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Crash Of The Titans is a Beat 'em Up/platformer hybrid, developed by Radical Entertainment, as part of the Crash Bandicoot series, released for the PlayStation 2, Xbox 360, PlayStation Portable and Nintendo Wii in the fall of 2007. It was Radical's second game for the series following Crash Tag Team Racing.

The game was the first of a light reboot of the series, with massive aesthetic and gameplay changes. The characters received their most radically different redesigns yet, both in terms of appearance and personality, occasionally to the point of bearing only a passing resemblance to their older selves. The gameplay, while still having a focus on platforming, put in a much greater deal of combat by allowing Crash to punch and kick enemies, block, and more. The game's main gimmick is the use of "Titans", large mutants that are far more powerful than Crash himself and often must be taken control of by Crash by "jacking" them.

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The game's story centers on the discovery of a substance known as "Mojo", which Doctor Neo Cortex plans to use to turn the inhabitants of the Wumpa Islands into an army of loyal mutants known as "Titans". Crash must stop Cortex by using the technique of "jacking" to take control of and destroy Cortex's Titans while collecting the mojo.

Versions of the game for the Nintendo DS and Game Boy Advance were also released, but differ quite a bit from the console versions both in terms of gameplay and plot. The former put in a greater emphasis on platforming and a generally greater number of cues from the Naughty Dog installments of the series, while the GBA version is more of a straight Beat 'em Up.

A direct sequel was released a year later, called Crash: Mind Over Mutant. Like this game, there are console and Nintendo DS versions and each one is slightly different from the other.

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This game contains examples of:

  • All There in the Manual:
    • One of the promotional cartoons played as an origin story for Carbon Crash, who Cortex cloned from Crash to defeat the original. Being identical to Crash, it went as well as could be expected.
    • Before time constraints got in the way, Word of God stated the game also originally intended to have a backstory concerning Mojo and how it effected some of the new character depictions. Tiny's design and intellect upgrade would be due to being experimented on by Mojo, while Crash's tattoos fabricated from interacting with it.
  • Animated Adaptation: Sort of. A handful of 3D shorts were released online to promote the game.
  • Big Bad: Nina usurps her uncle to become the main villain for this game.
  • Big Brother Instinct: Crash is adamant to save his sister Coco. Uka Uka even gets a cheap shot from this, threatening to off her the moment she's no longer a use to him. You rarely ever get the resulting look from Crash.
  • Body Surf: "Jacking" Titans mostly amounts to this.
  • Character Development:
  • Characterization Marches On: Cortex comes off a lot more Laughably Evil and less put upon than in previous instalments, delighting in his rivalry with Crash instead of his usual honest hatred. He is also more willing to talk back to Uka Uka, foreshadowing usurping him outright in the following game (even if Uka becomes wary of this here and tries to replace him for it).
  • Chekhov's Gun: Coco's Transpalooper (aka. "the purple thingy"). When Cortex first invades, Crash stashes it in his pants. After the final boss, he hands it to Coco to disarm the Doominator, which Cortex immediately lampshades.
    Cortex: How long have you had that thing in your pants?
  • Combos: Getting big combos in the stages are one of the requirements for Gold Idols, which are required for 100% Completion.
  • Continuity Snarl: This game introduces Mojo as the main power source that Cortex intends to harvest, completely disregarding the Crystals and Gems from the previous titles as a result. It also retcons the characters' personalities and appearances so much they might as well be entirely different individuals. It would qualify as an entire Continuity Reboot if it wasn't for the fact that Tiny breaks the fourth wall to reference how he wasn't in the previous game.
  • Damsel in Distress: Crash is left to rescue Coco and Cortex of all people.
  • Darker and Edgier: Compared to Radical's previous installment anyway, with a more climatic story and the menacing Titans. Being Crash of course, it's still thoroughly humorous and quirky.
  • Drop-In-Drop-Out Multiplayer: A series first, the game lets a second Crash join in with the ability to leave at any time.
  • Enemy Chatter: The minor enemies in this game love to talk, and they love cheesy references. Indeed, if the player remains unseen long enough in certain areas, nearby enemies will engage in surprisingly long dialogue that may or may not be relevant to the plot.
  • Experience Points: Mojo functions as this, as Crash gets new attacks and various boosts by collecting more of it over the course of the game.
  • Fartillery: The Stench. This is perhaps best exemplified in the cutscene introducing it, where it knocks out a baby fox with its noxious gas.
  • Forced to Watch: Inverted; when Nina usurps Cortex and takes him hostage, she tells him that she won't let him watch the destruction of Wumpa Island, which greatly upsets him.
  • Final Boss: Nina.
  • Improbable Weapon User: In addition to the fart attacks noted previously:
  • Large Ham: Nolan North clearly had a lot of fun voicing N-Gin.
  • Long-Range Fighter: While the vast majority of the titans are built for close combat, a few of them instead fight with projectiles while being miserable up close. Also worth mentioning is the titan Sludge, which is the disjointed variety of this trope; although a Melee fighter, it has much longer-ranged attacks than the others.
  • Loophole Abuse: When Uka Uka threatens to replace Cortex, the latter defiantly claims he can't; his initials are on the company stationary, and he'd have to pay to replace it all.
    Uka Uka: Cortex, you couldn't be more wrong. Allow me to introduce your replacement; Nina Cortex!
  • Mook Debut Cutscene: Several Titans in the game have one.
  • No Sidepaths, No Exploration, No Freedom: After a couple of games toying around with this concept, this title returns to the series' staple linearity. The main layout itself is rather wide open, though.
  • Pity the Kidnapper: Coco won't stop bantering with Nina throughout the duration she is captured. Nina makes a point of venting her distain for putting up with her before facing Crash.
    Nina: And you, just shut up, because you're annoying! AND STOP TALKING ABOUT PANCAKES!!!
    *Coco rasps at her*
  • So Proud of You: During the ending, Cortex expresses to Nina that he's proud of her for betraying him, as it's the most evil thing she's ever done.
  • Spin Attack: Of course, but unlike in past Crash games, you don't start the game with it.
  • The Starscream: Nina overthrows her uncle, Neo Cortex, as Uka Uka's Dragon. He was very proud.
  • Trailers Always Spoil: The game's trailers completely spoiled the fact that Nina overthrows Cortex as the Big Bad for this game.
  • Undying Loyalty: N Gin wavers over sticking with Nina, though decides he cares about Cortex too much, and willingly gives Crash and Aku Aku information so they can stop Nina and rescue him.
  • You Have Outlived Your Usefulness: Uka Uka threatens to do this to Coco once the Doominator is finished just to rile up Crash.


The portable version contains examples of:

  • Absentee Actor: Uka Uka is absent in both portable versions of the game, as is Crunch in the DS version.
  • Academy of Evil: If the game is beaten a second time without achieving 100% Completion, it's revealed that the entire plot of the game was part of Nina's evaluation by the Evil University.
  • Body Surf: Players are encouraged to swap mutants constantly, as each additional jacking gives a bonus to the mojo multiplier.
  • Boss in Mook Clothing: There is exactly only one Piganna in the game, and it's faced in the room right before the final boss. It's a large-sized mutant that hits like a truck and can tank most of Crash's hits. To make matters worse, the only Titans nearby that can be possessed are Plugs and Blow Joes, which are just as frail as Crash himself.
  • Breaking the Fourth Wall:
    • Cortex does so at the beginning of the game to guide players through the tutorial.
      Cortex: "Oh, brother... Not another tutorial!"
    • In Nina's take-home exam, one of the criteria she had to meet was "escape at the last second in order to set up the sequel".
  • The Bus Came Back: Dingodile was brought back for the DS version and oddly, none of the others.
  • Call-Back: The opening is a throwback to Crash Bandicoot (1996), with Crash ducking to avoid the game's title as it flies into the screen.
  • Chronic Backstabbing Disorder: Nina decides to turn against her uncle at the beginning of the game on the basis that he "has gone soft". Before the final level, she strikes a truce with Crash to stop Cortex's Humongous Mecha, only to betray the hero as well and attempt to mutate him into a baby once they have her uncle cornered.
  • Denser and Wackier: The Crash games got progressively goofier with time upon being handled by different developers, culminating into the jokefest that is the console version of this game. Even then, the DS game manages to upstage its Console cousin by removing Uka Uka from the narrative and giving every Titan comedic one-liners. Additionally, Cortex's final weapon is changed from a fairly generic mecha into a giant disco robot.
  • Earn Your Bad Ending: The any% ending of the DS version is light, with Nina turning herself into a baby and Crash beating Cortex, returning to the island to tell Coco about what happened. The 100% Completion ending, on the other hand, ends far differently. Nina turns Crash into a baby due to the latter's slow reaction timing, and Nina proceeds to beat Cortex herself. She then tells Cortex's minions to take over the islands for her. Needless to say, this is one of the less-liked parts of the DS version.
  • Final Boss: Neo Cortex, unlike the mainstream version, is never deposed by Nina and remains the main villain for the whole game.
  • Guide Dang It!: The power crystals necessary to beat the game are placed in some pretty asinine locations depending on the level. In N. Gin's Factory, for example, it's hidden out of view in a platform behind the level's end goal, with the only hint being the easily missable climbable ledges above the final door. The masks can also be a pain to collect, but thankfully they are only required if the player wishes to unlock the Bad Ending.
  • Laugh Track: The cutscenes actually feature one.
  • Lighter and Softer: The Titans are smaller and goofier, and make quips at you.
  • Mix-and-Match Critters: Every titan in the game has the features of two different animals, though most have humanoid characteristics.
  • Moveset Clone: All small and medium-sized Titans share the same basic X and Y attacks. A few of them also have identical special moves, such as Spider-Monkey and Plug, or Whalephant and K. Modo.
  • Nerf: Zig-zagged with Crash's trademark spin attack. It no longer one-shots enemies and is pretty much only useful when dealing with groups of the smaller titans, as the larger ones don't flinch when hit by it. On the other hand, it covers much more distance when performed in the air and is invaluable in some of the tighter platforming sections.
  • Promoted to Playable:
    • Nina has a few levels devoted to her own arc in the DS version. Her gameplay mainly revolves around shooting at little animals and turning them into mutants.
    • While the console games only allow you to jack the titans, the DS version allows you to jack every enemy, including Nina, which you can use to turn mutants back into animals to damage her.
  • Shout-Out:
    • The Titan Jawslehoff is a simultaneous reference to both Jaws and David Hasselhoff, and even sings the first few notes of the former's theme occasionally.
    • Spider-Monkey will sometimes say that his "senses are tingling".
    • In Nina's take-home examination, one of the questions asks what has been responsible for thwarting her evil plans. Among the options, one can spot "a plumber".
  • Spell My Name with an "S": The Titan Piganna obviously had its name mispelled while the game was being developed. It resembles a cross between a pig and a piranha.
  • The Starscream: Nina, like in the mainstream version, tries to betray Cortex, though is less successful (in the any% ending, at least).
  • Sudden Downer Ending: The 100% Completion ending for the DS version, where Nina turns Crash into a baby. After beating Cortex, she returns and orders Cortex's goonies to take over the island for her.
  • Toilet Humour: The sound effect for Crash's Double Jump is occasionally replaced by a loud fart noise.
  • Villain Episode: Nina's levels in the DS version are short segments after each boss battle where you must control Nina to mutate animals on the next island Crash visits.
 
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Cortex Gets Replaced

Dr. Neo Cortex does this TWICE, when he finds out that he is going to be replaced and when his replacement is shown to be his niece, Nina Cortex. Notably Dr. N Gin points out in a annoyed tone that the second time he does it, he doesn't even have a cup.

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