Follow TV Tropes

Following

Characters / Mega Man Battle Network

Go To

This character sheet is for the Mega Man Battle Network (Rockman.EXE) game franchise.

See the MegaMan NT Warrior (2002) character page for Canon Foreigners who debuted in the anime and also the Mega Man character page for links to other Rockman/Mega Man series' character pages.

Character names are given English version first, with Japanese version in parentheses.

WARNING: Contains spoilers.


    open/close all folders 

    Game Index 

The Heroes

The following entries are for the main cast of the series, who appear in every game.

Lan and MegaMan

    MegaMan.EXE (Rockman.EXE) 

Voiced by: Akiko Kimura (JP), Yuki Matsuoka (EXE 1-2 ad), Andrew Francis (EN, Anime, Legacy Collection), Jeffrey Watson (MMBN5:DTDS), Gwendoline Yeo (Onimusha Blade Warriors), Gabriel Ramos (LA, Anime)

https://static.tvtropes.org/pmwiki/pub/images/mmbnmegamanexe.png

The title character and Lan's Navi.


  • Adaptation Relationship Overhaul: Rock and Roll were brother and sister in Mega Man (Classic), but their Battle Network counterparts are Unrelated and in love.
  • Alternate Self: Of the classic Mega Man. In this universe, he's Dr. Tadashii Hikari's grandson rather than Dr. Thomas Light's son.
  • Arm Cannon: And again. Supplementary materials and obscure game elements suggest the "Buster" is in fact the default weapon for all Navis, and MegaMan is largely unique in keeping his, as many others have installed different default weapons (like Roll's arm-crossbow and ProtoMan's Wide Sword).
  • Assimilation Backfire: In Battle Network 5, after the Final Boss is defeated, the Big Bad tries to seize control of the situation by drowning MegaMan in fire Made of Evil, nearly succeeding in the process. Lan desperately tries to reach out to MegaMan by entering Soul Net so he can come into direct contact, which provokes MegaMan to tap into the power of being Hub more deeply than ever before, which gives him the power to negate the evil fire of Nebula Grey outright.
  • Assist Character:
    • In Battle Network 5, the Support program for the Party Battle System allows him to sometimes appear and attack with a random battle-chip.
    • Rush, Tango, and Beat are programs that can be installed into the NaviCust that will summon special animal companions during multiplayer battle to help MegaMan out. Of the three, Beat resembles MegaMan the most.
    • In Super Smash Bros he shows up to help out along with several other MegaMan adaptations during Classic's super smash attack.
  • Badass Adorable: As usual, saving the world from evil megalomaniac scientists is just another day on the Net. And yet, for all his badassery, he's ultimately a kind-hearted, responsible, well-meaning, and even equivalent of a ten-year old boy much like his classic counterpart.
  • Bash Brothers: With ProtoMan during the credits of Mega Man Battle Network 2, where both of them combine forces against a bunch of ShadowMan's minions.
  • Beware the Nice Ones: You wouldn't think a kind-hearted little guy like him would be the single strongest Navi on the Net (debatably barring Bass), would you?
  • Blue Is Heroic: He's Mega Man. What makes you think he wouldn't be this?
  • Blue/Orange Contrast: Lan's vest is orange, while MegaMan's predominant color is blue.
  • Brain Uploading: His program is based on the DNA of Hub Hikari, Lan's twin brother who died as a baby.
  • Boke and Tsukkomi Routine: Mega is the Tsukkomi to Lan's Boke during some of the Humor program gags.
  • Character Title: The Japanese title of the anime is simply titled Rockman.EXE. The games in Japan are Battle Network Rockman.EXE for the first three, and simply Rockman.EXE for the latter three.
  • Chest Insignia: While developer comments indicate it evolved from the letter H (for Hikari), Mega's Navi mark is meant to show equal portions of a whole (representing Mega's relationship with Lan). Like all Navi marks, it seems this sign is also a the user's crest (it can be seen on Lan's bandana), and in this particular case also the Hikari family crest (Dr. Hikari has the same symbol on his uniform shirt). It may further have some significance to SciLab—a close variation is painted on the ground in front of the government building in the first game.
  • Combat and Support: Lan stays in the real world, providing MegaMan with direction and support, while MegaMan does nearly all the fighting in cyberspace.
  • Combination Attack:
    • There are a handful of Program Advances that feature MegaMan teaming up with another Navi.
      • Guts Shoot with GutsMan.
      • Double Hero with ProtoMan (Triple Hero from the old Carddass card game adds GutsMan).
      • Zero Counter with Zero.EXE in Network Transmission.
      • Crossover with Django in Battle Network 6.
      • Double RockMan in Operate Shooting Star.
    • The Party Battle System included in Battle Network 5 Double Team DS gives MegaMan more team-up moves with ProtoMan, NapalmMan, SearchMan, Colonel, KnightMan, and NumberMan.
  • Cool Mask: Has a mask that covers his mouth when in battle and retracts when out.
  • Crossdressing Voices: In Japanese. In the Cantonese and Mandarin (which even has the same person voicing Lan) dubs too.
  • Deadpan Snarker: While he's usually polite and reserved, he does poke fun at Lan from time to time, especially in the anime.
  • Did You Just Punch Out Cthulhu?: To an almost absurd degree. 1) The most powerful virus ever created, 2) a superorganism composed of an innumerable number of bugs that was merging the Real and Cyber Worlds together, 3) THE SOUL-SUCKING INTERNET ITSELF (which mind you, is an entire other universe, or at least the original draft, meaning MegaMan essentially destroyed an entire universe), 4) a cyber being capable of destroying planets after judging them as if he were God, 5. the physical embodiment of all the negative traits of humanity, 6. two beasts capable of laying waste to thousands of programs and destroying computers across an entire city just by roaring, 7. the Navi declared to be the Cyber World's God of Destruction (who is armed with the powers of examples 2 and 6). You'd think he'd get some kind of recognition for this...
  • Disney Death: He appears to die at the end of 3, but Dr. Hikari is able to salvage him at the last minute.
  • Dreadful Musician: When the humor program is uploaded sometimes Mega Man will announce that he's going to sing the letter song. Lan reacts with various forms of dread whenever he does, often begging Mega Man not to do it.
    MegaMan: The letter song!!
    Lan: MegaMan...please...no...for my ears...think of the kids...
  • Elemental Powers: Whenever he uses Double Soul or the Cross System he takes on the elemental affinity of the Navi he's copying. Even the non-elemental Navis have an affinity (i.e. Slash Cross is a Sword-type and is thus weak to breaking attacks).
  • Enemy Without: MegaMan's dark-soul from the dark-chip duology will sometimes escape and fight the original.
    • In the fourth game, LaserMan, Duo, and the Mirror of Truth all draw the MegaMan's dark-soul out to confront him (albeit LaserMan immediately stuffs it into a friendly Navi to make him fight MegaMan).
    • In the fifth game, the dark soul will escape any time the player botches a Chaos Unison and join his enemies in trying to kill the original.
  • Foil: To Lan. MegaMan is polite, composed, and hardworking while Lan is loud, outgoing, and kinda lazy.
  • Future Spandex: Ayup. Deliberately invoked by the creators to render the series distinct from the classic series, but Mega's is probably the one whose outfit most resembles a superhero.
  • Glass Cannon: The Hub Style Super Mode gives Mega Man every ability of the style changes from 2 (or, in BCC, a huge capacity for chips) at the cost of half of his HP or more. In 3, the HP cost is treated as a bug and can be negated by the Bug Stop program. In 6, Hub.bat no longer has the HP penalty, but it's now a Giga Chip with a memory of 99 MB, making it harder to consistently use.
  • Heroes Prefer Swords: Almost all sword battle-chips have art featuring Mega man wielding the blade in question.
  • Heroic Sacrifice: At the end of the third game. This turns out to be a Disney Death in the long run. He pulls several of these in the manga and it always turns out to be a Disney Death there too. Though it took him a year to come back from the last one.
  • In-Series Nickname: Roll shortens his name to Mega quite often.
  • Late-Arrival Spoiler: After the first game, they "hide" the subject of MegaMan's true identity mostly by ignoring it, but during the final arc of each game they rush through the details without any preliminary.
  • Meaningful Appearance: His green eyes are important as they represent the 0.01% difference in DNA that limits his potentially dangerous Twin Telepathy with Lan.
  • Messianic Archetype: Someone from a plane of existence not our own who comes down and becomes both fully like us and entirely like his original self, who dies to save his loved ones and is restored to life? Huh. It helps that he and Net belong to the Net Saviors in Axess on.
  • Multiform Balance: MegaMan's various Power-Up systems provide him with various modes that facilitate different playstyles and offer different abilities.
    • The Style Change system of Battle Network 2 and 3 was the original example, allowing MegaMan to evolve into a style for playing a certain way consistently over hundreds of battles. There were options like Custom Style, which rewarded the use of battle-chips in combat, or the Guts Style, which rewarded the use of the buster system instead.
    • The Double Soul (jp. "Soul Unison") system that replaced Style Change in Battle Network 4 and Battle Network 5 instead goes all-in on battle-chips, with each Double Soul being attached to a specific "element" of battle-chip (even the mechanical "elements" like Recovery or Attack +), which allowed for even more refined strategies.
    • The Cross System of Battle Network 6 is a refined version of the Double Soul system, which provides MegaMan with forms that focus on the core four elements and the newly refined attributes system (Sword, Break, Scope, and Wind); these forms provide stronger abilities than the original double-souls (just compare Aqua Soul and Aqua Cross) and can notably be doubled up with the Beast Out ability for even more customization.
  • Muscles Are Meaningless: He's surprisingly strong for a Navi his size, able to lift hammers and cannons larger than he is with ease and punches out GutsMan in the first episode of the anime.
  • Nice Guy: While he can be exasperated with Lan's antics at times, he's ultimately one of the nicest characters in the series.
  • Official Couple: According to numerous official Battle Network profiles, Roll is MegaMan's girlfriend.
  • One-Way Visor: As Knight Soul.
  • Physical God: Implied to be able to become this in Battle Network 5 should he access his full power. How powerful you may ask? You know that pesky final boss fight? After it returned MegaMan tapped into his power as the human Hub and destroyed it again with a wave of his hand! Granted he was drained afterward and the boss came back via the power of hatred, but it's still pretty darn impressive.
  • Pink Girl, Blue Boy: The Blue Boy to Roll's Pink Girl.
  • Pint-Sized Powerhouse: Is officially 148 cm tall (4'9") and well...see the Did You Just Punch Out Cthulhu? and Physical God entries.
  • Player Character: For the internet world and in combat.
  • Polar Opposite Twins: Once his true nature as Lan's twin brother is revealed, this quickly becomes prevalent. Lan is irresponsible, Hub is not. Lan is boisterous when praised, Hub is humble and takes praise in stride. Lan is incredibly extroverted and rarely thinks before he speaks, Hub is more reserved and thoughtful. The list goes on and on...
  • Power Copying: Unlike the classic verse's "variable weapons system", all Navis can use "battle chips", stored and reusable copies of individual enemy Powers as Programs. In the second trilogy, Mega's Double Soul, Trans Armnote  and Cross System technology allowed him to make use of his allies' abilities.
  • The Power of Friendship: The basis of each of MegaMan's Double Souls is a profound moment of empathy between the two NetNavis involved. Subverted with the Cross System, since the Link Navis are actually connected to Lan (and the principle involved here is Lan's own Operating skill), who links their power with MegaMan's. However, it still runs on the level of understanding between Lan, his Link Navis, and MegaMan, so it still counts.
  • Primary-Color Champion: Blue all over with a red insignia and yellow highlights. He's also most definitely The Hero.
  • Punny Name: There's his Japanese name, which as per series tradition forms the Rock and Roll pun. His human names (Saito in Japanese and Hub in English) are both networking terms (Saito refers to a website while a hub can refer to a hardware device that connects Ethernets together. To sell the pun further, an Ethernet can also be called a Local Area Network, or LAN for short.
  • Restraining Bolt: After MegaMan absorbs the Cybeast and has it controlled, he can invoke Beast Out. Yuichiro specifically states that Beast Out mode is restricted to about 50% of the Cybeast's power, to prevent it from taking over and making MegaMan go berserk like before. Attempting to Beast Out again in battle after MegaMan's tired out from its use will lift this restriction, resulting in Beast Over that drives him berserk but also causes Heroic RRoD afterwards.
  • The Rival:
    • To Proto Man, his main rival as far as the story is concerned
    • To Bass, as well.
  • Sibling Team: He and Lan are actually twin brothers and take down evil organizations with some regularity.
  • Signature Move: The MegaBuster is his default onboard weapon, as it is for almost every Mega Man.
  • Spell My Name With An S: Like Lan, some fans think "Site" is his human name when it's definitely Saito.
  • Super Mode:
    • The Hub.Batch program allows MegaMan to tap into his vast latent powers, taking on a slightly different form in each game. In the first game, it gives Mega a phenomenally powerful buster; in the second, as Hub Style, it gives Mega access to the sum total of all his other Styles' abilities; in the third through the fifth games, it appears as a Navi Customizer program rather than a Style. In the sixth game, it's activated through a Giga Chip.
    • Through the use of the ability "Full Synchro", he and Lan can combine their power to make him vastly more powerful than the average Navi in the first three games storywise, and the ability finally becomes a recurring gameplay element in the last three games of the main series. However, it has the side effect of Lan himself being hurt whenever MegaMan gets hurt.
  • Super Prototype: Megaman beats newer Navis on a regular basis without ever becoming outdated. Navis explicitly can get "old" just like humans because of advancing technology. This is due to two reasons. One, Lan's dad is basically the best programmer currently alive and can upgrade Megaman and, two, Megaman uses an experimental program to store more data. As Megaman is programmed off of Hub's DNA, his system has to store the entirety of the human genome plus a fair bit extra. Most Navis don't need that much space, thus, Megaman can always be upgraded and improved. Then when his PET becomes outdated, Megaman can just be moved into a new one.
  • Superpowered Evil Side:
    • Mega Man DS in the fourth and fifth games is constantly trying to tempt Mega to use Dark Chips so that DS can go completely berserk.
    • In the sixth game, Mega gains a second one when he seals an Eldritch Abomination in his body. He can use the beast's power just fine for three turns, but if you're ever tempted to go a fourth turn, the beast will take over.
  • Synchronization: In terms of game mechanics, MegaMan can achieve Full Synchro with Lan when he successfully counterattacks an enemy, causing the attack power of his next offensive battlechip to be doubled. In plot terms, this often grants him Cut Scene Power To The Max. Taken to the next level in the anime with Cross Fusion, which allows him to merge with Lan in order to fight enemies in the real world.
  • Time Travel: Aside from being involved with Geo in the remake, he also time travels to the future in one sidequest in Star Force.
  • Took a Level in Badass: Downplayed. With the mechanical refinements and evolutions of each new game in the series, he gets more powerful, more efficient, and more versatile Power Ups.
  • Virtual Ghost: Is the digitized mind of Lan's brother Hub.
  • Was Once a Man: See Virtual Ghost.

