This is a Horror trope where fear isn't induced by a traumatic visual element or by a physical threat, but by the sole lack of event. When properly done, it can result in terrifying moments. It does so for one simple reason: the creator refuses to show us what's causing this horror, but we desperately wish to know, so imagination fills in the blanks and our minds provide the content, using what the individual considers scary.
It often has to do with where the events are happening, generally because said place is inherently scary, but sometimes merely because of the way it is filmed or described.
This trope comes in three flavors:
- The classic version, where the moment serves to build up suspense and tension, until something scary suddenly jumps at you from elsewhere. It has been done a million times, and is often poorly executed, ending up with the killer/monster/whatever apparition being less scary than the preceding sequence.note Many times, what the directors do is make the character look around with some small light source (flashlight, cellphone, camera flashes) for a mysterious noise, then turn around right when the suspense reaches its peak. Of course, they sigh when they see nothing, and then they turn around again, and WHAM!. Both of these methods alternate between being the norm, in that they can still keep the tension high, even when expected.
- The full version is when there really is nothing happening, but the result can be several magnitudes scarier than the classic version, because the audience is left to imagine what could have happened.
- The third variation is where there's nothing there... nothing there... nothing there... and then you realize there is something there, and it's been there all along. Perhaps the most common method of showing this is Nobody Here but Us Statues, when not played for comedy. Another variant (which has admittedly become discredited as Technology Marches On) is The Calls Are Coming from Inside the House.
Scare chords and cues may be used to reinforce the effect, but it seems to work best when there's no music at all. The camera might slowly close in on the "nothing", either as a character musters the courage to open the door, enter the dark depths, or cowers abjectly at the impenetrable darkness.
This trope can be used in combination with several other tropes; Through the Eyes of Madness, Darkness Equals Death, Quieter Than Silence, Leave the Camera Running, Mind Screw, Kill the Lights, and Obscured Special Effects are some examples. Since the space is empty, it may also appear as a part of Space Madness, usually as the second variant. Anything will do as long as the result is scary. Paranoia Fuel is a near-must.
In Real Life this trope is why it's terrifying to walk through a familiar dark room by yourself, through the woods or a secluded street at night. This is one horror trope everyone is familiar with. It's also a reason why the Silent Treatment can be an especially damaging punishment, both emotionally and sometimes even physically. Sensory deprivation can result in panic attacks or even visual/auditory hallucinations for some people, as the lack of stimuli makes the subconscious mind "hungry" for input, causing the brain to create its own to fill in the gap.
Compare and contrast And I Must Scream, Cat Scare, Creepy Basement, Daylight Horror, Gory Discretion Shot, Jump Scare, Monster Delay, Ultimate Evil, and The Unreveal. One of the counterarguments against leaving nothing to the imagination, and sometimes an argument against Gorn as well. Dead Air can be this for radio.
Interestingly, this is probably what makes people afraid of whatever The New Rock & Roll is.
Not to be confused with Nothing Exciting Ever Happens Here, Empty Room Psych, or It's Quiet Too Quiet. Contrast Nothing Is Funnier, where leaving details to the viewer's imagination is used for comedic effect.
Examples not on subpages:
Wait for it...
- Justified in the Anime adaption of Another. The person that was supposed to tell the main character everything was out sick for his first day. The result is the main character is just as scared as the viewer is for several episodes. This is lampshaded several times.
- All the episodes of Kagewani show scenes that something is hunting down civilians from out of nowhere. Near the end of each episode, it shows a reveal that a cryptid chooses to reveal itself.
- In the early part of Shiki, a lot of the horror comes from the fact that nobody in universe or out has any way of knowing who or when the vampires will attack next—instead characters just mysteriously develop anemia and before their friends and family can do anything sensible, they're dead.
- The last few episodes of Neon Genesis Evangelion. Due to the budget starting to really run low, many scenes are dragged out beyond what appears reasonable. This includes a short moment during End of Evangelion, when Shinji finds the destroyed Unit-02, and we get treated to multiple very gory shots. Or in EOE, when Asuka is lying in the water, repeatedly saying "I don't want to die". That shot alone lasts for just about a minute, while the camera is slowly zooming in on Unit-02... It's creepy as hell.
- In Dragon Ball Z, while we see what it's like from the point of view of Buu's victims, no one knows what happens to the androids after they are absorbed by Cell.
- Invoked in a very unique fashion towards the end of the first volume of My Lovely Ghost Kana. Five pages of pure black with only a short paragraph of text on two of them. In context, it is a scary, tear-inducing moment of anxiety before finding out which sort of ending is coming - happy, sad, or downright devastating.
- Subverted in episode 65 of Naruto. Gaara is on his way to his fight with Sasuke, only to run into two men who tell him that their superior has placed a bet on Sasuke and he needs to lose. As this was before his HeelFace Turn, Gaara proceeds to kill them. We hear nothing but his footsteps getting louder and louder as he then walks down the hall and approaches the stairs, where Shikamaru and Naruto are. They and the audience are fully expecting Gaara to kill them or at least attack them, but he doesn't do anything. He just walks past them as if they aren't even there. It is terrifying.
