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List of characters that debuted in Mega Man Battle Network 5: Team Colonel and Team ProtoMan.

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Team Colonel

    Baryl (Barrel) 

Baryl

Voiced by: Isshin Chiba

https://static.tvtropes.org/pmwiki/pub/images/exe5_baryl.png

A rather mysterious man that has a connection with Wily, at least in the games. He forms a team with Lan and several others in the fifth game to liberate the internet from Nebula.


  • Adaptational Heroism: In the manga, he's loyal to Netopia and Iris rather than Wily.
  • Alternate Self: Of Barrel Caskett, of all people, but as a much younger man. They even have the same nickname—Barrel the Invincible (fujimi no Bareru).
  • Big Good: In Team Colonel, he leads the eponymous team to free the internet from Nebula's influence. In Team ProtoMan, which sees him replaced by Chaud as the team leader, he makes two small, but plot-critical appearances: reverting the corrupted ProtoMan back to normal and confronting Regal at the very end of the game.
  • The Bus Came Back: In the anime, he returns in Beast via his Beyondard counterpart.
  • Cutting Off the Branches: Lan's familiarity with Baryl in Battle Network 6 implies that Battle Network 5: Team Colonel is the canonical version—Baryl and Colonel both appear in Team ProtoMan, but only as Mysterious Strangers.
  • The Dragon: Baryl is revealed to be loyal to Wily at the end of the fifth game, and becomes his second-in-command in the sixth.
  • Four-Star Badass: Dr. Regal identifies him as the Supreme Commander of Netopia's Network Corps in Battle Network 5.
  • Get A Hold Of Yourself Man: Gives one to Lan in the fifth game after the kid refused to continue doing Liberation Missions thanks to MegaMan getting kidnapped and turned evil.
  • Happily Adopted: By Wily in the games, which is the reason why he follows his orders no matter what.
  • Heel–Face Revolving Door: Starts out as an ally in the fifth game, then is revealed to be Wily's second-in-command, before Lan and MegaMan manage to convince Baryl and Colonel to turn against Wily after MegaMan defeats Colonel in the sixth game.
  • Irony: At the beginning of Rockman.EXE Stream, the first Barrel we're introduced to is a dying old man vowing to carry out his war against Duo. He conspires to have his younger self carry on the war by bringing him to the future, but his younger self ultimately becomes friends with Duo instead.
  • It Was a Gift: At the end of the series, Baryl sends Lan a Copybot (implied to be the same special version Iris used) for MegaMan to use and spend time in the real world.
  • Late-Arrival Spoiler: The anti-Nebula team leader in Team Colonel is with the World Three in the sixth game.
  • My Master, Right or Wrong: Carries out Wily's orders regardless of what he actually thinks about it until Lan managed to convince him that he should follow his own free will.
  • No-Nonsense Nemesis: Baryl doesn't mess around when he reveals his status as Wily's second-in-command in the sixth game. When he takes action, he helps Vic steal the Force Program despite ElementMan's defeat, and at the next WWW meeting, he calls out the incompetence of all the other WWW members thus far, and to make sure that the next mission doesn't fail by their hands, he calls in the next unseen WWW member to ensure things go as planned.
  • The Stoic: Baryl expresses very little emotion, even in the face of loss and death.
  • Walking the Earth: In the anime, in order to satisfy Duo who couldn't be conventionally defeated, he joins with him in his travels and spends decades traveling the cosmos. Duo would eventually have seen enough and returns him to the moment he left, but didn't reverse his aging. Add the 20 years to the anime's present and by Lan's time he's a sickly old man instead of being around 50 he should have been.

    Colonel.EXE 

Voiced by: Hiroki Yasumoto (JP), Tommy James (EN, MMBN5:DTDS)

https://static.tvtropes.org/pmwiki/pub/images/exe5_colonel.jpg

Designed by Wily and given to Baryl, Colonel was supposed to be the perfect Navi, having the best fighting capabilities while being compassionate. The compassionate part was removed and turned into a separate Navi when Baryl's father died fighting a war.


