Follow TV Tropes

Following

History VideoGame / Minoria

Go To

OR

Is there an issue? Send a MessageReason:
None


''Minoria'' is a {{Metroidvania}} game created by rdein of Bombservice, incorporating many elements from their previous work on the ''{{VideoGame/Momodora}}'' series, and sharing its dark tone with ''Momodora: Reverie Under the Moonlight''. It was published by Creator/DangenEntertainment, and [[https://store.steampowered.com/app/940910/Minoria/ released]] on 27th of August, 2019 for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}}, with a UsefulNotes/NintendoSwitch port that released on September the following year.

to:

''Minoria'' is a {{Metroidvania}} game created by rdein of Bombservice, incorporating many elements from their previous work on the ''{{VideoGame/Momodora}}'' series, and sharing its dark tone with ''Momodora: Reverie Under the Moonlight''. It was published by Creator/DangenEntertainment, and [[https://store.steampowered.com/app/940910/Minoria/ released]] on 27th of August, 2019 for [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}}, Platform/{{Steam}}, with a UsefulNotes/NintendoSwitch Platform/NintendoSwitch port that released on September the following year.
Is there an issue? Send a MessageReason:
None


* BloodierAndGorier: than the ''Momodora'' series with blood splashimg with each strike and the bloody remains of the witches' massacres and church executions shown throughout the game.

to:

* BloodierAndGorier: than the ''Momodora'' series with blood splashimg splashing with each strike and the bloody remains of the witches' massacres and church executions shown throughout the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BloodierAndGorier: than the ''Momodora'' series with blood splashimg with each strike and the bloody remains of the witches' massacres and church executions shown throughout the game.
Is there an issue? Send a MessageReason:
None


* SuperHappyFunThingOfDoom: Mercy Cellar is [[spoiler:the Church's TortureDungeon where convicted witches are sent to endure a slow and painful death]].

to:

* SuperHappyFunThingOfDoom: SuperFunHappyThingOfDoom: The Mercy Cellar area is [[spoiler:the Church's TortureDungeon TortureCellar where convicted witches are sent to endure a slow and painful death]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SuperHappyFunThingOfDoom: Mercy Cellar is [[spoiler:the Church's TortureDungeon where convicted witches are sent to endure a slow and painful death]].

Added: 531

Changed: 162

Is there an issue? Send a MessageReason:
None


* TheNeedsOfTheMany: Though not framed this way, the choice between endings ultimately comes down to this. [[spoiler:If you choose to continue working under Princess Amelia, Sister Semilia's companion, [[TheCutie Sister Anna Fran]], will survive, but the war between the witches and the Church will continue and the bodies will pile up with no end in sight. Anna Fran ''has'' to [[KillTheCutie die]] at the hands of Amelia as punishment for turning against her in order to get the good ending where the war is ended with a truce.]]



* SadBattleMusic: ''Every'' boss theme is sad.

to:

* SadBattleMusic: ''Every'' boss theme is sad. sad, since you are almost always fighting against [[spoiler:members of a persecuted minority (the witches) who were DrivenToVillainy by the Church's FinalSolution]].
Is there an issue? Send a MessageReason:
None


* BittersweetEnding: Both endings count, though for different reasons. [[spoiler: In one, Sister Semilla and Fran allow Princess Amelia to execute her sister and are venerated as saints while Amelia continues to lead the genocide of unbelievers and swears to keep burning the Ceremonial Forest for as long as it takes. Alternatively, they stand up to her, but Amelia still manages to kill both Princess Poeme and Sister Fran before being subdued by Semilla. She survives, but is driven out of power, with the Sacred Office calling for a truce. Still, this doesn't undo all the violence you and the others have already wrought.]]

to:

* BittersweetEnding: Both endings count, though for different reasons. [[spoiler: In one, Sister Semilla and Fran allow Princess Amelia to execute her sister and are venerated as saints while Amelia continues to lead the genocide of unbelievers and swears to keep burning the Ceremonial Forest for as long as it takes. Alternatively, they stand up to her, but Amelia still manages to kill both Princess Poeme and Sister Fran before being subdued by Semilla. She survives, but is driven out of power, power. Ultimately, though the violence perpetrated by both sides is not quite fixed, peace is achieved, with the Sacred Office calling for a truce. Still, truce, but this doesn't undo all also means that the violence you Sacred Office [[KarmaHoudini gets away with staring the war and turning the others have already wrought.sisters against each other]].]]
Is there an issue? Send a MessageReason:
None



to:

----
Is there an issue? Send a MessageReason:


* ADateWithRosiePalms: In St. Hildreth's Cathedral, you can find a note left by a nun with an attractive portrait of a lady above her bed (implied to be Princess Poeme as a human, given its reappearance in the castle and its passing resemblance to the Princess as she is now) that confesses she had 'broken [her] vows of obedience and chastity.' It goes on to explain that she 'was indecent and acted impulsively,' and finishes with the nun wishing she could feel regret but being unable to because it felt good.

