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  • Americans Hate Tingle:
    • Mexicans weren't too thrilled with El Fuerte.
    • According to Yoshinori Ono, many South Korean players hated Juri. Ironically, Juri was created specifically to appeal to South Korean players.
  • Base-Breaking Character: Decapre. Within seconds of her reveal as the mysterious fifth character she became one of the most controversial characters in the game. As shown in this steam reaction, she garnered a huge amount of hate due to her being not only a perceived Moveset Clone of Cammy, but also being one of Bison's dolls who looks just like her albeit wearing a mask, especially since Bison in the trailer defeated the more requested Rainbow Mika and Retsu. Over time, however, Decapre herself garnered a growing fanbase among the game's players, many of whom found her moveset quite enjoyable to play and some who find the character herself to be one of the more tragic characters, being a literal clone of Cammy with fleeting memories of her traumatic past.
  • Broken Base:
    • As can be partially seen in the linked-to Shoryuken Wiki thread, many older players — as in, those who've been playing SF ever since one of the II games — had many issues with IV, most of which were very technical. Whereas newer players said that they're old fuddy-duddies who should go back to where they came from. Whatever your stance on the game is ultimately up to you.
    • The announcement of Ultra Street Fighter IV. Was it another cashgrab on Capcom's part or a chance to play as more fan favorites without being bogged down by the various problems that plagued Street Fighter X Tekken's production? An accepted (and expected) tweak to the SFIV engine or wasted time and resources that could've been put to better use for an actual Street Fighter V or, in the eyes of many, a continuation of any other Capcom fighting game series not named Street Fighter? The continued absence of characters fans had been clamoring for since vanilla SFIV like Karin, Alex, R. Mika, Q, etc. (read: "nearly anyone from Alpha, III, or the EX series that ultimately never managed to resurface in IV"). The expectation of the usual from Capcom when it came to DLC wasn't helping matters in the slightest. What possibly lessened some of the base-breaking was that many players had been asking for the four characters from Street Fighter X Tekken to be ported over to Street Fighter IV.
    • The four characters ported from Street Fighter X Tekken. Are they great and interesting characters that deserved to have a second chance in Street Fighter IV considering the hate for SFxT and whose presence is justified due to their popularity, or were they just lazy ports whose novelty was gone and whose spots should have been given to a character that hasn't been seen in a long time?
    • The storyline in this game and how it affected the series' storyline as a whole. Some liked how IV gave a number of recurring characters more screentime than Street Fighter III did. Others blamed this game for causing a lot more Retcons in the series and making the series' storyline a bit more of a jumbled mess.
    • A fairly large number of Ryu players continually held out hope for the Joudan Sokuto Geri from III being added to his moveset, both as a bolster to his simplistic gameplay and to help Ryu better stand out from the various other Shotos (of which there's a lot in IV; see above). To their dismay, neither Ultra nor Ultra's Omega Mode would include the donkey kick, despite Ryu having it in Street Fighter X Tekken (meaning it'd be easy to program in the move). Non-Ryu mains were largely indifferent on the matter, and even a few Ryu players said he was fine without it.
  • Character Tiers: It has them, like any fighting game, but IV is notable for having one of the smallest "spreads" in the history of the series (or any fighting game, really). The worst characters aren't really that much worse than the best ones, and none of them are really considered garbage by the general community.
  • Complacent Gaming Syndrome: Ken was so overused in the early version of the game due to his strong stats and moveset that people using him was an in-joke in the gaming world for a good while. There's a reason the insulting term "Flowchart Ken" exists.
  • Continuity Lockout: If you're not familiar with the story of the Alpha series (and, to a much lesser degree, some of the character endings in II), a lot of opening and ending cutscenes won't make sense.
  • Creator's Pet:
    • Rufus was seen as one of these after he made it into Street Fighter X Tekken as Zangief's partner, much to the dismay of R. Mika fans everywhere.
    • It seems the dev team really wanted you to like Hakan as much as they did. Not only is he quickly established as a long-time friend of E. Honda, who he even wins against, but he was also deemed worthy of being the second rival to both C. Viper and Seth himself.
