"You can't escape! Real fighters know their true calling!"
A grappler who seeks to avenge his friend and mentor Tom by defeating Gill. After the tournament, he travels the world in search of strong opponents. A rare departure for Capcom as Alex is the true main character of SFIII, not Ryu.
Big Apple Sauce: His stage designs offer 3 different perspectives of New York City, including a run-down, graffitti covered back alley in New Generation, a roof-top view of Manhattan in 2nd Impact (complete with a huge stars and stripes mural on one whole side of an apartment block) and finally the iconic 42nd Street subway station in 3rd Strike.
Brooklyn Rage: UDON's mini-comic dedicated to Alex has him confront a brute in his friend Tom's restaurant and he blares "YO, DOUCHEBAG!" to get the guy's attention. Text on the page as it may be, you can almost smell the Brooklyn Rage.
Demoted to Extra: Despite the fact that Alex is the true lead character of the Street Fighter III series, both the cover art and the E3 trailer for 3rd Strike: Online Edition show very little of him. By contrast, Ryu, Ken and Chun-Li (the franchise's three most prominent characters, all of whom were initially never supposed to appear in the series at all) have more presence in both.
Jerk with a Heart of Gold: He's an aggressive fighter, but very protective of his adoptive family. He's also very respectful to Ryu in their rival fight.
Leitmotif: "Jazzy NYC". The original version from New Generation (known as the "-Underground Edit-": to date there's seven versions of the song as you can see here) included the "Yeah"s and "Woo"s from "It Takes Two" by Rob Base & DJ E-Z Rock, by the way. In turn, the very name of the song has led to a current trend of giving other tunes the moniker of "Jazzy" plus their city of origin or affiliation. As of Super Street Fighter IV, there's "Jazzy Russia" (Zangief's theme), "Jazzy Metro" (Guy's theme), and "Jazzy Kyoto". (Ibuki's theme)
Awesome, but Impractical: It only really works best against CPU-controlled opponents (especially Gill), as human-controlled opponents can react much quicker to the attack, leaving Alex wide open to counterattacks.
A British boxer... with class. Dudley is an affluent British gentleman who wants to meet Gill so he can reclaim his father's prized Jaguar, which Gill had received in a possibly illegal trade. He makes a triumphant return in Super Street Fighter 4, entering the tournament to get his mind off of his father's Jaguar and to find new flowers for his garden.
Voiced by: Bruce Robertson (SFIII: New Generation and 2nd Impact), Francis Diakowsky (SFIII: 3rd Strike), Naomi Kusumi (Super Street Fighter IV, Street Fighter X Tekken, Japanese), Stuart McLean (Super Street Fighter IV, Street Fighter X Tekken, English)
Ambiguously Brown: He's English in nationality, but his racial makeup is far less distinct, as his design combines a dark skin-tone with Facial Profiling that characterizes a typical upper-class, white British male.
British Stuffiness: To a certain extent, in that he views traditional good manners and social graces as absolutely essential, and favours very formal clothing, normally reserved for evening-wear by most people. He also seems surprised and put out when met with uncouth, ungentlemanly behavior. It should be noted that he is far more stuffy and derisive in the SF 3 series, but is retroactively less intolerant in SSF 4.
Calling Your Attacks: Not just the attacks themselves, but Dudley also calls out where his attacks are going to hit the opponent sometimes ("Body Blow!").
Combat Pragmatist/Trying to Catch Me Fighting Dirty: Despite being the Trope Namer for Let's Fight Like Gentlemen and being a much cleaner fighter than Balrog, he's arguably this. One of his aerials is either a knee or an elbow depending on how you look at it, another is a downwards shoulder bash, he throws roses at his enemies, his Cross Counter is baiting a cheap shot, two of his crouching moves involve pulling the opponent's legs out from underneath them (MK is pretty sneaky about it, HK is more blatant and is a launcher), there's the fact that he has throws at all and the fact that one of them has him hold his opponent in place as he pummels their stomach, and finally his Rolling Thunder super starts with a shoulder charge. May be subverted, however, in that although those are definitely illegal in boxing, it's possible he only does them when Street Fighting. After all, he's a champion boxer, so presumably he hasn't been kicked out of any leagues.
