- Action Girl: The women fight as ably as the men. Some, like Ashley Ross or Bev Russell, are incredible fighters.
- Badass Bystander: Most of the Survivors are normal people you'd find in any town. In the Zombie Apocalypse, they've had to toughen up to survive.
- Chekhov's Skill: Many Survivors possess special skills that don't seem all that useful at first. Certain Storylines prize barricade-building or healing, others do not.
- If your Secret Objective is to have more Survivors, playing as Gabriel Diaz, whose special skill is finding Survivors, would be ideal. However, if your Secret Objective is to have the least amount of followers, Gabriel Diaz wouldn't be very useful at all.
Dead of Winter Survivors
Pirate. White-haired man holding an uzi.
- A Pirate 400 Years Too Late: Not being on a ship is only the start.
- Hero Antagonist: At best. You can't play as him when using the co-op variant.
- The Load: Kind of. If you come across him through his Crossroads card, you (his controller) can't contribute anything to a crisis.
- The Friend Nobody Likes: His Crossroads card consists of him berating people, and his influence is among the lowest in the game.
Park Ranger. Black-haired man in a green coat.
- Badass Mustache
- Exposed to the Elements: Averted. His special ability is that he cannot get frostbite.
- Great White Hunter: Unless he's a betrayer, but his Crossroads card paints him as heroic.
- Green Thumb: His past as a park ranger gives him a knack with plants. So much that he knows one can be used as a medicine, curing three heroes of any kind of wound.
- Nature Hero: He's got a knack for the outdoors, so much that he cannot get frostbite. His card also allows him to either bag some wild game or use plants to make a healing salve.
Doctor. Redheaded woman in a long black coat.
- Find the Cure!: Her Crossroads card allows her to do some research on a zombie. It's a fairly dangerous procedure, but if she completes it, she can have any survivor ignore a bitten result.
- For Science!: Downplayed. There's a practical reason to do her research, but she follows it to the point of defying sense.
- Hospital Hottie: With long flowing hair and a tight body.
- The Medic: Can heal a Survivor once per round at no cost.
Lawyer. Black-haired woman in a black coat.
- Anvilicious: The racism aspect in her story is delivered in a very ham-fisted fashion.
- Chekhov's Skill: She speaks Chinese. A crossroads card can allow her to use this and gain morale from it.
- Driven to Suicide: A choice in her story.
- The Millstone: Due to her personal traumas overriding common sense, she'll release zombies, potentially killing other survivors, due to her inability to cope with the past. That or she kills herself, costing the team morale. At least her fight and searching score is really good.
- Nosy Neighbor: Her special ability allows players to look at a card in another player's hand.
- Properly Paranoid: If there's a traitor in your midst, being able to see which cards other players are hanging onto is a useful skill. She's properly so, because in a co-op variant game, with no traitors, she can't be selected.
Ninja. Man dressed all in black.
- Back-to-Back Badasses: In his crossroads card, you team up with him to fend off zombies, and he'll join you afterwards. It's the only time he'll ever get injured fighting zombies.
- Big Damn Heroes: He can appear during a Crossroads scenario fending off zombies with ease.
- Gratuitous Ninja: There's really no reason why he's a ninja. He just is.
- Highly Visible Ninja: In the snowy landscape, a man dressed all in black stands out rather than blending in.
- No-Sell: Mike does not roll exposure when attacking a zombie.
Waitress. Blonde woman in an off-white jacket, wielding a knife.
- The Ditz: She thinks the zombies aren't all bad in her crossroads story because they smile at her.
- The Load: She's reflected as such in her personal story. She can get killed off by the others.
- Service Sector Stereotypes
- The Friend Nobody Likes: Not to the extent of Gray Beard, but in her Crossroads card, someone kills her without remorse and calls her an idiot.
- Too Dumb to Live: Because a zombie smiles at her and doesn't initially attack, she thinks it's friendly, and tries to bring all of the zombies to the colony. If she's not killed, she adds eight zombies to the colony.
Cook. Silver-haired woman in a black jacket.
Woodsman. Man in a fuzzy hat and a red plaid shirt. A special pre-order character.
- Creator Cameo: Kodiak Colby is modeled after Plaid Hat Games President Colby Dauch.
- Ho Yay: If you character is male, and Colby's Crossroads Card activates. He swoops in to rescue your character from a vicious bear attack by ripping off its head. He then asks your character to frolic naked in the woods with him. You have the option of saying yes and feeling "freer than you've ever felt before."
