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A character subpage for the WarCraft universe, including World of Warcraft. For the main character page, see here.


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The Earthen Ring

    The Earthen Ring as a whole 

The Earthen Ring is an organization dedicated to preserving the harmony between the elements on Azeroth and Outland. They are made up of shamans from both the Alliance and the Horde. In Cataclysm they had a major role in working to repair the destruction Deathwing's return has wrought upon Azeroth and preventing further disasters from happening, but their numbers were devastated. They laid low during Mists of Pandaria and Warlords of Draenor, but in Legion they are back, with shaman players taking a leadership role in the organization, rallying the elements to battle the Burning Legion.


  • Balance of Power: Ideally the Earthen Ring would like to preserve the balance between the four elements, which are represented by the elemental lords Ragnaros (Fire), Therazane (Earth), Neptulon (Water), and Al'Akir (Wind). They will often take sides with one to pacify the other. For example, during the Midsummer Fire Festival, they side with Ragnaros against Ahune the Frost Lord, in order to prevent an elemental war, and in Cataclysm they work mainly for Therazane and Neptulon to stop the Twilight's Hammer and the naga in Deepholm and Vashj'ir respectively.
  • A Day in the Limelight: They have been around since the beginning of World of Warcraft, but they were the focus of multiple quest arcs in the Cataclysm expansion.
  • Dropped a Bridge on Him: In the final run to safety in the Hour Of Twilight dungeon, four of the earthen ring shaman you've quested with and known are unceremoniously killed off by being strangled by a tentacle (at one point it was possible to save them, but a subsequent patch made the tentacles that kill them untargetable).
  • Dude, Where's My Respect?: When the player tells Therazane they're working with the Earthen Ring, an organization of shamans dedicated to maintaining the balance of power between the elements, and are therefore very knowledgeable about the elemental lords, she says she's never heard of them. They are more accommodating in Legion but still need a little convincing before joining the fight against the Burning Legion.
  • Equal-Opportunity Evil: Inverted. Shamans of all races are welcome to join the Earthen Ring. They are also more than willing to work with members of the Horde or the Alliance to protect Azeroth and Outland.
  • Elemental Powers: Being made up of shamans, this is a given.
  • Gondor Calls for Aid: The shaman class campaign in Legion has them arranging alliances with the forces of the four elemental planes to help battle the Burning Legion.
  • Out of Focus: They don't appear at all in Mists of Pandaria and Warlords of Draenor. They'll get more screen time as part of the shaman class hall in Legion.
  • Shadow Archetype: Twilight's Hammer to the Earthen Ring. Similar methods (use of the elements and study of the Old Gods), vastly different goals: Twilight's Hammer wants to use the elements to spread chaos, and they study the Old Gods to pave the way for their return, while the Earthen Ring wants to preserve the balance between the elements, and they study the Old Gods in order to find ways to keep them from coming back.
  • Summon Magic: They often summon elemental spirits to help them in combat or perform cleansing rituals.

    Muln Earthfury 

Muln Earthfury

Class: Shaman

https://static.tvtropes.org/pmwiki/pub/images/muln_earthfury_border_1_1327.png

"The elements shall guide you."

Leader of the Earthen Ring prior to Tides of War.


  • A Day in the Limelight: He barely appears in World of Warcraft and is a minor character in Tides of War, but he gets a lot of page time in the manga Shaman.
  • Elemental Powers: Though one of the plot points of Shaman is the fear that the Earthen Ring is losing its connection to the elements, Muln is still quite powerful. At the end of the story he proves that the Earthen Ring's method of requesting aid from elementals rather than forcing them into submission is still the right way of doing things.

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Guardians of Tirisfal

    Aegwynn 

Aegwynn

Class: Mage

https://static.tvtropes.org/pmwiki/pub/images/aegwynn_border_2_1229.png

"Don't go calling me 'Magna.' That was another time and another place, and I'm not that woman anymore."

The penultimate Guardian of Tirisfal and the mother of Medivh. As the Guardian of Tirisfal she personally fought and slew Sargeras, who had appeared as an avatar on Azeroth. As Aegwynn's arrogance and independence from the Council of Tirisfal grew, she felt that she was the only one to choose the next Guardian. She fell in love Nielas Aran, a mage charged with hunting her down after she rebelled against the Council, and gave birth to their son Medivh before leaving him in Nielas' care, transferring the powers of the Guardian of Tirisfal for her son to awaken later in his age. Unfortunately, Sargeras had spirited his essence into Aegwynn after his avatar was slain, and he possessed Medivh as he was conceived, leading to him opening the Dark Portal and leading the orcs into Azeroth.


