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The Argent Crusade

    The Argent Crusade as a whole 

https://static.tvtropes.org/pmwiki/pub/images/ArgentTabards_5546.jpg
The Argent Dawn (left)Note  and Argent Crusade emblem (Right)

The Argent Dawn, as it was initially called, was born following the Third War as a result of the remnants of the Silver Hand being split in two: The before-mentioned Argent Dawn and the Scarlet Crusade. Led by Lord Maxwell Tyrosus, the Argent Dawn acted as a neutral force of Light against the Scourge and other threats, recruiting members of both the Alliance and the Horde.

In Wrath of the Lich King, the Argent Dawn was forged together with the reformed Order of the Silver Hand under Tirion Fordring, making the Argent Crusade. The Argent Crusade then proceeded to lead the charge in Northrend to the very doorstep of the Lich King. Following the war against the Lich King, the Argent Crusade has settled in the Plaguelands, cleansing the land of both corruption and any Scourge remnants to be found.


  • Arch-Enemy: To the Scourge. They have been explicitly created to fight it.
  • Defector from Decadence: The original Argent Dawn was this to the remnants of the Silver Hand, many of whom joined the Scarlet Crusade. Inside the Argent Crusade itself, some of their undead members are mentioned to have left the Forsaken because they were unhappy with their brethen's progressively more questionable actions.
  • Equal-Opportunity Evil: Inverted; despite being an unambiguously good faction, they are notably open-minded about who they recruit, and accept both Alliance and Horde species in their ranks. It's interesting to note that one of their high officers (Leonid Bartholomew the Revered) is undead.
  • Light Is Good: They are followers of the Church of the Light, and unlike their Scarlet Crusade counterpart, they are genuinely noble and heroic.
  • The Order
  • Order Reborn: Founded by ex-members of the Silver Hand from the time of the Third War, and in Wrath of the Lich King Tirion Fordring proposed that the Argent Dawn unite with the current Silver Hand to form the Argent Crusade (though not all members of the Silver Hand joined, and they still exist as a separate group).
    • In Legion they are the first group on the scene to fight the eponymous demonic horde when they make their latest incursion onto Azeroth (just as they were the last time in the leadup to Burning Crusade) but this time they are overwhelmed and their numbers devastated. After the battle of the Broken Shore, the paladin campaign reveals that they have joined forces with the rest of the paladins of Azeroth in a new incarnation of the Order of the Silver Hand. Whether the Argent Crusade will continue to exist as a separate group is currently unclear.
  • Teeth-Clenched Teamwork: Their relationship with the Knights of the Ebon Blade, since they don't think highly of the more morally questionable actions their Death Knight allies do. Unlike the Alliance and the Horde, though, they can work together against the Lich King.

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    Tirion Fordring 

Highlord Tirion Fordring

https://static.tvtropes.org/pmwiki/pub/images/tirion_fordring_border_3_8938.png
"Too long have I sat idle, gripped in this haze... this malaise, lamenting what could have been... what should have been. Your death will not have been in vain, Taelan. A new Order is born on this day...an Order which will dedicate itself to extinguishing the evil that plagues this world. An evil that cannot hide behind politics and pleasantries. This I promise... This I vow..."

Class: Paladin
Voiced by: Floyd Van Buskirk

Supreme Commander of the Argent Crusade and the Lich King's main enemy in Wrath of the Lich King. His story started with when Eitrigg, an Orc veteran chose to save his life. Owing him a blood debt, Tirion later sacrifices his own Knighthood and was exiled for saving the Orc's life from being executed by the Alliance. Living as a hermit, he saw as his son Taelan grew up and joined the Scarlet Crusade. Asking adventurers for help, he managed to reconnect with his son and convinced him to defect, though Taelan was soon after killed by Grand Inquisitor Isillien. Avenging his son, Tirion swore to reform the Knights of the Silver Hand and take up the mantle of Highlord of the Silver Hand.

He later confronts Darion Mograine, then a Death Knight serving Arthas. After managing to convince him to defect, Arthas comes along to finish them off. At this point Darion throws the corrupted Ashbringer to Tirion, who manages to purify it upon touch. Driving off Arthas, Tirion unites the Argent Dawn and the Silver Hand into the Argent Crusade. They eventually achieve victory atop Icecrown Citadel, Tirion personally shattering Frostmourne, leading to Arthas' death. In Cataclysm he now resides in and leads the Argent Crusade from Hearthglen.


  • Achilles in His Tent: Stayed in exile in his house until Darion came and made him realize that he needed to step back out in the world.
  • Arson Murder And Life Saving: After you kill The Mole inside his camp in a Western Plaguelands quest, he appears to be rebuking you, but then congratulates you for helping him out.
  • Back for the Dead / Sudden Sequel Death Syndrome: Doesn't show up at all in the plot of any of the three World of Warcraft expansions that followed Wrath of the Lich King (he is just seen ruling Hearthglen in Cataclysm with little interaction with the players). Then he dies at the start of Legion.
  • Badass Beard: Has a full grown white beard.
  • Badass Cape: Ever since Wrath he has always shown up wearing a cape flowing behind him.
  • Badass Grandpa: He isn't quite young anymore by the time of Wrath of the Lich King, yet he's still powerful enough that his arrival single-handedly turns the tide of a battle where the Death Knights outnumbered them, almost instantly forcing them into surrendering.
  • Being Good Sucks: One lesson he learned, especially after Eitrigg accused him of never having had to make any risks or sacrifices from his comfortable life to do the right thing.
  • Big Damn Heroes: At least four times, when he rescued Eitrigg from execution, when he single handedly whacked Isilien and his Elite Mooks, his timely arrival at the Battle of Light's Hope chapel, and finally breaking out of his icy prison and shattering Frostmourne, thus thwarting the Lich King's plans.
  • Big Good: Of Wrath of the Lich King, by virtue of being the leader of the coalition against Arthas' Scourge.
  • Blood Brothers: Grows into a close bond with Eitrigg and the two consider themselves brothers.
  • Character Death: Alternate timeline Gul'dan captures him after defeating the Argent Crusade and has him roasted by Krosus, a giant demon, for both the Alliance and the Horde to see during the first landings on the Broken Shore, which is part of the pre-expansion events leading to Legion. He is then taken prisoner by the Legion and brutally tortured; he is rescued by Retribution paladins when they are searching for his sword, the Ashbringer, but dies of his wounds.
  • Cool Helmet: Wears a unique recolored Paladin Tier 10 set helmet in Icecrown Citadel and at the Broken Shore.
  • Cool Sword: Wields the Ashbringer, one of the most powerful and iconic swords in the franchise. The sword is named such for burning any undead or demon it cuts through to ashes.
  • Drop the Hammer: His weapon before he picked up the Ashbringer.
  • The Exile: Tirion was exiled for saving the orc Eitrigg.
  • Healing Hands: As a paladin he is also a capable healer. When he rescued Eitrigg from Stratholme after seemingly losing his powers, the Light returns to him and healed Eitrigg's wounds.
  • Helmets Are Hardly Heroic: For the most part he forgoes wearing a helmet, but he surprisingly subverts it in Icecrown Citadel and at the Broken Shore by putting on a Cool Helmet.
  • Heroic Sacrifice: Is about to make one at the end of Icecrown Citadel, but Bolvar Fordragon shows up and convinces the former to let him do it.
  • Holy Hand Grenade: Tirion is a very powerful paladin and his entrance to the Battle of Light's Hope has him smiting undead left and right with Light.
  • Honor Before Reason: Honor is a very important part of Tirion, but that very same honor is also what ended up ruining most of his life. But at least he saved Eitrigg.
  • I Owe You My Life: Towards Eitrigg. He later repays the favor.
  • Knight in Shining Armor: Tirion is a heroic and selfless Knight of the Silver Hand, completely devoted to honor.
  • Knight In Sour Armor: During his time as an exile. He returns to being a Knight in Shining Armor after Darion convinces him to return to fight the Scourge and witnessing the death of his son.
  • Light 'em Up: Tirion is a powerful wielder of the Light.
  • Magic Knight: As a paladin, Tirion is both a warrior and a user of divine magic.
  • Morality Chain: Appears to have been this for Darion and the Knights of the Ebon Blade by proxy. Once he's dead, they cast any lingering affection for the Argent Crusade aside in their efforts to stop the Legion. Including attempting to bring Tirion back as a Death Knight. Although Mograine expresses minor hesitation, stating Tirion deserves the peace of death.
  • Older Hero vs. Younger Villain: The older hero to Arthas' younger villain in Wrath of the Lich King.
  • Old Soldier: Tirion's been a knight for a long time and fought during the Second War.
  • Order Reborn: He reforms the broken Order of the Silver Hand after Taelan's death, though it gets merged with the Argent Dawn when we see it again.
  • The Paladin: He is currently the greatest living paladin on Azeroth.
  • Roaring Rampage of Revenge: Against Isillien when he witnesses the death of his son at the hands of the former.
    Tirion: May your soul burn in anguish, Isillien! Light give me strength to battle this fiend. Face me, coward. Face the faith and strength that you once embodied.
  • Rousing Speech: Tirion is responsible for several of these in Wrath of the Lich King.
  • Screw the Rules, I'm Doing What's Right!: Decides to save Eitrigg despite the Alliance considering him an enemy to be executed.
  • Sacrificial Lion: One of the first major characters to die in Legion, along with Warchief Vol'jin and King Varian Wrynn.
  • Shadow Archetype: While a champion of the light when he leads the attack, he's pretty much the opposite of Arthas (old and experienced rather than young and reckless, and he had to climb his way to the top after losing it all while Arthas had it all but lost it due to his pride and ego.)
  • Suspiciously Similar Substitute: To Turalyon. Similar name, same occupation. At the time of classic World of Warcraft Turalyon was physically unavailable, and then did not make any direct appearances in Burning Crusade, which led to Tirion becoming the focus of Wrath Of The Lich King. Notably, in Legion, Tirion dies, and Turalyon makes his first appearance since Beyond The Dark Portal.
  • Supporting Leader: During the later part of Wrath of the Lich King.
  • Taking the Kids: His wife did this in Of Blood and Honor, declaring that their son Taelan should not suffer for Tirion's actions.
  • Throwing Your Sword Always Works: In the Ashbringer comic he saves Alexandros Mograine from an ogre by tossing a sword at the back of its skull during the Battle of Blackrock Spire.
  • What the Hell, Hero?:
    • In order to repay what Eitrigg has done to him, he tried saving him from execution, which means he had to fight his fellow Alliance soldiers causing this reaction to many, including Uther.
    • He delivers one to the factions after the "PvP" encounter in Trial of the Crusader, calling out the Alliance and Horde for bringing their Conflict Ball and it resulting in the death of several powerful heroes, something that only Arthas could benefit from.
  • Worthy Opponent: Despite hating him, Arthas also had genuine respect for him.