- Ultimate Spider-Man: There is a noise in the back door. Ben and May thought that it was Peter, who usually uses that door. They call for him... and nothing. Silence. They both realized that something was wrong, because of the kind of silence. Then, the burglar appears, with a gun.
- Done for comedy in one week-long series of FoxTrot strips. After Peter smashed Jason's lunar module model, Jason vowed vengeance within twenty-four hours, something that made Peter fear for his life. He spent the whole day sneaking around, jumping at every little noise, and spent the night lying in a pile of dog doo after eating twigs for dinner just to hide (after his mother grounded him for two weeks for driving everyone nuts). Once the 24 hours were up, he thought he had escaped Jason's plan... But then realized he hadn't. Jason had done enough by doing nothing at all. ("Let's do this again sometime," Jason remarked, when Peter realized it.)
- Calvin and Hobbes: The Series: The final room in the haunted fun house has nothing but a few doors and an exit... unless you count the fake Monster Clown behind one door or the creepy poltergeist girl that shows up later.
- Fairy Tales and Hokum: In the Pyramid of Ahm Shere, Jonathan and Tom (plus a couple of Mooks) are separated by a cave-in triggered by an explosion, and pygmy mummies attack Tom's section of the room. Jonathan only hears screams and calls for help, then silence.
- Fist of the Moon: A downplayed version works in the heroes' favor. The senshi all have a disguise field that protects their identity, and everyone from Genma to Amazon elders unanimously agree that being unable to remember someone's face while looking straight at them is very unsettling.
- Natural Histories: At one point in "The Fountain", something terrible and powerful approaches the timberwolf pack. It is never seen, remaining hidden by the undergrowth, and is only described as a large shadow, a stench of death and magic, and a presence that intimidates the wolves, before, still unseen, it retreats.
- Rosario Vampire: Brightest Darkness: In Acts III and IV, Hokuto somehow knows enough about Tsukune and his True Companions, as well as their past battle with Kuyou, to be able to play both sides for his Evil Plan. Not only that, but he was also aware that the Artifact of Doom he needed for said plan was hidden in Yokai Academy, that Kenzo knew where Felucia's Soul Jar was located, and finally where Tsukune's family lived. We never do find out how he knew so much despite first appearing in Act III; he just does.
- Robb Returns: In chapter 97, it is shown that the Hightower has, deep in its basement, a mysterious gate which, ever since magic returned to Westeros, has been glowing sick green and causes such uneasiness on anyone standing near enough that guards are limited to two-hour shifts so they will not go crazy. But the worst thing is that something is trying to break that gate open.
- A Peaceful Afterlife: Inverted! Charlie has Kira take an interview and spread his identity to take away the mystery of his Mr. Clean persona. He goes from a complete unknown who makes people disappear for HOLY DIVER to just some (powerful) demon. This takes away the main reason HOLY DIVER wants him back under his employ.
- Walking into a completely empty, safe area during a Containment Breach
- The Pokémon Black creepypasta has this for the ending. After defeating Blue for the final time(and possibly killing him), the player is then given a Distant Finale, with their character as an old man, wandering a Kanto that is now completely empty. All NPCs are gone, with the Instant Gravestones from those who were killed being the only sign there was any other life in Kanto before, and there are no wild Pokemon to be encountered. Once the player returns to their bedroom, and stands on the very spot they started the game on, they're treated to a reel of every Pokemon and trainer that they had killed during the game, after which Ghost shows up, and claims their life, just as it had done for all of the player's foes.
- A Delicate Balance: When Rarity visits Twilight after the latter's unsuccessful approach at Applejack, she notices that all the charts and graphs that used to cover the insides of library were gone, nothing. She is rather startled.
- X-Men fanfiction Devil's Diary has Stan Lee relate how Doctor Doom ambushed him and Jack Kirby (as seen in Fantastic Four #10). During their meeting, Doom took his mask off, and both of them looked away as quickly as possible. Stan didn't want to elaborate on what his face looked like. He doesn't want to remember.
Stan Lee: I didn't see too much. Both Jack and I had to turn away. Jack saw more action than I did, in the War. He'd seen guys burned up, crushed, shot, beaten to death, all of that. And he told me he'd never seen anything quite that bad. I don't even like to watch Twilight Zone because of that. I might see something to remind me. All I can say is, we were glad just to see that metal mask again when he put it back on."
- Atlantis: The Lost Empire pulls the Hitchcockian "show you the ticking bomb and wait for it to go off" version to great effect when the Leviathan is hunting the Ulysses submarine through the underwater caves. The audience sees it pretty clearly (especially in a chilling shot where we see that its mandibles are larger than the entire Ulysses), but the characters don't, cranking up the suspense and lulling the audience into a false sense of security before the inevitable happens.
- InThe Jungle Book (1967), Shere Khan the tiger does not physically appear until two-thirds through it. Before that, he is all built up so you know how formidable he is. It is not Shere Khan himself but his reputation as a ferocious man-eater that compels the wolves to send Mowgli to the man-village.
- The Lord of the Rings: Unlike the Peter Jackson versions, we never see Sauron in full. The most we ever get is his shadow, that of a man in a horned helmet, but everything else is kept a mystery. Even so, there's always fear in peoples' voices whenever they talk about him.
