The Alliance: Stormwind (Humans) - Lordaeron (Humans) - Gilneas (Humans/Worgen) - Kul Tiras (Humans) - Other Human Kingdoms - Ironforge (Dwarven Clans) - Gnomeregan (Gnomes) - Quel'Thalas/Telogrus Rift (High Elves and Void Elves) - Darnassus (Night Elves) - The Exodar (Draenei) - Tushui (Pandaren) - Vindicaar (Lightforged Draenei) - Mechagon (Mechagnomes)
The Horde: Orgrimmar (Orcs) - The Darkspear Tribe (Trolls) - Thunder Bluff (Tauren) - The Forsaken (Undead) - Quel'Thalas (Blood Elves) - Bilgewater Cartel (Goblins) - Huojin (Pandaren) - Thunder Totem (Highmountain Tauren) - Suramar (Nightborne) - Zandalari Empire (Zandalar Trolls) - Voldunai (Vulpera) - Other (non-playable races)
Other factions: The Old Horde/Iron Horde | The Scourge | Sylvanas and her followers (Sylvanas Windrunner) | Knights of the Ebon Blade | Illidan and his followers | Garrosh's Horde | Pandaria | Other mortals | The Void (The Old Gods) | The Light | Eternals | Shadowlands (Death) | The Titans (Arcane) | The Burning Legion (Fel) | The Dragonflights | Wild Gods
Individual media: Warcraft III Heroes | Film characters | Hearthstone characters | Warcraft characters in Heroes of the Storm (Assassins - Warriors - Support)
The island nation of Kul Tiras is located west of the Eastern Kingdoms. The Kul Tiran naval fleet comprised the bulk of the Alliance's naval power during the Second War. It was led by Lord Admiral Daelin Proudmoore in the Second War until his death shortly after the Third War. Since then, little contact has been had with Kul Tiras or its people. However, some of Daelin's remnant forces remained in Kalimdor to stir up trouble, while Baradin's Wardens (a force made of both Stromgardians and Kul Tirans) have been actively trying to keep their hold on the island of Tol Barad against both corruption and the Horde.
The expansion Battle for Azeroth features Kul Tiras as a continent for Alliance players, composed of three zones: Tiragarde Sound, Drustvar, and Stormsong Valley. Within Tiragarde Sound resides Boralus, capital of Kul Tiras. Kul Tiran humans are also unlockable as an allied race later in the expansion, using larger and heavier models than the regular humans.
- Achilles in His Tent: Under Katherine's rule, all of Kul Tiras did this, abandoning the Alliance and isolating themselves from the rest of Azeroth for 11 years, because their former allies refused to let them execute Jaina for treason and avenge Daelin's death. They finally abandon this mindset and rejoin the Alliance in Battle for Azeroth.
- The Alcatraz:
- After the Second War, Tol Barad was used as a prison island by the mages of Kul Tiras and the Kirin Tor to hold extremely powerful individuals and demons captive. While the prison seems to have lived up to its reputation until then, it's all but fallen apart by the time of Cataclysm, though all its prisoners remain on the island.
- In Kul Tiras itself they also have the island prison of Tol Dagor, which became heavily corrupt after the Ashvane Company bought it. The Alliance player escapes from the prison alongside Flynn Fairwind in the beginning of the Kul Tiras questing experience.
- Badass Longcoat: Longcoats are a common sight in Kul Tiras, from weathered coats lined with fur, to fancier decorated coats worn by naval officers. The Kul Tiran heritage armor is also a blue and gold naval longcoat.
- Blade on a Stick: While the soldiers of the other human kingdoms are usually equipped with swords, the guards and marines of Kul Tiras usually wield polearms like glaives and halberds instead.
- Born Under the Sail: Being an island nation, Kul Tiras has a very strong naval tradition and have the most powerful naval fleet in Azeroth. In fact, the title of their ruler is Lord Admiral.
- The Bus Came Back: In Battle for Azeroth, having been on a bus since the end of Warcraft III: The Frozen Throne. (See below.)
- Cool Boat: Kul Tiras has the most powerful navy in Azeroth and their ships are all blessed by the Tidesages. The most powerful of these ships are so big that they tower over every battleship seen before in the game.
- Cool Horse: The Kul Tiran racial mount is a magnificent white horse which is heavily armored and displays a golden anchor on the front of its barding.
- The Corruptible: The Tidesages listen to the voice of the sea to work their magic, blessing ships or guiding fish to nets. But because N'Zoth is sealed beneath the waves, the Tidesages can hear the whispers of the Old Gods. They've had to resist the insidious words for some time, but by the time the Alliance arrives to Kul Tiras, many have fallen to madness.
- Cosmetic Award: The Heritage transmogrification armor is unlockable for any Kul Tiran character that's been levelled up to 50 through normal grinding (110 prior to the Shadowlands level squish).
- Creepy Good: The Thornspeakers, an ancient order of Kul Tiran Druids who seek to heal the corruption in the land and fight back against the rising Drust threat. The creep factor comes in that their druidism is derived Drust magic, with their Druid forms resembling the spooky wicker constructs that just serve to make the citizenry all the more wary of their aid.
- Dark Is Not Evil: The Thornspeaker druid forms have skeletal faces and look a lot like the witch constructs, but they are as wholesome and reliable as any druid of the Cenarion Circle. They also respect the cycle of life and death, which may explain their slightly skeletal appearance.
- Elite Army: They fill this role in Warcraft III, being almost the same as normal human units, but with improved stats to pose a threat to Rexxar's party.
- Elite Mook: In Warcraft III, although most of their units are elite especially compared to normal human units, they do have their own elite in the form of the Admiral's elite Guard. They are among the strongest units, and are capable of repelling waves of enemies, usually requiring massive numerical superiority or the intervention of heroes to defeat them.
- Fantasy Counterpart Culture: If Gilneas is Victorian England, Kul Tiras is the 17th/18th Century maritime version of England and America with a strong sailing culture, a problem with witches and a Lovecraft Country in Stormsong Valley.
- Hated by All: Jaina is widely despised in Kul Tiras, as she's blamed for Lord Admiral Daelin's death. They even dedicated the sea shanty "Beware the Daughter of the Sea" to their hatred of her for "betraying" her father for trying to rescue her from the "savage" Orcs, and if not for Katherine's change of heart, they would've had her executed for treason.But there he found
Upon those distant shores
Enemies 'pon the rise!
But when he faced those savage foes
His daughter stood aside!And buried deep beneath the waves,
Betrayed by family,
To his nation, with his last breath, cried:
Beware the Daughter of the Sea!
- Honor Before Reason: Kul Tiras left the Alliance for refusing to avenge Daelin Proudmoore's death and spent a decade apathetically staying on the sidelines as the Alliance fought not only the Horde, but also the Lich King, Deathwing, the Burning Legion and countless other threats that could have caused the destruction of Azeroth.
- Irony: Despite being one of the most anti-Horde human kingdoms, Kul Tiras practices shamanism, has a strongly honour-based culture, and is ruled not by a monarch but by a military commander. Not only that, but the Kul Tirans themselves are big, burly and muscular: in short, they are as close to orcs as humans in Warcraft get.
- Jack-of-All-Trades: Kul Tirans are a pretty versatile people and one of their racials is straight up called Jack of All Trades, which increases all tradeskills by 5.
- Lean and Mean: Kul Tirans also bring a new Human model with the same skinny proportions as the Forsaken; they're not playable, and are frequently antagonists.
- Making a Splash: Kul Tiras had water mages back in Frozen Throne, an aspect of their society which is further explored in Battle for Azeroth. Turns out that Kul Tirans are the only humans who practice shamanism: their shamans, called Tidesages, revere a sea goddess called the Tidemother. This is not reflected in playable Kul Tiran shamans, who run the usual gamut of elemental powers, but the Tidesage mobs in Kul Tiras only use water- and storm-based spells.