"How lovely to see another Brit in this tournament! Thank you for the match!"
Cool Car: Attempting to retrieve his father's prized Jaguar from Gill in New Generation is his motivation for entering the tournament.
He enters the S.I.N. tournament in IV to keep from thinking about it, as it is still missing at that time.
In the mean time, he has another Jaguar at his disposal as seen in Dudley's entrance taunt in Mirror Match battles in 3rd Strike and even in the background of Dudley's picture (above) in Super Street Fighter IV.
The car in 3rd Strike is his father's Jaguar. Dudley wins it back from Gill in his 2nd Impact ending.
Cross Counter: One of his special moves, and a nowadays rare instance in which it's played straight and works.
Awesome, but Impractical: It's also the only move that can result in a K.O. for Dudley if used when at very low health since Dudley has to take damage in order for the move to trigger.
Gentle Giant: In SFIV, where he's a polite, friendly Quintessential British Gentleman. Best exemplified in his ending cinematic, where he delightedly caresses a wild rose that he's unexpectedly discovered growing in his garden.
Gentleman Snarker: Qualifies for one in III definitely, but toned down significantly in SSF 4.
Iconic Item: The Victory Rose. In III, it counts as Cherry Tapping, as it takes off a small sliver of damage when it hits the opponent, meaning you can potentially KO a character with nothing more than a well-timed rose. In IV, while it no longer damages the opponent, it still qualifies as an attack (and if it scores a hit on a midair opponent, it stops their jump and/or attack and drops them straight down), meaning Dudley can steal the extra points for a First Attack in a match with the Victory Rose.
Based on the change list for Ultra Street Fighter IV, the Victory Rose taunt actually does one point of damage now.
Lighter and Softer: Since his Super Street Fighter IV appearance, Dudley's condescending attitude has been downplayed by Capcom. During the Street Fighter 3 series, his win quotes are surprisingly confrontational, using language such as "pissed me off". He also openly mocks his opponents about throwing their bodies into the Thames River, calls Sean a "greenhorn", Ken a "sissy-man" and delights in beating them up— a far cry from his appreciation for his opponents and voluntarily restraining because of his respect for them, fairness, order, and chivalry. Essentially, he goes from Gentleman Snarker to the very essence of the Quintessential British Gentleman.
The Other Darrin: The above personality shift is reflected in his changing voice-acting too. In SF 3: NG and 2nd Impact, Bruce Robertson lends him a brisk, deep, stuffy voice. Then in Third Strike, Francis Diakowsky gives him a less brisk, slower-paced, more mannered tone. Finally, by SSF 4, Stuart Mc Lean voices him with a considerably softer, gentler, higher-pitched tone in a manner completely opposite to how he was originally voiced.
London Town: His NG/2nd Impact and Third Strike stages both incorporate similar English cultural iconography, including red telephone boxes, Big Ben, horse-drawn carriages and old style Mini's. His Third Strike stage also references the famous Harrod's department store in Knightsbridge.
No Celebrities Were Harmed: A dark-skinned, British boxer with upper class mannerisms brings boxing Champion Chris Eubank to mind.
Old British Money: Perhaps in keeping with his period look, Dudley anachronistically references "the crowds demanding their shillings back" in one of his win-quotes - a currency that hasn't been used in England for at least 40 years.
Worthy Opponent: In one of his win quotes in 3S, he refers to his opponent as such: "Despite your rudeness, I like your style. Let me buy you a drink..."
Yes-Man: His butler, Mr. Orlando K. Gotch, perpetually found by his master's side.
Yun and Yang - Hong Kong
"Our Kung-Fu is the world's strongest!"
Twin brothers from Hong Kong who learned kung-fu from an early age. They were separated from their birth-parents at an early age and were raised by their adoptive grandfather, who runs a restaurant in Shanghai. By the time of 3rd Strike, Yun and Yang are seen as heroes by their town, which they defend from Gill's organization during 3rd Strike. Both Yun and Yang also appear in the arcade release of Super Street Fighter IV.
