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Voiced By: Zoe Wanamaker (Fable II, Fable III, Fable: The Journey)

And so it begins...

Theresa is the older sister of the Hero of Oakvale who, at the start of Fable I, is kidnapped by Jack of Blades and left to die in the woods after having her eyes slashed. For years, the Hero thinks she is dead, but eventually finds out she has been living with Bandits while developing her powerful psychic abilities. She is kidnapped again by Jack of Blades, and at the end, the Hero can either kill her and gain great power or let her live.

Her next chronological appearance is in Fable II, which takes place 500 years later. She is the one who directs Sparrow and his/her sister to the music box that eventually gets Sparrow's sister killed by Lord Lucien. She then spends the rest of the game (and most of Sparrow's life) guiding or outright manipulating Sparrow's life to the point where Sparrow can kill Lord Lucien but Theresa can keep the magical Spire that Lucien has been building.

She appears again in Fable III, acting as an adviser for the son/daughter of Sparrow as they try to overthrow their tyrannical brother King Logan and repel the invasion of the Crawler, a role she also played for Logan.

She makes her fourth and seemingly final appearance in Fable: The Journey, recruiting Gabriel to escort her across Albion to the Spire in order to stop the Corruption from consuming the land.

  • The Atoner: Since the events of Fable II, everything she has done is an attempt to undo the mistake of building the Spire and the evils it unleashed. This culminates in her ultimate plan to sacrifice herself by destroying the world's Greater-Scope Villain using the very device that's bringing him into the world.
  • Being Good Sucks: A belief she imparts to many Heroes in the series but above all Gabriel. She mentions a Hero will often have to sacrifice everything for the greater good. That's why their stories endure the ages; they make the hard choices other people won't. True to her word, she sacrifices her own life to stop the Corrupter.
  • Big Good: In Fable II (as well as the series as a whole from Fable II to Fable: The Journey). Though unlike most versions of this trope, she has done some very questionable things for the greater good, though her motivation to save Albion from destruction never wavers.
  • Black Cloak: While not evil per se, Theresa in Fable II is a Mysterious Protector and wears a heavy cloak. This is also because she is specifically pointed out as a Blind Seeress.
  • Blind Seer: Her eyes were gouged out by Jack of Blades in the first game, but she retained her ability to see visions of the future.
  • The Chessmaster: There's an argument that she's been manipulating Albion for the last five hundred and fifty years. No one is sure as to the purpose yet. In Fable: The Journey, this is confirmed, and it's revealed it was all to create a means to fight the Corrupter.
  • Cutting Off the Branches: Her very existence cuts off a branch, since, as one of the choices in the first game involves killing her for an Evil Weapon, it shows that, no matter how evil the Hero of Oakvale ends up being, Even Evil Has Loved Ones, and Even Evil Has Standards.
  • Expy: In Fable II, Theresa looks and sounds a lot like Kreia. She is actually voiced by Madam Hooch.
  • Eye Scream: Had her eyes sliced out during the Bandit raid in the prologue of Fable I when she refused to tell them anything about her brother.
  • Handicapped Badass: Despite being blind and small in stature in the first game, she's a very capable warrior, having gradually risen to the position of Twinblade's second-in-command by killing every Bandit who tried for a piece of her.
  • I Did What I Had to Do: In Fable: The Journey, Theresa admits she's responsible for Lucien's reign of mass murder by murdering his wife and daughter, but states that sacrifices had to be made for the greater good (namely creating the Spire to eventually fight the Corruption). However, she does admit to feeling guilty about the lengths she had to go to in order to achieve this.
  • Killed Off for Real: Possibly in Fable: The Journey.
  • Manipulative Bitch: Initially, it was unclear just how "evil" she really was, given that she had directly caused Rose's death, and the death of the Hero of Bowerstone's family if they have one later on. The Journey further reveals that even the death of Lucien's family was her doing. She knew Logan would be unable to handle the Crawler without failing, so she paved the way for his more accomplished younger sibling to rebel. All of her schemes were to fight a greater evil, the Corruption.