- Megaton Punch: Kul Tirans have a racial trait that lets them punch a target several yards away as well as doing damage and stunning them.
- Never My Fault: If you ask the Kul Tirans about Admiral Daelin's death, he was "betrayed by his daughter he selflessly went out to rescue". They pay little heed to the fact that he launched an unprovoked assault against a non hostile power, took no prisoners, destroyed the countryside, violated a parley and attempted to assassinate Rexxar, forcibly seized the city of his daughter when she attempted to protest based on Theramore and the orcs' shared history, refused all attempts at diplomacy and finally was killed in a direct frontal assault after multiple chances to surrender by all parties involved. His death was totally avoidable yet he refused to listen.
- Nice Job Fixing It, Villain: In A Good War, Sylvanas brings up that one of the defining reasons peace between the Alliance and Horde is impossible at the moment is that the Kul Tiran naval fleet under Daelin Proudmoore attacked the Darkspear Trolls and drove them from their island homes for years for no reason at all other than "They are trolls, ergo they are evil" mindset, and the Darkspear tribe will never forget that.
- Not-So-Safe Harbor: Kul Tiras has many traits of Stormalong Harbor type with its England/New England naval themes, but it is Freehold that is the full example like Booty Bay, being the capital of pirates, smugglers, and privateers.
- Planet of Hats: Kul Tiras is initially defined solely by its status as the most powerful naval nation in the world. In Battle For Azeroth however, the nation and its culture is fleshed out far beyond the naval themes, consisting of three regions and four major noble houses with various themes of their own.
- Promoted to Playable: Kul Tirans existed for a long while in the Warcraft lore and were playable in Warcraft II, but they were Put on a Bus for a long while in World of Warcraft. They became playable in the latter game with the expansion Battle for Azeroth.
- Punched Across the Room: The Kul Tiran racial Haymaker is a powerful charged punch which sends the target flying back quite a distance and stuns them.
- Put on a Bus: Since the beginning of World of Warcraft until Battle for Azeroth, Kul Tiras was conspicuously absent from the Alliance, save for the uninhabited (and haunted) ruins of Tol Barad being used as battlefield and quest hub since Cataclysm. Near the start of Battle for Azeroth, it was clarified that Kul Tiras had seceded from the Alliance following the death of Daelin Proudmoore against the Horde and the rest of the Alliance's refusal to prosecute Jaina for her involvement in his death.
- The Remnant: According to Chronicles Volume 3, most of the survivors sailed back to the Eastern Kingdoms after Daelin's death. However, Daelin's second-in-command Lieutenant Benedict led a wave of Kul Tiran marines and sailors to retake Tiragarde Keep in Durotar, continuing the invasion and following the Lord Admiral's last orders until they were wiped out in Cataclysm by a tidal wave, save for two marines left stranded atop the crow's nest of the beached ships on the outskirts of Tiragarde Keep. They were replaced by forces from the Northwatch Expeditionary Force.
- The Sacred Darkness: The Thornspeakers revere the balance between life and death, unlike most druids who mostly focus on the former aspect. In-game, this reflects in Kul Tiran druid forms looking like undead monsters made from wood and bone.
- Screw This, I'm Outta Here: Post-Third War. When the Alliance fell apart after the Second War, Kul Tiras actually stayed and maintained order on the seas. After the Founding of Durotar however, they left the Alliance after Jaina helped the Horde kill Daelin.
- Stout Strength: Playable Kul Tirans have large models (likely representing their Drust ancestry), and have strength-based racial abilities (such as flying massive punches).
- What Happened to the Mouse?: For a long time, there were many unanswered questions for Kul Tiras. Due to playing a major role in Battle for Azeroth several of them were finally answered, such as the current political situation without Daelin leading it and its standing with the Alliance. However, it did not mention Lieutenant Alverold and his expeditionary fleet that was dispatched by Daelin Proudmoore to explore Kalimdor and then reinforce Tiragarde Keep in Durotar, and so the status and location of Alverold and his fleet is still unknown. After Cataclysm, Alverold's colleague Lieutenant Benedict and his forces in Tiragarde Keep were wiped out by a tidal wave, but his replacements were from the Northwatch Expeditionary Force rather than Alverold's fleet.
- Wooden Ships and Iron Men: Kul Tiras is the sailing nation of the old Alliance. This is specifically the reason Jaina wishes to bring them back into the fold, as Zandalar's navy represents a serious threat.
Lord Admiral Daelin Proudmoore
Grand Admiral of the Alliance
Voiced by: Mark Addy (English/World of Warcraft), Vladimir Ferapontov (Russian/Warcraft III), Igor Staroseltsev (Russian/World of Warcraft)
Daelin Proudmoore was the Lord Admiral of Kul Tiras, as well as Jaina's father. As head of House Proudmoore and Lord Admiral of Kul Tiras, Daelin commanded the island nation's military and was effectively considered its ruler.
Daelin was a staunch supporter of the Alliance and was granted the position of Grand Admiral of the Alliance navy during the Second War. During the war he lost his eldest son and heir, Derek, leading his hatred of the orcs to take new heights, though he opted to spare the orcs. He stayed with the Alliance during the political turmoil following the Second War, remaining a staunch supporter.
Following the Third War, he personally took charge of an expedition to sail west and locate the refugees Jaina took with her from Lordaeron. Finding the orcs settling there, Daelin took over Theramore and began preparations to exterminate them, ignoring his daughter's pleas. Desperate to help the orcs survive, Jaina helped Rexxar and the Horde into Theramore, where Daelin was slain.
- 100% Adoration Rating: Amongst Kul Tirans. He led the unified houses of Kul Tiras during the war against the Horde, and he's considered a national hero and became a martyr after his death.
- Aggressive Negotiations: He sends an emissary to parley with Thrall at Razor Hill, which is really a trap to corner and kill the Warchief. Unfortunately for him, Rexxar already suspected that it was a trap, and convinces Thrall to let him do the negotiations in his place.
- Alas, Poor Villain: Both Jaina and Rexxar lament that they had to kill him.Jaina Proudmoore: "Father... why wouldn't you listen?"
Rexxar: Above all else, Jaina, he was a proud warrior. Remember him as such.
- And This Is for...: Said several of these during the Final Boss battle in the "Founding of Durotar" campaign.
- Archnemesis Dad: Not archenemy per se, but he's the main antagonist of the Frozen Throne Orcish campaign during which his daughter Jaina sides against him.
- Authority Equals Asskicking: He's the Lord Admiral of Kul Tiras and Grand Admiral of the Alliance Navy, and in the third game at least, he's by far the most powerful of the Kul Tiran forces.
- Badass Cape: Wore a cape into battle in Warcraft III.
- Badass Normal: Ignoring his use of weather magic in Warcraft III, in lore Daelin was just a strong human who was able to duel, and pose a serious threat to Rexxar, a very skilled fighter in his own right.
- Berserk Button:
- Orcs. Normally, Daelin Proudmoore is considered to be a good admiral and leader by his people. He understands the importance of the Alliance, staying in when other kingdoms left, and even offers reasonable advice to his daughter, Jaina. But whenever orcs are brought up, Daelin is immediately filled with rage and hatred to an irrational, murderous degree. He cannot be reasoned with in this state.
- To a lesser degree, dragons. It's implied in Day of the Dragon that Daelin Proudmoore despises the red dragons that killed his son during the Second War so much that the mages of Kirin Tor joke that the admiral would reward Deathwing a medal if he killed just a few red dragons.
- Breaking Lecture: He doesn't simply ignore Thrall's Kirk Summation during his last stand; he responds by listing the numerous crimes committed by the orcs in the previous wars and stating that they will never change and he will never stop fighting them. While it doesn't break Thrall's morale, it has shaken the hope of lasting peace between the Alliance and the Horde.Thrall: This is not the Horde you remember, old man. We have no interest in conquest or murder. We have paid for our sins of our forebears in blood.
