troperville

tools

toys


main index

Narrative

Genre

Media

Topical Tropes

Other Categories

TV Tropes Org
random
Genre Turning Point
While a Wham Episode can change a single series forever... sometimes, something comes out that permanently alters an entire genre. It wasn't the first entry into the genre, nor was it the last, but things were never the same after it came out. This often — but far from exclusively — happens with particularly notable Deconstructions; once one story has pointed how a certain genre will play out in reality this can cause a ripple effect across other stories in the genre. However, it doesn't always have to be a Deconstruction. Some shows can radically redefine a genre without taking it apart. Reconstructions can have the same effect; incorporating realistic elements into the old-school storytelling can make the genre look new again.

Compare Wham Episode, Genre-Killer, From Clones to Genre, Follow the Leader. Good chance of being a Trope Maker or Trope Codifier.

Examples:

    open/close all folders 

    Anime 

    Comic Books 
  • An example that isn't actually a "work." The outrage caused by the book Seduction of the Innocent led to the creation of The Comics Code. This killed horror and crime comics, then among the biggest hits for the industry, while saving the superhero genre, which was sinking at the time. This also led Marvel Comics to give Stan Lee and Jack Kirby the green light to experiment, as they were hurting in the wake of this turn in the medium. (Which in turn led to the Marvel Age.) All of this led to the terms "comic book character" and "superhero" being almost interchangeable in the North American market.
  • The Silver Age changed superhero comics forever. It introduced more flawed and relatable characters, more sophisticated themes, and more complicated plots. This led to an eventual shift in the target audience for comics from children to late teens/young adults.
    • It is generally accepted that Barry Allen, the second Flash, was the character that kicked off the Silver Age, complete with sleek, form-fitting, cape-less costume, more scientific...ish...origin, and a Rogues Gallery of gimmick villains.
    • Spider-Man broke the mold as a teen superhero who was not a sidekick and had no mentor or guide, so that the first thing he thinks to do with his powers is make money. (Okay, so Plastic Man started out as a thief, but Spider-Man still had a huge impact on the genre.)
    • Fantastic Four introduced a family team where the members clash and bicker from time to time. Also, The Thing pioneered the idea of a superhero who viewed his powers as a curse.
    • Incredible Hulk got a lot of attention as an ambiguous hero who wasn't really a superhero or a monster, but rather something in between. He was also a counter culture symbol in his early days.
  • Jack Kirby's move to DC. The New Gods is often considered the beginning of the Bronze Age.
  • Watchmen and Batman: The Dark Knight Returns more or less ushered in The Dark Age of Comic Books. Kingdom Come, in turn, would end it.
  • Peanuts changed Newspaper Comics permanently. It gave strips the license to address deep and (sometime) dark issues and not just be simple gag-a-day escapism. However, Charles Schulz's signature simple artwork gave newspapers the idea to reduce the size of the comic panels and force all the future artists to simplify their artwork to the point where all the art look like rushed cut-and-paste jobs. Again with Calvin and Hobbes, which marked the beginning of the pushback against the "Schulzian" simplification.
  • Harvey Pekar's American Splendor showed that comics could depict adult life without idealizing it.
  • The Adventures Of Luther Arkwright was an independent New Wave style Science Fiction comic made by Bryan Talbot in the 70s, the techniques and story telling he used have had large impact on many other writers and artists. Warren Ellis has said "LUTHER ARKWRIGHT invented the tools. ARKWRIGHT informs Alan Moore, Grant Morrison, Neil Gaiman, Garth Ennis, me, and all the rest of us. It's probably Anglophone comics' single most important experimental work."
  • R.Crumb and others started the alternative and art comix movement in the late 60s.
  • The French Métal Hurlant magazine and its American equivalent, Heavy Metal, introduced a lot of influential science fiction and fantasy comic book creators like Moebius, Enki Bilal and Richard Corben.
  • 2000 AD started in 1977 and has been the most popular British comic of the past few decades, granted it's faded a bit but it was the starting place for influential creators like Alan Moore and Grant Morrison.
    • More than just them, too. Chances are if there's a significant British creator from the last 30 years, he's almost certainly done something for 2000AD, even if it was just a one-shot Future Shock.
  • Alan Moore starts writing Swamp Thing. From one writer no one in America had heard of on a dying third-string title at DC we eventually got the whole of Vertigo Comics, Marvel's Max Imprint and not a few smaller publishing houses (Avatar, for example).
  • Chris Claremont starts writing the X-Men. Marvel Comics had been soap operas before that point, but Claremont's writing made the soap truly operatic in scope. Mainstream modern superhero comics, including the deconstructions of Alan Moore and others, were changed forever by the popularity of Claremont's writing style. (Yes, Byrne's art had something to do with it too, but Claremont stayed on the title a lot longer and had a lot more influence.)

    Fan Works 
  • "A Fragment out of Time", published in Spockanalia (a Star Trek fanzine running through the seventies), was the first known Slash Fic to hit wide distribution. Virtually every Yaoi Fangirl can thank Diane Marchant, who originally published anonymously.

    Film 

    Literature 
  • Tom Clancy didn't invent the Techno Thriller genre — that credit belongs to the late Craig Thomas, who penned the book Firefox — but he did bring it into the mainstream with his iconic debut volume, The Hunt for Red October which spawned more books, action movies, video games, and a whole franchise that has since made millions of dollars.
  • The Lord of the Rings wasn't the first fantasy novel, but it set up most of the devices of modern fantasy.
    • What Tolkien didn't start, C. S. Lewis did with The Chronicles of Narnia. Not surprisingly, the authors were friends.
    • Terry Brooks was the first fantasy author to be a best-selling author, and is considered to be the author that turned fantasy literature from a fringe cult phenomenon into a real industry. Interestingly, although his first Shannara book was heavily influenced by Tolkien, he also introduced some fantasy conventions of his own, such as a less formal writing style.
  • Nowadays, A Song of Ice and Fire is considered to be the series that invented Dark Fantasy. While this isn't exactly true, they are the books that inspired cornerstones of the genre like Dragon Age, and it was the first to bring flawed- even villainous- protagonists and the idea of a Crapsack World into the genre's eye.
  • John W. Campbell, a popular science fiction writer and magazine editor, is generally credited by Asimov, Clarke, Heinlein, and other science fiction writers as being responsible for nurturing their talents and for bringing higher standard of storytelling to the science fiction genre, which had previously consisted mostly of utopian literature, stories of aliens and fantastic gadgets, and space Westerns. Genre historians often date the beginning of science fiction's Golden Age as being 1938, the year Campbell assumed editorship of Astounding Science Fiction magazine.
  • Neuromancer more or less created the Cyber Punk sub-genre of Sci-Fi.
    • Neuromancer was this for sci-fi as a whole, especially combined with the movie Blade Runner. Both works eschewed the idea of the Invincible Hero and focused on individuals who were relatively powerless in the respective worlds that they lived in. (as an interesting example, look at Star Trek TOS vs TNG. In TOS, the stories focus frequently focus on either Spock or Kirk saving the day, while TNG focuses much more on the crew as a whole. Also, TOS featured the Federation much less (until the (post-Neuromancer) movies) than TNG). Since Neuromancer and Blade Runner, sci-fi protagonists have been used much more as a tool to examine the world that they live in.
    • While Neuromancer was the Genre Popularizer for and Trope Codifier for Cyber Punk, the 'turning point' for the genre, arguably, was Snow Crash which changed much of the aesthetics for Cyber Punk, moving things out of noir and into a more eclectic 'punk' sensibility.
  • Don Quixote was not only the first "modern" novel, but it also single-handedly killed "knight stories" (Chivalric Romance, adventure stories with a Knight in Shining Armor as the main character — think King Arthur & co.)
  • Moll Flanders changed the novel forever. Defoe's realism made it unlike anything which had gone before; his plot was completely original, in an age of reworking classic plots; and his narrator was something new and very interesting.
  • H.P. Lovecraft went from simple stories of the macabre and ghost stories to Cosmic Horror Story, which changed the face of the horror genre forever; Stephen King, to give just one example, owes a great deal of his success to Lovecraft. His influence can be seen on this very wiki; check out how many tropes one of his monsters inspired.
  • The Spy Who Came In From the Cold changed the spy novel genre, moving it from the romantic, action thrillers characterized by Ian Fleming's James Bond to a gritty and morally uncertain genre steeped in procedural details, with the decidedly un-sexy George Smiley as protagonist.

