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  • At the end of Mission 10 in 1701 A.D.: The Sunken Dragon Diego del Torro sinks Grace Bonnet's ship after the player destroys or conquers all of her ore mines, despite the fact she delivered to him the Eye of the Dragon. This is also an example of Rewarded as a Traitor Deserves, since Bonnet betrayed the player at the end of Mission 7.
  • In Emperor: Battle for Dune, if you fail a critical battle, you will be executed depending on your chosen house. House Harkonnen will install a heart plug, then pull it out; House Ordos will attach your severed head to a life-support system ("Why won't they let us die?"); while the Atreides, being the nice guys of the game, will simply let you go... into the hands of their Fremen allies, who want your water. All of your water. (Fun fact: The human body is 60 to 65 percent water.)
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  • You can do this on Evil Genius with your minions to completely refill the loyalty, attention and endurance of everyone in the room. There's even a number of short voice-overs for each Evil Genius when you do this; Maximilian gets bonus points because one of his actually is "You have failed me... for the last time!"
  • In Perfect Dark, after the first two version of their plan, which attempted to take advantage of Trent Easton's political connections, fail, Mr. Blonde reveals his alien nature and dispatches Easton in a combination of this trope and You Have Outlived Your Usefulness. When the last, least subtle plan is thwarted as well, the Skedar imprison their other ally Cassandra DeVries for the same reasons.
  • Happens to Drakuru in World of Warcraft. After being deceived and nearly defeated by the player, he summons Arthas, The Lich King, and explains that you've been double-crossing them. Arthas' response—to say this, kill Drakuru, and spare the player.
    • Ragnaros in Molten Core quite happily slays Majordomo Executus after he fails to stop the players reaching Ragnaros' lair. Not only that, but he also shouts "You have failed me, Executus!" before the encounter.
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    • Archimonde apparently has this as policy, as does most of the Burning Legion. Kil'jaeden stands out as being willing to give people a second chance. If you fail him, he might torture you physically and psychically and turn you into a monster so you can serve a different role in his fiendish plans, but he rarely actually kills anyone for mere failure, unless it was due to the minion's complete and utter incompetence.
    • In the Battle for Sen'jin Village, Vol'jin decides to let the fleeing Kor'kron Mooks get away, because Garrosh will execute them for their cowardice if they return.
    • The shadow priest artifact weapon Xal'atath does not take kindly to the failure of those who lack the strength to wield its true power. It often makes this displeasure known by devouring their souls.
      Weak and pitiful! The Twilight Father did not dare wield me, as he knew the price of failure.
  • In the first Mega Man Star Force, Queen Ophiuca is killed by Gemini Spark shortly after her defeat. Gemini then sends an ominous warning to Mega Man that the next lightning bolt will be for him.
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    • Similarly, Airman's operator is executed by the head of Gospel in Mega Man Battle Network 2. The leader claims that the execution is due to a different principle: Death to those who make lame excuses.
  • In Skies of Arcadia, Admiral Alfonso attempts to save his own reputation by placing blame on his vice-captain and chucking the poor guy overboard (even if these were regular oceans, with water, all that armor would drown him) for this reason. Refreshingly, Galcian sees right through it thanks to Alfonso's own men filing a full - and accurate - report prior to the meeting.
  • In The Legend of Zelda: Ocarina of Time, the fake Ganondorf is punished by the real Ganondorf for exactly this reason.
  • In Team Fortress 2, the price of being informed by the Announcer that "You failed!" is having your weapons removed, your opponents getting guaranteed critical hits, and being pulled into third person to watch your character cower and flee with their hands in the air. It's not called "Humiliation" for nothing.
  • Tenchu 2. Suzaku kills Yukihotaru after she loses to Rikimaru.
  • Devil May Cry has this, minus three words, after the final fight with Griffon, where Mundus appears in the sky as an ominous three points of light, declares "Griffon, you have failed me. You are no longer worthy" And Agony Beams Griffon to death while it begs for mercy.
  • In Resident Evil 5, during Mercenaries mode, if dying, Albert Wesker grunts. "You've... failed... me." Whether he exacts the typical post-failure execution is more a matter of player creativity.