Grand Admiral Proudmoore: Can your blood atone for genocide, orc? Your Horde killed countless innocents with its rampage across Stormwind and Lordaeron. Do you really think you can just sweep all that away and cast aside your guilt so easily? No, your kind will never change, and I will never stop fighting you.
- Bodyguarding a Badass: Downplayed with his Elite Guard in Warcraft III. Individually they are much weaker than him, but they are still tough warriors who can keep waves of enemies at bay.
- Cool Boat: Daelin's flagship is a massive galleon that towers over other ships. It sank beneath the ocean during the Battle of Theramore, but his daughter Jaina raises it as her own in Battle For Azeroth.
- Cool Old Guy: For the most part; he was considered to be a noble, experienced veteran of the Second War who cares a lot about his family and the people of the Alliance. Even the Horde respects his stature as a commander who fought in the frontline and died with honor. However, his irrational hatred for the orcs in his last years may put off a few folks in the Horde.
- Dramatic Irony: His vehement hatred of the Horde steams from them killing his eldest son Derek. Years later an undead Derek Proudmoore would join the very same Horde that Daelin sought to wipe out.
- Dual Wielding: The illusion of him that you fight in Thros wields a pair of sabers, implying the same is true of the real Daelin.
- Fantastic Racism: Towards the Horde. He says he wants to slay every single orc, but begins by trying to wipe out the Darkspear Trolls wholesale.
- Fatal Flaw: His desire for vengeance. He and his men would still live had vengeance not consumed his soul. Even his wife, Katherine, who initially blamed Jaina for Daelin's death, came to realize that her husband's true murderer was his own hatred.
- Father Neptune: An old but hardened and experienced admiral and sailor by the time of the Third War.
- Final Solution: Daelin believes orcs can never change or do enough to repay for their sins. Not even them taking residence in Kalimdor, far from any human kingdom, will satisfy his fury. Thus, his only solution for peace is to kill every single orc on Azeroth.Daelin Proudmoore: You have always been naive, my daughter. You aren't old enough to remember what these monsters did to our homeland. The orcs and their kin cannot be trusted. They must be exterminated like the mongrels they are.
- Four-Star Badass: Not just a very competent admiral, he's also a pretty good fighter.
- Freudian Excuse: Daelin's hatred towards the orcs was fueled by the death of his eldest son and heir, Derek. He had also never witnessed any other side of the orcs than the bloodlusted berserkers of the First and Second War.
- Frontline General: Present at and led many of his own battles, both naval and land, though he ended up dying in the latter case.
- Gameplay and Story Segregation: In Warcraft III he's a customized Paladin unit using powerful weather-based spells instead of their regular abilities. Lore-wise, he is a normal but skilled warrior.
- General Ripper: Even if he didn't know that the orcs are no longer the bloodthirsty crazed warmongers of the previous wars or that Jaina wasn't in danger, his actions are reckless and irresponsible. Instead of taking Jaina back to Kul Tiras and trying to make his case to the Alliance, Daelin instead tries to destroy the nation of Durotar with only the men he had brought. Without the backing of the Alliance or his daughter, Daelin fell before the full might of the Horde.
- Heartbroken Badass: After the death of his eldest son Derek and again when Lordaeron is destroyed and he thinks Jaina may have died.
- Heroic BSoD: His dialogue mentions that he has been through one after the Scourge destroyed Lordaeron.Daelin Proudmoore: When I heard that Lordaeron fell, I despaired.
- Heterosexual Life-Partner: He is noted to have been a great friend of Anduin Lothar even before the Second War and as such he had no issue supporting Anduin's cause during the formation of the Alliance of Lordaeron and at serving under Lothar despite being royalty.
- He Who Fights Monsters: His hatred of orcs ends up consuming him, leading him to attempt to wipe out all of the orcs. He even goes as far as attempting to assassinate Warchief Thrall under false pretense of a parley (something that the old Horde would do in Warcraft II).
- Historical Hero Upgrade: Kul Tirans say he was stabbed in the back after getting betrayed and ganged up on. Even Jaina, who witnessed his final moments, has guilt-tripped herself into thinking he was savagely overpowered while begging for her help. In truth, he attacked a budding nation that had made fragile peace with its neighbor without provocation other than old hatreds reignited conflicts and died valiantly in combat against Rexxar. While he isn't the sole cause, Daelin is a major reason for the continuing Horde-Alliance conflicts yet he seems to get off scott free for ruining potential world peace.
- Improbable Power Discrepancy: Despite being a Badass Normal, in Warcraft III he is intended to be a final boss that needs 3 or 4 level 15 heroes to beat him. This gets to the point where he has stats that make him rival guys like Magtheridon or other equally powerful heroes.
- Jumping Off the Slippery Slope: He goes off the deep end when he realizes that his daughter Jaina had made a peace treaty with Thrall's Horde. Rather than try to figure out why Jaina would do such a thing, Daelin instead seizes control of Theramore from her to launch his personal war against the orcs. If it weren't for Thrall heeding Jaina's wishes to spare her people, Daelin might have taken the nation of Theramore with him to his watery grave.
- Killed Off for Real: Slain by Rexxar in the third game.
- Knight Templar: Towards the orcs. He believes them to be animals deserving of slaughter due to their role in the First and Second War, and is unwilling to hear out the Horde's insistence of being reformed. And he swears to fight them all till his dying breath.
- Magic Knight: In Warcraft III he was a melee unit who utilized spells based around the weather. The lore itself seems to lean towards him being a normal warrior however, as his magical abilities are never referenced in any sources. This is due to being a Hero unit, but because the only Hero units for the Alliance were a Paladin, Mage, and Dwarf, they simply made him a unique Paladin model and replaced their abilities with weather-based spells.
- Modest Royalty: Despite being basically the king of Kul Tiras Daelin wore a traditionnal admiral outfit that would make believe that he was just a high-ranked man instead of royalty. He also preferred to be just called "Admiral" instead of his full title of Lord Admiral.
- Moral Myopia: For a man who believes the orcs to be irredeemably evil because they attempted genocide on the humans and their allies in the First and Second War, he has no problem with committing genocide on the orcs and their allies despite Thrall and Jaina's protests.
- The Musketeer: The illusion you fight in Thros switches between using two sabers and a literal handcannon.
- Nice Job Fixing It, Villain: His actions play a major role in the Horde's re-militarization after the Third War, reigniting tensions between the Alliance and the Horde for years to come that had been partially eased by the Battle of Mount Hyjal. This makes him partially responsible for Garrosh's rise to power as well.
- Not-So-Well-Intentioned Extremist: At first glance, his war on the orcs of Durotar appears to be a well-intentioned attempt to prevent the Horde from gaining a foothold and becoming a future threat to the Alliance, especially with the hindsight of Theramore's destruction years later. But it later becomes clear that Daelin is primarily driven by his personal hatred of the orcs, refusing to listen to his daughter's side of the story or give up his campaign even when it becomes clear that the battle is lost. Jaina's quote in Heroes of the Storm implies that his obsession to kill all orcs stems from the death of his eldest son in the Second War:Jaina: When my brother Derek was killed, my father swore an eternal oath to destroy all orcs on Azeroth. I always wonder how I would handle a loss like that. Honestly, I just pray I never have to find out.
- Old Soldier: He's an experienced veteran and older admiral who has been fighting for a long time.
- One-Man Army: In Warcraft III, he is beefed up as a Final Boss for Rexxar and his team, able to fend off and even slaughter entire Horde armies before he is brought down.
- Outliving One's Offspring: Lost his son and heir Derek during a Dragonmaw attack, and later when Lordaeron was ravaged he feared his daughter Jaina had died as well. Ultimately she ends up outliving him.
- Papa Wolf: Ever since his son, Derek's, death, Daelin wasn't the same anymore. He sailed west with a part of the Kul Tiran fleet to find his daughter and believed that destroying the Horde would protect her.
- Power Of Hate: His hatred for the Horde was so strong that it persisted in the Shadowlands where Death Knights can collect it for their campaign missions.