    Live Action TV 
  • Star Trek: The Original Series, despite it not doing spectacularly well in the ratings, spawned numerous short-lived imitators (a few coming from Gene Roddenberry, Trek's creator) in comic books and television. During the '70's it served as the template for Science Fiction television in America (and to a lesser extent, the rest of the world) until the advent of Star Wars, though the clones tended to only last for a season or two. Even the original Battlestar Galactica and other works influenced by Star Wars showed its influence. Its impact lasted as late as the '90s, though more in the form of television reacting against the series.
    • Star Trek's influence, however, would go on to shape far more than science fiction as a genre; not only is it the Trope Codifier (and Trope Namer) for the Power Trio, but things like automatic doors, Kindle, iPods, bluetooth, cell phones and laptops were all first conceived for Star Trek. Its impact even goes beyond pop culture and technology; Dr. Mae Jemison, the first African-American woman to work in space, was inspired to become an astronaut after seeing Lieutenant Uhura on television as a little girl.
  • Doctor Who had a similar status in the United Kingdom. It, too, spawned numerous homages, ranging from the long-running but much-mocked The Tomorrow People to the dark and cerebral Sapphire And Steel, as well as many other less well-known examples. Similarly, the 2005 revival is credited with restoring Saturday night family dramas to British television as others began to capitalize on its success.
  • Star Trek and Star Wars were (and still are) considered the bastions of American Science Fiction, both being notable for their 'optimistic' views. Babylon 5 and Star Trek: Deep Space Nine started taking sci-fi in a new direction, away from the Space Opera/Space Western concept and made them more character driven dramas, almost like cop shows. This started a slow but steady shift in the television sci-fi genre that later yielded Farscape, The X-Files, and culminated in the reimagined Battlestar Galactica and Stargate Universe.
  • In turn, Babylon 5 can arguably be credited for the current boom in serialized storytelling on TV.
  • Buffy the Vampire Slayer, while not the first to use the formula, gave us the Monster of the Week vs. High Schooler television programming, as well as strong female protagonists, inspiring shows like Charmed and Lost Girl.
  • LOST popularized the idea of shows built around long-term myth arcs that jerk the viewer's mind around, as well as bringing sprawling, Soap Opera-style storylines into TV sci-fi. While it has its antecedents (Twin Peaks, The X-Files, the aforementioned B5), the boom in such programming after LOST's success shows why the trope is called the Noughties Drama Series.
  • In the late '90s and early '00s, HBO shows like The Sopranos, The Wire, Sex and the City, and Oz, with their focus on cinematography, acting, and complex themes and storylines developed through sharp writing and in-depth characters, proved that television productions can be just as good as Hollywood movies, and that cable television could seriously compete with the broadcast networks on their own turf. This has led to what some have described as a new golden age for American television, that is still apparent on HBO with shows like Game of Thrones, but has also spread to basic cable channels such as AMC, primarily with Breaking Bad and Mad Men. AMC's The Walking Dead regularly pulls in over 10 million viewers, a number that not only was once thought unattainable by smaller cable shows, but thanks to cable turning the audience tide, actually dwarves the ratings of most broadcast fare in the 2010s.
    • Said shows also brought more mature content into American television, which, until then, was largely restricted to fairly tame (about a mild PG-13) programming due to the FCC, whose rules only covered broadcast networks (cable, as a pay service, was exempted). Due to these restrictions, much of the creative boom in American TV over the last decade has been on cable networks — and more specifically, on premium cable networks, which not only don't have to worry about the FCC, but also don't have to worry about advertisers being pressured by Moral Guardians to pull their ads.
  • Seinfeld changed the way Sitcom characters and stories are portrayed so completely that the original series seems derivative in the new context it created.
  • For better or worse, Lizzie McGuire and That's So Raven invented the modern-day Idol Singer-centric tween sitcom.
  • The Big Bang Theory proved that nerds and geeks need not be relegated to the roles of wallflowers and unsung underlings, but can indeed be the main characters, and ultimately prove to be the actual heroes.
  • Hill Street Blues was the series for which the term "gritty cop drama" was invented. The use of hand-held cameras gave viewers the feeling of being in the middle of a messy, dangerous, often chaotic, big-city landscape. Other camera techniques, such as tight closeups, use of offscreen dialogue and rapid cuts between stories gave the series a "documentary" feel. It pioneered intertwined storylines in an episode, some of which took several episodes to play out. Many episodes were written to take place in a single day. It was one of the first cop shows to have dirty-cop arcs instead of one-shot or guest appearances. A Jack Webb series it wasn't.
  • Game of Thrones and its source material, A Song of Ice and Fire, have been credited with the recent boost in mainstream acceptance of Fantasy, particularly Dark Fantasy. Their widespread acclaim, thanks to their mature and complex storylines and characters that are clearly made for adults (throwing out the unfair notion that Fantasy is only for kids or family-friendly), and their massive Fandom, have put them into the public eye, made the books bestsellers and made the show one of the most critically and commercially successful television dramas of the past decade, often being listed as being on the level of shows such as Breaking Bad and Mad Men, as well as inspiring a noticeable number of medieval fictions for television.

