Follow TV Tropes

Following

Funny / The Legend of Zelda: Tears of the Kingdom

Go To

Moments pages are Spoilers Off.

Unmarked spoilers below.


    open/close all folders 
    Trailers 
  • In the Final Trailer, Link prepares to fight a Bokoblin base mounted on a Stone Talus...with a homemade robot that's just a grey box on wheels with two flimsy arms, which looks more like something made in the early years of Roblox.

    Cutscenes/Story 
  • In the opening sequence, Link and Zelda are exploring the depths under Hyrule Castle, searching for the source of the strange sickness blighting the land. It's a tense, almost horror movie atmosphere... until Zelda finds a bunch of ancient carvings and completely forgets about the reason they were down there in the first place because she's so excited by such an archaeological discovery.
    • Link wordlessly offering to hold Zelda's torch the instant she was about to try to get a picture of the murals. Clearly he's seen this behavior enough to know what she's going to do. She also sounds adorably giddy while taking photos with her new Purah Pad, while going "click click".
  • Three Keese attack Link in the cave. Zelda is very worried after he defeats them, asking if he's hurt. Link, the Champion of Hyrule who defeated four Blights, Calamity Ganon himself, and countless monsters in between. And she's worried about frickin' Keese, which can literally be one-shot with a stick.
  • After Ganondorf's mummified corpse finally awakens and the Master Sword shatters in the ensuing scuffle, the very first thing Ganondorf does in thousands of years is simply chastise Link for having such a fragile sword. All the while having a thoroughly irritated sneer etched on his ancient and skeletal face that just screams, "Are you fucking KIDDING me???" Despite the sheer terror and direness of the entire situation, it's rather chuckle-worthy thinking that Ganondorf has been waiting all this time rotting underneath Hyrule Castle anticipating this fight with Link, and is disappointed that the very person that was supposed to defeat him didn't even have a good enough sword to stand up to him.
    • Adding to that, Ganondorf afterwards retreats to the depths to gradually rejuvenate his strength back to fighting form, but by the time Link recovers from his Gloom corruption and makes his way down to Hyrule from the sky archipelago, even if he rushes straight to Ganondorf and by some miracle managed to reach him to initiate his boss fight, Ganondorf reveals that the delay was plenty for him to regain his full strength, with some effort. Since there was nothing actually keeping him from setting out to lay waste to Hyrule straight away, it means that Ganondorf was so disappointed by his prophesied opponent getting defeated so easily by him after over 10,000 plus years of waiting, even as a weakened and desiccated husk of himself, that he spends the entirely of the game sulking down in the caverns, and treats Link's attempts to fight him as a chore he'd really rather not bother with, but resigns himself to doing so anyway for lack of anything better to do — and even then, only once Link manages to stand before him, rather than bothering to face him earlier. This allows Link untold hours of free time to amble around before the climatic showdown because Ganondorf is petty enough to allow his enemy all the time he wants on a fruitless cause in his eyes, and he takes every opportunity when speaking to Link to remind him of how unworthy he is, making this Ganondorf arguably the pettiest iteration of the character yet.
    • This means that the entire game only happens because Ganondorf is so petty that he thinks it's a better use of his time to restore his good looks before destroying what remains of the Kingdom.
  • After a scraggly and weakened Link arrives back to Lookout Landing, everyone there tells him to report to Dr. Purah. Upon arriving at her lab, an explosion can be heard before she stumbles out in a daze, revealing she's no longer a child this time and Purah goes Let Me Get This Straight... regarding the whole mess. Additionally, she gets some details very wrong at first, since she didn't get to see much of what happened, and is completely baffled that Link went down into the depths of Hyrule Castle just to fall out of the sky an untold amount of time later. Even better, her Purah Pad Profile picture also includes her child form from the last game alongside her present-day self, as if the devs were reminding the players of the massive difference since then.
  • At the end of the Wind Temple, the Sage of Winds shows up to explain the Imprisoning War, Tulin's role in it, and the apocalyptic stakes, and apologizes for the burden he's placed on Tulin. No sooner does he leave than Tulin enthusiastically squee over how he gets to be a hero and help his idol save the world, and begins showing off the power boost his secret stone gave.
  • When Yunobo's mind-controlling mask kicks in and starts a boss fight, his Boss Subtitles are "Clearly Not Himself".
  • The first Dragon's Tear memory shows Rauru and Sonia finding Zelda, who is frightened by them upon waking up and quickly introduces herself formally as the princess of Hyrule. This bewilders the couple, since they founded the kingdom.
  • Before heading back to Hyrule Castle to arrange Zelda a place to stay and some fresh clothes, Sonia explains they'll tell their people that she's a "distant relative" to avoid having to explain time travel to her subjects. It is the truth after all as she notes, since Zelda is her and Rauru's descendant.
  • While having tea with Sonia and Rauru, Zelda accidentally drops her cup off the table and Sonia uses her Recall ability to demonstrate what she can do and to avoid having a wasted cup of tea.
  • In "Mineru's Counsel", Zelda presents her Purah Pad to the local tech expert Mineru, which can be interpreted as Zelda using a Nintendo Switch to prove that she's from the future.
  • In "Sonia is Caught by Treachery", seeing Sonia die is definitely not funny, but the face Ganondorf makes when starting to laugh is very likely to make what is supposed to be such a devastating moment unintentionally but incredibly hilarious for a moment.
  • The battle against the Seized Construct involves an electrified barbed-wire fence around what appears to be a Gloom-covered boxing ring, which is capped off by the battle theme having a boxing bell at the start and throughout, adding a bit of levity to the epic robot battle.
  • While it is representative of Ganondorf's sheer might and power, it's rather funny watching his health bar grow dramatically as he powers up into the Demon King, to the point where it nearly touches the right edge of the screen, thus leaving the UI unbalanced.