Added: 513

Removed: 513

Is there an issue? Send a MessageReason:
None


* ADateWithRosiePalms: In St. Hildreth's Cathedral, you can find a note left by a nun with an attractive portrait of a lady above her bed (implied to be Princess Poeme as a human, given its reappearance in the castle and its passing resemblance to the Princess as she is now) that confesses she had 'broken [her] vows of obedience and chastity.' It goes on to explain that she 'was indecent and acted impulsively,' and finishes with the nun wishing she could feel regret but being unable to because it felt good.


Added DiffLines:

* ADateWithRosiePalms: In St. Hildreth's Cathedral, you can find a note left by a nun with an attractive portrait of a lady above her bed (implied to be Princess Poeme as a human, given its reappearance in the castle and its passing resemblance to the Princess as she is now) that confesses she had 'broken [her] vows of obedience and chastity.' It goes on to explain that she 'was indecent and acted impulsively,' and finishes with the nun wishing she could feel regret but being unable to because it felt good.
Is there an issue? Send a MessageReason:
TRS has turned Gainaxing into a definition only page. Removing examples.


* {{Gainaxing}}: The breasts of Princess Amelia move visibly even while she's just standing still and breathing. The Witch of Lust's assets shake with her every move.
Is there an issue? Send a MessageReason:
None


** While [[CurbStompBattle flawless victories]] are still required to get items from bosses, there are less bosses with special items than in previous games, and most of the magic items found in this game are earned through exploration or the shop system.

to:

** While [[CurbStompBattle flawless victories]] are still required to get items from bosses, there are less bosses with special items than in previous games, games,[[note]]if there's no name and life gauge at the bottom of the screen, there's no special reward[[/note]] and most of the magic items found in this game are earned through exploration or the shop system.
Is there an issue? Send a MessageReason:
None


* GallowsHumor: Almost certainly intentional. After beating the game, you can visit the dev room in the Library. When Sister Anna Fran is contacted her, she'll cheerily talk about '[meeting our] makers.' She's talking about the dev team in a meta sense, of course, but [[spoiler: in the 'good' ending, Sister Anna Fran is ''dead.'' She is both literally and metaphorically 'meeting her maker.']]

to:

* GallowsHumor: Almost certainly intentional. After beating the game, you can visit the dev room in the Library. When Sister Anna Fran is contacted her, here, she'll cheerily talk about '[meeting our] makers.' She's talking about the dev team in a meta sense, of course, but [[spoiler: in the 'good' ending, Sister Anna Fran is ''dead.'' She is both literally and metaphorically 'meeting her maker.']]
Is there an issue? Send a MessageReason:
None


* GallowsHero: Almost certainly intentional. After beating the game, you can visit the dev room in the Library. When Sister Anna Fran is contacted her, she'll cheerily talk about '[meeting our] makers.' She's talking about the dev team in a meta sense, of course, but [[spoiler: in the 'good' ending, Sister Anna Fran is ''dead.'' She is both literally and metaphorically 'meeting her maker.']]

to:

* GallowsHero: GallowsHumor: Almost certainly intentional. After beating the game, you can visit the dev room in the Library. When Sister Anna Fran is contacted her, she'll cheerily talk about '[meeting our] makers.' She's talking about the dev team in a meta sense, of course, but [[spoiler: in the 'good' ending, Sister Anna Fran is ''dead.'' She is both literally and metaphorically 'meeting her maker.']]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GallowsHero: Almost certainly intentional. After beating the game, you can visit the dev room in the Library. When Sister Anna Fran is contacted her, she'll cheerily talk about '[meeting our] makers.' She's talking about the dev team in a meta sense, of course, but [[spoiler: in the 'good' ending, Sister Anna Fran is ''dead.'' She is both literally and metaphorically 'meeting her maker.']]
Is there an issue? Send a MessageReason:
None