  • Meaningful Name: Theresa is very similar to the mythological Tiresias. Outside of having similar names, both are blind seers, they appear only to heroes, and both seem to be immortal.
  • The Mentor: To the Hero of Bowerstone, the Hero of Brightwall, and the young Dweller Gabriel.
  • Miles to Go Before I Sleep: Strongly implied she's been mortally wounded from the outset at the hands of the Devourer. Only sheer strength of will and the Corrupter needing to be defeated are keeping her going. Her speech about seeing everything she cares for wither and die, not to mention confessing her regrets to Gabriel, also allude to the fact she's more than ready to finally join her brother.
  • My God, What Have I Done?: She reveals to Gabriel that she cried for the first time since her village was destroyed when she learned the truth of the Spire and that the price she paid was not worth it. Theresa had only succeeded in allowing a greater evil the means to threaten the world.
  • My Greatest Failure: The creation of the Spire. Theresa intended to use it to end all evil. However, it only served in aiding the Corrupter by creating a bridge between the Void and Albion. Lucien's family, Lucien, Rose, and the slaves who died building it were sacrifices that had been rendered meaningless. And she'd spent the last century carrying the guilt.
  • Mysterious Backer: A textbook example.
  • Narrator: In Fable II.
  • Necessary Fail: She appears to be a big believer in this being essential to a Hero's personal growth. The extent to which she could prevent such tragedy simply allows events to take their natural course or actively manipulates the desired outcome is still up for debate. The Journey confirms she has deliberately ruined lives and even killed to ensure things happened according to her plan.
  • Not So Different: To Lucien. She suffered a great tragedy in her youth that motivated her to build the Spire as a means to prevent others from suffering as she did, and in doing so caused even worse atrocities.
  • Older Than She Looks: She first appeared in the first Fable as a young girl, which means Theresa is over five centuries old. She'd look fantastic for someone a fraction of that. She doesn't actually discuss her long lifespan in detail until The Journey, noting it hasn't been all that great. Interestingly, in The Journey, she looks even younger.
  • Omniscient Hero: Theresa is basically the reason Fable II and Fable III even start; her ability to see possible futures allowed her to pave the foundation of the main plots.
  • Pragmatic Hero: She finds her own actions distasteful but still commits them to save the world.
  • Progressively Prettier: Take a look at her image above, which is how she looks in Fable II and Fable III. It's still impressive for a 500-year-old woman. Now compare that to her appearance in Fable: The Journey (where she spends most of it minus a hood); she's actually younger-looking and quite attractive.
  • Raised by Orcs: After being blinded and left to die by Jack of Blades, she was found by Bandits. Initially, they were planning to raise her as a slave, but after she killed enough of them, she started to fit right in as one of them.
  • Resigned to the Call: She saw protecting Albion as not a choice, but a duty. If not her, then who?
  • The Reveal: Theresa's motives for wanting the Spire to herself? She wanted to end all evil so that others would not suffer the things she did. Her actions since then have been to undo the damage she inadvertently caused when she rebuilt the Spire.
  • The Stoic: She shows very little emotion.
  • Well-Intentioned Extremist: Theresa has long been suspected of actively shaping the lives of Heroes and villains to her own ends. Only the extent and motivation of that manipulation was really in question. The Journey reveals she's been more involved than most expected. She even murdered Lucien's family to provoke his desire to create the Spire and has actively shaped every event in the Fable story since. The lives she's used have all been to stop the Corrupter. She does express remorse for having done this and is willing to sacrifice even herself to defeat it.
  • Who Wants to Live Forever?: In The Journey, she tells Gabriel it has not been easy witnessing everyone she cared for die, only to continue living on. It's easy to forget that she loved her brother and family a great deal, but they've been gone for centuries.
  • Would Hurt a Child: She has knowingly sacrificed the lives of children, directly or indirectly, to achieve her goals. Though it was not without regret.

Voiced By: Stephen Fry

Admiring my weapon, are you? The Dragon Stomper .48... only six were ever made for a lucky few...well, not that lucky; I've killed four of them.

