Full name Edmond Honda. A sumo wrestler who is really fond of his craft. He entered the Street Fighter II tournament to prove the superiority of sumo worldwide. In IV he decides to take sumo all the way to the Olympics.
Always Second Best: Honda never achieved the highest rank in sumo, Yokozuna, but he has earned the second highest, Ozeki. Of course, it's hard to believe becoming a Yokozuna is completely outside the realm of his abilities given all the crazy stuff he can do.
Executive Meddling: In-universe example. In his ending in SSFIV, he figures the only way to make Sumo Wrestling an officially recognized world-wide sport is to directly join the Olympic Committee and force them to vote it in.
Facial Markings: His face is painted in the kumadori style of makeup used by kabuki artists.
In a Single Bound: He seems to have a 15 foot vertical leap when he does his Sumo Smash move
Lightning Bruiser: Despite his size, he's relatively quick. Not anywhere near Cammy or Vega's levels, but still quick.
Nerf: The weak version of his headbutt attack has gone through many balance changes. At first it could go through fireballs on the first frame, but in Alpha 3 they changed it so it couldn't. Then in HD Remix it completely negated fireballs, inverting the nerf, but in IV it couldn't.
Real name Jimmy, a youth who was lost in the rainforests of Brazil after a plane crash. He survived alone and became a Wild Man who learned how to channel electricity through his body. Good friends with Dan Hibiki, since he saved Dan's life once. In II he finds his long-lost mother Samantha and in IV decides to enter the new tournament to make her proud, and to support Dan's Saikyo school somewhat.
Amazing Technicolor Population: Blanka's most apparent characteristic is his green color, attributed to his constant use of chlorophyll from plants to better blend in with the jungle environment, a color change that eventually became permanent.
Combo Platter Powers: He has a super strong monstrous form and can set an electric current through his whole body. What's more, he picked up those abilities through prolonged exposure to electric eels.
Earn Your Happy Ending: Throughout the most of the series, Blanka really only wants to make his mother happy, but deals with prejudice because of his appearance from everyone else all over the world. In Super IV, he finally gets his Happy Ending as other villagers are no longer afraid of him and want to be his friends.
Eye Pop: An apparent Running Gag with him in the games are his eyes comically bugging out whenever he's taking damage.
I Am a Monster: Part of the reason he leaves Samantha in IV is because he doesn't want his mother to feel guilty of being associated with him.
Lighter and Softer: Blanka has gone from being primarily portrayed as a savage, monstrous Wild Man in his first appearance in SFII, to more of a comedy Man Child through Alpha 3 and ultimately SFIV. Arguably, he's always had both sides in him, but the comedy aspect seems to be emphasized much more strongly in recent games, whilst his animalistic aspect has diminished to the point of Badass Decay.
Orphan's Plot Trinket: Turns out that the anklets he's wearing in II were a birthday gift from his mother that, by the end of the game, recognizes him as her long lost son Jimmy thanks to said anklets.
Prophet Eyes: His in-game sprites have these, but his character portraits and ending pictures consistently depict him with pupils.
Spin Attack: The Rolling Attack, in which he tosses himself at the opponent while keeping arms and legs folded into his body and spinning rapidly. He has A few variation of the move, namely vertical and backstepped/arched.
An All-American Air Force major who has sworn revenge on Bison for the death of his friend Charlie (as later seen in the Alpha series), and almost succeeds in Street Fighter II until his wife Jane and their daughter Amy arrive and convince him to stop. He spares Bison and goes home to live a life away from fighting... until IV when something comes up involving Shadaloo and he's sent in to investigate S.I.N. Has really big hair, which he apparently maintains via a military-order hairspray. His wife Jane is Eliza's sister, making him and Ken in-laws, but they don't really like each other very much.
Bash Brothers: Originally with Charlie, and with Abel in Street Fighter x Tekken.
Best Served Cold: Against Bison for Charlie's death. Justified in that Guile thought Bison was dead between Alpha 3 and Street Fighter II.
Boring, but Practical: Guile the same two special moves in IV that he did in II and some Super/Ultra version of each. Most characters have at least three and many are flashier than Guile. Those were pretty effective and Guile's normal attacks have good priorities to make him a force to be reckoned with.
Family Feud: Does not think highly of his brother-in-law Ken. Ken's opinion of the "Meathead Soldier" isn't any higher. Yet, The Ties That Bind suggests that Guile and Ken have put their differences aside, at least because of the plot.
Sonic Boom is prone to this, going from "SONIC BLAKE!" to "SIKE BOOM!" to "SHIT KABOOM!" and just about anything in-between. Flash Kick, when it's alternatively named as Somersault Shell, doesn't go by unscathed either. ("SUMMA SOUL!")
Martial Arts Do Not Work That Way: We are looking at you and that ridiculous upside-down kick of yours, buddy. Not his special move, mind, but his F+HK. It defies gravity in such a way that it ends up looking completely absurd even for this game, which is saying something.
Meaningful Name: Whether unintentional or not. A "guile" person is a person with a certain cunning, capable of knowing what their opponent will do in advance. In short, exactly the kind of play Guile's two-second charge moves entice. In theory.
"Guile" is a (relatively uncommon) French surname, originating from "Guillaume," which is the French for "William." In the first movie this is perhaps referenced, with JCVD playing Colonel William F. Guile.
Interpol agent and the original fighting game Action Girl. She joined Interpol to investigate her father's apparent death at the hands of Bison and constantly pursues him and any other members of Shadaloo. In IV, she goes to investigate S.I.N.'s possible connection with Shadaloo along with Guile and Cammy. By the time of Street Fighter III: 3rd Strike, she has retired from Interpol and runs an orphanage. When one of her kids is abducted by Urien, she goes into Mama Bear mode and goes after him. She rescues the kid and all is well.
While Chun-Li was not the first playable female fighting game characternote That would be Yuki from the 1985 fighter Onna Sansirou - Typhoon Gal, she is definitely the first prominent and well-known one, earning her the honorary title "First Lady of Fighting Games". The trend of female fighters being quicker and lighter, and liking kicks can be traced directly to Chun-Li's huge and powerful legs.
Action Mom: She has several adopted children in III.
Amazonian Beauty: Her legs are massive pillars of muscle. Alpha shows that she wasn't doing too bad in terms of arms or abs either, although this aspect of her physique isn't as prominent.
Arch-Enemy: To M.Bison by being the one who consitently opposes him.
Author Appeal: Chun-Li seesaws between thick and muscular and thin and petite, depending on the game. Yoshinori Ono, the director of the series, has stated that he prefers her slimmer, Alpha-era look, while Daigo Ikeno, the main artist for the series, loves meaty thighs. Ikeno has admitted that he makes sure that his designs are the final drafts sent to the programmers.
The Cameo: In Final Fight 2, she can be seen trying to enjoy a meal in the background of the Hong Kong area, the opening stage of the game.
In the first Breath of Firegame, she makes a cameo in the town of Bleak if you pay a man and select the right choices. She'll be shown in a separate room of the man's house, doing her signature lightning kick.
Compressed Hair: Chun-Li wears her waist-length hair in "ox horn" buns, usually adorned by white silk brocades (to signify the mourning over her father's death).