- Revenge Before Reason: Since the death of his son, Derek, Daelin allowed his thirst for revenge to consume his soul. He did not bother to listen to anyone in Kalimdor, and stubbornly continued fighting even when given multiple chances to stop. This not only led to his senseless death but also the near-annihilation of his forces, which included Ashvane's husband.
- Royals Who Actually Do Something: Being not only Lord Admiral of Kul Tiras, but also Grand Admiral of the Alliance, Daelin took personal charge in naval battles.
- Self-Fulfilling Prophecy: Daelin's attempt to prevent the orcs from rising in power again caused many orcs to believe Thrall was a naive and weak leader, allowing orcs like Garrosh to rise into power in the first place.
- Shock and Awe: Some of his spells in Warcraft III let him blast his foes with lightning.
- Small Role, Big Impact: Daelin's conflict with the Horde on Kalimdor registers as a small blip in Azeroth's history, yet played a large role in continuing Alliance-Horde conflict post-Third War, ruining a fledgling peace.
- Tragic Bigot: Daelin Proudmoore was ultimately a good man (Word of God actually confirms him as Lawful Good), who, blinded by his own hatred for what he saw as demons, brought his death upon himself.
- Villain Has a Point: His attack on the still-building nation of Orgrimmar and its Horde allies was horrible, and he refused to surrender and stop when the opportunity was offered to him. Unfortunately, the actions of the Horde under Garrosh and Sylvanas (the repeated invasion of Ashenvale, the bombing of therarmore, the genocide of the Night elves, etc...) make it pretty hard to say his assessment of the Horde as horrible monsters that would inevitably bring ruin to the Alliance again was entirely wrong.
Lord Admiral Katherine Proudmoore
Voiced by: Indira Varma (English), Olga Valikova (Russian)
Katherine Proudmoore is the Lord Admiral of Kul Tiras following the death of her husband, Daelin, as well as Jaina's mother. After learning of her daughter's inaction during Daelin's invasion of Durotar that has led to his demise, she has decided to cut all ties to the Alliance, and has exiled Jaina once she came asking for help on their behest, being influenced by Priscilla Ashvane, who has been her longtime friend.
- The Atoner: After Ashvane's betrayal, she realises where she went wrong and resolves to mend fences with the Alliance and save Jaina before it is too late.
- Calling the Old Man Out: On the receiving end, Genn gently calls her out for her treatment of Jaina when so many wish they could see their children again. He also reminds her Jaina did what she felt was right and in light of how poorly Katherine managed Kul Tiras, he asks her to be more understanding of Jaina's choices.
- Composite Character: Has some of the traits that her youngest son Tandred had in the RPG. She's a good person and does the best that she can with the few people and allies she has left, but she is not the person her husband was.
- Freak Out: She's momentarily reduced to a screaming wreck upon experiencing Jaina's memories of Daelin.Katherine: You couldn't save him... from himself.Daelin: DO YOU REALLY THINK YOU CAN CAST ASIDE YOUR GUILT SO EASILY?!*Katherine clutches her head*Katherine: AAAAAH!!
- The Gunslinger: Defends herself quite well with a single blunderbuss pistol.
- HeelFace Turn: While initially antagonistic towards Jaina and the Alliance, she turns around after she's betrayed by Priscilla and fully comprehends Jaina's grief, leading her rescue from Thros herself.
- Hoist by Her Own Petard: When she assumes leadership, her grief causes her to disown her daughter and allows Kul Tiras to blame everything on Jaina. By the time everything finally falls apart, Kul Tiras attributes all of their hatred and superstition for Jaina on House Proudmoore as a whole. Basically her house was about to lose everything had it not been for the Alliance exposing the true culprit.
- Honor Before Reason: She viewed the Alliance's refusal to avenge Daelin's death as a spit in the face and she had Kul Tiras leave the faction, refusing to rejoin despite all the majors threats that arose in the following decade.
- Humiliation Conga: Where to begin? First her husband dies and she is forced to take leadership that she obviously wasn't prepared for. Then she withdraws Kul Tiras from the Alliance (which her husband was a fierce supporter of) after the Alliance leaders refuse to avenge her husband. She blames everything that did and can go wrong on Jaina. Then Kul Tiras falls into disarray and her House basically loses all political power and support because her closest friend and advisor betrayed her and is only saved at the last second by the Alliance she withdrew from. Needless to say, she is reduced to a sobbing wreck after all this.
- I Have No Daughter!: Implied. The fact that when Jaina asked for help at the Alliance's behest, Katherine not only refused but had Jaina exiled could be interpreted as Katherine disowning Jaina.
- Iron Lady: Katherine is the Lord Admiral of Kul Tiras, and a very tough-as-nails, no-nonsense person. Averted in that she actually has been a poor leader in her late husband's place. She withdrew from the Alliance, allowed Kul Tiras to make her daughter into a boogeyman, Kul Tiras' noble houses fell into disarray, her best friend and closest advisor is actually giving her all the wrong advice (on purpose), and by the time all this is exposed and fixed by an Alliance emissary, she's reduced to a sobbing mess pleading at her late husband's grave to "tell her what to do".
- Kick the Dog: While there are understandable issues between her and Jaina, and it could be argued that the political tensions between Kul Tiras and the other human kingdoms are understandable, there was no logical reason for her to have the Alliance PC arrested and imprisoned.
- Misplaced Retribution: She effectively sentenced her own daughter to death by Gorak Tul because she blamed her for Daelin's death, hating her for a betrayal that never happened.
- My God, What Have I Done?: At the end of the Kul Tiras questline, she realizes how wrong she had been to Jaina and goes to rescue her from Thros. In doing so she experiences some of the memories Gorak Tul's torturing Jaina with (namely leaving Arthas at Stratholme, the death of her father and her sentence by Katherine, but images of at least Varian, Rhonin, and Kinndy also appear), and this makes her realize how much Jaina has suffered.
- She further sinks into this when she sees the vision of Daelin and Jaina and realizes Jaina didn't "Betray" Daelin, but tried everything in her power to make him see reason and accepts that Jaina "Couldn't save him from himself".
- "The Reason You Suck" Speech: Victim of one; when the jig is up, her best friend and closest advisor flat out lets Katherine have it. She tells her she is weak and not fit to be a leader at all. She takes this betrayal HARD.
- Refusal of the Call: Katherine refused Anduin's request for Kul Tiras to join the Alliance despite being reminded that Daelin was in the wrong during his death.
- Later averted when the Alliance basically saved her House and Family from ruin and force her to understand Jaina's decisions, and realizes Daelin's death was due to his own stubbornness, does she finally change her mind and devotes herself back to the Alliance.
- She Is the King: She holds the title of Lord Admiral after her husband dies.
- Wake-Up Call: Being screwed over by Ashvane and confronted by Genn Greymane makes her realize where she screwed up and resolves to make amends by saving Jaina and reforging Kul Tiras' bond with Alliance.
- See his sheet on the The Forsaken page.
Lady Jaina Proudmoore, Lord Admiral of Kul Tiras
Archmage, Ruler of Theramore, Leader of the Kirin Tor
Voiced by: Dorothy Elias-Fahn (English/Warcraft III), Laura Bailey (Englis/World of Warcraft), Elena Solovyova (Russian/Warcraft III), Olga Golovanova (Russian/World of Warcraft)
Daughter of Daelin Proudmoore, ruler of Theramore, and one of the few humans that believe that peace can be attained between the two factions. During Warcraft III Jaina was introduced as a young and idealistic mage, and Arthas's former girlfriend. Unfortunately, she became unable to stomach his growing corruption, and at the advice of the mysterious Prophet she led a sizable human contingent to the lost continent of Kalimdor. After a series of battles Jaina formed an alliance with the Horde and Night Elves, and fought bravely in the final conflicts of the Third War. Afterwards, she and her people founded the island city of Theramore and sought peace with the Horde.