    Maxwell Tyrosus 

Maxwell Tyrosus

https://static.tvtropes.org/pmwiki/pub/images/maxwell_tyrosus_2_7370.png
Class: Paladin

The leader of the Argent Dawn before it became the Argent Crusade. Tyrosus was a Knight of the Silver Hand who fought alongside Alexandros Mograine after the fall of Lordaeron. When Mograine fell to the Scourge, Tyrosus left the remnants behind as they slowly were warped into the Scarlet Crusade. He founded the Argent Dawn as a result, leading it from Light's Hope Chapel within the Eastern Plaguelands, organizing efforts to counter the advance of evil all over Azeroth.

He led the defence of Light's Hope Chapel against the Death Knights of Acherus, and despite the odds, emerged victorious with Tirion's aid. When Tirion Fordring proposed the merging of his reformed Silver Hand and the Argent Dawn, Tyrosus stood aside to let him take over leadership. After the Scourge's defeat in Northrend, he continues to organise Argent efforts in the Eastern Plaguelands, and is recruiting new members to help cleanse the land of the Scourge remnants present there.


  • BFS: Wields an enormous curved sword in Legion, which is also available to players in the Sanctum of Light.
  • Cool Horse: Rides an Argent version of the paladin's charger into battle, with steel barding instead of gold.note 
  • Cool Sword: His new weapon in Legion is an enormous curved sword with sapphires adorning the blade and pommel.
  • Defector from Decadence: He personally defected from the remnants of the Silver Hand after the death of Alexandros Mograine, having deemed its remnants beyond saving.
  • Eyepatch of Power: His most notable physical feature is the eyepatch he wears over his right eye.
  • Fights Like a Normal: Despite being a former Knight of the Silver Hand, Tyrosus has never actually been seen using his powers of the Light until Legion. Despite this, he's personally credited by the Scourge itself to have dealt such a terrible blow to a powerful lich that he can't take physical form again, and later led the defence of Light's Hope when the Death Knights of Acherus attacked.
  • Holy Hand Grenade: Legion shows him to be quite capable at smiting demons with the Light.
  • Knight in Shining Armor: Maxwell Tyrosus was a Knight of the Silver Hand prior to forming the Argent Dawn, and is still a heroic individual devoted to keeping the world safe from all evil.
  • Light 'em Up: Finally gets to show off his Light-given powers in Legion.
  • The Paladin: As a former Knight of the Silver Hand, he too is a paladin, though he didn't show any explicit Light usage until the events of Legion.
  • Reasonable Authority Figure: Unlike the other remnants of the Silver Hand, Tyrosus was able to see the merits of asking for aid from the other races, even those outside the Alliance, and formed the Argent Dawn to that end.

The Scarlet Crusade

    The Scarlet Crusade as a whole 

An order of paladins and priests created to hunt all undead, including the Forsaken. They were quickly corrupted by the Dread Lords, who convinced them that everyone not in the Crusade was undead and needed to be destroyed.


  • Irony: Their primary goal is to hunt undead. Some of its dead members are actually resurrected as undead themselves, the very thing they swore to destroy. This is taken to illogical extreme where some of these undead members retain their Paladin class, such as this woman, although it may not be that strange when you remember that even Forsaken can still be Priests.
  • Knight Templar: They believed anybody living not wearing their tabard to be an agent of the Scourge.
  • Light Is Not Good: Despite being devoted worshipers of the Light, they commit several acts of evil.
  • Loophole Abuse: The stated reason as to why they can use the Holy Light is that they believe that their actions are just. It doesn't matter that they're evil in practice, the fact that they believe they're good is why they can harness the Holy Light.
  • The Remnant: The Crusade was originally formed from the remains of the Order of the Silver Hand and the people of Lordaeron.

    Saidan Dathrohan 

Saidan Dathrohan

https://static.tvtropes.org/pmwiki/pub/images/saidan_dathrohan_8258.png
Class: Paladin

One of the first paladins of the Silver Hand and Grand Crusader of the Scarlet Crusade, Saiden Dathrohan was originally a knight of Lordaeron who found faith and got closer to the Church of the Light, studying under the guidance of Archbishop Alonsus Faol. He was killed by the Dreadlord Balnazzar, who then possessed his corpse and impersonated the paladin, eventually founding the Scarlet Crusade.


  • Badass Beard: Has a full grown greyish beard.
  • Badass Cape: The Ashbringer comic gives him a long red cape.
  • Badass Grandpa: The Ashbringer comic depicts him as a grey-haired but tough warrior.
  • Church Militant: Originally a knight of Lordaeron, he became one of the first Knights of the Silver Hand, and later Grand Crusader of the Crusade.
  • Cool Old Guy: While Balnazzar-as-Dathrohan is a despicable manipulator, the man himself is a noble and well-respected paladin, looked up to by his younger brethren.
  • Dead All Along: Killed by Balnazzar, then used as a disguise.
  • Depending on the Artist: Despite Of Blood and Honor describing him as grey-haired, World of Warcraft depicted him as being blond until the Ashbringer comic came around and depicted him as grey-haired once again.
  • Drop the Hammer: In the Ashbringer comic he wields a large hammer.
  • Grand Theft Me: Dathrohan has been dead for a long while, his corpse possessed by the Dreadlord Balnazzar. He finally shed Dathrohan's skin in Cataclysm.
  • Large and in Charge: The six-and-a-half foot Dathrohan was the leader of the Scarlet Crusade.
  • Old Soldier: He's grey-haired and fought the orcs during the Second War.
  • The Paladin: One of the first paladins of the Order of the Silver Hand, along with Uther, Tirion and Turalyon.

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    Isillien 

Grand Inquisitor Isillien

https://static.tvtropes.org/pmwiki/pub/images/inquisitor_isillien_2227.png
Class: Priest

Grand Inquisitor of the Scarlet Crusade.


    Brigitte Abbendis 

High General Brigitte Abbendis

https://static.tvtropes.org/pmwiki/pub/images/brigitte_abbendis_2_1663.png
Class: Paladin

High General of the Scarlet Crusade, stationed in Tyr's Hand. Having received visions from what she believed to be the Light, she renamed her forces the Scarlet Onslaught and sailed to Northrend, leaving her besieged people behind. There she met the missing Admiral Barean Westwind (in reality a guise assumed by the assumed dead dreadlord Mal'ganis), who quickly assumed control of her forces.


    Taelan Fordring 

Highlord Taelan Fordring

https://static.tvtropes.org/pmwiki/pub/images/taelan_fordring_1908.png
"I have dreams, stranger. In these dreams my father is with me. He stands proudly at my side as I am inducted into the Order. We battle legion of Scourge, side by side. We bring honor to the Alliance, to Lordaeron. I want not to dream anymore. Take me to him."

Class: Paladin

Highlord Taelan Fordring was the son of the elder Tirion Fordring. Taelan was a former Knight of the Silver Hand and lord of Mardenholde Keep. After the creation of the Scarlet Crusade he became Highlord and ruled over Hearthglen, under the command of the Grand Crusader.


  • Badass Beard: Grew a beard as Highlord of the Scarlet Crusade.
  • Disappeared Dad: Justified, as Tirion was exiled after his trial for saving Etrigg and his mother told him he had died.
  • Killed Off for Real: Slain by Isillien and his personal guard.
  • Let's Get Dangerous!: When he recognizes that he was used as an Unwitting Pawn and that his father is alive, he turns on the Crusade and fights his way out of Hearthglen to see him.
    <Taelan falls to one knee, his heartbeat quickens. The fury of ages is about to be loosed upon this town.>
  • One-Man Army: Single-handedly rampaging through Hearthglen cemented him as this, especially back in the day when Hearthglen used to be filled to the brim with elite Scarlet Crusaders. Unfortunately, he meets his match when he dies fighting Isillien.
  • The Paladin: Follows in his father's footsteps and becomes a paladin.
  • Pietà Plagiarism: After his death, Tirion cradles his dead body.
  • Redemption Equals Death: He turned on the Scarlet Crusade to be with his father, but was killed before he was able to see him again. His death led to the rebirth of the Knights of the Silver Hand and the creation of the Argent Crusade.
  • Tranquil Fury: His lines after he turns on the Crusade are rather calm despite him being in a fury, killing every Scarlet Crusader in his way.
  • Unwitting Pawn: To Isillien and the Grand Crusader.

    Renault Mograine 

Commander Renault Mograine

https://static.tvtropes.org/pmwiki/pub/images/renault_mograine_408.png
Class: Paladin

First born son of Alexandros Mograine and commander of the Scarlet Monastery.


  • Antagonistic Offspring: He always resented his father for what he perceived to be Alexandros caring more about Darion than him. Dathrohan (who is actually the dreadlord, Balnazzar, at this point) eggs this on until it develops into full-blown hatred. Renault later manipulates his father into facing off with an entire army of undead and then kills him with the Ashbringer when Alexandros is too exhausted to even fight back.
  • Cain and Abel: The Cain to Darion's Abel.
  • Carry a Big Stick: Wields a large two-handed mace, which players are able to get for themselves.
  • The Champion: Regarded as Whitemane's.
  • Offing the Offspring: He was killed by the ghost of his own father.
  • Oh, Crap!: He completely freaks out when Alexandros' ghost returns to exact revenge on Renault for murdering him, and begs his father to forgive him in terror.
  • Patricide: He stabbed his own father In the Back.
  • Unwitting Pawn: Dathrohan/Balnazzar manipulated him into killing his own father.
  • "Well Done, Son!" Guy: Desperate for his father's attention and approval. Unfortunately, he's convinced that he's The Unfavorite, and that his father cares far more for Darion than he does for him. He eventually looks for a new father figure in Dathrohan; too bad the real Dathrohan's actually dead...

    Sally Whitemane 

High Inquisitor Sally Whitemane

https://static.tvtropes.org/pmwiki/pub/images/inquisitor_whitemane_7620.png
Click here to see her Death Knight form 
Class: Priest, Death Knight
Voiced by: Grey DeLisle

"You shall pay for this treachery!"

High Inquisitor of the Scarlet Crusade, she is considered the head of the Scarlet Monastery.


  • The Atoner: She did not rest easily as a ghost after realizing what the Scarlet Crusade had become and what she'd unwittingly devoted her life to. Which is why the Ebon Blade recruited her, and she vows to redeem herself in undeath.
  • Back from the Dead: Whitemane is brought back as Initiate Whitemane to become a Horseman of the Ebon Blade, although much saner than before.
  • Hat of Authority: Her famous "chapeau" serves as a symbol of her status.
  • Healing Hands: She's so good at this that she could keep herself from dying.
  • Killed Off for Real: She was permanently killed after being stabbed by the Blades of the Anointed. Until she was resurrected in Legion, of course.
  • Nice Hat: She wears a really nice priestly hat, as part of her position. Players are able to loot it for themselves after killing her.
  • Resurrective Immortality: Because of her immense powers of resurrection, she could keep herself from dying.
  • Ship Tease: A posthumous one, as her last act was to utter the name of the long dead Renault Mograine, rather than her current champion, Durand.
  • Staff of Authority: She carried an ornate red staff to signify her position.
  • Tom the Dark Lord: Initially known only by her title and last name, an appearance by her younger self in the Caverns of Time revealed that her first name is "Sally". It's an awfully cute name for such a ruthless person.
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The Earthen Ring

    The Earthen Ring as a whole 

The Earthen Ring is an organization dedicated to preserving the harmony between the elements on Azeroth and Outland. They are made up of shamans from both the Alliance and the Horde. In Cataclysm they had a major role in working to repair the destruction Deathwing's return has wrought upon Azeroth and preventing further disasters from happening, but their numbers were devastated. They laid low during Mists of Pandaria and Warlords of Draenor, but in Legion they are back, with shaman players taking a leadership role in the organization, rallying the elements to battle the Burning Legion.