Cool Big Sis: Super Street Fighter IV: Arcade Editionportrays her in this light towards Yun and Yang. If one factors in the implications that a martial arts instructor/master in considered to be a father figure and the ties shared by Gen, Lee, Chun-Li's father, Chun-Li, and the Lee Bros., she technically qualifies as their elder sister in a martial arts sense as well.
Fanservice: The famous Shower Scene in Street Fighter II: The Animated Movie. The uncensored version showed her breasts.
There's also her alternate costume in IV, and those legs.
While she is sometimes used as fanservice, Capcom usually prefers to keep her classy as well, and she is surprisingly not as heavily used in that role as the other female characters.
The animation for her Kikouken in Super Street Fighter II was redesigned so that more of her rear would be sticking out, something that was retained for IV.
Fragile Speedster: Her moves have a tendency to be heavily risky, often having some sort of long delay after they hit. If her moves are blocked, she leaves herself wide open for combos. That said, her actual durability/HP usually isn't too bad.
Lightning Bruiser: How she did start. The original Street Fighter II is a good example of this.
The Hero: While she's not the main character (that's Ryu), she's arguably the actual hero of the entire series. She is the only character to have consistently opposed M. Bison from the chronological prequel, Street Fighter Alpha, and continues to do so until Shadaloo is somehow out of the plot.
Insane Troll Logic: In Alpha 3, she fights Dan thinking he is a Shadaloo member, to which he repeatedly says he has nothing to do with. When he wins, Chun-Li says he's under arrest for assaulting a Police Officer, when she was the one who started the fight.
Lovely Angels: With Cammy in the opening cinematic of SSFIV. The two are shown to be friends, and artwork from around the time of II and Alpha had a habit of pairing them up. This is pretty much canon, since source material shows that Interpol has had collaboration with Delta Red and the U.S. Armed Forces when investigating Shadaloo. Guile is frequently paired with the two to form a Power Trio.
Mama Bear: Someone should have told Urien that you do not kidnap her adopted children.
She already showed some signs in Alpha, as she was VERY pissed off when she met a struggling Cammy and found out about the Dolls. Upon seeing Bison, she pulled her gun on him while screaming about how he could do such things to innocent teenage girls.
Panty Shot: She avoids this, since she has tights, but in Pocket Fighter, one of Chun-Li's attacks has her dress up as a cheerleader and do a high kick. There's also her alternate outfit in IV and the fight with Vega in the animated movie.
Plucky Girl: So much, that when she faced Bison in Alpha 2, he was impressed by her spirit and promised that he'd use both hands the next time they met.
The Rival: Vega and Juri. She doesn't hold any particular animosity towards them and merely sees putting them away as part of her job. She even expresses sympathy for Juri in particular as her winquotes below show.
She-Fu: In general, her arsenal of moves is extremely acrobatic if nothing else.
Starting with Street Fighter III: 3rd Strike, one of Chun-Li's normal attacks is a double slap to the face.
She's Got Legs: She's got a nice pair. Both long and thick. They're also quite powerful, so no touchies.
Ship Tease: Naturally, she's gonna be shipped with plenty of characters. In this regard, Ryu is the most prominent. The two have really good chemistry and it's been proven that they respect each other greatly and, like Ryu and Ken, they love fighting each other every chance they get. In a meta sense, they always appear together in crossovers. Not even Ken has that kind of record.
Chronologically speaking, before Ryu, there was Charlie. The two collaborated together frequently, were shown to get along quite well, and even allegedly posed and husband and wife once or twice before (prior to the Alpha series). Had he not bit the big one (maybe), Charlie might have just had the best shot at Chun-Li among her supposed "suitors" (and unlike Ken and Guile, who sometimes get shipped with her as well, he's single).
Bison: "Avenge? What's that? I don't remember all of my victims, toots."
Zangief - USSR / Russia
"I am the Red Cyclone!"
Voiced by:Wataru Takagi (Street Fighter Alpha 2, Street Fighter Alpha 3, Street Fighter EX series, Super Gem Fighter: Mini Mix), Tessho Genda (Capcom vs. SNK, Capcom vs. SNK 2), Kenta Miyake (Street Fighter IV, Street Fighter X Tekken; Japanese), Peter Beckman (Street Fighter IV, Street Fighter X Tekken; English [as Anthony Landor]), Rich Moore (Wreck-It Ralph)
Russian wrestler and the Boisterous Bruiser of the series. Like Honda, he enters the tournament to further the glory of his country and art. The numerous scars come from his training methods: wrestling bears. He also hates Vega immensely. Same goes for projectiles.
Ambiguously Gay: From his debut, his official profile has listed "pretty young girls" as one of his dislikes. His quotes in Street Fighter IV make liberal use of the word "fabulous." Regardless, his sexual preference hasn't been set in stone yet. In regards to his dislike of "pretty young girls", it could simply be he is into older ladies.
Certain games even flip-flop on this, as his Capcom Fighting Evolutionending has Zangief dreaming about spending the day with a very female admirer and bathing in a jacuzzi with several bikini babes. As said above, no canon allusions have been made to Zangief's sexual orientation.
Badass Normal: Aside from his Mecha form, all he has going for him is his wrestling prowess. However, he's good enough that he doesn't even need projectiles.
Boisterous Bruiser: Tends to be portrayed this way. However, as proud as he is of his abilities, he tends to be portrayed as very respectful of opponents' abilities. He'll DEFINITELY rub it in if you're a bad guy, though.
The Cameo: Can be seen in the crowd of the Moscow stage in Muscle Bomber 2, fittingly enough. Biff also makes mention of him (as "Comrade Zangief") in his losing quote.
Difficult but Awesome: Like Akuma, people go wild when Zangief players start winning in SFIV tournaments. He's the slowest character in the game next to T. Hawk, his only options against fireballs are jumping, Lariat, or a well-placed Green Hand, and his only true damage output lies in his command grabs (his combos are all extremely hard links). In short, he's a thinking man's character who has to go through A LOT of hurdles to get up close, but once he gets into that special range their hard work pays off, as players can exploit their opponent's fear of getting grabbed and win with effort.
Dirty Communists: Despite ostensibly being a hero—or at least a lovable incidental fighter—in every other source, Zangief is a villain in the two American Street Fighter productions he appears in. But the nineties' anime weren't that much better in that regard. In Street Fighter II V he was sent to find, fight and capture Ryu, in Street Fighter Alpha: The Movie he was pretty much a savage Mook that Dr. Sadler used. The only remote exception was in The (Animated) Movie, where he appeared in a glorified cameo fight with Blanka. Finally discredited with authority in SFIV where he's an out and out pro-wrestling hero, loved and adored by his fans all over the world (or at least Russia).
Although Zangief appears in the film Wreck-It Ralph as his II incarnation, the screenwriter Phil Johnston has gone on record saying the only reason why Zangief cameos as one of the bad guys (which many fans didn't take well to) is because Zangief was a High-Tier Scrappy to Johnson during his II-playing days.
The Ditz: This is how he's portrayed in the first live action movie.