Tropes related to MegaMan's appearance in Mega Man Battle Chip Challenge

Tropes related to MegaMan's appearance in MegaMan NT Warrior (2001)

  • Adaptational Badass: The Super Mode Hub Style. In the second game, it is an undoubtedly powerful All Your Powers Combined implementation of every Style Change ability, but in the manga, Hub Style turns Mega Man into a Blood Knight Person of Mass Destruction. However, this is zigzagged due to how it gets canceled out by dark power, in contrast to how Hub's power was able to weaken Nebula Gray in the fifth game.
  • Aborted Arc: The manga had a few lines Foreshadowing that MegaMan had the same secret identity he does in the game note , but the subject was never revisited once the Hub Style arc began.
  • Assimilation Backfire: A similar incident occurs in the NT Warrior manga, where the Grave virus-beast tries to consume Hub Style MegaMan, who responds by attacking him through the very same absorption channels and overpowering him.
  • Berserk Button: In volume 8 of the manga, MegaMan.EXE kills ShadeMan.EXE by ripping the evil vampire navi to shreds for threatening to kill Lan.
  • Superpowered Evil Side: Has shades of this in the manga as Hubstyle MegaMan. He goes Ax-Crazy from the power until he learns to control it.

Tropes related to MegaMan's appearance in MegaMan NT Warrior (2002)

  • Adaptational Backstory Change: In the anime his backstory and secret identity in the games don't exist; instead, MegaMan is a custom update by Yuuichirou for Lan's generic, underperforming netnavi.
  • Adaptational Badass: Bug Style. Whereas instead of just negatively affecting some of Mega Man's attributes in favor of powering up his other ones, Bug Style here instead turns Mega Man into a full-blown Humanoid Abomination that was not only capable of defeating the Virus-Beast with ease, and would've gone on to destroy the entire Internet world, if Lan hadn't been able to snap him back to his senses.
  • Assimilation Backfire:
    • In MegaMan NT Warrior, the Eldritch Abomination Grave tries to consume MegaMan, which backfires when MegaMan ends up absorbing him instead—naturally, this turns MegaMan into an even bigger threat.
    • In the movie, Hikari to Yami no Program, being forced past the Godzilla Threshold prompts RockMan to offer his ultimate program to Forte as a Heroic Sacrifice in hope of defeating the Eldritch Abomination Nebula Grey, an opportunity that Forte greedily seizes. This Fusion Dance backfires nastily on Forte, who can't actually control the ultimate program and is ripped open from the inside by RockMan entering his new Forte Cross Super Mode.
  • Clueless Chick-Magnet: In the anime, both Roll and Meddy make not-so-subtle advances on him throughout the series. Roll even has him cosplay as a groom with her as the bride (tuxedo, wedding gown, and all) once. Yet at the same time he has no idea why the two play tug-of-war with him in the center.
  • Dub Personality Change: In the Japanese script, MegaMan is always dutiful and polite, gently reminding Lan to do his homework and referring to him with the friendly "-kun". In the English dub of the anime, Mega is significantly more quippy and snarky like a comic book Action Hero.
  • Enemy Without: Episode 31 of Stream sees MegaMan get bitten by ShadeMan and briefly become corrupted. Lan uses a vaccine chip to free Mega from the dark forces, causing the dark soul to split off and become MegaMan DS, a separate antagonist that leads his own squad of Darkloids.
  • Oblivious to Love: In the anime, MegaMan and Roll start out being Twice Shy with each other, but when Characterization Marches On in Axess and Stream Roll's affection becomes all the more more obvious, and MegaMan becomes all the more clueless.
  • Time Travel: He does this during Stream to stop ShadeMan from conquering the past and filling the present day with Darkloids.
  • Why Did It Have to Be Snakes?: In the anime, MegaMan has a fear of ghosts, since they can't be explained by science.

    Lan Hikari (Netto Hikari) 
https://static.tvtropes.org/pmwiki/pub/images/osslan.png

Voiced by: Kumiko Higa (JP), Yuki Matsuoka (JP-EXE 1 and 2 Commercial), Alex Doduk (EN 1-17), Brad Swaile (EN 18-56), Mark Gatha (MMBN5:DTDS), Colleen O'Shaughnessey (Onimusha: Blade Warriors), Enzo Fortuny (LA, Anime)

"Battle routine, set!"

MegaMan's operator and the human protagonist of the series.