  • Balance of Power: Ideally the Earthen Ring would like to preserve the balance between the four elements, which are represented by the elemental lords Ragnaros (Fire), Therazane (Earth), Neptulon (Water), and Al'Akir (Wind). They will often take sides with one to pacify the other. For example, during the Midsummer Fire Festival, they side with Ragnaros against Ahune the Frost Lord, in order to prevent an elemental war, and in Cataclysm they work mainly for Therazane and Neptulon to stop the Twilight's Hammer and the naga in Deepholm and Vashj'ir respectively.
  • A Day in the Limelight: They have been around since the beginning of World of Warcraft, but they were the focus of multiple quest arcs in the Cataclysm expansion.
  • Dropped a Bridge on Him: In the final run to safety in the Hour Of Twilight dungeon, four of the earthen ring shaman you've quested with and known are unceremoniously killed off by being strangled by a tentacle (at one point it was possible to save them, but a subsequent patch made the tentacles that kill them untargetable).
  • Dude, Where's My Respect?: When the player tells Therazane they're working with the Earthen Ring, an organization of shamans dedicated to maintaining the balance of power between the elements, and are therefore very knowledgeable about the elemental lords, she says she's never heard of them. They are more accommodating in Legion but still need a little convincing before joining the fight against the Burning Legion.
  • Equal-Opportunity Evil: Inverted. Shamans of all races are welcome to join the Earthen Ring. They are also more than willing to work with members of the Horde or the Alliance to protect Azeroth and Outland.
  • Elemental Powers: Being made up of shamans, this is a given.
  • Gondor Calls for Aid: The shaman class campaign in Legion has them arranging alliances with the forces of the four elemental planes to help battle the Burning Legion.
  • Out of Focus: They don't appear at all in Mists of Pandaria and Warlords of Draenor. They'll get more screen time as part of the shaman class hall in Legion.
  • Shadow Archetype: Twilight's Hammer to the Earthen Ring. Similar methods (use of the elements and study of the Old Gods), vastly different goals: Twilight's Hammer wants to use the elements to spread chaos, and they study the Old Gods to pave the way for their return, while the Earthen Ring wants to preserve the balance between the elements, and they study the Old Gods in order to find ways to keep them from coming back.
  • Summon Magic: They often summon elemental spirits to help them in combat or perform cleansing rituals.

    Muln Earthfury 

Muln Earthfury

https://static.tvtropes.org/pmwiki/pub/images/muln_earthfury_border_1_1327.png
Class: Shaman

"The elements shall guide you."

Leader of the Earthen Ring prior to Tides of War.


  • A Day in the Limelight: He barely appears in World of Warcraft and is a minor character in Tides of War, but he gets a lot of page time in the manga Shaman.
  • Elemental Powers: Though one of the plot points of Shaman is the fear that the Earthen Ring is losing its connection to the elements, Muln is still quite powerful. At the end of the story he proves that the Earthen Ring's method of requesting aid from elementals rather than forcing them into submission is still the right way of doing things.
  • A Load of Bull: He's a tauren.
  • Passing the Torch: To Thrall in Tides of War.

Guardians of Tirisfal

    Aegwynn 

Aegwynn

https://static.tvtropes.org/pmwiki/pub/images/aegwynn_border_2_1229.png
Class: Mage

"Don't go calling me 'Magna.' That was another time and another place, and I'm not that woman anymore."

The penultimate Guardian of Tirisfal and the mother of Medivh. As the Guardian of Tirisfal she personally fought and slew Sargeras, who had appeared as an avatar on Azeroth. As Aegwynn's arrogance and independence from the Council of Tirisfal grew, she felt that she was the only one to choose the next Guardian. She fell in love Nielas Aran, a mage charged with hunting her down after she rebelled against the Council, and gave birth to their son Medivh before leaving him in Nielas' care, transferring the powers of the Guardian of Tirisfal for her son to awaken later in his age. Unfortunately, Sargeras had spirited his essence into Aegwynn after his avatar was slain, and he possessed Medivh as he was conceived, leading to him opening the Dark Portal and leading the orcs into Azeroth.


  • The Archmage: One of the Guardians of Tirisfal and one of the most powerful mages in the franchise.
  • The Atoner: She spent years saving up enough magical power to revive Medivh and give him another chance at life, an act that required so much power that it almost killed her.
  • Canon Discontinuity: Originally, she tricked Nielas Aran into thinking she was in love with him in order to get pregnant and once she was she rather callously rejected him. In the new canon presented in Chronicle, Nielas was charged with hunting down Aegwynn after she rebelled against the Council. However, as they ended up falling in love with each other and he was aware of her plan to give Medivh her Guardian powers from the beginning.
  • Did You Just Punch Out Cthulhu?: She defeated the Avatar of Sargeras in a one-on-one fight 700 years in the past, making her the only person in the entire universe to actually best the fallen titan in battle. Justified in this case, as the avatar only held a tiny, tiny fraction of Sargeras' true power.
  • Good Is Not Nice: She's certainly on the side of good, but she is not a very polite person, prone to insulting people around her.
  • Heroic Sacrifice: Sacrificed herself to give Med'an enough power to defeat Cho'gall.
  • Jerk with a Heart of Gold: She's unpleasant as hell, but she is completely devoted to protecting Azeroth and genuinely cares about her son, Medivh, despite her extremely aloof parenting.
  • Jerkass: She has a rather nasty personality and is prone to insulting everybody around.
  • Killed Off for Real: In the World of Warcraft comic.
  • Person of Mass Destruction: Aegwynn is one of the most powerful mages on Azeroth and went on an absolute rampage against the demons hunting dragons in Northrend, until she then fought and defeat the Avatar of Sargeras.
  • Really 700 Years Old: She is at least over 1000 years old.
  • Unwitting Pawn: She completely played into Sargeras' hands by killing his avatar and then rebelling against the Council of Tirisfal by choosing her own son Medivh as the next Guardian. Sargeras having possessed her body possessed her child in the womb.
  • Vain Sorceress: She uses her magic to keep herself youthful.
  • Wizards Live Longer: While human wizards are known to live longer in Warcraft, Aegwynn takes it farther than most, having lived for more than 1000 years.

    Medivh 

Medivh

https://static.tvtropes.org/pmwiki/pub/images/medivh_border_2_8813.png
"Humanity is in peril! The tides of darkness have come again and the whole world is poised on the brink of war!"

Voiced by: Michael Bell
Class: Mage

The last Guardian of Tirisfal. He was conceived by and inherited the power from Aegwynn in defiance of the Kirin Tor, as she was possessed by the spirit of Sargeras. She left him in the care of his father, and became friends with Llane Wrynn and Anduin Lothar. His power awoke on his fourteenth birthday, and made him lapse into a coma. After he recovered, Sargeras, whose soul had passed to him from his mother, made a deal with Gul'dan and opened the Dark Portal. Khadgar, his apprentice, discovered his corruption some time afterwards and, along with Lothar and Garona, managed to slay him. It was later revealed that he was Garona's lover and had a child with her.

With Medivh's death, his soul was freed, and Sargeras was banished. His mother later resurrected him and he launched a plan to unite the Horde and Alliance to stand against the Burning Legion. In the end, he convinced Jaina, Thrall, Tyrande and Malfurion to lead the army to stall Archimonde until the trap could be set at the World Tree and Archimonde destroyed for good.

His whereabouts after the war are unknown until making a slight return in Legion.


  • Ascend to a Higher Plane of Existence: When he met Thrall in Warcraft III, he remarks that he has become something "more" than human, although he never goes into greater detail about what he means.
  • All-Encompassing Mantle: The cloak he wears as part of his guise as the prophet covered him entirely from the neck-down.
  • The Archmage: One of the most powerful and prominent mages in the setting.
  • The Atoner: In Warcraft III he tries to make up for allowing the Orcs' invasion by warning them of the Legion's plans to attack the World Tree on Kalimdor. Unfortunately, Terenas, Arthas and Antonidas all brush him aside as a Mad Oracle.
  • Back from the Dead: His mother, Aegwynn, brought him back to life sometime in between the second and third games.
  • Battle in the Center of the Mind: From age fourteen up until his death at the hands of Khadgar and Anduin Lothar, Medivh was in a constant struggle to keep Sargeras from trying to fully take over his body. Sometimes this worked, other times not.
  • Cassandra Truth: Medivh gets hit with this hard as far as Lordaeron is concerned. Thankfully averted with Jaina, Thrall, Malfurion and Tyrande, who listen to what he has to say and unite their armies to push the Burning Legion out of Kalimdor.
  • The Chessmaster: Quite literally. Hell, one of the boss fights in Karazhan has you and your raid playing chess against him. Sounds easy, but he cheats!
  • Cool Old Guy: During and after Warcraft III, he has a very amicable attitude towards most people.
  • Demonic Possession: Was possessed by Sargeras while still in Aegwynn's womb. In addition, his staff Atiesh was revealed to have been possessed as well at the end of the quest line where players reforge it for themselves.
  • The Dreaded: Powerful beings tended to give him a wide berth. Even Deathwing would never willingly face him in combat, though it's unclear if he was aware of Sargeras's spirit inhabiting him.
  • Eccentric Mentor: For Khadgar. Medivh was described as friendly one moment, and dismissive and cold the next. This is subverted as Medivh was wrestling with Sargeras for control over his own body, hence the constant personality changes.
  • Evil Tower of Ominousness: Karazhan is found within the Deadwind Scar, lifeless other than a small ogre clan and the native giant spiders. It and the small village just below it are inhabited by spirits of dead villagers, caretakers and defenders, and numerous demons and undead now live within its halls disguised as humans.
  • Ignored Expert: As the Last Guardian (who are basically super powerful mages trained to protect Azeroth from the Burning Legion), this is played straight with Arthas and King Terenas during Warcraft III. Despite Medivh's pleas for them to listen and send their forces to Kalimdor to stop the Burning Legion, they brush him off. Averted with Thrall, Jaina, Malfurion and Tyrande, who catch on pretty quick that he knows what he's talking about.
  • Impaled with Extreme Prejudice: Khadgar impaled him on a sword before Lothar finished the job.
  • Informed Ability: Although Jaina claims to have "sensed tremendous power about him" in Warcraft III, we don't see him actually use that power.
  • In the Hood: Always shown wearing a crimson hood over his head.
  • Mad Oracle: Viewed as one by the human leaders when he tried to warn them of the coming of the Burning Legion, probably not helped by his theatrics.
  • Mage Tower: Karazhan is a tall tower that is located on a nexus of ley lines, within which there is a large library hiding much knowledge lost to times.
  • Magic Staff: Though it looks more like a decorated Simple Staff, his staff Atiesh is in reality a powerful magical staff.
  • Magnus Means Mage: He is referred to as "Magnus" on several occasions.
  • Nice Guy: When he wasn't possessed by Sargeras, he was said to be very friendly and wise. It shows best in Warcraft III.
  • Off with His Head!: Decapitated by Lothar after Khadgar stabbed him through the chest.
  • Old Master: Can be considered this during Warcraft III, as he's older and highly adept at magic.
  • Person of Mass Destruction: As the Guardian, Medivh was capable of very dangerous and destructive magic, though compared to his mother Aegwynn he prefers to restrain himself from more powerful spells.
  • Shapeshifting: He frequently turns himself into a crow.
  • Simple Staff: Surprisingly for such a powerful individual, his staff Atiesh looks like a surprisingly simple wooden staff, with the only unusual bit being the raven on top of the staff.
  • Squishy Wizard: For all his power and skill with magic, he was as vulnerable to a sword as any other man.
  • What Happened to the Mouse?: Just up and disappeared after Warcraft III. Echoes left behind by him and past versions of himself appear in World of Warcraft though.
    • The Bus Came Back: The real Medivh returns in Legion, helping Khadgar and the Adventurers prevent the Burning Legion from turning Karazhan into another route into Azeroth

