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Main Characters

    Frank West 

Frank West

See the Dead Rising character page for tropes about him.
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    Vick Chu 

Vick Chu

A student in Frank's class, she drags him out of retirement to investigate what eventually develops into the second Willamette outbreak.

  • Action Girl: By the time Frank gets involved in the plot, Vick has already been on the ground in post-outbreak Willamette for a couple of weeks.
  • Broken Pedestal: At the start of Dead Rising 4, Vic's an ardent admirer of Frank and his reputation as the man who blew the lid off of the Willamette Incident. By the time their exploration of the research base is done, she sees him as nothing more than a Jerkass who is only interested in the money that can be made off the story and promptly abandons him.
    • Rebuilt Pedestal: By the end of the game, the two are at least trying to make amends with one another, enough that Frank is concerned when Vick is knocked out by Calder, and the two agree to work together to break the story.
  • Horrible Judge of Character: Constantly thinks Frank is out for his own wellbeing. While this claim is partially true, he still has enough of a conscience to do what's right and help people while likewise trying to prevent more outbreaks from happening again. And yet she believes Obscuris is in the right for what they did because the people attacked them...when said people were defending themselves from their attacks. As you can see, Vick does not have the best grasp of judgement.
  • Intergenerational Friendship: Despite their 30 year age difference, she and Frank seem to like hanging out outside of class. During the prologue, Frank believes he's going out to play minigolf with her.
  • Intrepid Reporter: Like her mentor, she'll do just about anything to get to the truth.
  • Karma Houdini: Doubles as Easily Forgiven since Frank doesn't seem to mind any of her Kick the Dog moments.
  • Kick the Dog: Has a surprisingly large amount of them for such a heroic character.
    • Abandons Frank at Obscuris' base in Willamette and leaves him to take the blame for their actions there.
    • Betrays Hammond's group to Obscuris, despite the fact they've committed numerous war crimes. She later weekly gives a justification that Fontana gave a no kill order, which Frank finds ridiculous.
    • Outright robs Frank West of his camera and photographs before destroying his access to the original information.
  • Nice Job Breaking It, Hero!: She's pretty much the one who kickstarts the plot of the game, tricking Frank into coming with her to a military facility. Frank, reluctantly, goes along with it with the condition that they get in, get the story, and get out. Unfortunately, seeing what the people of the facility do to the people they experiment on drives her to end up tripping an alarm, sending the place in high alert and leaving Frank behind. As such, Frank ends up framed for the whole mess and is sent on the run.
  • Sanity Slippage: She's been in Willamette for a long time, and it's taken its toll.
  • She Who Fights Monsters: She ends up resorting to the same tactics that Frank uses that disgusts her in her attempt at getting to the truth. She's somewhat aware of this and Frank points it out numerous times (usually when she's pointing a gun at his head).
    • Although, unlike Frank, she's at least not greedy about it and genuinely wants to expose the story in order to tell others the truth. But ironically, despite not being even remotely greedy in her quest to uncover the story, she is arguably (ethically) even worse than Frank in terms of tactics, because she temporarily works with Obscuris (the Big Bads of this game), lets Obscuris murder innocent people, holds a character at gunpoint just to get the camera, and even throws flashbangs at said character as he is chasing her, not caring that if the flashbangs explode near him he would both likely be stunned for a period of time as well as rendered easily visible to the zombies, giving them a great opening to attack and most likely devour him too.
    • Verges on Black and White Insanity at times since she's of the belief Frank doesn't care about exposing Obscuris at all, despite the fact it doesn't matter whether a person exposes the story for a big, fat paycheck or for idealism.
  • Tomboyish Name: It's probably short for Vicky, but everyone just calls her Vick. Lampshaded early on, when one character says that she has a boy's name.
  • Well-Intentioned Extremist: Becomes this mid-way through the story until she and Frank try to make amends.
  • Wide-Eyed Idealist: While wanting to do what's right, she's a bit naive in her pursuits and has a hard time seeing the real big picture of things until having to properly be spelled out for her.

    Brad Park 

Brad Park

See the Dead Rising 3 character page (under DLC) for tropes about him.

Multiplayer Characters

Four able-bodied survivors from the West Ridge militia who carry out field operations on Kylie Hammond's behalf. In story mode, they work with Hammond directly. Statistically, they're identical aside from their starting equipment.

    Isaac Tremaine 

Isaac Tremaine

Before the outbreak, Isaac was a butcher and a poet. He's now one of the West Ridge militia's lieutenants.