  • 11th-Hour Superpower: His complete form with Iris is implied to be on or nearly the same level as Hub.bat MegaMan.EXE, demonstrated when he completely annihilates the Cybeast that took over MegaMan in one blow without harming MegaMan himself.
  • Adaptational Heroism: In the manga, he has no affiliation with WWW, though he does serve as a Hero Antagonist trying to capture MegaMan on orders from Netopia's military and testing MegaMan on Iris's behalf.
  • Alternate Self: Colonel is the Battle Network counterpart of the Reploid of the same name from Mega Man X.
  • Badass Cape: One of the few Navis to be depicted with cloth, just like Bass. Said cape is also employed in combat, as he hurls it to blind his opponents before mortally wounding them with his sword.
  • BFG: Colonel Cannon is a bazooka.
  • Blade Below the Shoulder: Wields a bright green Laser Blade in the place of his right hand.
  • Cain and Abel: Unlike his X4 counterpart, his role as a villain in 6 pits him against Iris who is firmly on Lan's side.
  • Chest Insignia: Colonel's symbol is a stylized division symbol and serves as Foreshadowing for the fact that he and Iris are divided parts of the same being.
  • Colonel Badass: His name emphasizes his nature as a serious and competent leader, which is further highlighted by his ability to command soldiers through his "Colonel's Army" ability and battle chip.
  • Chest Insignia: A thin black outline of a minus sign against a gray background. There are two black vertical bars attached to the top end and the bottom end as well.
  • The Dragon: As Baryl's Navi, he serves as WWW's main muscle before the Cybeasts are revived.
  • Foreshadowing: In the fifth game, Colonel sacrifices himself to save ToadMan, which serves to display that he is willing to give up on his own life in order to protect his allies. In the sixth game, this culminates in him merging with Iris in order to finish off the Cybeasts, a process which ultimately destroys him, but also secures Lan and MegaMan's future.
  • Full-Name Basis: In the DS version of 5, he addresses Lan by his full name in his battle-start voice clips.
  • Heroic Sacrifice:
    • In the fifth game, he apparently dies when he shields ToadMan from CloudMan's attack. Subverted because the blast only stunned him, enabling him to be kidnapped and corrupted by Nebula.
    • In the sixth game, he merges with Iris in order to have the power to exorcise the Cybeast from MegaMan's body. However, said process ends up destroying him.
  • Macross Missile Massacre: Replaces his Colonel Cannon with a rocket launcher in the sixth game.
  • My Master, Right or Wrong: Variation. He used to be far more emotional and more capable of conscience until that part of himself was spun off into a separate being called Iris.EXE.
  • One-Hit Kill: One of his attacks in the sixth game has him throwing his cape at MegaMan's face, blinding him while he deals a finishing blow. He will only do this if MegaMan's HP is low enough for the attack to deal lethal damage, giving the illusion of this trope when it's more in line with a Finishing Move. Stronger versions of his boss fight raise this attack's damage, which in turn raises the HP threshold for Colonel to attempt the attack.
  • What Happened to the Mouse?: In the anime, regular world Colonel is never shown again after leaving with Baryl to join Duo. Baryl would eventually be sent back, albeit much older, but Colonel never shows up again, with the older Baryl having a seemingly blank PET.
  • What the Hell Is That Accent?: In the DS version, he has an accent that seems to be a hybrid of Scottish and Russian.

    Dingo and TomahawkMan.EXE 

Dingo voiced by: Mayumi Yamaguchi

TomahawkMan voiced by: Daisuke Sakaguchi

https://static.tvtropes.org/pmwiki/pub/images/dingo&tomahawkman.png
An energetic kid who loves Net Battling and eating, much like Lan. A bit cocky, though kind of heart. His impulsiveness and desire to save his village led him to steal the Booster program in the fifth game, though he eventually turns in and become one of the members of Team Colonel. He returns in the Falzar version of 6 to give lessons on his tribe's customs at Sky Town.

  • Alternate Self: TomahawkMan is the Battle Network counterpart of the classic Robot Master of the same name from Mega Man 6.
  • Anti-Debuff: TomahawkMan's Status Guard passive ability makes him immune to Status Effects. This also applies to his Double Soul/Cross.
  • Ascended Extra: They have more screentime in the anime, compared to their appearance in 6 where their contribution to the plot is entirely optional.
  • Balloon Belly: Dingo gets one in his debut episode when he and Lan are having a competition to see who can eat more curry.
  • Big Eater: Dingo loves eating as much as Lan does. In the anime, they entered an eating contest in Jawaii, but it ended in a tie.
  • Boisterous Bruiser: Both of them are loud and fight-happy.
  • Brainwashed and Crazy: TomahawkMan gets possessed by Reverse in Legend of Network.
  • Breakout Character: TomahawkMan is one of the more popular Navis introduced in the fifth game, due to being generally more useful in Liberation Missions than most of his teammates. This led to Dingo becoming the quarternary protagonist of the anime's Beast season, and TomahawkMan is the tritagonist of the 5th story arc in the manga.
  • Cutting Off the Branches: Their appearance in Cybeast Falzar suggests that Team Colonel is the canon version of the fifth game, as Lan talks to Dingo like old friends there.
  • Foil: TomahawkMan is the Team Colonel counterpart to Team ProtoMan's NapalmMan. While NapalmMan's power lets him clear a deep line of dark panels, TomahawkMan instead clears out a nearer but wider range of panels.
  • The Gimmick: Native Americans, or, well, native Netopians. Dingo wears urban clothes while TomahawkMan is more "traditional".
  • Green Thumb: TomahawkMan is a Wood Navi and can regain health while standing on wood panels.
  • Hates Rich People: He admits that he hates rich people after defeating one in a Net Battle.
  • Immune to Flinching: TomahawkMan has Super Armor and immunity to paralyzing weapons.
  • Noble Bird of Prey: In the sixth game, TomahawkMan is assisted by an eagle that can fuse with his axe to create a bigger, earth-shattering axe. It is even his Chest Insignia.
  • No-Sell: TomahawkMan is unaffected by Status Effects like paralysis, and this also applies to his Double Soul and Cross.
  • Tipis and Totem Poles: As a boss in the fifth game, TomahawkMan is assisted in battles by a totem pole, which can drop meteors, make him invincible and heal him.
  • Well-Intentioned Extremist: Started out as this in the fifth game. He stole a Booster program because Ubercorp's resort caused harm to his village. After he is defeated by Colonel, Lan persuades Dingo to join their anti-Nebula team so that their voices as a hero of justice will pull enough weight to raise sufficient awareness about his village.

