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Video Game / JoJo's Bizarre Adventure: All Star Battle

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Trembling heart! Unrelenting heat! Engrave the beat of my blood!

JoJo's Bizarre Adventure: All Star Battle is a fighting game by CyberConnect2 made in conjunction with the 2012 anime based on the manga JoJo's Bizarre Adventure to celebrate the series' 25th anniversary in Japan. The game was released in Japan on 29 August 2013, later getting a surprise western release with Europe getting it first on April 25, 2014, and the US getting it a few days later, on April 29, 2014. The US release is primarily digital, with a limited number of physical copies available. However it also has exclusive features such as Arcade mode and a shortened Campaign mode energy recharge time.

The battle system is what you'd expect from a traditional best-out-of-three fighting game: two characters fight to the last and the first to win two rounds is the winner. All characters have associated command grabs, special attacks, a Practical Taunt that drains a bit of the enemy's Heart Heat Gauge, and two Super Moves: a one-bar Heart Heat Attack and a three-bar Great Heat Attack. Every character also has an associated style, which determines which moves are available to them and how they fight:


  • Ripple/Hamon: Exclusive to Jonathan, Zeppeli, Joseph, Caesar, Lisa Lisa, and Old Joseph, they can use breathing in order to charge their HH Gauge or strengthen their attacks. Ripple-powered attacks are quite effective against Vampire characters.
  • Vampirism: Exclusive to Dio Brando, DIO, and Vanilla Ice, they can drain another character's health in order to restore their own. Instead of dropping the health bar, non-Rippled hits they receive will instead turn into silver health, which is health they can recover with one of their moves. As for Ripple-powered moves, they directly drain their health.
  • Mode: Exclusive to the Pillar Men, they can enter into a special state that gives them stronger attacks at the cost of draining their meter, making them vulnerable once said meter runs out. Much like Vampirism, Mode characters get silver health when attacked and they're also vulnerable to Ripple-powered attacks.
  • Stand: Effectively a combination of Stance System and Assist Character, this style is used by most of the cast. Stand characters can activate their Stand to assist them in battle in different ways, either by having "User Mode" and "Stand Mode" stances, giving them access to new moves, or by having Mechanically Unusual extra options for offense and/or defense, with the downside that damage to the stand translates to damage to the character, meaning that (in most cases) the character's hurtbox becomes noticably bigger.
    • Bro and Mammonenote : Exclusive to Prosciutto and Pesci, this style is essentially a combination of the standard Stand style and Speedwagon's Ogre Street style (see below): in Stand Mode, Prosciutto fights like an average Stand style user (albeit with a mechanic that allows him to afflict debuffs on his opponent through Rapid Aging), and in User Mode, Pesci acts as an Assist Character.
  • Mounted: A Stance System exclusive to Johnny, Gyro, and Diego Brando. These characters can fight on their own but can also call their horses at will. Riding the horse will give them new moves.
  • Ogre Street: Exclusive to Speedwagon, effectively another Stance System style where he can switch between two Assist Characters at will (Tattoo and Kempo Fighter) each of which gives him a new moveset.
  • Baoh Armed Phenomenon: Exclusive to Ikuro Hashizawa (aka Baoh), he can use a portion of his HH Gauge to give his moves super armor, making them unable to be overpowered by his opponent's moves.

In addition, when a character has a quarter of health or less remaining, they enter into a special state:

The game received a sequel in 2015: JoJo's Bizarre Adventure: Eyes of Heaven.

On March 9, 2022, an Updated Re-release called JoJo's Bizarre Adventure: All Star Battle R was announced, and released between September 1 and 2 on the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and Steam. This version has an expanded cast of fifty-one playable characters at launch (with at least six extra characters being added as DLC), gameplay adjustments, and updated art design and re-recorded voice lines to better match the David Production anime series. The most important gameplay feature is the addition of an Assist Character in the form of one of the playable fighters. These fighters can be summoned a limited amount of times per match, but they can break and extend combos.

Most of the moves and stages highlight important plot points. These can be found in these two pages:

Because of this, beware unmarked spoilers.

    Playable characters 
  1. Phantom Blood
  2. Battle Tendency
  3. Stardust Crusaders
  4. Diamond is Unbreakable
  5. Golden Wind
  6. Stone Ocean
  7. Steel Ball Run
  8. JoJolion
  9. Baoh (one of Araki's older manga)



This video game provides examples of:

  • Amazing Technicolor Battlefield: Pucci's reward if he can evolve his Stand into Made In Heaven. Has the added bonus of slowing his opponent's movements to a crawl.
  • Anachronism Stew: Par for the course in a multigenerational crossover, but some examples stand out:
    • One of Kosaku Kawajiri's round win animations has him using his cellphone to call his boss and apologize for being late. He can do this regardless of when and where the fight is located, even if it's in a time before cellphones were invented, in an area remote enough that he wouldn't get reception, both, another country, or another dimension.
    • Ghiaccio also calls Melone in one of his round win animations, under the same circumstance than Kosaku.
    • Mariah can weaponize cut power lines and cars even in areas and eras where they should not be able to be found such as Victorian England and the very end of the world.
  • Art Evolution: R took a few pointers from Eyes of Heaven as far as its visual presentation goes, primarily with having characters emulate their respective anime adaptations more. While the Part 3 representatives were already updated in EOH to reflect their anime having finished at the time, this marks the first time Parts 4-6 got updates to have their color schemes and voice work reflect those of the their anime.
