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Unmarked spoilers below.


  • Just being told that your first step is to go to Kakariko Village causes a great big sigh of relief. It's the first sign in the game that there are people out there. Even more so for longtime players, as Kakariko Village is an oft recurring location in the franchise and a familiar sight for many players.
  • One of the final shots of the game, where the Old Man/King Rhoam, along with the four Champions, looks approvingly over Link and Zelda after the defeat of Calamity Ganon.
  • After everything is said and done, Zelda still wants to continue her research of the new world in hopes to re-establish the Hyrulean kingdom someday, and Link agrees to stay with her. All of this as the Main Theme plays triumphantly in the background.
  • Link himself is a walking ball of heartwarming if you add a bit of Fridge Brilliance and a little pinch of spoiler. As Link recalls his memories, we can see that he was a very serious young man who barely ever showed any emotion, except for a memory or two; and the people who remember or have heard about the Hero of Hyrule recall him as a very silent and stoic guy. However, the Link we see in the present is the polar opposite: he emotes heavily, and hilariously, to the circumstances around him: if he feels hot, cold, or slightly uncomfortable, he'll show it. And if the dialogue options are anything to go by, current-day Link is kinda snarky, a bit of a goofball, and has a penchant for puns. So what brought about such a personality change? Sure, losing all his memories might have something to do with it, but amnesia does not usually cause a whole new personality to emerge. But then we learn that back in the day, Link's cold exterior was actually a mask he put on to cope with the immense pressure of being The Chosen One. But now, even with some of his memories back, there is no more king to serve, no more champions, no one to pretend to be The Hero they expect him to be. Link is finally free to be his true, goofy self, to make friends, and have fun on his way to saving Hyrule. Especially heartwarming since, in The Champions' Ballad DLC, Mipha's diary reveals that this is a lot closer to how he was when he was a kid, before becoming a knight.
  • If your horse dies, you can go to the Horse God's Fountain near the Highland Stables to get it revived. It costs 1000 rupees to activate the fountain, but the result is well worth it, as you can revive as many horses as you want for free once the fountain is open.
  • If you stand on a edge of Proxim Bridge while an NPC named Brigo is doing his rounds, he'll assume that you're trying to commit suicide and will try to talk you out of it. It puts a really dark view of an already dark game since it's implied that people have done the deed before, but the fact that a random stranger that you never met doesn't want you to kill yourself makes it pretty heartwarming.
  • In Lanayru Province, there are two lakes. One named Mikau Lake and the other named Lulu Lake. They're right next to each other, too. Players of Majora's Mask will definitely feel warm and fuzzy after seeing those two names so close to each other. Especially if you consider that in-universe, those lakes were probably named after them.
  • If you do all of the shrine quests that Kass sings about, you'll find him back home in Rito Village, playing the village theme with his daughters.
    • If you speak to him right there, you can listen to the story of Kass' teacher who worked for the royal family. Turns out the young man fell in love with the current princess but, because she only had eyes for her appointed knight, his love was unrequited. This led him to resent the knight and accuse him of being nothing more than a peasant. Then the Calamity struck and the young man witnessed the knight's final moments: Sacrificing his life to protect the princess. The songs Kass has been singing for us were actually inherited from his teacher, who pushed aside his jealousy and dedicated his life to finding ways to help Link on his quest once he returned.
      Kass: All so that the princess might be saved... Those were my teacher's last words, passed on now through me.
    • Amali, Kass's wife, thanks Link for bringing him home.
  • The Champions deserve their own category. They were the closest friends to Link and Zelda 100 years ago, and you free their souls by defeating the Ganon phantoms imprisoning them. They give you powers from their sheer devotion to you, and none of them forgot you during your slumber.
    • Mipha:
      • She created her own set of Zora Armor as part of her intended proposal to Link.
      • Given what we know about Link pre-Calamity (a young man who remained quiet and entirely stoic as a coping mechanism for the enormous pressure he faced), it's touching that he really seemed to connect with Mipha, another soft-spoken character.
      • Her Declaration of Protection to him seen in a flashback is also this.
      • Even her power is the most heartwarming of the Champions. While others let you attack everything around you, guard yourself, or create updrafts, the moment you fall, she will be there for you to bring you back to full health. She promised in life to always heal you: and she keeps that promise even after death.
      • Her power is even more heartwarming in the Japanese version, since every time her power is activated, she vows to protect you once again (the same applies to other languages that translated her line more faithfully to the original). If that doesn't make you feel all fuzzy inside...