    • Given that most other aspects of Ganondorf make him a Mirror Boss (using different weapons he switches on the fly, dodging and Flurry Rushing in response to Link's attacks), it can be seen as payback for the typical Zelda player tendency to go off and gain more Heart Containers when they're struggling to take down a boss. That, or Ganondorf uses a really potent Hearty Elixir, which players can also use to increase their heart count beyond their regular maximum.
    • At the end after his health is depleted, Ganondorf snaps and eats his Secret Stone to become the Demon Dragon, which also parallels what Link would do in that situation; get something to eat.
  • After Ganondorf is defeated, the ghosts of Rauru and Sonia use their power to revert Zelda's draconification, which also has the side effect of healing Link's arm. They apparently didn't think about the fact that you're thousands and thousands of feet in the air. Link has to dive down to catch Zelda so that they can both land in a lake.
  • Although The Stinger is bittersweet since Mineru has decided to pass on knowing that Ganondorf is completely gone, the Sages try to cheer up Zelda by reciting the vow their ancestors made to Rauru, only for them to go off-key less than 5 seconds in since none of them actually rehearsed it together, but they manage to get it right in the end.

    Side Quests and Side Adventures 
  • During the quest 'Impa and the Geoglyphs', you may be inclined to complete the blimp and take off, only for Impa to call out to you.
    Impa: Hey, come back. You forgot me!
    • Should you use Ultrahand to separate the Balloon from the basket or put the fire out, the balloon starts plummeting towards the ground with Impa still in it. What's even funnier is that she expresses her terror at falling to the ground by gently adjusting her hat and audibly murmuring slightly.
      Impa: Ah! I'm falling! Heeelp!
  • One of the members of President Hudson's construction company — a Hylian known as Addison — is periodically seen attempting to erect signs of Hudson around Hyrule. When Link speaks to him for the first time, he gets startled and drops the sign, causing it to topple over. What results is the guy frantically asking the picture of Hudson on the sign if he is OK, and deeming the deed of Link startling him "unforgivable". There's something that is just hysterical about him shouting "President Hudson! Are you OK?" at a fallen sign of Hudson's smiling face.
    • After this happens for the first time, Link can suggest letting go of the sign when the man expresses a desire to leave, causing the same thing to happen again should he had not set up an Ultrahand created build to support the sign. And if you have propped them up long enough for Addison to secure them properly, he does so by haphazardly lashing a bunch of extra sticks to the signpost. The setup he always goes with is so ridiculous that a good chunk of the time your own constructions are significantly more elegant, especially if Zonai Stakes are involved, which would be significantly more stable, whereas it looks like Addison's construction would probably get ripped out of the ground by a strong wind.
    • The actual signs themselves aren't even consistent in terms of construction, and this is most evident in the actual sign itself — sometimes it's fairly normal, sometimes there's two of them for some reason, the angle can be all over the place, sometimes the sign has weird holes in it or spaced apart in random ways... One has to wonder if Addison just has a bunch of signs and wooden stakes/beams and haphazardly puts the signs together at every location he goes to for whatever reason.
    • Each time Link helps him prop up the signs, no matter how many times you have already done this, Addison reacts with sheer, unadulterated astonishment that the President's image is not falling over, gasping in shocked amazement and exclaiming "How's the president standing?!" The guy is very easily impressed.
    • If he's trying to plant a certain sign (such as a double-sided one that's tall enough for a vertical slab of wood to fit under) and you place two slabs of wood in a V-shape with a rocket attached to the side underneath the sign, you can set off the rocket and then immediately have him let go of the sign, which then gets launched into the stratosphere the moment he does so. He even looks up at the sky as he's scolding Link!
    • Addison shows up absolutely everywhere, to a downright surreal extent. The frozen peaks of Hebra? The middle of the Gerudo desert? Directly underneath an active volcano? Addison's there, ready to advertise, and none of his signs stand up straight. And he doesn't even seem bothered about the weather or what's going on around him. In fact he'll cheerfully comment he ate some weather appropriate food (though he notes that won't last long term if Link keeps bothering him), and will often reward link with Riceballs that help with it.
    • You can sometimes hold up Addison's signs and complete the objective by building a short platform and letting Link's head serve as a pillar to keep the sign standing!
    • What further adds to the humor is how this is a member of Hudson's construction company, an operation so eminently skilled that it has Princess Zelda's official endorsement for the rebuilding effort… and yet he's apparently so utterly unskilled at construction that he can't even figure out how to prop up a sign correctly. On top of also putting up said signs in places that no sane person would ever go to in the first place! One has to wonder why Hudson would hire this guy… or maybe this whole sign thing is just a means to keep Addison from getting near any actual construction work?
  • While nearly all of the situations afflicting each region are treated seriously, and their respective bosses also, there are two instances where both end up having some incredibly funny moments:
    • The Gorons' affliction, aside from Death Mountain having massive tendrils of Malice coming out of it… is that they're all hooked on Marbled Rock Roast. That's it. Everywhere else is suffering from various environmental hazards (blizzard in the Rito village, toxic sludge in Zora's Domain, and violent sand shroud and zombies in Gerudo Town), but the Gorons are just addicted to tainted food that makes them lazy and grumpy. They've become literal stoners. It's almost comically silly compared to everything else.
    • Mucktorok is by far the most ridiculous and comedic of the Scourges that attacked the temples. Whereas all of the others are giant creatures of immense horror generating deadly weather, the Water Temple's scourge is... a tiny Octorok spewing sludge. It attempts to intimidate you, but it being barely bigger than Link makes it hard to take seriously. The fact that it waddles away squeaking in terror in the most ridiculous manner possible when it loses all of its offensive advantages, Link and Sidon delivering a No-Holds-Barred Beatdown on it once they catch up, only makes it funnier.
      • This extends to the rematches with the Scourge bosses in the Depths. Upon defeat, each drops a unique, powerful object for fusion… Except for the Mucktorok, which just drops a big pile of Octorok parts.
  • Master Kohga is back in all his klutzy glory. Turns out that bottomless pit he fell down was an early-formed entry to this game's new underground Depths map, and he's been stuck down there the whole time since his defeat in the Yiga hideout.