  • Ascended Extra:
    • Speedwagon acted as the game's narrator in the original game, but was Promoted to Playable in the R Updated Re-release.
    • Prosciutto and Pesci appeared in the original All Star Battle as part of a Situation Finish in the Naples Station stage before being Promoted to Playable. When they fight in that stage, the Stage Hazard and Dramatic Finish will be disabled.
    • Ghiaccio was merely the commentator for the original game's glossary before becoming a playable character for R.
    • In the original All Star Battle, Weather Report was just a Stage Hazard on the Green Dolphin Street State Prison stage, while in the base game for R, he serves as F.F.'s Heart Heat Attack. However, he was Promoted to Playable in R post-launch via free DLC.
  • Ascended Meme: The yes/no options on confirmation screens are both memetic: Telence T. D'Arby's "YES! YES! YES!" and Rohan's "Daga kotowaru/I refuse." In English, the latter is translated as "Like Hell I will!"
  • Assist Character:
    • J. Geil (with Hanged Man) for Hol Horse and Tama (with Stray Cat) and Hayato Kawajiri for Kosaku.
    • R has the ability to call upon other fighters in the roster to assist as a standard mechanic. In addition, Speedwagon has Tattoo and the Kempo Fighter, Prosciutto has Pesci, and Weather Report assists F.F..
  • Awesome, but Impractical:
    • Giorno and Kars' transformation GHAs. While both offer new moves, properties, and very increased mobility, it's far too easy for a player to shoot themselves in the foot if their opponent smacks them before the transformation is finished. However, this can be circumvented with certain moves (those being Giorno's HHA and Kars' "Shatter Against The Wall") that place distance between the player and the opponent, buying time for the transformation to occur, with only a few characters (Baoh, Part 1 Dio, and possibly Akira Otoshi) able to stop the process (with the former two having HHAs composed of a fast beam like projectile, and Akira able to have Chili Pepper reach the other side of the stage using "Wack-a-Mole Champion").
    • Pucci has his entire moveset geared around getting to Made In Heaven. While Made In Heaven itself is completely worth the investment, it's extremely hard to reach it.
  • Authority Grants Asskicking: Diavolo, Boss of an Italian mob group, has his power roughly equal to his strength in the manga. Which means, of course, his GHA can take out half your health bar and his throw does some of the biggest damage. His Stand also has several mid-range moves and he actually has about three different throws. Countering this, his Time Skip abilities require him to be hit, which also includes his GHA which, like all other GHAs, has a small cut scene at the beginning of it.
  • Badass Normal:
    • Jonathan Joestar is the closest thing the game has. While he does use Hamon-empowered martial arts, other Hamon-empowered characters like the Zeppellis and Joseph have special tricks they can do with their Hamon, while Jonathan is left just beating down all these stand-wielding characters with his bare fists.
    • R downplays this with Robert E. O. Speedwagon, an actual Badass Normal without any kind of superpowers who's nonetheless able to go toe-to-toe with Pillar Men, Vampires and Stand and Hamon users without much hassle. The downplayed part comes with the fact that he makes up for his lack of powers with his goons Tattoo and Kempo Fighter.
  • Berserk Button: When a character pushes Josuke's he enters a powered-up state.
  • Big "OMG!": Old Joseph's taunt, both exclaimed normally and Punctuated! For! Emphasis!.
  • "Blind Idiot" Translation: The German version of the original game used the English version as a foundation, and apparently they had no clue about the references, and, as a result, they translated as much as possible from English to German, even proper nouns and names. It starts as "Stand" being translated as "Kraft" (which means "Power" or "Might" in a purely physical sense) and spirals downward from there. This doesn't count for R, which got a complete re-translation.
  • Butt-Monkey: Everyone insults Josuke's hair. Even Josuke himself.
  • Button Mashing: The game has an "easy beat" mechanics that allows player to make an easy combo ending with a Heat Heart Attack if they mash the light button.
  • The Cameo: Tons of them. Comes with being a game based on a Long Runner franchise:
    • The menus have, among others, Robert E.O. Speedwagon, Wang Chan, Rudol von Stroheim, Oingo and Boingo, Ringo Roadagain...
    • Nukesaku as a stage hazard of the DIO's Mansion stage.
    • Wilson Phillips as part of the stage hazard in the Cairo Streets stage.
    • Yoshihiro Kira as a stage hazard of the Kira Estate stage.
    • Reimi Sugimoto as part of the Morioh stage's Situation Finish.
    • Pesci and Prosciutto, as both the stage hazard and Situation Finish of the Naples' Train Station stage.
    • Secco as the stage hazard of the Rome Streets stage.
    • Green Baby is part of Pucci's stand Whitesnake's evolution to C-Moon.
    • Weather Report as the stage hazard of the Green Dolphin Street Prison stage.
    • Emporio Alnino as part of the stage hazard of the Kennedy Space Station stage.
    • Lucy Steel and Stephen Steel as the stage "hazard" of the Atlantic Coast stage.
    • Yasuho Hirose and Joshu Higashikata as both the stage hazard and Situation Finish of the Wall Eyes stage.
  • Cast of Snowflakes: The game mixes aspects of Araki's evolving art style without completely succumbing to homogenization, and as a result, there's a lot of diversity. This is easily seen when comparing JoJolion!Josuke and Jotaro. Canonically, they are nearly identical to each other, with the same body type. In the game, they're more or less on opposite sides of the appearance spectrum.