  • Crosses the Line Twice:
    • Bison's advice for T. Hawk in regards to his search for Juli is either hilarious or cruel depending on if you're an M. Bison or T. Hawk fan:
    "Spare me the sob story! If you cannot bear to be apart, just off yourself!"
    • In Decapre's ending, Bison forces Cammy to return to Shadaloo and become his bodyguard again, all to save her "sister" Decapre, a.k.a. her clone and the only active member of the Dolls aside of Cammy herself. When Decapre intervenes, he takes her instead.
  • Cry for the Devil: It's hard not to feel sorry for Akuma when you really look at Oni. He was never much of a villain in the first place, only a proud fighter with an odd code of battle. Akuma devoted his entire life to mastering the Satsui no Hadou, only for it to consume him when he had finally accomplished his life's goal. And while Akuma only ever wanted strong foes to fight, Oni murders any who stand in his way, fighter or no. And all the tiny piece of Akuma left inside Oni can do is try to limit his power in hopes of somebody stopping him. And when Shin Oni emerges, that last piece of Akuma disappears for good.
  • Ensemble Dark Horse: C. Viper. Originally intended to be the flagship newcomer of SFIV and one of its protagonists alongside Abel, she would ultimately be overshadowed by Juri following the release of SSFIV, and has yet to make a playable appearance outside of this game and Marvel vs. Capcom 3. Despite this, she remains one of IV's better-received newcomers for her intriguing characterization and fighting style, Difficult, but Awesome playstyle, and uniqueness amongst the series’ roster as its first playable mother, and retains a devoted fanbase who hope to see her eventually return.
  • Epileptic Trees: Due to the visual effects of Oni's Meido Gohado Ultra when performed at close range and the hole in Evil Ryu's chest and scar on his back, it is theorized that Evil Ryu's appearance in SSFIV: AE was caused due to Ryu dying at the hands of Oni's Meido Gohado and then being revived by the Satsui no Hadou.
  • Fan Nickname:
  • Fan-Preferred Couple: Super Street Fighter IV, thanks to some most likely unintentionally romantic scenes, gives us Guy/Rose. Although it was supposed to be presented as Guy reluctantly dueling with a member of his True Companions (or his best female friend), most fans find it hard to see the pair as anything other than an item. Canonically, Rose is a Celibate Heroine whose top priority (fighting Bison) leaves her without much interest/time for anything aside of friendship with anyone, whereas Guy already has a fiancee named Rena, whom he has married by the time of Streetwise.
  • Fashion-Victim Villain:
    • Bison's costume, according to C. Viper:
    C. Viper: "What's up with that outfit? Did you lose a bet or something?"
  • Faux Symbolism: Two of the new characters in Street Fighter IV who are hinted to be related are named Abel and Seth.
  • First Installment Wins: 12 of the original 16 characters in the original version were the entire cast of Street Fighter II. Two of the characters first announced when Super came along were T. Hawk and Dee Jay, completing the New Challengers (Cammy, Akuma and Fei Long were included in the initial home ports of IV).
  • Fridge Horror: In this game, Evil Ryu and Oni are powerful opponents. However, when they appear in Asura's Wrath as bosses in the hidden chapters, their powers go off the rails, and can be compared to Dragon Ball characters. So, how much are Evil Ryu and Oni holding back in Street Fighter IV? What if they decide to go all out? If such is the case, they could both easily wipe out any opposition only with their pinky, or destroy the world with one hand.
  • Game-Breaker:
    • Zangief in vanilla IV, whose grabs had godly priority and pretty much beat out anything. The Lariat was particularly bad, breaking even Supers and Ultras.
    • Also from vanilla is Ryu. Not only did his combos do more damage overall, but he had a Super trap (throw fireballs, if they jump wrong, take 33% of their health for free) and trade Ultra (mash a Shoryuken on your wakeup, and if they were jumping at you, free Ultra for ~40% with no Super bar use).
    • There's a reason Sagat is god tier in vanilla IV: the damage and utility on his moves, in particular his Tiger Uppercut, are so above the other characters it's ridiculous.
