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From the Loa, to the Ancient Guardians, to the August Celestials, Azeroth is a world with many gods, spirits, and guardians. Some are natural, born of Azeroth itself, while others a twisted or corrupted by any number of influences.

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Elemental Lords

     Elemental Lords as a whole 


Al'akir the Windlord

Al'Akir is/was the most powerful of Azeroth's air elementals and, thus, their leader. Like all the elementals, the Windlord was a servant of the Old Gods while they still held dominion over the planet, he himself being the greatest tacticion in the Old Gods' armies.

He and the other Elemental Lords were sent against the forces of the Titans and were defeated. The Titans knew that the chaotic elementals would be a threat to Azeroth's stability, and so crafted a prison dimension for the Lords and their servants. Al'Akir obtained ownership of the realm of Skywall, a collection of buildings and terraces floating in a vast space of open air and clouds. There he and the majority of his kind remained for many thousands of years.

With the emergence of Deathwing and the elemental upheaval, Al'Akir aligned himself with the Old Gods' forces yet again, intent on reclaiming the land where he once made his home, now the Titan facility of Uldum. First sending one of his lieutenants to recruit the tol'vir of Uldum with promises of removing the Curse of Flesh from their bodies, then burying the city of Orsis under a sandstorm to indimidate those who didn't comply, his aggression was met with heavy retaliation as adventurers infiltrated the Skywall. There, he and most of his lieutenants were slain permanently.


Neptulon the Tidehunter

Voiced by: John Behlmann

One of the four Elemental Lords of Azeroth and the embodiment of water and ruler of all Water Elementals.

  • The Bus Came Back: After having been seemingly abducted by Ozumat in Cataclysm, he finally makes his return in Legion after being summoned by the Earthen Ring.
  • Enemy Mine: Works for a time with the Earthen Ring against the Old Gods in Cataclysm.
    • He also agreed to help them fight against the demon invasion in Legion.
  • Making a Splash: His method of attack as the Elemental Lord of Water, though why he doesn't use ice is not explained.
  • Offscreen Moment of Awesome: Remember how Ozumat seemingly managed to abduct and take him away to an unknown fate? In Legion it's revealed he managed to beat Ozumat into submission on his own.
  • Prongs of Poseidon: While he isn't depicted with it in the game, it's stated that his weapon of choice (as well as the objective of the Naga incursion into his plane) is a trident comparable in raw magical power to Frostmourne that can control the seas of Azeroth at will.
  • Physical God: The embodiment of the element of water.
  • Put on a Bus: He is taken by Ozumat at the end of the Throne of the Tides, with his fate complete left up in the air until Legion, where he returns.
  • Status Buff: Gives the players incredible increases to their statistics in the third phase of the Ozumat encounter, enabling them to kill Ozumat quickly (which is necessary, because the room has become covered by the Blight of Ozumat, making the players take increased damage over time until they die).


Ragnaros the Firelord

Voiced by: Chris Metzen

One of the four Elemental Lords of Azeroth and the embodiment of fire and magma and ruler of all Fire Elementals. Once a servant of the Old Gods, he and the other Lords were banished to the Elemental Planes by the Titans when the Old Gods were defeated. Ragnaros was accidentally summoned from his home in the Firelands by the Dark Iron Dwarf leader Thaurissan, an act that shattered the Redridge Range and created the volcanic peak Blackrock Mountain. Reveling in his freedom, Ragnaros quickly enslaved the remaining Dark Iron Dwarves and began bringing his Elemental allies and armies back to the Material Plane of Azeroth, intending to turn the world into a molten hell. However, Ragnaros was defeated by a band of adventurers, who struck before the Firelord had regained his full powers, banishing him back to the Firelands.

This was only a temporary defeat. Following Neltharion's cataclysmic return, the Aspect of Death aided Ragnaros in returning again, this time on the very slopes of Mount Hyjal. With his Fire Elementals, Core Hounds, magma-serpent minions and the Twilight Hammer, Ragnaros seeks to incinerate the World Tree, Nordrassil. He has allied himself with Deathwing, and only time will tell if the fury of the Firelord can be extinguished permanently...

