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Unmarked spoilers below.

  • When you cook with incompatible ingredients, it results in Dubious Food, a dish so gross that you can't even look at it. It's even Censored for Comedy in its icon.
    "It's too gross to even look at. A bizarre smell issues forth from this heap. Eating it won't hurt you, though...probably."
    • You still recover a little bit of health eating it, though. At this point, it should be noted that just about anything can be cooked into dubious food, even otherwise completely inedible items like gemstones and machine parts... which kind of makes you wonder if Link is an Extreme Omnivore (if only one that gets squicked with the way the food looks; notice the look he gives after he eats it).
      • Chuck a bunch of Hearty Lizards into a pot without a monster part? It turns into a super powerful Dubious Food, one that recovers 19 hearts. It's just a bunch of lizards, and it STILL turns into a Dubious Food.
    • Also funny is how the usual cooking music is punctuated with breaking pans and pots. That really lets you know that you goofed.
    • You can find an NPC named Moza who is burning her food, refuses to let you use her cooking set unlike all other Non Player Characters, and when you ask her the best way to make an ultimate dish, she'll start by suggesting some normal pieces of meat...before violently insisting that adding ancient machine parts, gemstones, and/or monster parts makes the food better when you point out what a bad idea it sounds like... And immediately afterwards wonders aloud why she keeps getting Dubious Food and Rock-Hard Food anyway. Said NPC is found right next to what can only be described as a dump, surrounded by piles of garbage and swarms of flies while standing in front of her cooking pot in a fighting stance (armed with the useless ladle melee weapon and pot lid shield you can often find around normal cooking sets) and beating it as a part of her "cooking methods". It's heavily implied that all of the refuse is the results of her cooking experiments, so she's been at it for a while.
      • If you come at night and try to examine the cooking pot, she will mutter something in her sleep about people not touching it. Link basically decides it would be a better idea not to try anything with that pot.
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    • Relatedly, if you cook something using a bottled ingredient (such as milk or Goron Spice), Link chucks the whole thing into the pot. As in, without removing it from the bottle.
    • If you try to cook Tabantha Wheat or Hylian Rice on its own, without at least one other ingredient, it just turns into a Dubious Food. Yes, you read that right: you can whip up lavish seafood platters out of a couple of fish and snails, meat skewers, candy out of beehives, fruit or mushroom meals that fully heal you out of a single durian/mushroom, and even potions out of the entrails of your enemies...but some simple steamed rice, browned/clarified butter, or baked bread? You manage to fuck it up so badly that it's indistinguishable from cooked monster parts.
    • Link hums along with the cooking music.
    • Most amusing is that the game allows you to cook an Octorok to mix with elixirs or just as a meal (which...just turns into Dubious Food). That's right: after decades of waiting, Link can finally eat an octorok!
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    • If you leave the screen idle after presented with the successful results of cooking your latest meal, Link will occasionally wipe the back of his hand across his mouth, as if the dish is making him drool.
  • If Link is in a dangerous environment without the proper equipment, his idle animation will change to show what's wrong, and it's always funny.
    • If Link is in a cold environment, he'll hunch over shivering with chattering teeth. The sight is hilariously pitiful and kind of cute.
    • Alternatively, if he's in a hot environment, he'll either wobble back & forth sweating buckets, or he'll grimace while twitching, because he's on fire.
    • Additionally, if you leave Link shirtless for long enough in regular temperatures, he'll flex his arms.
    • If you leave Link crouching idly, he will freak out because a bug crawled on his hand.
    • Now combine any of the above with Link's goofy selfie poses for extra hilarity...
    • Leave Link standing around for long enough, and he'll start dozing off before snapping out of it.
  • The average Kleptomaniac Hero Link would probably grab anything in sight, until taking a Baked Apple next to the Old Man's bonfire at the beginning causes him to shout at the player about stealing, only to laugh, and admit he couldn't help himself on that one.
    • Another way this can play out is that the Old Man will end his dialogue at the camp by encouraging you to take one of his spare axes, but if you do the Kleptomaniac Hero thing and take it before talking to him, he'll lampshade your impatience.
    • When the Old Man mentions the Paraglider for the first time in relation to getting down from the Plateau, one of Link's options in each conversation afterwards until you get it are consistently along the lines of, "Paraglider please!" "Give me that Paraglider." "Paraglider?"
    • Accidentally confusing the Old Man for a boar while trying to hunt stealthily in the Forest of Spirits. He might not die, but you will from embarrassment.
    • And if you answer him that you'd use the Torch to set things on fire, he's rather...disturbed to say the least. Added hilarity in that the King thinks that Link may have lost his mind after 100 years of sleep.
    • When the Old Man asks Link to go to the top of the Great Plateau Tower, Link climbs all the way up there — only to see that the Old Man somehow beat him to it. One of the dialog options is a nonplussed: "Did you... fly here?" Since the Old Man is actually the spirit of King Rhoam, Link was technically correct.
    • If Link climbs the tower once again, the Old Man will chide him for forgetting that he could just teleport back to the tower when it was activated.
  • A loose explosion, a missed fire arrow, or just swinging a torch or the Fire Rod or Meteor Rod around in nature can result in brush fires that overtake the area, turning Link into one hell of a pyromaniac.
  • Link's inexperience is curiously 1:1 to the player controlling him, and it closely follows the circumstances where a person with no memory is given a great array of weapons, both improvised and forged, and will lead to hilarious deaths. As such, unequivocally, there's a significant chance for Link to die due to miscalculation, underestimating both his opponents and the situation… and blowing himself up with bombs, the latter which happens considerably more frequently than any player of the game would care to admit.
  • Link was a stoic and silent knight 100 years ago. The memory loss a century later, however, left him a pretty snarky individual who cracks up the occasional quip. It's understandable, as with the memory loss he literally forgot the burdens he had back then.
  • Link will stub his toe and grab his foot in pain if he kicks a chest open while barefoot.
    • If you try to open a chest from behind or the side while crouching, he'll punch it...and shake his hand from pain as it opens.
  • From the start of the game, you can just run straight for the final boss as soon as you clear the Great Plateau. Meaning, you can just make a full-on mad dash straight to Ganon, which is a hilarious mental image. After which you will be promptly curb-stomped, because, you know, final boss, but it's the thought that counts.
    • This is the optimal way to Speed Run, and some skilled players have pulled it off successfully. Think of this from the perspective of someone within the world: some guy wearing nothing but swim trunks (or threadbare clothing) flew off of a giant plataeu, immediately dashed to the middle of a ruined town full of Guardians while surviving all of them, stormed a hijacked castle with only basic weapons and shields, and managed to beat the Big Bad terrorizing the land for a hundred years. Factoring Amiibo speedruns, he was also aided by a horse that just spawned out of nowhere and some random tools that dropped from the sky!