    • In Super (before AE), the cast was utterly dominated by 4 characters: Guile, Chun-Li, Bison, and Honda. All of them were charge characters who could completely control the space of the battlefield and punish an opponent's mistakes harshly. Guile is, well, Guile. Chun-Li can both turtle and punish very effectively with her excellent reach and priorities on her moves. Honda can use his light Headbutt for practically any situation. Bison can turtle when he has the life lead, but when he goes on the attack, which is 100% of the time, he dishes out serious damage, both mentally and physically, with his crazy yet simple mix-up and his powerful yet simplistic combos. And his Double Knee Press was just that good.
    • Finally, in AE, we have the twins, Yun and Yang. While they share a spot with Fei Long, the twins utterly dominate the rest of the characters. Why? Because both of them are insanely fast, have infinitely better dive kick cross-ups than Rufus, can turtle with their normals AND rushdown at the same time, and with their supers have the ability to perform utterly incredible combos that will instantly result in a dizzy and a reset. These special combos can range from within the 20-hit range to as much as 96 hits. Their one and only weakness was Zangief and/or their low health, so unless you play as Gief or punish their every option with as much damage as possible you have 0 chance of winning.
    • SSFIV: 3D Edition allows mapping of any special to a button or the touch screen. This eliminates all charges for any charged attack, effectively making the characters who were balanced by this charge time horribly broken. It also makes it very easy to perform moves that had their tremendous power balanced by the fact that they were normally very difficult to pull off.
    • In AE 2012, we have the "Vortex" characters: Akuma, Cammy, Gen, and Ibuki. All have tons of ways of getting a knockdown, which leads to either a 50-50 mix-up (will they hit you left or right), which leads to another knockdown, which leads to death. And that's when they're not straight-up hitting you with actual UNBLOCKABLES...
    • Yun was back to the top of the list in Ultra, with his insanely easy to execute Red Focus combos, and free pressure. Unlike before, it's not his brother who joins him in being a game breaker, but Evil Ryu, who, while admittedly harder to use than Yun, has absolutely insane combos that can easily take 60% of your life, and more if your sorry butt happens to be using Rufus, or a similarly large hitbox character. Luckily in Ultra, Yun still hates grapplers (meaning that 'Gief, Hugo, and T. Hawk all make his life hell as they can damage him more in a short time compared to anyone else), while Evil Ryu has absolutely horrible matchups against Dhalsim and Rose and also struggles with Cammy.
    • Elena became this late in Ultra's life. She has good range, good mixups and a disjointed hurtbox. What drives her over the top, however, is her "Healing" Ultra, allowing her to easily undo a lot of the damage her opponent has done to her. The icing on the cake is that she can set it up easily off a throw, meaning she's almost always guaranteed to be able to heal during a match.
  • Good Bad Bugs:
    • If Akuma performs a Zanku Hadouken and is hit by Seth's Lightning Kick while descending, he will have a brief meltdown upon getting out of hitstun.
    • Sometimes, albeit very rarely, Dudley's Machinegun Blow move will slide past the opponent and only hit once.
  • High-Tier Scrappy: Every version of IV had a few of these:
    • In vanilla SFIV, Sagat was the first character to be identified as top-tier. He did insane damage and had great zoning between fireballs and long reaching buttons. Not helping was majority of the roster having their weakest versions being in vanilla, making Sagat stand out all the more. By Ultra, Sagat had been balanced to being a strong, but far from overpowered character.
    • Also in vanilla SFIV, Zangief was quite a problem to a notable degree. Many of his moves took priority over most others and it was rather easy for him to spam the Spinning Piledriver throughout a match. That said, Zangief had some absolute nightmare matchups that were borderline unwinnable, those being Akuma, Sagat, and especially Seth.
    • Chun-Li's Super IV version barely avoided this. While she was still top tier, there are other characters just as good as (and more hated than) her.
    • Yun fell squarely into this status during Arcade Edition. His godly pressure and general ease of use made him overused and overpowered to the point where Japanese players will (supposedly) audibly groan when he's picked in tournaments. He was nerfed with the v2012 patch, making him high-tier rather than top-tier, but as of Ultra Street Fighter IV he was first place once again. One video put it the best, even with a change list that was multiple pages long, Yun still won Capcom Cup 2015, being used by legendary player Kazunoko.
    • Yang was also dominant during Arcade Edition for many of the same reasons as Yun. Yang still had amazing pressure, a mixup game that led into more mixups, had great ways to deal with fireball zoning, and two of the best Ultras in the game. Capcom hit Yang hard with the nerf bat going into Version 2012, but Capcom reigned back some of the more egregious nerfs in Ultra making Yang a solid tournament pick.
