Follow TV Tropes

Following

Characters / Unicorn Overlord Cornia

Go To

https://static.tvtropes.org/pmwiki/pub/images/world_emblem_cornia_2.png
Located in the center of the continent, Cornia claims fertile fields, a powerful military force, and the largest acreage of land out of all five kingdoms. The lords of the kingdom hold great loyalty to the royal family, and Queen Ilenia's name is sacred to her subjects.
    open/close all folders 

    In General 
  • The Good Kingdom: Home of Alain and the seat of Queen Ilenia's bloodline. A land of rolling hills, rivers, and marshes and lush plains.
  • Gratuitous French: Many places or things in Cornia have French names. Examples include: Port Ouvrir (Ouvrir translates to "To Open"), the dish "Cheese Filled Steak Haché" (Steak Haché is a French term for Ground Beef usually used in Quebec).
  • Meaningful Name: Cornia's iconography heavily features Unicorns.

Royalty

    King Gerard 
Class: High Lord
Queen Ilena's father, and Alain and Virginia's grandfather.
  • Ambiguous Situation:
    • There are hints that his relationship with Alcina was romantic and considered scandalous (given she was "merely" a court mage and he was presumably married to Ilenia's mother), with him referring to her as "my darling" in a flashback and his favor toward her the product of rumors in the populace. That he died protecting her leads to a hoard of malicious rumors and earns her the scorn of the remaining royal family of the time, but it remains unclear just how intimate their relationship was; his Identical Grandson, Alain, similarly proves willing to take the arrow for his own retainers whether or not he's romantically entangled with them.
    • It’s also not entirely clear how many children he had, as only Ilenia is mentioned, but her niece, Virginia, is his other grandchild (having also inherited his hair colour); it’s not even certain if her mother or father was his child or their age relative to Ilenia, as Virginia was old enough to remember being her aunt’s heir when Alain was born. Complicating this is that Ilenia has to be the oldest child, due to her being the heir apparent at the time of his death, but he died shortly after her birth. It's possible that he died before his second child was born.
  • Ancestral Weapon: He's the wielder of the Holy Unicorn Blade, the game's Infinity +1 Sword. He was buried with it. And his spirit will only surrender it if Alain wins the heart of the people (maxes out renown) and if he's bested in battle. Unlike the Coliseum his squad needs to be outright killed in a single battle.
  • Authority in Name Only: In a flashback to his youth we see he's quite disaffected being king. Between his father still being alive and wielding supreme authority, and his prime minister overseeing all the work with his father's approval, he's left with little to do and little authority to use. Gerard admits to Alcina that his heart lies in travel rather than sitting shut up in the castle, deciding to leave to tour his kingdom alongside her.
  • Disappeared Dad: He died while about Alain's age, while Ilenia was but a young child. She was raised by her grandparents.
  • Heroic Sacrifice: He died shielding Alcina from a poisoned arrow.
  • Identical Grandson: We see in a flashback that he and Alain look identical. When he's fought, the only difference between the two is his set of golden armor.
  • The Lost Lenore: Implied to be this to Alcina, who is still sighing his name and thinking of him long after he's passed away. She joined The Empire so she could use their magic to resurrect him in Alain's body. She'd do this even knowing he'd be horrified by her actions just because she wants to hear his voice once more, even if it's him expressing disgust at her.
  • Mirror Match: He's a High Lord, like Alain, with all the same skills and ability. You can fight him as Alain with a squad identical to his if you want.
  • Optional Boss: He's a level 40 bonus boss for the game's Infinity +1 Sword.
  • Posthumous Character: He died decades ago, when Ilenia was a young child.

    Queen Ilenia 
https://static.tvtropes.org/pmwiki/pub/images/ilena.png
Voiced By: Yuko Kaida (JP), Allegra Clark (EN)
Class: Valkyria
The queen of Cornia who ruled with both a keen military mind and a steady hand. Upon realizing there was no quelling the tide of rebellion, she entrusted her son Alain to her loyal retainer, Josef.
  • Abdicate the Throne: After being rescued in the True Ending, Ilenia steps down as queen and allows Alain to ascend to the throne.
  • BFS: Ilenia fights with an enormous two-handed sword, with a blade easily as wide as her head.
  • Disappeared Dad: Her father, Gerard, died shortly after her birth.
  • Fling a Light into the Future: Ilenia dismisses one of her best Paladins, Josef, to see her son to safety and provide hope to the people when he comes of age.
  • Grand Theft Me: She actually succeeded in defeating Galerius in the prologue, but was possessed and turned into his new host afterwards.
  • The High Queen: Ilenia and Josef are both shocked by the speed of the coup, as Ilenia was well-regarded as a good and righteous queen by her subjects and vassals.
  • The Mourning After: While little is said of her presumed husband, this is implied by Gailey, wherein he states Alain's father took Ilenia's heart with him when he died.
  • Not Quite Dead: Queen Ilenia actually survived the battle in the Prologue, but she ended up possessed by Galerius after she struck down his host Valmore. She is freed from Galerius's grip in the True Ending.
  • Secret Character: Joins only after completing the post-game mission, "Dying Breath of an Empire Fallen".

