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For tropes pertaining to his appearance in Spider-Man: Spider-Verse, see here

Peter Benjamin Parker / Spider-Man I

https://static.tvtropes.org/pmwiki/pub/images/a5ed0443_5908_4817_b020_7b84deda018a.jpeg
Click here to see him unmasked on the original PS4 version
Click here to see him unmasked from the remaster onwards

Voiced by: Yuri Lowenthal (English)Other Languages

Face model: John Bubniak (original), Ben Jordan (Remastered onwards)

Appearances: Hostile Takeover | Spider-Man | Spider-Geddon | Spider-Man: Miles Morales | Spider-Man: Across the Spider-Verse | Spider-Man 2

"People see me and think they're safer. But it's not really me they're seeing. Probably for the best. Knowing that everything hinges on a guy from Queens sounds as scary as it feels. No pressure, right?"

Peter Parker was your typical genius student in Midtown High School, but one day, everything changed. During a science exhibition, a little spider was hit by a radioactive ray and before dying, it bit Peter, granting him all its abilities. Peter attempted to use these abilities to get some money for his poor family, but full of resentment towards everyone except his aunt and uncle, he let a burglar escape after one of his shows because it was "not [his] problem," only for this same burglar to kill his Uncle Ben. Following this tragic event, he vowed to dedicate his life to helping innocent people with his powers to atone for his big mistake and to honor his uncle's beliefs in justice and responsibility.


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    A-E 
  • 10-Minute Retirement: At the end of the second game, he, with Miles' blessing, decides to give up full-time superheroics for a while in order to restart the Emily-May Foundation. It's a bit played with in the epilogue, as switching to him in the post-game causes him to declare that his break is over, showing that he'd still be active to some degree..
  • Abandoned Catchphrase: During the first game, Peter has a tendency of referring to himself as "Spider-Cop" around Yuri, doing it as a bit of playful teasing on his part. By Miles Morales and 2, Peter has clearly stopped using it, and audibly winces when Yuri/Wraith makes a reference to it while hunting The Flame.
  • The Ace: This Spidey is at the peak of his skills and abilities, having had 8 years to hone them.
  • Action Hero: After 8 years of constant crime-fighting, Spider-Man has become an expert fighter.
  • Adaptational Angst Upgrade: Zigzagged. On the one hand, Peter never went through the trauma of failing to save Gwen Stacy like his mainline comic book counterpart did (largely because it's implied Gwen Stacy either doesn't exist in this continuity or Peter never met her). On the other hand, like some iterations, Peter loses Aunt May in addition to his parents and Uncle Ben, though he didn't let the tragedy bring his spirits down in the long run. The second game does make it clear that failing to save his aunt's life still weighs heavily on him, something the symbiote exploits while bonded to him.
  • Affectionate Nickname: As per tradition, Mary Jane's pet nickname of "Tiger" remains here. She only uses it once during the main story, where she's encouraging him to stop Dr. Octopus. She starts using it more in the post-game DLC once they get back together and Peter lets his playful side out. She also tends to call him "Pete" on a more casual level rather than his full name. Her calling him Peter after he blows her cover at the Sable Outpost is seen by Peter as a sign that she's legitimately angry with him.
  • Alliterative Name: Peter Parker.
  • All Take and No Give: An unintentional example towards MJ, who admits while bonded to the Scream Symbiote that she feels held back by Peter relying on her for both his personal life and his superhero career.
  • Alternate Self:
  • Anger Born of Worry: As opposite of what is typical of their relationship, Peter is more stressed out about MJ wanting to involve herself more directly in the crime-fighting aspect of his life. In 2, the Symbiote ramps this up as part of its building corruption and hold over Peter; between his intense drive to find Connors, cure him of the enhanced Lizard serum, and find a way to return the Symbiote to Harry, Peter grows more and more agitated. Kraven's continued escalation only serves to make things worse and drives Peter further up the wall in the race to save Harry's life.
  • Animal-Themed Superbeing: Spider-Man, anyone?
  • Art Evolution:
    • As seen in the page images, Peter's face was completely redesigned after the original release. This had the side effect of making him look much younger.
    • In 2, while his looks are still based on his remastered features, he now looks older and less baby-faced.
  • Ascended Extra: One of Peter's suits, the Velocity Suit, is his costume of choice during the comic mini-series Marvel's Spider-Man: Velocity. Justified in that the Velocity Suit's Super-Speed is necessary for the situation at hand.
  • Ascended Fanboy: Octavius' bio reveals that Peter idolized him ever since he was a kid. He would end up working for him at his lab as an adult though it goes downhill during the game.
  • Awesomeness by Analysis: Omnidisciplinary Scientist knowledge aside, there's a moment after the Grand Central Terminal hostage situation where he needs to stop a train that's about to crash into another train, and the classic trick from Spider-Man 2 fails him this time. So he asks Yuri if there's still construction at 42nd and 1st and yanks the tracks upward, creating a ramp for the train to harmlessly crash through the station ceiling and onto the closed-off street. Keep in mind that during their fight, Li picked him up and carried him into another train that was travelling in the opposite direction. Despite that, Spidey mentally keeping track of his position and his deep knowledge of the city allowed him to line up an impossible derailment and save everyone.
  • Being Good Sucks: He's Spider-Man, this is a given. Whenever he does the right thing, it's always at a huge personal cost. Best displayed at the end of the game, where he's forced to let Aunt May die so that the cure to the Devil's Breath can be analyzed and mass-produced; Peter grapples with the choice to be selfish just this once, but in the end, his morals just won't let him.
  • Big Brother Mentor: Towards Miles, both in suit and out. Peter is the one who helps connects Miles to working with Aunt May at F.E.A.S.T. after his dad dies and also teaches him some self-defense. By the end of the game, Miles reveals his new spider-powers to Peter, who proceeds to reveal his own.
  • Big Damn Kiss: At the end of the game, Peter and Mary Jane finally hook back up, sealing it with this.
  • Born Unlucky: Peter still suffers from his "Parker luck", dealing with all sorts of misfortune over the course of the game, including creating a criminal power vacuum by beating Fisk, losing his job after Osborn revokes Octavius' grant, being evicted from his apartment, and losing Aunt May.
  • Break the Comedian: As with his comic book counterpart, he's a light-hearted kind of superhero, prone to jokes, puns and witty banter, exasperating his allies and infuriating his enemies in equal measure. However, as the situation across New York gets progressively worse, his sense of humor is slowly eroded until he has almost nothing to joke about, especially when Otto Octavius unleashes both the Sinister Six and a deadly bioweapon on New York. In the final battle, Spidey has zero jokes on offer, only desperate pleas for his opponent to give up and increasingly enraged speeches; when Otto reveals that he knew his secret identity, Peter shatters, lashing out in primal rage until he breaks down crying once the former has been beaten. Aunt May's death from the bioweapon during the finale leaves him a complete and total wreck, but with Mary Jane's help, he's eventually able to recover his old, funny self until 2 where it's made blatantly clear he hasn't quite gotten over May's death. Even when he's on the mend thanks to Harry coming back into his life and offering him a job at the Emily-May Foundation, Peter's life takes a dark turn when the Symbiote bonds to him and Harry's life is now on a timer.