  • Blue-and-Orange Morality: For all his Large Ham qualities and allegiance with the evil Deathwing, he's not actually evil (officially listed as Chaotic Neutral). He simply acts on fire's natural instinct: to burn and consume everything in its path.
  • Catchphrase: "BY FIRE BE PURGED!"
  • Drop the Hammer: Sulfuras, Hand of Ragnaros, made of red-hot elementium metal and covered in spikes. Players can make a much smaller replica as a level 60 legendary weapon or just take the real deal off of his corpse after it's depowered and shrunk.
  • Evil vs. Evil: He and his army of elementals and dwarves butted heads with the remains of the Old Horde commanded by Nefarian in Blackrock Mountain. Once Deathwing returned and recruited them both they don't really interact but they're probably on better terms.
  • Kill It with Fire: What Ragnaros intends to do to the entire world.
  • Killed Off for Real: After being killed in the Firelands, he doesn't reform.
  • Large Ham: Everything that comes out of his mouth is grand and dramatic.
  • Magma Man: His body is formed of lava and fire.
  • No Indoor Voice: He never says anything that isn't rendered in all caps with an exclamation point.
  • Physical God: He certainly has the power to back up his position—just summoning him destroyed an entire mountain range, and even in an exponentially weakened state afterwards he was able to handily enslave the civilization that summoned him.
  • Pivotal Boss: Except for Phase 4 on Heroic. He has various knockbacks, but will do lethal damage to tanks outside his hitbox.
  • Playing with Fire: Naturally.
  • Top-Heavy Guy: After he gets legs. He was even more so in an earlier build that was datamined, and players complained about how disproportionate he looked, so they beefed up his shins.
  • Trick Boss: On the Heroic mode of his Firelands encounter, you take him down to 10% as normal, but then he gets back up, regains some of his health and enters an entirely new fourth phase.
  • Worf Had the Flu: According to Executus, his Molten Core incarnation is at only a fraction of his true strength.
  • You Have Failed Me: When Majordomo Executus awakens Ragnaros and tells him that he failed to kill the raid, Ragnaros fires him. Literally.



Therazane the Stonemother
"And you, fleshling, consider for a moment that you are entirely surrounded by rock in this place. The very earth you walk on bends to my will. If you betray us, there will be no escape for you. I will crush your body so slowly that you shall hear every single one of your bones break. [beat] I'm glad we had this talk."

One of the four Elemental Lords of Azeroth, ruler of Deepholm, the realm of Earth. She bears a grudge against mortals for killing her daughter, Theradras.

  • Badass Boast/To the Pain: See the quote.
  • Defrosting Ice Queen: Becomes somewhat more open to working with the player as you progress on her quest chain. Unlike other Cataclysm factions, NPCs from the Therazane faction will attack players on sight until they advance far enough in the questline.
  • Dishing Out Dirt: A fairly standard ability for the ruler of Azeroth's Earth elementals.
  • Enemy Mine: With the Earthen Ring against the Old Gods. She makes it clear that she wants them out of Deepholm as soon as they're done, though.
    • She later agrees to assist in the war against the Burning Legion.
  • Godiva Hair: Her hair reaches down to cover her nipples (Provided she even has nipples. Stone woman and all that.)
  • Gonk: She's extremely obese and her face certainly isn't easy on the eyes.
  • Mama Bear: Has a vendetta against creatures of flesh for killing her daughter, Theradras, and takes it quite hard when she has to have adventurers kill Ozruk, who apparently joined the Twilight Hammer cult on his own accord and became a boss in the Stonecore.
  • Non-Standard Character Design: Compared to the other Elemental Lords. She is a floating rotund rock-like humanoid, somewhat different from Ragnaros, Neptulon and Al'Akir. Fittingly, her figure resembles that of a fertility goddess (compare the Venus of Willendorf).
  • Pet the Dog: Agreeing to let Aggra and the player rescue Thrall, noting that she hears "a cry of a lover's heart," and she has not forgotten what it means to love.
  • Physical God: The embodiment of the element of earth.
  • The Smurfette Principle: The only female Elemental Lord.
  • You Bastard!: It's quite likely the player has participated in killing Princess Theradras, a boss in the Maraudon instance, as well as the pre-Cataclysm Elemental Invasion event, and Therazane's daughter. Therazane specifically brings this up as one reason she doesn't trust mortals.
  • You Gotta Have Blue Hair: Her hair is purple.
  • You Have Outlived Your Usefulness: Promises the creatures of flesh that this will happen one day. Players however can continually prove their usefulness, and at the end of the quest chain she'll give you the chance to hang around Deepholm and perform daily quests for profit.


Thunderaan the Windseeker
"My power is discombobulatingly devastating! It is ludicrous that these mortals even attempt to enter my realm!"

A prince of the air elementals, he was originally slain by Ragnaros. Ragnaros consumed most of his essence, and the remainder was sealed in a pair of bindings. Adventurers could recover the bindings and use them to revive him, only to kill him for his sword, [Thunderfury, Blessed Blade of the Windseeker].

In Legion, the Earthen Ring resurrected him as part of an effort to unite all of the elementals of Azeroth against the Burning Legion. They were ultimately successful, and Thunderaan became the new Windlord, swearing to aid in fighting the demonic invasion.


Firelord Smolderon, Lord of the Firelands

A fiery winged being, he claimed the mantle of Firelord at some point following the defeat of Ragnaros. In return for the Earthen Ring's help in removing some rivals, he agreed to assist them with fighting the Burning Legion.

