From the Loa, to the Ancient Guardians, to the August Celestials, Azeroth is a world with many gods, spirits, and guardians. Some are natural, born of Azeroth itself, while others a twisted or corrupted by any number of influences.
A group of Wild Gods who made their homes in northern Kalimdor, mostly associated with the night elves. Each of them is spiritually linked to the realm of the Emerald Dream, allowing their powerful souls to survive physical death. They were each called upon to defend Azeroth in the War of the Ancients, and though they fought bravely and with incredible power most of them were slain by the demons. After the battles ended the druids would continue to interact with their spirits in the Dream, and learn to take on their aspects and shapeshift.
The metaphysical upheaval of the Cataclysm weakened the barriers of the Emerald Dream, allowing some of the fallen Ancient Guardians to be ushered back into life earlier than expected. The revived Guardians were then instrumental in protecting Mount Hyjal from the forces of Ragnaros the Firelord.
- Back from the Dead: When an Ancient dies, their spirit simply returns to the Emerald Dream. During Cataclysm a few of them were revived.
- Nature Hero: Each of them.
- Nature Spirit: Serve as embodiments and protectors of nature.
- When Trees Attack: The Warcraft 3 manual classes the tree Ancients associated with Night Elves as members of this group of Demigods. The ones on Draenor are members of the Primals.
An ancient boar spirit of rage, and progenitor of the Quilboar race, he fought ferociously during the War of the Ancients, but fell in battle against them. It's said that everywhere you see the large, distinctive thorny vines that mark the Quilboar's homes, are where Agamaggan's blood was shed during the War. His spirit lives on as a questgiver in Razorfen Kraul.
- Blood Knight: The novel, War of the Ancients Archive, paints him as one. He seemed to enjoy killing demons a lot more than any of the other Ancients.
- Full-Boar Action: Probably the biggest example in the series.
- Unstoppable Rage: Said to be his trait.
- You Don't Look Like You: He's brown in all artwork and his appearance as a spirit in Cataclysm, but in Malorne's nightmare in Legion he's white.
Aessina is one of the greater wilderness spirits who lurks in dense untamed woods. She is the soul of the forest, its beating heart, the source of life energy that breaks down stone, devours ancient ruins, and fills dense thickets with mystery and fear. Aessina is the center of the web of life. The night elves have built shrines to her throughout Kalimdor, most notably the Shrine of Aessina in the midst of a forest glade in Ashenvale's heart and the Grove of Aessina located in Mount Hyjal.
- Shrug of God: In-universe example: Brann asks Aessina if she's responsible for the creation of the Grell, and gets back a 'maybe.'
Aviana, the Lady Raven
Spirit of the sky and patron of all avian life (Excluding bats). She is the one worshiped by the Druids of the Talon, and gives them the power to transform into avian forms (Except trolls, who turn into bats). She died during the War of the Ancients, however her egg which served to rebirth her was rescued from the clutches of the Twilight's Hammer before they could corrupt her. She since fought to rid Hyjal of the Hammer, and the influence of the Firelands.
- Back from the Dead: She's revived in Cataclysm.
- Barrier Maiden: At some point, her spirit became intertwined with G'Hanir, the Mother Tree. As such, her death during the War of the Ancients causes the tree to die as well.
- Bloody Murder: After being run through on the lances of multiple demons in the War of the Ancients, her blood travels down the weapons she's been impaled on down to the demons who are using them. Her blood essentially poisons them due to her divine nature and causes them to tear their own throats out.
- Good Wings, Evil Wings: She appears like a harpy with angelic wings for arms.
- Impaled with Extreme Prejudice: How she died in the War of the Ancients.
Cenarius, Lord of the Forest
Guardian of Ashenvale and Hyjal and the person who taught the first Druid, Malfurion Stormrage. He lived through the War of the Ancients, but died at the hands of Grom Hellscream. He was later resurrected in Hyjal to assist in fighting the Twilight's Hammer, and later helps the players personally in fighting Ragnaros in the Firelands. He's the child of Elune and Malorne, and his offspring gave rise to the centaur, dryads, and magnataur.
- Apologetic Attacker: He genuinely thinks you and Malfurion been corrupted through no fault of your own in the Emerald Nightmare raid due to Xavius corrupting him. He is really not happy about fighting you and if you wipe he will take some time out to mourn you.
- Back from the Dead: He's revived in Cataclysm.
- Beware the Nice Ones: He's actually a really nice guy... so long as you don't harm nature or are not an enemy in general.
- Brainwashed and Crazy / Obliviously Evil: Xavius figures out the true way to control Cenarius through the Emerald Nightmare is to make him think everyone else is corrupted by it. Snapping him out of it is the focus of his boss fight in the raid.
- Cynicism Catalyst: His death marked the beginning of the end for the Night Elves.
- Friend to All Living Things: Unless you're an orc, which leads to his death.
- Green Thumb: Cenarius reversed the Warsong clan's deforestation of Ashenvale in moments.
- HeelFace Door-Slam: When he witnesses the orcs cutting down trees and senses the demonic taint they carry, Cenarius attacks them without explanation, assuming them servants of the Legion. When Grom yells at him that they've reformed, Cenarius refuses to accept it. He only ends up pissing Grom off, though...
- Hoist by His Own Petard: This stubbornness and Cenarius' protection forces Grom to drink from a fountain tainted with demon blood to defeat him. In the end, his refusal to accept the orcs were anything less than "demon-spawned wretches" forced the orcs to become that, and got him killed.
- "I Know You Are in There Somewhere" Fight: His fight as a raid boss in the Emerald Nightmare consists of Malfurion calling out to him and little by little breaking away at Xavius's influence on Cenarius's mind. Notably one of the few cases in the series where this actually works and doesn't result in the character dying.
- Large Ham: Most visible in Warcraft III. Granted, he was pissed at the moment.
- Non-Standard Character Design: He stands out from the rest of the Wild Gods, whose true forms are grand-looking animals, by being a stag-elf-centaur with one arm made of wood. That's probably because he's no normal Wild God.
- Physical God: He was pretty much invincible and worshipped as a deity in his own right.
- Red and Black and Evil All Over: He takes on this color scheme after he's corrupted by the Emerald Nightmare in Legion.
- Unwitting Pawn: Together with Grom and his Warsong clan as pawns of the Burning Legion. The demons Mannoroth and Tichondrius planned this scenario to dispose of Cenarius and reclaim the orcs as an army before they launched their invasion.
- Weather Manipulation: He can conjure whirlwinds and lightning storms, and turn the air ice cold.
- We Hardly Knew You: In Warcraft III, he only appears for one mission fighting the Warsong, before being killed off by Grom Hellscream. Some books serve to provide more information about him.
- When Trees Attack: The first thing he does in his introduction is create treants from normal trees, allowing the forest to fight back against the Warsong.
Worshipped by the Night Elves, Orcs, Worgen, and Tauren, Goldrinn (Also called "Lo'Gosh" by the Horde's races) is the ancient wolf spirit of ferocity. He fought savagely in the War of the Ancients, and like others, died in combat after slaying thousands of demons. Unlike the other Ancients, he looks upon the Night Elven goddess Elune with anger rather than in a positive light, because she disapproved of his unwillingness to tame his feral and savage nature. One of his fangs was used to create the Scythe of Elune, which gave rise to the first Druids of the Pack, which became the Worgen. Today, he's chosen the Human King, Varian Wrynn, as his mortal champion.
- Ascended Extra: Originally just mentioned in the comics as the basis for king Varian's nickname "Lo'Gosh", Goldrinn has steadily become more important with the addition of playable worgen and Varian becoming his champion.
- The Berserker: To the point that his followers, the first Worgen, become consumed by bloodlust.
- Blood Knight: Exhibits this, as do his followers.
- Canis Major: Curse of the Worge shows an image of Goldrinn carrying a kodo in his teeth like a regular wolf would a rabbit.
- Heroic BSoD: He took Varian's death pretty hard in Legion.
- Heroic Sacrifice: He died defending Eldre'Thalas (now called Dire Maul) during the War of the Ancients, in what was almost certainly a Bolivian Army Ending.
- Rasputinian Death: How he met his end during the War of the Ancients. He was stabbed and slashed so many times that he finally died from the buildup of injuries. The demons didn't even notice that he'd finally died and just kept hacking away at him.
- Savage Wolves/Noble Wolf: As is so often the case with mythological lupine creatures in fantasy, Goldrinn is a little bit of both, although the Night Elves say his savagry outweighs his nobility.
- Unstoppable Rage: Like Agamaggan. Legends say that the two full moons were Elune looking down on him in disapproval, which just made Goldrinn more angry.
Malorne the Waywatcher
Malorne, called Apa'ro by the Tauren, is an enormous white stag that roamed the land as protector of nature. His power lay in nature itself and he is responsible for the creation and nurturing of nature in the world. He is the father of Cenarius, who inherited his dominion over nature. If Tauren legend is to be believed, he was once hunted (In a playful fashion) by the Tauren, in an endless game of cat and mouse across Kalimdor, and to escape them, he leaped to the sky, where his antlers got stuck in the stars. Mu'sha, or Elune, saw him and fell in love with him, offering to help him free himself from the stars if he would return her love for him. He became her consort after.
- Badass in Distress: Captured by the Emerald Nightmare in Legion and relives his battle against Archimonde. The druid player saves him.
- Heroic Sacrifice: He jumped in to save his son Cenarius from Archimonde during the War of the Ancients, getting his neck snapped in the process.
- The Marvelous Deer: He's a white stag god, so he qualifies.
- Neck Snap: How Archimonde killed him.
- Suddenly Voiced: He didn't spoke per se until Legion.
Tortolla is the turtle demigod. He is the patron ancient to all creatures who move effortlessly between land and sea. According to Hamuul Runetotem, he is one of the oldest of the Ancients, having been alive since the time of the Titans. Due to that, he speaks in an old language that has been long forgotten, which proves incomprehensible (at least initially) to players.
He was one of the few ancients who didn't die in the War of the Ancients, however his tenacity didn't prevent him from being captured and magically cloned by the Twilight's Hammer. Players free him in a questline, and use his power to fight the Hammer.
Ursoc the Mighty
Ursoc and his brother Ursol are bear spirits and patrons of those who favor balance of nature and the living beasts of the wild. Among their most loyal followers, the furbolgs, practice their respective customs; those who follow on Ursoc become hunters or warriors and carve wood statues and structures. Timbermaw Hold in northern Felwood is an example, as the stronghold's entrance is a giant wood carved in the shape of a growling bear head as homage to the twin bears. A group known as the Druids of the Claw also revere the twin bears.
During the War of the Ancients, Ursoc along with his brother Ursol were the first to answer the call of Cenarius to combat the Burning Legion. They clashed with the doomguard, but were eventually overwhelmed by fel stalkers, and died defending the land.
- Bears Are Bad News: For their foes at least.
- Came Back Wrong: The furbolgs of Northrend resurrected him using the failed world tree Vordrassil, but the corruption that seeped into it eventually took over him and the furbolgs, driving them mad. He is eventually cleansed of the corruption.
- ...and then Xavius infuses him with the power of the Emerald Nightmare and he becomes a raid boss, much to his horror.
- Power Fist: Given a pair of claw weapons by Freya eons ago, which are used by Guardian druids in Legion.
- My God, What Have I Done?: Wipe against him and he sounds on the verge of tears.
- Tortured Monster: In the Emerald Nightmare raid; tragically, he's retained enough of his free will to occasionally snap out of Xavius' control and beg the raid to flee.
- Yank the Dog's Chain: In Legion, Xavius corrupts him all over again, but cruelly leaves enough of his sanity intact to understand what he's doing.
Ursol the Wise
Ursol and his brother Ursoc are bear spirits and patrons of those who favor balance of nature and the living beasts of the wild. Among their most loyal followers, the furbolgs, practice their respective customs; those who follow Ursol become shamans. A group known as the Druids of the Claw also revere the twin bears.
During the War of the Ancients, Ursol along with his brother Ursol were the first to answer the call of Cenarius to combat the Burning Legion. They clashed with the doomguard, but were eventually overwhelmed by fel stalkers, and died defending the land.
- Back from the Dead: In Legion, where he appears during the Guardian druid artifact questline.
- Bears Are Bad News: For their foes at least.
- Magic Staff: Given one by Freya eons ago.
- You Don't Look Like You: He has bluish-black fur in his official art, but has glowing light blue fur when he appears in Legion.
The loa are spirits worshipped by the trolls. The first and most famous loa were Wild Gods, of which many made their home in the mountain range of Zandalar, prompting the ancient trolls to declare the land sacred. However, it is believed that powerful and enlightened individuals can become loa, and indeed even the wisps of the night elves are considered to be loa.
The loa are more morally ambiguous compared to the Ancients and the August Celestials, readily accepting blood sacrifices and encouraging the more barbaric facets of troll culture. That said the two previous groups are also considered Loa by trolls as well.
- Badass in Distress: We often find Loa in this state, as Trolls have old, profane rituals that can bind and drain the powers from Loa. This was exemplified in Zul'Drak, when the Drakkari killed and consumed their Loa. This process, however, corrupts the soul, which is why the Drakkari are extinct today. Happens again in Battle for Azeroth, since Prophet Zul learned the Drakkari's rituals and has his insurgency put them into practice.
- Blood Magic: Their worship involves lots of blood and sacrifice.
- Deal with the Devil: Loa deal in bargains. Speak to any, and they will first ask you if you have come to bargain with them. Most bargains are fairly benign; along the lines of, 'bring me a small sacrifice, and I will teach you magic' or 'build a shrine to me, and my children will be your allies.' Some, like Bwonsamdi, can get a bit more sinister and serious in their bargains.
- Deity of Human Origin: It is possible for some mortals to be accepted by and become Loa themselves.
- Everything Is Better With Dinosaurs: The Ancient Guardians and August Celestials tend to be more stereotypical fantasy animals such as big cats, wolves, birds, stags, etc. While some of the Loa are some of these more mundane animals, the scene in Zandalar is dominated by Loa based on dinosaurs, and other reptiles.
- Gods Need Prayer Badly: An aspect of loa worship that separates them from the likes of Ancient Guardians or August Celestials is that devotion and sacrifices will directly empower the loa. A loa will gain more power as they accumulate living followers who do their bidding, and inversely will lose power if their worship is abandoned. But as Kimbul shows, a loa that happens to be a Wild God is still a force to be reckoned with regardless of having no followers.
Hakkar the Soulflayer
Hakkar the Soulflayer, Blood God of the Gurubashi trolls and patron of all Wind Serpents, is a malevolent and destructive creature that controls the Gurubashi Empire's fallen capital of Zul'Gurub. Hakkar the Soulflayer was the final boss of the Zul'Gurub raid until it was removed with patch 4.0.3a and Zul'Gurub was turned into an ordinary subzone of Northern Stranglethorn. Though the world believed Hakkar to be dead, there were rumors that Hakkar might return one day. These ultimately proved true, when the troll Jin'do resurrected his spirit in order to drain the blood god's powers into himself. This caused the Blood God to HeelFace Turn, free the players, and kill Jin'do.
- Blade Below the Shoulder: He has Sinister Scythes for hands.
- Blood Lust: He doesn't just demand blood sacrifices to increase his power—he also happens to like the taste.
- The Corruptor: A world quest in Zuldazar states that Hakkar's raw influence in Zul'gurub has left permanent damage to every Gurabashi's psyche even a decade after he was summoned and killed, making them occasionally just go insane and violent for no reason in large numbers and softened them up to become conspirators with Zul's betrayal.
- Diabolus ex Nihilo: Nobody knows where he came from, and titan records do not mention him. Only some of the oldest texts of the Zandalari talk about him at all, and what they say isn't pleasant.
- The Dreaded: By most of Trollkind. Hakkar is described as the darkest and most evil known loa in any troll pantheon.
- Enemy Mine: He assists the players by killing Jin'do when they free him from Jin'do's chains, but how long this will last is unclear.
- Expy: Of Quetzalcoatl, although he's never been described as benevolent.
- Final Boss: Of the original Zul'Gurub raid.
- HeelFace Turn: Whether or not this is temporary remains to be seen.
- One Steve Limit: Averted.
