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Fire Forged Friends / Video Games

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  • Banjo and Kazooie may get on each other's nerves, but their many years of working together had ended up with them becoming the best of friends.
  • Dom and Marcus of Gears of War were already good friends at the start of the Pendulum Wars, and it escalated to the point that they consider themselves brothers by Gears of War 3. However, this pales in comparison to their friendship with, Anya, Baird, Cole, then Sam, then... it's a lot of people. Surviving a war against Absolute Xenophobes will do that to you.
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  • In Jak II: Renegade, the original group of four was expanded to eleven when they meet Torn, Ashelin, Sig, Tess, Pecker, Onin, and Brutter throughout the course of their stop-the-Baron fight.
  • Left 4 Dead has the Survivors that happen to be immune to The Virus that produced the Infected and caused the Zombie Apocalypse. In order for them to survive and reach safety, they must work together as a team, fighting through the zombie hordes and sharing their limited medical supplies. By the second game, you can actually watch their friendship unfold through the journey.
  • Marisa and Reimu of Touhou, who have fought together (and each other) since the second game, consequently forging one of the series closest, most persistent friendships. They later form similar friendships with Sakuya in Perfect Cherry Blossom, several youkai in Imperishable Night and most recently Sanae in Undefined Fantastic Object.
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  • Part of Khelgar's loyalty quest in Neverwinter Nights 2 revolves around getting him, Neeshka, and Elanee to become this.
  • The second Tales of Fandom game seems to indicate this kind of backstory for Tales of Symphonia characters Kratos and Yuan, who started out as opposing knights of two warring countries.
  • The main cast of Tales of the Abyss definitely counts. Contrast the first third of the game, when Luke destroys Akzeriuth, to the last third of the game, when Anise betrays the party and directly causes Ion's death. In the first case, the party condemns Luke's immaturity and irresponsibility, abandons Luke in Yulia Citynote  and only rejoins with him once they're absolutely forced to. Then, twenty hours of gameplay later, Anise is almost instantly forgiven for her crime, and the entire party agrees to stand by her side for her duel with Arietta. Considering how much betrayal, murder, crisis and conspiracy they've all had to deal with, it's no wonder they've come to rely on each other. It says a lot that one of the party members is a borderline sociopath, and yet he still manages to learn of the Power of Friendship after all is said and done. In fact, he puts their situation best:
    Jade: I don't know about "friends," but we do have an awkward bond of sorts.
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  • Tales of Vesperia implies that Yuri and Flynn are Childhood Friends, but the prequel movie sets them more under this trope. They're butting heads constantly until they save each other's lives a few times and watch their beloved captain die.. In the game itself, Brave Vesperia falls under this trope - they go through a lot, but by the end, the guild is as tight as any family.
  • Tears to Tiara 2. As Elissa and Daphnis blow their own cover and rise up, about to fight the slavers to the death, Hamil and the Party blow their own cover and join in the fight. The latter is the leader of La Résistance and the former are trying to form an alliance with them to resist The Empire. So it's this on two levels.
  • In Super Smash Bros. Brawl, Marth and Meta Knight are both standing near the same giant blob of Subspace. Meta Knight assumes Marth is allied with the invading forces and attacks him, prompting a sword duel which is cut short by a couple of Primids. At this point, the two heroes realize they're on the same side and turn on the Subspace monsters. The two work together for the next leg of the game.
  • Sonic the Hedgehog:
    • Sonic and Knuckles start off as enemies due to Dr. Eggman's manipulations, but after Knuckles saw through Eggman's lies, the two became close friends, yet they still clash on occasions.
    • At the beginning of Sonic Adventure 2, Sonic and Shadow were bitter rivals, no thanks to the former taking the blame for the latter's crimes. By the end, however, Shadow pulls a Heel–Face Turn, after which they grow to respect each other and become allies. Much like Knuckles, though, the two still go at it from time to time.