- It is common for albums to feature hidden "bonus tracks" after the last listed song with several minutes of silence in between. Some of these can start out startling or even outright alarming. If you've been forewarned and have decided to leave the player on to see for yourself, well... the people who were surprised might have been better off.
- My Chemical Romance: Well, they encourage your complete cooperation... (Bonus points because Way starts singing in a tinny music hall voice, to the accompaniment of nothing but piano, that sounds so different from earlier tracks that some people refused to believe it was the same singer.)
- Ladytron's Witching Hour ends with 10 minutes of silence, but no hidden track afterwards.
- Coheed and Cambria's album "In Keeping Secrets of Silent Earth: 3" album has a hidden track, which is a separate track between the aptly titled ten tracks "A Whole Lot of Nothing".
- One of the most sinister examples is in Four Walls by Staind, as the silence follows the gunshot of the narrator committing suicide, making the silence become the silence of death. The hidden track Funeral subverts the last-note nightmare aspect of some hidden tracks as it comes in gently, but as a dark ambient track it served to shape the silence rather than merely break it.
From all of us in Aerosmith to all of you out there, remember. The light at the end of the tunnel... may be you. Goodnight.
- The final track of the Get A Grip album titled Boogie Man is a 2 minute instrumental of creeping music that keeps building up and eventually just fades out. It contrasts with the rest of the album apart from the last few seconds of the previous track that is a grainy recording of Tyler Perry saying,
- The CD version of Covenant's Modern Ruin has a hidden dark ambient track after a minute or so of silence, but the downloadable release, which for some reason lacks the bonus track, still has the silence at the end of the last track.
- Boris has a song called "Absolutego" which is a complete, droning, shrapnel heavy drone doom song that goes on for about 49 minutes. If the genre of drone metal wasn't creepy enough, during the final 16 minutes of this "song" (if you can even call it that), we get an ear piercing, headache-inducing "riff" that sounds like a sawblade trying to cut up metal. But the scariest part about it is that it is just pure, absolute nothingness - it's just that one riff droning for endless minutes, no instruments to back it up, just...THAT. If Cthulhu sounds like anything, it sounds like this.
- Alien Sex Fiend's "Black Rabbit" could be the theme song for the full version of this trope. This throwaway song was the last track on the band's first album, and remains one of the most unsettling pieces of music ever recorded, even by ASF's bizarre standards. It doesn't go anywhere in terms of music, but that's what makes it spooky.
- The Cure's "Subway Song" from their first album is an unsettling little number about a woman being followed home from work late at night. After about a minute and a half, the song starts to fade out. There's about a second of silence, followed by a startlingly LOUD reverb-drenched scream. It manages to have the same effect every time, even when you know it's coming.
- In the Einstürzende Neubauten song "Seele Brennt", there are various moments when you just hear drums playing, and then the other instruments join in. Around three and a half minutes into the song, the drums start playing on their own, and, after only a couple of seconds of silence, Blixa Bargeld lets in with what could only be called an inhuman screech, which is very loud, and ultimately terrifying.
- Madonna's "Gang Bang" is a disturbingly good example of this. It's a minimalistic industrial/techno song that for most of its duration never picks up (aside from a Dubstep break in the middle). Madonna sings most of it in a low tone of voice about killing her lover, and having no regrets about it. At the end of the song, Madonna muses about how she's going "straight to hell, and I've gotta lot of friends there." She talks about how when she sees her ex-lover she'll shoot him in the head so she can "watch him die, over, and over..." before suddenly exploding and yelling "NOW DRIVE, BITCH!!!". The legitimate anger in her voice is just as scary as the sheer calmness that preceded it.
- Hozier's song "In the Woods Somewhere" deals with a man who's running a fever. When it breaks in the middle of the night, he hears a woman's scream and runs terrified into the woods, where he finds a fox with such a badly broken leg that the bone is showing. He kills the fox to end its suffering, wondering what the hell could have injured the poor thing, and then sees a pair of eyes in the dark. Naturally, he takes off running again and doesn't know what kind of creature he almost saw.
How many years
I know I'll bear
I found something in the woods somewhere.
- An ambient album example, there are several points in Everywhere at the End of Time by The Caretaker where the music will abruptly stop or play dense, hellish noise in between long quiet periods. Stage 6 is this to the extreme, where the album is largely static noise until the choir, then simply nothing for the last remaining minute, symbolizing "death". While the albums have a description discussing the different stages of dementia, Stage 6 has a one sentence summary:
Post-Awareness Stage 6 is without description.
- Shows up frequently in The Magnus Archives. A lot of the little mysteries behind the various monsters and nightmarish situations are left unexplained, with the most prominent example being that we never get to know what exactly Maxwell Rayner's pet monster is, or even what it looks like. That said, it doesn't show up as often as you might expect from an audio medium since most of the episodes take the form of audio recordings or written statements, which tends to at least provide visual descriptions and coherent storytelling from traumatized people, helped by the fact that the main characters serve an entity whose power lends itself to uncovering hidden information and prising knowledge out of people's minds. It shows up more commonly when the events are happening in the present, as the characters feel no need to describe what they're seeing at any given moment, such as what exactly the Angler Fish looks like or what it does to make its waxworks and taxidermied shells.