  • Broken Pedestal:
    • When Peter finds out what Octavius has become, he's utterly heartbroken as he realizes his mentor has fallen off the deep end. During the Final Boss, Peter is crying and shouting that he admired Octavius and expressing horror at the villain he has become.
    • During the Turf War DLC, Peter sees himself on both sides on this with Yuri losing faith in him after Hammerhead continues to trick them and Peter being horrified when Yuri (seemingly) kills Hammerhead in cold blood.
    • In Spider-Geddon he at first admires the Earth-616 Otto, viewing him as the ideal he believed his Otto was capable of being. He somewhat transfers his feelings of his Otto onto SpOck and at times seems to feel that he is a far better Spider-Man due to his intelligence and more advanced gadgets. However then he eventually learns about SpOck's past deeds and the more lethal side of his pragmatism. He ends up parting with Otto on frostier terms, though he still encourages SpOck to try to be better.
  • Building Swing: It wouldn't be Spider-Man if he didn't swing his way through New York.
  • Bully Hunter: Enjoys breaking up muggings and assaults for this exact reason.
    • "Try hitting me. Spoiler: I hit back."
    • "Try and guess how I feel about bullies."
    • "I love laying out bullies."
  • Butt-Monkey: Has the Ol' Parker luck as always, taking numerous major beatings throughout the game, being on shakey ground with Mary Jane at the start of the game, losing his dream job and getting evicted from his apartment, and a whole lot more. Even despite being a professional that's been at it for eight years by the time the story begins, he still tends to bumble almost everything that isn't fighting bad guys, science and being a Nice Guy.
  • Capoeira: Many of his spinning kicks and his tendency to crouch low to the ground when fighting takes inspiration from capoeira.
  • The Cameo: He is among the Spider-Men that appear in Across the Spider-Verse.
  • Casual Danger Dialogue: He'll quip and joke even with bullets, rockets, and lightning flying around him.
  • Character Development: Peter's personal character arc in the series revolves around his Reconstruction of the "With Great Power Comes Great Responsibility" mantra and his journey towards interpreting and abiding by it in a healthier way.
    • In the first game, Peter's intelligence is evident, but he remains in a state of emotional immaturity due to his guilt complex. He had to grow up quickly and face difficult circumstances in order to become a hero. Since gaining his powers, Peter has blamed himself for not doing enough to help others, and he believes that he is solely responsible for anything that goes wrong. However, he learns to accept that he cannot do everything himself. Mary Jane is capable of taking care of herself, and he is not responsible for Octavius' actions. Otto was always in control and did not consider the consequences of his actions. Peter's character arc revolves around accepting that he cannot control everything and that he needs to trust his loved ones to handle their own problems.
    • In the second game, Peter struggles to acknowledge his limitations. The demands of his role as Spider-Man have caused significant disruptions in his personal life, including his inability to hold down a job or be there for his girlfriend MJ. Aunt May's advice from a flashback scene, where she shares her own experience of trying to do too much in school only to learn the importance of balance, perfectly illustrates Peter's situation. At the end of the game, Peter makes the decision to take more time off from his Spider-Man persona, focus on his relationship with MJ, and restart his EMF work.
  • Chick Magnet: Like his comic book counterpart, Peter seems to attract the company of incredibly beautiful women, whether it's Mary Jane, or his rebound girl Felicia Hardy.
  • Childhood Friend Romance: With Mary Jane. At one point, Peter reflects on how they went from best friends in middle school to dating in college.
  • Chronic Hero Syndrome: Peter just cannot stop himself from attempting to do good no matter what. He gets hospitalized twice during the main story and despite being told he should rest, immediately gets back out into action as soon as he is conscious. His arc in Spider-Man 2 is largely about his ongoing failure to address this flaw, and the symbiote tempting him to indulge even deeper in it. By the end of the game he finally begins to make progress.
  • Clark Kent Outfit: Peter's gymnast-like physique doesn't show through his civilian wear. Compare this to this.
  • Classical Anti-Hero: Zig-zagged. He's still Spider-Man so it's unavoidable, but he has been crime-fighting for 8 years and clearly had time to mature and sort out his feelings on the issue.
  • Combo Platter Powers: He has the proportional strength, durability, agility, and reflexes of a spider as well as the ability to climb up walls on top of his signature Spider-Sense.
  • Combat Parkour: Spider-Man can leap around the battlefield with his agility and webs to keep enemies distracted. It's even called Parkour in the HUD.
  • Comic-Book Fantasy Casting: When unmasked, he looks like a fusion of his live-action film actors Tobey Maguire (who plays him in the Spider-Man Trilogy), Andrew Garfield (who plays him in The Amazing Spider-Man Series), and Tom Holland (who plays him in the Marvel Cinematic Universe and Sony's Spider-Man Universe). His original facial model looks more like Garfield, while the revised facial model looks closer to Holland.
  • Composite Character:
    • For his Advanced Suit of all things, as it has elements of all three film series' suits: the mechanical eyes representing Tom Holland's MCU Spider-Man, the Spider-Symbol on the chest representing Andrew Garfield's Amazing Spider-Man, and the Spider-Symbol on the back representing Tobey Maguire's Spider-Man Trilogy.
    • In the second game, Peter becomes the host of the Anti-Venom symbiote rather than Eddie Brock or Flash Thompson, though he retains the Spider-Man identity even after he ends up keeping the suit.
  • Cool Mask: Peter's mask has mechanically adjustable eyes, helping him control the sensory input from his Spider-Sense and emote. There's also a few more goodies that he's built into it, like a Bluetooth headset synced to his cellphone and a HUD built into the lenses that can help him track things.
  • Costume Evolution: Peter starts off the story in a modern version of the classic Spidey outfit, but, after it gets damaged in the fight against Fisk, he attempts to repair it in Otto's lab when the good doctor comes walking in on him in the process. Otto merely assumes that Peter is Spider-Man's "suit crafter" and decides to offer some ideas of his own for altering the suit. Among these ideas is the white spider insignia unique to this version of the character. As suggested by a poster seen in his apartment in the opening, his original Beta Outfit was the Wrestling Suit, which he can later unlock as an alternate costume.
  • Create Your Own Villain:
    • He helps create the neural interface that leads to Otto's descent into villainy.