    • Urbosa never forgot Link, and isn't angry that he took so long to free her.
      • Before the Calamity, she acts as something of a nurturing mother figure for both Link and Zelda, scolding Revali for being rude to Link and taking care of Zelda after a long day.
      • Made a bit more poignant when you remember that Zelda's own mother passed away before then, and Urbosa was her mother's Best Friend. Urbosa even asks Link to give Zelda her diary, because she wrote down memories of her mother in it, including when she first introduced Urbosa to Zelda when she was an infant.
      • After the Calamity, one of the first things she'll tell Link after being freed is to tell Zelda not to feel guilty for what happened to her and the other Champions. She goes on to say no one is to blame for her death besides Ganon and that this is the way it has to be. It seems even 100 years of captivity never soured her fondness for the Hylian princess.
    • Revali finally acknowledges that Link has become a hero worthy of his praise, and wishes him the best. Before that during the Windblight Ganon boss fight if Link takes heavy amount of damage Revali asks if he’s okay with genuine concern in his voice.
    • After Daruk is freed, he ruminates on whether the Gorons managed to survive the calamity. And then he locks eyes with his own descendant, Yunobo. This results in Daruk throwing a fist pump of acknowledgement, and Yunobo waving and cheering as if he's watching an intense football game. It's also heartwarming in hindsight, as Yunobo is a very insecure youngster who doubts that he will ever live up to his ancestor; meanwhile Daruk needs but one look at Yunobo to know that the Goron are thriving and will be alright. It’s worth noting that Yunobo is the only present-day Champion to see the original Champion, which makes their moment even more special.
  • Zelda's diary is pretty much filled with this:
    • Link defending Zelda from the Yiga clan to her surprise since she was only cold to him before that. This also caused her to try and become closer to him. Also note that this is the moment Zelda starts referring Link by name instead of "him" or "the boy chosen by the sword that seals the darkness".
    • Zelda discovering that Link is not so different from her and that his silence that she felt uncomfortable with was caused by the heavy expectations on his shoulders.
    • In general it's easy to see how much each has come to rely on the other as a confidante, sharing their fears and burdens with one another. It makes their reunion at the end when Ganon is finally defeated all the more satisfying.
  • The final photo memory of the game:
    • Despite the fact that he's in the middle of dying, Link still manages to barely stand between Zelda and the Guardians. And when a Guardian is about to deliver the final blow and blast him into oblivion, Zelda returns the favor and puts herself in the line of fire. They are both willing to die to protect the other!
    • When Zelda is about to cross the Despair Event Horizon because of Link collapsing, the Master Sword plays a familiar ring and telepathically reassures her that Link can still be saved, and tells her how to do so. Fi never disappeared at the end of Skyward Sword; she's still there, watching out for her master.
      • And it's even possible she went out of her way to do this. She was created to fulfill a single purpose — to aid her original master in destroying Demise — and that goal was fulfilled centuries earlier. The fact that she was willing to speak up here if it meant saving Link's life, even if she may not have been programmed or obligated to, shows how much she really cares about him.
      • Keen listeners will notice that, when the sword starts glowing, a piano almost imperceptibly plays the melody of Fi's Theme.
    • Immediately after recovering the memory Zelda will speak to Link. After telling him that he's recovered his memories of them and reminding him that she's in the castle, she tells him that he's ready to face Ganon. Hearing this, Link's eyes narrow, he clenches his hand into fists, and he nods once. He's determined to defeat Ganon and save her.
  • It takes a lot of time and effort, but, Link can single-handedly found a complete new town, carving out a new point of civilization amidst the wilderness of a post-apocalyptic Hyrule. Tarrey Town might be small, but growing it from absolute nothing really tugs the heartstrings.
    • Plus, if you completely build Tarrey Town, Hudson the construction worker and Rhondson the Gerudo tailor wind up getting married! Okay, it's a little... weird in its implementation, but still, you not only made an entire town, you brought two people together. Pretty special.
    • It's also unique in that it's the only town made up of a combination of all the different races, when all the other towns are populated mostly by a single race, with the only exceptions being visitors. Having all the different groups really come together to build a shared community is a good symbol of Hyrule beginning to rebuild itself toward what it used to be. The town music even adds the leitmotifs of the four race's towns as the members of each join Tarrey Town.