Despite quite possibly being the most reasonable human leader, things never seem to go Jaina's way. Some time after the battle of Mount Hyjal the navy of Kul Tiras, led by her father, took over Theramore and pushed for renewed war with the reformed Horde. Jaina, unable to convince her father that the Horde had changed, was forced to choose her peaceful ideals over her own family, and allowed the Horde's champion Rexxar into Theramore, where he killed her father. In spite of her experience and foresight she is very much the junior player in the modern Alliance, compared to Stormwind and its returned king Varian Wrynn. By the time of Wrath of the Lich King Jaina is more or less the sole Alliance leader (or at least the only one who gets any screentime) terribly interested in peace, actively defying Varian Wrynn when he seeks to wage war with the Horde.
This changes radically after the events of Cataclysm. After the defeat of Deathwing, the Garrosh-led Horde bombs Theramore and reduces it to ashes, leaving only a few survivors (her included) who were teleported away by the Kirin Tor. Enraged and horrified by the deaths of her friends and the loss of all she had worked for, Jaina proceeds to try and use the Focusing Iris, the arcane artifact used to power Garrosh's mana-bomb, to flood Orgrimmar and kill everybody in the city. She is talked out of it at the last minute by Thrall and Kalecgos, but she still cuts off her friendship with Thrall, considering him partially responsible for the tragedy, as he chose Garrosh as his replacement despite knowing of his hatred for the Alliance. Her rage now contained and to make up for the atrocity she was about to commit, she rejoins the Kirin Tor as an apprentice, but is surprisingly made its new leader, replacing the deceased Rhonin.
Soon thereafter, she finds herself forced to purge Dalaran of the Horde, as Dalaran's portals were used by the Blood Elves to bypass her wards around Darnassus and acquire the Divine Bell. As such, she fully pledges Dalaran to the Alliance again. These continuous disappointments have all but shattered Jaina's peaceful ideals, and she has since then acquired a much harsher view on the Horde, transforming into a warmonger even more zealous than Varian ever was.
In Legion, Jaina has abdicated her leadership of the Kirin Tor and has left Dalaran entirely in protest of the Council of Six's vote to allow the Horde back into the city.
In Battle for Azeroth, Jaina returns to her homeland of Kul Tiras on a diplomatic mission to negotiate the islander kingdom's re-admission into the Alliance, where she receives a less-than-warm welcome due to her involvement in her father's death and is promptly exiled to Fate's End by her mother, Katherine. Later on, after the internal crises of the nation are solved, Jaina is rescued from Thros by her regretful mother and an Alliance emissary and ascends to the position of Lord Admiral of Kul Tiras after Katherine steps down.
For tropes regarding Jaina, see her character page here.
Captain Tandred Proudmoore
Tandred Proudmoore is the son of Daelin and Katherine, and brother to Jaina and Derek. He was lost at sea in a mighty storm some time ago.
- Badass Boast: His fleet has just managed to return to Boralus after what is implied to be at least months of being lost at sea. Despite being worn and haggard, what does he say when he's informed of a pirate fleet in his beloved harbor?Tandred Proudmoore: All hands! Let's show them what Kul Tirans are made of!
- Big Damn Heroes: By way of Jaina calling back the Kul Tiran fleet, he and the rest of the massive fleet returning home makes Lady Ashvane's forces surrender almost immediately, saving Boralus.
- Bold Explorer: His grave describes him as an explorer of uncharted seas. He himself would have done his duty if asked to be Lord Admiral, but sailing and exploring is his calling.
- Canon Immigrant: Originally from the Warcraft RPG as the Lord Admiral of Kul Tiras, he was made non-canon along with it when it was decanonized. More damning, he was specifically mentioned by Metzen as a character who will not be recanonized. Despite this, the production team changed its mind and he was brought to the game with Battle for Azeroth.
- The Captain: Serves as a captain of his own ship.
- Chekhov M.I.A.: His grave in Boralus mentions he was lost at sea, along with much of the Kul Tiran fleet. At the very end of the Kul Tiras campaign he reappears when Jaina calls back the fleet from the magical storm it was trapped in.
- Decomposite Character: As he wasn't recanonized until midway into production of Battle for Azeroth, his title as Lord Admiral of Kul Tiras in the Warcraft RPG was given to his mother and later, his sister.
- Hat of Authority: As captain of his own ship he wears a naval officer's hat.
- Nice Guy: Tandred is known to be a kind and warm individual who cares for his older sister, and unlike most Kul Tirans, understood his father's flaws and that Jaina probably had a good reason for not helping him.
- Strong Family Resemblance: Tandred looks a lot like his father, though like Jaina, he inherited his mother's blonde hair.
Voiced by: Ellie Kendrick (English), Eva Finkelstein (Russian)
Taelia is a young woman living in Kul Tiras as a ward of House Proudmoore. However, she is not Kul Tiran herself; her mother was from Lordaeron and her father, Bolvar was a knight of Stormwind. Taelia arrived in Kul Tiras as a child during the Third War, where she was taken in by House Proudmoore and her guardian Cyrus Crestfall was personally assigned by Daelin himself. As for her birth parents, all she knows of their fates is that her father died helping to defeat the Lich King Arthas, but is not yet aware of the fact that he succeeded him at the Frozen Throne.
- Action Girl: She's very capable with that warhammer, fighting off pirate invasions and evil cultists alongside the Alliance emissary.
- Drop the Hammer: Taelia carries a huge warhammer made of wood and reinforced with metal. Later on she changes to a hammer made of stone but similarly reinforced with metal instead.
- Helmets Are Hardly Heroic: Taelia's armor consists of a single breastplate and now a pair of pauldrons with her new model, but never a helmet.
- Jumped at the Call: Taelia has always dreamed of adventure and eagerly joins you in your quest to save Kul Tiras.
- Does this again in Shadowlands, where she learns of her father's venture into the afterlife and goes with Calia to lend him a hand to find the abducted leaders of Azeroth.
- Knight in Shining Armor: While she is still a squire, Taelia is an aspiring knight dreaming of adventure and eager to save people.
- Our Gryphons Are Different: She rides a white gryphon named Galeheart, whom Cyrus gave to Taelia when it was still a hatchling. Galeheart comes in very handy in saving Flynn and the Alliance emissary from pirates.
- Scarf Of Ass Kicking: Her new model in the Tides of Vengeance patch adds a big scarf wrapped around her neck for warmth. Unlike most examples of this trope, it is not flowing freely in the wind.
- Ship Tease:
- With Flynn at times, such as one of Flynn's friends teasing him about how he always goes on about a girl "with hair like raven's down" and Taelia being quite distressed when Flynn is badly injured by Harlan's thugs. Wordof God is this was always intended to be unrequited on Flynn's part.
- With Anduin the second she was revealed to be Bolvar's daughter and similar age to him. Also the manner of their first conversation and voice acting quite implies that both were attracted to each other.
- Ship Sinking: In addtion to the Word of God claiming Flynn's feelings for her are unrequited, he enters a relationship with Shaw instead, putting a final nail on the coffin for them. This does however leave the Anduin/Taelia ship wide open instead...
- The Squire: She serves as a squire under Sir Cyrus Crestfall, who raised her and trained her in combat.
- Stop Poking Me!: Repeatedly clicking on her will result in her getting tickled and struggling not to laugh... until she snort-laughs and threatens you to not tell anyone you heard that or she'll feed you to her gryphon.
- Tell Me About My Father: When she meets Anduin, she asks him to tell her about her father, since the last she heard of him was about his supposed death in Northrend.
- You Monster!: She takes the events of Stormsong Valley pretty badly and angrily calls Lord Stormsong a monster for all the suffering he's caused.
Sir Cyrus Crestfall
Voiced by: Bob Joles (English), Kirill Radzig (Russian)
Formerly one of Daelin Proudmoore's most trusted knights, he was entrusted with raising Taelia and retired to become harbormaster of Boralus.