- The hosts of Sick Sad World theorize that the reason Jack the Ripper is so legendary is that we'll never know the truth about his identity or all his victims.
- Numenera: The game occasionally uses this to emphasize the feeling that the player characters are dealing with very dangerous things vastly beyond their understanding. As an example, Nibovian guides are entities that pose as humans and gradually work their way into people's trust, eventually knocking them out with airborne pheromones and sealing them in transdimensional cocoons that transport them to Reeval, the Nibovian home dimension, where... something happens. The description doesn't say what that is or why the guides want it to happen, only that their victims are never seen again.
- This is the undercurrent running through "Gethsemane (I Only Want to Say)" in Jesus Christ Superstar. It's not the torture and death that awaits him that disturbs Jesus the most; it's the uncertainty of what will happen after his death, which is guaranteed by his Father's silence on the matter. Definitely an unspoken acknowledgment of Cessation of Existence, not only for Jesus but, by extension, the entire human race.
Jesus: But if I die
See the saga through and do the things you ask of me
Let them hate me, hit me, hurt me
Nail me to their tree
I'd want to know, I'd want to know, my God...
I'd want to see, I'd want to see, my God...
Why I should die.
Would I be more noticed than I ever was before?
Would the things I've said and done matter anymore?
I'd have to know, I'd have to know, my Lord...
I'd have to see, I'd have to see, my Lord...
If I die, what will be my reward?
- The Propeller Shakespeare Company, an all-male Shakespearean troupe based in England, did this to remarkable effect in their production of Richard III. It was set in a Bedlam House, and featured horrifically gory murders that kept escalating until someone was being eviscerated with a chainsaw in a barely-concealed Gory Discretion Shot. But the scariest murder of them all occurred with the two young princes. Richard hires an assassin to get rid of them; the Company imagined that assassin as a mute Psychopathic Manchild with a broad, empty-eyed grin and toys sitting on his belt. The sequence played as follows: the princes (played by puppets) put on their nightcaps and went into a small space under a flight of stairs; the assassin emerged from the shadows and followed them; the stage was totally silent with the exception of a ticking clock...and then, after a minute, the assassin exited the space, now clutching the nightcaps. We have no idea what he did to the boys, or how long it took—our imaginations paint the picture for us, and it is terrifying.
- Parodied in Adventurers!: Faced with the video game version of walking around a dark, dangerous hole in the ground, Gildward is clueless.
- In Stand Still, Stay Silent, chapter five. Sigrun, Emil and Lalli are investigating an old community space. Cue creepy dark space, corridors that appear to be blocked from the inside, and freakin' hospital beads all over the place. Creepiness dawns, but Sigrun assures the boys that there are no signs it's a nest... and then she finds Meat Moss, a sure sign that it is a nest... and then Emil bumps into two trolls.
- In Girl Genius, Volume Five, two men from the troupe scout ahead, and return riding as fast as they can, and there's no pursuit. Worse, when Lars and Augie tell the story, this is when they note that something is very very wrong.
- Augie: Took us a while to figure out why. No animals. No birds. We left the road to look around. There were no signs of life. No active burrows, no fresh nests. No fresh tracks. No droppings. No bodies. No bones. Nothing.
- Discussed and parodied in Skin Horse after Tip becomes a werewolf. Unity references Jaws and Alien, both classic movies that took a very long time to show monsters that ultimately turned out to be disappointing. "The monster's always a letdown because it's not as scary as the idea of the monster! Y'know what you are? You're a plywood shark!"
- Awful Hospital: Dr. Man, at least from what little we've seen of him, is what appears to be a normal human doctor. He's a bit odd-looking for a human, but not unrealistically, and compared to everything else in the hospital he's incredibly ordinary. After all that's come before, being relatively normal is what makes him scary.
- SCP Foundation. Most of the time they describe the stuff that's happening in bureaucratic language to make it even creepier, but when things get really scary, like [REDACTED] incident with SCP-███, they just [DATA EXPUNGED].
- SCP-055 is a self-keeping secret, or "anti-meme." While many logs, videos, notes, experiments, etc. about it are on file and readily accessible, no information about it can be retained, instead just leaking out of the mind of anyone who learns about it shortly thereafter. It has a cell and its own set of containment procedures, but nobody knows what it is, how it got there, or why its containment is as it is. It could very well have killed hundreds or thousands of people and nobody would have any way of knowing.
- A previous interpretation of SCP-087 was the prime example of this trope taken to the extreme. While not exactly a game, SCP-087 serves as a "simulator" of sorts. This "simulator" involves the player simply going down stairs in the dark with nothing but small light sources at each platform which leads to the next flight of stairs. The paranoia level is BEYOND eleven and the tension is so thick you can't even cut it with a chainsaw. The only thing that causes the tension? Nothing. The only thing that happens is you go down countless flights of stairs and occasionally see a shadow pass by you, which can be classified as a Cat Scare, since it does nothing other than scare the living s**t out of you for a second followed by an awkward laugh or sigh of relief. The simulator only gets scarier from here, since you now hear the sounds of scary breathing echoing through the flights of stairs. The breathing gets louder and louder until you get to the last platform, where you are surprised by a strange figure while cardboard cut-out hands extend their reach towards your face before the simulator intentionally crashes. While the initial scare is expected, the hands reaching out towards your face can generate mild yelps from the easily terrified.