  • Cast Full of Pretty Boys: Most of the male heroes in the JoJo universe are attractive as a given. But the character roster for Part 5 in the origonal game was composed exclusively of this— even Big Bad Diavolo is handsome, young-looking, trim and muscular. All Star Battle R broke this trend by adding Trish Una to the roster and having Prosciutto share his slot with Pesci.
  • Color-Coded for Your Convenience: There are 4 Palette Swaps for all character's normal costumes, and then 2 for every alternative costume they have. Note that not all characters entirely change from color to color. This also applies to the Stands, who only have two colors each: P1 and P2, carried across both alternative colors and costumes.
  • Color Coded Timestop: Dio's is yellow. Jotaro's is white. Diavolo's time skip is of course red.
  • Combat Pragmatist: Joseph. One of his HHAs has him just whip out a tommy gun to blast his opponent.
  • Combo Breaker:
    • Some characters, if attacked, can spend two bars of meters to negate the damage and break the enemy's combo. DIO (Part 3) and Diavolo will dodge the attack by using their respective abilities, while Giorno will counter-attack his opponent at the cost of taking a bit of damage.
    • R introduces a universal "Reversal Assist" mechanic, where the assist character will knock away the opponent. The catch is that it can be used only a limited amount of time during a match; it causes no damage; and it requires a longer cooldown than a normal assist.
  • Comeback Mechanic:
    • When most characters get low enough health (30%), they enter Rumbling Mode, where their health meter turns red, and they gain increased attack and defense. A select fewnote  instead get Resolve Mode at lower (20%) health, where their health meter turns yellow, and they get super armor while not attacking and increased defense.
    • Ikuro gets an unique Mode where his health bar turns purple and gets Regenerating Health instead.
    • Fugo gets a new move that he can only access while in Resolve Mode. This move lets him evolve Purple Haze into Purple Haze Distortion without spending meter, when he can usually only do so by using his Great Heat Attack.
    • Jonathan has a move called "My Final Hamon" which can revive him from defeat with 20% health and give him permanent Hamon-infused attacks at the cost of locking out his HH meter.
    • Valentine can expend 3 HH bars to have D4C replace him with a full-health Valentine at the cost of all his corpse parts and the usage of his HH meter.
    • Bruno auto-revives in Resolve Mode if he's about to lose the match for one last chance to win.
    • If Yukako is knocked out and is about to lose the match, but she has at least 1 bar of the HH gauge, she will revive herself; on top of that, her hair will turn white, and Love Deluxe becomes permanently active. The drawback is that her HH gauge gets disabled.
  • Cutting Off the Branches: There has been a great debate inside the fandom if Giorno keeps his "Gold Experience Requiem" Stand, or if it returns to its "Gold Experience" form. In the game, it's temporary, except during the Story Mode fight between Fugo and Giorno, where Giorno has permanent GER throughout the fight, implying it is indeed permanent and is just temporary during Versus Mode for balance reasons.
  • Damage Over Time:
    • Fugo's virus capsules can temporarily poison whoever they hit - including Fugo himself.
    • Pucci's C-Moon can inflict a similar effect with certain moves. Using them again will immediately end the effect.
    • The stage hazard in Dolphin Street Prison is a rain of dart frogs that cause temporary poison if you are under it when it falls.
  • Damn You, Muscle Memory!: The R1 Button is used to charge the HHA meter for Hamon users when you hold it down; for Stand users (whose HHA meter charges as they perform hits), one press of the R1 button turns your Stand On, and one more turns it off. This can cause mistakes at the worst times if you start using another type after using one type too long.
  • Death from Above: The Dramatic Finish of El Cairo Bridge in R involves the unlucky loser being crushed by a steamroller. Since this is also part of Part 3 DIO's moveset, this is disabled when he's one of the fighters.
  • Demoted to Extra: Weather Report goes from a playable character in Eyes of Heaven to F.F.'s Assist Character in R.
  • Difficult, but Awesome: Enrico Pucci in the original game starts off slow and weak, but has the ability to upgrade his stand from Whitesnake to C-Moon, and eventually into the Purposely Overpowered Made In Heaven (and his stand evolutions are retained in-between rounds). Made In Heaven slows the enemy's overall speed to the point of making it impossible to land a proper combo while Pucci can move as normal; you can see where it's going from there. However, this takes a really long time, and involves a lot of special tasks that leave him wide open to attack. Plus, certain characters can nullify Made in Heaven: Giorno Giovanna with Gold Experience Requiem is immune to its effects, while Kosaku Kawajiri can reset Made in Heaven back to Whitesnake with his GHA, "Bites the Dust". Pucci's moveset is also full of attacks designed to knock his opponent down and away, or just keep them occupied while he performs the required tasks.
    • Counter based HHA or GHA. It's much harder to connect since you need to catch your opponents' melee attacks, not grab, or projectiles. But those skills deals more damage than regular HHA or GHA. Diavolo's GHA is particular can deplete three quarters of his opponents' health.
  • Disney Villain Death: Several stages have Dramatic Finishes where the opponent falls down to their defeat/demise. These are Part 1 Dio's Mansion and Part 3 Dio's Mansion (but solely for non-vampiric characters). The original game also had the Kennedy Space Center, an exaggerated version of this. R adds the Boing-Boing Cape stage and the Part 7 village stage, another exaggerated version.