Always Someone Better: Yang believes that he'll always be in his brother's shadow. Yun is well aware of this, seeing through Yang's excuses in 3rd Strike and telling his brother to simply man up and fight if there's something troubling him.
Anime Hair: Yang's flirts with it. You might be able to spike your hair forward like that but it wouldn't be easy. He's even able to run his fingers through it while taunting and it still keeps its lift.
Lampshaded by Sakura in her Super SFIV quote against him, where she offers Yang some hairspray.
Rumor has it that Yun and Yang's looks were partially derived from Duo and Trowa...
Composite Character: Yun's vs. SNK and Alpha incarnations have him use the Senkyutai from Yang (which was originally one of his moves before he and Yang were seperated), as well as (Cv S 2 only) the Raishin Mahhaken (by having Yang jump in to do it for him). Due to the ability to use Custom Combos in both games, Genei Jin was replaced with a powerful Super Art which involves both brothers attack at the same time.
Divergent Character Evolution: They started as clones of each other, to the point that they even shared the same slot in the Player Select screen. In 2nd Impact, they were made into separate characters with their unique movesets and Super Arts.
The only moves they share are their Palm Strike (Yun's Kobokushi and Yang's Byakko Soshoda), the Target Combo associated with it, the dive kick, Senpukyakku, Zenpou Tenshin and a Custom Combo-style Super Art (Genei Jin and Seiei Enbu).
It's also followed them into the Street Fighter IV series, with two different remixes for each twin. Yun's has an aggressive guitar motif while Yang's is a calmer techno sound.
Nice Hat: On Yun's side. It hits (!) when he spins it during his taunt, even.
Non Dubbed Grunts: A bit jarring; they used the same voice clips from Street Fighter III: 3rd Strike (1999) to Street Fighter Alpha 3 Max (2005).
Older than They Look: They look the same in every game they appear in, even though they are likely no older than 20. Thus, this raises some questions about their appearances in Alpha 3 Max, which takes place before the III series.
Red Oni, Blue Oni: Yun is dressed in white, but he's the Red Oni. Yang is dressed in red, but he's the Blue Oni. Their shared Third Strike stage has this motif as well: Yun's is orange while Yang's is blue.
The Rival: Both of them can be considered rivals to each other, but some of Yun's later appearances suggest rivalries with Chun-Li and Fei Long.
Tag Along Kids: Sorta, in SSFIV. They heard from their Cool Big Sis Chun-Li about the tournament, and shortly after she leaves their place the twins follow her to see what kind of fighters they can find in their way.
Vigilante Man: In Alpha 3, Yun sets off to confront and capture Fei-Long when he hears that he's involved in drug trades. The after-fight talk lets Fei-Long clear his name.
We Can Rule Together: In Alpha 3. Fei-Long faces Balrog and then Bison while Yun fights Juli and Juni, but is hit with The Worf Effect and loses off-screen. Bison tells Yun to kill the unconscious Fei-Long and join Shadaloo; Yun refuses and fights Bison instead.
Ibuki - Japan
"Ninjas used to be cool, but now everybody's into pirates and robots and stuff like that."
A teenage ninja sent by her clan to investigate Gill's organization, Ibuki is caught between her high school life and ninja duties. She returns in Super Street Fighter IV, using Seth's tournament as an excuse to get out of a training camp obligation and to find hot boyfriends.
Highly-Visible Ninja: Somewhat subverted, Ibuki's outfit is a more traditional type of ninja dogi. And the dull colors allow her to blend in with the surroundings better. Played straight with some of Ibuki's alternate colors. One even looks like Naruto Uzumaki's outfit.
I Just Want to Be Normal: Mostly does the ninja thing out of a commitment to her family and not because she likes the work. She'd much rather live the life of a normal teenage girl.
Parental Abandonment: In the Street Fighter Legends manga by UDON. She was an abandoned infant found by the Geki Clan of ninjas and nearly was inducted into the clan, but her (future) sensei had a change of heart and ran off with Ibuki and raised her as his daughter.
