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Characters debuting in Street Fighter V's base roster and Season 2 DLC.


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Characters debuting in Street Fighter V: Season 1

    Necalli 
https://static.tvtropes.org/pmwiki/pub/images/necalli_alt_pic_2.png
I am the jaws of death. The souls of warriors must return to ME!

Origin: Aztec Empire
Appears in: SFV
Voiced by: note 

A wild, crazed warrior who uses an equally wild, animalistic fighting style to brutalize his enemies. Necalli was once an ancient, Aztec warrior made of stone who, according to legend, appeared during the "Hour of Battle", an event that happened once every hundred years, to consume the souls of strong warriors. During one such event, he encountered an Aztec Warrior Prophet and consumed him, gaining his current human look. In accordance to an ancient prophecy surrounding him, Necalli intends to hunt down and consume the souls of Ryu (for his Satsui No Hado), Dhalsim (for the fire power granted to him by the Indian God of Fire, Agni), and Bison (for his Psycho Power).

In terms of gameplay, Necalli functions as a close-ranged all-rounder. He possesses quick attacks that can easily lead into combos, an anti-air in his Raging Light, The Disc's Guidance can be used to get in close and smashes through projectiles, both of his V-Skills allow him to use his own projectiles to fight from a range, and he possesses both an approach option in his Valiant Rebellion stomp and a close-ranged command throw in his Mask of Tlalli. Both of his V-Triggers also stand out as being notably simple compared to other characters, as they buff his entire moveset and grant him one extra special move. Initially, both lasted the remainder of the round, but the final updated version of the game made it so only his 2nd V-Trigger lasts permanently, granting players the choice between having more defensive options while being limited to a sudden burst of power, or sacrificing defense entirely to go completely on the offensive.

  • And I Must Scream: His fate in the UDON comics. During his fight with Hsien-Ko, her sister places a talisman on him, trapping him in stone. As long as no one removes the talisman, he's basically stuck like that.
  • Anime Hair: He has incredibly long black and red braids, and if he powers himself up, they'll glow entirely red and begin to float.
  • Arc Villain: He represents Ryu's struggle against the Satsui No Hadou, and pursues Ryu's soul more than either Dhalsim and Bison. However, that doesn't mean he isn't a threat to other characters, as after his failure to devour Bison's soul, he encounters Rashid, Azam and Charlie, and chases them out of the Shadaloo base.
  • The Assimilator: As shown in his Story Mode, he can use his clay statue body to absorb opponents Majin Buu style.
  • Ax-Crazy: Necalli has a brutal moveset and a bestial, sadistic demeanor.
  • Badass Boast: Over 90% of his win quotes.
  • Bad Black Barf: Necalli's V-Skill II has him puke on the ground, which acts as a ground-crawling projectile. Anyone hit by it is put into a crumple state.
  • Balloon Belly: After absorbing Akuma in Story Mode, though Akuma bursts out of him immediately after.
  • Barbarian Longhair: While his very long hair is kept in braids, when he uses his V-Trigger the braids come undone, leaving his hair floating freely and making him look even more menacing.
  • Baritone of Strength: His English VA, Marc Swint, voices him with a deep, whispery rumble to convey his power.
  • Beating A Dead Player: Necalli's winpose has him grab the opponent by the head and hold them up to the sky, though chillingly we never see what he does to them next.
  • Because Destiny Says So: It is prophesied that Necalli will hunt down and devour Ryu (for his Satsui no Hado), Dhalsim (for the power given to him by Agni), and Bison (for his Psycho Power). He fails on all three accounts.
  • The Berserker: He, or rather his "techniques", are indiscriminately savage.
  • Big Bad Wannabe: Despite his intimidating appearance and otherworldly powers, he just can't catch a break in the game's story. The only battle he wins is against an unfocused Ryu, but Dhalsim was thankfully there to protect him. Other than that, he fights Dhalsim to a draw, loses to Bison, and ultimately loses to Ryu in a rematch. He even manages to get beaten by Balrog of all people. He does manage to consume Akuma, though... only for Akuma to explode out of his stomach.
  • Bishōnen Line: He was once a monster made from stone and clay. Consuming the Warrior Prophet resulted in his current look.
  • Black Eyes of Crazy: His sclera turn black when he uses his V-Trigger.
  • Blood Knight: He seeks out strong opponents for a fight to the death.
  • Body Snatcher: He has the ability to possess the bodies of animals, introducing himself to Nash as a sheep.
  • Braids of Barbarism: And they are long braids, easily reaching his knees.
  • Breath Weapon: Heart of Gold, his V-Trigger II, has him fire a Painfully Slow Projectile of dark energy from his mouth.
  • Casting a Shadow: Fights with some strange form of dark energy.
  • Catchphrase: "Devour-our-our!"
  • Character Death: Possibly. His final chronological appearance in the story is Akuma's character episode, where he attempts to devour Akuma only to end up violently exploding when Akuma burst out from within his body. Given that it's Akuma, it's entirely possible this ended up killing Necalli for good.
  • Character Title: One of his scars in his Super Mode is shaped like a V — the number 5 in Roman numerals.
  • Charge-Input Special: The Disc's Guidance is charged via back-forward motions, paying off with complete projectile immunity and a good combo ender.
  • The Corruption: Necalli is said to be surrounded by a noxious gas that pollutes the souls of anyone he comes in contact with, the infected victims becoming like Necalli and seeking the souls of warriors. This is never shown in his story prologue nor in the Cinematic Story Mode.
  • Covered with Scars: He has scars all over his body, with the scars on his chest and face forming V shapes. He got them from consuming the Warrior Prophet in his story mode.
  • Dark Is Evil: Wields some strange dark energy and is certainly one of the more villainous characters.
  • Dash Attack: "The Disc's Guidance" is a charge attack that has him rush forward and slash at the opponent.
  • Death Glare: In his idle position, he is constantly giving his opponents a savage and intense death glare, complete with a predatory snarl.
  • Doomed by Canon: The fact that Ryu is present in III, the chronological sequel to V, means that Necalli doesn't devour his soul, having apparently been destroyed by Akuma.
  • The Dreaded: In his story mode, the Warrior Prophet reveals that Necalli is fated to confront and consume Ryu, Dhalsim, and M. Bison. Unfortunately for him, he fails to accomplish any of these tasks.
  • Dreadlock Warrior: He is described by Capcom as sporting 'dreadlocks', but technically they're long braids, as evidenced when they unwrap when his V-Trigger is activated.
  • Dynamic Entry: Necalli has a habit of arriving on the scene by leaping from a high place.
  • Elemental Punch: Soul Offering, his Critical Art when using his V-Trigger, which replaces the rapid slashes with a darkness-empowered punch to the opponent's chest.
  • Elemental Shapeshifter: In his Story Mode. In his original statue form, he can melt into clay. The cinematic story mode reveals that he retains this ability even in his current human form and is shown to be constantly dripping mud, often creating a puddle of mud around his feet. Lampshaded by Balrog when he encounters him in his story mode.
    Balrog: I'll pulverize you! Come get some, mud-man!
  • Ethereal Choir: His personal theme features one.
  • Evil Counterpart: He was designed to be the complete antithesis to Ryu. Ryu is an honorable warrior, but when he taps into the Satsui no Hado, he turns into "Evil Ryu", where he gains extreme Blood Knight tendencies and fights solely with the intent to kill. What makes Necalli Ryu's Foil is that Necalli has always been evil and actively seeks out power to absorb. Hence, he is the very monster Akuma wanted Ryu to be. Also, unlike Akuma, who has his own personal code of honor, Necalli has none, and will attack anybody unlucky enough to cross his path, whether he intends on absorbing them or not.
  • Evil Sounds Deep: Speaks with a whispery bass rumble, and is certainly one of the more villainous characters.
  • Evil Sounds Raspy: Showcasing his feral nature, he makes deep growling sounds while attacking, and his speech tends to devolve into just making growling noises.
  • Facepalm of Doom: He has several moves where he grabs the opponent by the face, including his Critical Art.
  • Fish out of Temporal Water: His whole character appears to be rooted in the past, and Capcom have confirmed him to be an "Aztec warrior", which is at odds with the Street Fighter series' contemporary setting.
  • Generic Doomsday Villain: Necalli has no motive or characterization beyond his hunger for the souls of powerful warriors and is treated more like a mindless beast than an actual character.
  • Glowing Eyes of Doom: They glow white with a reddish tint in the CGI trailer, complete with Throat Light.
  • Going Commando: Has nothing but a Censor Shadow under his loincloth.
  • Ground Punch: His V-Skill I, Culminated Power, has him punching the ground to create an explosion. The analog stick can be used to control how close or far away the explosion occurs.
  • Home Stage: The "Forgotten Waterfall", set in New Zealand, in V.
  • Humanoid Abomination: It's not entirely clear what Necalli is, but from what we've seen so far, human can definitely be scratched out of the the list of options. Taken even further in his Story Mode, where he displays powers that make him even more supernatural than before. Several win quotes by other characters note that he has some kind of inhuman energy to him, and they'll question what in the hell he is. Similarly to Q, his skeleton does not show up when he's hit with an electric attack. Instead, it's just an empty, black silhouette.
  • Hell-Bent for Leather: Necalli's premium alt has him dressed in modern-day leather clothing, with the fingerless gloves, ripped-up shirt and face paint making him look like he's part of a death metal band.
  • Idle Animation: Unlike other characters, he actually talks.
    Make you sacrifice-FICE-FICE!
  • I'm Melting!: He can melt and reform at will, though after his defeat and failure to absorb Ryu's soul, he seems to melt against his will, with his jaw hanging wide open.
  • Informed Ability:
    • Despite being hyped up as a powerful otherworldly creature of destruction, Necalli doesn't live up to his reputation at all in the general story mode. He gets his ass kicked a lot and in the end accomplishes nothing.
    • Character descriptions for Necalli state that he normally acts savage, but gets smarter when he uses his V-Trigger. He doesn't act any different when he powers up. If anything, he gets even more savage when he's in his V-Trigger state, walking on all fours and being more vocal with his growling.
  • "It" Is Dehumanizing: Because of his otherworldly powers and savage nature, most of the cast treats him as a mindless beast rather than an actual person.
  • Living Statue: His alternate costume gives him the appearance of one, with cracked stone skin aligned with decorative jewels. His Story mode reveals that this was his original look before consuming the Warrior Prophet and gaining his current look.
  • Loincloth: To go with his overall wild man look.
  • Marked Change: Entering V-Trigger causes his scars to glow red, giving them the appearance of Tron Lines.
  • Mayincatec: He is identified as an Aztec Warrior.
  • Mechanically Unusual Fighter: Initially. Necalli's V-Triggers originally had a permanent "on" mode once used. Executing a V-Trigger would lock out the use of the V-Gauge for the rest of the round (every other character would either expend it immediately and empty the gauge or turn the gauge into a timer that gave enhanced abilities or new attacks for its duration), meaning he could not use V-Reversals after using his V-Trigger. However as part of the rebalance in Season V, Necalli's V-Triggers include a timer like the other characters, allowing him to return to normal after it depletes (caused by the introduction of Season V's "V-Shift" mechanic; locking Necalli out of so many V-System functions after using his V-Trigger would be too unfair and weaken him dramatically against the rest of the cast).
  • Meaningful Name: His name is derived from the Nahuatl word for battle Necaliliztli. Also bears the Red Baron of "The Soul Consuming Darkness".
  • Mighty Roar: His V-Reversal, The Calling, has him knocking back the opponent with a roar. Originally this was dependent on not using his V-Trigger (as doing so would lock him into his Super Mode for the whole round but prevent any further use of the V-Gauge) but this rule was removed for Season V (as his V-Triggers are timed like the rest of the cast's).
  • Misanthrope Supreme: According to his bio, Necalli's main dislike is 'people'.
  • Nice Job Fixing It, Villain: It's due to Necalli's meddling that Ryu is able to overcome the Satsui No Hadou's influence over him, as well as master the Power of Nothingness. This makes Ryu's soul unable to be consumed by him, and also grants Ryu the strength to finally kill M. Bison.
  • No Biological Sex: Played With. While Necalli dons a male form and all promotional and in-game material refers to him as male, knocking him into the data screen in the Lair of the Four Kings stage has it refer to his gender as "unknown", presumably referring to his inhuman status.
  • Numerological Motif: The Roman numeral V. The scars on his chest and face form V's, which become more obvious when they start glowing when he activates his V-Trigger. His 'V' scars are a reference to the Aztec creation myth, or the "Five Suns", where the tradition of blood and/or human sacrifices was established to provide nourishment for the gods, namely Huitzilopochtli, the god of war, to prevent the Earth from being destroyed by the stars (called "Tzitzimitl"). This tradition probably explains why Necalli loves both fighting and eating the souls of his fallen opponents.
  • Obviously Evil: Everything about his wild, aggressive appearance suggests an evil presence, which is ramped up when he activates his V-Trigger.
  • O.O.C. Is Serious Business: The only instance he doesn't stutter is if he gets hold of Gill to make this ominous statement.
    Oh, this soul! It's like the culmination of time eternal.
  • Outside-Genre Foe: While Supernatural Martial Arts is common in this series, most villains are a part of Shadaloo or a part of Gill's secret society. Necalli stands out for being an Aztec Warrior in a modern setting with sinister supernatural powers. Naturally, the cast is freaked out by him and some question if he's even human. Dhalsim, who knows about his legend, is the only character who isn't intimidated by him. His Story mode makes him even more of an Outside-Context Problem.
    Birdie: Ugh, what in the hell are you? Are you even human?
    Chun-Li: This sense of misfortune in your energy... What on Earth are you?
    Ryu: I felt absolutely nothing from your fists. This has never happened before...
  • Painfully Slow Projectile: Heart of Gold, a move he gains access to with his V-Trigger II, is this.
  • Parts Unknown: Zigzagged. According to his official bio at the Capcom Fighters Network website, his nationality is "unknown", though this is despite the fact that Capcom's Matt Dahlgren has confirmed him to be an Aztec, and at least one other official source — the SFV section at Playstation.com — lists him as being of "ancient Aztec heritage".
  • Power Glows: Powering himself up makes his hair glow red and float, as well as the scars on his body.
  • Power Makes Your Hair Grow: The visual effect of his V-Trigger. In addition to making his hair red and stand on end, powering himself up undoes his braid, making his hair even more wild.
  • Primal Stance: When he activates his V-Trigger, his walk animation changes so that he walks on all fours.
  • Rapid-Fire Fisticuffs: Ceremony of Honor, his normal Critical Art, but with scratching instead of punching (similar to Wolverine's Berserker Barrage Hyper Combo from the various Marvel-themed Capcom fighting games).
  • Really 700 Years Old: Despite his youthful appearance, he is ancient warrior who has been around for hundreds of years.
  • Red and Black and Evil All Over: His braids are black and get progressively more red as they reach the tip, and he also has somewhat red tinted skin. Then when he uses his V-Trigger, his hair just turns red.
  • Rule of Three: He's out to absorb the souls of three particular warriors: Ryu, for his Satsui no Hadou; Dhalsim, for the fire powers given to him by Agni; and M. Bison, for his Psycho Power.
  • Sadist: As seen during his V-Trigger, where he sports a cruel smile when delivering attacks, as well as his taunt:
    Hurt you... HURT!
  • Sickly Green Glow: When using his V-Trigger in his statue form, his hair glows green rather than red.
  • Slasher Smile: He delivers one whenever he delivers the finishing blow of his Critical Art. See here.
  • SNK Boss: Triggered Necalli. Think Shin Akuma was bad? He has full access to his VT1 and VT2 attacks and V-Reversal. His V-Skill I hits multiple times and he has a full EX bar. Patience or Fake Skill is mandatory.
  • Stutter Stop: He has a tendency to repeat certain syllables two or three times.
    (Vs. Vega) You can never ho...hope to cut me with such a feeble blade.
    (Vs. Ken) Give u...up. I'll dr...drink your flames.
  • Supernatural Gold Eyes: He has gold eyes and possesses sinister supernatural abilities.
  • Super Mode:
    • His V-Trigger upon debut has no time limit and enhances all of his attacks in someway or another, such as granting him a light-into-medium normal link, allowing him to cancel normals into equal strength special attacks instead of down one strength as he normally must, and a flat damage buff on all specials. It also increases his mobility and damage output. The downside is that he cannot use his V-Reversal. Season V modifies these rules so Necalli has a depleting V-Gauge when he uses his V-Trigger, to compensate for a broadened V-System that includes the V-Shift mechanic.
    • As of Arcade Edition, he gains access to one new move for each of his V-Triggers. For his V-Trigger I, he gains the move Clouded Mirror, which is a leaping lunge attack, and for V-Trigger II, he gains Heart of Gold, which is a Painfully Slow Projectile similar to Laura's lightning move.
  • Theme Naming: The names of most of his attacks will reference either Aztec culture or souls.
  • Uncertain Doom: Akuma's character story ends with Necalli attempting to consume him, only for Akuma to burst out of his stomach a second later, destroying Necalli's body in the process. As Necalli doesn't appear in any character stories afterwards, it's unknown if he's still alive or if Akuma's attack outright killed him.
  • Unskilled, but Strong: His moves are wild, animalistic and completely lack finesse, but he's a damn good fighter nonetheless. Cammy's win quote lampshades this.
    Cammy: A beast indeed. Fighting with no rationale, just pure, raw power.
  • Verbal Tic: His tendency to stutter his words.
  • Vomit Indiscretion Shot: His V-Skill II causes him to vomit on the ground, which slowly crawls forward and acts as a projectile.
  • Walking Shirtless Scene: Doesn't wear a shirt, befitting one who comes from a hot climate.
  • What Happened to the Mouse?: In Akuma's story mode, desperate to consume just one soul, Necalli actually manages to consume him, but Akuma promptly explodes out of Necalli's stomach. He disappears from the plot afterwards again and doesn't appear in any other character stories.
  • Wild Card: He has no interest in the struggle between the heroes and Shadaloo, and it's doubtful he knows what Shadaloo is. All he cares about is devouring the souls of Ryu, Dhalsim and Bison, and any other fighters that happen to be in his way.
  • Wolf Man: His Halloween costume. He starts off somewhat normal, wearing regular clothing but with unusually hairy arms, and using his V-Trigger causes him to grow a tail, fangs and claws in addition to his glowing red hair.
  • Your Soul Is Mine!: He bears the title of "Soul Consuming Darkness". Most of his victory quotes are also about literally eating the opponent's soul. His story mode shows he does this by using his clay body to literally absorb opponents.