Reaver is the Hero of Skill with amazing gun abilities. He has eternal youth, which he gets from annually sacrificing the youth of others to the Shadow Court in Wraithmarsh. He is excessively vain and very trigger happy, as well as being Faux Affably Evil.

While part of the Hero party in Fable II, he plays a more directly villainous role in Fable III.

  • Anything That Moves: Assuming the main player is hot enough, he'll hit on her/him the instant he sees them. He continuously hits on Page after meeting her, even while threatening (and trying) to get her killed. Fable III disturbingly implies that his sexual deviance at least occasionally includes Balverines and chickens.
  • Badass Cape: He wears one in Fable II.
  • Badass in a Nice Suit: In Fable III.
  • Bad Boss: We can assume his employment doesn't come with a feasible retirement package. Your introduction to him in Fable III shows him shooting a protesting worker. Four times.
    • Artists are well advised to stay away from him. His nitpicking can have fatal results, with a For the Evulz bent.
  • Beard of Evil: He has a small goatee in Fable II, but gets rid of it in III.
  • Catchphrase: He's fond of the phrase "tatty-bye" in Fable III.
  • Combat Pragmatist:
    • The description of the Red Dragon really says it all. The best shot in Albion heard of Reaver's skill and so challenged him to an "honorable shooting challenge." Reaver's reply was to shoot him in the head then and there.
    • In II, if the players doesn't shoot Lucien, Reaver will eventually weary of his Motive Rant and kill him, half-apologizing but saying he got bored.
  • Comedic Sociopathy: Most of the time, though his cruelty isn't always played for laughs.
  • Corrupt Corporate Executive: In Fable III, as head of Reaver Industries.
  • Depraved Bisexual: Hits on the player character no matter what gender the player chooses.
  • Despair Event Horizon: Seems to be the cause of Reaver's cruelty, according to the fifth and final page of his journal. He reacted as many of us would to what he went through as a youth in Oakvale—he broke down and decided that he was a monster for what he'd done. Where he differed was that, when he regained his composure, he started acting like one as well.
  • Enemy Mine: In the second game, you need his help to defeat Lucien and tolerate him solely for this reason; good or evil, there are plenty of reasons to hate him. In the third game, a war is approaching and Reaver is the major force in industry, thus once again, you're forced to tolerate him despite his past actions for the greater good.
    • He also wisely skips town once his usefulness ends, ostensibly to keep his date with the Shadow Court, but also likely to keep the player from offing him.
  • Evil Chancellor: Becomes this in Fable III once you become King/Queen. Of course, he's not really your adviser, so much as the pragmatic devil on your shoulder in debates.
  • The Fighting Narcissist: In Fable II, he's striking a heroic pose for artwork in his mansion each time you see him (sculpture, painting, photograph), and he even lampshades it later. His escape ship was named Reaver; he was going to name it Narcissus, but the name was already in the registry.
  • The Gunslinger: Comes with being the Hero of Skill. He'll demonstrate for you because he's also an insufferable show-off.
  • Heroic Comedic Sociopath: In the second game.
  • Hypocritical Humor: "How dare he betray me! Just when I was in the middle of betraying you!"
  • Immortality Immorality: Big time. Depending on your choice, you will either be aged dramatically or a random girl will due to his actions.
  • Improbable Aiming Skills: As the Hero of Skill (and given the time he's had to practice), he's insanely gifted in the use of firearms. He takes down ships by shooting the captain dead in one shot from another ship, terrifying the rival crew into submission. With a pistol. During a storm! There's a reason he did so well as a pirate. His skills rival those of Revolver Ocelot.
  • It's All About Me: He's frightfully vain and obsessed with his own pleasure. There's almost no indication at all that Reaver's capable of caring about anything aside from himself.
  • Jerkass: He's utterly selfish, and takes pleasure in the pain of others, from murdering peasants because he feels like it all the way down to annoying people for fun.
  • Joker Immunity: Becomes glaringly apparent in Fable III. Despite having tried to kill the player character, being a strong supporter of King Logan, and also being a casual murderer who has slightly less regard for people's lives than he does pocket lint, you aren't allowed to punish or penalize him even as King of Albion. It's not that the game points out that he may be essential, or he himself makes a case for his continued usefulness: you apparently just accept Reaver being there.
  • Karma Houdini: Reaver never suffers any consequences for his actions in any of the games. In fact, in the third game, he'll end up profiting no matter what you do. However, see Living on Borrowed Time below.
  • The Lancer: Either him or Hammer in the second game, depending on whether you play your character as evil or good.
  • Large Ham: Jolly ol' Reaver.
  • Life Drinker: Reaver keeps his youth through the centuries by sacrificing the youth of innocents to the Shadow Court.
  • Living on Borrowed Time: Oh, he's having a hell of a time right now, but according to the Shadow Court, no matter how many people he sacrifices, he won't evade them forever.
  • My God, What Have I Done?: He acquired immortality through the destruction of his hometown of Oakvale, which ended up killing his childhood sweetheart. The difference is that, after thinking he had become a monster, he started acting like one.
    • His note to the player after the end of the game hints that he's starting to undergo another one, mentioning that he had to skip town to carry out an important but "wearying" errand which, according to Fable II, is heavily hinted to be him going to sacrifice a youth to the Shadow Court again. Considering that we're talking about a man who would gleefully shoot someone just For the Evulz, the fact that he's becoming weary of sacrificing others' youth for his own is saying a lot.
  • Names to Run Away from Really Fast: Reave, verb, 1) (archaic) To plunder, pillage, rob., or 2) (archaic) To split, tear, break apart.
  • Nice Hat: His massive top hat in the third game.
  • Not in This for Your Revolution: He only helps you if staying on your good side furthers his own interests, and he will turn on you the very second this is no longer the case.
  • Older Than He Looks: He is over 200 years old, which makes him the third oldest being in Albion behind Scythe and Theresa.
  • Smug Snake: While he's skilled and crafty, he's also deeply arrogant and can be fairly easily outplayed.
  • Token Evil Teammate: In the second game.
  • Villainous Crossdresser: In Fable III, a couple of portraits in Reaver's mansion imply this.
  • Vocal Dissonance: It's rather jarring to hear Stephen Fry's voice coming from this guy's mouth.