- This gets even worse when you see SCP-835's incredibly squicky uncensored articles and realize that there is a very good reason for that.
- SCP-231. You never know what they're actually doing to the pregnant girl, though it's kinda obvious with how any Class-D personnel conducting Procedure 110-Montauk will be terminated if they even try to prolong it. (The author has claimed it's actually not the obvious answer, but refuses to elaborate on what it actually is, beyond "worse".) The worst part about it? She HAS to be alive, awake, and aware for the procedure to work.
- SCP-579 is described simply as [DATA EXPUNGED]. However, it's kept in an alternate universe created by another SCP. Procedure if that doesn't work? Destroy that alternate universe. Procedure if that doesn't work? "In the event of an unsuccessful Action 10-Israfil-B, no further action will be necessary." In fact, this trope is why the containment procedures always come before the description. Unless you cheat and skip ahead, you start out knowing nothing about the thing but the increasingly Long List of just what it takes to make sure the thing never sees the light of day, and if it's done right, you're scared before the section after that, which tells what it is, and the section after that, that tells what it did last time it was in the general population.
- There's one artifact that actually, in-universe, is basically this trope in a box. What's done to contain it is epic, more so than some artifacts known to be capable of ending the world. Then you find out what it is: it's a box that makes a ticking sound, like a clock. What is it counting down to? How much time is left? Being near it makes you incredibly paranoid about that, but that is all it does. Maybe. Perhaps the real danger is that the object's memetic paranoia will cause widespread panic if too many people realize its existence.
- SCP-823, while already being one of the most terrifying articles on the site, has containment procedures that are never actually explained. There are two "zones" surrounding the theme park, a yellow zone and a red zone. The yellow zone is bad enough but whatever is in the red zone is so heinous and dreadful that anyone who enters it is to be killed on sight. The only thing we know about it? Sometimes piping or music comes from the red zone and if that's the case, personnel need to get out of there immediately.
- SCP-2935 is a cave that leads into a universe exactly like ours, with one exception: Everything in it died at 3:13 on 2016 April 20. As the expedition sent into the dead universe try to gain an understanding of what has happened, the possibilities decrease as they keep looking. Let us reiterate that: They start out with nothing, and then get fewer possibilities from that point onward. It's not a disease because everything in this universe died at the exact same moment, including molecular life, meaning the corpses do not even decompose. It's not some SCP that's gone on a rampage because all of the SCPs died, too. Organic SCPs have all died — including 682, the completely unkillable omnicidal lizard. Inorganic SCPs have become inactive, with some of them even having started to corrode. And something happened to a certain ethereal Ghost Girl SCP which caused her to violently explode, painting the walls of her containment cell with ectoplasmic remains. (Speculated by the expedition to have been caused by her "dying twice".) Literally nothing that could be deemed in any at all way "alive" or "sentient" by any definition of the words was spared this event save for one thing: The dead universe's iteration of Agent Keller, one of the expedition members, who Ate His Gun and is the only thing in this world that's actually decomposing... Finally the expedition send a drone over to our side with some material but they are all killed when a nuke at the site they're exploring goes off shortly thereafter... Then we learn, through the last recorded words of the dead universe's Agent Keller, the truth, which is no less terrifying and does nothing to dispell this trope: Alternate Keller of the dead universe was sent into his 'verse's iteration of SCP-2935, only to find a dead universe on the other side — same as the main expedition — and the very moment he returned to his own universe, everyone in his universe died as well.
"Maybe I was the reason. Maybe I... am Death. If it was in there and I brought it back, then I am Death.""You know, it occurs to me... if you're listening to this... you're Death, too."
- An almost literal case of "Nothing at all" comes in the form of SCP-3200, a.k.a., the Boötes Void. The Foundation isn't sure what it is, but one of their theories is that it's a huge tear in space-time through which you can encounter other parts of reality. What's more is that it's expanding, fast, and it threatens to consume the entire Universe eventually. So, the Foundation devises the Peregrine Expedition, which involves utilising temporal sinks to speed up the flow of time for a spaceship so it can make the journey within the lifetime of its crew. The mission is successful, and the three men arrive inside the anomaly. Out there, everything outside the spacecraft is a completely empty black void. Imagine, if you will, the idea that you are in an impossibly vast void of purest nothing, with no one but the other two men accompanying you in the endless silence. Then they realise that reality is possibly in constant flux inside the anomaly, screwing with their Kant Counters so they can't find accurate Hume levels. After a while they start finding the boxes. Boxes that contain mission logs for the Peregrine Expedition. At first they only receive capsules full of mission logs, but then they find lookalike bodies, and scraps of destroyed spacecraft. Eventually, the lead astronaut goes outside the spacecraft and returns two days later with this message:
Captain Kuznetsov: We were fools. The void isn't a region where spacetime is ruined; it's the source of the tear itself. Spacetime itself is rending itself apart and we're seeing echoes of every timeline in the past and future. Time is an ouroboros, devouring itself again and again, only to be reborn. I saw all of it. All of the times we tried to stop it in the past. All the times that I tried to stop it in the past. And the future. This happens again and again, until we get it right. Over and over again, we try and try to fix it. All times blend together until we reach singularity and all is lost. The tear opens more holes everywhere in reality, and the anomalies appear faster and faster, but containment is only delaying the inevitable. The inevitable cleansing of the slate. I saw all the timelines. And we haven't stopped it in any of them. Bogoroditsa. We have seen into the abyss, and by God, it hates us.
