Voiced by Akiko Kimura (JP), Yuki Matsuoka (EXE 1-2 ad), Andrew Francis (EN, Anime), Jeffrey Watson (MMBN5:DTDS), Gwendoline Yeo (Onimusha Blade Warriors), Gabriel Ramos (LA, Anime)
The title character and Lan's Navi. In the games, he is Lan's twin brother Hub (Saito) Hikari, who died when he was an infant and was brought back to life as a Navi. In the anime, he possesses one of the three Ultimate Programs.
- Adaptational Badass: The Super Mode Hub Style. In the second game, it is an undoubtedly powerful All Your Powers Combined implementation of every Style Change ability, but in the manga, Hub Style turns Mega Man into a Blood Knight Person of Mass Destruction.
- Adapted Out: MegaMan's backstory as Hub is ignored by both MegaMan NT Warrior adaptations. The manga had a few lines Foreshadowing this developmentnote , but the subject became an Aborted Arc once the Hub Style arc began.
- Alternate Universe: An alternate incarnation of the original Mega Man. Indeed, he's an alternate universe version of the character.
- Arm Cannon: And again. Of note is the fact that the "Buster" is in fact the default weapon for all Navis, though many have been customized to have different default weapons (like Roll's arm-crossbow and ProtoMan's Wide Sword).
- Badass Adorable: As usual, saving the world from evil megalomaniac scientists is just another day on the Net. And yet, for all his badassery, he's ultimately a kind-hearted, responsible, well-meaning, and even equivalent of a ten-year old boy much like his classic counterpart.
- Bash Brothers: With Lan, considering that they're brothers.
- Berserk Button: In volume 8 of the manga, MegaMan.EXE kills ShadeMan.EXE by ripping the evil vampire navi to shreds for threatening to kill Lan.
- Beware the Nice Ones: You wouldn't think a kind-hearted little guy like him would be the single strongest Navi on the Net (bar Bass), would you?
- Blue Is Heroic: He's Mega Man. What makes you think he wouldn't be this?
- Brain Uploading: His program is based on the DNA of Hub Hikari, Lan's twin brother who died as a baby.
- Boke and Tsukkomi Routine: The Tsukkomi to Lan's Boke.
- Character Title: The Japanese title of the anime is simply titled Rockman.EXE. The games in Japan are Battle Network Rockman.EXE for the first three, and simply Rockman.EXE for the latter three.
- Chest Insignia: The creators say that it's not a stylized H, but rather an abstract symbol whose equal portions are meant to represent MegaMan's relationship to Lan as his brother. That said, it actually evolved from an earlier design that was an H. It seems this design is also the Hikari family crest (Dr. Hikari has the same symbol on his uniform shirt and Lan on his bandana) and may have some significance to SciLab (a close variation is painted on the ground in front of the government building in the first game).
- Cool Mask: Has a mask that covers his mouth when in battle and retracts when out.
- Clueless Chick Magnet: In the anime, both Roll and Meddy make not-so-subtle advances on him throughout the series. Roll even has him cosplay as a groom with her as the bride (tuxedo, wedding gown, and all) once. Yet at the same time he has no idea why the two play tug-of-war with him in the center.
- Crossdressing Voices: In Japanese. In the Cantonese and Mandarin (which even has the same person voicing Lan) dubs too.
- Deadpan Snarker: While he's usually polite and reserved, he does poke fun at Lan from time to time, especially in the anime.
- Did You Just Punch Out Cthulhu?: To an almost absurd degree. 1) The most powerful virus ever created, 2) a superorganism composed of an innumerable number of bugs that was merging the Real and Cyber Worlds together, 3) THE SOUL-SUCKING INTERNET ITSELF (which mind you, is an entire other universe, or at least the original draft, meaning MegaMan essentially destroyed an entire universe), 4) a cyber being capable of destroying planets after judging them as if he were God, 5. the physical embodiment of all the negative traits of humanity, 6. two beasts capable of laying waste to thousands of programs and destroying computers across an entire city just by roaring, 7. the Navi declared to be the Cyber World's God of Destruction (who is armed with the powers of examples 2 and 6). You'd think he'd get some kind of recognition for this...
- Disney Death: He appears to die at the end of 3, but Dr. Hikari is able to salvage him at the last minute.
- Elemental Powers: Whenever he uses Double Soul or the Cross System he takes on the elemental affinity of the Navi he's copying. Even the non-elemental Navis have an affinity (i.e. Slash Cross is a Sword-type and is thus weak to breaking attacks).
- Enemy Without: In the fourth and fifth games, MegaMan does battle with his own Dark Soul. In the fourth game, the Dark Soul is summoned in the Final Dungeon and Bonus Dungeon, while in the fifth game, he'll show up anytime Mega accidentally botches a Chaos Unison.
- Foil: To Lan. MegaMan is polite, composed, and hardworking while Lan is loud, outgoing, and kinda lazy.
- Future Spandex: Ayup. Deliberately invoked by the creators to render the series distinct from the classic series, but Mega's is probably the one whose outfit most resembles a superhero.
- Glass Cannon: The Hub Style Super Mode gives Mega Man every ability of the style changes from 2 (or, in BCC, a huge capacity for chips) at the cost of half of his HP or more. In 3, the HP cost is treated as a bug and can be negated by the Bug Stop program.
- The Hero: No kidding.
- Heroic Sacrifice: At the end of the third game. This turns out to be a Disney Death in the long run. He pulls several of these in the manga and it always turns out to be a Disney Death there too. Though it took him a year to come back from the last one.
- In-Series Nickname: Roll shortens his name to Mega quite often.
- Meaningful Appearance: His green eyes are important as they represent the 0.01% difference in DNA that limits his potentially dangerous Twin Telepathy with Lan.
- Messianic Archetype: Someone from a plane of existence not our own who comes down and becomes both fully like us and entirely like his original self, who dies to save his loved ones and is restored to life? Huh. It helps that he and Net belong to the Net Saviors in Axess on.
- Muscles Are Meaningless: He's surprisingly strong for a Navi his size, able to lift hammers and cannons larger than he is with ease and punches out GutsMan in the first episode of the anime.
- Nice Guy: While he can be exasperated with Lan's antics at times, he's ultimately one of the nicest characters in the series.
- Oblivious to Love: In the anime, he is clueless on Roll's advances on him.
- One-Way Visor: As Knight Soul◊.
- Physical God: Implied to be able to become this in Battle Network 5 should he access his full power. How powerful you may ask? You know that pesky final boss fight? After it returned MegaMan tapped into his power as the human Hub and destroyed it again with a wave of his hand! Granted he was drained afterward and the boss came back via the power of hatred, but it's still pretty darn impressive. He also beat Geo, who is known for taking down planet busters in almost every game in the crossover, meaning that MegaMan.EXE is arguably the single strongest incarnation of the character in franchise history.
- Pink Girl, Blue Boy: The Blue Boy to Roll's Pink Girl.
- Pint-Sized Powerhouse: Is officially 148 cm tall (4'9'') and well...see the Did You Just Punch Out Cthulhu? and Physical God entries.
- Player Character: For the internet world and in combat.
- Polar Opposite Twins: Once his true nature as Lan's twin brother is revealed, this quickly becomes prevalent. Lan is irresponsible, Hub is not. Lan is boisterous when praised, Hub is humble and takes praise in stride. Lan is incredibly extroverted and rarely thinks before he speaks, Hub is more reserved and thoughtful. The list goes on and on...
- Power Copying: Unlike the classic verse's "variable weapons system", all Navis can use "battle chips", stored and reusable copies of individual enemy Powers as Programs. In the second trilogy, Mega's Double Soul, Trans Armnote and Cross System technology allowed him to make use of his allies' abilities.
- The Power of Friendship: The basis of each of MegaMan's Double Souls is a profound moment of empathy between the two NetNavis involved. Subverted with the Cross System, since the Link Navis are actually connected to Lan (and the principle involved here is Lan's own Operating skill), who links their power with MegaMan's. However, it still runs on the level of understanding between Lan, his Link Navis, and MegaMan, so it still counts.
- Primary-Color Champion: Blue all over with a red insignia and yellow highlights. He's also most definitely The Hero.
- Punny Name: There's his Japanese name, which as per series tradition forms the Rock and Roll pun. His human names (Saito in Japanese and Hub in English) are both networking terms (Saito refers to a website while a hub can refer to a hardware device that connects Ethernets together. To sell the pun further, an Ethernet can also be called a Local Area Network, or LAN for short.
- Replacement Goldfish: Averted. He is Hub, Lan's dead twin brother. This only applies to the games. Which is odd, seeing as how in the anime, there was an episode in which Lan was used as a basis to rebuild MegaMan's almost destroyed body.
- Restraining Bolt: After MegaMan absorbs the Cybeast and has it controlled, he can invoke Beast Out. Yuichiro specifically states that Beast Out mode is restricted to about 50% of the Cybeast's power, to prevent it from taking over and making MegaMan go berserk like before. Attempting to Beast Out again in battle after MegaMan's tired out from its use will lift this restriction, resulting in Beast Over that drives him berserk but also causes Heroic RRoD afterwards.
- Spell My Name with an "S": Like Lan, some fans think "Site" is human name when it's definitely Saito.
- Synchronization: In terms of game mechanics, MegaMan can achieve Full Synchro with Lan when he successfully counterattacks an enemy, causing the attack power of his next offensive battlechip to be doubled. In plot terms, this often grants him Cut Scene Power To The Max. Taken to the next level in the anime with Cross Fusion, which allows him to merge with Lan in order to fight enemies in the real world.
- Super Mode:
- The Hub.Batch program allows MegaMan to tap into his vast latent powers, taking on a slightly different form in each game. In the first game, it gives Mega a phenomenally powerful buster; in the second, as Hub Style, it gives Mega access to the sum total of all his other Styles' abilities; in the third through the fifth games, it appears as a Navi Customizer program rather than a Style. In the sixth game, it's activated through a Giga Chip.
- Through the use of the ability "Full Synchro", he and Lan can combine their power to make him vastly more powerful than the average Navi in the first three games storywise, and the ability finally becomes a recurring gameplay element in the last three games of the main series. However, it has the side effect of Lan himself being hurt whenever MegaMan gets hurt.
- Superpowered Evil Side:
- Mega Man DS in the fourth and fifth games is constantly trying to tempt Mega to use Dark Chips so that DS can go completely berserk.
- In the sixth game, Mega gains a second one when he seals an Eldritch Abomination in his body. He can use the beast's power just fine for three turns, but if you're ever tempted to go a fourth turn, the beast will take over.
- Has shades of this in the manga as Hubstyle MegaMan. He goes Ax-Crazy from the power until he learns to control it.
- Time Travel: Aside from being involved with Geo in the remake, he also time travels to the future in one sidequest in Star Force. He also does this during Stream to stop ShadeMan from conquering the past and filling the present day with Darkloids.
- Took a Level in Badass: Throughout the games, he does a subtly increasing version. In game two, he acquires the ability to change his attacks based on his battle performance, which sticks with him throughout the third game, where he also acquires a permanently equipped (though upgradable) charge attack. By games four and five he can use Soul Unison and gains gameplay use of Full Synchro, and by the final game he drops Soul Unison for the even easier to utilize Cross Fusion system.
- Virtual Ghost: Is the digitized mind of Lan's brother Hub.
- Was Once a Man: See Virtual Ghost.
- Why Did It Have to Be Snakes?: In the anime, MegaMan has a fear of ghosts, since they can't be explained by science.
Voiced by Kumiko Higa (JP), Yuki Matsuoka (JP-EXE 1 and 2 Commercial), Alex Doduk (EN 1-17), Brad Swaile (EN 18-56), Mark Gatha (MMBN5:DTDS), Colleen O'Shaughnessey (Onimusha: Blade Warriors), Enzo Fortuny (LA, Anime)
MegaMan's operator and the human protagonist of the series.
- Adaptational Personality Change: In the early NT Warrior manga, his Foolish Sibling, Responsible Sibling dynamic with MegaMan is exaggerated to the point of giving Lan overt delinquent tendencies, ranging from skipping school to happily joining up with Mr. Match to attack his own school's defense system. During a class field trip, he even hacks a chartered train to take it for a joy ride. He transitions into Stock Shōnen Hero later on.
- Babies Ever After: With Mayl in the series epilogue.
- Bash Brothers: With MegaMan, as mentioned in his entry above.
- Big Eater: Frequently indulges in large quantities of food (which his mother is more than willing to allow). This is seen more frequently in the anime, where he sometimes has a Balloon Belly from eating too much.
- Boke and Tsukkomi Routine: The Boke to MegaMan's Tsukkomi.
- Book Dumb: He's not the best student but he's heavily hinted to be Brilliant, but Lazy.
- Chick Magnet: Aside from Mayl, Iris and Jasmine also have feelings for him.
- Deadpan Snarker: His earliest characterization. He made a few snarks towards Dex and wasn't thrilled to listen to Mayl's exposition. It was passed over for an Idiot Hero Nice Guy persona later on.
- Determinator: Endured a ridiculous amount of radiation in the second game to defeat Gospel and offer its leader a chance at redemption.
- The Ditz: It's clear that he defaults to this due to him not waking up in the morning, sleeping through classes, getting bad grades according to the second game and not doing his homework.
- Dude, Where's My Respect?: Despite saving the world on a regular basis he is rarely acknowledged for his accomplishments. The one time he gets credited for saving lives is followed by Mr. Match tricking him into destroying SciLab's security systems and nearly killing his own father and other scientists in the process, so it could explain why he seems to be indifferent at most towards praise since.
- Famed in Story: Lan grows up to be renowned as the inventor the technology used in the Mega Man Star Force series.
- Foil: To MegaMan, as mentioned in his entry above.
- Gadgeteer Genius: He formed the Brother Band system, as well as the beginnings of the EM tech that took the world by storm in Mega Man Star Force.
- Generation Xerox: Lan's grandfather is the pioneer of Internet technology, and his father currently one of the
- Heroic BSoD:
- Near the end of 3, after realizing that he had unwittingly helped Mr. Match in causing fires around the Net and SciLab which resulted in the WWW gaining the final Tetracode and Yuichiro nearly diying from the fire, he shuts himself off from the world and did not go to school for days.
- Has another one in 5 when MegaMan is not only kidnapped but corrupted and turned against him. It takes either a punch from Baryl or realization after punching Chaud to snap him out of it.
- Heavy Sleeper: He sleeps a lot when he's not in the Internet or the outdoors.
