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maxwellelvis Mad Scientist Wannabe from undisclosed location Since: Oct, 2009 Relationship Status: In my bunk
Mad Scientist Wannabe
#51: Mar 6th 2013 at 11:27:42 AM

[up]I think it's debatable whether Eternal Champions, Killer Instinct, or Way of the Warrior are really "failed". I mean, Eternal Champions and Killer Instinct still got sequels; Killer Instinct still has a following, especially. And Way of the Warrior way have stunk like a week-old doggy doo, but it still sold enough copies to keep Naughty Dog afloat.

Of course, don't you know anything about ALCHEMY?!- Twin clones of Ivan the Great
Hyp3rB14d3 Since: Jan, 2001
#52: Mar 8th 2013 at 9:11:50 AM

How about something with a relatively simple control scheme, like with Super Smash Bros. A normal attack button, a special attack button, a grab button, and all variations on attacks are produced by pressing the control stick in a direction while pressing the button. Except unlike smash bros, make several combos available. Nothing too long, but, for example, a down normal followed by a down special could result in something like a sweep attack followed by something other than the normal down special. And make grabbing allow a variaty of grappling attacks instead of just a throw, with a second press of the grab button resulting in a throw.

And include an adventure mode, where the characters progress in a beat'em up style game. Except instead of generic enemies that go down in one or two hits, make all of them follow the same combat format as the playable characters. And make all of them unlockable characters (except for a handful of bosses that break the character format).

And make all of the characters knockoffs of comic book characters vying in a massive brawl for the chance to star in their own comic book. And at the end, have them become "famous" video game characters instead. And by famous, we mean in the sense that they're in a video game. Which at least one of them has to point out is a total crap prize. Bonus points if they look at the player before saying it.

And include a multiplayer mode for the adventure mode. Except at the end of it, have all the players kill each other until only one remains.

edited 8th Mar '13 9:21:17 AM by Hyp3rB14d3

MagcargoMan Hooray! Bubble Party! Since: Oct, 2010
Hooray! Bubble Party!
#53: Mar 29th 2013 at 12:59:28 AM

I'll post this here, so I don't derail the Playstation All-Stars thread anymore:

X-Box: Ultimate X-Stars

Not sure if it would be a Marvel Vs Capcom 3 style fighter, Mascot Fighter, or something in between. To all the haters who claim Xbox doesn't have enough characters, here's the proof that they are wrong:

First-Party characters:

Third-Party characters:

  • Frank West (the first game was Xbox-exclusive)
  • The Spelunker (because of the XBLA version)
  • Chell (Portal: Still Alive was Xbox-exclusive)
  • Steve? (Notch said Xbox would be the sole console provider of Minecraft).

I want 10 more characters (just to stick it to Sony the man), but I don't know who else to pick.

Original idea. Do not steal.

edited 29th Mar '13 1:03:36 AM by MagcargoMan

http://www.youtube.com/watch?v=j8yAjWvAqyM
Alucard Lazy? from Vancouver, BC Since: Jan, 2011 Relationship Status: Showing feelings of an almost human nature
Lazy?
#54: Mar 29th 2013 at 3:47:34 AM

[up]Cooper Chance? Maybe someone from Crimson Alliance, ilomilo or Iron Brigade?

Some people have called Ninja Gaiden the Xbox's most notable 3rd-party action title, kind of like Devil May Cry is to the Playstation. That and several Dead or Alive games were Xbox exclusive. So Ryu Hayabusa has earned his way into the Xbox pantheon.

MagcargoMan Hooray! Bubble Party! Since: Oct, 2010
Hooray! Bubble Party!
#55: Mar 29th 2013 at 4:00:51 AM

[up]Okay. Ryu works. It's just that I didn't want to go overboard on the third-parties. I want to reach at least 30 characters (not including third-parties).