  • Fire Emblem:
    • In Fire Emblem: Path of Radiance, Petrine orders her men to carry off the minor boss Dakova to what is presumably his execution, if the player fails to kill him before the chapter ends. If you do kill him, Petrine sends his subordinate to his doom instead.
    • In Fire Emblem: Radiant Dawn, Jarod kills a subordinate for failing to subdue the Dawn Brigade.
    • Narcian in Fire Emblem: The Binding Blade threatens to do this to one of his underlings named Slater. The guy is so unsettled by the death threat that he is easily defeated.
    • A smart boss named Beran flees on a boat with a Mook to avoid this fate if the player fails to kill him. Judging from the fact that his boss is an even more psychotic Expy of Narcian, he made the right choice.
    • In the remake of Fire Emblem: Mystery of the Emblem Lady Eremiya leaves a heavily wounded Kleine to die after her second try at assassinating Marth. Ironically, this is what happens to Eremiya herself later.
    • In Fire Emblem Awakening, Aversa kills a Plegian soldier for failing to obtain accurate information about Chrom's army, after which Gangrel warns her not to kill too many soldiers.
  • In Final Fantasy V, the Braggart Boss Gilgamesh gets banished into the Void by his boss Exdeath for being a one-man Goldfish Poop Gang. This is actually an effective Kick the Dog moment, because Gilgamesh is really funny. He's even a somewhat sympathetic villain - in the same battle, he gives you a moment of silence after hearing from a party member that her grandfather, someone Gilgamesh had a fond (on his side) rivalry with, recently died. It's even worse because Gilgamesh actually is a decently competent enemy (at least in comparison to anyone else who isn't Exdeath); the only reason he's doing so poorly in this fight is because his untested Infinity +1 Sword is actually a Joke Item.
  • In the Hoth mission included in The Force Unleashed: Ultimate Sith Edition, Starkiller one-ups Vader by informing an Imperial captain "You have failed me for the last time" and Force-choking him, all over the radio.
  • Varesh does this at least once in Guild Wars, to a guard who captures the players party (thus allowing the players ot escape during a mission) rather than killing them directly.
  • In Final Fantasy XIII, If a l'Cie fails in his or her Focus, they get turned into a Cie'th, a crystalline zombie, doomed to walk the earth until they fall apart and turn to stone - and even then they are still alive, and suffering. Apparently, there's no more incentive to succeed either, as the ones who do just get turned into a crystal statue of themselves. Although in Final Fantasy XIII-2, a character that was revived from crystallization after the events of the first game mentions having had happy dreams while in that state, so it's not as bad as it sounds and certainly better then the eternal suffering of a Cie'th. Still kind of a shitty "reward" though.
  • Final Fantasy Tactics has a sequence where the characters take refuge with a cardinal fleeing mercenaries working for the corrupt Bart Company. Later it's revealed the cardinal is actually the leader of the conspiracy, and shortly afterwards he executes the leader of Bart Company for failure.
  • In Mass Effect 2, the Reaper Harbinger grimly tells the Collector General, whom it has been possessing the entire game, that it has failed right before "releasing control" and leaving it to die in an exploding/ irradiated space station.
    • In Mass Effect 3, after you return to the Normandy from a mission against Cerberus, Garrus will wonder aloud if the Illusive Man practices this trope.
    • The Illusive Man averts this trope in the novel Retribution, however, when Kai Leng fails in his mission (despite Leng's fears to the contrary). This may not necessarily be an act of kindness on TIM's part, as Leng is a loyal operative and one of Cerberus' most valuable assets, despite his failures.
    • Aria also averts this trope in the novels. Though she isn't afraid to use violence as punishment, she is also savvy enough to know that punishing loyal subordinates who are working in good faith would only foster resentment towards her.
  • In Armored Core Last Raven, Jack-O have absolutely no qualms about killing other Ravens off using third degree executions (Claiming that a Raven "Betrayed" Vertex for example.) to accomplish his goal of destroying the Pulverizers. Even the Corporations will not be so willing to throw Ravens away.