    • The speedrun now has a fan animation!
  • A nice little detail is that some enemies (namely Bokoblins) are omnivorous and eat fruits and meat. If you go to the Hebra region, where it's freezing, throwing the enemies a piece of meat or fruit as they sit on their camps will lure them out. However, given that the altitude is so great, the food will likely freeze, which gets hilarious proportions when you see a random Bokoblin try to get a bite from the steak you just threw and have it freeze mid-bite. The Bokoblin will then throw a tantrum from trying to eat frozen meat.
  • You can pick up the heads of dismantled Stal Bokoblins and run off with them. You also have the option to punt them. You can also use them against them.
    • You also have the option to kick them over a cliff. If it doesn't kill them, then the head will desperately try to roll back up a way-too-steep incline while the body waits for a skull that will never come back. Did we forget to mention that this keeps up until sunrise?
  • If there are two Stal Bokoblin bodies and only one head, both bodies will try to get the same head. If one of them gets the head, the other will stomp its foot in frustration or even smack the other guy on the shoulder if they're close enough together.
    • You can bring a Stal head into a stable, keeping the body from retrieving it, since monsters don't aggro near settlements. If there are NPCs in the stable, such as when it's raining, they'll all just freeze up at the sight of the Stalmonster head (despite the fact that it's not doing anything in Link's hands). This can go on until morning, when the Stal head dies.
  • Link can use skeleton arms as weapons. The hands still move and close, too. When Link sheaths them on his back, it looks like they're trying to grab his butt. Lizalfos Arms in particular for some reason function as boomerangs.
    • On the subject of weapons, you can actually kill enemies with a soup ladle.
  • Guardian Stalkers suffer from a unique form of Critical Existence Failure: if they have no legs, they can't move. Only one leg? They'll keep chasing after Link (at most of their full speed, no less!) despite the fact they literally barely have a leg to stand on.
  • Despite the general presence of Artificial Brilliance, there is the occasional (yet intentional for comedy) Artificial Stupidity where you'd expect it.
    • One example that is this along with Moment of Awesome is that it's possible to get a Talus or Hinox to fight a Guardian and completely ignore Link.
    • Chuchus may just be the least threatening enemies in the game. Apart from their completely silly appearance, and that they explode into pools of slime, fire, ice or sparks upon death (complete with Eyes Are Unbreakable), they only have one easy-to-dodge attack, a simple jump. It's rife with opportunities for exploitation, such as getting an elemental Chuchu to jump into other enemies & freeze/burn/electrocute them instead of Link, or getting them to jump off the edge of a cliff, or into water, or into lava. Even when they have a charged jump, and come in bigger sizes, the humor remains intact, as not only is it possible to wear gear that completely negates any and all elements they have, but should they hit you in this state, their jump only deals 1/4 of a heart of damage.
    • If, when in disguise, you help some Bokoblins hunt a wild boar with a Fire Arrow, they'll dance around in happiness for a bit, then go and grab their spoils. And since the grass is on fire and the Seared Steaks are in the middle of the flames, they grab the meat, then promptly burn up and die (at least, if they're red or blue ones).
    • You can also place a bomb in the middle of a pile of food, lure the enemies over, and blow them up while they go for the food, never noticing the bomb.
    • If you attack a paralyzed Guardian or Decayed Guardian from the back, they don't even bother turning around until a good chunk of their heath is gone, instead opting to randomly blast things.
  • When you activate the Great Plateau Tower, it triggers a huge cutscene where the tower rises out of the earth and sends massive mounds of earth and debris flying everywhere. Just prior to this, the Sheikah Slate Pedestal gives you this warning:
  • The Woodland Tower has a partially shattered monster rock hut atop it. Imagine what the reactions of the poor monsters inside would have been when the tower rose from the ground.
  • Since you're able to switch out Link's clothes, or even make him go naked, there's a very real possibility that certain cutscenes meant to be dramatic and emotional will be squandered because Link's not wearing clothes, or is wearing a silly monster mask.
    • You're also able to change the color of Link's various outfits. How does this happen? Link gets dunked into a vat of dye, and he pops out with his outfit completely changed (yet somehow, his skin and hair are untouched from the dip).
    • What sells it is Link's Oh, Crap! face. He realized all too late exactly what's about to happen.
    • NPCs also are programmed to react to Link's clothing, or the lack of it, with at least one NPC shown telling Link to show some decency and put some clothes on.
    • If you're naked and talk to Hestu, he'll sing his fellow-nudist approval, to the point of complete distraction (he will never upgrade your inventory if you try talking to him without clothes on). Even funnier when you realize the Koroks used to be the Kokiri and used to wear clothes. Apparently, the change from Kokiri children to Korok plant people is unrelated to their decision to go nude.
      Hestu: You are nekkid! I am nekkid! We are united in exposure! ♪Nekky nokky nakey!♪
  • In Impa's house, you can find the "Journal of Various Worries", which contains several entries from villagers detailing their current struggles. The first page is from a guy who recently split up with his wife.
    Well, my wife left me today. The last thing she said to me was, "What's more important, the Cuccos or me?!" I chose the Cuccos.
    • They're both still living in the village, and if you do a sidequest for the wife at the general store, she'll bring up her continued resentment once you succeed.
  • One of the shrines that can be found early in the game is surrounded by beautiful flowers, all planted by one woman named Magda who stands guard at it even amidst the various monsters lurking around. The only way to get into the shrine itself is to not touch any of the flowers while heading towards it. The comedy comes from Magda herself, who chews you out whenever you attempt to walk through said flowers (or cut them on purpose). Do it once? She angrily scolds you. Do it twice? She starts getting depressed. Do it a third time? She flies into an Unstoppable Rage, then proceeds to beat three hearts' worth of damage out of Link, regardless of whether or not he's got armor on him.
    • This continues even after the player enters/exits the shrine. Careless players who forgot about the flowers while completing the shrine, or unsuspecting players who might assume that the flowers are safe to walk on now that the Shrine Quest has been completed, are in for a surprise. Especially if it happens to be their third time.
    • After getting beaten up, players might want to get revenge on Magda. Fortunately, there's an Octorok nearby. Stand in just the right place, and enjoy a bit of Catharsis Factor as the Octorok repeatedly tries to shoot rocks at Link, only to hit Magda instead.
  • The hefty 80 rupee price of the better bed, the Blissful Waterbed to be more precise, in Zora's Domain is worth it to hear Link bounce on it, giggling like a little kid.
    • Why? Maybe because it's a water bed.