- Hakkar shares his name with Hakkar the Houndmaster, one of the Burning Legion's more powerful lieutenants that fought in the War of the Ancients. To differentiate between the two, they are often referred to with their titles, Soulflayer and Houndmaster.
- However, Hakkar shares his other title, the Blood God, with G'huun, the abomination inadvertently created by the Titans who experimenting on the imprisoned Old Gods and sealed in Uldir.
- The Power of Blood: His magical domain is blood, and all the sacrifices he requested were ones of blood.
- Red Herring: He was once implied to be behind the Emerald Nightmare, but later it was revealed to be N'Zoth.
- Sadly Mythtaken: Hakkar is almost certainly based on Mesoamerican god Quetzalcoatl/Kukulkan, a god who didn't necessarily want human sacrifices, and according to some sources actually opposed the practice.
Bwonsamdi, Loa of Death
An ancient Darkspear Loa, the Darkspear worship him as the Guardian of their Dead. The souls of the Darkspear that die go into his protection, and the souls of those who the Darkspear slay in battle go to him as sacrifices.
During the Zalazane's Fall event, Vol'jin reconnects the Darkspear Tribe to him by proving his worth in battle, and later, Bwonsamdi assists Vol'jin in defeating Zalazane.
In Shadows of the Horde, he serves as a spiritual guide to Vol'jin throughout the book, giving him visions, teaching him lessons, and granting him blessings.
In Battle for Azeroth, he played a large role in the Zandalari storyline, first competed with Rezan for King Rastakhan's soul and later made deal to empower him after Rezan was killed.
- A Form You Are Comfortable With: He takes the form of a troll, but given that he claims to pre-date trolls it likely isn't his true appearance. We don't actually know if he's a Wild God or something else.
- Always a Bigger Fish: Following up on the quest chain that unlocks at Revered with the Zandalari Empire, Bwonsamdi mentions almost offhandedly that There's someone even he calls "Boss", and Vol'jin's spirit having gone missing has him very concerned about the reprisal he'll face for losing him. Who or what this creature that commands his respect isn't even slightly alluded to.
- Black and Grey Morality: Not the most benign deity on Azeroth, but he comes off as a saint in his conflict with the blood trolls.
- Casting a Shadow: As expected for the Loa of Death.
- Cool Mask: He doesn't wear one, but his face is described as looking like a Trollish Rush'kah mask.
- Creepy Good: He has stitches and scars and exposed bones, makes bargains that scream Deal with the Devil, speaks in a voice that jumps between being soft spoken and hammy and is dripping with double-meaning and veiled threats, if he were any more openly malicious he would scream Affably Evil. His temple is a gloomy mire filled with mist and ghosts and a hellish blood moon always set to its backdrop. But despite his shady, extremely grey nature, he's a respected guardian of the dead, always honors his deals to the letter as long as they're not about trying to run away from death and is shown to be benevolent and kind to valorous individuals and worshipers that are genuinely loyal to him instead of fair-weather faith.
- Dark Is Not Evil: He may be a god of death, but he does not condone necromancy, and firmly believes that the dead should stay dead. He's also never actively malicious, but it's made clear that the price he demands for his boon is high, and trying to betray him or go back on a bargain made with him is an incredibly bad idea.
- Deadpan Snarker: While serving as the Horde's spirit healer, he'll usually have some amusingly biting quips to throw at them before shooing them off to pick up their bodies.
- Deal with the Devil:
- Bwonsamdi is willing to barter with all trolls, even those who hate him and what he stands for. King Rastakhan makes a deal with him so in exchange for becoming Rastakhan's new Loa and helping him reclaim his kingdom, Rastakhan would bind his bloodline to Bwonsamdi so that he and all his descendants would serve the loa in life and in death forever.
- He's also willing to make deals with non-trolls as well. In Nazmir, he enters into a pact with the Horde player character regardless of race to grant them his blessings. In exchange, he asks for a million souls with the only time limit being their death, a task that sounds daunting, but given the body count your average PC racks up he could have reasonably tacked a few more zeroes to that without any complaining.
- He offers another deal during Talanji's coronation. If she kills Sylvanas Windrunner, he'll forget about the deal he made with Rastakhan to bind the latter's bloodline to himself.
- Does This Remind You of Anything?: "You got some big mojo, Vol'jin!"
- Don't Fear the Reaper:
- For Darkspear Trolls, spending the afterlife under Bwonsamdi's protection is considered a good thing. However, the souls of enemies that Darkspear Trolls slay in battle go directly to him as sacrifices.
- The Zandalari have similar views on him, but with his temple actually being within travel distance (if not a very dangerous travel) they're more willing to entreat with him directly. However, as they don't have his race-wide favoritism like the Darkspear do, they often go in wary of what he'll ask of them in return. And in cases where they try to use his blessings to avoid death he'll gladly play the role of Jerkass Genie to ensure they die eventually, just not by his direct machinations.
- Do Not Taunt Cthulhu: He warns King Rastakhan not to anger him when he thinks the latter is getting too disrespectful in demanding his power.
- Evil Laugh: He's not evil, but he let's out a pretty evil sounding laugh before he kills Zalazane.
- Expy: Of the Haitian loa Baron Samedi.
- Glowing Eyelights of Undeath: His new model has two glowing orbs in his eye sockets. They flare brighter when something interests him.
- Good Is Not Nice: None of the loa are especially nice people, and Bwonsamdi is no exception. But as long as you worship him and provide him offerings, he'll be fine.
- The Grim Reaper: He is one of the big players in the realm of the dead. All trolls who die on Zandalar go to his domain by default, and he also gets any souls killed by his servants regardless of race.
- Have a Nice Death: On Zandalar he appears in place of Spirit Healers, and snarks at players who die.Bwonsamdi: Let me guess... ya got in over ya head?
- He also has class-specific lines. For example:Bwonsamdi: *to a shaman* Oh, da spirits be with ya now, man...Bwonsamdi: *to a rogue* Ya can't be hidin' from Bwonsamdi, little thing.Bwonsamdi: *to a priest* Oho... a priest! If ya ever consider a change of faith, be sure you let old Bwonsamdi know, you hear?
- He also has class-specific lines. For example:
- Implied Death Threat: He's fond of giving them out to those who disrespect him, such as telling Baine to mind his tone or he'll be speaking to his father real soon, or responding to King Rastakhan's continuous demands for his power by pondering if Talanji might make for a better ruler.
- It Is Not Your Time: Like Spirit Healers, he will resurrect dead players immediately at the graveyard if they choose, as he's invested in them and intends to see that investment pay off.
- Large Ham: And that laugh was really hammy. As well as a lot of other lines.
- Make Them Rot: He specifically identified himself as the Loa who made things rot and decay as part of the natural order.
- Necromancer: While he is the Guardian of the Darkspear Dead, he also has the power to raise that dead up to fight the enemies of the Darkspear.
- Neutral No Longer: After the Zandalari defile the Wild Gods during the events of Mists of Pandaria, he throws in his lot with Vol'jin.
- Oh, Crap!: Has a brief one at the end of a quest where he realizes Vol'Jin's spirit isn't in his urn anymore, stating that "Boss won't be happy".
- The Older Immortal: In Shadows of the Horde he claims to remember what the trolls were before they were trolls, which puts him as positively ancient even compared to some of the other spirits in the setting.
- Please Spare Him, My Liege!: Vol'jin asks him to spare Tyrathan from death. He does, with the caveat that whether he gets Tyrathan's soul now or later, he will eventually get him.
- Pre-Mortem One-Liner: He gives one to Zalazane before blowing his body up.Bwonsamdi: Zalazane! What'cha t'inkin' takin' dat which be mine? De Darkspear dead are MY domain, sorcerer. And now, you're gonna be one o' dem!
- The Problem with Fighting Death:
- As is demonstrated by Zalazane and multiple times on Zandalar, it doesn't end well when you defy him. Bwonsamdi is not kind to those who inhibit his worship, defile his dead or back out of his deals. Whatever else you do, it is wise not to antagonize him specifically, because the only way you escape his wrath is literal immortality.
- He also seems to not be a terribly large fan of things that are either undead (outside of undead raised by his will) or properly immortal, making a very vague overture of a threat to Death Knights and sending you to kill Liches in Nazmir, and telling Demon Hunters they have a particularly foul smell because of their immortal demon souls letting them avoid permanent death.
- Rousing Speech: He gives on when calling upon the spirits of the Darkspear dead to fight at Zalazane's Fall.Bwonsamdi: Spirits of the Darkspear... ARISE! Take up de ancient mask! Take up de bloody spears! You be followin' Vol'jin now!
- Skull for a Head: The upper half of his face is stripped to the bone.
- Shout-Out: His name and association with the dead is a reference to Baron Samedi, the Loa of the Dead in Haitian Voodoo.
- Spirit Advisor: As a Loa, he serves as one to Vol'jin, and any Darkspear Shadow Hunter or Priest who can speak to him.
- Trickster God: He's a powerful god but very hammy and immature.
- Your Soul Is Mine: He gets stronger the more souls are in his care. If someone makes a pact with Bwonsamdi, the souls of everything they kill goes to him.
Rezan, the Loa of Kings
An ancient Loa, Rezan is the embodiment of the Devilsaur and the Loa of Zandalar's Kings and Queens. As do Zandalar's subjects follow the will of their King, so does the King follow the will of the Loa of Kings. His power and strength is great, and he commands pristine, golden magic that vaguely resembles the Holy Light. In addition to the Zandalari King, he is also worshiped by the Prelates, an elite force of Zandalari Paladins who wield his light alongside their arms in battle.
During the war against Zul and the Blood Trolls, Rezan gets caught in a trap - a blood ritual circle used to drain his power. His spirit is severed from his physical body, and his body is resurrected into undeath as a mindless ghoul at Zul's command. This act severed the Prelate's connection to Rezan's light to all but a very powerful few, such as Princess Talanji. Rezan's spirit is not done yet, though.
Can be seen in the Horde's introductory cinematic to Zandalar. Spoilers, of course.
- Badass Baritone: Fitting for a giant Devilsaur god, he speaks in a low, grave rumble.
- Came Back Wrong: His body is resurrected into undeath, and his spirit is forced to helplessly watch from the Shadowlands.
- Killed Off for Real: By Zul, who leads him into a trap.
- Light Is Good: Unlike most Loa, who tend towards darker or more nature-oriented themes, Rezan's magic is golden and brilliant. While not the Holy Light, his magic resembles the Light, and thus the Zandalari Prelates are considered Paladins by the game's thematic.
- Roaring Rampage of Revenge: Quite literally, mind you. When Zul's minion, Vilnok'dor, begins to act in Zul's betrayal, he begins by sacking Rezan's temple and attempting to subdue the Loa. Rezan breaks free, and rampages across his temple, destroying invading blood trolls and Zul's loyalists with his massive feet and magical roars.
- Spirit Advisor: As a Loa, he can fill this role. Talanji communing with him is depicted in this way.
- Tyrannosaurus rex: Devilsaur are Warcraft's fantasy-equivalent of a T. rex, and Rezan is the god of them all.
Krag'wa the Huge
The Loa of frogs, who dwells in the swamps of Nazmir. Horde adventurers are tasked by Talanji with securing his aid in defeating the Blood Trolls in the region. When he is finally located, Krag'wa gladly joins the fight to avenge his followers and children, who have all been slaughtered by the Blood Trolls and Naga.
- Badass Baritone: Has a deep and powerful booming voice.
- Badass Normal: Kicks a LOT of ass for being a Loa of FROGS, and not even one of the Zandalari's more prominent Loa.
- Big Good: Is fiercely protective towards all within his care, and is one of the loa you recruit to battle the forces of G'huun. He even participates in the defense of Zuldazar during Zul's insurgency.
- In a Single Bound: Can traverse immense distances in a single leap, and will crush enemies beneath his bulk.
- Mighty Glacier: Can defeat whole groups of enemies merely by landing on them, and is quite the powerhouse, but he needs the adventurer's help to regain his strength from power he's stored in scattered totems.
- Multipurpose Tongue: His primary means of attack is whacking enemies with his tongue after landing on them.
- Nature Hero: Is the guardian of the creatures of the swamp, and god help you if you decide to nab an innocent frog for use in a sacrificial ritual.
- Roaring Rampage of Revenge: His main motivation for joining the war against the Blood Trolls is to avenge his followers, who all gave their lives in his defense, as well as his children who were likewise slaughtered.I AM KRAG'WA, AND I AM NO ONE'S FEAST!
Elortha no Shadra, Mother of Venom
Elortha no Shadra, or simply Shadra, is the Mother of Venom, God of Spiders, and Mistress of Spies. An enormous spider loa, she is worshipped by several different troll tribes, including the Witherbark, Gurubashi, Vilebranch, Sandfury, Darkspear, and even the Zandalari. She is repeatedly summoned into the world across Azeroth by the different tribes in order to use her power for different rituals. In Battle for Azeroth, she is summoned to her shrine in the Garden of the Loa in Zuldazar by Prophet Zul's radicals. Using techniques learned from the Drakkari ice trolls, Zul's lieutenant Yazma, formerly Shadra's high priestess, betrays her loa and absorbs her power, permanently killing Shadra.
- Back for the Dead: Returns one final time in Battle for Azeroth just to be killed off by Yazma.
- Badass in Distress: One of the loa captured by the Gurubashi to fuel their ritual to summon Hakkar. Fortunately, they are freed. She isn't so lucky when this happens again in Battle for Azeroth.
- Big Creepy-Crawlies: While most loa tend to be giant animals, she's notably the only one so far that's taken the form of a giant arthropod.
- Dreaming of Things to Come: Not Shadra herself, but she sent Vol'jin visions of the Zandalari's activity in Shadows of the Horde to aid him as she was displeased by the alliance with the Mogu.
- Giant Spider: One of, if not the biggest that appears in World of Warcraft.
- Killed Off for Real: After appearing numerous times and being killed by the players throughout World of Warcraft history, she finally meets her permanent end at the hands of her own high priestess, Yazma.
- Secret Keeper: Is the patron of spies, and her high priestess in Zandalar is even referred to as the king's 'spider,' responsible for watching the web of rumors and information between the trolls and to keep plots from reaching the king.
- Spiders Are Scary: To quote a Zandalari poem...Betray her and ya soon will find,Her venom is strong and most unkind.
Torga is the Turtle Loa, one of the most wise, benevolent and ancient of them all. Worshipped by both Zandalari and Tortollan alike, the latter frequently made privileges to his dwelling within Nazmir to hear and record the many stories of the ancient turtle.
At least they used to, until the Blood Trolls killed him off-screen to harness his power. By the time the adventurer, Princess Talanji, and a band of Tortollan pilgrims find him in order to seek his aid against the Blood Trolls, all that remains of Torga is an enormous rotting corpse infested with Blood Troll cultists using Torga's dwindling essence to power dark rituals. With the help of Bwonsamdi, the players commune with Torga's spirit, who tasks them with expelling G'huun's minions from his body. This task complete, Torga promptly reincarnates into a baby turtle, who rides around with the Tortollans.
- Ancient Keeper: Knows countless stories, and his followers, the Tortollans, have tasked themselves with recording them.
- Badass Normal: Despite being, well, a big sea turtle, he IS still a Loa. Even his corpse contains enough power to fuel the rituals of numerous Blood Trolls. It's also implied he put up quite a fight when the Blood Trolls first came for him, as the surrounding area is trashed.
- Ridiculously Cute Critter: In his reincarnated form.
- Roaring Rampage of Revenge: His death prompts one from his followers, the normally peaceful Tortollans, who agree to join the fight against the Blood Trolls in his name.
- Turtle Island: His dead body alone is big enough to cover a good portion of a subzone.
- Turtle Power: A sea turtle Loa, in contrast to Tortolla, who more resembles a tortoise.
Gonk, the Great Hunter
Gonk is the Raptor Loa, also called Packstrider, Master of Shapes, Lord of the Hunt, and the Great Hunter. He is a cunning and enigmatic loa who lives the primal life of a hunter, stalking the wilderness while advising hunters, warriors, and druids who come to him. He has a progressive mindset, and while he still asks to be the primary loa of his followers, he encourages them to learn and follow other loa as well, which gave him the title 'Master of Shapes' when his Druidic followers adopted many shapeshift forms to reflect his encouragement to learn from other loa.