    • His symbiote-induced falling out with Harry causes the latter's jealousy towards the former to bubble up, leading to the creation of Venom when Harry gets the symbiote back.
  • Dance Battler: A number of Spider-Man's attack animations are reminiscent of the very dance-like Capoeira.
  • Dating Catwoman: He used to be in a relationship with Black Cat years ago.
  • Deadpan Snarker: Unsurprisingly, the web-slinger's a veritable fountain of sass and wisecracks.
  • Defector from Decadence: According to one of the backpack commentaries, Peter quit his job at the Daily Bugle after Jameson used Peter's photos to blame Spider-Man for a killing spree perpetrated by Electro. Unable to stomach working there after being branded as a murderer, he left in outrage. He still remembers his time there fondly, though, and the feeling is mutual if the Bugle's farewell card is any indication.
  • Dented Iron: Downplayed. It doesn't hurt his performance, but Spidey cracks about the many, many serious injuries his foes have given him in the past. The events of the game also take their toll; after going through one boss fight while his Healing Factor is still working on fourteen broken bones, Spidey just passes out for most of the day.
  • Destructive Saviour: Peter himself, having 8 years of experience, actually takes great care to limit public damages, but by virtue of fighting super-powered villains or veritably insane terrorists in the densely-populated New York, damages rack up anyway. A promotional Daily Bugle article mentions that one of his battles with Rhino brought about millions of public damages for which the city takes up the tab, and his boss fight with Shocker ends up destroying the bank they're fighting in.
  • Determinator: Having fourteen broken bones and being hospitalized twice over won't stop Spidey from going out to do his job.
  • Don't Make Me Destroy You:
    • Throughout the Final Boss, he's desperately trying to reason with Otto and get him to stop, reminding him of the good man he once was. When Otto drops the bombshell that he knew Peter was Spider-Man all along, meaning he had planned the Sinister Six formation and release of Devil's Breath (which is killing Aunt May and countless other citizens as they speak) behind Peter's back and exploited the knowledge of their borderline father-son-esque relationship to best lure him into traps and danger, Peter stops holding back, acknowledging that Otto is too far gone to be saved.
    • During Silver Lining, he does the same with Yuri, who's been dismissed from the force after her near-fatal attack on Hammerhead. Spidey pleads with Yuri to stop and turn herself in before it's too late. Sadly, Yuri doesn't want to come back.
      Spider-Man: You're my friend, Yuri. I don't wanna come after you.
  • Dramatically Missing the Point: Perhaps the things that makes Spider-Man a beloved hero by many New York citizens is his moral compass and how he's prioritizing Civilian Safety over fixation on his enemies. Problem is Peter doesn't see it that way, and when he gets the Symbiote suit in 2, he is in awe of the power it provides, leading him to take a more brutal combat style and think this is what an ideal Spider-Man should be. But then it makes him lose his compassion and empathy, and to make it worse, become an endangerment to his companions more than he thinks. MJ and Miles lampshade this throughout the arc.
    Peter: I can't let this go. I'm finally everything everyone needs me to be!
  • Establishing Character Moment: At the start of the game, the camera pans around the room showing objects that communicate his history via visual storytelling. Then Peter wakes up after getting a crime alert about the Kingpin, quickly eats breakfast as he suits up, and gazes at a notice warning him about potential eviction before he decides to prioritize saving the city, and jumps out to take down the Kingpin, commenting on his essential selflessness and difficulty in maintaining a work/life balance.
  • Everyone Has Standards: Played With. While more aloof and aggressive under the symbiote's influence in the sequel, he's still morally heroic and wants to do the right thing, albeit completely twisted such that he believes everyone else to be incompetent and that he has to solve everything. Case in point, while he admonishes Miles for being not fully capable in hunting down Kraven and believes him to have slacked off, he becomes near-murderously violent upon learning that Miles was kidnapped and tears through Kraven's compound to save him.
  • Evil Laugh: In Miles Morales, "Holo-Pete" does this once Miles finishes all of the Spider-Training missions.
    Holo-Pete: Oh, wow. You've finished all the challenges. Guess there's nothing to do but... release the super-secret bonus ultimate challenge! Head to ESU... if you dare! [laughs evilly, but ends up coughing up a storm] Wow. Wow. Evil laughs are so much harder to pull off than they seem.
    Miles: [laughs evilly, but also ends up coughing up a storm] Oh. Man, he's right. Do bad guys take classes in this stuff?
  • Experienced Protagonist: At the start of the first game, he's 23-years-old and has been Spider-Man for 8 years, well past being a Kid Hero.
  • Expressive Mask: Lifted from the Marvel Cinematic Universe, the black outline of Spider-Man's eyes acts like a camera shutter to enable his mask to visibly emote. This is carried over into many, though not all, of his alternate outfits.
  • Extremity Extremist: While he does do a fair amount of punching, a good majority of his moves are kick-based.
  • Eye Scream: Very narrowly avoided this in the past during a fight with the Vulture. Apparently, one of his mask's eye lenses shattered from an impact and nearly blinded him, forcing him to look into sturdier materials to make them with.

    F-M 
  • Famed In-Story: Spider-Man has already built a name for himself by the events of the story, is implied to know the Avengers, and has millions of followers on his social media feed. People easily recognize him on sight and he's popular with most of New York's residents. He has also built up enough of a rapport with the PDNY to have an under-the-table deal with them to help out when traditional law enforcement can't.
  • Fatal Flaw: His "With great power comes great responsibility" mentality is deconstructed in the story as he puts a lot of pressure on himself because of his powers.
    • He and Mary Jane broke up in the past because Peter was overprotective of her and lacked faith in her. They begin making amends for a while before they end up fighting after Peter broke into the same Sable International base as MJ, which ruined her talk with a scientist. He also suggested taking her in as a sidekick but she adamantly refused and clarified how she wanted to be a work partner and didn't want to be superhero like him.
    • His relationship with Otto Octavius consists of Parker blaming himself for Otto's decisions and believing that he wasn't trying to stop the Kingpin, then he could have stopped Otto from losing his sanity. Peter tries so many times to talk Otto out of his villainy but Otto refuses to and admits in the final battle that he knows Peter is Spider-Man. This reveal shows that Otto was always in control of his actions, tried to kill Peter despite their friendship, caused Aunt May's death, and that Otto was planning everything from the beginning. Finally realizing that his friend and mentor was willing to sacrifice countless civilians to hurt Osborn and that their friendship meant nothing to him, Peter drops the special treatment and beats Otto before finally disowning him as a friend and idol.