  • The Archmage: One of the Guardians of Tirisfal and one of the most powerful mages in the franchise.
  • The Atoner: She spent years saving up enough magical power to revive Medivh and give him another chance at life, an act that required so much power that it almost killed her.
  • Bilingual Bonus : "Gwynn" is apparently means "complaint" or "to complain" in Welsh. If this is unintentional, it's one hell of a coincidence.
  • Canon Discontinuity: Originally, she tricked Nielas Aran into thinking she was in love with him in order to get pregnant and once she was she rather callously rejected him. In the new canon presented in Chronicle, Nielas was charged with hunting down Aegwynn after she rebelled against the Council. However, as they ended up falling in love with each other and he was aware of her plan to give Medivh her Guardian powers from the beginning.
  • Determinator: Even after losing her guardian powers and being faced with her son who had not only inherited her powers but was also strengthened by Sargeras, Aegwyn refused to give up and fought with steel-like determination and perseverance, nearly managing to defeat Medivh until he drained the energies of all those present around them to finally defeat her. After her son's death, Aegwyn also refused to give up on him and did the impossible to bring him back, even if it took years and nearly took her life to do so.
  • Did You Just Punch Out Cthulhu?: She defeated the Avatar of Sargeras in a one-on-one fight 700 years in the past, making her the only person in the entire universe to actually best the fallen titan in battle. Justified in this case, as the avatar only held a tiny, tiny fraction of Sargeras' true power. Also, despite not having the guardian powers anymore, she was capable of being more than a match for Medivh even with him having the guardian powers, even nearly defeating her possessed son until Medivh managed to defeat her by draining the energies of everyone around Karazhan to finally overpower her for good and banish her from Karazhan.
  • Good Is Not Nice: She's certainly on the side of good, but she is not a very polite person, prone to insulting people around her.
  • Heroic Sacrifice: Sacrificed herself to give Med'an enough power to defeat Cho'gall.
  • Jerk with a Heart of Gold: She's unpleasant as hell, but also completely devoted to protecting Azeroth and genuinely cares about her son, Medivh, despite her extremely aloof parenting.
  • Jerkass: She has a rather nasty personality and is prone to insulting everybody around her.
  • Killed Off for Real: In the World of Warcraft comic.
  • Person of Mass Destruction: Aegwynn is one of the most powerful mages on Azeroth and went on an absolute rampage against the demons hunting dragons in Northrend. She then fought and defeated the Avatar of Sargeras, and was later nearly able to defeat her possessed son despite him having inherited her guardian powers.
  • Really 700 Years Old: She is at least somewhere over 1000-years-old.
  • Unwitting Pawn: She completely played into Sargeras' hands by killing his avatar and then rebelling against the Council of Tirisfal by choosing her own son Medivh as the next Guardian. Sargeras, having already possessed her body, then possessed her child in the womb.
  • Vain Sorceress: She uses her magic to keep herself youthful.
  • Wizards Live Longer: While human wizards are known to live longer in Warcraft, Aegwynn takes it farther than most, having lived for more than 1000 years.

    Medivh 

Medivh

Class: Mage

Voiced by: Michael Bell (English), Andrey Sokolov (Russian)

https://static.tvtropes.org/pmwiki/pub/images/medivh_border_2_8813.png
"Humanity is in peril! The tides of darkness have come again and the whole world is poised on the brink of war!"

The last Guardian of Tirisfal. He was conceived by and inherited the power from Aegwynn in defiance of the Kirin Tor, as she was possessed by the spirit of Sargeras. She left him in the care of his father, and became friends with Llane Wrynn and Anduin Lothar. His power awoke on his fourteenth birthday, and made him lapse into a coma. After he recovered, Sargeras, whose soul had passed to him from his mother, made a deal with Gul'dan and opened the Dark Portal. Khadgar, his apprentice, discovered his corruption some time afterwards and, along with Lothar and Garona, managed to slay him. It was later revealed that he was Garona's lover and had a child with her.

With Medivh's death, his soul was freed, and Sargeras was banished. His mother later resurrected him and he launched a plan to unite the Horde and Alliance to stand against the Burning Legion. In the end, he convinced Jaina, Thrall, Tyrande and Malfurion to lead the army to stall Archimonde until the trap could be set at the World Tree and Archimonde destroyed for good.

His whereabouts after the war are unknown until making a slight return in Legion.