    Med'an 

Med'an

https://static.tvtropes.org/pmwiki/pub/images/medan_border_3296.png
"When the child of the three realms becomes as light, the ancient power will be released. The earth will tremble. The seas will rise up in answer, and all will be madness. A new day will dawn, bringing with it chaos or peace."
Prophecy

Class: Mage

Med'an is the child of Garona, and the New Guardian of Tirisfal. He was raised by Garona's friend Meryl Winterstorm in Duskwood, and never knew the identities of either of his parents. The subject of a prophecy, the Twilight's Hammer planned on using Med'an to revive the Old God C'thun. Garona got involved when the Twilight's Hammer exploited the old mind control spell used on her in the First War, revealing Med'an's heritage and power to the world.


  • Canon Discontinuity: Sort of. As of BlizzCon 2016, Med'an's time as Guardian depicted in his comic is no longer treated as canon, though Med'an himself is still canon, if on a bus. Given the numerous other events from the comic that have appeared since — like Cho'gall's mutations and the dreadlord Kathra'natir inside of Meryl Felstorom — most of it probably still happened, minus the Guardian part. A half-joke was cracked about his debated status in the second Chronicles book as Med'an's story was on page 404... of a 200 page book. Seems even the official lore guide doesn't want to mention him.
  • Chuck Cunningham Syndrome: After a few years of shaky status in the lore, Med'an is notably absent from any of the events told in the third World of Warcraft: Chronicle book, more than likely meaning he's been written out of the canon entirely. The only mention that he even existed to begin with comes from a small joke in the book's character index.
  • Heinz Hybrid: Half-human, quarter-orc, and quarter-draenei.
  • Luke, I Am Your Father: Med'an (and pretty much everyone else in the world) believed his father was one of history's greatest monsters. He learns of Medivh being possessed by Sargeras after a visit to Karazhan.
  • Magic Staff: The same one used by his father, Medivh.
  • Older Than He Looks: Looks to be a teenager, when he in reality isn't much younger than Thrall.
  • Put on a Bus: Except for a name drop in Prophet's Lesson, Med'an hasn't been seen since his comic series ended. Word of God says he is currently on another world to continue his training.
    • Later it would seem that he gave up his title of Guardian, giving Atiesh to Khadgar. Word of God states that as Warlords of Draenor no new Guardian has been made. With his total absence, and even absence of mention, in Legion, it is assumed the character has simply been quietly written out, and will never feature in the game itself.
    • At BlizzCon 2016, it was finally confirmed that Med'an being a Guardian is no longer canon and Med'an himself might only show up in-game if they can think of a story for him.
  • The Red Mage: Med'an knows shaman and arcane magic. His uncle Maraad is teaching him in Light magic, as well.

Knights of the Ebon Blade

    Knights of the Ebon Blade as a whole 

"We are driven by a single purpose: retribution."
Darion Mograine, Highlord of the Ebon Blade

A renegade faction of death knights who broke away from the Scourge. Originally created by the Lich King to destroy the Scarlet Crusade, they were eventually betrayed by him when he sent them on a suicide mission against the Argent Dawn with the intent to lure Tyrion Fordring out of hiding. Upon discovering this, they turned against their former master, and their leader Darion Mograine helped Tyrion against the Lich King, forcing him to retreat. The Knights of the Ebon Blade then sworn vengeance on the Scourge, and formed an uneasy partnership with the Argent Crusade, as well as the Alliance and the Horde, to take Arthas down. They serve as the reason death knights become playable in Wrath of the Lich King.


  • Anti-Hero: They're all this to varying degrees, some going as far as Token Evil Teammate.
  • Arch-Enemy: The Scourge.
  • Ascended Extra: Downplayed with the lich, Amal'thazad. Originally the Archeus frost trainer, he is part of the Death Knight legion questline and even becomes a champion for the Class Hall.
  • The Atoner: They fight the Lich King to make up for what they have done, but are not above morally dubious tactics in doing so. Although some of them are simply on a Roaring Rampage of Revenge.
  • Badass Creed: "We do what the living cannot."
  • Black Knight: All of them are knights dressed in black, ominous armors, with large swords and who used to work for a force of evil.
  • Dark Is Not Evil: Played with; they are technically a faction of undead black knights working on the side of good and fighting the very Scourge that created them, but how actually heroic they are is variable depending on the member.
  • Desperately Looking for a Purpose in Life: The main reason most of them join the Alliance or the Horde following the Lich King's demise; since they no longer have a master to serve nor a revenge to satisfy, and are now too monstrous to genuinely reintegrate normal society, they chose to continue what they do best (fighting) by serving the two factions.
  • Evil Sounds Deep: Well, former evil, but nevertheless they retain their deep echoing voices, and the tone almost always sounds bitter or cynical regardless of their races if you click them, especially if you did it repeatedly.
  • Horsemen of the Apocalypse: They assemble their own group of them in Legion. The Horsemen consist of General Nazgrim, Thoras Trollbane, High Inquisitor Whitemane, and Darion Mograine (after the Knights failed to retrieve Tirion Fordring's corpse.)
  • Magic Knight: As death knights all of them use their dark magic together with their melee fighting skills.
  • Teeth-Clenched Teamwork: Their relationship with the Argent Crusade, since they don't think their Paladin allies' tactics are practical. Unlike the Alliance and the Horde, though, they can work together against the Lich King.
    • In Legion, with the Lich King himself.
  • Token Heroic Orc: While the death knights themselves can be this, the Ebon Blade has Amal'thazad, the only friendly lich in game. He even becomes a class order hero in Legion.
  • The Undead: They were all raised from the dead to become one of the Scourge's death knights.

    Darion Mograine 

Highlord Darion Mograine

https://static.tvtropes.org/pmwiki/pub/images/darion_mograine_border_5508.png
Class: Death Knight
Voiced by: Taliesin Jaffe

Leader of the Knights of the Ebon Blade. Highlord Darion is the son of Alexandros Mograine, who was murdered by his other son and resurrected by the Scourge as the leader of all death knights. He led an assault on Naxxramas with the intent of freeing his father's soul, but succeeded only by sacrificing his own in turn and taking Alexandros' place. During the battle at Light's Hope Chapel, however, Tirion Fordring was able to free him (and the rest of the Ebon Blade) from the Lich King's control, using the Ashbringer. In Northrend, the two of them led the charge into Icecrown, eventually laying siege to the seat of the Lich King himself.


  • Anime Hair: His hair defied gravity back when he was alive during the Ashbringer comic. Just look at him.
  • Anti-Hero: After his inevitable Heel–Face Turn near the end of death knight starting quest chain, he becomes a Type IV, being fairly ruthless in his quest against the Lich King and his followers, in contrast to Tirion and his paladins.
  • The Atoner: Dedicates both himself and his order to making up for their crimes under the Scourge by joining the fight against the Lich King.
  • Badass Normal: Before his Heroic Sacrifice, unlike his father.
  • Brainwashed and Crazy: Formerly, like most death knights.
  • Cain and Abel: In the Ashbringer comic, his brother Renault went crazy with guilt over the murder of their father. When an oblivious Darion showed up after years of estrangement to ask for help with the whole "Dad's a Death Knight" thing, Renault started kicking him to death while he was too shocked to even try to defend himself.
  • Cool Helmet: Wears one all the time. He also gets a new one in Icecrown Citadel.
  • Death by Childbirth: His mother died when giving birth to him.
  • Didn't Think This Through: The Ebon Blade needs a leader for their own Four Horseman. Darion's candidate? Tirion Fordring, his body entombed at Light's Hope Chapel. There's just one problem with this idea he should have thought of. Just as the Knights of the Ebon Blade have broken through the paladins and are about to raise Tirion the Light forces them back. The very same light that rendered even the Lich King himself almost completely powerless in its wake at the Battle of Light's Hope Chapel back in Wrath of the Lich King. Liadrin calls him out on how stupid an idea it was to try it to begin with.
    • To be fair to Darion, it wasn't his idea. It came from the new Lich King himself, and Darion was exactly as horrified by the idea as could be expected, considering Tirion was both one of Azeroth's greatest heroes and a close friend. Still, one must wonder why he was even reluctantly willing to try, considering he was at the Battle of Light's Hope Chapel and the Scourge's hold on the Plaguelands had only lessened since then. What did he think was going to happen?
  • Dual Wielding: He wields a pair of runeblades after throwing the Ashbringer to Tirion.
  • Equivalent Exchange: "My soul for yours. I love you, Dad."
  • Everyone Has Standards: He's genuinely disgusted at the proposal to raise Tirion as a death knight, but reluctantly goes along with the idea.
  • Fallen Hero: When serving the Lich King; he used to be a member of the Argent Dawn.
  • Heroic Sacrifice: He did not really die because of it, but instead becomes Kel'thuzad's mindless minion afterwards.
    • Happened again at the conclusion of the Legion Death Knight storyline, where he holds open a death gate so the Deathlord and the first three of the new Horsemen can escape holy wrath at Light's Hope Chapel. Like his first one, this didn't quite take, as his body is recovered and he is raised as the commander of the new Four Horsemen.
  • In the Hood: As the Ebon Watcher.
  • It's Personal: On Orbaz Bloodbane, we don't know exactly what other than him leaving in Light's Hope chapel. His subordinates were surprised that Darion personally showed up and take part during the assassination scheme to ensure he hit the dust.
  • Love Redeems: His (first) Heroic Sacrifice.
  • Necessarily Evil: Darion believes the Death Knights to be this for the good of Azeroth. When a paladin calls him a monster, his reply to her is very solemn.
    Darion: Without monsters, there can be no heroes.
  • The Power of Love: Tirion had advised Darion that only an act of love would free his father from the corrupted Ashbringer. Darion's act of love (His Heroic Sacrifice) was powerful enough to not only save his father's soul but also destroy the entire Scourge army assaulting Light's Hope Chapel.
  • Roaring Rampage of Revenge: "You betrayed me. You betrayed us all, monster. Taste the might of Mograine!" Not that he got far; it didn't even last long enough to be a Curb-Stomp Battle. After the battle, he leads the Knights of the Ebon Blade towards revenge against the Lich King.
  • Trauma Conga Line: In the comic. See Cain and Abel above, among other things.
  • Time to Step Up, Commander: In Legion he gives up the leadership of the order to the Player Character and by proxy, to the Lich King to an exent once he/she get the Artifact Weapon. If the Artifact are the Blades of the Fallen Prince, he outright says that he's "through with having magical weapons dictate my fate".
  • Used to Be a Sweet Kid: Goes from a heroic aspiring paladin to a death knight Anti-Hero.