    • Bonus points for having Granté, who - despite not having a name ending with "son" note  takes residence in the town as well. With a representative from the last main race, Tarrey Town is - indeed - an All-Hyrulean settlement.
    • Also, Greyson, Rhondson, Fyson, and Kapson are all much happier in Tarrey Town than they were in their original towns. Greyson gets recognized for his strength rather than just being another strong Goron, Rhondson gets to tailor a wider variety of clothes and finds a husband who adores her, Fyson gets to open up a shop instead of just working for his mother, and Kapson gets to officiate a wedding, which he hadn't been able to do in a long time.
  • During the final battle as you fight Ganon, it seems like you are alone. Your old allies are either dead, trapped, or old. Your new allies can't join you for a variety of reasons. It seems like you are truly going to be alone in this fight, when you enter the final stage and someone did come for you: your horse.
    • If you've managed to get all four Divine Beasts, the Champions of old intercede in the final boss fight. Collectively, they take out half of Ganon's life points in one shot. It certainly doesn't make the final boss easy, but your friends have still given you a fighting chance against the Calamity.
    • The fight against Calamity Ganon opens with Zelda despairing over not being strong enough to hold out a few minutes longer. When Dark Beast Ganon materializes, Zelda still sounds desperate and unsure that Hyrule will be saved, but she has just enough power left to give Link the Light Bow and illuminate weak points for your final stand. As you succeed in hitting your targets, her voice noticeably changes and grows more hopeful and excited. It was not All for Nothing after all.
  • On the villains' side, there are Yiga soldiers who will defend Master Kohga if you insult his girth.
  • Within the villages in the game, there are inns at which Link can stay for a price. This usually includes a choice between a regular bed, which refills all hearts, or a luxury option, which grants extra hearts. However, there is one "inn" in the game where this isn't the case. After making your way through the Lost Woods to retrieve the Master Sword, you'll notice that there is an area inside the Great Deku Tree containing a few shops and a lone bed. The Korok standing by said bed, Pepp, states that he made this bed just for Link. If that doesn't warm your heart, ask Pepp "How much?" for the night. His response? "Oh, I don't want your rupees! You're the great Mr. Hero! I prepared this bed for you ages ago! All I want is to help you get some sleep." Awwwwwwwwww.
    • Doubly heartwarming for those with fond memories of Ocarina of Time. After more than ten thousand years, the Lost Woods are still Link's home, and the Kokiri/Koroks are still his people.
    • For any other shop, the wares are simply a business, and you are a customer. Inside the Deku Tree, the wares are collected by the Koroks specifically to help Link in his quest. Buying from them will sometimes prompt them to thank you for allowing them to contribute to saving the world.
    • In addition to Link, there’s one little Korok who has a bit of hero-worship for the Master Sword itself. He constantly refers to it as though it’s alive, urging you to substitute another weapon for when the sword “isn’t feeling well” — which is adorable enough without the knowledge that he’s absolutely right, and makes it seem as if he’s trying to look out for Fi herself. He also squeals with excitement whenever you agree to show off the sword to him, before asking that you hurry and use it to rescue the princess.
  • In Gerudo Town, when you give Malena the Molduga Guts she needs to cure her husband, she gives you the most valuable rupee in the game and says she'll name her child after you when she has one. Even if the idea of her naming her daughter "Link" is a little humorous, you saved her husband and secured a future for one of Riju's soldiers who you barely know, and what you see as a sidequest is something she'll remember for the rest of her life.
    • But then Fridge Brilliance kicks in as you realize there is a relevant name Malena can give to a daughter: Linkle.
  • There's a very cheerful little girl in Hateno Village that urges Link to strike up a conversation with her. If he asks her who she likes, she'll answer that she loves her mom.
  • After a ton of knowingly unwarranted aggression towards Link, Zelda recalls Link saving her life from the Yiga Clan despite all the nasty things she'd said to him and in doing so melted Zelda's cold behavior towards him. It's even more heartwarming if you happened to find Zelda's diary before seeing the memory itself. Link may have forgotten it, but there's no way she ever could.
    Zelda: He saved me. Without a thought for his own life, he protected me from the ruthless blades of the Yiga Clan. Though I've been cold to him all this time...taking my selfish and childish anger out on him at every turn... Still he was there for me. I won't ever forget that. Tomorrow, I shall apologize for all that has transpired between us. And then I will try talking to him. To Link. It's worth a shot.
