- Screw Destiny: Cisna states in the narration for the second game that they are fighting against some sort of cruel fate.
The AvatarA character that the player can customize and accompany Leonard and his allies with throughout the game. He or she is also the character used by the player for online multiplay. He or she was a new employee at Rapacci's wineshop and was told to acompany Leonard on their wine delivery to the palace.
The Avatar also takes center stage in the "Avatar Storyline" DLC, and Cyrus even comes along for the ride. Good luck getting it without a Japanese console and disc.
- The Ace: The only character able to use all weapon types.
- A Homeowner Is You: Can become the mayor of a town which they can customize and populate to their liking through the Georama.
- Character Customization: Absolutely everything about the avatar is customizable; hair color, body type, gender etc.
- The Chosen One: The Avatar in Origins at least. He or she is tasked with finding the lost heir to the kingdom of Marhk by the spirit of its first king.
- Heroic Mime: Never speaks except for a person's name or "Verto".
- Hero of Another Story: In the sidequests, but most notably the last one of the second game, where only the avatar (and other avatars, should you have an internet connection and some friends with the game) is able to ascend castle Vellgander in order to defeat Madoras once and for all, and then kill the goddess who gave Madoras his crazy powers in the first place in the Avatar Story DLC. There's also the events of Origins for the PSP, if you count that avatar as the same as this one.
- Humble Hero: Perfectly content with not taking the spotlight, but still fights to save the world along with the rest of the party despite not being bound by the "cruel fate" Cisna mentions.
- Nice Job Breaking It, Hero!: The Avatar killing Madoras atop Vellgander cleared the way for the Biggest Bad of the whole series, the dark goddess Ideya, to finally make her bid to destroy the world. Madoras raised Vellgander and attempted to conquer the world in order to close off the rifts Ideya and her cronies were opening to weaken the fabric of reality. Madoras had failed her 10,000 years earlier, despite being granted control over the Knights, and would be punished for that failure and destroyed along with all the rest. However, the avatar get to work unraveling her scheme very quickly, eventually storming the other world with Framboise to fight and kill Ideya themselves.
- The Only One: Able to ascend Castle Vellgander and finish off Madoras once and for all.
- The Stoic: The only feature not customizable is their expression; very little emoting.
- The Quiet One: Save for the Avatar yelling out party members names when they are HP Critical and battle cries, they don't say a single word during the story. Although during the beginning, he/she is implied to be talking to Leonard.
- Say My Name: In-game, the Avatar will shout out the names of party members who are near-death.
- Spanner in the Works: In combat, due to the side quests, your Avatar is likely going to be the most devastatingly powerful character. The game makes a clear point of emphasizing your Avatar before the Final Boss, which becomes even more poignant if you complete the Ark Knight side quest and gain access to the Avatar's own Incorruptus. With the five Yshrenian Knights absorbed into the Demon Knight, the Ark Knight is the only useable Incorruptus left to take on Ledom and Madoras—a fact that both Ledom and Madoras both lose their shit over, if you pay attention to their in-battle dialog. Your Avatar is also the only one able to ascend Castle Vellgander and defeat Emperor Madoras once and for all. Then they go on to kill the dark goddess who empowered Madoras in the first place. Not too bad for the newbie wine seller whom no-one gave a second glance, huh?
- The Unchosen One: The only character in the game that has no obligation to help out whatsoever, but it still there the entire way.
The protagonist, and pactmaker of Wizel, the White Knight. Originally an apprentice wineseller, he was on a delivery and chose to sneak into the palace with his friends. When the Yshrenians attack, he takes matters into his own hands and takes up the White Knight in order to rescue Princess Cisna. He was found as an infant in some ruins which had been uncovered 17 years earlier.
- And I Must Scream: If what Madoras said is any indication... Thankfully, it only takes one boss fight to free him.The child has been cast into the darkness.
- Always Second Best: To Caesar in generally all departments of characterization; more perception, more resourceful, more charismatic, but he doesn't appear to care.
- Bishounen: His looks have been lampshaded at more than one point in the games.
- Can't Catch Up: Dispite being the protagonist of the story, he will eventually become the Yamcha of any player's party thanks to him falling into a coma for half of the second game and returning to the party at the same level he left it at, while everyone else has leveled up significantly in the intervening time.
- The Chosen One: The White Knight's chosen pactmaker.
- Demonic Possession: Because he wears the White Knight, he goes through this by Madoras before the Final Boss. You have to defeat him to free him.