* ADateWithRosiePalms: In St. Hildreth's Cathedral, you can find a note left by a nun with an attractive portrait of a lady above her bed that confesses she had 'broken [her] vows of obedience and chastity.' It goes on to explain that she 'was indecent and acted impulsively,' and finishes by the nun wishing she could feel regret but being unable to because it felt good.

to:

* ADateWithRosiePalms: In St. Hildreth's Cathedral, you can find a note left by a nun with an attractive portrait of a lady above her bed (implied to be Princess Poeme as a human, given its reappearance in the castle and its passing resemblance to the Princess as she is now) that confesses she had 'broken [her] vows of obedience and chastity.' It goes on to explain that she 'was indecent and acted impulsively,' and finishes by with the nun wishing she could feel regret but being unable to because it felt good.
Is there an issue? Send a MessageReason:
None


* AccidentalMisnaming: Can be invoked by the player as Sister Semilla when they meet Pin in the gardens, ranging for 'Pen' to 'Poo.' Even Sister Anna Fran will get in on it.

to:

* AccidentalMisnaming: Can be invoked by the player as Sister Semilla when they meet Pin in the gardens, ranging for from 'Pen' to 'Poo.' Even Sister Anna Fran will get in on it.
Is there an issue? Send a MessageReason:
None


** Against all odds, this actually verges closer to GreyAndGrayMorality come endgame. [[spoiler: For all of the Sacred Office's many, many problems, many of the nuns are innocent women who, at worst, are literally forced to fight by the upper echelons of the order, and those upper echelons ''can'' be coerced into at least attempting a truce with the Witches. Meanwhile, as more information near the end of the game becomes unearthed regarding Archwitch Minoria, the Ceremonial Forest, and the process for summoning the Ceremonial Forest in the first place, the witches come out a lot closer to black than initially presented, as the summoning tears the land asunder and requires an obscene amount of blood sacrifices - including a human skull. As revealed in Poeme's dossier, the Witch faction's stated goal is to 'free the planet from the destruction caused by mankind, and become one with nature,' which doesn't paint the Witches in a positive light, given the homicides necessary to bring about this 'freedom.' They too, however, are willing to at least ''try'' to cease hostilities with the Sacred Office in the end, lending credence to the idea that, for all of both factions' flaws, there is hope for both sides improving.]]

to:

** Against all odds, this actually verges closer to GreyAndGrayMorality come endgame. [[spoiler: For all of the Sacred Office's many, many problems, many of the nuns are innocent women who, at worst, are literally forced to fight by the upper echelons of the order, and those upper echelons ''can'' be coerced into at least attempting a truce with the Witches.witches. Meanwhile, as more information near the end of the game becomes unearthed regarding Archwitch Minoria, the Ceremonial Forest, and the process for summoning the Ceremonial Forest in the first place, the witches come out a lot closer to black than initially presented, as the summoning tears the land asunder and requires an obscene amount of blood sacrifices - including a human skull. As revealed in Poeme's dossier, the Witch witch faction's stated goal is to 'free the planet from the destruction caused by mankind, and become one with nature,' which doesn't paint the Witches witches in a positive light, given the homicides necessary to bring about this 'freedom.' They too, however, are willing to at least ''try'' to cease hostilities with the Sacred Office in the end, lending credence to the idea that, for all of both factions' flaws, there is hope for both sides improving.]]
Is there an issue? Send a MessageReason:
None


** Against all odds, this actually verges closer to GreyAndGray morality come endgame. [[spoiler: For all of the Sacred Office's many, many problems, many of the nuns are innocent women who, at worst, are literally forced to fight by the upper echelons of the order, and those upper echelons ''can'' be coerced into at least attempting a truce with the Witches. Meanwhile, as more information near the end of the game becomes unearthed regarding Archwitch Minoria, the Ceremonial Forest, and the process for summoning the Ceremonial Forest in the first place, the witches come out a lot closer to black than initially presented, as the summoning tears the land asunder and requires an obscene amount of blood sacrifices - including a human skull. As revealed in Poeme's dossier, the Witch faction's stated goal is to 'free the planet from the destruction caused by mankind, and become one with nature,' which doesn't paint the Witches in a positive light, given the homicides necessary to bring about this 'freedom.' They too, however, are willing to at least ''try'' to cease hostilities with the Sacred Office in the end, lending credence to the idea that, for all of both factions' flaws, there is hope for both sides improving.]]