- Hot-Blooded: Moreso in the anime, but in the games he can get extremely excited about certain things (which mostly pertain to eating and Net Battling).
- Idiot Hero: Sleeps through class often and is quite impulsive. However, he's surprisingly ingenious when it comes down to it, and he becomes a Net Researcher twenty years later and kick-started the EM Wave revolution.
- Kid Hero: 10 at the start, 11 by the end.
- Made of Iron: Has survived getting slowly suffocated to death in a submarine, fried by electric currents and thousands of times the lethal amount of radiation, jumped out of a three story building into the ocean (which is equivalent to landing on concrete) without saying much more than "ow", nearly having his soul sucked out by the Internet taken form, being attacked by the living embodiment of human sin, and escaped half a dozen exploding secret bases without a scratch. If this kid isn't indestructible, what is?
- Master of the Mixed Message: It really isn't clear whether or not he has feelings for Mayl in the games. He's willing to risk his life for her, but all the while refers to her as a friend and nothing more. They do get together in the end.
- Mr. Fanservice: Lan gets his fair share of this throughout the series. He goes to several hot springs over the course of the series. Also episode 34 from Axess reveals he is a boxer guy preferring loose fitting underwear underneath his black striped shorts.
- Not a Morning Person: Most of his activities are done late afternoon through the wee hours. It's an actual Running Gag that MegaMan has to struggle to get him up in the morning.
- Oblivious to Love: Even as far back as the first game, Mayl makes it pretty clear that she's in love with him. It isn't until the series ends that he catches on and marries her.
- Official Couple: With Mayl at the end.
- Parrot Exposition: Lan does this so many times that some fans call him "Solid Snake Jr.". It doesn't help that he has the bandanna and short spiky hair, not unlike Snake himself.
- Player Character: For the real world.
- The Pollyanna: He's often seen to be energetic and cheerful due to his optimistic nature.
- Punny Name
- Japanese: Netto (熱斗) is a pun on "intaanetto" (インターネット), the Japanese name for the Internet (which itself often shortened to "netto").
- English: Lan is a pun on the computer term LAN (Local Area Network) Which becomes even more punny when you realize that he has a deep connection with his twin brother Hub, a device that connects Local Area Networks, or Lans, together.
- Rollerblade Good: Not exactly the badass kind though.
- The Slacker: Lives his life by the why do today what can be done tomorrow mentality. Mega and Mayl are typically on his case about getting stuff done and, despite being implied to be a bright and capable kid, often pulls grades in the middle of his class at best, if not low enough to get himself in trouble.
- Spell My Name with an "S": Some fans incorrectly romanize his name as "Net", when it is properly Netto.
- Stock Shōnen Hero: Fills this niche, being enthusiastic, determined, and willing to believe in The Power of Friendship and his True Companions, in contrast to Chaud's Stock Shōnen Rival characterization. Interestingly, MegaMan doesn't share the same relationship with ProtoMan, despite Proto having closely-derived characterization to Chaud. Mega is more reserved and empathetic as a hero, although he still believes in trusting one's friends as the true path to victory like his operator.
- Trademark Favorite Food: Curry, especially tonkatsu curry rice.
- When You Coming Home, Dad?: Due to his father's job, Lan rarely sees his father for more than a few days at a time. In the manga, Lan skips school at the chance to spend extra time with his dad, only to discover that his father's return was unfortunately delayed.
Voiced by Kaori Mizuhashi (JP), Brittney Wilson (EN), Circe Luna (LA, Anime)
Childhood friend of Lan. She lives next door for most of the series.
- Adaptational Badass: She is a fairly strong Operator on her own in the anime, having several strong Battle Chips and defeating many powerful enemies such as Asteroid DesertMan. She is also capable of performing Cross Fusion. In contrast her game counterpart didn't even do any fighting until the fourth game.
- A Day in the Limelight:
- She and Roll share episode 41 of Axess with Chaud investigating why Navis are disappearing. Then they spend episodes 15 and 18 of Beast with Chaud and ProtoMan after getting seperated from Lan, Raika and Dingo when sent into Beyondard. The latter of which doesn't even feature MegaMan and Lan.
- In the fourth game, she is the focus of one of the tournament arcs, in which you get to battle her at the end and win Roll's Double Soul. This is the first time she and Roll are available as opponents.
- Balloon Belly: Episode 54 of Anime.
- But Not Too Foreign: She's half-Netopian (ie. American).
- Cherry Blossom Girl: Her homepages all have this motif, and her hair piece vaguely resembles one. Not to mention her last name "Sakurai" which resembles the Japanese word for cherry blossoms.
- Childhood Friend Romance: With Lan. After trying to grab Lan's usually oblivious attention throughout most of the series, it's revealed at the end of the sixth game that both married each other in the future.
- Clingy Jealous Girl: In the anime, she gets jealous whenever he gets too close with another girl.
- Cute Bruiser: In the anime, a flashback showed her beating up an older boy bullying Lan when they were toddlers.
- Girl Next Door: Lives next to Lan. In a flip of the usual dynamic, she's the one who has feelings for Lan and Lan doesn't seem to pick up on it. They have their happy ending together at the end of Battle Network 6.
- Going Commando: Visually implied in the anime.
- The Glomp: Has a habit of doing this to Lan in the openings of the anime since Axess. Not as often in the actual show itself, but it has happened.
- Heroes Want Redheads: Zigzagged. Lan has a romantic dream about Mayl in the second game that earns him a ribbing from Mega, but later games skirt the subject by inducing Characterization Marches On on Lan and making him Oblivious to Love. In the latter half of the series, Mayl clearly carries a torch for him, but Lan's too busy being an Idiot Hero to have a position on the matter.
- Meaningful Name: Mayl's name is a pun off of "e-mail."
- Mr. Exposition: In the first game, she's introduced waiting for Lan at his front door so they can walk to school together. She spends the entire walk talking about the WWW arson wave.
- Only Sane Man: In the anime. It's clear that she defaults to this in the anime since she's often seen to be scolding Lan.
- Patient Childhood Love Interest: Mayl is Lan's official Love Interest in the games, and they become an Official Couple in the epilogue. In MegaMan NT Warrior, she's part of a Love Triangle, since Lan ends up on the receiving end of Princess Pride's affections in the second season and Jasmine's in Stream.
- Punny Name: Her name is a pun on "e-mail" in both Japanese and English.
- Rose-Haired Sweetie: Mayl has pink hair, her Navi symbol has a heart motif, and she's very kind.
- Smash Sisters: With Roll.
- Spell My Name with an "S": The English-dubbed anime calls her Maylu. "Mail" has also appeared on a few bits of Japanese media.
- Tomboy and Girly Girl: The Tomboy to Roll's Girly Girl.
- Tsundere: Double Subversion. Design notes in the recently translated Official Complete Works claim that while Mayl was originally conceived as a Tsundere, Executive Meddling resulted in her being much more gentle-hearted, but allowed for her to react to Lan. On several occasions throughout he series, Mayl calls Lan a dummy, and in the sixth game (after Lan has moved away), she decides to let the ACDC Area BBS know how much she doesn't miss him.
- Mayl: It'd be nice if he just sent me a mail or something...But I don't really care or anything...
- Women Are Wiser: Lan is disorganized, slacker-ish, and more excited about NetBattling or having fun than studying. Mayl on the other hand is neat, studious, and often on Lan's case about his own tendencies.
Voiced by Masako Jo (JP), Lenore Zann (EN, NT Warrior), Sharon Alexander (EN, Axess), América Torres (LA, Anime)
Operated by Mayl, and a very close friend of MegaMan by extension.
- Brainwashed and Crazy: Was corrupted by an evil chip during the anime's first Tournament Arc.
- Chest Insignia: Her insignia is filled in with a pink heart against a gold background.
- The Chick: Fits into this role much more effectively than Mayl does, due to her more peaceful and feminine nature.
- Clingy Jealous Girl: Whereas Roll is overall friendly in the games, she had episodes of this in the anime when it came to another Navi snagging MegaMan's attention.
- Demoted to Extra:
- Compared to Classic Roll, Roll.EXE is much less important and gets less screen time. You only fight her once in the entire series; most of the time she serves as the go-to Damsel in Distress, which puts her offscreen a lot; the few moments where she does get screen time or pulls a Big Damn Heroes are almost always shared with GutsMan.EXE and Glyde.EXE.
- She gets kidnapped and stays that way in 5 and with Lan moving to Cyber City, doesn't get much focus only to get kidnapped again in 6. However, you can still use her Navi chips, averting this from a gameplay perspective.
- Distressed Damsel: Often plays this role. Roll's been the damsel at least once in each main game, though it's harder to remember in BN4 since she also Took a Level in Badass — and then went right back to being distressed for all of 5, and was captured yet again in 6. Even in 4 she's still kidnapped by ShadeMan and shortly before her tournament match against MegaMan, she's held hostage by a generic Navi.
- Genki Girl: Like her operator Roll is very energetic, particularly towards MegaMan.
- Healer Signs On Early: Her Battle Chip is one of the first Navi chips you get early on in the series, which deals a good amount of usually guaranteed damage as well as heal.
- Love Interest: While the games never particularly seem to care, official profiles refer to Roll as MegaMan's girlfriend (while only referring to Mayl as Lan's classmate).
- The Medic: Translates into her battle chips as well, which heal MegaMan.
- Once an Episode: You will usually get her Navi Chip despite not having the chance to fight her in the series most of the time. The only time this isn't the case is in 4 if you play Blue Moon, as she is exclusive to Red Sun. And even on that version you have to earn them instead of Mayl giving it to you freely.
- Official Couple: With MegaMan. They even have a kid together named Mega Man Jr.
- Pink Girl, Blue Boy: The Pink Girl to MegaMan's Blue Boy.
- Smash Sisters: With Mayl.
- The Smurfette Principle: She is the only recurring female non-generic Navi.
- Summon Magic: She can summon weaker viruses to aid her in battle during the fourth game.
- Symbol Motif Clothing: Heart patterns are prominent in her design; namely her Chest Insignia, helmet and arrowheads.
- Temporarily a Villain: During the N1 Grand Prix in the first season where WWW trick her into using a fake battle chip turning Roll evil.
- Took a Level in Badass: In Battle Chip Challenge and the fourth game, she finally gets to take part in battle on-screen as a boss. And she's not as much of a joke as you might expect.
- Unrelated in the Adaptation: Unlike her classic series counterpart, Roll.EXE isn't MegaMan's sister.
- Weapon of Choice: Her arrows have the ability to break all selected battlechips that have not yet been used that turn.
- Whip It Good: When she's not attacking with her bow and arrows, she teleports in front of her enemy and smacks them around with her two antennae on her head. When she was transformed by an evil chip, her weapon of choice became a thorny whip.
Voiced by Yusuke Numata (JP), Tony Sampson (EN), Irwin Daayán (LA, Anime)
Another childhood friend of Lan. Initially the class bully, he becomes nicer after being defeated by Lan in a Net Battle.
- Balloon Belly: Very, very frequently. It's hardly a wonder he's on the heavy side when he over-eats so much.
- Big Brother Instinct: Has a younger brother, Chisao, who he is very protective of.
- Boisterous Bruiser: He's this both in and out of the Internet.
- Defeat Means Friendship: He was largely antagonistic to Lan in the first game until his defeat.
- Genius Bruiser: The second half of the series make the point that Dex has a talent for Shogi. Not that this becomes a viable plot point. Ever.
- Gentle Giant: Once he quits trying to act imposing, he's a sweet guy. It even shows around Chisao a lot.
- Gonk: His design is rather...unusual: a head and body that look like a malformed bowling pin, a tuft of hair that looks like a shark fin (and completely bald otherwise), and a pair of uncomfortably thick lips.
- Moe Couplet: Any of his interactions with his little brother are especially adorable.
- The Rival: Though this is mostly passed over in favor of Lan's rivalry with Chaud.
- Small Name, Big Ego: Losing to Lan in Netbattles again and again doesn't stop him from calling himself the greatest netbattler in town.
- Supreme Chef: He works for WWW's curry restaurant starting in Axess.
Voiced by Yoshimitsu Shimoyama, Hisao Egawa (Zoano GutsMan) (JP), Scott McNeil (EN), Juan Carlos Tinoco (LA, Anime)
Operated by Dex, and friendly rival to MegaMan by extension.
- Adaptational Dumbass: While not too terribly bright, GutsMan was at least capable of speaking properly in the games. Not so much in the anime, though.
- Adaptational Heroism: While his Classic self is frequently an antagonist, he's a good guy and an ally here.
- Ascended Extra: A memorable and oft-recurring but minor villain from the classic series managed to become a part of the heroic main cast for Battle Network.
- Bait-and-Switch Boss: During Lan's return to ACDC Town in 6, he challenges MegaMan to a battle... only to be interrupted and kidnapped by BlastMan and DiveMan.
- The Big Guy: Only in terms of pure physical size. In terms of raw power, MegaMan has him beat several times over.
- Brainwashed and Crazy: In Network Transmission due to Dex applying the Zero Virus Vaccine without knowing its effects. In Red Sun MegaMan's Dark Soul also possessed him at one point, courtesy of LaserMan.
- Chest Insignia: A large green plus sign that takes up most of the insignia. The corners are outlined in black.
- Demoted to Extra: Both in plot and gameplay during the last two games. In 5, GutsMan, Roll and Glyde are kidnapped by Regal for the entire game until Lan and MegaMan confront Regal. In 6, since Lan moves to Cyber City, the plot shifts away from his friends and by the time he returns to ACDC, the three are kidnapped by DiveMan and BlastMan. Unlike Roll, who can still help out through her Navi chips, GutsMan chips are no longer obtainable.
- Dumb Muscle: While strong, GutsMan is not exactly bright.
- Early Installment Weirdness: For some reason he is referred to as a commercial model in the first game. This is never brought up again afterwards.
- Fastball Special: The Guts Shoot Program Advance features Guts hurling Mega straight forward for a crippling amount of damage. In the first game, it was so powerful that you could take down the Final Boss and the Bonus Bosses with a total of two hits each!
- Funetik Aksent: In the translated games, he speaks with a Southern accent.
- Gentle Giant: He's pretty intimidating, but he's a teddy bear deep down.
- Hulk Speak: Talks like this in the English dub of the anime.
- Rocket Punch: A high-level GutsMan ability; the GutsPunch chip and Zeta Punch program advance are both capable of this.