    Music 
  • The Beatles did this for pop and rock music. Which of their albums is most influential is debatable, but the majority seems to settle on Sgt. Pepper's Lonely Hearts Club Band for the numerous innovations it introduced to music, as well as still being considered to be one of, if not the, best mixed albums ever. Now, consider for a moment how much more sophisticated the technology for mixing has become 40 odd years later. (Keep in mind this only applies to the mono version.) The White Album is also a fair contender for the title of "best Beatles album."
    • It's also debatable whether it was just them or the whole of The British Invasion. Those who argue the former say that there wouldn't have been a "British invasion" without The Beatles, while the latter point out that the Beatles were only one band out of many, and that The Rolling Stones, The Who, and other bands also deserve recognition. That said, while they certainly weren't the only worthy or notable British act of the 1960s, the Beatles' success (not only as the first British rock act to significantly break into the American market in a lasting way, but having achieved numerous number one hits in the process) certainly paved the way for the others to build on their success.
  • The Beach Boys' Pet Sounds was an inspiration for the Beatles' Sgt. Pepper to become a Concept Album. It was not exactly narrative, however, and also not the first concept album. Take for example, Johnny Cash's Ride this Train or Ray Charles's The Genius Hits the Road released about six years before. The Ventures were also making concept albums years before Pet Sounds. This also represented something of a friendly rivalry between the Beach Boys and the Beatles, or at least Brian Wilson and Paul McCartney, as they began to engage in a constant process of trying to one-up the other, in the process producing some great music.
  • Eric Clapton's short, but legendary stint with John Mayall and The Bluesbreakers produced only one album often called Beano. The album is credited to be the first album to feature modern rock guitar. Eric Clapton was the first guy to dare to crank up his amp and take his space. Many people say Jimi Hendrix was the first modern rock guitar player, but he got his inspiration from hearing this album.
  • Eddie Van Halen's 80 second guitar solo on Van Halen's first album was the "Eruption" heard round the world. Shredding was born and rock guitarists became virtuosos in their own right. While the style fell out of favour in mainstream rock in the early 1990s, it's still a major element of various metal and progressive rock scenes worldwide.
  • The grunge band Nirvana is often credited with putting the final nail in the coffin of Hair Metal and sparking a return to Three Chords and the Truth.
  • Rap music received plenty of media attention for most of The Nineties, but most of it was on the back of the controversy it generated. Then Biggie and Tupac got shot, and Sean "Puffy" Combs released his hit album No Way Out, and suddenly Glam Rap became the dominant form of "urban" music on the radio for the rest of the decade and the start of the next. The Nineties as a whole were a turning point for rap music. The decade introduced a large array of sub-genres that showed that rap could be more than just block party music, and that it could also have strong messages and themes (much to the chagrin of fans who were use to it just being "fun"). It also saw the growth in rap's popularity outside of New York City, resulting in what is arguably the climax of the Golden Age era.
  • Chuck Berry's "Johnny B. Goode" brought the Epic Riff into rock music once and for all, and showcases a guitar style that, even after Hendrix and Clapton, would barely sound out of place today.
  • Bob Dylan's Highway 61 Revisited, especially "Like a Rolling Stone." Bob's early output in general has often been cited as a major influence in bringing true art and poetry into pop music writing. It can't be a coincidence that his rising popularity in the first half of the 60's coincided with something of a move away from the up to then ubiquitous hot cars and fast women thematics, when people started listening to songs like "Blowing in the Wind" and "Mr Tambourine Man" instead.
  • Almost all of Metallica's first three albums could count as this for thrash metal, being Trope Codifiers for the genre in different ways.
  • Black Sabbath's first album for heavy metal. If a heavy metal band says they're not influenced by them, they're either lying or they're not really metal.
  • The Blue Öyster Cult, whose long-term effect was more aesthetic: they put the indispensible ümlaut into heavy metal.
  • Venom may have been the trope namers, but it was Mayhem's album De Mysteriis Dom Sathanas that really defined what Black Metal would come to be known as.
  • Similarly, Death Metal would be launched by a band known as Death. Their song "Crystal Mountain" is considered to be one of the most defining songs in all of death metal.
  • The Doors proved that you could write and perform pop songs about much more existential subjects than teenage romance or pop music itself, and kids would buy them. After that, it became impossible to write off all popular music as a disposable, meaningless fad.
  • The Velvet Underground's début, The Velvet Underground And Nico, didn't have an immediate impact on rock music, but it did have an undeniable impact on rock music. Brian Eno's famous quip that everyone who bought the album started a band doesn't seem very far off when one considers the huge number of genres that it inspired.

    Professional Wrestling 
  • ECW brought hardcore wrestling to North America, made luchadores popular in the United States, and made professional wrestling Darker and Edgier at a time when the two biggest promotions, the WWF and WCW, were still putting out an altogether Lighter and Softer, more comic-book-ish product. Amazingly enough, WCW, part of the Time Warner media empire, and WWF, a multi-million dollar entertainment company in its own right, ended up taking their cues from a tiny promotion that ran shows out of a converted bingo hall in South Philadelphia.
  • The WWF also had one at some point between 1996 and 1998, but mileage varies on what exactly it was. Some people cite Steve Austin's victory at King of the Ring 1996 and resulting Austin 3:16 promo, which made him the only thing to rival the New World Order in popularity. Others cite Austin's match against Bret Hart, face of the WWF along with Shawn Michaels, at WrestleMania XIII, when Austin turned face and Hart heel. Others will cite the formation of D-Generation X, an edgy, raunchy stable that was somewhat nWo influenced (it had members of The Kliq in it as well, after) and feuded with the Hart Foundation, Bret Hart's group. Resulting from that feud was Michaels and Hart's match at Survivor Series 1997, Hart's last match in the WWF under his current contract. The match was to end ambiguously and Hart was to surrender his championship the next day on Raw, but Michaels, Vince McMahon and Triple H conspired to end the match without Hart's knowledge. This event created the Mr. McMahon character and a decade's worth of unmitigated hostility between Hart and those involved. The final event is Austin's match against Michaels at WrestleMania XIV, when Austin defeated Michaels and in the words of JR "The Austin Era (had) begun." This event kickstarted the Austin-McMahon feud, which would be the focal point of the entire company for three years, in the company's most successful or second most successful era, the Attitude Era. Similarly, at and before WrestleMania X-Seven, the Attitude Era ended. Vince purchased WCW, the company's chief rival, and at WrestleMania, one of the greatest PPV's in history, Austin faced The Rock for the WWF Championship, unbelievably, Stone Cold turned heel in his hometown and sided with McMahon to beat Rock. The central feuds of the Attitude Era, both in real life and kayfabe, had ended within a week of each other.
  • "Superstar" Billy Graham did this for heels in the mid-1970s. He was just as flashy and entertaining as any face, and proved that the heel didn't always have to be a Straw Loser. He was actually hoping for his character to be turned face during his 1977-1978 title run, and was extremely disappointed when that didn't happen, although he eventually did become a face when he returned to the WWF years later. It should also be noted that he was the first major heel to hold a world title for more than a few weeks at a time.
  • The 2006-2007 double whammy of the Sports Illustrated steroids report — in which several wrestlers were named for purchasing performance-enhancing drugs, including fan favorites Rey Mysterio and Edge — and the horrific Chris Benoit murder-suicide of his family put the WWE under the harshest negative light it had ever encountered. Sponsors began to leave in droves as the company was painted as a misogynistic, crass, steroid-fueled carny show and the media had ten years worth of Attitude Era footage to drive home that point (they had a field day with the infamous "Vince makes Trish strip and bark like a dog" segment). In 2008, the WWE began a company-wide sanitizing of their product to shed the "Attitude" image, phasing out blood, foul language, and sexually charged characters and angles, cleaning up RAW to a TV-PG product, doubling down on their charity work with children, and implementing a strict drug testing program. They even removed "Wrestling" from its name in order to promote itself as family-friendly general entertainment and sever its association to pro wrestling and its associated stigmas ("WWE" is no longer an acronym outside of legalese). Although long-time fans decry the Lighter and Softer route to this day, the company has repaired its image in the public eye, as kid-friendly companies like Chef Boyardee renewed their sponsorships in the end, the media reports often on their charitable actions, and celebrities and athletes participate on the shows, illustrating that it is no longer a negative connotation to be associated with WWE.

