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Characters / Golden Sun Summons

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Summons are a well known mechanic in the Golden Sun series. Depending on their respective requirements, specific amount and type of Djinn are required on standby to call them. After a successful summon the summoner's elemental power will increase to an extent and the Djinn used for the summon are put to rest in Recovery mode for a set period of time. Since summons are fueled by Djinn on standbynote  they cannot be used as frequently as Psynergy and weapon unleashes. There are 16 summons in the first game, 4 assigned for each element. All of them are inspired by various myths around the world.


The Lost Age added 13 more summons in addition to the first 16, but with a twist of they require two types of Djinn instead of one and their summon tablets are also needed before they can be summoned. Each of the tablets are scattered all around Weyard, and it's up to the player to collect them all. They all have secondary effects. Furthermore, five of these summon tablets are located in Bonus Dungeons containing Bonus Bosses. With the exception of Charon, the player is required to defeat those superbosses in order to obtain those summon tablets.

Golden Sun: Dark Dawn introduced only one new summon, inspired from the Nintendo commercial of the first game. Other summons return with enhanced and/or new designs, mostly to more accurately representing the ancient belief or mythology they're based from. While some of them look the same as their GBA incarnations, others change radically in design. Regardless, they still serves the same function as they do in the first two games.


Listed below are summons that are not Venus, Mars, Jupiter and Mercury (since those summons are basically using a Djinni to attack, that's it).

Debuted in The Broken Seal

"The heavenly huntress."

A huntress, requiring two Jupiter Djinn to summon, that bombards the enemy with a massive amount of arrows.


"Princess of the sea spirits."

A princess, requiring two Mercury Djinn to summon. In the GBA games, she arrives on a turtle and summons a geyser, while in Dark Dawn she rides a hippocampus and uses a tidal wave.


"A mystical beast cloaked in flame."

A beast, requiring two Mars Djinn to summon, that charges through its target and leaves fire in its wake.


"Guardian of an immortal pharaoh."

A rock creature, requiring two Venus Djinn to summon, that fires its fists at the target.



"A goddess in bird form."

A bird, requiring three Jupiter Djinn to summon, that traps its target in a tornado before firing several energy beams at it.

  • Blow You Away: Deals wind damage.
  • Giant Flyer: An enormous bird that flaps its wings hard enough to create a tornado to ensnare its victims.
  • Noble Bird of Prey: "A goddess in bird form."
  • Shown Their Work: The cute "swallow and nightingale" sequence in Dark Dawn seemed random at first, but they are actually Procne herself and her sister Philomela respectively. In bird form.
  • Tornado Move: Creates one to bring enemies to the sky before firing energy beams towards them. One official art also features her emerging from a tornado.
  • Wind from Beneath My Wings: Can blow enemies away by flapping her wings.


"An incarnation of the sea king."

A whale, requiring three Mercury Djinn to summon, that fires a torrent of water that strikes its target from above.


"The queen of all dragons."

A dragon, requiring three Mars Djinn to summon, that breathes a torrent of fire on the target.


"The great mother of the earth."

A frog, requiring three Venus Djinn to summon, that summons massive vines to entangle the target.

  • Actually, That's My Assistant: In the GBA games the Cybele summon is a seed-spitting frog. In Dark Dawn Cybele appears to be a woman creating lush fields, the aforementioned frog being her pet or underling.
  • Dub Name Change: Ostara in German version; derived from Eostre who is the Germanic goddess of spring.
  • Fertile Feet: So fertile that she creates a World-Healing Wave in the middle of a barren wasteland upon her ascent.
  • Flower in Her Hair: Cybele decorates her hair with autumn leaves.
  • Green Thumb: Sends her frog to conjure a mass of long vines from the ground to entangle enemies, propel them offscreen and then drop them off from the sky.
  • Horned Humanoid: Has tree branches that is shaped like antlers.
  • Mother Earth: What she ends up being with her tree frog underling that sprouts out vines to attack its foes.
  • Planimal: Her frog underling.


"The mighty god of thunder."

A god of thunder, requiring four Jupiter Djinn to summon. In the GBA games, he comes down from a rune in the sky and bombards the target with lighting from his hammer; in Dark Dawn, he rides his hammer before transforming it into a giant spark plug and tossing it at the enemy.

  • Adaptation Dye-Job: Undergoes a transition from blonde to a redhead from the GBA games to Dark Dawn.
  • Badass Armfold: Doing this while skysurfing on his flying hammer.


"The god of the north wind."

An ice robot, requiring four Mercury Djinn to summon. In the GBA games, it is a stationary construct at the top of the mountain which covers the target in a glacier then shatters it. In Dark Dawn, it is an equine train that crashes through a mountain before freezing the local area.

