History YMMV / StreetFighterII

4th Jul '17 5:35:49 PM Hashil
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** ''Ultra'' brings Evil Ryu and Evil Ken into the mix, two characters so powerful they can stun with a 3 hit combo strong enough to take off 75% of the opponent's health.
4th Jun '17 8:46:45 PM SneaselSawashiro
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** Bison's ''Champion Edition'' version has deadly priority with most of his attacks, and he has a Scissor Kick combo that can completely shut down half of the cast. Even when he was {{nerf}}ed in ''Hyper Fighting'' he still had some ridiculous combos.

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** Bison's ''Champion Edition'' version has deadly priority with most of his attacks, and he has a Scissor Kick Double Knee Press combo that can completely shut down half of the cast. Even when he was {{nerf}}ed in ''Hyper Fighting'' he still had some ridiculous combos.
7th May '17 7:59:05 AM WarioGuy
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*UncannyValley: [[https://www.youtube.com/watch?v=00YUjUVEAOY Eliza's sprite]] in Ken's Ending of the original arcade game, looks really out of place compared to Ken. This is due to her sprite not fitting with the rest of the art style in this game. Not to mention her running animation is just a static sprite. The closeup between her and Ken is a bit better though and fits in within the art style. Also overlaps with OffModel.
2nd May '17 7:40:27 AM speedyboris
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** ''Turbo Revival'' for the GBA, surprisingly. Despite having to cram a 6-button fighter on a system with only 4, the gameplay is still surprisingly fluid (helped by a optional "Easy Control" mode that simplifies special moves). Not to mention that it sports exclusives stages for many fighters (even Akuma, who also now has a Super--the Shun Goku Satsu) plus you can even unlock [[VideoGame/StreetFighterAlpha Shin Akuma]]. The music, though, pales in comparison to the arcade and even the SNES port.



** Averted with ''Turbo Revival'' for the GBA surprisingly. Despite having to cram a 6-button fighter on a system with only 4, the gameplay is still surprisingly fluid (helped by a optional "Easy Control" mode that simplifies special moves). Not to mention that it sports exclusives stages for many fighters (even Akuma, who also now has a Super--the Shun Goku Satsu) plus you can even unlock [[VideoGame/StreetFighterAlpha Shin Akuma]]. Played straight with the music, though, which pales in comparison to the arcade and even the SNES port.
26th Apr '17 7:49:34 PM PF
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* TheyChangedItNowItSucks: The eventual fate of ''Super Street Fighter II Turbo HD Remix''. Many top players complained that about the balance changes, specifically that these weren't the ones that they suggested. Combine this with the fact that the game never got an arcade port in Japan and you can see why the game failed to replace the original ''Super Street Fighter II Turbo'' as the standard for competitive play, albeit this could change now that ''Ultra Street Fighter II'', who uses the assets from HD Remix, will be released in Japan as well.
** Even though the game hasn't been released yet, this seems to be the reaction to ''Ultra Street Fighter II: The Final Challengers''.

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* TheyChangedItNowItSucks: TheyChangedItNowItSucks:
**
The eventual fate of ''Super Street Fighter II Turbo HD Remix''. Many top players complained that about the balance changes, specifically that these weren't the ones that they suggested. Combine this with the fact that the game never got an arcade port in Japan and you can see why the game failed to replace the original ''Super Street Fighter II Turbo'' as the standard for competitive play, albeit this could change now that ''Ultra Street Fighter II'', who uses the assets from HD Remix, will be released in Japan as well.
** Even though the game hasn't been released yet, this seems to be the reaction to ''Ultra Street Fighter II: The Final Challengers''.II''.
20th Mar '17 4:58:49 PM Bauglir100
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** The MS-DOS version of ''Super Turbo'' had controls that worked pretty well...for the menus, moving, and jumping. But for most keyboards, the controls for fighting were ''crippled''. Whether you're mashing the designated keys like a maniac or steadily pressing one at a time, it can still take a long time to get the game to register and carry out your attack. Needless to say, this is an absolutely terrible design flaw for a fighting game, let alone the most up-to-date version (for the time) of one of the most beloved fighting games of all time. There is also the fact that the copy protection system for earlier versions didn't even correspond to the right words in the manual that you were supposed to type without a patch.
4th Mar '17 7:20:28 PM PF
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* BrokenBase: ''Ultra Street Fighter II''. Some are welcoming the chance for a new generation to experience ''Street Fighter II'' all over again. The more hardcore competitive crowd, however, is worried about the changes being made to the system, such as throw teching, the removal of stored supers, etc. and how they might affect the metagame negatively. Then there are fans who would've rather seen whatever resources went into ''Ultra'' instead being used to address the numerous grievances that continue to plague ''VideoGame/StreetFighterV'' and/or aren't particularly wowed by the fact that the quote-unquote "Final Challengers" are, much like with the ''Arcade Edition'' of ''SSFIV'', {{Palette Swap}}s of Ryu and Ken.