    • The beds are also located directly across the room from the innkeeper. He probably stood there and watched as Link jumped on the bed!
  • Similarly, at the inn in Goron City, he has the option of getting a Goron massage. A very hard massage.
  • And at the inn in Gerudo Town (which you have to cross dress to enter), the innkeeper may comment on Link's voe-ishnote  figure — while giving Link spa treatment.
  • When there's enough distance between you and a Moblin, said Moblin will occasionally grab something to throw at you. This can range from rocks to Bokoblins, who flail in their grip before being tossed at you.
  • If you toss a round bomb at a stronger Bokoblin, it will kick the bomb away like a soccer ball. For example…
  • Using a Sneakstrike with a two-handed bludgeoning weapon. Link winds up a swing like he's out at a golf range. You can't see it, and not be tempted to yell "FORE!"
  • There's a class for the Gerudo on how to interact with men, and it's considered something of a tough pass. The teacher asks how they'd greet a handsome male stranger.
    Pasha: I would wave casually to him, but also keep myself prepared in case he's a distraction for a bandit ambush!
    Dina: I would enthusiastically greet him, approaching with a smile and my hands clearly empty!
    Risa: I would walk casually towards him and then strike a fierce blow when he least expected it!
    Ashai: (to that last one) Risa... That would be a crime...
    • Risa's answer for what to do if you find a wounded voe is to secretly bring him home and keep him there till she can treat him fully. Ashai says while it's a nice sentiment, it's also basically kidnapping. There's a good reason Risa has to take this class as a refresher.
    • And then the third lesson:
      Ashai: You are suddenly approached by a voe whose attention you've sought, and he abruptly engages you in conversation.
      Pasha: Hrm... I would pretend that I don't know how to speak his language.
      Ashai: That's an interesting approach, Pasha! You could inspire some curiosity in the voe by doing that... Remember: it isn't unrealistic that the voe may actually speak the language you pretend to know, too!
      Dina: Oh! I would take the up-close opportunity to determine his social standing based on the clothes he's wearing!
      Ashai: Ah, good thinking, Dina. Just remember that sometimes all of someone's good clothes are dirty, so they might wear something more casual.
      Risa: Oh! I would grab his hand and twist his wrist until he agreed to marry me!
      Ashai: Wha... You'd... Risa... Let's talk after class.
    • Ashai asks Link, who is in vai dress, if he's interested in taking the class. If he replies no, she inquires if there's already someone he cares deeply about. He responds by looking to the side and visibly blushing even while wearing a mask.
  • Another Gerudo example. It's possible to find a Gerudo traveler on the road, looking for love. It wouldn't be nearly as funny had she not referred to it as "hunting for a voe".
  • Impa's granddaughter Paya is full of these. In particular, if you hear about her story, she'll mention that she has a birthmark shaped like a papaya seed. One of the options is to ask where it is, prompting Paya to become extremely flustered, causing Impa to gently cut in and tell Link he'd best change the subject. Paya promises to tell Link one day, but not today.
    Link: Where is it?
    Paya: [covers her face with both hands]'s kinda...
    Impa: Um, Master Link. I advise you to change the subject.
    • You do later find out upon completing the memory quest and freeing the Divine Beasts. In Impa's own words, "It's smack in the middle of her left butt cheek!" Paya is mortified.
    • Paya's diary is upstairs. The option to read it has Link look at it in curiosity while the text option says "Must not read. Must not read" then Link proceeds to do it anyway. The diary's contents read as if it's straight out of a slash-fic.
  • When you climb the Lanayru Tower, you find a Zora up there. Apparently, when Link activated the Tower network, this poor guy had picked a rather unfortunate spot to take a nap, and the tower rose out of the ground right underneath him. That's some unfortunate timing!
    • Even funnier is when you meet him later at Zora's Domain. He had to dive into the river to get down from the tower, and has grown an odd obsession with diving forms as a result, making Link perform a dive, which he raves about, for a sidequest.
  • The selfie feature from Wind Waker HD is back, and this time Link can do some hilarious full-body poses, not just facial expressions. Even better, if you have any weapons or equipment on for the shoot, they'll get added to your Hyrule Compendium.
  • Any fear you have of the Yiga Clan will be eliminated once you storm their base. Whether it's their obsession with bananas, their lack of discipline, or their incompetent boss, they won't scare you any more.
    • One of the Yiga assassins disguised as a travelling merchant will actually sell you bananas like a real merchant before trying to take your life. And he has 99 of them, at 99 rupees per bunch (ripoff artist...). Better yet, if you talk to him after killing Master Kohga, he'll briefly declare he's attacking you in the name of bananas, before correcting himself and declaring it in the name of the boss.
    • The path to their hideout is lined with groups of those rows of statues where you must offer something to to get a Korok Seed. Everywhere else, some of the statues have offerings already, to let you know what item you need to give the rest. Here, none of the statues have offerings, so how do you know what to give them? Well, they are marked with the Yiga emblem, so anyone who has encountered them should instantly know the correct answer is bananas.
    • While you're storming the base, it's possible to go through a side hall and up a ladder to discover some Yiga treasure: a chest containing one jewel, and a pile of something like 20 bananas.
    • To sneak past Yiga Blademaster guards, you can toss a banana on the ground where they can see it. If you hang around to watch, you'll be treated to the sight of a giant man gleefully tiptoeing over to it, then look around bashfully before tucking the treat away for later.
    • After finally making your way through the hideout, you reach the final room. At the center of the room is a treasure chest on the pedestal. Obviously, it's the valuable Gerudo treasure you were sent to recover, right? Nope. It's another bunch of Mighty Bananas. The actual thing you're looking for is behind a false wall and a boss fight.
    • The boss himself, Master Kohga, deserves a mention — a humourous Breather Boss with some interesting gimmicks (imagine if Niftu Cal the Biotic God had his own boss fight, then imagine a Nintendo version of that). He summons balls to attack you with, and the main way to harm him is to drop his own balls on his head. Then at the very end, when he tries to kill you with an enormous metal ball, it slowly rolls back on him into the pit.
    • It turns out that the Yiga Clan is predated by its own love of potassium. Monk Maz Koshia in The Champions' Ballad carries on the great Zelda tradition of powerful bosses having absurd weaknesses by being unable to resist a Mighty Banana. Drop one on the ground, and he'll forget you exist, happily prance over, and start chowing down while you wind up an attack. If he's cloned himself, all of the clones will stop and stare in unison while the real one blows his cover.
  • One Zora (Laflat) asks you to take a picture of a red-maned Lynel. If you keep saying that you don't understand what she's asking you to do, she says she'll explain it like you're a child. She's not kidding. In the Japanese version, she will swap her ending verb speeches "-desu" and "-masu" to "-dechu" and "-machu".
