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  • Alternative Character Interpretation: Some people go by the idea that the Prince is a hardcore party animal that would rather have fun than go against Dyrenell, due to the amount of events that take place between chapters.
  • Anti-Climax Boss: The Omega Co-op raids against Chronos in the Fractured Futures event can take more of a beating than the solo version, but not enough so to make up for the fact that there are now four squads attacking him all at once. Many players who struggled with the solo version managed to clear the co-op version with only a handful of tries, which is all the more noticeable because beating the solo version is required to even challenge the co-op version. Starting with the rerun of Loyalty's Requiem, there is now a level 2 Omega Co-op raid which ups the difficulty significantly, turning the original co-op omegas into a Warm-Up Boss.
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  • Author's Saving Throw: After the Mega Man crossover event that left a bunch of players feeling let down, the Monster Hunter crossover won people over by taking full of advantage of the crossover potential, from Dragalia Lost characters wearing iconic MH gear to its monsters taking front stage in the event's conflict.
  • Best Boss Ever: The Alfonse and Veronica fights from the FE Heroes collaboration and the EX version of Chronos are regarded to be the best boss fights in the game, subverting the large boss archetype that normally dominates the game and fighting players with quick and brutal attack patterns.
  • Breather Boss:
    • Among the Void Battles, the Ghosts are the most approachable if you're going in fresh. Their main gimmick of ranged resistance is easily bypassed by bringing in melee characters. Additionally, only one of their attacks have any form of Interface Screw, and even that one goes in an easily dodgeable pattern. As long as you have a strong melee adventurer, you can take on the Ghosts.
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    • Void Poseidon is considered to be the easiest among the Void Dragons, as his Whirlpool ability doesn't deal any damage and can be escaped by spamming dodge rolls, his attacks are heavily telegraphed and easy to dodge, and even the attack that requires entering a bubble isn't even a One-Hit Kill. As long as you have a good Void weapon that pierces through his skill resistance, Void Poseidon is considerably easier to approach than the likes of Void Agni and Void Zephyr.
    • Compared to Expert Volk, Expert Kai Yan is less demanding both in terms of mechanics and gear set up. Part of this is because of the plethora of powerful shadow units (including two units, one of them being regular Cleo, who got a Mana Spiral upgrade that lets them negate his beefy shield), part of it is because Kai Yan only has a little more HP than Expert Volk, but has a passive field that doubles the damage he takes.
  • Complacent Gaming Syndrome:
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    • Any adventurer who's the focus character of a banner is bound to be really common for a while. This was especially so during launch, since many people re-rolled their accounts until they got a 5-star adventurer they wanted. Some notable examples include:
      • Ezelith was ridiculously common online due to being the game's very first focus character. It was pretty common for more than one person to use her on their team during raids, and she also tended to show up in non-Wind maps. Some people even used her in Water maps, even though she's at a disadvantage due to being a Fire Adventurer.
      • Lily was also rather common, being the second ever focus character and one of the best crowd-control characters upon release, since her first skill is a ginormous AoE which inflicts Freeze. You could even find Lilies being used on wind maps, even though she was really too squishy for those kinds of shenanigans.
    • Among the launch adventurers, Hildegarde is the go-to character for healing duties. Both of her skills provide team healing, with one even granting a shield that blocks one attack under a certain percentage of her teammate's HP. Additionally, her passives can grant boost her healing potency and provide up to 100% Skill Prep, meaning that she can have her healing skills ready right from the beginning. Finally, she's a light-element adventurer, which means she has no weaknesses, so she's even useful in off-element teams if you don't have a suitable healer for a particular element.
    • On the dragon side of things, you'd be pressed to find someone who doesn't use Jeanne d'Arc as their go-to Light dragon for healers. While hard to pull on behalf of being a 5* (although during the game's launch period, she was more common as a re-roll target), her immense attack and Defense-boosting special make her a valued tank in co-op.
    • When it comes to light DPS adventurers, expect many of them to use Cupid as their dragon. On top of providing a hefty 60% strength buff when max unbound, his skill heals the team, enabling parties to use another DPS adventurer in place of a healer in some situations.
    • Phoenix is a popular choice for a support dragon. She's one of the few who can heal, and on top of that she also grants regenerating health for a short while. Her healing ability is so useful that there is usually no objection if someone selects her as their shapeshift dragon, even if the adventurer is not of the fire element or the quest has water enemies in it.
    • During Raid Battles, expect to see a lot of people equip their teams with Shapeshift Prep Wyrmprints. This is because the effect of Shapeshift Prep stacks with each copy, and they even stack with other players' wyrmprints during Raid Battles. If 3 characters on each team are equipped with Dragon Arcanum, a common 2 star Wyrmprint that grants 10% Shapeshift Prep when fully unbound, then everyone starts the battle with 120% of the dragon gauge filled, allowing everyone to transform immediately with another transformation not far behind.
    • The general team setup for High Dragon Trials, Imperial Onslaught, and raid/facility events are generally 3 DPS adventurers and 1 healer. The DPS adventurers are generally equipped with a 5* elemental weapon with Dragon and wyrmprints that increases attack or skill damage while the healers are generally equipped with dragons that boost HP and wyrmprints that increases healing power, since healing scales based on the user's HP.