    Koltira Deathweaver 

Koltira Deathweaver

https://static.tvtropes.org/pmwiki/pub/images/koltira_deathweaver_border_6652.png
Class: Death Knight

"Death alone cannot stop us."

The death knight representative for the Horde.


  • An Axe to Grind: Preferred to wield a two-handed axe when he was under the Lich King's control.
  • Anti-Magic: Creates an Anti-Magic Zone for the player death knight during his rescue.
  • Bash Brothers: With Thassarian.
  • BFS: His favored weapon after being freed from the Lich King's control is a huge greatsword.
  • Brainwashed and Crazy: Formerly, like most death knights. To be done again at Sylvanas' hands, though nothing has been seen of it yet.
  • Casting a Shadow: Uses the Unholy tree's Anti-Magic abilities, and sends players into the Realm of Shadow to deal with the shades haunting him.
  • Distressed Dude: In the Death Knight starting area, there is a quest to rescue him from the Scarlet Crusade stronghold. And again, when Sylvanas has him kidnapped at Andorhal, to be brainwashed in the depths of the Undercity.
  • Friendly Enemy: With Thassarian once they join their respective factions. Deconstructed during the battle of Andorhal, as while they both try to avoid direct confrontation as much as possible, the warmongers under their respective orders eventually force them to fight, and Koltira's effort only end up nearly causing the Forsaken to lose. This in turn causes Sylvanas to have him taken to Undercity to be conditioned into forgetting his friendship with Thassarian.
  • Helmets Are Hardly Heroic: In order where almost everyone wears a face-covering helmet, he and Thassarian are among the few members to go around with bared face.
  • "I Know You're in There Somewhere" Fight: He tried this on Thassarian after the latter became a Death Knight. It didn't work; Thassarian killed him and Koltira himself was raised as a Death Knight. Their friendship proved stronger than undeath, however.

    Thassarian 

Thassarian

https://static.tvtropes.org/pmwiki/pub/images/thassarian_border_5419.png
Class: Death Knight

"I have a role to play now. I'm part of a chain. And I will not be the weakest link in that chain."

The death knight representative for the Alliance.


  • An Ice Person: Considered the archetypal Frost death knight — Frost's Dual Wielding specialization is even named after him. Exemplified if summoned to defend Hyjal, as he exclusively uses Frost-based magics to fight.
  • Anti-Hero
  • Bash Brothers: With Koltira.
  • Big Brother Instinct: Very protective of his little sister.
  • Brainwashed and Crazy: Formerly, like most death knights.
  • Dual Wielding: Favors a sword in each hand after he breaks away from the Scourge.
  • Friendly Enemy: With Koltira after they joined their respective factions.
  • Helmets Are Hardly Heroic: Like Koltira.
  • Morality Pet: His sister.
  • Noble Demon: While under the Lich King's control, having had a good sense camaradiere unlike any other death knight. He even sends the player to rescue Koltira when he's captured by the Scarlet Crusade, at considerable risk to his own reputation (as Death Knights are not supposed to show compassion).
  • Self-Made Orphan: Tragic example, to prove his loyalty, Kel'Thuzad made him kill his own mother.

Others

    Anveena Teague 

Anveena Teague

https://static.tvtropes.org/pmwiki/pub/images/anveena_teague_border_4150.png

Anveena is the physical embodiment of the remaining energies of the Sunwell, given human form and memories by Krasus. She is eventually forced to learn of her heritage and later joins with the Blood Elves to try to heal the Sunwell. She ends up getting kidnapped by Kael'thas, almost drained, and forced to sacrifice herself to help defeat Kil'jaeden.


  • Bare Your Midriff: On the cover of Volume One of the Sunwell trilogy, an example of Covers Always Lie because she never appears that way in the story.
  • Barrier Maiden: The Sunwell in human form and is thus highly desired by various villains who seek to use her.
  • Break the Cutie: Arguably when her parents are murdered by a number of Dar'khan's Scourge.
  • Damsel in Distress: Her mere existence makes her a natural target for every villain out there.
  • Designated Victim: Mordis, Dar'khan and Kael'thas have all kidnapped her at least once.
  • Heroic Sacrifice: Sacrifices herself at the end of Sunwell Plateau to help the heroes defeat Kil'jaeden.
  • Killed Off for Real: Dies at the end of Sunwell Plateau.
  • MacGuffin Turned Human: Not actually human, but the Sunwell in human form.
  • The Pollyanna: She manages to remain peppy and upbeat despite all the horrible things that happen to her.

    Azshara 

Azshara

https://static.tvtropes.org/pmwiki/pub/images/azshara_border_6379.png
Click here to see her Naga form 
"There has only ever been, only ever will be... one Azshara."

Class: Mage
Voiced by: Laura Post

Queen Azshara was the beloved ruler of the kaldorei ten thousand years ago, and is the current ruler of the monstrous naga. Entrancingly beautiful and beloved by her people, Azshara began a descent into madness when she was corrupted by the Dark Titan Sargeras, master of the Burning Legion. After her defeat at the hands of Malfurion Stormrage, and the Great Sundering that sent her and much of her Highborne into the depths of the sea, Azshara was transformed into the Empress of Nazjatar — progenitor of the serpentine naga. Azshara is often thought to be the greatest mortal mage ever to live — although she may no longer be mortal.