    • In his first appearance, Kohga sees Link obtain the Autobuild ability and throws a childish tantrum out of envy, complete with him stomping on the ground with smoke coming out of his ears. The two Yiga Footsoldiers accompanying him glance at their leader before mimicking the exact same animation, indicating that they're either mimicking him out of admiration or they're just as immature as he is. They also make squeaking noises similar to a squeaky toy.
      Master Kohga: So you... You— You're cheating! Here we are, working ourselves to the bone to build things by hand...and you can just whip them up in an instant! THAT'S NOT FAIR!
      • Even better; this can potentially serve as the first appearance of the Yiga Clan in the game as well as their introduction to the player. Newcomers who haven't played Breath of the Wild might find it hard to take the Yiga Clan seriously after this intimidating first impression.
    • His final defeat once again has his final attack going horribly wrong: he summons a rocket — that starts to point down and fly at him, and sends him blasting off again.
    • And not just any rocket, but a bundle of rockets with a stick and a spiky ball attached. Of course, this is entirely creatable in-game if one were so inclined.
  • The majority of the Lucky Clover quests are about following leads on the missing Princess Zelda. Many of these feature the reported Zelda behaving quite cruelly, and she is very obviously just Phantom Ganon in disguise making life miserable for others.
    • These quests come in four flavors: Phantom Zelda doing something evil (like the Golden Horse being an evil-detecting horse and bolting from her), someone mishearing something or making a mistake with wacky results (like the lady singing in a well who gets mistaken for an angry spirit demanding others to drop their weapons or die), something the real Zelda did prior to her disappearance (which often overlaps with the previous flavor), or the Yiga setting a trap for Link (like the fake Zelda on the Dueling Peaks).
    • One of the second flavor of those quests has Link investigating the belated arrival of some travelling gourmands to a stable who had been raving about this new recipe Zelda gave them, He eventually comes across their campsite and discovers them all nearly passed out trying not to puke after making said recipe. It's actually a simple and legitimate recipe for a meat and rice bowl consisting of 1 non-poultry meat, 1 Hylian Rice and 1 Rock Salt, but one of the gourmands suggested replacing the meat with monster meat, warping it into Dubious Food and giving them all horrible indigestion despite Zelda making it clear to them to always follow the recipe.
    • Meanwhile, another quest called "For Our Princess!" has it where Phantom Zelda tricks a pack of researchers into stripping down to their underwear and attacking a cave full of monsters. Completing the quest, however, implies this wasn't the case. One member of the research team (the only one not in underpants) claims what Zelda actually said was, "Explore all other paths," not, as the rest of the team heard, "Explore in underpants." Meaning it was never Phantom Zelda trying to trick them, they just misheard what the real Zelda said.
    • There’s an even sillier quest for the South Akkala Stable. Penn informs you of a cucco that talks and has been sharing prophecies with people. Once you complete two odd challenges for it, it’s revealed that it's another ploy by the Yiga Clan. It makes you wonder how long they were doing this and why they chose such a silly idea.
  • One Stable Rumors Quest involves a stable worker trying to retrieve gardening equipment he loaned out, and asking for a ride to the lender. It turns out you're going to the Floret Sandbar and the tools were lent to the infamous Magda. It looks like she's ready to go all-out ballistic yet again when asked about the tools, but she then calms down and agrees to return them if the worker will help her tend to Zelda's garden there. He's understandably reluctant, but agreeable.
    • Speaking of, the infamous Flowerblight has managed to calm down some despite having most of her garden destroyed to the point where she no longer would attack Link, and even is happy if you use a hydrant to water the plants — unless you do so while it's raining. What's funny is how she manages to keep herself calm — while she still rants, she claims it's what the flowers or the equipment would say at the end.
  • The ancient chamberlain's stone tablets are mostly bits of slice-of-life during Zelda's time in the past, rendered in very archaic Hyrulean (represented by Middle English) with a neutral tone, but there are some amusing nuggets in the original text that Wortsworth's summations don't address.
    • The chamberlain discusses an episode where Zelda got enthused and insistent about interacting with a construct of Mineru's (a prototype of her mech body, maybe even the one which became the Seized Construct), much to the chamberlain's anxiety, implying she was flailing around dangerously on it or it had weapons attached.
      Zelda, she much desired on hit to riden, ond ne conne nat y seien coust hir stoppen. Though I dyde protesten. Loudli.note 
    • One tablet discusses how the latest fashion trend in the kingdom has become mushroom theming, since Zelda worked with a seamster to reflect the trends of her own time. That's right — Cece's fashion spread all the way to ancient Hyrule, and may indeed have created a Stable Time Loop where Cece's fashion was inspired by... Cece's fashion! It also puts a hugely ironic spin on Cece reflecting modernity, since her fashion is really repeating the past in its efforts to create the future. The tablet is capped off perfectly, as well.
      Y seche after some for min one but ne could nat an on yfinden.note 
  • The sidequest to rebuild Lurelin Village involves obtaining 15 non-palm tree logs. While the most realistic method to deliver them is via horse cart, impatient and creative players will likely glue 15 logs together, then stick wheels and a Steering Stick onto them to create a wooden truck and just drive it to Lurelin, making sure not to run over any travellers on the way.
    • It's a combination Fridge Funny and Anti-Frustration Feature that Evermean corpse logs (they are distinct from regular logs when using Fuse) also are valid timber for Bolson's count. Good thing, since the nearest patch of non-palm trees a bit to the north is lousy with Evermeans. The funny part? Easily half of the timber you deliver could be Evermean corpses, meaning Lurelin is rebuilt significantly out of dead monster parts.
  • Speaking of Lurelin, the entire quest chain almost seems designed to inflict a minor and amusing Trauma Conga Line on an unsuspecting player. To whit:
    • The first step is to kill every monster in Lurelin Village. Reasonable enough, until you empty the entire village and there's still a sliver of red on the monsters' collective health bar. There is a single Bokoblin hiding in a well up a small hill, which is only hinted at by a plume of smoke coming from the well and may be missed by the player if they only search the obvious ruins on the shoreline.