  • The Big Guy: Isaac begins multiplayer matches with a sledgehammer.
  • The Casanova: He's quite a hit with the ladies. He pitches his pickup lines to the others in multiplayer, and tries to give Conner advice on dating.
  • Even the Guys Want Him: Frank's dossier on Isaac mentions that even he thinks Isaac is sort of dreamy.
  • Hidden Depths: Sort of the opposite.
    ...this must be the apocalypse, because you Ragna-rock my world.
  • Nice Guy: He's specifically in this to save and rebuild Willamette, and says as much in multiplayer.
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    Jessa Yetsuda 

Jessa Yetsuda

An angry, foul-mouthed mechanic and gamer nerd with an affinity for firearms.

    Connor McMann  

Connor McMann

The first survivor Brad and Frank meet upon arrival in Willamette, Connor is a hipster from Portland. He was employed at the Willamette Memorial Mall as a bartender at the hotel.

  • Blood Knight: He stayed hidden in the Virago Hotel until he ran into Frank and Brad, but afterward, lights out to join the West Ridge militia, specifically because he wants to kill more of Obscuris's mercenaries.
  • Butt-Monkey: Nobody on the team takes him seriously. Hammond usually just relegates him to "water duty" or some other mundane job. The other player characters are also quick to put him down.
  • Combat Medic: Connor begins multiplayer matches with a Spray 'n' Pray, which lets him heal other players at a distance. He's otherwise statistically identical to everyone else.
  • Cowardly Lion: He's scared shitless of everything around him, and his battle cries are mostly just him panicking, despite being identical to the other character's statistically.
  • Dare to Be Badass: He came to Willamette to get better at surviving, and signs up with Tom's militia specifically because he wants to be a hero.
  • Insistent Terminology: He was a mixologist, not a "bartender."
  • Lethal Chef: According to his job interview, which can be found on a cell phone in the hotel, his trademark cocktail involved infusing vodka with a tater tot and ketchup. The recipes for his other drinks that he shares with the others don't sound very appetizing either.
  • Only Sane Man: He really just wants to focus on finishing the missions, and has to constantly remind the others that it's more important than video games or pickup lines.

    Jordan Maxwell 

Jordan Maxwell

A British explosives expert, Jordan moved to America for "adventure." She's Hammond's second-in-command.

  • Badass in Distress: In Chapter 5, you can rescue her after Tom's remaining men capture her and Hammond. Jordan spends the entire time threatening to tear her captors limb from limb.
  • Mad Bomber: A cheerful, friendly woman who is in America specifically because it is easier to get explosives there.

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Supporting Characters

    Kylie Hammond 

Kylie Jane Hammond

Hammond was Willamette's chief civil engineer before the outbreak. Now, she's Tom Pickton's second-in-command and a legend among Willamette's survivors.

  • Action Girl: You can find several cell phones that contain survivors discussing her actions. Hammond has saved a lot of people during the outbreak, and her reputation enticed many more to join the West Ridge militia. The survivors regard her like she's a superhero.
  • Badass Bookworm: Was the town's chief engineer pre-apocalypse, but post apocalypse is enough of a badass to be a second-in-command of the town militia and someone able to fight on par with Frank West.
  • Crazy-Prepared: She survives what Frank thought was a fatal fall because she had a grappling hook on her. Apparently she never leaves home without one.
  • Eye Scream: Her split from Tom leaves her injured. She spends the rest of the game with a bandage over her left eye.
  • Mission Control: For multiplayer mode.
  • Nice Girl: Is very straightforward and helpful toward Frank, and seems to be this way toward the characters in multiplayer as well.
  • Reasonable Authority Figure: Is second-in-command of the militia, but is willing to work with Frank and gives him the benefit of the doubt based on the fact that he was a survivor of the original apocalypse with no manipulation or tricks.
  • You Shall Not Pass!: Dies holding the line so Frank can get the cure in one of the endings to Frank Rising.

    Tom Pickton 

Tom Pickton

The high-strung leader of the West Ridge militia, Tom is (barely) in charge of the only organized civilian group in post-outbreak Willamette. Before the outbreak, he ran a dairy farm on the west side of town.