    • Among Wyrmprints, many people will recommend getting Resounding Rendition as early as possible. Its combination of boosting skill damage and critical rate is helpful for almost every damage-focused adventurer, so it's useful in many situations.
    • Elisanne is a popular choice as a helper during Mercurial Gauntlet fights. Since her helper skill is a teamwide strength buff, she can help any team that needs a little extra damage to succeed. It wouldn't be until the release of Noelle, who can give a greater strength buff to wind adventurers specifically, that Elisanne would stop being universally recommended.
    • For facility events, it's not uncommon for players to use an Axe adventurer and equip wyrmprints with "Slayer's Strength" note  effect and/or the Void Manticore Axe weapon that gives Slayer's Strength. This is because Axe's force strike has a huge AoE attack that also vaccums enemies into the user when the force strike is being charged. This makes Julietta, Ranzal, and Karina popular choices for most facility events; as the former two have built in Slayer's Strength passives that stacks with any Slayer's Strength wyrmprint or Void Axe weapon's Slayer's Strength effect, while Karina has her first skill that scales how many buffs she has, which includes the Slayer's Strength's buffs.
    • For shared skills, players will say that the ones you get from the campaign characters are the most useful, especially Elisanne's teamwide strength buff, Cleo's heal, and Ranzal's attack. This is because you can use them right when they join your party, as opposed to everyone else, where you have to max their level and mana circles, and use tomes on top of all that to unlock them. Ranzal's skill, in particular, gains the ability to dispel buffs with its mana spiral version, making it valuable for certain boss fights.
  • Complete Monster: The Doctor, the Arc Villain of the "Scars of the Syndicate" event, is a major figure of The Syndicate, a group dealing with shady fusion experiments. He and his group have raided many hamlets just to further their goals and to gather test subjects. He had a peculiar fixation to the term "evil"; he even describes it as sacrificing moral standing to further advance civilization. Failures such as the event character Aldred, from a botched fusion with the dragon Barbatos, are seen as rubbish to the Doctor. When Prince Euden gets involved, the Doctor tells him about a being of calamity, Aspidochelone, and proposes to have the Prince fuse with it. Euden declines and seeks to take it down, which meant taking out one of the Doctor's manticores with Aldred's help to access the lair; unfortunately for Aldred, said manticore was his sister. The Doctor later lures Euden and his group to a nearby village into a trap that creates a powerful barrier, just so he can make the proposal again. Once Aldred saves the group, the Doctor decides that if the Prince won't fuse with Aspidochelone, he'll just fuse himself with the fiend and take them on. He meets his end at the hands of Euden and Aldred, but not without telling them that his death will only further the Syndicate's goals.
  • Ensemble Dark Horse: As a gacha game with a ton of recruitable characters and summonable dragons, it's only natural that some of them would become quite popular.
    • Berserker is a Blood Knight and is liked for his cool and dark design. His surprising Hidden Depths and usefulness in battle, being one of the best Shadow units, has greatly helped.
    • Xander has become popular with much of the fanbase for his Large Ham tendencies and comedic self-delusions.
    • Celliera, the heroine of the first event, similarly stormed her way into people's hearts almost as soon as she debuted, thanks to her over-the-top, comedy-angled Drill Sergeant Nasty characterization (and it hiding some Hidden Depths also helped) and for being very useful even outside of the event. For those listening to the JP voice track, Yoko Hikasa getting to go full ham on said trainer antics helped even more. She's popular enough to the point that she has gotten a summer variation of herself (which is not limited), the first time where a 4* welfare adventurer have an alternate version of herself.
    • Orsem gathered plenty of fans due to his friendly attitude and love for skating, as well as being very useful in battle.
    • Mym is a rather popular character, largely helped by her Ms. Fanservice outfit and her crush on the player. Cygames took notice and made her available as a playable Gala adventurer
    • Phantom is beloved for having a legitimately terrifying design that contrasts with his noble heart, a heartbreaking backstory, and a touching bond with Felicia. Being an attack-boosting 5-star dragon available for free also helps.
    • The Fire Emblem Heroes characters introduced during the crossover event (Alfonse, Fjorm, and Veronica) are notably much more well-received here than they were in their own game, thanks to the event stories and their adventurer stories giving them better and more well-defined characterization.
    • Of all the prince's siblings, Chelle is easily the most popular thanks to having a surprising amount of depth to her character and being a brilliant planner that has genuinely fooled players. It helps that she's the first sibling to actually help the heroes instead of oppose them. Initially, her popularity plummeted greatly in Chapter 10 when she decides to side with Morsayati along with the rest of Euden's older siblings. But then, Chapter 11 was released, showing that she's still helping Euden in her own way, restoring her popularity and boosting it even further.
    • Lowen has been a well-liked character with a cute design and endearing personality. Further helping him is that, even ever since his introduction event, he's been a decent wind-healer. He even managed to get an alt for the Halloween re-run, which is considered one of the best healing units in the game.