  • Ascend to a Higher Plane of Existence: When he met Thrall in Warcraft III, he remarks that he has become something "more" than human, although he never goes into greater detail about what he means.
  • All-Encompassing Mantle: The cloak he wears as part of his guise as the prophet covered him entirely from the neck-down.
  • The Archmage: One of the most powerful and prominent mages in the setting.
  • As Long as It Sounds Foreign: His name is probably meant to look and sound like fake Gaelic, even though Gaelic doesn't use the letter V.
  • The Atoner: In Warcraft III, he tries to make up for allowing the Orcs' invasion by warning them of the Legion's plans to attack the World Tree on Kalimdor. Unfortunately, Terenas, Arthas and Antonidas all brush him aside as a Mad Oracle.
  • Back from the Dead: His mother, Aegwynn, brought him back to life sometime in between the second and third games.
  • Bunny-Ears Lawyer: Medivh isn't the sanest person around, part of that was the influence by Sargeras — while post-death-and-ressurrection he is no longer possessed, he's still just as eccentric as his pupil (Blame that on Karazhan). Make absolutely no mistake, however; Medivh is The Guardian, and while he has rescinded back into Karazhan to let mortals deal with their own troubles without being handheld, he is still one of the most powerful mages in the setting, dwarfing characters like Khadgar and Jaina.
  • Battle in the Center of the Mind: From age fourteen up until his death at the hands of Khadgar and Anduin Lothar, Medivh was in a constant struggle to keep Sargeras from trying to fully take over his body. Sometimes this worked, other times not.
  • Cassandra Truth: Medivh gets hit with this hard as far as Lordaeron is concerned. Thankfully averted with Jaina, Thrall, Malfurion and Tyrande, who listen to what he has to say and unite their armies to push the Burning Legion out of Kalimdor.
  • The Chessmaster: Quite literally. Hell, one of the boss fights in Karazhan has you and your raid playing chess against him. Sounds easy, but he cheats!
  • Childhood Friend: He grew up Llane Wrynn and Anduin Lothar at Stormwind court and the three were inseperable until Medivh's first coma due to Sargeras' possession.
  • Cool Old Guy: During and after Warcraft III, he has a very amicable attitude towards most people.
  • Demonic Possession: Was possessed by Sargeras while still in Aegwynn's womb. In addition, his staff Atiesh was revealed to have been possessed as well at the end of the quest line where players reforge it for themselves.
  • The Dreaded: Powerful beings tended to give him a wide berth. Even Deathwing would never willingly face him in combat, though it's unclear if he was aware of Sargeras's spirit inhabiting him.
  • Eccentric Mentor: For Khadgar. Medivh was described as friendly one moment, and dismissive and cold the next. This is subverted as Medivh was wrestling with Sargeras for control over his own body, hence the constant personality changes.
  • Evil Former Friend: To Llane Wrynn who refused to believe in his betrayal and to Anduin Lothar who viewed him as their best friend, with Lothar being the one who killed him, though he was possessed by Sargeras.
  • Evil Tower of Ominousness: Medivh's home of Karazhan is found within the Deadwind Scar, which is lifeless other than a small ogre clan and the native giant spiders. And it leans heavily into the ominous side of the trope, being a dark tower jutting straight into the air — and it is a borderline Eldritch Location because it sits smack-dab right in the middle of a Leyline nexus.
    • It and the small village just below it are inhabited by spirits of dead villagers, caretakers and defenders, and numerous demons and undead now live within its halls disguised as humans.
    • This aside, Karazhan is also so heavily warped by magic that Bizarrchitecture is in full effect. Turn one corner and you're right back to where you started, turn the same corner again at a different time, and suddenly you're on another floor. Walk down a hallway and you're suddenly walking on the ceiling of a room with your own personal inverted gravity. The door you came through might not lead back the way you came, and wild magic is absolutely soaking the place, meaning that you might find yourself shrunken to the size of a rat if you're unlucky.
    • The tower's interior is littered with the trapped souls of those who got lost and died, and who seem unaware they are dead as they continue searching for what brought them into the tower in the first place. Thieves search for wealth, knowledge-seekers endlessly peruse the libraries, party-goers party on forever, and more.
    • It is linked to every single plane of existence within the warcraft universe. Combined with the Bizarrchitecture, you might not even end up in the same world as the one you entered from.
    • There's heavy evidence towards time crying uncle within the tower as well — continuity being only loosely adhered to — you might spend eternities inside, and only have been missing from the outside world for a week, or you might slay a guardian only to be immediately granted a vision of its creation.
    • But really, the easiest way to get across just how utterly messed up Karazhan is, is to point out that Medivh himself can barely keep track of the many echoes of himself inside it. And it's his home.
  • Heterosexual Life-Partner: Was this with Llane Wrynn and Anduin Lothar with who he grew up and with who he was inseparable friend and adventure companion during their youth. Unfortunately Sargeras' possession of him caused him to betray them and Lothar to have to kill him.
  • Ignored Expert: As the Last Guardian (who are basically super powerful mages trained to protect Azeroth from the Burning Legion), this is played straight with Arthas and King Terenas during Warcraft III. Despite Medivh's pleas for them to listen and send their forces to Kalimdor to stop the Burning Legion, they brush him off. Averted with Thrall, Jaina, Malfurion and Tyrande, who catch on pretty quick that he knows what he's talking about.
  • Impaled with Extreme Prejudice: Khadgar impaled him on a sword before Lothar finished the job.
  • Informed Ability: Although Jaina claims to have "sensed tremendous power about him" in Warcraft III, we don't see him actually use that power.
  • In the Hood: Always shown wearing a crimson hood over his head.
  • Mad Oracle: Viewed as one by the human leaders when he tried to warn them of the coming of the Burning Legion, probably not helped by his theatrics.
  • Mage Tower: Karazhan is a tall tower that is located on a nexus of ley lines, within which there is a large library hiding much knowledge lost to times.
  • Magic Staff: Though it looks more like a decorated Simple Staff, his staff Atiesh is in reality a powerful magical staff.
  • Magnus Means Mage: He is referred to as "Magnus" on several occasions.
  • Meaningful Name: "Medivh" is High Elvish for "Keeper of Secrets", a fitting title for the reclusive Guardian as well as the machinations of Sargeras.
  • Nice Guy: When he wasn't possessed by Sargeras, he was said to be very friendly and wise. It shows best in Warcraft III.
  • Off with His Head!: Decapitated by Lothar after Khadgar stabbed him through the chest.
  • Old Master: Can be considered this during Warcraft III, as he's older and highly adept at magic.
  • Person of Mass Destruction: As the Guardian, Medivh was capable of very dangerous and destructive magic, though compared to his mother Aegwynn he prefers to restrain himself from more powerful spells. His power was enough to nearly annihilate the Gurabashi Troll army assaulting Stormwind, to travel to Draenor and effortlessly defeat Gul'Dan who is one of, if not the most powerful non-demon warlock to have ever lived.
  • Simple Staff: Surprisingly for such a powerful individual, his staff Atiesh looks like a surprisingly simple wooden staff, with the only unusual bit being the raven on top of the staff.
  • Squishy Wizard: For all his power and skill with magic, he was as vulnerable to a sword as any other man.
  • Travel Transformation: Medivh shows up to give his ominous predictions in person, but turns into a raven to get from place to place (or get to the person he wants to talk to).
  • Voluntary Shapeshifting: He frequently turns himself into a crow.
  • What Happened to the Mouse?: Just up and disappeared after Warcraft III. Echoes left behind by him and past versions of himself appear in World of Warcraft though.
    • The Bus Came Back: The real Medivh returns in Legion, helping Khadgar and the Adventurers prevent the Burning Legion from turning Karazhan into another route into Azeroth

    Med'an 

Med'an

Class: Mage

https://static.tvtropes.org/pmwiki/pub/images/medan_border_3296.png
"When the child of the three realms becomes as light, the ancient power will be released. The earth will tremble. The seas will rise up in answer, and all will be madness. A new day will dawn, bringing with it chaos or peace."
Prophecy

Med'an is the child of Garona, and the New Guardian of Tirisfal. He was raised by Garona's friend Meryl Winterstorm in Duskwood, and never knew the identities of either of his parents. The subject of a prophecy, the Twilight's Hammer planned on using Med'an to revive the Old God C'thun. Garona got involved when the Twilight's Hammer exploited the old mind control spell used on her in the First War, revealing Med'an's heritage and power to the world.


