YMMV / Street Fighter II

See also:

Index:
  • Americans Hate Tingle: Mexicans hate T. Hawk. and the Japanese hate Dee Jay, respectively. Although no one seems to be complaining about their inclusion in Super Street Fighter IV. Probably because all the other great characters they brought in at the same time distracted people from complaining, or maybe because of the Nostalgia Filter from having the entire cast of Super Street Fighter II Turbo back again.
  • And You Thought It Would Fail: Ultra Street Fighter II was highly derided before its release due to its Nintendo Switch exclusivity (when most Street Fighter players are loyal to the Xbox and PlayStation lines), the addition of a gimmicky first-person mode, and especially for being released and priced as a full console game despite only adding two characters (particularly since the previous HD Remix release was digital-only and only $15). On its release, it garnered mixed reviews for all stated reasons. Surprisingly, Capcom called it a "smash hit" in a financial report, and because of it, the company pledged to support the Switch with more games.
  • Big-Lipped Alligator Moment: Not in the II series itself (unless you count oddities like Zangief doing That Russian Squat Dance with Mikhail Gorbachev or Chun-Li merrily going back to the life of a "young single girl" moments after paying her respects to her father), but rather a tie-in 3D simulation ride. Whereas the goal of the attraction is to help the heroes stop Bison from escaping the video game and destroying the real world, the ride features various random fights between characters (Fei Long vs. T. Hawk, E. Honda vs. Zangief, Dhalsim vs. Blanka) that have nothing to do with stopping Bison, not unlike the Zangief/Blanka cage match in The Animated Movie. And that's before you get to a showdown with a 20-foot-tall Bison, complete with Ryu yelling, "I'm gonna rip your heart out!" Really, the whole thing is one big BLAM.
  • Broken Base: Ultra Street Fighter II. Some are welcoming the chance for a new generation to experience Street Fighter II all over again. The more hardcore competitive crowd, however, is worried about the changes being made to the system, such as throw teching, the removal of stored supers, etc. and how they might affect the metagame negatively. Then there are fans who would've rather seen whatever resources went into Ultra instead being used to address the numerous grievances that continue to plague Street Fighter V and/or aren't particularly wowed by the fact that the "Final Challengers" are Palette Swaps of Ryu and Ken.
  • Critical Research Failure: Blanka's backstory is that he was a boy named Jimmy who fell from a plane and landed in the Brazilian side of the Amazon. He named himself Blanka after hearing two natives speaking the Spanish word blanca. The catch is that Brazilians speak Portuguese, not Spanish.
  • Deader Than Disco: The HD Remix Updated Re-release suffered this fate. Super Street Fighter II Turbo originally had a large, thriving competitive community lasting since its release in 1994, thanks in no small part to Street Fighter III having unfamiliar characters, slower gameplay, and a much higher learning curve that turned off less serious players. But in 2008, the HD Remix version was released, causing the competitive community to descend into a massive civil war amongst themselves over which version should be the tournament standard. The conflict caused both old and newer players to Rage Quit the competitive scene, and both versions temporarily stopped appearing at major fighting game events. Classic Super Turbo's competitive scene ultimately lived longer, but it will likely never be as competitive as it once was, especially since the more modern yet still casual-friendly Street Fighter IV later supplanted its position as the central 2D fighter of the community. HD Remix is now almost universally mocked and derided to the point that it's hard to believe that there was once such a fierce battle for it. Only time will tell if Ultra will redeem the Street Fighter II subseries in the eyes of the competitive community.
  • Ear Worm:
    • Most of the stage music of Street Fighter II qualifies: there are many gamers who will never stop humming the stage themes of Ken and Guile.
    • The theme tune. If you can't hum that and see a nameless fighter punching his opponent's lights out in your mind's eye, you either weren't even alive in 1991 or you were playing the SNES versions.