Gonk is one of the few Zandalari Loa known outside of the Zandalari Empire, perhaps because of his progressive mindset. When Zalazane took the Echo Isles from the Darkspear Tribe, it was Gonk who helped bridge the connection between the disparate Priests and Witch Doctors, and the Loa Zalazane had cut them off from, and taught them how to be Druids.
- Badass Normal: Now, he is a giant, fast, and ferocious raptor. That being said, compared to the other loa, his abilities are fairly limited to him being a giant, fast, and ferocious raptor. While Rezan demonstrates magical powers similar to the Light, and Pa'ku has mastery over the winds, and Hakkar has magic concerning blood and disease, Gonk simply uses his powerful teeth, claws, and blinding speed. This is compounded by the fact that he also seems the most resistant to magic, as he is the only Loa in Zandalar not diminished by Zul's civil war, and we find him not a Badass in Distress like most loa, and instead feasting on the corpses of Zul's lackeys. He still would command some magic, but it would be limited to communing with and blessing his followers, as he mainly relies on his natural body, which is reflected in that many of his followers are Badass Normal Hunters and Warriors.
- Friendly Rivalry: Has one with Pa'ku, Loa of Pterrorsaurs. His followers tend to get into rivalries with Pa'ku's followers as well.
- Guile Hero: He is very powerful innately, and is able to strong-arm lesser Loa into doing what he wants, but his real strength comes from his cunning and his pack. Raptors are his children, and he shares his den with a plethora of feather-maned ravasaursnote .
- Raptor Attack: His native form is that of a giant, armored raptor.
- Redundant Rescue: In the quest to clear the Garden of the Loa of Zul's traitors, you are supposed to rescue Gonk and Pa'ku. The latter is shackled by four dark priests, but Gonk is surrounded by dead foes and asks if you want to join him in hunting heretics.
Jani, Loa of Scavengers
Jani, Patron of Scavengers, the Lord of Thieves, the God of Garbage, Master of Minions, the Keeper of Secrets, the loa of discarded things, is a seemingly unknown saurid loa within Zandalar. He watches over and collects people and things that would otherwise be discarded and is fiercely protective of his scavengers.
- Butt Biter: To return to your original form after a Karmic Transformation, Jani orders you to bite the person who ordered you to kill his followers. You latch right onto their backside to his amusement.
- Have a Nice Death: He's not overly kind if you get caught in his quest.Jani: Stupid saurid, ya be dead again! Hek hek hek.
- Karmic Transformation: For killing his saurid followers, Jani turns the player into a saurid themselves for a time.
- The Nicknamer: He calls the player "richmon" because they're covered in equipment that would be worth a fortune.
- One Man's Trash Is Another's Treasure: Invokes this trope in his Catch-Phrase above as well as in a number of minor quests in Zandalar: in some areas enemies will drop a trinket you can offer to him at a nearby shrine, and he'll grant you a treasure chest with some war resources, along with some low-quality trash items...which you can sell to vendors for gold.
- Pint-Sized Powerhouse: He's a saurid, which in the WarCraft world is the equivalent of a Compsognathus, in comparison to Rezan, a tyrannosaur, or Gonk, a raptor. That said, he's still a Loa, and he WILL teach you a lesson if you show him disrespect.
- The Rival: To Elortha no Shadra. Jani is the Keeper of Secrets, but Shadra is the Mistress of Spies. The Venom Queen always has her spiders out to kill Jani's scavengers.
- Signature Laugh: "Hek hek hek hek!"
- Troll: Not the Zandalari kind, but is still a MASSIVE one. Notably has the guts to troll someone as incredibly powerful as the player, and is easily the most irreverent of all the Loa.
- Try to Fit THAT on a Business Card!: Has one of the longest lists of titles of all the Loa, despite being one of the least respected.
Powerful Wild Gods that act as guardians and teachers to the pandaren people, the four August Celestials have been a part of all of Pandaria's history, even before the mogu were overthrown. They assisted Emperor Shaohao in ridding himself of his burdens, and continue to teach others in the same fashion at each of their temples. Each one is roughly represented by a different cardinal direction, and are associated with different colors. Each one also represents different feelings, which makes them a sort of counterpart to the sha.
- A Form You Are Comfortable With: Like the Dragon Aspects, the August Celestials have the ability to take on mortal forms. During War Crimes, Niuzao took on the form of a glowing tauren, Chi-Ji a red-headed blood elf with golden wings like a cape, and Xuen a pale blue human with white and black stripes on his skin and in his hair. Yu'lon has appeared as a pandaren cub named Fei twice, once in Jade Forest and once in War Crimes.
- Expy: to The Four Gods of chinese mythology, with the most notable differences being that the black god is an ox instead of a snake-turtle, and that it switched cardinal directions with the white tiger.
- Foil: To the different varieties of sha.
- Power Glows: Unlike other Wild Gods, the Celestials have brightly colored glowing bodies and visible auras surrounding them.
Chi-Ji, the Red Crane of Hope
The Red Crane of Hope, and southern celestial, foil to the Sha of Despair, makes his temple in the Krasarang Wilds to the south. He is implied to be the weakest of the four Celestials, but in most cases he isn't present for combat prowess or magical empowerment, but for, well, hope.
When Shaohao was struggling the the swamps of the Krasarang Wilds, Chi-Ji appeared to him, asking why he struggled. Shaohao said it was because he lost his friend. Chi-Ji points out that it is not his friend who is lost, it is Shaohao who is lost.
- Angel Unaware: Disguises himself as Fat Long Fat during the storyline of his daily quests.
- The Chick: Constantly preaches about hope being about trusting others and letting them trust you, and so on.
- Demonic Possession: Gets overtaken by the Sha of Despair, but, as the spirit of hope, he knew the players would rescue him afterwards, and they did.
- Healing Hands: He's typically associated with healing more than combat.
- Kill It with Fire: He uses flame attacks against players when they face him on the Timeless Isle, including one channeled spell that's practically impossible to survive unless you stack on the player with a buff.
- Light Is Good: With Light comes Hope.
- Playing with Fire: Concept art showed some of his followers specializing in fire magic.
- Thanatos Gambit: He's fine with the Sha of Despair consuming him, as he knows Anduin and the player will free him promptly.
- What Kind of Lame Power Is Heart, Anyway?: The reason why he is presumably the weakest of the Celestials, although he can still lend his aid in a fight.
Niuzao, the Black Ox
Sometimes referred to as the Black Yak, the western celestial, and the Spirit of Fortitude, and opposite to the Sha of Fear he is the most tenacious of the four celestials, which is why he lives, and has always lived, on the far side of the Serpent's Spine wall in Mantid and Yaungol territory. He isn't known in many large questlines like the other three, only appearing in a few, but when he does appear, whoo boy. The way he stampedes around his temple trampling invading Mantid has almost reached meme status in the Warcraft community.
When Shaohao was too afraid to enter the Dread Wastes to save his friend, the Monkey King, it was Niuzao who told him to simply follow his feet, and that they would show him the way.
- A Load of Bull: A yak actually, but huge nonetheless
- Dark Is Not Evil: He gives off a lot of light for a Black Ox, though.
- The Determinator: His shtick, his acolytes claim that the only thing that can stop him is himself.
- Hope Bringer: He's not the Celestial of hope, but the defenders of Niuzao Temple find it inspiring to see him charge his way through their enemies.
- Mighty Glacier: He's described as almost impossible to get moving, but once he does, nothing stands in his way.
- Large and in Charge: No pun intended.
- The Quiet One: Chats the least of the four August Celestials.
- The Last of These Is Not Like the Others: Unlike the other celestials, the only thing he shares with his Chinese mythology counterpart is the color black. He is neither a tortoise nor is he associated with the direction North.
- The Stoic: Taken up a level in that he's so stoic, he rarely ever speaks. Many people thought he never spoke before actually doing the few, easily missed quests he's involved in.
Xuen, the White Tiger
The Pandaren Spirit of Strength, and the northern celestial. He exemplifies prowess in battle and honor in combat. The way he speaks of strength is not how we would view it, beyond just physical strength. He seems to enjoy watching others fight, and he teaches his followers why they fight. He is the opposite to the Shas of Anger, Hatred, and Violence (Ironically).
Long ago, during the Mogu's reign, he fought the Thunder King, Lei Shen, in one on one, honorable combat in an attempt to keep the Pandaren who followed him free. But he lost, and what is currently his Temple, was once his prison where he was tortured and tormented.
Later on, he trained one hundred of Pandaria's finest warriors, warriors that Emperor Shaohao wanted to build an army out of to crush the Burning Legion. Xuen tells Shaohao that the desire to crush one's enemies is no reason to fight, and issues Shaohao a challenge, giving him a staff, and saying if he could strike any one of the one hundred, they all would be his to command. Shaohao failed this challenge, and in his rage, created the three Sha. When one of the one hundred sacrificed himself to save Shaohao, he understands the real reason why you fight, and Xuen approves.
- Badass Baritone: What else did you expect from someone voiced by Jonathan Adams?
- Blood Knight: He seems to love a good scrap, and holds tournaments at his temple (Which looks like a giant arena) every few days, when it's his turn to have August Celestials dailies.
- Contemplate Our Navels: Often launches into discussions about the nature of strength and how it should be used.
- The Comically Serious: He's a philosophical Physical God, who teaches about the purpose and value of strength from a massive temple. All that only makes it funnier when he admits to making two people who hate each other fight together because it would be funny, or advocating Groin Attacks while discussing surgical strikes.
- Cool Pet: A variation of sorts. Monk players can summon an effigy of him who fights alongside them.
- Cool vs. Awesome: His fight with Lei Shen.
- Expy: May not be intentional, but he's very similar to Mufasa from the Lion King with his strength and wisdom, and his ability to lead.
- Panthera Awesome: He's a giant, white, ghostly tiger.
- "The Reason You Suck" Speech: Issues one to Shaohao to help relieve him of Anger, Hatred, and Violence.Xuen:' Now do you see why you are not ready to lead? Your anger does not empower you, it makes you weak.
- Shock and Awe: Typically associated with lightning or electricity.
- You Are Better Than You Think You Are: "You are strong, stronger even than you realize. Carry this thought with you into the darkness ahead. Let it shield you."
Yu'lon, the Jade Serpent
The Pandaren spirit of wisdom, and the eastern celestial, foil to the Sha of Doubt, she watches over the Pandaren people from the sky, and is the presumed leader of the Order of the Cloud Serpent, an Order which trains aspiring riders to tame and ride Cloud Serpents (For the record, in Warcraft, Cloud Serpents are not dragons, only to differentiate them from Warcraft's other, more western dragons). She is different from the others in that she seems to have a cycle of death and rebirth, where her followers build a giant statue out of jade for her to breathe her essence into and live on through. The last Destination: Pandaria short story reveals that she was forced into the cycle when Emperor Lei Shen killed her, forcing her to spiritbind her soul to a Jade Statue which like the metal body of Emperor Lei Shen(the inventor of Mogu spiritbinding) was mortal.
She was the first Celestial that Shaohao sought out in his quest to save Pandaria, telling him to seek out the Heart of Pandaria and look to the land for answers. Shaohao uses this advice when dealing with the first three Sha, looking to the land for ways to overcome them.
- A Form You Are Comfortable With: She first appears as a young Pandaren girl named Fei.
- Breath Weapon / Playing with Fire: Hers is jade green fire. Most Cloud Serpents have a blue, lightning variety.
- Celestial Incognito: She disguises herself as a young girl named Fei, who is a low-ranking member in the temple of the Jade Serpent.
- Reincarnation: Unlike the other celestials, Yu'lon ages and dies in a cycle due to her original body's death at the hands of Lei Shen during his conquest of Pandaria. Because of this, when her current body begins to grow too old to function, the Pandaren build a statue of her that she breathes her life and essence into, being reborn from the new statue while her old body dies.
- Mama Bear:
- Cares greatly for the pandaren, and though she rarely shows her temper, when she does during the Twin Consorts fight, (after having just saved her and the others) of the four of them, Yu'lon seems to be the most enraged by the Mogu, to the point where she sounds flat out hateful.
- Of course that's because the Mogu's leader Lei Shen killed her, forcing her into the cycle of rebirth from jade statues.
- Our Dragons Are Different: Not technically a dragon in Warcraft canon, but fits the trope nonetheless.
- The Smart Guy: Embodiment of wisdom.
- What Happened to the Mouse?:
- She was supposed to fuse with the Jade Statue to pass on her powers, and mentioned feeling incredibly tired while awaiting this. The Horde-Alliance war wrecked the statue, and this is never touched on again, apart from her mentioning that it will be some time before she can pass on her powers.
- It's implied that Yu'lon died at some point offscreen after the statue's destruction, and that when Lui Flameheart manifests herself as the jade serpent and is subsequently killed, Yu'lon is reborn from that at full power.
Al'akir the Windlord
Al'Akir is/was the most powerful of Azeroth's air elementals and, thus, their leader. Like all the elementals, the Windlord was a servant of the Old Gods while they still held dominion over the planet, he himself being the greatest tacticion in the Old Gods' armies.
He and the other Elemental Lords were sent against the forces of the Titans and were defeated. The Titans knew that the chaotic elementals would be a threat to Azeroth's stability, and so crafted a prison dimension for the Lords and their servants. Al'Akir obtained ownership of the realm of Skywall, a collection of buildings and terraces floating in a vast space of open air and clouds. There he and the majority of his kind remained for many thousands of years.
With the emergence of Deathwing and the elemental upheaval, Al'Akir aligned himself with the Old Gods' forces yet again, intent on reclaiming the land where he once made his home, now the Titan facility of Uldum. First sending one of his lieutenants to recruit the tol'vir of Uldum with promises of removing the Curse of Flesh from their bodies, then burying the city of Orsis under a sandstorm to indimidate those who didn't comply, his aggression was met with heavy retaliation as adventurers infiltrated the Skywall. There, he and most of his lieutenants were slain permanently.
- Affably Evil: He is very friendly with the raid when they come to fight him.
- An Ice Person: An indication that Frost Mages and Death Knights are actually drawing on the Air element.
- Blow You Away: His main mode of attack as elemental lord of Air
- Killed Off for Real: Al'Akir perished within the Elemental plane, ending his life permanently.
- Physical God: The embodiment of the element of air.
- Poisonous Person: Through the power of the West Wind.
- Shock and Awe: Uses lightning-based powers at times, especially in the third phase.
- Sinister Scimitar: Wields one of these.
- The Strategist: An Informed Ability as we don't see him act as one.
- Worthy Opponent: He has great respect for the players who fight him.
Neptulon the Tidehunter
One of the four Elemental Lords of Azeroth and the embodiment of water and ruler of all Water Elementals.
- The Bus Came Back: After having been seemingly abducted by Ozumat in Cataclysm, he finally makes his return in Legion after being summoned by the Earthen Ring.
- Enemy Mine: Works for a time with the Earthen Ring against the Old Gods in Cataclysm.
- He also agreed to help them fight against the demon invasion in Legion.
- Making a Splash: His method of attack as the Elemental Lord of Water, though why he doesn't use ice is not explained.
- Offscreen Moment of Awesome: Remember how Ozumat seemingly managed to abduct and take him away to an unknown fate? In Legion it's revealed he managed to beat Ozumat into submission on his own.
- Prongs of Poseidon: While he isn't depicted with it in the game, it's stated that his weapon of choice (as well as the objective of the Naga incursion into his plane) is a trident comparable in raw magical power to Frostmourne that can control the seas of Azeroth at will.
- Physical God: The embodiment of the element of water.
- Put on a Bus: He is taken by Ozumat at the end of the Throne of the Tides, with his fate complete left up in the air until Legion, where he returns.
- Status Buff: Gives the players incredible increases to their statistics in the third phase of the Ozumat encounter, enabling them to kill Ozumat quickly (which is necessary, because the room has become covered by the Blight of Ozumat, making the players take increased damage over time until they die).