Team ProtoMan

    Tesla Magnus (Tesla Magnets) 

Voiced by: Michiko Neya

https://static.tvtropes.org/pmwiki/pub/images/teslamagnus.jpg
"Hee hee! Finally, a chance to burn some stress off!"

Mr. Gauss' daughter and Count Zap's niece. She becomes MagnetMan's operator in the fifth game and the anime's Stream season. She's also the boss of Neo WWW in Stream and orchestrated Gauss and MagnetMan's escape from prison.


  • Adaptational Villainy: In the anime, Tesla leads the Neo WWW faction and is a primary antagonist for the first half of Stream. She eventually switches sides much later.
  • Bad Boss: In the anime, she expects birthday presents from her Neo WWW lackeys during her entire birth month. Needless to say, they ran out of money and ideas pretty quickly.
  • Berserk Button: Don't call her an old lady.
  • Even Evil Has Loved Ones: She's genuinely grateful to Charlie for helping save her and tells him to thank Gauss and Count Zap for her.
  • Evil Is Petty: In the anime, the NetPolice misprint her age as 30 on her wanted poster and she spends the whole episode hijacking one of their robots and rampages throughout the city chasing Lan and Fyrefox. At the end, Mr. Gauss changes her age to 29.
  • Foil: To Princess Pride. They're both wealthy women with a connection to Gospel and a healthy helping of moral complexity. Pride was a Bitch in Sheep's Clothing before her Heel–Face Turn, while Tesla is a Rich Bitch and a Jerk with a Heart of Gold. They are also each other's version counterparts (Pride appears in Team Colonel while Tesla appears in Team ProtoMan), with their Navis both serving as the Liberation Team's resident tanks.
  • Jerkass: In the fifth game, she's mining some minerals and Lan's friends fall underground and could've been buried alive. When Lan asks her to turn off the mining machines, she tells him to do it himself.
  • Jerk with a Heart of Gold: Despite her vanity and self-absorption, she is a good person underneath, unlike her father, and joins Team ProtoMan willingly to help stop Nebula.
  • Karma Houdini: In the anime, she doesn't get into any trouble for her actions.
  • Ma'am Shock: Being referred to as an older lady forms her Berserk Button. The Japanese script for the fifth game has her deliberately ignore Lan's pleas to stop the drill until he changes the way he addresses her.note 
  • Save the Villain: In the anime, she recruits Inukai, Rei, Sunayama, and Narcy as the Neo WWW, but joins the Cross Fusion Team when the other characters save her from Dark MegaMan.
  • Shock and Awe: She becomes MagnetMan's operator in the fifth game and the anime's Stream season.

    Charlie Airstar and GyroMan.EXE 

Charlie voiced by: Yasunori Matsumoto

GyroMan voiced by: Daisuke Kishio

https://static.tvtropes.org/pmwiki/pub/images/charlie_gyroman.jpg
A skilled helicopter pilot from Netopia and the operator of GyroMan.EXE. Becomes a member of the Cross Fusion team in the anime.
  • Ace Pilot: His profession.
  • Alternate Self: GyroMan is the Battle Network counterpart of the classic Robot Master of the same name from Mega Man 6.
  • Blow You Away: GyroMan is a Wind Navi with an ability to fire a long-ranged tornado.
  • Chest Insignia: A green-colored X that alludes to a helicopter rotor.
  • Crouching Moron, Hidden Badass: Charlie often acts goofy and has a smug look on his face, but when things get dangerous, he's capable of being serious.
  • Death from Above: His navi chip has him drop 3 bombs on the enemy row from the row you summoned him in. Press L and R and he'll drop all 3 bombs on the panel you stopped him on. This is also his special ability in Liberation Missions where he can liberate a dark panel without having to battle viruses.
  • Everyone Has Standards: Having feelings for Tesla in the anime doesn't mean approving of her actions.
  • Fragile Speedster: GyroMan's ability to travel over Dark Panels gives him great mobility, but his HP is lacking and combat abilities are a bit unwieldy.
  • The Gimmick: Charlie is a stunt pilot and GyroMan a living helicopter.
  • Greed: Downplayed. In the anime, he wanted to arrest Sunayama for his museum robberies because the owners were willing to pay handsomely for the returned artworks.
  • Highly Specific Counterplay: GyroMan's Charged Attack has the ability to delete barriers and auras. While the utility of this is limited to only several viruses, it also happens to work on Optional Superboss Bass XX. On top of that, GyroMan's attack power in the DS version can be boosted to doing over two hundred damage at once.
  • Incorruptible Pure Pureness: He's one of the few people not affected by Regal's Soul Net Server.
  • Jerk with a Heart of Gold: In his debut, he flirts with just about every woman he comes across (including Ms. Mari), but beyond that he turned out to be a good person such as catching Lan and Chaud with his helicopter when the two are forced to fall out of a sand filled building.
  • My God, What Have I Done?: When he takes Tesla to an island where some scientists are building a satellite and realizes that Neo WWW is planning on hijacking it, he admits that Neo WWW's attack is partly his fault and helps the scientists, Lan, and MegaMan defeat Neo WWW.
  • Situational Damage Attack:
    • GyroMan's Navi chip drops more bombs the more columns the enemy has, which synergizes well with Color Point and Double Pointnote .
    • GyroMan's Tornado Arm hits all three panels in front of him, but will do two hits on the second panel away from him and three on the third.
  • Suspiciously Similar Substitute: GyroMan's design is very similar to TurboMan's, down to being tall, thin, and having a Transforming Mecha element.
  • Transforming Mecha: GyroMan has a helicopter form. In Liberation Missions, it is used to traverse Dark Panels.
  • Villainous Crush: He and Tesla have some feelings for each other.