    • Pipple immediately won over the attention and adoration of fans upon introduction in the Dash of Disaster event as a playable cute sentient vegetable that can only speak in variations of his name. His energizing and crit-increasing kit helps out with his popularity, to the point that players have used teams of him in High Brunhilda trials.
  • Escapist Character: Euden is a young boy who attracts a notable amount of suitors of all kinds to fall for him (Elisanne, Cleo, Philia, Estelle and Malora) as well as participating in some ship teasy situation of others and even some men fall for him (Orion and Naveed). Even those not attracted to him will praise him endlessly.
  • Evil Is Sexy: The design of Ciella, the Agito of Water, definitely falls into this trope.
  • Fandom Rivalry:
    • If it's not Friendly Fandoms as mentioned below, DL has this kind of relationship with Fire Emblem Heroes, both being tied as Nintendo's most popular gacha game. Best exemplified during Christmas 2018, where the playerbase contrasted Cygames giving DL players a truckload of free wyrmite and summoning coupons to Intelligent Systems giving FEH players practically nothing.
      • More fuel was added to the fire when Nintendo requested the microtransactions of its mobile games to be tuned down so that players don't have to spend much, while a statement from the developer's parent company CyberAgent mentions that they could have earned much more from the players, but had to comply with Nintendo's statement. Many Dragalia players implied that Cygames would comply with this in the future, or have already shown signs of complying prior to this announcement, by releasing numerous freebies in the past months. Cue some Dragalia players who branched out from FEH mocking that the developer of Heroes (Intelligent Systems) "didn't get the memo", with the detractors claiming that Intelligent Systems generally didn't show any signs of being consumer-friendly on the past months compared to the developers of Dragalia.
      • The rivalry seemed to have subsided when a crossover event between the two games was announced, but it came back with a vengeance when the event actually started, adding in character-related reasons on top of it. Many players of FEH praised how Alfonse, Fjorm, and Veronica's characters were written and handled during the event, while simultaneously mocking how poorly their characterization was handled in their own game (often citing Book II for their reasoning).
    • Surprisingly, there's also a similar case with the Granblue Fantasy fanbase weeks after Dragalia was released. On October 2018, an interview with the game's director states that the executives want "DL to be the new face of Cygames". Mentioning this phrase would not be well-received in GBF communities, seeing as GBF is basically the Cash Cow Franchise of Cygames and that replacing it as the most popular Cygames IP would be possibly risky for the company (since this game is co-developed with Nintendo in the first place). This is also the same reason why there existed a rivalry between GBF and Rage of Bahamut fans - having a new title represent the company while another existing and established title is making the money. Thankfully, this rivalry died down late 2018 at the announcement of Granblue Fantasy Versus and Granblue Fantasy Relink, seeing as the "new face" statement wasn't as negative as some pointed it out to be, and that Granblue is still getting recognition. Afterwards, some Dragalia fans claimed that the interview article, or the quote itself was an unsourced information, or simply a hoax, and that Granblue fans have nothing to worry about it the first place. Ever since, it wasn't brought up again, subverting this trope and placing the relationship between the Granblue and Dragalia playerbases into Friendly Fandoms once more.
    • Dragalia Lost also has a nasty rivalry with Fate/Grand Order fandom as well, as both Fate/Grand Order and Dragalia Lost are relatively popular gacha games from the top competitive rivals from Sonynote  and Nintendo respectfully. The nature of the gacha from both games can be a very touchy subject. Dragalia Lost fans would argue that the "pity" rate Dragalia has makes their gacha more forgiving when compared to Fate/Grand Order and Cygames generally hands out a lot of freebie goods where they save up enough wyrmites and Tenfold Summon Tickets that the player can easily save up for 3-4 months to have a good chance of getting their favorite 5* character/dragon (as opposed to Fate/Grand Order where most players would need to save Saint Quartz for several months to even have a good chance of getting their favorite 5* servant). Fate/Grand Order fans, however, would argue that their gacha is more forgiving when it comes to duplicates because getting extra copies of a 4* or 5* servants yields more benefit of boosting the servant's Limit Break whereas Dragalia Lost will only reward the player extra Eldwater for extra copies of 4* or 5* characters the player already has.
      • Much like the situation above with the Fire Emblem Heroes and Dragalia Lost rivalry. Fate/Grand Order fans used the situation with Nintendo asking microtransactions in mobile games to be toned down to justify their game being more successful than Dragalia Lost while Dragalia Lost fans would argue that the Fate fanbase is already established with other means of revenue (i.e. manga, anime, figmas, posters, and even book covers to promote the works where the servants were based on) while Cygames's business model is built around gacha games (since Cygames's gacha games tend to be more attractive to free-to-play players as opposed to Fate/Grand Order).
      • And with wyrmprints removed from the summoning pool and made available with Eldwater, the fandom rivalry between the two games is much more heated.
  • Friendly Fandoms: With the game being co-developed by Nintendo and Cygames, it is fairly common to see Dragalia players making references to the popular gacha games of both (Fire Emblem Heroes and Granblue Fantasy respectively). As such, there are those who have branched into Dragalia seeing as one of their favored developers collaborated with the other in creating this game, mainly resulting into a mixed playerbase from both titles. Regarding Cygames, the expected inclusion of popular characters from their older titles like Rage of Bahamut also encouraged several Cygames fans to try out this game.
