Summons are a well known mechanic in the Golden Sun series. Depending on their respective requirements, specific amount and type of Djinn are required on standby to call them. After a successful summon the summoner's elemental power will increase to an extent and the Djinn used for the summon are put to rest in Recovery mode for a set period of time. Since summons are fueled by Djinn on standbynote they cannot be used as frequently as Psynergy and weapon unleashes. There are 16 summons in the first game, 4 assigned for each element. All of them are inspired by various myths around the world.
The Lost Age added 13 more summons in addition to the first 16, but with a twist of they require two types of Djinn instead of one and their summon tablets are also needed before they can be summoned. Each of the tablets are scattered all around Weyard, and it's up to the player to collect them all. They all have secondary effects. Furthermore, five of these summon tablets are located in Bonus Dungeons containing Bonus Bosses. With the exception of Charon, the player is required to defeat those superbosses in order to obtain those summon tablets.
Golden Sun: Dark Dawn introduced only one new summon, inspired from the Nintendo commercial of the first game. Other summons return with enhanced and/or new designs, mostly to more accurately representing the ancient belief or mythology they're based from. While some of them look the same as their GBA incarnations, others change radically in design. Regardless, they still serves the same function as they do in the first two games.
Listed below are summons that are not Venus, Mars, Jupiter and Mercury (since those summons are basically using a Djinni to attack, that's it).
Debuted in The Broken Seal
A huntress, requiring two Jupiter Djinn to summon, that bombards the enemy with a massive amount of arrows.
- Bare Your Midriff: Her belly is exposed.
- Blow You Away: Deals wind damage.
- Composite Character: Camelot blends some aspects of Artemis with Atalanta, since they're both huntresses. Their connections in the Classical Mythology are probably a factor too.
- Magic Missile Storm: Her hundred arrows may count as this.
- Mercury's Wings: Has three pairs of them on her head as Hair Decorations.
- Ms. Fanservice: Not only she has a slim figure and benefits from Angelic Beauty, her clothing also doesn't cover that much; a little crop top that features her midriff and a long skirt that splits on the middle, showing her long bare legs.
- Pointy Ears: Elf like, probably to fit with her forest hunter motiff.
- Rain of Arrows: Her offense method, fitting for a summon based from a Greek heroine skillful in archery and hunting.
- Sacred Bow and Arrows: Her summon sequence features her firing heavenly wind-powered Rain of Arrows.
- Silk Hiding Steel: So graceful yet so dangerous.
- Wind Is Green: One of the few Jupiter offenses that plays this straight. Most wind attacks are purple in color.
- You Gotta Have Blue Hair: Turquoise/green blue.
A princess, requiring two Mercury Djinn to summon. In the GBA games, she arrives on a turtle and summons a geyser, while in Dark Dawn she rides a hippocampus and uses a tidal wave.
- Cool Crown: Wears a tiara in Dark Dawn.
- Cool Horse: A hippocampus.
- Dub Name Change: To Calypso in the French versions.
- Dummied Out: Her bouncy summon sequence in the demo trailers was later scrapped in the final product.
- Making a Splash: Deals water damage.
- Paper Fan of Doom: This is how she controls water tides and drowns enemies in it in the first two games. She eventually switches to...
- Prongs of Poseidon:...which can be used to conjure a tsunami.
- Scarf Of Asskicking: A pink-colored one wrapped around her neck and arms.
- Turtle Power: Rides a turtle in the GBA games.
A beast, requiring two Mars Djinn to summon, that charges through its target and leaves fire in its wake.
- Dub Name Change: Giraffe in the Japanese version.
- Horse of a Different Color: Kirin is being ridden by what appears to be a young boy and the beast is big enough to carry him no problem.
- Multiple Head Case: Kirin is depicted as a two-headed canine in its GBA appearance.
- Playing with Fire: As a fire summon he engulfs the entire screen in a wall of flame.
- Wreathed in Flames: Before rushing towards the enemies, the mythical animal does this. Strangely its rider is implied to be unharmed.
A rock golem, requiring two Venus Djinn to summon, that fires its fists at the target.
- Build Like an Egyptian: A sentient pharaoh guardian statue build inside a pyramid.
- Dub Name Change: Amen-Ra in the Japanese version.
- Dishing Out Dirt: Can drop rocks on enemies like nobody's business. Ramses' fists are also made of the earth itself.
- Golem: Either this or Living Statue.