    Fyrefox (Nenji Rokushakudama)  

Voiced by: Tomohiro Nishimura

https://static.tvtropes.org/pmwiki/pub/images/fyrefox.png
A fireworks maker who joins Team ProtoMan with his Navi NapalmMan and becomes a member of the Cross Fusion team in the anime's Stream season.
  • Adaptational Heroism: In the games, he's stealing items just to make better fireworks and only joins Team ProtoMan to avoid getting arrested. In the anime, he's a law-abiding citizen.
  • The Gimmick: NapalmMan was already a piece of walking, talking artillery; his new Operator Fyrefox is a fireworks expert—the first uses explosives and artillery for war, the second for entertainment.
  • Jerk with a Heart of Gold: He yells at just about everyone he comes across, but will often attempt to do the right thing to protect others, such as when Asteroid NapalmMan accidentally showed up in his PET injured, he immediately nursed him back to health.
  • Playing with Fire: He's a pyro technician and operates NapalmMan.EXE in the games and anime.
  • Punny Name: His name is both evocative of NapalmMan's power as well as a corruption of Firefox, as in the web browser.
  • Too Dumb to Live: In one episode of Stream, he keeps calling Tesla an old lady setting her off and making her chase him and Lan.
  • Vitriolic Best Buds: Fyrefox and NapalmMan argue about everything, but are capable of working together and care about each other, such as when NapalmMan entered a NetPolice robot to stop MagnetMan and drives it into a trash compactor to make sure it wouldn't hurt any humans, Fyrefox then enters the compactor, removes the robot's CPU to jack NapalmMan out. Fyrefox yells at NapalmMan for almost getting himself deleted while NapalmMan retorts that Fyrefox could've gotten himself crushed and the two laugh it off.