- Mountain Man
Fitness Trainer. Blond man in a striped shirt.
- Dumb Muscle: Good at fighting, not so much at searching.
- Extra Turn: His Crossroads card can gain the ability to roll an extra action die if food is spent.
- Large Ham: One Crossroads Card has an option of him trying to inspire people with his muscles. You can throw a bottle at him instead, and it makes the survivors laugh.
- Made of Iron: Takes four wounds to die instead of three.
Fireman. Dark-haired man in a fireman's uniform, carrying an ax.
- Chronic Hero Syndrome: His special ability is to search through the decks and find Outsider Cards, which can add new Survivors to the Colony.
- Firemen Are Hot
- Recruitment by Rescue: There's a card that will allow the player to meet Gabriel as he saves them (if he is not in the game already). The survivor can let Gabriel into the colony if he is in the survival deck. You have to accept his family (3 helpless survivors) if you want him.
Farmer. Man in ballcap and dark blue jacket.
Accountant. Black-haired man in a gray jacket.
Librarian. Blonde woman in a black jacket.
Soldier. Man in camo-jacket holding a gun.
Janitor. Gray-haired man wieding a mop.
Fortune Teller. Woman with dreadlocks and a red hooded jacket.
- Dreaming of Things to Come: She can look at the crisis cards, and offer hints (totalling no more than two words) as to what is to come. She can also change the order of the cards if she likes.
- Fortune Teller: Her job description.
- No-Sell: Her crossroads card has a powerful ability in that she can completely ignore the next crisis.
Mayor. Black-haired man in a black jacket.
- Action Politician: Small-town Mayor is going around killing zombies.
- Rousing Speech: His crossroads card delivers one, and allows the player to choose to remove all zombies and build four barricades in either the grocery store or the hospital.
- Screw the Rules, I Have Connections!: As the survivor with THE highest Influence level, Mike is guaranteed to dodge any card picking on the lowest-level Influence survivor.
- Time to Step Up, Commander: He tells himself this just before his Rousing Speech.
Teacher. Dark-haired woman in a red jacket, crouching.
Psychiatrist. Balding man in a tan jacket.
Truck Driver. Man in a reflective vest sitting on a chair.
- Boring, but Practical: His special ability is to be able to move without rolling for exposure isn't flashy, but it is incredibly useful in that it saves fuel for other purposes, and allows him to go to the places where one needs cards. Plus, it helps avoid some particularly nasty Crossroads cards.
- Shocking Swerve: One of the few characters who can instantly die from a Crossroads card completely out of the blue. Unlike some of the others, there's no special action to cause it, just a risky procedure to keep him alive.
Mall Santa. White-haired man in a Santa suit.
- The Alcoholic: His card lets him get drunk and cause noise at the Grocery store. If you don't give him the booze, he attacks a person at the colony.
- It's All About Me: Throws a tantrum if the survivors don't give him booze,
- The Load: Low influence, poor ability to search, and most insultingly of all removing him from the game increases morale instead of lowering it.
- The Millstone: If you give him booze, he puts four noise at the Grocery Store and is stuck there.
- The Friend Nobody Likes: Low influence and people yell at him in his Crossroads card.
- Too Dumb to Live: He goes to the grocery store and makes noise if you give him alcohol. This can very easily get him killed.
Student. Dark-haired boy in dark jacket.
- Power Copying: His special skill, he can mimic the abilities of other Survivors who share his location.
- Recruitment by Rescue: You can encounter him in the school if he is in the survivor deck. You can choose to rescue him, but the two zombies chasing him must be dealt with, or you can leave him to die and gain two food.
Pilot. Blonde woman in a pilot jacket.
- Ace Pilot: Subverted - Sophie is permanently grounded in the game. In fact, a Crossroads card introduces her by having her helicopter crash in front of the player.
- Eagle-Eye Detection: Sophie can search on a 1, meaning any die can allow her to search. She even has an ability that lets her look at the top card of a deck.
- Killed Off for Real: One of the Crossroads cards has the option of leaving her to die in a helicopter explosion. Her card is removed from the game for the duration of the story.
- Screw This, I'm Outta Here!: She can fix up a plane and go to find help.
- Video Game Caring Potential: One of the Crossroads cards can have the player drag Sophie Robinson out of the wreck of her helicopter just before it explodes. However...