  • The Great Fairies' methods of upgrading Link's armor become more and more intimate the stronger the armor gets. First-level upgrades have her blowing a kiss at him, and second-level have her kissing the tip of her finger and flicking it in his direction. For third-level upgrades, she chooses something a bit more direct, leaning in close with her lips puckered as Link tries to hide his face. For the fourth and final upgrade tier, she seizes him off his feet, hugs and cuddles him affectionately close to her, and retreats into her fountain with him flailing helplessly and clutched tight in her arms, all while squealing and giggling in utter delight. All four of them react as though it's all in good fun afterward, laughing elatedly to themselves while poor Link tries to pick himself up off the floor.
    • Three of the four Great Fairies have some humorous dialogue for when they meet Link, as well:
      • Kaysa notes how pleasing he is to look at and asks if he would like to live with her. When Link objects to this, she insists she's only joking and teases him about how cute he looks when he's blushing.
      • As a whole, Kaysa is by far the most flagrant about her affection for Link and makes every effort to toy with him about how she feels. Yet should Link decline her offer to upgrade something even though he has the materials, she assumes he's putting it off on purpose and chastises him for trying to tease her.
      • Tera will try to pass herself off as The Omniscient who's been watching Link throughout his journey thus far, and decides to predict what he's thinking at that moment to prove it. She takes a few moments to think...and then guesses he's asking himself if she'll just cut to the chase and upgrade his armor already.
        Tera: Looks like I hit the mark, hm? Ahem. What an impatient person.
      • Mija is less than impressed with Link at first, and her initial reaction even raises certain queries as to what goes on during the aforementioned fourth upgrade.
        Mija: I was expecting someone...bigger, I guess. But a slim little lad like you will do just fine. Yes.
  • The way the Great Fairies demand money from Link to open up the buds that contain them implies either that they are truly powered by Rupee tributes and have lost their strength due to lack of visitors...or that they willingly cocooned themselves in frustration until people started paying them again.
  • Should an enemy monster accidentally hit one of its allies (such as a Lizalfos archer hitting its allies with a Shock Arrow), its targets will berate their attacker.
  • The trial of Myahm Agana Shrine has you navigating a ball through a maze with gyro controls and then catapulting it once it's out of the maze. However, some players can just completely bypass the maze by literally flipping it upside down then having the replacement ball drop on its underside and rolling the ball across that way.
  • When approaching the Gerudo Tower, there's a Rito (Kass) playing an accordion on the top. In a game that often takes a more minimalist approach to music, a random accordion out of nowhere is a lot funnier than it should be, especially because you won't hear it until you're in position to glide over to the tower itself.
    • A similar thing happens while you're exploring the forests in the southern end of Hyrule. You'll be walking along the path, enjoying the ambiance, when an accordion suddenly starts up in the distance.
    • Speaking of Kass, if you do the above of trying to take a bear to a stable that Kass is at, while most of the NPCs are rightfully terrified, Kass just stops playing his accordion and sorta just... stares at Link. One wonders what must be going through the bard's head, particularly when you keep in mind he knows exactly who Link used to be.
  • Remember the Ambiguously Gay carpenters from back in Ocarina of Time? Hateno Village includes a carpentry foreman who amps the Camp Gay Up to Eleven.
  • Several regarding Link's crossdressing to get into Gerudo town:
    • Wearing the Gerudo outfit disguises Link as a cute woman to some NPCs, and the sheer nervous awkwardness in which some men complement Link or try to ask him out is adorably funny, but one particular guy in Kara Kara Bazaar makes an incredible swing and a miss:
      Benja: Oh, w-w-w-wow! (This beautiful lady is totally my type! Don't mess this up, don't mess this up...) H-h-h-hey there! Date you want a go do on to?! ...*sigh*...
    • The very first time Link puts on the clothes, he strikes a hilarious front-handed version of a Coy, Girlish Flirt Pose.
    • There's a shrine quest involving a Gerudo woman who's having heatstroke right on top of the shrine's activation unit and needs a drink, so Link has to go to the bar in Gerudo town and talk to the barkeep. Since it's in Gerudo town, he's in the vai clothes when he speaks to her but part of the quest is meeting with her in nearby ruins outside the town, where Link can wear anything. If you do wear something else, the barkeep will notice. At first she will start to ask if Link is the same person who talked to her before, but stops herself short and ultimately says that what Link does with his life is none of her business.
  • To a degree is also how no matter what Link does to save the town, no matter how much their ruler likes him, no matter how many of the ladies in there are aware Link's actually a guy, you can never enter Gerudo Town without crossdressing. You can even be wearing Urbosa's prized Thunder Helm, a gift from their chief that covers most of your face just like the vai's veil does, wielding both Urbosa's sword and shield and the guards will always toss you out even if they can't even see you where you tried to enter. And of course once they kick you out, you can change into the vai's set right in front of them and suddenly they have no issue letting you walk in. There are some exceptions to this, however. You can substitute a single piece of the Gerudo set out for one of the following and still enter Gerudo Town: The Thunder Helm (replacing the veil), the Snow Boots, and the Sand Boots (replacing the pants and sandals). You cannot, however, replace both the top and the bottoms with the Thunder Helm and either of the boots.
  • The Tarrey Town sidequest has you help construction worker Hudson build a town, while only ever seeking the help of people whose names end in -son (it's in the Bolson Construction guidelines, after all). The punchline arrives at the end of the sidequest, when Hudson and Gerudo tailor Rhondson are getting married, and Zora priest Kapson is asking for their "I do's":
    Kapson: And do you also vow your children in accordance with the Bolson Construction naming guidelines?
    Rhondson: Wait a minute. These vows are not traditional by anyone's standards!
    • Made funnier by how everyone you helped bring to this town show their support for this unconventional addition to the marriage vows, as if they are the ones who are agreeing to it in Rhondson's stead. Which may well mean when, say, Fyson gets himself hitched like he muses about after the wedding, the ThemeNaming vow will become the town's genuine tradition. Not to mention how among those present, Greyson's only there because Hudson told him to wait at the center of town, with the implication that even with things explained to him, he was too dense to understand.
    • The fact that Greyson takes his spot for the wedding ceremony long before the wedding actually takes place, as in he'll stand there in the middle of town facing the Hylia Statue every day from a certain point in the questline until the actual wedding, which could potentially go on for weeks in-game if you wait long enough.
  • Revali's Tsundere personality is pretty funny; even more-so because he maintains it a century after he's kicked the bucket.