    • Shadow does this with Rouge to a degree. They were on the same side in Sonic Adventure 2, but Shadow then found out that Rouge wanted to find the Chaos Emeralds for herself and to get more jewels from G.U.N. after she finishes her research on Project Shadow. They don't really interact after that because of Shadow's supposed death, but Rouge holds onto one of Shadow's limiter rings, until she finds him again in Sonic Heroes. Since then, however, Rouge and Shadow have become very close to True Companions, with a little Ship Teasing involved.
    • Shadow plays this with Omega in Sonic Heroes. Even though both became teammates after Rouge encouraged them to team up with her to find Eggman, the two didn't get along well since their brief fight and only really were held together by their shared desire to get to Eggman. As time goes on, the two have become reliable allies.
    • In Sonic Rush, Blaze was so determined to find the Sol Emeralds alone that she didn't want Sonic or his friends' help, to the point she engaged the hedgehog in a duel to prevent him from interfering with her objective. By the end, however, Blaze realised that friendship is what it took to make the Sol Emeralds work, and she and Sonic defeat Eggman and Eggman Nega together. This friendship isn't without some little ship teasing either.
    • Sonic the Hedgehog (2006):
      • Sonic and Silver. Silver wanted to kill Sonic because he believed him to be the Iblis Trigger, but after seeing through Mephiles' lies, the two begin to work together to save Princess Elise from Dr. Eggman. Then this trope is played again due to the events of Sonic '06 being erased and Silver clashed with Sonic again in the Sonic Rivals series. It wasn't until Sonic Colors DS that the two got along again.
      • Shadow and Silver. Shadow rescues Sonic when Silver is about to kill him and fights Silver in Sonic's place. When the two accidentally create a time portal to the past with Chaos Control, they are forced to team up to lock Mephiles and Iblis away in their original seals, and thus start to get along. Like with Sonic, however, Shadow clashes with Silver again in Sonic Rivals due to the Retcon, and it takes longer for them to get along.
    • Silver and Espio in Sonic Rivals 2. Initially, their first meeting was iffy, then they teamed up, and at the end of their story, they become respectful towards each other.
  • In Class Of Heroes, The more your team fights and preforms gambits together, the higher their affinity (bond) becomes.
  • At the beginning of most Final Fantasy games, the team are people thrust together but eventually become this over the course of their hardships.
    • In Final Fantasy VI, the first time Cyan meets Celes, he has to be talked out of killing her. After a number of things happen he is glad to see her after they have been parted for a while.
    • Final Fantasy VII has a cold-hearted mercenary, an eco terrorist, a buxom bartender, a flower seller, an animal who accompanies the team because they're going the same way, a fortune-telling robot riding a stuffed teddy, a pilot who joins because he has nothing better to do, (possibly) an immortal gunman and a perky ninja chick (...What a crew). The sequel even has Cloud call them nakama (Japanese word for "friends").
    • Final Fantasy VIII has the cold team leader, the cheerful guy he can't stand, their former teacher, the unpopular transfer student, a freedom fighting-princess like girl and a cocky gunman. In the end, Squall falls for Rinoa, warms up to the others, and shows signs of trusting Zell as a completely competent second, regardless of difficulty.
    • Final Fantasy IX has one of these moments with General Beatrix after she defeats you for the third time. She then realizes she was being used and buys the party time to escape. General Steiner and Freya remain behind with her to cover the party's escape. These were two of the characters in your party when she stomped you not five minutes ago. Freya had both of her hometowns destroyed by her in the last 48 hours.
      • Zidane says that they're "more than friends - we're a team"), even though most of the characters (namely Zidane & Steiner) don't get along with each other at first. When Zidane discovers his disturbing origin, he tries to leave the gang. Garnet/Dagger, however, convinces him that they'll stay with him no matter what.
      • Hell, at that time, even Steiner flat-out declares that he will not abandon Zidane, no matter what.
    • Final Fantasy XIII has everyone at each other's throats from the start. Hope wants Snow dead because Snow caused his mother's death, Sazh tries to shoot Vanille (at her own request) before turning the gun on himself, Lightning hates Snow for threatening to take Serah away from her, and Fang demonstrates that so long as it would guarantee Vanille's safety, she'd set the world on fire and watch it burn.