    • The second step is to gather some logs for the buildings' foundations — specifically logs from trees not local to the village. The player may be tempted to make use of their horse's towing harness to help them with the lifting and travel to the nearby stable, which happens to have a useable cart. However, the first roadside set of trees on the path from the stable to the village may well be the player's introduction to the game's new Yiga traps. Even if the obviously-placed bananas are avoided, attempting to harvest the "trees" will reveal them to be disguised Yiga assassins and trigger the trap anyway, leaving the player with no logs for their effort.
    • Moving further towards Lurelin, there is a small but lush grove of trees nearby the village which even has a few axe-shaped rocks nearby for Fusion purposes. Of course, several of these trees are Evermean monsters; though thankfully, once they are slain, Evermean logs still count as logs and are happily accepted by the questgiver. Of course, if one forgets to be careful when killing the Evermeans, one may wind up accidentally losing or destroying a log or two.
    • If the player still has their horse and cart, attaching the logs to the cart via Ultrahand would be the natural method to finally get them the rest of the way to the village. Except that the cart from the stable was not even remotely designed to be stacked with such weight, and piling up the logs in the most obvious fashion will result in the cart tipping over and becoming unmovable. Even if you carefully distribute the weight using Ultrahand to fuse logs to the back and sides of the cart, the path to the village is steep and bumpy and can easily topple the cart again — potentially harming or even killing your horse!
    • Finally getting the collected logs to the village will result in the questgiver thanking you for the effort, and — if the player only collected from the grove — noting that there aren't enough to complete the quest. Some Anti-Frustration Features both soften the blow and play part of the joke — firstly, the logs don't need to be collected all at once, but the player isn't assured of that until after they make their first delivery. Secondly, the drop-off point is just far enough from the grove to respawn the trees for another delivery — but that also includes the Evermeans.
    • Once the foundation step is finally complete, the player must help make the buildings suitable for construction, mostly by placing palm trees through a purpose-built brace in the rafters and hole in the floor beneath it. It is very possible for a distracted or impatient player to cut down one of the nearby bent palm trees for this purpose, rather than a straight palm tree, and spend a few futile moments trying to jam in something that clearly won't fit before realising their mistake.
    • Another of the final tasks is to remove the debris from a small pool in the roof of a building, which is fairly simple with Ultrahand. The most obvious thing to do is stand on the side of the roof and remove the debris from there - however, the metal debris at the bottom of the pool is too far below the side of the roof for Ultrahand to grab onto. The player must stand on the wooden debris floating on the surface of the water to be able to grab and remove the sunken metal debris; if the wooden debris has already been removed, it must be lifted back into the pool from the ground for that purpose. The building, incidentally, is just barely short enough for Ultrahand to be able to toss the wooden debris back onto the roof from the ground, a distance that feels less like Developer's Foresight and more like one last gag at the poor player's expense.
  • If you mess up an Escort Mission such as doing something dangerous, a cartoonish Iris Out appears on your traveling NPC while they're freaking out.
  • The Escort Mission for the Stable Trotters at Outskirts Stable encourages you to use the nearby Zonai Devices to turn their cart into a monster truck to cross the rocky terrain on the hillside.
  • Kilton's monster statue sidequest sees you getting photos of monsters for Hudson to use as a reference to carve statues of them, and Hudson apparently sticks very closely to his references, because the statues will be in the exact same pose they are in the picture you give him. This means you can fill up Kilton's monster display with monsters that are asleep, knocked unconscious, dancing, or in the case of Horriblins, grasping their butts in pain. You're also not limited to the monsters Kilton requests, meaning you can commission statues of bosses and Ganondorf himself.
  • There are several sidequests where you help the Monster Control Crew wipe out monster nests. While it makes sense that their equipment isn't the greatest due to the Gloom eroding everything, it doesn't make it any less amusing when you notice that one of them is wearing a Bucket Helmet and wielding a mop as his weapon. Hoz's team in particular entirely consists of farmers with bog-standard weapons, heavily suggesting he's the least-funded.
  • Kilton's brother Koltin has a dream of becoming a Satori, a mythical creature. How does he accomplish this? By swallowing hundreds of Bubbul Gems. If you give him all of the Bubbul Gems, he finally manages to transform...albeit into a Blupee instead of a Satori. At least you've got a cool new Paraglider Fabric to show off to your friends.
  • At several points over the surface map, you'll find a woman with a horse and a cart loaded full of sand seal plushies. If you approach her, you don't actually start a conversation, but instead spend a while listening to her thinking out loud about how she's taking the plushies to the new Hateno School and practicing to herself how to talk in a way that doesn't weird out the children. After a while, you do get the prompt for talking to her, in the form of Link asking her what she's doing. Startled, she screams and jumps, which in turn startles her horse, who whinnies and jumps, scattering the plushies all over the place. After scolding Link on eavesdropping and scaring people, she triggers a minigame where Link must collect all the plushies and put them back in the cart before the time runs out. The kicker to all this? She appears in very remote places, none of which are really close to Hateno, and some of her thinking does suggest that, on top of everything, she might be lost.

    In-Game 
  • Despite having saved the world and several years-worth of heroics, multiple quest-givers don’t realize that Link is indeed Zelda’s knight.
  • The ancient Zonai civilization is presented as mysterious and powerful, but a few things are a little intentionally ridiculous about their tech when we learn more — primarily, their device dispensers that hand out sums of Zonai parts to build with are framed, with very little Zelda stylization, as giant gachapon machines with prize capsules that come down from a glass globe on the top (with Link even doing a little happy jump every time they pop out)! Furthermore, various Hylians are frustrated and bemused by the dispensers, making the framing of them as unknown and ancient even more obviously ironic.
  • During the tutorial with Purah on the Skyview Towers (this game's version of the Sheikah Towers), it's increasingly clear that her means of making it work are a bit… dangerous. Namely having Link stand on a platform that rockets upwards, flinging him into the sky and feeding data down a line while he scans the surrounding environment, while eventually paragliding after he's finished to stop him from splatting against the ground. Compared to the regality and mystery of the Sheikah Towers, this variation is just downright hilarious by comparison.