    Rashid 
https://static.tvtropes.org/pmwiki/pub/images/rashid6_1.png

Street Fighter V
I am Rashid of the turbulent wind! Remember the name well.

Origin: Saudi Arabia
Fighting style: Parkour
Appears in: SFV, SF6 (DLC)
Voiced by: note 

The eldest son of an old Middle Easternnote  family, Rashid is a fun-loving fighter. He has an acrobatic fighting style, an affinity for technology and control over wind. Rashid is traveling the world with his butler Azam in search of his friend, a hacker who ended up in the clutches of Shadaloo and forced to work on their latest scheme who wants to destroy the organization from the inside.

Rashid is the first DLC fighter of Street Fighter 6, releasing as the first character for Season 1. Following the events of V, Rashid has taken to vlogging and streaming, now on a journey to meet the strongest fighters and record what strength truly means to them.

Gameplay-wise, Rashid is a tricky, high-mobility fighter who can command multiple unorthodox angles of the midrange, with many attacks that propel him forward for an aggressive, control-based playstyle. He is the first character in Street Fighter history to be able to manually run at his opponent à la The King of Fighters. From this special run he can perform his Spinning Mixer, an attack where Rashid spins in the shape of a tornado at his opponent and can be mashed for additional hits, and Eagle Spike, a high-flying parkour kick that safely pushes him away from the opponent as it knocks them down. Both of his V-Skills grant him access to additional mobility options, with the first granting him a command jump and command roll, and the second granting him a command airdash. His V-Triggers both grant him improved control over his mobility and the neutral space in different ways. The first summons a gigantic tornado that slowly inches its way towards the opponent, cutting off their approach while allowing Rashid to use it to give his momentum a boost. The second is an install that buffs all of Rashid's special moves while also granting him access to a smaller version of the same tornado attack from his first V-Trigger that is more useful in combos.

  • Air-Dashing: His second V-Skill, "Wing Stroke", has Rashid leap back then dart forward in mid-air.
  • Animal Motifs: The eagle. Three of his moves have the word 'Eagle' in them, and his V-Trigger Altair is named for the brightest star in the constellation Aquila (The Eagle). Birds of prey are beloved in the Middle East, as they are associated with the Prophet Muhammad, so Rashid having an eagle motif makes perfect sense.
  • Anti-Air: The medium and heavy versions of Spinning Mixer travel upward, catching airborne opponents in the way.
  • Arch-Enemy: He finds one in F.A.N.G, who murdered his friend and later gloats about it to Rashid. Likewise, Rashid ruining Operation C.H.A.I.N.S. earns him F.A.N.G's enmity, and if A.K.I's winquote against him in 6 is any indication, he still holds a grudge against him.
    A.K.I: You... You're the one the master spoke of...
  • Art Evolution: His wind effects are much more pronounced in 6, with most of his normals benefiting from the game's heavier use of motion trails to create a gust effect. His special moves as well have much cleaner and more elaborate whirlwind effects.
  • Artistic License – Martial Arts: Street Fighter has never been faithful to actual martial arts techniques, but Rashid's fighting style is officially listed as "Parkour" — which isn't even a fighting style. In fact, it's technically the exact opposite: an art designed in France for the purposes of escaping as quickly and efficiently as possible, with combat being the last thing the user wants. World Tour in 6 builds on this, as Rashid reveals he is completely self-taught in freerunning, and he simply incorporated the techniques he learned under Azam's tutelage to turn it into a true fighting style. Design notes does acknowledge that while parkour isn't necessarily martial arts, it does have military roots.
  • Badass Arm-Fold: During his Critical Art, he floats in the air, arms folded triumphantly, while pelting his opponent.
  • Badasses Wear Bandanas: His alternate costume give him a more urban look, complete with a bandana on his head.
  • Beware the Nice Ones: Rashid is one of the nicest members of the cast, but as F.A.N.G. learns the hard way, having murdered his friend, getting on his bad side is ill-advised.
  • Blow You Away: His entire fighting style is based around controlling wind. He can create tornadoes of varying sizes and speeds, alter his momentum by shifting air currents, and trap his opponent in the center of a cyclone.
  • Button Mashing: Mashing the punch buttons during Spinning Mixer increases duration and the number of hits, granting the move different levels of power.
  • Camera Abuse: During his celebration after he wins a match in 6, he kicks up a gust of wind and accidently blows away the camera he was using to stream the fight, leading him to frantically chase after it.
  • Camera Fiend: In 6, he's taken to recording and livestreaming his fights, beginning each match by setting his camera up. His Critical Art also has him take hold of his camera as he beats down his opponent, getting a closeup of their face during the last hit of the attack.
  • Charged Attack: He can charge Whirlwind Shot in 6 for extra hits.
  • Combat Parkour: His fighting style is even officially listed as "Parkour". 6 takes it further by increasing the acrobatics of his fighting style, with lots more flipping, spinning and so on.
  • Connected All Along: Rashid's World Tour subplot in 6 reveals that his family lineage has a connection with Gill and the Illuminati. Specifically, Gill's ancestors are the ones who caused the downfall of Rashid's ancestors by ambushing them and seizing their land in a single night.
  • Cool Plane: He has a private jet which appears as a downloadable stage. Not "in", as.
  • Cool Shades: He wears what looks like a scouter over his left eye.
  • Culture Equals Costume: He wears a plain white shemagh, which are most popular in the Arab states of the Persian Gulf to the exclusion of almost any other style.
  • Dash Attack: "Eagle Spike" has Rashid jet forward with a flying kick, even dashing through the opponent with the EX version for creating juggles.
  • Diving Kick: His Eagle Spike transforms into a dive kick if performed in the air, granting him a veritable offense from the air. It can also follow up both his V-Skills, further emphasizing his mobility.
  • Do Not Touch the Funnel Cloud: Zig-zagged. Rashid can use the vortex generated by his V-Trigger I Ysaar to propel himself around the stage. However, his opponents aren't affected by it until they actually touch it.
  • Double Jump: 6 introduces a move called "Arabian Skyhigh" where Rashid can flip back or forward in the air, further enhancing his mobility and throwing off the timing of his jump.
  • Dragged by the Collar: If Rashid loses a round via Time Over in 6, his towering assistant, Azam, will come stomping in from the side of the screen, grab Rashid by his collar and drag him away.
  • A Friend in Need: He's looking for his friend, a computer hacker who's been kidnapped by Shadaloo. This is even tied in to his title, as in "A friend in need is a friend indeed." Sadly, he is too late as she was murdered by F.A.N.G. He's not happy to find out.
    (Vs. M. Bison) I win. Now return my friend! That is all I ask.
    (Vs. Chun-Li) Searching for loved ones is hard. You just don't know when to stop.
  • Fun Personified: He's a fun, easy-going individual, and many of his win quotes against his opponents are friendly in tone.
  • Genie in a Bottle: His overall design is modern and mostly avoids "Arabian Nights" Days (unlike the Arab fighter introduced before him, Pullum). However, the exceptions are his Critical Art, where he appears with his arms folded on top of a swirling cloud of wind in a manner that unmistakably evokes a classic genie of the lamp (and the shape of his beard furthers the similarities), and his premium costume, an Aladdin-esque look complete with bejeweled turban.
  • Good Wears White: Rashid's primary outfit consists of a long white dishdashah with black straps, and in terms of personality he’s a kind and heroic person.
  • Grin of Audacity: Rashid tends to flash an overconfident grin that's become a staple of his character.
  • Heroic Self-Deprecation: He sometimes yells "I suck!" when he gets knocked out.
  • Hero Protagonist: In the cinematic story A Shadow Falls, Ryu, Chun-Li and co take a backseat, while Rashid takes centre stage. His search for his missing friend results in him becoming entangled in the main plot surrounding a series of seven missing chess pieces, which are the keys to stopping Shadaloo's ultimate plan. Already owning a piece as his only lead, he sets out on a journey to search for the remaining pieces, striking up alliances with various other fighters, including Karin Kanzuki and the mysterious group led by Helen, who unbeknownst to him is actually the Secret Society agent, Kolin. In the climactic raid on Shadaloo's base, Rashid is able to stop Shadaloo's plan, but F.A.N.G arrives and reveals he had murdered Rashid's friend moments before he arrived, sending Rashid flying into a rage and resulting in F.A.N.G's defeat. His mission complete, but at a great cost, Rashid departs with Azam.
  • Home Stage: "Skies of Honor" is set on the wings of his private jet as it circles its way around the ultra-modern Shining City of Dubai, United Arab Emirates. Many iconic buildings are featured in the flyby, including the Burj Al Arab and the Emirates Towers.
  • Ignored Epiphany: After vlogging all his fights during his arcade route in 6, he happens upon Ryu and asks him for a rematch, and ends up not filming any of it. Reminiscing on the fight, he talks about someday walking down a similar path to Ryu, where the fight itself is all that matters, and things like recording and streaming are just distractions. Immediately after, he reveals he's already bought a drone camera and still fully intends to get his money's worth out of it.
  • It's Personal with the Dragon: While most of the heroes (and Juri) in "A Shadow Falls" have some personal beef with M. Bison, Rashid's enmity is with Bison's lieutenant F.A.N.G, who killed Rashid's friend.
  • Le Parkour: He does several front flips in his intro and match win poses, and incorporates both flips and forward rolls into his fighting style through his V-Skill I. Parkour is even listed as his official fighting style.
  • Made of Iron: In the Cinematic Story Mode, he's poisoned by F.A.N.G, but still manages to deactivate the Black Moons despite F.A.N.G's poison being strong enough to corrode anything he touches.
  • Nice Guy: In a series filled with Large Hams, Boisterous Bruisers, and Blood Knights, he's one of the most chill and all-around likable guys. He geeks out a little when meeting famous fighters he's only read about on the Internet. Even after Ryu curbstomps him in story mode (Ryu's and his own), he's completely fine with it.
  • Not Even Bothering with the Accent: Since IV, many of the series' characters have been voiced with applicable regional accents. But unlike his fellow Middle-Easterner, Hakan, who has a strong Turkish accent, Rashid's accent is generically American.
  • Oh, Crap!: He and Azam react with horror when Helen reveals that Charlie Nash is already physically dead and won't last long.
  • Old-School Chivalry: The series is chock-full of female fighters, but "fighting against women" is one of the things he dislikes.
  • O.O.C. Is Serious Business: Rashid is one of the kindest characters in the cast and only fights when he has no choice, or just for fun. So when he declares he will outright kill F.A.N.G, after the latter brutally murders his friend, it's clear he's filled with utterly uncharacteristic homicidal rage.
  • Parts Unknown: Zigzagged. He is noted as being from "The Middle East", a region which includes numerous different nations, which was most likely to give him a general appeal to Middle Eastern players, instead of just one country in the region. While evidence originally pointed to him being from the United Arab Emirates, his concept art for 6 is accompanied by the Saudi Arabian flag.
  • Plucky Comic Relief: His role for most of "A Shadow Falls" is mostly to wisecrack and level out everybody else's seriousness. This role gets ditched when it's up to him to take on F.A.N.G and stop Bison's machine.
  • Pop-Cultured Badass: He’s something of a Tech Bro with an affinity for gadgetry and social media, frequently posting on and referring to an Instagram knockoff during his story scenes. He reads up on Ryu via online articles, and learns about Dhalsim by reading "The Seven Yoga Masters In The World You Gotta Meet Once" ranked list.
  • Power Floats: During his Critical Art in V, he floats just above the center of a giant tornado he creates, which is what damages the opponent rather than Rashid himself.
  • Pretty Boy: He's warm, friendly, and has a youthful, charming disposition. It also doesn't hurt that he's pretty handsome as well.
  • Say My Name: His theme song features a soaring chorus, with singers enthusiastically belting out "Ra-shii-doooooo!" with infectious gusto.
  • Simple, yet Opulent: His story mode outfit; a casual shirt-slacks-sandals ensemble with a few bits of bling, most notably the giant gold chain necklace and the emblem on his chest.
  • Spectacular Spinning: A lot of his attacks and even most of his general animations involve spinning, aligning with his wind-based special moves. He spins to fire Whirlwind Shot, spins to do a... Spin Attack, and so on. It even extends to outside gameplay; he does a quick spin when you select him on the character screen!
  • Spin Attack: "Spinning Mixer" has Rashid spin around, enveloping himself in a tornado. Each button for the move changes the trajectory, allowing him to strike a variety of areas, as well as extending the duration by Button Mashing. When combined with his run, he gains a very strong rushdown option.
  • Super Mode: His second V-Trigger, "Easifa", encases Rashid's ankles in tiny whirlwinds, enhancing both his Eagle Spike and Whirlwind Shot. He also gains another projectile in the form of "Haboob", allowing him to better control ground space. Overall this gives Rashid a stronger neutral and expands his combo opportunities.
  • The Movie Buff: According to his profile; "movies" is on his list of likes.
  • That Russian Squat Dance: His Critical Art has him perform one as an attack in mid-air by riding on a tornado and kicking the opponent in the face.
  • Tornado Move: Rashid can create tornadoes at will. "Whirlwind Shot" creates small ones that he fires off as projectiles. His V-Trigger I, "Ysarr", creates a larger one that sticks around for a bit, pressuring the opponent and adding to Rashid's offensive capabilities. And his Critical Arts have him creating a full-sized tornado that he bombards the opponent with.
  • Trademark Favorite Food: Rashid is particularly fond of shrimp shumai. He's seen eating some in his story, and the official cookbook accompanying the series states that it's his favorite dish.
  • Unexplained Recovery: When the Black Moons are stopped for good, Rashid is pretty close to dying, having been poisoned by F.A.N.G more than once (though he still has enough strength to beat down a Zerg Rush of Shadaloo guards). In his next appearance, while the base is destroyed, he's fine and dandy, without any explanation as to why.
  • Unnecessary Combat Roll: His first V-Skill, "Rolling Assault", has Rashid somersault forward, able to duck under high attacks and projectiles. He can also press any kick button for a follow-up attack which can then be canceled into special moves for mix-up opportunities.
  • Unstoppable Rage: When F.A.N.G brags that he killed Rashid's friend, Rashid goes into a raging, despair-induced fury and beats the lights out of him.
  • Wall Jump: He can hop off of walls while jumping, accentuating his acrobatic move-set.
  • You Are Already Dead: His Level 1 super in 6, "Super Rashid Kick", has him strike through the opponent with a powerful kick, leaving the opponent to be battered by a burst of subsequent wind strikes.

    Laura 
https://static.tvtropes.org/pmwiki/pub/images/laura_alt_pic.png

Boom! That's how you start the fight and finish it quickly!

Origin: Brazil
Fighting style: Matsuda Jiu-jitsu
Appears in: SFV
Voiced by: note 

Full name Laura Matsuda. A Brazilian Jiu-Jitsu (specializing in Matsuda Jiu-Jitsu) practitioner, and the older sister of Sean. Continuing the tradition of the famed Matsuda fighting style, Laura is constantly looking for strong opponents around the world to defeat, in an effort to spread the Matsuda Jiu-Jitsu’s name and prestige. In an interesting twist, despite debuting in Street Fighter V, Laura appears as an opponent in the game's Street Fighter III arcade ladder — likely as a stand-in for her brother Sean, who doesn’t make an appearance in V, even sporting his default yellow colour scheme.

Gameplay-wise, Laura is a grappler-footsie based fighter built around grappling techniques and breaking throws, augmented via her ability to generate electricity, in a similar manner to her fellow Brazilian, Blanka. To enforce her gameplan, she is able to charge a slow-moving electric projectile to cover her approach, forcing her opponents to block and then guess what she will do next. Laura is gifted with very potent and oppressive 50/50 mixup options, constantly keeping the opponent under pressure until they make a wrong guess that she can capitalize heavily off of with explosive damage output.