- Ground Pound: Does this to rain boulders from the sky.
- Rocket Punch: Fires a fist into the enemy that explodes with earthen might.
A bird, requiring three Jupiter Djinn to summon, that traps its target in a tornado before firing several energy beams at it.
- Blow You Away: Deals wind damage.
- Giant Flyer: An enormous bird that flaps its wings hard enough to create a tornado to ensnare its victims.
- Noble Bird of Prey: "A goddess in bird form."
- Shown Their Work: The cute "swallow and nightingale" sequence in Dark Dawn seemed random at first, but they are actually Procne herself and her sister Philomela respectively. In bird form.
- Tornado Move: Creates one to bring enemies to the sky before firing energy beams towards them. One official art also features her emerging from a tornado.
- Wind from Beneath My Wings: Can blow enemies away by flapping her wings.
A whale, requiring three Mercury Djinn to summon, that fires a torrent of water that strikes its target from above.
A dragon, requiring three Mars Djinn to summon, that breathes a torrent of fire on the target.
- Call-Back: Tiamat's design in Dark Dawn is probably based from the second game's commercial, which features a slim dragon with huge wings that breaths blue flames.
- Instant Awesome: Just Add Dragons!: Inspired by a dragon in Final Fantasy and Dungeons & Dragons of the same name.
- Lost in Translation: Tiamat is traditionally associated with water instead of...well, fire. That's because her Japanese name is Vesta, a deity symbolized by sacred fire.
- Mage Tower: She emerges from one in Dark Dawn.
- Playing with Fire: Deals fire damage.
- Technicolor Fire: In Dark Dawn, Tiamat breathes blue flames.
A frog, requiring three Venus Djinn to summon, that summons massive vines to entangle the target.
- Actually, That's My Assistant: In the GBA games the Cybele summon is a seed-spitting frog. In Dark Dawn Cybele appears to be a woman creating lush fields, the aforementioned frog being her pet or underling.
- Dub Name Change: Ostara in German version; derived from Eostre who is the Germanic goddess of spring.
- Fertile Feet: So fertile that she creates a World-Healing Wave in the middle of a barren wasteland upon her ascent.
- Flower in Her Hair: Cybele decorates her hair with autumn leaves.
- Green Thumb: Sends her frog to conjure a mass of long vines from the ground to entangle enemies, propel them offscreen and then drop them off from the sky.
- Horned Humanoid: Has tree branches that is shaped like antlers.
- Mother Earth: What she ends up being with her tree frog underling that sprouts out vines to attack its foes.
- Planimal: Her frog underling.
A god of thunder, requiring four Jupiter Djinn to summon. In the GBA games, he comes down from a rune in the sky and bombards the target with lighting from his hammer; in Dark Dawn, he rides his hammer before transforming it into a giant spark plug and tossing it at the enemy.
- Adaptation Dye-Job: Undergoes a transition from blonde to a redhead from the GBA games to Dark Dawn.
- Badass Armfold: Doing this while skysurfing on his flying hammer.
An ice robot, requiring four Mercury Djinn to summon. In the GBA games, it is a stationary construct at the top of the mountain which covers the target in a glacier then shatters it. In Dark Dawn, it is an equine train that crashes through a mountain before freezing the local area.
- Humongous Mecha: It is either a unicorn-train or a gigantic ice-shaver machine. You decide which one is cooler.
- An Ice Person: Showers ice on enemies in its GBA appearance.
- Kill It with Ice: Very useful against the antagonistic duo from the first two games since they are all weak to Mercury-based offenses.
- Ninja Pirate Zombie Robot: A humongous locomotive with equine aesthetics.
- The Old North Wind: He is the ultimate water elemental summon, here represented as a giant robot who grinds a huge block of ice into powder, then blowing the icy wind at the party's enemies. In Dark Dawn, he still attacks with icy wind, but his form is now a gigantic mechanical horse-train-thing, who stomps the ice under him to generate a blizzard.
- Shockwave Stomp: Said action initiates an avalanche.
- Unicorn: In Dark Dawn it becomes this instead of being a giant ice shaver.
A giant flaming rock, requiring four Mars Djinn to summon.
- Colony Drop: Drops a meteor from orbit onto its foes.
- Playing with Fire: Deals fire damage.
- Shown Their Work: In Dark Dawn Meteor is revealed to be summoned/dropped by a constellation that resembles a godlike figure to tie-in this summon to ancient belief or mythology themes all the other summons have.