    • In the second game, Peter's unwilling to realize he has limits on what he can do. That the Spider-Man gig is eating in his private life, keeping him from holding a job, or being there for MJ, who in turn has to push herself to help support him. This is best illustrated by a flashback to Aunt May telling a young Peter that she, back in school, once tried to do to much, only to find she couldn't manage it, until she learned to balance. At the end of the game, Peter decides to take a break from being Spider-Man, to focus on his life with MJ, and restarting the EMF.
  • First-Name Basis: This version of Spider-Man nearly always refers to his enemies by their first names, at least when face to face with them. This is both to annoy the more belligerent ones, and to always try to keep a personal connection with the ones he hopes to redeem.
  • Flaw Exploitation: He finally manages to capture Screwball in Silver Lining by exploiting her ego and pathological need to be at the center of attention.
  • Foil: To Norman Osborn. Both are extremely intelligent individuals who frequently involve themselves in super-powered activities. However, Norman is an old slightly robust man while Peter is athletic and a lot younger. Norman's ethics regarding science are questionable and seems to lean more towards profit which is in opposition to what Peter wants with science, which is to change the world for the better. Norman is willing to put the entire city at risk with Devil's Breath in order to possibly save Harry while Peter takes the higher ground and has to let Aunt May die in order to save the entire city.
  • Fragile Speedster: Rather than being the Lightning Bruiser or even Jack of All Stats that many other games would have made him, he's this here even at higher levels, presumably to encourage players to dodge more rather than trying to tank hits.
  • Gadgeteer Genius: Though a typical trait of Spider-Man, this version goes a few steps beyond, and fights crime with the aid of several web-based bombs and mines, which he seems to have made himself, along with remote drones, electrified webbing, and anti-gravity devices. Notably, when this version of Spider-Man appears in Spider-Geddon, the main way he's distinguished from others is he makes use of gadgetry beyond what other Peter Parker variants use.
  • Gameplay and Story Integration: In the sequel game, Spider-Man is heavily influenced by the symbiote, and said influence is shown both through the changes to how Peter fights, and the various dialogue he says during and after encounters. While still heavily following his Thou Shalt Not Kill rule, Peter's takedowns that use the symbiote are all vicious looking and every single attack he uses during the Symbiote Surge where he uses his tendrils to bash his opponents and will grab and brutally slam them onto the ground all serve to further emphasize how much Peter's losing himself to the black suit. And that's without going into the out of character threats he'll growl at criminals when dealing with crimes. These are all more pronounced when the black suit transforms into the more monstrous Symbiote suit, at which point any previous light-hearted remarks Peter would make during combat and solving crimes are all replaced with more aggressive and violent taunts.
    Spider-Man: I see any of you again, I won't be so nice!
  • Genius Bruiser: Can take on hordes of criminals and lift a construction crane, but is also a genius-level intellect who builds most of his gear from scratch.
  • Glass Cannon: While Spidey might be lacking in defenses, he more than makes up for it when he combines his strength and speed. With eight years of constant crime-fighting experience, he can easily go toe-to-toe with Kingpin and Rhino.
  • The Gloves Come Off: His final fight with Dr. Octopus is fairly even as Peter is trying to reach his friend through the insanity... until Ock reveals that he knew Peter and Spider-Man were the same person. Peter goes into Tranquil Fury and nearly instantly rips one of Dr. Octopus' tentacles off.
  • Gone Horribly Right: Following the events of the first game, Peter's left with a deep-seated issue that while he is doing well for himself as Spider-Man, he fears he's not doing enough. The Symbiote "helps" rectify this by attempting to make him a better Spider-Man, giving him access to a wide variety of abilities on top of enhancing what powers he already has. It comes at the cost of making him less empathetic and far more aggressive.
  • Green-Eyed Monster: It's played for laughs, but Peter notably displays some minor jealousy when Mary Jane reveals she dated other people after they broke up... even though he dated Felicia during that period, and reasonably believed for a while that he may have had a son with her. Mary Jane points out they weren't together at the time, so it would be unreasonable to hold it against one another for either side, but Peter still spends a few moments pondering, very uncomfortably, the idea of Mary Jane with someone else.
  • The Hero: The titular protagonist and New York's premier superhero.
  • Hardboiled Detective: Invokes this with his narration as "Spider-Cop", which annoys Yuri to no end.
  • Healing Factor: It's never mentioned, but Peter has a moderately powerful one that lets him heal quickly from minor wounds like bruises and cuts in no time. It would be hard to justify his not having one, considering some of the hits he takes late in the game.
  • Heroic RRoD: Late in the game, after going as Spider-Man almost non-stop and barely surviving his first encounter with the Sinister Six, Peter finally reaches his breaking point when attempting to rescue May, MJ and Miles from a burning building. Mid-rescue, he ends up passing out and actually ends up getting rescued himself by MJ and Miles, who carry him out of the building.
  • Heroic Willpower: Mr. Negative can usually possess people with but a mere touch, turning them into servants willing to commit murder or suicide on the slightest order. It takes some effort, but Spidey can resist it thanks to his refusal to submit to the Demon inside of Martin Li.
  • Heroism Won't Pay the Bills: He struggles to balance his crime-fighting heroics and paying his rent, especially when an Evil Power Vacuum looms over New York following the arrest of Fisk. The opening cutscene reveals that he's really behind on his rent, and soon enough during the middle of the game as he's evicted. He stays over at F.E.A.S.T. for the time being, but by the end of the story, he's able to move into a new apartment and, eventually, inherit May's house in Queens by Miles Morales.
    • Unfortunately as of 2 things have only gotten worse on this end. The teaching job he was excited to get got blown up due to abandoning his post to take down Sandman, leaving him jobless again. He inherited May's house but that also means inheriting the mortgage that came with it which he has no ability to pay off. MJ is trying her best to help out, but she's at her own wits' end struggling to keep a job with JJJ. Despite having countless more support systems than in the previous game, he is far worse off financially. His position by the end of the game is significantly more ambiguous, as it's not clear how much of the EMF's resources remain, how much was insured, or whether Norman will continue to bankroll it, but Peter argues during the Scream fight that he now has a steady job with the EMF, implying at least some of its financial resources remain.
  • Hero with Bad Publicity:
    • Both the Daily Bugle and Osborn's Mayoral Office run smear campaigns against him. Subverted as people on the street seem to recognize the good he does, with one woman him calling him, "everything I love about New York". He can even take selfies and high-five people on the street, which actually provides the "Spider-Man About Town" trophy after he interacts with ten different citizens. He also has a good number of more active fans, like an impersonator who put on a Spider-Man costume in hopes of helping and Miles Morales.
    • In Spider-Man 2, Peter's rep takes a huge hit after he gets the Black Suit. The public takes notice of Peter's newfound aggression and ruthlessness and express doubt of whether they're still safe even with him (arguably) at his new peak. Hell, even Danika, one of Pete and Miles' biggest supporters, starts growing fearful of him and criticizes him when she feels he's gone too far in how he handles criminals since bonding with the Symbiote.