  • In Assassin's Creed II, Jacopo de'Pazzi gets stabbed a few times by Rodrigo Borgia for failing to kill Lorenzo de'Medici and Ezio.
  • In Dawn of War, the Imperial Commissar will sometimes spout the trope name if you use his "Execute Guardsman" command. And in one of the stronghold battles:
    Guardsman: The Emperor has abandoned us!
    Commissar: *BLAM* If you will not serve in combat, you will serve on the firing line!
  • In Battlefleet Gothic: Armada one of your captains will occasionally decide to charge headlong into the enemy line or attempt to make a strategic retreat, at which point a big red "Execute" button will appear above their ship. If you press it, their lieutenant gets a field promotion.
  • Strangely averted in Crash Bandicoot 3: Warped; sick of Cortex's failure, Uka Uka decides to do a plan right. He did try to fry Cortex for a couple of later failures, though has bad aim. In Crash Of The Titans he once again decides to fire Cortex, but in a business sense.
    Cortex: You can't replace me! My name's on the stationary!!!
    Velo: As punishment, you must clean the trophy podium...and when you're done with that you can clean...the entire coliseum. *Evil Laugh*
  • Metal Gear Solid 2: Sons of Liberty: Heavily implied to be one of the reasons why they deactivated Richard Ames' nanomachines besides the obvious fact that he had outlived his usefulness in their S3 plan (If you read the in-game novel In the Darkness of Shadow Moses, you'll notice that Richard Ames not only spared Nastasha Romanenko, but also supplied her with the records of the Shadow Moses Incident, as well as all the details of FOXDIE's development and the people involved (which means he might also turn himself in, since FOXDIE is his brainchild, and by extension the Patriots), which also resulted in the creation of the novel, and it is implied from the Colonel [actually an AI construct] that the Patriots did not like the book.)
    • Similarly, Paz also was given a threat about this if she failed her mission. The punishment for failure was actually a Fate Worse than Death.
    • Volgin threatened the soldiers at Groznyj Grad that he'll kill them if Snake dies in his prison.
  • In Star Wars: Rebel Assault II, Vader says the same line when he Force-chokes Admiral Sarn near the end of the game.
  • At the end of Wing Commander Secret Missions, the leader of the task force that destroyed the Goddard Colony was executed by the Kilrathi Emperor for losing the entire task force, including it's flagship, the experimental warship Sivar, to the pilots of the Tiger's Claw. The leader of the task force was the Emperor's own son. The commander's death causes the promotion of his son, Prince Thrakhath, who would be a major villain in the series until the end of the third game.
  • In Fallout: New Vegas, Caesar's Legion's former Legate Joshua Graham was set on fire by order of Caesar as punishment for failing to capture the Hoover Dam from the NCR (though some dialogue and exposition implies it might partly have been Caesar taking advantage of the opportunity to dispose of threat, Graham refusing to bend to the Legion's culture and being the only one around who knew Caesar before he became Caesar). Unfortunately for him, Graham turned out to be Made of Iron, surviving said punishment.
    • One of Mr. New Vegas' radio broadcasts reports that Legate Lanius, Graham's replacement once punished an underperforming squad by beating the commander to death in front of them and ordering 1/10th of the squad killed, literally decimating them.
  • The real Big Bad in Star Trek: Elite Force II shoots The Mole after she fails to prevent you from beaming back to the Enterprise-E.
  • In the Martian intro cinematic for Jeff Wayne's War of the Worlds, the Martian society as a whole gives a mass telepathic execution to the Senior Elder for his ineffective actions in solving the dying of Mars. If the invasion fails, his successor suffers the same fate.
  • Command & Conquer series:
    • Command & Conquer: Tiberian Dawn indicated that this was how the Brotherhood of Nod handled incompetent officers, with Seth, Kane's second in command, warning the player that if you failed you died. Seth, it is worth noting, starts seeming wary of you (noting that "you are rapidly becoming Kane's favorite") as the campaign progresses and continues sending you on difficult missions with faulty intelligence. He eventually tries to send you on an outright Suicide Mission against the Pentagon (all the way across the ocean from the African theater where you're fighting). Then Kane introduces himself by executing Seth in mid-sentence, pushing him out of the chair, and promoting you.