    Revali (to Link): Now then, my ability to explore the firmanent is certainly of note... But let's not — pardon me for being so blunt — let's not forget the fact that I am the most skilled archer of all the Rito. Yet despite these truths, it seems that I have been tapped to merely assist you. All because you happen to have that little darkness-sealing sword on your back. I mean, it's just... asinine.
    • In his soliloquy following the defeat of Windblight Ganon, it seems like he's finally about to concede to himself that Link was more skilled... only to say he has more luck, instead.
      • After you've beaten the Champions' Ballad Revali trials and the Windblight Ganon rematch, Revali says that he guesses it is "theoretically possible" for Link to defeat Ganon.
    • There's also the fact that, while the other Champions are based on Sages from Ocarina of Time, Revali is an Expy of Falco (who even represents him in Super Smash Bros. Ultimate's Spirit battles, bringing the reference full-circle).
  • The Toon Link amiibo causes fish to fall from the sky, still alive and flopping around. The treasure chest that falls after them can potentially land on them and kill them.
  • The Ganondorf amiibo has a chance to cause bomb barrels to spawn on the ground right under where the chest is set to land. If the chest lands at a particular angle on top of one of the bomb barrels, it will explode and cause its brehtren to explode with it, causing a huge explosion that will damage Link (and any potential nearby monsters) if he's close enough.
  • If you're carrying a Cucco around and are attacked by monsters, and they happen to hit the Cucco, the monsters learn the hard way that they're not immune to the Cucco's infamous wrath. In other words, you can weaponize Cuccos.
    • On the subject of the Cuccos' Revenge Squad, the sounds they make this time around.
    • Also on this subject, the Cuccos have some damn smart AI, too. Sure, you can weaponize them, but try to weaponize them against certain enemies, like, say... a Lynel, they'll instead attack Link for making them go near a Demonic Spider.
    • As YouTuber Mark Brown proposed in an episode of Game Maker's Toolkit, this stunt is called "chicken-boning an enemy".
  • If you manage to get a monster to drop its weapon or shield and then steal it, they'll throw a fit as they glare at you angrily. On the flip side, if you drop your gear or botch your weapon toss, the monsters will steal your gear and laugh at you.
  • Using a Stasis+ rune on a horse-riding Bokoblin will make it freeze while the horse is still moving, leaving a Bokoblin in mid-air like something out of a 60's cartoon.
    • If a Bokoblin tries to throw something at you, you can freeze them with Stasis and knock the object out of their hands (unless it's a Bomb Barrel). When the time freeze wears off, they'll still go through the throwing motion. In the words of a certain donkey:
      Dunkey: Whaddaya doing with that barrel, huh? [uses Stasis on the barrel] Cause you ain't throwing it.
  • One of the memories has a heartwarming talk from Urbosa to Link about Zelda, who's sleeping on Urbosa's lap. At the end of the memory, Urbosa wakes Zelda up by snapping her fingers... causing a huge lightning bolt that startles the young princess awake. Her confused and annoyed reaction as Urbosa laughs and Link looks at them is adorable and hilarious.
  • Lynels are powerful, dangerous enemies with absolutely nothing amusing about them. Except that if you stun one, Link can climb onto its back and try to ride it like a rodeo bull. It will buck him off almost immediately, but it's good for a few laughs (and you can even attack it while riding it!).
    • Straia, the guy who gives the quest to find the Giant Horse, called off his attempts to find the horse after an encounter with a horselike creature that didn't go well. The poor bastard tried to tame a Lynel. Amazingly, he doesn't seem any worse for the wear.
  • In the "Silent Princess" memory, Zelda tries to make Link taste a frog. She won't take no for an answer.
    • The English version of Zelda gets so excited over catching that special frog with special abilities that she gives an enthusiastic "Ta-da!" when revealing it to Link. It's adorable.
    • You really can't stay angry at Zelda after her initial coldness towards Link. In this memory, and likely many others, she's pretty fascinated with scientific discovery. But since you don't really see too much of a transition or character growth in her memories, she goes from a standard Royal Brat (though it mostly stems from her insecurities and jealously of Link's destiny being fulfilled) and almost instantly becomes pretty chummy with Link. Sure, there are still gaps missing, but the transition is very fast.
    • And depending on the order in which you unlock the memories, she looks like the most extreme version of a Tsundere; switching between yelling at Link to having heartfelt conversations about destiny with him.
  • Hestu's...unique method of expanding your inventory. For bonus points, he actually says the series' famous "da-nah-nah-nah-naaaaah!" item get jingle.
    • And once you actually find and collect all 900 Korok Seeds, the game gives you a hilariously anticlimactic award in Hetsu's Gift, a golden piece of poop (literally!) that does... nothing. The joke actually works well for both Eastern and Western audiences: for the former, gamers expecting Hetsu's Gift to work like a ''kin no unko'' lucky charm will be amused that it does nothing, while the latter can see it as a commentary on "shitty" awards for long tedious sidequests.
    • Which might spell out for you what you've been doing all game: you've just finished collecting 900 pieces of Koroks' poop. Which somehow function as maraca beans.
  • Using the monster masks to disguise yourself as a monster is funny in its own right, but what makes it more hilarious is seeing Link's idle animation mimicking the idle animations of the monster he's mimicking. Not only are the monsters fooled by the mask, but they'll approach Link and inspect him in funny ways, such as Boboklins sniffing him and Lizfalos flicking their tongues at him. Even the Lynel mask can fool a Lynel, but they eventually attack Link since they eventually catch on to his disguise. Even if you use the masks on the skeleton versions of the monsters, they'll still be fooled!
    • When Lynels do see through Link's disguise, they'll stare at him in disbelief for a moment and then roar in anger.
    • Lizalfos (and by extension Stalizalfos) don’t just flick their tongues, either. Uniquely among all monsters, they will actually try to hold a conversation with you. A chatty Lizalfos’ body language clearly speaks of someone just talking to one of his mates, and since it’s still just “reep-reep,” one has to wonder just what it’s trying to tell you.
  • The Barbarian Armor looks freaking ridiculous. It's like a really terrible Dragonborn cosplay made out of bones and fur. And the kicker? It's really effective.
  • Somehow, everything is enhanced by "Ancient Technology", even stuff as small as fabric.
  • Are you getting really unlucky with your shots? Do you want to use the Bullet Time ability, but you don't have any wind or high surfaces nearby? The solution is simple! Just set the area around you on fire and ride the updraft.
  • The four gifts from the Champions make everything a joke. Well, except Lynels.
    • On the contrary, Urbosa's Fury will knock their health down quite a bit and stun them. Though sneaking up on a Lynel to do so is difficult. Alternatively, using Stasis+ on one charging right at you can work.