  • Canon Discontinuity: Sort of. As of BlizzCon 2016, Med'an's time as Guardian depicted in his comic is no longer treated as canon, though Med'an himself is still canon, if on a bus. Given the numerous other events from the comic that have appeared since — like Cho'gall's mutations and the dreadlord Kathra'natir inside of Meryl Felstorom — most of it probably still happened, minus the Guardian part. A half-joke was cracked about his debated status in the second Chronicles book as Med'an's story was on page 404... of a 200 page book. Seems even the official lore guide doesn't want to mention him.
  • Chuck Cunningham Syndrome: After a few years of shaky status in the lore, Med'an is notably absent from any of the events told in the third World of Warcraft: Chronicle book, more than likely meaning he's been written out of the canon entirely. The only mention that he even existed to begin with comes from a small joke in the book's character index.
  • Heinz Hybrid: Half-human, quarter-orc, and quarter-draenei.
  • Luke, I Am Your Father: Med'an (and pretty much everyone else in the world) believed his father was one of history's greatest monsters. He learns of Medivh being possessed by Sargeras after a visit to Karazhan.
  • Magic Staff: The same one used by his father, Medivh.
  • Older Than He Looks: Looks to be a teenager, when he in reality isn't much younger than Thrall.
  • Put on a Bus: Except for a name drop in Prophet's Lesson, Med'an hasn't been seen since his comic series ended. Word of God says he is currently on another world to continue his training.
    • Later it would seem that he gave up his title of Guardian, giving Atiesh to Khadgar. Word of God states that as Warlords of Draenor no new Guardian has been made. With his total absence, and even absence of mention, in Legion, it is assumed the character has simply been quietly written out, and will never feature in the game itself.
    • At BlizzCon 2016, it was finally confirmed that Med'an being a Guardian is no longer canon and Med'an himself might only show up in-game if they can think of a story for him.
  • The Red Mage: Med'an knows shaman and arcane magic. His uncle Maraad is teaching him in Light magic, as well.

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Others

    Anveena Teague 

Anveena Teague

https://static.tvtropes.org/pmwiki/pub/images/anveena_teague_border_4150.png

Anveena is the physical embodiment of the remaining energies of the Sunwell, given human form and memories by Krasus. She is eventually forced to learn of her heritage and later joins with the Blood Elves to try to heal the Sunwell. She ends up getting kidnapped by Kael'thas, almost drained, and forced to sacrifice herself to help defeat Kil'jaeden.


  • Bare Your Midriff: On the cover of Volume One of the Sunwell trilogy, an example of Covers Always Lie because she never appears that way in the story.
  • Barrier Maiden: The Sunwell in human form and is thus highly desired by various villains who seek to use her.
  • Break the Cutie: Arguably when her parents are murdered by a number of Dar'khan's Scourge. Definitely when she learns her entire existence is a lie and that her memories were faked.

    Budd Nedreck 

Budd Nedreck

https://static.tvtropes.org/pmwiki/pub/images/budd_nedreck_border_9046.png

The leader of a group of treasure hunters, Budd first appeared outside Zul'Aman in The Burning Crusade, where he sent players into the Troll stronghold looking for riches. He has since made an appearance in both of the subsequent expansions.


  • Attention Deficit... Ooh, Shiny!: After what happened at Zul'Aman he proves to be quite easily distracted. At one point while aboard a ship above Vashj'ir, he jumps into the water because he spotted something shiny. Somehow he survived...
  • Bad Boss: Sent people working for him into a highly dangerous place that he refused to enter himself. His dialogue implies he's already lost several people to the Trolls, and doesn't seem that bothered by it.
  • Butt-Monkey: He suffers quite a lot of abuse on top of having been turned into a major cloudcukoolander by the troll spirits.
  • Cloudcuckoolander: His experience with the angry Troll spirits left him... different.
  • Crazy Enough to Work: He comes up with the plan to escape from Tol'vir City.
  • Frying Pan of Doom: How he plays "Tag" with Trolls in Northrend.
  • Hoist by His Own Petard: After the Adventurers succeeded in killing Zul'jin, Budd threw a vial his blood into a burning building, declaring himself the vanquisher. The local spirits decide to take revenge on him for that, pulling him into the burning building after which he runs around on fire.
  • Miles Gloriosus: Made many claims to fame and accomplishing great deeds, but it's pretty clear he's taking credit for someone else's work if not making it up entirely.
  • Small Name, Big Ego: Prior to his run-in with the troll spirits.

    Edwin VanCleef 

Edwin VanCleef

Class: Rogue

https://static.tvtropes.org/pmwiki/pub/images/edwin_vancleef_9308.png
"Fools! Our cause is righteous!"

Founder and leader of the Defias Brotherhood. Once the master of the Stonemasons Guild, which rebuilt Stormwind after the Second War. Due to manipulations by Katrana Prestor, the guild was denied just payment by the House of Nobles. While King Varian tried to pay the guild out of his own coffers, the ensuing riot killed his wife Queen Tiffin, causing the guild to be branded as criminals and thrown out.