    Sports 
  • This has happened multiple times in baseball.
    • In the 1920s, Babe Ruth popularized the idea of the home run, shifting much of the game's offensive focus from baserunning speed to long-ball power. Indeed, Ruth basically "invented" a fairly common player type in modern baseball: the fat, left-handed power hitter/outfielder.
    • Jackie Robinson's breaking down the color line was this for more than just the sports world. Not only did it create interest in successful Negro League players, it was also an early turning point in white America's acceptance of the idea that black people weren't so different from them.
    • The airing of Major League Baseball games on television in The Fifties destroyed most of the minor leagues, who couldn't compete with the bigger games being shown on TV.
    • The move of the New York Giants and the Brooklyn Dodgers to, respectively, San Francisco and Los Angeles in 1957 will probably never be forgiven by New York sports fans, but it helped popularize baseball outside the East Coast and the Midwest and led to a surge of teams moving to sunny Southern and Western cities, securing the sport's national viability for the rest of the century. It also effectively destroyed the Pacific Coast League (which was, until then, seen as a growing rival to Major League Baseball), pushing it down into the minors and securing MLB's position as the dominant baseball league in the US.
    • Maury Wills helped repopularize the stolen base in the early 1960s.
    • Rollie Fingers was central to the idea of the dedicated relief pitcher/closer in the 1970s, paving the way for the modern game's reliance on the bullpen.
    • The 1975 World Series between the Cincinnati Reds and Boston Red Sox, one of the most exciting matchups in sports history, was the moment at which television finally understood how to broadcast baseball. Carlton Fisk's iconic home run in Game 6 provided a catalyst in getting camera operators to focus most of their attention on the players themselves. It's no coincidence that, after the '75 World Series, a new lucrative TV deal involving not just NBC, but ABC was made.
    • The early success of Hideo Nomo paved the way for Major League Baseball's interest in Japanese players.
    • The fallout of the Mitchell Report and Congress steroid investigation, as well as an implemented drug policy, has lead teams in the present day to favor rosters of players with versatility and sound fundamentals again, as aging, one-dimensional sluggers can no longer rely on medical help to extend their careers with eye-popping home run totals.
  • In Australian Rules Football, the 1970 VFL Grand Final is often seen as the point at which a major shift in the game occurred. Carlton, 44 points down at half time, came back to defeat Collingwood after a rousing half-time speech by coach Ron Barassi in which he exhorted the players to handball - and ever since then, the handball has been a much more prominent feature of the game, sometimes more common in a match than kicking the ball.
  • Several players have shifted the way Ice Hockey gets played. Highlights include:
    • Bobby Orr popularizing the concept of defensemen supporting offensive plays
    • Patrick Roy is credited for popularizing the butterfly goaltending style
    • Wayne Gretzky for his use of the behind-the-net goal setup.
  • In American Football, initially field goal kickers kicked the ball towards the goal posts straight on, the results being that most field goals didn't have much distance and their accuracy was iffy at best (60% or so). Then Pete Gogolak and others introduced the angled, soccer-style kick for field goals, increasing distance and accuracy and immediately improving the viability of field goals tremendously. As of today the soccer-style kick is used professionally almost exclusively.
    • And the place kick (straight on) replaced the drop kick, where the kicker dropped it like a punter and let it hit the ground before kicking it. The last time it was used was by Doug Flutie as an homage.
    • In 1913 the team from an obscure Catholic college in northern Indiana traveled to West Point, New York to take on Army, one of college football's powers. The forward pass had been legalized 7 years earlier but was still considered a risky novelty play. Over the previous summer Notre Dame's quarterback Gus Dorais and receiver Knute Rockne worked as lifeguards on Lake Erie and practiced throwing and receiving on the beach. Their coach Jesse Harper decided to use a pass-based offensive scheme against Army. Notre Dame humiliated Army 35-13. Their win legitimized passing as an offensive tool, which opened up the game and made it more exciting, and kickstarted Notre Dame's status as a college football icon.
  • In 1978, the NFL introduced several rule changes in an effort to encourage more scoring on offense and generally make the games more exciting to watch. Perhaps the biggest change was the rule that effected defensive backs; previously, defenders could make contact with receivers anywhere on the field past the line of scrimmage. The new rules limited contact between defenders and receivers to up to five yards past the line of scrimmage and no further, with any further contact resulting in pass interference. Often called the "Mel Blount Rule", after the Pittsburgh Steelers cornerback who was known for being an extremely physical player, it opened up the passing game and forever changed the way offense was played in the NFL. Oddly enough, it was the Steelers who would win Super Bowl XIII, the first Super Bowl played under the new rules.
    • Before the 2011 season, the NFL increased restrictions on what defensive backs could do to impede receivers; although they were meant with safety in mind, this opened up offense in previously unseen ways. Before, you would see about a half-dozen games in a given season where a QB would reach 400 yards in a game; almost overnight, it became a weekly occurrence, starting with an ominous Week 1 where rookie Cam Newton threw for over 400 yards in his very first pro game. The passing game has now become so prolific that it has rendered the days of 25-carry-a-game RBs almost obsolete note ; in 2013, no RB was taken in the first round of the draft for the first time in the Super Bowl era. In 2014, no RB was taken in the first round yet again.
  • Certain single games and/or series have breathed life into otherwise stagnant or dying leagues. The 1979 NCAA basketball championship between Larry Bird's Indiana State team and Magic Johnson's Michigan State team breathed new life into college basketball. Five years later, the 1984 NBA Finals between Bird's Boston Celtics and Magic's Los Angeles Lakers helped spark a revival in the NBA, which had languished in popularity before the pair entered the league.
    • The New York Jets' upset victory over the Baltimore Colts in Super Bowl III arguably lent the American Football League credibility against the more established National Football League. It helped that Jets' quarterback Joe Namath's "guarantee" that the Jets would win added to the pregame hype (unheard of in the previous two games). The Kansas City Chiefs' win over the Minnesota Vikings the following season proved that it wasn't a one shot, fluke deal for the AFL leading up to the eventual merger in 1970.
    • The 1958 NFL Championship Game between the New York Giants and the Baltimore Colts, also called "The Greatest Game Ever Played", was the first NFL playoff game to go into sudden-death overtime, and the game was nationally televised by NBC, with an estimated 45 million people watching it. At the time, baseball was still the preeminent sport in America, and while it would remain so for at least another decade, the 1958 NFL Championship Game marked the beginning of football's rise to prominence, and eventual usurpation of baseball as America's top sport. The Colts' 86-yard drive to tie the game at the end of regulation and force overtime is also cited as the first "two-minute drill." While several other games since could claim the title of "Greatest Ever", when most people reference the turning point of pro football, this game generally given credit.
  • The High Jump was revolutionized by Dick Fosbury in 1968. It's weird as heck to watch someone do a Fosbury Flop (it involves turning around at the point of the jump and going backwards over the bar), but it manages to allow jumpers to jump as much as 25% higher than they would be able to jumping straight forwards over the bar.
  • The 2005 fight between Forrest Griffin and Stephen Bonnar on the undercard of The Ultimate Fighter finale, the first ever live-televised MMA event. Their legendary, back-and-forth brawl over a UFC contract made instant fans almost overnight, and it's been documented that ratings spiked during the fight as fans were frantically calling other people to point them to this fight. UFC president Dana White credits this fight as perhaps the most landmark moment in MMA history, and the turning point that launched it to such great, mainstream heights.
  • In Soccer, the 1953 match between England and Hungary is widely regarded as being the point when the modern game came into being. The Hungarians playing a then unknown tactical style totally outclassed the English, who until that point had never been defeated at home by a team from outside the British Isles. In the aftermath the old English formations and tactics vanished entirely, and the continental tactics, training and equipment became the standard around the world.
  • For cricket, Kerry Packer's World Series Cricket, launched in 1977, introduced colored team uniforms, day/night matches, and player payments high enough that being a professional cricketer was a viable career option.
  • Dr. J pretty much paved the way for flashy basket ballplayers with devastating dunks in the NBA. People like Clyde Drexler, Dominique Wilkins, Kobe Bryant, Michael Jordan, Lebron James, Magic Johnson etc.
    • Pistol Pete arguably brought in the no-look circus pass in the NBA.
  • NHL: the moment when Montreal Canadiens goalie, Jaques Plante, put on his goalie mask for the first time in regular play. That marked the start of where the personal safety of the players started to gradually being taken more seriously with the rise of new equipment like mandatory helmets, face visors and cracking down on violence like head shots and fighting.
  • The popularity of soccer in the United States skyrocketed after the country hosted the 1994 FIFA World Cup. After the event, a professional league in the US (Major League Soccer) was established and television ratings for matches have soared, with an estimated 24 million people watching the 2014 World Cup match between the US and Portugal.