Iron Brigade wouldn't work. You pilot a Humongous Mecha. The main character had his legs crushed by a tank, so you couldn't even make it one of those characters who uses a mech for a level 3 and fights normally for the rest of the time.

Could you really get a moveset out of the duo from ilomilo?

edited 29th Mar '13 4:05:50 AM by MagcargoMan

http://www.youtube.com/watch?v=j8yAjWvAqyM
Alucard Lazy? from Vancouver, BC Since: Jan, 2011 Relationship Status: Showing feelings of an almost human nature
Lazy?
#56: Mar 29th 2013 at 4:47:57 AM

[up]Sure. The player could switch between the two, pick up items, flip switches, create pathways and ultimately trap the opposition by altering the level. Basically a Confusion Fu character fighting with puzzles.

MagcargoMan Hooray! Bubble Party! Since: Oct, 2010
Hooray! Bubble Party!
#57: Mar 29th 2013 at 4:52:34 AM

For the Fable rep, people often suggest Theresa. But does she actually have many combat abilities?

The character page for Fable on here doesn't seem to mention any attacking abilities.

http://www.youtube.com/watch?v=j8yAjWvAqyM
maxwellelvis Mad Scientist Wannabe from undisclosed location Since: Oct, 2009 Relationship Status: In my bunk
Mad Scientist Wannabe
#58: Mar 29th 2013 at 6:16:00 AM

Any game where I can get more of "Greatest Movie Director in World" Shao Ting is a good thing.

Of course, don't you know anything about ALCHEMY?!- Twin clones of Ivan the Great
MagcargoMan Hooray! Bubble Party! Since: Oct, 2010
Hooray! Bubble Party!
#59: Apr 2nd 2013 at 11:18:08 PM

[up]Yeah, I choose Shao Ting because he is arguably the greatest character in that game. He's funny and isn't shallow like the rest of the cast, who don't have any real characterisation.

And besides, the defacto main character (either Master Sho-Yu or Ninja Fu Hiya) is way more boring and generic, both appearance and fighting style-wise.

So now I have two new additions to the roster:

  • Ilo & Milo (Thank you to Alucard for the suggestion. I also looked up some footage and saw a few things that would work for moves, such as a portable block and springs)
  • I.R.I.S.

And that makes 22 First-Party characters.

edited 2nd Apr '13 11:18:49 PM by MagcargoMan

http://www.youtube.com/watch?v=j8yAjWvAqyM
videogmer314 from that one place Since: Dec, 2009 Relationship Status: Yes, I'm alone, but I'm alone and free
#60: Apr 3rd 2013 at 3:19:15 PM

Would you allow more than one character per franchise?

As for Fable, I think we should use a named character, like the Guildmaster or Jack of Blades, to avoid dealing with the messy issues involving the Featureless Protagonist(s) with no official appearance. (Also, yes, I have only played the first one.)

Also, does Ninety Nine Nights count?

edited 3rd Apr '13 3:39:41 PM by videogmer314

TAPETRVE from The city of Vlurxtrznbnaxl Since: Jun, 2011 Relationship Status: She's holding a very large knife
#61: Apr 3rd 2013 at 4:19:25 PM

How come that no one mentions the glorious Fighter's Destiny on the Nintendo 64? Now that's a game I would gladly remake. Hell, I was already thinking of putting a team together and proposing the project on Kickstarter.

Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.
MagcargoMan Hooray! Bubble Party! Since: Oct, 2010
Hooray! Bubble Party!
#62: Apr 3rd 2013 at 9:02:38 PM

[up]Never heard of it. But you should go ahead and do the kickstarter. smile

[up][up]Yes, I will allow more than one character per franchise, but I want 4 more first party characters first before I double-dip into already-repped ones.

Well, with Fable's protagonists, it can be assumed that their official appearance is the one that appears on the box art. But yeah, maybe someone else.