Ragnaros the Firelord
One of the four Elemental Lords of Azeroth and the embodiment of fire and magma and ruler of all Fire Elementals. Once a servant of the Old Gods, he and the other Lords were banished to the Elemental Planes by the Titans when the Old Gods were defeated. Ragnaros was accidentally summoned from his home in the Firelands by the Dark Iron Dwarf leader Thaurissan, an act that shattered the Redridge Range and created the volcanic peak Blackrock Mountain. Reveling in his freedom, Ragnaros quickly enslaved the remaining Dark Iron Dwarves and began bringing his Elemental allies and armies back to the Material Plane of Azeroth, intending to turn the world into a molten hell. However, Ragnaros was defeated by a band of adventurers, who struck before the Firelord had regained his full powers, banishing him back to the Firelands.
This was only a temporary defeat. Following Neltharion's cataclysmic return, the Aspect of Death aided Ragnaros in returning again, this time on the very slopes of Mount Hyjal. With his Fire Elementals, Core Hounds, magma-serpent minions and the Twilight Hammer, Ragnaros seeks to incinerate the World Tree, Nordrassil. He has allied himself with Deathwing, and only time will tell if the fury of the Firelord can be extinguished permanently...
- Blue and Orange Morality: For all his Large Ham qualities and allegiance with the evil Deathwing, he's not actually evil (officially listed as Chaotic Neutral). He simply acts on fire's natural instinct: to burn and consume everything in its path.
- Catchphrase: "BY FIRE BE PURGED!"
- Drop the Hammer: Sulfuras, Hand of Ragnaros, made of red-hot elementium metal and covered in spikes. Players can make a much smaller replica as a level 60 legendary weapon or just take the real deal off of his corpse after it's depowered and shrunk.
- Evil vs. Evil: He and his army of elementals and dwarves butted heads with the remains of the Old Horde commanded by Nefarian in Blackrock Mountain. Once Deathwing returned and recruited them both they don't really interact but they're probably on better terms.
- Kill It with Fire: What Ragnaros intends to do to the entire world.
- Killed Off for Real: After being killed in the Firelands, he doesn't reform.
- Large Ham: Everything that comes out of his mouth is grand and dramatic.
- Magma Man: His body is formed of lava and fire.
- No Indoor Voice: He never says anything that isn't rendered in all caps with an exclamation point.
- Physical God: He certainly has the power to back up his position—just summoning him destroyed an entire mountain range, and even in an exponentially weakened state afterwards he was able to handily enslave the civilization that summoned him.
- Pivotal Boss: Except for Phase 4 on Heroic. He has various knockbacks, but will do lethal damage to tanks outside his hitbox.
- Playing with Fire: Naturally.
- Top-Heavy Guy: After he gets legs. He was even more so in an earlier build that was datamined, and players complained about how disproportionate he looked, so they beefed up his shins.
- Trick Boss: On the Heroic mode of his Firelands encounter, you take him down to 10% as normal, but then he gets back up, regains some of his health and enters an entirely new fourth phase.
- Worf Had the Flu: According to Executus, his Molten Core incarnation is at only a fraction of his true strength.
- You Have Failed Me: When Majordomo Executus awakens Ragnaros and tells him that he failed to kill the raid, Ragnaros fires him. Literally.
Therazane the Stonemother
One of the four Elemental Lords of Azeroth, ruler of Deepholm, the realm of Earth. She bears a grudge against mortals for killing her daughter, Theradras.
- Badass Boast/To the Pain: See the quote.
- Defrosting Ice Queen: Becomes somewhat more open to working with the player as you progress on her quest chain. Unlike other Cataclysm factions, NPCs from the Therazane faction will attack players on sight until they advance far enough in the questline.
- Dishing Out Dirt: A fairly standard ability for the ruler of Azeroth's Earth elementals.
- Enemy Mine: With the Earthen Ring against the Old Gods. She makes it clear that she wants them out of Deepholm as soon as they're done, though.
- She later agrees to assist in the war against the Burning Legion.
- Godiva Hair: Her hair reaches down to cover her nipples (Provided she even has nipples. Stone woman and all that.)
- Gonk: She's extremely obese and her face certainly isn't easy on the eyes.
- Mama Bear: Has a vendetta against creatures of flesh for killing her daughter, Theradras, and takes it quite hard when she has to have adventurers kill Ozruk, who apparently joined the Twilight Hammer cult on his own accord and became a boss in the Stonecore.
- Non-Standard Character Design: Compared to the other Elemental Lords. She is a floating rotund rock-like humanoid, somewhat different from Ragnaros, Neptulon and Al'Akir. Fittingly, her figure resembles that of a fertility goddess (compare the Venus of Willendorf).
- Pet the Dog: Agreeing to let Aggra and the player rescue Thrall, noting that she hears "a cry of a lover's heart," and she has not forgotten what it means to love.
- Physical God: The embodiment of the element of earth.
- The Smurfette Principle: The only female Elemental Lord.
- You Bastard!: It's quite likely the player has participated in killing Princess Theradras, a boss in the Maraudon instance, as well as the pre-Cataclysm Elemental Invasion event, and Therazane's daughter. Therazane specifically brings this up as one reason she doesn't trust mortals.
- You Gotta Have Blue Hair: Her hair is purple.
- You Have Outlived Your Usefulness: Promises the creatures of flesh that this will happen one day. Players however can continually prove their usefulness, and at the end of the quest chain she'll give you the chance to hang around Deepholm and perform daily quests for profit.
Thunderaan the Windseeker
A prince of the air elementals, he was originally slain by Ragnaros. Ragnaros consumed most of his essence, and the remainder was sealed in a pair of bindings. Adventurers could recover the bindings and use them to revive him, only to kill him for his sword, [Thunderfury, Blessed Blade of the Windseeker].
In Legion, the Earthen Ring resurrected him as part of an effort to unite all of the elementals of Azeroth against the Burning Legion. They were ultimately successful, and Thunderaan became the new Windlord, swearing to aid in fighting the demonic invasion.
- Back from the Dead: Twice. The first time players brought him back just to kill him again, to obtain [Thunderfury, Blessed Blade of the Windseeker]. The second time was for a much more benevolent reason.
- The Bus Came Back: He was a minor character in the vanilla game, and did not appear again up until Legion.
- Cool Sword: His [Thunderfury, Blessed Blade of the Windseeker], naturally.
- Odd Friendship: His backstory specifically mentions that he was "betrayed" by a couple of Ragnaros's lieutenants, which implies he was on friendly terms with them (and maybe even Ragnaros himself) prior to that. Given that elementals of different types are almost always antagonistic towards each other, this says something.
- Physical God: Succeeds Al'akir as this for air.
- Shock and Awe: His name gives away that his powers are mostly lightning-based. This carries over to his sword [Thunderfury, Blessed Blade of the Windseeker], which sparks with electricity (and can trigger Chain Lightning).
Firelord Smolderon, Lord of the Firelands
A fiery winged being, he claimed the mantle of Firelord at some point following the defeat of Ragnaros. In return for the Earthen Ring's help in removing some rivals, he agreed to assist them with fighting the Burning Legion.
- Dark Is Not Evil: He basically looks like a demon made out of fire, complete with wings. Despite this, he's (nominally) on the side of the good guys.
- Meaningful Name: His name literally is "smolder on". It makes sense when you consider he's the successor to the previous Firelord, indicating the flames of the Firelands still burn.
- Physical God: Succeeds Ragnaros as this for fire.
- Uncertain Doom: The Dark Iron Dwarf recruitment questline reveals that Smolderon has gone missing in the wake of renegade Dark Iron cultists attempting to resurrect Ragnaros. The leader of the cultists is decidedly vague when asked about Smolderon's whereabouts, and Smolderon fails to reappear by the end of the questline.
- Unexpected Successor: He was such a nobody that he never appeared or was mentioned prior to Legion, but considering that players had been killing Ragnaros's top servants left and right, something like this happening isn't terribly surprising.
A group of living planets-gods collectively referred to as the Pantheon. They shaped both Azeroth and Draenor, among other worlds.
- Achilles' Heel: The Titans are uniquely susceptible to Fel magic. Subverted as it still takes a lot to defeat them; seen as how Warlocks have no special bonuses when fighting the Avatars of Titans, yet Sargeras' appearance and power were altered after exposure to a planet of Fel energy and he defeated the rest of the Pantheon by summoning a massive fel storm. It's also how he disrupts their attempt to free Argus at the Seat of the Pantheon.
- Badass Beard: Aman'thul, Aggramar, Khaz'gorath and Sargeras have this.
- Big Good: At first, they were portrayed as this due to their conflict with the Lovecraftian Old Gods (who are insanely, utterly evil), but Algalon the Observer causes their benevolence has come under scrutiny. However, Algalon's actions and reorigination are revealed to be a last resort against the Void, and they do care about the lives of those under their care even if their servants do not.
- Broke Your Arm Punching Out Cthulhu: Downplayed. The Titans massively outclass the Old Gods, and Aman'Thul himself ripped Y'shaarj out of Azeroth's crust and obliterated it. To the Pantheon's horror, this action left a permanent scar on the world from which arcane energy leaks out from the world-soul. After patching up the wound and turning it into the Well of Eternity, they decided to just seal the other 3 Old Gods rather than risk ripping the world asunder by their destruction.
- Continuity Snarl: Some sources call them gods, some make a distinction between the Titans and actual divinities, they are referred to as gods in-universe at times (though maybe not meant literally). The latest source lists them as gods.
- Genius Loci: Titans are born of entire worlds, so massive as to have mountains and oceans on their forms. They wander the universe with the main goal of finding more of their kind, worlds that contain what are known as "world-souls", and nurturing their growth.
- Posthumous Character: The Pantheon was massacred by Sargeras eons ago when they first confronted him over his creation of the Burning Legion. In his dying moments Norgannon was able to protect the Pantheon's souls and spirit them to Azeroth, where they came to inhabit the Keepers without the Keepers' knowledge. Only Ra was able to deduce the fate of the Titans, and it was this knowledge that drove him to despair. They later return during the Antorus Raid in 7.3, having been captured by Sargeras (except for Eonar) who is trying to corrupt them into serving him, and are now acting as jailers to Sargeras.
- Knight Templar: If Algalon deems a world corrupt, the Pantheon will waste no time cleansing it of all life and start over. His main beef is with the Old Gods eating planets, but he has ordered the death of a 'million million' lives as collateral damage and felt nothing. His taunts also imply very strict standards for everyone else.
- Neglectful Precursors: They don't check up on Azeroth after leaving it. Though they were scheduled to long ago. Turns out to be subverted though; they didn't show up because they're all dead..
- Physical Gods: Whatever their nature ultimately is, it's clear that they're far above almost everything that Azeroth's peoples have context for, and any distinction between the Titans and gods is near pointless. The post potent example of their power is perhaps the death of the Old God Y'shaarj, described as the most powerful of the Old Gods on Azeroth. Aman'Thul, the most powerful of the Titans, picked up and crushed Y'shaarj with one hand. Y'shaarj was the size of a mountain.
- Sealed Good in a Can: The Titans current fate, apart from Azeroth (dormant), Sargeras (the villain who's now Sealed Evil in a Can) and Argus (recently mercy killed). The surviving Titans and Illidan use the last of Argus' power to seal themselves at the Seat of the Pantheon to keep Sargeras trapped with them forever and defeat the Burning Legion.
Aman'Thul the Highfather
Oldest, wisest, and most powerful of the Pantheon, Aman'Thul served as its leader. Blessed the bronze dragon Nozdormu with the power of time, to watch over it and protect it, and empowered the Keepers Odyn and Ra.
- Composite Character: With his big white beard, Shock and Awe powers, and status as the Pantheons leader, serves as one partly of Zeus, and with his title(compare Highfather to Allfather), wisdom, connection with divitation to Odin. Also one of the Titanic Watchers empowered and created specifically by Aman'Thul, was named Odyn. Last but not least, Aman'Thul also has similarities to the Highfather of New Gods.
- Dead Man Writing: When Wrathion consumed Lei Shen's heart, he was possessed by an otherworldly force to deliver a cryptic message. Since Lei Shen had inherited Aman'Thul's powers from Ra, it is assumed this voice was that of Aman'Thul.Wrathion: WE HAVE FALLEN. WE MUST REBUILD THE FINAL TITAN. DO NOT FORGET.
- Magic Staff: Aman'Thul's Weapon of Choice, a giant gold staff that crackles with electricity.
- Shock and Awe: Is often depicted as crackling with electricity and said to use it as a weapon. This power was later inherited first by Ra and then Lei Shen.
- Amazing Technicolor Population: His skin is blue when he appears in the Antorus raid.
- Time Master: Implied, as it was he that granted Nozdormu the same gift. He gets to show off in Legion by using his mastery over time to help restrain Argus long enough for the heroes to get a few good hits on the corrupted titan at the Seat of the Pantheon.
- Top God: He's the leader of the Titans after all.
Eonar the Life-Binder
Protector of life, nature, and health. Blessed the red dragon Alexstrasza with the power to safeguard all living creatures and life, and the green dragon Ysera to safeguard nature and the Emerald Dream, and empowered the Keeper Freya.
- Dream Weaver: Eonar (through Freya) gave Ysera dominion over the Emerald Dream.
- Friend to All Living Things: Tasked Alextrasza with the protection of all life.
- Green Thumb: Often depicted in as a druid of sorts, with staff and hair wreathed in plant life and flowers blooming wherever she treads.
- Healing Hands: She uses her power to revive the dead raiders at the Seat of the Pantheon after Argus killed them.
- Magic Staff: Her Weapon of Choice, the Seschenal.
- Noble Fugitive: Eonar is hiding, in essence form, from Sargeras, as she is the last awakened Titan besides Sargeras who is not captured by him or under his control.
- Stripperific: Like the Aspects she empowered, Alexstraza and Ysera (especially Alexstraza), Eonar's avatar, or the form that her essence takes, in Patch 7.3 looks like a scantily clad athletic woman, with branches in her hair instead of the female Aspects horns.
Norgannon the Keeper
The master of all magic, knowledge, secrets, and mysteries. Blessed the blue dragon Malygos to be the guardian of magic and arcanum, and empowered the Keepers Loken and Mimiron.
- Ancient Keeper: Said to be the master of all knowledge, secrets, and mysteries. It is telling that he created and is the namesake of the Discs of Norgannon, artifacts that automatically document all of Azeroth's history.
- The Archmage: Said to be the master of all magic, and granted Malygos dominion over magic on Azeroth.
- Dream Weaver: Subverted. While this is another title given to him, it is likely more to do with his extreme intelligence and mastery of magic. Actual dream weaving seems to be Eonar's domain, as she is attributed with creation of the Emerald Dream.
- Last Ditch Move: Just before his death at Sargeras' hands, he cast a spell to protect the souls of himself and the other Titans, which then moved to Azeroth to warn their servants of their demise and pass on some of their power.
Golganneth the Thunderer
Creator of the skies and seas, and father of the Sea Giants. Empowered the Keepers Thorim and Hodir.
- Expy Seems to be based on Thor.
- Hufflepuff House: Is the least defined of the Pantheon. While the other Titans are attributed with granting the Dragon Aspects their power or leading the charge against the Legion, Golganneth has seemingly not done anything important by comparison. He designed Azeroth's sky and ocean, but didn't empower an Aspect to maintain them, just the giants.
- Loud of War: His Weapon of Choice is the horn Shargahn, which can shatter mountains, summon storms of incredible fury and beckon the creatures of the deep, hence his title of "the Thunderer".
- Making a Splash: Some of his powers involve this, as seen in the fight against Argus.
Khaz'goroth the Shaper
The ultimate craftsman, creator of all mountains and canyons. Blessed the black dragon Neltharion, who later became Deathwing, with dominance over the earth and the deep places of the world, and empowered the Keeper Archaedas.
- Drop the Hammer: His Weapon of Choice, the blacksmithing hammer Vulraiis.
- Super Empowering: During the battle against Argus, Khaz'goroth can "titanforge" the players, as long as they collect enough energy for him to do so.
- Ultimate Blacksmith: Stated to be the ultimate craftsman, with one of his titles being the Forger of Worlds.
- Unwitting Instigator of Doom: Gave Neltharion dominion over the earth and all that implies. Unfortunately, this would put Neltharion into contact with the Old Gods imprisoned deep within it and lead to his transformation into Deathwing.
Aggramar the Avenger
Successor to Sargeras as the Champion of the Pantheon. Charged with combating the Burning Legion and purging its demonic taint from the universe. Empowered the Keeper Tyr.