Body Horror: The result of the experiments is what gives him the odd looks and extremely stretchy limbs. Closer inspection of his artwork reveals that either his shoulders have sunk lower than where they should be, or he has balloon biceps.
Distress Ball: In his New Generation and 2nd Impact endings, Gill gets him bound and locked inside a building located in an island that's about to be destroyed. His girlfriend Effie is the one who releases him.
Rubber Man: Unlike Dhalsim, Necro seems to need momentum to stretch. It's like the difference between Luffy and Plastic Man. He also conforms to the "silly" stereotype a little, being extremely animated during fights and often joking after them.
All Just a Dream: His ending in 3rd Strike; in this case, a severe beating-induced dream.
But Not Too Foreign: He was born in Brazil, but his grandfather is from Japan. And he seems to be black. This convention is Truth in Television: Brazil has a considerable Japanese community, which has made its mark on Brazilian culture. Lyoto "The Dragon" Machida, anyone?
Not to mention that Brazilian culture of miscegenation means it's probably the most likely place in the world for a Half-Black/Half-Japanese to be born.
Demoted to Extra: Originally supposed to be the only shoto fighter of Street Fighter III, but due to fan backlash Ryu and Ken were added. This most likely changed Sean from something else completely and since 3rd Strike he's rarely been mentioned in any form.
Hot-Blooded: His catch copy in Third Strike is "The Hot Blast Kid", and several of his facial expressions and quotes reflect this.
Joke Character: Slowly turned into one. His taunt attacks are shooting basketballs.
In the localization, some of his quotes indicate that he hates being compared to Dan.
Shotoclone: Could be seen as a subversion; despite being Ken's disciple, he actually has a unique moveset, being the only shoto character with Command grab (Sean tackle). As well as, his only projectile is a super attack, which is otherwise a staple special attack for this character type.
Snipe Hunt: His ending in the first game suggests that Ken tells him not to return until he's able to defeat Ryu. He doesn't.
Heavy Sleeper: He's often seen sleeping before or right after a fight, and in a quite odd fashion -hanging from the ceiling. Hell, he even sleeps as a taunt. One has to wonder if that plays any role in his formidable longevity...
Holding Back the Phlebotinum/Power Limiter: He fights with one arm bundled up and strapped to his body, to avoid seriously injuring or killing his opponent inadvertently. In some of his Super Combos, though, you can plainly see both arms.
Limit Break: Oro keeps one arm sealed at all times when fighting an opponent to keep from killing them accidentally (yeah, he's that powerful). The point is, he can use both his arms: if the player imputs a Super Art while Oro has maxed his super bar, using not one but three of his punches, he will do a full-powered version of the selected Super.
Meaningful Name: The word "oro" appens to be Spanish/Italian for "gold". Given the character's skin tone, this might be more than a coincidence...
With My Hands Tied: He "seals" one of his arms because using both arms would make him too powerful and will accidentally kill his opponents with his overwhelming power. But when he uses both, his power increases. Kind of like how Gouki/Akuma usually only fights at a weaker level.
Elena - Kenya
"Get addicted to the beat! Rhythm can be your friend too!"
An African warrior princess seeking to meet new friends. Ultra Street Fighter IV expands on her origin story, as she is told by her father to enter the tournament and put a stop to S.I.N.'s activities in their village.
Voiced by: Kaoru Fujino (SFIII: New Generation and 2nd Impact), Mie Midori (SFIII: 3rd Strike), Saki Fujita (Street Fighter X Tekken, Ultra Street Fighter IV, Japanese), Karen Dyer (Street Fighter X Tekken, Ultra Street Fighter IV, English [as Eva la Dare])
Kenya: Her tribe hails from the Highlands outside the capital of Nairobi. Her beaded accessories (particularly her beaded collar) and extreme height suggest her design is based on Kenya's native Maasai people.
Nice Girl: Isn't fighting because she likes the challenge, wants to be the best, or anything like that. She's only looking to meet new people.
Offscreen Moment of Awesome: In her Ultra ending, she reminisces about all the wonderful people she fought and befriended. This includes an encounter - and a hug! - with Akuma, the biggest badass antagonist in the entire series.