  • Garlot and Leon in Blaze Union, a pair of knights who have both been screwed over by the corrupt political system—Garlot growing up as one of the country's much-abused peasants, and Leon having his face scarred and losing his job and standing as an Imperial guard after his parents were executed as scapegoats to prevent a national crisis. The two of them meet, Leon picks a fight, and his shock and humiliation after losing cause him to become positively obsessed with defeating Garlot. One offer of employment from another of Garlot's enemies, many more battles, a realization that Leon is being used, an emotional final confrontation in a burning city, boatloads of Foe Yay, and a race against time on Garlot's part to save Leon later, they are steadfast friends and teammates.
  • James Raynor and Horace Warfield in Starcraft II hated each other at first, because Raynor was a "pirate" and a "terrorist" and because Warfield was a Dominion general. When the two of them led their attack on Char, and Raynor pulled off a Big Damn Heroes move to save Warfield and his men, Warfield warmed up to Raynor.
    Warfield: "You may be a damned pirate, Raynor, but, whatever happens, you saved my boys today... and I won't forget that."
    • The same could be said of Tosh, although it depends on your choice in the game. All of Raynor's Raiders seems to be this too, as they're all volunteers apparently, as well (to a degree) Tychus.
    • In the first Starcraft Raynor was valuable ally to the Protoss, especially with Tassadar, Zeratul, and Fenix, and was instrumental in the Overminds destruction.
  • Halo:
    • Halo 3 had the most recent Arbiter, Thel 'Vadam, join forces with Master Chief John-117. At first they start out quite hostile towards each other—Chief even shoved a gun right in Arbiter's mandibles, but by the end, they trust each other enough to pull a Back-to-Back Badasses, and frequently save each other in battle. That and Arbiter is the only one who believes John has not died at end of the game—who is, in fact, stuck floating in space, with no way to get home, and his AI Cortana quickly approaching rampancy.
    • Humanity and the Forerunners, who had historically been at each others' throats (respectfully for the most part, but still), become this following the firing of the Halos. After spending the entire Forerunner Saga being Fantastic Racists towards each other (humans being "primitive, bloodthirsty animals" and Forerunners "meddling, high-and-mighty Abusive Precursors), both come together to mourn the unimaginable losses they've suffered.
  • Beyond Good & Evil has Jade and her second partner, Double H. Initially, they work together simply because they're both on the same side and there's really no one else around; while they don't actively dislike each other, Double H's mania is mostly one-sided. They start to become friends in earnest after Jade saves Double H's life yet again, with their bond ultimately cemented during a Take My Hand moment.
  • Persona 4's Investigation Team is composed of individuals who, with the exception of long-time best friends Chie and Yukiko wouldn't have much to do with each other, but become close friends with one another. It's certainly helped by the fact that part of the plot revolves around defeating each others' out-of-control suppressed feelings, and in the process, realizing each other's deepest secrets. The sequel games make this their defining characteristic, with the villain of Arena being foiled simply because the Investigation Team trusts each other too much to believe that they would ever turn against each other, and the villain of Dancing All Night failing because the Investigation Team recognizes the "bonds" that are being used are superficial and actively harmful when compared to real friendship.
    • Persona 3's S.E.E.S. also shows shades of this, given Yukari's initial distrust and contempt for Mitsuru (she held the Kirijo group responsible for her father's death) and Ken's desire to kill Shinjiro and then himself out of revenge because Shinjiro accidentally killed his mother. By the end, though, Yukari and Mitsuru become best friends, Ken lets go of his hatred for Shinjiro, and the group becomes a cohesive team.
    • This also happens with the Phantom Thieves of Hearts in Persona 5, especially with Makoto. She's initially on bad terms with the Phantom Thieves since they (Ann in particular) accuse her of turning a blind eye to Kamoshida's abuse of the students, and Makoto later blackmails them into taking down Kaneshiro, a Yakuza boss who's threatening students. After Makoto inadvertently ends up getting the students into trouble with Kaneshiro, she helps them begin the infiltration of his Palace, and saves their lives by awakening her Persona. Afterwards, she quickly becomes accepted as part of the team.