    Jasmine and Meddy.EXE 

Jasmine voiced by: Saeko Chiba

Meddy voiced by: Yumi Kakazu

https://static.tvtropes.org/pmwiki/pub/images/jasmine_meddy.jpg
A Chinese girl who's studying medicine to search for her grandfather's illness.
  • Adaptational Attractiveness: Jasmine's game mugshot gives her an arrogant pout and a large forehead. The anime and official art tones down those traits and make her cuter.
  • Animal Companion: The Rockman.EXE Master Series Soundtrack features art of her with Tango, the green bandage-providing cat.
  • Anime Chinese Girl: She's from Choina, the Battle Network version of China.
  • Ascended Extra: Jasmine and Meddy get bumped all the way up to rival Love Interests for Lan and MegaMan in Rockman.EXE Stream.
  • Awesome, but Impractical: Meddy's Twin Liberate technique, which can liberate a row of Dark Panels of any length but has a hefty logistics cost—because Meddy needs another Navi at the end of the line, almost all effective uses of this ability require Fragile Speedster GyroMan to be stationed deep in enemy territory. This will likely cost another order-point and turn if he needs to drop a bomb, and he will nearly always enter battles surrounded by viruses.
  • Call-Back: Jasmine and Meddy don't return in Battle Network 6, but the White Pill battle-chip returns to add a paralyzing effect to any battle-chip it follows, as it did for Meddy Soul. This technique even lasts into Mega Man Star Force in the form of the Paralyze Plus battle-card.
  • Clingy Jealous Girl: Meddy plays this a bit in the Love Fortune Telling episode of Stream, notably by snagging one of MegaMan's arms, and where Roll is concerned, she does not appear to be deterred in the slightest in competing for MegaMan's attention.
  • Deadly Doctor: Meddy is a nurse who attacks with explosive pills and medical capsules.
  • Demoted to Extra: In the NT Warrior manga, Meddy appears in one chapter and Jasmine doesn't appear at all.
  • Fragile Speedster: While her stats are low on the hit point side, she notably has a maxed-out charge rate, allowing her to quickly dish out her charge shot.
  • Friend to All Living Things: Jasmine's shown to be kind to animals.
  • Giant Medical Syringe: In the manga, Meddy jams one of these into Mega to calm him down while he's under her care.
  • The Gimmick: Medicine. Jasmine's variation on the theme invokes traditional Chinese medicine, while Meddy styles modern western hospital wear and carries a first-aid kit.
  • Hartman Hips: While concept art indicates Meddy hasn't got much in the way of natural curves, her outfit balloons outward from the waist down (which together with her prominent bust gives her the look of a more mature woman); concept art also indicates that Tango is able to balance atop it.
  • Heal Thyself: Meddy's Healing Pulse attack transfers MegaMan's health to hers.
  • Healer Signs On Early: Inverted. Jasmine and Meddy are the last members of Team ProtoMan to join.
  • Impossible Hourglass Figure: Meddy's body proportions are an exaggerated hourglass shape, with her chest being larger than her waist, and her hips being twice the size her chest.
  • Life Drain: Meddy's Healing Pulse will siphon a target's hit points into Meddy's body if it makes contact.
  • The Medic: Meddy being a nurse, serves this role in the games and anime.
    • More prominent in the DS version where if you choose her as one of the Party Battle System and equip her with the Support program, she heals the current navi whenever the Custom Screen is open.
    • In the NT Warrior manga, Meddy briefly appears as the nurse assigned to purge Dark Power out of MegaMan's system.
  • Must Make Amends: Insists on joining Team ProtoMan after the team leader's Heroic Sacrifice to save Meddy. Lan rejects her for this reason, so she decided to avenge ProtoMan herself. This doubles as a Secret Test of Character, Lan and Mega are expected to be at the Undernet to lead the liberation mission. It works, since the rest of the team were at Meddy's side and they manage to convince Lan to lead said mission.
  • Overshadowed by Awesome: While Meddy's Twin Liberate has the opportunity to clear more panels than ToadMan's Life Song, the latter is more efficient and versatile by an order of magnitude.
    • Twin Liberate requires two acts of virus busting, by both Meddy and another navi, while Life Song only requires one battle with the navi empowered by ToadMan.
    • Twin Liberate requires a direct line of sight between Meddy and the navi she's partnered with; Life Song's effect allows the empowered Navi to use it while facing in any direction regardless of ToadMan's position.
    • While Life Song can clear a path into enemy territory wherever it's used from, Twin Liberate can't clear such a path unless a Navi is already in enemy territory. In practical terms this means that GyroMan must either find an open spot that other teammates can't reach or clear such a spot on his own, which (A) may cost both an extra order point and turn, (B) leaves him threatened by enemies on the field, and (C) likely forces him to do virus busting while surrounded.
    • To add insult to injury Life Song's effect bypasses barrier panels (even if Meddy's Twin Liberate could, no teammate of hers can actually cross the barrier panels to take advantage of such an effect); the final liberation mission field is laid out such that Life Song can be used to eradicate the second layer of barrier panels ahead of schedule, all but breaking the mission in half.
  • Perpetual Frowner: Jasmine's character art and in-game mugshot depict her with a childish pout. (This element was removed in the anime).
  • The Rival: Towards Mayl and Roll in the anime for Lan and MegaMan's affections, though it's a bit more obvious on the Navis' end than for the Operators.
  • Ship Tease: Both Jasmine and Meddy have their special moments with Lan and MegaMan in the Stream season of the anime.
  • The Smurfette Principle: The only playable female navi in the main games barring Roll's navi chips.
  • Status Effects: Meddy's capsules induce this when they explode, and her double-soul with MegaMan revolves around adding these to battle-chips.
  • Suspiciously Similar Substitute:
    • A young girl who is particularly close to a grandparent and whose Navi is a recovery specialist that gains a Double-Soul with MegaMan? That sounds an awful lot like Mayl and Roll. (Roll, the recovery specialist of Battle Network 4, might very well have been Put on a Bus specifically to make room for Meddy). The games and manga never directly address this similarity, but the anime leans on it by positioning Jasmine and Meddy as Mayl's and Roll's rivals for Lan and MegaMan.
    • Meddy is actually the second nurse Navi to enter the Battle Network corner of the franchise, the first being Silk of MegaMan NT Warrior.

Undernet

    LarkMan.EXE (SwallowMan.EXE

Voiced by: Kissho Taniyama

https://static.tvtropes.org/pmwiki/pub/images/larkman_exe.png
In the games, a wild Navi that believes he is as free as a bird for having no operator. In the anime, a Darkloid under the command of Dark MegaMan.
  • Adaptational Villainy: He's not a bad guy in the games, merely relaxing in the Undernet as an optional boss. He's a Darkloid and Zoanoroid in the anime.
  • Ascended Extra: In the games he is an optional boss with little personality except he loves being an autonavi, in the anime is a Darkloid that serves Dark MegaMan, and manages to last for a while.
  • Composite Character: In Rockman.EXE Stream, he takes ShadeMan's role as one of Regal's darkloids.
  • Flat Character: Doesn't really have much of a personality except that he loves to be free.
  • Law of Conservation of Detail: Averted. While he has a unique design and can be fought, LarkMan bears no importance to the fifth game's plot.
  • Suspiciously Similar Substitute: ShadeMan.EXE had been ousted from the Darkloids by the end of MegaMan NT Warrior Axess, but Rockman.EXE Stream gives his position as one of Regal's servants to SwallowMan, another tall, humanoid, flying Navi from Battle Network 5.