  • His Story Repeats Itself: Aunt May becomes terminally ill with the Devil's Breath, and if Peter administers what little of the antidote is left to save her, there won't be enough left to save everyone else afflicted. It's a dark parallel to the death of Uncle Ben; this time, though, Peter's selfishness would instead save May's life, and doom pretty much everyone else. In the end, Peter decides to allow May to die, so that everyone else can be saved.
  • Hoist by His Own Petard: Doc Ock's tentacles prove so fast, agile and dangerous that he beats the tar out of Spider-Man, and Peter is forced to make a new suit to counter them. Thing is, much of the reason why the tentacles are so dangerous is because of Peter's own work on them. Several of the projects Peter can do in Octavius' lab clearly serve to make the tentacles more deadly in retrospect. This is especially true of the ones done later in the game. Peter's own improvements to the project are literally what Otto is using against him.
  • Homeless Hero: Partway through the game, Peter is evicted from his apartment because he didn't pay his rent, forcing him to sleep at F.E.A.S.T. overnight. He ends up agreeing to stay with Miles for a little while until he gets a new place, before Mary Jane offers to have him come live with her. By Miles Morales, Peter is a homeowner, having inherited May's home in Queens.
  • Humble Hero: Peter considers himself to just be "a guy from Queens."
  • Hyperspace Arsenal: He has a lot of gadgets available to use despite his skintight costume having nowhere to keep them. Even worse, he spends a fair amount of the game homeless, with no place to store his gadgets just in general, much less on his person.
  • Hypocrite: A minor case. As Spider-Man, he encourages Gloria to go to the F.E.A.S.T. homeless shelter despite her insistence she is fine without relying on charity. Later, after he's evicted, he admits to feeling uncomfortable taking F.E.A.S.T.'s resources for himself when there are others who need it more, with Gloria pointing out that right now he's the one in need. Peter concedes the point with a self-deprecating reference to his "Parker pride."
  • Hypocritical Humor: One of his inner monologues in the Turf Wars DLC has him note that Yuri's putting too much pressure on herself... and then he realizes how rich that is coming from him.
  • "I Know You're in There Somewhere" Fight:
    • Throughout the Final Boss, he desperately tries to reason with Otto, reminding him of the good man he once was and pleading with him to stop. When Otto reveals that he knew Peter was Spider-Man all along, meaning he had planned the Sinister Six's formation and release of Devil's Breath (which is killing Aunt May and countless other citizens as they speak) behind Peter's back and exploited the knowledge of their borderline father-son-esque relationship to best lure him into traps and danger; Peter descends into full Tranquil Fury, dishes out a No-Holds-Barred Beatdown, and is forced to acknowledge that Otto is beyond saving.
    • He himself is at the receiving end when after trying to kill Kraven, Miles stops him, which causes them to fight each other. After Peter struggles to regain control, the symbiote holds a tight grip on his psyche until Miles manages to get it off him.
  • Ineffectual Loner: Due to his guilt complex and slight naïvety, Peter takes too much responsibility as Spider-Man and automatically assumes the role of a protector when things go south. This was the reason why he and MJ broke up: Peter didn't fully trust her to do things on her own and became overprotective of her.
  • Ironic Nickname: Meta example. Due to the development team behind the games, this Peter has been nicknamed "Insomniac Spider-man" in both fan circles and official material (such as in Across the Spider-verse), but a mission in Spider-man 2 not only shows Peter falling asleep within seconds of going to bed, but also managing to stay asleep when the symbiote takes his body on a joyride that involves fighting waves of hunters, even when there are loud enough sounds to hurt the symbiote itself.
  • Kid Hero All Grown-Up: He started fighting crime at 15, and isn't showing any signs of slowing down 8 years into his career of superheroics.
  • The Knights Who Say "Squee!": At the end of Miles' game, he's still excited by how cool Miles' costume is.
  • Le Parkour: It's Spidey, after all. And an experienced one, too. He effortlessly vaults and flips over cars, trucks, and low walls, not to mention scaling buildings and running up the sides of them as easily as a normal person can walk on the ground.
  • Lethal Chef: Zigzagged. It's not so much that the food itself is bad, as MJ tells Peter that the chicken curry he made was "legit", and he has the qualifications to become a chef. It's just that Peter isn't exactly trustworthy in a kitchen, probably due to being so high-strung with all the stuff he has to do that he can't just sit down and focus on one thing. Apparently, he forced an evacuation of MJ's old apartment due to this. Thankfully, the one real attempt he has with this in the game itself manages to avoid this - barely.
  • Logical Weakness: He may have a Healing Factor, but it's not to the level of The Wolverine, meaning that he can still be killed if he takes too much damage or gets a fatal injury to his organs as Kraven demonstrates.
  • Loved I Not Honor More: The primary factor in why he and Mary Jane split up. Whilst she told Peter it was for her career, the real reason was that Peter's heroic nature and desire to protect his loved ones caused him to be overprotective to the point Mary Jane felt like he treated her like glass, and kept her chained to her laptop. Whilst Mary Jane does end up in real danger at several moments, Peter also jumps into a situation where she is in no danger and has control of the situation, accidentally hindering their attempt at gathering information on Devil's Breath. Part of Peter's development is learning to balance this aspect of his life so that he can both have Mary Jane in his life and be a hero.
  • MacGyvering: One of Octavius' audio files says that Peter managed to fix a malfunctioning component in one of their experiments with a toothbrush and solvent when Octavius was ready to throw in the towel and order a custom part.
  • Mama's Baby, Papa's Maybe: The Heist DLC has Peter reuniting with Felicia Hardy/Black Cat. Felicia claims that she's returned to a life of crime and is stealing for Hammerhead because he has her son held hostage. Peter does that math and realizes that it's very possible that any child of Felicia's could be his. Felicia turns out to have not been telling him the truth, but for a brief time, Peter had the fear of not only having a child he never knew about (one he may have conceived at a young age at that) but of that child potentially being in mortal danger.
  • Man of Kryptonite: After Martin Li purifies the remaining traces of the Symbiote within him, Peter gains the power to destroy Symbiotes with a Touch of Death. In gameplay, this manifests as Abilities that cause Symbiotes to take more damage from all attacks and No-Selling Symbiote attacks while using its version of Symbiote Surge.
  • Manly Tears: He quietly sobs when he realizes that Aunt May will have to die, since he can't cure her right away because it would mean the cure can not be studied and reproduced.
  • Misblamed: In-universe. J. Jonah Jameson constantly blames the worsening gang wars and the rise of the Demons solely on him because he took down Wilson Fisk, but that was actually caused by the police. The NYPD got the warrants and went to arrest Fisk by the books. Spider-Man's intervention just ensured their success, by preventing both his escape and the deletion of evidence that could be used against him.