Take It To The Bridge: Her stage in New Generation and 2nd Impact takes place between two cliffs that are connected together by a handmade wood bridge. After the first round a condor will swoop by and slice the ropes connecting the bridge to the cliff and it'll fall down into the valley below where the fight continues within a small jungle village (which is presumably her home).
Tomboy Princess: Since she's an African princess and her theme music in New Generation/2nd Impact is titled "Tomboy".
Gill is the leader of a mysterious organization who seeks to become the world's messiahBecause Destiny Says So. He was genetically modified at a young age to wield fire and ice power.
Voiced by: Bruce Robertson (SFIII: New Generation and 2nd Impact), Lawrence Bayne (SFIII: 3rd Strike)
Affably Evil: He's an egomaniac with a Messiah complex, and all round not a very nice guy, but despite that still manages to be the least condescending villain in the series. Also has an odd tendency to throw fights he doesn't care about, such as with Alex.
He's this to contrast with his brother Urien. He does respect his opponents and recognizes their abilities. The only reason he gave Dudley his car back is how impressed he was at Dudley's fighting abilities.
Anti-Villain: He really does have humanity's best goals in mind. It's just too bad that his altruistic ideals are overshadowed by his very draconian methods. Still he's somewhat less of a dick than Bison.
Colour Coded Elements/Color-Coded Wizardry: The God of this. Gill's double-color design was meant to show off the capabilities of Capcom's new CPS3 hardware, which could use non-mirrored sprites. Thus, Gill can actually have a different colored side visible depending on his facing. He will also use fire-based attacks when his red half is facing the screen, and the chilling ones if his blue half is prominent.
Left for Dead: His battle with Akuma consisted of Gill eating a Shun Goku Satsu, followed by Akuma leaving, believing Gill to be dead. Akuma would be long gone by the time he used Resurrection on himself.
SNK Boss: Gill's Seraphic Wing attack alone qualifies him for this status, as it's close to a One-Hit Kill against a player who's unprepared to block. His AI and his Resurrection also contribute to this trope. Hell, even his normal attacks do chip damage! Well, at least he's defeatable on the easiest difficulty, compared to the other examples of this trope...
Sprite Mirroring: Subverted by him and his assistant Kolin. They were deliberately designed to be asymmetrical (look at Kolin's hair), mostly to show off the power of the CPS3 system they used for the III games.
Stripperiffic: At first it looks like he's gonna fight you in Jesus robes, but then he either burns (New Generation and 2nd Impact) or disintegrates (3rd Strike) it and fights you in a thong.
Villainous Second Wind: "RESURRECTION!" As long as he's KO'ed with at least one full Super Art bar, he can come back swinging with a full health meter. Fortunately, the regeneration isn't instantaneous, and he can be hit to interrupt it, leaving him with only a partially full health meter. And it shuts off his Super Art bar for the rest of the round.
Difficult but Awesome: Comes with being a Mighty Glacier. He has one projectile (Metallic Sphere) and a slew of charge moves. You have to learn how to effectively use his Aegis Reflector Super Art and know a little thing or two about charge buffering to really be good with him. Definitely not a character to try in your first playthrough, but once mastered he can do some pretty insane stuff. For example: playing ping-pong with Hugo!
Spell My Name with an S: Allegedly his name was meant to be "Julian", but translation errors resulted in the current name. And everyone snickered. Coincidently though, "Urien" is a real name. A 6th century British king appearing in Arthurian legends is named Urien, as mentioned above.
Stripperiffic: Tears off his business suit in his intro and fights you in a thong like his brother.
Bishōnen: Something that the series had been noticeably lacking before he was added. Unlike Vega, he's textbook bishie.
Bizarrchitecture: Remy's France stage is completely bizarre. The left hand side◊ looks pretty much like it could be some back-street in Paris, but the right hand side (Disco Metro entrance)◊ is pure fantasy and indeed, looks more like something out of Final Fantasy 7, rather than a real-world location. The incongruence is compounded by the fact that Third Strike's other stages are all generally based on real locations from the countries that the fighters represent - 42nd street subway (US), Santos Harbor (Brazil), St Basil's Cathedral (Russia), the Harrod's building, London (UK) etc.