    • Command & Conquer: Tiberian Sun:
      • In the GDI campaign, Nod general Vega has just lost to the player character GDI commander McNeil and is beseeching Kane for reinforcements. Kane's response is to nuke the Vega's island base.
      • In the Nod campaign, Anton Slavik implies something similar when General Vega steals Kane's UFO and crashes it, stating that Vega better hope he'll die in the crash, because Kane's wrath is certain.
    • In Command & Conquer: Renegade, Raveshaw uses this against Sakura when she not only fails to kill Havoc, but also gets taken hostage by him:
      Havoc: Back off!
      Raveshow: (laughs) Or what? You'll kill my overpaid, incompetent mercenary? You failed be for the last time, Sakura. (To Mendoza) Torch them both.
      • The player can also overhear a conversation between Kane and an incompetent Nod officer who is ordered to "report to Interrogation for 'faith restructuring'."
    • In Command & Conquer: Red Alert, Stalin personally chokes a general who has failed to disable the Allied self-destruct device resulting in the loss of the Chronosphere, which you have just barely managed to capture. Stalin nearly has you killed over the same thing, before another officer interjects by explaining that the fault wasn't yours, it was Kukov's — you followed your instructions perfectly, but you weren't told about one of the communication centres in the area (the self-destruct could be deactivated by neutralizing the comm centres in the region — but it had to be all the comm centres, otherwise it wouldn't work). Stalin quickly rescinds your execution order and does the above mentioned choking. Then he tells you he's giving you one chance to redeem your failure, otherwise this trope is coming into effect.
  • The ending of one level of Heroes of Might and Magic V has Demon Sovereign Kha-Beleth killing one of his generals for failing to capture the renegade Agrael.
  • Twice in Baldur’s Gate: Dark Alliance II: Aizagora strangles her servant, the Red Queen, as punishment for fleeing from a fight. When Habdazar swears an oath to guard the Air Foundation with his life, Kharn tells him that if the Zhentarim lose control of the Foundation, his life will be forfeit; when Habdazar flees the foundation in order to beg Kharn for reinforcements, Kharn reminds him of his promise as he stabs him through the guts.
  • In Blood, the intro cinematic has dark god Tchernobog tell the Chosen Ones "You have failed me. I disavow you all". Only before the very end of the story is the reason for this explained.
  • Mastermind World Conqueror, naturally, lets you do this in order to keep your minions in line as well as to buff the others. You can also do this to your Patsys to free up space.
  • In The Witcher 2: Assassins of Kings, by the Draug after the Draugir is defeated by Geralt.
  • In Baldur's Gate II, Jan Jansen makes fun of this trope. When you are tasked with killing the rebel sahuagin prince by the king, he finishes his sentence with "Succeed, and you shall be rewarded with great riches!" To which Jan continues:
    Jan Jansen: I've heard this tune before. It's right up there on the oldies-but-goodies list along with 'Fail and I Kill You'. Or, maybe in this case, it's that variant sung by the infamous ogre bard Chumba-khan, 'Fail and I Eat You'.
  • In Jade Empire, Gao the Greater and the Lotus Assassins tend to kill minions who fail them, which has some fairly adverse consequences. One of Gao's men can plead for mercy on the basis that he'd be killed if he returned to Gao (although it's up to the player to decide whether to spare him). Lim tries to attack the Spirit Monk despite having found the fragment of the amulet, knowing that he's failed on a few other fronts and wanting to make up for it, resulting in his death and the loss of the fragment.
  • Super Paper Mario: Downplayed hilariously. Whenever a member of the Quirky Miniboss Squad fails to defeat Mario and the crew, Count Bleck deals them a Cool and Unusual Punishment (eg. such as singing a motivational song repeatedly or writing gigantic reports). Against all odds, Count Bleck is a Benevolent Boss, if a bit eccentric.