  • Ensemble Darkhorse:
    • Zangief is always a fan favorite, even though he's never been in a leading role. Fans clamor for him whenever he's missing from a game, to the point that neither Ken nor Akuma made it to the Marvel vs. Capcom roster, but the Red Cyclone did!
    • Vega is very popular. He even placed 10th on IGN's Top 25 Street Fighter Characters list.
    • Cammy was the first of the "New Challengers" to be present in most later games, and the only one other than Akuma to be involved in early crossovers. She even made a cameo in Wreck-It Ralph, albeit wearing something more modest note , along with M. Bison, Chun-Li and Zangief.
    • Not to the extent of Cammy, but Fei Long was the only other "New Challenger" to make it to the console ports of Street Fighter IV. It helps that many players consider him an awesome Bruce Lee Clone.
  • Evil Is Cool:
    • Bison. Must be the uniform.
    • While not as evil as Bison, the three bosses (Vega, Balrog, and Sagat) get this as well, Vega in particular.
  • Fountain of Memes:
  • Game-Breaker:
    • World Warrior Guile status as a Game Breaker is legendary, to the point that some considered that incarnation of him as one of the most broken fighting game character of all time. In fact, it was considered the same character that invented Touch of Death-esque combo (hit confirm that resulted in a KO) into the genre with his Four Fierce Combo. This, on top of his usual Flash Kick and Sonic Boom.
    • Bison's Champion Edition version has deadly priority with most of his attacks, and he has a Double Knee Press combo that can completely shut down half of the cast. Even when he was nerfed in Hyper Fighting he still had some ridiculous combos.
    • In Super Turbo and its successor HD Remix, Akuma is banned for having ridiculously overpowered combos and juggles. He was eventually balanced out in later games, with his most balanced form so far being in IV.
    • Ultra brings Evil Ryu and Evil Ken into the mix, two characters so powerful they can stun with a 3 hit combo strong enough to take off 75% of the opponent's health. It also adds Shin Akuma as a playable character through a code, who understandably falls into this category.
  • Genre Turning Point: While fighting games had been around for a few years at the time of its release, it was the original Street Fighter II that forever reshaped fighting games, spawning a competitive fighting game scene.
  • Hilarious in Hindsight:
    • In Zangief's ending, Gorbachev claims that Zangief's victory has proved that "the Soviet spirit can overcome all obstacles." Just months after the game came out, the Soviet Union, still under Gorbachev, was dissolved.
    • One Japanese commercial for Turbo featured a live-action Guile duking out against a live-action Bison. One year later...
    • As mentioned above, the 3D simulation ride has Bison trying to escape into our world. In Wreck-It Ralph, it's Bison who asks the titular protagonist if he's "going Turbo" (i.e. breaking the rule of leaving one's own game).
    • Even in-universe, Vega is continuously mocked due to being a Spanish ninja. Cue Įguila Roja, a Spanish series featuring a heroic Spaniard ninja as the main protagonist.
  • Iron Woobie: Chun-Li and T. Hawk.
  • Launcher of a Thousand Ships: Out of all the Street Fighter characters, Chun-Li has the most fan-made pairings, namely with Ryu, Ken, Guile, Charlie, Cammy, and Juri). While it's not really bad when it comes to most shipping wars, it has caused a bit of varied mileages in the fandom. The various Street Fighter anime from the '90s (and to a lesser extent the manga) have helped Ryu, Ken, and Guile in this regard. Though while they are only good friends in the series one of the reasons why Ryu is fairly popular in this regard is that unlike the other three men mentioned here Ryu is the only one who's still alive and not Happily Married. This is justified in the case of Charlie since the official storyline states that they posed as husband and wife while traveling in search of Bison during Alpha.
  • Mainstream Obscurity: Even those who haven't played this know it as the grandfather of a modern fighting game.
  • Memetic Badass:
    • Dhalsim. And it's not all memetic.
    Dhalsim: I will meditate and then destroy you.
