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Video Game / Prince of Persia: The Forgotten Sands

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Prince of Persia: The Forgotten Sands is the collective title of four Prince of Persia games (360/PS3/PC, PSP, DS and Wii), released by Ubisoft in 2010 alongside the movie Prince of Persia: The Sands of Time. It disregards the Continuity Reboot of the game released two years earlier in favor of new chapters in the Sands of Time trilogy set between Sands of Time and Warrior Within. All four games feature entirely different stories with different characters, locations and plots, rather than being multi-platform adaptations of the same game. In the home console version, for example, the Prince fights to save his brother's kingdom and the game features Elemental Powers.


Tropes appearing in those games:

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     Tropes common in all versions 
  • Anarchic Order: An interesting case where the different versions of the game do this on their own; most of them take place between Sands of Time and Warrior Within, but the DS version is actually set after The Two Thrones.
  • Bittersweet Ending: Every version ends on one, though the exact details differ between versions.
  • Interquel: Most versions of the game are this.
  • Trilogy Creep: The fourth game in what was once the Sands of Time trilogy.
  • Un-Reboot: The last game in the series was a Continuity Reboot of the series. This is a return to the Sands of Time continuity, which itself was a Continuity Reboot of the originals.

     360/PS3/PC version 
  • Achievement Mockery: You can permanently lower your current difficulty anytime in the game. Doing this earns you the achievement "Our Little Secret".
  • Big Bad: This time, the villain is Ratash, a 1000-year old Ifrit who was sealed away with his army of sand monsters by King Solomon and unleashed by Malik.
  • Big Red Devil: Ratash's basic appearence is that of a massive, brutal-looking demon with red skin and curved horns.
  • Bittersweet Ending: The Prince survives and saves Malik's kingdom and all its inhabitants, but at the cost of Malik's life.
  • Blood Knight: The more Sand Creatures Malik slays, the more bloodthirsty and arrogant he becomes, until he's possessed by Ratash.
  • Cool Sword:
    • This time, the Prince's only weapon is the royal saber he took with him from Persia.
    • He later uses an enchanted one given to him by Razia. Malik wields a two-handed and royal-looking scimitar. Said sword is so cool Ratash keeps it the way it is, rather than using his own.
  • Demonic Possession: Malik ends up succumbing one when Ratash decides to take control of him.
  • Elemental Powers: An optional plot point is the ability to upgrade the elemental powers associated with the weapon: Fire (Leaves a damaging trail of flames), Wind (Knocks down all surrounding enemies), Earth (Covers the Prince in an invulnerable stone armor), and Ice (Launches waves of frost with each attack).
  • Elemental Rivalry: Razia is a Marid Queen and rules over water and other natural elements. Ratash is a massive Ifrit Lord who rules over an army of sand-based monsters and is a force of death and entropy.
  • Greed: Entering the treasure vault will lead you to a treasure-filled room where some invaders are busy ransacking all the gold they come across and discussing how they're going to spend it.
  • Guide Dang It!: Lampshaded. One of the achievements requires you to find and break every sarcophagus. The name of this achievement? "Got walkthrough?"
  • Heroic Sacrifice: Razia merges herself with the Djinn Sword in order to empower the blade so that it can kill Ratash.
  • Lampshade Hanging: The Prince does a lot of this. Noting that every time he gets into one of "these situations" there's a woman ordering him around. Noting that just once he'd like a trap system that could tell him from the enemy. Asking why it's always sand, and who built a particular puzzle that needed to be solved in order to reach some stairs. Complaining that Razia didn't warn him about certain traps.
    "I suppose if I were a thousand years old I'd forget things too. Like giant collapsing staircases that could kill people.
  • Later Installment Weirdness: Compared to the earlier two titles, the planks sequences and Dual Wielding options are removed, the Prince can now separately jump or roll, timed doors show a timer once opened, water is no longer used to heal you, nor you need fountains to save the game. In combat, the Prince can kick enemies to break their defenses and perform a slower but powerful charge attack which hits multiple opponents for massive damage. While Le Parkour elements are still present, fights often pit the Prince alone against a huge number of opponents and you can obtain experience points which are used to unlock and obtain upgrades and elemental powers.
  • Ledge Bats: This game subverts their role and pretty much allows you to take your revenge on them: with the Djinn power of "Flight" you can, when in midair, rush at enemies, which allows you to traverse gaps and abysses by rushing-jumping on flying enemies or enemies standing on the rim of platforms to stop you, so that you can traverse the level.
  • Locked Out of the Fight: To defeat Ratash, Razia becomes a part of the Prince's sword. She then promptly loses her magic when the final battle begins due to Ratash's interference.
  • Malevolent Architecture: Justified in the underground city, which is said to be collapsing due to centuries of disuse. Razia has to give the Prince the power to reimagine certain components of the palace.
  • Mini-Boss: "Trolls" are colossal sand soldiers with large clubs who act and fight like Ratash during his first phase and are encountered as minibosses in Rakem.
  • Morton's Fork: Malik in the beginning: Either loses and the invaders get their hands on the vault containing Solomon's army, or he unleashes the army to save himself... bringing untold destruction on the country.
  • New Powers as the Plot Demands: Razia gives the Prince powers one by one as the story progresses, such as the power to rewind time, freeze water, and the ability to reconstruct parts of the decayed underground city, among others.
  • Night of the Living Mooks: The Sand Creatures making up the core of Ratash's Army look like mummified skeletal remains wielding ancient-looking swords. Other monsters are named after the Undead and look the part.
  • One-Hit Kill: The Djinn sword can dispatch all lesser enemies with one blow, two with Elite Mooks and four for the Mini-Boss. Mitigated by the fact that the enemies tend to attack in hordes.
  • One-Winged Angel: You first fight Ratash, then Malik-possessed Ratash and finally Ratash transformed into a titanic, laser-spitting behemoth after absorbing the power of a sandstorm.
  • Pet the Dog: Once confronted by the first trapped corridor, the Prince loudly complains about how these traps do not make distinctions between he and his enemies. In a later corridor, a series of rocking axes chop some mooks into pieces much to the Prince's relief.
  • Remember the New Guy?: Malik, the second son of King Shahraman, is only mentioned in the opening. Apparently he was stationed in that fortress to protect the vault of Solomon's Army from enemies.
  • Sealed Army in a Can: Solomon's Army. Sadly, not as in army belonging to Solomon but in army sealed away by Solomon as it was composed of evil creatures of destruction and, by coming in contact with sand, they can grow in numbers until they'll become simply too numberous and thus unstoppable.
  • Sealed Evil in a Can: Ratash, a rebellious Ifrit, along with the entire Solomon Army. Malik opened the can in a desperate attempt to fend off the invaders.
  • Sole Survivor: Razia is said to be the last of a long line of good djinns, most of whom were killed off by Ratash.
  • Sword of Plot Advancement: The Prince spends the first half of the game not heeding Razia's advice and instead trying to save his brother. When he realizes that Malik can't be saved, the Prince begrudgingly gets the sword from the ancient temple, and allows Razia to fuse with it in order to defeat Ratash and Malik.
  • Taken for Granite: The fate of Malik's people touched by Ratash' sands.
  • Thou Shalt Not Kill: Downplayed (as you still "kill them"), but since it's still not at the time of Warrior Within, the Prince uses less lethal methods against human enemies (if they're prone he just hit them really hard with his fists instead of stabbing them).
  • Un-Reboot: Prince of Persia: The Sands of Time trilogy (itself a reboot of the original Prince of Persia series) series, was followed by a reboot, Prince of Persia (2008), which performed poorly, so the next game, Prince of Persia: The Forgotten Sands returned to The Sands of Time continuity, as if the reboot never happened.
  • The War Sequence: One of the game's selling points was the massive amounts of enemies onscreen at one time. Near the end, the Prince fights his way up a staircase on the outside of a tower, killing around two hundred enemies as he does so.
  • What Happened to the Mouse?: Considering its chronological placement between the first two games of the Sands trilogy, many fans of the series wonder why the Dahaka never made an appearance in this game.
  • Why Did It Have to Be Snakes?: The Prince lampshades this after his brother releases a mystical sand-based army—an entirely different one from the earlier games.
    "Why is it always sand?"