  • Gateway Series: Upon the game's launch on 2018, it was common to hear claims from players stating that this game is their first experience of Cygames's products.
  • Goddamned Bats:
    • Raptors shoot out elemental tornadoes that inflict knockback, knockdown, and even stun on hit as a regular attack, and their charge attack fire these in three directions at once.
    • Eyeflies sometimes perform a small charged area-of-effect attack that can inflict a status aliment, usually well outside the reach of your spell casters or worse, your screen.
    • Rats constantly dash all over the place and their attacks can knock you down, wasting your time.
    • Wolves are just as bad as they come in packs and always do their spin attacks to knock you down.
    • Shield soldiers not only put up barriers that you have to Force Strike to break, they can also knock you back a considerable distance.
  • Good Bad Bugs:
    • Force Strikes can be chained together much faster than usual if they're used after an attack that makes the user airborne, like the final attack in the sword or dagger's combos. This is quite useful, since Force Strikes reduce Overdrive gauges more quickly than regular attacks. This exploit has since been removed from the game, though.
    • While purple Area of Effect attacks will normally hit you even if you're using a skill, for some reason the purple AoE attacks in the Light Imperial Onslaught can be avoided through skills. This has also been removed.
    • For some reason, when the 2-star wyrmprints are max level and fully unbound, they have stats on par with max level and fully unbound 5-star wyrmprints. This was eventually removed.
    • On the first day High Zodiark was released, he could be cheesed out by spinning him around, allowing people to get easy victories until Cygames patched it up.
    • When Timeworn Torment was first released, there were errors in the text coding that caused all of the new characters' names to be shown as (MSNAME_name) and eventually replaced all of the dialogue with (MSTEXT_etc.). The sheer scale of these mistakes was such an Epic Fail that a lot of people found them hilarious in a So Bad, It's Good way.
  • Hilarious in Hindsight:
    • In Johanna's Chapter 2, Ranzal doubts that she's the daughter of a famous knight considering they're much cleaner and she spends her days fighting fiends. Then Chapter 7 comes around and you learn Ranzal is nobility himself, being the exiled prince of St. Lotier.
    • Players often like to joke that Euden is a hardcore party animal who would rather party than deal with the Empire. Then the story preview for Chapter 9: The Princess's Party appears, and players jokingly declared that all that partying the prince and friends did was to prepare for Chelle's party invitation.
    • Euden's English VA, Vincent Tong, voiced Aki Light, the Mega Man of the Mega Man: Fully Charged TV series. In November 2019, Dragalia Lost is having a crossover with the Mega Man game series.
    • This isn't the first time that Marth and Mega Man appear in the same game.
    • There are two bosses in the game called the Volcanic and Ebon Chimeras. With the introduction of Bellina and Aldred, two experiments by the Syndicate to fuse a dragon to a human, we have both normal Chimeras and Itoian Chimeras!
    • There has been a fair amount of fans comparing Aldred to Ragna the Bloodedge. Aldred's seiyuu, Nobunaga Shimazaki, voices Naoto Kurogane (from one of the spin-offs), who's also similar to Ragna. Unlike Aldred's case however, Naoto being similar to Ragna is actually an important part of the story.
  • Ho Yay:
    • Curran and Heinwald can come off as Like an Old Married Couple in their bantering. Their introductory chapter in the event that introduces them has the two men bantering about who is at fault that they are late. They can also come off as a couple raising the girl that is coming with them.
    • Alfonse and Euden's interactions get... pretty intimate during his Adventurer story. It culminates in actions such as Alfonse willingly falling off a cliff to save Euden, with Euden returning the favor by going wild on attacking Imperial soldiers. Hell, even the story name (Don't Let Go) can fuel the imagination.
      Alfonse (when recruited at max Friendship): You open the hearts of those around you. Even mine.
    • In Dragalia Life #115, Bride Elisanne is stopped at the altar by Vanessa and Julietta, who demand the wedding stop so they can take Elisanne elsewhere. Even if it was a nightmare, it makes you wonder if Elly thinks the two have a crush on her.
    • Alex mentions that her heart tends to race when her thoughts turn to Elisanne. Her Gala version's bio states that she becomes Elisanne's sworn bodyguard, vowing to protect her dearest friend from danger. Suuuuure, just a friend, eh?
    • In Dragalia Life #268, Chelle (Euden's big sister) attempts to rope Elisanne into being her 'horse', only to trip and get caught by her. Cue bubbles, sparkles and an Art Shift to a shoujo style for one panel. Cue Chelle immediately asking, quite seriously, for Elisanne to join her royal guard. Seems Elisanne gets a lot of this.
    • In the Sands of Revelation event, Nadine asks Nefaria out on a date to the festival, and celebrates when Nefaria agrees it sounds appealing. Then when Nefaria clarifies that she can't actually go because she would be too recognizable, Nadine immediately drags Nefaria to her bedroom and puts her in her own clothes so that they can go.