- The Slender Man Mythos, wherein we only see traces of the Slender Man. What exactly he does to his victims and how is completely up to the imagination.
- The series based around Slendy, Marble Hornets. Think Blair Witch Project to the 10th power.
- It says something about the series that one of the scariest clips shown is a bald man in a business suit walking into a dark bedroom. Bald all over.
- Tribe Twelve, starting with Night Recording.
- This trope also contributes to why some find Slender Man to be Nightmare Retardant, due to the belief that he might not do anything to his victims beyond staring at them.
- Everyman HYBRID, in I'm Okay. It starts out rather quiet, before suddenly springing incredibly loud distortion on you. Expect to have full britches afterwards.
- The short film There Are Monsters gets pretty far on this trope. It's never explained what exactly the monsters are doing to their victims, which naturally means your imagination will fill it with the worst things possible.
- The Haunted Majoras Mask ARG has several, especially in the first arc. The most unnerving, though, is in the first video of the Ryukaki arc, Sounds.wmv, where Kayd is going through his house while weird things are happening, happens to turn right, and then the Elegy statue from MM's EYES are staring back at you. It's even worse if you read the video's description where Ryukaki says that he didn't see them until he actually watched the video
- This variation on an already creepy ytmnd meme puts this trope to, um, extremely good use.
- Rose Codreanu's death in Survival of the Fittest V4. She goes to sleep in a danger zone during the announcements but before it's announced as one, and has a calm, happy, introspective dream... with a constant beeping increasing in frequency throughout. Then, in the middle of a sentence, it cuts off with the notice that she's deceased. Very much a break from the usual Gorn deaths.
- The first minute and a half of this video is conventional, if effective, horror. The rest of it is equally terrifying to watch, running purely on this trope, even though nothing happens.
- Episode 12 of Satellite City pulls this off to excellent effect to introduce Jones. The closest we get to exposition is Quinn telling the others "it got out", before Ludwig, who can rarely be bothered to provide an emotional response to anything, immediately freaks out, breaks Sullivan's phone and orders him not to attempt any form of communication with the outside world, before we even have any idea what he's talking about. If that wasn't enough to set you on edge, the next scene is a chilling, horror movie-level sequence of some poor bastard being stalked through the streets of London at night by a twelve-foot-tall, Slender Man-esque vaguely human silhouette. All we see is the hideous black shape lurching down the street after the man before lunging at the camera...and there the video ends.
- A brief example appears when it came to the release of System Shock 2 on digital distribution website GOG.com. Entering the homepage briefly showed a closeup of SHODAN which opened her eyes, and then the rest of the homepage finally appeared. A perfectly chilling way to commemorate one of the most-often requested games appearing on the site.
- The Wyoming Incident, a simulation of a TV broadcast hijacking courtesy of Something Awful, uses this trope very well. The entire scene is made up of only black and white, and in a low resolution. The ominous noises, unsettling font, and abstract messagesnote magnify the apprehension of the viewer, building up to the surreal and VERY creepy use of 3D model faces, in between a pattern of long pauses and sudden transitions. The little static hisses on the soundtrack during those pauses ramps up the tension even further if you can use them to mark time before the faces and music kick in.
- It begins as an Affectionate Parody of Silent Hill, so You Awaken In Razor Hill makes use of this trope regularly. As the protagonist discovers more and more of what is out there (and could be approaching or hidden in the shadows), the periods of no activity get far more (scrape) tense.
- At the end of The Nostalgia Critic's already-dark review of James and the Giant Peach, the screen goes dark and there's a mess of noisy shots. Nasty, but not particularly scary. But then there's two seconds worth of complete silence, and one last bullet rings out. It's bloody creepy. Critic apparently picked up some tricks from all that written abuse, as one of the scariest moments in "The Review Must Go On" is when Doug sees a shadow of Critic just beyond the corner of his wall, and he runs away when Doug notices.
- In To Boldly Flee, 8-Bit Mickey goes berserk after Prick pushes his Berserk Button (his height). We have absolutely no idea what happened, only that afterwards, Mickey's shirt was covered in blood (including "help me"), it severed a hand, and while Prick is dead for all interacting with the rest of the world purposes, he's still technically alive.
- In Worm, Lung believes in an inversion of this: the fear of the unknown is a weak fear, he says, that is broken the moment the actual threat hidden within the unknown is revealed. He believes that a far greater fear is knowing exactly what the threat is, and knowing that you are utterly helpless against said threat.
- The Immagetchu from Doraleous & Associates is only seen on camera briefly, and is largely depicted as a squeaky voice in the distance saying "I'mma get you!" and a hand from Behind the Black performing a Vertical Kidnapping. It manages to be creepy once we see it, too.