- Video Game Cruelty Potential: The other option of that card is to draw two cards from the deck, as the player scrounges for scrap from the helicopter instead of freeing Sophie, leaving her to die.
- "You Monster!": Sophie's Famous Last Words if the player chooses to let her die during her Crossroads event.
Construction Worker. Brunette woman in a white jacket.
- Action Girl: She hits on a 2.
- Chekhov's Skill: Barricade building is very useful in certain Main Objectives. Even without that, the ability to prevent a zombie from showing up can be lifesaving.
- Wrench Wench: Anyone can build barricades, but she can build one a turn without a dice roll. She can even build special improvements, such as attacking one of the colony spaces without risk of exposure.
Mother. Blonde woman in a red jacket.
- Action Mom: She can kill zombies well, hitting on a 2, but if she is at the colony and there is a child there, Bev can hit on a 1, kill two zombies at once, and not risk exposure.
- Mama Bear: Her defining trait. So long as at least one Helpless Survivor (implied to be children) is at the Colony, Bev can kill 2 zombies in one go, without risking exposure.
- On particularly tragic Crossroads card involves the Survivors finding a school overrun with zombie children, including her own. For one option, Bev can decide to stay at the school, protecting the kids, and is no longer involved in the game (on top of attacking any other survivors who try to go to the school).
- Mercy Kill: The second option of her Crossroads card is to put her son and the other children out of their misery by burning down the school, along with anything else in it.
Sheriff. Man in cowboy hat with a brown jacket, taking a swing at a zombie.
- Authority Equals Asskicking: High influence and the ability to attack on a roll of 2 or higher.
- Batter Up!: In his icon he's swinging a baseball bat. His special ability also mimicks the baseball bat card, letting him kill two zombies and risking exposure only once.
- The Sheriff: His Crossroads card lets him find a killer and put them behind bars.
Stunt Dog. A yellow dog with remnants of a red cape.
- Action Pet
- Heroic Dog: To the point where his special card lets him kill 8 zombies at once in the colony.
- Nearly Normal Animal: Sparky is capable of doing everything the human Survivors can, such as attacking zombies, searching for food, and building barricades. This becomes a little silly when a Crossroads Card is triggered that requires outsiders to interact with Sparky, and the dialogue suggests that they think he can respond back in English.
- It gets downright absurd when Sparky doesn't have any limits on using weapons in battleessentially, the dog can use bats, knives, and even GUNS like a human survivor.
- One fan theory  attempts to explain this: " he's actually an actor from a child[ren's] show who had a psychological breakdown after some kids died waiting for Sparky from TV to save them, so now he thinks he actually IS a dog."
- No-Sell: Sparky is immune to the plague, he cannot get bitten. He is merely wounded, and a spreading plague does not affect him.
- Post-Apocalyptic Dog
- What Measure Is a Non-Human?: Sparky's death impacts the Colony morale just as much as the death of a human Survivor.
Nurse. Redheaded woman in a green parka.
- The Medic: While it is Olivia who heals survivors with her special ability, Janet can gain a similar ability to discard a card to treat a wound through her crossroads card.
- Ms. Fanservice:: Her icon is that of a young, attractive woman who's just fallen down and has visible cleavage through her opened jacket, despite the winter setting.
Police Dispatcher. Dark-haired woman in a yellow coat.
- Heart Is an Awesome Power: Her crossroads card lets her give the other survivors mementos and pictures of their loved ones, making them feel better.
- Stalker with a Crush: She was looking into someone like this before the zombie outbreak. During her crossroads card, she goes to that guy's house and, if she survives an attack there, finds photographs of the other survivors and their loved ones, bringing people hope.
Principal. Balding man in a tan jacket holding a flashlight.
- Cool Old Guy: Fights and can kill with the best of them, despite being easily in his 50s.
- Eagle-Eye Detection: He can take 2 cards at once on a search provided he's in the school.
- Heroic BSoD: If he fights the swarm of infected children, he undergoes a minor one.
- The Swarm: He gets mobbed by zombie children in his crossroads card.
Chemist. Dark-haired man with a beard in a red jacket.
- Critical Hit: Once per round he can kill three zombies instead of the usual one, by using a medicine card.
- For Science!: Averted. In his crossroads card with John Price, he lambastes the kid for doing things blindly.
- Lawyer-Friendly Cameo: Obviously an Expy of Walter White.
- Science Hero: He can make dynamite or homemade beer.