  • All Amazons Want Hercules: She's a beautiful, yet formidable warrior who is primarily attracted to men who are equal in strength, and can match her in combat.
  • Amazonian Beauty: Laura is very muscular, which becomes obvious in her swimsuit costume (especially when using the Easter egg). She has both muscular legs and arms, as well as a stacked upper body, with only the gargantuan Marisa topping her in weight and overall muscular tone among the women in the series. Laura is also very beautiful, and one of the series’ most provocatively sexy female fighters — her intro animation being of particular note.
  • Ass Kicks You: For her jumping hard kick, she hits her opponent with the full force of her shapely butt.
  • Bare Midriffs Are Feminine: The majority of her outfits expose her muscular abs.
  • Best Her to Bed Her: A short story on the CFN website reveals that Laura is only interested in men who can match her in combat.
  • Big Eater: She has "meat dishes" as one of her likes, and when she beats Birdie in her story mode, she sloppily chows down on Brazilian barbecue alongside him.
  • Big Sister Bully: Downplayed. She loves her little brother Sean, but also enjoys teasing and messing with him, playfully uses her wrestling moves on him, and teases him about not having a girlfriend.
  • Big Sister Instinct: She starts a fight with Ken when she misreads the situation and thinks he attacked Sean.
  • Blood Knight: She relishes fighting the strongest of opponents, both to improve her own abilities and promote her family’s Matsuda-style Jiu-Jitsu.
  • Boobs-and-Butt Pose: One of her "knocked down" poses has her laying flat on her back, but twisting at the legs just enough to expose her butt. It doesn't look very comfortable.
  • Boisterous Bruiser: She loves to fight strong opponents, to the point that she'll travel across the world on a whim because she thinks it'll lead to a good fight.
  • Braids of Action: The right hand section of her hair is a wild, bouffant mane, but the left side is braided into tight cornrows.
  • But Not Too Foreign: She's Afro-Brazilian, but her grandfather was Japanese. This is Truth in Television since Brazil has a very sizable Japanese population, and its history of interracial relationships means that Afro-Japanese women are hardly unheard of.
  • Buxom Beauty Standard: She's considered a bombshell In-Universe due to her curvaceous figure and the amount of cleavage her outfits expose, with her breasts the subject of multiple lingering camera shots.
  • Cool Big Sis: In spite of all her trash talking about his fighting ability, and her constant teasing, she's a loving older sister to Sean, which is exemplified in Story Mode, which shows her hugging him playfully and lovingly. She holds his opinion in high esteem, in spite of him being a weak fighter, as it was from him that she got the idea to travel the world to fight powerful warriors in order to promote their family's fighting style. For his part, Sean wonders as to her whereabouts while looking visibly downcast in Story Mode, showing that he deeply misses her.
  • Conflict Ball: During V’s Story Mode, she picks a fight with Ken after coming to the baffling conclusion he's robbing her brother, despite her recognizing who Ken is. It's clearly just an excuse to have a match between the two.
  • Dancing with Myself: Laura dances during her fight intro and her title when highlighted on the V website's character page is "Just Gotta Dance" and "Dancer of the Searing Wind" elsewhere.
  • Electric Black Guy: A female example as she's a brown-skinned Afro-Brazilian with some Shock and Awe-based moves.
  • Exposed to the Elements: She goes to Russia wearing her super-skimpy "Bonita" outfit, and Dan Hibiki points this out in the description for the outfit in the store.
    Dan: She said she wears this outfit when she's just out and about, but then I heard she went over to Russia dressed like this. Wouldn't you catch a cold, or uh, freeze to death or something?
  • Fashionable Asymmetry: Her hair. One side is long and wavy, and the other is braided into cornrows.
  • Foreign Fanservice: Her outfit and demeanor are overtly sexy, and she's definitely not from the developers' native Japan, what with her being a classically curvaceous Brazilian carnival queen.
  • Fun Personified: She's a very friendly girl with an infectious energy and a constant smile on her face.
  • The Grappler: As a Brazilian jiu-jitsu fighter, a lot of her moves, many of which are very acrobatic in nature, involve grabbing the opponent and slamming them into the ground. Overall, Laura is a grappler-footsie based fighter whose arsenal is built around her grappling techniques and breaking throws.
  • Heir to the Dojo: She prides herself in promoting Matsuda Jiu-jitsu and offers to teach it to some of her opponents.
  • Home Stage: The "Hillside Plaza", which is set near the Escadaria Selarón in Rio de Janeiro, Brazil.
  • Impossible Hourglass Figure: Some of the art in her story mode depicts her with an exaggeratedly thin waist.
  • Likes Older Men: She says so in her win quote against Zeku.
    Y'know pops, you don't need that rejuvenating trick. I happen to think older men are very sexy! Hahaha!
  • Male Gaze: Her intro has her posing provocatively to show off her ample cleavage and butt.
  • Ms. Fanservice:
    • Her outfit shows off a lot of her body (particularly in her Battle Outfit, which is just a bikini top, Japanese-style gym shorts, a martial arts sash, sparring gloves, leg warmers, and a yellow Jiu-Jitsu top that's left open), and she does a lot of winking and provocative posing.
    • When any character gets knocked out, their body moves a bit on the ground to show they're still living and breathing. When Laura gets knocked out, her hips keep gyrating.
  • Nice Girl: Her win-quotes portray her as friendly and enthusiastic at the idea of meeting new people.
  • Nonchalant Dodge: Laura's V-Trigger II gives her access to Matsuda Sway, a dodge move that avoids all non-throw moves, including Critical Art projectiles.
  • Not Distracted by the Sexy: Her story mode features her casually wearing her even-more-revealing alternate outfit—a braless underboobs shirt and Daisy Duke shorts with exposed thong—both at home and out on the road encountering various fighters. And absolutely nobody cares. Dan Hibiki's store description is the only time the outfit's skimpiness is pointed out, and it's more for that fact that Laura went to Russia wearing said outfit.
  • Out of Focus: In the story mode, she gets a single fight against Ken due to an odd misunderstanding. After she leaves Brazil with the rest of the heroes, she gets no more fights, or even any dialogue.
  • Painfully Slow Projectile: She rubs her hands apart to emit an electric wave that moves slowly, and is very short range. The practical advantage of this is, due to its short range and slow travel, she can make an opponent block for a long time if she uses one near them, giving her an opportunity to set up a grapple.
  • Proud Beauty: She often flaunts her appearance both in body language and clothing choices. One of her shirts even spells "Bonita" (Portuguese for "beautiful")
  • Punctuated! For! Emphasis!: Her taunt, which makes it sound a lot more suggestive.
    Wanna be a grappling bud? A. Grapp. Ling. Bud?
  • Rolling Attack: Her Critical Art, in which she grabs the opponent and begins rolling around the arena at lightning speed, much like Blanka, and finishes them off with a chokehold.
  • Shock and Awe: Several of her moves has her emit electricity, not unlike fellow Brazilian rep, Blanka. It's revealed that it's static electricity, generated as she runs her hands through her hair.
  • Sibling Rivalry: In a good-natured manner, and mostly born out of banter as Sean is so much of a Joke Character that he has trouble beating regular people, and even Dan Hibiki, the original Joke Character, outclasses him. Unlike her younger brother, Laura is more than capable in a fight, and one of her generic win quotes even has her compare her opponent to Sean as an insult.
    When I compare you to Sean...you're pretty much the same!
  • Spicy Latina: She hails from Brazil, and uses her lively spirited attitude and painful Brazilian jiu-jitsu to kick your ass and enjoy it.
  • Spirited Competitor: She wants to bring prestige and business to her family martial arts school. For that reason, she's eager to fight just about anyone.
  • Statuesque Stunner: She's 5'9", tying with C. Viper, Poison, Falke, and Manon as the fourth-tallest female Street Fighter character after Marisa (6'8"), Elena (6'0") and Rose (5'10"). Laura is also quite the beauty.
  • Stripperific: Her story costume is little more than a thong underneath a pair of shredded Daisy Duke shorts and an equally shredded bikini shirt that reveals copious amounts of underboob. This also extends to her premium alt, which is a black bikini top, a loose-fitting yellow jacket, and the shortest of green short-shorts.
  • Suspiciously Similar Substitute: For the first two seasons of V, Laura acts as a substitute for the then-absent Blanka; they're both Brazilian fighters whose designs heavily involve the colour green and use electricity in their attacks. Downplayed in her III arcade ladder, where she stands in for her unplayable brother, and even has a colorway based on his gi, but otherwise has a completely different fighting style.
  • Tan Lines: Played for Fanservice. Her alternate costume shows her with bikini-shaped tan lines just visible underneath her shirt and on her hips.
  • Underboobs: Going hand-in-hand with her very fanservicey nature, her alternate costume has the undersides of her breasts visible under her shirt (especially in her Story Mode cutscenes), and she's evidently not wearing a bra.
  • Wearing a Flag on Your Head: Her whole outfit references the lime green and yellow of the Brazilian flag, and the blue vapour trail effect that accompanies her Critical Art completes the flag's colour scheme.

    F.A.N.G 
https://static.tvtropes.org/pmwiki/pub/images/fang_alt_pic.png
How about a double dose of poison?

Origin: China (?)
Fighting style: Poison Hand Kenpō
Appears in: SFV
Voiced by: note 

An East Asiannote  assassin and mad scientist who worked his way up to becoming one of the Four Kings and Bison's second-in-command. F.A.N.G is the former leader of the Nguuhao (literally "Cobra" in Thai), a cartel of assassins who served under Shadaloo that are trained from childhood to master the Poison Hand, a technique that allows the user to utilize the poisons produced within their own bodies. Because students are subjected to such lethal poisons, only the last survivor can be declared the style's master, and that just so happened to be F.A.N.G. After attempting a failed coup that resulted in the deaths of all of the Nguuhao save him, he recognized Bison's strength and pledged eternal fealty to him. He is the mastermind behind Shadaloo's new plan for World Domination: Operation C.H.A.I.N.S.. Unusually for one of Shadaloo's Four Kings, his outward mannerisms are rather silly, but this is just a facade which contrasts his status as an Evil Genius Mad Scientist who delights in the suffering of those he experiemnts on, especially those on the receiving end of his poison, which is as powerful as corrosive acid and is able to melt people alive.

F.A.N.G returns in Street Fighter 6, but this time as a story NPC instead of a playable character. After the events of V, he has taken a more shadowy background role, having sent his new apprentice A.K.I to act on his behalf. He now operates under the alias of "Fang Fei", and is secretly monitoring the remnants of Shadaloo for reasons known only to him and A.K.I. As a more legitimate front for his operations, his public face is that of a traveling apothecary who provides people with herbal medicine.

F.A.N.G is an odd character from a gameplay standpoint, to say the least. His attacks are rather weak in terms of damage and can be slow, but he makes up for these shortcomings with the fact that the majority of his attacks hit twice, have rather long range, and are safe if spaced well. He introduces the ability to inflict a poison status on his opponent; certain moves with will apply steady damage over time for a few seconds if F.A.N.G lands the attack. While this doesn't seem like much on its own, stacking this together with his constant barrage of relatively safe attacks will make his damage start to add up and be more on par with that of other characters. In short, F.A.N.G lives and dies by the thousand cuts method, steadily chipping away at his opponents' health and patience until they are forced to make a bad decision he can capitalize on. Unfortunately, the price he pays for his style of all-out aggression is an extreme lack of defensive options; he has no invincible reversal of any sort and must rely on system mechanics in order to escape when the opponent turns the tables and starts to pressure him.