- Failure Hero: Thanks to his inability to plan ahead or consider the consequences of his actions, Leonard repeatedly fails at his goals and gets manipulated by the villains often. By the end of the second game, he's become a significant liability to the rest of the party thanks to insisting on diving into a critical battle despite being in no condition to fight and is used by the Big Bad to become the final boss.
- The Hero: At the start of the first game, he becomes this trope. As the pactmaker of the White Knight, he accepts the mission of rescuing his kingdom's princess from the Magi, presumably for her sake and the kingdom. There is no reward mentioned. That's the theory, at least. In practice, he usually defers to Eldore or Caesar. He falls out of this trope in the second game due to a Heroic RRoD.
- Heroic RRoD: Goes through one in the second game due to overuse of the White Knight. It's temporary and is actually a side-effect of Madoras slowly taking over his body. Once the only necessary factor to facilitate the possession is the Knights being together for a bit, he temporarily returns to normal.
- HeelFace Turn: In a way, seeing as the Knights and those capable of using them were originally Yshrenian weapons. Origins also states that Mureas had been captured by the Yshrenians during the original Dogma War and the White Knight was supposed to publicly execute her, but chose to free her and run off instead.
- Idiot Hero: Rarely plans ahead, considers the consequences of his actions, or moves to countermand incredibly obvious actions of the villains. Gets possessed by Madoras at the end of the second game because he forgot about that whole "never put all five Knights in one place, ever" thing.
- Jumped at the Call: Taking advantage of their chance to sneak into the palace was really his idea, and he needs zero convincing to go on the rescue arc.
- Out of Focus: Steadily falls out of focus in terms of character development and plot relevance mid-way through the first game, culminating in him literally falling into a coma and not even appearing on screen for half the second game. Shortly afterward, he is possessed.
- Unskilled, but Strong: Leonard is, simply put, an incredibly blunt instrument, Knight or no Knight.
A girl who comes from the same village as Leonard and was Leonard's childhood friend. She decides to come along for the latter half of that fateful wine delivery. Hints in the story indicates that she could be the pactmaker of Luthia, the Moon Maiden.
- Action Survivor: She admits to Miyu that she basically "fell into" the quest instead of choosing it, but she's managing.
- The Chosen One: The Moon Maiden's pactmaker.
- Genre Savvy: One her quotes, while exploring a dangerous areas, is "This has bad idea written all over it."
- The Power of Friendship: Her desire to help and defend her friends is what endears her to Luthia, and enables her to become a pactmaker.
- Stepford Smiler: Shades of it in the second game as she struggles with accepting the fact that Leonard will never love her, and feelings of uselessness over the quest.
- Tagalong Kid: In the first game, she had little to no involvement and is basically there to support Leonard. It's the second game that gives her character development and a knight.
- Took a Level in Badass: A good portion of the second game is devoted to displaying her go through this because she wants to be more useful. Her resolve earns her a Knight.
- Unlucky Childhood Friend: It's too bad for her that Leonard only has eyes for the princess...
- Zettai Ryouiki: Thigh-high boots variety.
A mysterious man who travels with Leonard and a skilled warrior.
- Badass Beard: A rugged black one that says "old warrior".
- Cool Old Guy: He may be past his prime but he is still a good warrior, a capable mage, and a wise mentor.
- I Was Quite a Looker: Play Origins just to see how pretty he was in his youth.
- The Mentor: Guides and gives advice to Leonard, Yulie, and Caesar.
- Mr. Exposition: To the point of Yulie nicknaming him Eldorepedia.
- The Smart Guy: Easily one of the savviest characters in the game, and certainly in the hero group, because he is an Ancient and thus especially knowledable of the Dogma Era.
- Undying Loyalty: Is willing to sacrifice his youth in order to travel ten millennia into the future if it means serving his queen, and this is with the knowledge that she's already been reincarnated and is a completely different person.
- Quickly Demoted Leader: Appoints himself head of the mission to rescue Princess Cisna from the Magi at the start of the first game, but quickly drifts away from the helm until Caesar steps in and takes over the party completely.
A dancer from the desert village of Albana She is the pactmaker of Dinivas, the Black Knight. She is one of many warriors to don the armor of Dragias. She was found as an infant at the same time as her older brother Grazel, Caesar and the other pactmakers. She is shown getting killed by Shapur after turning her back on the Magi, but is resurrected by Father Ygdra in the second game.
- Action Girl: She's introduced trying to kill Leonard as part of a dance.
- The Atoner: After she is given a second chance at life by Father Yggdra, she's determined to right the wrongs she's done.
- Back from the Dead: in the second game she is revived by Father Ygdra but spends most of it as Scardigne.