A winged knight, requiring four Venus Djinn to summon, that hurls a ball of destructive energy at the ground.
- Dub Name Change: Apocalypse in the Japanese version.
- Evil Counterpart: Has one starting from The Lost Age, Catastrophe.
- Good Is Not Soft: Being good and all doesn't stop him from nuking the enemy with catastrophic energy beams.
- Heavenly Blue: His suit of armor is of this tint.
- Kill Sat: Fires a bolt of destructive energy beam from his lion arm.
- Knight in Shining Armor: The might of the apocalypse appears as an armor-clad angelic knight in this game.
- Light 'em Up: The Holy Hand Grenade version.
- The Musketeer: Wields a sword on his left arm and a lion cannon on his right, but never uses them both at the same time.
- Our Angels Are Different: Gives off the air of one with his bird like wings on his back and the fact that he descends from the heavens. Also his name could be a reference to the biblical Judgement Day which is the End of the World as We Know It.
- The design may be a reference to the description of a cherub in the Book of Ezekiel, which was said to have the face of a human, a lion, an ox, and an eagle. Judgment obviously has the form of a human, and the other three can be seen in the shield (lion), horns (ox) and wings (eagle).
- Sphere of Destruction: The result of his attack.
- Winged Humanoid: Angel, demon, mythical creature. Whatever it is, he has the appearance of a man in armor.
Debuted in The Lost Age
A winged, axe-wielding minotaur, requiring one Venus Djinn and one Mars Djinn to summon.
- Armor-Piercing Attack: His giant poleaxe reduces the enemy's defenses by 25% (maximum reduction 50%).
- An Axe to Grind: His Weapon of Choice. He is even found in a lumberjack's camp in Dark Dawn.
- Demon Lords and Archdevils: He has a much more satanic look in Dark Dawn.
- Hell Hound: Very hellish and canine in appearance.
- Mix-and-Match Critters: Shares some traits with wolves, minotaurs and satyrs. He also gained wings in Dark Dawn.
- Orcus on His Throne: Shown sitting on his throne in Hell before being summoned by the players to attack the enemy.
- Red and Black and Evil All Over: In Dark Dawn he gives off this vibe, coming straight out of hell and giving a demonic appearance.
A winged woman, requiring one Jupiter Djinn and one Mars Djinn to summon. In The Lost Age she dropped a pair of swords creating a fiery tornado, while in Dark Dawn the swords generate a magical explosion instead.
- Hot Blade: Her Weapon of Choice.
- Hot-Blooded: Being inspired from one of the Furies she can be considered this. Bonus points for her name in French being Mégère, which among other things mean "a temperamental woman".
- Oddly Shaped Sword: Two of the blades have a blunt edge, but they stick to the ground nonetheless.
- Playing with Fire: Deals fire and wind damage in a blazing tornado.
- Proper Tights with a Skirt: Looks pretty cute in her outfit for a goddess of vengeance.
- Red Eyes, Take Warning: More emphasis on this aspect in Dark Dawn. She's may be cute, but you don't want to mess with her.
- Status Buff: Increases the front party's physical attack upon summoning.
- Stuff Blowing Up: She can use her swords this way by creating a magic circle around the enemies which erupts with a violent explosion...
- Tornado Move:...or simply throwing them to the ground to create a fire tornado for a few seconds before emerging out of it.
- Winged Humanoid: Megaera has three pairs of wings.
An elf girl, requiring one Venus Djinn and two Jupiter Djinn to summon.
- Expy: Her TLA design and affiliation with roses makes her similar to Peorth.
- Fairy Sexy: In her GBA appearance, she looks like a fairy and wears a very revealing top with a cleavage window complemented by tighter pants/short skirt.
- Flower in Her Hair: She isn't named Flora for nothing...
- Frills of Justice: It suits her Magical Girl motif in Dark Dawn.
- Garden Garment: Wears a dress adorned with with giant rose petals and vines as a makeshift belt.
- Girlish Pigtails: An initiative of the design department to make her look cuter in Dark Dawn.
- Guide Dang It!: Her summon tablet is well-hidden in the convoluted maze of Air's Rock in The Lost Age. Some players may end up forgetting her in their first run.
- Magical Girl: Her frilly dress and magic wand makes her look like one.
- Our Fairies Are Different: In The Lost Age. Her eyes also have no visible pupil and almost no sclera (think of Valerie in Pokémon X and Y) to give her a fairylike appearance.