  • Call-Back: Since Cenarius himself stated back in Cataclysm that the primal powers behind the Elemental Lords could never be defeated and that a new Firelord would eventually rise (after Ragnaros' defeat on Heroic), it wasn't entirely unexpected that the Adventurers would eventually meet said successor.
  • Dark Is Not Evil: He basically looks like a demon made out of fire, complete with wings. Despite this, he's (nominally) on the side of the good guys.
  • Meaningful Name: His name literally is "smolder on". It makes sense when you consider he's the successor to the previous Firelord, indicating the flames of the Firelands still burn.
  • Physical God: Succeeds Ragnaros as this for fire.
  • Uncertain Doom: The Dark Iron Dwarf recruitment questline reveals that Smolderon has gone missing in the wake of renegade Dark Iron cultists attempting to resurrect Ragnaros. The leader of the cultists is decidedly vague when asked about Smolderon's whereabouts, and Smolderon fails to reappear by the end of the questline.
  • Unexpected Successor: He was such a nobody that he never appeared or was mentioned prior to Legion, but considering that players had been killing Ragnaros's top servants left and right, something like this happening isn't terribly surprising.


    Naaru as a whole 

The Naaru are a race of Light-based energy beings who travel the cosmos rallying an Army of the Light for the final battle with the Burning Legion. Their greatest champion is Velen, Prophet of the Draenei, whom they saved from Sargeras's corruption when the Eredar became demons.

On rare occasions when a Naaru is near death, they enter a Void state (the Void being the Light's opposite according to the magazine) and begin sucking up all manner of spirits and magical energies like a miniature black hole. Although incredibly rare, this is still a natural part of their life cycle. Should they actually die in Void state (through being physically wounded or having the Void energies literally drained right out of them) their remains become Void Gods. Removing fragments of a Naaru in Void state even when in the middle of being purified results in the fragments becoming Void Gods just as a darkened Naaru's corpse.

  • A God I Am Not: Despite what the orcs mockingly call them, the draenei (who know the naaru best) insist that they are not deities of any sort. Void Gods and fully darkened Naaru(which K'ure apparently wasn't during Rise of the Horde as Velen himself had noted). On the other hand, they are called gods by Velen in Warlords of Draenor.
  • Angelic Abomination: While benevolent, they look rather bizarre for angels.
  • Always Chaotic Evil: When they become Void Gods.
  • Always Lawful Good: Naaru are this by definition, at least in the "Light" cycle of their lives. In the "Void" cycle it's more Chaotic Neutral, as they don't really have a choice about the "sucking spirits up" part.
  • Light Is Good: The Naaru are beings and agents of the Holy Light and are inherently benevolent creatures who want to help and protect life from the Void and the Burning Legion, even if some can be Well-Intentioned Extremists.
  • No Biological Sex: Though they do have masculine and feminine personalities.
  • Our Angels Are Different: Considering Blizzard and Velen's comments on Elune, and the reveal that Elune made the Naaru certain Full Gods might be Energy Beings as well due to being Naaru.
  • Starfish Aliens: They appear as floating masses of light crystals orbiting around each other.
  • Telepathy: Mindspeech; their attempts to speak end up being a soft humming and chiming sound, with the words they're actually saying being put directly into your brain.


"The Light does not abandon its champions."

The leader and most powerful of the Sha'tar naaru, A'dal uses its power to protect Shattrath City from various threats. Like all naaru, A'dal is sworn to defeat the Burning Legion. It was ultimately responsible for persuading the Blood Knights (the blood elf order of paladins) to renounce Kael'thas's rule. Not much else is known about it.

In Wrath of the Lich King, it aids adventurers in helping a paladin infected with the Scourge plague by sending him to a better place via the powers of the light.

  • Batman Gambit: Velen makes a prophecy about people cursed by blood being redeemed. Then, M'uru gets captured by the blood elves. A'dal makes no move, assuming what the prophecy is implying is that M'uru would play a role in the blood elves' redemption.
  • Big Good: Of The Burning Crusade. It leads the offensive against the Illidari that threaten the Sha'tar (the main heroic faction in the expansion) in Outland, as well as averting any new Burning Legion attacks.
  • Easily Forgiven: A'dal has no trouble forgiving blood elves after they do a Heel–Face Turn (either the Scryers or the Blood Knights). The Aldor draenei have a different view of this.
  • Locked Out of the Loop: Retcon aside, presumably the only reason he had Illidan declared public enemy #1 even when Xe'ra had bigger plans for him.
  • Lord British Postulate: Blizzard eventually had to patch A'dal after players were able to kite giant demonic robots in to kill it. And after patching, this happened:
    A'dal hits Fel Reaver for 114952.
    Fel Reaver dies.


M'uru was a naaru aboard Tempest Keep, their flying interdimensional fortress of which the draenei Exodar was a satellite. When the blood elves under Prince Kael'thas took Tempest Keep, they capture M'uru and sent him back to Silvermoon City where the elves there began draining him of his light to power their paladinorder, the Blood Knights.

However, draining M'uru of his light eventually sent him into the Void stage of the naaru life cycle. Kael'thas and his minions capture the darkened M'uru and brought him to Sunwell Plateau, where players put him down. Halfway through the fight, M'uru becomes a Void God called Entropius and begins summoning Voidlords and all manner of dark creatures. After Kil'jaeden's defeat, Velen used M'uru's spark to reignite the Sunwell with holy energy.