  • Achievements in Ignorance: In the anime, he accidentally triggers a powerful Program Advance technique after sending three different Sword chips to MegaMan, much to theirs and Higsby's surprise since the latter thought such a thing was only a rumor.
  • Adaptational Personality Change: In the early NT Warrior manga, his Foolish Sibling, Responsible Sibling dynamic with MegaMan is exaggerated to the point of giving Lan overt delinquent tendencies, ranging from skipping school to happily joining up with Mr. Match to attack his own school's defense system. During a class field trip, he even hacks a chartered train to take it for a joy ride. He transitions into Stock Shōnen Hero later on.
  • Ambiguous Situation: During the flight home from Netopia in the second game, Lan has a Dream Sequence about Mayl that is pure Ship Tease, but this element is never revisited, and both with Lan being completely Oblivious to Love in the fourth game and Mayl being Demoted to Extra in later titles, their relationship is never really examined. They do get together in the end.
  • Babies Ever After: With Mayl in the series epilogue, bearing a son named Patch.
  • Badass Normal: Say what you will about him being an Idiot Hero, it doesn't stop Lan from effectively diving head first into danger to bail even people he barely knows or enemies out, and when someone threatens him or those he cares about, he'll readily throw down the netbattling gauntlet without an ounce of hesitation. Even manages a good pitching throw with his PET and knocks Sunayama down briefly to defuse a hostage situation. What he lacks in physical capability for saving the day himself, he makes up for with the guts to be there to make sure MegaMan gets the shot.
  • Big Eater: Frequently indulges in large quantities of food (which his mother is more than willing to allow). This is seen more frequently in the anime, where he sometimes has a Balloon Belly from eating too much.
  • Blue/Orange Contrast:
    • Lan's vest is orange, while MegaMan's predominant color is blue.
    • Lan's vest is orange, while Mayl's vest is blue.
  • Boke and Tsukkomi Routine: The Boke to MegaMan's Tsukkomi.
  • Book Dumb: He's not the best student but he's heavily hinted to be Brilliant, but Lazy.
  • Brilliant, but Lazy: Zigzagged. Lan in the first trilogy produced mediocre-at-best grades because of his lack of interest in anything that wasn't net-battling class, but he was capable of producing good marks when he wanted (e.g., his calligraphy score in the third game isn't bad at all), and while he was tricked on occasion, it was usually because his ego was goaded into it. In the second trilogy, Lan is often outright gullible and gets taken advantage of by villains because he's just a Nice Guy. In the epilogue, he's no longer an idiot hero and becomes a Net Researcher, whose work eventually becomes the foundation of BrotherBand technology in Mega Man Star Force.
  • Characterization Marches On:
    • The Lan of the first trilogy was a Brilliant, but Lazy Kid Hero (and even a Deadpan Snarker in the first game), but the Lighter and Softer sequels dumbed his personality down while also subjecting him to light Messiah Creep, resulting in the Idiot Hero Nice Guy of the second trilogy.
    • Much the same can be said of MegaMan NT Warrior, which dumbed him down substantially when the series was renewed in the Axess season. For example, in the original series, when the Masa's Secret Identity Commander Beef was still being taken half-seriously, Lan came within inches of discovering that Commander Beef and Masa were identical only for no one to believe him, but Axess blatantly Rewrote the status quo so that Lan was completely oblivious to the connection and everyone had to inform him of the obvious.
  • Cheaters Never Prosper: Examining Lan's bookshelf in the first two games reveals that he hides copied test answers there, hoping his mom won't find them. This doesn't prevent him from bringing home an abysmal report card at the start of Battle Network 2, however.
  • Chick Magnet: Lan doesn't get swarmed by women like the standard example, but he attracts plenty of girls.
    • Mayl is his Patient Childhood Love Interest.
    • In Battle Network 2, a Netopian girl about his age takes an immediate liking to him, and as Lan's time in Netopia goes on she starts making more overt suggestions that they become an item.
    • In Battle Network 6, Iris falls in love with him.
    • In MegaMan NT Warrior, Princess Pride becomes very attached to Lan after her debut episode, and holds the distinction for being the only girl in any Battle Network installment who has ever kissed him (albeit on the cheek).
    • Also in NT Warrior, Jasmine becomes another Love Interest of Lan's, making a Love Triangle out of her, Lan, and Mayl.
  • Combat and Support: As the Operator, Lan fills the Support role, providing MegaMan (or any other Navi he happens to be operating) with direction, programs, and battle-chips.
  • Deadpan Snarker: His earliest characterization. He made a few snarks towards Dex and wasn't thrilled to listen to Mayl's exposition.
  • Determinator: Endured a ridiculous amount of radiation in the second game to defeat Gospel and offer its leader a chance at redemption.
  • The Ditz: In the second trilogy and later seasons of the anime, Lan can be phenomenally oblivious to the obvious.
  • Dude, Where's My Respect?: Lan's accomplishments in previous games are routinely ignored by later installments...except by the villains. Given that one scenario in the third game allows Lan to be celebrated only to Yank the Dog's Chain by having a Manipulative Bastard poke Lan's ego into helping start a dire personal catastrophe, Lan may not be all that concerned with praise anymore.
  • Expecting Someone Taller: In the anime, he was expecting MegaMan to be a lot more muscular after his custom reformatting.
  • Famed In-Story: Lan grows up to be renowned as the inventor the technology used in the Mega Man Star Force series—when he returns to the past in Operate Shooting Star, Geo indicates Lan is a hero who appears in textbooks. It comes up again in Mega Man X DiVE, where Geo wonders at the idea that the player is also Brothers with Lan.
  • Foil: To MegaMan, as mentioned in his entry above.
  • Gadgeteer Genius: He formed the Brother Band system, as well as the beginnings of the EM tech that took the world by storm in Mega Man Star Force.
  • Generation Xerox: Lan's grandfather is the pioneer of Internet technology, and his father currently one of the leading experts in the field. Lan would grow up following in their footsteps.
  • Heroic BSoD:
    • Near the end of 3, after realizing that he had unwittingly helped Mr. Match in causing fires around the Net and SciLab which resulted in the WWW gaining the final Tetracode and Yuichiro nearly dying from the fire, he shuts himself off from the world and did not go to school for three whole days.
    • Has another one in 5 when MegaMan is not only kidnapped but corrupted and turned against him. It takes either a punch from Baryl or realization after punching Chaud to make him see sense.
  • Heavy Sleeper: He sleeps a lot when he's not in the Internet or the outdoors.
  • Hot-Blooded: Moreso in the anime, but in the games he can get extremely excited about certain things (which mostly pertain to eating and Net Battling).
  • Idiot Hero: Sleeps through class often and is quite impulsive. However, he's surprisingly ingenious when it comes down to it, and he becomes a Net Researcher twenty years later and kick-started the EM Wave revolution.
  • Improbable Aiming Skills: During the KnightMan Scenario in Battle Network 2, Lan is able to throw his wireless adapter with enough skill that it inserts itself perfectly into the jack without any damage. He does this twice.
  • Kid Hero: 10 at the start, 11 by the end.
  • Locked Out of the Loop: In Mega Man Battle Network, Lan is the only member of the Hikari family who doesn't know that MegaMan is really Hub Hikari.
  • Made of Iron: Has survived getting slowly suffocated to death in a submarine, fried by electric currents and thousands of times the lethal amount of radiation, jumped out of a three story building into the ocean (which is equivalent to landing on concrete) without saying much more than "ow", nearly having his soul sucked out by the Internet taken form, being attacked by the living embodiment of human sin, and escaped half a dozen exploding secret bases without a scratch. If this kid isn't indestructible, what is?
  • Mr. Fanservice: Lan gets his fair share of this throughout the series. He goes to several hot springs over the course of the series. Also episode 35 from Axess reveals he is a boxer guy preferring loose fitting underwear underneath his black striped shorts.
  • Not a Morning Person: Most of his activities are done late afternoon through the wee hours. It's an actual Running Gag that MegaMan has to struggle to get him up in the morning.
  • Oblivious to Love: Even as far back as the first game, Mayl makes it pretty clear that she's in love with him. It isn't until the series ends that he catches on and marries her.
  • Official Couple: With Mayl at the end.
  • Parrot Exposition: Lan does this so many times that some fans call him "Solid Snake Jr.". It doesn't help that he has the bandanna and short spiky hair, not unlike Snake himself.
  • Player Character: For the real world.
  • The Pollyanna: He's often seen to be energetic and cheerful due to his optimistic nature.
  • Punny Name
    • Japanese: Netto (熱斗) is a pun on "intaanetto" (インターネット), the Japanese name for the Internet (which itself often shortened to "netto"). The kanji itself literally means "Heated Battle".
    • English: Lan is a pun on the computer term LAN (Local Area Network) Which becomes even more punny when you realize that he has a deep connection with his twin brother Hub, a device that connects Local Area Networks, or Lans, together.
  • Red Oni, Blue Oni: As can be evidenced from before, he's the red oni to Mega's blue.
  • Reluctant Hero: Lan did not want to take initiative dealing with crises in the first game, and has to be nudged into dealing with them, as his friends do during the school crisis. By the end of the game, he's started taking enough initiative to the point that he complains about rescues he doesn't like when his friends show up to help him out in The Very Definitely Final Dungeon.
  • Rollerblade Good: Not exactly the badass kind though.
  • Sibling Team: He's unaware at first that MegaMan is actually his twin brother.
  • The Slacker: Lives his life by the “why do today what can be done tomorrow” mentality. Mega and Mayl are typically on his case about getting stuff done and, despite being implied to be a bright and capable kid, often pulls grades in the middle of his class at best, if not low enough to get himself in trouble.
  • Spell My Name With An S: Some fans incorrectly romanize his name as "Net", when it is properly Netto.
  • Stock Shōnen Hero: Fills this niche, being enthusiastic, determined, and willing to believe in The Power of Friendship and his True Companions, in contrast to Chaud's Stock Shōnen Rival characterization. Interestingly, MegaMan doesn't share the same relationship with ProtoMan, despite Proto having closely-derived characterization to Chaud. Mega is more reserved and empathetic as a hero, although he still believes in trusting one's friends as the true path to victory like his operator.
  • Trademark Favorite Food: Curry, especially tonkatsu curry rice.
  • When You Coming Home, Dad?: Due to his father's job, Lan rarely sees his father for more than a few days at a time. In the manga, Lan skips school at the chance to spend extra time with his dad, only to discover that his father's return was unfortunately delayed because something else that needed his attention came up.

Mayl and Roll

    Mayl Sakurai (Meiru Sakurai) 

Voiced by: Kaori Mizuhashi (JP), Brittney Wilson (EN), Circe Luna (LA, Anime)

"Whether Lan is by my side or not, he will always light my path."
https://static.tvtropes.org/pmwiki/pub/images/maylmugshot.png

Childhood friend of Lan. She lives next door for most of the series.

  • Adaptational Badass:
    • MegaMan NT Warrior was much less reticent than Battle Network to let Maylu and Roll be Action Girls.
      • Maylu and Roll got a big leg up during the N-1 Grand Prix Tournament Arc when Yai gifted them a handful of rare battle-chips, which put the girls in the notable position of being Unskilled, but Strong next to Lan's and Mega's Weak, but Skilled team.
      • While Meiru and Roll failed to unlock Cross Fusion in Axess, they succeeded in Rockman.EXE Stream (albeit with the help of some engineering and Roll's Assist Character Rush) and joined the Cross Fusion task-force.
    • Mayl and Roll are perfectly capable of reaching the highest echelons of competitors in Battle Chip Challenge. Battle Network 4 even has a secret code that can be entered into Battle Chip Challenge to unlock a Superboss version of Roll.
  • A Day in the Limelight:
    • Downplayed in the original Battle Network during the ColorMan scenario, which gives Mayl more Character Focus than any other chapter in the game.
    • In Battle Network 4, Mayl and Roll star in a dedicated segment of the second Tournament Arc, in which you get to battle them at the end and win Roll's Double Soul. This is the first (and only) time the girls have a Boss Battle in the main series.
    • In Mega Man Battle Chip Challenge, Mayl is Promoted to Playable and gets a whole storyline to herself.
    • Maylu and Roll share Episode 41 of Axess with Chaud investigating why Navis are disappearing.
    • The girls share Episodes 15 and 18 of Rockman.EXE Beast with Chaud and ProtoMan after getting separated from the others who entered into Beyondard with them. Episode 18 doesn't show Netto or RockMan at all.
  • Balloon Belly: Episode 54 of Anime.
  • Blue/Orange Contrast: Lan's vest is orange, and Mayl's vest is blue.
  • But Not Too Foreign: Mayl is implied to be part Netopian (i.e., European-American) despite her Electopian surname.
    • Mayl has a striking head of red hair, which is very uncommon in the series. In the first game alone, the only other character with red hair is Mr. Match.
    • During the ColorMan scenario in the first game, an NPC near Mayl's house reveals that Mayl's parents are often away on business in Netopia.
    • Battle Network 2 reveals she takes Netopian classes in the summer.
    • Examining Mayl's home in a VisionBurst in Battle Network 5 will let MegaMan hear a man speaking in Netopian.
  • Cheated Angle: Mayl's hair fans out at the back—in MegaMan NT Warrior, whenever Mayl's face is at an angle, it's not uncommon to see her hair in the back fanning out farther than it should so that it's still visible to the audience.
  • Cherry Blossom Girl: Mayl's signature stylized heart-symbol also resembles the petal of a cherry blossom flower, and her last name Sakurai is a Punny Name that includes the syllables of sakura.
  • Childhood Friend Romance: With Lan. After trying to grab Lan's usually oblivious attention throughout most of the series, it's revealed at the end of the sixth game that both married each other in the future.
  • Clingy Jealous Girl: In the anime, she gets jealous whenever he gets too close with another girl.
  • Combat and Support: As the Operator, Mayl provides support for Roll, while her Navi engages in the combat role.
  • Cute Bruiser: In the anime, a flashback showed her beating up an older boy bullying Lan when they were toddlers.
  • Dude Magnet: A piece from the Himitsu artbook shows Mayl being crushed on by no less than four boys at once.
  • Elegant Classical Musician: Downplayed. Mayl studies the piano and has a keyboard in her home that she practices on.
  • Flanderization: In MegaMan NT Warrior, while Mayl is originally depicted as calm and respectable, later episodes start making her more and more emotive and energetic. Partway through Axess she gains a panicky streak.
  • Girl Next Door: Lives next to Lan. In a flip of the usual dynamic, she's the one who has feelings for Lan and Lan doesn't seem to pick up on it. They have their happy ending together at the end of Battle Network 6.
  • Girly Girl with a Tomboy Streak: In MegaMan NT Warrior, Mayl is polite, demure, and feminine, but perfectly willing to roughhouse with Lan when it's called for.
    • In an early episode of the anime, when Lan teases Dex by pretending he and Mayl (Dex's crush) will be getting cozy in his absence, Mayl uses a well-placed stomp and an elbow to Lan's stomach to drop him like a sack of bricks.
    • In Axess, when Mayl wants to know why Lan has gotten so secretive and prone to sneaking off, she gets him in a headlock until he fesses up.
    • In the manga, when an argument between Lan and Mayl gets out of hand, they out and out start brawling on the floor.
  • Girls Love Stuffed Animals: In the second trilogy, Mayl's room includes a big stuffed bear and her homepages started adopting a stuffed animal motif. In Battle Network 4, her homepage is shaped like a teddy bear.
  • The Glomp:
    • When Lan returns from Netopia in Battle Network 2, Mayl is waiting for him and throws herself at him the first moment she can, beside herself with worry and refusing to let him go. In Lan's dreams, that is. In reality, he's still on the plane, and it was All Just a Dream.
    • Starting in MegaMan NT Warrior Axess, Mayl tackle-hugs Lan at least Once an Episode during the Title Sequence. It's much less common during the show itself, but it has happened; she even gets one in at the start of the movie.
  • Happily Ever After: In the epilogue, Lan and Mayl are married and living together in the Hikari family home with their Navis and their son Patch.
  • Inconsistent Dub: MegaMan NT Warrior rendered Mayl as Maylu, possibly to match the animated mouths.
  • Love Triangle: In MegaMan NT Warrior, it's not uncommon for her to be in a competition with other girls for Lan's attention, since he ends up on the receiving end of Princess Pride's affections in the second season and Jasmine's in Stream.
  • Magic Skirt: Zigzagged. MegaMan NT Warrior never actually shows anything, but in Axess the animators really start pushing the envelope of how much Mayl's skirt could be blustered around in action scenes for Fanservice.
  • Meaningful Name: Mayl's name is a pun off of "e-mail."
  • Mr. Exposition: In the first game, she's introduced waiting for Lan at his front door so they can walk to school together. She spends the entire walk talking about the WWW arson wave.
  • Only Sane Woman:
    • Early on in MegaMan NT Warrior—next to Lan's Idiot Heroics, Dex's boastful machismo, and Yai's conspicuously wealthy solutions to mundane problems, Mayl was usually the level-headed one. Because Characterization Marches On, as Mayl become more energetic and emotional, this status fell into the background and eventually disappeared.
    • Lan is disorganized, a slacker, and more excited about NetBattling or having fun than studying. Mayl on the other hand is neat, studious, and often on Lan's case about his own problems.
  • Operation: Jealousy: In Mega Man Battle Network 2, Mayl compares Lan unfavorably with Chaud a few times in the story in a transparent attempt to make him jealous. Mostly these just fly over Lan's head.
  • Parental Abandonment: An NPC in the first game explains that Mayl's parents are frequently away on business in Netopia. Mayl appears to cope by being especially attached to Lan and her grandmother.
  • Patient Childhood Love Interest: Mayl carries a torch for her Best Friend Lan, and they've been next-door-neighbors since she was born. Her Establishing Character Moment in the first game is to provide a textbook example of waiting for Lan so they can walk to school together. Her profile for the defunct Capcom site for Rockman.EXE 2 indicates she wants to take care of Lan, probably because they're Childhood Friends.
  • Punny Name: Her name is a pun on "e-mail" in both Japanese and English. Lampshaded by Roll's self-introduction post on the Square BBS when she describes her operator as having a really cute name.
  • Rose-Haired Sweetie: Mayl has pink hair, her Navi symbol has a heart motif, and she's very kind.
  • School Idol: According to the defunct Capcom website for the first game, Mayl is an idol of the class. The Rockman.EXE no Himitsu artbook's "Class Idol Sakurai Meiru" art indicates she's a Dude Magnet.
  • Spell My Name With An S: The English-dubbed anime calls her "Maylu", presumably to sync with the pronunciation of Meiru. "Mail" has also appeared on a few bits of Japanese media.
  • Status Quo Is God:
    • Mayl essentially confesses her feelings to Lan during the epilogue of Battle Network 1, which he recognizes, but later installments behave as if this never happened and have Lan go back to being Oblivious to Love.
    • Mayl's and Roll's accomplishments in the games and the required underlying competence have very little effect on later installments in the later games. Mayl and Roll are A-Rank City Netbattlers in Battle Network 2 (Roll is authorized to visit foreign internet zones), but they fumble the N-1 Grand Prix prelims in Battle Network 3. The girls are competent enough to compete at the national level in Battle Network 4, but Roll gets kidnapped by low-level WWW thugs in Battle Network 6.
  • Stay in the Kitchen: Lan occasionally shuts down Mayl's attempts to accompany him into danger, such as the AirMan scenario in Battle Network 2 when Lan insists she remain outside of Yai's home while he goes in.
  • Tomboy and Girly Girl: The Tomboy to Roll's Girly Girl in NT Warrior adaptations, where she's capable of getting physical and horsing around with Lan when the situation calls for it.
  • Tritagonist: In MegaMan NT Warrior Axess, while Dex and Yai were shipped off to distant lands, Maylu joined the three-part main cast along with Lan, Chaud, and their three Navis.
  • Tsundere: While her earliest character design notes depicted her as a haughty Type A, by the time the games released Mayl was a Type B, typically calm and even-keeled unless Lan was being particularly frustrating. Mayl on at least one occasion calls Lan a dummy, and in the sixth game (after Lan has moved away), she decides to let the ACDC Area BBS know how much she doesn't miss him.
    Mayl: It'd be nice if he just sent me a mail or something... But I don't really care or anything...
  • Zettai Ryouiki: Grade A. Mayl wears thigh-high stockings and a short skirt.