  • The party in Mass Effect 2 is pretty much this trope. The members are very different from each other, from very diverse walks of life. Heck, there are even a few disagreements that threaten to tear them apart. But in the end, if Shepard is a good (and consistent) leader, the entire party will make it out alive, thanks in no small part to watching each others' backs during the Suicide Mission.
    • The most blatant example of this is Joker and EDI. They spend almost the entire game bickering at each other until The Collectors take over the Normandy while Shepard and the rest of the party are away leaving them the only ones to stop them. After that incident, they treat each other as equals (most noticeably, while prior to the incident they referred to each other as "Mr. Moreau" and "It", afterwards they switch to "she" and "Jeff"). In the third game, thanks to EDI acquiring a new robot body they can possibly have a Relationship Upgrade.
    • Mass Effect 2 plays this in an interesting way. In one team you have a human WMD wrapped up in a dangerously sadistic sociopath, a turian who manages to single-handedly become an Enemy Mine for three warring merc groups, one of the homicidal robot Mooks from the first game, a deathly (and deadly) ill drell assassin and essentially a living avatar of asari justice/Death by Sex (depending on your decisions). If it weren't for a greater threat, most of these characters would probably never be in the same room as each other without trying to kill each other. After the suicide mission, most are on at least cordial terms (except Jack, who is still a bitch, but got a little better).
    • This carries forward to Mass Effect 3 with Tali'Zorah and Legion. Tali, a member of the race that created the geth and have been incredibly bitter about the whole affair (and whose father is killed by Geth just before her loyalty mission in 2), admits to having come to truly trust Legion and explains that they have had a great impact on her preconceptions of the geth. Tali is one of the greatest advocates for Geth-Quarian peace by the end of the Rannoch mission. All because a geth decided not to start shooting at her but at her foes.
    • The Citadel DLC in Mass Effect 3 really drives home the point that the entire Normandy crew has become this because of Shepard. It ends with a party with every surviving member of Shepard's squads across the trilogy in attendance. Even characters who never served at the same time bond over their shared experience fighting alongside Shepard. You even get a War Asset from it.
    • The krogan and turian forces during the fighting on Palaven in 3. The krogan are initially there as the price of having the genophage cured; the most important surviving turian military HQ is on the moon the krogan reached during the Krogan Rebellions that led to the genophage; they have very different fighting styles, social structures and traditions; and they don't like each other very much, to the point where Warlord Okeer's imprints for his tank-bred krogan included a shot of a krogan pulling off a dead turian's face with a crowbar; but a while after you bring them together, you get a codex report of the "Miracle of Palaven", which has both krogan and turian forces cooperating and sacrificing their lives to pull off a coordinated and devastating strike on the Reaper forces. It's possibly the largest defeat the Reapers endure before the endgame. And it's pulled off by two peoples who couldn't stand each other but have learned to get along through their shared battle against horrible space-thulhus and their armies of cyborg zombies.
    • Javik, a reawakened Prothean, has a lot of Fantastic Racism against the younger races and quite often gets into arguments with Paragon Shepard in particular about their idealism in the face of a Hopeless War. By the end of the game, it's quite clear that he has come to respect Shepard a great deal. It definitely comes across as mutual.
  • In Jade Empire, Dawn Star and Silk Fox often argue, but gain respect for each other after fighting together while Kang blows up a bridge.
  • In Sabres of Infinity, your fellow officers, Elson and Cazarosta, may come to view you as this if you maintain good relations with them.
  • Squad 422 in Valkyria Chronicles III. Since all of them are convicted criminals, each squad member can't give half a damn if the other guy eats a whole serving of gatling gun barrage. But due to Kurt's compassionate nature and the kind of crazy situations the squad have to go through, they slowly become an example of this trope. When Kurt calls for their aid for one last job after the war is over, all of them answer.
  • In Might and Magic: Heroes VI Duke Slava forms an Enemy Mine alliance with Kraal, an orc warrior, against Toghrul, a shaman who betrayed Kraal's people and has a grudge against Slava's family. One short military campaign and several debates about religion and philosophy later, Slava considers Kraal enough of a friend to offer him several hundred acres of his own land for Kraal's people to settle on.