  • Batman Gambit: M'uru willingly went with the blood elves despite the apparent capture, knowing it would eventually lead to the redemption of their race.
  • Casting a Shadow: As a fallen Naaru.
  • Dark Is Not Evil: While in the Void stage, M'uru is certainly chaotic, but not malicious. Entropius, on the other hand, absolutely is.
  • Heroic Sacrifice: See Batman Gambit. His part in the blood elves' redemption and the Sunwell's purification ended in his death.
  • Unrealistic Black Hole: By nature as a Void-state naaru.


K'ara, the "Dark Star," is a naaru introduced in Warlords of Draenor. She was aboard the Genedar / Oshu'gun when it crashed on Draenor, but during the crash was somehow injured and transformed into the Void state. K'ara was accidentally ejected from the ship during the chaos and hung in the sky above Draenor, coming to be known as the Dark Star by the Shadowmoon clan of orcs.

When the Shadowmoon joined the Iron Horde and attack the draenei, Ner'zhul broke the ancient orc laws and tapped into K'ara's forbidden powers, granting him and his clan command over the dark arts. At the climax of the Shadowmoon Valley storyline, Velen sacrifices himself to purify the Dark Star and return K'ara to the light. A shard of her body splinters off during the purification and becomes the Void God Karnoth.

  • Casting a Shadow: Her shadow form can overwhelm even Velen's holy powers.
  • Dark Is Not Evil: It's hardly her fault that the orcs were using her power to fight the draenei.
  • Holy Hand Grenade: Purified, she is capable of unleashing waves of light powerful enough to decimate an entire Iron Horde invasion fleet.
  • Necromancer: Ner'zhul and the Shadowmoon clan use K'ara's Void powers to raise skeletons and ghosts.



K'ure was the pilot of the Genedar, the ship that brought the draenei to Draenor and would later come to be known as Oshu'gun to the orcs. Like D'ore and K'ara, K'ure fell ill during the ship's descent onto Draenor and crashed in the region of Nagrand. Stuck within the ruined craft, K'ure slowly but surely began entering the void state and called on the ghosts of orc ancestors for their energies to nurse him back to health.

In Warlords of Draenor, Gul'dan sends Cho'gall to Oshu'gun to subjugate K'ure. Cho'gall in his own thirst for power fatally drains K'ure's Void energies that he had sustained himself on and transforms K'ure into a full-blown void god named Decimatus, much like how M'uru became Entropius. Using Decimatus's power, Cho'gall turns on Gul'dan.

  • Casting a Shadow: As a darkened Naaru the Warlords of Draenor version of K'ure is this especially after becoming a Void God.
  • Dark Is Evil: Decimatus.
  • Killed Off for Real: The Warlords of Draenor version of K'ure.
  • Unrealistic Black Hole:
    • His consuming of souls apparently healed him and was restoring him from a darkened Naaru.
    • Unfortunately the Warlords of Draenor version of K'ure wasn't so lucky. He became a Void God.



The Naaru Prime. Her core, known as Light's Heart, was sent to Azeroth by Turalyon as a last-ditch effort to get help. After being awakened by the Tears of Elune, she directs the player through major turning points in Illidan's life, and serves as a vessel for his soul prior to his resurrection.