    Other Characters 

Lady Elvira Grey

The Mayor of Bowerstone. In Fable I, the player can choose either to marry her or expose her for murdering her sister Amanda so she could become Mayor in the first place.

  • Absolute Cleavage: Her purple dress shows a lot of her goods.
  • Back from the Dead: In Fable II.
  • Cain and Abel: With her sister Amanda. She locked Amanda in their cellar to die so she could become Mayor of Bowerstone, making her the Cain to Amanda's Abel.
  • The Corruptible: Her hidden diary reveals that she was simply a somewhat mean-spirited noble until Jack of Blades convinced her to murder her elder sister Amanda and become something of a tyrant.
  • Dating Catwoman: If you choose to marry her as a good-aligned Hero.
  • Heel–Face Turn: She's noticeably less evil after being brought back from the dead in Fable II.
  • Screw the Rules, I Make Them!: As the leader of Albion's greatest city, she's arguably the most powerful political figure in the land and almost completely above the law. In one quest, she openly recruits Bandits to steal magic artifacts from townspeople. It takes a written confession revealing that she murdered her sister Amanda in order to finally bring her down.
  • Ugly Guy, Hot Wife: Lady Grey doesn't care about your appearance in the first game.
  • The Vamp: Though she does fall genuinely in love with the Hero of Oakvale.

Max and Sam Spade

  • Drunk with Power: Both in the literal and metaphorical sense in the third game.
  • Expy: Their appearances are based on members of the team at Lionhead Studios.
  • Fate Worse than Death: In Fable III, even as ghosts, the two are forever forced to live with their mother.
  • Rule of Funny: No sane person would ever give these two morons that book once they got it away from them. Except if you want to see how, they'll screw it up yet again.
  • Shout-Out: The names of the two brothers could be a reference to another duo.