- Belligerent Sexual Tension: Scads of passionate bickering with Caesar. Ultimately resolved after her second disguise is revealed.
- Black Knight: Played with. She is the contractor of Dinivas, the Black Knight, but when it comes to her double-life as Dragias, she is only one of several Yshrenians to don his armor.
- The Chosen One: The Black Knight's pactmaker before it was stolen from her by Shapur.
- Devil in Plain Sight: It's insulting how she's able to get away her Mole act for about 80% of the first game, including transforming into the Black Knight (repeatedly!) without anyone noticing, and even slipping off a bus-sized gondola mid-flight to go report back to Grazell. Eldore was suspicious of her, but didn't do anything. Caesar knew she was the Black Knight immediately from his Dragon Sight, but wanted to redeem her intead of exposing her.
- Good Costume Switch: It's a weird one to be sure; when she was evil and a mole, she was the black knight General Dragias. When she becomes good and a protector of Miu, she wears the blue armor of General Scardigne.
- HeelFace Revolving Door: Starts off bad but that was because she was being coerced and so she turns good, but then turns out to have been The Mole all along. Then towards the end she becomes good again through affection for the group and doubt in her purpose. Unfortunately, it doesn't last and she attacks the party outright. Then she is good again in the second game.
- Lady and Knight: As General Scardigne, she is a valiant knight dedicated to the protect of princess Miu. It's ironic as she would be a White knight by the trope, in contrast to her previous possession of the Black Knight arc.
- Jerkass: Throughout the first game, she can act rather hostile to the other party members at times.
- Samus Is a Girl: She does this twice. Once as the Black Knight and once as Scardigne. Albeit, anyone paying attention to the latter's figure could have guessed that this trope was going to manifest at some point.
Leonard's questmate and friend, originary from the Free City of Greede and pactmaker of Larvayne, the Dragon Knight. He was adopted by the Mayor of Greede as a boy and, after hearing their story, decides to help out Leonard and co.
- Blade on a Stick: His preferred weapon of choice is a spear.
- Cannot Spit It Out: When Kara turns out to be alive again the second game, all he can bring himself to say is that he owes Father Ygdra for bringing her back to him. "Please don't ask me to get mushier than that." She doesn't; she just leans against him so he can put his arm around her.
- Dude, Not Funny!: Interestingly, his question about how "hot" Cisna is elicits a disinterested shrug from the Avatar. A lot of his other, more biting jokes, land conspicuously flat with the likes of Yulie, Kara, and Eldore.
- Happily Adopted: The Mayor of Greede is not his birth father but someone that Medius entrusted him with when he was an infant in the hope of a happy life.
- Hidden Depths: While initially coming across as an airheaded fratboy, Eldore quickly points out not just his skill at crafting to create a near-perfect replica of his father's goddess statue, but also his courage to fight a boss-level monster not once, but twice, to obtain the gemstones needed for its eyes.
- Jerk with a Heart of Gold: He forges an incredibly rare statue, but this was just because he wanted to make his sick father feel better. He also puts up an aloof and blase front to mask his various emotional insecurities and traumas.
- Lonely Rich Kid: Downplayed. He doesn't seem to be lonely, but he doesn't seem to have any friends besides the main party.
- The Chosen One: pactmaker of Larvayne, the Dragon Knight.
Early antagonist that deters Leonard and his friends. He seems to be at least in his late 40s and his nationality is unknown. He seems to be the lowest in command hierachy amongst the Magi.
- Butt-Monkey: Not content with the two concurrent beatings he receives in the first game, when the heroes travel back in time to the start of the first game, they gladly take the opportunity to make it a hat-trick and beat the crap out of him a third time.
- Character Death: Grazel kills him for failing to often.
- Not-So-Harmless Villain: His boss fight is rather tough, and topped off with his becoming a particularly powerful Gigas.
- Red Eyes, Take Warning: His eyes look gold in-game, but his official bio states that they are red.
- Squishy Wizard: Surprisingly averted. Despite his less-than athletic appearance, be prepared for a gruelling boss fight.
- You Have Outlived Your Usefulness: Grazel quickly kills him once he is no longer necessary. Besides, he was incompetent. The whole Time Travel arc in the second game has him make a brief return.
Magi Organization Leader, Pactmaker of Aldomaea, the Sun King. His goal was to unite all the Knights together to bring forth the ancient prophecy, which was said to cause the Dogma War to begin anew. His reasons for doing so aren't clear. To meet his goal however Grazel has proven ruthless, willing to sacrifice even his more valuable pawns to succeed.