  • Because Destiny Says So: Forcefully tries Lightforge Illidan in order to lead him down the path she had planned for him. Illidan had other ideas.
  • Big Good: She has been rallying heroes into the Army of the Light against the Legion ever since the fall of Argus.
  • The Chooser of The One: She proclaims Illidan is the "Child of Light and Shadow", destined to defeat the Burning Legion. Illidan disagreed.
  • The Extremist Was Right: Played with. Illidan ended up playing a vital role in the defeat of the Burning Legion. He also helped the Titans imprison Sargeras, if that was how the scene in the Antorus cinematic played out. So Illidan in using fel power - a by-product of "Light and Shadow", helping spearhead taking the fight to the Legion and playing a vital role in helping helping the Titans imprison Sargeras, thus rendering demons permanently killable helped "end the age of demons" just like Xe'ra said (though not the way she thought it would happen).
  • Fantastic Racism: She loathes the Void and anyone who uses its power, including Alleria. However, her hatred of the Void is justified, as the Void is Always Chaotic Evil (even if some who draw on its powers aren't) and the Void Lords endgame is an everlasting cosmic Fate Worse than Death.
    • Less justified is her Lack of Empathy towards individual mortals; she loves entire races as if they are her own children, but if one person tries to talk to her and they aren't The Chosen One, the only thing she'll say to them, even if they are among her most devoted paladins, are blase statements.
  • The Farmer and the Viper: The Farmer in this scenario. Saving Illidan from Kil'jaeden just before the Illidari raid on Mardum, and from being Sargeras' host during the Nighthold raid didn't stop Illidan from killing her when she tried to (admittedly by force) imbue him with the Light.
  • Frontline General: Xe'ra led the army of the Light from its flagship, the Xenedar, which (showed up to liberate Netherlight Temple) and was on Argus for the final fight. She also sent her core to Azeroth to request reinforcements.
  • The Fundamentalist: Subverted. She is completely incapable of seeing any power besides the Light as good (According to Locus-Walker, it's a fundamental limitation of Light creatures that they see their way as the "only" way). According to Velen, she is also aware of the existence of Dark Naaru, but withholds it from the Army of the Light. Subverted because she allowed Lightforged Draenei to be mages (who use Arcane power more than the Light), such as Archmage Y'mera, and was talked out of killing Alleria for using the Void by Turalyon and Lothraxion.
  • Good Is Not Nice: As the Prime Naaru, she leads the Army of the Light against the Burning Legion and wants to protect life in the cosmos. Alleria implies that she is rather manipulative and ruthless when it comes to her goals, and she is a bit of a control freak when it comes to Illidan's "destiny". She also withheld that Naaru can fall to the Void from at least one of her trusted commanders, Turalyon. Blizzard themselves stated that they intended Xe'ra story arc to explore the idea that the Naaru may not necessarily be good from the player's perspective.
    • Given that Alleria is dabbling in the Void, the Always Chaotic Evil arch-enemy of the Light who's M.O. is manipulation and corruption, this does undermine of Alleria's criticism, especially given Xal'atath's comments about Alleria coming close to being the Void's pawn.
  • Heroic Sacrifice: While "sacrifice" is not the right word as she could be reassembled, she still takes her core away from the rest of her body to get reinforcements from Azeroth.
  • Hero of Another Story: She has been travelling the universe, rallying the survivors of worlds the Burning Legion has destroyed into an army to defeat them once and for all, at least according to the background lore.
  • Jerkass Has a Point: Downplayed. While Xe'ra is not at the level of "jerkass", on the side of good and has at least benevolent intentions, she can be pretty controlling and is dismissive of those who use powers besides the Light to fight for Argus. Given the problems Illidan has caused and the risks of Alleria's Void use, Xe'ra is not entirely wrong about her aversion to non-Light powers.
  • Killed Off for Real: Illidan Eye Beams her when he rejects her attempt to forcibly remove his demonic powers.
  • Knight Templar Parent: Played with. While they weren't born or raised by her, Xe'ra's adoration for her Army of the Light has been compared to a mother's adoration for her children, tying into her title as the 'Light Mother'. Even her negative actions (including her forcefulness with Illidan) could be seen as akin to an overbearing mother; believing that she's protecting her children by making decisions for them and that she knows best. Not to mention how she has reacted to any outsiders who threaten or attack the Army of the Light. Implied among Naaru, as Xe'ra may have made at least two other Naaru (Velen stated that the Naaru O'ros was the last of Xe'ra's line).
  • Not Quite Dead: The adventurers find her core inert, and even upon recognition Velen treats her as little more than a MacGuffin, but the Tears of Elune allow her to communicate with the player character.
  • Pet the Dog: She did allow Turalyon to communicate with his son Arator via her core, or she passed along a personal message to him.
  • Soul Jar: Acts as one for Illidan when his body is taken back from Gul'dan.
  • Time Abyss: She is nearly as old as the physical universe, and one of the first Naaru, if not the first. At the very least, she predated the Titans and many other Naaru.
  • Well-Intentioned Extremist: While she is a Naaru and trying to save creation from the Burning Legion and the Void, she has a pretty dim view on anyone using evil powers whether or not they are evil themselves, judging by her treatment of Alleria and Illidan, though she does give some leeway where the arcane is concerned, judging by Archmage Y'mera.
  • What the Hell, Hero?:
    • She chastises the player character for killing Illidan in the Black Templenote , or for not preventing Illidan from being killednote . Demon Hunters are not criticized, however.
    • When Xe'ra tried to forcefully purify Illidan, Velen is shocked to find out she would do such a thing. Subverted because Velen was just as dismayed by Illidan killing Xe'ra, and she was dead thus he didn't call her out directly.



When the Draenei fled from Argus via the Genedar, L'ura stayed behind to hold back the Burning Legion. She was, however, captured by an enraged Kil'jaeden in the Seat of the Triumvirate. In the 25,000 years since the Draenei's exile, she has fallen into darkness, acting as a beacon for the Void.

L'ura is the final boss in the Seat of the Triumvirate 5-man dungeon in Mac'Aree.