The Long Night Survivors
- My Greatest Failure: His Crossroads card involves this. He believes it to be the fact that he was unable to kill his zombified child.
- No-Sell: His special ability reduces the amount of zombies that would show up at the colony.
- Papa Wolf: His special ability triggers if a helpless survivor is at the colony. He also fights on a 2, like Bev.
- Berserk Button: A man named Barry who apparently hoards bananas. Blue thinks one of the other survivors is this Barry.
- Eagle-Eye Detection: Has a high search skill, and can keep bonus items from Raxxon.
- Everything's Better with Monkeys: Why have a chimpanzee special character? Why not?
- Samus Is a Girl: She is a female monkey.
- Undying Loyalty: During one Raxxon scenario, Blue is trying to rescue a scientist buried there under rubble and refuses to leave until he's freed.
- An Axe to Grind: On her survivor card and standee. It has no gameplay features.
- Eagle-Eye Detection: Searches on a 2, and can look at other player's cards.
- Nosy Neighbor: Like Annaleigh, she can look at a player's hand, making her a non co-op character. This bites her in the butt in her crossroads card.
- Long-Range Fighter: Notably, Kevin doesn't even have to be at the same location as the zombie when he uses his special ability.
- One-Hit Kill: Just like he has a sniper rifle equipped, he can use his special ability to remove any normal zombie from play, no die roll or exposure needed. This doesn't count as an attack, so it's useless on special zombies, but it is still powerful.
- The Rival: A man in black who can appear if Kevin uses his special ability. Kevin has to kill him.
- Playing with Fire: Holds a torch.
- Throwing the Distraction: He can move noise to any location, provided the place has space for the noise tokens.
- We Need a Distraction: His Crossroads card lets him play Michael Jackson tunes on a loud speaker. This grants access to a Luck-Based Mission that can prevent zombies from ever showing up as a result of noise, as long as fuel is used to power his loudspeakers.
- It's All About Me: She's a gold medalist, and thinks she's above taking out the trash in the colony.
- The Millstone: If her Crossroads card triggers, her player can only use Fatima to search for items.
- Ungrateful Bastard: She considers herself better than the other survivors because she won a gold medal at the Olympics.
- Badass Bookworm: Searches and fights on a 2+.
- Healing Factor: Like Olivia, Gia heals a wound or frostbite every turn. Her ability differs in the fact that she can only heal someone at the colony, but Gia need not be there to do so.
- Ms. Fanservice: So much that the bandits try to take her in her Crossroads card.
- Badass Spaniard: He's got the language and the accent.
- Just Like Making Love: The way he talks about modifying assault rifles.
- Power at a Price: In one Crossroads scenario, he can offer to modify an Assault Rifle weapon to become fully automatic. It will kill 3 zombies without rolling for exposure instead of 2, but has a 1 in 6 chance of breaking every time you do.
- Ungrateful Bastard: In a crossroads card, he can take a gun if you don't offer him room in your entourage.
- An Arm and a Leg: He lost his leg to frostbite.
- Drop the Hammer: Wields one on his survivor card and standee.
- Friend to All Children: He gets pissed when he sees a deranged lunatic talking to zombie children strapped to desks in his Crossroads card.
- Handicapped Badass: Has decent search and fight skills, and he's got a wooden leg.
- No-Sell: As long as you share a location with Eric, the exposure die is not rolled for movement purposes.
- Support Party Member: Downplayed. But Eric can't use his special ability on himself, it's only for other characters.
- The Leader: Has a high chance of being the most influential survivor at any given time.
- Luck-Based Mission: Nadia's special ability lets her roll a die, and allow players to change one of their dice to that roll. Since the players aren't required to change the roll, it is less punishing than other types of luck missions.
- Sassy Black Woman: She'll take Rosa to task with her Crossroads card, and does not pull punches.
- Support Party Member: Has a potentially great ability that benefits the whole party (roll a D6, anyone may change one of their own dice to that roll), but her search and combat rates are low.
- Democracy Is Bad: Rosa hates the idea of voting, and wants to become leader of the colony. This allows her player to take any card that is found. In contrast, though, her efficiency allows for one less card for the Crisis.
- The Dreaded: Apparently, she was so brutal at her job, she scarred the inmates physically. They remember her.
- One-Hit Kill: She can kill a zombie or bandit for free.
- Spicy Latina: Has an actiony pose, her special ability involves violence, and high fight score? Check on all counts.