    • Fei Long also became a notorious threat in high level play during the Arcade Edition era. Thanks to other character being nerfed, his amazing ground game, and solid buttons all around made fighting a high level Fei Long a battle of attrition. Capcom kept nerfing him post Arcade Edition, but always remained a difficult character to fight against.
    • AE 2012 nerfed Yun, Yang, and Fei Long enough to be out of this category, but then Akuma and Cammy took their place. Both Akuma and Cammy had vortex setups out the ass, did great damage, were hard to anti air, and had favorable matchups across the board. It wasn't uncommon to lose to a Cammy or Akuma just by getting knocked down once. Thankfully, their vortexes were nerfed going into Ultra.
    • Evil Ryu blasted his way to the top of the hate list. Back when he was introduced in AE 2012 he was a character that was looked favorably upon, due to being fairly average as far as Shotos go, and only Sakonoko, a fan favorite, used him in the fighting game scene. Come Ultra, and almost every single Ryu player—even Daigo— dropped Ryu for Evil Ryu, earning Evil Ryu an amount of hatred only equaled by Yun.
    • Rose also fell into this since Ultra. Between Luffy's win at Evo 2014 and other big tournaments, many people loathed seeing her on screen again. Mostly because her zoning is really good, her standard attacks are also really good, and her backdash is the best in the game. The fact that she doesn't have flashy combos or is as "in your face" like Yun or Evil Ryu didn't earn her any points with the crowd. She eventually lost this as more and more players started to consider her as only mid-tier.
    • Elena who became hated in Ultra because of her ability to heal herself after taking damage, slowing many matches to a crawl. This was combined with the fact that she served as a viable counterpick to many of the top tournament characters, making many players have her as a backup character if their opponent tried to counterpick their main. Many fans started to joke that many top players have "Healena" as a secondary character.
  • Hilarious in Hindsight: In March 2013, a hack of SFIV was made that allowed you play as Rolento using his model from Street Fighter X Tekken. Four months later, Rolento was announced as one of the new characters to be included in Ultra Street Fighter IV, which basically ported him over from SFxT along with Poison, Hugo, and Elena.
  • Ho Yay:
    • In Chun-Li's Rival Battle scene with her, Juri asks the former if she's got a schoolgirl crush on her.
    • Juri calling Cammy "kitten" isn't exactly subtle.
  • It's the Same, Now It Sucks!: Decapre received major bashing shortly after her reveal due to being too similar to Cammy (although she was revealed to have a different playstyle, thanks to having charge commands, a teleport, and a slow-moving projectile Ultra).
  • Jerkass Woobie: Decapre. Yes, she's a total psycho and hates the shit out of Cammy... and also a desperate, unstable girl who is a failed clone of the person she hates so much, has been a guinea pig for basically all her cloned life, and now is dying.
  • Low-Tier Letdown: Each version had a character or two that were considered underpowered:
    • Vanilla Vega was an obvious case of an incomplete character right out of the gate. Both his normals and specials were abysmal in their hitboxes and frames, he was unable to use meter in any meaningful way due to the dreadful EX versions of said special moves as well as a lackluster, highly-telegraphed Super Combo that couldn't even be used in a Hail Mary fashion, and an Ultra Combo that was too restrictive even in conjunction with the universal Focus Attack. These alone are a competitive death knell for Vega already, but he is hampered even further by lacking any sort of invincible move besides his backflips, which a competent player can catch on to eventually, and Vega's built-in mechanics with his removable equipment, as he lost his claw and eventually his mask after sustaining a certain number of hits, and when unmasked, Vega took an additional 25% damage. This video is a thorough illustration of how gutted Vega was in the Vanilla days, and this design choice has led to speculations on if someone at Capcom had it out for the character. Thankfully, quality-of-life changes throughout the different versions of SFIV have cemented Vega as at least mid-tier, with enough tournament representation to prove his viability.