  • Junk Rare: Five Star Wyrmprints, generally speaking, are not nearly useful or powerful enough to justify their rarity, with many Four Star Wyrmprints actually being far more useful and better to use, since it's not as hard to unbind and increase their level. This is not helped by the below mentioned Scrappy Mechanic of how they can be picked instead of Dragons or Characters with that same rarity level. Wyrmprints as a whole would later be removed from the summoning pool starting in the late weeks of April 2019; instead, they would be purchased via eldwater or gained via random drops or through events.
  • Just Here for Godzilla: There are many people who got into the game because Mega Man was added as a playable character.
  • LGBT Fanbase:
    • Much like Granblue, plenty of male characters have lots of gay fans, though The Big Guy Ranzal is the favorite, with Curran easily rivalling him in fan count. Xander, Hawk, Berserker and Kleimann also have plenty of gay fans. Joe is also very well received for have being canonically in love with a man in his backstory.
    • Characters like Julietta (whose admiration of Elisanne resembles a person crushing on their superior) and Vanessa (a very obvious Amazon Chaser who becomes obsessed with Elisanne) have been embraced by lesbians and bi women in the community.
  • Misblamed: Some of the common causes of backlash among the playerbase is mentioning that the game is underperforming. It also doesn't help that CyberAgent (the parent company of Cygames) once called it as such. And with the statement that Nintendo required the affiliated mobile game developers to adjust the rates following player complaints and that a CyberAgent mentions "Nintendo is not interested in making a large amount of revenue from a single smartphone game", many Dragalia fans now thought that Cygames alone is the one who mentioned that statement just because it's a child company. But there are still articles correctly explicitly tracing the statement's source from CyberAgent and not Cygames.
    • A few weeks before this, CyberAgent was also reportedly trying to scapegoat (passing the blame on) the failure of their AbemaTV service to Dragalia's recent launch. But despite of this, there are those still trying to pin the blame on Cygames's side when they are not even involved on the scapegoating. All of these misblaming stems from the idea that many unknowingly interchange the two companies' names (Cygames and CyberAgent) thinking that they are one and the same, but in reality, that is not the case. It goes even as far as players from other Cygames-related fandoms calling out on the misinformed and correcting the confusion, stating that the parent company (CyberAgent) prioritizes earnings which is a clear contrast to how its child company (Cygames) operates - being a consumer-friendly company known in the gacha community for its generosity from providing in-game freebies.
  • Popular with Furries:
    • The Boss of the Skyborne Spectacle Raid Event, Valfarre. He's a big, burly anthropomorphic tiger that shows up flexing his muscles.
    • The Recruitable Dragons are also a source of attention for many, with the most popular seeming to be Brunhilda, Midgardsormr, and Pazuzu.
  • Replacement Scrappy: Already gaining ire is Laxi. Many people got attached to Mascula in Chapter 11, leading to many disappointed players when Mascula dies to repair Laxi, who becomes that chapter's recruitable unit. Not helping her case is the fact that she's a Fire/Blade adventurer, a niche filled by higher-tier units like Mikoto and Rena. Her only saving grace is Mascula still exists as a part of her consciousness and can occasionally speak through her, so he's not completely gone. Opinions of Laxi have improved significantly after Chapter 14, though.
  • Rescued from the Scrappy Heap:
    • Xania's Mana Spiral turned her from one of the game's Com Mons to one of the premier choices for High Midgardsormr in an instant. Previously, she was part of the swamp of 3-star Adventurers that had 2 skills that dealt vanilla elemental damage. Her Mana Spiral gave those otherwise lackluster skills the ability to inflict burning, as well as just hitting like a plain old truck. So you have the rarity and fast skill charge of a 3-star, with the utility, stats and raw power of a 5-star.
    • Euden, the game's Starter Mon, fell into a similar situation as Xania. Previously, there was almost nothing distinguishing him from the crowd of Flame/Blade adventurers; his only real distinguishing trait was that Exalted Glory slightly lowers defense if it connects. His Mana Spiral then powered up Blazing Circlet to both inflict burning and charge the shapeshift gauge, allowing him to make full use of his Dragon Claws passive and maul foes with equipment that grants Burning Punisher, such as Elegant Escort or Apollo.
    • Nefaria was generally seen as belonging to the lower-end 5-star units. Her ability to inflict Blind paired with a natural Punisher for Blindness would be useful if not for the fact that Blindness couldn't be inflicted as easily and didn't add to her DPS. Her Mana Spiral allowed her to inflict Poison, gave her extra damage against both of her status effects, and allowed her to pummel bosses with a combination of her Force Strike and Skills, which can sometimes be fired off twice in a row.
    • Hawk is practically the king of this trope. Prior to his Mana Spiral, Hawk was considered to be the worst 5-star adventurer in the game due to his entire kit revolving around inflicting Stun, which quickly became very unreliable at higher end content. Then his Mana Spiral was released, which added Poison punishing abilities on top of his Stun punishing abilities, as well as massively buffing his terrible first passive skill (from a 60% increased chance to Stun at full HP to a flat 50% increased chance to inflict both Poison and Stun), and also gaining Nefaria's ability to quickly fire off his main damaging skill twice in a row, taking him from being the butt of almost every Wind/Bow joke into one of the best, if not THE best DPS Wind adventurer in the game, to the point where he even sees use in off-element content similar to Gala Cleo!