  • Admiring the Abomination: Locus-Walker is intrigued about the fact all the naaru he knows fell into darkened states only fell into that because of mortal intervention. He sets his curiosity aside, though, as killing L'ura is more important.
  • Casting a Shadow: She only uses Void powers when fought in the Seat of the Triumvirate.
  • Dark Is Not Evil: The threat that looms from the Seat of the Triumvirate is not L'ura herself, but the Void energy she radiates, which lures the real threats to Mac'Aree.
  • Final Boss: Of the Seat of the Triumvirate dungeon and the Argus campaign overall.
  • Go Mad from the Isolation: She was kept wounded as prisoner in the Seat of the Triumvirate from shortly after the Draenei left Argus. 25,000 years later, her voice, full of hope, is now full of despair.
  • Hold the Line: L'ura tried to do this against the Burning Legion to aid the fleeing draenei. This only made her victim of Kil'jaeden's anger.
  • Killed Off for Real: Her essence is absorbed by Alleria Windrunner.
  • The Unfought: Notably inverted among the naaru - while not the first hostile naaru, she is the first naaru to be fought by players (not counting those that fall into the Void God status). Appropriately, L'ura is also the first one to have attack and death animations - other naaru that could be engaged into a fight, such A'dal, merely stood in place in both.

Draenor Gods


Anzu the Raven God

One of Draenor's Wild Gods. Ruler of corrupted Arakkoa and embodiment of the night (or Raven as the Arakkoa call it). He was crippled by the demigod Sethe, whom he had slain with the help of Rukhmar the Sun Goddess. When the Adherents of Rukhmar turned against Terokk and tossed him off of Skyreach and into Sethe's blood, corrupting them with the Curse of Sethe, Anzu took pity on them and taught them Shadow Magic. In the main timeline, the Sethekk had corrupted him and used him to attack the Emerald Dream.

In Warlords of Draenor this is averted as Anzu gains the aid of the players in killing Talon King Ikiss and slaying the ghost of Sethe.

  • Casting a Shadow: As the Arakkoa embodiment of Night it's expected of him. He actually gained the ability after devouring Sethe's corpse.
  • Dark Is Evil: Under the corruption of Sethe.
  • Dark Is Not Evil: When not under the corruption of Sethe.
  • Fallen Hero: Due to Talon King Ikiss inflicting Sethe's corruption on him.
  • Faking the Dead: He went millenia letting everyone think he was dead until he revealed himself to Terokk.
  • Feathered Fiend: Due to Sethe's corruption.
  • Freakiness Shame: After he was corrupted by Sethe's blood and lost the ability to fly, he fled into the forests surrounding Arak so Rukhmar wouldn't see what had happened to him.
  • The Sacred Darkness: The incarnation of Night, and worshiped by the cursed Arakkoa.


Rukhmar the Sun Goddess

One of Draenor's Wild Gods. The high Sun Goddess of the Arakkoa, she aided Anzu the Raven God in battling the demigod Sethe and slaying him. Rukhmar is the creator of the arakkoa, having made them to embody her grace and Anzu's cunning. Rukhmar fears and hates the arakkoa cursed by Sethe, and her followers have engaged war on them in her least that last part is what the Adherents would like everyone to believe. In truth, she was a largely benevolent deity who died long before the cursed arakkoa came to be.

  • Back from the Dead: Some of the Anhar priests who worshipped her successfully brought her back to life, albeit as a weaker version of herself with the intelligence of an animal. It's this version of her that players encounter in Warlords of Draenor.
  • Dark Is Not Evil: Despite being a Sun God, she has dark armor and head, which when coupled with the fire on her dark orange feathers give her an infernal appearance. She's still a benevolent Wild God, though.
  • Light Is Good: Despite her Dark Is Evil appearance she uses fire and embodies the sun, and is firmly good.
  • Noble Bird of Prey: She's a giant raven whose feathers are covered in flames, and was the noble demigod of the arakkoa before her death.
  • Playing with Fire: She uses this as a World Raid Boss.
  • Power of the Sun: Which her Adherents use to burn the cities of Anzu's followers.


Sethe the Wind Serpent God.

One of Draenor's Wild Gods, he was killed by Rukhmar after Anzu warned her about his plans to murder her. With his dying breath, he attempted to curse the entirety of Arak with his blood, but was stopped when Anzu devoured his remains and took most of the curse into himself, though some of his blood remained. The pools of blood left behind by Sethe's death can curse arakkoa that come in contact with it, mutating their bodies and stripping them of their wings. Rukhmar's followers use it as a form of punishment. Sethe's ghost seeks to resurrect and enslave Anzu using his agents: the Sethekk.

  • Bad Boss: Chronicle Volume II mentions that he was a cruel and demanding master to the wind serpents.
  • Bigger Bad: The demigod that the Sethekk originally worshiped before Draenor became Outland disposing of his body when the planet tore apart. They later replaced him with another even worse Bigger Bad: An Old God.
  • Bloody Murder: His blood is alive and sometimes becomes Wind Serpents not to mention cursing any Arakkoa that touches it with winglessness.
  • The Corruption: He seeks to induce this on Anzu through his lieutenant Talon King Ikiss, ruler of the Sethekk.
  • Green-Eyed Monster: The entire reason he hated Rukhmar was because she could fly higher than him. The fact that she was more than a little arrogant about this didn't help.
  • Horrible Judge of Character: A rare villainous example. He approachs Anzu with the idea of killing Rukhmar together because he assumed Anzu was just as jealous of her as he was. Anzu actually adored Rukhmar and warned her of Sethe's betrayal.