    Virginia 
https://static.tvtropes.org/pmwiki/pub/images/2j8fe34ay76c1.png
Voiced By: Aya Endo (JP), Elizabeth Maxwell (EN)
Class: Crusader → Valkyria
A survivor of the Cornian royal family. Niece of Queen Ilenia and older cousin of Alain. When Cornia fell, she fled to Drakenhold.
  • Amazon Brigade: The remaining Knights of the Rose are this to her, though they don't have to be in her team.
  • Anti-Armor: Iron Crusher deals +50 potency against armored units and ignores half of their defense. In addition, the skill negates guarding, regardless of class type.
  • Anti-Air: Vertical Edge deals +50 potency against flying units. It also gains truestrike and ignores half of their defense.
  • BFS: Like the queen, she wields a gigantic two-handed sword in her animations.
  • Babies Ever After: If she marries Gilbert, she gives birth shortly after to a son, whom Leah dotes over and eventually becomes a teacher to.
  • Cool Big Sis: To Alain, being a confidante he can rely on though she's not above teasing him.
  • Counter-Attack: She learns Maiden's Hammer at Level 15, which allows her to counter against any enemy that attacked her. It gains more potency for each missing HP and has truestrike.
  • Dual Wielding: In an unusual take on this trope, she uses a single sword and two shields instead, with the same mechanical rules as the dual wielding Swordmasters. With proper PP management and equipment set ups this can make her an exceptionally difficult nut to crack.
  • It's Personal: With Giethe. When the army learns that he is about to be transferred away from the impenetrable fortress he currently guards, they consider biding their time to make the capture easier, until Virginia declares she needs to kill him to avenge the Knights of the Rose he slew.
  • Kissing Cousins: She can marry her younger cousin, Alain.
  • Last Chance Hit Point: She learns Undying Will at Level 35 as a Valkyria, which grants herself a buff that allows her to survive a fatal blow and increases her next attack's potency for each missing HP.
  • Leeroy Jenkins: Downplayed, but she charges after Giethe without a real plan in order to avenge the Knights of the Rose, forcing the others to rush to her aid. She's already realized her mistake by the time Josef catches up to her.
  • Mighty Glacier: Her Evasion and Initiative are low, but she has great attack and defense as well as being an armor buster and flying unit bane. Due to her flexible nature she also fits into nearly any team composition. Oddly for a Mighty Glacier though, she has good Accuracy and several skills that help her hit flying targets, so she borders on being a Lightning Bruiser.
  • Nephewism: Besides being Ilenia’s nice, nothing is stated about who her parents were besides the implication they died years ago, as she was raised like an older sister to her cousin Alain. It’s never even stated which of her progenitors was Ilenia’s sibling, or if her relation is possibly more distant (although she remembers being the heir and having always believed she would be Queen one day).
  • Pair the Spares: If Virginia is not given the ring of the Maiden, Gilbert proposes to her in the epilogue and she accepts.
  • Parental Substitute: Discussed and ultimately averted. Many characters note Virginia is a match to Ilenia in both temper but also appearance. Alain notes that having lost his mother early, Virginia is the closest he has to learn from in term of what Cornia Royals should be like. Virginia herself notes to Josef that while she does want to help and support Alain, she can't allow herself to be turned into a surrogate from the dead queen, nor can she fill the role of his mother.
  • Rebellious Princess: Compared to Alain, Virginia is headstrong, hot tempered, confrontational, teasing, and even irreverent. Much to Leah's disapproval. Alain will even joke that sending her on a mission might be more likely to start a battle than prevent one, to which she'll sigh in agreement.
  • Revenge Before Reason: She won’t hear of the Liberation Army waiting until Giethe has been recalled to Zenoira, no matter how much more sensible it would be. Her charging ahead forces them to scramble to rescue her, and after Josef catches up just as she’s realizing how outmatched her unit is, she admits fault in her recklessness.
  • Spare to the Throne: She admits to Alain that news of his survival made her both glad and envious, the former due to still having family but the latter due to Alain being the rightful successor to the Cornian throne after she had believed for years that she would be Ilenia's successor. If Alain asks her to the altar she eagerly demands the Ring of the Maiden, being quite insulted if he then rejects her.
  • Status Buff: She learns Iron Veil at Level 25 as a Valkyria, which grants her unit a physickal defense and guard rate buff at the start of the battle.
  • Strong Family Resemblance: She uses the same body model as Ilenia, and looks basically the same as the queen, except her hair is tied into a bun. Apparently Ilenia herself had noted they had a similar personality, and Josef is taken aback by how much the two look alike. Aramis notes that if she let her hair down, she'd look identical to Ilenia.
  • Survivor's Guilt: Ten years ago, the Knights of the Rose sacrificed themselves to allow Virginia to escape Cornia when Giethe tried to kill her to appease Valmore. The incident scared Virginia deeply, and made her feel horrible for having to flee Cornia instead of fighting alongside her sisters in arms.
  • Sword Beam: Her Blade Wave Valor Skill which does extra damage to enemies that can use assists.
  • Vengeance Feels Empty: Killing Giethe at the end of "Blooming Rose on Bare Rock" doesn't bring her the satisfaction she thought it would. His callous indifference to what he did to her in the past rattles her heavily, causing her to feel like she was letting her desire for revenge chain her to her past. This nearly leads her to leave the Liberation Army due to the empty feeling left after the battle and her risking the armies safety just for the chance to kill Giethe, only relenting when the other Knights of the Rose encourage her to stay.
  • Why Did It Have to Be Snakes?: She's deathly afraid of insects, to the point she freezes in place and screams for her life when she thinks one is on her armor in her Rapport with Scarlett. She has it even worse in a rapport with Yunifi where she's told what she just ate were preserved insects, causing her to go into shock.
  • Unblockable Attack: Iron Crusher and Brandish negate guarding.