Gratuitous Russian: Okay, his SFII appearance didn't suffer from this, seeing that the Russian texts were written somehow well in here (although the "Children aged less than 18 are not allowed to watch" banner in the background seems to be a bit out of context), but when he went Alpha, he also went Яussian. Not even talking about the moments when this trope has been directly inherited into the Vs. crossovers. For instance, his "Bolshoi tavieda!" sound sample when he wins. Sounds hilarious, right? Well, yeah... Even more hilarious to native Russian speakers. Because actually, the phrase "The Big Victory" must be translated as "Bol'shaya pobeda" (Большая победа). His stages in Alpha aren't safe, either. ("... to work... ... to work... ... to work..." screen in Alpha 2 and "Machine heat" (both words to be treated like nouns in this case) in Alpha 3) In a similar vein, the first Marvel vs. Capcom had the Neo St. Petersburg stage in... Kazakhstan (though that stage came from Strider, but still).
Husky Russkie: Zangief is the largest character in the games after Hugo, T. Hawk, and Sagat... He's pretty much the uber-russkie.
Improvised Weapon: He's show happily eating a sub on a train in the cartoon until Guile and Cammy show up. Then he proceeds to throw his sub threateningly enough that Guile and Cammy actually dodge it like it's lethal!
Ki Attack: In his Banishing Flat, Zangief performs a quick spin with an aura-imbued fist that is able to neutralize opponent's fireballs, as well as deliver damage and quickly shorten distances with the enemy.
Mighty Glacier: Heavy on the mighty, but surprisingly light on the glacier part. While he IS slower than the average character, he can move surprisingly quick with some of his moves. The Banishing Flat can easily get him across the screen in a hurry, for example. However, his EX Flying Power Bomb is this; he slowly inches forward, and can even take a hit without flinching, until he grabs you and takes you to your doom!
Patriotic Fervor: In his Street Fighter II ending, he dances with President Gorbachev. In the UDON comics, his speech balloons are red with yellow text. And in IV, his Battle Cry before performing Ultimate Atomic Buster? "FOR MOTHER RUSSIA!"
Voiced by: Naoki Tatsuta (Street Fighter II CD dramas, Japanese), Yoshiharu Yamada (Street Fighter Alpha 2, Street Fighter Alpha 3, Street Fighter EX series, X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, Marvel vs. Capcom 2), Eiji Yano (SNK vs. Capcom: SVC Chaos), Gary Chalk (American cartoon), Shozo Iizuka (Street Fighter II V; Japanese), Steve Blum (Street Fighter II V; English), Daisuke Egawa (Street Fighter IV, Street Fighter X Tekken; Japanese), Christopher Bevins (Street Fighter IV, Street Fighter X Tekken; English)
Indian mystic who has trained in Yoga so well that he can extend his limbs further than any man alive. He enters the Street Fighter tournament to raise money for his village, and is often consulted by many of the other fighters in regards to his spirituality. Has a cute wife named Sally and a son, Dhatta, whom he loves very much. By the by, the skulls he wears are those of children who died due to a famine in his village, not the skulls of his enemies. In IV S.I.N builds a dam far upstream blocking a river that provides water (and trade, fishing, etc.) to his village, so he enters the tournament once again to reclaim it.
Fire-Breathing Diner: He seems to be able to breathe fire a whole lot without damaging his insides. How does he do it? Supplementary material first suggests it's because he eats a lot of very spicy curry before a fight; this would later be retconned into a blessing from Agni, the god of fire.
May-December Romance: According to bios from the time of II, Dhalsim is the oldest of the World Warriors, his birth date being given as November 22, 1952. His wife Sari is 16 at the time of Alpha 2 (which presumably takes place in the late 80s/early 90s, whereas II is set between 1992 and 1994).
Single Woman Seeks Good Man: That being said, Dhalsim is a very kind and wise person outside the battlefield. Surely Sari knows it better than almost anyone, too.
Unusually Uninteresting Sight: His Rival fight against Rufus has Dhalsim floating through an Indian marketplace like it's no big deal. No one seems to care though, except Rufus, who leaps to the obvious conclusion—Dhalsim's an alien. Note that Rufus is kind of stupid and he liked sci-fi movies, so this really is the obvious connection for him.
Use Your Head: He has an normal headbutt attack, but the trope is played a lot more harmfully with his Yoga Shangri-La Ultra, in which he attacks his opponent with a drilling headbutt.
Balrog - USA
"My fists have your blood on them!"
Voiced by:Daisuke Gouri (Street Fighter II CD dramas), Koichi Yamadera (Street Fighter Alpha 3, Capcom vs. SNK, Capcom vs. SNK 2), Joji Nakata (Street Fighter II: The Animated Movie; Japanese), Tomomichi Nishimura (Street Fighter II V; Japanese), Sōnosuke Nagashiro (SNK vs. Capcom: SVC Chaos), Satoshi Tsuruoka (Street Fighter IV, Street Fighter X Tekken; Japanese), Bob Carter (Street Fighter IV, Street Fighter X Tekken; English)
Balrog is a disgraced heavyweight boxer and one of Shadaloo's Four Devas; he joined the organization after his excessive violence got him kicked out of the pro boxing world. After M. Bison's disappearance, Balrog spends all of the riches gained from his employment, ending up right back where he started. He enters the Street Fighter IV tournament hearing that S.I.N. has some kind of "treasure" — and that Shadaloo would pay him well enough. In Super Street Fighter IV, he encounters Dudley and challenges the British boxing champion to a match between regions.
American Dream: One of the more negative depictions of this trope. He joined Shadaloo to make it big after being forced out of the ring.
Dumb Muscle: His Super Street Fighter II Turbo Revival (GBA) ending shows what would happen if he were promoted to the head of Shadaloo. His first act would be to immediately crumble the organization! It's clear Bison keeps him where he is for good reason.
Played with in SSFIV, where Balrog just drags the boy throughout the desert while trying to find out if he can "fly or see the future." Seeing that the boy can't (apparently) do anything special, Balrog just calls him worthless, but still continues dragging him along.
Trying to Catch Me Fighting Dirty: His moveset is comprised of numerous illegal boxing moves. Naturally, his Dirty Bull Ultra in Super Street Fighter IV is the pinnacle of this, combining a headbutt, foot stomp, and a wicked ELBOW to the face. Balrog seems to know this, as he finishes the super by acting innocent and not caring.
Unskilled, but Strong: Noted by Ryu during their encounter in the UDON comic book series. Balrog's punches are fearsome (before crashing Ken's wedding he's shown warming up his fists by punching over a van) but he doesn't know how to control his power or use his whole body effectively, simply relying on his ability to punch as hard as possible to win. It is because of this that Ryu gains an advantage (by checking his legs and evading his over-committed punches in order to throw him off his game). In the games this is also evident (his primary special attacks are huge lunging punches that can travel across the screen; zero finesse, just straight in with no subtlety).
Use Your Head: In one of his grabs, in the Buffalo Head, and more recently in his second Ultra in SSFIV.
Younger than They Look: While the birth year may no longer be canon, His date of birth is September 4, 1968, which would make him the youngest of the original twelve in Street Fighter II and the third youngest following the introduction of the New Challengers (only Fei Long and Cammy are younger than him).
Vega - Spain
"Handsome fighters never lose battles."