    • Dee Jay, ever since his debut in Super, was considered to be in bottom 5 characters in every iteration of Street Fighter IV. He is supposed to be a balanced charge character who can zone with Air Slash and pressure with Sobat Kicks, but in practice he's a Master of None. His zoning potential is nowhere near as good as other fireball characters, his normal anti-air attacks lose or trade all the time, Sobat Kick isn't particularly threatening despite going over low attacks, his combos are really difficult for pitiful damage, and he has a hard time making a comeback due to his poor set of ultras. Perhaps the biggest problem with Dee Jay is that he rarely got any meaningful buffs to fix his numerous issues. Even in the patch notes video from Capcom, Peter "Combofiend" Rosas acknowledged the character has been weak throughout Street Fighter IV's competitive history.
    • Dhalsim fell into the bottom tiers by way of Power Creep. Majority of new characters added into IV could nullify Dhalsim's strong points. Despite getting some buffs he found himself horribly outclassed by most of the roster. Even the most diehard Dhalsim mains found it hard to win with the character.
    • Inverted in Hugo, who was very near to being unanimously voted the worst character in Ultra, winning only a few match-ups and having almost utterly unwinnable ones with Sagat and Gouken. However, whenever Hugo gets picked in a tournament, expect massive cheers and encouragement from the audience. It also helps that, like T. Hawk (another perennial underdog), he makes life hell for Yun.
    • Hakan, like Hugo, was considered a very poor character in general in the early days of SFIV, in between his bad matchups and the fact he has to be oiled up to even be effective, and the oil goes away over time. Luckily, he was buffed with each version including starting him off oiled up but has never really gotten off ground. But in the same vein as Hugo, expect many to be behind the Hakan player. Most notably during Evo 2013 where Infiltration, who was one game away from elimination against PR Balrog's... Balrog. After two games where he lost using his Akuma of all characters, Infiltration changed to Hakan and ran a comeback against PR Balrog due to Hakan's favorable matchup against Balrog. Despite that set and a slew of buffs, Hakan was largely seen as one of the worst characters in Ultra as he just didn't have the options like fellow grapplers like Zangief and T. Hawk had that kept them relevant in the meta. In general, Hakan combines two fighting game archetypes that tend to see polarizing results: he's a grappler, which means his entire kit is meant to be about getting in and winning the game upon doing so, and he's a character who's meant to be weak normally and improve over the course of the round, which creates a lot of push-and-pull between how strong he is initially, how easy it is to access that state, and how much it upgrades him. This makes him difficult to balance because when he's too strong, he feels like your opponent wins by playing a totally different game than you and then winning one or two interactions, and when he's too weak, he feels like a character who can barely accomplish anything and needs special effort just to be on par with everyone else.
  • Memetic Molester:
    • Balrog, on account of his Arcade ending in which he takes a child with him when escaping from S.I.N.'s collapsing base.
    • Juri from SSFIV is probably the series' closest to a canonical case. Her win quotes make it pretty clear that a win for her is much more than merely beating your face in. Just check out all of her Rival Battles; she's openly hitting on the likes of Chun-Li, Cammy, and Bison.
  • Mis-blamed: When the PC version was moved to Ultra, it also came with a move to using Steamworks in place of Games for Windows Live to handle online play. The transition plagued Ultra with netcode errors such as frequent stuttering and freezing. Many people assumed these problems were caused by Capcom, until they were fixed by an update to Steam, revealing that it was on Valve's end.
  • Narm Charm:
    • Akuma's new Ultra in Super IV, Demon Armageddon, has him kick the opponent in the air, then proceed to do a super version of his Hurricane Kick that makes a tornado appear from under him in order to propel him high enough to give the opponent a massive kick to the chest that goes through them. The concept seems awesome on paper, but the presentation is downright silly. Many times over this move has been compared to a Beyblade and a gag from Looney Tunes. Even better, Japanese movelists note that this move is actually the Tenshou Kaireki Jin. Remember that awesome technique Akuma used in his 3rd Strike ending to destroy a submarine while underwater? Yeah, this is apparently what it looks like in action. You can only imagine of the look of both horror and exasperation on the faces of those poor naval men as they face death in the most hilariously depressing way imaginable.
    • Just try watching Rufus' and Zangief's cutscenes without laughing at how over-the-top they are.
    • And El Fuerte. Don't forget El Fuerte.