  • Chest Monster: He is a unique example who greets the Hero of Bowerstone in his own nightmare and asking if he wants to "play a game" with him (his favorite game involves tearing off a person's legs and throwing them into a pool with flesh-eating piranhas).
  • Pet the Dog: If Sparrow sacrifices his youth to Reaver, Chesty makes him young again.
  • Samus Is a Girl: Despite the fact that everyone calls Chesty a "he" (even Chesty), Chesty is, in fact, a girl.




Werewolf-like enemies. They first appear in Darkwood and are later more prevalent in Witchwood. Survivors of Balverine attacks sometimes become Balverines themselves. Balverines come in standard versions and souped-up White Balverines that are much more though and dangerous.

  • Call a Rabbit a "Smeerp": They're Balverines, not Werewolves.
  • Covered in Scars: White Balverines are covered in red scars.
  • Degraded Boss: In-universe, lore-wise, the first Balverine was called the Balvorn, a gigantic and much more vile Animalistic Abomination that existed in the Time of Myths and could devour thousands of men at once. The first survivor of its attacks became the first Balverine.
    • In the game itself, the very first White Balverine you fight is hyped-up as an extremely rare and dangerous beast, but you later fight a few in the Arena. The first White Balverine you fight can only be harmed by Silver weapons, later ones will only receive Scratch Damage if you use a regular weapon on them.
  • Lunacy: According to legend, White Balverines are people who were bitten and transformed during a full moon.
  • Enemy Summoner: The White Balverine you fight for the first time regularly howls to call regular Balverines to fight you.
  • He Who Fights Monsters: The White Balverine terrorizing Knothole Glade was once a professional Balverine hunter who killed the previous White Balverine but was bitten by it and eventually turned into one as well. His widow gives you a Silver augment and asks you to Mercy Kill it.
  • Monster Progenitor: The Balvorn that existed in times immemorial and by extension the first man who was turned in a Balverine.
  • Mundane Utility: Fable II reveals that Balverine spleens and milk are used to make beer and cheese, respectively.
  • Silver Bullet / Silver Has Mystic Powers: They take extra damage from weapons with Silver Augments, but they can still be killed without, despite the game telling you White Balverines can only be harmed with silver weapons. While regular Balverines take a fair amount more damage from weapons with Silver Augments, White Balverines take ludicrous amounts of damage, to the extent that most weapons with two Silver Augments can kill one in one or two hits.
  • Our Werewolves Are Different: For one, transformation into a Balverine is permanent (barring very few and very specific instances) and not tied to the full moon.
  • Was Once a Man: Anyone bitten by a Balverine becomes one, though only those bitten on the full moon become White Balverines.
  • Zombie Infectee: One trader you find in Darkwood during the "Trader Escort" quest has been bitten by one and left for death. He will turn into a Balverine if you linger too long in Darkwood, but unusually for this trope if you leave Darkwood quickly he seems to be fine.



Semi-organized criminals who live outside of towns and villages, and survive through pillaging, murdering, and thieving. They form the bulk of the human enemies you fight in the game. Fable I also has assassins as Elite Mooks, and Fable II has highwaymen filling the same role. In Fable III they're gone from Albion, having been eliminated by the military in-between the events of II and III, though they're replaced by "mercenaries," deserters from Logan's army.