    The First Monarch (Spoilers Unmarked
The founder of Cornia’s royal family was a young girl of Zenoiran heritage; after her people killed the holy Unicorn and were cursed, she alone attained a true immortality. After having the Shrines built to house the people of Zenoira’s souls and founding Cornia as it’s first Queen, she renounced her own immortality and died a natural death; with her passing, the Rings of the Unicorn and Maiden were crafted from the power she once held.
  • Blessed with Suck: According to the Great Sage of Elheim, the first Queen had never wanted the power she’d been given (especially at the cost of her family and friends), and was glad to be rid of it and move on.
  • Greater-Scope Paragon: The Great Sages are the Big Good active in the story, whereas the first Queen is not; she set the example for her family to follow and lead by, and helped corral her people’s wayward souls in the Shrines to minimise their suffering.
  • Incorruptible Pure Pureness: It’s indicated that she was granted the immortality her leaders sought because she was the purest of all their people, wanting no power for herself and with no desire to harm others. She established the monarchy of Cornia and the six Shrines, before giving up her immortality willingly, with the Great Sages making it clear she never wanted it to begin with.
  • No Name Given: While her name is likely known on historic record given she started the Cornish royal lineage, it’s never outright stated.
  • Posthumous Character: Considering she lived and died nine hundred years ago, naturally so. And given her soul passed on to the afterlife, she’s uninvolved during the events of the plot.
  • Sole Survivor: The slaughter of the Unicorn in a ritual for power stripped all the other Zenoirans of their mortal bodies and left their spirits in an undying limbo; besides Baltro (who used other means to avoid this fate and prolong his life), she was the only one of her people (at least, of those residing in Fevrith) to be unharmed.
  • Token Heroic Orc: Alongside the Great Sages, she’s the only Zenoiran we know of to have been a good person.

Knights of the Rose

    In General 
An order of knight's that served as bodyguards to Princess Virginia. Most of them perished during Valmere's coup, but some squires who were forbidden from fighting survived, along with Virginia. The survivors became instrumental in founding the Liberation.
  • Amazon Brigade: The Knights of the Rose are traditionally all-female. Even a young princess Virginia was a member.
  • It's Personal: The three join Virginia on her quest for vengeance against Giethe.
  • The Remnant: There are a scant four surviving members due to Giethe having personally slaughtered the Order while attempting to kill Princess Virginia.
  • Undying Loyalty: To the royal crown, and especially to Virginia. When Virginia opts to hunt down Giethe whereas the rest of the Liberation is content to wait until he leaves the region, they travel with her despite knowing the real possibility they might all be killed in the attempt.
  • You Shall Not Pass!: Most of them pulled a Heroic Sacrifice ten years ago, dying en masse against the traitor Giethe so as to ensure Virginia could escape to Drakenhold.

    Miriam 
Voiced By: Yūki Takada (JP), Crystal Lee (EN)
Class: Radiant Knight → Sainted Knight
A Knight of the Rose who worked closely with Clive after Cornia fell to lay the groundwork for the Liberation's rise. After meeting Alain in the course of her mission to track down Renault, she agreed to enter his command.
  • Red Oni, Blue Oni: She and Fran are the Blue Oni to Kitra's Red. Both girls are much more calm and composed in comparison to Kitra's more boisterous attitude.
  • The Leader: Unofficially, anyway. She's the only person left in the Knights of the Rose with seniority and leads what's left of the order until Virginia joins with Alain in Drakenhold, after which she cedes authority to the princess. In her ending, she officially becomes the captain of the Knights of the Rose, and restores it into a respected order of knights.

    Fran 
https://static.tvtropes.org/pmwiki/pub/images/fran_81.png
Voiced By: Aya Suzaki (JP), Jennifer Losi (EN)
Class: Gryphon Knight → Gryphon Master
A Knight of the Rose who worked closely with Miriam after Cornia fell. She rescued a beleaguered Kitra and joined the Liberation Army.
  • Birds of a Feather: Makes fast friends with Celeste, a fellow gryphon rider.
  • Dub Name Change: The German version changes her name to "Franka".
  • Guest-Star Party Member: She's briefly available to command during the "Province of Famine" mission, before leaving to prepare for Scarlett's rescue mission and joining permanently after she's rescued.
  • Insecure Love Interest: Initially, she can't believe it when she's called to the Shrine of the Maiden (the implication being that Alain is going to offer her the Ring of the Maiden), quite literally hiding behind her gryphon out of shyness.
  • Kicking Ass in All Her Finery: Averted. Her rapport with Miriam has her complaining about being sent ball-gowns by her parents, which won't be of any use on the battlefield.
  • The Peter Principle: Defied. In her ending, when offered a leadership position in the Knights of the Rose, Fran politely declined and remained as a low-ranking knight. Since she's been good at protecting people in battle, most people agreed that it was for the best.
  • Token Wholesome: Compared to the regular Gryphon Knights and to Celeste, Fran's breasts are a lot smaller and don't bounce nearly as much.