  • Doesn't Like Guns: Referencing his own fight with Mista, Ghiaccio expresses a distaste for guns when set against Johnny and Hol Horse in his extra battles in R.
  • Downloadable Content:
    • For the vanilla version, the DLC characters are, in availability order: Yoshikage Kira, Shigekiyo Yangu, Panacotta Fugo, Iggy, Old Joseph Joestar, Lisa Lisa, Narciso Anasui, Vanilla Ice, and Ikuro Hashizawa.
    • In addition, there's also the possibility of non-character content, such as Jotaro's "Looks like I've found an idiot" taunt, a code for which is included in a character guidebook for the game.
    • R announced 4 DLC characters, as well as some extra taunts and special outfits for Rohan and Avdol. So far they have released the first DLC character: Risotto Nero.
  • Dragged Off to Hell: The Situation/Dramatic Finish for the Morioh town stage is the victim suffering this after looking back in the ghost alleyway.
  • Dub-Induced Plot Hole: While Joseph's famous countertaunt works just fine for everyone else, the localization goofs up on the subtitles for when he does it to Ermes. While the voices remain the same thing, Joseph's subtitles have him guess that she'll say "Your foe is right here!" Ermes' subtitles, however, say "Come at me bro!" while her vocals remain unchanged. And yet despite the subtitle goof meaning that Joseph guessed the wrong line for the first time in his life, Ermes still takes a cut to her HH gauge. The Updated Re-release fixes it with Joseph now saying "Come at me, Bro" when his "Your Next Line Is" skill is used against against Ermes.
  • Dub Name Change:
    • The English version has a fair amount of name changes for playables and NPCs alike. Araki himself apparently approved the lot of them. The Pillar Men use their romanized names (Wamuu, Esidisi and Kars) whilst Santana from Part 2 has been renamed "Santviento" to match the Crunchyroll subs (An earlier press released showed it was "San Tan" at first.)
    • Josuke's "Crazy Diamond" is renamed "Shining Diamond" in the overseas version. While the Pink Floyd reference is still there, it's more subtle. Furthermore, Josuke's life bar nametag has a "4" on the end of it to differentiate him from Gappy.
    • Bruno Bucciarati's Stand Sticky Fingers has been renamed "Zipper Man".
    • Yoshikage Kira's Stand, Killer Queen, is renamed "Deadly Queen" while his Stray Cat assist is also renamed "Feral Cat". Weirdly, one of the European newsbites as well as one of Bandai-Namco EU's combo videos still has it named Killer Queen.
    • Tonio Trussardi's Pearl Jam Stand is renamed "Opal Jam"
    • Formaggio's "Little Feet" is renamed "Tiny Feet"
    • Ghiaccio's Stand, White Album, is renamed "White Ice"
    • Koichi's "Echoes" Stand has been renamed "Reverb."
    • Akira's "Red Hot Chili Pepper" is shortened to "Chili Pepper"
    • Minor villain Terunosuke Miyamoto's "Enigma" Stand is renamed "Misterioso".
    • Giorno's Gold Experience is renamed "Golden Wind", same as Part 5's main name. Strangely enough, the other Prince reference, Josuke's Soft and Wet, remains unchanged.
    • Abbacchio's Stand "Moody Blues" is renamed "Moody Jazz".
    • Jolyne's Stone Free is renamed "Stone Ocean"
    • Ermes Costello's Stand "Kiss" is renamed "Smack".
    • Only for the vanilla version, as in R he's allowed to use his canonical name, is Jean-Pierre Polnareff, renamed as "Jean Pierre Eiffel", a strange case since so far every other English translation of the franchise has used "Polnareff" just fine.
    • Vanilla Ice is changed to Cool Ice.
    • J. Geil is changed to "Centerfold", the name of a song by The J. Geils Band.
    • Enrico Pucci was written as "Father Pucchi" in one of the early builds, though a screenshot from the North American Namco Bandai site writes his name as Enrico Pucci. His Stands, Whitesnake, C-Moon, and Made In Heaven are renamed to Pale Snake, Full Moon, and Maiden Heaven respectively.
    • Narancia's Aerosmith is renamed "Li'l Bomber"
    • Mista's "Sex Pistols" is now "Six Bullets"
    • Pesci's Beach Boy Stand is renamed "Fisher Man"
    • Diavolo's "King Crimson" is now "Emperor Crimson"
    • Minor villains Oingo, Boingo, Devo and Enya retain their "Zenyatta-Mondatta", "Soul Sacrifice" and "Enyaba" renames from the Viz manga release.
    • Weather Report is now Weather Forecast
    • Narciso Anasui has been renamed Narc Anastasia, though his first name goes back to its original name in R. His Stand, Diver Down, is renamed "Diver Drive".
    • Dirty Deeds Done Dirty Cheap, the stand, is simply referred to by its shorthand, "D4C". The move of the same name is renamed to "Filthy acts, at a reasonable price".
    • Sugar Mountain has been renamed "Snow Mountain"
    • Tarkus and Bruford are now "Tarukus" and "Blueford", matching the Crunchyroll subs.
    • Melone's "Baby Face" is now "Babyhead"
    • Risotto's Metallica is now "Metallic".
    • "Situation Finish" is changed to "Dramatic Finish".
  • End-Game Results Screen: The ending screen shows how well the player did by giving grades to Time, Life and Quality, as well as the character striking a pose and saying something.