- Summon Magic: In his secret Bonus Boss battle for Battle Chip Challenge, obtained with the code hidden in Battle Network 4, Guts uses a Program Deck built around Battle Chips that summon monsters from holes, like God Stone or Old Tree.
- Took a Level in Badass: Dex and GutsMan show some distinct strategic improvements later in the second and third game.
- In the second game, GutsMan starts using recovery chips for his final fight.
- About midway through the third game, he and Dex move to Netopia to train and get stronger. The next time the player sees them, they are strong enough to crush Undernet Ranks 4 to 6 all at once. The next time Gutsman can be rematched, his progress shows when he gains the ability to use the Z-Punch Program Advance. No one else, barring a certain Mirror Boss, actually uses Program Advances.
- Verbal Tic: In the anime, GutsMan would replace "desu" with "degatsu" ("de-Guts-u"). In the dub, he would inject "guts guts" into his sentences.
- Warm-Up Boss: GutsMan is usually one of the first boss fights in each game. His attack patterns are very simple and his attack is basically a souped-up version of the basic Mettaur's shockwave.
Voiced by Hinako Yoshino (JP), Jocelyne Loewen (EN), Denise Cobayassi (LA, Anime)
A good friend of Lan, and two years younger than the rest of the crew. Her family is one of the richest in the world.
- Bratty Half-Pint
- Expy: Of a minor character named Yaito from Mega Man Legends 2, much like her NetNavi.
- Forehead of Doom: The glare off her (rather large) forehead is a running gag in the anime. She even uses it as an attack of sorts.
- Girlish Pigtails: Considering she's only 8, it's to be expected.
- Grade Skipper: She's about two years younger than Lan and his friends, but is in the same class with them. In the anime, she's even beyond fifth grade level and by the Beast she has graduated from at least high school.
- Gratuitous French: In the first two games to make her sound more sophisticated. She grows out of it in her later appearances when she warms up to her friends.
- Maid Corps: They can be seen in montages throughout several episodes doing random chores across the city in the anime.
- Ojou: She acts sophisticated for her age, as her father is the CEO of Gabcom.
- Off-Model: Her shirt collar and button is missing in her BN1 and 2 mugshots.
- Perpetual Frowner: All of her default mugshots are like this, though she's generally expressive. Double Team DS in particular gives her very wacky expressions.
- Put on a Bus: In Axess.
- Screw the Rules, I Have Money!: Yai is not particularly skilled at Net Battle at all, but makes up for it loads of rare and expensive Battle Chips.
- Trademark Favorite Food: Strawberry milk.
- Unskilled, but Strong: Yai isn't a very skilled battler in her own right, but her wealth allows her to use rare and powerful Battle Chips to compensate.
Voiced by Yasuhiko Kawazu (JP), Ted Cole (EN), Ulises Maynardo Zavala (LA, Anime)
Operated by Yai. Glyde is more of a butler Navi rather than a combat navi, and does not have much in terms of offensive capabilities. His rare and expensive battlechips sometimes makes up for that.
- Adaptational Heroism: Glyde's counterpart in Mega Man Legends is an antagonist. Here, he is a full hero.
- Alternate Self: Of Glyde from the Mega Man Legends series. Notably, his Operator Yai is also based on a Legends character.
- Battle Butler: Definitely not one of the evil kinds though.
- Chest Insignia: A red diamond and two yellow triangles that make up one large triangle. To the sides of the triangle is a black background, while the bottom is an orange background. According to Capcom, it's supposed to be a kind of burning incense.
- Inconsistent Dub: It's spelled "Glide" in the second half of the series.
- Nice Guy: Very, very polite.
- Non-Action Guy: Rarely takes action and never gets to fight MegaMan.
- Satellite Character: Aside from being Yai's Navi/butler, Glyde doesn't has much characterization, has little to no A Day in the Limelight and is not even fought in any of the games.
- The Smart Guy: He's not very good in a fight, but he has access to networks and information that none of the other main Navis do.
- The Unfought: He is the only non-generic ally Navi that cannot be battled in the entire series.
Voiced by Mitsuki Saiga (JP), Bill Switzer (EN), Héctor Emmanuel Gómez (LA, Anime)
A young boy that is a rising star among the Net Officials. He's also the son of the President of ICP, the company that creates the PETs everyone uses. In the anime, he also happens to be the company's Vice President, despite being the same age as the rest of the main cast.
- A Day in the Limelight: Chaud and ProtoMan have several of these. To list:
- Episode 20 in the first season has him and Yai trapped in an elevator and they have to escape to avoid being late for Chaud's tag team match against StoneMan and BombMan.
- Episode 55 has him running errands for the president of a smaller company in hopes to get him to sign a contract with IPC and fighting DrillMan.
- Episode 41 of Axess has him working with Mayl and Roll investigating why Navis are missing.
- Episodes 15 and 29 has them working with Raoul and ThunderMan battling Asteroid Navis.
- Episodes 15 and 18 of Beast has them travelling Beyondard with Mayl and Roll after getting separated from the others.
- Adaptational Badass: In the anime, he is initially Always Someone Better to Lan, who starts off as a more inexperienced Netbattler compared to his game counterpart, and despite Lan and MegaMan's improvement, Chaud and ProtoMan still defeat them after an intense fight at the end of the first season's Tournament Arc, something his game counterpart has never done.
- Adaptation Name Change: A strange example. His name in the English games is relatively similar to his Japanese name (going from "Enzan Ijuuin" to "Eugene Chaud"), but in the English anime his last name was made into his first name and his new last name became "Blaze." See also Dub Name Change below.
- Big Good: In the fifth game, of Team ProtoMan.
- Bright Slap: Delivers a verbal one to Lan a few times over the course of the games.
- Dub Name Change: To Chaud Blaze in the anime.
- Freudian Excuse: In addition to his strained relationship with his father, his mom passed away when he was young and living a triple life as vice president, Official Netbattler, and school can make anybody crabby.
- Improbable Age: In the anime, he's the Vice President of his dad's company, despite being Lan's age. In the games, he's a net official and by the end of the sixth game, he's already in college.
- Ineffectual Loner: Prior to his Character Development. Despite bein an Adaptational Badass in the anime, he still ends up this as he eventually learns the hard way that no matter how good a Netbattler he is, he can't do everything by himself when ProtoMan is nearly killed in a tag match against StoneMan and BombMan.
- Ironic Echo: Warned Lan about the dangers of using a Dark Chip in 4...only to use it on ProtoMan out of desperation in his Blue Moon scenario.
- It Is Pronounced "Tro-PAY": In the English anime dub, "Chaud" is pronounced as if to rhyme with "pod". The actual pronunciation of "chaud" (French word for "heat") is actually closer to "show".
- Started out as this, before Character Development took its toll. There are at least two instances in the games where he outright attacks Lan and MegaMan due to misunderstandings.
- When he receives intel about a female WWW member, he accuses and starts interrogating a random female NPC.
- Jerk Ass Has A Point:
- He's completely right about Lan and MegaMan making the water deprivation worse when they unleash polluted water onto the city.
- In Network Transmission, Lan brags about defeating WWW and destroying the Life Virus, but Chaud points out he didn't do it alone.
- In the anime he calls out Lan and MegaMan for not really earning their victories, and given that they won their match against SkullMan due to a forfeit, he has a point.
- Jerk with a Heart of Gold: After 1, he's still pretty cold and aloof, but is much more open and friendly than he was at the start. The jerk side resurfaces again during the KnightMan scenario, but after that's settled he grows to respect Lan and MegaMan and treats ProtoMan with much more compassion than he did before.
- Last-Name Basis: In the English versions of the game he is always referred to as Chaud, to the point that the anime's English dub changed his last name into his given name. Aside from his introduction, "Eugene" is never mentioned, not even by his father in 3.
- Meaningful Name:
- The kanji used for "Enzan" literally means "fire mountain", but when written in different characters, it means "operation" or "calculation".
- "Eugene" literally means "well-born" and is likely chosen as it sounds similar to "Ijuin". "Chaud" is the French word for "warm" or "hot", which doesn't seem to have much meaning directly for him; it may in fact be a play off of Dr. Froid, whose name means "cold" (both characters are introduced in the same chapter of the first game).
- This isn't the case in the anime. Despite having the last name "Blaze" and wearing the color red, neither ProtoMan, his navi, nor he himself are affiliated with fire. Chaud Blaze fits him better in the manga, however, with his poorly suppressed temper.
- Missing Mom: His mother passed away while he was younger. The anime expands on this showing a flashback of him mourning at her funeral only to be forbidden from crying by her father and was told he would start school for gifted netbattlers the next day, giving him almost no time to adjust.
- Multicolored Hair: Has white hair on the top and black on the bottom of his head. The two colors are separated by a zigzag pattern.
- Must Have Caffeine: He drinks more coffee than anyone else in the anime Axess-on.
- Not So Stoic: In the manga he's a bit more hotheaded, prone to violent outbursts during comedic moments, particularly towards Lan and Sean, especially when Sean is being annoying and/or unhelpful.
- Privileged Rival: As any notable Stock Shōnen Rival, Chaud is the son of the president one of the preeminent corporations that fuel the always-online world they inhabit. In NT Warrior, he's even the VP of that company! Of course this is to contrast Lan's humble station in life, the son of a middle-class family (albeit one with many accolades in the field of networking and computer science).
- The Rival: The more serious rival to Lan.
- Screw the Rules, I Have Connections!: He's able to bypass the airport confiscation of PETs with his NetBattler status, and also uses it to give Lan his PET back.
- The Spock: He treats everything with a cool rationality, especially in his debut.
- Stock Shōnen Rival: Aloof, gifted, and condescending towards those who believe success can be achieved through anything but raw talent and rigorous training, Chaud is a classic example.
- The Stoic: He rarely shows any emotion beyond being slightly annoyed at Lan. This becomes more and more downplayed as his character develops, but he never loses his unflappable nature.
- Teen Genius: More like a preteen genius. Not only an Official Netbattler, but at the end of the sixth game, while the rest of the cast was graduating from elementary school, Chaud reveals he graduated from High School.
- Training from Hell: Is said that he trains his NetBattle skills for extended periods of time that would deprive anyone from eating food.
- Tsundere: Some of his behavior towards Lan in the manga can be interpreted this way. Even in the games, he literally has lines like "It's not like I'm here because I wanted to be with YOU, okay?"
- Vague Age: Is he Lan's age? Slightly older? Who knows.
- "Well Done, Son!" Guy: "Why is Chaud such a jerk? Because his dad's an even bigger one."
- Worthy Opponent: Although in the beginning of the series he looks down on Lan and his Navi, he grows to respect him and even looks forward to fighting him in later games.Chaud: Even I've got to admit it. You're pretty good. I'm looking forward to learning more by battling you!
Voiced by Masaya Matsukaze (JP), David Kaye (EN, anime), Tommy James (EN, MMBN5:DTDS), Ricardo Mendoza (LA, Anime)
Operated by Chaud, he shares the same stoic personality as his operator. ProtoMan prefers to slash enemies with his sword rather than using long-ranged weapons. In the anime, he possesses one of the three Ultimate Programs.
- Anti-Hero: He is brutal in combat and does not show any mercy to his enemies.
- Big Damn Heroes: Chances are if there's anyone to save the day at the last minute it's definitely him.
- Blade Below the Shoulder: Wields a bright red and pink Laser Blade in place of a buster cannon like most Navis, though he still has the option to use one.
- Brainwashed and Crazy: Is corrupted by Dark Chips in BN4 and 5, and then again in the anime, turning him evil and resulting in a few I Know You Are In There Somewhere Fights.
- Chest Insignia: Split in half by a vertical Z or lightning mark of sorts. The left half is white while the right half is black. The symbol is echoed by Chaud's hair.
- Composite Character: While he has Classic ProtoMan's basic design, shield, and a visor on his helmet to approximate sunglasses, he also has long hair, is a high-ranking law enforcement official, and forsakes ranged combat to kick ass with his sword, all taken from Zero of the X series.
- Cool Shades: Wouldn't be ProtoMan without these.
- Flash Step: Is fond of attacks like Step Swords and Delta Ray Edge.
- Heroes Prefer Swords: He is the most common sword user in the series and some sword chips even allude to him.
- I Am Not Left-Handed: DesertMan frying your vision with trippy mirages? ProtoMan! Blind Mode!
- The Lancer: Despite not being an official part of Lan's group, he fulfills this role to the main cast of Navis. He is MegaMan's foil and main rival, the two have directly contrasting personalities, worldviews, and color schemes, and ProtoMan generally prefers to work alone, but will grudgingly play second fiddle to MegaMan if the situation calls for it. Reversed in Team ProtoMan where he's the leader and he makes a point of making MegaMan the second in command.
- Luckily, My Shield Will Protect Me: Has the Proto Shield to deflect attacks when he's not attacking.
- Non-Indicative Name: Only in the dub; ProtoMan.EXE isn't actually a prototype of anything.
- Not So Stoic: Like his operator, he's a bit more hot-headed and prone to violence in the manga, usually directed towards MegaMan. Though at one point, when the Navis were physically manifested in the real world, he and Chaud both went after Sean for a comment he made at the exact same time.
- The Rival: The more serious rival to MegaMan.EXE.
- The Stoic: Rarely shows emotion, just like his operator.
- Sword Beam: Another trademark attack of his he takes from Zero.
- Tsundere: Again like his operator, some of his behavior towards MegaMan in the manga can be seen this way.
Voiced by Koichi Nagano, Tokuyoshi Kawashima (Stream on) (JP), Michael Adamthwaite (EN), Óscar Flores (LA, Anime)
Lan's father, a renowned computer scientist and the creator of MegaMan.
- Badass Pacifist: In the fifth game, he holds out against being subjected to Cold-Blooded Torture for an unbelievable amount of time, and risks dying in an exploding volcano to give the man who engineered said torture one last chance at redemption.
- Bumbling Dad: In the anime he shows signs of being scatterbrained despite his genius, the most prevalent example of this being the final episode of the first season, where he slept through viruses manifesting in the real world and attacking the facilities he was working at.
- Decomposite Character: The father of Lan
- Good Parents: He's not around to raise his son as often as he probably should be, but when he is around he is a dependable father figure, and its quite clear his wife and son hold him in high regard. It helps that he sends Lan plenty of cool stuff like Battle Chips and the Navi Customizer (along with MegaMan himself when Lan was a kid).
- In the Blood: Lan's reckless behaviour apparently comes from him.
- Megane: He looks good wearing those glasses.