    Kitra 
Voiced By: Sayumi Suzushiro (JP), Lizzie Freeman (EN)
Class: Warrior → Breaker
A Knight of the Rose who worked closely with Miriam after Cornia fell. She was captured scouting Yuqit and saved by Fran. Afterwards, she joined the Liberation Army.
  • Anime Hair: Has a pair of twintails that almost look like wings.
  • Blue Blood: She is of noble birth, but lost both of her parents at a young age. She mentions during her rapports that she doesn't really feel like a noble.
  • Cool Aunt: Speaks fondly of her aunt who was encouraging of her interests.
  • Crippling Overspecialization: She admits she never had interest in other aspects of knighthood like horseback riding, preferring to focus on her skills with the hammer.
  • Hidden Depths: She enjoys stonework. Liza asks her to carve a stone gifted to her by Aubin into something special, and Kitra can also repair Broken Bridges on the world map.
  • Red Oni, Blue Oni: She’s the Red Oni to Miriam and Fran’s Blue. Kitra is more hot-headed and boisterous, whereas the other girls are much more calm and composed in comparison.
  • Shy Blue-Haired Girl: Averted. While she has dark-blue hair, Kitra is the most assertive and aggressive among the three knights.
  • Tsundere: Her maiden ring scene with Alain has a lot of this, with her running away when he proposes only to run back and swing her warhammer in his direction because he's being too nice to her.

Black Talons

    Gammel 
Voiced By: Kengo Kawanishi (JP), Howard Wang (EN)
Class: Thief → Rogue
The boss of the Black Talons, and a vile rogue who has no qualms about lying, stealing, or even murdering to get what he's after. With his keen wit and strong leadership, the Black Talons have grown greatly under his watch.
  • Affably Evil: Unerringly chipper whether he's killing a town's militia to rob it easier, and even as a potential member of the Liberation Army when he tells his old accomplice Cesar that he fully intended to kill him but thought better of it at the last second due to Alain.
  • Beauty Equals Goodness: Exploited. His shifty sounding voice and unappealing features make it easy to assume the story he tells about his sister is a lie. It's not, and he genuinely turns over a new leaf is you let him go.
  • Benevolent Boss: He was a surprisingly good boss when he lead the Black Talons. A former member recalls him being particular about splitting the loot fairly and even leading guards away from his own men.
  • Forgiven, but Not Forgotten: If reformed, he will choose to give Cesar, his replacement, the same forgiveness he was once shown, but only once. Also applies to Gammel himself, for multiple characters.
  • Gameplay and Story Integration: Later in the game when he and Mandrin are encountered again, he's equipped with the Miser's Bracelet, a strange accessory tied with the Gold Goblet for the biggest Gold multiplier in the game at 200%, but with a -1 PP penalty to offset how much earlier it's obtained. While on a Rogue this is often irrelevant, given they'll steal enough PP to to make up for the penalty anyway, it nonetheless corrobates the story he tells about raising money to care for his sister by any means necessary, even ones that put him at a disadvantage.
  • Obviously Evil: With messy hair, pale-white skin and beady eyes, Gammel's face is not the type you want see at an alleyway at night. It becomes a case of Face of a Thug if he's given the chance to reform, as he's still suspicious-looking but actually legitimate in turning over a new leaf.
  • Optional Party Member: If set free, when he's reencountered during "A Shifting Tide" in Elheim, he's willing to join the Liberation Army.
  • Perpetual Smiler: Whether he's being sent to prison or talking about his horrible past, he's always smiling in all of his story quests and rapport events. The only time he isn't smiling is in his defeat animation.
  • Poisoned Weapon: As a boss, he is equipped with a Viperfang, a sword that can inflict poison, and is a greedy criminal. He drops the weapon upon being defeated.
  • Reformed Criminal: If spared, he makes good on his word and casts aside his old ways to start anew. He even spares Cesar as Alain's mercy taught him nobody is beyond redemption.

    Mandrin 
Voiced By: Junichi Yanagita (JP), Ray Chase (EN)
Class: Hunter → Sniper
A member of the Black Talons who raided Rondmort Church in search of divine shards. His entire life has been a desperate struggle to survive, leading to an unyielding contempt for religion- especially toward angels.
  • Arrows on Fire: He is equipped with a Flame Bow, which allows him to inflict Burn to his targets. In his first appearance, he drops the Flame Bow when defeated, but when he returns in A Shifting Tide as an ally, he is equipped with another one.
  • Friend to All Children: Is very fond of children. When a girl accidentally breaks a bow he just bought he shrugs it off.
  • Optional Party Member: If both he and Gammel are spared, when reencountered during "A Shifting Tide" in Elheim, he's willing to join the Liberation Army. Alternatively, if you spared Gammel and recruited him in A Shifting Tide, but didn't complete The Winged Knight at the time, you can still recruit Mandrin by having Gammel talk to him.
  • Reformed Criminal: While not as idealistic as Gammell, Mandrin does genuinely change his ways and honestly tries to help others.
  • Undying Loyalty: Mandrin is dedicated to helping his buddy Gammel, come what may. Even should you spare the former’s life, if the latter was arrested instead of freed — which keeps him from considering a Heel–Face Turn — then he’ll stick by him.
  • When He Smiles: His character arc depicts him with a gentle smile. Otherwise, he's a tightlipped grump.