Vowing revenge, Edwin gathered his fellow Stonemasons together and formed the Defias Brotherhood. The Brotherhood plagued the kingdom of Stormwind, forging alliances with gnolls and kobolds, hunting together resources and chasing people out of Westfall; all to build a weapon that would lay the Stormwind to waste: A massive juggernaught, hidden within the Deadmines. Before it was completed, he was slain by adventurers sent by Gryan Stoutmantle. But though VanCleef is dead, the Brotherhood persists…


  • Anti-Villain: He and the other Stonemasons were grievously wronged by the House of Nobles, and he genuinely believes he’s doing the right thing.
  • Cool Boat: The juggernaught he builds is a huge ship packed with enormous amounts of firepower, but he is killed before it can set sail. His daughter Vanessa ends up rebuilding it, but once again it doesn't get to sail out of the Deadmines.
  • Diabolical Mastermind: As leader of the Defias Brotherhood, he organized its many criminal members and activities.
  • Dual Wielding: Wields a sword in each hand.
  • Even Evil Has Loved Ones: As revealed in Cataclysm, he had a daughter who ended up seeing her father die and subsequently, five years later, aims to take revenge for him.
  • Killed Off for Real: He was slain back in Classic and has remained dead ever since.
  • Off with His Head!: The adventurers that killed him cut off his head and presented it to Gryan Stoutmantle.
  • A Pupil of Mine Until He Turned to Evil: He was taught how to fight by his childhood friend Mathias Shaw in the hopes he too would chase a career within the SI:7, but he ended up on a self-destructive path for revenge.
  • Sinister Scimitar: His weapons of choice are a cutlass in one hand and a scimitar in the other.
  • Starter Villain: In classic, he is the first major villain Alliance player (especially humans) must deal with. Most of the early Alliance questing zone threats are connected to his organization in some way, most likely the first dungeon Alliance players will do, a much smaller scale threat than the dangers that would come later and foreshadows the much larger threat of Onyxia/Katrana Prestor looming in the distance.
  • Well-Intentioned Extremist: He believes himself and his cause to be just, and will do whatever he can to exact his revenge on the House of Nobles, no matter who else is hit.
  • We Used to Be Friends: He and Mathias Shaw were once childhood friends, and Shaw even taught him how to fight, but ultimately they ended up on completely different paths: Shaw continued to work as part of the SI:7, while VanCleef went down on a path of simple-minded revenge towards the House of Nobles.

    Vanessa VanCleef 

Vanessa VanCleef

Class: Rogue

Voiced by: Karen Strassman (English), Irina Kireeva (Russian)

https://static.tvtropes.org/pmwiki/pub/images/vanessa_vancleef_6287.png
"Hope is a cruel joke, played upon us by a harsh and uncaring world. There is no Hope, there is only Vanessa."

Edwin VanCleef's orphaned daughter. Watching her father die at the hands of adventurers, she fled the Deadmines, eventually stumbling into the Saldean home. With seemingly no recollection of who she was, she was adopted by the Saldeans, who named her Hope. In truth, she knew well who she was and since the years since her father's death has been working towards avenging him.


  • Alliterative Name: Vanessa VanCleef
  • Avenging the Villain: Her goal is to avenge her father's death at the hands of the adventurers sent by Gryan Stoutmantle.
  • Better to Die than Be Killed: Refuses to be slain at the hands of the player characters and thus sets off the last set of explosives on the ship.
  • Dark Action Girl: While, by her own admission, not as good a fighter as her father, she's still a quite capable fighter.
  • The Chessmaster: Vanessa is no slouch in the planning department, manipulating gnolls and homeless alike for her own devices.
  • Combat Pragmatist: Knows she's not the fighter her father was and compensates by using poisons or explosives to rig battles in her favor.
  • Defeat Equals Friendship: In Legion, after being defeated by the Rogue PC, Vanessa is forced into serving them by the rest of The Uncrowned, thus becoming a companion character.
  • Dual Wielding: Wields two huge flaming daggers.
  • Faking the Dead: She shows up alive in the Rogue order campaign in Legion, explaining away her apparent death as the aftereffects of the mind-altering poison she used in her fight allowing her to cut and run when things looked grim.
  • Master Poisoner: She's extremely adept at brewing poisons, especially venom that affect the minds of her enemies.
  • Ms. Fanservice: Vanessa does not seem to know what pants are.
  • Pragmatic Villainy: She doesn’t let racism stop her from using whatever race or individual that inhabits Westfall to further her goals. Gnolls, Worgen, Goblins, or Ogres, no matter how stupid, murderous, or crazy, if they can fight, she’ll work with them.
  • Rousing Speech: Vanessa delivers one to the homeless Stormwind citizens that had taken shelter in Moonbrook, adressing their hardships in the wake of the war and the indifference they’re treated with by the king of Stormwind, thus turning them against the king, kingdom and the Alliance.
  • Soap Opera Rapid Aging Syndrome: When her father died in Vanilla's events, she looked like a little girl, while in Cataclysm (which officially happens 3 or 4 years later), Vanessa is an adult.
  • Suspiciously Similar Substitute: In Heroic Deadmines, she takes her father's role as the final boss of the dungeon.
  • Vague Age: Due to the difference between her two models, which officially only have 3 or 4 years apart, it is difficult to determine how old she is.
  • Your Mind Makes It Real: Her venom is capable of affecting the minds of her enemies to such a degree that the visions they see might end up killing them.

    Moroes 

Moroes

Class: Rogue

"Hmm, unannounced visitors. Preparations must be made..."

The castellan of Karazhan and Medivh's personal servant. After Khadgar and Garona exposed Medivh's treason, he helped the two escape Karazhan, but remained in the tower and was killed by his master. But because of the tower's curse, he later rose as an undead, unable to truly die despite how many times he is killed. To this day he still waits for Medivh to return to Karazhan.


