YMMV: Street Fighter IV

See also:

Index:
  • Americans Hate Tingle: Mexicans aren't too thrilled with El Fuerte.
  • Badass Decay:
    • Blanka. He was very ferocious in his first appearance. Nowadays, he scratches his ass, growls like a monkey and whines about his mama. He also become a Tier-Induced Scrappy thanks to his ability to tick throw with any attack. Chomp Chomp! Oh, and he's the Joke Character's sidekick. A Hypercompetent Sidekick, but still. If you look at it carefully, Blanka is (kind of) to Dan as Brain is to Inspector Gadget, with Sakura filling the Penny role.
    • Akuma, or at least, how some people feel about nerfing him.
  • Broken Base:
    • As can be partially seen in the linked-to Shoryuken Wiki thread, many older players — as in, those who've been playing SF ever since one of the II games — have many issues with IV, most of which are very technical. Whereas newer players say that they're old fuddy-duddies who should go back to where they came from. What your stance on the game is, is ultimately up to you...
    • A trailer for the arcade edition of Super Street Fighter IV ends with the revelation of two other characters in addition to the well-received Yun and Yang: Evil Ryu and yet another version of Akuma named "Oni." Counting all alternative/full power forms present, this gives us a grand total of fourteen Shotos. And boom goes the dynamite.
      • It has died down since then, though, as people have gotten to play Oni and though he shares some of Akuma's moves, he's no clone.
      • Although a different backdraft has popped up over certain fans preferring to rather see other characters that have disappeared from the series since the time of Alpha and III (Karin, Rolento, R. Mika, and Alex are frequent mentions) as opposed to "What If?" versions of Ryu and Akuma who really don't do anything to move the story since they're non-plot entities judging by III.
    • More proof that history is perpetually doomed to repeat itself: the announcement of Ultra Street Fighter IV—the fifth SFIV installment if one excludes SSFIV: 3D Edition and counts the Arcade Edition Ver. 2012 patch—has reopened old wounds. Another copypasta cashgrab on Capcom's part or a chance to play as more fan-faves without being bogged down by the various problems that plagued Street Fighter X Tekken's production? An accepted (and expected) tweak to the SFIV engine or time and resources that could've been put to better use for an actual Street Fighter V or, in the eyes of many, a continuation of any other Capcom fighting game series not named Street Fighter? The continued absence of characters fans have been clamoring for since vanilla SFIV like Karin, Alex, R. Mika, Q, etc. (read: "nearly anyone from Alpha, III, or the EX series that has yet to resurface in IV") and expectation of the usual from Capcom when it comes to DLC isn't helping matters in the slightest. What possibly lessens some of the base-breaking is that many players had been asking for the four characters from Cross Tekken to be ported over to Street Fighter IV.
      • Ironically enough, the four characters ported from Street Fighter X Tekken themselves added to the Broken Base. Are they great and interesting characters that should have a second chance in Street Fighter IV considering the hate for SFxT and whose presence is justified due to their popularity or are they just lazy ports whose novelty has gone and whose spots should have been given to a character that hasn't been seen in a long time?
    • The storyline in this game and how it affected the series' storyline as a whole. Some liked how IV gave a number of recurring characters more screentime than Street Fighter III did. Others blame this game for causing a lot more Retcons in the series and making the series' storyline a bit more of a jumbled mess.
    • Within seconds of the mysterious 5th character being revealed as Decapre, one of Bison's dolls who looks just like Cammy except with a mask, sodium levels reached a new high.
      • Decapre herself now has a growing fanbase among the game's players, many of whom find her moveset quite enjoyable to play.
  • Character Tiers: It has them, like any fighting game, but IV is notable for having one of the smallest "spreads" in the history of the series (or any fighting game, really). The worst characters aren't really that much worse than the best ones, and none of them are really considered garbage by the general community. Individual opinion is another story, of course...