  • Mistaken for Murderer: In Danika's podcast after Peter cures Connors after his rampage as the Lizard, she notes how while Spider-Man and the Lizard entered the sewers, only Spider-Man came out. While she's unaware of Connors' survival, the fact that only Spider-Man came out of the sewers, how unsettled she is by the Black Suit and how ruthless Spidey's become since getting it makes her worried that he might have actually killed the Lizard; a prospect that makes her greatly concerned and what it means if Spider-Man's now fully willing to kill his enemies. Learning of Connors' survival doesn't dismiss Danika's fears that Spider-Man might go too far sooner or later.
  • Multi-Armed and Dangerous: At some point after the Nuform incident, Peter was able to create collapsible spider legs (not unlike Doc Ock's tentacles and the Iron Spider suits of alternate universes) that give him an extra edge in melee combat.
  • My Greatest Failure: Outside of the obvious, Peter's failure to stop the bombing at City Hall and Jefferson Davis' death weighs on him for the rest of the game.
  • My Suit Is Also Super:
    • The primary suits used throughout the games are even called the Advanced Suits, designed for him by Otto Octavius after the prologue. Even before getting it, Peter packed an enormous amount of communication, surveillance, and analysis technology into his suit, most of it for the purpose of letting him apply his scientific prowess to crime-fighting. And that's all before he starts breaking out the gadget weapons and suit powers.
    • The Advanced Suit 2.0 integrated mechanical spider legs that work like a combination of Doc Ock's tentacles and the Tinkerer's programmable matter. The spider legs allow him to dish out extra damage in CQC, can propel him through the air, and can even shoot taser webs.
    • The Venom and Anti-Venom symbiotes can heal fatal wounds in seconds, increase Peter's already-superhuman strength and reflexes, and give him even more combat options such as the ability to slam multiple enemies into the ground at once and shoot spiny tendrils in all directions. The Anti-Venom suit's mere existence also gives Peter a wearable Kryptonite Factor to use against Venom and his symbiote drones.

    N-Z 
  • The Needs of the Many: What he ultimately does with the cure for the Devil's Breath. He studies it and has it mass-produced, thus letting his Aunt May die. The other option was instead to save her with the cure, but potentially letting everyone else die.
  • Nice Guy: As per Peter Parker standard, he's always proving he's the nicest superhero of them all, such as constantly offering to just talk things out with Shocker and regretting having to hurt him. Even more so as Peter Parker, wanting to work with Otto over Oscorp because he believes in what Otto is doing, and helping at the F.E.A.S.T. homeless shelter with his aunt and getting Miles a job there. This extends to how he interacts with the entire New York population, as Peter is able to greet and interact with people on the street as Spider-Man, high-fiving them, posing for pictures with them; and a number of the side quests in the game involve him just helping various people across New York because they asked him to or because he offered.
  • Nice Job Breaking It, Hero:
    • His defeat of Kingpin during the early part of the game leads to the Evil Power Vacuum that the Demons make efforts to fill. Fisk even warns him that his absence will create a void that will have Spider-Man and New York begging to have him back. While it never quite comes to that, Peter does end up conceding to himself in private that Fisk had a certain tilt towards keeping order in the underworld and his absence is making his life more complicated.
    • He also contributes to the creation of the neural interface that drives Otto to villainy.
  • Noodle Incident: He was apparently injured in the fifth grade in a manner that Harry considers worse than Kraven stabbing him, but Harry trails off before any specific details are revealed.
  • Older Than They Look: He may be in his mid-twenties, but while his original facial model does look his age (if not slightly older), his redesign in the remaster and Miles Morales makes him look younger than MJ (who is about his age) and Miles (who is 7 years younger than him). Averted in the sequel, where the more advanced visuals and face tracking make him look closer to his real age.
  • Omnidisciplinary Scientist: Peter works in bionics with Doctor Octavius, but throughout the game dabbles in virology, toxicology, robotics and Hollywood Hacking and has a working knowledge of pigeon ethology.
  • One-Man Army: It's telling that when Fisk's men have the police completely pinned down and unable to make any progress, Yuri's solution is to just okay Spider-Man to go in, and it works fabulously. This is especially true in the third act, where he's taking on an entire escaped prison full of inmates and a Private Military Contractor by himself. On occasion, some thugs will lampshade this, asking in disbelief how one person could take down their entire group all on his own.
  • O.O.C. Is Serious Business:
    • Throughout much of the first game, Peter is constantly talking smack, cracking jokes and quips in every fight he gets into. But once Otto reveals that he knew Peter was Spider-Man the whole time, all the jokes cease entirely.
    • While under the influence of the symbiote, combined with Harry's terminal condition, Peter acts noticeably more aggressive, aloof, and angry with his enemies, with him immediately going off to find Connors as soon as Miles gives him the tracker with no time wasted. And shortly before that, Peter had apathetically thrown an innocent citizen to the ground after saving him, showing no concern for him (something that takes Miles aback). Miles and Ganke quickly take note of Peter's behavior, and Miles is most definitely worried. Even MJ notes that Peter is "not himself", being unnerved by his drastic change of behavior and tries to hide from Black-Suit Spider-Man.
      Ganke: Um... He's not normally like that, right?
      Miles: No. He's never like that.
  • Parental Abandonment: Peter's parents were government agents who were killed in a plane crash, leaving Ben and May to raise him in their place. Then Ben is murdered by a common crook. Then he loses May to Devil's Breath, making him an orphan without any surviving family by the end of the game.
  • Parental Substitute: He becomes one for Miles in both Spider-Man PS4 and its DLC. Miles, after the death of his father, is clearly latching on to Spider-Man as a substitute and pesters Peter for training lessons and asking for training much like the Peter/Tony dynamic in Spider-Man: Homecoming. The post-credits scene of the Silver Lining DLC has him beginning to train Miles as a sidekick/successor.
  • Papa Wolf: He has a few of these moments with Miles ever since taking him under his wing. While he subverts it for the most part following the latter taking down Roxxon in his titular spinoff, it resurfaces in the worst way possible when learning he's been captured by Kraven combined with the symbiote's corruption over him.
    Peter: Tell me! Where! He! IS! TELL ME!
  • Perpetual Poverty: He quit the Daily Bugle years prior, turned down a job at Oscorp, is trying to work on prosthetic limb science with Octavius, and having severe issues balancing out his heroism and real-life even after 8 years of being Spider-Man. Consequently, he gets evicted from his apartment partway through the game due to a nasty landlord and a refusal to budge on payday timing. And loses his job around the same time, albeit for reasons out of his control.