  • 0% Approval Rating: He may outrank Vega, Balrog, and Birdie, but none of them are fond of him. Birdie eventually quits Shadaloo over an argument with the dress code and F.A.N.G frequently quarrels with Vega and Balrog. It's pretty clear that they would end up killing each other if it wasn't for Bison.
  • Agent Peacock: Effeminate, flamboyant, cruel, cunning, sadistic and definitely someone who should not be underestimated.
  • Arch-Enemy: He considers Rashid to be his, blaming him for ruining Operation C.H.A.I.N.S, and A.K.I's winquote against Rashid in 6 indicates that he still holds a grudge against him. Likewise, his murder of Rashid's friend and him gloating about it earns him Rashid's enmity.
  • Asskicking Leads to Leadership: He worked his way up the ranks of the Nguuhao by being tough enough to survive the poison, and eventually a taste of Bison's power in combat. It's because of this strength that Bison allows him to join Shadaloo, where he came to realize Bison's "ultimate power" as a bringer of death and he vowed to use his strength in Bison's service as a result.
  • Ax-Crazy: It's clear he’s not right in the head, a trait most shown in the Cinematic Story Mode. As Operation C.H.A.I.N.S. begins to unravel, so does his sanity.
  • Badass Boast: Many of his quotes.
    Two minutes. I'll finish you in two minutes!note 
    (Vs. Laura) Can't move, can you? My venom acts faster than an electric shock!
    (Vs. Menat) I guess I can also see the future. I knew you were dead meat the moment I laid eyes on you.
  • Badass Bookworm: He's one of Shadaloo's top scientists whose poison abilities makes him a deadly threat.
  • Bad Boss:
  • The Bad Guy Wins: In Street Fighter Legends: Cammy, he succeeds in his goal of resurrecting Bison.
  • Bad Powers, Bad People: A Mad Scientist and deadly assassin with the ability to manipulate poison who serves as Bison's second-in-command.
  • Beard of Evil: He has a very thin black chin-strip beard. His alternate costume has a more full, but equally as evil goatee.
  • Beware the Silly Ones: A villainous example. He doesn't look or act like someone who should be taken seriously, but there's a reason why he's M. Bison's second-in-command, and as demonstrated in the story mode, he is an absolutely vile human being.
  • Big Bad: Serves as the main antagonist of Cammy's arc in the Street Fighter Legends comic, enacting a plan to resurrect Bison called the Immortal Protocol.
  • Bunny-Ears Lawyer: He's a complete whackjob, yet is somehow Bison's second-in-command and outranks Vega.
  • The Cameo: In Street Fighter Unlimited issue 4. He makes an appearance at the end of the bonus story involving Juri and Crimson Viper, overlooking the captured Seth's recovery. Though we only see his shadow.
  • Camp: He debuted as one of the campiest characters in the series in V, though 6 downplays this aspect in favor of playing him up as a sinister figure acting behind the scenes.
  • Charged Attack: He's a full-on Charge character, one of the few in the game.
  • Child Soldiers: The Nguuhao kidnap children and train them to wield poison by exposing them to it in order to build up their immunity to poison. Those who can't withstand it die and those who do are chosen to be assassins.
  • Cloudcuckoolander: It's jarring for a Shadaloo villain to be so... kooky.
  • Confusion Fu: His fighting style can be described as very tricky and unpredictable with odd movements and attacks from weird angles.
  • Control Freak: F.A.N.G is very meticulous and craves order and control, as shown in his forcing Shadaloo soldiers to obey the strict policies he personally set in place, such as a dress code. Birdie quit Shadaloo because he couldn't take his rules anymore.
    Humph! You're a member of Shadaloo! You must obey the policies that I've put into place.
  • Creepy Long Fingers: His fingers are slightly longer than a normal human's.
  • The Creon: Owing to his obsession with the number two, he is The Dragon to Bison and seems to be satisfied with his position, though he and the Nguuhao did try to usurp the Shadaloo leader (and failed).
  • Crippling Overspecialization: F.A.N.G's poison abilities are both a lethal weapon and a deadly crutch. While he is a skilled opponent, his fighting style is entirely reliant on his poison abilities and revolves around him killing his opponent as quickly and efficiently as possible. As such, he is easily caught out when facing opponents who are immune to poison such as Bison and can't last long in a protracted fight. Ryu bluntly spells it out for him in his win quote.
    Ryu: You rely too much on poison. There's no power in your punches.
  • Crouching Moron, Hidden Badass: He fights like a Looney Tunes character. He's also Bison's second in command.
  • Damage Over Time: As a poison-based character, F.A.N.G excels at keeping opponents held down with frame trap after frame trap, while they wither away under the influence of his poison and weak, but safe attacks.
  • Dark Is Evil: His Street Fighter 6 design has him trading out his bright purple changpao for a black changshan with purple accents, showcasing his shift in role to a much more sinister and enigmatic figure.
  • Dastardly Whiplash: The Street Fighter series' very own version. He's a villain that has both a sinister looking hat and a Beard of Evil, with a very lanky body type and a wacky move-set that make him very silly and over-the-top. But unlike most examples, he is NOT Played for Laughs.
  • Determinator: F.A.N.G's defining trait. Growing up as an assassin where the prospect of death surrounded him every day gave him an intense will to survive. It's because of his indomitable will that he managed to survive the poison when all others died. Best shown in his fight with Bison where, even after his fellow assassins are effortlessly slain by Bison, he keeps on fighting. Bison was so impressed by his determination that he allowed F.A.N.G to join Shadaloo.
  • Did You Just Flip Off Cthulhu?: This exchange between him and Bison.
    Bison: Now join your fellow traitors in death.
    F.A.N.G: I won't kowtow to you!
  • Difficult, but Awesome: Most of his damage is through poison, he needs to launch the opponent to maximize the effectiveness of his Critical Art, he can't take much damage, and he's a charge character. That said, he's a zoner in a game primarily full of rushdown characters and is second to Dhalsim for having the longest reach in the game. A bad F.A.N.G player will be dead in minutes while a good F.A.N.G player can whittle down his opponent's health while keeping them at arm's length.
  • The Dragon: Second only to Bison in the ranks of Shadaloo, replacing Sagat and outranking both Vega and Balrog.
  • The Dreaded: Is said to be one of the best assassins in the Nguuhao as discussed by two Nguuhao lieutenants.
    T.A.I.L.: Is that guy really supposed to be the new "Fang of Nguuhao"? Looking at him makes my blood run cold.
    T.U.S.K.: Shh! Keep it down! Despite his look, his skill in the use of poison hands surpasses every previous generation. His attack is definitely the most potent ever seen. Even if he only grazes you, you eventually melt away into nothing.
  • Evil Virtues: Loyalty, Bravery, and Determination. He is completely and utterly loyal to Bison, he is brave and never backs down from a fight, and he never gives up.
  • Evil Versus Evil: In 6, a conflict of interests between him and JP, another powerful remnant of Shadaloo who is reviving the organization in his own way, begins brewing.
  • Faux Affably Evil: In spades. F.A.N.G is a silly and hammy character at his core who appears to have endearing traits, but in reality he is one of the most vile characters in the franchise, to the point where even Vega hates his guts. Beneath that wacky exterior is a cruel, sadistic sociopath who feels no empathy or emotional attachments to anyone or anything and delights in seeing other people suffer, be it under his sick, inhumane experiments or from being melted alive by his poison. Oh, and he's also a cannibal on top of all of that who eats the melted remains of his victims.
  • Femme Fatalons: His long, sharp fingernails constantly drip with poison.
  • Fighting Clown: Unusually for a Shadaloo villain, he's very silly. His Critical Art involves him flapping his arms around like a bird and spreading poison everywhere.
  • Fragile Speedster: In gameplay, F.A.N.G is a nimble, slippery fighter, but he deals mediocre damage without his poison and can't take many hits.
  • Freudian Excuse: He was trained by the Nguuhao from childhood to master the Poison Hands technique, and watched his fellow students die from exposure to the poison. In his words, he "lived knowing every day could be his last". Growing up in such harsh conditions hardened him, giving him a Social Darwinist mindset and an intense will to survive. The sidestory Toxicity expands on this; 3 other students survived the training, and they became F.A.N.G's closest comrades. His first job as an assassin? To kill 3 other assassins, heavily implied to be those students, an event that left him 'dead inside'.
  • The Friend Nobody Likes: Nobody in Shadaloo seems to like him. Balrog and Vega are disgusted and annoyed by him, Ed has a habit of annoying and running away from him, Bison only keeps him around because he’s useful and strong and he himself is the main reason why Birdie left Shadaloo. Given how much of a Jerkass he is, it's hard to blame them.
  • Fun with Acronyms: "Fang" is a common Chinese name, however his name is written as F.A.N.G, implying it stands for something — though it's never outright stated. It seems that other Nguuhao members follow the same naming pattern, with the Lieutenants in F.A.N.G's story mode being named T.A.I.L. and T.U.S.K..
  • Gameplay and Story Segregation:
    • His Cloud Cuckoolander traits. In gameplay, he acts very silly, with a tricky moveset and off-the-wall win quotes to match. In story, he's far more sinister and serious. The Cinematic Story Mode seems to find some middle ground. In cutscenes, he is prone to exaggerated and comedic arm movements and hand gestures, but is no less dangerous.
    • Lorewise, Bison's Psycho Power renders him immune to being poisoned. For OBVIOUS reasons, Bison can be poisoned by F.A.N.G's moves in gameplay just like everyone else. This is given a bizarre nod in F.A.N.G's win quote against Bison, claiming he is an imposter.
    • Despite his poison being so lethal that F.A.N.G so much as grazing someone can result in death, it is extremely watered down in terms of gameplay: It does minuscule slow-acting damage, is set to a percentage with its effects immediately ending if F.A.N.G is hit, and due to system mechanics can never be used as a crutch to chip out an opponent. In short, F.A.N.G's gameplay does not really revolve around his poison to win.
    • Despite the obvious fact F.A.N.G is biologically immune to poison, Seth can poison him by stealing his Ryobenda special with his Tanden Engine V-Skill. He can also be poisoned by himself in a Mirror Match or attacks that reflect projectiles back.
  • Giant Poofy Sleeves: When using his V-Trigger II, his long sleeves seemingly inflate at the elbow, exposing his hands and increasing the size and strength of his poison projectiles.
  • Gory Discretion Shot: His murder of Rashid's friend was so graphic that Capcom censored it upon the Cinematic Story Mode's release.
  • Hate Sink: In contrast to Vega and Balrog, who have sympathetic and likable moments, F.A.N.G is made to be completely deplorable. With his slavish devotion to Bison and violent enforcement of his will, to his gleeful and graphic murder of Rashid's friend and later boasting about it, to his treatment of the Dolls, to him constantly threatening Li-Fen with death and threatening to do the same to Sean, it's pretty easy to loathe the guy, even with his goofy moments.
  • The Heavy: While M. Bison may be the leader of Shadaloo, F.A.N.G is the mastermind of Operation C.H.A.I.N.S., the plan to give Bison more power and cause destruction around the world.
  • Hollywood Acid: When chasing down Rashid's friend, he impales her with his poison-coated hand, causing her to instantly melt away to nothing.
  • Home Stage: The "Lair of the Four Kings" stage is mostly his, though he also shares it with M. Bison, Balrog, Vega, and (depending on the stage variation) Sagat.
  • I Fight for the Strongest Side!: Befitting his Social Darwinist mindset, this is the reason he joined Shadaloo. After an ill-fated coup results in the deaths of all the Nguuhao save him, he realizes Bison is far stronger than he is and pledges eternal loyalty to him.
    What power...! To him, my poison was just like a simple bee sting! His power...! His power is beyond the strongest poisons known to man! This man isn't just on the side of killing! He will rain death upon all living beings!
  • I Have Many Names: In the past, he has used multiple names, including Wan Lei, Fan Shao Fei, Michael Fang and Fo Manchu, but during the events of V, he is simply known as "F.A.N.G". By the time of 6, he goes by Fang Fei.
  • I'm a Humanitarian: After atomising Rashid’s friend with his poison, he scoops up their poisonous, dusty remains and eats them like licking a scoop of ice cream.
  • "It" Is Dehumanizing: He refers to Ed as an "it" and treats him like a mere spare body for Bison. Likewise, he views the Dolls as nothing but disposable tools.
  • Jerkass: Pompous, arrogant, condescending, snobbish, and generally not the most pleasant person to work with, as Vega, Balrog and Birdie will tell you. Birdie actually quit Shadaloo, as he wouldn't comply with F.A.N.G's strict dress code (i.e. wear a red cap).
  • Karma Houdini: While his fate is kept ambiguous in the main story of V, subsequent material confirms he survives Shadaloo’s downfall and goes into hiding. At the time of 6, he's returned to investigating the remnants of his former organization with the aid of his apprentice, A.K.I.
  • Kick the Dog: Murders Rashid's friend and later gloats about it to Rashid.
  • Know When to Fold Them: Befitting his survivalist mindset, F.A.N.G will always retreat when the odds fall out of favor.
    • In his story mode, after seeing that Bison is immune to his poison, F.A.N.G promptly surrenders and pledges eternal loyalty to him.
    • In Charlie, Alex, and Guile's story modes, he uses his poison gas to beat a hasty retreat each time, after all three fighters prove too strong for him to handle.
    • In the Cinematic Story Mode, after getting into a fight with Ken when he tried to take one of the control pieces from Sean, he is forced to make a retreat when he gets word that intruders have infiltrated Shadaloo's base. Likewise, after getting in a later fight with Karin and Chun-Li at the base, he retreats once again to force Li-Fen to activate the descent program.
  • Large and in Charge: He's skinny, but he's also very tall, standing at 6'11", but can reach to a height of 7'3" if he stretches, making him the sixth tallest character in the entire series, behind Abigail, Hugo, T. Hawk, Q, and Sagat. He's also second-in-command of Shadaloo.
  • Large Ham: He's a very emotive character. When things are going his evil way, he prances around, laughing like a maniac and humming a little song to himself. Even if he's just talking to someone, he rarely stops moving around dramatically.
  • Laughably Evil: Unlike the sick, dangerous qualities he exhibits in A Shadow Falls, in terms of his gameplay, he's such an utter wacko that it's hard to not at least smile whenever you see him fight.
  • Lean and Mean: He's extremely tall (standing at 7'3" if he stretches), with a very thin build and even his head looks unnaturally thin compared to the other characters.
  • Made of Iron: Stemming from his indomitable will to live, F.A.N.G is quite resilient to damage despite his slim figure, regularly getting into fights with other characters and walking away mostly unscathed. This is especially shown at the end of the Cinematic Story Mode where he gets into a fight with Rashid, another fight with Marz when she turns against him, survives a fall from several stories up and though he could barely walk, he still has enough strength to engage Chun-Li in one last fight before succumbing to his injuries and passing out, but even then, he recovers just in time to witness Bison's death.
  • Mad Scientist: His true passion comes from the evil experiments conducted within Shadaloo’s research facilities. Naturally, some of his win-quotes have him threatening to experiment on his opponent. In Alex's story mode, he kidnaps him to use him as a test subject for his combat simulator.
  • Meaningful Name:
    • With the English meaning of the word "fang" in mind, it's a fitting name, since he uses poison in his attacks, and there are venomous animals like snakes and spiders that administer poison with their fangs.
    • The name of his cartel, the Nguuhao, is a Thai word for "cobra". A fitting name for a cartel of poison-wielding assassins.
  • Mechanically Unusual Fighter: He uses poison, a mechanic not introduced in the series until his debut, and his gameplay strategy is heavily dependant on keeping his opponent in a health-depleting poisoned state to make up for his comparative lack of power.
  • Milking the Giant Cow: F.A.N.G just cannot keep his hands and arms still.
  • Mugging the Monster:
    • Being a master assassin, he figured he could kill Bison and take over Shadaloo, though he had enough sense to try and talk his way out of it after realizing how seriously in over his head he was.
    • In Alex's story mode, F.A.N.G kidnaps Alex and uses him as a test subject for his combat simulator. Alex proves to be too strong and threatens to destroy his lab, prompting F.A.N.G to quickly release him.
  • Neck Lift: Despite his slender build, F.A.N.G is capable of lifting Sean off the ground with one hand.
  • Necromancer: His plan in Street Fighter Legends: Cammy has him enact a scheme known as the Immortal Protocol, where he captures all of Bison's Dolls and Abel to use the fragments of Bison's DNA within them to resurrect Bison, with Juri's Feng Shui Engine as the catalyst.
  • Never Gets Drunk: The poison in his body breaks down alcohol too fast for him to be affected, as confirmed in a side story on the CFN website.
  • No Love for the Wicked: The Shadaloo C.R.I. side story "Toxicity" reveals that due to the poison coursing through his body, F.A.N.G no longer feels "that sort of animalistic desire", which is why he remains undistracted when his future apprentice A.K.I. attempts to lure him into a trap under the guise of a prostitute.
  • Non-Action Big Bad: He is the secondary Big Bad in the Big Bad Ensemble in 6, but he leaves all of the fighting to A.K.I. this time.
  • Not Quite Flight: His Critical Art has him flap his arms around like a bird in order to hover in the air a short distance while dropping poison everywhere. He gains an aerial swoop in the v4.000 patch, which synergizes with his backward-striking jumping hard kick.
  • Not-So-Harmless Villain: He skips around like a child and flaps his big poofy sleeves like he's pretending to be a bird. He's also a trained killer and an Evil Genius Mad Scientist who came up with much of Shadaloo's technology, experiments, and plans for world domination. If Bison is both the brawn and charisma of the Four Kings, F.A.N.G is the brains, using his natural aptitude for science to come up with very potent schemes, with layers upon layers of contingencies.
  • Not Worth Killing: After Birdie escapes from Shadaloo, F.A.N.G simply lets him leave, declaring he's no threat to them. It strangely contradicts his win quote against Birdie however, so the situation is probably closer to "Not Worth Chasing" than Killing.
    Well, if it isn't the deserter! Just in time for his execution!
  • Nothing Up My Sleeve: One of his most recognizable traits are his comically large sleeves that make him look like a big, goofy cartoon villain when introduced. But then he pulls up his sleeves, revealing hands infused with a highly lethal poison that will inflict a slow, painful death onto his enemies.
  • Number Two: To Bison.
  • Numerological Motif: He has a bizarre obsession with the number two. The character on his chest means "Two", he's second in command of Shadaloo after Bison (or at least insists he is) and proud of it, he can make himself 222 cm tall, he was born on February 2nd, says in his intro that he'll beat you in two minutes, a lot of his attacks both hit twice and require two motions to perform, and he labels Alex as Test Subject #222222. Also, some of his winquotes reference the #2 as well, and even his theme song loops after exactly two minutes. In case it wasn't obvious enough, the game lists "the number two" under the things he likes in his bio. Interestingly, Chun-Li and Karin both note that he wrote the "two" on his Qipao wrong. Of course, he doesn't buy it and in fact he has actually combined two archaic Chinese characters meaning "two" (likely due to his penchant for doubling things up) into one symbol.
    Chun-Li: That character on your shirt... That's not how you write "two". Are you even Chinese?
    F.A.N.G.: (against Chun-Li) You say I wrote "two" wrong? Nonsense! Such lies won't fool me!
    Karin: You say you're one of the Four Kings, yet you can't even write "two" in Chinese properly.
    F.A.N.G.: (against Mirror Match) Nothing but a poorly made impostor! You're 2 millimeters too short!
  • Obviously Evil: In appearance, he sports Sinister Shades, a Beard of Evil and is Lean and Mean. In ability, he's a Mad Scientist with poison powers and is second in command to one of the most powerful and evil men in the ''Street Fighter'' universe.
  • Omnicidal Maniac: His Arcade Mode ending shows him gleefully CAUSING THE APOCALYPSE.
  • Only Known by Their Nickname: The acronym "F.A.N.G" is just a name given to him by the Nguuhao. Whether he has an actual name or not is unknown. According to the Character Guide on the Nguuhao, members are not allowed to reveal their true names. According to the side story Toxicity, he doesn't even remember his name, and also used to go by the names Wan Lei, Fan Shao Fei, Michael Fang, and Fo Manchu. In 6, he goes by "Fang Fei", and is never referred to as F.A.N.G at any point during the game.
  • Parts Unknown: Zigzagged. Some official sources describe him as simply being from "somewhere in Asia", with the most likely candidates being either China, Macau or Taiwan. His clothing and the symbol on his chest pins him as being Chinese, and he is described as such via two official sources: the V section at Playstation.com pegs him as being of "Chinese heritage" under "nationality" and Capcom's community manager, Matt Edwards, describes F.A.N.G as a "Chinese assassin" in the official blog entry accompanying his debut.
  • Poisonous Person: Beneath his sleeves, his hands drip with poison, and his move-set is the first in Street Fighter history to involve poison, which deals damage over a short period of time and stops if the opponent hits him. His Dokunomu V-Trigger I shrouds him in a poisonous cloud that poisons the opponent just by getting near them, and he doesn't even need to hit them in this state. In the Cinematic Story Mode, F.A.N.G's poison is so strong that if his grip on someone lasts for 2 seconds or more, their body disintegrates, thus he keeps his hands hidden in his sleeves so he doesn't corrode anything he touches.
  • Poison Is Corrosive: His poison is potent enough to reduce Rashid's friend to a puddle. This bites him in the ass when he's dangling from a railing, but his poisonous hands corrode the metal he's holding onto.
  • Poison Is Evil: Whenever his poison attacks connect, they continuously deal damage to the opponent’s life bar until he gets hit or the poison runs its course.
  • Professional Killer: He is an assassin.
  • Purple Is Powerful: His color scheme is purple, he's a dangerous fighter who utilizes poison, and is The Dragon to M. Bison, one of the most powerful and hated men in the Street Fighter series.
  • Purple Is the New Black: He's a villain with a purple color scheme and purple poisonous attacks.
  • Resignations Not Accepted: He wants to kill Birdie for leaving Shadaloo.
    (Vs. Birdie) Well, if it isn't the deserter! Just in time for his execution!
  • Sadist: He revels in the misery of his opponents.
    Oh my, my! It looks like you're already choking!
    (Vs. Juri) What a coincidence! I love to see people suffering, too!
  • Saying Too Much: Wasn't exactly a good idea to brag that you killed Rashid's friend, F.A.N.G. In 6 he catches himself slipping up when he blabs about a few of his plans in front of the Avatar. He hurriedly tries to shoo them away before he can say anything more.
  • Say My Name: Shouts Bison's name whenever he is defeated.
    MY LORD BISON! / VEGA-SAMA!
  • Secret Test of Character: In the official side story Toxicity, a prostitute and her friend intend to blackmail him. Instead of retaliating, he presents the woman with two choices: a dagger and a briefcase full of money. If the woman chooses the money, she will die from a slow-acting poison. If the woman chooses the dagger, then she will go free, but not before F.A.N.G uses the dagger to cut off her hands. Choosing to take neither will result in the woman going free. However, the woman instead asks F.A.N.G about the words engraved on the dagger, because she is impressed with its quality but never learned to read and feels that the words will change her life. F.A.N.G sees she has the resolve of an assassin, and beckons her to join him. She accepts, and is reborn as "Phantom", or as she would later come to be known, "A.K.I.".
  • Seeks Another's Resurrection: 6 reveals his goal is to resurrect Shadaloo in full, and bring M. Bison Back from the Dead. This is what causes F.A.N.G to keep an eye on JP, as he too is a remnant of Shadaloo, although with plans of his own. Plans which he is naturally very concerned about, since he wants no one getting in the way of Bison's revival this time.
  • Signature Laugh: Nihehe~!
  • Sinister Shades: Sports a creepy pair of jet black teashades that hide his eyes.
  • Sissy Villain: F.A.N.G stands out among other Street Fighter villains as being unusually thin, goofy, and effeminate. That being said, never assume he is entirely harmless.
  • Smug Snake: He's a dangerous threat, but he tends to get too overconfident and bites off more than he can chew at times. Unlike most examples, however, he's smart enough to retreat when the odds aren't in his favor.
  • The Social Darwinist: Of the "kill or be killed" variety. His life as an assassin taught him to always be the predator and never the prey. Fittingly, his story mode is titled "Predator and Prey". It's partially because of this mindset that Bison allows him to join Shadaloo, recognizing his strength.
    I will survive this no matter what! I will be on the side that kills, not is killed!
  • The Sociopath: Cruel, arrogant, sadistic, and devoid of any regard for life. All he cares about is following Bison's will. The official side story Toxicity also adds being emotionally dead inside to the list.
  • Sole Survivor: He is the last survivor of the Nguuhao cartel after they were all wiped out by Bison in a failed coup.
  • Soundtrack Dissonance: In his story mode, he is portrayed as a cunning, cruel, ruthless assassin with a Social Darwinist mindset... Yet his theme music sounds like something straight out of an Austin Powers film.
  • Spotlight-Stealing Squad: Of all the newcomers in V, F.A.N.G has the most appearances in the story prologues as he's Bison's second-in-command, and an integral part of his master plan.
  • The Starscream: He and the Nguuhao tried to overthrow Bison. Key word: tried. Ends as well as you'd expect.
  • Surprisingly Realistic Outcome: Having hands laced with corrosive poison doesn't give one a particularly strong grip. He nearly learns this the hard way in the Cinematic Story Mode when he loses his grip on a railing and falls.
  • Sycophantic Servant: Bison's other subordinates, Balrog and Vega, are willing to work under Bison as long as they get what they want (money, and people to fight), but they don't really think of Bison as being a leader to look up to. F.A.N.G, on the other hand, thinks very highly of Bison, and is more than happy to work under him, recognizing his strength and admiring him as the ultimate bringer of death. He also seems to think badly of Birdie because of his desertion of Shadaloo. When Ryu finally kills Bison, F.A.N.G openly grieves his death.
    This is all for Lord Bison! Any who stand in my way will die to my poison!
  • Teeth-Clenched Teamwork: With Birdie, (formerly) Vega, and Balrog. They all work for Bison, but none of them get along. In Vega's story mode, he gets into a brief spat with F.A.N.G over the latter experimenting on the Dolls and in Birdie's story, Birdie ends up quitting Shadaloo over an argument about the dress code. In Balrog's story mode, he gets into a fight with him over Ed. This carries over into the Cinematic Story Mode where the three of them get into an argument and are about to fight each other until Bison intervened.
    Bison: My generals are all killing each other? This is delicious entertainment!
  • Trap Master: His Ryobenda places a small cloud of poison in front of him. If the opponent touches it, they'll be poisoned. It's also capable of blocking projectiles.
  • Undying Loyalty: To Bison. Vega and Balrog only work for Bison out of their own interests, but F.A.N.G devotes his entire life to him and has great respect and admiration for Bison after witnessing his power in combat, recognizing him as the ultimate bringer of death. In-game, if he defeats Bison in a fight, he will claim that the one he fought is actually an imposter (something which is usually reserved only for Mirror Matches). When Ryu finally kills Bison, he openly grieves his death.
  • Verbal Tic: When agitated, he tends to repeat certain words.
  • Villainous Breakdown: As the Cinematic Story Mode progresses and Operation C.H.A.I.N.S. starts to unravel, he becomes increasingly frantic and agitated. By the time the Black Moons are disabled and he fights Chun-Li for the final time, he's reduced to a screaming, ranting mess, furiously shouting he'll kill everyone.
    It was you! You told the bastard about the command code! (Attempts to attack Li-Fen, but is stopped by Chun-Li'') I'll kill you, kill you, kill you, kill you! I'LL KILL ALL OF YOU!
  • Villainous Valor: In his story mode, after watching his fellow assassins get slaughtered by Bison, F.A.N.G stands his ground and keeps fighting even when it's clear he's losing. Bison is so impressed by this that he spares his life and lets him join Shadaloo.
    Bison: In Shadaloo, only those who wield true strength shall survive. You came against my power, and your strength is the only reason you're alive. If you lost that strength, your death would have been certain. Survival is that simple. If you want a life in Shadaloo, show me you can be of use.
  • Volcanic Veins: His V-Trigger II rolls up his sleeves, exposing his arms and causing his veins to glow neon purple.
  • Weak, but Skilled: This crazed fruit-loop is as thin as a stick and has the weakest damage output in the game. To make up for his physical shortcomings, he uses poison and traps to aid him in dealing damage to his opponents.
  • Welcome Back, Traitor: After the failed Nguuhao coup, Bison allows F.A.N.G to rejoin Shadaloo, impressed by his strength and will to live.
  • Would Hurt a Child: He keeps Li-Fen hostage and threatens her with death, and would have killed her if not for Chun-Li interrupting him. Likewise, he would've killed Sean for one of the control pieces had Ken not intervened.
  • Yellow Peril: He's a mysterious, dangerous East Asian, who is a practitioner of poison-augmented Kempo, and heads up a horde of similarly evil followers, the Nguuhao.