  • Even the Subtitler Is Stumped: What does "D4C" stand for? In the Japanese text, it's a shortening of Dirty Deeds Done Dirt Cheap, but according to the English localization of the game, nobody knows.
  • Evil Laugh:
    • Kars has one as a taunt. In R, his roar as he transforms into his Ultimate Lifeform during his GHA is changed into a roar that transitions into a full-on laughter as he finishes transforming.
    • Akira lets out a deranged cackle during his HHA.
    • Kosaku!Kira delivers his post-Bites the Dust laugh at the end of his GHA.
  • Evolving Attack:
    • When Johnny uses an HHA, Tusk will evolve to its next Act, or if he uses the GHA, it will automatically become Tusk Act 4. Each version of Tusk has its own moveset.
    • The Corpse Parts that appear on the stage when he, Gyro, Valentine, and/or Diego are in play also affect the characters. Getting knocked down makes a character lose a Corpse Part.
      One part gives Johnny an increased attack power, Gyro gets to use Scan, and Valentine's Guard Gauge does not decrease as much, and Diego gains access to the "Are you ready?" follow-up from "Gouge".
      Two parts gives Johnny and Gyro the ability to automatically guard when using a special move, Valentine's received damage decreases, and Diego's attack power increases.
      All three parts increases Johnny and Diego's HH Gauge restoration, Gyro gets the Golden Rotation, and Valentine gets D4C -Love Train- and is immune to projectile attacks.
  • Finishing Move: This game features "Situation Finishes", Stage Fatalities of a sort that are triggered when the character on the receiving end has been hit with a GHA.
  • Game-Breaking Bug: A couple at launch.
    • If Josuke's GHA hits just before time runs out, he heals the opponent but does not reduce his health again with his punch barrage.
    • Not quite a bug, per se (closer to poor coding), but the game's online multiplayer has bad netcode, and as a result matches are rife with lag.
  • Gecko Ending / And the Adventure Continues: Since JoJolion was still ongoing and somewhat early in its run during the game's development, its accompanying story in Story Mode was made so "Josuke" fought all of the previous JoJos, including himself (And Baoh-Ikuro when he's downloaded,) before seeking out Yasuho Hirose. His story mode ends with the series's famous "To Be Continued" sign.
  • Gravity Screw: On the Kennedy Space Center stage, the "floor" is the wall of a building as a result of C-Moon's gravity-altering powers. Also, when hit by Giorno's HHA, Pucci tries to fiddle with gravity to escape, but Gold Experience holds him in place as it socks him in the face.
  • Guest Fighter: Baoh, who's from Araki's earlier work, Baoh.
  • Handicapped Badass: Johnny is actually crippled in gameplay — he can only move by dragging himself around with his arms, using Tusk's wormholes, or riding Slow Dancer — and he's more than capable of holding his own.
  • Heal Thyself:
    • Both Giorno and Risotto Nero have a move where they patch up their own wounds, gaining silver health in exchange for half a bar of Heart Heat Gauge.
    • F.F. can use her Heart Heat Attack (which costs one full bar) to instantly recover actual health. If the full animation plays out, she'll also recover all her plankton.
  • Historical In-Joke: Funny Valentine on Josuke's hair:
    Valentine: My God, what an awful hairdo. I'll never let my people wear such a style as that. The first thing I'm going to do in office is outlaw that ridiculous hairstyle!
  • Improbable Weapon User: Being a staple of the series, some characters have weaponized seemingly mundane, everyday items as parts of their move sets. The best example, however, is Kosaku, who weaponizes Hayato, via his Stand's "Bites the Dust" ability, but still.
  • I Shall Taunt You: All characters can taunt, of course. If a taunt is executed when the opponent is on the ground, the camera will focus on the taunting player while the victim takes a hit to their HHA meter. Joseph; Esidisi and Josuke all also have special counter-taunts: Joseph tells his opponent their next line, which reduces their HHA meter and gives him a small buff; Esidisi breaks down crying to relieve himself from stress and unnerving the opponent, filling his HHA meter and draining the opponent's; while Josuke has his opponent taunt his hair, pissing him off and granting him super armor and buffed attack power.
  • Interface Screw:
    • One of Prosciutto's gimmicks is his aging mechanic: some of his attacks will increase the level of his "Aging Gauge", representing how he's making his opponent older and less agile. At level 1, it will disable the opponent's Stylish Dodge/Guard; at level 2, their jump; and at level MAX, their ability to dash or run.
    • Risotto Nero can inflict the "iron deficiency" status on his opponent, temporarily disabling their ability to run or dash. It also prevents them from filling their Heart Heat gauge.
  • Late-Arrival Spoiler:
    • For those who haven't reached JoJolion in chronological order, both the game and the trailers freely spoil huge plot points, as seen in the Mythology Gag page. Even the sole presence of some characters are huge spoilers for those who haven't read yet the manga or any media associated with it prior to playing the game.
    • R defies the trope when it comes to Enrico Pucci. Seemingly based on his Whitesnake only counterpart in Eyes of Heaven, the base roster version of Pucci no longer has C-Moon and Made in Heaven. This is likely due to the Stone Ocean anime running at the game's release, and had yet to complete. With that said, the original Pucci will be released as free DLC at a later date. On a similar note, Kennedy Space Center is the only stage from the original game which doesn't return at launch as the stage is where the final confrontation in Stone Ocean begins.