Rock Rats

    Bryce 
Voiced By: Ken'ichirou Matsuda (JP), Jason Marnocha (EN)
Class: Legionnaire
The leader of the Rock Rats, a bandit gang.
  • Acrofatic: After his initial defeat, he runs off in seconds, and the army remarks how surprising it is that a man of his size can move so fast.
  • Beauty Equals Goodness: "Beauty" might be exaggerating somewhat, but Bryce has a ruggedly handsome face and friendly, fatherly expression. He's also by far the kindest criminal in the game, to such a degree that he has fostered an entire crew of noble thieves who take care of their own so well, they send their newest member back home with a loot stipend and earnest good wishes once they find out she has a loving family to return to.
  • Benevolent Boss: He genuinely cares about his underlings, knowing that most of them do not have a home or loved ones to return to, and encourages those that do to leave the gang in order to not waste what little time they may have together. After the Rock Rats are defeated, he encourages Nina to leave and join the Liberation Army because of her sister, and how she doesn't fit in as well with their group, wanting her to not be like him. Even when he takes back Solvaquad he didn't really take it over but just kept the peace like a town watch.
  • Determinator: His mistrust of nobility runs so deep, nothing will make him go back on his word to Kill Alain if he fails to live up to being the sort of king Bryce would respect above other self serving nobles. Even if you give him the Ring of the Maiden, something that demands a deep bond with Alain, he still maintains that his spear is as the ready to take the future king's life if he stoops to the level of lesser nobles at any time when spoken to in Gran Corrine. In their Rapport, when Alain asks him to trust him, rather than keep holding his spear at his back, Bryce resolves to simply do both.
  • Everyone Has Standards: He says to Nina when they go into battle with the Liberation Army "Remember we're thieves not common thugs". It's implied that the Rock Rats have something of a code of honor, and avoid excessive force when they take from towns. Their occupation of Solvaquad later in the game is likened to a town watch moving in more than a pack of thieves preying on a community.
  • Oppose What You Suffered: Bryce’s father was branded a thief by a noble lord of Drakenhold, and promptly executed. His mother killed herself, and tried to kill him, out of grief. He now steals solely from nobles and distrusts them. He only agrees to join the Liberation Army if Nina speaks to him in battle, where she vouches for Alain's kindness, and even then Alain has to make it clear that if Bryce feels he is no better than those nobles he hates, then he should kill him.
  • Optional Party Member: When he's re-encountered in "The Battle of Solvaquad" in Bastorias, his former underling Nina can convince him to join the Liberation Army if she was recruited earlier. You can also opt to simply execute him after defeating him even if you did recruit her.
  • Reformed Criminal: When he's recruited he admits he was already all but done with banditry for the sake of his men.

    Nina 
Voiced By: Kaede Hondo (JP), Justine Huxley (EN)
Class: Warrior → Breaker
A warrior with a pack of bandits known as the Rock Rats. As a new recruit, she works tirelessly to prove herself- and sought to drive off the Liberation from the Rock Rats' stronghold at Fort Zelkova.
  • Hidden Depths: Nina is allegedly very skilled at painting.
  • Minion with an F in Evil: Nina tries to fit in with the Rock Rats and come across as a serious bandit, but the rest of the Rock Rats conclude that for all her talk, she just doesn't have the attitude or background to fit in with them. As skilled of a fighter as she is, her generally normal background and difficulty making herself seem threatening convinces Bryce she is better off leaving instead of sticking with them. Nina reluctantly agrees and can join the Liberation Army if the player makes the right choices in the level.
  • Optional Party Member: If her sister Mille doesn't try to talk some sense into her during the "Uprooting the Rock Rats" battle, her boss won't convince her to leave the bandit life and return to the family that cares about her.
  • Tragic Dropout: Despite excelling at her studies, she failed to reach knighthood. This caused her to run away from her family in shame and turn to banditry. However, it turns out it wasn't even her fault as her crooked instructor failed her because her father wouldn't bribe him.

House Meillet

    Melisandre 
https://static.tvtropes.org/pmwiki/pub/images/melissandre.png
Voiced By: Fairouz Ai (JP), Risa Mei (EN)
Class: Swordfighter → Swordmaster
The head and sole survivor of House Meillet, a distinguished Cornian noble family. Losing her parents and older brother to illness early in life, she was raised and trained by her aunt and uncle as the heir to the Meillet family.
  • Abhorrent Admirer: She is really into Alain, openly saying she wants a piece of him and would be more than happy being one of his many consorts. That said the trope is downplayed, as Alain is mostly put off by how open she is about her attraction and desire to bed him, but it's entirely possible for him to actually romance her.
  • Best Her to Bed Her: While she already fancied Alain because of his good looks, him beating her on the battlefield completely made her fall head over heels.
  • Blood Knight: She gets bored easily and relishes a good fight against talented opponents.
  • Developers' Desired Date: Of the optional recruits as she's the only one who gets overtly romantic with Alain to the point where even his thick head sees she really wants him.
  • No Sense of Personal Space: She likes to get RIIIGHT into Alain's face to hit on him. Much to his discomfort.
  • Optional Party Member: If Alain does not participate in enough battles during "The Blade of House Meillet" to get her attention, or chooses to punish her afterwards, she won't be wooed and pledge to join his cause.
  • The Rival: She immediately identifies Scarlett has her main rival for Alain's heart. The two go on a shopping duel. Which ends up going "terribly" as they have identical tastes and just wind up getting along instead.
  • Stalker with a Crush: If Alain doesn't marry her, her epilogue notes that she regularly breaks into the palace to propose to him. Even if he is already married.
  • Thinks Like a Romance Novel: Melisandre is taken to flights of fancy, thinking of something as simple as a request to join the Liberation Army as a marriage proposal.
  • Token Wholesome: In contrast to Scarlett's Sexy Sweater Girl and Rosalinde's Leotard of Power-wearing The Tease, Melisandre is dressed plainly. She's just the most openly aggressive of the three.