- Not That Kind of Doctor: In the grand tradition of the Mega Man series, Hikari's doctorate means he specializes in the technology central to the plot. In this case, it's computer science rather than robotics.
- Off-Model: His mugshot in the fourth game is very odd-looking. It says something when his mugshot is one of the two that is changed between 4 and 5 (The other is Dr. Regal, whose change is justified by a redesign).
- Omnidisciplinary Scientist: While his PhD is presumably in computer scientist and that's what he's usually show doing, the fourth game had him called in to deal with an incoming asteroid impact.
- Unnamed Parent: In the English versions of the first three games, he is only referred to as "Dr. Hikari" or "[Lan's] Dad." It wasn't until the Battle Chip Challenge Spin-Off that his first name was revealed, and only the 5th and 6th games mentioned it in the main series.
Voiced by Masako Jo (JP), Nicole Oliver (EN), Diana Pérez and Anabel Méndez (LA, Anime)
- All There in the Manual: Haruka's name is not mentioned anywhere in the main six games, but she is named in Battle Chip Challenge.
- Education Mama: Lan canNOT sneak bad grades past this woman, though given he's not one for studying, it's hard to knock her for this.
- Feminine Women Can Cook: Always the one to cook in the house and her family definitely enjoys it. Judging from a gag in the Himitsu fanbook, she likes to cook more than Lan likes to eat.
- Good Parents: Like her husband, she's a very dutiful parent to their son, and Lan and MegaMan both respect her.
- Heroic BSoD: Has one in the fifth game, and it's a Tear Jerker to watch, especially because it involves her sorrow over her kidnapped husband.
- Housewife: Haruka's a stay-at-home mom, but the odd bit of writing here and there suggests an active life in the community, going to town meetings and such.
- Open-Minded Parent: While sometimes she's plain oblivious to what Lan's doing in between school and bed time, other times she's aware and okays Lan to his adventures because she knows he'll be okay.
- Parental Substitute: For Mayl in Battle Chip Challenge, and for Sherrice in the Gaiden Game Legend of Network.
- Stacy's Mom: A scientist in Battle Network 1 describes Haruka as his kind of woman after catching sight of her in her dinner dress, and Geo notes she's really pretty in a humor gag in the remake Operate Shooting Star.
- Took a Level in Badass: In the Gaiden Game Battle Chip Challenge, she's a possible battle contestant.
Voiced by Noriko Hidaka (JP), Janyse Jaud (EN), Isabel Romo (LA, Anime)
The young teacher in Lan's elementary school.
- Anime Hair: Her hair buns look like a pair of Swiss rolls.
- Bound and Gagged: In the first game only. Freeing her is amusingly just an option.
- Forced Tutorial: Gives one for the first two games.
- Inconsistent Dub: Team Colonel has Higsby referring her as "Ms. Mariko".
- Ship Tease: With Higsby, although it's definitely more from his end.
- Sibling Yin-Yang: With her sister Yuri. The anime emphasizes this even further.
Masa voiced by: Jin Horikawa (JP), Richard Newman (EN), Guillermo Coria (LA, Anime)
SharkMan voiced by: Takuma Suzuki (JP), Don Brown (EN), Marcos Patiño (LA, Anime)
- Ascended Extra: In the games he only serves to give an optional boss battle. In the anime he is the leader of a group of Net Agents with significant amount of screentime in the first season.
- The Cameo: Makes one in 3's N1 Tournament where he lost to Tora and KingMan in the quarter-finals.
- Good Old Ways: Looks down on how much the younger generation rely on their electronic devices, and in the anime even forced Lan and his friends to work out every day.
- Making a Splash: SharkMan is an Aqua Navi with attacks like Aqua Tower.
- Obfuscating Stupidity: In the anime, he pretends to know nothing of Netbattles and shows a dislike towards them.
- Paper-Thin Disguise: His "Commander Beef" persona amounts to a weird bike helmet and cape. It doesn't help at all that he keeps spouting how good it is to have calcium in your diet, which he also does when he's not in costume, and his actual costume is fish-themed despite his codename. Bizarrely averted with his Net Navi, as in the anime he pretends he doesn't understand technology at all, so no one even knows he has one in his civilian persona.
- Put on a Bus: He pretty much disappears after a filler episode of Axess and when he returns in Beast, its his Beyondard counterpart.
- The Rival: To Higsby for Ms. Mari's affections in the anime.
- Secret Identity: He is Commander Beef to almost everyone else.
- Threatening Shark: SharkMan.
- What Happened to the Mouse?: He's never seen again in the anime after the second season as well as the third game. However he is mentioned in Battle Network 6 and has a Beyondard counterpart in the Beast
Sal voiced by: Omi Minami (JP), Kelly Sheridan (EN), Mayra Arellano (LA, Anime)
WoodMan voiced by: Toshihide Tsuchiya (JP), Lee Tockar (EN), César Soto and Maynardo Zavala (LA, Anime)
A calm nature lover that strives to protect it through non-violent means in this technology-based age. In the anime she is a secret net agent working for Commander Beef known as Black Rose.
- Ascended Extra: In the first game she is simply there to provide a boss fight and has a tournament mini-arc (like any other tournament opponent) in the fourth game. In the anime she's a teammate of Commander Beef.
- Blush Sticker: In the anime and Battle Network 4.
- The Bus Came Back: She and WoodMan return in a later episode of Axess to help MegaMan and Lan defeat SparkMan and give MegaMan Wood Soul.
- Chest Insignia: A swirly pattern meant to imitate a tree stump ring.
- Elemental Hair Colors: Green hair; fitting for a Wood Navi operator.
- Green Thumb: WoodMan is a Wood Navi.
- Impaled with Extreme Prejudice: WoodMan's Woody Towers spikes up from the ground.
- Nature Hero: Only in the games, where she is part of a group that fights in order to preserve nature. In the anime, she's a horticulturist who also happens to be a net agent.
- Nice Girl: Contrast to most of the tournament people you face in the fourth game. But even then a problem will always try to slip in.
- Only Sane Man:
- She is calm and reasonable, especially when compared to the other environmentalists in the series.
- In the anime, she's the only one of the trio of net agents who calls out some of the more flat out ridiculous antics they are up to. This up and includes the disguises they wear (of which only she's embarrassed about).
Voiced by Hyosei (JP), Anna Cummer (EN), Liliana Barba (LA, Anime)
SkullMan voiced by: Riichi Nishimoto (JP), Brian Drummond (EN), Eduardo Garza (LA, Anime)
A mysterious woman with strange psychic powers (perhaps not limited to sensing a very odd aura from MegaMan.EXE in the first game) that runs an antique shop. In the anime she is a secret net agent working for Commander Beef known as Mysteriyu.
- Ascended Extra: She only provides a boss fight in the first game but is a semi-regular character in the anime.
- Bad with the Bone: SkullMan can hurl around boomerangs themed after a femur bone.
- Cheshire Cat Grin: SkullMan, in contrast to his operator.
- Creepy Good: Despite her mysterious appearance and operating a skeletal Navi she never shows any malicious intent.
- Dem Bones: Well, it's SkullMan...
- Not So Stoic: She has a few moments in the anime, such as getting easily seasick (along with Sal) at the end of their only Axess appearance.
- Paper-Thin Disguise: While Masa and Sal at least wear masks that conceals their eyes, Miyu just puts on a simple red mask over her face and hat with no other changes to her outfit.
- Playing with Fire: SkullMan can launch tiny fireballs at his targets.
- The Stoic: She doesn't really talk much, and when she does it's usually in a monotone.
- Super-Stoic Shopkeeper: And a real creepy one at that.
- Unskilled, but Strong: Skull Man's navi chip just has him take off his head, enlarge it, and drop it on the nearest enemy. It lacks any extra effects and doesn't look flashy like most other navi chip animations, but it certainly gets the job done with the high damage output.
Voiced by Noriko Hidaka (JP), Janyse Jaud (EN)Ms. Mari's long-lost twin sister, and an high-ranking member of Nebula in the anime. In the games, she's a former member of WWW instead.
- Anime Hair: Same as her sister. The anime however changes them to croissant-shaped buns whenever she feels the need to disguise as Mari.
- Ascended Extra: Her role for the anime has been greatly expanded. Heck, she got her own design. In the games, Yuri was a recolor of Mari.
- Butt-Monkey: During her time as a villain in Axess, particularly in the undubbed episode where MegaMan obtains Wind Soul where the characters trample her and in the MistMan episode she falls into the same traps Lan and Mayl did earlier and even plays keep away with MistMan's lamp. She's even had a few comedic anime expressions such as sweatdrops when she realizes Mr. Gauss mistook Ms. Mari for her.
- Dark Action Girl: In the anime.
- Dark Is Evil: In the anime's Axess season.
- Dark Is Not Evil: During the end of Axess when she stops Dark ProtoMan from killing Ms. Mari.
- Disney Death: In the anime.
- HeelFace Turn: In both the games and anime.
- Palette Swap: In her only video game appearance. She wears red and white instead of Mari's teal and purple.
- Sinister Shades: In the anime, to cement her role as a villain.
- Spikes of Villainy: When she becomes Cross Fusion NeedleMan (the English dub even changes NeedleMan's name to SpikeMan). Subverted in Stream.
Voiced by Akiko Kimura (JP), Samuel Vincent (EN)
A rare and unique virus in the first two games, in which it only has 10 HP but only loses 1 HP per attack and becomes harder to hit with each round and runs away if you fail to hit him. In the anime, it's a computer program Dr. Hikari created to guide the group to MegaMan's frame after he was deleted by PharaohMan.
- A Day in the Limelight: An undubbed Axess episode shows Rush running away from home and befriending a Malako virus and comes across BubbleMan.
- Ascended Extra: A random virus in the games, but an ally in the anime.
- Blessed with Suck: He certainly thinks his ability to turn into a synchro chip and cross fuse with Mayl and Roll is this considering every time Cross Fusion Roll gets hit, he feels the damage.
- Butt-Monkey: The fact that he gets turned into a synchro chip and can feel the pain whenever Cross Fusion Roll gets hurt and is forced into doing so despite not wanting to.
- Demoted to Extra: From the original Mega Man's Cool Pet companion to a random virus.
- Evil Counterpart: He meets a pink, female and feral version of himself in the first season finale. In the games, its supposed to be a stronger version of Rush with 800 HP and drops more rare chips.
- Heroic Dog: A friendly canine that helps the heroes.
- Jerkass: In his Axess limelight episode above, he refuses to bring Lan an umbrella during a rain storm claiming he'll short circuit, which turns out to be a lie since Lan comes home and sees him taking a bath.
- Lost in Translation: The English version of Battle Network 2 missed the reference and renamed the virus "Mole".
- Out of Focus: In the Gospel finale, he gets damaged by the Gospel Virus Beast and in Axess, he gets captured by ShadeMan and BubbleMan so the two Darkloids can turn him into a chip allowing Shade Man to materialize in the real world without dimensional areas.
- Team Pet: Becomes this once he has the ability to enter the real world.
- Useless Protagonist: To some extent. The only useful things he's ever done are sending a cat virus back into cyberspace via a wormhole/portal and that was only because Dr. Hikari opened it up underneath the cat virus, save Lan from getting crushed by rubble earlier in the same scenario, spray water at the real world viruses in the first season finale and becoming a synchro chip to allow Mayl and Roll to cross fuse. The rest of the time, he's just there for comic relief.
- Whack-a-Monster: This is how you're supposed to damage it in the games.
Voiced by Katsumi Cho (JP), Paul Dobson (EN), Gabriel Chávez (LA, Anime)
The leader of World Three. Long ago, he tried to obtain funding for his research on robotics technology, but that funding went to the Hikari family's research on internet technology instead. Now he wants revenge by destroying the internet, despite the apparent irony of using the same technology to do so.
- The Bad Guys Win: In 3 where he failed in the 2nd Alpha Revolt but succeeded in separating MegaMan from Lan.
- Big Bad: In 1, 3 and 6.
- Broken Ace: He's too blinded by his envy towards Tadashi to use his talents for constructive purposes. At the end of the series, he becomes The Atoner and uses his talents to improve the future of Net society.
- Even Evil Has Standards:
- When he split Colonel's kind side into Iris, he also bundled the weapon controls program with her, implying that at the time, he believed such a dangerous program needed to be used with restraint. Though this part kind of goes out the window when he tries to use the program in game 6.
- The reason why he gave Dr. Regal Laser-Guided Amnesia at the end of Battle Network 5. Despite Wily's evil intentions, even he was appalled by his son's abuse of Soul Net. Using Soul Net to warp minds worldwide was a line even he would never cross.
- Evil Is Hammy: He's as loud and dramatic as one would expect from a Mad Scientist.
- Evil Is Not a Toy: Gets hit with this in the end of the third game, when Alpha turns on him and devours him. He eventually turned out to be Not Quite Dead later in the series.
- Fat and Skinny: The skinny to Tadashi's fat in flashback sequences during Battle Network 5.
- In 5 he rewriting his son's memory can eventually dictate how his inner turmoil will end up in 6 after his plan once again failed.
- Almost the majority of the members of Team Colonel consists of former WWW and Gospel members.
- Green-Eyed Monster: He resents Tadashi Hikari for winning a bid for research funding instead of him, to the point of trying to destroy the Internet.
- HeelFace Turn: In the Distant Finale, Wily creates new versions of Colonel and Iris that hunt down criminals and repair damage done to the Net.
- In Spite of a Nail: In the games, it's hinted that his backstory is largely the same as Classic!Wily, except that this time his rival is a specialist in software rather than robotics (and thus technically making Wily the lead researcher in Robotics). Despite Dr. Hikari being a specialist in a completely different field, Wily will still lose to him and become an embittered old man trying to turn his rival's invention against humanity.
- Irony: He's probably the best computer scientist around by the time the series starts, but he only uses his skills to destroy net society out of spite for his rival. At least until the end of the series.
- Mad Scientist: Well duh, he's the expy of one of the Trope Codifiers!
- Made of Iron: Survived being at or near the epicenter of at least four different explosions (one of which was strong enough to destroy half of Cyber City and another that took out an entire island) and also having his mind drained by Alpha.
- The Man Behind the Man: Of Gospel in the second game.
- Manipulative Bastard: He's at his absolute best in games three and six. It's astonishing. Watch him string Bass along like a toy during the endgame of three.
- Morality Chain: Baryl's father seemed to be one for him, since he ended up resuming his evil plans after the former's death.