    • Purah also acknowledges that the system is still untested despite being fully functional and built in locations all across the map because only Link has the skills necessary to use them without dying from the resulting fall.
    • Let's not forget that this is the mission where Link finally gets the paraglider. Up until the last second, it looks like you're expected to survive a fall of thousands of feet just by landing in a convenient pond. Again.
    • As a bonus, the Skyview Towers equip Link with the technology needed for the survey... by means of a bunch of Guardian arms popping out of the floor to hook him up. The first time this happens, Link's expression clearly indicates that he hasn't forgotten how dangerous the Guardians were in the previous game. Bonus points for one of the former killer claws gently plugging in what's clearly a heavy-duty USB-C cable into the charging port of the Nintendo Switch-shaped Purah Pad, which is connected to a very long extension cord strapped to Link.
  • Speaking of Purah, she is now physically in her 20s through another aging experiment. You can find a diary entry where she writes:
    Purah: I'm so happy that I can once again reach high places without using a jetpack.
  • In a more visually humorous note, a number of years have passed between the past title and this, and some characters have benefited. Nearly all characters who had growing to do, have. In particular, Zelda is now slightly taller and more mature in appearance, and the same also applies to Riju (though she is notably taller). What they also have in common is when stood next to Link, who they both now have slightly outgrown: in Breath of the Wild Zelda stood equal height to him, and Riju a head smaller. The hero, who took potshots for his size last game, remains precisely as tiny as he ever was. But hey, at least he's got his Barbarian Long Hair, now!
    • Speaking of which, Link's height becomes another recurring joke within this game. Several Gerudo women talk about how the hero of legend must be even taller than them directly in front of Link who barely comes up to their chests, a Gerudo guard assures her colleague that Link doesn't pose a threat because he's too short to see through the peephole in the door "even on his tiptoes", the Great Fairy Mija complains that she'd have liked to be saved by someone bigger, an NPC at the Dueling Peaks stable calls Link a pipsqueak and tells him that a group of monsters would eat him for lunch, and one of the books in Gerudo Town is too high up for Link to read while standing on the floor, forcing him to either drag a box over to use as a stepstool, or climb onto the counter, the former of which can also be done to see in the Gerudo peep hole. Also, once Link is let in, if he wants to talk the voe, er man, in the Jail without being thrown in or using Ascend under it, he has to stack two boxes to be tall enough to look into the prison's window.
  • Between Breath of the Wild and this game, the stable near Rito Village is now owned by the Lucky Clover Gazette... because (according to Penn) Traysi cheated the previous owners out of it. Traysi gets extremely offended when he brings that up. (The previous owner now works there and former employees can be found at other stables, who comment that the cold snap in the area and the bridge to Rito Village going out were mostly to blame as it ruined business, as non-Rito stopped coming, and the food shortage in Rito Village due to the same issues made them stop visiting).
  • Remember Mellie, that elderly Sheikah lady who chides Link if he steps in her private plum garden in Kakariko Village? Well this time, Mellie has trained a flock of Guard Cuccos to attack anyone who dares trespass in her garden, making for an unpleasant surprise for returning players who decide to try their luck. Do it once and Mellie with laugh at Link's misfortune as he lies on the ground in a pathetic heap. Do it again and she will lecture him for so long that the game skips time ahead by hours. At the end of that earful, Link looks rightfully dazed out of his wits.
    • Potentially made funnier by the fact that this scene seemingly doesn't take time or weather conditions into account, meaning that Mellie can spend hours lecturing Link until midnight and will keep going even as it starts raining (keep in mind that Sheikah farmers wear rain-proof clothing which Link doesn't have). As if being swarmed by Attack Cuccos wasn't punishment enough...
  • Outside of Mellie's garden, the other Cuccos in Kakariko Village amusingly have a schedule and will walk single-file as a group to their destination at specific times. Guess they're glad to be out of Cado's house.
  • After everything that's happened to Link, it's a little hilarious that he now has access to the means of building tanks, planes, and giant robots. It's a little hard to not imagine him with a disturbing grin as he rolls through a camp of monsters in an armored behemoth spewing fiery death.
  • An inevitability for any game with building mechanics, the immature side of the player base naturally decided to build constructs in the shape of dicks and gleefully post pictures of their phallic creations on social media.
    • Don't forget that this game will literally allow you to torture the backpacking escort-puzzle Koroks by virtue of them being NPCs you can move and glue to stuff using Ultrahand. Within 3 days of release, people have glued them to rocks and thrown them off cliffs, carried them only to deposit them in the middle of a Bokoblin camp, glued jets to them to launch them into the atmosphere, and glued them to other Koroks and dragged them across the dirt, among other atrocities that would put Link on the FBI's Most Wanted List and in the Hague for crimes against humanity... or Korok-kind. Players have even constructed crosses and crucified Koroks by gluing them on. It helps that at times it seems like the game wants you to do this to the koroks; like there being a few puzzles with the only readily apparent means to be solved — in what the game offers nearby for building — being, for instance, rockets for propelling the little guy across a river, screaming all the way.
    • Of course, being able to craft such magnificent weapons of destruction and ingenuity also comes with the very large number of failed experiments that don't work out so well. Every now and then, some genius will attempt to create something that either unintentionally self-destructs (like a flamethrower car made of wood), backfires in some hilarious way like something out of a cartoon (such as the machine falling apart within seconds of usage, or creating a balloon rocket that fires the flames into your face due to physics), or attach a flower bomb to a spear or stick and take it for a jab with expected results.
  • A lot of the enemies that return from Breath of the Wild have gotten some upgrades in one way or another, but some of them result in humorous moments:
    • Bokoblins all have larger horns now, which they can use even when they're unarmed to deal damage. Some of the horn designs are so absurdly large and elaborate that it makes one wonder if they're Compensating for Something.