    Roll.EXE 

Voiced by: Masako Jo (JP), Lenore Zann (EN, NT Warrior), Sharon Alexander (EN, Axess), América Torres (LA, Anime)

https://static.tvtropes.org/pmwiki/pub/images/rollexe.png

Operated by Mayl, and a very close friend of MegaMan by extension.

  • Adaptation Relationship Overhaul: Rock and Roll were brother and sister in Mega Man (Classic), but their Battle Network counterparts are Unrelated and in love.
  • Alternate Self: Of Roll from Mega Man (Classic).
  • Anti-Magic: The Roll Arrow technique from the second trilogy of games, which breaks all loaded chips of any target it hits.
  • Arm Cannon: The fourth game gives Roll an Arm-Crossbow.
  • Ascended Extra: Roll is The Unfought Support Party Member in most games, but she's a fully-fledged net-battle opponent in Mega Man Battle Network 4 and Promoted to Playable in Mega Man Battle Chip Challenge and Rockman.EXE 4.5: Real Operation.
  • Barrier Warrior: Roll has the First Barrier ability in Rockman.EXE 4.5, which grants her a barrier at the start of battle.
  • Birds of a Feather: In the games, Mayl and Roll are both cute and gentle. This makes them a Foil to Lan and MegaMan as a group, who have contrasting personalities and are prone to bickering.
  • Charm Person: Roll's scenario in Battle Network 4 indicates that she can use the Roll Charm technique to bewitch viruses to her aid.
  • Clingy Jealous Girl: Whereas Roll is overall friendly in the games, she had episodes of this in the anime when it came to another Navi snagging MegaMan's attention.
  • Combat and Support: As the Navigator, Roll engages in the combat role, while Mayl provides support for her.
  • Composite Character: While being an Alternate Self for Roll of Mega Man (Classic), Roll.EXE is also a Support Party Member in pink, which she borrows from Alia of Mega Man X.
  • Demoted to Extra:
  • Damsel in Distress: Roll's been the damsel in nearly all of the main games.
    • Roll is defeated by ColorMan in the first game during the bus hijacking incident, and ColorMan proceeds to torture her until Mega shows up.
    • Roll is trapped by FreezeMan's ice in the second game and must be broken out.
    • "Roll" sends MegaMan an e-mail demanding he come help her with a blatantly Out of Character tone. It turns out to be a trap, and Roll is fine.
    • Roll is kidnapped... at least once in the fourth game; ShadeMan abducts her with the intention of feeding on her in both versions, and her scenario in Red Sun starts when a stalker locks her up in his own personal area. Somehow, Roll can't simply Jack Out of her prison, but uses her new Charm Person talents to render the viruses guarding her harmless while she waits.
    • Roll spends nearly all of the fifth game kidnapped and in Nebula's clutches with Glyde and GutsMan; Nebula has no real intention to do anything with them except sideline them, which is a handy way to keep all of Lan's and Mega's friends on the sidelines to make way for the game's teammates.
    • BlastMan and DiveMan kidnap Roll, GutsMan, and Glyde yet again in 6.
  • Flunky Boss: In her Battle Network 4 Boss Battle, Roll can summon up to two Mettaur, Billy, VolGear, or Gaia viruses to aid her in battle.
  • Forgot About His Powers: Battle Network 4 establishes that Roll has Super-Speed, can summon viruses, and even Charm hostile viruses to ally with her. Roll uses none of these abilities when held hostage in cyberspace in either Battle Network 5 or Battle Network 6.
  • Fragile Speedster: In Red Sun, Roll's scenario features a minigame that basically amounts to a game of tag—Mega has to catch Roll as she warps around him three times, which he can't do when she's spinning to start or end a warp.
  • Genki Girl: Like her operator, Roll is very energetic, particularly towards MegaMan.
  • Good Counterpart: Battle Network 4 gives Roll the power to summon viruses and destroy battle chips, both hallmark abilities of MagicMan.EXE, the Pre-Final Boss of the first Battle Network game, but the franchise never made a point of the connection.
  • Healer Signs On Early: Roll's Navi Chip is one of the first you can gain in each game, which deals a good amount of usually guaranteed damage and heals you as well.
  • The Heart: In the group comprised of MegaMan, Roll, GutsMan, Glyde, and ProtoMan, Roll is the only girl, strongly associated with the color pink, and a healing-oriented Support Party Member.
  • Highly Specific Counterplay: In Battle Network 4despite ShadeMan making her a Damsel in Distress, Roll's Navi Chip, with its time-stopping, auto-targeting, multi-hit damage, is actually one of the best chips to get around the vampire's Doppelgänger Spin defenses in battle.
  • Improbable Weapon User: When she's not attacking with her bow and arrows, she warps in front of her enemy and smacks them around with her two antennae.
  • Limit Break: Roll is the centerpiece of two Program Advances:
  • Magikarp Power: Roll's Signature Move in the second trilogy is Retooled from dealing out one solid strike to multiple weaker strikes; this second version benefits exponentially from damage-boosting chips, the effects of which multiply with every strike.
  • The Medic: Translates into her battle chips as well, which heal MegaMan.
  • No "Arc" in "Archery": Unlike the overhand thrown grenades that land on a specific panel, the Roll Arrow travels in a straight line until it hits something or leaves the field.
  • Non-Action Guy: Roll was originally not customized for battle; she didn't really become a competitor until the transition between the first and second trilogies, where she competes in Battle Chip Challenge, Battle Network 4, and Rockman.EXE 4.5 Real Operation.
  • Non-Elemental: Roll isn't associated with any of the core four elements, but Battle Network 4 gives her the recovery "element".
  • Once an Episode: Roll's navi-chip is available in every Battle Network game and spinoff; notably, however, she's (nearly) always The Unfought.
  • Official Couple: According to the defunct Capcom website for the first game and numerous profiles elsewhere, Roll is MegaMan's girlfriend. The only time it ever comes up in the games is during the epilogue, where they have a "kid" named Mega Man Jr..
  • Pink Girl, Blue Boy: The Pink Girl to MegaMan's Blue Boy.
  • Power Floats: In Battle Network 4, Roll has the Float Shoes program, which renders her immune to any negative panel effects and prevents cracked panels from breaking if she steps on them. In her Boss Battle, she's seen floating above the field.
  • Ret-Canon: Creator comments indicate that Roll's ability to summon viruses in Battle Network 4 was influenced by her depiction in the anime, very likely the N-1 Grand Prix Tournament Arc, where her stint as Evil Empress Roll saw her commanding viruses in battle.
  • Sidekick Glass Ceiling
  • The Smart Guy: There have been cases where Roll's abilities position her as the Weak, but Skilled Foil to The Big Guy of the group, the Unskilled, but Strong GutsMan.
  • The Smurfette Principle: She is the only recurring female non-generic Navi.
  • Spin to Deflect Stuff: Battle Network 4 gives Roll a special spinning variant of the typical Teleport Spam of enemy navis—and when spinning, Roll is completely immune to damage. This is also part of the minigame that occurs during her scenario—she challenges Mega Man to tag her three times, but he can't touch her while she's spinning.
  • Summon Magic: By using the dust she kicks up with her spinning teleport, Roll can summon viruses to aid her during her Battle Network 4 Boss Battle.
  • Support Party Member: Roll is Lan's and Mega's go-to Combat Medic; the heroes are given Roll's navi chip near the start of every game. Using it summons Roll to do moderate damage to the nearest enemy and heal Mega by an equivalent amount.
  • Symbol Motif Clothing: Heart patterns are prominent in her design; namely her Chest Insignia, helmet and arrowheads.
  • Teleport Spam: Roll belongs to the class of net-navis that jump from one random panel to another, but she has also has a variant that puts her own literal spin on it—when spinning, Roll cannot be touched and is therefore briefly invincible when she teleports in this way.
  • Took a Level in Badass:
    • In the first two games, Roll's navi-chip does a set amount of damage to an enemy, but starting in the third game, it starts doing weaker multi-hit damage that benefits substantially more from Quad Damage chips like Attack +10.
    • In the fourth game, she finally gets to take part in real NetBattles on-screen. Notably, Roll's first and only appearance as an opponent in the main series is as a competitor at the national level.
  • The Unfought: Despite her navi-chip being available in each game, as a rule Roll is never seen in an actual net-battle. The one exception in the main series is Mega Man Battle Network 4 Red Sun, where Mayl and Roll are entrants in the Eagle Tournament. (There's also the Battle Chip Challenge Spin-Off, of course).
  • Version-Exclusive Content: Roll can be fought and Roll Soul unlocked in Battle Network 4, but only in Red Sun version.
  • You Don't Look Like You: Downplayed. While the Roll of Mega Man (Classic) was a blonde in red, Roll.EXE takes a leaf from Alia's book by being a blonde in pink.