- BFS: His Weapon of Choice. Was originally stated to be Taeshalach, reforged from one half of Sargeras' blade Gorshalach, but Chronicle seems to omit this information and no mention is made of Sargeras' blade sundering. When he appears in Patch 7.3, his sword is a broken blade still called Taeshalach, and is several stories tall.
- Brainwashed and Crazy: Forced to serve Sargeras in Patch 7.3. While the other Titans are being forced into it, Aggramar had already been turned.
- Badass Beard: He, or his avatar, has one in Patch 7.3.
- Demon Slaying: Served as Sargeras' apprentice in purging the universe of demons, and later took on the whole mantle when Sargeras went insane.
- Half the Man He Used to Be: Was the first to fall to Sargeras' blade.
- "I Know You're in There Somewhere" Fight: Tried to pull this on Sargeras. It didn't work.
- No-Nonsense Nemesis: After defeating Nath'raxas and the Army of the Light returns to the Vindicaar, Aggramar himself lands in front of the player to personally stop the attack on Antronus. No gloating, no posturing, no words, he just attempts to crush the player with his sword note . The player only survives because they're teleported onto the Vindicaar at the last second, which promptly retreats.
- One-Handed Zweihänder: Aggramar carries his sword this way, though he can use it with two hands such as his attack at Nath'raxas.
- Playing with Fire: Aggramars offensive abilities revolve around this.
Sargeras the Defender
The former Champion of the Pantheon, creator and lord of the Burning Legion. Master of all that is evil and demonic. For more information see his entry on the Burning Legion page.
Azeroth, the Final Titan
The last world-soul found by the Titans before their demise not counting Argus or the unnamed void-tainted Titan soul killed by Sargeras.
- Anxiety Dreams: Has a combination of these about the Void in Patch 7.3, along with Bad Dreams about past Warcraft villains, and she tasks Magni and the player with resolving them.
- The Chosen One: Azeroth's world-soul was found to be immensely powerful, and the Pantheon speculated that she would be the strongest of their kind when awoken.
- Mother Nature: Azeroth's designated speaker, Magni Bronzebeard, refers to the planet as "she". Azeroth might actually be the Earth Mother of Tauren legend.
- The Destruction Warlock artifact lore further confirms Azeroth as female.
- Fetus Terrible: The Old Gods are trying to turn Azeroth into this instead of the Pantheon's Chosen One, their entire reason of existence being the corruption of a Titan to bring about the end of the universe in the name of the Void Lords.
- Genius Loci: While all Titans are this, Azeroth is notable as it is the primary setting on which the Warcraft series takes place.
- Superior Successor: She's the last of the world-souls founded by the Titans, and can possibly become the most powerful of all upon awakening.
- The Only One: With the Pantheon's demise, Azeroth is the universe's only hope against the Burning Legion and the Old Gods.
- Walking Spoiler: Everything about Azeroth is massive spoiler for the potential endgame of the entire Warcraft setting.
Argus the Unmaker
Argus the Unmaker is the world-soul of the Eredar homeworld. He had been captured, tortured and forced to serve as the power source behind the Burning Legion's immortality. He is the final boss of Antorus, the Burning Throne.
- FaceMonster Turn: Implied. When Magni makes contact with the world-soul of Argus he describes Argus as "Sad. So bloody sad..."
- Famous Last Words: Argus' summing up his situation."My torment... ends..."
- Fate Worse than Death: Before he was awakened, he was captured by Sargeras, tortured, subjugated and his power harnessed for the Burning Legion.
- Fighting from the Inside: Despite being under Sargeras' control, Argus was calling out for help which Xe'ra, Turalyon and Alleria heard. He forewarned Magni and the players of Sargeras' actions and played a role in sending Eonar's message. Also see Famous Last Words above.
- Final Boss: He's the last encounter of Antorus, the Burning Throne and Legion as a whole.
- Grim Reaper: He gives off this vibe, given he has a Skull for a Head, a hood-like mask, weilds a scythe and has death-themed abilities.
- Mercy Kill: The Adventurers fight him not only to cripple the Legion, but also to save him from his tragic existence.
- Powered by a Forsaken Child: Argus is the child in this scenario, see Resurrective Immortality below.
- Remember the New Guy?: There was no mention or hint of Argus in any of the previous lore, not even until later into Legion. Justified as his existence and role were a very closely guarded secret by Sargeras and the highest echlons of the Burning Legion.
- Resurrective Immortality: Argus, the Unmaker somehow affects the demons' capability of endless resurrection, but the details are vague. At the very least he seems to be the reason they can revive on the planet Argus, since a demon perishing there should normally experience a Final Death.
- Red and Black and Evil All Over: When empowered by Sargeras in his fight's special Mythic phase.
- The Sacred Darkness: All titans have a particular aspect, and his appears to be Death (the natural variety).
- Shout-Out: He is a being with Planet Destroyer levels of power wearing a headpiece that looks similar to that of Galactus.
- Sinister Scythe: His weapon of choice, acquirable by players for transmogrification.
- Skull for a Head: Implied, on his character model a fleshless lower jaw is bared by his mask.
- The Last of These Is Not Like the Others: He has a Skull for a Head and glowing skin.
- Total Party Kill: One of his mechanics is this, and he also does this to the raid in his boss fight until Eonar revived them.
- Tragic Monster: Subjugated and tortured by Sargeras into being his ace in the hole.
- Walking Spoiler
- Worf Had the Flu: While he is one of, if not the most powerful foe ever to be fought by players, Argus is still but a tiny fraction of the full cosmic potential he might eventually have had if Sargeras hadn't found him. He is an unborn spirit forced to manifest after being tapped like a keg for millennia, and he still gives the combined forces of the raid, the artifact weapons, and the Pantheon the fight of their lives.
Demigods created by the Titans to guard and run their cities (like the Terrace of the Makers), prisons (like Ulduar and Uldaman), weapons (like Uldum), places where they experiment on the wildlife (Un'Goro Crater, Sholazar Basin and the Vale of Eternal Blossoms), Old God research facilities (like Ahn'Qiraj, the Vault of Y'Shaarj and Uldir) and afterlife places for the Vrykuls (Halls of Valor and Helheim).
The original Prime Designate of the titan-forged constructs, Odyn is a Titanic Watcher who currently rules over the Halls of Valor, where vrykul spirits go in death to seek admittance into Odyn's mighty army known as the Valajar. Trapped in his own realm by his spiteful daughter Helya, Odyn must take mortal form to walk among Azeroth, where he seeks out worthy warriors to join his Valajar.
Odyn is the one who inducts warriors into their Class Order Hall, and plays a prominent role in the main Stormheim quest chain to retrieve the Aegis of Agrammar.
- Archnemesis Dad: To Helya, who was turned into the first Val'kyr against her will and paid Odyn back by trapping him in the Halls of Valor forever.
- Badass Beard: His beard is made of fire. Although the beard is actually a wound given to him by Ragnaros.
- Berserk Button: We don't know what Loken last said to Odyn before his imprisonment, but whatever it is reminding him of it is enough to send him into a rage. Shadow Priests can be prodded by their talking artifact dagger Xal'atath into asking him if he's considered Loken's final words to him, causing him to instantly kill the player in rage for mocking his imprisonment.
- Big Good: The leader of the Keepers and titan-forged, though he answers to the Bigger Good of the Pantheon. However, see Good Is Not Nice below.
- Blade on a Stick: Odyn's preferred weapon is a golden spear with a split blade. His namesake Odin was known for wielding a spear called Gungnir, which never misses.
- Brought Down to Normal: In his form as Havi. He cannot leave the Halls of Valor in his true form.
- Cool Helmet: Wears a golden helm with massive silver wings and a yellow gem.
- Create Your Own Enemy: Sigryn and Helya, once proud to fight in his name, both turned against him due to his own actions.
- Expy: Unsurprisingly, like Thorim before him, he is one to Odin.
- God in Human Form: He can only leave the Halls of Valor in mortal form. In Stormheim he appears as the vrykul Havi and guides the player through the zone. Anybody who is familiar with Norse Mythology can guess his identity early by taking a look at the names of his two ravens Huginn and Muninn, which are also the names of the original Odin's ravens. Ironically, as Havi he is much nicer, possibly a side-effect of the guise.
- God's Hands Are Tied: Justified, as he is unable to leave his own realm (at least in his true form) due to the meddling of Helya, and therefore cannot aid the mortal races in the battle against the Legion. The same is true of his Valajar followers. This is why he summons warrior-class characters to aid him; he needs a representative to bear his will upon Azeroth.
- Good Is Not Nice: While he is honorable in combat and genuinely cares about the fate of Azeroth, his methods and attitude towards his peers, underlings and even superiors don't garner much sympathy from them. When the other Watchers appealed to the Titans to bless the Dragon Aspects, Odyn - their leader at the time - disobeyed, even when the Titans 'agreed'. To this end, he killed his daughter and turned her into the first Val'kyr, condemning her to an eternity of harvesting souls in the afterlife so he could form a mighty army of his own.
- Hypocrite: Refuses his fellow Watcher's request to make the Dragon Aspects Titan-blessed and huffs off when they overrule him. He later chooses and ascends the Thorognir Storm Dragons to be his servants and favored pets, making it come across like he was less upset about making creatures of flesh Titan-blessed and more upset about making them Titan-blessed and equal to him.
- Jerkass Gods: All of the above should make it clear that while he is good and on our side, he's at best a heartless manipulator and at worst a short tempered control freak who can't tolerate being questioned.
- Jerkass Has a Point: While a lot of his actions are questionable, he actually was partly right about the Dragon Aspects, as Neltharion was corrupted by the old gods and became Deathwing, Malygos went crazy and tried to break all of magic, Nozdormu becomes Murozond and tries to destroy the timeline, and Ysera is corrupted by the Emerald Nightmare. Considering that four out of the five Dragon Aspects became huge threats, he may have had a point. Of course, considering Loken's corruption and brainwashing of most of the other Keepers, the Keepers haven't proved to be much better.
- Light 'em Up: Most of his spells consist of Light magic.
- Sealed Army in a Can: The good version: His Valarjar is an entire army of immortal vrykul warriors empowered to defend Azeroth, but like Odyn himself they cannot normally leave the Halls of Valor.
- Sealed Good in a Can: He is trapped in his own Halls of Valor thanks to Helya and cannot normally leave unless he takes a mortal form.
- Self-Fulfilling Prophecy: He had Skovald's family assassinated to prevent them from giving into the fel and allying the Tideskorn with the Bruning Legion. When Sigryn, Skovald's daughter, learns of this she gives into the fel and goes from uniting the Tideskorn against the Legion to wanting to ally with them.
- Shock and Awe: In addition to his holy magic, he also attacks his foes with lightning.
- Worthy Opponent: Why he fights the party at the end of the Halls of Valor dungeon: He is impressed by your prowess and wishes to test it himself. He is not disappointed.
- You Are a Credit to Your Race: For millennia, he firmly believed that the only beings on Azeroth capable of fighting the important battles were his Valarjar; he's pleasantly surprised that the current mortal races are more than up to the challenge.
Keeper Loken, "Prime Designate"
Loken lead as the titan-forged brought order to Azeroth under the Pantheon's watchful eye, creating the Disks of Norgannon along with Mimiron—devices which would record the history of Azeroth as it happened—to commemorate the titans' departure. He ignored the threat of Galakrond until the wyrm was already slain. Impressed with the five proto-dragons who stepped up to defend Azeroth when he himself would not, he implored Norgannon to grant his boon upon them as well, and through him the blue dragonflight was created.
Once the Pantheon went silent however, Loken was the most troubled of all the Keepers. He sought commiseration from Sif, wife of Thorim, and soon enough the two began an affair. Sensing a weakness to exploit, Yogg-Saron twisted his mind until he slew Sif in a jealous rage. Horrified, he desperately scrambled to cover up his actions, placing the blame on the ice giants' king. When Thorim and his followers lashed out against the supposed murderers, Loken hastily created an army from the Forge of Wills to quell the fighting—not realizing that the Forge had already been tainted with Yogg-Saron's Curse of Flesh, corrupting the lot of them.
Now having caused incredible damage to the titan-forged with his decisions, Loken feared for his life. To prevent the truth of his crimes from reaching the titans, he resolved to silence the other Keepers. First he bargained with Helya to trap Odyn within his Halls of Valor, taking the position of Prime Designate for himself. Then he preemptively struck out against the other Keepers of the north with his forces. Tapping into the dark essence of Yogg-Saron, he defeated and ensnared his former allies to keep them quiet. Only Tyr and Archaedas escaped this fate. The two free Keepers stole the Disks of Norgannon from Loken, which contained proof of his villainy and would seal his fate if revealed to the Pantheon. Desperate, Loken unearthed ancient servants of Yogg-Saron and sent them to wipe out his fleeing kin, but they failed. Realizing it would be their word against his, Loken wrote his own history to contradict the Disks, filling the new Tribunal of Ages with falsehoods. He also altered the Algalon failsafe to only activate with his death, stopping attempts to call the constellar to inspect Azeroth.
In Wrath of the Lich King, Yogg-Saron's power stirred, and his grasp forced Loken to take action again. He created new forces from the Forge of Wills to do the Old God's bidding and carried out a war of extermination against free titan-forged in Northrend. To finally deal with Thorim, he tricks the player into rousing the Keeper from his temple to seek revenge on Loken, only for Thorim to be defeated and ensnared as well. For this act, the players delve into the corrupted Keeper's Halls of Lightning, finally putting an end to him there.
- Accidental Murder: His killing of Sif was actually this, a furious act in the heat of the moment resulting from Yogg-Saron's twisting of his psyche.
- Anti-Magic: The magical seals that contain the Old Gods' evil influence were cast by him.
- An Ice Person: Loken countered Neptulon's watery forces by using his magic to freeze and shatter them.
- The Archmage: Norgannon's unmatched magical skill was imparted into Loken. Of the former's two Keepers, Loken filled the role of classic mage spellcaster while Mimiron focused on Magitek.
- Arc Villain: Of the main Storm Peaks questline, one of the longest in the game, along with several minor subzones earlier in questing.
- Batman Gambit: Loken only had to groom you as victor of the Hyldsmeet, and slip a single article onto you for shock value as you leave. Once that happened, his plan relied on Thorim rousing from his depression, acting like his usual gung-ho passionate warrior self, and coming after him for revenge. Naturally it goes swimmingly, and even if it failed to provoke Thorim he'd be no worse off.
- Big Good: Was originally thought to be this before his fall, as he was the Prime Designate—but we later learn this is false. One of the steps of Loken's betrayal was to exile the actual Prime Designate Odyn and seize that authority for himself, meaning when he was Good he wasn't Big and only became Big when he was no longer Good.
- The Chessmaster: As it turns out, he manipulated you for the entire Storm Peaks quest line, just by disguising himself as one of the first quest givers.
- Chrome Champion: Loken is a golden-skinned aesir, and demonstrates his mastery over the storm in his boss encounter.
- The Dark Side Will Make You Forget: Selfish though it was, Loken began lying to and manipulating his peers, and tapping into the power of Yogg-Saron, in order to stop the Keepers' unity from breaking and put everything back to normal. As he continued to make things worse he eventually stopped caring about anything except his own safety. By the modern day he's an enthusiastic servant of the Old God.
- Dead Man's Switch: Attaching the Algalon signal to his own life ensured that if the other Keepers had their revenge, then they would get to die shortly after.
- Disk One Final Boss: By the time players hunt down and slay Loken, Yogg-Saron doesn't need him anymore to be a major threat, and we have to assault the Old God directly in a later patch to put that threat to an end.
- Expy: Of Loki, being an antagonistic manipulator who can shapeshift and is responsible for bringing down his peers. The jormungar worms are also described metaphorically as being his children. His conflict with Thorim mirrors his Marvel counterpart.
- Fallen Hero: He was once a powerful force of good, having helped imprison all the Old Gods including Yogg-Saron and channeled Norgannon's power into Malygos. Not so anymore.
- Gold and White Are Divine: His combination of gold skin and white outfit marks him as a respected servant of the nigh-divine titans, and for a long time was 'officially' considered to be the highest rank (thanks to his tampering with authorization).