Voiced by:Show Hayami (Street Fighter II CD dramas), Kaneto Shiozawa (Street Fighter EX series, Street Fighter II: The Animated Movie, Street Fighter II V), Yuji Ueda (Street Fighter Alpha 3, Capcom vs. SNK, Capcom vs. SNK 2), Richard Cansino (Street Fighter II: The Animated Movie, Street Fighter II V; English), Mark Hildreth (American cartoon), Kiyotomi Goshima (Cannon Spike, SNK vs. Capcom: SVC Chaos), Vic Mignogna (Street Fighter II V; English [ADV dub]), Junichi Suwabe (Street Fighter IV, Street Fighter X Tekken; Japanese), Doug Erholtz (Street Fighter IV, Street Fighter X Tekken; English)
Vega is a Spanish ninja and bullfighter who became a serial killer after he witnessed his mother's death at the hands of his own father — an ugly nobleman whom his mother hadmarried for wealth. Due to these circumstances, Vega has a strong hatred for anything he deems ugly. He joined Shadaloo and quickly became one of its Four Devas, developing feelings for Cammy in the process. In IV, it is revealed that after Bison's downfall, Vega resumed his usual lifestyle until he received word that Shadaloo had been revived; he eagerly rejoined the organization and has been tasked with gathering a certain piece of data in S.I.N.'s headquarters which is the key to Shadaloo's complete revival.
Ambidextrous Sprite: A curious example. In SF II, the claw on his hand would always be facing the screen, something not unusual for a fighting game that uses sprites. Fast forward to Street Fighter IV, which uses 3D models, the claw still magically swaps from hand to hand in order to always face the screen. Needless to say, this was a deliberate choice of the developers.
As Long as It Sounds Foreign: His yodeling winpose. Yodeling didn't originate in Spain, it originated in the Alps. But given he came from an essentially European background, it's not improbable for him to have picked it up traveling through the Swiss (or Italian or French) Alps.
Ax-Crazy: This is probably what makes him so lucrative to Bison's operation. His love of carnage and violence in the name of beauty makes him unpredictable and savage.
Berserk Button: He goes insane if you so much as touch his face. In the Animated Movie, Vega threatens to kill Chun-Li after she rearranges his face with her foot. In the comics, he goes straight into kill mode when Eliza (then Ken's fiancé) so much as slaps him in the face (keep in mind that she's not a fighter like Chun-Li). If it wasn't for Ken arriving just in time, she'd have been torn to shreds.
... which results in Vega getting his face scarred, which leads to his seeking revenge against Ken in Bison's tournament, which ends with him getting his face really messed up... this was bordering on Running Gag territory.
Bishōnen: His alternate outfit in IV only makes him more flamboyant.
Cool Mask: Although he wears it to protect his handsome face, and freaks out if his beauty is tarnished by blood. In Street Fighter IV, getting his mask off (either intentionally or by taking damage) lowers his defense rating and increase his offense at the same time.
And quite a funny one, since Vega is, indeed, a very common Spanish family name. But you will see a green dog with electric powers before you see a Spaniard named Balrog.
Effeminate Misogynistic Guy: Vega is a narcissistic effeminate matador who seemingly regards women with contempt and disdain. He wears purple eyeliner, nail polish, and what appears to be lip gloss. In the subs, he tends to speak in a soft somewhat feminine tone. For years, gamers thought Vega was gay, until Capcom stepped forward and stated Vega was not gay, but a narcissist. They even had him take an interest in Cammy (so to speak) as a way of showing this.
This seems to have been somewhat toned down in IV, if we take the Vega vs. Chunners Rival Match in consideration. Though alternatively, if could make him more patronizing and passive-aggressive than anything else.
Everyone Calls Him Barkeep: He may be referred to as "Claw," due to the differences in names between Japan and everywhere else in the world.
Faux Affably Evil: Most people seem to take Vega's bloodlust and profession as an assassin in stride or completely overlook it/forget about it. Maybe it's because of his bishieness, coupled with charismatic/flamboyant personality and sad backstory...
Foe Romance Subtext: Takes an interest in anything he deems to be beautiful. As such, he potentially has this dynamic with just about any other female in the series he crosses paths with (just look at his quotes in SFIV and SSFIV, for starters), but Chun-Li in particular gets the brunt of this.
Glass Cannon: While Vega has average stamina, losing his claw makes it considerably lower and nerfs his reach while losing his mask lowers his stamina even further but gives him a slight offensive boost.
Lampshaded in IV, which gives him a move that lets him toss away his claw (and mask in the EX version of said move). This may appear to only be a gimmick move, but taking the mask off and picking it back up resets the number of hits Vega can take before it is removed. Throwing away the mask lowers defense but also improves offense, intentionally invoking his own Berserk Button to empower him.
Hair Colors: Although originally presented as a brunette in II (this was retained for IV), he's a blond in Alpha 3, EX, and Capcom vs. SNK, perhaps due to his Adaptation Dye-Job for II: The Animated Move.
Official art produced for Street Fighter IV show him with gold hair but in-game renders present him as brown-haired. This even continues into Super Street Fighter IV, where his character design was already locked down.
Tattooed Crook: Vega's snake tattoo is modeled after a typical Yakuza tattoo.
His victory pose in Capcom vs. SNK 2 has his tattooed snake coming to life and hissing at the opponent.
Ugly Guy, Hot Wife: His parents, according his backstory in Street Fighter II, are a rather tragic example. A young Vega saw his very ugly father murder his beautiful mother under the belief that she was cheating on him (whether she was or not is something else); Vega went crazy and became a Self-Made Orphan by killing his dad to avenge his mom, this being his Start of Darkness, Narcissism and Madness.
"Embrace your fear as you are enveloped by an eternal nightmare!"
Voiced by:Tomomichi Nishimura (Street Fighter Alpha series, Street Fighter EX series, Namco × Capcom), Norio Wakamoto (Capcom vs. SNK, Capcom vs. SNK 2, SNK vs. Capcom: SVC Chaos, Street Fighter IV, Street Fighter X Tekken), Banjō Ginga (drama CD), Takeshi Kusaka (Street Fighter II: The Animated Movie; Japanese), Tom Wyner (Street Fighter II: The Animated Movie, Street Fighter II V; English), Richard Newman (American cartoon), Tessho Genda (Street Fighter: The Movie dub), Gerald C. Rivers (Street Fighter IV, Street Fighter X Tekken, Wreck-It Ralph; English)
M. Bison is the Big Bad and Final Boss of II (and most of the Alpha games), the leader of the multinational criminal organization Shadaloo, and the enemy of almost every character in the franchise. Bison wields a corrupt form of Rose's Soul Power called Psycho Power, which is fueled by evil thoughts and desires. Bison's ultimate desire is to take over the world, and his desire has made him responsible for nearly every bad thing that happens in the series. Bison personally killed Chun-Li's father and Charlie, pushed T. Hawk's people off their native lands, and abducted teenage girls from around the world (one of them being T. Hawk's childhood friend) to serve as his brainwashed bodyguards and assassins.
