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Complacent Gaming Syndrome / Dragalia Lost

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    Adventurers 
  • In general, any Adventurer who's the focus of a banner or one of the welfare units in a Raid Event is bound to be really common for a while.
  • Ezelith was ridiculously common online early on due to being the game's very first focus character. It was pretty common for more than one person to use her on their team during Raids, and she also tended to show up in non-Wind maps. Some people even used her in Water maps, even though she's at a disadvantage due to being a Fire Adventurer. This tailed off due to various mechanic changes and better units coming out, not to mention Nihilty, but Ezelith still shows up in a lot of non-Nihilty content.
  • Lily was also rather common, being the second ever focus Adventurer and one of the best at crowd-control upon release, since her first Skill is a ginormous AoE which inflicts Freeze. You could even find Lilys being used on Wind maps, even though she was really too squishy for those kinds of shenanigans.
  • Elisanne is a popular choice as a helper during Mercurial Gauntlet fights. Since her Helper Skill is a teamwide Strength buff regardless of Element, she can help any team that needs a little extra damage to succeed. It wouldn't be until the release of Noelle, who can give a greater Strength buff to Wind Adventurers specifically, that Elisanne would stop being universally recommended.
  • When she first dropped, Gala Alex popped up in a LOT of Co-Op matches, even outside of Light-Element opponents, thanks to her massive damage output. The advent of Legend Difficulty (which restricted Adventurer usage to a specific element) and the flood of game-breaking units (most notably Gala Chelle and Gala Zethia) has seen her usage take a hit, but not completely.
  • When it comes to solo non-Nihility battles, Grace is the one regular Adventurer everyone will recommend aiming for. Grace's ability to create shields with Knockback Immunity is invaluable for not only protecting you, but also your AI teammates who might not always dodge correctly. Even in off-element quests, you'll be hard-pressed to find a better support character than Grace.
  • If you're going into Co-Op for Jaldabaoth's Piercing Gale, the only choices anyone will accept are Gala Leonidas, Halloween Lowen or Ayaha & Otoha. Don't have any of them? You'll be kicked out, though Gala Laxi, Sarisse and Gatov has also been approved, though the former two require their Mana Spiral for full functionality.
  • Going up against a Light-element Boss? Expect to see Gala Chelle at some point. Like her brother, Chelle also has a rapid-fire Manacaster and can tear through shields and weak point orbs in seconds, while also inflicting Shadowblight with her Skills.
  • Ilia, despite not having a rapid-fire Manacaster, is also used a ton. Not only is she a critical hit machine, but she also attacks every time she dodge rolls, which adds up the damage spectacularly. She took a hit when Nihilty dropped, but not enough to where she became totally useless, and she got back some of her usefulness when an update made her cartridges immune to Curse of Nihilty.
  • Standing up against Primal Midgardsormr, you'll likely only see teams composed of Gala Leonidas, Kimono Elisanne, Gala Laxi, Spiraled Gala Sarisse, Gala Gatov, and either Ayaha & Otoha or Halloween Lowen. Some players actively refuse to allow anyone else to participate.
  • Many refuse to go into Morsayati's Reckoning Co-Op with players who don't have Gala Mym as their lead Adventurer, as she will usually be able to transform right away (as most players also have Shapeshift Prep Wyrmprints equipped) while also being able to tank the Beam Spam Morsayati constantly throws at the player. Note that the other three Adventurers are whatever the player wants (though Grace is considered just as important as Mym), but you gotta have Mym when playing Co-Op.
  • If Curse of Nihilty isn't a thing, expect any Water Co-Op team to have Karina. Thanks to her Mana Spiral, she can make excellent use of Doublebuff Wyrmprints and can tear apart even Ayaha & Ototha in about a minute. For a while, people even used her in off-element content, such as Tartarus.
  • While there are many Healers in the game, only a handful in each element actually get used often, typically because of their powerful regenerating healing skills or, for the more recent additions, their Combat Medic proficency.
    • Flame: Halloween Lowen or Ayaha & Otoha.
    • Water: Sandalphon, Jiang Ziya, or Nurse Aeleen.
    • Wind: Lowen or Akasha.
    • Light: Hildegarde, Gala Zena, Vixel, or Kimono Notte.
    • Shadow: Grace or Summer Verica.
  • Likewise, there are a lot of regular Adventurers not covered above who get regularly used by people who don't have the Gala Adventurers.
    • Flame: Regular Euden, Naveed, Marth, Undercover Grace, Summer Alex, and Seimei.
    • Water: Summer Julietta, Tiki, Fjorm, Summer Ieyasu, Regina, Humanoid Mercury, and Lapis.
    • Wind: Harle, Kirsty, Humanoid Midgardsormr, Sylas, Hawk, and Cecile.
    • Light: Humanoid Jupiter, Mitsuhide, Julietta, Ryszarda, Halloween Elisanne, Summer Chelle, Peony, and Halloween Laxi.
    • Shadow: Alberius, Ieyasu, Bellina, Joker, Patia, Nefaria, and Summer Mym.