    Theatre 
  • In the mid-to-late 19th century, the London stage was full of all kinds of vulgar, lewd, and risqué shows (of course, so were stages in all the European capitals); the works of Gilbert and Sullivan showed there was room for family-friendly fare in the theatre. This in itself would be a turning point, but after Gilbert and Sullivan, those making "light opera" or "operetta" began following the G&S model...and a little while later people realized that G&S had invented The Musical.
  • Oklahoma! changed the musical theatre genre from fluffy entertainment into legitimate theatre.
    • Well, Oklahoma gave musical theatre the format of the use of song, dialogue, and dance, but it was Show Boat that first made musical theatre into legitimate theatre.
      • Oklahoma was not the first musical to use song, dialogue, and dance - those three things were in every musical. What Oklahoma did was integrate those three elements in a mature and realistic fashion (well, as realistic as breaking into song ever can be, but then Opera's been doing that for four hundred years and hardly anybody complains about that.)
  • Aeschylus did this for drama — 2500 years ago — when he made drama using contemporary, rather than mythical, themes. Euripides reinvented theater again, by focusing more on the characters and their motivations, adding larger casts, and making the dramatic aspects much less subdued.
  • Cirque du Soleil accomplished this trope twice over:
    • Starting with its 1987 tour Le Cirque Réinventé, Cirque did a lot to raise circus out of the kiddie entertainment ghetto it had fallen into in North America. Now, not only are there many successful "contemporary circus" troupes/companies that play to a wide variety of audiences, but blatant imitators of Cirque's style (which was derived from European and Asian circuses) have sprung up.
    • Their first Las Vegas resident show, Mystere, helped change that city's entertainment scene. Siegfried and Roy's magic show at the Mirage had opened four years prior and was also a big game changer after years of increasingly stale showgirl revues, but Mystere was actually taken seriously as theater, to the point that Time magazine's theater critic named it one of the best shows of 1994. While it would lead to many acclaimed sister productions in the city, other Vegas casino-hotels imported such productions as Blue Man Group, Jersey Boys, and The Lion King, often with huge success, resulting in a more diverse range of entertainment for tourists.