- The Heavy: Yogg-Saron had almost none of his original forces and his ability to act was limited—Loken ended up doing most of the legwork towards unsealing the Old God, wittingly or no.
- He Knows Too Much: Loken's first aggression against another Keeper came when he found out Mimiron was investigating the Curse of Flesh, which might have eventually traced back to Loken.
- "Instant Death" Radius: His Lightning Nova spell deals horrific damage in an area around him, forcing players to move out of its range. The twist is that he otherwise has a pulsing aura, that deals more damage the further away you are, meaning you can't just stay at range. The combination made him one of the deadliest bosses in the game.
- Killed Off for Real: Slain by players in the Halls of Lightning, which calls Algalon to check on the status of Azeroth.
- Leave No Witnesses: Most of Loken's crimes were for this reason. A single error of his had escalated into war amongst the titan-forged and shattered the unity of the Keepers, and his attempt to stop it ended up causing other problems. He needed to subdue the other Keepers to keep them from ratting him out to the Pantheon or Algalon if they returned... for a long time, Thorim was a loose end.
- Light Is Not Good: Not Good anymore at least. Even as a servant of an Old God he retains his golden skin and white clothing.
- Locked Out of the Loop: He feared the titans' return and how they would punish him for his actions, and was paranoid that Ra would come back from the south to investigate the unrest in Ulduar, but neither ever happened... because the Pantheon are dead, and Ra knew but was too depressed to tell anyone or do anything.
- Make It Look Like an Accident: His murder of Mimiron was through sabotaging his lab equipment so it would explosively fail. The murder didn't take, thanks to Mimiron's servants.
- Master of Illusion: He first meets the player after having waited weeks in an illusory disguise anticipating their arrival. Soon after Loken gives them their own disguise, which persists long after it would serve his own ends. His skill with illusions saved the titan-forged against Yogg-Saron's faceless generals, turning the aberrations' own mind manipulation against them.
- Only Six Faces: Loken has the appearance of a generic watcher, though using a rare color scheme.
- Orcus on His Throne: For thousands of years after betraying his kin, Loken simply kept a low profile in Ulduar, having already done all he could to protect himself from retribution and not wanting to make things worse again. Then Cho'gall infiltrated Ulduar and weakened the prison's magic seals, and the Old God's psychic grip became strong enough to force Loken to serve.
- Orwellian Retcon: He devised the Tribunal of Ages to replace the stolen Disks of Norgannon, filling it with false but plausible information to corroborate his account of events should Algalon or the Pantheon return.
- Revision: Loken ends up more sympathetic than initial lore implied. His betrayal was all accidents and unintentionally making things worse thanks to the Old God's subtle manipulations, and selfish but understandable fear— Loken was almost as much a victim himself at first. It's only close to the modern day that Yogg-Saron's madness drove him to embrace his role as an evil betrayer.
- Shock and Awe: As one of the aesir he has power over lightning. All of his abilities in his boss encounter are electric.
- Slouch of Villainy: He doesn't sit any differently from his heroic peers, but whenever he does it he's always acting smug and unimpressed with his foes.
- Squishy Wizard: By the standards of the Keepers, Loken is far from a physical fighter. He outright admits that he couldn't hope to stand up to Thorim in a fair fight, hence why he doesn't fight fair.
- Tongue Trauma: As proof of his demise, the quest giver demands his "lying tongue".
- Unwitting Pawn: Long before he was truly brainwashed by Yogg-Saron, he was tricked into serving the Old God's plans multiple times. The death of Sif, the spread of the Curse of Flesh, and the splintering of the Keepers were all done with only minor manipulation on Yogg-Saron's part, and at first Loken's motivation was merely to avoid consequences for his earlier mistakes.
- Yandere: Invoked by Yogg-Saron. His and Sif's relationship was at first a confidence, before becoming a romantic affair. The Old God used subtle mind magic, encouraging Loken's love to become jealous and obsessive, which culminated in the above Accidental Murder when she tried to break it off.
A Titanic Watcher who fell into despair after the death of his wife, Sif, going to war with the frost giants and secluding himself.
- Brainwashed and Crazy: In Ulduar, he becomes a boss alongside the illusion of his wife Sif. The control over him actually slips a moment near the start of the encounter.
- Carry a Big Stick: Wields an impressive club.
- Chrome Champion: His steel skin has some cracks here and there to make it more obvious.
- Dragon Rider: Recovering the help of his proto-drake, Veranus, is part of the quest chain. Veranus comes back as a boss, Razorscale, in Ulduar.
- Drop the Hammer: Would you expect anything else from a Thor Expy? Although strangely enough, his hammer actually looks more like a mace than a hammer.
- Expy: Of Thor.
- Heartbroken Badass: After his wife was murdered, he secluded himself in Ulduar, wallowing in depression for thousands of years. Although Loken used his magic to ensure he would stay that way until the players show up.
- The Lost Lenore: His wife Sif.
- Person of Mass Destruction: You know the location in Storm Peaks called Thunderfall? It was caused by him throwing his hammer on the ground. According to legend, his full power has been invoked once, and it "turned an entire continent to dust".
- Roaring Rampage of Revenge: Went on one following the death of his wife.
- Shock and Awe: No surprise for a Thor expy, and he even commands a pair of lightning-infused worgs; Hati and Skol.
- Status Buff: During the Yogg-Saron battle, he'll grant players a buff that increases their overall health.
- Time-Limit Boss: If you want to get his quest item to unlock Algalon, you have to engage him while the illusion of Sif is still present and then defeat him. If you don't complete the first phase quickly enough, he kills everyone.
Tyr was the only one of the titan-forged to step up to deal with Galakrond, the massive proto-dragon that devoured his own kind and would soon threaten all life on the planet. To help him he found and befriended five other proto-dragons, who had reached the beginning of sentience, and launched an assault on the great wyrm. The two sides skirmished a handful of times, but Tyr himself was taken out of the fight when a bite from Galakrond severed his hand. The proto-dragons would finish off Galakrond on their own, and to reward their determination the Keepers transformed the five into the Dragon Aspects.
When the titan-forged had suddenly descended into infighting, Tyr was one who intervened to stop the violence. Discovering Loken's treachery that ignited the war, he and Archaedas gathered as many free titan-forged as they could and stole the Disks of Norgannon, hoping to uncover the extent of the Keeper's betrayal. Tyr helped shepherd the smaller titan-forged away from the north so they would not be caught in the middle of his rebellion, but died protecting them from Loken's minions.
Though his true nature and the details of his actions are long-lost to mortal memory, Tyr's influence is felt strongly on Azeroth. By protecting the titan-forged exiles he allowed them to settle in what would become the Eastern Kingdoms, eventually populating it with the nations of humans, dwarves and gnomes. Vague recollections of his heroism survive to this day in human legend, and were one source of inspiration that led to the creation of the paladins of the Silver Hand.
- A Form You Are Comfortable With: Tyr is able to shrink his body down to about the size of a night elf while conversing with Malygos. When he reveals his true size, he's so big that Malygos mistakes Tyr's torso for a wall.
- An Arm and a Leg: He lost one of his hands in battle with Galakrond.
- Arc Welding: His history as revealed in Chronicle and Legion ties up a number of seemingly unrelated loose ends into a smooth narrative. The name Tirisfal, the evil presence buried there and the dark loa tapped into by Malacrass, what the deal was with Uldaman, who this big dude named Jotun was and why he was called the "Curse Bearer"... all given explanations.
- Artificial Limbs: Tyr could have potentially restored his severed hand back to normal, but instead opts to have an artificial one crafted for him by Jotun, intending it to be a symbol of sacrifice in the line of duty. Originally it's described as a closed fist, though he seems to be able to flex it just fine judging by his remains.
- Badass Mustache: He is described as having a long 'stache that reaches down to his chest.
- Behemoth Battle: His true size rivaled Galakrond's when they first fought.
- Chrome Champion: Tyr is aesir, with a body made of iron. This helped him resist the flames of Ragnaros, and allows him to wear almost no armor in battle.
- Dead-Hand Shot: His only visual depiction to date is the above: an image of his artificial silver hand, which was taken from his corpse and used as his burial marker.
- Deliberate Injury Gambit: Assumed, but no; human legend makes Tyr's loss of his hand seem like an intentional sacrifice that helped him defeat a great evil. In reality, it was a normal injury that said evil inflicted on him while he was fighting it.
- The Determinator: Tyr never hesitated to place himself in danger to defend the innocent, never faltered in the face of an enemy, and never gave up on his Pantheon-given mission to safeguard Azeroth.
- Drop the Hammer: His weapon is the Silver Hand, named for the silver fist design he had added to it after replacing his own hand.
- Exposition Beam: He is known for using artifacts called Sparks of Tyr, which record events and play them back directly into a target's mind. He personally recorded the rise and fall of Galakrond, preserving that history so that the Dragon Aspects would always have a reminder of what they could accomplish with teamwork and spirit.
- Expy: Of Tyr, obviously, being associated with justice and protection, and having lost a hand dealing with a threat his peers were unwilling to face.
- Fights Like a Normal: Though he has holy power of the Light, and arcane and storm powers thanks to his origin and nature, he's never mentioned using them in combat except in his final attack. All he normally uses is that hammer, and that's all he needs.
- Go and Sin No More: Instead of punishing Yrgrim for his previous slaughter of the earthen, Tyr simply said the quote above and challenged him to do good, by his side as his champion.
- Greater-Scope Paragon: He was the de facto Big Good of the titan-forged once Odyn was deposed, but didn't survive much longer than that. His few actions are still felt across the planet and within human culture. About the only thing stopping him from being a Hero of Another Story is that we don't see him, only hear about him long after his death.
- Hair of Gold, Heart of Gold: He is described as having (probably literal) golden hair, and is unwaveringly good.
- Healing Hands: His few Light-based abilities are healing ones. Fittingly, his legendary hammer is used by Holy Paladin players mostly for support.
- The Paladin: It's his example that inspired the humans' Order of the Silver Hand. Unusually, it's not his power with the Light that gets a lot of focus and reverence, but rather his steadfastness and compassion. Tyr is chronologically the earliest example of a paladin we know of in the Warcraft setting, pre-dating the draenei's tutelage by the naaru.
- The Paragon: Tyr was more than a powerful hero—he was an exemplar that friends, allies, and like-minded individuals strive to live up to.
- Posthumous Character: Tyr has been dead since long before the Sundering, having fled Ulduar with his friends and subjects soon after Loken turned against the other Keepers. His place of death was named Tyr's Fall—or, in the vrykul tongue, Tirisfal.
- Red Is Heroic: Probably the single most heroic of the Keepers, and also the reddest, clad in a crimson tunic and cape.
- Silver Has Mystic Powers: His does at least. Truthguard was forged in part from a chunk of silver taken from Tyr's famous hand, granting it some of his blessed power. In Warcraft, the idea of silver as a pure and righteous metal that opposes evil can seemingly be traced specifically to Tyr.
- Taking You with Me: He died in a suicide attack unleashing all of his power in a massive explosion, killing one opponent and mortally wounding the other.
- World's Best Warrior: Tyr was the mightiest warrior among the titan-forged. Indeed, in battle his Light abilities always take a back seat to his strength and skill with that hammer of his.
- Wound That Will Not Heal: According to Chronicle, Galakrond's bite infected Tyr's stump with deathly energy that would prevent it from ever truly healing. Human legends that talk about these events seemingly leave that part out.
- You Shall Not Pass!: He and his allies fled south from Loken, pursued by the corrupted Keeper's strongest servants. Tyr stayed behind to stall the pursuers while the others kept moving, and ultimately died there.
A Titanic Watcher found deep within the Thunder King's palace who appears to be the source of Mogu emperor Lei Shen's power. Thousands of years ago, Lei Shen met Ra within what would one day become the Mogu'shan Vaults and somehow overpowered him. The Dungeon Journal makes a point to say nobody knows what really went on in the vaults that day, just that Lei Shen emerged with his lightning powers. He is referred to by the mogu as Ra-Den, a title meaning "Master Ra".
- Badass Boast: "Wring that mocking pity from your hearts and focus it inwards, for you shall soon know my agony."
- Bonus Boss: Of the Throne of Thunder. Much like Sinestra, he's only available after the final boss is defeated on Heroic.
- Chrome Champion: A bit weatherbeaten for sure yet he definately has steel skin.
- Composite Expy: His Bonus Boss status, as well as his belief that the world is too far gone to be saved and his post-defeat change of heart are all reminiscent of Algalon. His name is partially derived from the Egyptian god Ra, and with his title (Ra-Den which means "Master Ra"), along with his lightning powers, are based of the Shinto deity Raijin/Raiden, and it's further cemented by Lei Shen taking his powers, as Lei Shen is named after the Chinese Mythology counterpart of Raijin. Ra though is also based of Odin, just like Odin having one eye, knowing a horrible, future shaping secret(Ragnarok for Odin, and core infestation of Azeroth by the Old Gods and the Titans being long dead for Ra). Ra also worked closelly with Thorim and Hodir in the past, who are based of Odin's sons, Thor and Hodur. Curiously, Ra was created and empowered by Aman'Thul(another Odin Expy), along with Odyn(yet another Odin Expy). Also curiously, this also not the first Odin and Raiden were connected....
- Despair Event Horizon: Crossed this when he realized the Titans had all been killed by Sargeras and basically completely shut down. When he revealed this to Lei Shen he expected the young mogu to come to a similar conclusion, but instead Lei Shen decided he would continue their work and stole Ra and Aman'Thul's power for himself to do so.
- Don't You Dare Pity Me!: He has suffered greatly at Lei Shen's hands, and it has caused him to believe the world is not worth saving.
- Elemental Powers: Switches between two sets throughout the fight: Vita and Anima.
- One-Hit Kill: "Fatal Strike" is this in most cases.
- Shock and Awe: His most used ability. His mastery over lightning is so great, that his use of it surpassed Al'akir's.
- Shrouded in Myth: The Dungeon Journal does not disclose his abilities, suggesting that none who faced him lived to tell about it.
A Watcher based in Northrend alongside Thorim, Loken, Freya, Mimiron, and the other Ulduar Watchers.
- Badass in Distress: There's a quest to save him after he's captured by demons in Legion.
- Brainwashed and Crazy: Twice. The first time, he's one of the many Ulduar Watchers enslaved by Yogg-Saron. The second time comes during Legion when he's captured and corrupted by the Burning Legion. The guy can't catch a break.
- Carry a Big Stick: Wields a huge mace that radiates frost.
- Composite Expy: His name is derived from the Norse god, Höðr, while he has more in common physically with the giant, Ymir, being the largest ice based humanoid in the game. Finally his ice powers are based on both of the previously mentioned deities.
- An Ice Person: Not surprising, given that he's an expy of the Norse god of winter.
- Status Buff: During the Yogg-Saron battle, he'll grant players a buff which reduces all forms of damage.
A Watcher based in Northrend alongside Thorim, Loken, Mimiron, Hodir, and the other Ulduar Watchers.
- Brainwashed and Crazy: She's one of the many Ulduar Watchers enslaved by Yogg-Saron.
- Dream Weaver: Freya created the Emerald Dream and gave Ysera dominion over it.
- Expy: Of Freyja.
- Friend to All Living Things: She gave origin to much of the life on Azeroth.
- Green Thumb: She was the one who created those pockets of vegetation in the middle of otherwise barren lands (namely the Un'Goro Crater, the Sholazar Basin and the Vale of Eternal Blossoms).
- Status Buff: During the Yogg-Saron battle, he'll grant players a buff that increases received healing.
- What Happened to the Mouse?: Freya is the only living Keeper who does not appear in Legion, although Ra only makes an illusory cameo
A Watcher based in Northrend alongside Thorim, Loken, Freya, Hodir, and the other Ulduar Watchers.
- Brainwashed and Crazy: He's one of the many Ulduar Watchers enslaved by Yogg-Saron.
- Expy: Of Mímir.
- Flunky Boss: His boss fight in Ulduar has him summoning several robots.
- Mad Scientist: He gives vibes of this, considering his trait was invention and his experiments ended up mutating the primitive goblins into the intelligent race we know today. World of Warcraft: Chronicle even mentions he's not been completely sane since Loken's assasination attempt.
- Status Buff: During the Yogg-Saron battle, he'll grant players a buff that increases their damage and movement speed.