    • Laxi was regarded as a Replacement Scrappy by some due to being playable instead of Mascula, being a Flame Blade when that combination already has strong adventurers, and her standoffish attitude rubbing people the wrong way. In Chapter 14, Laxi is more amicable with the other characters, when Mascula has an It's All My Fault moment after the androids under their control sacrificed themselves, Laxi manages to talk him out of it in a way that shows she can be compassionate in her own right, and she gains a new form that has the potential to be a Gala adventurer. This caused people's opinions on Laxi to become much more positive than before.
  • The Scrappy: Valfarre has this due to being the only water raid boss as well as the game having repeated "Skyborne Spectacle" twice and even running Valfarre in an Astral Raid just days after the March 2020 run ended. It wasn't until "Doomsday Getaway" introduced Scylla that the game finally got a second water raid boss.
  • Scrappy Mechanic:
    • For some, the controls. Using Force Strikes in particular is an exercise in frustration, as the game sometimes misinterprets your hold inputs as wanting to move your character instead. Thankfully this was patched about a month after release, making Force Strikes far more reliable.
    • Getherwings, the resource used to join co-op quests. They replenish at a rate of one per hour if you're below six, and even then you can only have 50 at most. It generally costs one Getherwing to join a quest, with an additional Getherwing needed based on the stamina needed to host the quest divided by 10, e.g. a quest that costs 10 stamina to host will require two Getherwings to join. However, 10 stamina is restored in an hour, meaning a quest that requires just one hour to host can require two hours to join. Because it's easier to host a quest than to join one, this results in a surplus of hosts and a scarcity of people joining them, resulting in long wait times for the hosts. For a game that encourages co-op play, it feels really restrictive. This was later alleviated when the normal cap was increased to 12 and the reserve cap to 99, and then Getherwings were changed so the host also has to use Getherwings, reducing the surplus of hosts.
    • Summoning employs a pity rate system, in which the odds that you'll pull a 5-star item increases as you pull lower-star items. The problem is that the items include adventurers, dragons, and wyrmprints, and getting a 5-star version of any of them resets the pity rate. It's quite disheartening to have a high 5-star rate, only to have it blown on a wyrmprint.note  The difference between the rate for 5* Wyrmprints and Dragons/Adventurers is notable, in that out of the 5.5% chance of 5* being summoned, 2.74% is the chance of getting a Wyrmprint, while both Adventurers and Dragons have a chance of 1.36% each. Starting late April, wyrmprints would be removed from the summoning pool and become obtainable via purchasing with eldwater. This change elated the fanbase.
    • Getting duplicates of 4* and 5* adventurers also count. While there is certain benefit of getting duplicate 4* and 5* dragons and even wyrmprints, the said cannot be said the same for adventurers, as getting duplicate adventurers give the player Eldwater. Worse yet, promoting an adventurer from a 4* to a 5* isn't worth it, as it costs 25,000 Eldwater to to promote the adventurer in addition to the extra Mana Circle nodes that usually cost around a total of 75,000 Eldwater. An update in late April increased the Eldwater rewards for getting duplicate 4* and 5* and offered compensation to players who obtained multiple copies of 4* and 5* adventurers.
    • Resetting augments is ridiculously expensive, with each augment costing 20,000 rupies to reset. If you invest too many augments in someone or something you don't need, resetting will either be crippling to your finances or downright impossible.
    • Chapter 12 introduced a mechanic wherein you have to clear certain endeavors to unlock the boss stage. The problem? The last of these endeavors requires crafting a 5-star Water core weapon. The astronomical amount of materials needed to create one of these means that at best, you'll have some potent Stamina restoration items from events like Dragonyule Roasts or Well-Done Steaks, which would allow you to burn them all up and get the job done with Skip Tickets, and in the worst case scenario, you'll be left slogging along for several days trying to unlock Mars' final boss fight. At the very least, you'll have plenty of Dyrenell coins and Water insignias, which can be used to get the max unbound anti-High Mercury wyrmprint if you haven't done so already. Plus, it'll quickly fall into neglect due to Void Weapons being more potent, easier to craft, and readily available for all your adventurers. One can see where Cygames/Nintendo was coming from with this, attempting to show veterans or high-powered, moderately experienced players the power of core weapons (which many players likely have realized already, using tier 1 or 2 5-stars as filler weapons for their high-Might teams until they can craft something better) but the general consensus is that it's a terrible idea.
  • Shocking Moments: Fractured Futures gives us a glimpse of alternate timelines and realities of the world of Dragalia Lost, up to and including hints of the true nature of Masked Zethia, Chronos, and a past version of Aurelius to recruit! Not only that, but the EX boss fight against Chronos turns a dragon who is not only the biggest raid boss by far into an absolute nightmare of a Marathon Boss. Why do you have to break Chronos or demolish his tail so fast? If you don't defeat him in time, he drops an insta-kill black hole on your raid party!