Not Even Bothering with the Accent: Which is a little strange, seeing as how Dudley, Alex and Hugo speak in the appropriate language (and corresponding accent) to their nationalities....
Hypocrite: Due to the fact that his father abandoned him and his sister in order to pursue the art of a true warrior, Remy has a deep seated hatred for all street fighters. Yet he's on his personal mission of searching the Globe for World Warriors to defeat. By street fighting the Hell out of them, of course. This winquote says it all.
Why am I even here, anyway?
Ki Attacks: His moveset is mostly ripped off from Charlie/Guile, complete with projectile-throwing abilities. What's interesting about it is that, much like Sagat, he can choose to throw those Sonic Boom lookalikes either high or low from the ground.
A mysterious man wearing a trenchcoat and iron mask, who is being pursued by the CIA. Q has been sighted in crime scene photographs of unsolved murders all over the world. His appearance in them may make him the murderer, or perhaps he could be investigating them, as hinted by his stereotypical detective attire. It is unknown who any of the murder victims are, or whether any of them were good or bad people, further adding mystery to Q's purpose.
Large and in Charge: While his sprite may not make him look like it, he is one of the largest characters in the entire series, even moreso then Sagat. To put it in perspective, one of the only characters larger and heavier then him is Hugo.
Legacy Character: One of the people investigating him suggests this in his ending.
Mighty Glacier: Has extremely powerful attacks and defenses, but is really really damn slow. The focus seems to be on his defenses, and he can take a lot of punishment. Not to mention, his attacks are all charge attacks, though a couple of them come out really fast. They're very choreographed, however.
Stone Wall: Taunt with him and he gains an extra third of his defense added on. You can do this three times. His defense is already high. Three taunts and he takes forever to go down.
Serial Killer: His ending has photographs of 13 murder scenes around the world. They're actually of the various stages of the game, Ryu's being most noticeable. It's also the number of people you fight. One of his victory animations is walking up to the fallen opponent to inspect them, and then either move on, or raise his leg over their head (the game cuts to the results screen after this). The implication here is that he kills every Street Fighter he comes across. Of course that's one way of looking at it anyhow.
Zombie Gait: His arms are always raised, except for one victory animation where they're lowered slightly and he looks in the background like "Why!?"
Makoto - Japan
"Daddy, you believed in me! That win was for our Dojo!"
The heiress of the Rindoukan school of Karate, which she inherited after the death of her father. She seeks to restore her school's reputation by challenging other worthy opponents. She returns in Super Street Fighter IV, where she enters the tournament hoping to walk away both the champion (and subsequently put Rindoukan on the martial arts map) and earn a lot of money to rebuild her family's dojo.
Character Exaggeration / Leeroy Jenkins: The Ibuki Legends comic really plays up her aggressiveness, as she challenges Ibuki no sooner than meeting her - in class, no less - as she believes all fighters should do this. She also tries to pick a fight with Elena who was just trying to be friendly. Her story also ties in with Oro, as her father was defeated by him and she's itching to fight Oro to avenge her father. Oro tries to impart some wisdom to her, but she takes it as "I gotta beat Ibuki first" as Ibuki had managed to pass a test of Oro's. She does chill out considerably near the end of the comic, however.
Combat Pragmatist: Her Karate is pretty brutal, even for a fighting game's standards. For example, she employs strangling techniques in her fighting style, is prone to punch really hard on grounded opponents, and one of her super arts even opens with a punch aimed... right at the nether regions. Also note that she is the only karate gi-wearing character who does not wear padded sparring gloves. And as of Super Street Fighter IV she is now the first martial artist character to not wear padded gloves (with Gouken being the second).
Does Not Like Shoes: She is the female equivalent of Ryu—and that's saying something considering the series' cast.
Averted with a couple of her alternate outfits in Super IV. On the other hand, if you look at her school outfit more carefully, you'll see that not only does she not wear socks, but also the kind of shoes she wears may let her pull 'em off easily.