  • In Halo 2 the Prophets seemingly do this to the entire Elite race; after the destruction of one of the Halos and the death of the Prophet of Regret, they decide to scapegoat the Elites for those losses, and have the Brutes take over their roles as the Covenant's vanguards. The Halo expanded universe, however, strongly hints that the Prophet of Truth was planning to do this for a long time for reasons of his own, and was simply just waiting for the right excuse; in fact, he intentionally let Regret die as part of his plans (by deliberately ignoring the good advice of his Elite subordinates, ironically enough). In this case, though, it completely backfires; the Prophets end up on the losing side of the resulting civil war against the Elites, and are driven to near-extinction.
  • In Dragon Age: Origins, Zevran joins up with the player after losing to them specfically because he expects his former employers, the Antivan Crows, to pull this trope on him if he comes back in defeat, or even if he tries again and succeeds, just for failing the first time, and by traveling with the player's group he gets protection from them.
  • In Bioshock Infinite, the head of security for Jeremiah Fink is blamed for a rise in criminal activity from a dissident group. The player soon finds that he has been "sacked".
  • In Valis II, Magus slices Gillan in half after the latter is defeated by Yuko.
  • In the second Vader mission of Star Wars Rogue Leader: Rogue Squadron II, if you fail the mission, Vader shoots one of his own officers while informing him, "This failure is unacceptable!" Even if the mission failure was clearly YOUR fault.
  • Bravely Default: Near the end of the game, after Airy fails to kill the party one time too many, her master Ouroboros decides to have himself a fairy snack.
    • Defied in the sequel. When Bella the wizard fails to kill Yew and Edea, she expects to be on the receiving end of this from her boss, Kaiser Oblivion. Instead of killing her, the kaiser commands her to attempt again to kill the heroes, and continue until she either succeeds or dies trying.
  • In Kirby: Triple Deluxe, Queen Sectonia blasts Taranza out of her castle after he fails to capture Kirby and captures King Dedede instead, then fails to defeat Kirby with a Brainwashed and Crazy King Dedede. He comes back during the finale to help Kirby defeat Sectonia.
  • In The Matrix: Path of Neo the Merovingian deletes three of his vampire mooks after a whole club of them fails to kill Neo. Then he brings out the Elite Mooks, the Master Vampire to try and finally kill Neo.
  • In Star Wars: Empire At War, the very first mission of the Imperial campaign ends with Darth Vader Force choking an Imperial officer. The officer's offence? To have assured Vader that the Rebels were unaware of the Imperial landing on the planet, when in fact they very much were. As the officer dies, Vader invokes this trope word-for-word.
  • In DOOM (2016), Olivia Pierce is threatened with this by the unseen ruler of Hell right in her own office in the Lazarus Labs for allowing the Doom Slayer (a.k.a. you) to be freed and awakened again, and is probably the only time we get to see her with actual fear in her eyes. Only pleading with the evil voice for a second chance and promising the demon lord that the work will continue as planned spares Olivia from what would likely be a truly horrendous fate.
  • Principal Kobayakawa of Persona 5 winds up on the bad end of this trope soon after Makoto resigns from investigating the Phantom Thieves; Masayoshi Shido put him up to investigating and silencing them after Kamoshida's heart was stolen, mainly because he did not want anyone unfucking Tokyo, and Kobayakawa losing control of the situation was all the impetus Shido needed to sic Goro on him.
  • In Fate/Grand Order, Cu Chulainn Alter the Mad King has a surprisingly reasonable three-strike policy for his followers. The first time they are defeated, it means they made a mistake. The second time, it means the enemy is powerful. The third time, it means they're either too weak or too foolish to allow to live. Given that after the third time you defeat him, he sacrifices himself to summon a Demon Pillar, it appears that he also holds himself to this standard.
  • In Yakuza, Nishiki kills two of his underlings (one with a simple headshot, but the other with an entire magazine of bullets while he begs for his life) for killing the Mizuki double.
  • In Tapper, if you are unable to keep up with all the orders, whichever customer you didn't serve in time gives you the bum's rush down the bar.

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