  • Affably Evil: Assassins and highwaymen are much more sophisticated, hygienic and polite than regular bandits, and they (generally) still try to kill you on sight.
  • Badass Normal: No Hero training, Will powers or legendary weapons, but they'll still be able to hold their own against the Hero for a while.
  • Dangerous Deserter: The mercenaries in III are this, forced into being outlaws.
  • The Dreaded: Feared by Albion civilians for their cruelty.
  • Dumb Muscle: The overwhelming majority of them.
  • Elite Mooks: Larger, tougher, more dangerous bandits start showing up in the first Fable by the time you reach Witchwood.
    • The assassins and highwaymen in the first and second game respectively are associated with bandits but are trickier to dispose of.
  • Enemy Mine: Some evil quests involve teaming up with bandits.
  • Fragile Speedster: Dash in Fable II apparently runs very very quick, and dies in one shot when you catch up with him.
  • Mook Chivalry: Twinblade's bandits in Fable I form a large circle outside of Twinblade's tent and let you duel to the death, only attacking if you get too close. Subverted eventually when Twinblade's health gets low enough and they all swarm you at once.
  • More Criminals Than Targets: Albion is absolutely full of them. You'd think with how dangerous the roads are trade would have absolutely shut down.
  • Outlaw Town: Twinblade Camp in Fable I. The city of Bloodstone is built on top of it by the time of Fable II. The later game also has Westcliff, before the Hero and Barnum invest in it and make it a proper town.
  • Screw This, I'm Out of Here!: Kill the bandit boss at Greatwood Gorge in Fable I and the remaining bandits will run away.
  • Starter Villain: Twinblade in I, Thag and Dash in II.
  • Toll Booth Antics: A gang of bandits have set up a toll bridge in Greatwood Gorge in Fable I and make people pay or they get killed. They naturally won't survive very long once the Hero shows up.
  • Voodoo Doll: Implied with the assassins hired to kill you in Fable I once you beat Twinblade. They carry dolls of you. It doesn't work.




Hobbes are small creatures which resemble stout goblins. They infest dark caves and abandoned mines and prey upon travelers or smaller settlements. Albion rightfully considers them vermin.

  • Abandoned Mine: Their lair in Fable II is set in one.
  • Adult Fear: It turns out some of them really are former children who were lost and lured into dark caves by The Fair Folk.
  • An Axe to Grind: Frequently found equipped with axes.
  • Beware the Silly Ones: They can be comical, and they're often simply a nuisance to Albion citizens, but they sometimes devour the people they capture and kidnap children to turn them into more Hobbes.
  • Cargo Cult: Shrines with teddy bears can be found in their lairs sometimes, makes sense, since they used to be kids.
  • Cowardly Mooks: Beginning in Fable II, if a fight goes south, especially if you kill their mages or the stilt-walking Hobbes, the lesser Hobbes will run away comically, and may even kill themselves accidentally by falling off ledges or running into walls. Hobbes in Fable I fought to the death.
  • Drop the Hammer: The other favorite weapon of Hobbes.
  • Genius Ditz: Walter comments in Fable III that they're smart enough to use magic, but not smart enough to wear their pants on the right side.
  • I Am A Humanitarian: They eat people and keep their remains in grisly larders. Since they're former children, it takes on a new level of horror.
  • Kill It with Fire: Takes extra damage from Flame-augmented weapons.
  • Magic A Is Magic A: They have wizards who use staves to cast spells. Commentary in the Crucible in Fable II clarify they use "Earth" magic as opposed to "Will" magic that humans use.
  • Magic Staff: Used by mage Hobbes in all games.
  • Necromancer: Mage Hobbes in Fable II can summon Hollow Hobbes to fight for them.
  • The Pig-Pen: They apparently smell extremely bad. In Fable II someone decided to make a perfume out of their stench, and even the Flavor Text for the item can't believe someone would bother to do that.
  • Nice Hat: Mage Hobbes wear fancy top hats they looted from humans.
  • Scavenger World: They simply love getting their hands on Albion-made items, ranging from women underwear to firearms.
  • Shock and Awe: Takes extra damage from Lightning-augmented weapons.
  • Smarter Than You Look: They're generally considered to be absolutely stupid by humans, and you'd be forgiven for thinking the same by looking at them, but they still form primitive societies, master magic, manufacture staves and weapons and use scavenged firearms. They can also apparently improve the places they squat in to some extend.
    • One book in Fable I tells the story of Maxley, a smarter-than-average Hobbe who, tired of living like a Hobbe, killed a nobleman, put on his clothes, and wandered into Bowerstone to seek a better life, where he could pass off as a grotesque, ugly person dressed in nice clothes. But when he went to say "hello" the townfolks realized he was actually a Hobbe and had him killed.
  • Stealth Pun: Their name is a reference to the English philosopher Thomas Hobbes, who once said the life of a solitary man would be "nasty, brutish and short", a perfect description of Hobbes.
  • Suicide Attack: Fable II has Hobbes strapped with explosives who will rush the Hero and attempt to detonate their bombs.
  • Was Once a Man: Legend says the first Hobbes were created from children lured in dark places by whispering voices. This is actually proven ingame with a nymph capturing a little boy in Fable I and Herman's son in Fable II. Still, it's more than likely they can reproduce between themselves, considering the sheer number of Hobbes and the fact Albion doesn't have a missing child epidemic.
  • The Undead: Hollow Hobbes are introduced in Fable II, they can be summoned by Hobbe wizards or by the Hero of Bowerstone using the Raise Dead spell.