- Morality Pet: Though later on, Colonel and Iris's Heroic Sacrifice causes him to have a Heel Realization.
- Morally Ambiguous Doctorate: One of only two in the whole series. Which is a shame, considering what he would otherwise be capable of.
- My God, What Have I Done?:
- He regrets being a neglectful parent to Regal and allowing the latter to become a worse villain than himself. Though this wasn't enough to get Wily to give up on his own plans.
- He gets another one when Colonel and Iris sacrifice themselves. This finally convinces him to reform.
- Not His Sled: Given one of the most infamous traits of his classic series counterpart, one might expect his HeelFace Turn at the end of 6 to just be a façade for yet another scheme. It isn't, though the game in question being the Series Finale may have made this twist more predictable.
- Not Me This Time: In the anime, the arena suddenly begins falling apart during a fierce battle between MegaMan and Protoman, with everyone expecting this being a WWW plan. However, the lackeys are surprised of this as well, with even Wily shocked that this is happening.
- Omnicidal Maniac: His goal is invariably the complete destruction of net society, the existence of which he views as a symbol of the world's rejection of him and his research.
- Parental Abandonment: Supposedly not around during Dr. Regal's childhood, he prefers to raise his friend's son instead.
- Pet the Dog: adopting Baryl and paying for the treatment of Mach's ill daughter. And after defeating the Cybeasts in 6, he urges Lan to escape the exploding base while he just stays behind.
- In the anime, he took in Regal and Yuri as his own children. Despite using them as test subjects regarding the effect Duo's energy had on them, he was apparently a good father since Yuri refers to him as such as is rather kind to him in return, such as buying him meals whenever the two meet.
- Redemption Equals Life: At the end of the series, touched by the Heroic Sacrifice of Colonel and Iris, Wily survives the explosion of his base, and willingly surrenders to the authorities. He later sends Lan a letter to thank him.
- You Could Have Used Your Powers for Good: Tadashi Hikari seems to think this about Wily in the third game, which makes sense given that they worked on SoulNet together. Wily eventually makes a HeelFace Turn at the end of the series after his plans were thwarted for a final time.
Mr. Match voiced by: Katsuyuki Konishi (JP), Trevor Devall (EN), Armando Coria (LA, Anime)
FireMan voiced by: Satoshi Katougi (JP), Ross Douglas (EN), Miguel Ángel Gigliazza
HeatMan voiced by: Issei Futamata (JP), Brian Drummond, Raúl De la Fuente (LA, Anime) (EN)
FlameMan voiced by: Takashi Nagasako (JP)
A very passionate man that loves anything to do with pyrotechnics. Operator of FireMan.EXE, HeatMan.EXE, and FlameMan.EXE, although he is only seen with one of them at a time. In the Gregar version of 6, he repents for good after a series of Heel Face Revolving Doors, becoming a schoolteacher at the Cyber Academy to introduce the Cross System.
- Adaptational Villainy: While he was already a villain in the anime and games, he eventually becomes a good person and ally to Lan despite multiple attempts at deleting MegaMan (and occasionally attempts to kill Lan). In the manga, however, he never pulls a HeelFace Turn and holds fast to his evil ways.
- Adaptational Heroism: While he's still a villain in the anime, he's not as bad as he was the games and it's not long before he becomes eventual allies with Lan and the others, but he also ends up running a curry shop with the rest of World Three.
- Adapted Out: Heat Cross doesn't appear in the anime due to Heat Man being used as a body transplant for Fire Man and then Fire Man getting revived.
- A Day in the Limelight: Episode 37 of the first season as a POV Sequel of two earlier episodes detailing FireMan's deletion at the hands of FreezeMan and his rebirth as HeatMan.
- Ambiguously Evil: In the fourth game (at least in Red Sun). While he is unquestionably villainous in the first and third games, and unquestionably heroic in the sixth, in the fourth it's impossible to know where he falls. He claims to be reformed, and despite Lan and MegaMan's suspicion his assistance at the hotdog stand is completely genuine, and he does genuinely care for the girl who runs it. But he rigs the stadium with detonators during the tournament and has built a small crime organization from the remnants of the WWW, until he's backstabbed by his minions and helps you stop them. Making it more confusing, you get a FireMan's Double Soul.
- Astonishingly Appropriate Appearance: FireMan's head resemble a torch, HeatMan resembles a Zippo lighter while FlameMan is a ball on fire with candle wax surrounding his limbs.
- Badass Teacher: Becomes a teacher in 6 to teach about fire.
- Beard of Evil: He has a pointy goatee.
- Breakout Villain: Considering he's the only original WWW member other than Wily and Higsby to appear past the first game says a lot, especially when he's appeared in nearly every game in the series barring Battle Network 5 and a few spinoffs.
- Bonus Boss: In 2, he appears at the airport with HeatMan for a friendly series of Net Battles during the late game.
- Chest Insignia: A fireball. All three of his Navis use it, with the only difference between them being the colors: yellow with an orange and red background for FireMan and HeatMan respectively, and orange on black for FlameMan.
- Color-Coded for Your Convenience: FlameMan's candle flames. Green means he has an aura to protect from your attacks. Red heals him. Orange summons fireballs circling MegaMan's area forcing him in the middle panel.
- Composite Character: In the games, FireMan and HeatMan are two separate Navis. In the anime, they're still physically separate individuals, but the same person mentally when FireMan is deleted by FreezeMan. What's left of is data is placed in HeatMan's body to let FireMan keep living and to unlock HeatMan's full battle potential.
- Death by Adaptation: FireMan is deleted by the hands of FreezeMan in the anime. His data remains is then used to complete HeatMan.
- Demoted to Extra:
- Despite being a major character in the games he suffers this in the anime. Ironically, he's had the fewest amount of appearances in the anime despite having largest role of any WWW member, even appearing in more games than Wily. While he's very important in the first season, from Axess onwards he barley appears and it gets worst in Beast and Beast+ where he doesn't appear at all in the former, and only appears in the last episode of the later.
- It's even worse in the manga. He only really appears twice where he's the Starter Villain like he was in the games and anime, but is given even less screentime. He interacts with Lan once in order to have him help with his plan only to reveal it was a ploy to delete Mega Man and doesn't reappear until around the Battle Network 3 arc where it's not long before he's defeated again. Then again his role was still larger than most of the WWW members with several getting Adapted Out.
- Discardand Draw: He changes Navis from time time. He rotates between using FireMan, HeatMan, and FlameMan throughout the series.
- Easily Forgiven: Exaggerated a lot. Remember when he nearly killed Lan and Mega Man on multiple occasions and traumatizes Lan Battle Network 3 where he tricked Lan in a scheme that nearly killed Lan's father Lan has no trouble having him act as a mentor in Battle Network 6. On the bright side, he actually has turned over a new leaf.
- Elemental Hair Colors: Long, red and wavy, fitting for a pyromaniac and operator of several Fire Navis.
- Even the Subtitler Is Stumped: Sometimes FlameMan's wildfire noises aren't translated.
- Face of a Thug: HeatMan looks completely psychotic, but is actually Match's only heroic Navi and is the most friendly of the three.
- Fiery Redhead: Pun not intended.
- HeelFace Mole: In the third game, he pretends to repent by working at SciLab but it was all an act so that he can take the final TetraCode.
- HeelFace Revolving Door: It's hard to tell which side is he actually on in the games until 6. He starts out as the first WWW terrorist Lan faces, acts as a neutral NPC in 2, is The Mole that deceives Lan in the following instalment, becomes much less malicious (though still involved in shady activities) later on, before finally being unambiguously heroic in the final game.
- Intelligible Unintelligible: Much like DesertMan, FlameMan can't actually speak, though subtitles are supplied.
- Janitor Impersonation Infiltration: His first appearance has him disguising as a repairman to hack ovens instead of repairing them. This serves as a distraction to search for the Fireprogram, hidden in the Hikari household's oven.
- Karma Houdini: He never gets in trouble for his actions in the games, especially in 3, where he sets fires all over the net which causes temperatures in the real world to reach dangerous levels hospitalizing multiple SciLab scientists.
- Lampshade Hanging: In the 6th game, Lan needs to send a Navi to retrieve healing waters from Seaside Area in order to help fix an incapacitated MegaMan. In the Gregar version, HeatMan is your only option at that point in the game, and he can't help but comment on the situation.HeatMan: This guy is nuts to send a red-hot Navi to get water!
- Late-Arrival Spoiler: Flame Man doesn't show up in the anime until Beast.
- Locked Out of the Loop: In 3. Wily apparently didn't bother to tell his current active agent that one should never, under any circumstances, EVE 8 R provoke Bass.
- Manipulative Bastard: Match plays Lan like a fiddle in 3.
- Nightmare Face: HeatMan possesses one by default.
- Panthera Awesome: FlameMan is somewhat leonine in appearance.
- Playing with Fire: Mr. Match is the most prominent user of Fire Navis in the series, given he has three of them and makes an appearance in all games except 5.
- Put on a Bus: He's completely absent from the events of Battle Network 5 although he does return in 6.
- Match's evil plans will always include his targets being swallowed in fire.
- FireMan in Network Transmission, after being given the false vaccine
- Starter Villain: The very first villain introduced in the series.
- Token Good Teammate: HeatMan, the only Navi operated by Match that never plays an evil role in the games he appears in.
- Violent Glasweigan: In the anime.
voiced by: Satoshi Katougi (JP), Ross Douglas (EN), Miguel Ángel Gigliazza''
Mr. Match's very first Net Navi and the first major boss Lan has to fight. He and his operator attempt to set fire to ovens all over ACDC Town and were searching for the fire super program. He fights MegaMan.EXE in Lan's family oven and is defeated not before obtaining the program Mr. Match needed. He later appears in Mega Man Battle Network 4 in a tournament and after his defeat, gives MegaMan the Fire Double Soul.
- Arm Cannon: Both of FireMan's arms are these.
- Brainwashed and Crazy: In Network Transmission, FireMan gets infected by the Zero Virus Vaccine. FlameMan gets possessed by Reverse in Legend of Network.
- The Bus Came Back: He returns in Battle Network 4 and in Axess to give Lan his double soul.
- Death by Adaptation: FireMan is deleted at the hands of FreezeMan in the anime, and his remaining data is then used to complete HeatMan. In the games, HeatMan is simply the result of Fire Man undergoing extensive customization, and may even be an alternate form FireMan can assume at will (given FireMan's reappearance in Battle Network 4).
- Dub Name Change: The English dub and manga for some reason calls him TorchMan.EXE rather than FireMan.EXE
- Playing with Fire: Fire attacks is his specialty in battle.
- Starter Villain: He is the first major antagonist MegaMan fights in the games, anime, & manga respectively.
Voiced by: Yuji Ueda (JP) Lee Tockar (EN), Armando Coria (LA, Anime)
A part-time teacher of sorts that also runs the local battlechip shop. In the first game, he was a member of World Three and tried to brainwash the local ACDC Elementary School into becoming World Three servants. Since that failed attempt, he cut off ties with the World Three and becomes a close friend to Lan and MegaMan's group.
- Adaptational Heroism: His actions in the anime are far less despicable than they were in the game where he merely holds Mayl, Dex, Yai, and Ms. Mari hostage to get Yai's rare chips instead of brainwashing every kid in school and trapping Ms. Mari in the supply closet. It helps that the anime Higsby wasn't a WWW member.
- Anime Hair: Just look at how fluffy it is!◊
- Chekhov's Boomerang:
- His former connection with WWW is used in the first game in an attempt to find them.
- In the anime, his extreme knowledge of battle chips allows him to identify the battle chip which is infecting Roll, which can be removed by pushing it out with a Twister chip.
- Combat Commentator: Occasionally takes this role in the anime when Ribitta doesn't do so. At one time he even provides commentary of the fights alongside her.
- Easily Forgiven: Remember when he willingly tried to brainwash an entire school for the WWW? Neither does the main cast as he quickly runs a chip shop and this event isn't even mentioned again after the first game. Though downplayed by the anime since the only thing he did was trap Yai and the others in a room to take her rare chips.
- Eyes Always Shut: Never seen open.
- Get A Hold Of Yourself Man: Calls out Shuko for being too down on herself in Axess episode 16.
- HeelFace Turn: We mentioned that he was in World Three at the beginning of the first game, right?
- I Just Want to Be Badass: His main reason for joining Team Colonel is to be as strong as its team members so that he can protect Ms. Mari when she's in trouble.
- Karma Houdini: Although he pulled a HeelFace Turn, he did take over an entire school and tried to brainwash all the students, and got away with nothing but a lecture from Lan. He does at least help Lan in his pursuit of the WWW and even helps save the world from Nebula in Team Colonel.
- Nerd Glasses: A pair of square, rimless specs that, while not fitting any of the classic definitions, are very unflattering.
- Otaku: For battle chips, which drives him to travel the world and even join the WWW in the first game.
- Perpetual Poverty: It is hinted that the reason his chip shop doesn't perform much is because he doesn't want to sell or even use the rare chips he had.
- Proud to Be a Geek: Considering that geekiness is actually the source of extremely helpful knowledge about net combat, it's not hard to see why.
- Put on a Bus: When you get access to your hometown again in the sixth game, his chip shop is locked up with a sign on the door saying he's overseas on a trip.
- Ship Tease: It's blatantly obvious that he has a crush on Ms. Mari. In the games, Higsby can sometimes be seen daydreaming about her and in the fifth game, he says he's going to propose after the adventure's over.
- Shopkeeper: Lan's go-to guy for getting new chips in the physical world, with the exceptions of 2 and 6.
- Smart People Wear Glasses: He's a battle chip nerd and all-around knowledgable about netbattling, and rocks a pair of square-shaped specs.
- Verbal Tic: He adds "huh" to almost every sentence in English. He even writes the "huh"s in his emails! In Japanese, he replaces "desu" with "demasu".
Voiced by: Yuji Ueda (JP) Samuel Vincent (EN), Eduardo Garza (LA, Anime)
An intelligent Navi that appears to have a huge brain of sorts encased in a light bulb. Operated by Higsby.
- Chest Insignia: Dark green right angle triangle complete with a small yellow square at the base of the triangle. The triangle is set against a lighter green background. It suits to his mathematical motif.
- Improbable Weapon User: Dice bombs, protractor boomerangs, and math balls. In the anime, he also uses swords that look like oversized Mahjong scoring sticks.
- Lovable Coward: He's not the best at netbattling, but people love him anyway.