- Father Neptune: Cyrus is an old and experienced man of the sea who has fought in plenty of naval battles.
- It's Probably Nothing: Defied in why he asks the player for help. Cyrus recounts an old comrade of his who was injured in the line of duty, he shrugged it off and didn't report it to the healers; but the wound was infected, and by the time anyone noticed, he was on his deathbed. Cyrus tells the player that Kul Tiras is rotting away from the inside, and he needs help exposing the corruption, or by the time it becomes apparent, Kul Tiras will be in ruins.
- Let Me Tell You a Story: He uses the above story to illustrate his point that Kul Tiras needs help.
- The Mentor: He raised Taelia and trained her how to fight as well.
- Old Soldier: An old knight who served in previous wars with great distinction.
- Reasonable Authority Figure: Cyrus is the first authority figure in Kul Tiras to welcome the Alliance back with open arms, allowing them to stay in Boralus and working with them to save his beloved nation from the brink of ruin.
- Retired Badass: He was one of Daelin's best knights, but retired to become harbormaster in Boralus and raise Taelia. He even mentions having fought Saurfang in the Second War and survived to tell the tale.
- Seadog Beard: Cyrus is a retired man of the sea with a white beard covering his neck to match.
- Stout Strength: Like many Kul Tirans, Cyrus is tall, heavily built, and very strong.
- That's an Order!: When one of Cyrus' men tries to keep Genn and the other Alliance out of Boralus, citing Lady Ashvane's orders, Cyrus reminds the man that Lady Ashvane isn't in charge — Cyrus is.
Voiced by: Henry Lloyd-Hughes (English), Gleb Petrov (Russian)
A scoundrel hired by Cyrus to help break the player out of prison.
- Age-Gap Romance: Potentially. Flynns age is never stated, but his lover Mathias Shaw was childhood friends with Edwin VanCleef, whose daughter is probably older than Flynns crush Taelia, so theres a big gap somewhere even if Flynn is smack dab in the middle.
- The Alcoholic: Flynn seems to have a bit of an alcohol problem, with many of his voice lines mentioning a desire for something to drink. He ends up rather drunk after the encounter with the sirens and leads the player in circles through a dangerous area on the way to Freehold.
- Badass Longcoat: He wears a weathered brown coat lined with fur, adding to his image as a scoundrel. He is very fond of it and is insulted when Taelia suggests he ditch it.
- Battle Couple: With Mathias Shaw, after their Relationship Upgrade.
- Drowning My Sorrows: He suffers from heartache after the player kills the siren who had him spellbound. He decides the best course of action is to solve it by drinking... while leading you to Freehold.
- Dual Wielding: His weapons of choice are a pair of large daggers.
- Escort Mission: After saving him from the sirens, Flynn leads the way to Freehold. Unfortunately, he decides to start drinking and ends up leading you through an area filled with saurolisks and goes in circles around it before finally getting back on track.
- Great Escape: He first shows up in the cell next to you in Tol Dagor and helps break you out of the prison.
- Hypocritical Humor: If you do a sidequest that involves collecting saurolisk stingers, he'll complain about you getting distracted with your side job and insist on some professionalism... while still drunk off his ass.
- Loveable Rogue: Flynn is a former pirate and charming scoundrel willing to do the right thing for Kul Tiras, while claiming it's all for the gold.
- Mission Control: He acts as this for the Alliance's Island Expeditions, being the one to report any invasions of the island and comment on how much Azerite you've gathered.
- Pirate: He used to be captain of his own pirate crew with Harlan Sweete as his first mate, but eventually lost all taste for the pirate's life and left it behind.
- Prison Riot: Lets loose all the prisoners in one of Tol Dagor's cell blocks and starts a riot as a diversion to bust the Alliance emissary out of the prison.
- Ship Tease:
- He has a lot of back-and-forth teasing with Taelia and it's heavily implied he has a crush on her, with his old friend and Freehold bartender Venrik mentioning him going on about a girl "with hair like raven's down". It ends up going unrequited though.
- He also has flirtatious dialogue with the player (regardless of gender or even race), should you click on him enough.
- Lots of fans also intepreted his interactions with Shaw (Listed below) as this, doubly so after the artbook, Exploring Azeroth: The Eastern Kingdoms, uses the two of them as a framing device, showing their travels across the Eastern Kingdoms after Battle for Azaroth. This ends up being entirely intentional, and the two receive a Relationship Upgrade in the Shadows Rising novel.
- Ship Sinking: Word of God is that his crush on Talia was always intended to be unrequited, added merely for flavor and to add depth to his character. This fact was shared in advance of the novel Shadows Rising, where the Flynn/Taelia ship is definitively sunk when he ends up with Mathias instead.
- Single Man Seeks Good Person: Flynn is The Charmer and could probably have his pick of partner, but the two people hes shown real interest in are the righteous knight-in-training Taelia and the serious and dedicated Mathias.
- Snark-to-Snark Combat: Throughout the infiltration of Rastakhan's treasury, he trades a lot of snarky banter with the more professional Mathias Shaw. Given later developments, it ends up coming off as Flirting Under Fire.
- What You Are in the Dark: During the short story Terror By Torchlight, Flynn is responsible for collecting supplies — and despite playing the whole thing off as a fun adventure, he fills the pack with necessary and useful items, proving that despite his flighty Lovable Rogue act, hes extremely capable.
- You Are Better Than You Think You Are: Flynn does not seem to consider himself particularly brave or reliable, but Mathias disagrees. At the end of Terror By Torchlight, Flynn thinks Mathias is going to break their budding relationship off due to the demands of his job and what Flynn sees as his poor performance in battle. Instead, Mathias points out how courageous Flynn was, up to and including when he saved Mathias life, and says that as opposed to breaking up, he wants Flynn to come with him, because he trusts Flynn to have his back.
Lady Priscilla Ashvane
Voiced by: Frances Barber (English), Elena Shulman (Russian)
Priscilla Ashvane is one of the most influential people in Kul Tiras, being the head of Ashvane Company and has control over the financial matters of the nation, and therefore, an ability to buy the loyalty of anyone that she sees as an asset. A longtime friend of Katherine Proudmoore, she uses her relationship to influence the Lord Admiral for her own personal agenda.
- Bad Boss: She overworks her minions, subjects them to verbal abuse, and even threatens them with death for their failures.
- Chronic Backstabbing Disorder: First betrays Katherine in a plot to become Lord Admiral then joins the Horde to make Azerite weapons for them before betraying the Horde to work for Azshara.
- Composite Character: With Katherine being the canon counterpart to Tandred's RPG portrayal, this makes Ashvane the counterpart to Captain Mishan Waycrest as the Lord Admiral's friend and confidant who tries to help them. However, unlike Mishan, Ashvane works against Katherine to remove her from power and staged a coup to become Lord Admiral instead.
- Corrupt Corporate Executive: Basically in control of all of Kul Tiras's financial affairs, and using her power and the emergence of Azerite to stage a coup.
- Establishing Character Moment: She's introduced rabble-rousing the Kul Tirans against the Alliance in general and Jaina in particular along with basically ordering Katherine around all while wearing a necklace with an Azerite pendant, firmly establishing her as a villain.
- False Friend: Her friendship with Katherine has long been over, yet Ashvane keeps "advising" her friend, which leads to Jaina being exiled to an island that would spell certain death, and eventually convincing Katherine to make her close friend the new Lord Admiral, when Katherine cannot even deal with pirates (that Ashvane supplied with Azerite weapons). It would have worked too, if not for Taelia and the adventurer exposing her.
- Fat Bitch: Like many Kul Tirans, she's fairly hefty, and is a nasty piece of work.
- Forced Transformation: Is on the receiving end when Azshara keeps her promise to make Ashvane powerful, by transforming her into a sea giant.
- Know When to Fold 'Em: With her fleet cornered between the coastal defenses of Boralus and the returning Kul Tiran fleet guided back by Jaina, she raises a white flag of surrender rather than going down with a fight.