    • Doubling as Memetic Mutation in both the English and Japanese version: Guy's "PROFOUND SADNESS!"/"MUNEN!", or as the fans hear it, "MUNANG!"
    • Hugo just wants to grow up to be a big potato. Seriously.
    • Likely why "The Next Door" is catchy. Numerous players remarked it was a goofy and weird song to associate with Street Fighter at first but the more you had to hear it as a result of playing the original Street Fighter IV, it began to grow on everyone to the point it became an iconic part of the game, for better or ill. It's still an unusual song but now it's pure Street Fighter IV, through-and-through.
  • Never Live It Down: Decapre was negatively received on her reveal due to being hyped up as the final character only to turn out to be a "Cammy Clone" over another fan favorite like Rainbow Mika and Retsu, both of whom show up in her trailer to get humiliated and kicked out by Bison. While her hate has died down and players have warmed up to the character, she is still remembered for her poorly received reveal.
  • Obvious Beta: The PlayStation 4 version of Ultra. Somehow, despite being ported from consoles that were 9 and 10 years old, respectively, at the time of its release, based on code that itself was over six years old, and already having an existing x86 codebase to work from (the PC version), whoever was in charge of the PS4 version managed to load the game with all sorts of problems. This included graphical errors (Guile throwing invisible Sonic Booms), audio errors (background noise replacing fighter voice clips and sound effects), and glitches that didn't show up on any of the other platforms (Evil Ryu missing an FADC into Ultra because he passes through the opponent upon activating the Ultra). This was the version of the game that was supposed to redeem the persistent input lag that plagued the PlayStation 3 version of SF4, but its incomplete state caused tournament organizers to rethink using this version over the mainstay 360 version. While patches corrected many of these problems, it was still pretty incompetent to try and launch the game in such a state and expect no one to notice.
  • Polished Port:
    • The PC version, in addition to running like greased lightning, also offers a plethora of selectable graphics mods to choose from to spice up the game, not to mention the gratuitous amounts of modded content available.
    • The PlayStation 4 version, as of patch 1.04. Effectively runs like the PC version on max settings, without the mods, and with input lag on par with the previous tournament-standard 360 version.
  • Porting Disaster:
    • The PlayStation 3 version initially suffered from input delay in offline matches and would frequently slow down on any stage that wasn't the training room.
    • The PlayStation 4 version of Ultra Street Fighter IV was this at launch. Capcom and Sony outsourced the game to Other Ocean, who also initially botched the Mortal Kombat Arcade Kollection. Problems of offline input delay, names missing during online matches, glitches like Guile's Sonic Boom being invisible were only a few issues among many. Forutunately, three patches in the month following the release fixed all of the issues and pushed the PS4 version to Polished Port status.
  • Rescued from the Scrappy Heap:
    • There is one Seth that was generally liked by the fans; Korean gamer Poongko's Seth. Not only did he highlight just how damn dangerous Seth can be, but Poongko also made Seth more entertaining after flawlessly dismantling Daigo "The Beast" Umehara's Yun at the EVO 2011 Street Fighter Finals. Here is the entire match.
    • El Fuerte got rescued come Ultra as he was given some very nice buffs, changing him from a gimmicky, unstable, annoying character to a character that is fun to play and fun to watch. The Japanese El Fuerte player Pepeday also helped El Fuerte gain some respect with his absolutely explosive play. Notably at the TGS 2014 tournament, he took the tournament over such badasses like Daigo, Nemo, Tokido, and Kazunoko. Check out his explosive play versus Bonchan here.
  • The Scrappy:
    • El Fuerte, thanks his to very stereotypical appearance, annoying and terrible Spanish accent and being an unstable character to play as. It came as no surprise at all that most of the initial SFIV roster sans Gouken (and C. Viper, but for a very different reason) was announced in Street Fighter X Tekken except for the hated luchador himself.
    • It seems like half the new characters were rather unpopular. Abel was viewed as a blander version of Alex, El Fuerte was seen as an insulting Mexican stereotype, Rufus was seen as an annoying American stereotype, Seth was a boss that just can't compete with Bison and Gill (yet still manages to be rather cheap), and Decapre was built up so much by Capcom that she still gets a lot of hate. Hakan, Gouken, and Oni seemed to be viewed as so okay, they're average, with only Juri, Crimson Viper, and Poison having received any real fanfare. It's telling that, outside of Juri, Seth & Poison, none of these characters returned for Street Fighter V.
