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* AndYouThoughtItWouldFail: ''Ultra Street Fighter II'' was widely derided before its release due to its UsefulNotes/NintendoSwitch exclusivity, the addition of a gimmicky first-person mode, and especially for being released and priced $40 despite only adding two characters (particularly since the previous ''HD Remix'' release was digital-only and only $15). On its release, it garnered mixed reviews for all stated reasons. Surprisingly, Capcom called it a "smash hit" in a financial report, and because of it, the company pledged to support the Switch with more games.

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* AndYouThoughtItWouldFail: ''Ultra Street Fighter II'' was widely derided before its release due to its UsefulNotes/NintendoSwitch Platform/NintendoSwitch exclusivity, the addition of a gimmicky first-person mode, and especially for being released and priced $40 despite only adding two characters (particularly since the previous ''HD Remix'' release was digital-only and only $15). On its release, it garnered mixed reviews for all stated reasons. Surprisingly, Capcom called it a "smash hit" in a financial report, and because of it, the company pledged to support the Switch with more games.



* GenreTurningPoint: While fighting games had been around for a few years at the time of its release, it was the original ''Street Fighter II'' that forever reshaped the genre, spawning a [[UsefulNotes/FightingGameCommunity competitive scene]].

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* GenreTurningPoint: While fighting games had been around for a few years at the time of its release, it was the original ''Street Fighter II'' that forever reshaped the genre, spawning a [[UsefulNotes/FightingGameCommunity [[MediaNotes/FightingGameCommunity competitive scene]].



** ''Street Fighter II: The World Warrior''[='s=] UsefulNotes/GameBoy port. While its simplified moves and character lineup (only nine characters) can be forgiven due to the system's obvious limitations, the unresponsive controls, single digit framerate and slow as molasses physics utterly destroy the gameplay, leaving it a barely playable mess.
** ''Super Street Fighter II''[='s=] UsefulNotes/SegaGenesis port is fine for the most part, but its music took a massive nosedive, a glaring issue considering the earlier ''Special Champion Edition'' had better music that was faithful to the [=CPS1=] original music.

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** ''Street Fighter II: The World Warrior''[='s=] UsefulNotes/GameBoy Platform/GameBoy port. While its simplified moves and character lineup (only nine characters) can be forgiven due to the system's obvious limitations, the unresponsive controls, single digit framerate and slow as molasses physics utterly destroy the gameplay, leaving it a barely playable mess.
** ''Super Street Fighter II''[='s=] UsefulNotes/SegaGenesis Platform/SegaGenesis port is fine for the most part, but its music took a massive nosedive, a glaring issue considering the earlier ''Special Champion Edition'' had better music that was faithful to the [=CPS1=] original music.
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* EthnicScrappy: T. Hawk among Mexicans, likely due to him not having any Mexican traits (he's a Native American). The fact that he's only Mexican because there were already an abundance of American characters doesn't help matters.

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* EthnicScrappy: T. Hawk among Mexicans, likely due to him not having any Mexican traits (he's a Native American).American, and is far more evocative of the native tribes of the American West and Great Plains than the indigenous tribes found in Mexico). The fact that he's only Mexican because there were already an abundance of American characters doesn't help matters.
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** ''Street Fighter II: The World Warrior'' was originally meant to take place around the time of the game's real-life release, but it was retconned to be ambiguous time period later. Still, you can say this game takes place in 1991 because of Zangief, whose nationality is USSR, which collapsed in the same year the game was originally released. Also, he dances with the late Mikhail Gorbachev in his ending. This was unchanged for the rereleases.

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** ''Street Fighter II: The World Warrior'' was originally meant to take place around the time of the game's real-life release, but it was retconned later on to be on an ambiguous time period later.period. Still, you can say this game takes place in 1991 because of Zangief, whose nationality is USSR, which collapsed in the same year the game was originally released. Also, he dances with the late Mikhail Gorbachev in his ending. This was unchanged for the rereleases.

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trope was cut/disambiguated due to cleanup


** Akuma's status as a BonusBoss, appearing out of nowhere without context and outright killing Bison if you played well enough to get this far. Not only was it shocking for the time, but having what looks like a twisted, demonic Shoto fighter suddenly give you the fight of your life is like something out of modern Creepypasta, and the endings don't acknowledge him whatsoever, making it seem like the game was out to get you.

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** Akuma's status as a BonusBoss, secret boss, appearing out of nowhere without context and outright killing Bison if you played well enough to get this far. Not only was it shocking for the time, but having what looks like a twisted, demonic Shoto fighter suddenly give you the fight of your life is like something out of modern Creepypasta, and the endings don't acknowledge him whatsoever, making it seem like the game was out to get you.you.
* OnceOriginalNowCommon: Many fighting game mechanics codified in ''Street Fighter II'' were immediately copied by its followers, including its own sequels, ''VideoGame/StreetFighterAlpha'' and ''VideoGame/StreetFighterIII''. Because of this, by the end of the 1990s, what made ''Street Fighter II'' unique was no longer unique any more and the game started to draw criticism for its relative simplicity, balance issues and many others. The game still enjoys much popularity and has a TournamentPlay demographic, but the series' fans generally prefer its sequels and play this game for nostalgia values.



* SeinfeldIsUnfunny: Many fighting game mechanics codified in ''Street Fighter II'' were immediately copied by its followers, including its own sequels, ''VideoGame/StreetFighterAlpha'' and ''VideoGame/StreetFighterIII''. Because of this, by the end of the 1990s, what made ''Street Fighter II'' unique was no longer unique any more and the game started to draw criticism for its relative simplicity, balance issues and many others. The game still enjoys much popularity and has a TournamentPlay demographic, but the series' fans generally prefer its sequels and play this game for nostalgia values.

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