  • Ain't Too Proud to Beg: Tries to plead and bargain with Hammond before she kills him.
    Tom Pickton: Wait, wait, Kylie! Wait! Just a second, I — I was just trying to protect you. Y'all my people, you needed my protection. [...] Y-y-you don't understand! Look — a father, he has to make choices for his children. [[Disney Villain Death Sometimes]]
  • Ax-Crazy: He comes off as slightly nuts when Frank meets him for the first time, but he's the head of a civilian militia that's regularly fighting with a group of well-supplied mercenaries, so it might be excusable. ...And then Frank finds his hidden office.
  • Bad Boss: If you spend a lot of time around Tom's militia members, you can get the idea that nobody actually much likes Tom, but they regard him as their best possible shot at survival, even if he is crazy. You can eavesdrop on a couple of conversations as you infiltrate the ranch to rescue Hammond that make this even clearer.
  • Big Bad Wannabe: Tries to be a major person of interest in the apocalypse, but ultimately, he is an annoying footnote to Frank's scoop, as Frank has already learned about Calder by the time he crosses paths with Tom.
  • Crazy Survivalist: For a theoretically peaceful dairy farmer, Tom's got a lot of stockpiled goods and weapons. One of Hammond's audio logs goes into her theory on Tom: he moved to Willamette specifically because he thought another outbreak would happen there sooner or later, at which point he planned to rule the remaining survivors like a king. He isn't worried about scarcity; he's just using supply theft as a handy excuse to purge dissenting voices.
  • Disney Villain Death: Kicked off of a high ledge by Hammond.
  • Flunky Boss: When he fights you, he mostly just stays back and takes potshots at you while his minions fight you.
  • A God Am I: Refers to himself as the people's "lord" quite often, especially when he and his Cultists are preparing to execute Hammond like they have so many others. By the time Frank and he come to blows, his God Complex is made abundantly clear.
  • Walking Spoiler: You can figure this out well ahead of time if you go on a collectible spree, but Tom is encouraging the Masked Cultists and using them to eliminate people who question his leadership.

    Darcy 

Darcy

Paula's "head apostle," a.k.a. blogger and field reporter, Darcy is a big fan of Frank's. He's already on the ground in Willamette when Frank gets there, exploring and investigating the cause of the outbreak.

  • Butt-Monkey: A couple of different, moderately embarrassing things happen to him over the course of the game. First he gets captured by Obscuris, and only Vick's intervention saves him from a bullet; then Frank "rescues" him, but leaves him tied up so Frank can continue his investigation.
  • Intrepid Reporter: He wants to be, anyway. Surviving the outbreak on his own gets him some points.
  • What Happened to the Mouse?: Seems to vanish from the game after being left behind by Frank in the military base, though Paula does make mention of him later.
    • He and Paula make a final blink-and-you'll-miss-it appearance in the story mode, as two of the survivors that Connor is defending after Hammond gets captured by Tom. They won't say anything unless you walk right up to them.

    Paula 

Paula

The host of "The Undead Gospel of Paula," a podcast that serves the "community" of remaining uninfected civilians in occupied Willamette, Paula regards herself as a sort of freelance journalist. Once Frank meets her, she works as a sort of journalistic mission control, pointing him towards additional cases and fights with Maniacs.

  • Intrepid Reporter: She does most of her work through Darcy and another "apostle" named Cory, but Paula's not above going into the field herself.
  • Mission Control: Tries to be this, giving Frank intel on optional fights and cases, but he shuts her out at every turn.
  • Sassy Black Woman: Paula affects a very different, fire-and-brimstone persona when she's doing her podcast, which she freely admits to Frank when they meet. It's something she thinks her listeners expect, plus it's fun for her. The real Paula is much more restrained.

    Blackburne 

Blackburne

The head scientist behind Obscuris's efforts in Willamette.

  • Four Eyes, Zero Soul: She appears briefly in the introductory level, where she's conducting extremely unethical research.
  • Heel–Face Revolving Door: Starts out as Obscuris' Mad Scientist, then sells them out to Frank in exchange for him getting her out of town alive. She helps once after Frank is infected, realizing he is the "Perfect Zombie" Barnaby was trying to create. She then then sells Frank and Hammond out to Obscuris, offering to continue Barnaby's research if they provide her with Frank's body.
  • Only Sane Man: Very wisely chooses to sell out her employers to Frank and get the hell out of town as soon as humanly possible.

Maniacs

    Maniacs in General 
"You know, it's not a real apocalypse without at least a few whackjobs."

Maniacs are optional bosses that can be encountered throughout the world: think the Psychopaths from other titles in the series. The crucial difference, however, is that each of of them command a posse of equally insane followers. Maniacs also generally have a mission or investigation you must complete before you can challenge them.

In General

  • Bonus Boss: They are only encountered in sidequests that you follow up on, with the exception of Sandra.
  • Elite Mook: Followers of the Maniacs are usually beefier versions of hostile survivors, wielding unique weapons.
  • Flunky Boss: Each of them are backed up by a group of similarly-dressed and equally crazy goons.
  • No Name Given: With the possible exception of Queen Sandra, we don't really know their real names, as most use some form of alias or reference to their past life/current madness in lieu of an actual name.
  • Weapon of Choice: Each Maniac uses a special combo weapon that can be looted upon their death.