    Colm 
Voiced By: Kenji Hamada (JP), Jamieson Price (EN)
Class: Fighter → Vanguard
Melisandre's steward.
  • Battle Butler: Colm takes care of all of Melisandre's daily chores and can hold his own on the battlefield.
  • Boring, but Practical: Does his job as a Fighter very well, and can even heal allies with First Aid.
  • Commonality Connection: In his rapport event with Railanor the two talk about their shared experiences with the person they're sworn to serve often running off and involving themsevles in some kind of trouble, each sharing a story of the misadventures their respective lieges had when their vassals weren't looking.
  • Legacy of Service: His family has been serving House Meillet for generations.
  • Optional Party Member: If Melisandre is not recruited to the Liberation army, he does not join either.
  • Parental Substitute: Basically raised Melisandre due to her parents' death.
  • Shipper on Deck: He supports Melisandre's pursuit of Alain.
  • Similar Squad: Is to Melisandre what Josef is to Alain, an older but dignified veteran warrior who supports and fights alongside a young noble.

Others

    Adel 
https://static.tvtropes.org/pmwiki/pub/images/abel_4.png
Voiced By: Nobuhiko Okamoto (JP), Bryce Papenbrook (EN)
Class: Knight → Great Knight
A knight of the Ashen Blue who, when Zenoira invaded their province, fought valiantly beside Clive to resist- but fell in the end. After their defeat, he devoted himself to ensuring the people of his province remained safe.
  • Chick Magnet: His Rapport conversation with Melisandre shows him being surrounded by adoring women and having problems shooing them off.
  • Mundane Utility: He summons his spirit of chivalry in order to withstand the bitterness of Yahna's sleep potion.
  • Sentimental Drunk: Has an entire spiel praising Alain after one night at the town.

    Berenice 
Voiced By: Miyuki Sato (JP), Cherami Leigh (EN)
Class: Sellsword → Landsknecht
A mercenary renowned the land over for her immense skill with a blade, hired by a local Cornian lord. However, she often dreams of leaving the lord's territory- and upon meeting the Liberation, challenged them to battle. While she'll never turn down a paying job, she bears no love for her Zenoiran employers who have forcefully expelled citizens from their homes. As such, she now seeks a warrior capable of toppling their reign.
  • Blood Knight: A more benign example than most, but Berenice still loves to fight more than anything.
  • Braids of Action: Berenice braids her hair on the left side of her face.
  • Cryptic Background Reference: Clive and Berenice go back and forth about her past in the run-up to the recruitment mission, piquing Alain's interest. It turns out Berenice used to be a knight like Clive, but an incident with a cryptic lord had her part ways with the knightly order and become a Sellsword instead. During the Elheim campaign, said cryptic lord turns out to be Gailey, who expelled her for not meeting his high standards.
  • I Fight for the Strongest Side!: Berenice only comes over to the Liberation Army after Alain proves he is a more powerful lord than her current client. Even after being defeated, Clive has to step in to finally show her that she's been truly beaten.
  • Optional Party Member: Alain has the option to refuse her request to join after completing "The Mercenary's Trial".
  • Sickly Child Grew Up Strong: She used to be bullied as a young girl, because she was born in an impoverish land and a weak body. She became determined to stand up for himself and grew up to become a strong woman.

    Bruno 
Voiced By: Atsushi Imaruoka (JP), Jamison Boaz (EN)
Class: Gladiator → Berserker
An old comrade from Travis' days in the Tricorn mercenary company. He never forgot how Travis abandoned them after his sister disbanded the company, but Bruno is willing to forgive Travis and join the Liberation.
  • The Big Guy: Even as a Gladiator, Bruno's sheer mass and reflexive self healing skill make him a tank for enemy attacks that can swing back harder than a Hoplite like Hodrick.
  • Brainwashed and Crazy: Unlike other mercenaries who were paid to obey Zenoira, like Aubin and Mordon, Bruno had to be enchanted with the magick of control because of his stubbornness and kind heart. In his enthrallment, he doesn't recognizes his old friend, Travis.
  • Dumb Muscle: Bruno's not the sharpest axe in the armory, but man can he hit stuff good.
  • Face of a Thug: In fairness, Bruno is a thuggish brute with a hockey grin, but he's also one of the few mercenaries too fundamentally kind-hearted to go through with Zenoira's program without mind-control magic, and he turns out to have a secret gentle side.
  • Gentle Giant: In one of his support conversations, he reveals he secretly loves to play with a kitten discovered in camp.
  • Toothy Issue: Bruno has quite a few missing teeth.
  • Vitriolic Best Buds: Has this relationship with Travis.

    Millé 
Voiced By: Anne Nagase (JP), Alexis Tipton (EN)
Class: Warrior → Breaker
A knight who asked to march beside the Liberation in their quest to rout a group of bandits she believed her sister to be among. With noble conviction, she plans to lead her attendants into battle herself.
  • Guest-Star Party Member: She's playable during the mission to find her sister Nina, with skills that help destroy barricades and heavy armor, but returns to her homestead afterwards instead of joining the army.
  • Secret Character: Joins permanently only after completing the post-game mission, "Dying Breath of an Empire Fallen".

    Monica 
Voiced By: Misato Matsuoka (JP), Katelyn Gault (EN)
Class: Radiant Knight → Sainted Knight
The granddaughter of Marquis Nordheim who joined Zenoria to protect her house. She is also Clive's former fiancee.
  • Amicable Exes: Initially, she has a grudge against Clive, as him rebelling against Zenoria tarnished her house's reputation by association. Once she's convinced to join the Liberation as well, the two make amends, while also making it clear that any feelings they used to have for each other are long gone.
  • Dub Name Change: The German version changes her name to "Monique".
  • Locked Out of the Loop: Her grandfather, unbeknownst to her, is actually one of the Liberation's earliest supporters. After learning the truth, she joins the Liberation Army.