- Big Bad: Magi Organization Leader, emperor of the new Yshrenian and thus the cause of all the story's troubles. At least, that is what he appears to be.
- Faux Affably Evil: Fond of calling the heroes "friends" when threatening their lives.
- Hopeless Boss Fight: Played with. It's averted in the first fight with the Sun King, thanks to Cisna's magic restraining him, but when fighting him with Yulie and Ceasar, the Sun King is at it's full potential and cannot be severely damaged. The player just has to survive until the cutscene where Leonard shows up with the one sword that can actually damage him starts.
- Nigh-Invulnerability: Without Cisna's magic, or a special sword she creates, the heroes can barely scratch him even as Knights.
- Luke, I Am Your Father: Claims to be brother to the other pactmakers. They don't care.
- Not-So-Harmless Villain: Spent half of the first game on the sidelines, only to be an Anti-Climax Boss at the end. He becomes a legitimate threat as of the second game.
- Spikes of Villainy: His armor in the second game is covered in spikes and shiny metal.
- Villainous BSoD: Gets a brief one once he realizes that he isn't the reincarnation of Emperor Madoras. However, he still firmly believes that he's the Emperor even after said Emperor is revived. It's what causes his death.
- We Can Rule Together: Is very fond of offering the other pactmakers chances to join the Yshrenian cause.
- White Hair, Black Heart: His original personality, Setti, has black hair. Grazel, the artificial one created to be nasty, has white hair.
- You Have Outlived Your Usefulness: Madoras kills him at the end of the second game because he's no longer of use; that use was gathering the knights.
A Magi warrior and Farian. He kills Kara and steals the Black Knight from her, becoming far more of a major antagonist in the second game.
- Berserk Button: Traitors rile him up.
- Black Knight: Kills Kara and becomes Ebonwing's pactmaker in the second game.
- Death by Irony: He's killed by the very being he was serving, even when said being wasn't even trying to kill him.
- Final Boss: Of the first game, technically speaking, by mutating the Black Knight into the Black Usurper.
- Horned Humanoid: Notable because most male Farians have antler-like horns, whereas his are a shorter, more curved variety closer to that of female Farians. This only adds to his creep factor.
- Leave No Witnesses: Supplementary materials reveal that little is known of his backstory because he killed everyone who would reveal such information.
- The Rival: A straighter example to Leonard in the second game, possibly due to the Black Knight's influence on his mind.
- Undying Loyalty: He'll do anything for the Yshrenian cause.
- With Great Power Comes Great Insanity: Downplayed. The trope only really manifests after Madoras begins to awaken and the Black Knight falls dormant. Then he goes batty.
High Priest LedomPriest of the Yshrenian Empire who plots Madora's resurrection. Later revealed to be Sarvain
- BFS: Wields a big swod when you fight him. He seemingly pulled it out of nowhere.
- Bitch in Sheep's Clothing: The reasonable chancellor is actually the evil emperor's priest.
- The Chessmaster: Manipulates both sides to further his goals to revive Emperor Madoras.
- Flunky Boss: Summons several Assassins to attack you.
- Foreshadowing: Provides some when he's concerned about how Leonard wasn't with the main party. His plan wouldn't work if that happened.
- The Mole: A spy inside Balandor for the Magi
- The Man Behind the Man: Ledom aka Sarvain manipulated Grazel to seek the Knights and declare war on the world by convincing him that he was Magoras' reincarnation.
- My Master, Right or Wrong: He takes offense at Cisna's notion that he is "wasting" lives with his Evil Plan. "Lives spent in service of my master are well spent indeed!"
- Not Quite Dead: Madoras didn't kill him. He's waiting for you in Vellgander.
- Not-So-Harmless Villain: Sure, he gets a bunch of Yshrenian assassins to help him out in his fight, but he's a very formidable fighter and is even the one who actually killed Cisna's father and mother.
- Undying Loyalty: To Emperor Madoras; He spent 10,000 years working towards his resurrection!
The wielder of the Black Knight and the one responsible for killing Cisna's father at the beginning of the first game.
- Badass Baritone: As he is created to be an intimidating figure, this is an affection.
- Badass Cape: He wears a black cape for that knight-officer look.
- Black Knight: An evil guy in black armor, and fairly tough too.