    Queen Sandra 

Queen Sandra

A "knight" held up in the medieval-themed section of the mall. She and her posse of knights act like they came right out of medieval times. Sandra herself wields a flaming sword, which Frank can learn to make for himself after her defeat.

    Sadistic Claus 

Sadistic Claus

A Mall Santa that snapped during the outbreak. He and his elf helpers have rigged a Christmas tree farm with deadly traps, and attempt to kill any poor sap who wanders in. This includes Frank.

  • Ax-Crazy: Probably the craziest and most sadistic of the Maniacs.
  • An Axe to Grind: Sadistic Claus wields an electric battleaxe.
  • Bad Santa: Not the cheeriest of fellows, that's for sure.
  • Mall Santa: Sadistic Claus was this prior to the zombie outbreak.
  • No-Sell: He and his mooks don't respond to elemental damage.
  • Rhymes on a Dime: Sadistic Claus does this, mostly in an attempt to unsettle Frank.
  • Serial Killer: He and his helpers have shades of this. Paula tells Frank that the bodies of their victims are stuffed with gifts and goodies and sent to other survivors.
  • Shock and Awe: His battleaxe allows him to manipulate electricity.
  • Villain Teleportation: The way the lights are rigged make it look like Claus and his merry mooks can do this, but it's all just an illusion.

    Captain Black Fridaybeard 

Captain Black Fridaybeard

Originally a performer in the Pirates Voyage show in the Caribbean Cove, the actors playing the captain and his crew have snapped and now command a group of equally insane performers dressed like sharks. Fridaybeard and his crew of pirates make their victims walk off the plank of the pirate stage, after which his followers devour their remains.

  • Cool Sword: Puns aside, his weapon of choice is a very nice and very overpowered Ice Sword.
  • Dressed to Plunder: Fridaybeard and all of his followers (sans the sharks) are dressed as stereotypical pirates.
  • Early-Bird Cameo: If you explore Caribbean Cove during chapter 1, you can overhear a pre-recorded ad for Fridaybeard's routine that plays over the speaker system. It's surprisingly long, and the actor playing Black Fridaybeard is audibly bored with it from the start.
  • I'm a Humanitarian: The "sharks", which are really people dressed like them.
  • Large Ham: Fridaybeard is by far the hammiest of the Maniacs.
  • Mascot: Captain Black Fridaybeard was the mascot of the Mall's Black Friday sale.
  • Talk Like a Pirate: As a part of his gimmick.
  • Walk the Plank: The fate of his victims.

    The Grim Gobbler 

The Grim Gobbler

A high school athlete that has taken to wearing a turkey mascot costume and holed up with a group of football players in the gymnasium of an old school. Frank stumbles upon them having some kind of rally and ends up being the latest target of this group of former bullies.

  • Jerk Jock: He and all of his followers are this. He openly refers to having beaten up on weaker kids since he was a child.
  • Mascot: Appears to have once been the high school mascot, and is only ever seen wearing the costume.
  • Social Darwinist: Operates on a philosophy similar to this if his rant to his followers is to be believed.

    Cult Leader 

Cult Leader

An extremely familiar-looking guy who's set up shop at a motel. Him and his raincoat and green mask-clad followers worship a bunch of mannequins. Frank walks in on one of their sermons, which leads to them attacking him.

  • Call-Back: What is it about mannequins and raincoats that's so enticing to the crazies of Willamette?
  • Expy: Of the cult from the original Dead Rising. Frank is not amused by their presence.
  • Flunky Boss: The Cult Leader himself won't directly attack Frank, just screaming gibberish about his God (or whatever the hell he worships) and letting his followers do all the fighting.
  • No Name Given: The Cult Leader isn't given a name.
  • Power Fist: Wears a pair of powered gauntlets as his weapons.
  • Whole Plot Reference: To Sean and his cultists from the first game.

    Scare King 

Scare King

The last Maniac in the game, he's set up shop in an isolated barn in West Ridge. He ambushes Frank by setting the barn on fire, then attempting to scare him to death by attacking with an army of minions in pumpkin heads.

