History YMMV / StreetFighterII

13th May '16 9:26:43 PM TheRoguePenguin
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28th Apr '16 9:37:44 PM WaxingName
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* DeaderThanDisco: ''Super Street Fighter II Turbo'' originally had a large, thriving competitive community lasting since its release in 1994. But in 2008, the ''HD Remix'' version was released, causing the competitive community to descend into a massive civil war amongst themselves over which version should be the tournament standard. The conflict caused both old and newer players to RageQuit the competitive scene, and both versions eventually stopped appearing at major fighting game events. Classic ''Super Turbo''[='s=] competitive scene ultimately lived longer, but it will likely never have its thriving community ever again.

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* DeaderThanDisco: ''Super Street Fighter II Turbo'' originally had a large, thriving competitive community lasting since its release in 1994. But in 2008, the ''HD Remix'' version was released, causing the competitive community to descend into a massive civil war amongst themselves over which version should be the tournament standard. The conflict caused both old and newer players to RageQuit the competitive scene, and both versions eventually stopped appearing at major fighting game events. Classic ''Super Turbo''[='s=] competitive scene ultimately lived longer, but it will likely never have its thriving community ever again.again, especially since the more modern yet still casual-friendly ''VideoGame/StreetFighterIV'' later supplanted its position as the central 2D fighter of the community.
22nd Apr '16 1:07:31 AM FurryKef
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* LauncherOfAThousandShips: Out of all the ''Street Fighter'' characters, Chun-Li has the most fan-made pairings, namely with Ryu, Ken, Guile, Charlie, [[HoYay Cammy, and Juri]]). While it's not really bad when it comes to most [[ShipToShipCombat shipping wars]], it has caused a bit of varied mileages in the fandom. The various ''Street Fighter'' anime from the '90s (and to a lesser extent the manga) have helped Ryu, Ken, and Guile in this regard. Though while they are only good friends in the series one of the reasons why Ryu is fairly popular in this regard is that unlike the other three men mentioned here Ryu is the only one whose still alive and not HappilyMarried. This is {{justified|Trope}} in the case of Charlie since the official storyline states that [[UndercoverAsLovers they posed as husband and wife]] while traveling in search of Bison during ''Alpha''.

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* LauncherOfAThousandShips: Out of all the ''Street Fighter'' characters, Chun-Li has the most fan-made pairings, namely with Ryu, Ken, Guile, Charlie, [[HoYay Cammy, and Juri]]). While it's not really bad when it comes to most [[ShipToShipCombat shipping wars]], it has caused a bit of varied mileages in the fandom. The various ''Street Fighter'' anime from the '90s (and to a lesser extent the manga) have helped Ryu, Ken, and Guile in this regard. Though while they are only good friends in the series one of the reasons why Ryu is fairly popular in this regard is that unlike the other three men mentioned here Ryu is the only one whose who's still alive and not HappilyMarried. This is {{justified|Trope}} in the case of Charlie since the official storyline states that [[UndercoverAsLovers they posed as husband and wife]] while traveling in search of Bison during ''Alpha''.
27th Feb '16 9:06:52 AM SomeoneElse17
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Added DiffLines:

* FollowTheLeader: All the knockoffs caused the genre to turn into clones of the game, which inverted FromClonesToGenre, until games like ''VideoGame/VirtuaFighter'', ''VideoGame/{{Tekken}}'', and ''VideoGame/SuperSmashBros'' brought variance back to the genre.
16th Feb '16 9:58:08 AM speedyboris
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Added DiffLines:

** A very minor one, but the SNES ports of ''Street Fighter II'' and ''Street Fighter II Turbo'' lack the iconic "two guys brawling on the street, then pan up the skyscraper" intro from the arcade versions.
16th Feb '16 2:52:31 AM LucaEarlgrey
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Added DiffLines:

* GenreTurningPoint: While fighting games had been around for a few years at the time of its release, it was the original ''Street Fighter II'' that forever reshaped fighting games, spawning a [[UsefulNotes/FightingGameCommunity competitive fighting game scene]].
6th Feb '16 4:43:25 AM AzureSeas
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* {{Mondegreen}}: Two of Ryu and Ken's special moves (Hadoken and {{Shoryuken}}) are easy enough, but their third move is called "Tatsumaki Senpukyaku" (translated "Tornado Whirlwind Leg", typically translated as "HurricaneKick"). As it's said ''really'' fast in Japanese, it ends up sounding more like "Arycheck rucheck!" And it gets worse when sound distortions (see below) and ''not understanding Japanese at all'' gets added to the equation.

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* {{Mondegreen}}: {{Mondegreen}}:
**
Two of Ryu and Ken's special moves (Hadoken and {{Shoryuken}}) are easy enough, but their third move is called "Tatsumaki Senpukyaku" (translated "Tornado Whirlwind Leg", typically translated as "HurricaneKick"). As it's said ''really'' fast in Japanese, it ends up sounding more like "Arycheck rucheck!" And it gets worse when sound distortions (see below) and ''not understanding Japanese at all'' gets added to the equation.



These games (or, at least, series of games) are the most well-known games of the ''Franchise/StreetFighter'' franchise; when most people talk about ''Street Fighter'', chances are that they really mean ''Street Fighter II''. It is one of the most innovative and popular video games of all time; it brought the "tournament fighter" genre to the masses and popularized six-button controllers, and its influence has not waned in the years since its debut.
6th Feb '16 4:42:19 AM AzureSeas
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* AmericansHateTingle: Mexicans hate T. Hawk. and Japanese hate Dee Jay. Although no one seems to be complaining about their inclusion in ''[[VideoGame/StreetFighterIV Super Street Fighter IV]]''. Probably because all the other great characters they brought in at the same time distracted people from complaining, or maybe because of the NostalgiaFilter from having the entire cast of ''Super II Turbo'' back again.



* GrowingTheBeard[=/=]SurprisinglyImprovedSequel: The original ''[[VideoGame/StreetFighterI Street Fighter]]'' [[EarlyInstallmentWeirdness sucks by modern standards]] and wasn't considered anything fussing about in its day either: two playable characters that are just a few pixels from PaletteSwap, unresponsive controls, special moves that rarely if ever work. ''Street Fighter II'', on the other hand, became the TropeCodifier for the FightingGame genre with better controls, more moves and tons of characters.



* IronWoobie: Chun-Li and T. Hawk.



* [[AmericansHateTingle Mexicans Hate T. Hawk. and Japan Hates Dee Jay]]: Although no one seems to be complaining about their inclusion in ''[[VideoGame/StreetFighterIV Super Street Fighter IV]]''. Probably because all the other great characters they brought in at the same time distracted people from complaining, or maybe because of the NostalgiaFilter from having the entire cast of ''Super II Turbo'' back again.
** [[MexicansLoveSpeedyGonzales Brazil Loves Blanka]]: Hilariously, Brazilian players adore Blanka and actually are disappointed that he's not a native Brazilian.
** [[MexicansLoveSpeedyGonzales Americans Love Guile]]: Guile edges on being a parody of the United States and its militaristic culture, yet he's still highly beloved by American players.

to:

* [[AmericansHateTingle Mexicans Hate T. Hawk. and Japan Hates Dee Jay]]: Although no one seems to be complaining about their inclusion in ''[[VideoGame/StreetFighterIV Super Street Fighter IV]]''. Probably because all the other great characters they brought in at the same time distracted people from complaining, or maybe because of the NostalgiaFilter from having the entire cast of ''Super II Turbo'' back again.
MexicansLoveSpeedyGonzales:
** [[MexicansLoveSpeedyGonzales Brazil Loves Blanka]]: Hilariously, Brazilian players adore Blanka and actually are disappointed that he's not a native Brazilian.
** [[MexicansLoveSpeedyGonzales Americans Love Guile]]: Guile edges on being a parody of the United States and its militaristic culture, yet he's still highly beloved by American players.