- The Smart Guy: Of Team Colonel. He is able to crack down even the most complex of security doors.
- Stationary Boss: When he's first fought, he doesn't move at all. This makes it rather easy to delete him.
- Took a Level in Badass: He's frankly pathetic in the first game — He doesn't move at all during battle and has three very simple attacks that can be easily shot through. He's less of a joke in the Blue Moon version of the 4th game but still not very tough even at Omega level, but in the 5th game he's a far more formidable opponent with much better AI patterns and attacks than before. Also coincides with him and Higsby joining Team Colonel and taking part in liberating dark areas.
Voiced by: Hiroaki Ishikawa (JP), Ward Perry (EN), Héctor Moreno (LA, Anime)
An independent Navi working for WWW who prevents the subway trains from running.
- Adaptational Badass:
- He's a very underwhelming Navi in the games, but his anime counterpart is considered a dangerous threat who nearly kills ProtoMan.
- In an amusing twist his Navi chip can also be considered this to the Power Stone, the weapon you get from his Robot Master counterpart. The Power Stone was awkward, unwieldly, and very hard to consistently hit things with. The StoneMan chip seems to be more or less the same when you first get it since whether it hits the enemy at all is up to luck, but stronger versions drop more rocks making them more likely to hit, and that likelihood skyrockets when you use Area Steal to give the stones less empty space to fall in. Once you get StoneMan V3 you'll reguarly be dealing 300 damage and killing most enemies outright, or ripping huge chunks of health off of bosses.
- Co-Dragons: With BombMan in the anime.
- Dishing Out Dirt: Of the rock variety.
- Floating Limbs: They are detached from his body.
- Intelligible Unintelligible: He speaks in "gok"s in the game, but MegaMan understands him just fine and subtitles are helpfully provided to the player. The anime makes him fully intelligible.
- Luck-Based Mission: His Navi chip drops rocks in random patterns on your opponent's side of the field three times in a row. It can potentially do 300 damage, but whether the rocks actually hit your target(s) or not is all up to luck. Thankfully, you can even the odds with careful usage of Area Steal.
- Non-Standard Character Design: One of two Navis (the other being GravityMan) to be drawn in CGI instead of the normal method. Even his official art looks more 3D in nature.
- Stationary Boss: Fitting, for a Navi made of stone, he doesn't move an inch.
- Taken for Granite: Asteroid StoneMan gave his operator the (unwanted) ability to do this.
Voiced by: Takuma Suzuki (JP), Brian Drummond (EN)
The manager of the Waterworks and Tory's father. He was manipulated by the WWW to freeze the water system and give them the Aquaprogram. He operates IceMan in the first game.
- The Generic Guy: Not much is known about him, and he barely stands out. Even the game developers noticed this.
- Meaningful Name: "Froid" means cold in French, referring to his Navi IceMan.
- Papa Wolf: He's determined to keep his son safe, and will Netbattle Lan and MegaMan to the death to do so.
- Skintone Sclerae: Made obvious in the anime and official art.
- Swapped Roles: He was the one kidnapped in the anime instead of his son.
Voiced by: Kumiko Watanabe (JP), Reece Thompson (EN), Carlos Díaz (LA, Anime)
A rather young boy whose father manages the Waterworks, which purifies and controls the water supply. Because of this, he was kidnapped and taken hostage by WWW in an attempt to force his father and IceMan.EXE to comply to the WWW's demands.
- Ascended Extra: In the first game, Dr. Froid's son was just a random child NPC and had a generic sprite. In the early anime, he was given a much-expanded role, unique design, and a new status as part of Lan's posse.
- Bilingual Bonus: "Froid" is the French word for cold. Like his father, this appears to be an artifact of the localization, as neither he nor his dad have any relationship with Chaud, whose name is the French word for hot.
- Butt-Monkey: When he starts appearing less often starting in Axess, the group usually goes off somewhere without him. Twice in Axess, the group boards Yai's rocket to investigate what caused one of her satellites to disappear and to confront Dr. Regal leaving him behind. Then in Beast+, he and Mayl are at Higsby's Chip Shop when she notices Lan and Dex and follows them, ditching Tory in the process.
- Demoted to Extra: Despite his Ascended Extra status in the early anime, he, Dex, and Yai were all sidelined in Axess. He was originally grouped into Ms. Mari's club of hot spring enthusiasts, and while Dex and Yai maintained their status as semi-regular guest stars, Tory receded so far into the background that Beast+ actually used his surprise return to relevance as the subject of a one-off episode.
- Flat Character: He looks generic for an anime character and beyond his love of history and hot springs, he doesn't get much characterization.
- Only Sane Man: Not that hard to fulfill this role when your friends are Lan, Mayl, Dex, and Yai.
- Swapped Roles: In the first game, he's being held hostage by the WWW to blackmail his dad into messing up the Water Works. In the anime, Dr. Froid is captured while his son Tory sabotages the Water Works.
Voiced by: Junko Noda (JP), Samuel Vincent (EN), Pedro D'Aguillón Jr. (LA, Anime)
Operated by Tory and his father. IceMan is a rather small and cute Eskimo-like Navi specializing in ice attacks.
- A Day in the Limelight: Beast episode 9 is this for him as he finds Zoano FreezeMan injured and retrieves a communication device for him.
- Badass Adorable: Just like most Aqua Navis, he's short and small but packs a punch.
- Blush Sticker: It makes him look cuter.
- Brainwashed and Crazy: In Network Transmission, Mr. Froid gives him the Zero Virus Vaccine.
- Breath Weapon: His main method of attack.
- Chest Insignia: A bright blue eight-pointed star against a slightly darker blue background.
- Eskimo Land: His design is based on one.
- Fanboy: Of the Idol Singer Aki in the anime.
- An Ice Person: No kidding.
- Vocal Dissonance: He's an adorable little eskimo who, at least in the anime's dub, sounds like a chain-smoking trucker.
Madd voiced by: Junko Noda (JP), Tabitha St. Germain (EN), Mónica Villaseñor (LA, Anime)
ColorMan voiced by: Yuji Ueda (JP), Andrew Toth (EN), Luis Alfonso Mendoza (LA, Anime)
A fashionable yet goofy woman that can be quite cunning at times. She blackmailed Dr. Froid into freezing the Waterworks system and giving her the Aquaprogram. When the WWW is facing funding problems, she is later responsible for hacking traffic lights all over Den City and scam its citizens with a "perfect" antivirus. Operator of ColorMan.EXE, a wacky clown-themed Navi.
- Adaptational Heroism: None of her crimes in the anime reach the severity they did in the games, and she ends up becoming an on-and-off ally to the heroes along with the other members of the original WWW.
- Brainwashed and Crazy: Subverted. ColorMan is notably the ONLY WWW Navi in Network Transmission that was not targeted by the false vaccine. In fact, ColorMan was completely unaware of the current state of affairs; he was just bored because Madd was ignoring him.
- Dub Name Change: From ColorMan.EXE to WackoMan.EXE in the anime.
- Elemental Powers: ColorMan can fire off Fire Towers and Aqua Towers, both as a boss and as a summon.
- Even Evil Has Standards: In episode 42 of the anime, she temporarily defects from her group to join Gospel and works as Gauss' secretary. She changed her mind when she saw that Gauss is willing to kill the 10-year old Lan. Directly hurting a child is a line the WWW (or at least her group of friends) doesn't cross.
- Evil Is Petty: After Lan interferes with her plans, Ms. Madd has ColorMan hijack a bus Mayl is on and aims to blow it up and kill her and everyone else on board out of spite.
- Fighting Clown: ColorMan.EXE, who has a very wacky fighting style such as using the huge spotted ball he floats on as a weapon.
- Ma'am Shock: In the anime, Maddy hates being called old, particularly in Episode 12 during her NetBattle with Maylu where the latter refers to her as "grandma".
- Monster Clown: ColorMan may look like a silly, goofy, cartoonish little clown thing, but he's enough of a psychopath to enjoy torturing Roll and is fully onboard with helping Madd poison the waterworks and blow up a bus.
- Ms. Fanservice: Ms. Madd has quite the shapely figure, and the anime's Beach Episode milks it for all it's worth.
- Psychopathic Manchild: ColorMan and Ms. Madd are cyberterrorists with a childish streak to them: ColorMan is wacky and prone to acting out if Madd doesn't play with him, and Madd tends to act bratty when her plans go sideways.
- Suspiciously Specific Denial: "I'm just a friendly neighborhood Navi!" Due to the Law of Conservation of Detail and his similarities to Ms. Madd, ColorMan is anything but.
- Would Hurt a Child: It's not unusual for kids to be caught in the crossfire when most Battle Network villains decide to cause mayhem and destruction, but Madd is one of few characters to deliberately target children. When she tries to blow up a bus during the Dentown arc, it's so she can kill Mayl specifically out of revenge for Lan interfering with her plans.
Count Zap voiced by: Kenta Miyake (JP), Colin Murdock (EN), Rafael Rivera (LA, Anime)
ElecMan voiced by: Chihiro Suzuki (JP), Kirby Morrow (EN), Arturo Mercado Jr (LA, Anime)
A man from a rich family that has a rather electric personality. In the first game his plan is to steal the Elecprogram from the Government Complex's power plant. Operator of ElecMan.EXE.
- Abusive Parents: His mother in the anime calls him the useless son and gives him a verbal lashing for disgracing the family name. Subverted at the end when Mama Zap tells him he's a good boy and urges him to join his WWW friends, though only in the American version.
- Always Someone Better: On the receiving end from Gauss.
- Attention Whore: His suit has lights all over it. His character designer confirms that this is so he's always clearly visible, no matter how dark it is.
- Brainwashed and Crazy: In Network Transmission, ElecMan is hacked by the false vaccine.
- Defeat Means Friendship: When Lan and ElecMan meet again in Cybeast Gregar, they're more than happy to work together and once Lan and MegaMan defeat ElecMan at the end of Ann's lesson, he can be controlled by Lan whenever the player wants.
- Even Evil Has Loved Ones: It's revealed in the sixth game that Count Zap is married, and judging by how she talks about "helping him get better" after his arrest, they love each other in equal measure.
- Freudian Excuse: The Abusive Parents and Always Someone Better tropes above are apparently why he joined WWW in the anime.
- Gratuitous English: "OH! MY! GAHD!"
- HeelFace Turn: ElecMan shows up again in the Gregar version of 6, where he's newly reformed and operated by Zap's law-abiding wife Ann. Zap himself is also said to be turning over a new leaf, but is still in jail.
- Heroic Sacrifice: In the anime, ElecMan holds MagnetMan still in order for MegaMan to delete them both with a Program Advance.
- Hopeless Boss Fight: When you first fight ElecMan, he's effectively immortal thanks to being able to use the power plant's electricity to shock himself back to full health when he's hurt. After Lan fully shuts off the power though, you can properly defeat him.
- Inconsistent Dub: Battle Network 2 revealed that he is Gauss Magnus's brother, but the English version doesn't make it clear as his name is translated as "Jack Electricity" there.
- Mythology Gag: When ElecMan shoots an electric beam at one of the pylons he summons during his boss fights in the sixth game, the beam splits into three separate beams that fire straight ahead, downwards, and upwards all at the same time. Or in other words, exactly like his Robot Master counterpart's Thunder Beam weapon.
- Nightmare Face: That psychotic grin on Zap's face in the games is downright terrifying.
- Not Me This Time: In Operate Shooting Star, he schemes with Madd to kidnap Mayl and Roll, but when Lan finds them outside Mayl's house just after learning of the kidnapping, they stammer that someone beat them to Roll already.
- Psycho Electro: It goes without saying, but Zap and ElecMan love electricity and suffocating party guests to death in equal measure.
- Pungeon Master: Prone to this in regards to anything involving electricity in the English dub of the Anime.
- Punny Name: Another Computer term, with the jack being a slang word for a USB port (which acted as the means of getting MegaMan on the net for the first three games).
- Reality Ensues: Almost unheard of in the Battle Network universe, but after assisting a madman in his plan to destroy the world and trying to suffocate a bunch of party guests to death, Count Zap doesn't end up Easily Forgiven and is forced to serve some hard time to make up for his crimes. Considering that other characters get off with a slap on the wrist for doing things that are just as bad, if not worse, it's weird to say the least.
- Redeeming Replacement: In 6, his wife replaces him as ElecMan's operator, using him for more altruistic purposes.
- Shock and Awe: ElecMan.EXE.
- The Unfavorite: Count Zap in the anime. He is always overshadowed by his brother Gauss and his mother often scolds him. This leads to him to join WWW in that continuity.
Yahoot voiced by: Keiichi Sonobe (JP), Ron Halder (EN), Eduardo Fonseca (LA, Anime)
MagicMan voiced by: Katsuyuki Konishi (JP), Paul Dobson (EN), Blas García (LA, Anime)
He runs a curry restaurant that Lan frequently visits in the anime. It was revealed that he was from Namasty, the series' version of India. In the first game, he was Dr. Wily's right hand man, and nearly succeeds in deleting MegaMan. Operator of MagicMan.EXE.
- Ascended Extra: He only appears as the last WWW member in the first game and is never seen again after his defeat. In the anime he shows up more often, particularly in Stream where he occasionally helps foil Neo WWW's plans.
- The Dragon: to Dr. Wily in the first game.
- The Empath: He can detect life energies off people. He becomes suspicious of two mysterious competitors in the anime's N1 Grand Prix due to detecting no life energy off them. His suspicions are confirmed when he severs the cables on their PETs, revealing SonteMan and BlasterMan as solo NetNavis and their "owners as robots.
- Eyes Always Shut: Both Yahoot and MagicMan's eyes are narrow slits, so while perhaps not technically closed the effect is similar.
- Flunky Boss: MagicMan can summon viruses to fight for him.
- The Friend Nobody Likes: Match, Zap, and Madd aren't too fond of him at first even when they turn over a new leaf. This can be seen in the anime when he tricked his teammates into running a curry restaurant with him under the pretense of "reviving the WWW". They gradually tolerate him eventually.
- HeelFace Turn: In the anime, he opens up a curry restaurant that's mildly successful with his other rejected comrades.
- Punny Name: Another one. Yahoot, as in Yahoo, the email and search engine.
- The Power of Friendship: He builds a curry-making machine which runs off this, based on a group's level of teamwork. When used on WWW, the first result is horrible, but gradually gets better. It ends up exploding after making perfect curry based on the teamwork of Lan's friends.