Nebula

    BlizzardMan.EXE 

Voiced by: Akio Suyama

"I'll turn this area into a Nebula ski resort! Got it?"
https://static.tvtropes.org/pmwiki/pub/images/exe5_blizzardman.png

A member of the autonavis known as Darkloids. He wishes to turn his area of the Net into a Nebula ski resort. In all his incarnations he's depicted as the weakest.


  • Acrofatic: Surprisingly for a guy of that shape, BlizzardMan is pretty fast and it can be a pain to fight him.
  • Alternate Self: BlizzardMan is the Battle Network counterpart of the classic Robot Master of the same name from Mega Man 6.
  • Badass Adorable: Is the most adorable of the four Darkloids in the game and anime. Apparently it's a standard for many Aqua Navis.
  • Demoted to Dragon: While BlizzardMan returns in the Bonus Dungeon Nebula Area with the other Darkloids of Battle Network 5, he's conspicuously absent from the first two liberation missions, which go to his superiors ShadeMan and CloudMan. He finally appears during the last mission as the Mini-Boss of CosmoMan's mission.
  • Ice Magic Is Water: BlizzardMan is an Aqua-element Snowlem who attacks with clumps of snow.
  • An Ice Person: He is an ice-themed Aqua Navi.
  • Rolling Attack: His NaviChip attack has him roll up in a snowball towards the target. If he crashes on the edge of the battlefield, the impact caused will drop down snow piles from above.
  • Snowlems: Looks like a snowman dressed in ski gear.
  • Starter Villain: The first Nebula boss fought in 5.
  • Suspiciously Similar Substitute: As a cute, rotund darkloid on the lower end of the Sorting Algorithm of Evil and as a net-navi of the Aqua element, BlizzardMan is very reminiscent of the MegaMan NT Warrior incarnation of BubbleMan.EXE.

    CloudMan.EXE 

Voiced by: Tomoyuki Shimura

https://static.tvtropes.org/pmwiki/pub/images/exe5_cloudman.jpg
Member of the Autonavis known as Darkloids. He speeks in Greek terms and by far the more crueler of them. He is also responsible for capturing MegaMan's and ProtoMan's/Colonel and turning them into Darkloids.
  • Achilles' Heel: CloudMan hangs out in the back column to keep away from his foes, but this sets him up for some devastating punishment at the hands of certain Wood-element battle-chips like Boomer and Lance, which his Elec-element is weak to.
  • Alternate Self: CloudMan is the Battle Network counterpart of the classic Robot Master of the same name from Mega Man 7.
  • The Brute: CloudMan is the powerhouse of the four Darkloids.
  • Combat Pragmatist: CloudMan's main attack pattern is to hide in the farthest row, behind a lot of clutter that makes him hard to get to. On top of that, his navi chip attacks foes In the Back.
  • Final Season Casting: His design was rushed once the developers realized there were three Darkloids in the fifth game instead of four (LaserMan's fate is left ambiguous).
  • Evil Counterpart: To Thunder Man. They're both elec element navis, use clouds, and stay in the back column. However, Thunder Man and his operator Raoul are allies while Cloud Man is a Darkloid.
  • Flying on a Cloud: Has a cloud for a lower body.
  • Getting Crap Past the Radar: "I'll fog ya up!"
  • Highly Specific Counterplay: He is an Elec-type Navi who never leaves the back row, which makes him susceptible to certain Wood battle-chips like Lance and Boomer. Because his max HP also stands at a low 1500, Tomahawk Chaos can literally end the battle with two Dark Lance charge shots.
  • In the Back: His chip does this. For every virus on the field, he places a black cloud on an unoccupied panel behind them and each cloud attacks with a spark of electricity.
  • Jerkass: Doesn't help that he is the most successful Darkloid in the game (kidnapping MegaMan and apparently deleting three of the party members on separate occasions) he gloats about it to Lan, bringing him to angst mode as a result.
  • Knight of Cerebus: Serves this role for the Darkloids. He successfully captures MegaMan upon deletion, does the same later for ProtoMan/Colonel, and even manages to send two of Lan's teammates to the Dark Galaxy while being deleted just to spite him in death. Granted, all of these things are later undone, but he manages to provide a good deal of drama whenever he takes the center stage, with only his appearance in the Nebula Area concluding without further incident.
  • Shock and Awe: He is an Elec-type Navi who attacks by firing lightning bolts from his thunderclouds.
  • Situational Damage Attack: His Navi chip creates electric-firing clouds behind any row with enemies. The amount of clouds on each row depends on the enemy's distance from the rightmost column, making them effective against enemies that invade the user's field such as BlizzardMan and ProtoMan.
  • Stationary Boss: Downplayed—he's one of those bosses who hides in the back column. This makes him easy pickings for Boomers, Lances, and Tank Cannons.
  • Status Effects: What makes Liberation Missions led by him more annoying than the other Darkloids is that his field ability paralyzes your party members, making them miss their turn as a result. He can also potentially stun-lock targets in battles too.
  • Suicide Attack: He blows himself up to take out MegaMan, Meddy/ToadMan and ProtoMan/Colonel, while he fails to delete Mega and the healing Navi, he succeeds in getting the team leader, who is then revived into a Darkloid for the next area, and as an insult to injury he himself is a Darkloid and can constantly be revived.
  • Too Dumb to Live: In the anime, he and BlizzardMan decided to freeze the room where Lan and a good number of his friends were at, unfortunately those friends consisted of, a Wood Navi (an element CloudMan is weak against), a Fire Navi, an Asteroid Navi obsessed with explosions and one with with superior strength. Combined with MegaMan, CloudMan barely manages to escape as BlizzardMan is deleted.
  • Weaksauce Weakness: Because CloudMan is an Elec-type Navi who never leaves the back row, the humble Boomer battle-chip is a deadly option in this Boss Battle. The battle-chip is Wood-element and circles the farthest edges of the battle edge, so it's all but guaranteed to hit CloudMan for double damage. Bonus points for the fact that the Boomer chip series was still Nerfed in Battle Network 5 (compared to how strong the series could be in Battle Network 3).