  • Laughing Mad: An update added laughing taunts for the characters who fought the Sun Stand during Part 3. Certainly seeing Jotaro laugh hysterically at how pathetic you are must be very unsettling...
  • Limit Break:
    • "Heart Heat" attacks, which usually require one bar and are (mostly) powerful attacks that inflict a lot of damage on enemies.
    • "Great Heat" attacks are more cinematic and require two bars. They also have the ability to trigger a Dramatic Finish if being used as finishing moves. In R a Great Heat Attack will consume every bar available, inflicting more damage depending on how full the meter was.
  • Magikarp Power:
    • Pucci's moveset in the original All-Star Battle. He starts the match with his Stand Whitesnake, which is rather versatile but underpowered. By speaking all 14 of Dio's secret words to Green Baby, his Stand permanently transforms into C-Moon and gives him several new moves, including his GHA, which allows him to further evolve his Stand into Made In Heaven.
    • Johnny gains more moves the further Tusk evolves throughout the match.
  • Mirror Match: Everyone's got unique dialogue for these too, intro and exit, and with a large number of the fighters are either confused, panicking, or just plain pissed off. Some even demand a fight right out. However, a few characters are more... nonchalant. For example:
    • P1 Josuke likes the P2 Josuke's style for copying him.
    • P1 Zeppeli comments that stranger things have happened to him, while P2 Zeppeli says his hat doesn't suit P1.
    • "My name is Noriaki Kakyoin." "No need to say it twice."
    • No matter which Polnareff wins, they believe they're far more handsomer than the other.
    • P2 Valentine enters with, "Hello, me. Meet the REAL me."
    • P1 Esidisi says a similar thing to Zeppeli, but P2 asks how how their blood/abilities are.
    • The Otoshis fight to see who is the real savior of rock and roll.
    • The DIOs muse about fear.
      • And in a unique case, since DIO is also modeled into the Stage Hazard of the Cairo Streets stage, you can have a fight where DIO is fighting DIO whilst getting run over by DIO.
    • P2 Rohan muses about how trite a Mirror Match would be in a manga.
    • Kosaku is wildly confused either way, but when one is pitted against Yoshikage Kira, Yoshikage immediately decides to just blow Kosaku up.
    • Diavolo stating "I am emperor!" is greeted by "The emperor is I!" by Diavolo.
  • Modesty Shorts: Seems to be the case for Jolyne and Ermes when they wear the costumes with their skirts on.
  • Mystical 108: Rohan's theme, "Pink Dark Boy", starts out as a fast-paced rock number, but around the 1:08 mark suddenly takes a slower, darker turn right before the song loops, mirroring the reveal of his hidden depraved nature in the manga.
  • Never Trust a Trailer: PV6 showed footage of Jotaro fighting Dio, where Dio is wearing his jacketless costume. In the actual Story Mode, he's wearing the same outfit as all his other fights.
  • Nice Guy: Giorno proves he is as sweet and kind as his biological half-father Jonathan in the "what if" DLC scenario for Golden Wind.
  • Power Nullifier:
    • Many moves in Rohan's arsenal temporarily disable some of the opponent's controls. His ultimate move forbids the opponent from attacking at all for a few seconds.
    • Pucci can use Whitesnake to steal the opponent's Stand Disc. Until the opponent gets it back, they will be unable to use most of their special attacks and skills.
      • Pucci's Whitesnake-only version in R can also use his HHA to disable the opponent's own HHA. His ultimate move disables the opponent's entire Heart Heat gauge.
  • Power Creep, Power Seep: In the JJBA universe, Stands are only visible to those who have another Stand. Here, the non-Stand users (any characters from Parts 1 and 2, plus Baoh) can presumably see them, allowing them to avoid attacks and strike at the users through the Stands. Additionally, a lot of characters are strengthened or weakened for balance reasons; most of the cast wouldn't even be able to damage the Pillar Men or vampire characters otherwise, for instance.
  • Practical Taunt: Every character has multiple taunts, which can lower their opponent's Heart Heat gauge when they're prone. Carefully timed taunts could be used to create special new combos.
    • Joseph has a special counter which lets him copy his opponent's taunt to gain an entire bar of his Heart Heat Gauge and increase the strength of his hamon attacks.
    • Josuke has a special counter where his opponent taunts him, or specifically, his hair.
    • Esidisi has a special counter where he dramatically cries, unnerving his opponent and dropping their Heart Heat Gauge by a significant degree.
    • Rohan has a unique counter taunt, only activated if the other character executed a successful taunt on Rohan first. This allows him to gain Heart Heat instead of losing it, but leaves him potentially vulnerable.
    • Akira can play a solo on his guitar. If not interrupted, this will significantly increase his Heart Heat Gauge.
  • Promoted to Playable: R introduces Speedwagon, Proscuitto & Pesci, and F.F. as playable characters. The former were background characters in the original All Star Battle (with Prosciutto and Pesci also being the Stage Hazard and Dramatic Finish of the Naples Train Station arena), while F.F. was an Assist Character in Eyes of Heaven.
  • Pummel Duel: Similarly to the Dragon Ball Z: Budokai series and JoJo's Bizarre Adventure: Heritage For The Future, if two stands (or Jonathan) get into a Rapid-Fire Fisticuffs duel, it devolves into this, and whoever has an advantage wins the duel and gets a free shot at the loser. In the case of Polnareff, Mista and Narancia, they simply stab or shoot fast enough to keep up with the opposition.