In Alpha 3, Bison has completed construction of a superweapon called the Psycho Drive; it can be used to boost his power and as a Kill Sat. He is also looking for a new body, since the Psycho Power is beginning to exceed the limits of his own. He tries to take Ryu's body by brainwashing him and setting him against his friends, but they free him, and shortly afterwards, Bison is killed — but his soul somehow survives, and eventually, Shadaloo's scientists create a new body for him (albeit a severely weakened one).
Bison hosts the Street Fighter II tournament to gain revenge on those who bested him, but before he can extract that revenge, he is attacked by Akuma. His soul survived the Shun Goku Satsu, however, and he was once again given a new body — one which would be able to hold the full extent of his Psycho Power (it's a combination of his Alpha and II bodies).
In IV, Bison is attempting to revive Shadaloo, and the first objective in his new scheme is to eliminate the traitorous Seth.
Affably Evil: According to some official publications, Shadaloo has a dating centre, a shopping mall, a swimming pool, and video games. In Street Fighter Alpha 2, he actually makes a few sarcastic jokes to his enemies.
Arch-Enemy: To Chun-Li and Guile, not so much to Ryu despite him being the main character.
Assist Character: Juni's Psycho Streak Super in Alpha 3 has Bison appear on the scene to mow down the opposition with a Psycho Crusher.
Authority Equals Asskicking: He's the leader of an international terrorist organization and is typically implied to be one of the strongest characters in series.
Composite Character: His later appearances don't try to differentiate between his Street Fighter II and Alpha incarnations. The former was his new body after his "death" in Alpha, with a slender and more average build and weaker in-story; the latter was where Bison was at the prime of his powers (but at risk of dying because of it) with a more muscular build. Nowadays Bison remains as muscular as ever, with a quick Hand Wave in IV stating that the new body is more powerful than his II incarnation, but grossly inferior to his Alpha form.
Equal-Opportunity Evil: Bison is a considerate boss who hires men and women from all over the world in the pursuit of evil. Okay, he brainwashes women from all over the world, but still. Referenced and mocked in the live action movie, where Anti-Shadaloo videos depicted the diverse members of Bison's army as insulting national stereotypes.
Everyone Calls Him Barkeep: He may be referred to as "Dictator," due to the differences in names between Japan and everywhere else in the world.
First Law of Resurrection: His end was supposed to come after Street Fighter II when Akuma sent his soul to hell. This was retconned away because a Street Fighter II fanboy was on the staff of Street Fighter IV.
Grand Theft Me: Pulls this on Rose to ensure his survival post-Alpha until a suitable replacement body was made. He also planned on using Ryu as his host in Alpha, had Cammy manufactured as a backup body, and sees some value in Juri (according to their Rival Battle).
Joker Immunity: Until we find out Bison's ultimate fate by the time of III (Urien at least makes a cryptic comment about Chun-Li being able to shut down Shadaloo), it seems that this guy will never die. Justified in-plot by his ability to exit his own body when it dies, and affix his soul to a new one. He's got a handy stable of clones which he keeps around for this purpose, pretty much ensuring he'll always come back.
Up to Eleven in Street Fighter EX3 with Shin Bison. White uniform, turquoise shoulder pads/shin guards and purple skin.
Made of Evil: Considering that he purged himself of all of his good qualities (which went on to become Rose) to master his Psycho Power (which can be described as the literal interpretation of the trope; nothing but concentrated negative energy), he'd technically qualify for this.
Megaton Punch: He pulls out a psycho-imbued one as his second Ultra in SSFIV, the Psycho Punisher.
Mind-Control Device: Although other devices are the primary cause of the victims brainwashing in the Street Fighter II V series and the animated movie—Ryu, Chun-Li, and Ken respectively) in each case Bison also seems to help brainwash them with his Psycho Power which most likely is the cause of the victims getting the rarer Mind-Control Eyes trope where the sclera (the white part of the eye) changes color—in this case pink to possibly emphasize the Psycho Power.
Nice Hat: That never falls off, no matter what attack you hit him with. It only comes off when he takes it off to briefly comb his hair with his hand. He doesn't even have his hat in his damaged alternate costume in IV.
Ryu destroyed his body after being freed from his mind control (Alpha 3), but his Psycho Drive regenerated him.
Charlie killed him again and destroyed the Psycho Drive (ALSO Alpha 3).
When he was revived in a weaker body and organized the World Warrior tournament, Bison (according to The Ties That Bind) killed himself to prevent his capture by the heroes (or to escape Akuma's Shun Goku Satsu, the sources are unclear). As shown by IV, he's back again.
Obviously Evil: Wears a blood-red military uniform, has pupil-less eyes, and controls an energy that's essentially the very essence of pure negativity itself. Also shows up to some fights ominously draped in a cape and the insignia for his enterprise is a skull with wings.
Parts Unknown: Like the other Final Bosses in the series (Gill and Seth) and unlike all of the other world warriors, his country of origin is never specified.
Final Bison in Alpha 3 has a screen-filling Psycho Crusher that did the most block damage out of any move in the entire game, could not be air blocked, and if you were unlucky enough to be caught by it, took away roughly 60-70% of your lifebar. And the A.I tends to activate the move during the first frame of animation for your character's attack. Oh, and the attack freezes your character until it actually hits.
Bison II in EX2 has an infinite super bar, a souped-up Psycho Cannon super that involves him and his double trapping you between two beams of Psycho Power (which can be charged up to twice its normal size), and a version of the Knee Press Nightmare lifted from the MvC series where he attacks you alongside two illusions of himself.
Bison II in EX3 is a much milder version of this trope, but would still probably make those who fear regular Bison tremble. To boot, while he's easier to reach here, he's still more aggressive than regular Bison, makes frequent use of his teleports, starts the fight with full meter, and retains his Psycho Cannon variants (although he can no longer charge them to double size).
True Bison in EX3 is much worse than Bison II's EX2 incarnation. Hard to get to his fight, and he'll Double Psycho Cannon the crap outta you before he pulls the Mega Psycho Crusher or Triple Knee Press Nightmare. He can easily take out 2-3 characters in one go.
This Cannot Be!: Any ending in Alpha 3 where he dies, which is virtually all of them.
Verbal Tic: In Japanese only. He has a tendency to use English words that aren't commonly used in Japanese, even as loan words. "Body," "fifteen," etc.
Villains Never Lie: One of Bison's character traits is that he doesn't lie, ever—unless you count Cammy's ending in Super Street Fighter II, which was actually changed by the localization of the game. Said localization error was fixed with the release of HD Remix, which has revised endings based on better translations of the original Japanese script.
You Fool!: Very fond of this phrase. It appears in half of his win quotes in Street Fighter IV.
Voiced by:Shozo Iizuka (Street Fighter II: The Animated Movie; Japanese), Steve Blum (Street Fighter II: The Animated Movie; English), Tohru Nara (Super Street Fighter IV; Japanese), David Vincent (Super Street Fighter IV; English)
Full name Thunder Hawk. A Native American warrior from Mexico whose ancestral homeland was taken over by Shadaloo, following the murder of his father Arroyo at the hands of Bison. In Alpha 3 T. Hawk looks for the members of his tribe to return them to their homeland. He finds Juli(a), a member of his tribe, but does not remember him. They fight, but it is unknown if she returned with him afterwards. In Street Fighter II he enters Bison's tournament to get revenge on him for taking his homeland. When Bison is defeated, T. Hawk regains his people's homeland and promises to make it what it once was. He shows up in Super Street Fighter IV, still searching for Julia.