Minions were bred in the Old Kingdom to be brutal and merciless killing machines. In Fable I, they serve as Jack of Blades' enforcers and become the main enemies for the later half of the game. Minions are divided into two categories: "Wardogs" that are rust-colored, vaguely jackal-like and fight with double-bladed red swords, and "Dreadwings" that are blue, silver and black, vaguely bird-like and can use magic.

  • Ambiguous Robots: It's mentioned that they were "bred" in the Old Kingdom, and they're referred to as "creatures", but when they die they explode in a shower of metal armor pieces and leave no body behind. They also make no noise beyond metallic sound as their armor pieces grind against each other.
  • Animated Armor : Implied. See Ambiguous Robots above.
  • Barrier Warrior: Dreadwings can generate walls made of magic, but this is only used during the "Rescue the Archaeologist" quest to block the path to Gibbet Woods and during the Bargate Prison escape to trap the Hero and never during battle.
  • The Dreaded: It's mentioned in the in-universe book "Creatures Of Albion Book I" that the only thing Minions fear is their master and the Dreadwings.
  • Elite Mooks: More powerful than the regular enemies you fight like Bandits, Hobbes, Balverines. In fact Minions are the strongest enemies that can be summoned with the Summon spell.
  • Enemy Summoner: Dreadwings can summon more Wardogs. Killing them first is a priority.
  • Feathered Fiend: Dreadwings possess a bird motif, on top of the fact they are called Dreadwings. Their name and appearance are extremely obvious in terms of getting the evil avian vibe across.
  • Heavily Armored Mook: They have good armor, and take extra damage from weapons with a Piercing augmentation.
  • Kill It with Fire: Both Wardogs and Dreadwings take extra damage from fire-based spells and weapons with Flame augments.
  • Savage Wolves: The Wardogs have this jackal motif going on, plus they're called Wardogs too, and they're very firmly on the side of evil.



Trolls are large and powerful creatures whose body composition vary depending on what environment they live in. They come in several variants, earth, rock, swamp, forest, ice and a mentioned-only platinum troll that became extinct by the time of the Old Kingdom. Trolls are reportedly extinct in Albion by the time of Fable III after an organized effort by Logan and the Albion military to hunt them down.