Ninety Nine Nights is indeed owned by Microsoft.

edited 3rd Apr '13 9:15:38 PM by MagcargoMan

http://www.youtube.com/watch?v=j8yAjWvAqyM
HollowHawk Since: Sep, 2012
#63: Apr 30th 2013 at 12:54:21 PM

Since I've suggested this at a few other threads, I'll say it here again, how about a Magical Girl Lyrical Nanoha vs. Street Fighter and/or Seven Arcs vs. Capcom?

edited 30th Apr '13 12:54:43 PM by HollowHawk

Alucard Lazy? from Vancouver, BC Since: Jan, 2011 Relationship Status: Showing feelings of an almost human nature
Lazy?
#64: Apr 30th 2013 at 1:27:52 PM

[up]Most people like to start with a roster before they think of a combat system. Something to guide the game towards an ideal that benefits both sides of the crossover.

ironcommando smol aberration from Somewhere in space Since: May, 2009 Relationship Status: Abstaining
#65: May 1st 2013 at 12:39:47 AM

[up][up]That would need some serious Power Creep, Power Seep if it's just v.s. SF. Or else most of the SF characters would be easily befriended.

...eheh
HollowHawk Since: Sep, 2012
#66: May 1st 2013 at 12:38:02 PM

[up] If it's just Lyrical Nanoha vs. Street Fighter, just tone down the characters from the former a little bit, like how Street Fighter X Tekken handled the Devil Gene powers of both Kazuya and Jin, but if it's Seven Arcs vs. Capcom, then it's free-for-all.

[up][up] To answer that Alucard, here's my idea for one movelist, though I'll skip normal and command moves, and probably throw in a little Canon Foreigner moves, like Cyclops with Gene Splicer and Cyclone Kick, so here goes:

Nanoha Takamachi

Specials

QCF + Punch = Divine Shooter

Punch button determines direction; light punch/jab aims for the lower body, medium punch/strong aims for the upper body, and high punch/fierce is anti-air. Can be done in mid air. EX version (if you press all three punch buttons) is Axel Shooter. Both versions can be done in the air.

FDPM (forward dragon punch motion or specifically, forward, down, down-forward) + punch = Strike Flame.

Any Punch button after Strike Flame = Strike Scythe

After Strike Flame, the tip part turns into an energy scythe, in which Nanoha will do a Shoryuken-style sword slash. Punch button determines number of hits, namely, light punch/jab Strike Flame, then press light punch/jab again for 1-hit Strike Scythe, medium punch Strike Flame, then press medium punch/strong for 2-hit Strike Scythe, and high punch/fierce Strike Flame = 3-hit Strike Scythe. EX version is a two-hit Strike Flame then a 3-hit Strike Scythe.

HCB (half-circle backward) + punch button = Starlight Fall

Punch button determines number of hits.

QCB + press any kick button twice = A.C.S. Driver

After enemy is hit, Nanoha will do a roundhouse.

Any punch button after 2nd hit of A.C.S. Driver = Maneuver Shooting Star Assault

Any kick button after 2nd hit of A.C.S. Driver = a slamming overhead kick

If done in mid air, the second hit will be a slamming overhead kick, and any move after cannot be done.

EX version of A.C.S. Driver ends in a roundhouse kick, then a high kick.

BDPM (backward dragon punch motion or backward, down, down-backward) + punch = Sacred Cluster

Parry move.

BDPM or FDPM + all three punch buttons or all three kick buttons = Flash Move

Any punch button after Flash Move = Flash Impact

Any kick button after Flash Move = another roundhouse kick

Hyper Combos

QCF x 2 + all three punch buttons = Divine Buster

Level 3 version (when meter is at level 3) - Exelion Buster

Press forward or up-forward to determine direction.

Can be done in mid-air, and while in mid-air, press forward or down-forward to determine direction.

QCB x 2 + all three punch buttons = Strike Smasher

Level 3 Hyper (when meter is a t level 3): FDPM x 2 + all three punch buttons = Starlight Breaker

Press forward or up-forward to determine direction.