    Video Games 
  • Super Mario Bros.
    • In the field of video games, Super Mario Bros. 1 defined the 2D platformer, as well as ensuring the resurrection of the video game home console in the United States after The Great Video Game Crash of 1983.
    • And then another Mario game, Super Mario 64, set the standard for 3D platformers for years to come, and was the first 3D platformer to successfully use a joystick.
    • Yet another Mario game, New Super Mario Bros., proved with its high and unexpected popularity that looking to gaming's past is not a sign of creative stagnation. Hence, the massive influx of retro-flavored games afterward, including Nintendo's own Donkey Kong Country Returns.
  • Sonic the Hedgehog helped define part of the culture of The Nineties by creating the Mascot with Attitude, and showing how fast gameplay could work as a platformer. In the process, it created the Console Wars between Sega and Nintendo. Sonic the Hedgehog (2006) also helped change the industry, albeit for the wrong reasons. The game, considered one of the worst of its console generation, served as a warning that a game could not just be rushed through production and expect to become a hit based on brand name alone.
  • Prince of Persia: The Sands of Time made platforming "realistic" with its use of parkour, and set the stage for, among other things, Tomb Raider: Legend, Assassin's Creed (which was, not coincidentally, made by the same studio as Sands of Time) and Uncharted. Back in 1989, Prince of Persia did the exact same thing, with its realistic platforming and fighting.
  • Final Fantasy IV (or Final Fantasy II as it was known to North American audiences) wasn't the first console RPG to have plots more complex than just presenting a series of obstacles and quests your party has to get around or even to have some character development, but for the newly born 16-bit generation of role-playing games it certainly raised the bar for what players expected out of RPGs, making more sophisticated storytelling as much a part of the console RPG experience as gameplay or fantastic settings.
  • Final Fantasy VII rewrote the rulebook for the 3D RPG genre, popularizing highly cinematic presentation enabled by CG rendering and the newly increased storage space of CDs, and dynamic camera angles and movement in battles presented in 3D.
  • Street Fighter II altered the face of the fighting game, shifting focus from side scrolling brawlers onto one on one fights, varied character rosters, and competitive two player modes. It also had a good bad bug that let you "Combo" moves together.
  • Virtua Fighter likewise proved that fighting games could easily make a transition into 3D, in addition to showcasing more natural forms of combat as opposed to the fireballs and wuxia of its 2D brethren.
  • In the '90s and early '00s, several games each popularized pieces that would coalesce into the modern First-Person Shooter genre that we know today.
    • There had been games like Wolfenstein 3D before it, but none had the immediate impact of Doom, the Trope Maker that popularized the genre in the mainstream consciousness. Notably, it the first FPS to offer multiplayer (via LAN or dial-up modem).
    • Quake was not the first FPS game with built-in Internet multiplayernote , but it played a large role in turning it into one of the staples of the genre. Virtually every FPS released since Quake includes a multiplayer mode, with many FPS fans buying games solely for the multiplayer and never touching the single-player.
    • Rarely does a licensed game redefine conventions. Yet this is exactly what GoldenEye did in 1997. Not only did it set the standards for every shooter of its generation, but more importantly, it showed that FPS games on consoles didn't have to be watered down compared to their PC counterparts, and could be legitimately great games in their own right.
    • Half-Life introduced scripted setpieces, the illusion of intelligent AI, and story-driven progression rather than a simple sequence of key and switch hunts.
    • Medal of Honor and Counter-Strike popularized the military shooter, with a much greater focus on realism and authenticity as opposed to over-the-top action and sci-fi storylines.
    • Halo brought in Regenerating Health and the Limited Loadout, in addition to mixing up the gameplay with environments which alternated between wide open spaces and tight corridors and mixed on-foot and vehicular action. These elements existed prior to this, but Halo blended them into a kind of alchemic formula that stuck.
    • And a year later, Metroid Prime successfully fused the FPS with the adventure genre, creating a first-person shooter where the focus was not on combat, but rather exploration and puzzle-solving. Those had long been staples of video games, but Metroid Prime really was the codifier for their inclusion in the FPS genre. To this day, almost every modern FPS can trace its roots back to either Halo, Metroid Prime, or Medal of Honor.
  • Castle Wolfenstein was one of the first games in the stealth game genre, but it wasn't until the success of Metal Gear Solid, Thief, and Tenchu: Stealth Assassins that the genre began to attract attention. Other stealth game series, like Splinter Cell and Hitman, have continued this with quirks of their own.
  • PC gaming was generally seen as inferior to console gaming until the advent of Doom, which was made by, of all things, a shareware company, causing gaming companies everywhere to rethink their business model.
    • On that note, shareware in general (where you gave away part of your program for free, and the user would pay you money for the full thing if they liked it) was seen as a really stupid idea that could never possibly make money. Apogee Software and Epic MegaGames came along and proved that the model could be profitable, at least with games. Apogee made a lot of money with the game series Kingdoms of Kroz, and Epic with ZZT. Keep in mind this is way BEFORE the days of the Internet, which made distributing shareware easy. Apogee later changed their name to 3D Realms and created Duke Nukem 3D, and Epic went on to create the Unreal and Gears of War series.
      • Game-wise, Duke Nukem (Apogee), Jill of the Jungle (Epic) and Commander Keen (Id) popularised shareware. One from each major company.
  • Gears of War seems to have lead third person shooters as a genre to strategic cover-based gameplay.
  • Grand Theft Auto III completely redefined the concept of the types of things video games could show. It was unapologetically full of graphic violence, and also made the wide open sandbox a viable genre for video games. Unfortunately, it also helped sell the idea of video games as "murder simulators".
    • Before GTA III, in the early '90s Night Trap, Mortal Kombat, and Doom provoked the first significant moral panic over violence and adult content in video games, leading to the creation of the ESRB rating system in 1994.
  • Dragon Quest took RPGs down a completely different path. Its emphasis on story and simplistic combat was a major culture shock for American gamers when they got their hands on it (Western RPGs at the time consisting mainly of shallow stories and cripplingly complex gameplay), but it definitely had a following, and it spawned the subgenre we now refer to as the JRPG.
  • The Xbox Live service (and its child service, the Xbox Live Arcade) provided two previously rare functions on consoles — it allowed for the onset of downloadable content expansions to console games, and it allowed for the download of small games directly to a console's hard drive, starting with titles such as Namco arcade games. With the Xbox 360, this eventually allowed for the download of entire Xbox games, but this and several other download networks ushered in a new era of independently produced games, which themselves are sometimes deconstructions and reconstructions of classical video-game concepts. The industry has essentially come full-circle.
  • For the Interactive Fiction genre, Photopia. Before Photopia, games often used Mind Screw surrealism or High Fantasy loosely bound by a huge Story Arc. After Photopia, plot and puzzles became more important to the feel of a game, and slice-of-life realism overtook surrealism as the most popular environment in Interactive Fiction.
    • The release of Inform (and much more so Inform 7) revolutionized the medium, if not the genre. It made it possible for non-programmers to write Interactive Fiction software.
  • Steam did a lot to revive PC gaming in the Turn of the Millennium. Before it became popular, PC developers were fleeing to consoles en masse due to both the growing threat of piracy and, later, the backlash that intrusive DRM systems caused within the gaming community. Steam offered not only a relatively consumer-friendly form of DRM, but a whole slew of other features (unified friends lists, achievements, etc.) that had previously been exclusive to consoles. As a result, developers felt more confident releasing their games on PC through Steam, with the knowledge that they were not only tougher to pirate, but that, even when they were inevitably pirated, the pirate copies would lose their Steam functionality in the process.
    • Steam also helped to create the market for indie gaming by offering a way for small developers to get their games to consumers without the costs and hurdles associated with retail stores. Xbo xLive Arcade and PlayStation Network quickly followed its lead, spreading the indie love to console gamers.
  • You have Tokimeki Memorial to thank for Dating Sim girls who actually have personalities beyond "living love doll".
  • ...and Kanon to thank for giving the male protagonist a personality, as well as (and the two are connected) making Porn with Plot eroge just as marketable as Porn Without Plot games (though the developers had previously done ONE -kagayaku kisetsu e-, Moon., and Dousei before forming their own studio, none of these games had the impact that Kanon had).
  • Baldur's Gate is widely regarded as having saved the Western RPG genre from slow extinction, setting up a Real Time with Pause engine to replace the then-standard turn-based mechanics and putting a strong emphasis on story and Character Development. Since then, strong writing has been expected of WRPGs, and purely turn-based games are almost never released anymore. As a side note, those in the know also credit Baldur's Gate for saving its parent franchise, Dungeons & Dragons, from the tar pit that it had been driven into in the 1990s.
  • The Legend of Zelda I was the first console game to use a battery-backup save feature and codified or outright named a huge number of tropes used in action adventure games ever since. The complexity of games after this point would never be the same again, as it was now possible to make a game that couldn't be beaten in a few hours.
  • Metal Gear Solid and Final Fantasy VII, with their production values, cinematic feel and quality, strong voice acting (at least for Metal Gear Solid), and incredibly gripping story and characters, were eyeopeners as to the potential video games had for cinematic storytelling. While they were not the original examples of any of those, their success at blending all of those qualities, as well as their commercial success, led to a possible unchangeable shift in Story to Gameplay Ratio for the entire industry.
    • Metal Gear Solid also went a long way towards moving action games away from having nothing more than an Excuse Plot. The story and Character Development was particularly pointed out for praise and those two things noticeably made the gameplay sequences even more intense, particularly the Boss Battles.
  • Survival Horror games had a number of major game-changers.
    • Resident Evil, of course, was the big one. There had been antecedents like Maniac Mansion, Alone in the Dark, and Phantasmagoria, but Resident Evil made the genre into a showcase of what the new PlayStation console could do. It embedded a heavy Adventure Game influence in the genre with its key hunts, puzzles, and inventory management, established zombies as the mook of choice for many games, and spawned a wave of imitators and a long-running franchise.
    • One of the most successful of said imitators, Silent Hill, introduced a more psychological take on the genre inspired by Stephen King and H.P. Lovecraft, with evil cults, demonic forces, and the town being an Eldritch Location. It, too, spawned a successful series, and influenced a lot of the more explicitly supernatural takes on the genre.
    • In the mid-late '00s, survival horror was thought to be a dying genre, unable to compete in the increasingly big-budget gaming marketplace. And then came Amnesia: The Dark Descent, which revolutionized indie horror and almost singlehandedly put the genre back on the map. Many of Amnesia's design elements (an unarmed and highly vulnerable protagonist, heavy use of Interface Screw) form part of the DNA of its many imitators.
  • The huge critical and commercial success of Gran Turismo in 1998 proved that sim racing could be deep and realistic, yet if made accessible and fun enough, could be as mass-market as Mario Kart and Daytona USA, and opened the doors for the sub-genre to co-exist and succeed next to its arcade racing breathren.