  • Continuity Lockout: If you're not familiar with the story of the Alpha series (and, to a much lesser degree, some of the character endings in II), a lot of opening and ending cutscenes won't make sense.
  • Crazy Awesome:
    • Juri, with emphasis on crazy.
    • Hakan, with emphasis on awesome!
  • Creator's Pet: Rufus seems to be turning into one of these after he made it into Street Fighter X Tekken as Zangief's partner, much to the dismay of R. Mika fans everywhere.
  • Crosses the Line Twice: Bison's advice for T. Hawk in regards to his search for Juli is either hilarious or cruel depending on if you're an M. Bison or T. Hawk fan.
    "Spare me the sob story! If you cannot bear to be apart, just off yourself!"
  • Cry for the Devil: It's hard not to feel sorry for Akuma when you really look at Oni. He was never much of a villain in the first place, only a proud fighter with an odd code of battle. Akuma devoted his entire life to mastering the Satsui no Hadou, only for it to consume him when he had finally accomplished his life's goal. And while Akuma only ever wanted strong foes to fight, Oni murders any who stand in his way, fighter or no. And all the tiny piece of Akuma left inside Oni can do is try to limit his power in hopes of somebody stopping him. And when Shin Oni emerges, that last piece of Akuma disappears.
  • Ear Worm: Thanks to it being in both the intro and the main menu for the game, "The Next Door - Indestructible," the theme song of SFIV. Its J-pop beat quickly got into a lot of players' heads. In fact, Gamepro even deducted a point in its review of Super for not including the song.
    • Cody's theme is often lauded as one of the most memorable music pieces from the entire series.
  • Ensemble Dark Horse: C. Viper, who ascended to starring in Marvel vs. Capcom 3 when the developers noticed how often gamers were maining her. Juri also has a lot of fans due to her Crazy Awesome status.
    • Also Rufus, although he's still something of a Base Breaker.
  • Epileptic Trees: Due to the visual effects of Oni's Meido Gouhadou Ultra when performed at close range and the hole in Evil Ryu's chest and scar on his back, it is theorized that Evil Ryu's appearance in SSFIV: AE was caused to due to Ryu dying at the hands of Oni's Meido Gouhadou and then being revived by the Satsui no Hadou.
  • Fan-Preferred Couple: Super Street Fighter IV, thanks to some most likely unintentionally romantic scenes, gives us Guy/Rose. Although it was supposed to be presented as Guy reluctantly dueling with a member of his True Companions (or his best female friend), most fans find it hard to see the pair as anything other than an item. Canonically, Rose is a Celibate Heroine whose top priority (fighting Bison) leaves her without much interest/time for anything aside of friendship with anyone, whereas Guy already has a fiancee named Rena, whom he has married by the time of Streetwise.
  • Fashion-Victim Villain:
    • Bison's costume, according to C. Viper:
    C. Viper: "What's up with that outfit? Did you lose a bet or something?"
  • Faux Symbolism: Two of the new characters in Street Fighter IV who are hinted to be related are named Abel and Seth. Hmm, Cain is late.
  • First Installment Wins: 12 of the original 16 characters in the original version were the entire cast of Street Fighter II. Two of the characters first announced when Super came along were T. Hawk and Dee Jay, completing the New Challengers (Cammy, Akuma and Fei Long were included in the initial home ports of IV).
  • Game Breaker:
    • Ryu in vanilla IV. Not only did his combos do more damage overall, but he had a Super trap (throw fireballs, if they jump wrong, take 33% of their health for free) and trade Ultra (mash a Shoryuken on your wakeup, and if they were jumping at you, free Ultra for ~40% with no Super bar use).
    • There's a reason Sagat is god tier in vanilla IV: the damage and utility on his moves, in particular his Tiger Uppercut, are so above the other characters it's ridiculous.
    • Also from vanilla is Zangief, whose grabs had godly priority and pretty much beat out anything. Lariat was particularly bad, breaking even Supers and Ultras.