Characters debuting in Street Fighter V: Season 2

    Kolin 
https://static.tvtropes.org/pmwiki/pub/images/kolin_alt_pic.png
It seems to be getting chilly.

Origin: Illuminati (originally the USSR)
Fighting style: Systema
Appears in: SFV (DLC)
Voiced by: note 

A mysterious, seemingly Russiannote  woman with a dual identity. She was first encountered in Street Fighter III as an NPC, taking the role of Gill's secretary and handling various Illuminati affairs. In the chronological order of the series however, Street Fighter V represents her in-series debut, where she first appears under the guise of "Helen" in the game's story mode. It is only at the very end of the story mode where her new identity is revealed, and she is renamed Kolin by Gill. During her own character story, details of her Mysterious Past are revealed, and it's apparent that prior to joining the Illuminati, she originated from somewhere in the former Soviet Unionnote , which explains her Russian (or more accurately Soviet-era) look and accent. In two firsts for the series, she fights using the Russian martial art Systema, which is augmented by Gill's cryokinetic powers, also making her the series' first ever ice-based fighter.

Kolin, befitting of a Systema practitioner and agent of the Illuminati, is all about "control". She is a deadly mid and close-range specialist with powerful defensive options in the form of not only powerful poking tools, but an array of counter holds that deal punishing damage to those foolish enough to challenge her authority in the neutral space. Blessed by her master Gill with the ability to control ice, Kolin is the first character in the series with the ability to freeze her opponents as a special mechanic. Certain moves will inflict a "freeze" status on the opponent, turning them a shade of light blue. If Kolin is able to stun her opponents in this state, they will be completely frozen in place on their wakeup instead of going through their dizzy animation, leaving them stationary and free for Kolin to attack.

  • Animal Motifs: She likes butterflies, and blue butterflies sometimes act as a prelude to her appearances in the story.
  • Armies Are Evil: After the fall of her homeland, she's come to despise all soldiers and military personnel, leading her to attack Guile when he wanders by searching for Charlie. This is also likely why she despises a warmonger like Bison and wants to fulfill Gill's idea of a peaceful society.
  • Art Evolution: In her transition from story mode NPC to playable character, she's given a more detailed character model. This includes a more refined face, hair that's much more dynamic and wavy, as well as various additional details added onto her outfit, like more realistic looking fur for her hat.
  • Ascended Extra: She was originally nothing more than an NPC in III, where she appears at the beginning of the boss fight with Gill. She gains a greatly expanded role in the story of V, before finally making her playable debut as a DLC character.
  • Badass Bookworm: When she isn't engaged in conversation, you can usually find her reading. In particular, the Book of Miraha, the Illuminati's holy scripture, which she reads aloud from for strength when discouraged.
  • Badass in a Nice Suit: Her nostalgia costume / III outfit has her wearing a suit jacket with a white collar shirt, necktie, skirt, heels, and leather gloves.
  • The Baroness: Of the Sexpot variety. She’s a curvy, muscular Slavic woman, and carries herself with a sinister sensuality befitting her duplicitous, deadly nature. For bonus points, she’s voiced with a purring Russian accent, and her victory pose is pretty much Sitting Sexy on a Piano, minus the piano.
  • Before I Change My Mind: Or rather, before her boss does. She advises Dudley as such, after he defeats Gill and gets his father's car back.
  • Berserk Button: Standing in the way of fulfilling Gill's prophecy will cause her to quickly drop her normally calm and collected demeanor and fly into a rage.
  • Broken Bird: A villainous version; she barely survived a brutal war that killed her loved ones and destroyed her home, then was about to let herself die in the snowy wilderness when Gill found her and offered her a future, and has since thrown herself into Gill's cause because it's all she has left. She’s extremely damaged by what she's been through, as shown in her reaction to meeting military officials like Guile and Byron Taylor.
  • Canon Character All Along: Prior to becoming a DLC character, Helen is only revealed as Kolin during the mid-credits scene of the main story mode.
  • Church Militant: For the Illuminati. She flings herself into combat in order to fulfill the Prophecy of Miraha and eliminate any who dare stand in Gill's way.
  • Cop Hater: Expresses this in her winquote against Chun-Li.
    I really hate the police. It's high time you retired.
  • Counter-Attack: Her "Frost Touch" has her swipe forward at an angle determined by button press, and any attack that hits her during this window will be reversed into an attack of her own. Each button corresponds to the type of attack she's countering (light = low, medium = high, heavy = jumping), and only works if used on the correct moves.
  • Dark and Troubled Past: Kolin was once a soldier from a former Soviet republic. Her nation was engaged in a war against an enemy faction, and she and her comrades fought to the last line of defense. Unfortunately, not only did they eventually lose the war, but Kolin lost everything. Friends, family, homeland... all traces of her identity - gone. With no one left to care for her plight, she fell into despair and aimlessly wandered a wasteland of snow, welcoming death. Then she met Gill.
  • Distaff Counterpart
    • To F.A.N.G, of all people. Both of them are the number twos of their respective bosses, have pledged eternal devotion to their causes, and appear to be in control of Affably Evil personas (Helen sweet-seeming and clever, F.A.N.G camp and wacky) but start descending into rabid fury when their plans go awry. Gameplay-wise they also possess unique mechanics never seen before in the series (a freeze meter for her, and poison for him).
    • Her and Necro. Both of them are former Soviet citizens who were taken up by the Illuminati following the collapse of the USSR, though she was given the role of a high-ranking seneschal reporting directly into Gill, whereas he was tricked into joining the cause and subjected to vile experiments in an attempt to create the perfect warrior.
  • Double Jump: She creates a small platform of ice beneath her feet to jump off while she's in the air.
  • Expository Hairstyle Change: In the flashbacks to her past, her younger self has noticeably shorter hair.
  • Foreshadowing:
    • The symbol on her left sleeve is a vaguely-defined shape, half red and half blue, surrounded by a yellow field — a scheme that unmistakably evokes her master, Gill. When selected as a playable character, the emblem is also the one part of her clothing that never changes color.
    • Rashid notes during the story mode that she has all sorts of information on the situation and everyone involved, but nobody knows anything about who she is. He has no idea how right he is.
    • At first, her mysterious appearance and connection to Nash's return, combined with his altered body and Urien's appearance in the game, all hint that she works for the Illuminati, possibly as Urien's counterpart to Gill's assistant Kolin. Her working for Urien is confirmed through the story, but then her utterly contemptuous interaction with him, as well as her devotion to the cause of "another man more suitable to lead this world" and her reading from the Book of Miraha, the Illuminati's holy book, all shows that her true allegiance is with Gill. Come The Stinger at the end of the story, lo and behold, she is Kolin.
    • The story foreshadows her becoming playable, with her trailer even replaying the scene where Juri asks "Why don't you also fight?"
  • The Fundamentalist: Kolin is deeply religious, devoted to the teachings of the Illuminati Secret Society and entirely convinced that Gill is the prophesied messiah. She carries a copy of the Book of Miraha, the Illuminati holy book, and reads aloud from it for strength when she is disheartened.
  • Giving Someone the Pointer Finger: Kolin's backwards walk animation has her point menacingly at her opponent.
  • Goggles Do Nothing: Her premium costume has her wearing a pair of high-tech goggles around her head.
  • An Ice Person: She fights using ice-based powers granted to her by Gill. Her V-Trigger I puts the opponent into a frosty state where their stun gauge does not go down for a period of time, and if the opponent is stunned, they're completely frozen instead.
  • Icy Blue Eyes: Her revamped facial design comes complete with slightly sinister pale blue eyes, reflecting her powers and cold, manipulative personality.
  • Impaled with Extreme Prejudice: As seen in her Critical Art, in which she summons giant spikes of ice that shoot up from the ground.
  • Insult Backfire: When Charlie admits he can't kill Bison because his dead form cannot grow in power to match him, she attempts to throw it back in his face by telling him he's Living on Borrowed Time, even stating there is no next time for a filthy dead man like him. Charlie promptly puts her back in her place with a simple "I know that already."
  • Late-Arrival Spoiler: For those who haven't played or finished the main story mode, her mere presence as a playable character going under her true name gives away The Reveal in The Stinger that the woman known as "Helen" in the story is really Gill's secretary in disguise.
  • Leotard of Power: Her Premium outfit features one.
  • Manipulative Bitch: She resurrects Nash and uses her charms to beguile him into acting as a pawn to achieve her plan of bringing down Bison, showing she will do anything to achieve her goals.
  • Meaningful Name: The Japanese pronunciation of her name contains "kori", which means "to freeze". Fittingly, Kolin uses ice powers.
  • Mechanically Unusual Fighter: Her V-Trigger I turns her opponent's stun gauge into a FREEZE gauge. When hit, their stun gauge doesn't go down, and instead of being stunned the opponent will be frozen in place.
  • Mood-Swinger: Will go from seemingly calm and composed to screaming madwoman in a second. Kolin would like people to think she is a calm, composed individual. She absolutely is not.
  • Mysterious Woman: She just shows up in Nash's life, and somehow has intimate details about who he was and how he died. The story mode confirms that "Helen" is a member of the Illuminati working under Urien, but her true loyalties lie with Gill, as Kolin.
  • No Communities Were Harmed: Outright mention of the former USSR is avoided, and the flag that she and her comrades are seen carrying in her character story is a close allusion to the Soviet flag, as opposed to an exact depiction. The fall of her homeland is likely inspired by the various post-Soviet frozen conflict zones, including Abkhazia, Circassia and Transnistria, which are all still internationally unrecognised states to this day. Most likely, her story is based on the war for the unrecognised state of South Ossetia, which declared independence from the Georgian Soviet Socialist Republic in 1991.
  • Overzealous Underling: As her victory quotes and interactions with the cast show, while Kolin is devoted to Gill's cause, her methods are very extreme and are often contradictory to her master's dream of a utopian paradise. Despite his ideal new world being open and welcome to all, Kolin will eliminate anyone who either opposes Gill's plan, or those she deems unworthy.
  • Parts Unknown: Her country of origin is listed as such, but she wears Russian garb, operates in Russia, uses the Russian martial art Systema, and speaks English with a Russian accent. Her Character Story delves into her past, and it's apparent that she originates from somewhere in the former Soviet Union, since the flag that she and her comrades are seen carrying is a clear allusion to the flag of the USSR, complete with hammer and sickle motif, only slightly modified. In the time-frame of the series, the collapse of the Soviet Union (December 1991) is a relatively recent event, and certainly something she could have lived through;- she looks applicably younger during these events in her story mode.
  • Promoted to Playable: She’s an NPC in III, then gets an expanded role in V, before ultimately becoming playable through DLC.
  • Russian Fashion: She sports a Soviet-era, fur-trimmed military outfit known as an afghanka, topped off with a classic ushanka fur hat.
  • Scarf of Asskicking: Her story costume gives her one that covers the lower half of her face.
  • Secret Identity: "Helen" is actually a disguised Kolin, apparently using an illusion projected by Gill's Cryokinesis.
  • Sensual Slavs: She's an alluring, mysterious, Slavic Femme Fatale sporting a sexy, Soviet-era style military outfit and corresponding Russian accent.
  • Sensual Spandex: Her premium costume is a skin-tight leotard.
  • Sexy Secretary: She's Gill's secretary, and sports a smart skirt suit in III, and for her nostalgia costume in V.
  • Significant Birth Date: Kolin is sensual, mysterious, and alluring and was born on Valentine's Day.
  • Snow Means Death: She collapses in the middle of a snowy wasteland in her story mode, only to be saved by Gill.
  • Sudden Humility: Should Kolin win a match while at low health, she'll furiously chide herself for nearly losing the match.
    I have no one to blame but myself.
  • Take Away Their Name: Her name was apparently one of the things she lost in the fall of her homeland. The name "Kolin" is given to her by Gill.
  • Tragic Ice Character: Her dark backstory details how she almost perished in the freezing Soviet wilderness after an invading force sacked her country. In the present, she's cold and standoffish by default, but flies into a rage if the teachings of the Illuminati are challenged. She's deeply affected by her past, and her overall mission is to end all wars.
  • Undying Loyalty: Primarily to Gill, but to the Illuminati's cause overall.
  • Unusual Eyebrows: The UDON comics depict her with red zigzagging eyebrows.
  • Walking Spoiler: For the Illuminati's involvement in the overall story.
  • You Are Already Dead: She tells Charlie Nash his body is physically dead and it won't last long. He surprises her by stating he already knows.
  • You Have Outlived Your Usefulness: Her win quotes against the other characters generally feature her telling them whether or not they belong in Gill's new world.
    (Vs. Akuma) Our world has no need for either you or the Satsui no Hado.
    (Vs. Laura) What do you hope to gain from spreading your jiu-jitsu? Our world has no interest in you.
    (Vs. Necalli) All you seek are others' souls... What a sad existence. Our world doesn't need you.
    (Vs. Urien) We are leading the world down its rightful path, and you do not belong on the journey, Urien.

    Ed 
https://static.tvtropes.org/pmwiki/pub/images/edouard6.png
Street Fighter V
Let's go! Ring the bell!

Fighting style: Psycho Boxing
Appears in: SFV (DLC), SF6 (DLC)
Voiced by: note 

A young boy who was kidnapped and experimented on in order to become a replacement body for Bison. After the destruction of the S.I.N. base, Balrog found him and took him, hoping that he could be of some use. The experiments performed on him gave him the ability to control Psycho Power, and also caused his body to age rapidly. In Street Fighter IV, he's a young boy, in the story mode of Street Fighter V, he's a teenager, and by the time he becomes playable, he's a fully grown adult. With his powers, he aids Balrog on his quest for cash, but he's also haunted by the possibility of being possessed by Bison. After an encounter with a mysterious fortune teller, Menat, he starts questioning his fate and sets out on his own to find his destiny. Eventually he ends up founding a group of former Shadaloo test subjects, of which Falke is a member.

In Street Fighter 6, Ed and his comrades seek to stamp out the remnants of Shadaloo slowly emerging from the shadows, following M. Bison’s demise. Along the way, Ed is informed that some of Shadaloo's remnants see him as a future leader, referring to his group as Neo Shadaloo; he grudgingly accepts the idea, while insisting things will be run according to he and his group's way, not M. Bison's.

In V, Ed is a fairly well-rounded character who stands out for his unique means of execution. Outside of certain command normals and supers, all of his moves have no directional inputs whatsoever, only requiring simultaneous button presses, repeatedly pressing a button, or holding a button down. While this may make Ed seem simplistic at first glance, there is more to his moveset than meets the eye. As a shoot boxer, Ed incorporates powerful kicks into his fighting style unlike his more traditional boxing peers such as Balrog and Dudley. His attacks are augmented by M. Bison's Psycho Power, which both enhance his punches and allow him to create constructs like tendrils to latch onto and reel in opponents or projectiles of various sizes that can setup further aggressive pressure.

In 6, Ed's gameplay is significantly reworked. Now having spent years refining his boxing skills and his usage of Psycho Power, he no longer relies on kicks like before to compensate for his lack of training, and has instead tailored his style to a speedier out-boxer style. His wild haymakers from before are replaced by swift, lightning-fast strikes that can blitz his opponents from afar. Even his Psycho Powered tendrils have become faster as well, quickly reeling in his opponents towards him. And while he was originally designed to be an easier character in V due to his simplified inputs, Ed's moveset in 6 consists of motion inputs like other characters in Classic controls, with his Modern moveset instead carrying over the simplified inputs.