Tropes related to Roll's appearance in Mega Man Battle Chip Challenge

  • Armored But Frail: Roll belongs to a class of Navis that have little in the way of hit points but have superior dodging ability to make up for it. Roll in particular embellishes this with her unique ability to heal damage every time she uses her Navi attack.
  • Crutch Character: In Mega Man Battle Chip Challenge, Roll is available very early and has a handy-dandy healing ability to negate any damage her high dodge rate doesn't. However, while her recovery can offset the damage of most any battle-chip in the earliest tournament, it will soon become inadequate in the face of stronger, more aggressive enemies. This will force her to rely more and more on her battle-chips, leaving her hamstrung by her diminished battle-chip capacity.
  • Early-Bird Boss: In most storylines of Battle Chip Challenge, she's the last opponent of the Healing tournament in Class E, which tests a player's ability to handle basic healing and defensive strategies.
  • Foil: To GutsMan, her fellow Battle Chip Challenge Crutch Character—Roll is a defensively-oriented Fragile Speedster who relies on her superior dodge rate and recovery to negate damage outright while she chips away at the foe in turn, while GutsMan is an offensively-oriented Mighty Glacier who relies on his superior bulk to endure damage while crushing opponents with shield-breaking attacks.
  • Fragile Speedster: In Battle Chip Challenge, she's tied for the highest dodge rate of the main character Navis with Ring, which is also the second-highest dodge rate in the game, but both of them have less hit points than the others.
  • Healing Factor: Roll's Heart Flash attack heals a chunk of HP each time she uses it, a trick unique to her.
  • Mage Killer: Roll's tournament program decks start featuring more and more Add All type attacks to damage enemy battle-chips. In the Secret Final Campaign tournaments she starts using Whirlpool chips to delete whole chips at a blow.
  • Magically Inept Fighter: Roll has low MB, so she has less program deck capacity and versatility than most other Player Characters.
  • Signature Move: Her strong chip is Recovery 30.
  • Stone Wall:
    • Roll lacks natural offensive options and program deck versatility, but she has a great dodge rate and a unique Healing Factor to absorb the damage she can't avoid.
    • In Battle Chip Challenge tournaments, Roll's program decks rely on dishing out slow-and-steady Add All damage and healing any damage she takes in turn. In the Secret Final Campaign tournaments she starts using Remobit chips to attack and guard at once. The Downloadable Superboss version of her takes this to an extreme, using Add All chips that hit much harder than anything she uses in normal gameplay.
  • Superboss: The hidden, downloadable Roll in Battle Chip Challenge (using the code from Battle Network 4), a heavily-shielded Mage Killer who bombards your battle-chips with Freeze Bomb and Big Bomb while hiding behind powerful shields Sparker and Time Bomb. If you have the misfortune to face her on an Aluminum Stage, her Sparker (the nastiest Mage Killer chip in her deck) will do even more damage.
  • Weak, but Skilled: Roll has the worst health of the main playable Navis, but she ties for first with Ring when it comes to dodging and has a totally unique healing mechanic.

Tropes related to Roll's appearance in MegaMan NT Warrior (2002)

Dex and GutsMan

    Dex Oyama (Dekao Oyama) 

Voiced by: Yusuke Numata (JP), Tony Sampson (EN), Irwin Daayán (LA, Anime)

"If any of my friends are in trouble, I'll help! Even if I'm on the opposite side of the world! That's what Dex is all about!"
https://static.tvtropes.org/pmwiki/pub/images/dex.jpg

Another childhood friend of Lan. Initially the class bully, he becomes nicer after being defeated by Lan in a Net Battle.

  • Adaptational Jerkass: In the anime, Dex has a much larger ego that, in one episode, overrides his brotherly instict towards his Chisao.
  • All Love Is Unrequited: In MegaMan NT Warrior, Dex has crushes both on Mayl and later Jasmine, but both girls like Lan instead.
  • Bag of Spilling: Dex and GutsMan lose any increase in competence and experience they display at the end of one game in the next.
  • Balloon Belly: Very, very frequently. It's hardly a wonder he's on the heavy side when he over-eats so much.
  • Big Brother Instinct: Has a younger brother, Chisao, who he is very protective of.
  • Big Eater: Implied by Battle Network 2, where the background of Dex's homepage is ramen-themed.
  • Boisterous Bruiser: He's this both in and out of the Internet.
  • The Bully: In Mega Man Battle Network and the early episodes of MegaMan NT Warrior. The defunct Capcom website for the first game identifies him as a gaki-taishou (i.e., General Brat), which is the term for a neighborhood bully or leader of the pack.
  • Bully Turned Buddy: He is more of a friendly bully towards Lan but after the first game, the bully part is dropped.
  • Can't Catch Up: By the third game, he admits that Lan is the better Net Battler and stops trying to show off.
  • A Day in the Limelight: In Mega Man Battle Chip Challenge, Dex is Promoted to Playable and gets a whole storyline to himself.
  • Defeat Means Friendship: He was largely antagonistic to Lan in the first game until his defeat.
  • Genius Bruiser: The second half of the series make the point that Dex has a talent for Shogi. Not that this becomes a viable plot point. Ever.
  • Gentle Giant: Once he quits trying to act imposing, he's a sweet guy. It even shows around Chisao a lot.
  • Gonk: His design is rather...unusual: a head and body that look like a malformed bowling pin, a tuft of hair that looks like a shark fin (and completely bald otherwise), and a pair of uncomfortably thick lips.
  • Hidden Depths: Battle Network 6 suggests he has a talent for the game of shogi.
  • I Gave My Word: In the first game, Dex wagers access to his computer (so Lan can get deeper into the internet), if the heroes can beat his new, upgraded GutsMan. If they do, he sputters for a bit in disbelief, but shakes it off and provides his link as promised. He even throws in GutsMan's Navi chip.
    Dex: ...I always keep my promises!
  • The Leader: Invoked. The defunct first game's website described Dex as a gaki-taishou (a neighborhood bully leader-of-the-pack type), and in the second game he accepts Lan's invitation to go camping on the condition that he's the leader.
  • Moe Couplet: Any of his interactions with his little brother are especially adorable.
  • Porn Stash: In the first game, he has a few adult magazines hidden in his closet.
  • Put on a Bus: In Battle Network 3, Dex leaves town to go live with his father and brother. The Bus Came Back just in time for Dex and GutsMan to be Big Damn Heroes and save MegaMan from ranked Navis in the Undernet.
  • The Rival: Though this is mostly passed over in favor of Lan's rivalry with Chaud.
  • Small Name, Big Ego: Losing to Lan in Netbattles again and again doesn't stop him from calling himself the greatest netbattler in town.
  • Solomon Divorce: Implied repeatedly in the first trilogy. Dex lives with his mom (the only relative he mentions in the first two games), but his father and little brother live in Netopia.
  • Supreme Chef: He works for WWW's curry restaurant starting in Axess.
  • Took a Level in Badass: Invoked. In Battle Network 2, Dex can be seen posting in the battle-boards trying to learn strategies that will help him beat MegaMan. In Battle Network 3, Dex an GutsMan spend their time in Netopia training extensively.

    GutsMan.EXE 

Voiced by: Yoshimitsu Shimoyama, Hisao Egawa (Zoano GutsMan) (JP), Scott McNeil (EN), Juan Carlos Tinoco (LA, Anime)

https://static.tvtropes.org/pmwiki/pub/images/gutsmanexe_mmbn.png

Operated by Dex, and friendly rival to MegaMan by extension.

  • Adaptational Dumbass: While not too terribly bright, GutsMan was at least capable of speaking properly in the games. Not so much in the anime, though.
  • Adaptational Heroism: While his Classic self is frequently an antagonist, he's a good guy and an ally here.
  • Alternate Self: GutsMan is the Battle Network counterpart of the classic Robot Master of the same name from Mega Man.
  • Ascended Extra: A memorable and oft-recurring but minor villain from the classic series managed to become a part of the heroic main cast for Battle Network.
  • Bag of Spilling: Any version upgrades or improved attack patterns GutsMan gains in one game are lost by the start of the next.
  • Bait-and-Switch Boss: During Lan's return to ACDC Town in 6, he challenges MegaMan to a battle...only to be interrupted and kidnapped by BlastMan and DiveMan.
  • The Big Guy: In the Five-Man Band comprised of MegaMan, Roll, GutsMan, Glyde, and ProtoMan, GutsMan is big, bulky, and built for raw, physical power. He uses Power Fists to knock enemies and obstacles around and hit the ground so hard he causes earthquakes. (MegaMan has him beat in terms of sheer potential, though).
  • Brainwashed and Crazy: In Network Transmission due to Dex applying the Zero Virus Vaccine without knowing its effects. In Red Sun MegaMan's Dark Soul also possessed him at one point, courtesy of LaserMan.
  • Chest Insignia: A large green plus sign that takes up most of the emblem, with the corners outlined in black.
  • Demoted to Extra: Both in plot and gameplay during the last two games. In 5, GutsMan, Roll and Glyde are kidnapped by Regal for the entire game until Lan and MegaMan confront Regal. In 6, since Lan moves to Cyber City, the plot shifts away from his friends and by the time he returns to ACDC, the three are kidnapped by DiveMan and BlastMan. Unlike Roll, who can still help out through her Navi chips, GutsMan chips are no longer obtainable.
  • Dumb Muscle: While strong, GutsMan is not exactly bright.
  • Early-Bird Boss:
    • In most games in the series, his Boss Battle happens very early and has a simple attack pattern (one of his Signature Moves is little more than a souped-up Mettaur's Ground Wave).
    • In Battle Network 4, GutsMan is guaranteed to be the first Double Soul opponent Red Sun players will encounter at a fresh start of the game.
  • Early-Installment Weirdness: For some reason he is referred to as a commercial model in the first game. This is never brought up again afterwards.
  • Fastball Special: The Guts Shoot Program Advance features Guts hurling Mega straight forward for a crippling amount of damage. In the first game, it was so powerful that you could take down the Final Boss and the postgame Optional Bosses with a total of two hits each!
  • Forgot About His Powers: In Battle Network 3, GutsMan demonstrates the ability to delete Navis at a distance with pinpoint accuracy with his GutsQuake. He doesn't use this ability when held by Nebula in Battle Network 5, even when held in a network area.
  • Funetik Aksent: In the translated games, he speaks with a Southern accent.
  • Gentle Giant: He's pretty intimidating, but he's a teddy bear deep down.
  • The Giant: One of GutsMan's distinguishing features is just how big he is. He's one of the biggest net-navis around.
  • Hoist by His Own Petard: In the main series, one of GutsMan's talents is cracking or breaking panels on the field... which directly negates Shockwave, his own Special Attack.
  • Hulk Speak: Talks like this in the English dub of the anime.
  • Limit Break:
    • GutsMan features in the recurring Guts Shoot Program Advance, in which he picks up and hurls MegaMan at a target.
    • The GutsPunch battle-chip, when used in a sequence of itself, Cold Punch, and Dash Attack, will produce a Rapidfire Fisticuffs Program Advance, either Punch in Battle Network 1 or Machine Gun Punch in Battle Network 2.
    • In Battle Network 3, GutsMan uses a Program Advance of his own: Zeta-Punch. In his own particular usage, he's able to convert every thrown punch into a Rocket GutsPunch, which mixed with his Teleport Spam around the field allows him to hurl a storm of Power Fists at MegaMan.
  • No-Sell: Attempting to use AreaGrab against him will cause him to use one back against the player until they have equal amounts of panels.
  • No Social Skills: In Battle Network 2, Roll and GutsMan have posted introductions for themselves on the new BBS boards in the Square. Roll is coy enough not to leave her Operator's name for just anyone to see, but GutsMan, bless his heart, immediately starts oversharing and blurts it out no less than twice.
  • Non-Elemental: GutsMan isn't associated with any of the four core elements, but Battle Network 4 gives him the ground-breaking "element".
  • Percussive Maintenance:
    • During the closing credits of Mega Man Battle Network, a Mr. Prog gets lost in the DenTown traffic light computers and blocks himself off by toggling the alternating paths incorrectly. GutsMan, who happens to be nearby, helps him out by slamming the ground so hard that the paths toggle again to let him go by.
    • GutsMan attempts to replicate this feat of percussive progress-making later on in the power plant computer, but this time he only manages to break the controller and causes the pathway system to freak out.
  • Rocket Punch: A high-level GutsMan ability; the GutsPunch chip and Zeta Punch program advance are both capable of this.
  • Shapeshifter Weapon:
    • GutsMan can fuse his Power Fists into the GutsHammer, which he uses for multiple attacks.
    • The second trilogy lets him change a fist into the GutsMachinegun, which gives him a rapidfire projectile.
  • Signature Move:
    • The Guts Punch, in which GutsMan takes a swing at you to try and rearrange your teeth. It's available in most games of the series and its spin-offs as a battle-chip; in Battle Chip Challenge it's his strong chip.
    • GutsHammer is the move featured in GutsMan's navi-chip; it sends Ground Waves across the whole field and in its higher forms does enough damage to clear out weak viruses all at once.
  • Superboss: GutsMan Omega is an Optional Boss in Battle Network 3.
  • Took a Level in Badass: While GutsMan originally is little more than a souped-up Mettaur, even down to the Ground Wave Special Attacks, he and his operator show some distinct strategic improvements in the second and third game.
    • In the second game, the GutsHammer breaks open more of the field when GutsMan enters version three.
    • GutsMan eventually develops the Rocket GutsPunch, allowing him to shoot his Power Fist across the field.
    • In the second game, GutsMan starts using battle chips when he enters higher versions, first Area Grab and then Recovery 200.
    • About midway through the third game, he and Dex move to Netopia to train and get stronger. The next time the player sees them, they are strong enough to crush Undernet Ranks 4 to 6 all at once. The next time Gutsman can be rematched, his progress shows when he gains the ability to use the Z-Punch Program Advance. No one else, barring a certain Mirror Boss, actually uses Program Advances.
  • Verbal Tic: In the anime, GutsMan would replace "desu" with "degatsu" ("de-Guts-u"). In the dub, he would inject "guts guts" into his sentences.
  • Version-Exclusive Content: GutsMan can be fought and Guts Soul unlocked in Battle Network 4, but only in Red Sun version.
  • Warm-Up Boss: GutsMan is usually one of the first boss fights in each game. His attack patterns are very simple, and one of them is often just a souped-up version of the basic Mettaur's Ground Wave.