  • Admiring the Abomination: On seeing a vision of the Black Empire, most mortals are driven insane. Azshara's response was a stunned "Magnificent".
  • All Girls Want Bad Boys: Taken to infinity with Sargeras. He's a fallen titan that leads the largest army of demons in the universe and wants to burn her planet to ash. She discovered that and decided to help him anyway.
  • The Archmage: Azshara was easily the strongest mage on Azeroth when she was still an elf. And though she's been inactive, it's implied that the Legion's — and later Old Gods' — power boosts have made her into a being of such raw magical potential she could destroy the planet if given the order from her master. This is very telling with the Wrath of Aszhara, it's a raw being of Aszhara's fury channeled into a water elemental and one of her handmaidens, and at only a fraction of its true power is a dungeon boss on part with the rest. Farondis and the dungeon journal estimate that if the Wrath manifested entirely before players kill it, it would be able to bring the broken isles to the bottom of the ocean, and again, this is for an shard of her power being channeled.
  • Bad Boss: Willingly offers her subjects to be N'Zoth's slaves if she gets to still rule them.
  • Beauty Is Bad: Azshara is beautiful, yes, but is probably one of the most evil characters in the setting.
  • Benevolent Boss: Egotistical she may be, she still went above and beyond to save her people, first by holding back a flood by herself, then by making a deal with N'zoth. Subverted however, in that she agreed to the deal only if he made her his queen and not just a lowly servant and this only extended to the Highborne and not the rest of the elven race or Azeroth's non-elven races — who she never spared a thought for and was happy to let the Burning Legion wipe them out.
  • Bitch in Sheep's Clothing: She was supposed to be an excellent queen that had done "so much good" to her people, according to Malfurion.
  • Break the Haughty: In Warbringers, after she enrages N'zoth during their negotiation of her deal with him, he leaves her floating alone in the abyss long enough for her to start thinking her aggressive negotiation and boasting might have ruined her chance at salvation, and quickly breaks out into a panic as she runs out of air and begins drowning, whereupon N'zoth finally saves her by forcing her to undergo a Painful Transformation into queen of the Naga.
  • Charm Person: Though naturally beautiful as a Highborne, it was suggested that she used her powerful magics to put a glamour on the entirety of Night Elf society to be in love with her. Even the forces actively working against her mention her beauty with reverence when they see her, and her party-wiping ability in her "boss fight" in the Well of Eternity dungeon is dominating the entire party to be madly obsessed with her.
  • Deadly Decadent Court: She and most of her Highborne. It's important to note that while they fit this trope they were very competent at what they did, but they were still self-aggrandizing and looked down on practically all non-Highborne.
  • Deal with the Devil:
    • First, she made a deal with Sargeras's minions to support the Burning Crusade as it came to Azeroth. While nominally a bad idea all around, Sargeras values smart, powerful minions, ensuring her and her Highborne had a high chance of surviving the destruction of Azeroth if the Legion won, albeit as demons.
    • She made a deal with N'zoth; save her and her people from drowning, and she would rebirth his empire and destroy his enemies, however, she would still be the queen. What's impressive is that the entire time she's making her deal she's the one in control, rightly assuming N'zoth is helpless without a servant and making the terms more favorable to herself than what N'zoth initially proposed, despite bringing nothing to the table except her aid.
  • Did You Just Flip Off Cthulhu?:
    • Her "boss fight" could be considered this. In Nozdormu's words: "Consider it a victory if you are simply able to occupy her attention, however temporarily."
    • Subverted. While she flat out refuses N'Zoth's deal in her Warbringers trailer, refusing to be his pawn; and that he'll agree to her terms or be stuck below the waves, as "god of nothing", it's implied he was tricking her into thinking it was her idea. She was still bold and smart enough to mouth off at and try to bargain with him, when merely glimpsing him could drive a mortal to madness.
  • Does Not Like Shoes / Magical Barefooter: Azshara was always barefoot before she became a Naga.
  • Egopolis: Emphasis on "ego". Multiple locations in Night Elf society were named after her, such as the capital city of Zin-Azshari and a pair of trees called the Boughs of Azshara. Shortly after the Legion's invasion, she was thinking of just changing the name of Zin-Azshari to "Azshara".
  • The Empress: Under her rule, Night Elf society expanded into an empire so large that only the Old Gods's own empire before the coming of the Titans could rival it.
  • Even the Girls Want Her: Many of her female subjects were said to have lusted after her. This is the reason Vashj tried to kill Tyrande, and the fact that even Tyrande herself found it hard to resist implies it may have been partially from her magic.
  • Evil Is Sexy: If you can get past her blue skin and tentacles she is quite attractive.
  • Expy:
    • Azshara causing the corruption of Night Elves (in various ways, Naga, Satyrs, Highborne magic addiction, etc.) is very reminiscent of Lolth corrupting Elves into Drow. Before the appearance of the Nighborne, Azshara was the most among Warcraft Elves in look to Drow, and with her white dress, was very similar to Lolth when she's potrayed in Drow form. Like Lolth, Azshara also became in part an 8 legged invertebrate (well, at least when she is presented as such), although part octopus, rather than spider.
    • How beloved Azshara was, to the point Night Elves didn't connect her with the decadence of other Highborne, is reminiscent of what Galadriel told she would become if she took the One Ring, i.e. All shall love me and despair.
    • From Warhammer, Azshara resembles Morathi. Both were queens of the still unified elves, both are incredibly beautiful, both are incredibly powerful sorceresses and both caused with their actions ultimately the sundering of the elves. When Azshara is presented as serpentine after her transformation, she looks quite like Dechala, and both were royal elves, transformed by Chaotic Gods. Although the status of Dechala expies, extends to other Naga, as written under Lady Vashj.
  • Fashion-Victim Villain: In-Universe. According to the flavor text of her dressing gown, an Archaeology item, there was a rumour that the Highborne had a bad fashion sense. Upon obtaining it, the player concludes that the rumors were true.
  • Fluffy Tamer: She made the felhounds of the Burning Legion (which are basically hellhounds that feed on magic and are bred for the specific purpose of killing mages, like her) behave like puppies in her presence.
  • Flunky Boss: In the Well Of Eternity instance, you fight against six of her mages, while only interrupting her. She's otherwise immune to all attacks.
  • Friend to All Living Things: Subverted. She uses magic to get everyone to love her to further inflate her already continent sized ego.
  • God Save Us from the Queen!: Textbook example. Her actions led the Night Elves to ruin for her own benefit, especially to feed her own ego and desires. As Queen of the Naga, her scheming may yet wreck havoc on the surface world.
  • The High Queen: Was this to the night elves. Now she is N'zoth's queen.
  • Hopeless Suitor: She completely fell for Sargeras and believed herself to be the only one worthy of being his bride. Sargeras never once reciprocated and only saw her as a useful pawn.
  • Humanoid Abomination: Her naga form. Her body is said to be still vaguely elvish, but has tentacles coming out of the lower part. It is also positively massive, and wielding immense magical power.
  • Its Allabout Me: She is agonizingly egotistical. Everything that exists feeds her massive ego. Even as she struggled to hold back the floodwaters, she was focused on saving her empire, not her people.
  • Irony: The queen who charmed everyone around her to love and worship her fell prey to Sargeras' own hypnotic presence. She becomes as obsessed with him as her most devout retainers were with her.
  • Lady of Black Magic: Word of God says she may have been/is the most powerful mortal mage to have ever existed.
  • Large and in Charge: The Queen of the Kaldorei also happens to be one of the tallest of the Kaldorei. As a Naga (according to the now outdated lore books) she's the size of a small mountain.
  • Making a Splash: Her magic infused scepter allowed her to control water, even to the point of temporarily holding back the ocean. Given how common water magic is among naga, she could have developed some form of it following her transformation and the loss of Sharas'dal.
  • Mass Hypnosis: Her ability "Total Obedience". It's also implied that Azshara did this subtly to the night elf population as a whole.
  • Narcissist: She genuinely believes that she's the most beautiful and most perfect person to ever exist.
  • Nigh-Invulnerability: Has a personal magic shield that protects her from damage, as found out by Mannoroth.
  • Not What I Signed Up For: She partnered with Sargeras and the Burning Legion thinking that it would bring her even more power than she already had. Unfortunately for her, the Legion's invasion ended in failure and Azshara's kingdom was destroyed in the Sundering. Her response in her "Warbringers" short sums up her feelings on everything backfiring on her so spectacularly as Zin-Azshari sinks beneath the ocean.
    Azshara: This was not the deal I made!
  • Obfuscating Stupidity: During the War of the Ancients. She liked to project the image of being an incredibly beautiful socialite. She largely hid her intelligence and power from those around her.
  • Orcus on His Throne: Azshara is an immensely powerful mage, but has no interest in personally getting involved in present events, instead preferring to just send images of herself to taunt people and let her lieutenants do the dirty work. It does seem to change in Battle for Azeroth though.
  • Painful Transformation: After accepting N'Zoth's offer, Azshara is first left beneath the ocean long enough to lose all her air. As soon as she starts to drown, she begins her transformation screaming, sinking and shifting into her new form.
  • People Puppets: Her ability "Servant of the Queen".
  • Pet the Dog: Downplayed. She bears the entire weight of the ocean on her back to save her people, but she could have just as easily mass-teleported them to anywhere else if not for her pride in her strength. She's also appeared to be least somewhat tormented with the guilt that she was going to go down in history as the failed Queen responsible for the mass-extinction of her race before N'zoth appears. After they talk, she unhesitatingly offers her people up as slaves to the Old God in return for her and their survival, and how much of that was her genuine care for her drowning civilization, and how much was her arrogant pride to remain queen, is left ambiguous (note how she doesn't spare a thought for the non-Highborne elves or any of Azeroth's other races.
  • Politically Incorrect Villain: The reason she and the Highborne were messing with the Well of Eternity in the first place was so they could gain the power to wipe out all of the other races on Kalimdor, leaving the Night Elves supreme.
  • Puppet Queen: Though Azshara got power and the ability to survive under the waves, along with a nation to rule, N'Zoth is ultimately calling the shots when she becomes a naga.
  • Statuesque Stunner: She was noted to be taller than most night elven males.
  • Stripperiffic: She wears very little — a super slinky dress and some jewelry and nothing else. Somewhat self-justified as she sees herself as the apex of perfection; the dress and jewelry are simply there to accent her beauty.
  • Supernatural Gold Eyes: She has golden eyes, said to be a portent of great destiny in Night Elf society.
  • Sycophantic Servant: Azshara likes to surround herself with these, who constantly shower her with over-the-top epithets like "Light of Lights", "Light of a Thousand Moons", "Flower of Life" and so on.
  • Unscaled Merfolk: In the now non-canonical tabletop RPG splatbook "Magic & Mystery", she was described as having assumed the form of a giant mermaid-like being with the lower-body of a five-tentacled octopus. Battle for Azeroth gives her a few scales here and there, but overall follows this image.
  • Unwitting Pawn: Azshara is this for N'Zoth. While Azshara appeared to make N'Zoth sweeten his deal in the Warbringers cinematic, there are hints that she was manipulated. Though N'Zoth offered her servitude first, he'd been watching her for a thousand years so he likely knew of her pride and desire to rule. Then he could pretended to be indignant and played off her desire to rule her people.
  • Vain Sorceress: The quest you receive for doing her boss fight is even called "The Vainglorious".
  • Vapor Wear: Implied with her clothing, though given its appearance could double as lingerie. Her current form wears something like a bodice that is held together by some straps, but is overall still something like this.
  • Villain with Good Publicity: During the War of the Ancients. She was so beloved by her subjects that it wouldn't be until later into the war that they would realize that she was aiding in summoning the the Burning Legion. Many assumed that they had just popped up from the Moonwell and took her prisoner.
  • World's Most Beautiful Woman: As a Night Elf, She was greatly renowned for her beauty. The way she used magic to charm everyone she met may be one of the reasons she was considered the most beautiful night elf.

    Budd Nedreck 

Budd Nedreck

https://static.tvtropes.org/pmwiki/pub/images/budd_nedreck_border_9046.png

The leader of a group of treasure hunters, Budd first appeared outside Zul'Aman in The Burning Crusade, where he sent players into the Troll stronghold looking for riches. He has since made an appearance in both of the subsequent expansions.


  • Attention Deficit... Ooh, Shiny!: After what happened at Zul'Aman he proves to be quite easily distracted. At one point while aboard a ship above Vashj'ir, he jumps into the water because he spotted something shiny. Somehow he survived...
  • Bad Boss: Sent people working for him into a highly dangerous place that he refused to enter himself. His dialogue implies he's already lost several people to the Trolls, and doesn't seem that bothered by it.
  • Butt-Monkey: He suffers quite a lot of abuse on top of having been turned into a major cloudcukoolander by the troll spirits.
  • Cloudcuckoolander: His experience with the angry Troll spirits left him... different.
  • Crazy Enough to Work: He comes up with the plan to escape from Tol'vir City.
  • Frying Pan of Doom: How he plays "Tag" with Trolls in Northrend.
  • Hoist by His Own Petard: After the Adventurers succeeded in killing Zul'jin, Budd threw a vial his blood into a burning building, declaring himself the vanquisher. The local spirits decide to take revenge on him for that, pulling him into the burning building after which he runs around on fire.
  • Miles Gloriosus: Made many claims to fame and accomplishing great deeds, but it's pretty clear he's taking credit for someone else's work if not making it up entirely.
  • Small Name, Big Ego: Prior to his run-in with the troll spirits.

    Edwin VanCleef 

Edwin VanCleef

https://static.tvtropes.org/pmwiki/pub/images/edwin_vancleef_9308.png
"Fools! Our cause is righteous!"

Class: Rogue

Founder and leader of the Defias Brotherhood. Once the master of the Stonemasons Guild, which rebuilt Stormwind after the Second War. Due to manipulations by Katrana Prestor, the guild was denied just payment by the House of Nobles. While King Varian tried to pay the guild out of his own coffers, the ensuing riot killed his wife Queen Tiffin, causing the guild to be branded as criminals and thrown out.

Vowing revenge, Edwin gathered his fellow Stonemasons together and formed the Defias Brotherhood. The Brotherhood plagued the kingdom of Stormwind, forging alliances with gnolls and kobolds, hunting together resources and chasing people out of Westfall; all to build a weapon that would lay the Stormwind to waste: A massive juggernaught, hidden within the Deadmines. Before it was completed, he was slain by adventurers sent by Gryan Stoutmantle. But though VanCleef is dead, the Brotherhood persists…


  • Anti-Villain: He and the other Stonemasons were grievously wronged by the House of Nobles, and he genuinely believes he’s doing the right thing.
  • Cool Boat: The juggernaught he builds is a huge ship packed with enormous amounts of firepower, but he is killed before it can set sail. His daughter Vanessa ends up rebuilding it, but once again it doesn't get to sail out of the Deadmines.
  • Diabolical Mastermind: As leader of the Defias Brotherhood, he organized its many criminal members and activities.
  • Dual Wielding: Wields a sword in each hand.
  • Even Evil Has Loved Ones: As revealed in Cataclysm, he had a daughter who ended up seeing her father die and subsequently, five years later, aims to take revenge for him.
  • Killed Off for Real: He was slain back in Classic and has remained dead ever since.
  • Off with His Head!: The adventurers that killed him cut off his head and presented it to Gryan Stoutmantle.
  • A Pupil of Mine, Until He Turned to Evil: He was taught how to fight by his childhood friend Mathias Shaw in the hopes he too would chase a career within the SI:7, but he ended up on a self-destructive path for revenge.
  • Sinister Scimitar: His weapons of choice are a cutlass in one hand and a scimitar in the other.
  • Well-Intentioned Extremist: He believes himself and his cause to be just, and will do whatever he can to exact his revenge on the House of Nobles, no matter who else is hit.
  • We Used to Be Friends: He and Mathias Shaw were once childhood friends, and Shaw even taught him how to fight, but ultimately they ended up on completely different paths: Shaw continued to work as part of the SI:7, while VanCleef went down on a path of simple-minded revenge towards the House of Nobles.