  • Becoming the Mask: After his death, Paula discovers he was a drama teacher before the outbreak. Frank isn't happy, or particularly amused.
  • Large Ham: Gives Black Fridaybeard a run for his money in this department, as he really gets into the role of a supernatural villain.
  • No Name Given: We never do learn his real name, and he is only referred to as "Scare King" or the high school drama teacher.
  • No-Sell: Is unaffected by fire attacks.
  • Playing with Fire: Uses a Fire Starter in the battle against him.
  • Rhymes on a Dime: Speaks in this manner during his fight with Frank.

Antagonists

    Fontana 

Commander Fontana

The no-nonsense leader of Obscuris.

  • Berserk Button: She rewards loyalty and expects it, but shows absolutely no mercy to deserters, as evidenced by the mystery of the same name. She feeds one of her privates to a zombie as a method of torturing information out of her.
  • Famous Last Words: "Wolves take care of their pack, West."
  • A Father to His Men: Tries to direct her soldiers away from fighting Calder moments before her death, and is otherwise generous and very straightforward to her men.
  • Heroic Sacrifice: "Heroic" is ambiguous, but she tells her backup to retreat, then charges at Calder with a live grenade in hand in an attempt to take him out. It doesn't work.
  • Jerk with a Heart of Gold: Comes across as very blunt and to-the-point, but is reasonable enough and treats prisoners rather well.
  • Pet the Dog: Upon capturing Darcy, she orders him to be bathed and fed before being fully taken away. This seems to be a case of Pragmatic Villainy, as she realizes that having her men execute civilians in front of a member of the press probably isn't a good idea.

    SPOILER CHARACTER 

Lance Corporal Calder

An Obscuris operative who was accidentally infected with an old strain of the "zombism" parasite, Calder used one of Barnaby's old machines in an attempt to cure himself. It didn't work, and the result was an intelligent, utterly insane zombie who's still wearing an Exo Suit.

  • Ax-Crazy: Whatever kept him from totally losing his intelligence wasn't so kind to his marbles.
  • Climax Boss: While there are a few small fights against hordes of zombies after the encounter with Calder in Kiichiro Plaza, the story reaches its climax during said encounter.
  • Famous Last Words: "Now nothing will take the man. The chain remains."
  • Gone Horribly Right: Dr. Barnaby's machine was supposed to halt the loss of higher brain functions, decay, and hunger, resulting in an effectively immortal man. What he didn't expect was that the resulting "man" would be able to take a grenade point-blank to the face without flinching and regenerate when absorbing electricity. Calder not only proved to be highly psychotic and bloodthirsty, but also nearly indestructible and incontainable.
  • The Heavy: Much of the plot after the prologue was kicked off by him; Obscuris's operations within the city are to capture and contain him and the data he carries, which is also the driving motive behind Frank tracking him. He is also the cause of the outbreak, as he's been wandering in the sewers of Willamette all this time carrying the old strain of the parasite.
  • Hoist by His Own Petard: Is finally done in by Frank wearing an Electric Exo-Suit, after spending the entire fight draining electricity to heal himself and using his own Exo-Suit to get an advantange.
  • Humans Are Bastards: After his zombification, he develops the belief that humans have grown relentlessly selfish, violent and destructive due to being at the top of the world's food chain for millennia. Calder also comes to see zombies as the new predators at the top of the that food chain, seeing them as necessary checks to humanity's pride. When he is finally defeated by Frank, Calder laments that humans will continue to be at the top of the chain and thus their selfishness will continue to destroy the world. His words contribute to Frank's decision to make amends with Vick.
    Calder: ... as the maggot into the vole... as the vole into the rat... rat into fox... fox into wolf... On and on and on, the great unmaking of the chain. Where then goes the man? He stays. Lives. Kills. Burns. Poisons the sea. Tears down the sky. Old age may claim him, but soon, even that he will defeat. We are made of killers. These hands took as men. But now, we give back.
    Calder: You hide behind glass. Take all you see. Claim this. Take that. Make it all yours. Give nothing back.
  • Monster Lord: He is able to issue commands to other intelligent zombies, and Frank even calls him the "Zombie Lord".
  • Super Prototype: Calder is the first of the intelligent zombies, likely because he was created via the machine preserving his sapience. The evolved zombies made from Obscuris's experiments do have heightened intelligence, but seems only to be enough to understand that Calder is their superior and obey rudimentary commands while Calder can form tactical plans as well as operate machinery (and produce his own religious philosophy to boot). In addition, whether due to the exosuit or due to Calder being created by the machine, he can take hits that would pulverize a lesser zombie.
  • It Can Think: Despite Calder's horrific state, he's still fully sapient, if very psychotic.
  • Walking Spoiler: This character's identity, actions, and motivations are a complete mystery for much of the game, and learning about them is one of Frank's primary goals.

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