Tropes related to GutsMan's appearance in Mega Man Battle Chip Challenge

Yai and Glyde

    Yai Ayanokoji (Yaito Ayanokoji) 

Voiced by: Hinako Yoshino (JP), Jocelyne Loewen (EN), Denise Cobayassi (LA, Anime)

https://static.tvtropes.org/pmwiki/pub/images/yai.png

A good friend of Lan, and two years younger than the rest of the crew. Her family is one of the richest in the world.

  • Alternate Self: She's one of a minor character named Yaito from Mega Man Legends 2, much like her NetNavi.
  • Ascended Extra: The Yaito of Mega Man Legends 2 is an obscure character who gives quizzes, but the Yaito of Battle Network is in the protagonist's main circle of friends.
  • Beneath the Mask: Yai is capable of legitimate gratitude, despite her personality, and when given a gift she's been known to provide an immense sum of money in return.
  • Bratty Half-Pint: She’s three years younger than the rest of the human main cast (being eight years old to their eleven), but her spoiled nature can make her act like this at times.
  • Characterization Marches On: Yai's tendency to being pushy and prone to flaunting her superiority starts in Battle Network 2. The Yai of the first game had a bratty streak, but she was capable of showing earnest gratitude and generosity that would be largely out of place with this characterization.
  • Forehead of Doom: The glare off her (rather large) forehead is a running gag in the anime. She even uses it as an attack of sorts.
  • Generation Xerox: Yai has a statue of her ancestor in the hallway of her mansion. He's a midget with a Forehead of Doom just like she is.
  • Girlish Pigtails: Considering she's only 8, it's to be expected.
  • Grade Skipper: She's about two years younger than Lan and his friends, but is in the same class with them. In the anime, she's even beyond fifth grade level and by the Beast she has graduated from at least high school.
  • Gratuitous French: In the first two games to make her sound more sophisticated. She grows out of it in her later appearances when she warms up to her friends.
  • Interclass Friendship: Not afraid to brag and flaunt about her wealth, but not above befriending and helping Lan, Mayl, and Dex, who are essentially middle class.
  • Maid Corps: In MegaMan NT Warrior, Yai's family employs hundreds of maids, but Yai is personally served by a cadre of no less than ten, who assist her in anything and everything from doing shopping trips across the city to piloting the Big Fancy House when it's transformed into a Humongous Mecha. Notably, every single maid in the Ayanokouji employ has a unique design.
  • Narcissist: Starting especially in Battle Network 2, Yai's ego inflates to mountainous sizes. She has a portrait of herself in her room that's about three times as cute as she is, and the background of her homepage is another garish portrait of her.
  • Ojou: She acts sophisticated for her age, as her father is the CEO of Gabcom.
  • Perpetual Frowner: All of her default mugshots are like this, though she's generally expressive. Double Team DS in particular gives her very wacky expressions.
  • Pet the Dog: Yai's house is earthquake resistent, and she offers the use of it as shelter during the FreezeMan scenario.
  • Put on a Bus: In Axess.
  • Screw the Rules, I Have Connections!: In Mega Man Battle Network 2, the Handwave for how Mayl, Dex, and Yai are all able to walk safely around Kotobuki area is that they have special Netopian MagWear suits, thanks to Yai's father knowing the President of Netopia.
  • Screw the Rules, I Have Money!: Yai is not particularly skilled at Net Battle at all, but makes up for it loads of rare and expensive Battle Chips.
  • Trademark Favorite Food: Strawberry milk.
  • Unskilled, but Strong: Yai isn't a very skilled battler in her own right, but her wealth allows her to use rare and powerful Battle Chips to compensate.

    Glyde.EXE 

Voiced by: Yasuhiko Kawazu (JP), Ted Cole (EN), Ulises Maynardo Zavala (LA, Anime)

https://static.tvtropes.org/pmwiki/pub/images/glide_0.jpg

Operated by Yai. Glyde is more of a butler Navi rather than a combat navi, and does not have much in terms of offensive capabilities. His rare and expensive battlechips sometimes makes up for that.

Chaud and ProtoMan

    Eugene Chaud (Enzan Ijuin) 

Voiced by: Mitsuki Saiga (JP), Bill Switzer (EN), Héctor Emmanuel Gómez (LA, Anime)

https://static.tvtropes.org/pmwiki/pub/images/mmbn5dteugene_3.png

A young boy that is a rising star among the Net Officials. He's also the son of the President of ICP, the company that creates the PETs everyone uses. In the anime, he also happens to be the company's Vice President, despite being the same age as the rest of the main cast.