    • In Super (before AE), the cast was utterly dominated by 4 characters: Guile, Chun-Li, Bison, and Honda. All of them were charge characters who could completely control the space of the battlefield and punish an opponent's mistakes harshly. Guile is, well, Guile. Chun-Li can both turtle and punish very effectively with her excellent reach and priorities on her moves. Honda can use his light Headbutt for practically any situation. Bison can turtle when he has the life lead, but when he goes on the attack, which is 100% of the time, he dishes out serious damage, both mentally and physically, with his crazy yet simple mix-up and his powerful yet simplistic combos. And his Scissor Kicks are just that good.
    • Finally, in AE, we have the twins, Yun and Yang. While they share a spot with Fei Long, the twins utterly dominate the rest of the characters. Why? Because both of them are insanely fast, have infinitely better dive kick mix-up than Rufus, can turtle AND rushdown at the same time, and with their supers have the ability to perform utterly incredible combos that will instantly result in a dizzy and a reset. These special combos can range from within the 20-hit range to as much as 96 hits. Their one and only weakness is Zangief, so unless you play as Gief you have 0 chance of winning.
    • SSFIV: 3D Edition allows mapping of any special to a button or the touch screen. This eliminates all charges for any charged attack, effectively making the characters who were balanced by this charge time horribly broken. It also makes it very easy to perform moves that had their tremendous power balanced by the fact that they were normally very difficult to pull off.
    • In AE 2012, we have the "Vortex" characters: Akuma, Cammy, Gen, and Ibuki. All have tons of ways of getting a knockdown, which leads to either a 50-50 mix-up (will they hit you left or right), which leads to another knockdown, which leads to death. And that's when they're not straight-up hitting you with actual UNBLOCKABLES...
    • Yun is back to the top of the list in Ultra, with his insanely easy to execute Red Focus combos, and free pressure. Unlike before, it's not his brother who joins him in being a game breaker, but Evil Ryu, who, while admittedly harder to use than Yun, has absolutely insane combos that can easily take 60% of your life, and more if your sorry butt happens to be using Rufus, or a similarly large hitbox character. Luckily in Ultra, Yun and Evil Ryu happen to have a weakness in any grappler character, especially Hugo and, once again, Zangief.
  • Hell Is That Noise: The Creepy Child laughter during Akuma's Shun Goku Satsu.
  • Hilarious in Hindsight: In the Street Fighter American cartoon there was an episode in which Akuma paid his brother Gouken a visit, attacking him with the Raging Demon; however, Gouken was only injured, and had to rest for a while. Fans have complained about how the show took an overly Lighter and Softer take on that scene by having Gouken injured instead of killed off because it was a kids show. And that scene was inaccurate to the game's storyline... until Gouken was announced as playable in IV.
  • Hype Backlash: New character Decapre has gotten this already. Case in point her introduction video has more dislikes than likes. Some people are starting to warm up to her with her being confirmed to be a charge character and a really interesting set of moves, but a lot of people are disappointed that the new character is just a model swap of Cammy instead of a entirely new character or a fan-favorite veteran like R. Mika, Karin, Alex, or Retsu (among others).
  • It's the Same, Now It Sucks: Decapre received major bashing shortly after her reveal due to being too similar to Cammy (although she has been said to have a different playstyle, thanks to having charge commands, a teleport, and a slow-moving projectile Ultra).
  • Jerkass Woobie: Decapre. Yes, she's a total psycho and hates the shit out of Cammy... and also a desperate, unstable girl who is a failed clone of the person she hates so much, has been a guinea pig for basically all her cloned life, and now is dying.
  • Les Yay: In Chun-Li's Rival Battle scene with her, Juri asks the former if she's got a schoolgirl crush on her.
    • Calling Cammy "kitten" isn't exactly subtle, either.
  • Memetic Molester:
    • C. Viper's fight with Cammy in Ties That Bind is full of this.