      • The dichotomy between all the tiers of Bokoblin horns. Horns for Red, Blue, and Black variants grow and fork into what could be used as spear heads… while the Silver variant's horn grow into what's essentially an antenna with a pom-pom on the end of it, making it look like they're wearing cute tall elf hats which are somehow one of the strongest Fuse items in the game.
    • Among the few enemies that did not get upgraded in some way is one hilarious type: Chuchus. They're back, and they're just as silly and exploitable as they were before. Have fun blowing them into the water with jury-rigged leaves all over again. Or you can find new ways to mess with them this time. How about reversing a thrown boulder so that it squishes them? Or luring them to the water so that they jump towards you, only to literally skyrocket out of the way at the last second with a rocket shield? Or just run them over with a massive car you can build out of scrap parts. Oh, The Joys of Torturing Mooks.
  • The Depths are mostly devoid of humor, given that they're meant to be very scary, but there is one funny moment to be found within. It's possible to find a large underground pillar, brightly illuminated from afar, and easily noticeable. As you approach, you see that it goes very, very high up into the Depths, and you can't help but wonder what's there as you approach, with the anticipation building up. Then when you reach it, you can see a platform at the bottom, with a place to stand just below the tall structure. It's clear the game wants you to use the Ascend ability, so you do, and Link goes up... and up... and up... for a much longer time than usual, and you start to get worried about what horrific thing could be at the top of this massive underground structure... until you finally emerge, and are suddenly on one of the pillars next to the Bridge of Hylia. Another one may lead you directly into one of the Ancient Tech Labs, spooking the Yiga who had taken over it.
  • Paya may be Chief of Kakariko Village now, but that doesn't mean that she still doesn't have a massive crush on Link. Talk to her without a shirt on, she'll ask you to put on some clothing. Talk to her naked, she's practically begging.
  • The NPC who helps you with building your house near Tarrey Town is...Grantéson. It's unstated but obvious to players of both games that Granté either had to informally tack on the "-son" or outright change his name in order to be allowed to work for Hudson's construction company, which has clearly maintained Bolson's rule of only hiring people whose names end in "-son". The gossips in Hateno Village, being familiar with Robbie's family, also talk about how Granté(son) changed his name for his job. We also see that Hudson and Rhondson have held true to their marriage vows and named their children to follow this rule, as they now have a daughter named Mattison.
  • Those standees of President Hudson that you find around his house? You're free to fuse them to your weapons like any other material; doing so will get you things like the "President Hudson Sword" or "President Hudson Shield". Talking to anyone with a "President Hudson Shield" will have them think the man himself is in front of them.
    • Also, during Mattison's sidequest when she's trying to get past Hagie (who is charging a fee for the railcar at Tarrey Town when Hudson isn't around to stop him), if you've unlocked the storage room, the standees are some of the most immediate and obvious objects available to use for solving the puzzle. It's possible to just glue them together in a square and trap Hagie inside, which works, and may remind The Elder Scrolls fans of certain glitches involving putting containers on people's heads to blind them...
  • There's something very amusing about the fact that the famous roadblock of the rockslide and flood in the staircase between the Great Plateau and the ground can now be destroyed to open the stairs after 100+ years… and it's well after that would have been useful, since Link is no longer trapped up there and must elect to visit the Great Plateau this time. Furthermore, the rocks are destroyed from the bottom, meaning their destructibility wouldn't have helped Link even if he was stuck on top again.
    • If Link is a little too close to the rocks when you bust them open, when the cutscene of the lake draining ends, Link will be sopping wet and standing in a very wide stance, having had to brace himself to keep from getting completely bowled over and washed away by how much water just rushed over him.
  • Another funny reversal — the first game starts with Link falling to his death off the starting area if he doesn't have a paraglider. This game features Link falling very far multiple times during the intro, including from the sky all the way to the surface with no glider at all… but this time, he has water below him that allows him to get through the intro glider-free.
  • Malanya the Horse God requests something he's heard of called..."meals" (speaking of them as a foreign concept, which, for how old and inhuman he is, they may well be) as payment for his services this time, and he insists to Link that this is not a ploy to get some nice cooked food.
  • When Link first arrives at Kara Kara Bazaar, the path to Gerudo Town is blanketed by a deadly sand shroud. A group of Hylian men watch the shroud vigilantly in case anything dangerous comes out and attack the bazaar. They tell Link they're committed to this duty in the hope that their actions will allow them into Gerudo Town and conduct trade. Once Link clears the sand shroud, the local Gerudo garrison tells him that they'd given the Hylians useless busy work to do and they're glad the voe moved on after their shameful display during the Gibdo attack (after all their bluster they ran away right away).
  • Normally, it is very hard to get thrown into jail in Gerudo Town. But if you take off your shirt even once, you're immediately imprisoned.
    • You also get jailed immediately if you decide to wear a Yiga mask in Gerudo Town. They take that shit seriously and shut it down fast.
    • You can also enter the jail entirely voluntarily via Ascend, surprising its sole occupant and the guard at the door, who hurries Link out to prevent it from looking like she'd accidentally locked up the chief's special guest.
      Katta: Wh- How'd you get in there?! That's obviously a jail cell, not a place for visitors!
  • After cleaning up the election subplot in Hateno Village, you get Cece's hat as a reward. Not the mushroom hat from the main design of her collection, no, the humongous, ultra-gaudy "masterpiece" she usually has under glass in her house. Link can wear it like any other hat, and it's actually even worse than it sounds because it also comes with a bright pink wig that covers his eyes, massive earrings, and blue lipstick! It's either ridiculously gaudy or gorgeously camp when worn on Link, and it completely changes his look.
    • A player who finds the hat horribly tacky might just sell it right back to Cece, which is further justifiable by the fact that it's worth a good 660 rupees. What makes it even funnier is her shocked reaction that you don't want her magnum opus and her sulking that she'll just put it back in its display case later. Lo and behold, you can find it in its display case later and you can then repurchase it for 4000 rupees.
