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Video Game / Crash of the Titans

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Crash Of The Titans is a Beat 'em Up/platformer hybrid, developed by Radical Entertainment, as part of the Crash Bandicoot series, released for the PlayStation 2, Xbox 360, PlayStation Portable and Nintendo Wii in the fall of 2007. It was Radical's second game for the series following Crash Tag Team Racing.

The game was the first of a light reboot of the series, with massive aesthetic and gameplay changes. The characters received their most radically different redesigns yet, both in terms of appearance and personality, occasionally to the point of bearing only a passing resemblance to their older selves. The gameplay, while still having a focus on platforming, put in a much greater deal of combat by allowing Crash to punch and kick enemies, block, and more. The game's main gimmick is the use of "Titans", large mutants that are far more powerful than Crash himself and often must be taken control of by Crash by "jacking" them.


The game's story centers on the discovery of a substance known as "Mojo", which Doctor Neo Cortex plans to use to turn the inhabitants of the Wumpa Islands into an army of loyal mutants known as "Titans". Crash must stop Cortex by using the technique of "jacking" to take control of and destroy Cortex's Titans while collecting the mojo.

Versions of the game for the Nintendo DS and Game Boy Advance were also released, but differ quite a bit from the console versions both in terms of gameplay and plot. The former put in a greater emphasis on platforming and a generally greater number of cues from the Naughty Dog installments of the series, while the GBA version is more of a straight Beat 'em Up.

A direct sequel was released a year later, called Crash: Mind Over Mutant. Like this game, there are console and Nintendo DS versions and each one is slightly different from the other.


This game contains examples of:

  • All There in the Manual:
    • One of the promotional cartoons played as an origin story for Carbon Crash, who Cortex cloned from Crash to defeat the original. Being identical to Crash, it went as well as could be expected.
    • Before time constraints got in the way, Word of God stated the game also originally intended to have a backstory concerning Mojo and how it effected some of the new character depictions. Tiny's design and intellect upgrade would be due to being experimented on by Mojo, while Crash's tattoos fabricated from interacting with it.

The portable version contains examples of:

  • Absentee Actor: Uka Uka is absent in both portable versions of the game, as is Crunch in the DS version.
  • Academy of Evil: If the game is beaten a second time without achieving 100% Completion, it's revealed that the entire plot of the game was part of Nina's evaluation by the Evil University.
  • Body Surf: Players are encouraged to swap mutants constantly, as each additional jacking gives a bonus to the mojo multiplier.
  • Boss in Mook Clothing: There is exactly only one Piganna in the game, and it's faced in the room right before the final boss. It's a large-sized mutant that hits like a truck and can tank most of Crash's hits. To make matters worse, the only Titans nearby that can be possessed are Plugs and Blow Joes, which are just as frail as Crash himself.
  • Breaking the Fourth Wall:
    • Cortex does so at the beginning of the game to guide players through the tutorial.
      Cortex: "Oh, brother... Not another tutorial!"
    • In Nina's take-home exam, one of the criteria she had to meet was "escape at the last second in order to set up the sequel".
  • The Bus Came Back: Dingodile was brought back for the DS version and oddly, none of the others.
  • Call-Back: The opening is a throwback to Crash Bandicoot (1996), with Crash ducking to avoid the game's title as it flies into the screen.
  • Chronic Backstabbing Disorder: Nina decides to turn against her uncle at the beginning of the game on the basis that he "has gone soft". Before the final level, she strikes a truce with Crash to stop Cortex's Humongous Mecha, only to betray the hero as well and attempt to mutate him into a baby once they have her uncle cornered.
  • Denser and Wackier: The Crash games got progressively goofier with time upon being handled by different developers, culminating into the jokefest that is the console version of this game. Even then, the DS game manages to upstage its Console cousin by removing Uka Uka from the narrative and giving every Titan comedic one-liners. Additionally, Cortex's final weapon is changed from a fairly generic mecha into a giant disco robot.
  • Earn Your Bad Ending: The any% ending of the DS version is light, with Nina turning herself into a baby and Crash beating Cortex, returning to the island to tell Coco about what happened. The 100% Completion ending, on the other hand, ends far differently. Nina turns Crash into a baby due to the latter's slow reaction timing, and Nina proceeds to beat Cortex herself. She then tells Cortex's minions to take over the islands for her. Needless to say, this is one of the less-liked parts of the DS version.
  • Final Boss: Neo Cortex, unlike the mainstream version, is never deposed by Nina and remains the main villain for the whole game.
  • Guide Dang It!: The power crystals necessary to beat the game are placed in some pretty asinine locations depending on the level. In N. Gin's Factory, for example, it's hidden out of view in a platform behind the level's end goal, with the only hint being the easily missable climbable ledges above the final door. The masks can also be a pain to collect, but thankfully they are only required if the player wishes to unlock the Bad Ending.
  • Laugh Track: The cutscenes actually feature one.
  • Lighter and Softer: The Titans are smaller and goofier, and make quips at you.
  • Mix-and-Match Critters: Every titan in the game has the features of two different animals, though most have humanoid characteristics.
  • Moveset Clone: All small and medium-sized Titans share the same basic X and Y attacks. A few of them also have identical special moves, such as Spider-Monkey and Plug, or Whalephant and K. Modo.
  • Nerf: Zig-zagged with Crash's trademark spin attack. It no longer one-shots enemies and is pretty much only useful when dealing with groups of the smaller titans, as the larger ones don't flinch when hit by it. On the other hand, it covers much more distance when performed in the air and is invaluable in some of the tighter platforming sections.
  • Promoted to Playable:
    • Nina has a few levels devoted to her own arc in the DS version. Her gameplay mainly revolves around shooting at little animals and turning them into mutants.
    • While the console games only allow you to jack the titans, the DS version allows you to jack every enemy, including Nina, which you can use to turn mutants back into animals to damage her.
  • Shout-Out:
    • The Titan Jawslehoff is a simultaneous reference to both Jaws and David Hasselhoff, and even sings the first few notes of the former's theme occasionally.
    • Spider-Monkey will sometimes say that his "senses are tingling".
    • In Nina's take-home examination, one of the questions asks what has been responsible for thwarting her evil plans. Among the options, one can spot "a plumber".
  • Spell My Name with an "S": The Titan Piganna obviously had its name mispelled while the game was being developed. It resembles a cross between a pig and a piranha.
  • The Starscream: Nina, like in the mainstream version, tries to betray Cortex, though is less successful (in the any% ending, at least).
  • Sudden Downer Ending: The 100% Completion ending for the DS version, where Nina turns Crash into a baby. After beating Cortex, she returns and orders Cortex's goonies to take over the island for her.
  • Villain Episode: Nina's levels in the DS version are short segments after each boss battle where you must control Nina to mutate animals on the next island Crash visits.

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