    • Zangief.
    • Balrog slowly heads this way thanks to his IV ending, where he takes a child out of the collapsing S.I.N. base.
    • Bison, due to his actions in regards to The Dolls (one of whom is his Opposite-Sex Clone) and his female Enemy Without Rose (who he's had a tendency of either knocking out, whisking away, or possessing) as well as his new Ultra in Super SSFIV, the Psycho Abortion, has shades of this. In particular:
    Bison (to Dhalsim - Street Fighter Alpha 3): "You have an excellent body."
    • Juri is both Memetic Molester and Memetic Sex Goddess, and is probably the closest case to being canon. Her win quotes make it pretty clear that a win for her is much more than merely beating your face in. Just check out all of her Rival Battles; she's openly hitting on the likes of Chun-Li, Cammy, and M. Bison.
  • Misblamed: When the PC version was moved to Ultra, it also came with a move to using Steamworks in place of Games for Windows Live to handle online play. The transition plagued Ultra with netcode errors such as frequent stuttering and freezing. Many people assumed these problems were caused by Capcom, until they were fixed by an update to Steam, revealing that it was on Valve's end.
  • Moral Event Horizon: While it's clear that Bison lives at the other side of the MEH, if Decapre's ending is taken as canon, then he again trounced over it via forcing Cammy to return to Shadaloo and become his bodyguard again, all to save her "sister" Decapre aka her clone and the only active member of the Dolls aside of Cammy herself.
    • Another interpretation is that he simply takes Decapre away to restore her so he can brainwash her and make her is loyal servant again. Whichever way you look at it, it's pretty bad.
  • Narm Charm:
    • Akuma's new Ultra in Super IV, Demon Armageddon, has him kick the opponent in the air, then proceed to do a super version of his Hurricane Kick that makes a tornado appear from under him in order to propel him high enough to give the opponent a massive kick to the chest that goes through them. The concept seems awesome, but the presentation is downright silly. Many times over this move has been compared to Beyblade and Looney Tunes.
    • Just try watching Rufus' and Zangief's cutscenes without laughing at how over-the-top they are.
    • And El Fuerte. Don't forget El Fuerte.
    • Doubling as Memetic Mutation in both the English and Japanese version: Guy's "PROFOUND SADNESS!"/"MUNEN!", or as the fans hear it, "MUNANG!"
    • Hugo just wants to grow up to be a big potato. Seriously.
    • Likely why "The Next Door" is an Ear Worm. Numerous players remarked it was a goofy and weird song to associate with Street Fighter at first but the more you had to hear it as a result of playing the original Street Fighter IV, it began to grow on everyone to the point it became an iconic part of the game, for better or ill. It's still an unusual song but now it's pure Street Fighter IV, through-and-through.
  • Porting Disaster: The PlayStation 4 version of Ultra Street Fighter IV at launch. Capcom and Sony outsourced the game to Other Ocean, who also botched the Mortal Kombat Arcade Kollection. Problems of offline input delay, names missing during online matches, glitches like Guile's Sonic Boom being invisible are only a few issues. Forutunately, two patches in the two weeks following the release fixed most of the issues and pushed the PS4 version to near-Polished Port status.
    • To a lesser extent, the PlayStation 3 version isn't very good. There is input delay in offline matches and the game frequently slows down on any stage that isn't the training room. The PS3 version might be alright for casual play, but the tournament scene has totally disowned it for the stable Xbox 360 version.
  • Porting Distillation:
    • The PC version, in addition to running like greased lightning, also offers a plethora of selectable graphics mods to choose from to spice up the game, not to mention the gratuitous amounts of modded content available.
    • May be the case with SSFIV: 3D Edition; it is a complete port of the home console version (with downgraded graphics that the 3DS can handle), but also has new features that take advantage of the 3DS's Tag Mode and Wi-Fi.