  • When the Great Deku Tree talks about the price of failing to pull out the Master Sword, the Koroks put on a skit showing said failure, with the one playing Link pretending to keel over from a heart attack.
  • In Tuft Mountain, there's a Hylian man named Wabbin and a Gerudo named Perda exchanging glances towards each other. The Hylian man is absolutely smitten by the Gerudo's beauty, but is too nervous to ask her out and asks you to give her a Blue Nightshade in his place. Perda is thrilled that Wabbin gave her a flower she loves, but then accuses him of being a Yiga spy since no one else could have known what her favorite flower was (it was just his favorite too). Wabbin gives you 20 rupees as thanks for helping him out, only for Perda to scold him for being cheap, and he gives you an additional 100 rupees afterwards.
    • If you talk to Wabbin after all this, he asks for the 120 rupees back, but Perda is quick to keep him in line like they've been dating for years even though they just met.
    • Even better: you are tasked with coupling them since the guy is just that shy. Perda allows him to "say his piece" which Wabbin doesn't get. She mentions he should say the things a man says to a woman and he's still confused. Then this happens:
      Perda: You know, something like "I like you" or "Go out with me"!
      Wabbin: Oh! Uh, sure! Asking so directly, how could I possibly say no?!
      Perda: Wh...
      Wabbin: (to Link) Oh wow, did you hear? She said she likes me and wants to go out with me!
  • The fate of the Master Sword 100 years prior to the game can become this. Link used the blade so much that it also needed to be laid to rest in order to repair itself. As in, the batteries in the Master Sword were nearly depleted.
  • Speak to the Goron shopkeep while without clothes, meaning that you are on fire. He will freak out and ask for you to Please Put Some Clothes On.
  • In the Wetland Stable, you may meet a Hylian named Yolero who believes he's holding a legendary weapon called the Master Torch, making him a hero of legend destined to save the world. If you try talking to him after obtaining the Master Sword, this will happen:
    Yolero: Nice baby sword, pal. I bet it can't even keep a flame going. What's its name?
    Link: The Master Sword.
    Yolero: Wha-? Master Sword? Ha ha! Must be some kind of off-brand knockoff of my legendary Master Torch! For I am Yolero, the hero of legend chosen to wield the Master Torch! Well, if you'll excuse me, I need to go save the world.
    • Targeting his torch with the Camera Rune will prove there's nothing special about it, in case you were wondering.
  • Some treasure chests are buried hard in the ground, requiring you to use Magnesis to uproot them. Depending on the angle of your pull and where you're standing, it's possible to have the chest go flying upwards and then smack you on the head on the way down, causing minor damage.
  • Similarly, there are stone slabs around the world that can be moved with the Stasis rune. Get the angle wrong, and they can end up flying backwards and smacking Link in the face, or flying into the air only to fall and squash him.
  • Certain NPCs will react to Link standing on their furniture. Purah in particular will write down notes asserting that the Shrine of Resurrection must instill an urge to be as annoying as physically possible in its subjects. The Goron running the outdoor grill is rendered speechless if you stand on his grill. In Tarrey Town, all NPCs who are selling stuff will glare at Link with anger if he stands on their tables.
  • If you feed Riju's personal Sand Seal, Patricia, a piece of fruit, she will thank you by barking out a prophecy, which Padda will interpret for you. They're helpful hints, but there's a rather sealious problem with all of them.
  • For some reason, there's a pair of Lizalfos dancing around a small pile of durians up on a cliff in the rainforest area.
    • Durians fully heal you when cooked. They are a great find. Also, they are dancing right next to the tower, tipping a player new to the area off about how useful they are.
  • Freezing a metal box or a boulder with the Stasis rune, storing as much energy in it as possible, and then clinging to it just as it gets launched can be a handy way to get around... or be sandwiched between said box/boulder and whatever it hits. (This is sometimes referred to as the "Tao Pai Pai strategy.")
  • Using Octo Balloons as a means of flying can result in amusing hijinx, including some players who've tried to reach Ganon by turning a raft into a makeshift airship, or seeing how high up they can get before reaching the ceiling of the game. One player demonstrates how to do so with a rock.
    • In that video, the player explains why he chose a rock instead of a flat object like a raft. He explains that with the rock, he can walk around on its sides while it rotates, which isn't possible with a flat object. Almost immediately after, the rock rotates and he falls off.
  • Doubling as a Moment of Awesome: The fact that Zelda herself, rather than the Master Sword, some seal made by the Sages, or the factor of being thrown into another dimension, is the only thing keeping Calamity Ganon sealed within the Castle. The person who Ganon usually tries to kidnap or imprison is instead imprisoning him. Irony doesn't even begin to explain this scenario. One can go as far as to imagine that this Zelda is basically telling Ganon "I'm not locked in here with you. YOU'RE locked in here with ME!"
    • Ganon is notorious for "infecting"/"blighting" the various creatures throughout the games with parasitic beings; in this game, it's implied that Zelda is literally parasitizing him to keep him from taking his optimal physical form.
  • A lot of comedy comes from the Sheikah Slate. Many people fanboy over it when they first see it. Many aspects of Link's adventure boil down to him being on a quest to upgrade his phone. Apps include a Hard Light bomb generator, an app that lets Link carry around metal objects many times his weight on a whim, and a camera app, which includes the ability to take selfies. In a Robinson Crusoe-themed quest, you're stripped to your underwear and can't take a single item with you, and even there, you get to keep your phone.
  • The way Link ravenously gulps down various foods, especially meat skewers and rice balls.
    • His animation for eating Dubious Food: he looks apprehensive of the food, then chomps it down in one gulp, keeping his hands over his mouth in an attempt to make sure the food stays down.
    • Reading Zelda's diary reveals that Link has always loved eating food, one of the first things she noticed about him that humanized him to her.
  • Lots of Koroks are hidden under rocks that you need to lift up. Most players will, as a side-effect of button-mashing through the dialog boxes, accidentally set the rock back down on top of the Korok... and then deliberately do so every time they find a Korok under a rock, because Koroks make silly noises when squashed.
  • There is an NPC named Bozai who sprints a constant circle around Gerudo city because he heard that Gerudo women find it attractive when men show they are capable of sprinting on sand — needless to say, it's not working.
    • If Link talks to him in the Gerudo clothes, he will assume Link is a woman and decides "she" is his type. Following through with the below sidequests will have him fall madly in love with Link, while Link is single-mindedly focused on getting his cool boots.
    • Speaking with him in any other clothing, even after Link has spoken to him in Gerudo clothes and changed right in front of him... he will talk to him none the wiser that Link is the very person he'd just attempted to flirt with.