    • Bison, due to his final boss difficulty and The Movie.
    "For you, the day Bison graced your village was the most important day of your life. But for me... it was Tuesday."
  • Memetic Molester:
    • Zangief is half-man, half-chest hair, is Friend to All Children, and has a primarily hug-based moveset. Do the math.
    • Bison. Why else would a super-powerful man get twelve beautiful teenage girls brainwashed into becoming his Bodyguard Babes, huh?
  • Mexicans Love Speedy Gonzales:
    • Hilariously, Brazilian players adore Blanka and actually are disappointed that he's not a native Brazilian.
    • Guile edges on being a parody of the United States and its militaristic culture, yet he's still highly beloved by American players.
  • Mondegreen:
    • Two of Ryu and Ken's special moves (Hadoken and Shoryuken) are easy enough, but their third move is called "Tatsumaki Senpukyaku" (translated "Tornado Whirlwind Leg," typically translated as "Hurricane Kick"). As it's said really fast in Japanese, it ends up sounding more like "Arycheck rucheck!" And it gets worse when sound distortions (see below) and not understanding Japanese at all gets added to the equation.
    • Guile's Sonic Boom attack has been misheard as "Sabit-Ku!" in Malaysia. And in South America and South-East Asia, Sagat's uppercut attack was often misheard as "Tiger RoboCop!" And then there's Chun-Li's "Mini Taxi!" in Brazil and Dhalsim's "Buka-Fire!" in Malaysia. It seems that the low quality voice samples, coupled with distortions caused by arcade owners turning up the volume on what are very cheap speakers on retrofitted half-decade-old arcade cabinets note , made the game extremely prone to this trope.
  • Nightmare Fuel:
    • M. Bison's ending in Super.
    • While most are tame, some of the post-match defeated portraits, particularly the better-drawn ones in Super and Super Turbo, can qualify.
  • Paranoia Fuel: In Super Street Fighter II Turbo, Akuma suddenly sneaks up on Bison and kills him before challenging you to a fight. It's well known for being a completely unexpected "Holy shit!" moment. But when you think about it, knowing Akuma's motives in hindsight, he may have been keeping tabs on you the entire time, hiding in the dark unnoticed until the boss battle, where he decides to judge you worthy of a duel to the death. And if you fail to defeat him... well, you might as well sign your own will.
  • Polished Port:
    • The Japanese only Dreamcast version of Super Turbo featured online play and has an unlockable DIP switch menu.
    • The Hyper Street Fighter II port is probably the most beloved version of the game, followed by the Classic modes in HD Remix.
    • Turbo Revival for the GBA, surprisingly. Despite having to cram a 6-button fighter on a system with only 4, the gameplay is still surprisingly fluid (helped by a optional "Easy Control" mode that simplifies special moves). Not to mention that it sports exclusives stages for many fighters (even Akuma, who also now has a Super—the Shun Goku Satsu) plus you can even unlock Shin Akuma. The music, though, pales in comparison to the arcade and even the SNES port.
  • Porting Disaster:
    • A very minor one, but the SNES ports of Street Fighter II and Street Fighter II Turbo lack the iconic "two guys brawling on the street, then pan up the skyscraper" intro from the arcade versions.
    • While the simplified moves and character lineup (only nine characters) of the Game Boy port can be forgiven due to the systems obvious limitations, the unresponsive controls, single digit framerate and slow as molasses physics utterly destroy the gameplay, leaving it a barely playable mess.
    • Not the whole game, but the Sega Genesis port of Super Street Fighter II had horrible music. Quite pathetic considering the earlier Special Champion Edition had music that was very faithful to the CPS1 original music, even with the Genesis' limited sound hardware.
    • Zig-zagged with the 3DO port of Super Street Fighter II Turbo. While the graphics are far more accurate to the arcade version than other ports and features excellent music, the game loads when you jump. Though the loading times are faster than expected for a game of its era, they are still slow loading times and interfer with player controls, rendering it nearly unplayable unless you are playing single player. The score system is also not accurate in the least and backgrounds don't scroll. Then there's the censorship of blood and bruises.