  • Caim and Angelus in Drakengard. They hated each other before and after they made their pact, but as they fought together, they started actually caring about each other. The fight against the Wyrm cements this, as Angelus starts feeling "strange new emotions" for Caim, and thanks him for making her stronger than she was before. Afterwards, Angelus tells Caim to not die during their fight with Manah, and becomes the Seal due to her wanting to protect Caim.
  • BioShock Infinite gives us the Booker DeWitt and Elizabeth, the two main characters. Oddly enough, their relationship starts out rough but all right, then deteriorates when Booker lies about taking Elizabeth to Paris, and Elizabeth states the only reason she trusts Booker is because he's the only way out of Columbia. Their relationship becomes a lot better when Booker consoles Elizabeth about her tears causing Chen Lin's death, and after Elizabeth kills Daisy.
  • The Shadow Hearts series has a few of them. In the first game, the three main characters don't really get along: James tends to grate on Koudelka's nerves, and Edward can barely keep the peace, but they have each other's backs in fights. In the second game, Yuri and Zhuzhen constantly fight with each other constantly. Yuri and Margarete also have their moments, but they constantly work with each other, and Margarete even looks up to Yuri.
  • On a slightly minor scale in Psychonauts with Raz and Lili. Raz is friendly toward most campers, but Lili is a bit cold and belittling toward him. When the two realize that they're both having the same prophetic dream due to Oleander's psychic interference, they work together to get to the bottom of it and are a lot more tolerant of each other by the second act of the game.
  • Sakura Wars 3: When they meet in Episode 7, both the Paris Combat Revue and the Imperial Flower Combat Troop spend quite a bit of time butting heads, even getting into a dance competition in an attempt to prove which is better. However, after they work together to stop Ciseaux and his flunkies from destroying the Eiffel Tower, they become good allies and friends (though the fact that the judges of the aforementioned dance competition decided that both groups of girls won probably also factored into it).
    • Sakura Wars: So Long, My Love gives us Shinjiro Taiga, who was treated rather harshly by Cheiron Archer and Subaru Kujo upon first joining the New York Combat Revue. As he fought alongside them and helped them overcome their personal woes, though, they became good friends, comrades-in-arms, and potential love interests.
  • Applies to Pit and Dark Pit in Kid Icarus: Uprising. Dark Pit is the Evil Counterpart of Pit and has no sympathy for him. However as the story progresses Dark Pit comes out to help Pit on several occasions (facekicking the Underword Guardian and blasting open the portal to the Chaos Vortex come to mind), they save each other's lives on specific occasions and even do a perfectly executed pre-asskicking speech on Dark Pit's own invitation. All in all, it seems they have come to like each other.
  • In Fleeing the Complex from the Henry Stickmin Series, Henry and Ellie become this on the path to the convict allies ending. They start off as complete strangers to each other who only share the fact that they're convicts who happen to be in the same holding area. After starting full scale a prison riot and getting to the surface, they get on a motorcycle to escape, but the warden tackles Henry off of the motorcycle. At this point, Ellie could've just left Henry to his fate, but she decides to turn back to save Henry by whacking the warden with a stop sign.
  • It's common in The Legend of Zelda for Link to to ally with someone who doesn't think much of him, but of course, draws closer to him throughout the game—Tatl in Majora's Mask, Tetra in The Wind Waker, Ezlo in The Minish Cap, Midna in Twilight Princess, Linebeck in Phantom Hourglass, Groose in Skyward Sword, and Zelda herself in Breath of the Wild.
  • In the first Kingdom Hearts game, Donald is more or less a Jerkass who doesn't give a care about helping Sora find his missing friends, and only tells him that they'll find them to make him comply. By Deep Jungle, the two are at each other's throats when Sora finally realizes that he was only being used. Fortunately, the two start to get along as the game continues on, and by Hollow Bastion, Donald chooses to stay by Sora's side to protect him despite the King's orders to follow the one with the Key, which is Rival Turned Evil Riku at this point.