* [[FirstInstallmentWins Second Installment Wins]]: These games (or, at least, series of games) are the most well-known games of the ''Franchise/StreetFighter'' franchise; when most people talk about ''Street Fighter'', chances are that they really mean ''Street Fighter II''. It is one of the most innovative and popular video games of all time; it brought the "tournament fighter" genre to the masses and popularized six-button controllers, and its influence has not waned in the years since its debut.

to:

* [[FirstInstallmentWins Second Installment Wins]]: These games (or, at least, series of games) are the most well-known games of the ''Franchise/StreetFighter'' franchise; when most people talk about ''Street Fighter'', chances are that they really mean ''Street Fighter II''. It is one of the most innovative and popular video games of all time; it brought the "tournament fighter" genre to the masses and popularized six-button controllers, and its influence has not waned in the years since its debut.



* SequelDisplacement: Before the Internet, you could count the number of people who played the original ''Street Fighter'' game on one hand. Turns out, it's for the best.

to:

* SequelDisplacement: Before the Internet, you could count the number of people who played the original ''Street Fighter'' game on one hand. Turns out, it's for the best. These games (or, at least, series of games) are the most well-known games of the ''Franchise/StreetFighter'' franchise; when most people talk about ''Street Fighter'', chances are that they really mean ''Street Fighter II''. It is one of the most innovative and popular video games of all time; it brought the "tournament fighter" genre to the masses and popularized six-button controllers, and its influence has not waned in the years since its debut.



* SurprisinglyImprovedSequel: One of the well known examples of this.

to:

* SurprisinglyImprovedSequel: One of StoicWoobie: Guile.
* SurprisinglyImprovedSequel: The original ''[[VideoGame/StreetFighterI Street Fighter]]'' [[EarlyInstallmentWeirdness sucks by modern standards]] and wasn't considered anything fussing about in its day either: two playable characters that are just a few pixels from PaletteSwap, unresponsive controls, special moves that rarely if ever work. ''Street Fighter II'', on
the well known examples other hand, became the TropeCodifier for the FightingGame genre with better controls, more moves and tons of this.characters.



** IronWoobie: Chun-Li and T. Hawk.
** StoicWoobie: Guile.
15th Jan '16 10:58:53 AM speedyboris
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** Averted with ''Turbo Revival'' for the GBA surprisingly. Despite having to cram a 6-button fighter on a system with only 4, the gameplay is still surprisingly fluid (helped by a optional "Easy Control" mode that simplifies special moves). Not to mention that it sports exclusives stages for many fighters (even Akuma, who also now has a Super--the Shun Goku Satsu) plus you can even unlock [[VideoGame/StreetFighterAlpha Shin Akuma]]!

to:

** Averted with ''Turbo Revival'' for the GBA surprisingly. Despite having to cram a 6-button fighter on a system with only 4, the gameplay is still surprisingly fluid (helped by a optional "Easy Control" mode that simplifies special moves). Not to mention that it sports exclusives stages for many fighters (even Akuma, who also now has a Super--the Shun Goku Satsu) plus you can even unlock [[VideoGame/StreetFighterAlpha Shin Akuma]]! Akuma]]! Played straight with the music, though, which pales in comparison to the arcade and even the SNES port.
15th Dec '15 4:56:23 AM LucaEarlgrey
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* ScrappyMechanic: If you're playing the Genesis/Megadrive port, buying a 6-button controller is a ''must''. Using the stock 3-button controller means having to press Start to alternate between punches and kicks.

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* ScrappyMechanic: If you're playing the Genesis/Megadrive port, ports, buying a 6-button controller is a ''must''. Using the stock 3-button controller means having to press Start to alternate between punches and kicks.
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