    • He also offers Link a deal: if Link can find a statue depicting the eighth heroine in the Gerudo Highlands and take a photo of it, he will offer "her" his sand boots. However, the guy believes that he is sending Link out on a fool's quest with the hopes that it will draw the two of them closer to one another. When Link actually returns with the photo, the guy is shocked, but holds up his end of the bargain and begins asking Link out on a date... at which point, Link cuts him off mid-sentence to ask for the boots.
    • It happens again when Link demands the snow boots and the NPC tasks Link with finding the sword belonging to the statue found previously. Once again, Link proves him/herself and demands the snow boots. The guy is more than happy to give Link the boots, finding the greedy and snarky demeanor flattering. When attempting to ask Link on a date this time, Link once again cuts him off, directly telling him "Not a chance." Link is usually so quiet, nice, and stoic that interacting with this guy must have really put him off to the point where he abandoned his usual politeness.
    • The NPC will tell Link he'll "never get a girl" if Link talks to him in any other clothing besides the Gerudo clothes, when talking to him between getting the sand boots and starting the snow boots quest. This is especially ironic and hilarious when you consider how much of a Chick Magnet Link is in this game.
  • A journal of recipes in Gerudo Town has a stealthy reference to Tingle, of all people.
  • Checking your adventure log during the Gut Check Challenge reveals that the quest description has changed to something along the lines of "Stop checking your adventure log, and start checking your gut!"
    • When starting said challenge by speaking to Bayge the Goron who is stood blocking the shrine, both of Link's dialogue options are PRICELESS:
      Bayge: This is where we come to get RIPPED. AND. SHREDDED. It's where Goron boys become Goron men, brother!
      Link (option 1): Um...please move.
      Link (option 2): Riiight. Leaving now.
  • In one of the Korok trials — in the middle of the foggy, eerie Lost Woods — you are given a riddle hinting about how to proceed. Reach the end of the path, and you find a tree with a face and a sign with another cryptically worded riddle. When you "feed" it a nearby shield, its "brother" reveals a chest and more torches light. The final sign is by another faced tree in the center of a foggy lake, and the atmosphere leads you to expect something mysterious and tricky. Instead:
    "Please put my chest in my mouth.
    (in slightly smaller text) The shield-eater's brother stole it."
  • In the waterways above Gerudo Town, you can find a Gerudo eating a huge stack of watermelon. She offers no explanation. She's just there. Thought she does turn out to be part of a post-Naboris sidequest.
    • Additionally, every time she finishes a slice, she tosses the rind into the water. You can follow it through the canals to an alcove with a waterfall, where it joins a pile of other rinds that are listlessly floating around.
  • Link has the option to tell a guard that he's a Gerudo. Gerudo are extremely tall, mostly dark-skinned redheads, with many of them being extremely physically fit.
    • The guard's reply involves yelling that this can't be, as she "can't see your ABS!".
  • One sidequest has Link find a woman who's a bit too attached to a Sheikah Orb that he needs to open a nearby shrine. Her name is Loone. She named the Orb Roscoe.
  • A couple of NPCs in the game, usually the smug male NPCs found around the Gerudo Desert region, will comment that Link is too skinny or short to find a girl who'd be interested in him. This is hilariously ironic, given that most incarnations of Link are major Chick Magnets and this incarnation is perhaps the biggest yet.
  • The design of the Guardians is based in part on Jōmon pottery. What does this mean? The pottery is having its revenge.
  • Shooting any enemy that isn't a Guardian with an Ancient Arrow causes it to just... vanish. The arrow just destroys the enemy completely, leaving nothing behind for the player to pick up. There's something particularly funny about killing something such as a Silver Lynel using a single Ancient Arrow. It doesn't even drop anything. It just vanishes, leaving the player in disbelief. Awesome, but Impractical in its logical extreme.
    • Elaborating on the last point: yes, this does defeat the Lynel, but whatever you were expecting it to drop just... doesn't. You obtained an ultra-high OP weapon to be able to do this, only to not be able to savor the spoils.
  • Thanks to the weapon variety in this game, it's possible to do things like finish off a terrifying beastly boss creature with... a wooden mop. Likewise, enemies can pull this against you if they are desperate to get a weapon and they're also smart enough to set wooden weapons on fire to deal more damage to you. It's even possible to have an enemy grab a wooden mop and set it ablaze before attacking you with it. It's as ridiculous as it sounds.
    • While also quite awesome, there is just something hilarious about defeating a Guardian or even Ganon with a pot lid. Since the game doesn't care what the shield is made of or what it's stats are as long as you time it right, you can kill either with a brittle wooden plate just as well as with the Hyrule Shield.
  • When you first arrive in Zora's Domain to aid them, you find a Goron is also present. Turns out that he was willing to help them against Vah Ruta as well... except that Prince Sidon had to (probably awkwardly) essentially tell him; "We appreciate the gesture, but you're too fat and heavy for me to carry across the lake."
    • Additionally, one Zora elder insists that he can wield the Shock Arrows, even though Zoras are weak to electricity. Said elder stubbornly keeps shocking himself over and over every time he tries to pick one up. If you take the arrow, he'll scold you for the "act of violence", then walk off.
    • Upon first meeting Sidon, you have the opportunity to tell him you need time to think about whether or not you'll help him. His response is to stand there staring at you for a few seconds, with the most hilariously stunned look on his face, before regaining himself and cheerfully insisting that you've had enough time to think.
  • When meeting Tulin for the first time in Rito Village, you can greet him with "good morning" or "good evening". Greeting him wrong (as in saying good morning when it's night out and vice versa) has him saying that's a weird way to greet someone. Talking to him again after clearing Vah Medoh has him greet Link as "the weird greeter guy."
  • One of the costume sets in the DLC is a Tingle outfit. Most NPCs react to it with horror and disgust.
  • Go ahead, try to use bomb arrows while on Death Mountain. Reality Ensues.
  • Exploring inside Divine Beast Vah Ruta (who, for the record, is designed after an elephant) becomes just a little bit funny once you realize that by tilting her trunk back to activate waterwheels and other mechanisms, you're basically making Ruta give herself a shower.
  • If you've got a metal object like a door or a chest handy, you can go fishing using Magnesis. By repeatedly slamming the item into the water and bludgeoning the fish to death with it. If you're really lazy, just chuck in a bomb, blow it up, and watch all the dead fish float to the surface for easy pickings. Or, if you're really, REALLY lazy, just loose a single shock arrow into the water and watch all those fish die, now waiting for you to pluck their bodies out of the water and cook to potentially give yourself buffs.