- Don't You Dare Pity Me!: He hates it when people try to support him because he is blind. He also remarks it's how people try to pickpocket him.
- Handicapped Badass: He can still fight on a 3, even though he is blind.
- No-Sell: He can roll a die whenever morale is lost, and, if his roll is high, the morale is not lost.
- Reality Ensues: He can only search on a 6. Handicapped Badass aside, he is still blind.
- Abhorrent Admirer: In his card, a woman named One-Eyed Sue demands he sleep with her for admittance to the colony. This gives him a despair token.
- Critical Hit: If his skill succeeds, he removes three zombies from his location, with no exposure chance.
- Luck-Based Mission: His special effect. He can remove three zombies, or he'll get a wound on himself.
- Jack-of-All-Stats: Can fight and search on anything but a 1 and can move without risking wounds or frostbite (bites still count), making him versatile. His influence is low though.
- The Millstone: Downplayed when compared to other Crossroads cards, but if a player searches at the hospital, they have to either waste the die to help, or Hugo gets a despair token.
- Screw This, I'm Outta Here!: If found at Raxxon, he thinks the delivery isn't worth it. The player can either pick him up, or gain items from the hospital.
- Transgender: It's unclear when the operation took place, but Hugo does ask for testosterone for his Crossroads event.
- No-Sell: Wounds and Frostbite cannot trigger on Hugo during traveling.
- The Millstone: Even more than Forrest. Anita has more Crossroads cards than anyone else. They involve her doing a terrible job at something she's supposed to be good at. And if the player doesn't let her fail, this can make things worse.
- Sassy Black Woman: She's got a mouth on her, hits on a 1, and can even use her special power to instantly wound a survivor or kill a zombie no questions asked.
- Wild Card: Depends on the player controlling her, but Anita has both great potential to slay zombies and to backstab another survivor she's with.
- Berserk Button: Hates when people call him short.
- The Medic: Can spend an item (non-event) into the waste pile to heal all wounds or despair on a survivor he shares a location with, including himself.
- Non-Action Guy: Useful ability and searches on a 1+, but needs a 5 or 6 to attack.
- Ungrateful Bastard: Can leave a wounded survivor to die, simply because they called Cole "shortie".
Warring Colonies Survivors
- Large Ham: Players are encouraged to shout hammy action phrases when using The Enforcers special ability.
- No-Sell: His special ability allows for the killing of three zombies with no exposure roll at the cost of adding two noise tokens.
- Spell My Name with a "The": "The" Enforcer. Used in his hammy action phrases.
- Crisis of Faith: Defied. He views what happens to the world as terrible, but he has not lost his faith. In fact, his faith can help him grant an extra action die a round.
- No-Sell: He can potentially stop combat on a Luck-Based Mission die roll.
- There Are No Therapists: Averted. He can spend a die to remove despair tokens.
- It's All My Fault: He used to be a security guard for Raxxon, and he feels bad about what they've unleashed on the world.
- The Big Guy: Towers over all of the other characters.
- Power Copying: He may use one of his equipped weapons twice in one round.
- Suicide by Cop: By zombie. He plans to go out killing as many of the zombies as he can.
- The World Is Just Awesome: She likes to paint beautiful things to renew faith in the world.
- Support Party Member: Interesting twist. Bernadette's ability requires her to be the leader of the group. But with her high numbers for search and fight, she can't do much herself. However, her gamebreaking ability to increase die rolls by 2 can help make up for this.
- Unholy Matrimony: She and her husband didn't like each other.
- Armor-Piercing Attack: He can kill a zombie without rolling exposure by discarding a junk card. He also hits pretty hard.
- Action Girl: Hits on a 2.
- Adult Fear: This Mrs. Claus will DRUG your children because she has a hangover. Enjoy!
- The Alcoholic: She's carrying a bottle on her standee. Also has to do with her Crossroads card.
- It's All About Me: Will whip up a batch of drugged Christmas cookies just because the children are too loud during her hangover.
- Never Mess with Granny: A strong fighter, and will drug you if you bother her.
They live at the colony, consume food, and attract zombies, but cannot do anything else.
- The Load: By design.
- The Millstone: A few of the Crossroads cards have them actively make things worse, like causing a riot, stealing food, or costing morale. They can also turn unruly in the expansion.
- Ungrateful Bastard: Some crossroads cards have them do terrible things. The unruly survivors are even worse.