- Petal Power: Bombards enemies with rose petals, which has a chance on putting them to sleep.
- Princess Curls: Shown on her sidebangs and twintails.
- Rule of Cute: Her redesign takes this Up to Eleven, with cute sound effects to complement her attack sequence.
- Super Cute Super Powers: Floral meteor shower, go!
A beast, requiring two Mercury Djinn and one Jupiter Djinn to summon.
- Accessory-Wearing Cartoon Animal: Wears a spiky collar on its neck.
- Bigfoot, Sasquatch and Yeti: A quadruped version of the latter.
- Breath Weapon: Moloch has a blizzard breath that halves enemies' speed.
- An Ice Person: A Mercury and Jupiter hybrid summon that relies on ice damage primarily with his breath attack.
A mage, requiring two Mercury Djinn and two Mars Djinn to summon. In The Lost Age he attacks with fiery scythes, while in Dark Dawn he punches an energy beam that splits into pincers.
- Anime Hair: They are very long, gravity-defying and spiky.
- Dub Name Change: The German version uses the Greek spelling of his name.
- Dude Looks Like a Lady: In the GBA games. More obviously a man in Dark Dawn.
- Elemental Punch: Throws one to the enemies that splits into a swarm of snapping jaws.
- Guide Dang It!: Not as bad as Haures or Flora, but most Dark Dawn players on their first run did not notice his summon tablet hiding under the mine wall and there is a bomb that looks like one of those generic background items (which it isn't). You can use Fireball Psynergy on the bomb and seize your prize. But like the Haures example above, better find it fast, or it will be Permanently Missable.
- Heroic Build: In Dark Dawn, he was redesigned to look like those perfectly sculpted Greek statues.
- In Name Only: Doesn't have all that much in common with his namesake.
- Playing with Fire: A strange case. While Ulysses deals Mars damage, the attack animations may pass as something very aquatic, since the snapping jaws resemble a crab's pincers. He also requires both Mars and Mercury Djinn to be summoned.
- Scarf Of Asskicking: Wears a purple one on his neck.
- Shout-Out: Somehow resembles both Amidamaru and Star Platinum.
- Shrine Maiden: How he is depicted in The Lost Age.
- Shear Menace: Throws mystical ofuda that transforms into ghostly scissors in the second game.
- Technicolor Fire: His summoned jaws burn with blue flames.
- Useless Useful Spell: His secondary effect of causing enemies to lose a turn has a low chance of occurring.
A beast, requiring three Venus Djinn and two Mars Djinn to summon, that emerges from a dark pit and slashes at the enemy with its large claws.
- Badass Cape: A purple colored cape flares on his back.
- Demon Lords and Archdevils: Easily the most demonic and evil looking summon behind Charon.
- Guide Dang It!: In Dark Dawn, his summon tablet can only be obtained via Dream Leaf. Where to use it is alluded very vaguely in the games. Better find it fast, or it will be Permanently Missable.
- Overshadowed by Awesome: In The Lost Age he is obtained much later than Eclipse note while being weaker, though the venom status is supposed to make up for it.
- Poisonous Person: His claws are poisonous and may inflict Venom status on enemies.
- Spell My Name with an "S": Renamed Flauros in the Spanish versions, which is another spelling of his name.
A space-flying dragon, requiring three Jupter Djinn and two Mercury Djinn to summon, that fires a devastating beam towards the earth.
- Giant Flyer: Read its summon tablet description again.
- Instant Awesome: Just Add Dragons!: It is inspired from several mythologies who believed that dragons/serpents are causing the eclipse by devouring the sun and moon. It is also the most powerful summon that does not require you to fight a Bonus Boss or located in a Bonus Dungeon.
- Kill Sat: Its summon sequence shows it flying to space and fires a destructive beam from its mouth.
- Status Buff: Inverted. Eclipse's secondary effect is to lower the enemies' attack stat.
A water-bearing maiden, requiring three Jupiter Djinn and three Mercury Djinn to summon, that showers her users with healing Mercury energy.
- Dub Name Change: To Quetzalcoatl in the German version.
- Eyes Always Shut: More easy to tell in Dark Dawn.
- Giant Waist Ribbon: Part of her outfit in The Lost Age.
- Gradual Regeneration: Heals the party at the end of each turn after she is summoned for five turns. This gives your healers an opportunity to strike the enemy while the effect lingers.