- We Can Rebuild Him: Loken left him for dead, but Mimiron's mechagnomes servants managed to save him by giving him a new mechanical body.
A Watcher who accompanied Tyr when he escaped with the Discs of Norgannon after Loken's betrayal. He's fought by players in Uldaman, where he's still protecting the Discs.
- No Good Deed Goes Unpunished: Archaedas escaped Ulduar, retrieved the Discs of Norgannon and helped the cursed vrykul, eathern and mechagnomes to get to safety. In the present day, he's killed by players who wanted to get the treasure in Uldaman.
- Posthumous Character: To a certain extent. He was killed during vanilla, in the Uldaman dungeon, and at the time he was just a construct guarding the treasure there. It wasn't until Legion and World of Warcraft: Chronicle that it was revealed he was one of the Keepers, just as important within the lore as characters such as Loken, Tyr or Odyn.
- The Last of These Is Not Like the Others: One of the only Keepers who's not based on a character from Norse Mythology (he is Greek, Ra is Egyptian and Chinese). This is because he originally wasn't supposed to be one of the Keepers, his inclusion among them being a recent Retcon.
A watcher beneath the Vale of Eternal Blossoms in Pandaria who watches over the remains of the deceased Old God, Y'Shaarj which like C'Thun has been held for research. When the Sha of Pride is released and the Vale is ruined, Norushen intercepts the raid group led by Lorewalker Cho and challenges them to purify themselves of pride. He is later killed by the Sha of Pride.
- Early-Bird Cameo: Norushen showed up in the scenario Dark Heart of Pandaria, a full patch before Siege of Orgrimmar. He stood against the wall of the chamber activating the room's defense systems.
- Killed Off for Real: When the Sha of Pride drops to 30% health, it kills him, preventing him from giving players his buffs any longer, but he cleanses them of all Pride before he dies.
- Knight Templar: Refuses to allow anyone corrupted into the Heart of Y'Shaarj's chamber, going so far as to manifest their corruption as a Sha and have it attack the players. Justified as the chamber was occupied by the Sha of Pride at the time.
- Meaningful Background Event: His death is very easy to miss in the chaos of the Sha of Pride fight, but it's there.
- Status Buff: In the Sha of Pride battle, he grants players immunity to Pride, and if everyone with the buff stands together, their defense and healing output increase. As one might expect, he stops doing this once the Sha of Pride kills him.
- The Last of These Is Not Like the Others: While all previous Watchers seen have resembled the Titans (or in other words, looked like giant humans), Norushen looks like a Mogu, who were said to be made in his image.
- The Watcher: Stands guard in the Chamber of the Heart for millennia, keeping an eye on Y'shaarj's disembodied heart.
The (adopted) daughter of Odyn, the first Val'kyr, and creator of the kvaldir, Helya rules over the realm of Helheim, where unworthy vrykul souls are damned to spend and eternity fighting endless, unwinnable battles. She is a fickle and vengeful being who refuses to let any souls that enter her realm go. She has a vicious vendetta against her father, and seeks to drag not only the unworthy but the worthy down into her realm to spite him and prevent them from joining his Valajar army.
- Antagonistic Offspring: While only a surrogate daughter, she didn't take kindly to Odyn turning her into a Val'kyr and forcing her to harvest souls for his Valajar army. Even now when she's free of her duty, she sends her kvaldir to steal worthy souls before they can reach Odyn's realm and condemn them to her own.
- Deal with the Devil: Sylvanas makes a deal with Helya in her efforts to find more Val'kyr to ensure the future of the Forsaken.
- Dimension Lord: Her specialty. She was the key architect of the artificial elemental planes used to contain Azeroth's warring elementals, trapped Odyn in his own Halls of Valor, and she now controls everything in Helheim. However, she is not immune to the planar rules that she creates (see Moving the Goalposts).
- Expy: Of Hel.
- Fallen Angel: Was the first Val'kyr and originally tasked with sending worthy souls to the Halls of Valor. When she betrayed Odyn and was freed from his grasp, she made her realm a purgatory for the unworthy, toying with them for her own amusement. She even has broken wings.
- Fallen Hero: She was once a proud servant of the Titans and Odyn and genuinely wanted to protect Azeroth. Then she disagreed with her adoptive father about taking the souls of the fallen and turning them into vrykul to fight without rest, and Odyn killed her and turned her into the first Val'kyr who would carry out that goal regardless of her wishes. Understandably, she was a bit bitter about that.
- For the Evulz: She sends her kvaldir to kill worthy souls before they can seek judgement in the Halls of Valor for no other reason than to spite Odyn for forcing her into servitude as a Val'kyr.
- Kraken and Leviathan: Her legs (which do not connect to her actual model) are absolutely huge tentacles that are bigger than the rest of her body.
- Moving the Goalposts: Is a vicious abuser of this. When you and Ashildir get trapped in Helheim, she makes a deal to let you go if you can beat her minions. When you do, she throws a tantrum and refuses to let you go for no other reason than she simply doesn't want to. This is also after she sundered parts of your soul to weaken you and prevent you from fighting as effectively as you could. You only escape because it turns out the deal was binding to another higher power than just her.
- Not Quite Dead: Battle For Azeroth reveals that even though the adventurers defeated her in her own realm, she's still alive; the Valarjar are aware of this, and laugh off the very idea that the player characters could've truly killed her.
- Smug Snake: She taunts you all throughout Helheim as she sabotages your efforts to escape, only to break down and rein in on her agreement to let you go when you succeed.
- Villainous Breakdown: Has one when she realises the deal you made to earn your freedom is magically binding, and that she can't circumvent it even in her own realm.
- Win Your Freedom: What you must do when you get trapped in her realm of Helheim.
The Naaru are a race of Light-based energy beings who travel the cosmos rallying an Army of the Light for the final battle with the Burning Legion. Their greatest champion is Velen, Prophet of the Draenei, whom they saved from Sargeras's corruption when the Eredar became demons.
On rare occasions when a Naaru is near death, they enter a Void state (the Void being the Light's opposite according to the magazine) and begin sucking up all manner of spirits and magical energies like a miniature black hole. Although incredibly rare, this is still a natural part of their life cycle. Should they actually die in Void state (through being physically wounded or having the Void energies literally drained right out of them) their remains become Void Gods. Removing fragments of a Naaru in Void state even when in the middle of being purified results in the fragments becoming Void Gods just as a darkened Naaru's corpse.
- A God I Am Not: Despite what the orcs mockingly call them, the draenei (who know the naaru best) insist that they are not deities of any sort. Void Gods and fully darkened Naaru(which K'ure apparently wasn't during Rise of the Horde as Velen himself had noted). On the other hand, they are called gods by Velen in Warlords of Draenor.
- Angelic Abomination: While benevolent, they look rather bizarre for angels.
- Always Chaotic Evil: When they become Void Gods.
- Always Lawful Good: Naaru are this by definition, at least in the "Light" cycle of their lives. In the "Void" cycle it's more Chaotic Neutral, as they don't really have a choice about the "sucking spirits up" part.
- Light Is Good: The Naaru are beings and agents of the Holy Light and are inherently benevolent creatures who want to help and protect life from the Void and the Burning Legion, even if some can be Well-Intentioned Extremists.
- No Biological Sex: Though they do have masculine and feminine personalities.
- Our Angels Are Different: Considering Blizzard and Velen's comments on Elune, and the reveal that Elune made the Naaru certain Full Gods might be Energy Beings as well due to being Naaru.
- Starfish Aliens: They appear as floating masses of light crystals orbiting around each other.
- Telepathy: Mindspeech; their attempts to speak end up being a soft humming and chiming sound, with the words they're actually saying being put directly into your brain.
The leader and most powerful of the Sha'tar naaru, A'dal uses its power to protect Shattrath City from various threats. Like all naaru, A'dal is sworn to defeat the Burning Legion. It was ultimately responsible for persuading the Blood Knights (the blood elf order of paladins) to renounce Kael'thas's rule. Not much else is known about it.
In Wrath of the Lich King, it aids adventurers in helping a paladin infected with the Scourge plague by sending him to a better place via the powers of the light.
- Batman Gambit: Velen makes a prophecy about people cursed by blood being redeemed. Then, M'uru gets captured by the blood elves. A'dal makes no move, assuming what the prophecy is implying is that M'uru would play a role in the blood elves' redemption.
- Big Good: Of The Burning Crusade. It leads the offensive against the Illidari that threaten the Sha'tar (the main heroic faction in the expansion) in Outland, as well as averting any new Burning Legion attacks.
- Easily Forgiven: A'dal has no trouble forgiving blood elves after they do a HeelFace Turn (either the Scryers or the Blood Knights). The Aldor draenei have a different view of this.
- Locked Out of the Loop: Retcon aside, presumably the only reason he had Illidan declared public enemy #1 even when Xe'ra had bigger plans for him.
- Lord British Postulate: Blizzard eventually had to patch A'dal after players were able to kite giant demonic robots in to kill it. And after patching, this happened:A'dal hits Fel Reaver for 114952.
Fel Reaver dies.
However, draining M'uru of his light eventually sent him into the Void stage of the naaru life cycle. Kael'thas and his minions capture the darkened M'uru and brought him to Sunwell Plateau, where players put him down. Halfway through the fight, M'uru becomes a Void God called Entropius and begins summoning Voidlords and all manner of dark creatures. After Kil'jaeden's defeat, Velen used M'uru's spark to reignite the Sunwell with holy energy.
- Batman Gambit: M'uru willingly went with the blood elves despite the apparent capture, knowing it would eventually lead to the redemption of their race.
- Casting a Shadow: As a fallen Naaru.
- Dark Is Not Evil: While in the Void stage, M'uru is certainly chaotic, but not malicious. Entropius, on the other hand, absolutely is.
- Heroic Sacrifice: See Batman Gambit. His part in the blood elves' redemption and the Sunwell's purification ended in his death.
- Unrealistic Black Hole: By nature as a Void-state naaru.
When the Shadowmoon joined the Iron Horde and attack the draenei, Ner'zhul broke the ancient orc laws and tapped into K'ara's forbidden powers, granting him and his clan command over the dark arts. At the climax of the Shadowmoon Valley storyline, Velen sacrifices himself to purify the Dark Star and return K'ara to the light. A shard of her body splinters off during the purification and becomes the Void God Karnoth.
- Casting a Shadow: Her shadow form can overwhelm even Velen's holy powers.
- Dark Is Not Evil: It's hardly her fault that the orcs were using her power to fight the draenei.
- Holy Hand Grenade: Purified, she is capable of unleashing waves of light powerful enough to decimate an entire Iron Horde invasion fleet.
- Necromancer: Ner'zhul and the Shadowmoon clan use K'ara's Void powers to raise skeletons and ghosts.
K'ure was the pilot of the Genedar, the ship that brought the draenei to Draenor and would later come to be known as Oshu'gun to the orcs. Like D'ore and K'ara, K'ure fell ill during the ship's descent onto Draenor and crashed in the region of Nagrand. Stuck within the ruined craft, K'ure slowly but surely began entering the void state and called on the ghosts of orc ancestors for their energies to nurse him back to health.
In Warlords of Draenor, Gul'dan sends Cho'gall to Oshu'gun to subjugate K'ure. Cho'gall in his own thirst for power fatally drains K'ure's Void energies that he had sustained himself on and transforms K'ure into a full-blown void god named Decimatus, much like how M'uru became Entropius. Using Decimatus's power, Cho'gall turns on Gul'dan.
- Casting a Shadow: As a darkened Naaru the Warlords of Draenor version of K'ure is this especially after becoming a Void God.
- Dark Is Evil: Decimatus.
- Killed Off for Real: The Warlords of Draenor version of K'ure.
- Unrealistic Black Hole:
- His consuming of souls apparently healed him and was restoring him from a darkened Naaru.
- Unfortunately the Warlords of Draenor version of K'ure wasn't so lucky. He became a Void God.
The Naaru Prime. Her core, known as Light's Heart, was sent to Azeroth by Turalyon as a last-ditch effort to get help. After being awakened by the Tears of Elune, she directs the player through major turning points in Illidan's life, and serves as a vessel for his soul prior to his resurrection.
- Because Destiny Says So: Forcefully tries Lightforge Illidan in order to lead him down the path she had planned for him. Illidan had other ideas.
- Big Good: She has been rallying heroes into the Army of the Light against the Legion ever since the fall of Argus.
- The Chooser of The One: She proclaims Illidan is the "Child of Light and Shadow", destined to defeat the Burning Legion. Illidan disagreed.
- The Extremist Was Right: Played with. Illidan ended up playing a vital role in the defeat of the Burning Legion. He also helped the Titans imprison Sargeras, if that was how the scene in the Antorus cinematic played out. So Illidan in using fel power - a by-product of "Light and Shadow", helping spearhead taking the fight to the Legion and playing a vital role in helping helping the Titans imprison Sargeras, thus rendering demons permanently killable helped "end the age of demons" just like Xe'ra said (though not the way she thought it would happen).
- Fantastic Racism: She loathes the Void and anyone who uses its power, including Alleria. However, her hatred of the Void is completely justified, as the Void is Always Chaotic Evil (even if some who draw on its powers aren't) and the Void Lords endgame is an everlasting cosmic Fate Worse than Death.
- The Farmer and the Viper: The Farmer in this scenario. Saving Illidan from Kil'jaeden just before the Illidari raid on Mardum, and from being Sargeras' host during the Nighthold raid didn't stop Illidan from killing her when she tried to (admittedly by force) imbue him with the Light.
- Frontline General: Xe'ra led the army of the Light from its flagship, the Xenedar, which (showed up to liberate Netherlight Temple) and was on Argus for the final fight. She also sent her core to Azeroth to request reinforcements.
- The Fundamentalist: Subverted. She is completely incapable of seeing any power besides the Light as good (According to Locus-Walker, it's a fundamental limitation of Light creatures that they see their way as the "only" way). According to Velen, she is also aware of the existence of Dark Naaru, but withholds it from the Army of the Light. Subverted because she allowed Lightforged Draenei to be mages (who use Arcane power more than the Light), such as Archmage Y'mera, and was talked out of killing Alleria for using the Void by Turalyon and Lothraxion.
- Good Is Not Nice: As the Prime Naaru, she leads the Army of the Light against the Burning Legion and wants to protect life in the cosmos. Alleria implies that she is rather manipulative and ruthless when it comes to her goals, and she is a bit of a control freak when it comes to Illidan's "destiny". She also witheld that Naaru can fall to the Void from at least one of her trusted commanders, Turalyon. Blizzard themselves stated that they intended Xe'ra story arc to explore the idea that the Naaru may not necessarily be good from the player's perspective.
- Heroic Sacrifice: While "sacrifice" is not the right word as she could be reassembled, she still takes her core away from the rest of her body to get reinforcements from Azeroth.
- Hero of Another Story: She has been travelling the universe, rallying the survivors of worlds the Burning Legion has destroyed into an army to defeat them once and for all, at least according to the background lore.
- Jerkass Has a Point: Downplayed. While Xe'ra is not at the level of "jerkass", on the side of good and has at least benevolent intentions, she can be pretty controlling and is dismissive of those who use powers besides the Light to fight for Argus. Given the problems Illidan has caused and the risks of Alleria's Void use, Xe'ra is not entirely wrong about her aversion to non-Light powers.
- Killed Off for Real: Illidan Eye Beams her when he rejects her attempt to forcibly remove his demonic powers.
- Knight Templar Parent: Played with. While they weren't born or raised by her, Xe'ra's adoration for her Army of the Light has been compared to a mother's adoration for her children, tying into her title as the 'Light Mother'. Even her negative actions (including her forcefulness with Illidan) could be seen as akin to an overbearing mother; believing that she's protecting her children by making decisions for them and that she knows best. Not to mention how she has reacted to any outsiders who threaten or attack the Army of the Light. Implied among Naaru, as Xe'ra may have made at least two other Naaru (Velen stated that the Naaru O'ros was the last of Xe'ra's line).
- Not Quite Dead: The adventurers find her core inert, and even upon recognition Velen treats her as little more than a MacGuffin, but the Tears of Elune allow her to communicate with the player character.
- Pet the Dog: She did allow Turalyon to communicate with his son Arator via her core, or she passed along a personal message to him.