  • An Ice Person: Ice Trolls.
  • Attack Its Weak Point: In Fable II, Trolls are normally invulnerable and can only be harmed when their nerve tendrils peek out of their bodies from holes in their hides. They had no such weak points in the first game.
  • Boss in Mook Clothing: They can spawn randomly in the world once you're at higher levels, though at this point they're much easier to take out of course.
  • Dishing Out Dirt: Earth trolls.
  • Egomaniac Hunter: Not the Trolls themselves, but like the Dragons, they were victims of them in the days of the Old Kingdom. It seemed they fared better than them though, considering you fight a grand total of one Dragon in the game, while Trolls are respawning enemies.
  • Endangered Species: It's implied they were more numerous in The Time of Myths before the Old Kingdom hunted down most of them either for safety, resources or sport. They're already even rarer in Fable II.
  • Evil Laugh: They have a very deep laugh at your expense when they manage to injure you.
  • Extra-ore-dinary: The mentioned-only Platinum Trolls.
  • Giant Mook: The strongest respawning enemy, and also the biggest.
  • Logical Weakness: Ice Trolls take greater damage from Flame-augmented weapons, since ice melts under fire. All Trolls take extra damage from Piercing-augmented weapons, since they have thick hides, a piercing weapon would work best.
  • Mighty Glacier: Large HP pool, powerful attacks, only stays in one spot. Yep. A literal Mighty Glacier in the case of the Ice Troll.
  • Nemean Skinning: The Archon Battle Armor you can recover in a Silver Key chest in the Northern Wastes was forged from the remains of the last known Platinum Troll to ever exist.
  • The Pig-Pen: They apparently smell really bad. The Rookridge Inn in Fable II was plagued with bad smells, and it turned out it was caused by a Rock Troll squatting in their water source.
  • Rock Monster: Rock Trolls.
  • Shock and Awe: Rock Trolls take extra damage from Lightning-augmented weapons.
  • Skippable Boss: The Swamp Troll in Wraithmarsh can be ignored.
  • Stone Wall: All of them, ironically the Ice (in I) and Swamp (in II) are bigger Stone Walls than the Stone Trolls.
  • Tennis Boss: Their dirt or rock projectiles can be batted back at them with proper timing for massive damage. It's Difficult, but Awesome. Ice Trolls attack come directly from the ground and can't be deflected in this fashion.

     Undead/Hollow Men 

Undead/Hollow Men

The Undead, as they're called in Fable I, and "Hollow Men" in Fable II and III, are fallen warriors who inhabit haunted places like Lychfield Graveyard, Grey House, or Wraithmarsh.

  • An Arm and a Leg: Their arms can be shot off in Fable II when you sufficiently level-up your Skill.
  • An Ice Person: Ice Wraiths introduced in The Lost Chapters expansion to Fable I.
  • Clown-Car Grave: In some quests they respawn without end, which is useful for Level Grinding, and since they're generally found in cemetery areas...
  • Chill of Undeath: Ice Wraiths, once again.
  • The Dead Can Dance: Parodied in the "Cemetery House" quest of Fable II. The Hollow Men guarding the stone of Stone of Myr'Bregothil threaten to perform the Hollow Dance of Ur'Cyrandorandorander on your corpse... or they would, if they could actually remember how to do it.
  • Ghostly Goals: Nostro, the Gatekeeper of Lychfield Graveyard and founder of the Heroes Guild, can't pass on to the afterlife since he died of poisoning, and not a honorable warrior death.
  • Glowing Eyelights of Undeath
  • Hell Is That Noise: When you kill Undead in Fable I they will release a screaming ghost.
  • Losing Your Head: You can shoot off their head in the second game. They still keep attacking you, but they generally just flail into the direction where they last took damage, since they can't see anymore.
    • You actually fight one as a Boss at the end of the "Hero of Strength" quest that had its head bitten off by your trusty dog.
  • Magic Knight: Ice Wraiths can use the Force Push spell in addition to its powerful greatmace.
  • Mook Maker: General Undead in Fable I will summon small Undead continuously until they're killed.
  • Mighty Glacier: The larger Undead of Fable I, the Chieftain and General variety (specifically the General). They can take a lot of punishment, but move at the speed of continental drift.
    • A literal case with the Ice Wraiths. They're the strongest of all Undead and made of ice.
  • Retcon: Went through some changes in-between the first and second games. They're now called "Hollow Men" and move much faster than the shambling husks of the first game.
  • Soul Power: A late-game quest in Fable I involves killing a lot of Undead at the deactivated Ancient Cullis Gate in Darkwood. The freed souls of the dead Undead power up the Cullis Gate and let you travel to Hook Coast.
    • Another quest in The Lost Chapters involves fighting the Undead warrior Nostro to capture his soul and defeat Jack of Blades once and for all.
  • The Undead: No, really?

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