  • Purposely Overpowered: Every transformation-style GHA, like Kars's Ultimate Life Form and Pucci's Made in Heaven, are designed to be extremely powerful, but Giorno's Gold Experience Requiem stands out for making him the best character in the game. On top of permanent, unbreakable super armor on all of his attacks, he gains a full-screen, unblockable projectile that crumples the opponent, allowing him a full combo or combo extension afterwards, and an unconditional Combo Breaker. Unlike other transformations, it has a limited duration and only lasts for one round, but it lasts so long that allowing Giorno to get it effectively means he's already won the round anyway.
  • Rapid-Fire Fisticuffs:
    • Every Stand user has at least one attack involving these. Some of the non-Stand users do so, too, especially Jonathan.
    • If Jonathan and a Stand user, two Jonathans or two Stand users hit certain attacks at the same time, there'll be a barrage fight where both players must press a certain button as fastest as possible.
  • Reaction Shot: A panel of the character panicking appears above the special gauge upon being knocked down and taunted. If running low on hp, they'll look really angry instead. The third version, a much more calmer one, of the panel appears when taunting Josuke or Joseph during their special taunts.
  • Say My Name: Most Stand users' GHAs begin with them shouting the names of their Stands, combining this trope with Calling Your Attacks.
  • Shoryuken:
    • Vanilla Ice has a rising punch move.
    • Jonathan and Ikuro also have rising punches. Ikuro's also utilizes a projectile at the end.
  • Shotoclone: Jonathan, to an extent. He has a spammable projectile and flaming uppercut, and can spend meter to change properties of his specials. However, his projectile operates more like a Power Wave than a Hadoken, and he lacks a hurricane kick-type move.
  • Shout-Out:
  • Sinister Silhouettes: Diavolo's first alternative costume, which is him during his fight with Bucciarati and during his first battle with Polnareff. Comes in two flavors of either blue or deep red, as well as suspiciously having his hair cut short.
  • Slap-on-the-Wrist Nuke: Many of the attacks are much less lethal than they are supposed to be, for the sake of balance. Cream and The Hand, which should be deleting their opponents from existence, merely inflict normal damage. And then there's Dio Brando, Fugo, and Valentine's GHAs, which explicitly show the victim being smashed to pieces or disintegrated, yet they're back in one piece once the cinematic ends.
  • Spoiler Opening: Like the trailers, the opening displays some of the plot twists, battle climaxes, and even deaths from the manga, though too fast for a viewer to really understand all the details at first.
  • Spoonerism: The Western version of the game subtitles Part 2 Joseph's taunt of "Happy, joy-py, nice to meet you-py!" as "Damn meased to pleet ya!"
  • Stage Fatality: Triggered by using a Heart Heat or Great Heat attack:
    • "Dio's Castle" has the loser falling from the balcony of Dio's castle.
    • "The Battlefield" has the loser being trampled by vampire horses.
    • "Dio's Mansion" has the loser being thrown out of the mansion by one of the holes made by Vanilla Ice. Vampires and Pillar men will turn to ash when they touch the sun outside.
    • "Cairo Streets" has the loser being thrown to a water tank.
    • "Kira Estate" has the loser being thrown to a table that contains a book revealing Yoshikage Kira's nail clippings. If either Kira or Kosaku are in play and they're on the receiving end, this finisher won't trigger.
    • "Morioh" has the loser being sent to Reimi's alley, with the hands dragging them.
    • "Naples Station" has the loser being hooked by Pesci's stand and the train departing with the loser being hooked. In R, if Prosciutto and Pesci are in play and they lose, the finisher won't trigger.
    • "Rome Streets" has the loser being thrown to a dumpster truck.
    • "Green Dolphin Street Prison" has the loser being thrown and Whitesnake stealing their memories disc. If Pucci is in play and he's on the losing end, the finisher won't trigger.
    • The original game's "Kennedy Space Center" has the loser being thrown out of the arena and falling constantly.
    • "Along the Philadelphia's Coastline" has the loser being thrown to a warning sign that speaks about bears.
    • "Wall Eyes" has Yasuho Hirose screaming at the sight of the loser, and Joshu Higashikata crushing their head with a huge stone.
    • "Cairo Bridge" from R has the loser being crushed by a steamroller. If either Part 1 or Part 3 Dio are in play and they're on the losing end, the finisher won't trigger.
    • "Boing Boing Cape", also from R, has the loser being thrown to a rock spike in the ocean, only for said spike being turned into a bouncer by Koichi's stand, which instead sends them to the ocean. If Koichi is in play and he's on the losing end, the finisher won't trigger.
    • "The Colosseum" (Part 5), from R, has the loser being thrown to where Chariot Requiem stands, with him picking up the Stand Arrow and walking out.
    • "Green Dolphin's Farmyards", from R, has the loser being thrown near a Like a Virgin, that detonates after a short time.
    • "The Village" (Part 7), from R, has the loser falling from the village.
  • Stance System:
    • Kars has different attacks in regular and Ultimate Being mode.
    • Most Stand-based characters (with exception to Hol Horse, Mariah, Pet Shop, Shigechi, Yukako, Mista, Risotto, Johnny, Gyro and Diego) have Stand On/Stand Off.
    • Shigechi, who relies heavily on his Stand, instead has Offensive and Defensive stances.