The demigod leaders of the Primals, native to Draenor and at war with the Breakers.

  • Gaia's Vengeance: Subverted. Originally, their growth was so unchecked that they would have depleted all of the soil and magic on the planet.
  • Green Thumb: They plan to turn all of both Draenor and Azeroth into plants.
  • Knight Templar: They won't relent on turning all of Draenor and Azeroth into a duplicate of the Everbloom.
  • Plant Person: More like Plant Magnataurs. Their botani servants fit the trope better.
  • When Trees Attack: They rule over tree Ancients which aid them in their plans.


    Breakers as a whole 

A group of demigods placed on Draenor by the Titans. They are at war with the Primals.



Giants made of molten stone. They apparently seek to make all of Draenor like Frostfire Ridge.

  • Blue-and-Orange Morality: According to the Blackrock Foundry Dungeon Journal, the mind of a Magnaron is unfathomable; case in point, the Blackrock clan accidentally came across a magnaron while excavating a mine, and to their shock he began helping them with their efforts. Nowadays he uses his stone fists and Super Strength to shape the plates used on the Iron Horde's siege machines and naval units. The magnaron in question, is a boss in the Blackrock Foundry raid.
  • Knight Templar: They are obsessed with making Draenor like Frostfire Ridge and refuse to stop.
  • Magma Man: They are made of molten stone.
  • Playing with Fire: They bend Fire Furies to their will.



Giant demigods that are part flesh and part stone. They share little love for their Ogre descendants ruling their clans with a brutal fist.


Gruul the Dragonkiller

The greatest of the Gronn. He is said to be the father of all other Gronn and is worshipped by the Ogres of Blade's Edge Mountains.

  • Abusive Precursors: He leads the Gronn in enslaving and abusing his Ogre descendants.
  • Did You Just Punch Out Cthulhu?: Subverted. He went head-to-head with Deathwing on Outland and landed a solid blow on the dragon that shook the surrounding area. It didn't do much more than stun him though.
  • Hooks and Crooks: In Warlords of Draenor, his left hand has been replaced by a hook in mimicry of the Shattered Hand clan's Blade Below the Shoulder initiation rite, to help him pull vats of molten slag.
  • Hulk Speak: This is Gruul at his most sophisticated:
    Gruul: I! I Gruul, greatest of Gronn! This my land, my mountains... and you will not take them! You go now or end up like children!
  • Impaled with Extreme Prejudice: He was the first Gronn to do this to Black Dragons.
  • Red Baron: He is known as Gruul the Dragonkiller.
  • Turned Against Their Masters: In Warlords of Draenor his Blackrock descendants capture and enslave him which leads to him gaining the title Gruul the Subjugated.



Elune, the Moon Goddess
Picture from the now non-canon RPG book.

Elune (or Mu'sha, as called by the tauren) is the major deity worshipped by the night elves. She is associated with the larger of Azeroth's two moons, the White Lady, and is widely considered to be the mother of Cenarius, the forest lord and patron god of all druids. Elune is one of the few true deities of Azeroth. She nurtured and sheltered the earliest living beings of the world as they awaited the first dawn, giving them the chance to thrive and to grow into the present myriad of life, along with all the possibilities and promises that it entails. Legion and the Chronicles has added tantalizing hints as to her true nature...

  • Addictive Magic: Not only is Elune associated with the light, she's also associated with the arcane magic (the Chronicles revealed that the Night Elves first contacted with Elune through the arcane-infused Well of Eternity).
  • Big Good: Legion implies that Elune is potentially a goddess of Light who seeks to save the Dark Beyond (the game's universe) from the Void, however, much like her opposition in the Void Gods, Elune and the other Light Gods (if they exist) cannot directly interact with the Beyond, forcing her to proxy her presence through the universe in her own counterpart to the Old Gods: the Naaru.
  • Good Is Not Soft: Firmly benevolent and on the side of good, but perfectly willing to let her followers use violence, and accept blood sacrifices of her enemies.
  • Divine Intervention: At the end of Val'sharah, Elune herself manifests to purify the dying Ysera of the nightmare corruption so she dies pure and ascends her spirit to the sky where her soul becomes a constellation, and later allows her spirit to strike back against Xavius. She also cleanses the Tear of Elune of nightmare corruption as well, something that was likely to be impossible otherwise due to how deep it ran.
  • Do Not Taunt Cthulhu: Shadow priests can be goaded by Xal'Atath to attempt to steal some of Elune's power from her temple on the Broken Isles. If the player tries, Elune herself very visibly shows the player her displeasure with the attempt, making one of the few times we see her decisively act with the mortal world.
  • Inexplicably Awesome: In a setting full of Physical Gods that over time have been explained and defined, Elune stands out by having no clearly established nature or origin, and even after World of Warcraft: Chronicle we still don't know what she is or where she came from. Theories abound in and out of universe, speculating that she may be a powerful naaru, a hypothetical Light-counterpart to the Void Lords, a Wild God empowered by the Well of Eternity, or even the spirit of Azeroth's unborn Titan.
    • Some light is shed on this in the Legion expansion as lore from a quest the player encounters the first Naaru made. Khadgar believes that Elune created said Naaru, implying that Elune is not a naaru and also connecting her to the Light as well.
  • Light 'em Up: A rare nocturnal case; she is associated with the light of the Moon.
  • Light Is Good: Elune is associated with light, and definitely benevolent. She also happens to be one of the top dogs on the Light's side.
  • Lunacy: Well, she is a moon goddess. One of her blessings is the Night Elves ability to hide in the shadows at night and she can cause beams of moonlight to strengthen her followers and sear enemies.
  • The Power of Blood: She's shown in Desolace questing to accept blood sacrifices (albeit only is that blood is taken from corrupt creatures who are explicitly her enemies), and give blessings in return.