- Historical Beauty Update: She is actually the hideous devouring Aztec goddess with snakes for head and clothing, but the games makes her look very attractive, just look at her picture.
- In Name Only: Even moreso in the German version. While Coatlicue is a rather obscure god, Quetzalcoatl is probably the best known Aztec deity.
- Making a Splash: Though not used for offense.
- The Medic: Since Mercury is the healing element in Golden Sun, Coatlicue is assigned to this role to establish said element's superior healing capabilities. Her name in Japanese also refers to several medicinal plants called Coatli, a Nahuatl word for "water serpent".
- One Of These Is Not Like The Others: The only summon that only functions as The Medic.
- Rapunzel Hair: Her hair is very long in both of her appearances. Overlaps with Elemental Hair in Dark Dawn.
- Showgirl Skirt: In The Lost Age, her long pink skirt only covers 3/4ths of her waist.
- Shrine Maiden: Her appearance in the second game makes her look like one-where her robes resemble a white kimono jacket with red accents and wide sleeves that suspend heavy golden bells.
- Western Zodiac: Her redesign in Dark Dawn alludes to Aquarius instead.
A robot, requiring three Venus Djinn and four Mars Djinn to summon, that fires a barrage of small missiles followed by a much larger one that strikes at the end of the next turn.
- Anachronism Stew: What is a missile-firing titan doing in a medieval Weyard?
- Charged Attack: Daedalus's larger and stronger missile takes a turn to reach the enemy, though the lesser ones do deal damage for the time period.
- Chest Blaster: Guess where the stronger missile comes out from.
- Gadgeteer Genius: Based on the above statement, the summon is probably an allusion to one of Daedalus' creations.
- Humongous Mecha: Either this or a Living Statue.
- Lethal Joke Character: For a summon of his tier he deals a pitifully low damage. But Daedalus' main gimmick is that a second larger and more powerful missile will hit on the next turn after it is summoned.
- Macross Missile Massacre: Showers the enemies with multiple weak missiles at first while the stronger huge missile flew off somewhere until it landed right on their faces.
A dragon, requiring three Venus Djinn and four Mercury Djinn to summon, that traps its target in a sphere before charging straight through it.
- Energy Ball: Creates one in it summon sequence. Its guardian Star Magician can use one, and has magic based on summoning magical spheres.
- Gratuitous Spanish: Named Azul because of its blue color instead of the mythological creature it is based from, because Water Is Blue.
- Kraken and Leviathan: Azul is probably be based on the serpentine depiction of the latter.
- Making a Splash: Deals water damage.
- The Paralyzer: Has a chance to stun its targets.
- Sea Monster: "An awakened dragon from the deep."
A demonic knight, requiring three Mars Djinn and five Jupiter Djinn to summon. In The Lost Age, it sends a pyramid of electricity towards the ground which unfolds and unleashes energy in all directions, taking the form of lightning dragons. In Dark Dawn, it instead sends a surge of dark energy.
- BFS: It's almost as tall as he is, and greatly resembles another BFS in the series; the Excalibur.
- Casting a Shadow: To contrast Judgment's light-based powers, especially in Dark Dawn.
- Decomposite Character: Catastrophe's "demonic-knight" traits are shared to his guardians; the knight-based Sentinel and the demonic Ancient Devil.
- Dub Name Change: Desaster in the German version.
- Evil Counterpart: To Judgment. In Dark Dawn Catastrophe even transforms from Judgment.
- Good Wings, Evil Wings: Leathery demon wings compared to Judgment's feathered angel wings.
- Mana Burn: Can cause enemies to lose 10% out of their maximum PP, though the effects are negligible for bosses who have powerful ablilties that cost no PP and/or regenerates it more than they lost.
- Scary Impractical Armor: Catastrophe is actually the same size as Judgment, but his armor is more than twice his size (and more menacing).
- Super-Powered Evil Side: In its Dark Dawn iteration, Catastrophe is revealed to be a transformed Judgment. Its a more powerful summon and has a higher cost to whip out too.
- Shock and Awe: The launched dark dragon is also infused with electricity.
- Unholy Nuke: While Judgment came down like a light from the heavens, Catastrophe's attack has a much more sinister air to it and gives off a more end of days vibe.
A skeleton, requiring eight Venus Djinn and two Jupiter Djinn to summon.