  • Battle Butler: Not shown in Warcraft: The Last Guardian, but his appearances in World of Warcraft show him to be very deadly with twin daggers. He becomes a recruitable champion in Legion.
  • Bunny-Ears Lawyer: He's described as wearing horse blinders to avoid the visions in Karazhan, but is also a capable and efficient butler.
  • Deadpan Snarker: Prone to some rather snarky comments despite his politeness, especially at Khadgar's or the player's expense.
    Moroes: (Talking to the player in their garrison inn) May I take your cloak? No? Very well, commander. The commander is, of course, welcome to continue dripping mud all over the floor that I have spent just this morning polishing.
  • Dual Wielding: Wields two curved and deadly daggers.
  • The Jeeves: He is Medivh's unflappable butler and always maintains an air of politeness. Khadgar notes that even his death doesn't seem to have surprised him.
  • Old Retainer: Moroes is described as being elderly and has presumably served Medivh for a long time.
  • Stealth Hi/Bye: He's very good at appearing out of nowhere and then completely disappearing again, often surprising Khadgar.
  • Who Wants to Live Forever?: Moroes reveals in Warlords of Draenor that being killed over and over has left him with the desire of a peaceful death.

    Mylune 

Mylune

Class: Druid

"Are there any teeny tiny animals in need of my aid? ...I need to hug a bunny right now!"

Mylune is a forest nymph located at the Grove of Aessina in Mount Hyjal who first appeared in Cataclysm. She is most often encountered as a quest giver, and is a strong animal enthusiast.


  • Attention Deficit... Ooh, Shiny!: Mylune actually gets distracted by a butterfly while giving a quest.
  • Badass Adorable: She is very sweet and friendly, and a dangerous enough combatant when she offers to be your ally when saving Malorne from the Emerald Nightmare.
  • Beware the Nice Ones/Beware the Silly Ones: She may seem cute and eccentric, but she's still a forest nymph and has been around long enough to have earned a place in Val'sharah.
  • Berserk Button: DO NOT harm animals around Mylune.
  • Bunny-Ears Lawyer/Cloud Cuckoolander: Among the forest nymphs she seems to focus especially on the critters, tends to get distracted and lets birds nest in her hair. However she is the guardian of one of the druid artifacts in Legion and knows how to cleanse it of corruption.
  • Bunnies for Cuteness: While Mylune cares for all small animals rabbits seem to be her favorite. She also only calls them bunnies.
  • Cuteness Proximity: Happens to Mylune when around small, cute animals.
  • Friend to All Living Things: Up to Eleven, since nearly all of her quests revolve around helping animals who may be sick or lost and she lets birds nest in her hair.
  • Guest-Star Party Member: Can be recruited in Legion as a follower.
  • I'm Taking Him Home with Me!: Mylune does this with any small animal that is either injured or alone.
  • Marshmallow Hell: At one point after the player gets a daily quest, she "suddenly smashes you against her bosom and begins sobbing". (What's even more hellish is that Mylune is much larger than most player races, her bosom appearing to be about 10-to-12 feet off the ground, meaning she's violently lifting the player before doing so).
  • Speaks Fluent Animal: Deer. She also says its mostly in nose movements.
  • Tender Tears: Tends to slip into this when working with critters.

    The Council of the Black Harvest 

The Council of the Black Harvest

First mentioned in a lore book in 5.0, The Council of the Black Harvest is a six person group of Warlock power-seekers formed after Deathwing's defeat, who have each been touched in different ways by dark magic, not just the fel normal warlocks are used to using. The council travels in groups of two seeking out the power of what they believe to be the most superior; Human leader Kanrethad Ebonlocke and Undead Jubeka Shadowbreaker are the Demonologists, seeking perfection in demonic control and new and powerful minions to bind. Blood Elven Shinfel and the Gnome Zelfrax are the Affliction warlocks, who are hunting down the remnants of the twilight's hammer and learn their powerful, insanity inducing corruption. And Worgen Zinnen and Orc Ritssyn are the Destruction warlocks, searching for ways to obtain the power of Deathwing and Ragnaros respectively.

Kanrethad and Jubeka both play a major role in the warlock class quest introduced in 5.2, involving their journeys through Outland to perfect their demonology and culminating in Kanrethad's corruption induced insanity when he successfully becomes a full blooded demon.

In addition, most of their books and memos indicate they were the ones who created most of the new warlock techniques, and spread it out amongst the player warlocks.


  • And I Must Scream: At the end of "Pursuing the Black Harvest" Kanrethad Ebonlocke has "Eternal Banishment" cast on him by Jubeka Shadowbreaker.
  • Brought Down to Badass: In patch 7.2 Kanrethad Ebonlocke has the fel energy that made him into a demon siphoned off, is returned to a normal-by-warlock-standards human, and rejoins the council. He was the former leader of the council, but considering it was the player who helped bring him back, he doesn't challenge them for the position.
  • Dark Is Not Evil: This is normally a tricky issue with warlocks, given their role in the lore and the fact they consort with demons. In this case the Council worked on and spread their knowledge for the benefit of all warlocks and took precautions to make sure that they themselves didn't become a threat to Azeroth in the course of poking at Things Man Was Not Meant to Know.
  • Defeat Means Friendship / Easily Forgiven: In Legion, Kanrethad doesn't hold his defeat at the player's hands against them, and becomes their follower.
  • Divided We Fall: Part of the council's pact is if one member returns without their partner, or doesn't return at all, they'll be hunted down, killed, and have their soul banished. As Kanrethad put it, "We succeed together or die alone."
  • Multinational Team: The Council comes from all walks of life. Their members include an orc, a gnome, a human, an undead, a worgen, and a blood elf.
  • Putting the Band Back Together: In Legion, the Council of the Black Harvest is nearly destroyed by a botched summoning and it's up to the player to find the missing members and reform the council. The player takes (the previously banished) Kanrethad's place, and has to choose a new warlock to replace Zelfrax, who botched the summoning and was killed by a Pit Lord.
  • Red Right Hand: Shinfel's hand is apparently blacked, gnarled, and crippled from being directly touched by Cho'gall's magic. When you finally meet her in the game, this is represented by her wearing the Warlock tier 14 gloves, which have the sha's black-on-white color palette about them.
  • Snark-to-Snark Combat: Kanrethad and Jubeka have some wonderfully snarky moments together during the "Pursing the Black Harvest" quest.
    Kanrethad: Didn't you notice? The demons under Illidan's command were free of the entropic, fel-green corruption that pervades the Legion.
    Jubeka: ... why do you talk so much, Kanrethad?
    Kanrethad: I was there... at the end...
    Jubeka: ... oh dear, are you going to regale me with yet another of your horrible stories?
    Kanrethad: ... shut up.
    Jubeka: ...
    Kanrethad: I think I liked you better when your jaw was missing.
  • The Speechless: Zinnen has been left functionally mute ever since an encounter with the Twilight's Hammer. In-game the only noise he ever makes is a soft growl.
  • Teeth-Clenched Teamwork: No one on the council likes anyone else, but they believe the results of their work will benefit them all.
  • Too Dumb to Live: Zelifrax Wobblepox leads a ritual to open a portal to the Twisting Nether and bind a powerful demon to their will in order to help them in their fight against the Legion. Things go awry when he spoke the wrong word, and they summon a pit lord, Jagganoth, by accident. Jagganoth overwhelms the Council, but Zelifrax arrogantly walks up and claims that Jagganoth must serve him. Jagganoth grabs Zelifrax in his hand and throws him against the wall, killing him.
  • With Great Power Comes Great Insanity: One of the reasons the council travels in pairs is if the power they seek makes one member go mad, the other can stop them before they become a threat to Azeroth, a failsafe that Kanrethad eventually falls victim to.