  • A Day in the Limelight:
    • Chaud and ProtoMan have several of these in MegaMan NT Warrior. To list:
      • Episode 20 in the first season has him and Yai trapped in an elevator and they have to escape to avoid being late for Chaud's tag team match against StoneMan and BombMan.
      • Episode 55 has him running errands for the president of a smaller company in hopes to get him to sign a contract with IPC and fighting DrillMan.
      • Episode 41 of Axess has him working with Mayl and Roll investigating why Navis are missing.
      • Episodes 15 and 29 of Stream has them working with Raoul and ThunderMan battling Asteroid Navis.
      • Episodes 15 and 18 of Beast has them travelling Beyondard with Mayl and Roll after getting separated from the others.
    • In Mega Man Battle Chip Challenge, Chaud is Promoted to Playable and gets a whole storyline to himself.
  • Adaptational Badass: In the anime, he is initially Always Someone Better to Lan, who starts off as a more inexperienced Netbattler compared to his game counterpart, and despite Lan and MegaMan's improvement, Chaud and ProtoMan still defeat them after an intense fight at the end of the first season's Tournament Arc, something his game counterpart has never done.
  • Adaptation Name Change: A strange example. His name in the English games is relatively similar to his Japanese name (going from "Enzan Ijuuin" to "Eugene Chaud"), but in the English anime his last name was made into his first name and his new last name became "Blaze." See also Dub Name Change below.
  • Age Lift: According to the defunct Capcom website for the first game, Chaud is an eleven year old who is also in fifth grade like Lan. In MegaMan NT Warrior, however, he appears to be slightly older.
  • Artifact Name: Chaud shares Theme Naming with Dr. Froid, which appears to be because they happen to debut in the same scenario in the first game. The name has no thematic relevance to him or his character otherwise.
  • Barely-Changed Dub Name: From Ijuuin to Eugene.
  • Big Good: In the fifth game, of Team ProtoMan.
  • Bright Slap: Delivers a verbal one to Lan a few times over the course of the games.
  • Character Development: The epilogue of Battle Network 2 sees Chaud finally come to acknowledge Lan as a rival rather than a nuisance he's insisted on seeing Lan as for most of the first and second games.
  • Dub Name Change: To Chaud Blaze in the anime.
  • Elemental Motifs: The dub of the anime reinforced the fire motif of the name Chaud (French for "hot") with a new surname Blaze.
  • Epic Fail: During the power-plant crisis in Battle Network 1, Chaud suffers a Humiliation Conga largely of his own making.
    • Chaud lures the WWW in with fake data, but Count Zap and ElecMan find the real SuperProgram hidden there.
    • Chaud and ProtoMan fail to get through (their own?) security to get to the WWW agents in time and the WWW absconds with the SuperProgram intact.
    • Chaud takes it out on Lan, who got to the WWW navi ElecMan first but successfully deleted ElecMan before ProtoMan could rip the navi's memory out.
    • Chaud and ProtoMan try to delete MegaMan out of spite, but can't even win the ensuing net-battle.
  • Freudian Excuse: In addition to his strained relationship with his father, his mom passed away when he was young and living a triple life as vice president, Official Netbattler, and school can make anybody crabby.
  • Improbable Age: In the anime, he's the Vice President of his dad's company, despite being Lan's age. In the games, he's a net official and by the end of the sixth game, he's already in college.
  • Inconsistent Dub: His name is Eugene Chaud in the games, but Chaud Blaze in the anime.
  • Ineffectual Loner: Prior to his Character Development. Despite bein an Adaptational Badass in the anime, he still ends up this as he eventually learns the hard way that no matter how good a Netbattler he is, he can't do everything by himself when ProtoMan is nearly killed in a tag match against StoneMan and BombMan.
  • Ironic Echo: Verges on Hypocrite territory in 4 when he quite vehemently cautions Lan against using Dark Chips... and then, in his Blue Moon scenario, he uses one himself out of desperation, corrupting Proto Man and making him sound rather holier-than-thou in retrospext.
  • Irony: When the Officials conference is starting, Chaud tells Lan not to misbehave because he doesn't want to be thought of as a little kid. During the meeting itself, Johnson makes a snide remark about Electopia sending kids that pricks Chaud's ego and provokes the latter into starting a fight.
  • It's Personal: After the KnightMan scenario in Battle Network 2, Chaud swears to settle the score, but adjusts the sentence before he finishes it from "I" to "ProtoMan" to Downplay the sentiment.
  • Jerkass:
    • Started out as this, before Character Development took its toll. There are at least two instances in the games where he outright attacks Lan and MegaMan due to misunderstandings.
    • When he receives intel about a female WWW member, he accuses and starts interrogating a random female NPC.
  • Jerkass Has a Point:
    • He's completely right about Lan and MegaMan making the water deprivation worse when they unleash polluted water onto the city.
    • He and ProtoMan chew out Lan and Mega's hesitation to delete BubbleMan even when his victims were still in danger of being detonated by the bubbles they're trapped in.
    • In Network Transmission, Lan brags about defeating WWW and destroying the Life Virus, but Chaud points out he didn't do it alone.
    • In the anime he calls out Lan and MegaMan for not really earning their victories, and given that they won their match against SkullMan due to a forfeit, he has a point.
  • Jerk with a Heart of Gold: After 1, he's still pretty cold and aloof, but is much more open and friendly than he was at the start. The jerk side resurfaces again during the KnightMan scenario, but after that's settled he grows to respect Lan and MegaMan and treats ProtoMan with much more compassion than he did before.
  • Last-Name Basis: In the English versions of the game he is always referred to as Chaud, to the point that the anime's English dub changed his last name into his given name. Aside from his introduction, "Eugene" is never mentioned, not even by his father in 3.
  • Meaningful Name:
    • The kanji used for "Enzan" literally means "fire mountain", but when written in different characters, it means "operation" or "calculation".
    • "Eugene" literally means "well-born", a fitting name for a Privileged Rival, and was likely chosen as it sounds similar to "Ijuuin".
    • This isn't the case in the anime. Despite having the last name "Blaze" and wearing the color red, neither ProtoMan, his navi, nor he himself are affiliated with fire. Chaud Blaze fits him better in the manga, however, with his poorly suppressed temper.
  • Missing Mom: His mother passed away while he was younger. The anime expands on this showing a flashback of him mourning at her funeral only to be forbidden from crying by her father and was told he would start school for gifted netbattlers the next day, giving him almost no time to adjust.
  • Must Have Caffeine: He drinks more coffee than anyone else in the anime Axess-on.
  • Not So Stoic: In the manga he's a bit more hotheaded, prone to violent outbursts during comedic moments, particularly towards Lan and Sean, especially when Sean is being annoying and/or unhelpful.
  • Out of Focus: Throughout Battle Network 4 and 5 he barely gets involved in the plot, due to being Version-Exclusive Content.
  • Parental Abandonment: Battle Network 3 confirms that Chaud and his father do not have a pleasant relationship.His father outright calls him an idiot just for wanting to have a conversation with him, and fuels a very unhealthy sense of perfectionism in his son. Had he not been kidnapped he wasn't even willing to consider attending the tournament Chaud was participating in even though his own company was hosting or sponcering. And Chaud has to literally save his life just to get invited to eat dinner with him.
  • Pet the Dog: Downplayed in Battle Network 2 when Lan and MegaMan first travel to Netopia. After MegaMan's PET was confiscated by airport security, Chaud obtains and returns it to Lan, but he does it in part to show off.
  • Photographic Memory: Has shades of this, given he's apparently memorized Protoman's entire codebase.
  • The Power of Hate:
    • Invoked in Battle Network 2, when Chaud convinces himself he was defeated by MegaMan in the KnightMan scenario because he didn't hate Lan enough. Subverted, ultimately, when Raoul gives a hint about the true Gospel spy.
    • This is attempted again in Battle Network 3 during the lead up to the N1 Grand Prix as he was determined to win in order to obtain his father's approval.
  • Privileged Rival: As any notable Stock Shōnen Rival, Chaud is the son of the president one of the preeminent corporations that fuel the always-online world they inhabit. In NT Warrior, he's even the VP of that company! Of course this is to contrast Lan's humble station in life, the son of a middle-class family (albeit one with many accolades in the field of networking and computer science).
  • The Rival: The more serious rival to Lan.
  • Screw the Rules, I Have Connections!: He's able to bypass the airport confiscation of PETs with his NetBattler status, and also uses it to give Lan his PET back.
  • The Spock: He treats everything with a cool rationality, especially in his debut.
  • Stock Shōnen Rival: Aloof, gifted, and condescending towards those who believe success can be achieved through anything but raw talent and rigorous training, Chaud is a classic example.
  • The Stoic: He rarely shows any emotion beyond being slightly annoyed at Lan. This becomes more and more downplayed as his character develops, but he never loses his unflappable nature.
  • Teen Genius: More like a preteen genius. Not only an Official Netbattler, but at the end of the sixth game, while the rest of the cast was graduating from elementary school, Chaud reveals he graduated from High School.
  • Theme Naming: In the localization. Chaud is the French word for "hot", which matches "froid" (the same for "cold").
  • This Cannot Be!: "Theoretically speaking it's an impossible result." - Chaud, after ProtoMan V2 is defeated in Battle Network 2.
  • Training from Hell: Is said that he trains his NetBattle skills for extended periods of time that would deprive anyone from eating food.
  • Tsundere: Some of his behavior towards Lan in the manga can be interpreted this way. Even in the games, he literally has lines like "It's not like I'm here because I wanted to be with YOU, okay?"
  • Vague Age: In MegaMan NT Warrior, he appears to be slightly older than Lan, but it's not known by how much.
  • "Well Done, Son" Guy: "Why is Chaud such a jerk? Because his dad's an even bigger one."
  • Worthy Opponent: Although in the beginning of the series he looks down on Lan and his Navi, he grows to respect him and even looks forward to fighting him in later games.
    Chaud: Even I've got to admit it. You're pretty good. I'm looking forward to learning more by battling you!

    ProtoMan.EXE (Blues.EXE) 
https://static.tvtropes.org/pmwiki/pub/images/protomanexe.png

Voiced by: Masaya Matsukaze (JP), David Kaye (EN, anime), Tommy James (EN, MMBN5:DTDS), Ricardo Mendoza (LA, Anime)

Operated by Chaud, he shares the same stoic personality as his operator. ProtoMan prefers to slash enemies with his sword rather than using long-ranged weapons. In the anime, he possesses one of the three Ultimate Programs.


  • The Ace: The anime does a Far better job at showcasing his actual skill level than the games do. Where many times since his debut, he has a much easier time dispatching enemies and viruses that MegaMan and Lan struggled with and ultimately would have lost to (such as MagicMan and the giant merged virus that appeared in Episode 14). His performance throughout the N1 Grand Prix was almost near-flawless. Where he crushed ElecMan with no real effort, he's the only Navi (outside of PharaohMan) to have hands down the best showing against BombMan and StoneMan (who effortlessly made GutsMan, WoodMan, SharkMan, and Mega himself all look like utter weaklings). He and Chaud were able to master Program Advance instantly after seeing it a few times whereas Lan and MegaMan spent the entire remainder of the arc struggling to master it. And to top it off, Lan and MegaMan ultimately fail to beat him and Chaud in the final round.
  • Achilles' Heel:
    • ProtoMan is fast, jumpy, and has lots of quick attacks that cover a lot of space, but in Battle Network 3 he depends having ground to move on and has no Armor-Piercing Attack to speak of, so battle-chips that put holes in the ground and shielded obstacles like the Rook chip will cripple him.
    • In the second half of the series, the humble Guard/Reflector chip series not only makes for an easy Counter Hit against him jumping in front of you, but they can potentially hit him again as the shockwave travels to the back column and reaches where his stunned body warps to.
  • Anti-Hero: He is brutal in combat and does not show any mercy to his enemies.
  • Alternate Self: ProtoMan is the Battle Network counterpart of Mega Man's Aloof Big Brother from Mega Man.
  • The Artifact: In the Classic series, Proto Man's name is in reference to him being a prototype robot made before Mega Man and the first batch of Robot Masters. ProtoMan.EXE's backstory in Battle Network and NT Warrior has absolutely nothing to do with MegaMan or any other Navi, let alone as a prototype.
  • Assist Character: In Battle Network 5, his Support program for the Party Battle System has him appear and perform a Wide Sword attack on the nearest enemy every turn.
  • Bash Brothers: With MegaMan during the credits of Mega Man Battle Network 2, where both of them combine forces against a bunch of ShadowMan's minions.
  • Big Damn Heroes: Chances are if there's anyone to save the day at the last minute it's definitely him.
  • Blade Below the Shoulder: Wields a bright red and pink Laser Blade in place of a buster cannon like most Navis, though he still has the option to use one.
  • Blade Spam: ProtoMan's Boss Battles consist mostly of him making high-speed sword strikes at MegaMan.
  • Brainwashed and Crazy: Is corrupted by Dark Chips in BN4 and 5, and then again in the anime, turning him evil and resulting in a few I Know You Are In There Somewhere Fights.
  • Chest Insignia: Split in half by a vertical Z or lightning mark. The left half is white while the right half is black. The symbol is echoed by Chaud's hair.
  • Combination Attack: The Double Hero Program Advance features him teaming up with MegaMan to blast the entire enemy stage with buster shots and sword slashes.
  • Composite Character: While he has Classic ProtoMan's basic design, shield, and a visor on his helmet to approximate sunglasses, he also has long hair, is a high-ranking law enforcement official, and forsakes ranged combat to kick ass with his sword, all taken from Zero of the X series.
  • Cool Shades: Wouldn't be ProtoMan without these.
  • Cutscene Power to the Max: During the credits of Battle Network 2, ProtoMan confronts the monsters of Netopia castle network and slays them, which is something the player couldn't do to save his life.
  • Doppleganger Attack: In 5, Dark ProtoMan (the boss of the final main story Liberation Mission, not to be confused with ProtoMan DS) summons a shadow clone to block attacks and perform combination attacks while on low health, though this is functionally identical to his regular Proto Shield and Flash Step attacks.
  • Flash Step: Is fond of attacks like Step Swords and Delta Ray Edge.
  • Heroes Prefer Swords: He is the most common sword user in the series and some sword chips even allude to him.
  • Hoist by His Own Petard:
    • All his attacks have the sword attribute, so the Anti-sword battle chip will punish him just for attacking.
    • ProtoMan is jumpy and often gets in MegaMan's face, which brings him in range of other short-range sword chips. When he's in the player's area, he's also vulnerable to the Slasher battle-chip.
    • His indiscriminate Shockwave attacks move fast and cover lots of ground—in Battle Network 3 the Guardian chip can catch them and punish him.
    • In Battle Network 3, the Jealousy chip will punish him for the three Area Grab chips he's carrying.
  • I Am Not Left-Handed: DesertMan frying your vision with trippy mirages? ProtoMan! Blind Mode!
  • Last Disc Magic: His navi chip, which swipes every enemy on the field for big damage, is always available near the end of the game, or in the case of 3, after clearing the main story.
  • The Lancer: In the Five-Man Band comprised of MegaMan, Roll, GutsMan, Glyde, and ProtoMan, ProtoMan spends the least time with the group and is The Rival for MegaMan, with whom he is frequently at loggerheads due to contrasting personalities, worldviews, and color schemes (much like their operators). He will, however, grudgingly play second fiddle to MegaMan if the situation calls for it. Reversed in Team ProtoMan where he's the leader and he makes a point of making MegaMan the second in command.
  • Lightning Bruiser: ProtoMan is quick, jumpy, and gets in your face—and unlike other such navis, he has loads of HP and does lots of damage.
  • Luckily, My Shield Will Protect Me: Has the Proto Shield to block attacks when he's not attacking. Playable ProtoMan and ProtoSoul's version of the shield has the ability to reflect attacks to its attacker, just like the Reflect Navicust program from Battle Network 3.
  • My Rules Are Not Your Rules: Whereas MegaMan is locked to his own side of the field an can't leave it without special chips, ProtoMan can Flash Step into the Player Character's side of the field at will and take a swipe at you. In later games, he can even jump behind you.
  • Nerf: ProtoMan's AI in Battle Network 4 is much less threatening and effective than it is in his other appearances; at lower levels it can be broken completely.
  • Non-Indicative Name: Only in the dub; ProtoMan.EXE isn't actually a prototype of anything.'
  • No-Sell: Like with GutsMan, using AreaGrab against him to better avoid his attacks will cause him to use one back against the player.
  • Not So Stoic: Like his operator, he's a bit more hot-headed and prone to violence in the manga, usually directed towards MegaMan. Though at one point, when the Navis were physically manifested in the real world, he and Chaud both went after Sean for a comment he made at the exact same time.
  • Perfect Play A.I.: For all intents and purposes ProtoMan is immune to damage except when he's attacking. Any attempt to attack him outside of his own attack window will just prompt him to bring up the Proto Shield in time to negate it.
  • The Rival: The more serious rival to MegaMan.EXE.
  • Rivals Team Up:
    • The premise of his Signature Program Advance, Double Hero—MegaMan and ProtoMan appear at the same time to bombard the enemy field with buster-fire and Sword Beams.
    • Battle Network 3 introduced a lower-grade version of Double Hero called Deux Hero.
    • The Carddass card game for the series has an even mightier variant called Triple Hero featuring MegaMan, ProtoMan, and GutsMan.
    • In the end credits sequence of Battle Network 2, MegaMan and ProtoMan are seen taking on a horde of ShadowMan's minions in the Undernet.
  • The Stoic: Rarely shows emotion, just like his operator.
  • Superboss:
    • In Battle Network 3, ProtoMan has been buffed so much the game won't let you battle him until the Post-End Game Content.
    • ProtoMan Omega can be found and faced in Mega Man Battle Network 3 during the Omega Navis challenge.
    • ProtoMan FZ is an unlockable Optional Boss in Battle Network 6 who becomes available after completing the Job BBS.
  • Sword Beam: Another trademark attack of his he takes from Zero.
  • Tsundere: Again like his operator, some of his behavior towards MegaMan in the manga can be seen this way.
  • Version-Exclusive Content: ProtoMan can be fought and Proto Soul unlocked in Battle Network 4, but only in Blue Moon version.
  • Wake-Up Call Boss: Being a Lightning Bruiser with Perfect Play A.I. often makes ProtoMan much more difficult than other enemies in the game.
  • Worthy Opponent: Eventually comes to see Mega Man as this.