    • For extra comedy, Link getting permission to enter Gerudo Town despite being a guy means he can become a guest instructor for the adult’s "Voe and You" class. The first student has a fear of seeing a voe’s face, with one solution being to wear the Cece Hat (any headgear that hides the face sufficiently will work), which makes her completely get over her fear instantly.
    • Cece herself is constantly striking fashion poses while talking, with every change in pose accompanied by a little swish sound.
  • Link wearing Yiga armor passes well for a Footsoldier, but the conspicuous blond color of his tied-up hair tuft when wearing the mask provides a comical crack in the disguise. And yet the only member of the Yiga that does see through it is Master Kohga.
  • The description of the Rubber Armor doubles down on the comical framing of rubber as a lost ancient technology by now stating nothing like it exists in the modern world.
  • Near the Outskirts Stable, you can find the "Voe and You" class from Breath of the Wild graduated and out looking for Voe. It seems Risa needs another refresher course — she keeps referring to Voe as "targets" and on seeing Link, her first instinct is to ambush him. It's a wonder Ashai ever let her out of the city walls! They also talk among themselves about the "legendary hero" of Hyrule (i.e. Link) who is somewhere out there and how desirable he would be as a husband candidate. They ponder his appearance and declare that such a legendary man must be even taller than they are, all as the diminutive Link listens in.
  • The Yiga actually have names for their vehicles: the "Gloomdredger" and "HOVERDOOM Mk.III" (yes it's in all caps). It's made even funnier by the fact that a "strong sense for naming" is one of the applicant requirements for the Yiga Clan's Vehicle Department. In fact, the Yiga's approach to crafting seems designed as a close mirror to the player—inelegant and off-the-wall ingenuity in crafting and goofy pet names for their machines seem to be predictions of how real players will approach the new gameplay systems.
    • Even some of the Zonai schematics are rather simple and blatantly obvious constructs that a lot of players would make on their own anyway — especially the "Long Bridge". Which is Exactly What It Says on the Tin. It's just a very long set of stone slabs that will bridge a lot of gaps. Same to a lesser degree with the "Instant Scaffold", which is just a convenient platform for use with the Ascend ability that some players might put together a variation of in certain situations.
      • One of the Yiga Schematics is a kitchen. Which is just a little kitchen area around a zonai portable pot. It serves no purpose.
  • When encountering a "Researcher" in the depths and refusing to listen to their spiel before the fight against the Yiga Clan member starts, it's possible that they'll call out exactly how the player is feeling about the situation.
    Researcher: Hey! I see what you're doing! You're ignoring me, probably thinking, "Ugh, another Yiga Clan trap. I'll keep walking."
  • Drop some Mighty Bananas in front of a disguised Yiga, and they will resist the urge to grab them. This includes if the bananas are attached to a weapon or a shield. In fact, they love the Mighty Bananas so much, that they sometimes fall for traps set up involving them.
    • You also find instances of bananas being laid out by the Yiga Clan as traps. They'll mock you if you fall for it, but you also have the option of burning them. Let's just say the Yiga member who placed them there does not appreciate that.
    Yiga Member: Why you... How dare you do that to my bananas?! Fine then. I'LL PUT YOU IN THE GROUND!
  • Yiga clan random ambushes have returned as well. However, with the game's addition of Ultrahand and the focus on physics-based puzzle solutions and other player-built contraptions, it is not uncommon for Link to be lifting or transporting something heavy when a Yiga assassin attacks... usually resulting in their distinctive laughing entrance being swiftly followed by several tons of previously-floating objects bouncing off their head.
  • Zelda's diary reveals she purchased a new Champion's Tunic for Link since his old one got worn out over the years, and decided to hide it behind a puzzle she's certain he would never figure out: lighting two torches. Even as part of an implied game between the two, the thought that Link would inherently overlook such an obvious puzzle in favoring of searching for more-complex ones is a bit silly.
    • Even more hilarious is you find her diary in Link's House in Hateno Village and when you go there, you discover that Zelda has made herself very much at home, with everything set up for two people...aside from the singular bed.
    • In her diary, Zelda also claims that her secret workspace is temperature and humidity-controlled, therefore very comfortable. Said secret room is at the bottom of the well behind Link's house, on an outcropping next to a massive pool of water. Maybe Zelda just prefers her workspace cold and damp?
  • Speaking of Hateno, Cece has apparently taken the liberty to furnish the shrine of the Goddess in the town with her decorations, including putting the goofy mushroom hat on the head of the statue.
  • The game doesn't bring back the Thunder Helm, which makes sense since it was an ancestral Gerudo heirloom Link was canonically only borrowing. However, exploring the Yiga hideout in their uniform reveals they've crafted an identical knockoff called the Lightning Helm, which you can earn and which is exactly functionally the same as the old Gerudo armor.
    • Reading the research notes on it reveals that its head developer eventually died from too many unsuccessful testing attempts, then the Yiga figured out how to fix it after one of their footsoldiers mugged a traveling tailor and managed to get some crucial sewing notes.
  • When she arrives at Lookout Landing, Buliara advises Link that attaching a mushroom to a weapon can make for a successful bouncy attack to repel enemies. She mentions that it was ridiculous enough to ban from the Gerudo force's playbook and that her fighters couldn't take themselves seriously, but thinks Link could get some use out of it because he has a flair for the absurd. It's likely an acknowledgment of how players have run wild with interpreting this Link as a feral madman with bizarre fighting tactics.
    • You can also find stuffed sand seal dolls in Gerudo Town (three of them are in Riju's room, though there's at least one other in town) that cause the same bouncy effect and look even more goofy.
  • In Gerudo Town, you can catch a conversation between three NPCs discussing the case of the man who got thrown in jail for trying to break into town to check on his wife and their daughter. The convo goes on for a bit, then there's an awkward pause... and one of the Gerudos wonders out loud if they're just supposed to ignore the guy listening in and not even making an effort to hide.
  • Among the many throwback outfits in the game is the Mask of Awakening, a big mascot head based on Link's chibi appearance in Link's Awakening. Even the item description is aware of how silly it is.
    "Legend says this mask resembles a hero who explored a mysterious island that one could visit but not leave. The item makes one want to wear it but also not wear it."