     Wii version 
  • Bittersweet Ending: The Prince rescues princess Nazreen, put an end to the Haoma threat but the Kingdom of Izdihar sinks into the sands and Zahra sacrifices herself to save the Prince.
  • How We Got Here: The Wii version starts with the Prince and Zahra escaping the collapsing of Izdihar then the games flashes back to the beginning.
  • Narrator All Along: The narrator turns out to be the Sorceress who's also princess Nazreen corrupted by the Haoma.
  • Shout-Out: Kicking 20 enemies off cliffs nets you a trophy named This Is Persia.
  • What Happened to the Mouse?: Even though the Prince saves princess Nazreen by granting her his immortal spirit, she isn't seen during or after the collapsing of Izdihar. Her narration indicates that she survived and hopes to see the Prince again.

     PSP version 
  • 2½D: This version is a side-scrolling platformer with 3D models.
  • Disney Death: Helem seemingly sacrifices herself to allow the Prince to follow Ahihud in the Etheral world but a few seconds into the next level it's revealed that she survived.

     DS version 
  • 2½D: This version is a side-scrolling platformer with 3D models.
  • Amnesiac Hero: The Prince lost his memories as the result of the ritual to resurrect the Master.
  • Bittersweet Ending: The Prince defeats the Master and ends the spreading corruption but Razia ends up dying for good, Babylon is in a worse state than at the end of The Two Thrones and Farah is still nowhere to be seen.
  • Continuity Nod : In the Nintendo DS version, the first memories has the Prince in Azad and the second has the Prince saving Kaileena from the Dahaka.
  • Generic Doomsday Villain: The Master of the cult who only appears at the end, only has three dialogues, never displays characterization nor states any goal.
  • Happy Ending Override: This game does this for The Two Thrones. After taking Babylon back from the Vizier, the Prince ends up being abducted by a cult. They used his blood and Razia's blade to revive their master. Unfortunately, the cursed sands destroys a few cities and turns their inhabitants into monsters. One of them turns out to be Babylon. And at the end of the game, the Prince is once again separated from Farah..
  • Mission-Pack Sequel: The DS version uses the same gameplay of Prince of Persia: The Fallen King.
  • Oddly Small Organization: The Cult consists of three members and their deceased master.
  • Stealth Sequel: This version has a twist: Unlike the three other versions, it doesn't take place between Sands of Time and Warrior Within but after The Two Thrones. When the Prince recovers his memories, he has a vision of himself saving Kaileena from the Dahaka.
  • What Happened to the Mouse?: The Prince briefly alludes to Farah after the third boss when he mentions having to save “his beloved”. Still, even at the end of the game, her whereabouts remain unknown.