"Link... You are the light. OUR light... that must shine upon Hyrule once again. Now go."
"The history of the royal family of Hyrule is also the history of the Calamity Ganon; a primal evil that has endured over the ages."
"Link... You may not be at a point where you have fully recovered your power or all of your memories, but courage need not be remembered, for it is never forgotten."
"This is the new world of Zelda. It's quite a vast world isn't it? You can even reach those mountains in the distance, if you walk far enough. We couldn't create such a wide world like this in the past. As far as what you can do with such a vast field to explore, as soon as those boundaries are removed, it means you can enter any area from any direction. So the puzzle solving in this game begins the moment the player starts to think about where they want to go, how will they get there, and what they will do when they arrive. This is a clean break from the conventions of past games in the Zelda series, where you had to follow a set path, and play through the scenario in the right order. I believe this departure will create opportunities for new game-play that have not been experienced in previous Zelda games. As you can see, and as you know from the Zelda series, the world in these games can be quite peaceful. However, it is a Zelda game after all, so strong enemies will certainly appear. Even in this setting, powerful enemies appearing in such a peaceful world is one of the defining features of the Zelda series. I think that's one convention we can keep, right?"
—Eiji Anouma first describing the game at E3 2014