  • Afraid of Needles: His profile in 6 lists needles as one of the things he hates, seemingly brought on by his time as a Shadaloo experiment.
  • Alternate Company Equivalent: To fellow boxer Steve Fox from Tekken, specifically Steve's Street Fighter X Tekken incarnation and Ed's in 6. Both are blond, Western European, and the victims of experimentation, and in 6 Ed only has punch-based normals, switching out kicks for snappy, longer-ranged flicker jabs very similar to Steve's. Further moves are mapped very closely, including their projectiles, rapid gut punch attacks, and ducking uppercuts.
  • Animal Motifs: In 6, Ed has adopted an owl symbol, which appears throughout his default outfit and acts as a virtuous counterpart to the winged skull symbol of Shadaloo.
  • Ascended Extra: He first appears in Balrog's IV ending before eventually becoming a playable character in V.
  • Bad Powers, Good People: The experiments that he was the victim of made him capable of using Psycho Power, which depends on negative emotions. He is not a villain, though, nor does he fully give into his darkest impulses, hence why his Psycho Power isn't as strong as someone purely evil like Bison or JP.
  • Body Backup Drive: What he was meant to be for M. Bison. The possibility of being possessed by Bison is a constant nightmare for Ed.
  • Boots of Toughness: His default costume in V includes a pair of patent leather military officer’s boots.
  • Boxing Battler: He fights using boxing techniques, as he was trained by Balrog, but he's also enhanced by Bison's Psycho Power. Unlike the other boxers in the series (Balrog, Dudley), in V he uses kicks along with punches. In 6 he’s more of a traditional boxer and only uses punches, with his kick buttons assigned to various ‘flickers’ (jabs).
  • Can't Refuse the Call Anymore: In his Arcade story in 6, Ed encounters JP and learns that the remnants of Shadaloo know all about him and his group, and are fully intent on making him the successor to M. Bison as the leader of the organization, even calling them Neo Shadaloo to this end. While Ed wants no part of being Bison's successor, he decides that he's not going to just sit idle and let himself and his fellow Shadaloo escapees be targeted again, so instead he chooses to take the fight to them, saying he'll play by his own rules and if he ends up winning he'll lead Shadaloo his own way, not as Bison's successor but as himself.
  • Casting a Shadow: Ed is able to manipulate Psycho Power, though nowhere near the extent of what Bison is capable of.
  • Charged Attack: In 6, Psycho Flicker can be held to transform it into his Psycho Snatcher.
  • Costume Evolution: His white hoodie outfit returns as his first unlockable costume in 6, but with many touches added to make him more of a boxer, including full red boxing gloves, shorts instead of sweatpants, and a more elaborate pair of red athletic sneakers.
  • The Cynic: Ed's experiences as a guinea pig for Bison, the uncertainty of his future, being mentored by Balrog, and later being pursued by the remnants of Shadaloo have left him deeply embittered. In fact, "idealists" are listed as one of the things he hates the most.
  • Dash Attack: "Psycho Knuckle" is a chargeable, dashing punch that repositions Ed behind the opponent on hit.
  • Deadpan Snarker: When confronted by Nash, who assumes he's a member of Shadaloo, Ed responds by sarcastically pointing out that assaulting a minor is illegal and that Nash should be keeping a lower profile due to being supposedly dead. A lot of his win quotes against other characters are also very snarky.
  • Difficult, but Awesome: In stark contrast to his status as a Skill Gate Character in V, in 6 Ed has been heavily modified when played with the traditional Classic controls to be much more technical. Many of his combos require very odd button combinations, and his combo structure is more akin to characters from The King of Fighters who utilize a lot of conversions into juggles. In addition, his neutral options themselves have very different functionality compared to most of the other cast members. If mastered, however, Ed can prove to be incredibly versatile with devastating midscreen pokes that lead into massive damage.
  • Energy Ball: "Psycho Spark" is a two-parter move where Ed creates a ball of Psycho Power in front of him that he can fire as a projectile with a second input, it's speed dependent on the button strength.
  • Evil Laugh: One of his win poses in 6 has him start out laughing normally before it devolves into wicked cackling while Psycho Power slowly envelops him.
  • Exhausted Eye Bags: In 6, Ed is still the handsome young man he always was, but he looks troubled, pale, and strung out when compared to his previous appearance in V.
  • Extremity Extremist: In V, he uses both punches and kicks, but when he returns in 6, he only uses punches, making him a much more traditional boxer than before.
  • Fate Worse than Death: When describing his inner struggle to resist the corrupting influence of Psycho Power, Ed states: "Dying would be better than losing myself to Bison."
  • Fighting Your Friend:
    • After Ed has a nightmare, he tries to part ways with Balrog, worried that if the two of them stick together, Balrog's going to get hurt. Balrog thinks Ed's too weak to hurt him, and a fight ensues. After Ed wins, Balrog tells him to get out, and Ed leaves to travel on his own.
    • When he and Balrog meet on the competitive boxing circuit, it’s much less tense, as both really want to win, and it ends in a draw, hinting that Balrog ups his game after first getting beat by the kid he brought up.
  • Foolish Sibling, Responsible Sibling: Ed is the foolish to Falke's responsible (if more symbolic than biological); Falke's Arcade Mode ending shows her cooking and cleaning while Ed fools around and plays with toys.
  • Gratuitous German: Ed is German (ostensibly), but having been raised for most of his life in a Shadaloo lab, with Balrog as his main companion, he speaks English with an American accent in all appearances. However, his theme tune in 6 is a rap performed in German (by German-born Japanese rapper Blumio), and as with his (English) rap in V, it's presented as if Ed himself is rapping about his life and struggles, so apparently he hasn't forgotten his native tongue.
    Dein motto ist Lose-Lose
    Mein motto ist Win-Win
  • Home Stage: Due to his association with the organisation, the "Shadaloo Base" stage in V counts as his. In 6, Ed fights in a crumbling, disused Shadaloo laboratory — dubbed "Ruined Lab" — lined with failed human experiments in chemical-filled incubators and Bison’s discarded hat teasingly placed on an operating chair taking centre stage.
  • Hypocritical Humor: In his win quote against Ryu, Ed says that you should use whatever power is available to you in order to win. Against Dhalsim, Ed calls him out for spitting fire, and against Ibuki, he complains about her using weapons, saying that it's against the rules. So which way does he really lean? Afterall, Ed uses kicks, which would be considered illegal in real boxing, as well as Psycho Power. Not so much in 6, anyway.
  • I Am a Monster: In his V story, he ends up parting ways with Balrog, worried that if the two stick together, Ed will end up hurting him. Balrog scoffs at the idea, and fights Ed just to prove the boy isn't a threat to him. Ed ends up winning, and Balrog yells at him to go away while sounding surprisingly anguished.
  • Image Song: Unusually for the series, his theme is a rap with lyrics all about his backstory, drive to fight, and fear of being taken over by Bison. In 6, befitting his supposed origin, his theme is again a rap, but this time performed in German.
  • In the Hood: He wears a sleeveless hoodie during the story mode, and it's also selectable as his Story Costume. 6 has him wearing one by default.
  • I Shall Taunt You: Ed has a tendency to goad his opponent whenever he hits them with a special.
  • Jerkass: Several characters comment on his terrible manners in their win quotes against him. As noted by F.A.N.G., Ed takes a lot after Balrog.
  • Kidnapped for Experimentation: The developer blog accompanying his debut explains that Ed was kidnapped as a child and experimented on by Shadaloo in order to become a replacement body for M. Bison.
  • Launcher Move: "Psycho Uppercut" has Ed rush forward to punch the opponent up into the air, being a useful combo starter if he hits an airborne opponent. In 6, the higher he hits the opponent in the air, the more devastating it is, as he can get a follow-up after the fact.
  • Like Father, Like Son:
    • Ed's Arcade Mode ending has him become a boxer like his parental figure, Balrog. The two end up having a match together, ending in a Double Knockout, leaving both smiling in satisfaction with the fight.
    • One of his pre-match expressions on the versus screen in 6 is a lip-curling snarl; a smart Call-Back to Balrog’s own versus portrait in II.
  • Mechanically Unusual Fighter:
    • Instead of the traditional directional inputs in V, most of Ed's moves are done by rapidly tapping the buttons or holding them down and releasing them. In fact, his only traditional input is a command-normal (a special move used by just pressing a direction, and a button). His Critical Art still uses the traditional "double quarter-circle forward" motion like the rest of the cast, though.
    • 6 fits his V control scheme into his modern control scheme, and gives him a more traditional control scheme for Classic controls.
  • Mr. Fanservice:
    • By the time Ed is made playable, he has a wholly-unique model, and his Battle Outfit emphasizes his toned body while having an outfit best described as "Sexy M. Bison".
    • In the Hado Stone game, released for April Fool's 2018, one of the products advertised at the bottom of the screen is an Ed dakimakura. Also, the prize for defeating all four opponents 25 times each is a sensual-looking Ed wallpaper for PC or phone.
    • His outfit in 6 is shirtless barring a hoodie he wears on top, showing off his abs and chest in battle.
  • Only Friend: Balrog, who's also the closest thing Ed has to a father. It pains Ed to have to part ways with him during his story mode, and it also seems to hurt Balrog as well, surprisingly.
  • Painfully Slow Projectile: "Psycho Cannon" is a big, slow ball projectile that lingers if you don't hold forward (in which case it goes faster), making it more for pressuring the opponent rather than zoning.
  • Phlebotinum Rebel: He was kidnapped and engineered by Shadaloo to be the perfect vessel for M. Bison, though Ed rebels and escapes before being possessed by someone so despicable.
  • Primary-Color Champion: Played With; Ed's palette consists of red, blue/turquoise, and yellow due to his blond hair. Though not quite a villain, he's not the most heroic character either, landing a bit in the middle, hence why the colors are more dulled compared to straighter examples and contrasted by his use of purple Psycho Power.
  • Putting on the Reich: His default costume in V has overtones of a Waffen-SS officer’s uniform. A modified version of it returns in 6 in his World Tour artwork, now worn with a large black longcoat and white gloves.
  • Rapid Aging: As F.A.N.G remarks, puberty hits Ed pretty quickly, since he's an artificially-modified vessel for Bison, and he goes from a young boy in IV to a teenager in V. Once made playable in Season 2, he's a heavily-muscled adult. Weirdly enough, despite being older in 6, he looks younger than he did in V, though it's likely a result of the Art Shift.
  • Rapid-Fire Fisticuffs: "Psycho Flicker" (specifically the move from V) is a rapid flurry of jabs strengthened with Psycho Power. The move is renamed to "Psycho Blitz" in 6, with the name "Flicker" applied to a different move.
  • Scannable Man: He has barcode tattoos on his shoulders to indicate that he's a product of experimentation.
  • Significant Wardrobe Shift: Ed ditches the militaristic wear he sports in V in favor of a more streetwise hoodie and jeans in 6, shedding more of his connection to Shadaloo in the process.
  • Special Person, Normal Name: The name ‘Ed’ is about as simple as an English male name can get. He is also one of the few Psycho Power users in the series, the other noteworthy examples being big-name villains.
  • Stab the Scorpion: His introductory scene in World Tour has him seemingly confront the player avatar, and then throw a punch at them, only to have the punch go past the avatar's head and into a Shadaloo flunky's box-covered head.
  • The Stateless: He and his comrade-in-arms, Falke, have no current homeland, by virtue of them growing up in the Shadaloo labs (her being an outright clone-body and him being kidnapped as a child), and Neo Shadaloo has no specified location that it's based out of. Still, it's heavily implied that both are German by origin, with the German flag being tagged alongside Ed in his concept art for 6 and his theme song being rapped in German.
  • Super Special Move: His Level 1 Super in 6, "Psycho Storm", is an extension of his classic Psycho Flicker but with a much longer string of Psycho Powered punches.
  • Temporary Bulk Change: An unintended example in his story. All of Ed's story mode fights happen back when he is still a teenager, but the playable version of Ed is a fully-grown adult. This leads to Ed looking lean in the cutscene art, but extremely muscular whenever a fight starts.
  • Theme Tune Rap: His personal themes are unique among the other Street Fighter characters as they are straight-up rap songs in both V and 6, with his theme from the latter game being performed in German.
  • Took a Level in Badass: He’s introduced in IV as a helpless child and the victim of experimentation, but by the events of 6, Ed's honed his boxing skills to the point of being able to use them in perfect tandem with his Psycho Power, being considerably more adept in his footwork than how he was in V. Tellingly, he ditches his kicks in 6 in favor of being an Extremity Extremist, as he performs flicker jabs in their place.
  • Took a Level in Kindness: In 6 he's considerably kinder, helping the Avatar and being less aggressive in his win quotes.
  • Used to Be a Sweet Kid: When Balrog first finds him, he's alone and scared, with a childlike innocence. Over time, Ed comes to be friends with Balrog, and assists him in his quest for money and power, though Ed isn't exactly that bad of a guy, just a bit rude and cocky. Having subsequently split from Shadaloo, in 6 Ed makes it his mission to track down and destroy its remnants, and his more withered appearance and slightly erratic behavior shows that his composure is slowly breaking.
  • Variant Power Copying: Many of Ed's move are his variations on moves Balrog taught him, such as his V-reversal, which is based on Balrog's V-skill I, as well as a lunging uppercut and straight, which Ed enhances with Psycho Power. And his Critical Art, which starts with the same gesture as Balrog's despite being quite different otherwise.
  • Vitriolic Best Buds: He's completely loyal to Balrog, but has no qualms about sassing him every now and then. During Ed's story, when he and Balrog get into a fight, it genuinely pains him to have to fight his friend. In Ed's Arcade ending, the two fight again in the boxing ring, though on much better terms as it's a genuine competition and they are both raring to go at it. Afterwards, both smile as they lay exhausted on the mat.
  • Walking Shirtless Scene: His premium costume is an M. Bison themed boxing outfit, with the jacket draped over his back. 6 also has him wearing nothing under his hoodie, showing off his physique.
  • Weak, but Skilled: Compared to Bison, Ed's Psycho Power is no match for the Lord of Shadaloo. To make up for this, he incorporates it in unique ways, like using it as a "net" or projecting it forward as a Painfully Slow Projectile. Likewise, as strong as he is, he's no Balrog when it comes to pure striking power, which he compensates with speed and boosting his punches with his Psycho Power. Compare Balrog's massively powerful Gigaton Blow, to Ed's Psycho Barrage. Since he's both a much less experienced fighter and an unwilling test subject, he can't be as proficient as either the Dictator or the Violent Boxer, so his combination of their abilities comes across as compensation for not mastering either rather than All Your Powers Combined.
  • Younger Than They Look: He's really just a kid in V, but was put through experiments that resulted in Rapid Aging. During the time gap between V and 6 he matures into a real adult, though due to the difference in art style, he actually looks younger than he did in V.
  • You Will Not Evade Me:
    • His V-Skill I, "Psycho Snatcher", shoots Psycho Power out of his palm like a rope, and depending on how long the player holds the buttons down, he'll either pull himself towards the opponent or pull the opponent towards him. His V-Trigger II gives him a powered up version of this attack.
    • In 6, rather than being a standalone move, Snatcher is integrated into Psycho Flicker, being performed if the input for the latter is held.

    Abigail 
https://static.tvtropes.org/pmwiki/pub/images/abigail_alt_pic.png

Better run faster or get out of my way! I'll crush you.

Origin: Canada
Appears in: SFV (DLC)
Voiced by: note 

The top soldier in Belger's Mad Gear, Abigail controlled the Bay Area. His strength rivaled that of Haggar's and the Andore family, but his power increased two-fold when angered (which was every other second). After Mad Gear's defeat, Abigail disappeared (save for a couple background cameos in Alpha and IV), until his playable debut. Since he was last seen, he's become absolutely obsessed with cars and opened up Abigail's Scrap Metal, a car modding shop. It's located in the Bay Area, right next to where he originally fought Guy, Cody and Haggar, and employs several former Mad Gear members. After his prized monster truck goes missing, Abigail goes on a rampage across Metro City, crying his eyes out, making car noises, and getting into fights with passersby.

Abigail is a hulking brawler, being the largest fighter in the series to date, and uses his sheer mass and power to bully and dominate his opponents. While he is the slowest character in V by a wide margin, he makes up for this shortcoming with the sheer breadth of his attacks and some of the highest damage output of any character in the game. Several of his attacks grant him Super Armor, allowing him to power through attacks and continue to pummel his opponents as he pleases, making for a powerful and versatile juggernaut.