  • The "Silent Princess" memory. Link and Zelda are together in a field and Zelda spots her favorite flower. First, they are adorable together, showing how close they have become. Second, it's implied that she was the one who taught him how to make elixirs, which are vital to his survival.
  • The heartfelt conversation Zelda and Link have about her 17th birthday and going to Lanayru Spring.
  • Nobody can deny that Link was dealt a miserable lot in life. But all of that is in the past; he's not stuck in the role he was given anymore. He can even buy a house and decorate the inside to truly make that place your home.
  • One of the sidequests concerns helping a little girl in Gerudo Town named Dalia. When first speaking to her before beating the Vah Naboris dungeon, she will share her plans about the garden she intends to start. Later, once Link has started "The Thunder Helm" quest, she can be found crying. When asked, she explains that she was trying to start her garden, but the water she needed was polluted with discarded hydromelon peels. Link can then find and appease the perpetrator — a Gerudo woman named Calyban, who sits atop the town's waterways and endlessly eats melons all day long — by giving her 10 wildberries and explaining the situation. Talking to Dalia afterward will reveal that Calyban helped her remake her garden, along with giving away the remaining wildberries as seeds and even sharing some of her favoured hydromelons with the child.
  • While you don't have to do it, you can go out of your way to save an NPC that's being attacked by monsters. Saving them will have the person thank you and reward you with some potent food. Despite being on an important quest to save the world, you can have Link take a few minutes out of his day to be a hero to someone he has never met or will see again.
    • This can get even more heartwarming in Master Mode. See, the rescued NPCs can actually react differently depending on how strong the monster or monsters attacking them were. If you just took out normal red or blue enemies, they tend to react as though they could have taken them down in the end, but you made it easier or something. But if you save them from one of the souped-up silver or especially the gold enemies, they can react in complete awe of you for taking down a monster strong enough for ordinary travelers to consider totally unbeatable. You really get the sense that Link, by the time something like this happens, is truly returning hope to a land bereft of it for 100 years.
  • And of course, the ending:
    • Just seeing Zelda reappear in her corporeal form counts as one. Finally, after 100 years of endless combat with Ganon, she's free again.
    • The line that's featured at the bottom of this page, which is there for a very good reason. Especially if you have collected all 18 memories, those eight words will melt your heart and bring tears of sheer joy to your eyes.
    • The Golden Ending. For starters, Link and Zelda are set to go to the Zora's Domain in order to talk to the king about Mipha. The Champions may have finally gone to the afterlife, but they haven't been forgotten.
    • Zelda's final words, where she accepts the fact that her powers have dwindled after 100 years. After a lifetime of doubt and self-loathing, she is finally at peace with herself.
    • In the Japanese version of the Adventure log, when all 13 of the location based memories are recovered Link writes about how he wants to free Zelda as quickly as possible because he wants to see her smile (with his own eyes, he writes). In both the normal ending and the stinger, his wish is granted.
  • Paya's final diary entry. She finally comprehends she's fallen in love with Link, and accepts that even if she can't win his affection, she's grateful with having the knowledge of what true love is like.
  • After you obtain the Spirit Orbs, the Sheikah monks are finally able to pass on, their 10,000-year duty to Hylia fulfilled.
  • Your first visit to Zora's Domain, where you find out that Link was friends with many of the Zoras there when he was a child, and even now, there are still a number of them who remember him and are happy to see him again. With no family for Link to speak of, and his childhood home likely being nothing but rubble at this point, it's heartfelt that there are still remnants of his old life for him to experience.
    • Sidon is a walking ray of sunshine. Between everything he does for his people, all the help he gives to Link, and his incredibly friendly and positive attitude, it's hard not to feel happy around him.
    • Despite their lingering grief-induced hostility the elder Zoras all warm back up to Link after he deals with their Divine Beast. That and one of them makes clear that while he's hurt, he doesn't blame Link. He despises the action, not the man who set it in motion which lead to Mipha's death.
  • When you and Sidon are swimming together to appease Vah Ruta, if you run out of Stamina while separated from Sidon, Link seems to drown, but he actually respawns next to Sidon, who will softly say "I'll always save you!"
  • Seeing all the Zora in Zora's Domain clap and cheer for Link when he stops Vah Ruta is very warming to see, especially from the elder Zora who initially hated him for not saving Mipha. Sidon is also as grateful for Link's help and tells him that not only is he welcome back anytime in Zora's Domain, he'll also be his most treasured friend.