    Vanessa VanCleef 

Vanessa VanCleef

https://static.tvtropes.org/pmwiki/pub/images/vanessa_vancleef_6287.png
"Hope is a cruel joke, played upon us by a harsh and uncaring world. There is no Hope, there is only Vanessa."

Class: Rogue
Voiced by: Karen Strassman

Edwin VanCleef's orphaned daughter. Watching her father die at the hands of adventurers, she fled the Deadmines, eventually stumbling into the Saldean home. With seemingly no recollection of who she was, she was adopted by the Saldeans, who named her Hope. In truth, she knew well who she was and since the years since her father's death has been working towards avenging him.


  • Action Girl: While, by her own admission, not as good a fighter as her father, she's still a quite capable fighter.
  • Alliterative Name: Vanessa VanCleef
  • Avenging the Villain: Her goal is to avenge her father's death at the hands of the adventurers sent by Gryan Stoutmantle.
  • Better to Die than Be Killed: Refuses to be slain at the hands of the player characters and thus sets off the last set of explosives on the ship.
  • Defeat Equals Friendship: In Legion, after being defeated by the Rogue PC, Vanessa is forced into serving them by the rest of The Uncrowned, thus becoming a companion character.
  • Combat Pragmatist: Knows she's not the fighter her father was and compensates by using poisons or explosives to rig battles in her favor.
  • Dual Wielding: Wields two huge flaming daggers.
  • Faking the Dead: She shows up alive in the Rogue order campaign in Legion, explaining away her apparent death as the aftereffects of the mind-altering poison she used in her fight allowing her to cut and run when things looked grim.
  • Master Poisoner: She's extremely adept at brewing poisons, especially venom that affect the minds of her enemies.
  • Ms. Fanservice: Vanessa does not seem to know the pants.
  • Soap Opera Rapid Aging Syndrome: When her father died in Vanilla's events, she looked like a little girl, while in Cataclysm (which officially happens 3 or 4 years later), Vanessa is an adult.
  • Suspiciously Similar Substitute: In Heroic Deadmines, she takes her father's role as the final boss of the dungeon.
  • Vage Ague: Due to the difference between her two models, which officially only have 3 or 4 years apart, it is difficult to determine what old she is.
  • Your Mind Makes It Real: Her venom is capable of affecting the minds of her enemies to such a degree that the visions they see might end up killing them.

    Moroes 

Moroes

"Hmm, unannounced visitors. Preparations must be made..."

Class: Rogue

The castellan of Karazhan and Medivh's personal servant. After Khadgar and Garona exposed Medivh's treason, he helped the two escape Karazhan, but remained in the tower and was killed by his master. But because of the tower's curse, he later rose as an undead, unable to truly die despite how many times he is killed. To this day he still waits for Medivh to return to Karazhan.


  • Battle Butler: Not shown in Warcraft: The Last Guardian, but his appearances in World of Warcraft show him to be very deadly with twin daggers. He becomes a recruitable champion in Legion.
  • Bunny-Ears Lawyer: He's described as wearing horse blinders to avoid the visions in Karazhan, but is also a capable and efficient butler.
  • Deadpan Snarker: Prone to some rather snarky comments despite his politeness, especially at Khadgar's or the player's expense.
    Moroes: (Talking to the player in their garrison inn) May I take your cloak? No? Very well, commander. The commander is, of course, welcome to continue dripping mud all over the floor that I have spent just this morning polishing.
  • Dual Wielding: Wields two curved and deadly daggers.
  • The Jeeves: He is Medivh's unflappable butler and always maintains an air of politeness. Khadgar notes that even his death doesn't seem to have surprised him.
  • Old Retainer: Moroes is described as being elderly and has presumably served Medivh for a long time.
  • Stealth Hi/Bye: He's very good at appearing out of nowhere and then completely disappearing again, often surprising Khadgar.
  • Who Wants to Live Forever?: Moroes reveals in Warlords of Draenor that being killed over and over has left him with the desire of a peaceful death.

    Mylune 

Mylune

"Are there any teeny tiny animals in need of my aid? ...I need to hug a bunny right now!"

Class: Druid

Mylune is a forest nymph located at the Grove of Aessina in Mount Hyjal who first appeared in Cataclysm. She is most often encountered as a quest giver, and is a strong animal enthusiast.


  • Attention Deficit... Ooh, Shiny!: Mylune actually gets distracted by a butterfly while giving a quest.
  • Badass Adorable: She is very sweet and friendly, and a dangerous enough combatant when she offers to be your ally when saving Malorne from the Emerald Nightmare.
  • Beware the Nice Ones/Beware the Silly Ones: She may seem cute and eccentric, but she's still a forest nymph and has been around long enough to have earned a place in Val'sharah.
  • Berserk Button: DO NOT harm animals around Mylune.
  • Bunny-Ears Lawyer/Cloud Cuckoolander: Among the forest nymphs she seems to focus especially on the critters, tends to get distracted and lets birds nest in her hair. However she is the guardian of one of the druid artifacts in Legion and knows how to cleanse it of corruption.
  • Bunnies for Cuteness: While Mylune cares for all small animals rabbits seem to be her favorite. She also only calls them bunnies.
  • Cuteness Proximity: Happens to Mylune when around small, cute animals.
  • Friend to All Living Things: Up to Eleven, since nearly all of her quests revolve around helping animals who may be sick or lost and she lets birds nest in her hair.
  • Guest-Star Party Member: Can be recruited in Legion as a follower.
  • I'm Taking Him Home With Me!: Mylune does this with any small animal that is either injured or alone.
  • Marshmallow Hell: At one point after the player gets a daily quest, she "suddenly smashes you against her bosom and begins sobbing". (What's even more hellish is that Mylune is much larger than most player races, her bosom appearing to be about 10-to-12 feet off the ground, meaning she's violently lifting the player before doing so).
  • Speaks Fluent Animal: Deer. She also says its mostly in nose movements.
  • Tender Tears: Tends to slip into this when working with critters.

    The Council of the Black Harvest 

The Council of the Black Harvest

First mentioned in a lore book in 5.0, The Council of the Black Harvest is an six person group of Warlock power-seekers formed after Deathwing's defeat, who have each been touched in different ways by dark magic, not just the fel normal warlocks are used to using. The council travels in groups of two seeking out the power of what they believe to be the most superior; Human Leader Kanrethad Ebonlocke and Undead Jubeka Shadowbreaker are the Demonologists, seeking perfection in demonic control and new and powerful minions to bind. Blood Elven Shinfel and the Gnome Zelfrax are the Affliction warlocks, who are hunting down the remnants of the twilight's hammer and learn their powerful, insanity inducing corruption. And Worgen Zinnen and Orc Ritssyn are the Destruction warlocks, searching for ways to obtain the power of Deathwing and Ragnaros respectively.

Kanrethad and Jubeka both play a major role in the warlock class quest introduced in 5.2, involving their journeys through Outland to perfect their demonology and culminating in Kanrethad's corruption induced insanity when he successfully becomes a full blooded demon.

In addition, most of their books and memos indicate they were the ones who created most of the new warlock techniques, and spread it out amongst the player warlocks.


  • And I Must Scream: At the end of "Pursuing the Black Harvest" Kanrethad Ebonlocke has "Eternal Banishment" cast on him by Jubeka Shadowbreaker.
  • Brought Down to Badass: In patch 7.2 Kanrethad Ebonlocke has the fel energy that made him into a demon siphoned off, is returned to a normal-by-warlock-standards human, and rejoins the council. He was the former leader of the council, but considering it was the player who helped bring him back, he doesn't challenge them for the position.
  • Dark Is Not Evil: This is normally a tricky issue with warlocks, given their role in the lore and the fact they consort with demons. In this case the Council worked on and spread their knowledge for the benefit of all warlocks and took precautions to make sure that they themselves didn't become a threat to Azeroth in the course of poking at Things Man Was Not Meant to Know.
  • Defeat Means Friendship / Easily Forgiven: In Legion, Kanrethad doesn't hold his defeat at the player's hands against them, and becomes their follower.
  • Divided We Fall: Part of the council's pact is if one member returns without their partner, or doesn't return at all, they'll be hunted down, killed, and have their soul banished. As Kanrethad put it, "We succeed together or die alone."
  • Putting the Band Back Together: In Legion, the Council of the Black Harvest is nearly destroyed by a botched summoning and it's up to the player to find the missing members and reform the council. The player takes (the previously banished) Kanrethad's place, and has to choose a new warlock to replace Zelfrax, who botched the summoning and was killed by a Pit Lord.
  • Red Right Hand: Shinfel's hand is apparently blacked, gnarled, and crippled from being directly touched by Cho'gall's magic. When you finally meet her in the game, this is represented by her wearing the Warlock tier 14 gloves, which have the sha's black-on-white color palette about them.
  • The Speechless: Zinnen has been left functionally mute ever since an encounter with the Twilight's Hammer. In-game the only noise he ever makes is a soft growl.
  • Teeth-Clenched Teamwork: No one on the council likes anyone else, but they believe the results of their work will benefit them all.
  • With Great Power Comes Great Insanity: One of the reasons the council travels in pairs is if the power they seek makes one member go mad, the other can stop them before they become a threat to Azeroth, a failsafe that Kanrethad eventually falls victim to.

    Adherents of Rukhmar 

Adherents of Rukhmar

The Adherents of Rukhmar are the brutal and oppressive ruling class of the Spires of Arak, homeland of the arakkoa.


  • Applied Phlebotinum: Recovering the technology left behind by the Apexis, the first arakkoa civilization, is currently the Adherent's main goal, and won't tolerate any other race possessing them (for example, the draenei town of Aruuna had found some Apexis artifacts, and when the Adherents got wind of the discovery they burned the village to the ground).
  • Back from the Dead: In a meta sense. In the main timeline, the shattering of Draenor destroyed the Spires of Arak and the non-cursed arakkoa were wiped out. The Outcasts survived, since many of them had fled to Talador, later known as Terokkar Forest.
  • Bird People: The original arakkoa are tall with an upright posture, with large wings on their arms that allow them to fly.
  • Fantastic Racism: The Adherents and their followers have little concern or respect for non-arakkoa, but they seem to bend most of their efforts towards tormenting and killing the Outcasts.
  • Heel–Face Turn: As of 6.2, many of them recognize the differences that set the arakkoa apart for years are trivial compared to the threat that Gul'dan poses to all of Draenor, and choose to aid the Alliance and Horde.
  • Light Is Not Good: The Adherents are sun worshippers who abhor shadow magic, and they seek to bring the light to all the lesser races...by frying them with the sun's amplified rays.
  • My Species Doth Protest Too Much: There's a group of uncursed arakkoa called the Order of the Awakened that breaks off from the Adherents (due to the player's actions in the Spires of Arak questline) and now seeks to use Apexis technology to retake the Spires and set up a more peaceable government. They have made overtures of friendship to the Outcasts but the latter don't fully trust them.
  • The Power of the Sun: Some of the ancient Apexis technology they have recovered allows them to focus sunlight into concentrated beams strong enough to turn towns into smoking craters.
  • The Theocracy: After they deposed Terokk, the Adherents set themselves up as the mouthpieces of the primary arakkoan deity, the sun goddess Rukhmar, and their word is law. Worship of any other deity is forbidden, and even the smallest offense incurs horrific punishment. For example, the Outcast Kura was a former Wing Guard who left his post for an hour to watch a festival and one of his fellow guards turned him in. He was then blinded, his wings broken, and finally thrown off a cliff.
  • The Usurper: The original Adherents of Rukhmar were sages that were advisors to the greatest king of the arakkoa, Terokk, who grew envious of his power and the love the other arakkoa had for him. They attacked him and threw him, his daughter and his most loyal followers into the the cursed pools of the Sethekk Hollow.