- Legacy Character: Dragias is an identity that more than one Yshrenian has donned. Kara's memories were merely altered to convince her she was the only Dragias. It was actually Sarvain AKA Ledom who was the Dragias responsible for killing the king. And from Word of God, When Grazel needs a powerful soldier to lead his troops, he sends in a warrior named Dragias, who is a master of swordsmanship. When some troops need someone to guide them in the battlefield, a master strategist is given the mask. There is no telling how many people have performed the role, but in the end, the Magi troops see "General Dragias" as the perfect leader that Grazel has under his command.
- Magic Knight: He wields a sword but his capable of magic as well.
- Not-So-Harmless Villain: You fight him without his knight only once in the second game, and it's a very grueling fight.
- Obviously Evil: A black-armored guy, with red eyes, and a horned helmet? Definitely evil! It's by design, as "Dragias" is supposed to be scary to enemies.
- Spikes of Villainy: The spikes add to his fearsome appearance.
- Tin Tyrant: General Dragias is a leader among the bad guys and is always wearing full body black armor in a menacing design because that is his purpose.
- Villain Teleportation: It looks like he's guilty of this during the assault on Balandor Castle, however, Leonard is simply seeing two seperate Dragiases, Ledom's (the one who killed King Valtos) and then Kara's (the one leading the actual assault).
Emperor of the former Yshrenia Empire. Ten millennia before the start of the first game's events, he came to believe that it was his right to rule the world, and waged war for Yhrenian dominance. His technologically advanced army singlehandedly wiped the nation of Marhk off of the map before moving on Athwan. The exact circumstances of his death are vague, but we do know that at the cost of entire nations, he was stopped and the Knights that acted as the keys to his success were sealed away, but not before he could hide fragments of his soul within them and place his consciousness within he White Knight Wizel.
- Baddie Flattery:What's this? Mere Mortals? And you've ascended my castle unscathed? Quite impressive. Very well. I welcome you... To Castle Vellgander.
- Badass Boast:
Wait... You're the mortal who fought alongside Mureas. (Chuckles) I see, I see. What luck. I was in need of a diversion. Before me then, you did not bow... But before me now, you shall break!
- Gives one to the Avatar before their one-on-onenote fight.
Impossible... How can mere mortals touch me? I will reduce you to dust!
- And when you make it to the second half of the fight...
- Camp: The pose he makes right before you fight him is like this. He turns to the side, smiles, and dramatically places his hand in front of his face.
- Expy: He's like a mix between Sauron and Lord Voldermort, but is much closer to the former.
- Final Boss: At the end of the second game, he possesses Leonard and fights in the Demon Knight armor.
- Grand Theft Me: Pulls this on Leonard before the Final Boss.
- Jerkass: The only explanation ever given for his causing the entire plot and trying to take over the world is simply that he believes that it's his right.
- Large Ham: DAMN YOU! AAAAAUUUGH!
- Obviously Evil: Lesse... Dark clothes? Check. Claws? Check. Creepy pale skin? Check. Voice of the Legion? Check. Ominous scepter? Check. Incredibly immense dark powers? Practically his signature. Have fun fighting him.
- Physical God: Claims to be one. His title is also Dark God of Destruction: MADORAS.
- Skyward Scream: Pulls one after the Avatar finally finishes him off. Permanently.
- Unexplained Recovery: Good luck figuring out how he's still alive after the final battle despite lacking a host.
- Voice of the Legion: He's got a reverb when he speaks, which certainly makes him sound supernatural.
- What the Hell, Hero?: A villainous example towards the Avatar. His message can basically be summed up as "I've been waiting a damn long time to take over the world, and you just screwed all of that over! What the hell?" Albeit, his version is a lot more hammy. And evil.You dare... Rabble like you have no right! Ten millennia... Ten thousand YEARS I waited! And you have ruined it all! DAMN YOU!
- Yeah....10,000 years of trying and get out of his deal with the devil with his life intact while avoiding punishment for his failure to destroy the Athwani 10,000 years earlier. Avatar inadvertently releasing the REAL big bad, who Madoras was trying to prevent from coming into the world by trying to close the rifts.
- Worthy Opponent: Played with. Madoras is impressed at how you managed to make it to the top of Vellgander, but he doesn't think that you'll beat him. He also seems to feel this way about Mureas, calling her a "wretched she-devil" that somehow always stops him.
- Would Hurt a Child: Perfectly fine with commissioning infants to fight in the Knights, as well as hiding his consciousness within one to ensure that he could be resurrected if ever killed.
- Lost Technology: They're all 10,000-year-old weapons of war.
- Fantastic Nuke: Both in the Dogma era and the modern age, the Incorrupti are the apex of weapon design.
- Humongous Mecha: They are suits of armor taller than some buildings.