Hero-Worshipper: Not to the level Sakura has, but Makoto is FLABBERGASTED at facing Ryu, since he is an absolute legend in the world of karate. Her starting pose when facing him is to take a VERY deep breath to calm her nerves. Subverted with Fei Long; she knows who he is and challenges him to a fight, but it doesn't go beyond mutual respect as fighters.
Mighty Glacier: Her walk animation is very intricate but also causes her to get around pretty slowly. However she makes up for it by hitting pretty hard and even harder if she Turns Red. Also her mobility isn't terrible since she can get around using her dash punches if need be but you have to be methodical in picking your strikes when using Makoto, that's for sure.
Muscles Are Meaningless: Subverted; she is a young little fighter girl but, unlike similar characters in other works, her body is pretty muscular. Is easier to notice while she's wearing her alternate outfit in SSFIV: those arms are quite developed...
Perpetual Frowner: As of IV, no official illustration has ever shown her display so much as a smirk. The only exceptions are one of her win poses in 3rd Strike and her ending in Super Street Fighter IV.
In the UDON Ibiki Legends comics she does smirk and grin a couple of times.
Turns Red: Plays literally straight during her Tanden Renki.
Twelve - Russia
Twelve is a mutant, part of the G-Project, a biological warfare operation run by a mysterious organization under the control of Gill. Sent to pursue Necro, his prototype, Twelve is genetically engineered to regenerate, form other shapes (usually weapons) out of his body, copy a person's appearance and skill, and is also being mass produced by the organization to create an army of Twelve-like creatures.
Voiced by: Lawrence Bayne
Bilingual Bonus: His win quotes are in binary, translating into such things as "EZ JOB", "PAIN", etc.
Ditto Fighter: He has a Super Art, X.C.O.P.Y., in 3rd Strike, which allows him to transform into his opponent for 15-20 seconds. It almost turns into a Game Breaker—after activating X.C.O.P.Y., if you <del>taunt</del> use "personal actions", you get stat buffs until the round is over, even after the transformation wears off. Twelve copying Q can become a real pain in the ass to take down.
Sometimes rendered in-game using a weird squashy voice filter, such as when he wins a round with X.C.O.P.Y. in effect and says the opponent's quote (Gill's "Kneel before your master!" is long enough that you can clearly make out the words).
Also known as Andore. A German wrestler and former criminal who went legit, making a name for himself in the American Pro Wrestling Circuit after the Mad Gear gang, who had employed him and his family at the time, was destroyed by Cody, Guy, and Haggar. His MANager is the infamous Poison, a good friend of his from his Mad Gear days. In 2nd Impact, he seeks a worthy opponent to join him as a tag partner in the wrestling ring, and then he forms the "Huge Wrestling Army" with the rest of the cast in 3rd Strike.
Voiced by: Wataru Takagi (SFIII: 2nd Impact, SVC Chaos, Street Fighter X Tekken, Ultra Street Fighter IV, Japanese), Len Carlson (SFIII: 3rd Strike), Patrick Seitz (Street Fighter X Tekken, Ultra Street Fighter IV, English)
Continuity Drift: Strangely, Hugo's character bio in 2nd Impact doesn't mention any of the other Andore relatives from Final Fight (Junior, Father, Grandfather, and Uncle), instead mentioning that his parents were farmers from Germany and that he has two younger sisters.
David Versus Goliath: He may be the single tallest character in the entire series, so unless he's up against behemoths like Zangief, Birdie, or T. Hawk, he's always going to be the big man.
Dumb Muscle: Often played with. In general, it seems that though he's certainly not stupid, he prefers to let Poison do all the thinking while he takes care of the fighting.
Even Bad Men Love Their Mamas: In his Ultra arcade intro, he's confronted by several rival gang members in what should be an epic brawl. He stomps out of his trailer, gulps down an entire can of potatoes... and then starts bawling because he misses his mother's home-grown potatoes!It must be seen to be believed.
No Sell: His parry has him puffing his chest out and taking the hit with no damage.
Oktoberfest: His SFIII: 2nd Impact stage, set in Munich, perfectly sums this up. It's hard to tell initially, but a complete, pulled-back view of the stage reveals the whole area is inside a huge beer-tent!◊