  • Tainted by the Preview: Decapre's reveal was heavily panned, so much so that the reveal trailer received more dislikes than likes. Some eventually warmed up to her when she was confirmed to be a charge character with a really interesting set of moves, but a lot of fans were still disappointed that the supposed new character was just a model swap of Cammy instead of an entirely new character or a fan favorite like Retsu, R. Mika, Karin, or Alex.
  • Tear Jerker:
    • T. Hawk's ending in Super SFIV. It turns into an arguable CMOH at the end, though.
    • Decapre's Ultra ending, which reveals she's not only a clone of Cammy, but she's dying.
    • Evil Ryu's win quote against Ken is "There is nothing you can say, Ken, and nothing you can do."
  • That One Attack: Akuma's Shun Goku Satsu is nothing new for seasoned players, but his Shin Akuma variant has better priority and is crazy fast.
  • They Changed It, Now It Sucks!:
    • Dudley has many examples:
      • His new English voice actor for Super IV caused a massive uproar amongst fans, despite the character finally returning to the lineup. It would seem that the popularity of Francis Diakowsky, who voiced Dudley in 3rd Strike, was just as big as the character himself.
      • While he still retains his rose taunt from 3rd Strike, many were pissed to know that the rose didn't do any damage in SSFIV. At all. Not even that one point of damage needed to finish an opponent with style. Capcom heard the fans: In Ultra, the rose now deals 1 damage.
      • His brand new nice-guy persona, and lack of gentlemanly snark was not well-received by all fans, with some feeling that leaving out the snark was detrimental to his character, making him more bland and less badass. This personality alteration also rendered his classic "Gutter trash!" insult as incongruent and seemingly out of character with his new persona as a constructive, amiable sort of chap.
      • People also complained about the lack of Dudley's iconic "Let's fight like gentlemen!" line, even when it would make perfect sense to insert it in his Rival Battle against the other boxer in the roster, Balrog.
    • Almost any change to a character's stats in Super Street Fighter IV (and AE, AE 2012, and Ultra after it) from buffs to nerfs, would make someone, somewhere, to complain real hard about the changes.
    • For all the new characters added in AE and Ultra, their functions are mostly identical to the rest of the cast. However, one big difference is that they lack pre-fight animated cutscenes for their Rival matches, much to the dismay of many fans. For what it’s worth, there does exist leaked vocal footage of Yang vs. Ryu and Evil Ryu vs. Gouken.
    • Speaking of missed opportunities with Rival matches, some are also annoyed that certain characters don’t receive second Rivals, especially ones that were cut in vanilla IV (E. Honda vs. Adon, Abel vs. Juri, Balrog vs. Cody, Ken vs. Sakura, etc.).
  • They Copied It, So It Sucks!: One of the myriad of reasons that Rufus was a pretty despised character is his similarity to Bob from Tekken, both of them being obese loud guys from America with blonde hair and Acrofatic fighting styles. Of course, for some this just made their confrontation in Street Fighter X Tekken all the more satisfying.
  • WTH, Costuming Department?:
    • Given the longstanding Animal Motifs you'd expect to be used for certain characters, the Wild Costume pack has a lot of this going for it. While Ryu as a wolf is undeniably cool, shouldn't he be a dragon, considering his name and all? Why is Ken, and not Guile, dressed as an eagle? And given the character's affinity towards felines, why is Cammy a fox and not a cat?note  And why is Adon's outfit a chameleon instead of a jaguar?
    • Many of the Summer Vacation outfits. The only costumes that are almost unanimously liked are Oni and E. Honda's costumes.
  • Woolseyism: This one is only appliable in the Spanish translation and only if you have a knowledge about the different dialects spoken in that language. The game's Spanish subtitles are normally translated in the European dialect, which is used in more or less degree with all the characters, with two honorable exceptions: El Fuerte and T.Hawk, as both of them are Mexicans, and their subtitles used in their spoken dialogue are translated as Mexican Spanish, through El Fuerte's sub uses the Mexico City dialect, while T.Hawk ones are translated into a much formal speech, without using voseo (European Spanish pronouns).


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