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As it turns out, Yahtzee is really good at making ironic predictions, either because he turns out to be able to foreshadow almost exactly what's going to happen, or the exact opposite...

  • In his 2007 review of The Orange Box, he says regarding Valve's Episodic Game model "by having shorter games at lower prices released more frequently, and while they have aspects one and two down, they continue to struggle with three." This is well before Half-Life 2: Episode Three would fall into vaporware territory, which helped lead to the meme "Valve can't count to three" due to none of their games having a "3" in the title.
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  • In the review of The Legend of Zelda: Phantom Hourglass Yahtzee proposed a hypothetical situation wherein Valve would release a game sequel containing, among other things, a citrus bazooka that fired lemons. Four years later, Portal 2 from Valve had a memorable sequence where Cave Johnson ranted about life giving you lemons and how he was going to have his engineers create combustible lemons.
  • This exchange from his review of Alone in the Dark (2008) referring to two hypothetical developers as a metaphor for good ideas with poor execution, upon realizing that absolutely everything within this exchange is a core game mechanic of Lit:
    Terry: Hey again. How about [we put in] a dangerous gooey black floor that becomes neutralized by bright lights?"
    Gonad: Okay again. Now let's make the flashlight incredibly ineffectual against it, and make the floor a one hit kill.
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  • Pretty much the entirety of the BioShock 2 review (which largely consisted of him lambasting it as an entirely-unnecessary sequel to a game that tied itself up nicely) is this once his Top 5 of 2013 episode came out and labeled BioShock Infinite as the best game of 2013.
  • In his review of God of War III, he thinks about how Nathan Drake would fare in a fight against Kratos. Fast-forward to 2012 and Sony hath delivered!
  • Similarly, he praised how Kratos stood out from most video game protagonists, complaining about how the medium is saturated by "generic, dark-haired, clear-skinned, hypocritically violent, self-righteous white boys, assigned the role of 'hero' by virtue of being the handsomest guy in the plot, usually voiced by Nolan North". Then in 2012 Spec Ops: The Line came out and turned that entire sentiment on its head, and boy, was Yahtzee surprised.
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  • Opening his The Walking Dead: Survival Instinct review, Yahtzee put money on their eventually being a reboot of the God of War series with Kratos being an angsty teenager. Fast forward to God of War (PS4) which goes the exact opposite path, with Kratos now being a middle-aged widower trying to raise his son.
  • His comments in his 3DS video about a head-based mount for the system seems rather amusing after not only the explosion of the Oculus Rift and similar devices, but also how the New Nintendo 3DS attempted to alleviate the problem he was talking about through head-tracking.
  • In his Diablo III review, he remarks how one could recreate a dungeon-crawler RPG using a humorously slapdash method involving Microsoft Excel. Turns out that it's possible in actual game form, though..
  • His Brütal Legend review says that he might have enjoyed the Total War series more if you could tear up the battlefield yourself in some kind of vehicle as the battle went on. This was pretty much the central concept behind Divinity: Dragon Commander.
  • In his Alan Wake review, he criticizes the game's episodic chapter structure, commenting "I've always felt that games that out-and-out instruct you to stop playing them would be difficult to explain to the marketing department". Fast-forward two years and he's awarding ravishing praise (and eventually his game of the year award) to a game which has the latter concept as its central premise.
  • During his Top Ten of 2011 list, Yahtzee hands out praise to Sucker Punch for tying up Infamous while giving it a spot on his Top 5, but mentions that if a sequel is made he'll give the reward over to Minecraft. Infamous Second Son would then be announced, although in his review, he clarified that he would only change over the recipient of the reward if the game was a direct sequel.
  • In his Torchlight review, Yahtzee jokes that Torchlight likely won't ever be ported to consoles (which it later actually was) until a console has a controller the size of a "tea tray", a few years later he would use that exact term to describe the Wii U's controller.
  • One of his Extra Punctuation columns discussed the idea of easily creating a difficulty curve by starting the player off with a lot of powers, and then having them lose them as the game progresses. Seems like the developers behind Project Maiden and the Lifeline DLC for State of Decay were both thinking along those exact lines, as did SINNER: Sacrifice for Redemption in 2018.
  • During his Minecraft review, he talks about how it's better than games like Garry's Mod because it forces the player to gather the materials rather than just giving you them outright. His review was released on January 26, 2011, when the game was in Beta 1.2_02. Fast-forward to September 15 of that year: Minecraft updates with Beta 1.8 and the addition of "Creative Mode"... which does exactly that.