    Mordon 
Voiced By: Hidenari Ugaki (JP), Aaron LaPlante (EN)
Class: Warrior → Breaker
Captain of the Iron Helm Mercenaries, who were hired by Zenoira to watch over the Walled City of Barbatimo due to its rich deposits of iron ore. Under his rule, the city has repelled any and all potential assailants.
  • The Alcoholic: He is introduced with an impressive amount of empty bottles before him and often references drinking.
  • Brilliant, but Lazy: Rebuilt Barbatimo from the ground up for the most part, but at some point, he slumped into the (incomplete) local tavern and refused to budge, leaving the walled town functioning but unfinished. It takes a lot of deliveries on the part of the player to get it back to tip-top shape. Including the pub.
  • Hidden Depths: He actually was a stonemason before becoming a mercenary. His experience helped him with the reconstruction of Barbatimo. He can also repair Broken Bridges for the Liberation, provided the player has the material.
  • I Need a Freaking Drink: Anytime there's a problem confronting him, his first consideration is where he'll find something to drink.
  • Not a Morning Person: He doesn't like being forced to sleep early and wake up early in the morning by Rolf.
  • Optional Party Member: Alain can choose to execute him at the end of "The Battle of Barbatimo" instead of hiring him, though this will mean that bridges can't be repaired until Kitra's mandatory recruitment.
  • The Sheriff: Mordon oversaw the reconstruction of Barbatimo, calling it "my town".

    Rolf 
https://static.tvtropes.org/pmwiki/pub/images/rolf_8.png
Voiced By: Shunsuke Takeuchi (JP), A.J. Beckles (EN)
Class: Hunter → Sniper
A bowman who started a militia in western Cornia in order to resist Zenoiran rule. After thwarting the Black Talon Bandits outside Oquillage Town, he set his sights on reclaiming it for the good of its people. He bears not only a keen eye for hunting prey and the skill to hit his mark, but unshakeable courage on the field of battle. After working together to defeat the Black Talons, he chose to formally enlist in the Liberation's ranks.
  • Anti-Air: Rolf is able to shoot down Wyverns, Griffon Knights, and Angels with his bow. If it flies, he can kill it.
  • Archnemesis Dad: Rolf became a hunter to give thanks to nature, and in the process spite his father, who hunted for sport.
  • The Ditherer: Is constantly struck by indecision in any situation but combat.
  • Improbable Aiming Skills: Seen in his ability to hit enemies with a high evasion stat, such as thieves.
  • Vigilante Militia: Established one to protect his town from Zenoiran rule, a fact that Alain finds impressive considering Rolf's lack of military experience, having spent his life working as a hunter rather than a soldier.

    Selvie 
Voiced By: Rina Honnizumi (JP), Erin Yvette (EN)
Class: Shaman → Druid
A shaman who desires to quell the restless spirits that have been summoned to sigils across the continent.
  • Ditzy Genius: Selvie is a very capable shaman, but she seems to lack a lot of basic knowledge about people. Sometimes it seems like her mind works differently from everyone else’s.
  • Eating the Eye Candy: She considers Bruno, of all people, to be the peak of male physique... especially his "gluteus maximus."
  • Insecure Love Interest: If Alain gives Selvie the Ring of the Unicorn, then she's initially convinced that he's playing a joke on her. It's only once he reiterates that he's being utterly sincere that she realises that he's being serious. And quite literally leaps to the Shrine to perform the rite.
  • Married to the Job: Selvie is so absorbed in her studies on ancient ruins that she's completely oblivious to when people try to talk to her, or when her life's in danger from getting buried in crumbling debris. Bruno even has to dig her out of some rubble at one point.
  • Ms. Fanservice: She shares the same appearance as the generic Shaman, which gives her large breasts and exposes a lot of skin. Downplayed since her figure isn't given any special attention in the story.
  • Optional Party Member: The Sigil's Trials are not required to make progress, and Selvie only joins when the first is undertaken.
  • Peninsula of Power Leveling: The Sigil Trials she can unlock not only dole out money, honors, and experience points, but a generous helping of Military Treatises upon completion. They can be challenged as many times as the player wants to farm all of that, and each tier is designed to gradually level up characters to a certain threshold; Beginner trials can prop them up to Level 10, Moderate trials can bring them to Level 20, and so on. Additionally, these trials qualify as real battles, so any guards you have stationed in settlements will send you gold and material drops after you do them.
  • Power Tattoo: Selvie has several markings on her legs and stomach.
  • Sexy Slit Dress: Selvie's skirt is slit high up on both sides of her hips, showing off her legs. The fanservice is upped even further when she promotes to a druid by having her in a short midriff-baring top.
  • The Workaholic: When she get going on a project she often forgets to pay attention to anything else. She's even admitted she's forgotten to eat for an entire day at times.

    Sharon 
https://static.tvtropes.org/pmwiki/pub/images/sharon_9.png
Voiced By: Ayumi Mano (JP), Deva Marie Gregory (EN)
Class: Cleric → Bishop
A Cleric of the Palevian Orthodoxy and nurse at the Rondmort Church, she was taken hostage when the Black Talons attacked. She is devout and amiable, which endears her to humans and angels alike - her friend, Ochlys, most of all.
  • Birds of a Feather: She and Alain get on exceptionally well, as a result of their shared admirable characters.
  • Healing Hands: Sharon is one of the first dedicated healers the player can recruit, though she lacks the offensive power of Scarlett.
  • Loved by All: One early Rapport conversation reveals that Sharon is ridiculously popular and beloved by the Liberation army, with troops making up excuses to see her for even minor injuries.
  • Pseudo-Romantic Friendship: Her friendship with Ochlys is one, with their final Rapport having them reaffirm their friendship for each other while Sharon is massaging Ochlys's wings and Ochlys is using Sharon as a Lap Pillow.