  • Attack Reflector: When he's powered up by his V-Trigger I, he can use his Abi Blaster attack to knock away projectiles, including Critical Arts.
  • Ambiguously Human: While Abigail is believably human, some characters sincerely believe his height and build are inhuman in nature. Even Zangief. Ed's versus win quote against Abi is "What the heck are you? Some kind of robot?!" (which becomes funnier if Abigail is using his Mech costume, which turns him into a robot)
  • Bad Boss: He loans his monster truck to Roxy, Axl, and J so they can do some shopping, but he forgets he did so and throws a destructive temper tantrum through Metro City. When his underlings return and remind him that he loaned them his truck, he beats them up.
  • Bad Vibrations: The screen shakes with every step he takes, and a lot of his moves and even his Idle Animation cause this as well.
  • Big Badass Rig: Abigail has gained a fondness for cars since Final Fight, but his most prized possession is his monster truck, which has gone missing (or rather, he let his friends borrow it and he forgot).
  • Boxing Battler: His Critical Art has him stick his opponent in the ceiling (even if there's no ceiling in the stage), and use them like a Speed Bag before literally Breaking the Fourth Wall via Camera Abuse.
  • Butt-Monkey: Abigail can't seem to catch a break in Cody and Lucia's story modes, despite going legit, due to his past as a Mad Gear lieutenant.
  • Camera Abuse: His Critical Art has him slam his opponent's head into the ceiling... even if they're standing outside and there is no ceiling, meaning that he's literally hanging them from the top of the TV screen, and ends with him punching the opponent into the screen, complete with glass shattering.
  • Characterization Marches On: In Final Fight, there isn't much to Abigail other than him being big and easily angered. Almost three decades later, in V he has a massive obsession with cars that dwarfs his other personality trait of being easily angered.
  • Dash Attack:
    • Calling it a dash is being generous considering how slow Abigail is, but he is able to go into a running mode that has a hit of armor, and it can be followed up with a punch, an overhead kick, a grab, or his V-skill I parry, making for a deceptively imposing mixup.
    • His V-Trigger II, Hybrid Charge, grants him access to the Metro Crash attack, which is a headbutt attack very similar to Juggernaut's Head Crush move.
  • Disproportionate Retribution: Abigail gets beaten up in Cody's story for parking illegally. And because Cody doesn't like him.
  • Dumb Muscle: The guy doesn't even know what country he's from. During his Story Mode, he loses his prized monster truck, and he keeps getting into fights because of his childish bawling and car noises. Turns out, his truck was never missing in the first place. He loaned it to Roxy, Axl, and J so they could do some shopping earlier that day and completely forgot.
  • Facial Markings: He sports black and white face paint similar to that of King Diamond, whose album Abigail is his namesake.
  • Falling Damage: One of his attacks has him simply grab the opponent, toss them into the air, and let them fall back to the ground, resulting in a Ground-Shattering Landing.
  • Fauxreigner: According to his entry at the CFN, for some reason, he claims to hail from Holland, but his passport says he's actually from Canada. He might have just forgotten where he's from... or gotten himself confused with Bratken from Final Fight 2. Somehow.
  • Finger Poke of Doom: His forward throw has him grab the opponent and flick them in the face with his giant finger, which sends them flying.
  • Forgetful Jones: His rampage through Metro City is entirely caused by the fact that he forgot he let his friends borrow his truck a few hours earlier.
  • Gender-Blender Name: Being named after a rock album doesn't make his name any less feminine. He seems to try and space out the "Abi" and "Gail" in order to draw less attention to it.
  • The Giant: He's colossal, standing at 8'0" tall, making him the single largest character in the Street Fighter/Final Fight universe. Shockingly, his bio states that he's still growing. Abigail is so big that none of the stage humiliations work on him.
  • Gonk: He's an 8' tall giant with muscles that would make Zangief blush, and a head that's all too small for his massive frame, not to mention that he has a face only a mother could love.
  • Grease Monkey: He owns a car modding company in the Metro City Bay Area, and he wears his fondness for cars on his sleeve (literally), sporting a pair of tires around his biceps, a second pair on his belt, and his pants are covered with tire tracks. His other two costumes also have him wearing tires, even managing to pull off a tire sash and a tire vest. There's also the fact that he's almost constantly making car noises, and when he isn't doing that, he tends to put things in terms relating to cars.
    (Vs. Akuma) The Satsuinowhatsit? Killing wha? All that talk, and you broke like a side-view mirror!
    (Vs. Alex) Good power, but fix that engine first. Then we can talk.
    (Vs. Juri) I thought you were revved up, but you ran out of gas so quickly! You need more vroom vroom!
    (Vs. Kolin) My engines are anti-freeze! Ha! Bwa ha ha! Man, I'm funny!
  • Guyliner: He wears King Diamond style face paint and black nail polish.
  • Hair-Trigger Temper: Abigail has anger issues, and when he gets angry, it results in a rampage.
  • Hammered into the Ground: One of his specials is a devastating, double-fisted overhead smash that pummels the opponent into the ground face-first, complete with shattered flooring buckling and flying everywhere. The EX version can be mashed forever, and the opponent can be stuck in a loop if they're cornered and don't know how to quickly rise after being knocked down.
  • High-Pressure Emotion: When his V-Trigger II is activated, steam comes out of his ears.
  • Hitbox Dissonance: Despite the fact that a crouching Abigail is still roughly the same height as most regular characters standing up, Abigail can still crouch "under" certain attacks not meant to hit crouching characters, such as Sagat's standing Tiger Shot.
  • Home Stage: The "Metro City Bay Area" DLC stage for V, which is set in the same city as his home game and features his auto shop in the background.
  • Idiot Savant: Abigail is a complete idiot aside from the following things he knows very well — cars, strength, beating people up, and balancing his business' books.
  • Image Song: Similar to Ed, his theme has lyrics, only instead of a rap theme, it's heavy metal.
  • Immune to Flinching: As one would expect from a guy as big and muscular as him, he's got a fair amount of armored moves.
  • Impossibly Graceful Giant: His moveset, surprisingly enough, incorporates some flipping. Giant Flip has him flip forward and smash the ground with his fists, while Avalanche Press makes him flip forward and hit the opponent with an overhead leg drop.
  • Improbable Weapon User: His V-Skill II has him summon a tire to roll across the screen as a projectile. Abigail can also attack the tire to bounce it around and send it flying. However, the opponent can also attack the tire to negate it.
  • Intelligible Unintelligible: While he can speak, he has a tendency to just express himself through imitating car noises, which brings him a surprising amount of trouble in his Story Mode. It seems only people who work with cars can understand what he's getting at when he's speaking like this, namely Alex, as well as Abigail's former Mad Gear associates (Roxy, Axl, and J).
    Abigail: VROOM! MY VROOOOOOOOOOOM!
    J: Huh? You thought your car was missin'? Did you get pissed again?
  • Irony: He's a giant, Unskilled, but Strong hunk of Dumb Muscle, one who's such an idiotic Manchild that he doesn't even know what country he hails from. That said, gameplay-wise, he's a surprisingly-technical character.
  • I Shall Taunt You: A lot of his special moves have built-in taunts at the end of them should you let him remain idle. For example, Giant Flip has him throw out a "Come at me" gesture, and the EX version of Abigail Punch ends with him doing a little dance while either making car noises or laughing.
  • Large and in Charge: He's the tallest character in the entire series at 8' (244 cm), and he's the boss of his own car modding company.
  • Leaning on the Fourth Wall: When selected on the character select screen, he turns to the camera and seemingly corrects the announcer's pronunciation of his name.
  • Lost in Translation: Juri's reason for fighting Abigail in his Story Mode. In the Japanese version, he's making an engine sound that Juri misinterprets as him calling her "busu", or ugly. In the English version, he's screaming that he's feeling flat, like a tire. Juri only hears him screaming "flat", which makes her think that Abigail is calling her flat-chested, even though she obviously isn't. On the other hand, this is somewhat corrected in the Spanish translation: Rather than using "flat", he use "deflated" (desinflada in Spanish) instead. While desinflada means the same thing as in English, in Latin America, calling a woman desinflada means she (in this case, Juri) looks like an out-of-shape woman (basically, being called "ugly"), something that she quickly points out.
  • Mighty Glacier: He moves around very slowly and has some very slow recovery on his attacks, but his damage output is unparalleled, and his sheer size gives him a long reach, too.
  • Moose and Maple Syrup: He's the first Street Fighter from Canada, and his nationality is acknowledged through his maple leaf-shaped buzzcut and the names of a many of his moves (Red Leaf, Ontario Drop, Hungabeenote  High/Low).
  • Musical Theme Naming: Like most Final Fight enemies, his name is a rock music reference — in his case King Diamond's second album Abigail. His face-paint even resembles the man himself, and his theme music is a heavy metal piece.
  • Mythology Gag: Colors 11-15 on his default costume are all references to the Andore family from Final Fight, who Abigail was originally a Head Swap boss version of. Color 11 is Andore Jr., 12 is Hugo Andore, 13 is Father Andore, 14 is Uncle Andore, and 15 is Grandpa Andore.
  • Never My Fault: After his friends remind him that he loaned them his monster truck to get some shopping done, he looks embarrassed and starts sweating...and promptly beats them up for taking his truck.
  • Ocular Gushers: During his story, he cries like crazy as he runs around Metro City looking for his monster truck.
  • Oral Fixation: His Battle Outfit has him chewing on a long nail.
  • Pointy-Haired Boss: He's the biggest idiot in the Mad Gear Gang (figuratively and literally), and he's founder and boss of Abigail's Scrap Metal, a custom car shop that employs several former Mad Gear members who are all much smarter than him. Whilst Abigail definitely knows cars, his management skills are terrible.
  • Poor Communication Kills: During Abigail's Story Mode, he runs around Metro City, bawling and making car noises like a child while looking for his missing truck. Most of his fights are caused by his inability to calm the hell down and speak like a human being. First, Ibuki thinks his constant engine noises are him farting. Next, Zangief thinks his cries of "boo-hoo" are actually Abigail booing him. Then, Abigail screams that he's feeling flat (like a tire), which Juri misinterprets as him calling her flat-chested (or, in the Japanese version, her thinking he's calling her ugly). Vega then hears Abigail making a screeching noise that's supposed to be the sound of a braking car, but Vega hears it as a squealing pig, and attacks him. Finally, Abigail comes across Alex, who actually understands his car noises, even pointing out the exact engine he's imitating. Then Abigail beats him up presumably because he thinks Alex took his truck.
  • The Precious, Precious Car: Or has he puts it, his "Vroom". When Abigail's monster truck goes missing, he searches for it while crying, making car noises, and getting into random fights. Then it turns out that Abigail willingly loaned it to his former Mad Gear associates Roxy, Axl and J so they could do some shopping. When they remind him of this, he beats them up anyway.
  • Psychopathic Manchild: He's a massive, violent member of the disbanded Mad Gear Gang, and his intro has him running in pretending to drive a car like a child, and spends his entire Story Mode crying and making car noises. However, he seems to at least have gone straight and started his own legitimate business with his fellow Mad Gear members, rather than trying to get the entire gang back together for more crime, though he's still prone to violent temper-tantrums.
  • Punctuated! For! Emphasis!: His win quote against Zangief.
    How! Many! Times! Must! I! Say! We are NOT muscle buddies!
  • Rapid-Fire Fisticuffs: One of his specials, as well as his Critical Art, have him beating the opponent like a speed bag.
  • Reformed Criminal: He's still prone to violence and beating people up for little to no reason, but he's got his own business now, and he insists in his win quotes against Chun-Li and Cody that he's legit now.
    (Vs. Chun-Li) Keep your nose outta my business, copper. I'm totally legit now.
    (Vs. Cody) Hey, I'm a law-abiding' citizen! I pay my taxes just like everyone else!
  • Saying Sound Effects Out Loud: His intro has him run in making car noises, and then hitting the brake. Other than that, he does it so much it's basically a second language for him, and only people who are car savvy can understand what he's doing.
  • Say My Name: Has a habit of doing this with his own name. He'll say it whenever he's selected on the character select screen, and he has a number of moves where he'll say it. Some of his moves are simply just his name plus whatever kind of attack it is (Abigail Punch, Abigail Smash, Abigail Special).
  • Slasher Smile: He always has a cheeky grin during a fight.
  • Standalone Episode: His Story Mode doesn't connect with anything in the game prior, and doesn't set anything up for the future either. It's mostly just an excuse for comedy.
  • Stats Dissonance: Abigail is one of the hardest-hitting characters in the roster and is tied for the most health at 1,100 (later reduced to 1,075). However, in a game where most characters have some sort of invulnerable Dragon Punch or a Counter-Attack that lets them survive pressure, especially on wakeup, Abigail has none of that, so he will be forced to take risky guesses. In addition, his large size makes it hard for him to get around characters with ranged projectiles or normals, meaning he's prone to taking damage against longer-ranged opponents, with his slow speed and lack of safe options putting him at a distinct disadvantage at mid-distance against faster in-fighters. The result is that a character who on paper looks like a Mighty Glacier is instead played more like a Glass Cannon, trying to avoid being put on the defensive at all costs while using his massive damage to try and quickly end the fight.
  • Temporary Bulk Change: When he uses his V-Trigger I, he actually manages to get even more muscular.
  • Tiny-Headed Behemoth: His head is about the same size as the other characters, which looks incongruent on his massive, muscular frame.
  • Top-Heavy Guy: His arm muscles alone make his legs look small by comparison.
  • Turns Red: His V-Trigger turns him red, similar to how he'd turn red in the original Final Fight. When he's powered up, he can charge up his heavy-punch attacks so that they'll be armored and can guard-break.
  • Unskilled, but Strong: Abigail's fighting style is listed as "Brute Strength", and it shows, as while he lacks any polish or technique, his sheer power more than makes up for it. This also plays into his playstyle; Abigail's attacks are armored, long-ranged, and hit like monster trucks, but he has few, if any options against pressure and folds quickly against faster fighters if put on the back foot.
  • Use Your Head: Metro Crash, the move he gains access to with his V-Trigger II, is an armored, dashing headbutt attack similar to Juggernaut's Head Crush move.
  • Wearing a Flag on Your Head: On the rare occasions that the top of his head becomes visible, it's apparent that his flat-top hairdo is shaved into the shape of a maple leaf, in a subtle nod to the Canadian flag.
  • World's Strongest Man: Ryu notes that Abigail is the strongest opponent he has ever faced in terms of punching power, but he also notes that it's his only advantage.
    Ryu: If judging by the force behind your fists, you're the strongest opponent I've yet faced... but, you lack any sort of discipline.

    Menat 
https://static.tvtropes.org/pmwiki/pub/images/menat_at_pic_4.png
Have you considered your destiny? Do you believe in fate?

Origin: Egypt
Fighting style: Soul Power
Appears in: SFV (DLC)
Voiced by: note 

A mysterious young fortune teller from Egypt who has become Rose's apprentice. Before making a playable appearance, she showed up in one of Ed's visions in order to tell him of his future. Much like her master, she uses Soul Power, which she channels through her crystal ball. Ever polite and serious (or at least she tries to be), Menat is a free spirit who travels the world, sharing her prophecies with everyone. Rose has tasked Menat with sharing her master's prophecy, a warning of danger to come from the final battle with M. Bison, with several people, including Ed, Oro, and even M. Bison himself.

Menat is a mid-to-long range specialist who fights using her Soul Power-enhanced crystal ball. She's able to strike from a full screen's distance and even alter her jump arc with a diving kick to go on the offensive. Her crystal ball meanwhile functions as both a projectile and a setup tool. When she uses Soul Sphere, her crystal ball will move across the screen while hitting the opponent, then stop at a particular point on the screen. From here, she can either recall the orb to her, or cause it to explode in a burst of energy, launching the opponent for a juggle. Her V-Skills are her own personal takes on her mentor Rose's Soul Reflect and Soul Spiral techniques. Her 1st V-Trigger stands out as perhaps the most technically demanding one in the entire game. When activated, Menat will produce 6 floating satellite orbs around her, each one corresponding to an attack button. These satellites are sent flying towards the opponent through use of the negative edge mechanic, which involves holding down an attack button and releasing it. This allows Menat to create terrifying pressure and mixup opportunities, and leads to extremely damaging combos. Her 2nd V-Trigger, while not as strong at the first, is less executionally demanding and is still quite strong, granting her new special moves which fire her satellites at different angles and timings to enhance her zoning.