  • As many can agree on, the "Next Gen Buyer's Guide" video became hilariously outdated by the time E3 2013 rolled around.
  • In his Silent Hill: Homecoming he suggested that it is probably unwise to continue a franchise if the original developers are no longer interested in making new entries, as the quality of the subsequent titles will probably suffer. He later named Spec Ops: The Line his game of the year for 2012, a game that was part of an existing franchise but not created by the original developers.
  • In his Bayonetta review, he mentions at the beginning how SEGA have "never been afraid to represent people with hideous birth defects", like the character with an extraneous tail (and presumably by extension an extraneous arsehole)". He mentions how Nintendo wouldn't do something like that. Eh, nope.
  • A minor Running Gag of his involves a placeholder for a media premise being illustrated by "cheeseburger spiders". It turns out this gag predates Cloudy with a Chance of Meatballs 2 by a few years.
  • In the credits for his Prince of Persia: The Forgotten Sands review, he states that "They should show video games in cinemas and everyone in the audience chooses on what button to press next."
  • His review of Deus Ex Human Revolution has him noting that ideally, the boss fights would allow you to hack turrets to fight them. Guess what? That's exactly what's recommended you do in the Director's Cut version of Barrett's fight.
  • He mentions that the vigors in BioShock Infinite probably fell out of a rift to the "convenience dimension". Burial at Sea reveals the technology actually was taken straight from Rapture.
  • One of his complaints about Drake's Deception was its outdated portrayal of London, showing an English pub with a red phone box in front of it. Eventually, someone added a picture to the wiki of a real-life example of just that.
  • A complaint for Beyond: Two Souls involved the lead character Jodie Holmes Ellen Page spending part of her time staring at hunky boys. Some time later, Ellen Page came out of the closet.
  • In his review of Shovel Knight, Yahtzee says that "Hoh yes, they don't call him 'Shovel Knight' just for the lol random humour value like his contemporaries, Biscuit Samurai and Fridge Viking." Sounds like he was predicting the ones from For Honor.
  • Yahtzee once called the Instant Kill Grab Attack in God of War the "Fuck-You Button". During his Let's Drown Out of the Doom II Mod, Brutal Doom, it's revealed that pressing F on the keyboard makes the Doom Marine flip off whatever is in front of him, shouting "Fuck yoself!" That's right: Brutal Doom has a literal Fuck-You Button!
  • In whats either this or Harsher in Hindsight, his Dead Space review has this gem that varies with the sequels and viewer:
    Yahtzee: "Isaac Clarke is basically the character who does everything we keep yelling at people in horror films to do. He has a suit of armor that he never takes off, he uses convenient high-powered cutting tools to carve his initials into slime monsters, and he never speaks, because he knows his dialogue would have to come from the same God-awful script that all the other sods are using."
  • In his Super Mario 3D World review, he mentions how stupid of a idea it would be for Captain Toad to get his own game. E3 2014 rolls around, and...
  • One of the credit comments in his video on Batman: Arkham Origins has him complain about how the Mad Hatter has had more appearances in the Arkham series than the Scarecrow. Guess who shows up in the next game? And then Mad Hatter shows up in the game's DLC anyway so he still has more appearances than Scarecrow.
  • His Hyrule Warriors review has him briefly snark about the lack of representation from the cast of Wind Waker. Around mid-2015, the 3DS version of Hyrule Warriors remedies that omission with the King of Hyrule and Tetra.
  • When he names Call of Duty: Ghosts the worst game of 2013 on account of what he feels is blatant racism, he sarcastically wonders if the next game of the franchise is going to feature a deadly bio-weapon that only targets anyone who is not American. Sure enough, the Big Bad of Call of Duty: Advanced Warfare creates such a weapon. However, he actually plans on using it against Americans.
  • In his Extra Punctuation feature on the dilemma surrounding Hello, [Insert Name Here], he comes up with the idea of a protagonist's customizable name being read out by some robot companion. While granted, it doesn't use a Synthetic Voice Actor like he suggested, this is still similar to what Codsworth in Fallout4 is able to do.
  • His mission statement in Minecraft about building a skull fortress that cries lava seems a lot funnier in hindsight when you know that Magnus in Minecraft: Story Mode does exactly that in Episode 2.