    Arakkoa Outcasts 

Arakkoa Outcasts

The Outcasts are arakkoa who angered the Adherents of Rukhmar, the ruling caste of the Spires of Arak, and were thrown into the pools of the Sethekk Hollow. The cursed pools twisted and withered their bodies, and they sought the shadows to escape the burning light of the Adherents. The arakkoa met in Outland are The Remnant of these arakkoa, and by that time follow an unnamed Old God.


  • A Friend in Need: Both the Alliance and Horde make efforts to reach out to the Outcasts and assist them, rightly guessing that they could make helpful allies if you aid them against the Adherents.
  • Bird People: The Outcasts lost their ability to fly and their connection to the sun goddess Rukhmar due to the curse, and their bodies became twisted and atrophied, so they are much shorter than the Adherents and their followers.
  • Casting a Shadow: Many of the Outcasts have an affinity for shadow magic, which is not surprising since using shadow magic may have caused many of them to become outcast in the first place, because the Adherents won't tolerate its use or study.
    Darkscryer Raastok: What kind of sick individual burns a book full of perfectly good dark arts?!
  • Dark Is Evil: The majority of the arakkoa in Outland fall into decadence due to the influence of an as yet unnamed Old God.
  • Dark Is Not Evil: They use shadow magic and worship a god of darkness, but they really just want to be left alone.
  • Deal with the Devil: Several Outcasts, including their leader Iskar, join the Burning Legion to get their wings back.
  • Heel–Face Turn: Talon King Terokk. In Burning Crusade players worked to stop his return, but in Warlords of Draenor they call back his spirit and briefly become his avatar while fighting against the Shattered Hand orcs. This is lampshaded by the Outcast scrollkeeper Reshad, who speculates that bringing back Terokk in his own body may not have been the best thing for the Outcasts, and that the player may have had a positive influence on Terokk while acting as his avatar.
  • Mr. Exposition: Scrollkeeper Reshad, one of the major quest givers in the Spires of Arak storyline, plays this role, detailing the history of the Outcasts and the Talon King.
  • Ravens and Crows: The Outcasts worship the Raven God Anzu and his consort Ka'alu.
  • The Remnant: In The Burning Crusade the only survivors of the arakkoan race after the breaking of Draenor are all descended from the Outcasts.
  • The Sacred Darkness: How the Raven God Anzu is portrayed in Warlords of Draenor.
  • Shout-Out: The appearance of the cursed arakkoa was inspired by the Skeksis in The Dark Crystal.
  • Trust Password: "Shadows gather", and the rejoinder "when the Raven swallows the day."

    Prince Farondis 

Prince Farondis

Class: Mage

The Night Elf prince of Aszuna, who defied the evil queen Azshara and was punished with a curse.


  • All-Loving Hero: Although his own people hate him, he cares for them and is also kind to the adventurer regardless his/her race.
  • The Atoner: He feels guilty for accidentally causing the curse of his people.
  • Did You Just Flip Off Cthulhu?: At the end of the Azsuna questline, he is offered by Azshara the chance to join her and she will help lift his curse. He responds by blasting her with fireballs and meteors while shouting that he will never kneel before her and her demonic allies. Seeing him stand up to her earns the trust and respect of his people once again.
  • It's All My Fault: Farondis blames himself for the curse, even though it is Azshara's fault.
  • Nice Guy: He's courteous, friendly and polite with everybody.
  • No Good Deed Goes Unpunished: Farondis had the courage to oppose Queen Azshara, and this provoked the curse of him and his people.
  • Playing with Fire: Farondis favors fire spells, such as fireballs and a meteor shower to deal with enemies.
  • Spiders Are Scary: He really can’t stand spiders, preferring to fight demons or the Naga.
  • The Worf Barrage: Farondis proves his mage chops by unceremoniously one-shotting enemies with giant fireballs and meteor showers, that would normally take the player moments to kill. He later unleashes his full power against Azshara in a volley of destruction, and she literally laughs it off.

    Locus-Walker 

Locus-Walker

https://static.tvtropes.org/pmwiki/pub/images/locus_walker.jpg

An ethereal who has remained sane despite his affinity to the Void. He teaches Alleria Windrunner everything he knows about the Void.