- Rhymes on a Dime: In the English dub of the anime, MagicMan speaks solely in rhymes.
- Supreme Chef: He's the owner and head chef of Maha Ichiban/#1 Curry, which Lan frequents in the anime.
- Wizard Classic: Unlike the original Magic Man's Stage Magician motif, MagicMan.EXE resembles a traditional wizard; robe, hat, beard and all.
Voiced by: Hidenari Ugaki (JP), Nick Harrison (EN), Jorge Ornelas (LA, Anime)
Another independent Navi working for WWW in the first game by guarding their web address.
- Cartoon Bomb: His main method of attack. He will usually kick them.
- Co-Dragons: With StoneMan in the anime.
- Dub Name Change: To BlasterMan in the English anime.
- L33t L1ng0: Downplayed. He uses a bit of then-current internet slang in his dialogue, such as replacing "you" with "U", but when he uses it is inconsistent.
- Playing with Fire: Averted, BombMan is non-elemental unlike his Robot Master counterpart, however, his Navi Chips play this straight.
- You Shall Not Pass!: He guards the way to the WWW address and, when MegaMan defeats him, he self-destructed to destroy the direct access to the address.
- Adorable Abomination: The Scuttles are kinda cute, but it must always be remembered that they're the remnants of the LifeVirus.
- Back from the Dead: It's recreated in Network Transmission as LifeVirus-R, after being combined with the Zero Virus.
- Big Creepy-Crawlies: Both the vLifeVirus itself, and its Scuttle virus brood.
- Deflector Shields: Has LifeAura on, which negates attacks lower than 100 damage.
- Demoted to Extra: In the games, it was treated as a digital superweapon that Wily specifically created. In the anime, it's apparently referred to as a naturally-occurring King Mook in "Virus Busters" based on Lan calling it a LifeVirus.
- Final Boss: Of the first game and Network Transmission.
- Flunky Boss: Summons Scuttles to fight for it.
- Generic Doomsday Villain: Unlike all the other final and bonus bosses in the series (other than Alpha), the LifeVirus appears to be mindless.
- King Mook: Treated as the highest possible achievement of any virus; all other final bosses fit in their own categories.
- Made of Evil: 100% Viral and...well, who knows if it's lovin' it.
- Mythology Gag: In Network Transmission, its second form uses the Alien's flight pattern.
- Non-Malicious Monster: The LifeVirus seems to lack a mind any more developed than any other virus. Wily intends to use it as a vehicle to control military satellites.
- Tactical Suicide Boss: It would be a lot harder to beat if it didn't have to drop its LifeAura whenever it attacks.
- Wave-Motion Gun: Although the attack doesn't have a name.
- Walking Spoiler: Unless you play Network Transmission.
Voiced by: Keiji Fujiwara (JP), Michael Kopsa (EN), Gerardo Reyero (LA, Anime)
In the first two games, he is a solo Navi always seen guarding WWW territory. In the anime he was created by Lan's grandfather Tadashi Hikari to monitor and guide the flow of data, however due to a virus he became corrupted and had to be sealed away. In the manga, he is an ancient Navi that helps MegaMan with his Style Change.
- Adaptational Badass: In the games he's just an optional boss with no significance to the plot. In the anime he's an unstoppable menace that the combined efforts of MegaMan and ProtoMan couldn't stop.
- Ascended Extra: In his original appearance, he's a Bonus Boss with no narrative impact, and in later games he's revealed to be a high-ranking WWW guardian, but still of no narrative import. In the manga, he is a guardian of the Style Change ability and the leader of four warriors who can use it, while in the anime, he's an Ancient Evil who believes A God Am I (ancient, in internet terms, being about a decade ago).
- A God Am I: In the games he has an attitude like one, but in the anime he literally has the power of one.
- Big Bad: Of the first half of season one of the anime where he wrecks havoc and even succeeds in deleting MegaMan himself, though he got better.
- Chest Insignia: Played with. PharaohMan's arms a crossed in front of him, so his Navi mark is on both sides of his body.
- Dark Is Evil: His Signature Move Anubis was retconned to be a dark chip in BN4; indeed, it's one of the five "great evil chips" (mega chips that can only be used by dark Navis) needed to bypass the seal and travel to Black Earth.
- Death from Above: In the games, PharaohMan attacks by dropping various objects out of the sky that have different effects.
- Flunky Boss: One of PharaohMan's attacks drops a sarcophagus onto the field that releases a Ratton to take a swipe at the player.
- Nepharious Pharaoh: His design may be based on a sarcophagus (which often holds a pharaoh), but at least in the games he's in the side of evil. Subverted in the anime where he's meant to be good but then corrupted, averted in the manga where he's helpful but otherwise neutral.
- Non-Indicative Name: Downplayed; his name is PharaohMan but technically he's a sarcophagus.
- Poisonous Person: His Signature Move Anubis drops a small statue onto the field that floods the enemy field with poison. This move can be replicated by using the Anubis chip, which itself forms the basis of PoisonPharaoh, a Program Advance that produces an even bigger, even more toxic statue in PharaohMan's likeness.
- Related in the Adaptation: In the anime, he is a creation of Lan's grandfather. Also, Bass and Gospel (the beast) are born from his leftover data.
- Ripped from the Headlines: Apparently this game's counterpart to the Morris worm; a program made with good intentions to monitor computers and data, but an unexpected error drives them into becoming incredibly dangerous, leading to their fate of being sealed in a physically-isolated location. (PharaohMan inside a computer chip suspended with metal rods, the Morris worm inside a floppy disk.)
- Sealed Evil in a Can: In the anime, PharaohMan was sealed away prior to the events of the show, but the seal on his body was undone by the energy from MegaMan's and ProtoMan's battle during the N1 Grand Prix.
- Wave-Motion Gun: Sarcophagus Laser, fired from a coffin dropped by PharaohMan himself.
- Would Rather Suffer: In the anime, when captured by Wily, he chooses this way out refusing to serve Wily. Unbeknownst to him, his remaining data would go on to form two of the most deadly forces that plagued the net those being Bass, and the virus beast himself Gospel
Dark voiced by: Kenichi Ono (JP)
ShadowMan voiced by: Kentaro Ito (JP), Jonathan Holmes (EN), Mario Castañeda and later Gustavo Carrillo (LA, Anime)
ShadowMan first appears as a solo NetNavi in the first game as a Bonus Boss. As a ninja-themed Navi, he specializes in attacking and moving swiftly while confusing enemies with his shadow clones and Ninja Logs. He later reveals his operator in 2 and Network Transmission.
Dark is a mysterious and dangerous assassin-for-hire that operates ShadowMan.EXE and is feared throughout both the real and cyber worlds. He is hired by Gospel in the second game to destroy key installations that make up the network. While meet with success in YumLand, he and his Navi ultimately failed when MegaMan and ProtoMan intervene. He finally makes his first onscreen appearance in the fifth game where after a short fight, agrees to help MegaMan and Colonel retake the internet from Nebula, but not before taunting and testing Lan and MegaMan beforehand.
- Adaptational Comic Relief: He's more expressive in the anime, partly due to Yuriko interfering in his attempts at deleting MegaMan and shows offense at Lan stealing a pickled onion from Chisao. In Beast, he saves Dex from a Zoanoroid, casually tells him to get inside to safety and asks for a plate of curry when he's done.
- Anti-Hero: Is only in for the money and will not hesitate to eliminate his enemies if ordered to do so.
- Adaptational Badass: Poses a huge threat against MegaMan in the anime and manga to the point that he is victorious in all of his battles against MegaMan to the point that MegaMan during his level in his encounters stands no chance against him in the anime whether normal or utilziing a Dark Chip. Once revived in Stream does he gets the chance to merge with Dusk via Cross Fusion and sweeps the floor with SwordMan upon utilizing dual wielding Muramasa as well to the status as the members of the Cross Fusion team chosen to stop Duo. In the manga, he does get a spotlight upon defeating ProtoMan and MegaMan early on before dissapearing until his reappearance a decade later though it is unknown if he has Dusk as his operator. In the Battle Story EXE, he is good friends with Bass as a reference to their time as post-game dungeon boss in the first game.
- Adaptational Wimp: Is this one when he drew with ProtoMan in season 2 and got deleted by SearchMan when attempting to deliver a finishing blow upon MegaMan after using the Dark Chip in Axess.
- Ascended Extra:
- ShadowMan first appeared as a Bonus Boss with no narrative impact, but became a story boss in the second game, and was Promoted to Playable in the fifth.
- In Stream and the 5th arc of the manga where Dusk and ShadowMan are the main characters with additional screentime post Stream up to Beast+ and ShadowMan who first appeared in the 1st arc of the manga has not made any appearance until the 5th storyline where he joins Team Colonel in the decisive and deadly battle against the Devil Virus responsible for the world's near disaster.
- The Bad Guys Win: In Battle Network 2 where he annihilated Yumland.
- Badass Normal: In the anime, he defeated Zoano BlizzardMan using some ninja caltrops.
- Breakout Character: Due to his postgame dungeon status, role in the second game, utilizing Muramasa and being playable in 4.5 and 5 as well as being mentioned in 6 allows their popularity to rocket even as the other swordsman of the series aside Protoman.
- Chest Insignia: A black caltrop on a yellow background.
- Combo: ShadowMan in the second game utilizes both Grass Stage and a fire bomb attack. Fire attacks deal double damage on enemies standing on a grass panel (and quadruple if the enemy is Wood-aligned).
- Dark Is Evil:
- Zigzagged. ShadowMan is willing and able to murder an entire country's worth of navis for pay, but is just as willing to work for anyone who pays.
- ShadowMan's Muramasa, which gains power as the user suffers damage, was retconned to be one of the five great evil chips needed to pass through the portal to Black Earth.
- Disc-One Final Boss: One of the biggest threats Gospel has ever thrown to Electopia before the world prepares to anticipate their upcoming attacks. Even MegaMan and ProtoMan had a hard time dealing with him as a tag team when Protoman was taken out by ShadowMan tactics using his henchman as his shield leaving him with a showdown against MegaMan one on one.
- Doppleganger Attack: ShadowMan can appear with one or two clones in battle.
- Desperation Attack: Muramasa grows stronger for each point of damage the user has taken. ShadowMan uses this in Battle Network 2, and it can strike for over 1000 damage if his HP is low enough.
- Early-Bird Cameo: According to the timeline, Dark in Network Transmission. The last thing you see in that game is him informing ShadowMan about their job with Gospel.
- Everyone Has Standards: Miyabi is an assassin, but only does so when paid and is not the type to steal money. He also keeps his promises when accepting a job and if he can't complete a job due to circumstances beyond his control, such as not being able to fulfill Tesla's request to delete MegaMan due to Dark Mega Man kidnapping Tesla, he attempts to compensate for the failed job, like helping the others rescue Tesla for instance. As Dr. Wily notes, Miyabi is an honest man.
- Flechette Storm: His NaviChip, as well as the Program Advance that utilizes it, BodyGuard. Stars everywhere!
- Foil: Serves as a serious one to both Chaud and ProtoMan. Both are professional killers with a personality of a jerk and stoic attitude as opposed to the latter's enforcement who are skilled adversaries that causes trouble to Lan and MegaMan. Later they serve as morally ambiguous heroes with a reason.
- Fuuma Shuriken: It wouldn't be ShadowMan without them.
- Glass Cannon: ShadowMan hits fast and hard, but has low hitpoints.
- HeelFace Turn: He's only a villain in his first two appearances. He joins up with MegaMan's team in the fifth game and allows his protege to train MegaMan in 6. Considering he's merely a hired hand, it's not all that surprising.
- Inconsistent Dub: In 5, he's renamed Dusk.
- Late-Arrival Spoiler: While ShadowMan was around during the Gospel arc and returned for an episode of Axess, Miyabi doesn't show up until the second half of Stream.
- Ninja: It's nice to see that even in this advanced age, ninjas can and will still exist.
- Ninja Log: ShadowMan's charge shot has him bailing out, leaving a decoy behind and fires a shuriken to his attacker. It is the basis of the AntiDamage chip and Navicust Program.
- Only in It for the Money: The reason for his actions, whether they're bad like destroying Yumland and almost destroying Electopia in 2 or good like joining Team Colonel against Nebula in 5. In Battle Network 2, Dark outright states to Sean "Pay me enough and I'll do whatever you want me to."
- Power Floats: Cracked and broken panels do not affect ShadowMan, as he is always floating. This is how he is able to traverse over Dark Panels in Liberation Missions.
- Punch-Clock Villain: Dark and ShadowMan are mercenaries, thus the reason why they are unseen during 2's endgame and also how Baryl can easily hire them in 5.
- Rugged Scar: Dark has one over his left eye.
Voiced by: Keiko Nemoto (JP), Matt Hill (EN)
In the games, he was created by Dr. Cossak around the same time that Alpha was, and he was designed to be the world's first autonomous Navi (that is, a Navi that can function without an operator). However, he was blamed for causing bugs in Alpha's system, and several Navis were sent to delete him. He escaped into the deepest parts of the internet, but not without a scar. In the anime, he is a reincarnation of PharaohMan.EXE. He possesses one of the three Ultimate Programs, and seeks to take the other two from MegaMan and ProtoMan. Bass has a hatred for humankind in both versions.
- Adaptational Badass: Classic Bass wasn't harmless by any means, but wasn't anything ominous, either, and was always treated as being on the same level as Classic Mega Man and Proto Man. Battle Network Bass, on the other hand, is an apocalyptic Person of Mass Destruction and is always one of the toughest bosses in each game. In the third game, he even stars in a Hopeless Boss Fight, which gives him a canonical victory over MegaMan that the original could never boast.
- Adaptational Heroism: In the manga, he becomes less omnicidal after his defeat and begrudgingly helps MegaMan fight the Darkloids and Cybeasts, although mostly because he doesn't want anyone else to defeat his rival. Interestingly, whatever's left of Serenade claims that Bass actually does see MegaMan as his friend, but doesn't admit it out of pride.
- Adaptational Nice Guy: While he still appears as a villain in the anime, he lacks the hatred for humanity possessed by his game counterpart is and simply interested in gaining power rather than causing destruction. On of top this he actually save MegaMan from falling into a black hole into the Undernet after their battle with Nebula Gray.
- Adaptational Villainy: Bass was a villain in the original series but was mostly focused on killing Mega Man and drew the line with robots waging war with humans, despite the issues he had with his own creator. This is most definately not the case here. Bass.EXE has all the arrogance of his Classic series counterpart and almost none of his nobler traits.