    Tatiana 
Voiced By: Yū Sasahara (JP), Courtney Lin (EN)
Class: Cleric → Bishop
A lady that was taken in by Lord Ghislain at a young age, and has devoted her life to helping further his medical research, even after his wife passed from the plague and he became a Mad Scientist in pursuit of a cure.
  • Avenging the Villain: Ghislain is felled by the Liberation Army at the halfway point of her mission, after which Tatiana takes up arms and must be defeated to win.
  • Big Damn Heroes: Alain in their last rapport. Tatiana has been cut off by Zenoiran soldiers when Alain comes to her rescue.
  • Creepy Shadowed Undereyes: Underneath her mask she has dark circles around her eyes. She is willing to continue her lord's research, no matter to cost.
  • Death Seeker: Says to Alain that she was fine with dying so she could be reunited with Ghislain, but ultimately changes her mind.
  • Disc-One Nuke: Getting Tatiana before you leave Cornia isn't easy due to how The Tormented Helm is a Level 14 stage with a watchtower, enemies hidden in the surrounding woods, and a nasty (if perceptible) surprise when it keeps going even after Ghislain is defeated, potentially leaving the player very little time to truly complete it. However, Tatiana is one of the best healers in the game due to both her kit and how her default tactics are very well programmed, ensuring that she's always doing something helpful in a battle.
  • Heavy Sleeper: In a rapport conversation with Nina, she recounts a time when she slept so heavily that a group of clerics started praying around her because they thought she was dead.
  • My Master, Right or Wrong: She's utterly devoted to Ghislain, regardless of his actions, and even after his death.
  • Optional Party Member: If Alain ends the medical experiments after defeating her and Ghislain, she won't join the army.
  • Plague Doctor: When first encountered, she's wearing a beaked mask while quarantining a town, which Alain's subordinates inform him is to help mitigate the effects of the plague.
  • Teeth-Clenched Teamwork:
    • She's openly suspicious of Baltro's intent (and rightfully so), but is willing to tolerate his presence in Ghislain's manor due to Ghislain himself needing his knowledge to cure the plague.
    • If allowed to complete Ghislain's research, she won't join the Liberation Army out of gratitude, but to witness Alain's eventual death firsthand after he took Ghislain from her.

    Yahna 
https://static.tvtropes.org/pmwiki/pub/images/yahna.png
Voiced By: Aoi Yūki (JP), Brianna Knickerbocker (EN)
Class: Witch → Sorceress
A witch from the Witches' village that the Liberation Army meets. She asks for aide when the Zenoiran army finds and raids the village.
  • Actually, I Am Him: She’s the elder who Beaumont and his troops are looking for, as well as the former court sorceress of the Cornia Royal Family.
  • Court Mage: She used to serve the Royal Family as a court sorceress.
  • A Day in the Limelight: She plays a significant role in the Elheim storyline, as she is necessarily in guiding the Liberation Army through the Winding Wood that protects the realm. She also appears in several story cutscenes alongside the elven sisters, and has a personal connection with the Arc Villain of the storyline.
  • Hot Witch: Due to sharing the same sprite as generic Witches, Yahna wears a Stripperiffic outfit with a generous amount of bounce to her animations.
  • Mayfly–December Romance: She's extremely old, to the point that before restoring her youth, she was barely mobile. She's also one of Alain's potential brides.
  • Necessary Drawback: The spell she used to restore her youth is a closely guarded secret, very difficult to perform, and evidently not pleasant to experience as she notes it is "not for the weak of heart." It also severely reduces the power of the user, forcing them to work back up from square one. Yahna was reduced from the most powerful Sorceress in the land to a low level Witch after using it, but she considers the tradeoff worth it as she was too infirm before this to accomplish much of anything.
  • Older Than They Look: She looks to be in her late teens or early adulthood, but is actually old enough that she knew Hodrick when he was a child (and was getting up there in years even back then), and was involved in the affairs of Cornia before it fell. She used magic to become younger again and went into hiding to avoid being found by the Zenorian army after the fall of Cornia. The trade-off was that it cost her a lot of her magical power, leaving her too weak to take action right away. The epilogue confirms she maintains that appearance until she dies of old age.
  • Proud Beauty: She's well aware of how scantily clad she is, and sees it as a way to enjoy and show off her now youthful body, as she expresses when Hodrick remarks on her attire.
  • Required Party Member: She is a required character for the Liberation Army, as not only is the Witches' Swamp the only path where you can reach Elheim, but also, she can guide the Liberation Army through the Winding Wood to actually enter Elheim. This is why the quest The Ravaged Swamp is considered a main quest, not a side quest.
  • Something Only They Would Say: Her addressing “little Hodrick” is what finally tips him off that she’s not the Dead Guy Junior he initially clocked her as, but the very same Yahna who served in the Cornia royal court.
  • Sure, Let's Go with That: When he and Alain meet Yahna at the Witches’ Swamp, Hodrick is the one who upon hearing her name deduces that she must be a descendant of the Yahna he knew; since expelling Zenoira is her primary concern, she opts to roll with it (claiming to be her own granddaughter) until after the battle is won.

Top