to:

** Against all odds, this actually verges closer to GreyAndGray morality GreyAndGrayMorality come endgame. [[spoiler: For all of the Sacred Office's many, many problems, many of the nuns are innocent women who, at worst, are literally forced to fight by the upper echelons of the order, and those upper echelons ''can'' be coerced into at least attempting a truce with the Witches. Meanwhile, as more information near the end of the game becomes unearthed regarding Archwitch Minoria, the Ceremonial Forest, and the process for summoning the Ceremonial Forest in the first place, the witches come out a lot closer to black than initially presented, as the summoning tears the land asunder and requires an obscene amount of blood sacrifices - including a human skull. As revealed in Poeme's dossier, the Witch faction's stated goal is to 'free the planet from the destruction caused by mankind, and become one with nature,' which doesn't paint the Witches in a positive light, given the homicides necessary to bring about this 'freedom.' They too, however, are willing to at least ''try'' to cease hostilities with the Sacred Office in the end, lending credence to the idea that, for all of both factions' flaws, there is hope for both sides improving.]]

Added: 1996

Changed: 762

Is there an issue? Send a MessageReason:
None


* BlackAndGrayMorality: You see how ruthless the witches can be from the get-go, as they storm the convent and murder every nun they come across. On the other hand, [[spoiler:you soon learn from the conversations and lore that the Church of the land is just as eager to burn anyone they consider a heretic at stake, and that they were the ones who started the war with the intent to genocide the witches in the first place - though the gray comes back into play given many of the Archives, 27 especially, note that while the Church ''did'' strike first to maintain its authority in the face of theological competition in the form of the Archwitch, the ceremonies performed by the witches were inscrutable and thus an unknown factor in just how dangerous they would be for the world]].

to:

* BlackAndGrayMorality: BlackAndGrayMorality:
**
You see how ruthless the witches can be from the get-go, as they storm the convent and murder every nun they come across. On the other hand, [[spoiler:you soon learn from the conversations and lore that the Church of the land is just as eager to burn anyone they consider a heretic at stake, and that they were the ones who started the war with the intent to genocide the witches in the first place - though the gray comes back into play given many of the Archives, 27 especially, note that while the Church ''did'' strike first to maintain its authority in the face of theological competition in the form of the Archwitch, the ceremonies performed by the witches were inscrutable and thus an unknown factor in just how dangerous they would be for the world]].
** Against all odds, this actually verges closer to GreyAndGray morality come endgame. [[spoiler: For all of the Sacred Office's many, many problems, many of the nuns are innocent women who, at worst, are literally forced to fight by the upper echelons of the order, and those upper echelons ''can'' be coerced into at least attempting a truce with the Witches. Meanwhile, as more information near the end of the game becomes unearthed regarding Archwitch Minoria, the Ceremonial Forest, and the process for summoning the Ceremonial Forest in the first place, the witches come out a lot closer to black than initially presented, as the summoning tears the land asunder and requires an obscene amount of blood sacrifices - including a human skull. As revealed in Poeme's dossier, the Witch faction's stated goal is to 'free the planet from the destruction caused by mankind, and become one with nature,' which doesn't paint the Witches in a positive light, given the homicides necessary to bring about this 'freedom.' They too, however, are willing to at least ''try'' to cease hostilities with the Sacred Office in the end, lending credence to the idea that, for all of both factions' flaws, there is hope for both sides improving.]]
Is there an issue? Send a MessageReason:
None


** A stun gauge has been added to enemies, making it more obvious when attacks will interrupt their animations and give the player time to lay into them. Passive bonuses from various incenses can be used to create a build for the player to focus on filling up the stun gauge faster; various offensive incenses like Storm and Northern Sky greatly increase stun buildup; and a weapon, the chain mace, was added via an update to appeal to these 'stun gauge' builds by having a slightly slower combo (and thus, less damage) than the other weapons by dealing increased damage to the stun gauge.

to:

** A stun gauge has been added to enemies, making it more obvious when attacks will interrupt their animations and give the player time to lay into them. Passive bonuses from various incenses can be used to create a build for the player to focus on filling up the stun gauge faster; various offensive incenses like Storm and Northern Sky greatly increase stun buildup; and a weapon, the chain mace, was added via an update to appeal to these 'stun gauge' builds by having a slightly slower combo (and thus, less damage) than the other weapons by in return for dealing increased damage to the stun gauge.
Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: There are a few little tweaks rdein's made to the formula to make ''Minoria'' somewhat more accessible [[VideoGame/Momodora than its sister series.]]
** While ContactDamage is still in play, there's a small degree of mercy invincibility when you attack straight into an enemy's hurtbox.