- Adaptational Wimp: In the anime, he's powerful, but for the most part he can't hold a candle to his game counterpart, prior to when he Took a Level in Badass.
- All-Encompassing Mantle: One of the few Navis to have a cloth in his design, due to Rule of Cool.
- Arm Cannon: Two of them just like his classic incarnation. In his first appearance, all his attacks are down with them. Even as he gained new attacks, his most common attack is always firing with his cannons.
- Ascended Extra: In the first game, Bass is a Bonus Boss with minimal characterization; in the second, Bass is revealed to be a SuperNavi that the Big Bad is trying to recreate; in the third, Bass is revealed to have ties to the very foundation of the internet.
- Axe-Crazy: Bass's ultimate life goal? The complete and utter annihilation of net society and human life. After the third game, he loses sight of this for a time, but in the final title it comes back full swing via consuming Cybeast data to wreak havoc on the world.
- Berserk Button: Two main ones. Never create a copy him, the second, never get in the way of his fights.
- Blood Knight: The second game and manga both indicate Bass relishes fighting.
- Bonus Boss:
- In the first game and the second trilogy, Bass can be challenged in the post-game, and is the most powerful boss other than each game's True Final Boss.
- Zigzagged in the second and third games. In the second game, a copy of Bass is created by the Big Bad and must be defeated and a second copy created with more dangerous parameters mutates into Gospel, but the real deal can be fought in the WWW Area. In the third game, Bass stars in a Hopeless Boss Fight and later serves as the penultimate boss, but has more powerful forms that can also only be fought in the post-game.
- Came Back Wrong: Bass is consumed by Alpha but restored by Gospel in the third game, though it's clear that this has taken a toll on Bass's mind. Once he starts dabbling in Dark Power, even more of his memories appear to vanish.
- Casting a Shadow: Starting in the fourth game, he starts using shadowy Dark Power techniques—the Dark Arm Blade, Hell's Rolling, Darkness Overload, and Chaos Nightmare.
- Challenge Seeker: His dialogue in 2 and 3 suggests this.Bass: "Battling is my forte".
- Chest Insignia: Concealed by his cape, it's marred by the glowing scar he received during his attempted deletion by Scilab.
- Curb-Stomp Battle: Shows up to fight MegaMan in the third game while he's fighting FlameMan. When FlameMan refuses to get out of the way, Bass deletes him with a single blow before starting the fight with MegaMan, which leads to the below mentioned Hopeless Boss Fight where Bass is all but impossible to damage and can't be defeated even by attacks that reduce his HP. Afterwords he is dissapointed MegaMan couldn't give him the challenge he was hoping for.
- Death Is Cheap: He dies or is at least defeated several times in each game (though his defeats aren't always depicted as killing him), but he keeps coming back and survives even beyond the encounter with him in the sixth and final game. Due to his ability to recover from near-death due to his Get Ability program, it may actually be impossible to completely destroy him. The only time he might have died is when he was absorbed by Alpha, but Gospel saved him.
- Deflector Shields: His iconic Life Aura blocks all direct damage until the player hits him with a attack strong enough to break it down. In the fourth and fifth games, Bass XX (if you hack him out of the game code to come play, or use the secret codes in the title screen on the Wii U re-release, which brings him and permanently replaces the Omega/SP fight in black earth 2) uses Black Barrier instead.
- Demoted to Extra: Played a major role in the original trilogy, but was reduced to a bonus boss in the second half of the series. Losing his memories and much of his sanity may be the reason why.
- Did You Just Punch Out Cthulhu?: In the anime, he kills Slur, an unstoppable Invincible Villain who none of the heroes could so much as scratch.
- Discard and Draw: In the second half of the series, Bass gets a complete rehaul of his combat style and abilities, abandoning his Aura and explosive techniques for all-new moves based on Dark Powernote . The only moves he keeps are firing attacks from his cannons.
- The Dreaded: Chaud states in 2 that Bass was believed to just be a rumor and is terrified at the prospect of someone merely trying to clone him.
- Empty Shell: Implied in 4 and beyond. It's obvious that being drained by Alpha took a toll on his mind, and even Gospel can't repair all the damage.
- Enemy Mine:
- With Mega Man, in the movie, as he seeks revenge against Regal for brainwashing him.
- In the third game, he has a very reluctant team up with Wily, as he erroneously believes that he can absorb Alpha to become the strongest Navi in the world.
- Expendable Clone: In the second game, when Gospel's original clone of Bass is defeated, it's quickly replaced, only for it to mutate into a giant wolf-beast from its irradiated bugs. The Stinger reveals that the original has been hunting down even more clones that have escaped into the far corners of the net.
- Foil: Battle Network 3 introduces Serenade, another musically-named character, whose Light Is Good motif directly contrasts with Bass' Dark Is Evil. The third game alludes to an immense and dramatic battle they once had.
- Freudian Excuse: The games establish that his Start of Darkness was being betrayed by SciLab in connection to the Alpha Rebellion. The NT Warrior manga includes a side-story that elaborates on this by indicating Bass was actually a SciLab troubleshooter who had good intentions but a destructive lack of restraint that caused others to resent him and eventually imprison him. Once Alpha broke out, he was immediately blamed and targeted for deletion, which he survived to flee and swear revenge on the world for declaring him the source of all its problems.
- Fusion Dance: BassGS, from 3, is the result of doing this with Gospel. It's also a Mythology Gag, since in the classic series, Gospel (a.k.a. Treble) was Bass's counterpart to Rush and thus able to fuse with the original Bass as well.
- Hopeless Boss Fight: When he's actually fought as as part of the story in the third game, there's no way of getting rid of his LifeAura and thus he is literally invincible. Even battle chips and abilities that grant invincibility won't help, as his attacks in the fight ignore it. It IS possible to bring his HP to 1 via poison chips, but they won't delete him, rendering the fight as Heads I Win, Tails You Lose no matter what.
- Humanoid Abomination: After years absorbing data with his Get Ability program, Bass has evolved beyond a simple NetNavi into essentially a Physical God. By the end of the series, he holds the data for the Life Aura, Gospel, Giga Freeze, Dark Power and the Cybeasts.
- Humans Are the Real Monsters: Bass' defining trait is his deep hatred for all human beings, as he took the blame for the incidents that had actually been caused by Alpha, and was nearly executed for it.
- Identity Amnesia: After returning from deletion in being consumed by Alpha in the fourth game, Bass shows no recollection of any past events, and even speaks in a slightly different manner — slower, and more deliberate. However, he is compelled to return to MegaMan and challenge him every time he detects him.
- Incoming Ham: In the manga, when he arrives during Mega Man Hub Style's fight with the Grave Virus Beast, he forces a chain of satellites to explode by jumping from one to the next, then initiates a Combination Attack by pumping his own energy into the monster, and then, when Grave tries to capture him, he obliterates the monster in one hit. Mega Man, who'd been just admiring the beast's tenacity, calls him a show-off.
- Joker Immunity: Bass, despite having a vicious battle in each game, never actually dies and always returns to battle in the next. When he does appear to bite the dust in the final game, Lan and MegaMan don't buy that he's gone for good.
- Kick the Son of a Bitch:
- What he did in the last episode of Stream would have been truly despicable...except he did it to Slur, so it's awesome!
- Then there's the moment where he kills Dr. Regal in the manga by somehow blowing up the submarine he was escaping in.
- Lightning Bruiser: Regardless of what attacks Bass has he is always very strong, very fast, and has the highest HP i the game, or is at least tied for it.
- Marathon Boss: While having a shit load of health is standard for him, his Bass XX incarnations have so much it is possible to exhaust a chip folder before killing him.
- Mark of Shame: The scar on his chest, which he received from a Security Navi after being blamed for incidents that were actually caused by Alpha. Most of the time he hides it under his cape, but reveals it to Cossack in the third game in a desperate attempt to make him understand why he despises humanity so much.
- More Dakka: Buster Rake and Shooting Buster. Bass doesn't need to aim, he just needs to hit you! (And odds are, he will.)
- Multiple-Choice Past: In the games, Bass was created by Dr. Cossak as one of, if not the first independent Navis. In the anime, Bass is PharaohMan's reincarnation.
- New Powers as the Plot Demands: Bass tends to pull out at least one or two new attacks every time he appears. Justified since he can copy any abilities or Battle Chips he sees, and after the fusing with Gospel in the third game he gains new abilities from it. In the second half of the series he develops a new style revolving around using the Dark Power.
- No-Nonsense Nemesis: When Bass faces a problem, he simply blows it up. End of story. End of problem. He only takes longer to beat his opponents if they are sufficiently challenging or annoying.
- Nonstandard Character Design: As a rule, NetNavis don't have fabric or cloth in their designs. Bass alone is wrapped in a heavy, tattered cloak.
- Outside-Context Problem: When Bass takes an active role in the third game. His mere existence was largely believed to be nothing more than a rumor and the people who were aware of his existence assumed he was dead. Nobody was prepared for him to show up alive and well.
- There's No Kill Like Overkill: His program advance from Battle Network 2, Darkness. He first has Gospel hit all panels in a fan-shaped pattern for 3000 damage. If that somehow doesn't kill the opposing side (highly unlikely given that the Final Boss has a mere 2000 HP), then Bass nukes a 9 x 9 area in front of MegaMan for another 3000 damage. This is also Bass's standard MO; nuke it 'til it dies.
- The Only One Allowed to Defeat You: He considers himself this to MegaMan in the manga after MegaMan defeats him for the first time, which leads him to interfere and actually help MegaMan against several future villains, most prominently Nebula Grey and the combined form of Falzer and Gregar at the very end of the final arc.
- Pet the Dog:
- While he's otherwise cruel and inhumane in the games, he doesn't kill Cossak despite certainly being able to. Apparently, he still has at least some sympathy towards his creator.
- Out of all of his Bug Fragment-based knockoffs, he gets along very well with Gospel, which does say something since creating copies of him in the first place really pissed him off.
- In the manga series, he goes out of his way to save MegaMan multiple times, and spares ProtoMan's life while he's currently helpless in order to fight MegaMan fair and square.
- In the anime he saves MegaMan from falling into the Undernet after their battle with Nebula Gray.
- Physical God: Within the Cyberworld, anyway.
- Power Copying: His Get Ability program, which allows him to take on the abilities of any virus, navi, or program he can get his hands on. It's implied he used this to attain his signature LifeAura from the Life Virus, and in the sixth game he demonstrates this with the use of Battle Chip attacks and even a portion of the Cybeast's power. Ironic that Bass would be the only one with what is supposed to be MegaMan's signature power.
- The Power of Hate: Oh, hell yes. Bass thrives on this openly, feeling that all notions of bonds or dependability is weakness fit only to be culled by him personally.
- Reincarnation: In the anime, he is the reincarnation of PharaohMan.
- Rule of Cool: Despite the character designer's rule that no cloth should be used on the design of any Cyberworld inhabitant (to preserve a 'digital' look and feel) Bass's cloak is an exception simply because the designer couldn't imagine him without one.
- Scars Are Forever: The slash on his chest was caused by a security Navi who attempted to delete him when Alpha went haywire.
- Shadow Archetype: To MegaMan. Note how the scar through Bass' chest happens at a slant not unlike Mega's own Navi Mark.
- Smug Super: Like his Classic series counterpart, Bass thinks very highly of himself, convinced he's invincible.
- Sore Loser: He doesn't take defeat well and will constantly berate you for being a pathetic weakling. Despite the fact that you can and have actually defeated him several times. He takes his defeat in Battle Network 2 a little better, though his dialogue after the fight implies he was holding back.
- Spanner in the Works: Proves to be a huge in 3, preventing the GigaFreeze program from being used on Alpha since he turned out be another Chosen One who could touch it.
- Start of Darkness: Was a mostly benevolent Navi until he took the blame for Alpha's malfunction. After being hunted down and scarred, he turned on humanity and became one of the biggest threats the Cyberworld has ever known.
- Staying Alive: At the end of 3, he's consumed by Alpha. In The Stinger, he's revived by Gospel, who fights alongside him as (what else) a Bonus Boss. However, calling him "alive" might be something of a stretch.
- Stealth Pun: One of Gospel's clones drops a Mythology Gag about Bass' Dub Name Change: "Battle is my forte!"
- Tactical Suicide Boss: Like the LifeVirus he stole it from, Bass has to drop his Aura for some of his attacks, which opens him up to damage and Counter Attacks.
- Took a Level in Badass: In the anime after an Enemy Mine with MegaMan, he absorbs the power of Nebula Grey, he is strong enough to brutally kill Slur. Prior to that, he got stomped by her like every other character did.
- Ultimate Life Form: A digital version.
- Uncertain Doom: In the last game, he ultimately explodes after his final confrontation with MegaMan. Lan and Mega aren't buying it though, as Bass had cheated death multiple times before.
- Wave-Motion Gun: Vanishing World, one of the attacks he gains after fusing with Gospel, fires a massive beam. It's his strongest attack and the single most damaging attack used by any boss in the game.
- Wild Card: In the anime. Bass will fight against MegaMan and his allies, but will also help them when it suits him. How much he embodies this trope is best demonstrated when he frees ShadeMan, for no reason other than because he wanted to see what he would do.
- World's Strongest Man: His final form almost always the single most powerful boss in the games, and if he's not canonically the most powerful Navi in the series, he's only beaten by MegaMan.
- Worthy Opponent: To MegaMan in the manga. He also explicitly calls MegaMan this after his defeat in the second game.
- Berserk Button: Throwing his plan off schedule is surely going to piss him off.
- The Collector: ClockMan.EXE collects beautiful women from different time periods though the only people from his collection are Roll.EXE and Harp Note.
- Energy Weapon: He can fire a laser attack at MegaMan either from a warp hole or from the giant clock at the background.
- Filler Villain: ClockMan.EXE's scenario has no impact on the main storyline.
- Improbable Weapon User: He can fire clock arms at you.
- One Steve Limit: Though there are two Robot Masters called ClockMen, ClockMan.EXE is not based on any of them and is instead an Original Generation Navi created by the winner of a contest.
- Summon Magic: He can summon Rogue and the Crimson Dragon to fight for him.
- Super OCD: Implies to have one as he is super pissed when both MegaMen twarted his plan by two minutes.
- Time Master: His main ability. In addition to time travelling, he can also freezes time and summon characters from other time periods.
- Time Stands Still: After kidnapping Roll and Harp Note, he freezes them in time.