  • Badass Teacher: Locus-Walker is Alleria's Void teacher, and the fact Locus-Walker can remain sane while wielding the Void makes him a very valuable target to the Burning Legion. Countless pursuers have been killed by him, with only Lothraxion being known to survive, and only because Locus-Walker spared him.
  • Because Destiny Says So: Back when Lothraxion was just another dreadlord in service to the Burning Legion tasked into capturing him, Locus-Walker encountered him and nearly killed him, only stopping because he saw he had future in the Army of Light.
  • Brown Note: "Locus-Walker" isn't his real name. He prefers to be called that way because saying his real name aloud would make the player (and reality!) Go Mad from the Revelation.
  • Casting a Shadow: He uses Void magic, which is alternatively called Shadow magic.
  • Dark Is Not Evil:
    • Every being that uses Void magic in the Warcraft universe is either evil or insane to some degree. Locus-Walker is the only one who is neither. His presence in Mac'Aree was due to him trying to find if the Shadowguard could resist the Void, to no avail. While teaching Alleria how to gain the power of the Void in Mac'Aree, he shows some concern at how Turalyon could react to her actions and how she may take them.
    • He holds this opinion of the usage of Void magic as well. Locus-Walker believes that it's only through the Void and the Light working together can the real truth show up.
  • Everyone Calls Him "Barkeep": And with good reason they call him Locus-Walker — his real name (according to himself) is a power word that can tear down reality.
  • Heroic Neutral: He believes that neither the Shadow nor the Light are right in what they believe, and that only by being together can the real truth be seen.
  • Meaningful Name: Locus-Walker resembles nexus-stalkers, other ethereals that had been seen before Legion. His nickname, "Locus-Walker", is a synonym of "Nexus-Stalker".
  • Noodle Incident: Thaumaturge Vashreen, an ethereal that works as a vendor in the Vindicaar (and, before that, in the Broken Shore), once met Locus-Walker, and considers him to be a disreputable individual. It happened that Locus-Walker once sought Vashreen out as a financier for a project that sounded profitable, and Locus-Walker never repaid Vashreen's investment. What Locus-Walker's project was is not revealed.
  • Token Good Teammate: He is the only void related creature (aside from the void elves, who he created) who isn't a complete bastard.

    Headless Horseman 

Headless Horseman

Class: Death Knight (former Paladin)

https://static.tvtropes.org/pmwiki/pub/images/62570_headless_horseman_5.jpg
Horseman rise... Your time is nigh... You felt death once... Now, know demise!
"It is over, your search is done. Let fate choose now, the righteous one. [emits a horrifying guffaw]"

A Hallow's End event boss. Formerly Sir Thomas Thomson, a Knight of the Silver Hand, he was cursed and now seeks vengeance upon the living, in spite of believing to be alive himself...


  • Flaming Sword: His sword is on fire!
  • Headless Horseman: Exactly What It Says on the Tin. He was beheaded in life, and the metal helm he uses in its place shows no neck.
  • Large Ham: In addition to speaking almost entirely in rhyme and emphasizing the second half of each rhyme, his shade's voice lines can be heard well across a zone, even well beyond the radius of player yells, sometimes to the chagrin of players nowhere near it. This is not helped by the fact that it can sometimes respawn almost immediately.
  • Rhymes on a Dime: A biproduct of his madness, Sir Thomson started speaking entirely in rhyme, to the unease of his fellow Crusaders. The habit stayed with him as the Headless Horseman.
  • Strange-Syntax Speaker: In addition to primarily speaking in rhyme, he often drops grammatically correct but somewhat unnecessary parts of sentences while rhyming to match the timing.
    Shade of the Horseman: Fire consumes! You've tried and failed. Let there be no doubt, justice prevailed! note 

     Vorrik 
One of the leaders of the Sethrak race in Vol’dun. He and his followers, the Devoted, are trying to prevent the Faithless Sethrak from unleashing a powerful servant of the Old Gods.
  • The Leader: Of the Devotednote  and, following the Vol’dun storyline, presumably of the entire Sethrak race.
  • Left for Dead: After Vorrik was captured and beaten senseless by the Faithless, they had him poisoned and left for dead in the desert of Vol’dun. Thanks to the Adventurer, Vorrik survives.
  • Long-Lived: Vorrik has been alive for a whopping 16.000 years, making him even older than the Night Elf empire.
  • Mr. Exposition: Vorrik uses time spent travelling with the alliance adventurer to explain what it is Korthek and his faithless wants in Vol’dun, as well as the history of Sethraliss and how Vol’dun turned into a desert wasteland.
  • Real Men Love Jesus: First and foremost, Vorrik is a religious leader to his people, who mainly worships the snake Loa Sethraliss. The fact that his faction, The Devoted, maintains this tradition puts them at odds with Korthek’s faction the Faithless, who has abandoned their Loanote . Vorriks’ badass credentials come from imprisoning a huge Eldritch Abomination and fighting Korthek personally.
  • Shock and Awe: Courtesy of their Loa Sethraliss, all Sethrak are fans of Lightning spells and abilities, and Vorrik is no exception.
  • Staff of Authority: Vorrik walks around with one of these that was given to him by Sethraliss herself. Fittingly, the staff is topped with the hooded head of a Cobra. The staff can siphon energy and store it like a battery, thus strengthening itself.
  • We Used to Be Friends: Vorrik and Emperor Korthek were old friends, possibly from the time they banded together with another Sethrak to seal off the Old Gods’ servant. They both used to serve Sethraliss thousands of years ago, teaching other Sethrak about her, but ventually Korthek wanted to conquer Zandalar while Vorrik wanted to live in peace like their Loa wanted. It ended with Vorrik killing Korthek.


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