  • Ancient Egypt: Her look. She sports a Cleopatra-style bob haircut, and an outfit and jewellery that evokes an Egyptian priestess. Her other costumes run with the same theme, as do the names of her moves (Overflowing Nile, Pyramid Hopscotch, Wisdom of Thothnote , Left Eye of the Lionnote , Judgement of Anubisnote , Khamun Kicknote ,and The Nefertemnote ).
  • Animal Motifs: She has a number of cat-like traits; she moves very gracefully and lightly, has a habit of doing a Faux Paw pose after landing her Critical Art and winning a match, and she lands on all fours in a cat-like stance after landing her backwards throw. Her Battle Outfit gives her a headdress with the likeness of a cat on it and prior to her reveal, the silhouette used to tease her design also seemed to depict her with cat ears (data-mining revealed that the head-band in her standard outfit originally had cat ears included). Her Holiday outfit includes a hood with cat ears on it, gloves with paw pads and claws, and a cat tail, and she also cosplays Felicia from Darkstalkers for the Halloween 2018 DLC. All of this can be put down to the fact that (ancient) Egyptians viewed cats as sacred animals.
  • The Apprentice: She's Rose's apprentice, using variations of Rose's Soul Throw and Soul Reflect special moves, and in her story, when she thinks of her master, a silhouette of Rose appears.
  • Attack Reflector: Whereas Rose uses her soul-power-infused stole to reflect attacks, Menat uses some sort of energy shield powered by her crystal ball.
  • Awesome Anachronistic Apparel: All three of her costumes are far more in-line with ancient Egyptian style than modern, and despite the modesty laws being far less strict in Egypt than in other Islamic countries note , she's rather skimpily dressed for the region. Mitigated by the fact that she now lives in Italy, having become Rose's pupil, and can easily kick the ass of anyone that tries to give her trouble for it, or simply foresee where they will be.
  • Badass Adorable: She's a cute Dance Battler with a tendency to pull catlike poses.
  • Battle in the Center of the Mind: She appears to Ed in a vision and battles him. After the fight is over, she disappears and Ed is revealed to be in the middle of the Balrog vs. Zangief fight in A Shadow Falls, and Balrog chastises him for spacing out.
  • Black Magician Girl: Along with M. Bison and her master Rose, she's one of the few characters in the series that practises a form of "magic" as their primary fighting style, as opposed to a martial art. Her abilities center around the manipulation of Soul Power to control a floating orb of energy, which augments her already-impressive gymnastic skills.
  • Color-Coded Eyes: Befitting her role as one of the Street Fighter series' magic-based fighters, Menat sports bright, emerald-green eyes.
  • Crystal Ball: She carries one with her, and uses it in combat as a zoning tool and projectile.
  • Culture Equals Costume: She's Egyptian, therefore presents every ancient Egyptian costume trope imaginable across her three initial outfits. Doesn't stop her looking awesome, of course.
  • Dance Battler: She moves very gracefully during battle, strutting about on her tiptoes. Her kicks and slide attacks are all very lyrical and ballet-inspired, and she does a lot of stylish spot-spinning. Her Critical Art even has her perform a belly dance while her opponent is pelted relentlessly with her crystal ball.
  • Difficult, but Awesome: A great Menat player can take complete control of the arena, but this requires a lot of skill since the player will have to know the exact spacing and timing of her normals both with and without the crystal ball, and always be considering where the crystal ball is and what attacks she has access to at any given moment. She has a number of special normal attacks, such as divekicks, a slide, and an overhead that each require precise timing and spacing. Further, the orbs of her V-Trigger I react based on very strict button presses/releases, require precise timing to combo with, and require planning and foresight to use for setups. Even her V-Skill I has a lot of varied properties and requires tons of practice to use as an Attack Reflector or to use safely within a combo.
  • Early-Bird Cameo: She appears in Ed's Story Mode before her official introduction, and is only credited as "Fortune Teller".
  • Egypt Is Still Ancient: Her entire aesthetic is based on ancient Egypt. Most of her abilities are named after Egyptian deities, and she's dressed in ancient Egyptian-themed outfits (even sporting mummy bandages in one of her alts). This is in stark contrast to her fellow fighters, who are all attired in either modern-day clothing, or relevant martial arts attire. Nothing about Menat suggests modern-day Egypt.
  • Energy Absorption: When she uses her V-Skill I while her crystal ball is away from her, she will absorb the projectile and convert it to V-Gauge energy as opposed to reflecting the projectile back at her opponent.
  • Facial Markings: Her Story costume gives her some facepaint on her chin and beneath her eyes.
  • Faux Paw: As seen when landing her Critical Art and in her win pose, which only adds to her many catlike traits.
  • Forgetful Jones: When she espouses a lesson that Rose taught her, she often has trouble remembering the salient points.
    "One body can no longer contain such evil power... because of a tremendous..." Um... uh... what did master say after that?
  • Fortune Teller: She’s Rose's apprentice, and much like her master, she talks a lot about fate and destiny. She also acts as the host for the shop's loot box system, called Fighting Chance. Here, Menat reads the players fortune and gives them "lucky items", which include power-ups for use in Survival Mode, classic concept art from past games, extra character colors, and even limited edition costumes.
  • Gold Makes Everything Shiny: All of her costumes have a fair amount of gold accessories.
  • Good Luck Charm: The items the player gains from her in Fighting Chance are referred to as such.
  • Goomba Stomp: Her backwards throw, Pyramid Hopscotch, has her jump up onto the opponents head, then stomp on their face as she propels herself forward, and the opponent backward.
  • Guide Dang It!: The precise mechanics of her V-Trigger I are not explained in the game. At all. All six orbs correspond to each attack button, but the exact means of using them can be confusing. The orbs will launch if the Menat player double taps the corresponding button, or holds and releases the button, or taps the button during the frames of another move. The Punch-oriented orbs will launch if she throws her Crystal Ball unless it's being canceled from a normal, and it will always launch when the Crystal Ball is recalled. The path the orbs fly is relative to the height level of Menat's head, which means they go downward if she's jumping and upward if she's ducking. Their trajectory is not affected by the enemy's position at all. Any orbs not launched become unusable if she's in hit or block stun, but any launched beforehand can still hit an enemy at any time. Each orb does the same amount of hitstun and juggling regardless of how early or late they're done in a combo, allowing for incredible combo extensions and juggles.
  • Hartman Hips: She's not as busty as some of the other Street Fighter ladies, but a lot of emphasis is placed on her hips, especially with the way she walks.
  • Hero-Worshipper: She very much looks up to Rose and wants to be just like her. She even mimics Rose's Italian accent when she's trying to seem composed like her whilst presenting a message about the future, but she'll often forget the salient points, and the smooth, Delphic facade falls apart.
  • Horrible Judge of Character:
    • After she's shared her master's prophecy with Ed and Oro, her crystal ball shows her an image of a cackling M. Bison, and she decides to pay him a visit as well, evidently not knowing just who he is.
    • In G's story, she makes the mistake of assuming G is stupid based on him getting The Fool as a tarot card. When she goes to fight him and test his strength, she's on the receiving end of a Curb-Stomp Battle.
  • Instant Humiliation: Just Add YouTube!: She ends up embarrassing herself in G's story. When testing to see if G is strong or just stupid, she ends up getting humiliatingly defeated by him, and the fight is posted to G's FooTube page. After the video goes up, she's upset as it presents her in a very goofy, uncool way, and she begs for her master Rose to avenge her.
  • In the Hood: Her Story Costume gives her a hooded cowl.
  • Magic Missile Storm: Her V-Triggers, Wisdom of Thoth and Prophecy of Thoth, manifest six orbs which float around her and are similar to her crystal ball. For Wisdom of Thoth, each orb is connected to the light, medium and hard punch and kick buttons, and will be sent flying forward when the button is held and released. For Prophecy of Thoth, all of the orbs are fired at once when HP + HK are hit again.
  • Meaningful Name: "Menat" (منات in modern Arabic) is the alternative name of the Egyptian goddess Hathor, who symbolized dance, music, and fertility among other things. True to her name, Menat is a Dance Battler.
  • Ms. Fanservice: Her walk is nothing short of a hip-swinging, sassy Supermodel Strut and many of her attacks show off a lot of her body. Even her crouch is provocatively sexy, and her Battle Costume nothing but mummy bandages.
  • Mundane Utility: If G's story is any indication, she can use her crystal ball to watch videos on the internet.
  • Mysterious Woman: She suddenly appears only to Ed in order to tell him his future.
  • Nice Girl: She wants the best future possible for everyone she meets, and will warn them of anything ominous or fortuitous that's coming their way. Her Story Mode even has her attempting to give M. Bison a warning, only to be impeded by his underlings. A couple of her win quotes also have her show some sympathy for some of the less moral characters.
    (Vs. Juri) So, don't take this the wrong way, okay? But it seems to me that you're actually very lonely.
    (Vs. Kolin) Wow, you're cold! And not just your touch. How very sad.
  • Not Even Bothering with the Accent: Since IV, many of the series' characters have been voiced with applicable regional accents, but unlike fellow African fighter, Elena, who is voiced with an approximate Kenyan accent, Menat's accent is generically American, as opposed to Egyptian. She does, however, like to put on an Italian accent to mimic Rose whenever she's remembering something her master taught her.
  • Open Secret: Before Arcade Mode was added, Menat never said the name of her master, and neither did any of the official Capcom videos or blogs about her, even though it was incredibly obvious that it was Rose. Her master was only stated to be “famous fortune teller from Italy”, and Menat mimicked Rose's accent every time she recalled something her master taught her, with her Story Mode showing a silhouette of her master that’s unmistakably Rose. Menat's Arcade Mode ending finally stopped beating around the bush and shows that Rose is her master.
  • Plucky Girl: She tries to be serious like Rose, but she's a bit too young and cheerful to pull it off.
  • Practical Taunt: Her taunt has her doing a perfect split and resting her head on her hand. Since this brings her so close to the ground, this can actually be used to duck under projectiles.
  • Puppet Fighter: Menat's orb is a separate entity, and can be used to assist her combos.
  • Seers: As a Fortune Teller under the tutelage of Rose, her win quotes against the other characters generally feature her telling them what she sees in their future.
    (Vs. Balrog) I see a parting from someone important to you in your future. Oh, and financial problems too.
    (Vs. Ibuki) I looked into your future, and saw the perfect boyfriend for you. And... maybe some things are better left unsaid.
    (Vs. F.A.N.G) Hmm. I'm trying to see your future, but all I get is purple smoke. Weird.
  • Seductive Mummy: Two of her DLC costumes have her dressed in wrappings and various other Egyptian-themed accessories. One is her Battle Outfit and the other is a Whole Costume Reference to Khaibit, an Assist Character for Anakaris in Darkstalkers. Both are flimsy and alluring.
  • She-Fu: Her movement patterns are almost entirely based on Olympic-level rhythmic gymnastics and her repertoire of acrobatic kicks are all dance and ballet-based, with very little grounding in traditional martial arts.
  • Spectacular Spinning: Spins whenever she uses her orb. She also spins during her Khamun Kick attack, her version of Dhalsim's Drill Kick.
  • Spell Book: Her School Uniform has her use one of these instead of her crystal ball.
  • Stance System: Her normal attacks change depending on whether she has her crystal ball with her or not. With it, her attacks have greatly extended range and do more damage, she has access to her Guardian of the Sun move, and her V-Skill I reflects projectiles. Without it, her attack range and damage suffer, but the ability to link her normals in combos increases, she loses access to her Guardian of the Sun move while gaining Soul Spark, and her V-Skill I absorbs projectiles. Most of her abilities also possess different frame properties with and without the ball.
  • Sultry Belly Dancer: Menat is a kittenish Dance Battler celebrated for her seductive movement patterns, and although her default outfit doesn't fully bare her midriff, instead only exposing her belly button, she performs a sensual belly dance as part of her Super. It plays on National Stereotypes, since Egyptian women are sometimes stereotyped as belly dancers and many Egyptian movies have spread the notion.
  • Supermodel Strut: Appropriately for her coy, playful personality, she struts around the fight arena like Beyoncé at the Super Bowl.
  • Third-Person Seductress: Menat became an instant sensation from the very day she was released, as in addition to being the main franchise's first character from Egypt, she has a very outgoing, bubbly and graceful demeanor. Players were instantly captivated by even her standard walking, sitting, and taunt animations, to say nothing of the extremely sexy costumes she has been given.
  • Walk Like an Egyptian: As seen in some of her movement patterns and poses, and it certainly complements her overall aesthetic.
  • Walking the Earth: She travels the world sharing her fortunes with everyone she comes across.
  • Weak, but Skilled: Her damage output isn't very high, but with her crystal ball, she has some insane reach on her normal attacks, and can control space by leaving it floating in place.
  • Weaponized Ball: Her crystal ball has a number of uses, whether it be a standard projectile or as a combo extender.

    Zeku 
https://static.tvtropes.org/pmwiki/pub/images/zekuclean.png
Let's party! ...If you think you can keep up.

Origin: Japan
Fighting style: Bushin-ryu Ninjutsu
Appears in: SFV (DLC)
Voiced by: note 

Once known as "Zeku the Godspeed”, he is the 38th Master of Bushinryū and personal master to both Guy and Maki. After Guy beat him to become the 39th Master, he keeps an eye on him from afar. He makes his playable debut in V, having gained the ability to reverse his aging and fight as either his current self or his younger self. Despite his age, he's a forward thinking man, and he's hoping to start his own ninja group and develop a new fighting style, which seems to imply that he's the founder of none other than the Striders, given his younger self's attire.

Zeku, in keeping with his philosophy of renovating the old ways to fit a new age, is a unique stance-switching character with not one, but TWO styles of Bushinryu. Using his Transformation Jutsu, Zeku switches between his current elderly form and his younger self as seen in Guy's Alpha 2 ending, splitting his knowledge of Bushinryu between both forms while also answering the question "What if Strider Hiryu was a Street Fighter character?". Old Zeku is a mid-range fighter whose signature moves are his Bushin Gram series of kick attacks, the original form of Strider Hiryu's Gram slash with his Cypher sword, while also retaining the Bushin Flip and its many follow-ups. Young Zeku, on the other hand, is more similar to Guy, being a speedy rushdown character whose focus is pressuring the opponent and confounding them with frame traps and nigh-on unreactable mixups.

His 1st V-Skill is a lunging punch that varies in form depending on what mode he's currently in and switches him to the opposite fighting style. His 2nd V-Skill summons an animal companion, the predecessors of what would become Strider Hiryu's Option familiars, to attack his opponent. Old Zeku summons a bird to drop a bomb somewhere on the screen, while Young Zeku summons a weasel to pounce on his opponent. His 1st V-Trigger is an install that allows him to confirm any hit into a powered-up rushing Target Combo of his own design using all 6 attack buttons. His 2nd V-Trigger is a powerful anti-air attack that can be used once more after activation and switches his fighting style each time it's used, also being able to switch sides with the opponent.

  • Adaptation Personality Change: The Zeku briefly appearing prior to his playable debut, appeared to be a stern and serious fighter. Not exactly the kind of character you'd expect to shout "Let's party!" when entering a match, or to crack a Dreamworks Face after he wins.
  • Ascended Extra: He was originally just Guy's master who appeared in his Alpha 2 ending, giving him less than a minute of screen-time until V.
  • Assist Character: His V-Skill II gives him a pair of animal friends he can summon. In his old mode, he has a hawk fly in and drop a pile of firecrackers, and in his young mode, a weasel will run in and perform a flying kick.
  • Audible Sharpness: His Bushin Gram moves make a sharp sword swinging sound, which references the same sound from Strider Hiryu's sword Cypher and shows how sharp his Bushin Gram moves are.
  • Badass in a Nice Suit: His Story outfit has him wear an orange collared shirt with a blue cloud pattern and a tie in his old form, with his young form adding a blue suit jacket to complete the outfit.
  • Bare-Fisted Monk: As the head of Bushinryū, Zeku wanted to put more emphasis on taijutsu/hand to hand combat to make it more of a practical fighting style. Prior to this, the clans' main focus was on the stealth-kill ninja arts. He is shown carrying a sword in his Battle Outfit (which is practically just Strider Hiryu's outfit), although he obviously doesn't use it.
  • Canon Welding: With the Strider series. Zeku intends on starting his own ninja discipline, and a lot of hints point towards him being the first Strider.
    • His young form wears an outfit that is clearly a precursor to Hiryu's, being a blue chain-mail outfit, complete with a red Japanese symbol on the left of the chest, and a red mask/scarf. His Battle Outfit has him wear this as his default costume, and this one is actually a gi, making it nearly identical to Hiryu's, plus he has Hiryu's Climb Sickle and a weapon that's visually similar to Cypher. The store description for this outfit even states that it's a prototype for the uniform his ninja group will wear.
    • He has several moves that are either borrowed from or are variations on moves that Hiryu uses, including Bushin Gram, which even makes the exact same shockwave arc and sound effect as Hiryu's Cypher slices (and is named after one of Hiryu's such moves in the Marvel vs. Capcom series).
    • When thinking to himself what name he wants to give his ninja group, "Striders" is one of the names he mentions.
    • One of the titles unlocked by playing as him is "Original Strider".
    • His V Arcade Mode ending has him recruit Karin, Shibasaki, Ibuki and Birdie into his ninja group, with all of them wearing Strider outfits.
    • His V-Skill II, Kuchiyose Shii/Bii is clearly a lower-tech precursor to Strider Hiryu's Option C/B, using actual animals instead of robotic ones.
  • Cool Old Guy: He's an old ninja master with a youthful attitude, the ability to make himself younger, and a jazzy theme tune. In fact, one of the titles you can unlock by playing as him uses this trope's name, word for word.
  • Cool Mask: Wears one in several outfits, including his default in young form, his Battle Outfit in young form, and his Nostalgia Outfit in both old and young forms. Any outfit that resembles Strider Hiryu's combines this with Scarf of Asskicking.
  • Dash Attack: While in his young mode, Zeku has access to Bushin Jakura, which causes him to sprint forward, and it can be followed up with a sliding kick, an overhead kick or a grab. His V-Trigger I also qualifies, as it's a Flash Step into a custom combo.
  • Difficult, but Awesome: Mastering Zeku basically means mastering two completely different characters at once, so he's a bit more demanding to learn than the rest of the cast.
  • Dual Age Modes: He's able to switch between his current old form and a younger form in an outfit that is unmistakably that of Strider Hiryu. His CFN introduction explains that this switch is achieved via his powers of illusion.
  • Flash Step: Zeku's V-Trigger I allows him to perform a single special dash that acts as a short-ranged teleport, and follow it up with a custom combo that deals extra hits.
  • The Greatest Style: Bushin-ryu is a refined version of a very ancient art of ninjitsu, which several characters refer to as one of the best combat styles in the world. It's also hinted that Zeku forms his own organization and passes it along to his pupils, who will become the Striders.
  • Highly-Visible Ninja: His original appearance in Alpha 2 has him wear a bright green gi, but in V, he now wears a blue gi beneath a bright and decorative green vest with an orange neckerchief and gloves. His Strider outfit in his young form removes the vest, but adds a bright red mask/scarf.
  • Hot Blooded Sideburns: Has a pair of thick, bushy sideburns.
  • Hunk: His young form is so handsome and muscular, it rivals Guy, and Ibuki instantly began crushing on him.
  • Instant Costume Change: He changes costumes when he switches ages, although it's usually a rather simple change that only appears more impressive since he's also reversing his aging. For his default outfit, he drapes his vest and gi around his waist and sports a mask/scarf. For his Story Outfit, he simply wears a suit jacket. For his Battle Outfit, he takes off his hat and shortens his hair. For his Nostalgia Outfit, he drapes the top of his gi around his waist. If he hits the opponent with his Critical Art while in his young form, he'll rapidly switch between his two forms/outfits.
  • I Was Quite a Looker: As shown by his Young Zeku form, he was quite ruggedly handsome, to the point where Ibuki suffered from Love at First Sight.
  • Kite Riding: He enters the match riding on a kite, although unlike Ibuki, he doesn't actually incorporate this into his move set. This is similar to the glider Strider Hiryu would use in his home series.
  • Master of Illusion: His introductory article on the Capcom Fighters Network presents him as "a ninja with the illusionary power of transformation", which suggests that his Young Zeku mode is more of an illusion or projection, than an actual physical transformation.
  • Mistaken for Pedophile: Ibuki initially meets Zeku in his young form. After she finds out he's really an old man, she calls him a creep, frustrated that she found his young form attractive.
  • My Card: He throws his business card to Ibuki in his Story Mode, and it's apparently sharp enough to embed itself in a wooden door.
  • Mythology Gag:
    • His announcement was teased with an image of the V logo with an x-mark behind it, with one slash being orange and the other being green, a reference to the final shot in Guy's Alpha 2 ending where he and Zeku are about to clash in the air with flying kicks. In Zeku's actual trailer, the Capcom logo was also given this treatment, with one half in green and the other in orange.
    • Zeku's theme is a blend of jazz and traditional Japanese instruments, similar to Guy's theme in IV. Part of it also sounds similar to the opening of Strider Hiryu's theme.
    • Zeku has a few moves that create a black ink brushstroke effect, similar to the focus attacks in IV. This is also present in his Critical Art, which looks similar to Guy's Ultra Combo II in that it transports the opponent into a Blank White Void (albeit with some bamboo in the background) and they share the same brushstroke effects.
    • Zeku shouting "Let's party" when entering a match is a reference to the Alpha 3 announcer who would say the same.
    • One of his winquote haiku ends with the line "Your sadness, profound." This is a reference to how Guy would shout "PROFOUND SADNESS" upon getting knocked out in IV.
  • Nice Guy: He acts differently depending on whether he's in his old form or his young form. His young form is more aloof and serious, but in his old form, he's very warm and humble.
  • Ninja: A master ninja from an unbroken line of 37 predecessors, he wears the traditional garb in many of his costumes (face-masks, baggy pants etc).
  • Old Master: Personal master to both Guy and Maki, although he is now also able to make himself younger (which is actually an illusion he uses to disguise himself).
  • Oral Fixation: In his Battle Outfit, he's shown chewing on a long toothpick while in his old form.
  • O.O.C. Is Serious Business: For some inexplicable reason, he drops his usual speech mannerisms entirely with Gill.
    You know you're gonna lose, right?
  • Razor Wind: Bushin Gram is a kick attack that creates this effect, with kick strength increasing the range of the attack.
  • Retcon: Zeku was born of one. It was originally stated that Guy and Maki's master was Genryusai, who had to be saved alongside Guy's fiance Rena in Final Fight 2. Then it was changed so that Zeku was their master, and Genryusai was instead Zeku's master.
  • Scarf of Asskicking: Wears one in his younger form.
  • Silver Fox: He's a good looking guy in both his old form and his young form. In fact, Laura lets him know that he doesn't need to use his rejuvenating technique around her, as she thinks his old form is very sexy.
  • Sleeves Are for Wimps: He's ripped the sleeves off his gi in his default outfit, and off of his collared shirt in his Story Outfit.
  • Split Personality: Sort of. He acts differently depending on which form he's in. When he's in his young form, he has a very serious personality, like Guy or Strider Hiryu, but when he's in his old form, he's a bit more relaxed and approachable. His Story Mode actually ends with his two forms arguing with each other over what to name their ninja group and fighting style.
  • Stance System: He's able to switch between two versions of himself, one old and one young, with the two having completely different normal attacks and specials. Old Zeku excels at ranged combat while Young Zeku is better at close combat.
  • Talking to Themself: Zeku does this in his Story Mode when trying to decide on a name for his new fighting style/ninja group. His young self suggests a series of complicated Japanese names (Shin Bushinryu, Haja Bushinryu, Tora Boryu, Gouma Fushinseiburyu, Oboro Shingetsu Yobane no Ippa) while his old self thinks that a simple English name would be better (Slashers, Slayers, Striders, Spetsnaz, Spatz).
  • Trademark Favorite Food: Potato chips, apparently.
  • Traveling Salesman: He's trying to sell people on either joining his ninja group or on using his services, so he puts on a suit and hands out business cards during his story. Thus far, he's tried selling his services to Karin and Cody, and though nothing came of those attempts, they've still left the possibility of an alliance with him open.
  • Warrior Poet: Similar to Guy, but Zeku even more so, with haiku winquotes.
    (Vs. Ryu) Oh weary warrior, your strength lies within your soul. Friends help guide the way.
    (Vs. Cammy) Foe who became friend. Now seeks to protect her friends. A heart-warming tale.
    (Vs. Alex) The large fish struggles. The pond cannot contain him. The ocean awaits.
    (Vs. Juri) Suffering is pain. In pain, you will not find joy. Your sadness, profound.
    (Vs. Laura) Oh, spicy flower. Full of zest and love of life. Dangerous temptress.

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