    CosmoMan.EXE 

Voiced by: Soichiro Tanaka

https://static.tvtropes.org/pmwiki/pub/images/exe5_cosmoman.png
A Darkloid that becomes the new commander of Nebula following the deletion of LaserMan. Appears as the boss of the fifth liberation mission. In the anime, he is the second-in-command of the new Darkloids led by Dark MegaMan.
  • Adaptational Badass: While the fight against him may not be a challenge aside from that unavoidable desperation attack, this is completely inverted in the anime where he is powerful enough to undo MegaMan's and Lan's Cross Fusion. Also in the manga, where he's Regal's main proxy and even merges with Nebula Gray in the final battle.
  • Desperation Attack: When his hitpoints get low, CosmoMan vanishes into a space portal and proceeds to spam the battlefield with almost unavoidable planet spheres.
  • The Dragon: He is the leader of the four Darkloids in Battle Network 5 and Dr. Regal's right-hand man.
  • Generic Doomsday Villain: Another Flat Character like his predecessor LaserMan—aside from wanting to plunge the world in darkness, has little to no personality.
  • Master of Disguise: In the manga he manages to disguise as Bass, and did a pretty good job with that until he did something the real Bass would never do: ask for help.
  • Spam Attack: His Desperation Attack is Cosmo Prison, which unleahes wave upon wave of comets that sweep across the arena.

    Nebula Gray 
https://static.tvtropes.org/pmwiki/pub/images/exe5_nebula.png
A pure manifestation of evil that appeared within Dr. Regal's Dark Chip Factory during the fifth game.
  • Attack Its Weak Point: In the games, it can only be damaged by hitting its core, but this varies between adaptations. In the anime, Bass-Cross MegaMan just whales on the thing wholesale, and we only get a glimpse of the core after Nebula Gray's body has been reduced to gray goo (no, not that kind). In the manga, however, Nebula Gray is a totally self-integrated creature.
  • Chained by Fashion: Several chains extend from its body, and it has manacles on its wrists.
  • The Corruption: Nebula Grey can make people lose control over their emotions with the Soul Net. The victim usually feels either suicidally depressed or violently angry.
  • Eldritch Abomination: The embodiment of the darkness of humanity's soul, which Dr. Regal planned to install into the Soul Server, a network interfacing with every human mind on the planet.
  • Evil Counterpart: Downplayed, but Nebula Grey is a titanic humanoid Made of Evil whose lower half is beyond sight during combat, just like Duo (who strives to exterminate all evil). Further, Nebula Grey's design zigs where Duo's zags, as the former's body is ephemeral and fiery while the latter's is solid and mechanical.
  • Final Boss: Of the fifth game. The more powerful β and Ω forms are a Superboss and the True Final Boss, respectively.
  • Godzilla Threshold: In MegaMan NT Warrior, both the anime and manga, Nebula Grey is such a dire threat that MegaMan and Bass agree to undergo a Fusion Dance and become Bass Cross MegaMan.
  • Made of Evil: Dark Power and Dark Chips are the processed forms of Nebula Gray's essence.
  • Non-Indicative Name: Despite being called Nebula Gray, it's most prominently dark purple, blue and red with only it's chains being grey.
  • Recurring Element: Nebula Gray isn't the first space-themed Cores-and-Turrets Boss with a revolving satellite—PlanetMan from the second game has a similar battlefield.
  • Sleep-Mode Size: When active, the core spouts blue flame, and when inactive, it simply resembles a small mechanical orb.
  • This Was His True Form: Really just a small computer-orb that can manipulate Dark Power like nobody's business. The giant beast people call Nebula Grey is simply the amalgamation of evil energy being controlled.

     Chaos Lord (Lord of Chaos
https://static.tvtropes.org/pmwiki/pub/images/exe5_chaos.png
Chaos Lord taking the forms of Nebula Gray and Bass
The game's Superboss alongside Bass XX, he's protected by the resurrected Darkloids and the various Dark Soul Navis and is capable of taking on different forms.