  • Rescued from the Scrappy Heap: There is one Seth that is generally liked by the fans. Korean gamer Poongko's Seth. Not only does he highlight just how damn dangerous Seth can be, but Poongko also made Seth more entertaining after flawlessly dismantling Daigo "The Beast" Umehara's Yun (one of the most broken characters at the time) at the EVO 2011 Street Fighter Finals. Here is the entire match.
    • Similarly, El Fuerte got rescued come Ultra. The Ultra patch gave him some very nice buffs, changing him from a gimmicky, unstable, annoying character to a character that is fun to play and fun to watch. The Japanese El Fuerte player Pepeday also helped El Fuerte gain some respect with his absolutely explosive El Fuerte play. Notably at the TGS 2014 tournament, he took the tournament over such badasses like Daigo, Nemo, Tokido, and Kazunoko. Check out his explosive play versus Bonchan here.
  • The Scrappy:
    "Everybody hates Seth, that's why he's back as the end boss in SSFIV. I want to torture people with him!" [...] "Seth will remain a target of universal hate."
    • El Fuerte, thanks his to very stereotypical appearance, annoying and terrible Spanish accent and being an unstable character to play as. It comes as no surprise at all that most of the initial SFIV roster sans Gouken (and C. Viper, but for a very different reason) has been announced in Street Fighter X Tekken except for the hated luchador himself. The same is also true for Seth.
    • Decapre has also been negatively received since her debut, due to Hype Backlash. Only time will tell if her playstyle causes her to be Rescued from the Scrappy Heap, however, as some players got over this initial letdown and started showing interest. However, she will still sadly be seen as nothing more than a "Cammy Clone" to the less experienced.
    • If the Eventhubs Street Fighter V character poll is any indication, people have had just about enough of Rufus as well, with him being the second-least popular character, only above Lee from the original Street Fighter and below Joe from the same game, the latter being extremely generic and flat. What goes into this hatred is the allegations of Creator's Pet from Street Fighter X Tekken by making it in as Zangief's partner over R. Mika or another character, in addition to being an obnoxious and overly talkative fat moron who represents the absolute worst traits of Type 2 Eagleland depictions, which makes him incredibly grating to Americans and non-Americans alike. However, he is a fairly high-tier character and some people find him hilarious, which makes him more of a base-breaking Scrappy.
    • Honestly, it seems like half the new characters are rather unpopular. Abel is seen as a much blander version of fan-favorite Alex, El Fuerte is seen as an annoying Mexican stereotype, Rufus is seen as a really annoying American stereotype, Seth is a boss that just can't compete with Bison and Gill, and Decapre was built up so much by Capcom that she still gets a lot of hate. Hakan, Gouken and Oni seem to be so okay, they're average, with only Juri and Crimson Viper getting any real fanfare.
  • Tear Jerker: T. Hawk's ending in Super SFIV. It turns into an arguable CMOH at the end, though.
  • That One Attack:
    • No, Blanka! Not the headbite!
    • Akuma's Shun Goku Satsu is nothing new for seasoned players, but his Shin Akuma variant has better priority and is crazy fast.
    • Some of Rufus EX moves, especially the infamous EX Messiah Kick.
  • That One Boss: Seth.
  • They Changed It, Now It Sucks:
    • Dudley's new English voice actor for Super IV has caused a massive uproar amongst fans, despite the character finally returning to the lineup. It would seem that the popularity of Francis Diakowsky, who voiced Dudley in 3rd Strike, is just as big as the character himself. Not to mention that, while he still retains his rose taunt from 3rd Strike, many were pissed to know that the rose doesn't do any damage in SSFIV. At all. Not even that one point of damage needed to finish an opponent with style.
      • Capcom heard the fans: In Ultra, the rose now deals 1 damage.
    • However, his new voice does make him sound like Westley.
    • People also complained about the lack of Dudley's iconic "Let's fight like gentlemen!" line, even when it would make perfect sense to insert it in his Rival Battle against the other boxer in the roster, Balrog.