  • In addition to Tingle, the Phantom DLC armor, when worn, will also elicit scared reactions out of people. It can be hilarious to walk up to somebody and watch them freak out as you approach. Even better is that the eyes are always full circles, but cut off by the helm to look like they're constantly glaring. If you wear this armor in a cutscene (and unlike shirtless, there's a good possibility you might due to its use), then any upward angle shot of link makes him look oddly surprised.
  • Hero's Path marks all of the times Link died with a red X and Link screaming. Depending on the player, this could result in a montage of Link screaming.
  • While the horrified reactions Non Player Characters have to some armor sets can be funny on their own it can be even funnier to find sets that somehow don't cause them, like the Fierce Deity. You can be running around with those creepy glowing solid white eyes and everyone acts like this is completely normal while the similar changes Dark Link's set causes are seen as unsettling. Majora's mask and Kilton's silly looking monster "disguises" are also treated as if they are more normal than Link just running around naked or looking like Tingle.
    • The lack of reaction to the Fierce Deity is ironic when one considers the fishing holes in Majora's Mask 3D, where the men running each of them says that Fierce Deity Link can't leave due to having a "scary face" that would scare off potential customers.
  • A Korok is having a nightmare while sleeping.
    Pepp: Zzz... No! Vegetarians everywhere! STOP! THAT'S MY FACE!
  • Weird yet hilarious things can be seen by messing with the paths certain NPCs are programmed to follow, forcing them to go out of their way to try and circumvent you. If you disrupt her in just the right way, a Gerudo in Goron City will turn and walk right into a pit of lava! (She respawns on dry land just a few seconds later, thankfully.)
  • There's just something comical about how fairies revive Link in this one. Rather than wait until he has stopped moving to restore his health, the instant he takes fatal damage, the fairy pops out and heals him, even if the deadly hit sent him flying!
  • The stable hands' reactions to trying to register any rideable creature that isn't a horse. He'll be annoyed if you try to register a deer or bear, but he'll be mortified if you try to register something supernatural like a Stalhorse or Satori, the Lord of the Mountain.
  • What is Daruk's biggest fear? Dogs.
  • After singing about Urbosa's trials, Kass implies that he had to crossdress to speak to Riju and Buliara.
  • Revali's diary entries in the Champions DLC is one of the funniest pieces of text in the entire game. He's so darn pompous, condemning of Zelda. So egotistical, and demanding Link to take notice of him, so conceited, you'll finish reading it with a huge grin on your face.
  • According to Daruk's diar- sorry, training journal, Link once ate rock roast. And liked it.
  • Speaking of the diary... Beating the challenge fights against the Divine Beast bosses multiple times gets you additional dialogue from the Champions. In the case of Revali, he immediately denies ever writing said diary. Possibly because he's embarrassed by the notion of Link reading it... A feeling shared by Mipha, who, when she brings up the subject, immediately yells at Link to not read it, before apologising for doing so. Daruk calls his a "training journal", even if he encourages Link to find it.
    • Also, Urbosa's dialogue reveals that Link was crossdressing to get into Gerudo Town a hundred years ago as well. It doesn't help that she remarks "you looked lovely in it a hundred years ago" and then imply Link should wear it for Zelda sometime.
  • Of course, Daruk grabbing everyone into a gigantic hug just in time for the Sheikah Slate to take the group photo at the end of Ballad of the Champions. Everyone's look of either shock or annoyance is priceless — with the single exception of Urbosa, who looks quite pleased that Link and Zelda were pushed closer together. It's especially funny when you pay attention to Daruk as Purah gets everyone into place. He's actually looking between the other characters and planning the photo-bomb. You can practically visualize the gears turning in his head.
    • Watching Mipha woodenly scoot closer to Link as soon as he's distracted is also good for a laugh.
  • In the beginning stages of the Champion's Ballad DLC, you're tasked with using the One Hit Obliterator, which also turns you into a One-Hit-Point Wonder, to reveal 4 shrines on the Great Plateau. One of these shrines contains a combat trial that presents a level 4 Guardian Scout, an enemy that normally puts up a decent fight in other encounters. There is of course, nothing stopping you from one-shotting it with the Obliterator.
    • For extra funny, you can use the One-Hit Obliterator, a weapon that kills whatever it touches in a single blow... to chop down trees for firewood.
  • At Riverside Stable, you can ask Parcy about various ways to get into Hyrule Castle. Most of the methods are named after the various races of Hyrule, namely the Zoras, Rito, Gorons, Sheikah, and Gerudo. If you pick "my own way," then Parcy will suggest that you could just charge through the front door smashing Guardians as you go like the Hero of old, but that would be suicidally stupid. She's completely unaware that you are said Hero of old, that you might be capable of doing exactly what she suggested, or that taking on way too many Guardians at once was how you got killed the first time 100 years ago.
  • "I WILL TAKE YOUR--"note 
  • Riju putting on the Thunder Helm... only for it to then slide down her head since it's too big for her.
  • If you look closely, you can see that Riju isn't actually sitting on the throne, but on a booster seat that's been put on the throne.
  • When first entering Gerudo town, you find a Goron walking around, who wonders why they let him inside the Lady Land. After freeing Vah Naboris, he's still there but now another Goron has joined him, and they're chilling around in a corner and learning the Gerudo language.
  • In the southeastern cliff of the Gerudo highlands, there're giant slabs of stone that are heated by the Goron as training for enduring extreme heat. This turns out to be a shrine quest, whose first part involves Link outlasting the three Goron training there in the first slab. The Goron will slowly start succumbing to the heat until all of them pass out. Also, while two of them are very into the training, the other one clearly would rather not be there.
  • Kilton's explanation of the "Mon" points system he uses in his shop:
    Kilton: Mon is a currency I invented to destabalize the market and fight the establishment! ...Just kidding, there is no establishment in Hyrule! I just love love monsters so much that I turned them into money!
  • When making your way over to Divine Beast Vah Rudania with Yunobo, the latter says to Link that in order to avoid the sentries, he should come up with a signal to let him know when he should stop and when he should move forward. One of Link's suggestions through the Dialogue Tree? "Mind powers!" (Whether this is Link being a sarcastic little shit or actually hoping that he can do this? It's up to you.)
    • He then proceeds to ask Link, in his thoughts, if he's receiving him — before realising that it didn't work.
  • It's possible to hump a Hinox to death!



  • A scene in John Boyne's historical fiction book A Traveller at the Gates of Wisdom required a recipe for red dye, so he Googled one such recipe and hastily put it in. The problem: Said recipe was straight out of Breath of the Wild, meaning that the book has mostly serious fare... and then a section describing red dye made from keese wings, Octorok eyeballs, red Lizalfos tails, and Hylian shrooms. The best part is that Boyne decided to leave it as is in the printed version, with an acknowledgement to Breath of the Wild!

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