- Theme Music Power-Up: Each Knight has a unique theme, save for the Demon Knight, which makes due with the main theme of the game and the music for the final boss, The Battlefield Flower. The Ark Knight has no unique theme of its own; it shares a theme with either the White Knight, Dragon Knight, or Black Knight depending on what type of weapon you equip it with.
- Transformation Trinket: Each Knight has one which acts as proof of the contract between Knight and pactmaker.
- a gauntlet and dagger for the White Knight
- a black sword and scabbard for the Black Knight
- a vermillion belt for the Dragon Knight
- a gold and silver mask for the Sun King
- a blue bow for the Moon Maiden
- a small metal sphere for the Arc Knight.
- Turned Against Their Masters: The Knights were originally constructed by the evil Yshrenian Empire to be their ultimate weapons in the war against the Kingdom of Athwan. While used for evil in the Dogma era, three of the five Knights Heel Face Turned after their pactmakers grew up to be good people.
Wizel, The White Knight
Discovered by Leonard in a temple beneath Balandor and brought there 17 years prior to its awakening. The Ark is a gauntlet that fits on the Pactmaker's left hand, and it is activated by putting a knife into the top of it. weapons of war made by people known as the Ancients and used during the Dogma War. Seventeen years before the start of White Knight Chronicles it was unearthed and brought to Balandor.
- Badass Cape: The only knight to have a cape, which is distinctive and fits a chivalric theme.
- Chromatic Arrangement: White and blue.
- Defeat Means Friendship: When Leonard first takes the Ark, he has to fight a strange phantom, and it's only after defeating it does does it allow him to transform, implying that Wizel has a mind of its own. It might have been Madoras, but it's never made clear. Origins also reveals that during the original Dogma War Wizel could talk, despite its pactmaker supposedly being an infant at the time.
- HeelFace Turn: Origins reveals that the White Knight had the chance to kill Mureas during the original Dogma War, but chose to free her instead.
- Luckily, My Shield Will Protect Me: The only knight to carry a shield, and it is so helpful to this knight that it was sealed in a different area from its main body.
- Magic Knight: More equipment amd enhancements leads to spells. In the second game he has a self-healing spell.
- Overshadowed by Awesome: As incredible as the White Knight is, it kind of gets overshadowed by its sibling Knights rather handily. The Black Knight can fly and is wielded by stone cold badasses in all three of its incarnations. The Dragon Knight can also fly and its armour was protected by an immortal dragon who wore it herself until it came time to return it to its pactmaker. The Moon Maiden can also fly and shoot down monoships with a single arrow. The Sun King can also fly and is impervious to all forms of damage. The Arc Knight can alter its appearance and armament at will and is the only Knight powerful enough to kill Emperor Madoras, his Demon Knight Incorruptus, and his evil goddess boss Ideya. The White Knight... has a cape and a shield.
- Sword of Plot Advancement: Two, in fact: Talion (to kill other knights) and Falcyos (to kill the Sun King specifically).
- What Happened to the Mouse?: Barring a brief cameo a third of the way through the first game, the Phantom that Leonard fights to take control of the Knight is never brought up again.
- Wolverine Publicity: The White Knight makes relatively few appearances in either game (canonically), yet is still the face of the franchise.
Dinivas, The Black Knight
First seen in the Nordia Tunnels. Chosen Kara as the Pactmaker, however later Shapur kills Kara (whom is later revived through an unknown source) thereby tricking and stealing the Black Knight's Ark, and in doing so mutates the knight into the "Black Usurper". It is unknown exactly how this happened, At some point before the start of White Knight Chronicles it fell into the hands of the Magi.
- Animal Motifs: Of a crow, or a raven, especially when it sprouts wings and starts flying—which is an actual attack in-combat.
- Berserk Button: It goes completely haywire when Kara is murdered so Shapur can take control of it.
- Final Boss: Of the first game. It's actually the Black Usurper at the time, and has gone so completely batshit out of control that it has created some kind of alternate dimension you fight it in.
- The Rival: To the White Knight; sword user, you know?
- Unusable Enemy Equipment: Kara is its Pactmaker, and a member of your party for about 80% of both games. Do you ever get to use the Black Knight in combat? Dream on!
Larvayne, The Dragon Knight
First seen in the Bunker Lode Caverns, Caesar is the Pactmaker of this knight. Larvayne the Dragon Knight aka the "Vermillion Drake" is one of the five Knights. Its weapon of choice is a large double-sided spear. It also has the ability to fly. Apparently, weilding this knight allows the weilder to use the "Dragon Sight" ability which shows the weilder one's "true self".