  • That One Attack:
    • Pumpking's forward rush is the bane of single player runs due to its massive range and long duration, meaning your allies can still get hit even if you time your skills carefully. It doesn't help that Pumpking likes to spam it when he enters overdrive.
    • Pretty much every purple Area-of-Effect attacks is just as dangerous as they deal more damage and ignore the player's skill attack or transformation. Dodging them is not as easy either as most bosses, like the aforementionted Pumpking and Raid Bosses, has their attacks too big to dodge in time and usually take less time to charge. Since they can only be avoided by getting out of the way, they also tend to be real time wasters, which can be costly if the battle has a short time limit.
    • Several of the High Dragon Trials have an attack or two which is the bane of even the most seasoned players' existence:
      • High Midgardsormr shares an attack through all difficulties called Gale Blast, where he conjures up several tornadoes and sends them towards the opposite end of the arena. The tornadoes themselves are decently telegraphed, but they have really janky hitboxes and hit like trucks, which can sometimes prove a problem. In Master, he gets Storm Strike, which is an instant death move with an obscure tell.note 
      • High Mercury shares an attack through all difficulties where she conjures up several pools of water, which turn into instant death whirlpools after a few seconds. In Master, this attack is turned into Tidal Call. At first, it seems like the same thing, but soon after, she covers the whole arena in whirlpools except for certain spots dependent on the original configuration of whirlpools. The safe spots are tiny, and any Adventurer without a forward-moving Force Strike can easily get shafted, as the window to get into the safe spot is very unforgiving. Many a run has been screwed over by this move.
      • High Brunhilda has her Crimson Inferno move. While it's much smaller than most of the attacks on this list, it comes very fast and getting caught in it means instant death. So a mistimed skill or a misdirected dodge can very well cost you one of your revives.
    • Tartarus' beast form pulls out a move called Void Shower when he starts running on fumes, which shoots several Wave-Motion Gun blasts in one of three arrangements: two on either side, two in the middle, and three separate beams, somewhat akin to the Gaster Blaster attacks. While it is blatantly telegraphed, it's still a purple-indicator attack that covers a lot of ground. Combined with the fact that he eventually starts spamming attacks tweaked out by Relentless Rage, and he starts firing the Void Showers off with no warning, and the tail end of his second phase can quickly become quite hectic.
  • That One Boss:
    • The final boss of Chapter 5, Zodiark, is a Wake-Up call for those taking the game on easily. First, he uses Chaos Cage, which traps party members in bone cages that they can escape by dealing enough damage to them. However, if you have some form of staff-user on the team, expect it to take them a while to get out. And then Zodiark enters overdrive. When in overdrive, Zodiark begins to use Accursed Venom, which does MASSIVE damage over time. Combine this with Chaos Cage, and let's just say that party member is doomed.
    • The boss of the Halloween 2018 event, Pumpking, is notably vicious, even in easy difficulties, making hard for lower leveled players to fight it alone, due to his high damage output and easily cursing players, which stops them from using skills or turning into dragons. Co-op is a requirement to defeat him in standard difficulty.
    • Every Raid Boss like Phraeganoth and Hypnos counts as they have high HP and devastating attacks that are hard to dodge. Especially in Extra mode, where they are highly aggressive and really fast. Good luck trying to beat them under 90 seconds for a new title and on a No Death Run.
    • Void Battles brings Void Zephyr, who not only comes with the ability to dull your attacks but also can suppress your dragon gauge. In addition, during Overdrive, he has some additional attacks, such as an unavoidable cascading attack and a move like High Midgardsormr where he targets a specific adventurer to kill them instantly, that can only be countered by grouping together to share the pain. Good luck if the healer is targeted.
    • Chronos Nyx, the one-winged angel form of the raid boss from the "Fractured Future" event. Most of the time, he likes to spam large and unpredictable AoE attacks, that are very chaotic and hard to dodge. Then, there's his Dimensional Oblivion attack which can one shot everyone in your team if you don't break his weak-point (which is wind-element in contrast to Chronos being light) fast enough. On top of all that, he can also inflict six status afflictions when the typical boss can only inflict two at most, so there's high a chance your characters will get afflicted with at least one status condition they do not resist, hindering their movement or causing them to be unable to use a skill or dragon shift.
    • Astral Raid bosses on Master can be tough, but Phraeganoth takes the cake. He sports a breath attack that can instakill if you're not careful. He also has a spin attack which cuts defense on those affected. While many advise to break his tail to hamper that, his constant movements make that task difficult. Add to that instant Overdrive, and it'll take luck to finish with your team intact.
    • Of all the Agito fights, the expert difficulty for Ayaha & Otoha is considered to be the hardest. The fight is scaled on adventurers with Mana Spirals (since the twins have a high HP pool when compared to the other Agito bosses, meaning the damage check is significantly higher when compared to Volk) and the problem is that not many water adventurers were given Mana Spiral to meet the damage check. Not helping the matter is that unlike the previous Agito fights, the twins have a lot unavoidable purple attacks (particularly their second form where they also have a vacuuming "blackhole" type attack that is difficult to bait out), and can punish the player for their bad positioning. In fact, it's so difficult that it's not uncommon for fights to last for as long as 7-8 minutes.