  • Primary-Color Champion: As usual, Peter's superhero costume is red and blue, with black and white accents. note 
  • The Protagonist: Is the main playable character of the main game. He gets demoted to a supporting character in Miles' Spin-Off game.
  • Punctuated Pounding: After going full Broken Pedestal on Otto, he gives him a "The Reason You Suck" Speech while beating him down.
  • Put on a Bus: In Spider-Man: Miles Morales, Peter heads out of town for a few weeks to help Mary Jane report on the ongoing civil war in Symkaria, leaving New York City in Miles' care as its one and only Spider-Man.
  • Red Oni, Blue Oni: The blue to Otto's red in terms of their research into prostheses. Peter tends to be look deeper into problems and how to fix them rather than roll with the punches as Otto does, and is usually the more careful of the two concerning their advances. He's also the one to reason with Otto to try and fix the bugs in the neural interface after seeing the potential problems they could cause him.
  • Refuge in Audacity: In something of a Hidden in Plain Sight case, Peter's got an official not-Twitter blog for Spider-Man, under #NYCWallCrawler. He even casually has it open for the player to view from the map screen. Which means the person that JJJ continuously complains about having a Secret Identity is publicly blogging some of his more open thoughts, has quite a following despite the Hero with Bad Publicity thing, and is presumably not considered the real deal under Jameson's nose the entire time.
  • Replacement Goldfish: Peter serves as one for Miles' dad Jefferson Morales. By the time of the DLC, Peter is even making a point in pushing him to study and focus on applying physics and mathematics to web-swinging.
  • Resign in Protest: One of the backpack commentaries reveals that Jameson used one of Peter's photos to blame Spider-Man for Electro's murder of several cops. This was the final straw that led Peter, fed up with selling pictures to a paper that painted him as a criminal, to quit his job at the Daily Bugle.
  • Sadistic Choice: In the climax of the game, Peter is forced to choose between saving May from her Devil's Breath affliction with the meager amount of cure remaining and letting hundreds of thousands die or to withhold the cure from her in order to synthesize enough to save the majority of the victims. He ultimately chooses the latter, to his grief.
    • This comes up again in the sequel. If it weren't for Harry coming in at the last minute, Peter would've let two innocent civilians die in the destroyed roller coaster ride. By the time of the final battle against Venom, Peter is forced to eradicate the symbiote with the Anti-Venom suit to prevent its Assimilation Plot despite the possibility that it would also kill Harry due to their close bond. While Miles' Shock and Awe powers prevent Harry from dying, the latter still ends up in a coma, with a doctor diagnosing a low possibility that he'll ever be awakened.
  • Save the Villain: He does this for all his villains, which baffles many of them. He insists on saving Norman Osborn despite his sins, which baffles both Dr. Octopus and Mr. Negative. In Osborn's in-game bio, Peter personally admires Norman's positive qualities and feels conflicted for him being Harry's father, and thinks there is good in him even if he disagrees with his conduct as a businessman and mayor. The only villain that Spider-Man outright refuses to save the life of is Venom, and that's only because the Symbiote is Too Powerful to Live, and all attempts to contain it had already failed.
  • Saved by Canon: No matter what the outcome of Marvel's Spider-Man 2 is, the audience already knows that he will come out alive and well from it to join Miguel O'Hara's Spider-Society.
  • Science Hero: See Omnidisciplinary Scientist, but unlike most versions of the character who use their Spider-Sense to figure out where to aim their webs, this version explicitly mentions that he does complex physics equations in his head to calculate his web-swings.
    Miles: [...] Why are you making me do physics and calculus equations? Shouldn't I be practicing with web-shooters and gadgets and stuff?
    Peter: Okay, quiz time. If a pendulum is forty meters long and attached at a forty-five degree angle, how far will the pendulum fall at its lowest point?
    Miles: 11.72 meters, but why does that matter?
    Peter: It matters a lot when you're the pendulum.
  • Screw the Money, I Have Rules!: Finding the backpack containing the Fisk Science Award reveals that Peter won a substantial cash prize from a science fair in the past. Peter refused to take Fisk's money out of principle, but told people that he used the money for laser eye surgery to justify ditching his Nerd Glasses. He did, however, accept the lifetime supply of backpacks.
  • Shirtless Scene: After the Scorpion hallucinations we see him shirtless in his boxers. The man is totally shredded and ripped.
  • Significant Wardrobe Shift: Peter's decision to switch to the Advanced Suit as his primary suit in the series is a deliberate representation of his growth, maturity, and experience as Spider-Man for almost a decade. By donning the Advanced Suit, Peter showcases his expertise and proficiency in handling dangerous situations, which he has acquired over the years as a superhero.
  • Small Steps Hero: A number of the side quests in the game involve him just helping various people across New York because they asked him to or because he offered.
  • Something Only They Would Say: Played with and downplayed. After another failed test, Otto suddenly gets angry, surprising Peter and causing him to throw a joke. He then explains that he uses jokes to ease himself in tense situations. Otto, who already caught Peter with a Spider-Man suit but made the wrong conclusion, likely realized that both Peter and Spidey do so.
  • Something Person: "Spider" and "Man" with a hyphen in-between.
  • Spared by the Adaptation: Zigzagged and downplayed. Typically in Spider-Man media, comics included, whenever Miles Morales takes up the mantle of Spider-Man, it's when Peter Parker has died. Here, he's alive and well, and they both assume the superhero identity of Spider-Man. This continues into the sequel and gives Miles his blessing to continue being Spider-Man in favor of rebuilding the Emily-May Foundation.
  • Strong and Skilled: He has the proportionate powers of a spider, and is at the peak of his skills and abilities, having honed them for 8 years. This is shown in his fighting style, which incorporates a lot of wrestling, capoeira, and parkour.
  • Student–Master Team: With Miles in future games following the latter gaining his own spider-powers.
  • Superpower Lottery: The radioactive spider bite gave him superhuman strength, speed, durability, reflexes, the ability to climb and run up walls and a Spider-Sense that warns him of any danger.
  • Sure, Let's Go with That: After catching Peter repairing the Spider-Man costume, Octavius assumes that Peter is Spidey's gadget guy, promising to keep it a secret. Naturally, Peter just rolls with this.
  • Surrounded by Idiots: The first and strongest way in which the Venom symbiote twists Peter's personality is by turning his existing Chronic Hero Syndrome into this trope, feeding into the sense of power the suit gives him. By the end of the arc, he's openly contemptuous of the people around him as not being able to do anything without his help.
  • Tall, Dark, and Handsome: Word of God says that this Peter stands at 6 feet, making him the tallest incarnation yet. note . In the comics, he was always around average or little-above average height.