    Dragons 
  • When it comes to Light DPS Adventurers, expect many of them to use Cupid as their Dragon. On top of providing a hefty 60% Strength buff when max unbound, his Skill heals the team, enabling parties to use another DPS Adventurer in place of a healer in some situations. He is especially common in Co-op, where teams won't always have a healer for support. Gaining Dragon Essences and a fifth unbind like Jeanne only made him even more useful, especially for players who don't have Thor or Reborn Jeanne.
  • Any and all of the Gala Dragonsnote  will be ridiculously common in Co-Op. Thor and Cat Sith saw some downgrades thanks to Nihilty, but they're still common in other fights.
  • Backline or Dragondrive Adventurers will almost always have Fatalis and/or Bahamut equipped to them, as the major weaknesses of those Dragons only activate if the player shapeshifts, which AI controlled Adventurers won't and Dragondrive ones can't.
  • Healers have one or two Dragons per element that you'll always see. It helps that most of these can be unbound with Dragon Essences and have a fifth unbind with Surge of Strength (which increases Strength for the first three minutes).
    • Flame: Phoenix, if they need her powerful healing Skill, or High Brunhilda, if they want extra firepower.
    • Water: Gaibhne & Criedhne or Halloween Maritimus
    • Wind: Freyja or Garuda
    • Light: Jeanne D'Arc (especially for Gala Zena) or High Jupiter.
    • Shadow: Ramiel or Azazel.
  • Attack/Support units usually have a few specific Dragons that you'll see everyone equipped with if they don't have the Gala Dragons. Most of the 5-Star Dragons here can also be unbound via Dragon Essences.
    • Flame has Ifrit, Cerberus, Dreadking Rathalos, and Konohana Sakuya.
    • Water has Leviathan, Nimis, and Vodyanoy.
    • Wind has Midgardsormr Zero, Vayu, AC-011 Garland, and Roc.
    • Light has Pop-Star Siren, Daikokuten, Cupid, Lindworm, and Unicorn.
    • Shadow has Arsene, Shinobi, and Juggernaut.

    Wyrmprints 
  • During Raid Battles, expect to see a lot of people equip their teams with Shapeshift Prep Wyrmprints. This is because the effect of Shapeshift Prep stacks with each copy, and they even stack with other players' Wyrmprints during Raid Battles. If three Adventurers on each team are equipped with Dragon Arcanum, a common 2-Star Wyrmprint that grants 10% Shapeshift Prep when fully unbound, then everyone starts the battle with 120% of the Dragon Gauge filled, allowing everyone to transform immediately, with another transformation not far behind.
  • The (Weapon) Skill Damage Wyrmprints, those being The Shining Overlord, Forest Bonds, Dragon and Tamer, Candy Couriers, Twinfold Bonds, Summer Paladyns, One-Winged Journey, Springtime Breeze, and Rivalry of Kings.note  All of these grant the maximum 40% boost to Skill Damage, whereas the generic versions only go up to 30%.
    • Lessened somewhat with the advent of the Sinister Dominion and Portrait Wyrmprints, which allow you to easily get up to 40% through other means, freeing up a 5-Star slot for a more specialized ability. This also allows you to get up to 40% if you have two Adventurers with the same weapon, but only one (Weapon) Skill Damage print.
  • For Facility Events, it's not uncommon for players to use an Axe Adventurer and equip Wyrmprints with "Slayer's Strength"note  effect and/or the Void Axe Weapon Ability that gives Slayer's Strength. This is because Axe's Force Strikes have a huge AoE attack that also vacuums enemies into the user when the Force Strike is being charged. This makes Julietta, Ranzal, and Karina popular choices for most Facility Events; as the former two have built in Slayer's Strength Abilities that stacks with any Slayer's Strength Wyrmprint or Void Weapon Ability's Slayer's Strength effect, while Karina has her first Skill that scales how many buffs she has, which includes the Slayer's Strength's buffs.
  • Any Skill Prep or Skill Haste Wyrmprint will come in handy for launching powerful attacks right away. Even better, a few Skill Haste Wyrmprints have the Bow Affinity, which gives you an additional Skill Haste boost (up to 10%) on top of that.
  • Any Wyrmprint that has a Doublebuff Ability is treasured. Doublebuff works by activating the boost (Strength, Critical Rate, Healing, whatever) whenever you get a Defense Buff, and there are many Adventurers who can raise Defense either with their own Skills or by using a Shared Skill, allowing you to really beef up your Adventurers very quickly.
  • Prints that buff your Adventurer if their HP is over 70% are good, all-purpose cards, as keeping your health that high can be relatively easy with how much healing goes around.
  • For Adventurers that deal with a lot of critical hits, any Wyrmprint that ups Critical Rate and/or Critical Damage is more than welcome.
  • Any team that specializes in Afflictions (such as Scorchrent, Flashburn, etc.) will want to have (Affliction) Punisher prints equipped. Depending on the type of affliciton, they allow you to do as much as 25% bonus damage per attack, which is nothing to sneeze at.

    Shared Skills 
  • The ones you get from the campaign Adventurers can be useful, especially Elisanne's Brave Bastionnote , Cleo's Elder Curenote , and Ranzal's Tornado Bashnote . This is because you can use them right when they join your party, as opposed to everyone else, where you have to max their Level and first five Mana Circles, then use Tomes on top of all that to unlock them.
  • For summoned Adventurer Shared Skills, Gala Mymnote , Gala Eudennote , Gala Cleonote , Lapisnote , and some kind of regenerating healing Skill (typically Halloween Lowen or Summer Verica) are some of the most common Shared Skills used.

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