- The main idea behind Max Gilardi's The Northern Incident. The video starts off with a fisherman and his dog staying in a shack up in the Yukon Territories for a few days, only for their truck to be stolen by an unseen stranger. As weeks go by, the fisherman gets cut off from the rest of the world, and whenever he hears knocking on the door, no one will be outside. It's a very unsettling video for a Take That! towards Furries.
- While Shitbrix are usually type 3, some Shitbrix pictures are actually animated, culminating in a Jump Scare. Be careful while looking at Shitbrix pictures...
- Nikolay Yeriomin's trilogy of web-released short films named Trilogy of Senseless basically illustrates varying degrees of this trope. While first short, Rpik has nearly nothing occurring, it generally gives viewers slightly unpleasant feeling. Book of the Senseless on the other hand unleashes on the unsuspecting viewer massive amount of this mixed with incoherent and quite unnerving barely explained events happening in someone's basement. If you look closely at the post-credits scene of the Book, you may notice what is essentially a link to a third installement, which was specifically made as a second for the purpose of this trick...
- The first episode of ORIGIN ZERO has a human squad wiped out by aliens. Aside from one shadow, we never see a single attacker.
- Animaniacs: In the episode "Potty Emergency," Wakko, desperate for relief, enters a gas station bathroom. What he sees inside is not shown (other than legions of fleeing cockroaches), but the condition of the lavatory rattles his very sanity.
- The Looney Tunes short "Scaredy Cat" features Porky Pig and Sylvester moving into a creepy old mansion that's inhabited by homicidal mice who try to kill them in typical cartoon fashion (Death Traps that always miss the mark, anvils, etc). But at one point, the comical elements stop when Sylvester sleeps in a hamper, which is silently lowered into the floor. Three hours later, Sylvester is sent back up, white as a ghost, and so traumatized that he can barely walk. We never find out what the mice did to him.
- Scooby-Doo! Mystery Incorporated: In episode 26, Professor Pericles confronts Ed Machine, telling him he wants him to deliver a message to Mr. E... before Pericles admits that he doesn't actually intend to say anything, resulting in a Scream Discretion Shot with the sound of wings flapping. It's never revealed exactly what happened, but Word of God confirms that Pericles did indeed kill Ed Machine.
- The Powerpuff Girls has an example in the one-shot villain, the Robbing Leech, who uses his Lamprey Mouth to drain a person's memories, allowing him to use that information to steal their valuables. What makes him so creepy is how little we know about him. While most of the villains in the show have at least some semblance of a backstory, he doesn't. There's little to no information on who he is, how he got his powers, or for that matter if he's even human. He's more or less just there.
- Used to a truly terrifying degree in the animated film Superman: Doomsday. The cloned Superman, who is in full Knight Templar mode, has just rescued an elderly woman's Persian cat from a tree, then goes on to give an eerily calm speech on how it annoys him that people don't take responsibility for the small things as it keeps him from focusing on real emergencies. Adam Baldwin's chilling voice acting truly sells the scene. Throughout his speech, you're on the edge of your seat wondering if he's gonna kill the cat, kill the old lady, or kill them both.
Superman: Now you know, Persian longhairs really shouldn't be outdoors. ... It really irks me when folks don't take responsibility for the little things. Don't get me wrongI'm here to help. But every time I have to stop and sweat the small stuff, it potentially keeps me from attending to more urgent matters. Life-threatening matters. You may wanna think about that next time you leave the screen door open.
- Done to chillingly spectacular effect in Star Wars: Clone Wars with the introduction of General Grievous. Ki-Adi Mundi and a team of heavily wounded Jedi are trapped in a crashed Star Destroyer with a massive army of super battle droids closing in...when suddenly the entire army stops in midstride as a skeletal white figure holds up its hand to halt, before a disembodied voice tells the trapped Jedi that he's going to kill them all. For the next minute and a half, we get nothing but the ominous whirring of Grievous' mechanical footsteps stalking them through the building as the increasingly panicked Jedi (Jedi!) try and fail to maintain their composure. Not only is the buildup incredible, the payoff more than justifies it when Grievous drops from the ceiling and proceeds to slaughter half a dozen Jedi without breaking a sweat.
- Used in-universe in the Doug episode "Doug's Nightmare on Jumbo Street". Doug watches "The Abnormal", a horror movie about a shape-shifting monster whose true form is just off-screen for most of the movie. It works so well Doug can't bring himself to look during The Reveal, and he ends up having nightmares about it. Doug eventually works up the nerve to see the movie one last time and get a good look at the monster, and it turns out to be a guy in an ugly costume with a zipper on the back.
- In the early parts of Rudolph the Red-Nosed Reindeer, we see a peaceful scene with Rudolph's father teaching him the ways of the reindeer. Then suddenly, the father looks up in horror at a horrific roar, and quickly hides himself and his son under a snow bank. The music gets very dark, and we see two giant, furry legs walk by accompanied by more ferocious roaring. The narrator explains that it's the Abominable Snow Monster of the North, a gigantic monster who eats reindeer, threatens the entire North Pole, and hates Christmas. We don't see the thing until halfway through the special, but the ominous specter of the beast looms over the special until his first appearance. Even then, it's led up by Rudolph and Hermie struggling through a dark, stormy night and then hearing the distant roars of the beast. Once we see the whole thing, though, it's not as scary. Though there is a scary moment where Rudolph is journeying back towards the North Pole, and we hear the beast roar again as he approaches where it's inevitably waiting.