- Animal Motifs: Dragons.
- Air Jousting: Preferred mode of combat is flying with a lance to attack.
- Blade on a Stick: Always uses spears.
- Chromatic Arrangement: Red and black.
- Instant Awesome: Just Add Dragons!: The Dragon Knight armor was indeed worn by a dragon.
- Super Empowering: Besides the transformation, this armor bestows a "Dragon Sight" that can see into people's hearts.
- Take Up My Sword: The dragon matriarch guarding the Dragon Knight's armour (by wearing it) offers it to Caesar upon her death. In all fairness though, she was just keeping it warm for Caesar.
Adolmaea, The Sun King
Grazel's Knight and supposedly the most powerful of the five. It originally served as Emperor Madoras' personal Incorruptus during said war, though ten thousand years later it chose Grazel as it's pacemaker. Adolmaea's appearence possesses a few unique traits when compared to the other Incorruptus. One such trait is that the Sun King is the largest and tallest of all the Knights, standing at what appears to be at least ten meters tall. As synonymous of it's nickname, the Sun King possess an appearence that is meant to display royalty and power.
- Air Jousting: Notable aversion in that it has a staff, but doesn't do this.
- Bifurcated Weapon: It can split its lance into two swords.
- Chromatic Arrangement: Gold.
- Cool Mask: It's unique Transformation Trinket is a mask.
- The Dreaded: Stated in-game to be the most powerful of the five Knights.
- Light 'em Up: Light-based attacks fit its Sun motif.
- Light Is Not Good: The Sun King is always wielded by a villain, first Madoras and then Grazel.
- Nigh-Invulnerability: Can only be damaged when it's power is limited by magic or with an Infinity +1 Sword.
- Playing with Fire: It's native element is fire, because of the sun motif.
- Shoulders of Doom: Sports an absolutely impressive pair, complete with evil black tassels.
- Shout-Out: Its title is possibly a reference to a certain French King.
Luthia, The Moon Maiden
It is found in the underground tunnels of the Van Haven Waste. Her Pactmaker is Yulie. The Moon Maiden played a great role in protecting Balandor in the Battle for Greydall Plain. The Moon Maiden is the final Knight to be introduced, if you don't count the Ark Knight. She is the only long-range knight.
- Big Damn Heroes: Saves Caesar from being killed in the second game.
- Chainmail Bikini: Not even the Knights are safe from this trope. Being the only female Knight of course means the Moon Maiden gets to sport a pair of obvious armoured breasts, among other things.
- Empathic Weapon: One of only two Knights shown to have some sort of consciousness, the other being the White Knight.
- Kill It with Fire: Custom bows that can be crafted after receiving the Moon Maiden allow it to use powerful fire-element spells.
- Magic Knight: More spells than any other Knight.
- Power Floats: The Moon Maiden is floating when showing up to save Balandor. This ability is only ever once seen in that one cutscene.
- Power Glows: Its hair glows, at least.
- The Medic: Has an all party heal spell.
- The Smurfette Principle: The only female-style Knight.
An optional knight for The Avatar.
- The Ace: Just like the Avatar, the Ark Knight is the only Knight capable of using all types of weapons.
- Design-It-Yourself Equipment: You get a base set of armour when its first unlocked, then you can craft additional parts, colours, and weapons to create a unique looking Knight to stand alongside the party's other Knights.
- Dude, Where's My Respect?: Completely unacknowledged by everyone besides Framboise, its creator.
- Eleventh Hour Super Power: Unlocked just in time to head into the final dungeon.
- Sixth Ranger: To the five Knights; it is a new addition because it is a modern knight.
- Weapon of Choice: The player can add a sword and shield, spear or a hammer.
The Demon Knight
The Demon Knight is a devilish incarnation of the White Knight, with horns and a jewel in the middle of his chest like the Sun King. The Demon Knight is far more powerful than the other knights, most of his attacks can almost kill you in one strike.
- Badass Cape: Whereas the White Knight's cape is a valiant Royal Blue, this one is tattered and lets off an ominous purple aura.
- Demonic Possession: How it comes to be. Poor Leonard...
- Evil Counterpart: To the White Knight, and you thought Ebonwing filled that role...
- Final Boss: Even in the bonus dungeon. Madoras can still become it after being purged from Leonard for some reason. This can serve as more evidence to Madoras' self-proclaimed status as a Physical God.
- Obviously Evil: The Demon Knight certainly looks the part.