Can be done in mid-air, and while in mid-air, press forward or down-forward to determine direction.

If you or anyone has a better way of determining Nanoha's movelist, please, grace me.

edited 7th May '13 12:38:11 AM by HollowHawk

Alucard Lazy? from Vancouver, BC Since: Jan, 2011 Relationship Status: Showing feelings of an almost human nature
Lazy?
#67: May 14th 2013 at 2:50:07 AM

Well, there's a thread for that too (which is ironically where this conversation started).


Now that we have a fighting game of our own, I pretty much want to see Sony fight everybody at one point or another. Since match-ups are important, here's some of my rivalry-based rosters:

PlayStation Vs. Nintendo

PlayStation Vs. Xbox

Joke battle: Toro vs. The Avatars (lead by Clippy)

PlayStation Vs. Sega

PlayStation Vs. Square Enix

PlayStation Vs. Capcom

PlayStation Vs. Konami

edited 4th Jun '13 10:29:42 AM by Alucard

HollowHawk Since: Sep, 2012
#68: May 14th 2013 at 9:44:32 AM

[up] Didn't you tell me to go here in that thread.

Sorastitch Eden from Last Seen in The Shadowlands Since: Dec, 2011
Eden
#69: May 14th 2013 at 9:46:07 AM

If you're gonna pee, do it in a bathroom, not here!

my drawing blog ya'll UPDATES 10 TIMES A MONTH WOW, THIS IS STRAIGHT UP MUH SOGGY KNEE
Alucard Lazy? from Vancouver, BC Since: Jan, 2011 Relationship Status: Showing feelings of an almost human nature
Lazy?
#70: May 14th 2013 at 2:32:47 PM

[up][up]I guess this thread is for general concepts and overarching ideas, that thread is for move-sets.

If you'd started with a move-set, there'd be nothing wrong with your being in that thread. Instead you came in with a game idea.

Alucard Lazy? from Vancouver, BC Since: Jan, 2011 Relationship Status: Showing feelings of an almost human nature
Lazy?
#71: May 18th 2013 at 1:23:06 PM

Alright, so I went and added Square Enix. That one took the longest mainly because I was never quite satisfied with it.

For those rosters as a whole, I want people reading them to keep in mind that I prefer to approach the 3rd-party publishers with a Sony-centric mindset. That means there's going to be more than a few missing faces, more often than not because their games have never touched a Playstation console (in Sora and Riku's case, I'm not really sure how much control Squeenix has over them without a say from Disney).

Feel free to point out bad/senseless match-ups. I'll try to explain them.

P.S: You might notice that a few of them come up to 32 matches, the perfect size for a tournament.

edited 18th May '13 1:25:36 PM by Alucard

HollowHawk Since: Sep, 2012
#72: May 24th 2013 at 4:48:44 PM

[up][up] I'll be transferring my sample movelist idea from here to there, okay?

edited 24th May '13 5:00:56 PM by HollowHawk

videogmer314 from that one place Since: Dec, 2009 Relationship Status: Yes, I'm alone, but I'm alone and free
#73: May 24th 2013 at 7:17:46 PM

If this is going to be a serious project, then we need to pick an idea. We might need a crowner.

MetaSkipper the Prodigal from right behind you... Since: Jul, 2011 Relationship Status: Hugging my pillow
the Prodigal
#74: May 25th 2013 at 10:42:35 PM

Well, do we want this to be a hodgepodge or a serious project? I'm up for a serious project, but this will probably remain all theory unless one of us is a GDLK programmer.

Artificial Intelligence is no match for Natural Stupidity.
videogmer314 from that one place Since: Dec, 2009 Relationship Status: Yes, I'm alone, but I'm alone and free
#75: May 25th 2013 at 11:53:34 PM

[up] There are free programs on the internet that will let you easily make a fighting game, like MUGEN.


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