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* BrokenBase: ''Ultra Street Fighter II''. Some are welcoming the chance for a new generation to experience ''Street Fighter II'' all over again. The more hardcore competitive crowd, however, is worried about the changes being made to the system, such as throw teching, the removal of stored supers, etc. and how they might affect the metagame negatively. Then there are fans who would've rather seen whatever resources went into ''Ultra'' instead being used to address the numerous grievances that continue to plague ''VideoGame/StreetFighterV'' and/or aren't particularly wowed by the fact that the quote-unquote "Final Challengers" are, much like with the ''Arcade Edition'' of ''SSFIV'', are {{Palette Swap}}s of Ryu and Ken.
17th Jan '17 7:58:58 AM WaxingName
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* DeaderThanDisco: The ''HD Remix'' UpdatedRerelease suffered this fate. ''Super Street Fighter II Turbo'' originally had a large, thriving competitive community lasting since its release in 1994. But in 2008, the ''HD Remix'' version was released, causing the competitive community to descend into a massive civil war amongst themselves over which version should be the tournament standard. The conflict caused both old and newer players to RageQuit the competitive scene, and both versions temporarily stopped appearing at major fighting game events. Classic ''Super Turbo''[='s=] competitive scene ultimately lived longer, but it will likely never be as competitive as it once was, especially since the more modern yet still casual-friendly ''VideoGame/StreetFighterIV'' later supplanted its position as the central 2D fighter of the community. ''HD Remix'' is now almost universally mocked and derided to the point that it's hard to believe that there was once such a fierce battle for it.

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* DeaderThanDisco: The ''HD Remix'' UpdatedRerelease suffered this fate. ''Super Street Fighter II Turbo'' originally had a large, thriving competitive community lasting since its release in 1994.1994, thanks in no small part to ''VideoGame/StreetFighterIII'' having unfamiliar characters, slower gameplay, and a much higher learning curve that turned off less serious players. But in 2008, the ''HD Remix'' version was released, causing the competitive community to descend into a massive civil war amongst themselves over which version should be the tournament standard. The conflict caused both old and newer players to RageQuit the competitive scene, and both versions temporarily stopped appearing at major fighting game events. Classic ''Super Turbo''[='s=] competitive scene ultimately lived longer, but it will likely never be as competitive as it once was, especially since the more modern yet still casual-friendly ''VideoGame/StreetFighterIV'' later supplanted its position as the central 2D fighter of the community. ''HD Remix'' is now almost universally mocked and derided to the point that it's hard to believe that there was once such a fierce battle for it. Only time will tell if ''Ultra'' will redeem the ''Street Fighter II'' subseries in the eyes of the competitive community.
17th Jan '17 7:51:58 AM X2X
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* BigLippedAlligatorMoment: Not in the ''II'' series itself (unless you count oddities like Zangief doing ThatRussianSquatDance with ''UsefulNotes/MikhailGorbachev'' or Chun-Li merrily going back to the life of a "young single girl" [[MoodWhiplash moments after]] paying her respects to her father), but rather [[https://www.youtube.com/watch?v=cvOSAko859k a tie-in 3D simulation ride.]] Whereas the goal of the attraction is to help the heroes stop Bison from escaping the video game and [[TheFourthWallWillNotProtectYou destroying the real world]], the ride features [[OneSceneWonder various random fights between characters]] (Fei Long vs. T. Hawk, E. Honda vs. Zangief, Dhalsim vs. Blanka) that have nothing to do with stopping Bison, not unlike the Zangief/Blanka cage match in ''[[Anime/StreetFighterIITheAnimatedMovie The Animated Movie]]''. And that's before you get to a showdown with a 20-foot-tall Bison, complete with Ryu yelling, "I'm gonna rip your heart out!" [[WhatDoYouMeanItWasntMadeOnDrugs Really, the whole thing is one big BLAM.]]
* BrokenBase: ''Ultra Street Fighter II''. Some are welcoming the chance for a new generation to experience ''Street Fighter II'' all over again. The more hardcore competitive crowd, however, is worried about the changes being made to the system, such as throw teching, the removal of stored supers, etc. and how they might affect the metagame negatively.

to:

* BigLippedAlligatorMoment: Not in the ''II'' series itself (unless you count oddities like Zangief doing ThatRussianSquatDance with ''UsefulNotes/MikhailGorbachev'' or Chun-Li merrily going back to the life of a "young single girl" [[MoodWhiplash moments after]] paying her respects to her father), but rather [[https://www.youtube.com/watch?v=cvOSAko859k a tie-in 3D simulation ride.]] Whereas the goal of the attraction is to help the heroes stop Bison from escaping the video game and [[TheFourthWallWillNotProtectYou destroying the real world]], the ride features [[OneSceneWonder various random fights between characters]] (Fei Long vs. T. Hawk, E. Honda vs. Zangief, Dhalsim vs. Blanka) that have nothing to do with stopping Bison, not unlike the Zangief/Blanka cage match in ''[[Anime/StreetFighterIITheAnimatedMovie The Animated Movie]]''. And that's before you get to a showdown with a 20-foot-tall Bison, complete with Ryu yelling, [[OutOfCharacterMoment "I'm gonna rip your heart out!" out!"]] [[WhatDoYouMeanItWasntMadeOnDrugs Really, the whole thing is one big BLAM.]]
* BrokenBase: ''Ultra Street Fighter II''. Some are welcoming the chance for a new generation to experience ''Street Fighter II'' all over again. The more hardcore competitive crowd, however, is worried about the changes being made to the system, such as throw teching, the removal of stored supers, etc. and how they might affect the metagame negatively. Then there are fans who would've rather seen whatever resources went into ''Ultra'' instead being used to address the numerous grievances that continue to plague ''VideoGame/StreetFighterV'' and/or aren't particularly wowed by the fact that the quote-unquote "Final Challengers" are, much like with the ''Arcade Edition'' of ''SSFIV'', {{Palette Swap}}s of Ryu and Ken.



** While not as evil as Bison, the three bosses (Vega, Balrog, and Sagat) get this as well. Vega in particular.

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** While not as evil as Bison, the three bosses (Vega, Balrog, and Sagat) get this as well. well, Vega in particular.



** Two of Ryu and Ken's special moves (Hadoken and {{Shoryuken}}) are easy enough, but their third move is called "Tatsumaki Senpukyaku" (translated "Tornado Whirlwind Leg", typically translated as "HurricaneKick"). As it's said ''really'' fast in Japanese, it ends up sounding more like "Arycheck rucheck!" And it gets worse when sound distortions (see below) and ''not understanding Japanese at all'' gets added to the equation.

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** Two of Ryu and Ken's special moves (Hadoken and {{Shoryuken}}) are easy enough, but their third move is called "Tatsumaki Senpukyaku" (translated "Tornado Whirlwind Leg", Leg," typically translated as "HurricaneKick"). As it's said ''really'' fast in Japanese, it ends up sounding more like "Arycheck rucheck!" And it gets worse when sound distortions (see below) and ''not understanding Japanese at all'' gets added to the equation.



** Zigzagged with the 3DO port of ''Super Street Fighter II Turbo''. While the graphics are far more accurate to the arcade version than other ports and features excellent music, the game ''loads when you jump''. Though the loading times are faster than expected for a game of its era, they are still slow loading times and interfer with player controls, rendering it nearly unplayable unless you are playing single player. The score system is also not accurate in the least and backgrounds don't scroll. [[{{Bowdlerise}} Then there's the censorship of blood and bruises.]]

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** Zigzagged Zig-zagged with the 3DO port of ''Super Street Fighter II Turbo''. While the graphics are far more accurate to the arcade version than other ports and features excellent music, the game ''loads when you jump''. Though the loading times are faster than expected for a game of its era, they are still slow loading times and interfer with player controls, rendering it nearly unplayable unless you are playing single player. The score system is also not accurate in the least and backgrounds don't scroll. [[{{Bowdlerise}} Then there's the censorship of blood and bruises.]]



* TearJerker: [[http://www.youtube.com/watch?v=_a_reRahK5M The True Credits/Staff Roll theme.]] Even to this day, many people who played this game growing up still get TearsOfJoy in their eyes when they hear this.

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* TearJerker: [[http://www.[[https://www.youtube.com/watch?v=_a_reRahK5M The True Credits/Staff Roll theme.]] Even to this day, many people who played this game growing up still get TearsOfJoy in their eyes when they hear this.



** Even though the game hasn't been released yet, this seems to be the reaction to ''Ultra Street Fighter II''.

to:

** Even though the game hasn't been released yet, this seems to be the reaction to ''Ultra Street Fighter II''.II: The Final Challengers''.
15th Jan '17 3:38:49 PM PF
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** Zangief is ''always'' a fan favorite, even though he's never been in a leading role. Fans clamor for him whenever he's missing from a game, to the point that neither Ken nor Akuma made it to the ''[[VideoGame/MarvelVsCapcomClashOfSuperHeroes Marvel vs. Capcom 1]]'' roster, but the Red Cyclone did!

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** Zangief is ''always'' a fan favorite, even though he's never been in a leading role. Fans clamor for him whenever he's missing from a game, to the point that neither Ken nor Akuma made it to the ''[[VideoGame/MarvelVsCapcomClashOfSuperHeroes Marvel vs. Capcom 1]]'' Capcom]]'' roster, but the Red Cyclone did!
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