- Awesome, but Impractical: As expected from an ultimate summon, Charon hits hard but requires a costly amount of Djinn on standby (8 Venus, 2 Jupiter) to be summoned. However, what is holding this summon back more than say, Catastrophe and Iris is that many enemies and bosses in the games highly resist Venus-based offenses. The dreaded secondary effect rarely functions too, unless it is used by Dullahan.
- Bragging Rights Reward: In Dark Dawn, Charon's summon tablet can only be obtained after defeating the final boss at least once, in a game where there's little to nothing to do post-game.
- Casting a Shadow: Generates a shadow ball that engulfs targets in pure darkness.
- Darkness = Death: Not only the screen dims during his summon sequence, enemies are also swallowed in the sphere of darkness and might die instantly from that one attack.
- Dem Bones: Charon is a skeletal entity here.
- The Ferryman: He even carries an oar with him in Dark Dawn.
- Good Wings, Evil Wings: Sometimes depicted with shadow wings.
- One-Hit KO: May inflict this effect to non-boss enemies.
- Purple Is Powerful: Charon's robe, gemstones and shadow ball are various shades of purple and he is the second strongest summon in the game (ignoring elemental weakness and resistances).
- Suspicious Videogame Generosity: His summon tablet can be obtained in the same dungeon Dullahan resides in, though he's not guarding it unlike what happened to Iris. You are going to need more than that to defeat said boss.
A woman, requiring nine Mars Djinn and four Mercury Djinn to summon, that not only hurls enemies into the Sun but also heals and revives the party.
- Awesome, but Impractical: The strongest summon in the game that can toss enemies into the Sun for massive damage, revives AND heals all your teammates requires 9 Mars and 4 Mercury Djinn on standby, which is quite a lot. If the enemy is not killed once Iris (and other offense methods) is used, the reduced stats from exhausting the required Djinn for the summon will give the player a severe disadvantage and might cost the player the match.
- Bragging Rights Reward: Can only be obtained after defeating the final Bonus Boss. After that, there's literally nothing that is worth defeating using her regardless of elemental resistance.
- Composite Character: Shares some traits with several solar goddesses. This is probably due to her being the ultimate summon in a game called Golden Sun, so Camelot emphasizes more on the solar aspect than the rainbow personification of Iris in the Classical Mythology.
- Feather Motif: While not shown to have wings, feathers are seen in her summon sequence, possibly to symbolize her divine status and her ability to revive the dead (read:downed characters), similar to The Phoenix.
- Hurl It into the Sun: Her offense strategy. Stuff Blowing Up ensues.
- Light 'em Up: A goddess of light that
- Pimped-Out Dress: An ornate and beautiful dress befitting the most powerful summon in the game.
- Playing with Fire: Deals fire damage. More specifically it deals fire damage from the sun.
- The Power of the Sun: Despite being based from a rainbow goddess, Iris is more inclined towards the Sun (and outer space) in this game.
- Purple Is Powerful: Has a lot of purple accents on her dress, and is the strongest summon.
- Rays from Heaven: Which carries enemies to space to be hurled into the Sun.
- Space Is Noisy: Apparently hurling the enemies into the Sun cause a really really loud explosion.
- Supernatural Gold Eyes: Another sign that she is anything but mortal.
- Too Many Belts: Enough to wrap her long legs.
Debuted in Dark Dawn
A chandelier dragon, requiring three Venus Djinn and two Mercury Djinn to summon, that bathes its target in light.
- Canon Immigrant: From the commercial video for the first game.
- Damage-Increasing Debuff: Its secondary effect is to reduce the targets' elemental resistance.
- Gentle Giant: Disguised as a chandelier in the Belinsk Opera House due to a love for music and shows no harmful intentions against humans, especially to the girl who leave out food at night for it.
- The Last of These Is Not Like the Others: The (so far) last summon introduced in the games is not based on any ancient belief or mythology.
- Light 'em Up: Unlike other Venus summon tablets (which are based from demons and underworld creatures with dark powers) Crystallux's powers are light-based, probably to convince the players that Venus is not fully retooled into a darkness elemental force.
- Our Dragons Are Different: This one is fused with a chandelier.
- Papa Wolf: Crystallux is willing to assist Matthew's group because the Grave Eclipse monsters killed the girl who cares for it the whole time.
- Permanently Missable Content: If you did not recruit Crystallux in the opera house between the start of the Grave Eclipse and reaching the sailing ship it is permanently lost.