Tropes related to ProtoMan's appearance in Mega Man Battle Chip Challenge

Friends in MegaMan NT Warrior (2002)

    Tory Froid (Tohru Hikawa) 

Voiced by: Kumiko Watanabe (JP), Reece Thompson (EN), Carlos Díaz (LA, Anime)

https://static.tvtropes.org/pmwiki/pub/images/image_2023_09_25_174229052.png
Tory as he appears in MegaMan NT Warrior (2002)

A rather young boy whose father manages the Waterworks, which purifies and controls the water supply. Because of this, he was kidnapped and taken hostage by WWW in an attempt to force his father and IceMan.EXE to comply to the WWW's demands.

See his navi IceMan's entry on the first game's World Three character sheet.


  • Ascended Extra: In the first game, Dr. Froid's son was just a random child NPC and had a generic sprite. In the early anime, he was given a much-expanded role, unique design, and a new status as part of Lan's posse.
  • Bilingual Bonus: "Froid" is the French word for cold. Like his father, this appears to be an artifact of the localization, as neither he nor his dad have any relationship with Chaud, whose name is the French word for hot.
  • Butt-Monkey: When he starts appearing less often starting in Axess, the group usually goes off somewhere without him. Twice in Axess, the group boards Yai's rocket to investigate what caused one of her satellites to disappear and to confront Dr. Regal leaving him behind. Then in Beast+, he and Mayl are at Higsby's Chip Shop when she notices Lan and Dex and follows them, ditching Tory in the process.
  • Cast Herd:
    • In the original series, Tory was brought into the group of Lan's immediate friends to form part of the regular cast.
    • When the show was Retooled for Axess, the main cast was reduced to Lan, Mayl, and Chaud, and Tory was regrouped with Ms. Mari and often Chisao or Rush into the recurring Hot Springs Club, who only show up when there's a way to squeeze a Hot Spring into the episode.
  • Demoted to Extra: Despite his Ascended Extra status in the early anime, he, Dex, and Yai were all sidelined in Axess. He was originally grouped into Ms. Mari's club of hot spring enthusiasts, and while Dex and Yai maintained their status as semi-regular guest stars, Tory receded so far into the background that Beast+ actually used his surprise return to relevance as the subject of a one-off episode.
  • Flat Character: He looks generic for an anime character and beyond his love of history and hot springs, he doesn't get much characterization.
  • Generation Xerox: Tory is the spitting image of his father, down to the haircut.
  • The Generic Guy: Tory has a Strong Family Resemblance to his dad, who was The Generic Guy among the much more colorful WWW operatives in the original Battle Network. Tory himself likewise doesn't stand out very much, and he doesn't even have any Color Motif like his dad.
  • Irony: Tory's netnavi is IceMan, but in Axess Tory is part of the Hot Springs Club.
  • Missing Mom: Nothing is known about Tory's mom, and she makes no appearance in any Battle Network media.
  • Only Sane Man: Not that hard to fulfill this role when your friends are Lan, Mayl, Dex, and Yai.
  • Swapped Roles: In the first game, he's being held hostage by the WWW to blackmail his dad into messing up the Water Works. In the anime, Dr. Froid is captured while his son Tory sabotages the Water Works.
  • Theme Naming:
    • As with his dad, the family surname Hikawa (氷川) is written with the respective kanji for "icicle" and "river", which suits IceMan's Elemental Motifs.
    • Tory Froid inherits the theme shared by his dad and Chaud Blaze (Froid is the French word for "cold", which matches "chaud", the same for "hot").

    Rush 

Voiced by: Akiko Kimura (JP), Samuel Vincent (EN)

https://static.tvtropes.org/pmwiki/pub/images/rushbn.jpg

A rare and unique virus in the first two games, in which it only has 10 HP but only loses 1 HP per attack and becomes harder to hit with each round and runs away if you fail to hit him. The battle-chip these viruses drop is their own Signature Move Pop-Up, a rare and powerful technique that renders the foe invisible when not attacking for long periods of time. He returns in later games as a NaviCust program that, ironically enough, punishes opponents in multiplayer net-battles for using invisibility chips.

In the anime, it's a computer program Dr. Hikari created to guide the group to MegaMan's frame after he was deleted by PharaohMan.


  • A Day in the Limelight: An undubbed Axess episode shows Rush running away from home and befriending a Malako virus and comes across BubbleMan.
  • Adaptational Ugliness: In the games, the Serious Rush is a mere Palette Swap of the original to a pale pink (and, according to the official art, an ever so slightly angrier expression), but the one that appears in MegaMan NT Warrior has a nasty Game Face.
  • Alternate Self: Of Mega Man's Assist Character from Mega Man (Classic). In the world of Mega Man Battle Network, Rush can serve as an Assist Character by having his program installed in the NaviCust.
  • Ascended Extra: A random virus in the games, but an ally in the anime.
  • Assist Character: In Battle Network 3 and afterwards, installing the Rush program in the NaviCust will prompt him to appear in battle when the opponent uses some invisibility-granting battle-chip. Rush will seize them, gnaw on them, rob them of the battle-chip, and leave them paralyzed.
  • Blessed with Suck: In Rockman.EXE Stream, Rush gets the power to become a custom Synchro Chip that lets Meiru and Roll enter Cross Fusion, and he hates it. He almost never wants to transform, and if Roll C.F. takes damage, he feels it, too.
  • Boss in Mook Clothing: The Mole2, or Serious Rush, virus of Battle Network 2 and Mega Man Network Transmission, which has the same Whack-a-Monster mechanics that the original does, but has a whopping eight hundred hit points (as many as some of the more powerful bosses like QuicMan V3 or KnightMan) and takes full damage from whatever hits it. In Battle Network 2 it drops rare battle-chips Air Shoes, Meteor 18, and Variable Sword.
  • Butt-Monkey: The fact that he gets turned into a synchro chip and can feel the pain whenever Cross Fusion Roll gets hurt and is forced into doing so despite not wanting to.
  • Cool Gate:
    • In the games, the Rush virus can open holes in the ground that it can disappear into when moving to another area, and this ability is preserved in the Pop Up battle-chip, which it drops in battle.
    • MegaMan NT Warrior expands on this by allowing Rush to open these holes anywhere at any time, and he can use them to jump to any location he cares to, even between Earth and the cyberworld.
    • In the Title Sequence of Axess, Rush opens a gate to summon a veritable stampede of viruses.
  • Demoted to Extra:
    • From the original Mega Man's pet canine companion to a random virus. Even as a Navi Customizer program he has much less presence and utility than the original.
    • When MegaMan NT Warrior was Retooled for the Axess season, Rush was one of the many secondary characters who wound up pushed into the background, where he joined either Chisao or the Hot Springs Club with Ms. Mari and Tory.
  • Decomposite Character: Battle Network 3 both turned Rush into a Navi Customizer Assist Character and introduced the Momogra virus series, a family of Ridiculously Cute Critters that also pop in and out of holes.
  • Evil Counterpart: He meets a pink, female and feral version of himself in the first season finale. In the games, its supposed to be a stronger version of Rush with 800 HP and drops more rare chips.
  • Heroic Dog: A friendly canine that helps the heroes.
  • Jerkass: In his Axess limelight episode above, he refuses to bring Lan an umbrella during a rain storm claiming he'll short circuit, which turns out to be a lie since Lan comes home and sees him taking a bath.
  • Lost in Translation: The English version of Battle Network 2 missed the reference and renamed the virus "Mole".
  • Marathon Boss: "Serious Rush" (Mole2 in the west), works like the original version of Rush does, appearing briefly and requiring MegaMan to take a shot at him, but has vast quantities of hit-points. (Luckily, he no longer takes only one point of damage at a time).
  • Out of Focus: In the Gospel finale, he gets damaged by the Gospel Virus Beast and in Axess, he gets captured by ShadeMan and BubbleMan so the two Darkloids can turn him into a chip allowing Shade Man to materialize in the real world without dimensional areas.
  • Retool: Battle Network 3 completely revamped Rush's role in the series, recasting the virus as a Navi Customizer program. This was likely a result of MegaMan NT Warrior, which began to have a major impact on the series in the third game.
  • Saved for the Sequel: Rush was originally designed for Mega Man Legends 2 (concept art even depicts him having a rivalry with Data the monkey), but failed to make it in.
  • Team Pet: Becomes this once he has the ability to enter the real world.
  • Useless Protagonist: To some extent in MegaMan NT Warrior. The only useful things he's ever done are sending a cat virus back into cyberspace via a wormhole/portal and that was only because Dr. Hikari opened it up underneath the cat virus, save Lan from getting crushed by rubble earlier in the same scenario, spray water at the real world viruses in the first season finale and becoming a synchro chip to allow Mayl and Roll to cross fuse. The rest of the time, he's just there for comic relief.
  • Whack-a-Monster: The unique mechanics of the Rush virus provide an Unexpected Gameplay Change from conventional virus busting—the virus only has ten hit points, but will only take one point of damage no matter what hits it. Complicating the issue is the fact that the virus can only be damaged within a brief window of time and, when that window closes, will escape the field. If damaged, however, the virus will pop over to another panel at random and start the timer again.
  • You Don't Look Like You: Rush looks so little like the original canine companion of Mega Man (Classic) that early localization skipped calling it Rush entirely and just called the virus "Mole".

Top