  • Taking the Bullet: The climax of the first act, with Mr. Negative and The Demons bombing City Hall actually sees Peter get taken out of commission for almost the entirety of it. He gets caught in the bomb, using his body to shield MJ, so he ends up unconscious during the resulting fallout.
  • Thou Shalt Not Kill: As with most iterations of the character, Spider-Man will never kill his enemies, no matter how personal the conflict between them is. However, this trope gets pushed to its limit in Spider-Man 2, where, thanks to the manipulations of Kraven the Hunter and the Black Suit, Peter comes to the brink of strangling the former in a Symbiote-fueled rage. He later outright abandons his no-kill rule with Venom, as the Symbiote is so powerful and dangerous, and all attempts to keep it contained have failed.
  • Took a Level in Badass: Even before the symbiote bonds with him, Peter's added mechanical spider legs similar to Doctor Otto Octavius and web wings to his suit. Once the symbiote bonds with him, he's even stronger than before, at one point easily lifting and throwing a car where before he would've struggled to stop it. Even after he loses it, Martin Li's assistance gives him the anti-Venom suit, allowing him to continue to throw around tentacles and take on the symbiotes.
  • Took a Level in Jerkass: As it does in most other media, the Symbiote dials up Peter's aggression and darker impulses in its efforts to make him a "better Spider-Man". After the Symbiote bonds to him, Peter initially starts off as being much colder to his allies like Miles and Mary-Jane and more hyper-focused, gradually dropping the quips in favor of threats and promises of pain. When the Black Suit "upgrades" into the Symbiote Suit, he gets even meaner to the point of outright ignoring his friends and allies at best or angrily pushing them away at worst. This is even reflected in his abilities after obtaining the Black Suit: His initial skills are all about stunning his opponents with his Iron-Spider Legs or electric shocks. The Black and Symbiote Suits' skills are all about manhandling and pummeling enemies into the ground.
  • Tranquil Fury: In the final battle, even despite Otto turning against him, even despite him being the cause of many people including Aunt May either dying or on their deathbeds from Devil's Breath, and even despite Otto's refusal to just surrender and stop all this, Peter's still trying to reach out to him. Then Octavius reveals that he always knew Spider-Man was Peter Parker. It takes him a couple moments to realize what this means - and that despite this, or perhaps because of it, Octavius knew better than anyone else how to counter Spider-Man. What follows is a gut-wrenching, visceral and chaotic No-Holds-Barred Beatdown where the quips cease and he stops trying to save Otto from himself.
  • Understanding Boyfriend:
    • Well, him and Mary Jane are split up at least until the end of the story, but Peter gradually starts trying to be like this instead of actively preventing her from doing what she feels she needs to. He gives her the lures he invented when he knows that she'll try to sneak into secure areas again, and later apologizes for making Mary Jane feel like she couldn't assist him after she and Miles save him from a burning building. The next time she's involved directly, they both have each other's full cooperation and support.
    • By the end of the DLC, he expresses worry for MJ when she says the Bugle is dispatching her right away to Symkaria. MJ tells her it's important for her story which could save lives, and she asks him if he trusts her. He does but he also admits that he needs her. MJ then tells him, "I love you" which he repeats back as she leaves on the phone.
  • Variant Power Copying: This Spidey seems to have a habit of either repurposing or otherwise obtaining powers/abilities of the Final Boss of a given game.
    • Although they appear in the first game as an optional suit power, by Spider-Man 2 Peter has started actively using extra robotic arms. But instead of fully relying on massive metallic limbs like Otto did, Peter's extra arms are small, sleek and used mostly as an extra pair of hands.
    • With some assistance from Mr. Negative, Peter gains Anti-Venom symbiote powers that not only are completely safe to use, they actively harm symbiotes; in stark contrast to Venom, who used his powers to corrupt, control and assimilate people.
  • The Worf Effect: The Spider-Sense seems to be as selective as always on who it works with, with Spidey having pretty much “turned it off” whenever Silver Sable was ready to impose herself on him, despite the fact the Spider-Sense cannot be blindsided at all under normal circumstances and any foe that can diminish its usefulness is always treated as a major threat to Spider-Man. This isn't the case when fought as a boss, but Sable's kick is so quick that he'll get hit in a split second the moment his Spider-Sense warns him, and has a counter move that cannot be stopped at all.
    • Within seconds of directly confronting Kraven in the sequel, Peter's got a machete to the midsection and would've bled out and died had the symbiote not left Harry and bonded with him.
  • Working with the Ex:
    • Stumbles across Mary Jane whilst investigating the Demons' crimes. They agree to work together towards stopping them, whilst Peter is desperate to repair their previous relationship, even if that mending means they only remain friends. Peter for his part isn't quite so keen on the idea that it means MJ will be putting herself into dangerous situations.
    • His ex-flame the Black Cat hornswoggles him into working with her to further her own agenda.
  • Worthy Opponent:
    • To Tombstone; and oddly enough, the respect is quite mutual on Peter's part, enough for him to try to convince the crime boss to turn straight, and regret arresting him when he fails to do so.
    • He's marked as one of Kraven's many targets for his "Great Hunt". While Kraven initially dismisses Peter after fatally wounding him, his tune immediately changes the second he sees Peter don the Black Suit. Much of 2 is Kraven trying to convince Peter to let his "inner beast" out and give him the challenge he desperately craves, which he eventually accomplishes when his continued escalation and the Symbiote's growing hold over him causes Peter to seriously try and kill him before Miles shows up.
  • Would Hit a Girl: Has no problems attempting to fight Silver Sable, given how badass she is. He also has no problems kicking the crap out of the female members of Kraven's Hunters or the Flame Cultists.
  • Wrestler in All of Us: Many of Peter's takedowns are inspired by lucha libre and pro wrestling moves. Fitting given how he tried to monetize his powers when he first got them.
  • You Are Not Alone: Peter goes through a significant transformation throughout the series as he learns the value of interdependence. He comes to terms with the fact that he doesn't have to bear the weight of his struggles by himself, whether he's in his Spider-Man suit or simply being Peter Parker. The story delves into the theme of accepting vulnerability and seeking help from those around us. As Peter discovers that he can rely on his friends, family, and fellow superheroes, he experiences a profound realization that true strength lies in working together. This turning point in Peter's journey leads him to mentor Miles Morales to become the next Spider-Man, passing down the lessons he has learned along the way.
  • You Fight Like a Cow: As always. Unlocking the "Vintage Comic Book Suit" even grants him the special ability of Quips, which lets him "insult [his enemies'] pride" at the press of a button. In Spider-Man: Miles Morales, his bio comments that he can "rattle off dad jokes like no other", and Miles is amazed at how Peter can keep up the humor while tackling a rampaging Rhino.

Alternative Title(s): Spider Man PS 4 Peter Parker

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