    Arakkoa Outcasts 

Arakkoa Outcasts

The Outcasts are arakkoa who angered the Adherents of Rukhmar, the ruling caste of the Spires of Arak, and were thrown into the pools of the Sethekk Hollow. The cursed pools twisted and withered their bodies, and they sought the shadows to escape the burning light of the Adherents. The arakkoa met in Outland are The Remnant of these arakkoa, and by that time follow an unnamed Old God.


  • A Friend in Need: Both the Alliance and Horde make efforts to reach out to the Outcasts and assist them, rightly guessing that they could make helpful allies if you aid them against the Adherents.
  • Bird People: The Outcasts lost their ability to fly and their connection to the sun goddess Rukhmar due to the curse, and their bodies became twisted and atrophied, so they are much shorter than the Adherents and their followers.
  • Casting a Shadow: Many of the Outcasts have an affinity for shadow magic, which is not surprising since using shadow magic may have caused many of them to become outcast in the first place, because the Adherents won't tolerate its use or study.
    Darkscryer Raastok: What kind of sick individual burns a book full of perfectly good dark arts?!
  • Dark Is Evil: The majority of the arakkoa in Outland fall into decadence due to the influence of an as yet unnamed Old God.
  • Dark Is Not Evil: They use shadow magic and worship a god of darkness, but they really just want to be left alone.
  • Deal with the Devil: Several Outcasts, including their leader Iskar, join the Burning Legion to get their wings back.
  • Heel–Face Turn: Talon King Terokk. In Burning Crusade players worked to stop his return, but in Warlords of Draenor they call back his spirit and briefly become his avatar while fighting against the Shattered Hand orcs. This is lampshaded by the Outcast scrollkeeper Reshad, who speculates that bringing back Terokk in his own body may not have been the best thing for the Outcasts, and that the player may have had a positive influence on Terokk while acting as his avatar.
  • Mr. Exposition: Scrollkeeper Reshad, one of the major quest givers in the Spires of Arak storyline, plays this role, detailing the history of the Outcasts and the Talon King.
  • Ravens and Crows: The Outcasts worship the Raven God Anzu and his consort Ka'alu.
  • The Remnant: In The Burning Crusade the only survivors of the arakkoan race after the breaking of Draenor are all descended from the Outcasts.
  • The Sacred Darkness: How the Raven God Anzu is portrayed in Warlords of Draenor.
  • Shout-Out: The appearance of the cursed arakkoa was inspired by the Skeksis in The Dark Crystal.
  • Trust Password: "Shadows gather", and the rejoinder "when the Raven swallows the day."

    The Void 

The Void

The absence of the Light, the timeless, infinite nothingness beyond the universe. Ruled by unfathomably powerful Void Lords, their immense contempt for the very idea of existence is the impetus for most of the setting's conflicts. However, the Void Lords are unable to leave the Void themselves, and thus are restricted to acting through the Old Gods.


  • Cessation of Existence: What the Void Lords ultimately desire. By destroying the light, the Void would clash and tear away at itself until nothing is left in all of creation.
  • Devil, but No God: While they are the closest thing to Satan in the Warcraft universe, they have no counterparts (that we know of) on the Light.
  • Evil vs. Evil: Sargeras formed the Burning Legion in order to thwart the Void Lords — he sees the extinction of all life as the only way to cleanse the innumerable Old God infections he assumes have spread throughout the universe and prevent the corruption of a Titan. His hope is that since life found a way before, it could do it again, and the new creation could be preemptively protected against Old God infection.
  • Greater-Scope Villain: The Void Lords are responsible for both the Old Gods and the Burning Legion. As they are incapable of fully manifesting in the Great Dark Beyond, they created the Old Gods to act in their stead and scattered them throughout the universe. Their goal is to corrupt a nascent Titan, in the hopes that it will bring the universe under their will. It was one such Titan in the process of being corrupted that Sargeras stumbled upon that drove him to madness and the creation of the Burning Legion.
  • Outside-Context Problem: While Void creatures have been in the setting since War Craft III, they were originally only considered minor demons. World of Warcraft has slowly over the course of years revealed them as distinct from the Legion, and has been gradually increasing the threat they pose. In-canon, there are a very small handful of entities who know of their endgame — Sargeras, the Pantheon, and their Old God minions.
  • Worf Had the Flu: Powerful beings such as Entropius and Dimensius only represent a fraction of the Void Lords' power, as they are incapable of fully manifesting in the universe.

    Prince Farondis 
Class: Mage

The Night Elf prince of Aszuna, who defied the evil queen Azshara and was punished with a curse.


  • All-Loving Hero: Although his own people hate him, he cares for them and is also kind to the adventurer regardless his/her race.
  • The Atoner: He feels guilty for accidentally causing the curse of his people.
  • Did You Just Flip Off Cthulhu?: At the end of the Azsuna questline, he is offered by Azshara the chance to join her and she will help lift his curse. He responds by blasting her with fireballs and meteors while shouting that he will never kneel before her and her demonic allies. Seeing him stand up to her earns the trust and respect of his people once again.
  • It's All My Fault: Farondis blames himself for the curse, even though it is Azshara's fault.
  • Nice Guy: He's courteous, friendly and polite with everybody.
  • No Good Deed Goes Unpunished: Farondis had the courage to oppose Queen Azshara, and this provoked the curse of him and his people.
  • The Worf Barrage: Farondis proves his mage chops by unceremoniously one-shotting enemies with giant fireballs and meteor showers, that would normally take the player moments to kill. He later unleashes his full power against Azshara in a volley of destruction, and she literally laughs it off.

    Locus-Walker 

Locus-Walker

https://static.tvtropes.org/pmwiki/pub/images/locus_walker.jpg

An ethereal who has remained sane despite his affinity to the Void. He teaches Alleria Windrunner everything he knows about the Void.


  • Badass Teacher: Locus-Walker is Alleria's Void teacher, and the fact Locus-Walker can remain sane while wielding the Void makes him a very valuable target to the Burning Legion. Countless pursuers have been killed by him, with only Lothraxion being known to survive, and only because Locus-Walker spared him.
  • Because Destiny Says So: Back when Lothraxion was just another dreadlord in service to the Burning Legion tasked into capturing him, Locus-Walker encountered him and nearly killed him, only stopping because he saw he had future in the Army of Light.
  • Brown Note: "Locus-Walker" isn't his real name. He prefers to be called that way because saying his real name aloud would make the player (and reality!) Go Mad from the Revelation.
  • Casting a Shadow: He uses Void magic, which is alternatively called Shadow magic.
  • Dark Is Not Evil:
    • Every being that uses Void magic in the Warcraft universe is either evil or insane to some degree. Locus-Walker is the only one who is neither. His presence in Mac'Aree was due to him trying to find if the Shadowguard could resist the Void, to no avail. While teaching Alleria how to gain the power of the Void in Mac'Aree, he shows some concern at how Turalyon could react to her actions and how she may take them.
    • He holds this opinion of the usage of Void magic as well. Locus-Walker believes that it's only through the Void and the Light working together can the real truth show up.
  • Everyone Calls Him "Barkeep": And with good reason they call him Locus-Walker — his real name (according to himself) is a power word that can tear down reality.
  • Heroic Neutral: He believes that neither the Shadow nor the Light are right in what they believe, and that only by being together can the real truth be seen.
  • Meaningful Name: Locus-Walker resembles nexus-stalkers, other ethereals that had been seen before Legion. His nickname, "Locus-Walker", is a synonym of "Nexus-Stalker".
  • Noodle Incident: Thaumaturge Vashreen, an ethereal that works as a vendor in the Vindicaar (and, before that, in the Broken Shore), once met Locus-Walker, and considers him to be a disreputable individual. It happened that Locus-Walker once sought Vashreen out as a financier for a project that sounded profitable, and Locus-Walker never repaid Vashreen's investment. What Locus-Walker's project was is not revealed.
  • Token Good Teammate: He is the only void related creature (aside from the void elves, who he created) who isn't a complete bastard.

    Lothraxion 

Lothraxion

A Lightforged Nathrezim who comes to Azeroth on behalf of the Army of the Light.


  • Ascended Demon: A Dreadlord who has been purified with the Light, becoming a holy crusader against his demon brethren.
  • Bald of Awesome: Unique amongst Nathrezim in that he possesses no horns, though his head has scars there they used to be, indicating they were removed.
  • Bling of War: Decked nearly head-to-hoof in golden armor.
  • Commanding Coolness: The High Commander of the Army of the Light.
  • Eye Beams: He is able to shoot beams of Light out of his eyes.
  • Good Wings, Evil Wings: Zig-zagged: he still possesses standard dreadlord bat wings, but they shimmer with the Light.
  • Light Is Good: He has been fighting alongside the Army of the Light since before Turalyon and Alleria joined.
  • Shout-Out: Lothraxion is a demon who was turned from evil, had his horns sheared off and dedicates his life to being a Hunter of His Own Kind to stop cosmic destruction. Hellboy, anyone?
  • Token Heroic Orc: Normally, dreadlords are cunning, evil vampires that hold high rank in the Burning Legion; he's not.
  • Touched by Vorlons: Like Lightforged Draenei, he was transformed by Xe'ra. Speculation currently abounds as to whether it was willing or not. Evidence seems to suggest willing; he is able to remember his time serving the Burning Legion with regret, in the Warcraft universe at least some demons are aliens corrupted by dark magic and he's able to persuade Xe'ra not to kill Alleria for her Void use.

    Headless Horseman 

Headless Horseman

https://static.tvtropes.org/pmwiki/pub/images/62570_headless_horseman_5.jpg
Horseman rise... Your time is nigh... You felt death once... Now, know demise!
"It is over, your search is done. Let fate choose now, the righteous one. [emits a horrifying guffaw]"

Class: Paladin (Former)

A Hallow's End event boss. Formerly Sir Thomas Thomson, a Knight of the Silver Hand, he was cursed and now seeks vengeance upon the living, in spite of believing to be alive himself...



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