    • Pucci is a special case, as Whitesnake, C-Moon, and Made In Heaven have different movesets while still retaining Stand On/Off.
    • Johnny and Gyro have Horseback Switch. R adds Diego Brando.
    • Johnny's attacks also depend on Tusk's current level.
    • Speedwagon (from R) can switch which ally is currently assisting him - either Tattoo or Kempo Fighter.
    • While Prosciutto has the Stand On/Off mechanic, he's unique in that when his Stand is off, he's instead assisted by Pesci.
  • Stealth Pun: Metallica is shown on the loading screen - "load" is its Stand cry, as well as one of the albums put out by its namesake.
  • The Stinger: In all of the trailers but the fifth and sixth. The first introduces Dio, the second shows off Gold Experience Requiem, the third demonstrates Jotaro's time stop, the fourth introduces Yoshikage Kira and the Limited Special Collector's Ultimate Edition, the seventh introduces Baoh, and the eighth introduces Vanilla Ice and Anasui while showing off more of Baoh.
  • Story-Breaker Power: Subverted with Gold Experience Requiem, whose power is to nullify any action taken by an opponent. It's not nearly as broken as it is in the story; they balance it by limiting the Requiem form to Giorno's Super Mode and turning its ability into a Counter-Attack with strict timing. Also, Requiem takes three real seconds to activate.
  • Super Mode: This is the crux of the Pillar Men's "Mode" style. Each Pillar Man has two different power-up states: a weaker one that can be toggled at will and slowly consumes the HHA meter while active, and a stronger mode that has a fixed duration and consumes an entire bar of meter at once.
  • Super Move Portrait Attack:
    • Whenever a character activates their Heart Heat Attack, the screen zooms on them prior to releasing their attack.
    • With Great Heat Attacks, the screen changes to a manga panel-like screen, with the activating character doing a motion.
  • Talking Is a Free Action:
    • If a taunt is executed while the opponent is knocked to the ground, the camera will zoom in on the taunting player. Doing so causes a reduction in the opponent's HHA meter.
    • One of Joseph's moves is a counter taunt that, if triggered, has him stop everything to guess what his opponent is going to say. In a amusingly odd way, the target only gasps in surprise after fully saying their (sometimes rather long) expected catchphrase.
    • One of Josuke's moves has him doing a pose that, if attacked, will have his opponent mock his choice of hairstyle and make Josuke enter an Enraged mode where he continuously walks forward and has increased attack.
  • Unflinching Walk:
    • If Josuke successfully pulls off his counter-taunt and gets his opponent to mock his hair, he'll start stomping towards the opponent, gaining a small buff to his attack power and immunity to flinching. The downside is that the only control the player has over Josuke's movement during this buff is jumping: he'll always march towards the opponent until the buff expires. This also means that he cannot block until he calms down.
    • DIO also has one, which can do many different things like ignore attacks or just attack automatically if hit.
  • Video Game Cruelty Potential: Josuke's "heal the opponent, then beat them back down" GHA causes the opponent to stumble to their feet and inspect themselves. This includes Johnny, who is supposed to be crippled. Naturally, many fans consider this to be Josuke healing Johnny's crippling injuries and then re-crippling him.
  • Video Game Flight: Pet Shop from R is based around this trope. Normally, he moves in a way similar to the other characters (he can "crouch" by landing on the ground, and "jump" by flying up and then coming back down), with a few extra tricks like an air dash. However, he can also activate "Flight Mode", which allows him to move freely in the air; however, this mode doesn't allow him to grab or block, and it consumes a stamina meter that can only be refilled when he's on the ground.
  • Weak, but Skilled: Gameplay-wise, this is F.F.'s gimmick. Her special moves inflict less damage compared to other characters, but she can quickly chain them together in multiple ways to overwhelm her opponent and catch them off-guard. The catch is that using this gimmick consumes her Plankton meter, and replenishing it leaves her defenseless for an instant.
  • Weirdness Censor: Some of the stages have onlookers, most of whom watch the fight, with some commenting on hazards. However, the background characters for the Cairo stage simply do not care about the insanity occurring right next to them. Granted, Stands are Invisible to Normals, but they should still see such things as a man teleporting around and dropping steamrollers, a woman unraveling herself into string, a man's bullets being redirected in a zig-zag pattern, or a long-dead president of the United States (but not one from this present timeline) disappearing into an American Flag, or any one of the crazy things from the first two parts, but no one bats an eye. They don't even react when a car speeds right past their table.
  • What Could Have Been: Invoked. In a case from the manga being adapted in the game, if Fugo is pitted against Giorno, Bruno, Mista, or Diavolo, the special conversations play out as if the dropped plot point of Fugo being a spy for the Boss had actually happened.
  • Wolverine Publicity: Only for the vanilla version. With every series represented, naturally the box art is dedicated to Jotaro. This is especially true in North America; in other regions, the box art features the other JoJos in the reflections of Jotaro's jacket. In America? It's just him and Star Platinum.
  • Worthy Opponent: In their fight in All-Star Battle mode in R, Esidisi and Avdol are each impressed by the other’s abilities. Whichever one wins will commend the other as a great warrior.
  • Writing Around Trademarks: The western release of the game necessitated many changes to character and Stand names to avoid legal troubles over copyrights. See Dub Name Change above.
  • Written Sound Effect: As part of mimicking Araki's artstyle, even simple hits spawn at least one.