Animal Motifs: His spirit animal is the hawk, which he physically resembles (sharp nose, upper body size), and most of his special moves are aerial in nature.
Revenge: Most notably, Bison killed his father, Arroyo Hawk, and stole the Thunderfoot Tribe's ancestral lands. In his ending in II, he regains his land. It's in rough shape, though he doesn't lose his hope to make it blossom again.
A Hong Kong action film star who began his Kung-Fu training since the age of 6. After being involved in numerous street fights, he was spotted by several movie directors and began his filmmaking career. Following the Street Fighter II tournament, he turned down a role for a movie in Hollywood, deciding to focus more on developing his unique style of Kung-Fu dubbed Hiten Ryuu or the "Flying Heaven style." He decides to take up new movie roles in IV, but finds that mysterious accidents have occurred on the set of the movie, causing many staff members to be critically injured. The accidents were caused by S.I.N due to the writers changing the terrorist organization depicted in the movie to a multinational corporation—fitting S.I.N's bill exactly. He enters the Street Fighter IV tournament to confront Seth.
Bruce Lee Clone: As if his his very existence wasn't enough to tell, one of his alternate outfits in IV is taken from Enter the Dragon. This is taken to a new level with the PC version of IV; since the game's textures are modifiable, several mods popped up to make him resemble several famous Bruce Lee roles even more, including a mod to give him the scars Bruce sported at the end of Enter the Dragon as well as the yellow jumpsuit. Super Street Fighter IV takes this to its logical next step by having him dress up similar to Kato from The Green Hornet, and his Gekirinken Ultra in SSFIV is a Counter Attack that culminates with the legendary One Inch Punch. Here they have the sense to have him be inspired by Bruce Lee in-character; he even occasionally wears the signature yellow and black tracksuit from Game of Death. Fei Long is no mere clone.
The Cameo: Shows up in Dan's Alpha 2 stage as an onlooker (Dan is from Hong Kong as well, after all). He'll even do his trademark Finger Wag from time to time.
Clear My Name: Toyed with in Alpha 3. He's accused of being involved in Shadaloo-based drug trades and it's one of the reasons why he joins the SF tournament, but it's not his story mode's main focus. Unless you play Yun's path since Yun and Yang take the accusations at face value and try to capture Fei-Long, who ends up playing the trope straight in the last mid-boss fight. Luckily, Defeat Means Friendship and Fei Long manages to explain what happened.
Meaningful Name: The name Fei Long (飛龍) is Chinese for "Flying Dragon." Incidentally, the name is spelled with the same characters as the Japanese name "Hiryu."
Mood-Swinger: Seems to be one at times. In the rival fight against Abel he goes from calmly taking up Abel's challenge to loudly yelling "I won't repeat myself!!" when Abel asks him if he really means it.
"The Reason You Suck" Speech: Gives one of these to Ken in the cartoon, admonishing him for abandoning his training and losing his edge while becoming self-absorbed in the fame of showbiz. Ken's comeback is... quite lame.
Self-Made Man: According to the fanbooks. He began training in Kung-Fu as a 6-year-old child, as a teenager he became a stuntman fron HK movies, and from then on he worked hard in minor roles and training to reach the top. After an assistant director asked him to show his skills in a single scene take, the rest his history.
Why Don't You Just Use Your Nunchucks?: The only time we see Fei Long use his signature nunchaku is during his win pose. Meanwhile, Vega uses his claw, Sodom uses his Jitte/Katanas, and Rolento uses a combination of his Quarterstaff, Throwing Knives, Garrote Wire, and FREAKING GRENADES during a fight, but Fei Long doesn't use his nunchaku during his fights.
Hilariously, in his winning quote against Viper he chides her for using gadgets in their fight.
Voiced by: Ginzo Matsuo (Street Fighter II: The Animated Movie; Japanese), Beau Billingslea (Street Fighter II: The Animated Movie; English), Hochu Otsuka (Street Fighter Alpha 3), Kenji Hamada (Super Street Fighter IV; Japanese), Chris Cain (Super Street Fighter IV; English)
A Jamaican kickboxing musician known as the "Southern Comet", who enters the Street Fighter II tournament seeking inspiration for his next hit song. He reappears in Super Street Fighter IV, in which he joins the tournament looking for some excitement to spice up his life.
'80s Hair: He has a combination, low-fade/mullet with two long braided ponytails with an M cut into the side of his head. As of Super Street Fighter IV, the M is gone, except for the anime cutscenes.
Ambidextrous Sprite: A clever subversion in his initial appearance with his "MAXIMUM" pants, as all the letters in it are perfectly symmetrical, therefore still legible when his sprite flips.
Black Best Friend: It was implied that he was this to Fei Long, due to their shared intro (and how, in Yun's path, Dee Jay doesn't believe that Fei Long is into drug trades when Yun tells him about the rumors) in Alpha 3. Nowadays, who knows?
Brainwashed and Crazy: When he first appears in the UDON comic, Dee Jay has been brainwashed into a mindless fighting machine by M. Bison, but Cammy and Delta Red quickly snap him out of it.
Breaking the Fourth Wall: He and Rufus seem to be in a competition of who can appeal to their fans the best during their SSFIV rival battle.
Bunny-Ears Lawyer: This guy is passionate and always smiling and dancing. He also unleashes a beatdown on Bison in Alpha 3 so powerful that Bison is desintegrated. A feat also performed by Akuma.
Cheshire Cat Grin: Taken Up to Eleven in Super Street Fighter IV. It's actually rather unsettling, even reaching Slasher Smile levels. Although he's not evil or arrogant (unlike Adon); he's just passionate and really damn happy.
Dance Battler: Dee Jay incorporates rhythm into his Kickboxing style.
"I could have this scar removed if I wanted, but it reminds me of who I am."
Voiced by: Susan Hart (X-Men vs. Street Fighter, Street Fighter Alpha 2 Gold, Capcom vs. SNK, Marvel vs. Capcom 2), Akiko Komoto (Street Fighter Alpha 3, Namco × Capcom), Miki Nagasawa (Capcom vs. SNK 2), Debra Jean Rodgers (Street Fighter II: The Animated Movie, Street Fighter II V; English), Lisa Ann Beley (American cartoon), Miyuki Sawashiro (Street Fighter IV, Street Fighter X Tekken; Japanese), Caitlin Glass (Street Fighter IV, Street Fighter X Tekken; English)
Cammy White is a teen-aged agent of the Delta Red commando task force, operating within Britain's Secret Intelligence Service (MI6). Enhanced by Bison's genome, she once worked as an assassin for Shadaloo under the codename of "Killer Bee" (as seen in X-Men vs. Street Fighter and Street Fighter Alpha 3). At the end of Alpha 3, she rebelled against Bison, lost her memories, and was taken to Britain (by Vega); it was there that she joined the special forces unit known as Delta Red. Cammy participated in the Super Street Fighter II tournament to learn about her past; she learned the shocking truth from Bison himself, but managed to cope with the revelation thanks to the support of her Delta Red comrades.