to:

* AntiFrustrationFeatures: There are a few little tweaks rdein's made to the formula to make ''Minoria'' somewhat more accessible [[VideoGame/Momodora than that its sister series.]]
series, ''{{VideoGame/Momodora}}''.
** While ContactDamage CollisionDamage is still in play, there's a small degree of mercy invincibility when you attack straight into an enemy's hurtbox.
Is there an issue? Send a MessageReason:
Cleaned up a run-on sentence.


** For players who really want to beat bosses flawlessly to get their items but just can't manage to do so, the penultimate boss, if beaten flawlessly, gives out the Calming Sea Incense, which gives the player a barrier that absorbs a single hit from any attack. Witch Deity Parushee, the boss in question, is almost trivial to beat flawlessly, meaning even players really struggling with the game can eventually do it with little trouble if they're patient and don't attempt any dangerous strategies, and the New Game + feature allows the player to take her incense back to the beginning of the game, making flawless victories far more reasonable to achieve, as the Calming Sea Incense also comes with two charges and can bank a third charge by being activated before the player restocks items at a save point, giving the player three free hits against bosses.

to:

** For players who really want to beat bosses flawlessly to get their items but just can't manage to do so, the penultimate boss, if beaten flawlessly, gives out the Calming Sea Incense, which gives the player a barrier that absorbs a single hit from any attack. Witch Deity Parushee, the boss in question, is almost trivial to beat flawlessly, meaning even players really struggling with the game can eventually do it with little trouble if they're patient and don't attempt any dangerous strategies, and the New Game + feature allows the player to take her incense back to the beginning of the game, making game. This makes flawless victories far more reasonable to achieve, as the Calming Sea Incense also comes with two charges and can bank a third charge by being activated before the player restocks items at a save point, giving the player three free hits against bosses.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** For players who really want to beat bosses flawlessly to get their items but just can't manage to do so, the penultimate boss, if beaten flawlessly, gives out the Calming Sea Incense, which gives the player a barrier that absorbs a single hit from any attack. Witch Deity Parushee, the boss in question, is almost trivial to beat flawlessly, meaning even players really struggling with the game can eventually do it with little trouble if they're patient and don't attempt any dangerous strategies, and the New Game + feature allows the player to take her incense back to the beginning of the game, making flawless victories far more reasonable to achieve, as the Calming Sea Incense also comes with two charges and can bank a third charge by being activated before the player restocks items at a save point, giving the player three free hits against bosses.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiFrustrationFeatures: There are a few little tweaks rdein's made to the formula to make ''Minoria'' somewhat more accessible [[VideoGame/Momodora than its sister series.]]
** While ContactDamage is still in play, there's a small degree of mercy invincibility when you attack straight into an enemy's hurtbox.
** Following up from the above, it's much more difficult to attack your way into an enemy's hurtbox, as Sister Semilla will keep a certain distance from enemies when attacking - generally, this is just outside the enemy's hurtbox.
** Magic items are much more useful in this game as opposed to previous games in the ''Momodora'' series, being far more plentiful, possessing much greater ammo, and doing far greater damage. Past the first few bosses, it's entirely possible to beat boss fights with incense alone, if that's what the player wants.
** A stun gauge has been added to enemies, making it more obvious when attacks will interrupt their animations and give the player time to lay into them. Passive bonuses from various incenses can be used to create a build for the player to focus on filling up the stun gauge faster; various offensive incenses like Storm and Northern Sky greatly increase stun buildup; and a weapon, the chain mace, was added via an update to appeal to these 'stun gauge' builds by having a slightly slower combo (and thus, less damage) than the other weapons by dealing increased damage to the stun gauge.
** While [[CurbStompBattle flawless victories]] are still required to get items from bosses, there are less bosses with special items than in previous games, and most of the magic items found in this game are earned through exploration or the shop system.
** The first boss is very easy to beat flawlessly, and possesses the one incense in the game that acts as a direct increase to damage to the player's main method of attack. Players who want an easier time with the game realistically only need to beat Lisette flawlessly to have a dependable passive incense for the rest of the game.

Top