  • Though it may not have the long-standing histories of Epona, the Gerudo Stallion, or the royal white horse, you are able to tame a horse that appears similar to the brown one Link rode before the Calamity. It isn't part of any side quests and has no notable features, but just the thought that Link's noble steed may have survived Hyrule's destruction and that Link is able to ride one of its descendants is heartwarming enough.
  • The presence and implications of the possible descendant of Ganondorf's Gerudo Stallion, the Giant Horse, are themselves rather heartwarming. Though it has an intimidating reputation from those looking for it, the horse is not treated as malevolent at all and is even found as part of a herd even though the other horses are all much smaller than it is; and like all other horses, Link can tame it with determination and compassion. Even if Ganon may have used its ancestors for evil, this horse of the same Gerudo breed will serve Link and can even be his mount in the final battle. Seems Rousseau Was Right with regards to one's steed.
  • Despite the devastation to Hyrule, families are everywhere in the pockets of civilization: multiple newlywed couples, Goron siblings, matches Link makes himself, children young and grown, and longtime couples like Robbie and Jerrin or the older retired man and woman who move to Tarrey Town. Even After the End, life is bouncing back.
  • The simple act of nickering affectionately that bonded horses will do when Link is nearby is enough to make a player's heart melt. The change over time in their demeanor, even the simple act of turning in place changing from a lazy turn-around to an eager trot-in-place, is noticeable especially in a wild-temprament horse. Especially if you've had to bring a particularly beloved one back to life — it's a heartwarming relief to see that its death while in your care doesn't do anything to diminish the bond between you, almost as though it's forgiven you.
  • Finishing the entire Trial of the Sword and unlocking the True Master Sword has one. Upon returning to the physical realm, Link brandishes the blade, and Fi rings once again. Not to save his life; not to say anything helpful; she rings in seemingly just to congratulate Link for completing the whole ordeal.
    • It could also be her way of thanking him for what he's done. 100 years previous, Link's endeavors in battle came close to destroying the Master Sword. By completing the trial, he's now made up for that by restoring it — and Fi, by extension — to its full strength.
  • The idea that King Rhoam probably spent the entire game in Hyrule Castle after leaving the Great Plateau. Although he seemingly vanishes after revealing his identity to Link, the ending shows him passing on for good alongside the four Champions. There's no question what he could have been doing in the intervening time—he was keeping watch over his daughter. Through all of her struggling to contain Ganon within the castle, and even though she might not have known it, Zelda was never alone.
  • The fact that sometime in the past, the Gerudo cast off their ways as Desert Bandits and are now a thriving community of merchants and traders. Ganondorf may have used their old situation as a Freudian Excuse for his evil acts, but his people managed to improve their lives and reputation without him.
  • Mipha's backstory in the Champions' Ballad DLC shows just how sweet she was to her younger brother Sidon, who was only a small child when she was alive. She teaches him how to swim up a waterfall and then tells him that if she should ever be gone, she wants him to protect Zora's Domain from harm. Mipha then tells her brother "I believe in you" (which becomes Sidon's catchphrase in his adult years), which has him giving the cutest smile ever. Seeing Mipha giving Sidon the love and care that a sibling has for the other just melts the heart.
  • The end of the Champions' Ballad DLC has a cutscene in which Zelda briefly introduces the group to a Sheikah Slate. Upon learning of its ability to take photos, Mipha asks Zelda for a favor: to have a group shot of the Champions with Link and Zelda. The developers went as far to add in cute little details to the scene when they're posing, such as Daruk needing to kneel down due to his size, and Mipha doing a little side shuffle to edge in close, before doing a little breathing exercise to calm her nerves. The kicker is when the shot is taken just as Daruk suddenly grabs them all in a hug, which results in a hilarious yet heartwarming photograph that captures their brief surprise. It's a wonderful, yet poignant, end to the DLC.
    • Urbosa's moment during the photo prep is particularly heartwarming. Purah asks why Zelda's got such a glum look on her face, and Urbosa gently puts her hand on Zelda's shoulder and gives her a reassuring look. It's such a wonderful moment that exhibits both the relationship between Urbosa and Zelda and what a kind, maternal figure Urbosa is despite being such a badass warrior queen.