In Street Fighter IV, she is sent to investigate S.I.N.'s connection to Shadaloo and to acquire data on the BLECE Project. She's also there for a personal reason: Juri Han, a member of S.I.N, gave a brutal beatdown to the Shadaloo Dolls, whom she considers her younger sisters.
Action GirlandAffirmative Action Girl: She is the second female character of note introduced in the franchise and remained so for quite some time. Of course, she has the skills to back it up as well.
Emotionless Girl: In Alpha. She slowly breaks out of it after Dhalsim makes her aware of her soul in Alpha 3.
English Rose: Cammy shows what happens to an English Rose when you mix her with an Action Girl and Ms. Fanservice. You'd never think of it if you judged her only by her VERY fanservicy looks, but her serious personality and her devotion to her True Companions have more than a whiff of this. She even has the RP accent, specially in the most recent games. "Cammy White" (Camilla = "priestess", White = the colour of purity), is also a very English Rose-ish name.
Fanservice: Her thong leotard combined with gratuitous opportunities to show off her ass, which is incredibly well-toned.
The PC version of Street Fighter IV has opened up possibilities for modding new character costumes. One of them? Nude Cammy.
Foreign Fanservice: As a Brit, she was the first non-Asian female in the series, and possesses the blonde hair and blue eyes expected of this trope. Even now, her and Rose are pretty much the only Caucasian women in the series — most of the series' females are Japanese, even if some of them (Karin, Mika, Maki) certainly don't look it.
Lightning Bruiser: Make no mistake, Cammy is one of the fastest characters in the franchise, but her attacks still pack a whollop behind them. She's arguably the best rushdown character in IV, along with Rufus. She also doesn't suffer in the defense department either, which can be classified as average at best.
Her usual weakness is a lack of projectiles.
Some spin-offs, however, present her as more of a Glass Cannon.
No Name Given: In the comics, Cammy was the name Rose gave her after she was cleansed from Shadaloo's brainwashing. Before, she was only known by her code name Killer Bee (and Bison keeps referring to her as such even afterwards).
Take It To The Bridge: As seen in her SSFII stage—an ancient castle in England, with the fight taking place across a narrow stone cat-walk spanning a deep chasm. Small villages, a lake, and another castle are seen in the valley below.
Characters debuting in Super Street Fighter II Turbo
Akuma - Japan
"I am power made flesh! Feel how weak you truly are!"
Voiced by:Tomomichi Nishimura (Street Fighter Alpha series, X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, Marvel vs. Capcom 2, Street Fighter EX, Street Fighter III: 2nd Impact, Street Fighter III: 3rd Strike, Capcom vs. SNK, Capcom vs. SNK 2, SNK vs. Capcom: SVC Chaos, Namco × Capcom, Super Puzzle Fighter II Turbo, Super Gem Fighter: Mini Mix), Yasunori MatsumotoandDaisuke Gouri (Street Fighter Alpha Generations; Japanese), David Kaye (American cartoon), Taketora (Street Fighter IV, Marvel vs. Capcom 3, Street Fighter X Tekken; Japanese), Dave Mallow (Street Fighter IV, Marvel vs. Capcom 3, Street Fighter X Tekken; English)
Akuma is a self-proclaimed "Master of the Fist" who wields the Satsui no Hadou ("surge of murderous intent"; also translated as the "Evil Intent", the "Killing Intent", "Dark Hadou", or the "Murder Wave"). The Satsui no Hadou forces unto its wielder the urge to win every battle at any cost, even if it means the death of their opponent. When he was still training under Goutetsu, Akuma delved further and further into the Satsui no Hadou; he eventually mastered its ultimate technique — the Shun Goku Satsu ("Instant Hell Murder", but popularly known as the "Raging Demon") — and killed Goutetsu with it to prove his mastery. He challenged his brother Gouken sometime afterward and killed him as well.note Or so it seemed... Despite his arrogance, Akuma will not fight anybody who is not equal to or more powerful than himself, feeling that they present no challenge. Akuma views Ryu as a worthy adversary, and he constantly seeks to convince Ryu to follow the Satsui no Hadou as well.
In III, he works on creating new techniques to bolster the Satsui no Hadou style and further his fighting prowess.
Above Good and Evil: Though people who know him might call him "evil" (such as Ryu or Gouken), when you get down to it he's only acting on his code as a warrior. If surrendering yourself to the Dark Hadou is necessary to find your innermost strength, then it's acceptable to him, even if it's looked down on by some of the more straight-minded characters of the series.
Bonus Boss: In his first appearance. Reach M. Bison without losing or continuing, and Akuma will effortlessly flatten him and take his place as the Final Boss. In subsequent appearances, he usually serves as this, or as the True Final Boss.
Brought to You by the Letter "S": His pose after the Shun Goku Satsu usually has the "ten" kanji appearing on the back of gi. In Capcom vs. SNK 2, Shin Akuma has a different symbol; this time, the "shin" character ("kami" [神, "god"] superimposed over "hito" [人, "person"]) means "divine/god" instead of "true." It can also be interpreted as "shinjin" (神人, "lesser god").
Call Back: Many of Akuma's greatest feats only happen during his ending sequences in the various games he has been in; apparently Shin Akuma has the ability to fly (and breathe in space...) as in Capcom Fighting Evolution he sets off earth to shoryuken an asteroid; in SSFIV Arcade Edition, Oni can actually fly in game during his winning animations and taunts as well as perform an air dash and aerial version of the Shun Goku Satsu (similar to Cyber Akuma).
His appearances in III and some of the Vs. titles are the only exceptions to this rule. In the III series, Akuma can be heard calling out "Gou Zanku!" (for his Zanku Hadouken) and "Tenma!" (when performing Tenma Gou Zanku; he does the same in MSHvSF and MvC2), making this a truncated example/partial subversion, while he fully name drops his Tenma Gou Zanku in MvC3.
Subverted for the most part in the Street Fighter IV series. He'll call some of his attacks whenever an EX version is pulled off. Outside of that it's still mostly grunts.
Canon Immigrant: Shin Akuma's design - originally this form was just Akuma merely going all out against a Worthy Opponent with no visible changes in his body. When Akuma absorbed Rugal's Orochi power in Capcom vs. SNK 2 his hair turned white, his skin turned red, and his aura changed too, but this new form was also named Shin Akuma. Subsequently all future portrayals of Shin Akuma, except in SFIV, would be that of the white-haired demon, with no mention of the Orochi influence on him as if implying that Akuma can naturally achieve this Shin form, or rather, always could.
Character Exaggeration: Back in the days when the translated script for the series was sketchy at best, some cases of this were thrown in for western releases of the series, Akuma got a bit of it. The biggest change was Akuma losing his humanity by succumbing to the Dark Hadou - in canon, he controls it just fine like his master Goutetsu did, and only in Street Fighter IV the possibility of him losing control over it was brought up as Oni.