    Western Animation 
  • In Warner Bros. cartoons, Tex Avery revolutionized both the Warner cartoons and the animation industry itself. At a time when Warner and almost all other studios were hell-bent on imitating Disney, and in which Warner cartoons in particular were suffering from deathly mediocrity, Avery came along in 1935 with his zany, faster-paced, smartassed, fourth-wall-breaking comedy, and cartoons haven't been the same since. If you watch the Warner cartoon library in sequence and look at what the studio was doing by 1937 or '38, it's amazing to think that this same studio had been producing terminally boring cartoons just two or three years earlier. When Warner cartoons finally became funny, they had Tex to thank for it.
  • The Dover Boys (1942) is a double turning point for American animation. It marks the point were Warner's animators stopped aping Disney and started experimenting with much more stylized action. It also marks the point when Chuck Jones went from the junior director who did the Sniffles the Mouse cartoons to a major innovator.
  • The short lived Mighty Mouse: The New Adventures (1987-1988) completely overhauled the expectations of what a television cartoon could do and began the practice of cartoonist-controlled animation and en-masse pop culture references.
  • The Simpsons (1989-) struck a huge blow against the Animation Age Ghetto, proving that animated shows based around adult humor can be successful.
  • Doug (1991-1994, 1996-1999) started a trend for many Slice of Life shows in the 1990s.
  • Batman: The Animated Series (1992-1995, 1997-1999) allowed comic book superhero animated series to move past the Animation Age Ghetto of the Super Friends, with heroes and villains that have complex motivations and (often) tragic back stories, and spawned a very well-remembered franchise. It also proved that an animated show could be darker and deeper and have epic story lines while still appealing to children, and without alienating adults, which remains a major aspect in action/adventure shows to this day. Finally, it should also be noted that it was the first TV cartoon not set in the Old West (okay, so a few episodes were set there, or in similar locales) to feature realistic handguns instead of Star Wars-inspired laser blasters.
  • Toy Story (1995) spawned the entire CG boom in animation, which eventually took over Western animated film.