    • The MS-DOS version of Super Turbo had controls that worked pretty well...for the menus, moving, and jumping. But for most keyboards, the controls for fighting were crippled. Whether you're mashing the designated keys like a maniac or steadily pressing one at a time, it can still take a long time to get the game to register and carry out your attack. Needless to say, this is an absolutely terrible design flaw for a fighting game, let alone the most up-to-date version (for the time) of one of the most beloved fighting games of all time. There is also the fact that the copy protection system for earlier versions didn't even correspond to the right words in the manual that you were supposed to type without a patch.
    • The Xbox Live Arcade version of Street Fighter II Turbo: Hyper Fighting. The game had serious lag on most stages, even more lag on Balrog's stage, horrible balance, and an infinite timer on the character select screen. That last gaff, when coupled with the ability to de-select your character, led to long times at the character select screen due to counter-picking.
  • Scrappy Mechanic: If you're playing the Genesis ports, buying a 6-button controller is a must. Using the stock 3-button controller means having to press Start to alternate between punches and kicks.
  • Seinfeld Is Unfunny: Zig-zagged. A casual gamer playing this after games like Alpha 3, 3rd Strike, or IV may wonder what all the fuss was about, but it's definitely averted in Tournament Play.
  • Sequel Displacement: Before the Internet, you could count the number of people who played the original Street Fighter game on one hand. Turns out, it's for the best. These games (or, at least, series of games) are the most well-known games of the Street Fighter franchise; when most people talk about Street Fighter, chances are that they really mean Street Fighter II. It is one of the most innovative and popular video games of all time; it brought the "tournament fighter" genre to the masses and popularized six-button controllers, and its influence has not waned in the years since its debut.
  • Squick: In the games with better animation (SNK vs. Capcom: SVC Chaos, Street Fighter IV), you can see Dhalsim's limbs actually snapping back like a rubber band after doing one of his stretch attacks.
  • Stoic Woobie: Guile.
  • Surprisingly Improved Sequel: The original Street Fighter sucks by modern standards and wasn't considered anything fussing about in its day either: two playable characters that are just a few pixels from Palette Swap, unresponsive controls, special moves that rarely if ever work. Street Fighter II, on the other hand, became the Trope Codifier for the Fighting Game genre with better controls, more moves and tons of characters.
  • Tear Jerker: The True Credits/Staff Roll theme. Even to this day, many people who played this game growing up still get Tears of Joy in their eyes when they hear this.
  • That One Attack: No, Blanka! Not the headbite!
  • The Woobie: Cammy.
  • They Changed It, Now It Sucks:
    • The eventual fate of Super Street Fighter II Turbo HD Remix. Many top players complained that about the balance changes, specifically that these weren't the ones that they suggested. Combine this with the fact that the game never got an arcade port in Japan and you can see why the game failed to replace the original Super Street Fighter II Turbo as the standard for competitive play, albeit this could change now that Ultra Street Fighter II, who uses the assets from HD Remix, will be released in Japan as well.
    • Even though the game hasn't been released yet, this seems to be the reaction to Ultra Street Fighter II.
  • Uncanny Valley: Eliza's sprite in Ken's Ending of the original arcade game, looks really out of place compared to Ken. This is due to her sprite not fitting with the rest of the art style in this game. Not to mention her running animation is just a static sprite. The closeup between her and Ken is a bit better though and fits in within the art style. Also overlaps with Off-Model.
  • Woolseyism: "Vega" is a fairly common Spanish surname, making it somewhat more appropriate for him than the dictatorial Bison. In addition, a "Balrog" is a fictional creature known for being large and monstrous, making it a more fitting name for the ruthless Boxer than for the narcissistic and graceful Claw.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/StreetFighterII