  • His Bayonetta 2 review (from late 2014) has a brief part hypothetically wondering whether the character would appear in Super Smash Bros.. In December of 2015, this was announced to be the case. He would then acknowledge this in his review of Devil's Third.
  • An Extra Punctuation feature on sanity mechanics that talks about Call of Cthulhu: Dark Corners of the Earth, has him complain about the idea of the player character being Driven to Suicide if his sanity gets too low. This was of course long before Yahtzee himself used a very similar, albeit more randomized variant on the same idea when he made The Consuming Shadow (he actually defended this decision and explained the reasoning behind it in an Extra Punctuation column).
  • Yahtzee makes a remark in his Age of Conan review about how he looks back on the time spent with MMORPGs and says he could've spent it, amongst other things, writing a best-selling novel. This became so much funnier when he said that he got the idea for his first print novel, "after I stopped playing World of Warcraft".
  • The review of The Force Unleashed describes Starkiller as "the most hideously overpowered thing in the Star Wars universe until they glue three Death Stars together". In comes The Force Awakens with Starkiller Base, which is essentially a souped-up Death Star several times the size of the original, capable of destroying multiple planets at once.
  • The Deus Ex: Human Revolution review has a joke about Adam "being required to carry a heavy vehicle license to walk down the street". Come Deus Ex: Mankind Divided Adam DOES require permits and licenses to walk around as an aug.
  • Yahtzee opens his review of Resident Evil 6 with a remark about the core series doing away with the idea of subheadings. And then Resident Evil 7 came along with a "Biohazard" subheading attached.
  • In his initial review of Demon's Souls he dismissed the game with the comment "A challenge is one thing, but trying to break down a fucking cement wall with your forehead isn't a challenge, it's grounds for getting fucking sectioned!" Years later, after Dark Souls had gotten him thoroughly onboard with the series' trademark brand of "If at first you don't succeed, die, die again" difficulty, "breaking down a wall by bashing your head against it" was still the same metaphor he used to describe the gameplay, only now he was a big fan of it.
  • In his review of Darksiders he sarcastically pointed out that it was pretty obvious which horseman you'd play as because, among other reasons, "Death would make things too easy". Come Darksiders II and no, this time you play as Death, and he's not nearly as overpowered as Yahtzee had expected (something he lampshaded when it came time to review that game).
  • While not as complex as he envisioned, Yahtzee's Extra Punctuation column about a Papers, Please successor set in a bureaucracy-laden portrayal of the afterlife seems pretty close to Peace, Death!.
  • In his Catherine review, a one-off joke depicts Vincent rejecting Catherine and Katherine and running off with Qatherine. Then Catherine: Full Body gets announced, and with it, a third "Catherine", nicknamed Rin, is introduced... and her name really is Qatherine.
  • One of the central design principles that Yahtzee had for the now-shelved Fun Space Game: The Game was a space sim that played towards a stealthy approach. There's an indie game by the name of Objects In Space that takes exactly that approach.
  • Yahtzee starts his Saints Row 2 review by wishing for, "A sandbox crime game where you play as a Batman villain". Merely less than half a month shy of a whole decade later, Lego DC Super-Villains did exactly that.
  • In his review of Fortnite, he refers to the game as one of the "less successful alternatives that hipsters can say are way better actually" in comparison to Player Unknowns Battlegrounds. While PUBG was the more popular game when he originally published his review in January 2018, it was only a few months before Fortnite eclipsed it in terms of popularity and became a cultural phenomenon, while PUBG (though still immensely popular and the most-played game on Steam by a massive margin) began a sharp decline largely attributed to Fortnite's meteoric rise.
  • In his review of Fallout 76, Yahtzee mocks the game for its attempt to hop aboard the open-world survival crafting bandwagon after the trend had long since gotten stale, but jokes, "Never say die, could always patch in a Battle Royale mode!" Come E3 2019, Bethesda announces that Fallout 76 would indeed be hopping aboard that long-departed bandwagon as well.
  • An Extra Punctuation column in the wake of his Pokémon Black and White review has Yahtzee question how single-mindedly obsessed the franchise's universe is with pokémon battles, drawing a parallel with football in the UK. Pokémon Sword and Shield, an entry in the franchise set in a version of the UK, frames its pokémon tournament in a manner similar to a football league, as given away by the stadium and uniforms.
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