  • Humongous Mecha: It is either a unicorn-train or a gigantic ice-shaver machine. You decide which one is cooler.
  • An Ice Person: Showers ice on enemies in its GBA appearance.
  • Kill It with Ice: Very useful against the antagonistic duo from the first two games since they are all weak to Mercury-based offenses.
  • Ninja Pirate Zombie Robot: A humongous locomotive with equine aesthetics.
  • The Old North Wind: He is the ultimate water elemental summon, here represented as a giant robot who grinds a huge block of ice into powder, then blowing the icy wind at the party's enemies. In Dark Dawn, he still attacks with icy wind, but his form is now a gigantic mechanical horse-train-thing, who stomps the ice under him to generate a blizzard.
  • Shockwave Stomp: Said action initiates an avalanche.
  • Unicorn: In Dark Dawn it becomes this instead of being a giant ice shaver.


"A meteorite from deep space."

A giant flaming rock, requiring four Mars Djinn to summon.

  • Colony Drop: Drops a meteor from orbit onto its foes.
  • Playing with Fire: Deals fire damage.
  • Shown Their Work: In Dark Dawn Meteor is revealed to be summoned/dropped by a constellation that resembles a godlike figure to tie-in this summon to ancient belief or mythology themes all the other summons have.


"The might of the apocalypse."

A winged knight, requiring four Venus Djinn to summon, that hurls a ball of destructive energy at the ground.

  • Dub Name Change: Apocalypse in the Japanese version.
  • Evil Counterpart: Has one starting from The Lost Age, Catastrophe.
  • Good Is Not Soft: Being good and all doesn't stop him from nuking the enemy with catastrophic energy beams.
  • Heavenly Blue: His suit of armor is of this tint.
  • Kill Sat: Fires a bolt of destructive energy beam from his lion arm.
  • Knight in Shining Armor: The might of the apocalypse appears as an armor-clad angelic knight in this game.
  • Light 'em Up: The Holy Hand Grenade version.
  • The Musketeer: Wields a sword on his left arm and a lion cannon on his right, but never uses them both at the same time.
  • Our Angels Are Different: Gives off the air of one with his bird like wings on his back and the fact that he descends from the heavens. Also his name could be a reference to the biblical Judgement Day which is the End of the World as We Know It.
    • The design may be a reference to the description of a cherub in the Book of Ezekiel, which was said to have the face of a human, a lion, an ox, and an eagle. Judgment obviously has the form of a human, and the other three can be seen in the shield (lion), horns (ox) and wings (eagle).
  • Sphere of Destruction: The result of his attack.
  • Winged Humanoid: Angel, demon, mythical creature. Whatever it is, he has the appearance of a man in armor.

Debuted in The Lost Age


"Earth's might enflamed."

A winged, axe-wielding minotaur, requiring one Venus Djinn and one Mars Djinn to summon.


"The goddess of vengeance."

A winged woman, requiring one Jupiter Djinn and one Mars Djinn to summon. In The Lost Age she dropped a pair of swords creating a fiery tornado, while in Dark Dawn the swords generate a magical explosion instead.

  • Hot Blade: Her Weapon of Choice.
  • Hot-Blooded: Being inspired from one of the Furies she can be considered this. Bonus points for her name in French being Mégère, which among other things mean "a temperamental woman".
  • Oddly Shaped Sword: Two of the blades have a blunt edge, but they stick to the ground nonetheless.
  • Playing with Fire: Deals fire and wind damage in a blazing tornado.
  • Proper Tights with a Skirt: Looks pretty cute in her outfit for a goddess of vengeance.
  • Red Eyes, Take Warning: More emphasis on this aspect in Dark Dawn. She's may be cute, but you don't want to mess with her.
  • Status Buff: Increases the front party's physical attack upon summoning.
  • Stuff Blowing Up: She can use her swords this way by creating a magic circle around the enemies which erupts with a violent explosion...
  • Tornado Move:...or simply throwing them to the ground to create a fire tornado for a few seconds before emerging out of it.
  • Winged Humanoid: Megaera has three pairs of wings.


"The wind rider, goddess of flowers."

An elf girl, requiring one Venus Djinn and two Jupiter Djinn to summon.


"The sacred ice monster."

A beast, requiring two Mercury Djinn and one Jupiter Djinn to summon.


"A legendary wandering mage."

A mage, requiring two Mercury Djinn and two Mars Djinn to summon. In The Lost Age he attacks with fiery scythes, while in Dark Dawn he punches an energy beam that splits into pincers.