An'she, the Sun God

An'she is the god of the sun and Elune/Mu'sha's brother in tauren mythology, although his elven name (if he even has one) is unknown. Once the right eye of the Earth Mother, An’she was torn out and sent spinning across the heavens, chased eternally by Azeroth’s most visible moon. Every morning An'she bleeds, sacrificing part of his light to let the tauren know that dawn is coming. But he doesn't do this alone; the yeena'e ("those who herald the dawn" in Taur-ahe) help him.

The tauren had in recent years neglected to give An'she the proper respect because of their association with the night elves. In response, an order—the Sunwalkers—was founded to give An'she the reverence that he is due, and to spread his light where it is needed. The tauren also brought their knowledge of An'she with them to the Cenarion Circle, and soon all druids would harness the power of the sun just as they did the moon.

  • Inexplicably Awesome: As the natures of the Elune, the Earth Mother, and all the other deities in Azeroth's lore becomes more clear, An'she stands out as the one we know the least about. Though given his connection to Elune and the powers he bestows, it is seems likely that he is also a God of Light (the counterparts to the Void Lords).
  • Light 'em Up: The Sunwalkers are at a command of an abstract light magic that shares similarities with the capital-L Light common in the Alliance.
  • Light Is Good: Unambiguously good, as opposed to the more traditional Light, which is a lot more judgmental and harsh.
  • The Paladin: He shares a lot of themes with the Holy Light, if only to make Tauren Sunwalkers more similar to traditional Paladins.
  • The Power of the Sun: Druids who call upon his power use a more overtly solar-looking force; their regular projectile spell even looks like a miniature sun.
  • Out of Focus: Nobody knows much about him or his followers' beliefs and powers despite them being playable since their introduction.


Algalon the Observer
"Yet all throughout, my own heart, devoid of emotion... of empathy. I... have... felt... NOTHING! A million, million lives wasted. Had they all held within them your tenacity? Had they all loved life as you do?"

A constellar sent to look over Azeroth after Loken's death and determine whether it must be re-originated.

  • Affably Evil: He doesn't intend to fight you unless you attack him, calmly explains what he's doing and why and if the reorigination time limit runs out his parting words are a goodbye and a backhanded compliment.
  • Bonus Boss:
    • To fight him, you must defeat the Assembly of Iron with one of the more difficult kill orders, and then clear the hard modes on Hodir, Thorim, Freya and Mimiron.
    • Similarly, he can be fought once in a Pet Battle, but to do so, you must obtain all pets that can be dropped by raid bosses from Wrath of the Lich King.
  • Badass Beard: A long, braided one; see below.
  • Celestial Body: A member of a mysterious race in service of the titans known as Constellars, his body consists of a constellation surrounded by a blue outline resembling a robed man.
  • Dual Wield: Algalon wields two daggers made of stars.
  • Knight Templar: Plans to reoriginate the world (which will kill every living thing on it) because the Old Gods have started escaping their prisons and are corrupting it. Though he quickly changes his ways after his defeat.
  • Person of Mass Destruction: Miniature black holes and big bangs should give you an idea of what he is capable of, in addition he would have been the one to carry out Azeroth's reorigination.
  • The Power of Creation: Wields this, as referenced in one of his battle quotes. Which is manifested as Big Bang.
  • Time-Limit Boss: If you don't defeat him in time, he leaves to re-originate the world, in addition to the standard raid boss enrage timer.
  • Unrealistic Black Hole: He puts several on the ground, and you have to step into them to escape his ultimate attack.
  • The Watcher: Following his encounter he remains in Ulduar to observe the people of Azeroth.
  • Villainous BSoD / My God, What Have I Done?: When you manage to defeat him, Algalon admits defeat and pauses to consider that he's been killing planets (Which it's implied he's done several thousand times), just because their creators no longer deem them "perfect". He wonders whether any of the residents of the worlds he destroyed loved life as much as Azeroth's did, and freaks out and resolves to never do it again.


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