- Oh, Crap!: When the Kul Tiran fleet is called back to Boralus by Jaina she is absolutely shocked and stunned, and her forces immediately raise a white flag.
- "The Reason You Suck" Speech: Once she realizes the jig is up, she lets Katherine have it. She mocks her for her weakness and over reliance on her and how Kul Tiras fell apart so quickly under her watch. It's so effective, Katherine is reduced to a sobbing wreck.
- Rewarded as a Traitor Deserves: Priscilla gets the power she was promised by Azshara in that she's transformed into a Sea Giant.
- Toxic Friend Influence: Katherine Proudmoore holds her opinion in high regard; this leads to her banishing Jaina to Fate's End and imprisoning the Adventurer in Tol Dagor.
- Villain Has a Point: While she had an active role in the current hardships, Priscilla has a point that Katherine has been an ineffective and weak leader for Kul Tiras even remarking just how overly reliant Katherine was on her when it was obvious she was taking advantage of her.
- You Have Failed Me: She threatens to have Overseer Korgus drowned if he doesn't suppress the Tol Dagor riot by any means necessary, including flooding the lower levels.
Voiced by: Joe Ochman (English)
Harlan Sweete is the leader of the dreaded Irontide Raiders, a group of pirates that has taken over the free city of Freehold in Kul Tiras. He has aligned himself with Lady Ashvane and supports her attempt to seize leadership of all Kul Tiras.
- Bald of Evil: He is balding on top, which doesn't exactly make him look anymore pretty or heroic.
- Beard of Evil: Harlan's long thin mustache makes him look extra dastardly.
- Cool Sword: Both of Harlan's swords are beautiful sabers encrusted with rubies, while each handguard looks like a skull.
- Depraved Dwarf: He seems to be human, but is noted for his short size. He is also a maniac reveling in terrorizing the people of Kul Tiras.
- The Dragon: He is Lady Ashvane's most powerful supporter, providing the pirate fleet which she intends to use to take over Kul Tiras.
- Dual Wielding: He fights with a pair of sabers.
- The Gambler: Harlan Sweete likes to roll his magical set of loaded dice to make his decisions and empower his attacks. However if he is unhappy with the results he will roll the dice again. He also happily admits to not playing fair.
- Gold Tooth: One of his front teeth is made of gold, likely as a sign of his wealth.
- Gonk: Harlan is short, overweight, and just plain ugly with a weirdly proportioned body.
- Hypocrite: He does not play fair and happily cheats if it benefits him. However, when Taelia flies in to save Flynn and the player from being executed by his men, he starts yelling about how it isn't fair.
- Pirate: Sweete is a ruthless pirate eager to plunder all of Kul Tiras.
- Pirate Booty: He is obsessed with collecting as much loot and plunder as he can. His vast wealth is displayed for all to see in Freehold.
Lord Arthur WaycrestRuling lord of Drustvar.
- Artificial Limbs: Lord Waycrest is missing his left arm. A crude mash of bone and wood hangs from the stump as a club. It's not secured very well and tends to fall off.
- Body Horror: His body is horribly mutated and twisted by being transformed into a hulking undead creature.
- Dead All Along: Marshal Everit Reade states early on he's been captured by the witches, but it's discovered at the end that he's been dead for a while and then transformed into an undead abomination.
- Guys Smash, Girls Shoot: While Lady Waycrest stays back to attack from afar and heal him, Lord Waycrest fights the party directly in melee.
- Nice Guy: In contrast to his wife, he's shown as accepting of his son-in-law and polite to the player character during the flashbacks to his daughter's ill-fated wedding. Sadly, there's no trace of the man he used to be when you find him in the present.
- Papa Wolf: His first instinct upon assassins attacking his daughter's wedding is to draw one of his daggers and step in front of her to protect her.
Lady Meredith WaycrestWife of Lord Arthur Waycrest, Meredith is the head of the Heartsbane Coven, a group of witches using Drust magic in order to take over Kul Tiras.
- Cast from Hit Points: When they're fought in Waycrest Manor, she uses her own health to heal her husband every time he gets low health, until she joins the fight and is killed.
- Dating What Daddy Hates: Gender-flipped, as while her husband Arthur approves of their daughter's marriage to a common merchant, Meredith disapproves so strongly that she has Lucille's fiance assassinated at the wedding.
- Even Evil Has Loved Ones: Despite forming a pact with Gorak Tul, founding the Hearthsbane Coven, and planning to take over Kul Tiras, she sincerely loves her husband.
- Evil Makes You Ugly: Her dabbling in witchcraft results in a horribly gaunt and twisted appearance, resembling that of a banshee.
- Faux Affably Evil: After becoming a witch, she acts motherly towards Lucille, greeting her and her "guests," and responding to Lucille calling her a "witch" in the same tone that a mother would use while scolding her daughter. Of course, it's strongly implied that Lady Waycrest plans on turning Lucille into an undead, just like her husband.
- Guys Smash, Girls Shoot: While Lord Waycrest fights the party more directly, Lady Waycrest stays back and plays the organ, supporting him from afar with ranged attacks and healing.
- Haunted House: Her dabbling in witchcraft turns the Waycrest Manor into a typical haunted mansion filled with all manners of horrifying creatures. Complete with spooky organ music.
- Hypocrite: Meredith was adamantly against her daughter marrying a common merchant because it would damage the House Waycrest name, completely ignoring that she was common born and Lord Waycrest chose to marry her. She also disparages her daughter "following her heart", despite the depths she goes to for her own husband, as demonstrated.
- Love Makes You Evil: While she was not exactly good before, it was her love for Arthur and her desire to save him from a deadly illness that drove her to form a pact with Gorak Tul and create the Heartsbane Coven.
- Obnoxious In-Laws: A fairly dark example. She disapproved of her would-be son-in-law so much she had him killed.
- Ominous Pipe Organ: Most of the music in Waycrest Manor consists of creepy organ music and she actually plays the organ when you fight her in the basement.
- Wicked Witch: Lady Waycrest is the leader of the Heartsbane Coven, a group of powerful and evil witches using ancient and corrupted Drust magic.
Voiced by: Tuppence Middleton (English), Aliya Nasyrova (Russian)
Lucille Waycrest is the daughter of Arthur and Meredith Waycrest, and forms the local resistance known as the Order of Embers against the Drust incursion in Drustvar.
- Action Girl: A very notable aversion. Despite being the leader of the Order of the Embers, Lucille is not of much use in combat — something that she points out before the decisive battle.
- Clear My Name: She insists that Marshal Reade and the Player Character not harm any of the men who are holding her prisoner and trying her as a witch, and instead asks the player to find evidence that she isn't a witch.
- Order Reborn: The Order of Embers dates back to the war against the Drust and Lucille revives it in order to effectively combat the witches of Drustvar.
- Rebel Leader: Leads the remnants of Waycrest's forces against the witches that have taken over Drustvar.
- Silver Has Mystic Powers: Learns that silver is capable of disrupting Drust magic, which the witches are using in the present. She thus tasks the player with uncovering any disguised witches in Arom's Stand by poking them with her silver sewing needle.
- Uptown Girl: She fell in love with a commoner, against her mother's objections.
- The Witch Hunter: She revives the Order of Embers as a group of witch hunters to effectively fight back against the Heartsbane Coven's magic by exploiting their weaknesses. The order's new members are even known as inquisitors!
- You Are in Command Now: Her parents' disappearance forces her to step up and lead Drustvar's remnant forces against the witches that have taken over the region.
- You're Not My Mother: She's furious when Lady Waycrest calls her "daughter."
Marshal Everit Reade
Voiced by: Simon Templeman (English)
Everit Reade is the marshal of the Waycrest Guard and leader of Drustvar's military forces.
- Brainwashed and Crazy: At the very end of the Drustvar storyline, Lady Waycrest corrupts him with her witchcraft and sics him on you.