    • In Kingdom Hearts II, Axel decides to abduct Kairi if it means bringing Roxas back, but it's clear he's doing it as a last resort, and when Saix captures her for his own agenda, Axel tries to save her, but fails. When they meet again, she's not happy to see him, let alone having to train alongside him, but by the events of Kingdom Hearts III, Kairi and Axel/Lea are shown to be friends.
  • Similarly, Ratchet & Clank follow the same path as Sora and Donald, in that they start off on good terms before Umbris, where they are suddenly at each other's throats over Ratchet's desire for revenge against Captain Qwark, and Clank just wanting to stop Drek from tearing planets apart. The two stop fighting after Ratchet finally completes his revenge, but at the cost of them not being able to protect a city from being attacked, and eventually grow to become best friends.
  • In The World Ends with You, due to how the mechanics of the Reaper’s Game work, many Players find themselves forming incredibly close bonds with their partners and vice-versa thanks to having to rely on one another in order to combat the Noise. Neku Sakuraba in particular starts out flat out despising his would-be partners, but thanks to the trials they endured together and learning about each other’s Hidden Depths, he eventually grows into this with all of them.
  • Phoenix Wright and Maya Fey were introduced under some pretty awful circumstances: Maya had been accused of murdering her older sister, and Phoenix was the only attorney willing to defend her. Though they became best friends pretty quickly following Maya's acquittal, that was only the first of many times they would fight by each others' side.
    • Perhaps more fitting of this trope are Phoenix Wright and Miles Edgeworth. Childhood friends turned bitter courtroom rivals, these two spend the first game doing little but insulting and arguing with each other. It isn't until the end of the second game when Edgeworth returns from faking his own suicide/finding himself, that he and Wright finally begin to cooperate.
  • In The Elder Scrolls Backstory, most prominently seen in Morrowind, the ancient Chimeri/Dunmeri hero Lord Indoril Nerevar had one of these with Dumac Dwarfking, leader of the rival Dwemer. The two formed an Enemy Mine when Morrowind was threatened by the invading Nords, and the two became close friends after. Dumac even attended Nerevar's wedding and gave True Flame as a gift to Nerevar. It wouldn't last though, as the Naytheistic Dwemer discovered and attempted to tap into the Heart of Lorkhan, which the devout Daedra-worshipping Chimer saw as blasphemy. The two went to war and, while exactly what happened next is recounted differently by the surviving parties, the Dwemer disappeared and Nerevar was slain.
  • This is pretty much the entire basis of the idea behind support conversations in Fire Emblem. By having two units stand near each other (and in modern games, engage in battle with each other) causes them to gain some affinity for each other and eventually support, possibly even leading to marriage.
  • The companion affinity system in Fallout 4 works this way. Some are strangers you meet who agree to travel with (MacCready, Hancock, and Dogmeat) while others are people who you saved from a dangerous situation (Piper, Nick Valentine, Paladin Danse, Preston, Cait, and Strong), and others still are assigned to work with you and don't have much of a choice in the matter (Deacon, X6-88, Old Longfellow, and Gage). But through picking the right choices, it's possible to become their fastest friend and most staunch ally (and in most cases, begin a relationship with them). In addition, most will open up to the Sole Survivor about their deepest secret, shame, or unfinished business - for example, Cait's drug addiction, Preston's depression, Piper's fear for her kid sister Nat, or MacCready's family.
  • Mike and Sam in Until Dawn. They initially start off a little at odds, Sam understandably more cooler towards him compared to the others due to his role in the prank that humiliated Sam's best friend Hannah and resulted in her and Beth's disappearance. But by the end of the game, due to both of them surviving several incredibly dangerous situations together, they are willing to risk their lives for each other multiple times. In fact, Mike was able to wordlessly convey to Sam his plan to kill the Wendigo and together, they were able to pull it off. If the player makes the right choices, by the end of the game, they will have one of the highest relationship stats, rivaling even the romances.
  • The Last of Us: Joel and Ellie start off their journey being very cold to each other, but after spending over a year together traveling across the country fighting off Infected and Hunters/scavengers who want to kill them, they become fire-forged-surrogate-father-and-daughter.


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