Crash Of The Titans is a Beat 'em Up/platformer hybrid, developed by Radical Entertainment, as part of the Crash Bandicoot series, released for the PlayStation 2, Xbox 360, PlayStation Portable and Nintendo Wii in the fall of 2007. It was Radical's second game for the series following Crash Tag Team Racing.
The game was the first of a light reboot of the series, with massive aesthetic and gameplay changes. The characters received their most radically different redesigns yet, both in terms of appearance and personality, occasionally to the point of bearing only a passing resemblance to their older selves. The gameplay, while still having a focus on platforming, put in a much greater deal of combat by allowing Crash to punch and kick enemies, block, and more. The game's main gimmick is the use of "Titans", large mutants that are far more powerful than Crash himself and often must be taken control of by Crash by "jacking" them.
The game's story centers on the discovery of a substance known as "Mojo", which Doctor Neo Cortex, plans to use to turn the inhabitants of the Wumpa Islands into an army of loyal mutants known as "Titans". Crash must stop Cortex by using the technique of "jacking" to take control of and destroy Cortex's Titans while collecting the mojo.
Different versions of the game for the Nintendo DS and Game Boy Advance were also released, mostly keeping the plot but otherwise differing quite a bit from the console versions. The former put in a greater emphasis on platforming and a generally greater number of queues from the Naughty Dog installments of the series, while the GBA version is more of a straight Beat 'em Up.
A direct sequel was released a year later, called Crash: Mind Over Mutant. Like this game, there are console and Nintendo DS versions and each one is slightly different from the other.
This game contains examples of:
- All There in the Manual: One of the promotional cartoons played as an origin story for Carbon Crash, who Cortex cloned from Crash to defeat the original. Being identical to Crash, it went as well as could be expected.
- Animated Adaptation: Sort of. A handful of 3D shorts were released online to promote the game.
- Big Bad: Nina usurps her uncle to become the main villain for this game.
- Big Brother Instinct: Crash is adamant to save his sister Coco. Uka Uka even gets a cheap shot from this, threatening to off her the moment she's no longer a use to him. You rarely ever get the resulting look from Crash.
- Body Surf: "Jacking" Titans mostly amounts to this.
- Character Development:
- Crash is noticeably less moronic than the previous titles, and is more attentive and serious about stopping Uka Uka's plans than before. He's also gained a huge Big Brother Instinct on top of it.
- Also Nina, who spent her previous roles as a Bratty Half-Pint cohort of Cortex, is conveyed as far more ambitious and devious, willing to usurp her uncle to lead the conquest on Wumpa Island herself.
- Chekhov's Gun: Coco's Transpalooper (aka. "the purple thingy"). When Cortex first invades, Crash stashes it in his pants. After the final boss, he hands it to Coco to disarm the Doominator, which Cortex immediately lampshades.Cortex: How long have you had that thing in your pants?
- Combos: Getting big combos in the stages are one of the requirements for Gold Idols, which are required for 100% Completion.
- Darker and Edgier: Compared to Radical's previous installment anyway, with a more climatic story and the menacing Titans. Being Crash of course, it's still thoroughly humorous and quirky.
- Drop-In-Drop-Out Multiplayer: A series first, the game lets a second Crash join in with the ability to leave at any time.
- Enemy Chatter: The minor enemies in this game love to talk, and they love cheesy references. Indeed, if the player remains unseen long enough in certain areas, nearby enemies will engage in surprisingly long dialogue that may or may not be relevant to the plot.
- Experience Points: Mojo functions as this, as Crash gets new attacks and various boosts by collecting more of it over the course of the game.
- Fartillery: The Stench. This is perhaps best exemplified in the cutscene introducing it, where it knocks out a baby fox with its noxious gas.
- Final Boss: Nina.
- Improbable Weapon User: In addition to the fart attacks noted previously:
- Koo-alas, Tiny's pack of koala hillbillies, will try to whack Crash with chicken drumsticks. they'll sometimes take a big bite of the chicken and burp at Crash for heavy damage.
- Brat Girls, Nina's mutant rat minions, will sometimes whip out megaphones and start prattling at Crash. This does hefty damage ''and'' temporarily stuns the bandicoot.
- Large Ham: Nolan North clearly had a lot of fun voicing N-Gin.
- Long-Range Fighter: While the vast majority of the titans are built for close combat, a few of them instead fight with projectiles while being miserable up close. Also worth mentioning is the titan Sludge; although a Melee fighter, it has much longer ranged attacks than the others.
- Mook Debut Cutscene: Several Titans in the game have one.
- No Sidepaths, No Exploration, No Freedom: After a couple of games toying around with this concept, this title returns to the series' staple linearity. The main layout itself is rather wide open however.
- So Proud of You: During the ending, Cortex expresses to Nina that he's proud of her for betraying him, as it's the most evil thing she's ever done.
- Spin Attack: Of course, but unlike in past Crash games you don't start the game with it.
- The Starscream: Nina overthrows her uncle, Neo Cortex as Uka Uka's Dragon. He was very proud.
- Trailers Always Spoil: The game's trailers completely spoiled the fact that Nina overthrows Cortex as the Big Bad for this game.
- You Have Outlived Your Usefulness: Uka Uka threatens to do this to Coco once the Doominator is finished just to rile up Crash.
The portable version contains examples of:
- Absentee Actor: Uka Uka is absent in both portable versions of the game, as is Crunch in the DS version.
- Body Surf: Players are encouraged to swap mutants constantly, as each additional jacking gives a bonus to the mojo multiplier.
- The Bus Came Back: Dingodile was brought back for the DS version and oddly, none of the others.
- Earn Your Bad Ending: The any% ending of the DS version is light, with Nina turning herself into a baby and Crash beating Cortex, returning to the island to tell Coco about what happened. The 100% Completion ending, on the other hand, ends far differently. Nina turns Crash into a baby due to the latter's slow reaction timing, and Nina proceeds to beat Cortex herself. She then tells Cortex's minions to take over the islands for her. Needless to say, this is one of the less-liked parts of the DS version.
- Final Boss: Neo Cortex, unlike the mainstream version, is never deposed by Nina and remains the main villain for the whole game.
- Laugh Track: The cutscenes actually feature one.
- Lighter and Softer: The Titans are smaller and goofier, and make quips at you.
- Mix-and-Match Critters: Every titan in the game has the features of two different animals, though most have humanoid characteristics.
- Nerf: Zig-zagged with Crash's trademark spin attack. It no longer one-shots enemies and is pretty much only useful when dealing with groups of the smaller titans, as the larger ones don't flinch when hit by it. On the other hand, it covers much more distance when performed in the air and is invaluable in some of the tighter platforming sections.
- Promoted to Playable:
- Nina has a few levels devoted to her own arc in the DS version. Her gameplay mainly revolves around shooting at little animals and turning them into mutants.
- While the console games only allow you to jack the titans, the DS version allows you to jack every enemy, including Nina, which you can use to turn mutants back into animals to damage her.
- The Starscream: Nina, like in the mainstream version, tries to betray Cortex, though is less successful (in the any% ending, at least).
- Sudden Downer Ending: The 100% Completion ending for the DS version, where Nina turns Crash into a baby. After beating Cortex, she returns and orders Cortex's goonies to take over the island for her.
- Tragic Monster: The mutants in the DS version are all adorable animals that Nina mutates and Crash has to put out of their misery.
- Villain Episode: Nina's levels in the DS version are short segments after each boss battle where you must control Nina to mutate animals on the next island Crash visits.