- Soul Jar: Acts as one for Illidan when his body is taken back from Gul'dan.
- Time Abyss: She is nearly as old as the physical universe, and one of the first Naaru, if not the first. At the very least, she predated the Titans and many other Naaru.
- Well-Intentioned Extremist: While she is a Naaru and trying to save creation from the Burning Legion and the Void, she has a pretty dim view on anyone using evil powers whether or not they are evil themselves, judging by her treatment of Alleria and Illidan, though she does give some leeway where the arcane is concerned, judging by Archmage Y'mera.
- What the Hell, Hero?:
- She chastises the player character for killing Illidan in the Black Templenote , or for not preventing Illidan from being killednote . Demon Hunters are not criticized, however.
- When Xe'ra tried to forcfully purify Illidan, Velen is shocked to find out she would do such a thing. Subverted because Velen was just as dismayed by Illidan killing Xe'ra, and she was dead thus he didn't call her out directly.
When the Draenei fled from Argus via the Genedar, L'ura stayed behind to hold back the Burning Legion. She was, however, captured by an enraged Kil'jaeden in the Seat of the Triumvirate. In the 25,000 years since the Draenei's exile, she has fallen into darkness, acting as a beacon for the Void.
L'ura is the final boss in the Seat of the Triumvirate 5-man dungeon in Mac'Aree.
- Admiring the Abomination: Locus-Walker is intrigued about the fact all the naaru he knows fell into darkened states only fell into that because of mortal intervention. He sets his curiosity aside, though, as killing L'ura is more important.
- Casting a Shadow: She only uses Void powers when fought in the Seat of the Triumvirate.
- Dark Is Not Evil: The threat that looms from the Seat of the Triumvirate is not L'ura herself, but the Void energy she radiates, which lures the real threats to Mac'Aree.
- Final Boss: Of the Seat of the Triumvirate dungeon and the Argus campaign overall.
- Go Mad from the Isolation: She was kept wounded as prisoner in the Seat of the Triumvirate from shortly after the Draenei left Argus. 25,000 years later, her voice, full of hope, is now full of despair.
- Hold the Line: L'ura tried to do this against the Burning Legion to aid the fleeing draenei. This only made her victim of Kil'jaeden's anger.
- Killed Off for Real: Her essence is absorbed by Alleria Windrunner.
- The Unfought: Notably inverted among the naaru - while not the first hostile naaru, she is the first naaru to be fought by players (not counting those that fall into the Void God status). Appropriately, L'ura is also the first one to have attack and death animations - other naaru that could be engaged into a fight, such A'dal, merely stood in place in both.
Anzu the Raven God
One of Draenor's Wild Gods. Ruler of corrupted Arakkoa and embodiment of the night (or Raven as the Arakkoa call it). He was crippled by the demigod Sethe, whom he had slain with the help of Rukhmar the Sun Goddess. When the Adherents of Rukhmar turned against Terokk and tossed him off of Skyreach and into Sethe's blood, corrupting them with the Curse of Sethe, Anzu took pity on them and taught them Void Magic. In the main timeline, the Sethekk had corrupted him and used him to attack the Emerald Dream.
In Warlords of Draenor this is averted as Anzu gains the aid of the players in killing Talon King Ikiss and slaying the ghost of Sethe.
- Casting a Shadow: As the Arakkoa embodiment of Night it's expected of him. He actually gained the ability after devouring Sethe's corpse.
- Dark Is Evil: Under the corruption of Sethe.
- Dark Is Not Evil: When not under the corruption of Sethe.
- Fallen Hero: Due to Talon King Ikiss inflicting Sethe's corruption on him.
- Faking the Dead: He went millenia letting everyone think he was dead until he revealed himself to Terokk.
- Feathered Fiend: Due to Sethe's corruption.
- Freakiness Shame: After he was corrupted by Sethe's blood and lost the ability to fly, he fled into the forests surrounding Arak so Rukhmar wouldn't see what had happened to him.
- The Sacred Darkness: The incarnation of Night, and worshiped by the cursed Arakkoa.
Rukhmar the Sun Goddess
One of Draenor's Wild Gods. The high Sun Goddess of the Arakkoa, she aided Anzu the Raven God in battling the demigod Sethe and slaying him. Rukhmar is the creator of the arakkoa, having made them to embody her grace and Anzu's cunning. Rukhmar fears and hates the arakkoa cursed by Sethe, and her followers have engaged war on them in her name...at least that last part is what the Adherents would like everyone to believe. In truth, she was a largely benevolent deity who died long before the cursed arakkoa came to be.
- Back from the Dead: Some of the Anhar priests who worshipped her successfully brought her back to life, albeit as a weaker version of herself with the intelligence of an animal. It's this version of her that players encounter in Warlords of Draenor.
- Dark Is Not Evil: Despite being a Sun God, she has dark armor and head, which when coupled with the fire on her dark orange feathers give her an infernal appearance. She's still a benevolent Wild God, though.
- Light Is Good: Despite her Dark Is Evil appearance she uses fire and embodies the sun, and is firmly good.
- Noble Bird of Prey: She's a giant raven whose feathers are covered in flames, and was the noble demigod of the arakkoa before her death.
- Playing with Fire: She uses this as a World Raid Boss.
- Power of the Sun: Which her Adherents use to burn the cities of Anzu's followers.
Sethe the Wind Serpent God.
One of Draenor's Wild Gods, he was killed by Rukhmar after Anzu warned her about his plans to murder her. With his dying breath, he attempted to curse the entirety of Arak with his blood, but was stopped when Anzu devoured his remains and took most of the curse into himself, though some of his blood remained. The pools of blood left behind by Sethe's death can curse arakkoa that come in contact with it, mutating their bodies and stripping them of their wings. Rukhmar's followers use it as a form of punishment. Sethe's ghost seeks to resurrect and enslave Anzu using his agents: the Sethekk.
- Bad Boss: Chronicle Volume II mentions that he was a cruel and demanding master to the wind serpents.
- Bigger Bad: The demigod that the Sethekk originally worshiped before Draenor became Outland disposing of his body when the planet tore apart. They later replaced him with another even worse Bigger Bad: An Old God.
- Bloody Murder: His blood is alive and sometimes becomes Wind Serpents not to mention cursing any Arakkoa that touches it with winglessness.
- The Corruption: He seeks to induce this on Anzu through his lieutenant Talon King Ikiss, ruler of the Sethekk.
- Green-Eyed Monster: The entire reason he hated Rukhmar was because she could fly higher than him. The fact that she was more than a little arrogant about this didn't help.
- Horrible Judge of Character: A rare villainous example. He approachs Anzu with the idea of killing Rukhmar together because he assumed Anzu was just as jealous of her as he was. Anzu actually adored Rukhmar and warned her of Sethe's betrayal.
The demigod leaders of the Primals, native to Draenor and at war with the Breakers.
- Gaia's Vengeance: Subverted. Originally, their growth was so unchecked that they would have depleted all of the soil and magic on the planet.
- Green Thumb: They plan to turn all of both Draenor and Azeroth into plants.
- Knight Templar: They won't relent on turning all of Draenor and Azeroth into a duplicate of the Everbloom.
- Plant Person: More like Plant Magnataurs. Their botani servants fit the trope better.
- When Trees Attack: They rule over tree Ancients which aid them in their plans.
A group of demigods placed on Draenor by the Titans. They are at war with the Primals.
- Elemental Embodiment: They represent a number of elements, including odder ones.
Giants made of molten stone. They apparently seek to make all of Draenor like Frostfire Ridge.
- Blue and Orange Morality: According to the Blackrock Foundry Dungeon Journal, the mind of a Magnaron is unfathomable; case in point, the Blackrock clan accidentally came across a magnaron while excavating a mine, and to their shock he began helping them with their efforts. Nowadays he uses his stone fists and Super Strength to shape the plates used on the Iron Horde's siege machines and naval units. The magnaron in question, is a boss in the Blackrock Foundry raid.
- Knight Templar: They are obsessed with making Draenor like Frostfire Ridge and refuse to stop.
- Magma Man: They are made of molten stone.
- Playing with Fire: They bend Fire Furies to their will.
Giant demigods that are part flesh and part stone. They share little love for their Ogre descendants ruling their clans with a brutal fist.
- Abusive Precursors: They beat and whip their Ogres descendants.
- Evil vs. Evil: They got into a territorial dispute with the Black dragonflight when Deathwing tried to hide out on Draenor.
- Impaled with Extreme Prejudice: They performed this on Black Dragons.
- Turned Against Their Masters: Their Orc descendants enslave them in Warlords of Draenor.
Gruul the Dragonkiller
The greatest of the Gronn. He is said to be the father of all other Gronn and is worshipped by the Ogres of Blade's Edge Mountains.
- Abusive Precursors: He leads the Gronn in enslaving and abusing his Ogre descendants.
- Did You Just Punch Out Cthulhu?: Subverted. He went head-to-head with Deathwing on Outland and landed a solid blow on the dragon that shook the surrounding area. It didn't do much more than stun him though.
- Hooks and Crooks: In Warlords of Draenor, his left hand has been replaced by a hook in mimicry of the Shattered Hand clan's Blade Below the Shoulder initiation rite, to help him pull vats of molten slag.
- Hulk Speak: This is Gruul at his most sophisticated:Gruul: I! I Gruul, greatest of Gronn! This my land, my mountains... and you will not take them! You go now or end up like children!
- Impaled with Extreme Prejudice: He was the first Gronn to do this to Black Dragons.
- Red Baron: He is known as Gruul the Dragonkiller.
- Turned Against Their Masters: In Warlords of Draenor his Blackrock descendants capture and enslave him which leads to him gaining the title Gruul the Subjugated.
Elune, the Moon Goddess
Elune (or Mu'sha, as called by the tauren) is the major deity worshipped by the night elves. She is associated with the larger of Azeroth's two moons, the White Lady, and is widely considered to be the mother of Cenarius, the forest lord and patron god of all druids. Elune is one of the few true deities of Azeroth. She nurtured and sheltered the earliest living beings of the world as they awaited the first dawn, giving them the chance to thrive and to grow into the present myriad of life, along with all the possibilities and promises that it entails. Legion and the Chronicles has added tantalizing hints as to her true nature...
- Addictive Magic: Not only is Elune associated with the light, she's also associated with the arcane magic (the Chronicles revealed that the Night Elves first contacted with Elune through the arcane-infused Well of Eternity).
- Big Good: Legion implies that Elune is potentially a goddess of Light who seeks to save the Dark Beyond (the game's universe) from the Void, however, much like her opposition in the Void Gods, Elune and the other Light Gods (if they exist) cannot directly interact with the Beyond, forcing her to proxy her presence through the universe in her own counterpart to the Old Gods: the Naaru.
- Good Is Not Soft: Firmly benevolent and on the side of good, but perfectly willing to let her followers use violence, and accept blood sacrifices of her enemies.
- Divine Intervention: At the end of Val'sharah, Elune herself manifests to purify the dying Ysera of the nightmare corruption so she dies pure and ascends her spirit to the sky where her soul becomes a constellation, and later allows her spirit to strike back against Xavius. She also cleanses the Tear of Elune of nightmare corruption as well, something that was likely to be impossible otherwise due to how deep it ran.
- Do Not Taunt Cthulhu: Shadow priests can be goaded by Xal'Atath to attempt to steal some of Elune's power from her temple on the Broken Isles. If the player tries, Elune herself very visibly shows the player her displeasure with the attempt, making one of the few times we see her decisively act with the mortal world.
- Inexplicably Awesome: In a setting full of Physical Gods that over time have been explained and defined, Elune stands out by having no clearly established nature or origin, and even after World of Warcraft: Chronicle we still don't know what she is or where she came from. Theories abound in and out of universe, speculating that she may be a powerful naaru, a hypothetical Light-counterpart to the Void Lords, a Wild God empowered by the Well of Eternity, or even the spirit of Azeroth's unborn Titan.
- Some light is shed on this in the Legion expansion as lore from a quest the player encounters the first Naaru made. Khadgar believes that Elune created said Naaru, implying that Elune is not a naaru and also connecting her to the Light as well.
- Light 'em Up: A rare nocturnal case; she is associated with the light of the Moon.
- Light Is Good: Elune is associated with light, and definitely benevolent. She also happens to be one of the top dogs on the Light's side.
- Lunacy: Well, she is a moon goddess. One of her blessings is the Night Elves ability to hide in the shadows at night and she can cause beams of moonlight to strengthen her followers and sear enemies.
- The Power of Blood: She's shown in Desolace questing to accept blood sacrifices (albeit only is that blood is taken from corrupt creatures who are explicitly her enemies), and give blessings in return.
An'she, the Sun God
An'she is the god of the sun and Elune/Mu'sha's brother in tauren mythology, although his elven name (if he even has one) is unknown. Once the right eye of the Earth Mother, Anshe was torn out and sent spinning across the heavens, chased eternally by Azeroths most visible moon. Every morning An'she bleeds, sacrificing part of his light to let the tauren know that dawn is coming. But he doesn't do this alone; the yeena'e ("those who herald the dawn" in Taur-ahe) help him.
The tauren had in recent years neglected to give An'she the proper respect because of their association with the night elves. In response, an order—the Sunwalkers—was founded to give An'she the reverence that he is due, and to spread his light where it is needed. The tauren also brought their knowledge of An'she with them to the Cenarion Circle, and soon all druids would harness the power of the sun just as they did the moon.
- Inexplicably Awesome: As the natures of the Elune, the Earth Mother, and all the other deities in Azeroth's lore becomes more clear, An'she stands out as the one we know the least about. Though given his connection to Elune and the powers he bestows, it is seems likely that he is also a God of Light (the counterparts to the Void Lords).
- Light 'em Up: The Sunwalkers are at a command of an abstract light magic that shares similarities with the capital-L Light common in the Alliance.
- Light Is Good: Unambiguously good, as opposed to the more traditional Light, which is a lot more judgmental and harsh.
- The Paladin: He shares a lot of themes with the Holy Light, if only to make Tauren Sunwalkers more similar to traditional Paladins.
- The Power of the Sun: Druids who call upon his power use a more overtly solar-looking force; their regular projectile spell even looks like a miniature sun.
- Out of Focus: Nobody knows much about him or his followers' beliefs and powers despite them being playable since their introduction.
Algalon the Observer
A constellar sent to look over Azeroth after Loken's death and determine whether it must be re-originated.
- Affably Evil: He doesn't intend to fight you unless you attack him, calmly explains what he's doing and why and if the reorigination time limit runs out his parting words are a goodbye and a backhanded compliment.
- Bonus Boss:
- To fight him, you must defeat the Assembly of Iron with one of the more difficult kill orders, and then clear the hard modes on Hodir, Thorim, Freya and Mimiron.
- Similarly, he can be fought once in a Pet Battle, but to do so, you must obtain all pets that can be dropped by raid bosses from Wrath of the Lich King.
- Badass Beard: A long, braided one; see below.
- Celestial Body: A member of a mysterious race in service of the titans known as Constellars, his body consists of a constellation surrounded by a blue outline resembling a robed man.
- Dual Wield: Algalon wields two daggers made of stars.
- Knight Templar: Plans to reoriginate the world (which will kill every living thing on it) because the Old Gods have started escaping their prisons and are corrupting it. Though he quickly changes his ways after his defeat.
- Person of Mass Destruction: Miniature black holes and big bangs should give you an idea of what he is capable of, in addition he would have been the one to carry out Azeroth's reorigination.
- The Power of Creation: Wields this, as referenced in one of his battle quotes. Which is manifested as Big Bang.
- Time-Limit Boss: If you don't defeat him in time, he leaves to re-originate the world, in addition to the standard raid boss enrage timer.
- Unrealistic Black Hole: He puts several on the ground, and you have to step into them to escape his ultimate attack.
- The Watcher: Following his encounter he remains in Ulduar to observe the people of Azeroth.
- Villainous BSoD / My God, What Have I Done?: When you manage to defeat him, Algalon admits defeat and pauses to consider that he's been killing planets (Which it's implied he's done several thousand times), just because their creators no longer deem them "perfect". He wonders whether any of the residents of the worlds he destroyed loved life as much as Azeroth's did, and freaks out and resolves to never do it again.