Tropes associated with Chaos Lord.

  • Ambiguously Evil: Though the Darkloids are definitely evil and are out for revenge, Chaos Lord himself doesn't go out of his way to inflict its darkness upon the world, content to just stay in Nebula Area 6.
  • Attack Its Weak Point: As Nebula Gray α and later β, its weak point is the blue flame rotating around it.
  • Beige Prose: During his first encounter, Chaos Lord gets straight to the point with the following dialogue:
    ChaosLord: "GRAAAAAH... I AM THE [CHAOSLORD]. I HAVE COME TO RULE THIS CHAOTIC WORLD..."
    ChaosLord: NO MERCY FOR THE PURE OF HEART...
    ChaosLord:(after being defeated as Nebula Gray α) OHHHHHHHHHH... I HAVE COME TO RULE THIS WORLD OF CHAOS... I SHALL ENDURE AS LONG AS THERE IS DARK POWER...
  • Blood Knight: If the player is fast enough to encounter it's Bass form, Chaos Lord admits that it will be fun to battle MegaMan.EXE before engaging him in battle.
  • Chained by Fashion: Chaos Lord retains this in it's Dark Nebula form.
  • Chaos Is Evil: It's in the name after all, though why he wants to rule the world is currently unknown.
  • Dark Is Evil: All of his forms seen in-game use dark themed attacks and are based on characters heavily associated with darkness.
  • Eldritch Abomination: Similar to Nebula Gray, it seems to be associated with humanity's evil and is nestled deep in Nebula Area 6 where all the world's Dark Power resides.
  • Enemy Without: If the player was fast enough to face Chaos Lord's Dark MegaMan.EXE, MegaMan.EXE and Lan will believe that it's the embodiment of the evil in their souls with the implication that Chaos Lord drew it out to use as a vessel.
  • Evil Counterpart: To Copyman. Both are shapeshifters who take on the forms of other navis, though Chaos Lord takes on the forms of others heavily associated with darkness. One of it's forms is Dark MegaMan.EXE, and his henchmen are Dark Soul versions of your team, making him one to your party as well.
  • Evil Doppelgänger: His Dark [MegaMan] allows him to become a dark version of the player character, right down to using their own battle cards against them. The Dark Soul Navis guarding the way to him are also dark versions of them with new colour schemes.
  • Evil Is Bigger: During his first encounter, he very much towers over the player though it only applies to his Nebula Gray forms.
  • Evil Wears Black: When taking on Bass's form, Chaos Lord's outfit is coloured black in contrast to Nebula Gray's dark purple or Dark Dark MegaMan.EXE's dark blue.
  • Humanshifting: All of Chaos Lord's seen forms are all humanoid, though Nebula Gray β is the only one not to have any legs.
  • I Have Many Names: Chaos Lord is also referred to as the Lord of Chaos or King Chaos, though he refers to himself as ChaosLord in-game.
  • Identity Impersonator: It's implied that the Bass fought in Nebula Area 6 is Chaos Lord impersonating him and the same applies to Dark MegaMan.EXE.
  • Infinity +1 Sword: If you use the Lotto number 39285712, you can obtain his Battle Chip which is one of the strongest Battle Chips in the game that is non-elemental and has a whopping 500 Attack. This is only available in the Double Team DS version of the fifth game.
  • Interface Spoiler: Nebula Area 6's Bass and Dark MegaMan.EXE's true identities are given away as soon as you actually battle them, revealing them to be Chaos Lord impersonating them.
  • Made of Evil: Much like Dark Nebula, it seems to be an embodiment of evil though unlike Dark Nebula it's far stronger and is capable of taking on the forms of those with darkness in their hearts.
  • Nothing Is Scarier: We never actually get to see Chao Lord's true form at all and considering that the forms we do see are pretty strong, it says a lot about Chaos Lord's power.
  • Powerof Hate: The description for Chao Lord's battle chip implies that it's hatred taken form, mentioning resident Superboss Bass specifically.
  • Purple Is Powerful: He emerges from a purple portal and two of his battle forms have purple in their colour schemes.
  • Residual Evil Entity: Due to being born from Dark Power, Chaos Lord may exist as a remnant of Dark Nebula due to them both coming from a dark portal.
  • Superboss: Chaos Lord is fought at the very end of Nebula Area 6 after taking down several of the Dark Navis guarding the way to him.
  • Take Over the World: Chaos Lord wants to take over the chaotic world, either referring to the Undernet as a whole or the the real world. Why it wants to take over the world is never explained.
  • The Dreaded: While Lan and MegaMan.EXE are confident to face up against his Dark Nebula and Dark MegaMan.EXE forms, their reaction to fighting his Bass form is utter dread due to Chaos Lord's sheer power.
  • Time Trial: Chaos Lord's current form post Nebula Gray α is determined by the total time spent defeating the Dark Soul Navis. 3:00:01 and higher allows you to fight Nebula Gray β, 2:00:01 - 3:00:00 allows you to fight Bass and 2:00:01 and less allows you to fight Dark MegaMan.EXE.

Alternative Title(s): Mega Man Battle Network 5

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