The crossovers tend to heavily simplify Akuma's character quirks, reducing his basic vocabulary to little more than "Kill", "Die", and "Death" and presenting him as the Obviously Evil mass murderer much of the fandom believes Akuma to be as opposed to the morally indecipherable character he actually is. SNK vs. Capcom: SVC Chaos, humorously enough, sends Akuma hurtling right into Card-Carrying Villain Land (although to be fair, SVC Chaos had widely inaccurate character portrayals across the board; ironically, Oni in SSFIV:AE would go on to play all of these exaggerations painfully straight).
Dangerous Forbidden Technique: The Shun Goku Satsu. The user teleports both him/herself and the opponent into Hell, where both are viciously mauled by demons, each hit dealing a blow for past sins. The technique can kill not only the opponent, but also the user as well. Only true masters of the Satsui no Hadou can survive the technique without dying. As it turns out, he's one of them. It's the reason why Akuma is such a badass.
A similar but alternate description says that the user and his target are not literally pulled into hell, but rather the user channels the 16 Hells of Buddhism through his or her own soul into his opponent.
Dark Is Not Evil: Despite what many believe from taking notes from other medium by way of Character Exaggeration, Akuma is not evil in the dry sense of the word - he does not randomly seek people to kill, but rather only kills strong opponents in their best condition. In canon he only killed two: Goutetsu and Gouken; the former being his master (who was actually proud of being beaten in a duel to the death against his disciple - Goutetsu firmly believed in the Dark Hadou and Akuma showed him its purest form), and the latter in a fair match that was retconned anyway, so Akuma's current body count is only one. Akuma also performed heroic acts such as saving Earth by Shoryuken'ing an asteroid into oblivion in Capcom Fighting Evolution, and spared some time out of his training to save a lost child in Street Fighter Alpha.
Death from Above: Misogi. To drive it home, the attack (already a cross-up with tracking properties that requires a warping technique like the Ashura Senkuu or Bison Warp to avoid without fail or, if you're daring, a well-timed counter) is usually a One-Hit Kill if it connects. If that wasn't bad enough, it inflicts massive amounts of chip damage, is unparryable/un-Just Defendable in CvS2, and is downright unblockable in SVC Chaos. Shin Akuma also possesses a weaker version of the Misogi in the form of the Tenma Shuretto, which became his normal form's Cross Art in SFxT.
Difficult but Awesome: Akuma is a real crowd-pleaser in tournament and online play, but he requires A LOT of practice to be good with him (about 1-2 months' worth) because of his extremely flexible playstyle. Akuma is easily one of the most difficult characters to learn in Street Fighter IV, but when you at least try he can also be the most fun character.
Dynamic Entry: He beats the crap outta Bison in his first appearance (although this possibly didn't happen according to IV), and repeats in III: 2nd Impact to your rival and/or Gill. No worries though, Gill revived himself, as always.
Giant Space Flea from Nowhere: The original space flea. In Super Street Fighter II Turbo, lose no matches and use no continues, and as M. Bison throws off his cape, Akuma ambushes him, kills him and challenges you. And you only get one chance. There's a reason why people say they "discovered" Akuma.
He has a habit of doing this as a recurrent element of his character. Whereas Alpha 2 simply has Shin Akuma appear out of nowhere to replace each character's respective "boss", EX and Second Impact have Akuma, as a nod to his debut, specifically use the Shun Goku Satsu to put the initial opponent (Bison—yet again—in the former, your character's rival in the latter) out of commission and challenge you in their place.
Parodied in Super Puzzle Fighter II Turbo when he does this on Dan.
I Am Not Left-Handed: Shin Akuma. This is what happens when Akuma fights you with all of his power. The only way you get to face this version of Akuma is usually accomplished by beating your opponents with a certain amount of Perfects and super finishes, and without continuing. Have fun.
Iconic Item: Akuma's prayer beads, which he pilfered from the corpse of his dead master Goutetsu.
Jerk with a Heart of Gold: He killed his sensei, put his brother into a deep coma, crippled several people... and once saved a child who got lost in his cave. According to canon, all the murder and maiming he does happens while fighting and (according to him) is not his fault because of that fact. He also refuses to fight anyone who isn't in top form - during his fight with Gen, Akuma called things off mid-fight because he noticed Gen was ill and therefore not in peak physical condition.
Leitmotif: Notably, his theme is so well known that it was the only theme to get both an update and a remix in Capcom vs. SNK 2, which had no character specific themes outside of bosses (conversely, God/Ultimate Rugal received an original theme as opposed any of his other five or so themes in KOF).
Limit Break: His Shun Goku Satsu, Kongou Kokuretsuzan, and Misogi.
I Need You Stronger: Shows signs of this towards Ryu. The two have battled in the past and Ryu is not a challenge for Akuma in actual practice but Akuma chooses to walk away rather than strike the killing blow. It is through this that he believes that he can nurture Ryu's killing potential and basically shape him into a second Akuma. Subverted by the end as Ryu entirely rejects Akuma's fighting philosophy to follow Gouken's path.
Noble Demon: He will never fight an unfair match or against an opponent who´s not in perfect shape and will never harm someone who´s incapable of fighting. Despite all of the dickish things he has done, he is not evil like Bison or Seth.
No Name Given: During his original appearance in Super Street Fighter II Turbo (and then later in X-Men: Children of the Atom), the lifebar would not display a name under it, adding to his mystique. His character portrait was merely a silhouette as well (Super Street Fighter II Turbo HD Remix instead gives him a very dark character portrait but his features remain visible).
Non-Lethal K.O.: Averted/inverted in Street Fighter IV and all of its incarnations. When finishing off an enemy with a Super or Ultra, the screen flashes in the background are black instead of orange and the KO sign doesn't appear. This implies that he killed his opponent instead of simply knocking them out. This also applies for Evil Ryu's Super and Oni's Super and Ultras.
Obviously Evil: You'd think so, since he likes to play with dark forces and is rather cruel in battle, but his story suggests he believes himself to be beyond tags like "good" or "evil" and simply trains himself to be the best humanity can possibly offer in a warrior. His morals are shaky but it doesn't necessarily cross him into actually being "evil" in any way (antagonistic, maybe).
Person of Mass Destruction: Apart from the stuff under Badass, he's also turned a forest into a crater by punching it. Stuff like this is probably why he trains in the middle of nowhere.
Pet the Dog: His Shin Akuma ending in Capcom Fighting Evolution/Jam. The Earth is about to be hit by a meteor that will kill everyone, but Akuma JUMPS UP INTO SPACE AND DESTROYS IT WITH ONE PUNCH. Doubles as a CMOA.
Worthy Opponent: Considers Ryu and Gen to be this, though he wishes for Ryu to embrace the Satsui no Hadou, and no longer wishes to fight Gen as he is ill and thus not in complete physical shape. To drive this home further, he'll simply straight up refuse to fight anybody he deems not strong enough to take him on.
Also considers Wolverine this in the MvC series, though the only thing that makes him stand out as a fighter is that he has claws and regenerative abilities, so it'd be very hard to win if it was a death fight. Wolverine only fought him to find out about his past, though the ending text implied he considered Akuma a worthy opponent as well. He's since found out about his past, giving Akuma nothing to bargain with in the recent titles.
Ryu's actually a subversion. He's not a Worthy Opponent... but Akuma wants him to be and is trying to draw out his darker instincts to get him there.