     Real Life 
  • When Gaius Julius Caesar crossed the Rubicon with his army rather than surrender to his rivals he made all but inevitable the fall of the Roman Republic and the birth of The Roman Empire. The very shape of Western Europe (and thus by extension some of the shape of the rest of the world) were set from course to another by one man's personal ambition.
  • The Black Death decimated Europe's population in the mid-14th century with repercussions felt for decades. Some of these still felt today, according to various scholars, may have included:
    • The foundations of the Protestant Reformation and the weakening of Church authority in general
    • A rise in anti-Semitism and other prejudices
    • The end of feudal economy and the rise of the middle class: Because laborers and craftsmen were fewer and could therefore demand higher wages, allowing them to accumulate wealth.
    • The rise of paper and printing, as lawyers forced to settle a large number of estates began to wish that more of everything was written down, which increased demand for people who could write, which led to people looking for faster ways to produce documents. Eventually, they hit upon the printing press.
    • The Agricultural Revolution: In order to increase the efficiency of food production, which the plague had squeezed. Also, great lords realized that running larger farms with hired hands was more efficient than serfdom.
    • The Industrial Revolution—Indirectly, as a result of several of the above factors; the accumulation of wealth in the hands of craftsmen (which allowed them to start profit-making businesses that eventually turned into industries), the Protestant Reformation (which encouraged a burst of new thought in all directions, and also led to the establishment of the community of English Dissenters, who it just happened were mostly craftsmen, and whose response to Anglican discrimination was to invent the modern world), and the Agricultural Revolution (which freed up labor to work in factories when industrialization happened, and also created fabulous wealth for farm-owning nobles, many of whom bankrolled industrial ventures basically because they could).
    • People of European ancestry having greater resistance to HIV.
      • The plague also returned periodically for centuries afterward, leading to boom/bust population cycles which didn't really end until the colonial age.
  • The Fall of Constantinople to the Ottoman Turks in 1453 is widely considered by historians to mark the official end of The Middle Ages and the final nail in the coffin of The Roman Empire (the Byzantines always considered themselves to be Romans, referring to their territory as Romania), which had existed for nearly 1500 years if one combines the ruling years of Ancient Rome and the Byzantine Empire together.
    • The massive outflow of Greek scholars from Constantinople greatly influenced and accelerated the birth of The Renaissance in Europe.
    • The sudden removal of the Byzantine Empire as a buffer-zone between Christian Europe and the Muslim Middle East, as well as the removal of the main overland trade-link between Europe and Asia, led to rapid advancements in warfare and seafaring technology within Europe for the first time in centuries.
    • The fact that the Ottomans were now blocking the Silk Road led European navigators to pursue alternative routes to the riches of the Far East, which brings us onto...
  • Perhaps most famous of all, Christopher Columbus' discovery of the West Indies in 1492 was The Beginning Of The End for every major civilization in North and South America, along with much of the native populations. At the same time, northern Europe - which had been a cultural backwater for centuries, entered a new era of vast riches and world domination.
  • The Peace of Westphalia (1648), which ended the Thirty Years' War, originated the modern conception of state sovereignty (including territorial integrity and modern diplomatic relations), not just for the states involved, but all future states as well. It also removed The Pope and the Roman Catholic Church from European politics for good, finishing what the Black Death had started two centuries prior.
  • The American Revolution (c. 1774-1783) decisively changed international politics forever. It was the first modern democracy, and thus the trope maker for much of what we now think of as Western democracy. It directly or indirectly inspired revolutions for nearly a century and a half (from 1776 to 1918) - in particular the anti-monarchist nature of most of these revolts. It arguably represents the point at which guerilla warfare and firearms first met. And finally, it was the first time that an imperial European power was defeated by a non-European one. It was also the first example of a nation dominated by people of obvious European extraction, speaking a language from Europe, nevertheless declaring themselves a separate, non-European nation.
  • The US Constitution's Bill of Rights and the French Declaration of the Rights of Man and of the Citizen, both of which were first drafted in 1789, are the Trope Codifiers for the modern concepts of liberal democracy and human rights. Well, kinda. Some of those rights had appeared in the Magna Carta in the fourteenth century (though many of them had previously suddenly lapsed halfway across the Atlantic for British colonial subjects). That said, the 1789 documents really were revolutionary, in that they took what were historically viewed as peculiar customs of the English (and Welsh and Scots and Irish, but nobody on the Continent paid any attention to those) and turned them into universal rules; the American Bill of Rights and French Declaration of Rights declared the rights they defendended inherent, "natural," human rights, with which the state could not legitimately interfere, rather than being the merely traditional "Rights of Englishmen" guaranteed by Magna Carta.
  • The Hurricane of 1900 that struck Galveston, Texas sent it into a long decline while turning Houston into a booming port town. NASA and oil would finish the job. The construction of the Houston Ship Channel played a significant role in the shift as well.
  • King John (the real-life king behind the Robin Hood tales) manged to screw things up quite badly in England; botched wars, high taxes, and getting the entire nation excommunicated for a few years. His frustrated and angered barons united and forced John to sign the Magna Carta (Great Charter). Now the monarchs had to at least be accountable to the nobles. The Magna Carta also established concepts like due process of law being required before stripping a non-serf of land and property, limitations on the king's powers, and even a provision where a council of 25 nobiles could overrule the king's decree. It became the kiss of death for absolute monarchy, and the beginnings of parliments.
  • The Great San Francisco Earthquake (1906) for California. Before the quake, San Francisco was the largest city on the West Coast, and Los Angeles' population was less than a million, nowhere near the second largest city in the United States. The quake and the Hollywood boom were instrumental in shifting the population southward.
    • A second turning point in The Eighties came when San Francisco started attracting computer technology firms, partly due to Apple, and partly due to Berkley's top-notch computing labratories. Then the Internet went mainstream and San Francisco is now considered a mecca for computing startups and cutting edge tech. On the downside, the split between the sheltered, highly paid techies and the lower-paid non-technology workers has led to skyrocketing rents, shuttered landmarks, and a nasty cultural divide.
  • For Western if not world history, World War I. Although the American Civil War was arguably the first "industrial" war, World War I was pivotal (and traumatic) for how it oversaw the realization of a total war fueled by industrial production and weaponry. Beyond even military technology and tactics, World War I brought about the collapse of the great autocratic multinational empires that had once dominated Europe's history - Russia, the Ottoman Empire, and Austria-Hungary - and made representative democracies based around a nation-state representing one historical/ethnic group the ideal if not the norm (with a couple of big exceptions...). Then, World War I and its aftermath was key in raising nationalist resentments and economic hardships that would nourish the Fascist movement. At the same time it brought about not only the collapse of Tsarist Russia, but the failure of the democratic Russian state that immediately succeeded it and the rise of the Soviet Union, transforming the driving force in world history from the competition between Europe's colonial empires to the struggle between democratic-capitalist, Fascist, and Communist ideologies. Finally, the war gave the world the League of Nations, the doomed but still important precursor to the United Nations.
  • The Statute of Westminister in 1931, which redefined the relationship between the United Kingdom, the British Monarchy, and the various dominions which had once been colonies, marked the peaceful end of the most widespread empire in human history as The British Empire became the (British) Commonwealth.
  • After World War II (1937/1939-1945) the world system of international relations was restructured drastically, with a new emphasis on not just sovereignty (already codified by the Peace of Westphalia) but (legal) equality between states. The old alliances of Europe were finished (World War I had previously shown how destructive they could be) in favour of new ones like NATO and the United Nations. It also discredited Anti-Semitism (at least in the West) to a great extent, and the led directly to the creation of The European Union.
  • On the 13th of September, 1989, a non-Communist government was formed by the Polish parliament, and the Soviet Union declined to force them to do otherwise. This kicked off The Great Politics Mess-Up: within weeks, the entity variously called the Eastern Bloc, the Warsaw Pact, the great enemy everyone had been planning to fight in World War III... simply went away. Just over a year later Germany was reunited, and a year after that the Soviet Union itself finally went into the dustbin of history. Western democracies were stunned to discover that the Cold War was over, had never turned hot, and they'd won.
    Austin Powers: Oh, smashing, groovy, yay capitalism!

Genius BonusAudience ReactionsGermans Love David Hasselhoff
Genre TropesGenresHeavy Meta

random
TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from thestaff@tvtropes.org.
Privacy Policy
185311
1