The heir to the throne of Balandor. She spent most of her life mute due to the trauma of having witnessed her mother's assassination. The shock of seeing her father murdered, and by the same person no less (albeit she isn't aware of that last detail), snaps her out of it. She then leads Leonard beneath the palace and to the White Knight.
She is actually the reincarnation of Queen Mureas, the monarch of Athwan who fought against Emperor Madoras and the Yshrenian Empire ten-thousand years prior.
- Break the Cutie: Witnessed the queen/her own mother get slaughtered right before her eyes. Needless to say, she obviously didn't take it well. To the point of not speaking for ten whole years. Then she sees her father get murdered right before her eyes. Then she's kidnapped.
- Determinator: She's a rare video game damsel who prospers from adversity. Though she's unable to help herself, she takes her situation mostly in stride with an uncommon resolve, even successfully managing to subvert her captors' plans at times. When she's finally rescued, she parlays what she's learned into running Balandor as her father's successor.
- Distressed Damsel: The first game is spent trying to rescue her. Averted in the second game, where she stays safe.
- Fashionable Asymmetry: Towards the end the second game, she wears an armored dress with a metal gauntlet covering her right arm.
- Lady of War: A bit of it towards the end of the second game. While she still doesn't join the party, she commands Balandor's troops into battle against the Yshrenian Empire.
- Pimped-Out Dress: Introduced and kidnapped in one. Apparently she hid one of her more comfortable outfits in it, because she switches to that after being kidnapped and stays in it after being returned to safety.
- Politically Active Princess: Exaggerated! The first game ends with a montage of her invoking this trope, and suddenly everything is all sugar and gumdrops in Balandor again!
- Princesses Prefer Pink: Both her ball gown and her more casual clothes are shades of pink. Her Battle Ball Gown is actually silver.
- Rapunzel Hair: As a princess, she has really long hair.
- Rightful Queen Returns: The epilogue vignettes of the first game show she wastes little time settling into her role as Balandor's monarch, and sorting out any problem caused in her absence.
- Royals Who Actually Do Something: Even when kidnapped, she is doing what she can to aid her rescuers. Afterward, she splits her time between domestic matters, international relations, and directing the heroes to where she needs them to stop the villains.
- Spoiled Sweet: As Balandor's only royal child, she had quite the privileged life, but she is nothing if not polite, kind and appreciative of others. The only time she ever explicitly commands the heroes to do anything is to come back alive from the final dungeon.
- Took a Level in Badass: By the end of the second game, she has become an assertive Lady of War who can give quite the Rousing Speech.
- Zettai Ryouiki: Of the thigh-high boots variety when she looses her fancy dress.
Captain of Balandor's Royal Guard. He was somewhat distrusting of the Farian Archduke due to the belief that the Queen was assassinated by a Farian, and abandons his position after Cisna's capture.
It's later revealed that the King saw the bravery he had at a young age and adopted him, supposedly taking him out of a life of poverty and making him Cisna's stepbrother.
- Badass Cape: As a Captain of Balandor's Royal Guard, he wears a spiffy cape as a sign of his rank.
- Badass Normal: He is neither a Traveler, nor Knight, and maybe not even a mage, but he can still hold his own in the fight against Dragias.
- Drowning My Sorrows: Shown at a bar, drinking, when moping around about having let the king die.
- Heroic BSoD: By the end of the first game, he blames himself for failing both the King and Balandor.
- Hero of Another Story: Actually joins the Avatar for some of the Avatar storyline.
- Master Swordsman: When he finally gets to show his stuff, he is amazing in melee combat.
- My Greatest Failure: Letting King Valtos die really hit him hard. Not only was the guy in charge of security, but this was his second father as well.
Heir to the throne of Faria. She takes the Archduke's death harder than anyone else. Her kingdomm is going through a coup d'état when Leonard and co play Big Damn Heroes for her. She forms a close friendship with Yulie and is very wise despite her young age. She is the Archduchess (beforehand princess) of Faria and granddaughter of former Faria leader Archduke Dalam.
- Horned Humanoid: She's a Farian, so she has horns.
- Royals Who Actually Do Something: Unlike Cisna, she actually plays a role in combat at times and is a very good healer. However, she's a guest party member, so she fights but you can't control her, and her death means an instant game over.
- You Gotta Have Blue Hair: She inexplicably has green hair.
- Wise Beyond Their Years: She fears that she will never be as good a ruler as her grandfather, but she does a good job all the same.
A researcher working for the royal palace. She's the only character who directly acknowledges the avatar on more than one or two occasions within actual cutscenes. She's the one who manages to make the Ark Knight.