  • Anime Hair: They are very long, gravity-defying and spiky.
  • Dub Name Change: The German version uses the Greek spelling of his name.
  • Dude Looks Like a Lady: In the GBA games. More obviously a man in Dark Dawn.
  • Elemental Punch: Throws one to the enemies that splits into a swarm of snapping jaws.
  • Guide Dang It!: Not as bad as Haures or Flora, but most Dark Dawn players on their first run did not notice his summon tablet hiding under the mine wall and there is a bomb that looks like one of those generic background items (which it isn't). You can use Fireball Psynergy on the bomb and seize your prize. But like the Haures example above, better find it fast, or it will be Permanently Missable.
  • Heroic Build: In Dark Dawn, he was redesigned to look like those perfectly sculpted Greek statues.
  • In Name Only: Doesn't have all that much in common with his namesake.
  • Playing with Fire: A strange case. While Ulysses deals Mars damage, the attack animations may pass as something very aquatic, since the snapping jaws resemble a crab's pincers. He also requires an equal number of Mars and Mercury Djinn to be summoned.
  • Scarf Of Asskicking: Wears a purple one on his neck.
  • Shout-Out: Somehow resembles both Amidamaru and Star Platinum.
  • Shrine Maiden: How he is depicted in The Lost Age.
  • Shear Menace: Throws mystical ofuda that transforms into ghostly scissors in the second game.
  • Technicolor Fire: His summoned jaws burn with blue flames.
  • Useless Useful Spell: His secondary effect of causing enemies to lose a turn has a low chance of occurring.


"A beast that sunders darkness."

A beast, requiring three Venus Djinn and two Mars Djinn to summon, that emerges from a dark pit and slashes at the enemy with its large claws.


"A dragon whose wings span the skies."

A space-flying dragon, requiring three Jupter Djinn and two Mercury Djinn to summon, that fires a devastating beam towards the earth.

  • Giant Flyer: Read its summon tablet description again.
  • Instant Awesome: Just Add Dragons!: It is inspired from several mythologies who believed that dragons/serpents are causing the eclipse by devouring the sun and moon. It is also the most powerful summon that does not require you to fight a Bonus Boss or located in a Bonus Dungeon.
  • Kill Sat: Its summon sequence shows it flying to space and fires a destructive beam from its mouth.
  • Status Buff: Inverted. Eclipse's secondary effect is to lower the enemies' attack stat.


"A goddess bearing the water of life."

A water-bearing maiden, requiring three Jupiter Djinn and three Mercury Djinn to summon, that showers her users with healing Mercury energy.

  • Dub Name Change: To Quetzalcoatl in the German version.
  • Expy:
  • Eyes Always Shut: More easy to tell in Dark Dawn.
  • Giant Waist Ribbon: Part of her outfit in The Lost Age.
  • Gradual Regeneration: Heals the party at the end of each turn after she is summoned for five turns. This gives your healers an opportunity to strike the enemy while the effect lingers.
  • Heal It with Water: This water-based entity is the only summon that focuses exclusively on healing.
  • Historical Beauty Update: She is actually the hideous devouring Aztec goddess with snakes for head and clothing, but the games makes her look very attractive, just look at her picture.
  • In Name Only: Even moreso in the German version. While Coatlicue is a rather obscure god, Quetzalcoatl is probably the best known Aztec deity.
  • Making a Splash: Though not used for offense.
  • The Medic: Since Mercury is the healing element in Golden Sun, Coatlicue is assigned to this role to establish said element's superior healing capabilities. Her name in Japanese also refers to several medicinal plants called Coatli, a Nahuatl word for "water serpent".
  • One Of These Is Not Like The Others: The only summon that only functions as The Medic.
  • Rapunzel Hair: Her hair is very long in both of her appearances. Overlaps with Elemental Hair in Dark Dawn.
  • Showgirl Skirt: In The Lost Age, her long pink skirt only covers 3/4ths of her waist.
  • Shrine Maiden: Her appearance in the second game makes her look like one-where her robes resemble a white kimono jacket with red accents and wide sleeves that suspend heavy golden bells.
  • Western Zodiac: Her redesign in Dark Dawn alludes to Aquarius instead.


"Master craftsman of ancient times."

A robot, requiring three Venus Djinn and four Mars Djinn to summon, that fires a barrage of small missiles followed by a much larger one that strikes at the end of the next turn.


"An awakened dragon from the deep."

A dragon, requiring three Venus Djinn and four Mercury Djinn to summon, that traps its target in a sphere before charging straight through it.


"The embodiment of destruction."

A demonic knight, requiring three Mars Djinn and five Jupiter Djinn to summon. In The Lost Age, it sends a pyramid of electricity towards the ground which unfolds and unleashes energy in all directions, taking the form of lightning dragons. In Dark Dawn, it instead sends a surge of dark energy.


"The boatsman of the river Styx."