- Dying as Yourself: He regains control of his body as he dies and apologises for failing Lucille, before passing away.
- Four-Star Badass: As marshal of the Waycrest Guard, Reade commands Drustvar's military forces and is a skilled swordsman in his own right.
- Glowing Eyes of Doom: His eyes glow blue after being corrupted by Lady Waycrest.
- Mauve Shirt: A leading figure in the Drustvar storyline and a good friend of Lucille who stood by her side throughout the zone. He's corrupted by Lady Waycrest and subsequently killed in the final quest before the dungeon.
- Mercy Kill: He is not very happy about it, but regards slaying the soldiers controlled by the witches as a mercy, as they are too corrupted to save.
- He finds himself on the receiving end of one after he's corrupted by Lady Waycrest, though he regains control of his body in time to apologize to Lucille.
- Old Soldier: Marshal Reade is a tough-as-nails grey-haired veteran.
Voiced by: Jamieson Price (English)
Ruling lord of Stormsong Valley and leader of the Tidesages.
- Casting a Shadow: Starts using shadow magic after his corruption by the whispers of the depths.
- Cthulhumanoid: By the time he is encountered in Shrine of the Storms, he's been transformed into a K'thir, with purple skin and a face full of tentacles.
- FaceHeel Turn: Lord Stormsong has fallen under sway of Queen Azshara and the Old Gods, and betrays Kul Tiras by trapping their fleet in a magical storm.
- Hat of Authority: Wears a large ceremonial red hat with a kraken carved into it, signifying his authority over Stormsong and the Tidesages.
- High Priest: Stormsong doesn't just serve as lord of Stormsong Valley but also as the religious leader of the Tidesages.
- Lord Country: His family name is Stormsong, which also gives name to Stormsong Valley, the region of Kul Tiras he rules over.
- Making a Splash: As a Tidesage, Lord Stormsong has control over the water.
- Shock and Awe: Attacks the Storm's Wake with blasts of lightning as they make their way to the Shrine of the Storms.
Brannon is the young nephew of Lord Stormsong and his presumed heir. He was put in charge of Anglepoint in Tiragarde Sound to gain experience as a leader.
- Distressed Dude: Brother Conway holds him captive in his own home after the hostile takeover of Anglepoint, but the player saves him.
- Lovable Coward: He isn't very brave and admits as much up front, and instantly panics if somebody attacks him and the player. However, he has a good heart and wants to save Anglepoint from the horrors that have taken over it.
- Muggle Born of Mages: Implied. A pair of gossips by the hedge maze at Proudmore Keep can be heard disparaging Brannon as worthless for being "A Stormsong who can't even call the seas" Which works to his benefit, since it saves him from the whispers that affect his uncle.
- Non-Action Guy: Brannon is not a fighter at all and instantly cowers at the sign of battle.
- "Well Done, Son" Guy: He really wants to prove himself to his uncle, despite his cowardice and admitted inadequacy as a leader.
Voiced by: Gideon Emery (English), Vadim Medvedev (Russian)
An elderly and respected member of the Tidesages in Brennadam. When he learns of the Tidesages' corruption, he starts forming a rebellion known as the Storm's Wake with the help of Taelia and a foreign adventurer.
- Beam-O-War: Brother Pike and Wavespeaker Reid attack each other with a beam of water and shadow respectively, struggling to overcome each other as Pike tries to make him see reason. Eventually Reid grows tired of it and blasts away Pike to make his retreat, summoning a minion to take over from there.
- Cool Old Guy: Brother Pike is an elderly and respected Tidesage, and one of the few who do not betray Kul Tiras.
- Defector from Decadence: Notices something is horribly wrong in Stormsong and refuses to help most of his fellow Tidesages in taking over Kul Tiras.
- Due to the Dead: He makes sure to collect the souls of the fallen Stormsong loyalists with his bell in order to give them their proper burial rites, even if they are an enemy.
- Making a Splash: As a Tidesage he has control over the water.
- Rebel Leader: He leads the Storm's Wake to save Stormsong Valley from the corrupted Tidesages.
- Shock and Awe: In addition to water, he is also able to blast enemies with lightning. Most notably, he calls down a huge blast of lightning to destroy a ship infested with K'thir by using your azerite armor as a conduit.
Samuel "Sam" Williams
A worker at Mariner's Strand who joins up with the Storm's Wake rebellion hunting down the corrupt Lord Stormsong after being freed from the Tidesages.
- Brainwashed and Crazy: Twice, due to Old God corruption from the corrupt K'thir Tidesages.
- Cthulhumanoid: Transformed into a K'thir at Port Fogtide by one of the fallen Tidesages, but he got better and the transformation was reversed, though he still heard the whispers. He was later transformed into Azshj'thul the Drowned by Lord Stormsong. He doesn't get better this time.
- Fearless Fool: Brother Pike describes him as such — a good man, with a true heart, but a fool. Their fool.
- Fighting from the Inside: Played straight with his initial transformation in Port Fogtide, which was reversed after he took a beating from the player. Subverted when Lord Stormsong transforms him into a Faceless One. Taelia tries to appeal to him to get him to fight off the effects of the corruption, but Brother Pike sadly informs her that he was lost to the darkness.
- Hope Springs Eternal: Despite the fall of House Stormsong, Sam always held the belief that there was hope for Stormsong Valley.
- Leeroy Jenkins: Charging into Port Fogtide alone is what got him captured and initially transformed, opening him to the whispers of the depths that allowed Lord Stormsong to speed up his transformation.
- Mauve Shirt: A worker from Mariner's Strand who began accompanying the party after being freed from the corrupt Tidesages' hold and stood by their side to avenge the people of Stormsong Valley. At the end he's corrupted into a Faceless One by Lord Stormsong and has to be put down, to the chagrin of both Taelia and Brother Pike.
- Mercy Kill: On the receiving end of one at the end of the Stormsong Valley questing, when Lord Stormsong transforms him into a Faceless One.
- Say My Name: His last words.Samuel Williams: STORMSONG!
- Your Days Are Numbered: After his initial transformation into a K'thir was halted and reversed, he continued to hear the whispers of the depths, and Brother Pike made note that his condition worsened as the Storm's Wake approached the Shrine of the Storms.
Voiced by: Clayton Halsey
Ulfar is the last of the Drust druids and the leader of the Thornspeakers, an order of Kul Tiran druids based in Ulfar's Den in Drustvar, who train in the old ways of the Drust from before the time of Gorak Tul. He is the last Drust of this organization originally created by his people. Ulfar does not think highly of Gorak Tul, and believes Tul's twisted ways have disgraced their kind.
- Druid: As the leader of the Thornspeakers
- Last of His Kind: The last of the living Drust.
- Shapeshifter Default Form: Never leaves his bear form, though he presumably looks like a Vrykul.
- Stern Teacher: Known to be a hard teacher, but is fair to his students.
- Token Heroic Orc: Ulfar is the only living Drust and is a heroic one, there were others but he is the one to survive into the modern era.
- Badass Army: They are the same as human units, but with improved stats.
- Bodyguarding a Badass: Downplayed with the Elite Guard. Individually they are much weaker than his boss The Admiral Proudmoore, but they are still tough warriors who can keep waves of enemies at bay.
- Boss in Mook Clothing:
- Admiral's Elite Guards, they look almost the same as the standard footmen, but are much stronger than a knight or a tauren.
- Captain Thornby in the second act of Rexxar's campaign. He looks like an ordinary human Captain, but he is strong enough to give your Hero party a challenge, if they don't have a high Level.
- Elite Mook: Although the entire army can count due to being humans with increased stats, they have their own elite in the form of Admiral's Elite Guard, who can kill a Tauren in seconds.
- Praetorian Guard: Admiral's Elite Guard, the Chief Petty Officer and the Chief of Chaplains.
- Wolf Pack Boss: As Rexxar and his group try to escape from Theramore they end up facing a Paladin, an Archmage and a Mountain King at the same time.