    • Misko seems to have a strange appreciation for the Awakening set despite it being a major contender for goofiest outfit in the game, seeing how it's one of two sets where they locked every single piece behind secret puzzles instead of merely hiding them deep into caves. What's the other one? The other goofiest outfit in the game, the Tingle set. Maybe Misko just has really weird tastes.
  • The Sages' spirit avatars can be eaten by Like Likes. It doesn't do anything to them, of course, but it's hilarious they were programmed to be susceptible to it all the same. This is likely to happen with Tulin due to how he tends to double-tap enemies from point-blank range.
  • Moza, the infamous cook found to the south of Gerudo Highlands, deserted the area and left a mountain of trash left behind. Now she's opened up a "restaurant" inside a well (Rikoka Hills Well) in the middle of nowhere while she looks like she's attacking a rotten slab of meat.
  • Link continues to have snarky options in his dialog. In particular he is prone to Blatant Lies, such as an early side quest where a cook will smell he has apples and ask for one, only for Link to be able to reply "I don't have one." As for chaotic behavior, in another side quest he can show a woman who needs a horse for her wagon one of his horses, only to respond to her hope that he got it for her that he is just showing it to her. He can walk around the outside of Gerudo Town with his shirt off to bewilder the guards who make various comments on his attire (and will not let him in until he puts something else on).
  • The infamous movable bookcases in Hyrule Castle are back and you can fuse them to anything you want which compresses them to the size of toys. Doing so with a shield creates something as big as a tower shield. In fact, Link can Fuse various odd items such as Riju's sand seal plushies, the Sand Seal statue in the throne room which was the door to the bunker, and the desk from the old "Voe and You" classroom.
  • Hestu is no longer amused to complete distraction when you remove all of your gear and clothes, as he'll still give upgrades, but he still has some of the singsong reaction in him, as approaching him without actually speaking to him leads to him humming "♪Nekky-nekky♪" to himself in a chatter text bubble. Meanwhile, Korok elder Chio nearby has a chatter bubble where he seems concerned, wondering "Does [Link] hate clothes?" Other Koroks have bubbles saying "Hey, where's your shirt?", Oaki says "Underpants! Underpants!", and Walton says "Hee-hee! No clothes!"
    • Hestu has also apparently recruited some other Koroks to be backup dancers for him. If one giant Korok dancing was funny four small ones following his lead is hilarious.
  • One of the Zonai Devices is a small robot called a Homing Cart theorized to have been developed as a security measure. The kicker? It's a roomba on tank tracks which immediately runs towards the nearest monster. It even has a tiny tail which wags when active.
  • Horriblins on the ceiling are annoying to fight, but getting a headshot on them in that situation leads them to fall to the ground clutching their rear end with a comical monkey shriek. Double points if they were hanging above deeper water, which immediately kills them.
  • Any enemy who throws projectiles at Link, such as the aforementioned Horriblin or the Octorok, can have their projectile Recalled to smack them instead. "Stop hitting yourself" comes to mind.
  • If you read Purah's diaries, she expresses a keen interest in marketing the Purah Pad after perfecting Zelda's one, while musing about the thought of everyone in Hyrule having fun with their own Purah Pad.
  • Koko chastises Link pretty badly if he stands on her Ring Garland merchandise table, telling him to get off and act like an adult—and she's still a child.
  • In Breath of the Wild, a small Easter Egg could be found under a bridge in Kakariko Village where an apple is inexplicably hidden. Checking the same bridge here leads to the discovery of two apples this time.
  • The Surface and Depths maps have several interesting parallels and reversals, like water above being rock walls below, Lightroots matching to shrines, Zelda's Calamity monuments being above cairns with ghosts holding undecayed weapons, and reverse topography elevations, but there's also one parallel that takes the form of a fairly goofy joke. Underneath stables in the Depths, there are, fittingly, horses. Lynels, to be precise.
  • Link's amusing idle animations are all back, and this time he does them even while riding gigantic dragons.
  • After completing the Geoglyph quest, Impa and Cado return to Kakariko village. Cado is shocked to discover that his (partially destroyed) house has been repurposed into a research office instead of being rebuilt. Afterwards, he can be found outside of his ex-wife's shop practicing an apology. She is waiting for him to ask to come back, and she can hear him practicing (though she thinks her ears are playing tricks on her).
  • All of the Zonai Devices have a Mayincatec theme which puts a face on almost all of the Devices. The one on the Cooking Pot? It's the dish itself, which is fitting considering you're shoving food into a big gaping mouth.
  • In the Gerudo shelter one can find Calyban sending out letters in bottles down a waterway, believing that whichever man finds and returns one must be her destined husband. Link can do this and Calyban will proceed to accept him as her fated partner, but delay marriage as she isn't even ready to leave Gerudo Town yet, she has to complete the Voe and You class, learn to cook, etc. If Link follows her then she will outright start cooking for him, to varying results (namely if Link is unlucky she will produce Dubious Food which she declares her love would surely eat anyway).
  • You have to hit Zonai tech to activate it, which can destroy what it’s attached to if you’re not using a small weapon. Example: the lift in Tarrey Town. If you hit the Zonai tech with a broadsword+large boulder, the wooden platform shatters. Even better is if Link was standing on the platform, because he freezes in midair while the lift operator yells at him.
  • In the Ancient Zora Waterworks, it’s possible to skip part of the dungeon by gathering boards and gluing them together to make an absurdly long bridge to the temple with the seal that starts the waterfall. And that’s just one way players can cheese the dungeon.
  • Scanning a Ganondorf Amiibo can get you a few useful items, as well as a unique glider fabric. There's also a very good chance it will also spawn a bomb with a metal chest in midair right above it.
  • Link is finally allowed to enter Gerudo town undisguised as thanks for his deeds. Many of the residents react with either amusement or confusion at the voe that has suddenly appeared in their midsts. Additionally, the "Voe and You" class returns, and the teacher decides that so long as Link is there, he may as well act as a practice dummy for the class!

Top