A skeleton, requiring eight Venus Djinn and two Jupiter Djinn to summon.

  • Awesome, but Impractical: As expected from an ultimate summon, Charon hits hard but requires a costly amount of Djinn on standby (8 Venus, 2 Jupiter) to be summoned. However, what is holding this summon back more than say, Catastrophe and Iris is that many enemies and bosses in the games highly resist Venus-based offenses. The dreaded secondary effect rarely functions too, unless it is used by Dullahan.
  • Bragging Rights Reward: In Dark Dawn, Charon's summon tablet can only be obtained after defeating the final boss at least once, in a game where there's little to nothing to do post-game.
  • Casting a Shadow: Generates a shadow ball that engulfs targets in pure darkness.
  • Darkness = Death: Not only the screen dims during his summon sequence, enemies are also swallowed in the sphere of darkness and might die instantly from that one attack.
  • Dem Bones: Charon is a skeletal entity here.
  • The Ferryman: He even carries an oar with him in Dark Dawn.
  • Good Wings, Evil Wings: Sometimes depicted with shadow wings.
  • One-Hit KO: May inflict this effect to non-boss enemies.
  • Purple Is Powerful: Charon's robe, gemstones and shadow ball are various shades of purple and he is the second strongest summon in the game (ignoring elemental weakness and resistances).
  • Suspicious Videogame Generosity: His summon tablet can be obtained in the same dungeon Dullahan resides in, though he's not guarding it unlike what happened to Iris. You are going to need more than that to defeat said boss.


"Goddess of rainbows, guide of souls."

A woman, requiring nine Mars Djinn and four Mercury Djinn to summon, that not only hurls enemies into the Sun but also heals and revives the party.

  • Awesome, but Impractical: The strongest summon in the game that can toss enemies into the Sun for massive damage, revives AND heals all your teammates requires 9 Mars and 4 Mercury Djinn on standby, which is quite a lot. If the enemy is not killed once Iris (and other offense methods) is used, the reduced stats from exhausting the required Djinn for the summon will give the player a severe disadvantage and might cost the player the match.
  • Bragging Rights Reward: Can only be obtained after defeating the final Bonus Boss. After that, there's literally nothing that is worth defeating using her regardless of elemental resistance.
  • Composite Character: Shares some traits with several solar goddesses. This is probably due to her being the ultimate summon in a game called Golden Sun, so Camelot emphasizes more on the solar aspect than the rainbow personification of Iris in the Classical Mythology.
  • Feather Motif: While not shown to have wings, feathers are seen in her summon sequence, possibly to symbolize her divine status and her ability to revive the dead (read:downed characters), similar to The Phoenix.
  • Hurl It into the Sun: Her offense strategy. Stuff Blowing Up ensues.
  • Light 'em Up: A goddess of light that
  • Pimped-Out Dress: An ornate and beautiful dress befitting the most powerful summon in the game.
  • Playing with Fire: Deals fire damage. More specifically it deals fire damage from the sun.
  • The Power of the Sun: Despite being based from a rainbow goddess, Iris is more inclined towards the Sun (and outer space) in this game.
  • Purple Is Powerful: Has a lot of purple accents on her dress, and is the strongest summon.
  • Rays from Heaven: Which carries enemies to space to be hurled into the Sun.
  • Space Is Noisy: Apparently hurling the enemies into the Sun cause a really really loud explosion.
  • Supernatural Gold Eyes: Another sign that she is anything but mortal.
  • Too Many Belts: Enough to wrap her long legs.

Debuted in Dark Dawn


"A dragon with a heart of brilliant crystal."

A chandelier dragon, requiring three Venus Djinn and two Mercury Djinn to summon, that bathes its target in light.

  • Canon Immigrant: From the commercial video for the first game.
  • Damage-Increasing Debuff: Its secondary effect is to reduce the targets' elemental resistance.
  • Gentle Giant: Disguised as a chandelier in the Belinsk Opera House due to a love for music and shows no harmful intentions against humans, especially to the girl who leaves out food at night for it.
  • The Last of These Is Not Like the Others: The (so far) last summon introduced in the games is not based on any ancient belief or mythology.
  • Light 'em Up: Unlike other Venus summon tablets (which are based from demons and underworld creatures with dark powers) Crystallux's powers are light-based, probably to convince the players that Venus is not fully retooled into a darkness elemental force.
  • Our Dragons Are Different: This one is fused with a chandelier.
  • Papa Wolf: Crystallux is willing to assist Matthew's group because the Grave Eclipse monsters killed the girl who cares for it the whole time.
  • Permanently Missable Content: If you did not recruit Crystallux in the opera house between the start of the Grave Eclipse and reaching the sailing ship it is permanently lost.


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