    • Almost any change to a character's stats in Super Street Fighter IV (and AE, AE 2012, and Ultra after it) from buffs to nerfs, someone, somewhere, will complain real hard about the changes.
  • Tier-Induced Scrappy: Every version has had at least one character who falls under this trope:
    • In vanilla SFIV, Sagat was far and away considered the best character. He did insane damage and had great zoning between fireballs and long reaching buttons.
    • Chun-Li's Super IV version barely avoids this. While she's still top tier, there are other characters just as good as (and more hated than) her.
    • Yun falls squarely into this status. His godly pressure and general ease of use has made him overused and overpowered to the point where Japanese players will supposedly audibly groan when he's picked. He was nerfed with the v2012 patch, making him high-tier rather than top-tier, but as of Ultra Street Fighter IV he is first place once again.
    • AE 2012 nerfed Yun, Yang, and Fei Long enough to be out of this category, but then Akuma and Cammy took their place. Both Akuma and Cammy had vortex setups out the ass, did great damage, were hard to anti air, and had favorable matchups across the board. It was not uncommon to lose to a Cammy or Akuma just by getting knocked down once. Thankfully, their vortexes were nerfed going into Ultra.
    • Evil Ryu has blasted his way to the top of the hate list. Back when he was introduced in AE 2012 he was a character that was looked favorably upon, due to being fairly average as far as Shotos go, and only Sakonoko, a fan favorite, using him. Come Ultra, and almost every single Ryu player—even Daigo—has dropped Ryu for Evil Ryu, earning Evil Ryu an amount of hatred only equaled by Yun.
    • Rose has also been getting this since Ultra. Between Luffy's win at Evo 2014 and other big tournaments many people loathe seeing her on screen. Mostly because her zoning is really good, her standard attacks are really good, and her backdash is the best in the game. The fact that she doesn't have flashy combos or is as "in your face" like Yun or Evil Ryu isn't earning her any points with the crowd.
    • Inverted in Hugo, who is very near to being unanimously voted the worst character in Ultra, winning only a few matchups and having almost utterly unwinnable ones with Sagat and Gouken. However, whenever Hugo gets picked in a tournament, expect massive cheers and encouragement from the audience.
  • Ugly Cute: Blanka, debatably, going hand-in-hand with the aforementioned character progression.
  • We Want Our Jerk Back: Dudley's brand new nice-guy persona, and lack of gentlemanly snark has not been well-received by all fans, with some feeling that leaving out the snark has been detrimental to his character, making him more bland and less badass. This personality alteration has also rendered his classic "Gutter trash!" insult as incongruent and seemingly out of character with his new persona as a constructive, amiable sort of chap.
  • WTH, Costuming Department?:
    • For the Wild Costume pack, why on earth is Adon's outfit a chameleon instead of a jaguar?
      • Given the longstanding Animal Motifs you'd expect to be used for certain characters, the Wild Costume pack has a lot of this going for it. While Ryu as a wolf is undeniably cool, shouldn't he be a dragon? Why is Ken, and not Guile, dressed as an eagle? And given the character's affinity towards felines, why is Cammy a fox and not a cat? And so on and so forth.
    • Many of the Summer Vacation outfits. The only costumes that are almost unanimously liked are Oni and Honda's costumes.
  • Woobie, Destroyer of Worlds: Seth could definitely qualify. He was born into a world of evil, with Bison being the closest thing he has to a father, and is seen at best, as a temporary substitute leader. All he wants, in the end, is to be recognized as an individual, not just an empty body double for Bison. Though he's certainly plays the role of the villain with his obsession with power, and goal of world domination, given who is "father" is, and how power is the only thing he cares about, it seems to be the only thing Seth has ever considered to have any value. That, and being recognized for the individual he is. In many ways, he's like a child doing what he's learned from his father.
    "Never call me by my number! My name is Seth, I am unique!"