    • Tiki's Trial in the Fire Emblem: Kindred Ties event. Bring a high-level Wind team with a healer, problem solved, right? Nope. About a quarter of the way through Dragon Tiki's health, she summons backup... In the form of Marth. Whose element is fire, aka the element your team is weak against. And knowing how the AI is, chances are he will either utterly destroy your team, or you'll be spending the rest of the fight running away from him while trying to bring down Tiki. A good water team can handle him just fine, but at the expense of drawing out the fight against Tiki herself significantly more.
  • That One Level: Any level that cannot be played through co-op is likely to be this due to the game's absolutely miserable AI, especially if there are rewards for keeping the whole party alive. The Facility event's challenge battle is infamously one of them, as the player has to fight 5 waves of mobs before facing the Boss of that event.
    • Dream Big Under the Big Top facility event takes this to another extreme with the introduction of Master difficulty for the challenge battle, which is exactly like any facility event's challenge battle. Except the enemy monsters can deal a whooping 200-300 damage per attack. Not to mention, this is also a massive Difficulty Spike which requires your team to have at least 12,000 might (as opposed to the typical 8,500), meaning it requires some of the best adventurers and equipment to fully clear this challenge quest.
    • The Master difficulty for Flames of Reflection's challenge battle doesn't mess around. Wave 4 has three lizardmen who will shield themselves and a large array of raptors who will inflict sleep. Once you get to the final wave, the boss will constantly boost its own strength and defense, and those buffs will not expire, making it hit harder and stall longer as the fight goes on.
  • They Wasted a Perfectly Good Plot: A lot of fans were feeling rather let down that for all the love and effort Cygames put into the Mega Man event, the complete lack of story or even dialogue felt like a missed opportunity, with only hints of what could've been being in Wrymprint descriptions. Mega Man himself has no dialogue, voice lines, or adventurer stories either, which is galling for folks who are perfectly aware that he does have actual character traits and has had proper dialogue even as far back as the NES games. The genre clash doesn't even make sense as an excuse either when the very next chapter in the main story, Chapter 11, explicitly introduces humanoid androids much like Mega Man himself. To some, it felt like Cygames was perhaps a bit too faithful to Mega Man 2 for the event's own good.
  • Tier-Induced Scrappy: See here
  • Unexpected Character:
    • Lily, or specifically her implementation in this game. No, she was indeed data-mined ahead of time and her look is similar to how it's always been... but in previous appearances she's always been a buffer or healer. Lily being a pure caster and hard-core AoE damage monster was very surprising to Rage and Granblue veterans.
    • During the One-Year Anniversary Dragalia Digest, NOBODY was expecting a Mega Man crossover with this game!
    • Since the first Fire Emblem event featured Fjorm from Book 2 of Fire Emblem Heroes, people thought the next one would feature characters from Book 3, like Eir. Instead, it added Peony from Book 4, whose story was not yet completed at the time.
  • Vanilla Protagonist: Euden's most dominant trait is that he has an unearthly amount of compassion and kindness towards others, as well as being utter clueless about the affection he receives from many women... and Orion. Outside of that, he doesn't have much depth.
  • Values Dissonance: The 2019 New Year event plot actually runs into this, for some English players. In the narrative, Botan is upset that Ieyasu cut off their friendship after ascending to the head of his wyrmclan. He did this because the soulpact with the dragon of the clan will shorten his lifespan, and he did not want to put Botan through the pain of knowing he would die well before she did. In English this can seem rather eye-rolling and a bit of an overly-melodramatic Idiot Ball, but in the deeply Japanese context of the characters in question (Hinomoto being patterned heavily off of Tokugawa Japan) this actually makes sense. Ieyasu is essentially engaging in a particularly heavy form of gaman, the concept that one's suffering and struggle should be endured silently and with grace, and that to burden others with your troubles - even things like illness - is a grave moral deficiency. And for an average person, that would be bad enough, but for someone in Ieyasu's position, it is especially important for him to maintain decorum and face as a clan leader, and so it naturally follows that he would put distance between himself and Botan. Botan's non-acceptance of this and willingness to stand by him regardless of what he suffers is meant to be emblematic of her rebellious, free-spirited character - she doesn't care about gaman, she doesn't care about "burdens", she cares about helping Ieyasu live the best life he can, social expectations be damned (with the plot overall being a bit of An Aesop about the harms of taking gaman too far). A lot of this context simply doesn't translate into English, though, and it can be confusing as to why Ieyasu is initially so insistent on not renewing his friendship with Botan.
  • Viewer Gender Confusion:
    • Besides a few obvious outliers like Mym, Prometheus, Jeanne, and Phoenix, most of the dragons just look and sound like androgynous fantasy creatures. It's near impossible to guess what gender they are without reading their story or description.
    • The “Flames of Reflection” arc had this with Lazry as well. The character has a female voice actor but referred to as male in text dialogue until Nintendo clarified that it was a translation error and that Lazry is female.

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