    • While it is small and barely noticeable, Revali actually gets a moment as well. When Purah calls attention to Mipha's tenseness and tells her to calm down, you can see Revali looking over at her as if concerned. It's hard to notice, but if you pay attention, you can see his normally serious expression change once it's clear Mipha's alright and ready; his eyes soften and he smiles. With his own animosity towards Link being the primary focus regarding his relationships with the other Champions, it's easy to forget that Revali probably had nothing against his fellow Divine Beast pilots and might have forged some small friendships with them despite his distant, It's All About Me attitude.
    • Better, you then receive the photograph from Kass, who found it in his teacher's notes. If you've completed decorating Link's house in Hateno Village and return there you get a scene of Link placing the picture on his wall. He looks at it wistfully, but it's a beautiful reminder that even though they're all gone, they won't be forgotten. Unlike in every other game, Link has managed to build a home and a life for himself, and even after defeating Ganon and fulfilling his "purpose", he'll be able to live on with their memories.
  • Two words. Baby. Sidon.
    • And that he even does his little twinkle grin and beloved pose.
  • In his extra post-challenge boss dialogue, Daruk asks Link to pass on a message to Yunobo — he earnestly claims that he was just like Yunobo when he was young, and that he earnestly believes that the kid has the potential to become even stronger than his ancestor.
  • In a nice character moment for the arrogant show-off, Revali; some of his post-challenge boss dialogue has him wondering about the standing of Rito Village in the present day, as he humbly admits that he'll always consider it his home. It's one of his only moments without any grandstanding or boasting about himself at Link's expense.
  • In sharp contrast to his tense relationship with Revali, Daruk and Link hit it off immediately. Much of Daruk's Training Journal is filled with the Goron champion gushing about Link's strength and courage, and it becomes clear that Daruk became a confidante for Link just as Urbosa became a confidante for Zelda.
  • In the second DLC, Sidon mentions feeling like Link was stealing his sister from him when he (Sidon) was a child, but that now he knows better. He seems downright wistful when he mentions how Link could have been Mipha's husband, and that he and Link could have been brothers-in-law.
  • Ties in with Fridge Brilliance. You can visit Lover's Pond all you want, but Link will never meet his true love there. The reason? Whether it's Zelda, Mipha, or even Paya, Link has already met his true love.
  • The current timeline states that Breath of the Wild inevitably takes place at the end of all three timelines, including the Downfall Timeline. This means that eventually, the fallen Hyrule came back to its former glory.
  • In the final battle, it's pretty easy to use every Champion Ability: Mipha's Grace and Daruk's Protection are obvious (a max revive with bonus hearts and an impenetrable shield dome with auto-parry both easily find use against the Final Boss); Urbosa's Fury can knock Ganon out of "Can't Touch This" mode in the latter half of the first fight, on top of dealing some decent damage and momentarily leaving him a sitting duck for Link to wail on; and Revali's Gale can send you into the air to use Link's Bullet Time ability to pelt Ganon with arrows, during both the original and Dark Beast fights, along with allowing Link to dodge ground attacks. It's both Awesome and Heartwarming to have all of Link's old friends come together to help him beat Ganon once and for all, assisting him beyond the damage done to Ganon by the Divine Beasts.
  • A small one from Memory #13: When Zelda is praying at the Spring of Power, Link keeps his distance and is facing away from Zelda to give her some privacy, and to possibly watch out for monsters. But when Zelda tearfully asks what's wrong with her for not being able to unlock her power, he immediately turns round to see if she's alright.
  • Completing all 120 Shrines gives Link his classic green outfit as a reward. The descriptions for each piece says they were made for the Hero of the Wilds, and end with "Wearing it just feels so right," "Strangely enough, it's just your size," and "Strangely enough, they're the most comfortable pair of pants you've ever worn." Even though this Link is unfamiliar with it and even after all the years and incarnations, he can tell it's still his outfit, and nothing else feels better to him. And the Monks are indirectly saying that he is best suited to the title of the Hero of the Wilds for all he has been through.
  • After claiming the Master Sword, your quest log updates to reflect this accomplishment, noting how the blade seems to delight at being wielded in your hands. Yes, that's right. Under no uncertain terms, our stoic, icy little Fi is explicitly said to be delighted to be with Link again.
  • The Silent Princess flower is notoriously hard to cultivate. And yet, in the ruins of Zelda's laboratory in the Calamity-gripped Hyrule Castle... a single Silent Princess grows out of a pile of wrecked plant pots, defiant against the Malice surrounding it.

"May I ask... Do you really remember me?"

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