- Used to brilliant effect in Ed, Edd n Eddy's Big Picture Show. The series proper is famous for its unique, zany sound effects and bombastic music... and so the movie begins with nearly two minutes of dead silence, with not a soul in sight. Even before the sudden Wham Shot of the aftermath of a scam Gone Horribly Wrong, it's crystal clear that something seriously bad has happened. The worst part is that the audience never learns exactly what happened, just that the end result was catastrophic even by the Eds' usual standards, and the cul-de-sac kids are enraged far beyond just wanting to hurt the Eds - they legitimately want them dead. It's essentially OOC Is Serious Business, except the very world itself is what's O.O.C. in this case, with the effect being that the viewer is left wondering throughout the film, "What the hell happened?".
- A classic example can be found in Jonny Quest's The Invisible Monster: during the first half of the ep. all you see is the thing leaving a trail of destruction through the forest, and the effect is absolutely horrifying. But once the protagonists manage to douse it in paint to make it visible, it looks more pathetic than scary.
Nothing at all
- Serial Experiments Lain is also fond of this, the whole show sweats with creepiness even in the most casual scenes.
- Less systematic, but still present to some extent in its spiritual successor Ghost Hound. For instance, we know Taro and his sister Mizuka were kidnapped as children and that Mizuka died as a result, but during flashbacks we never see the kidnapper's face or actually learn what killed Mizuka.
- Boogiepop Phantom: the Deliberately Monochrome and False Camera Effects make the entire show look like some insane nightmare.
- Possibly unintentional, but there is a certain uncanny air to Yokohama Kaidashi Kikou's harmonious, post-apocalyptic setting. It is caused by a combination of the unexplained mysteries regarding the androids, humanoid fungi and feral beings that populate the world, and the apparent lack of purpose they seem to have (despite presumably them originally having one). The suspense comes just from the endless waiting for them to reveal why they are here.
- In Brynhildr in the Darkness, there are three buttons every "magician" (read:test subject). This acts as a collar, so it is expected, but it is their functions that are extremely creepy. One button acts as a suppressant for the powers. Another kills them and does so in an extremely gory fashion. The third is unknown to everyone and is implied to be a Fate Worse than Death, so no one even dares to find out what it does.
- The final challenge Toriko must face before reaching the Bubble Fruit is a simple path lined with bubbles. Toriko starts trembling when he realizes that there is absolutely nothing else on the path. No dangerous beasts, no deadly traps...and no food or water anywhere.
- In Attack on Titan chapter 38, the soldiers trying to locate the breach at night express the fear that Titans could be anywhere nearby and they wouldn't know until it's too late due to the tiny pool of light provided by their torches.
- Soul Eater
- One of the scariest anime scenes is when Medusa's cronies enter the tomb of Asura, who had to be sealed away after he went mad and turned into a demon. The heroes have been fighting desperately to try and prevent Asura's rebirth, but just when the tension is highest, we are faced with a vast, shadowy room, completely silent but for the occasional clinking of chains, and Asura, waiting somewhere up ahead.
- Asura himself qualifies for this. Despite being the Big Bad, and a near-constant threat due to his madness infecting the world, he barely ever makes an appearance. It's eventually revealed that he's been hiding on the Moon the whole time, watching...
- Then when the heroes learn of this and track him down, descending deeper and deeper into the bowels of the Moon, until they can sense his presence right in front of them...there's no one there. Just darkness. Then, comes the sound of a heartbeat.
- An in universe example from Pluto. When the authorities examined the human-killer robot (and Expy of Hannibal Lecter) Brau 1589 for the malfunction that caused him to avert Three Laws Compliance, what did they find? Nothing. There was no error in his programming and thus nothing to suggest that any other robot couldn't do the same. As a result of the latter implication, the authorities are too afraid to even kill him until they can discover how this is possible.
- Many people have admitted to finding the famous painting "Christina's World" by Andrew Wyeth terrifying for this very reason. There's nothing in it more overtly sinister than a woman lying in a field with her back to the viewer, looking across the horizon at a distant farmhouse, but the surreal, desolate landscape, gloomy, desaturated colors, her strange, oddly twisted posture, and above all, the question of just what the hell is going on combines to make an atmosphere that's almost inexplicably foreboding. Many of his◊ other◊ paintings◊ also qualify for similar reasons. Tellingly, he was cited as a major influence on the visual design of Silent Hill 2.
- Nearly◊ all◊ paintings◊ by◊ Giorgio de Chirico. Seriously◊.
- Surrealism in general.
- A lot of Edward Hopper's paintings fall into this category, but in all cases overlap with Fridge Horror, so you don't quite notice it until you think hard about it.
- The BBC Doctor Who audio drama Dead Air plays with this trope. The recording opens with a cheerful woman telling you that you're about to listen to a piece of history, the very last recording of a Pirate Radio station from the 60s. What follows is the Doctor telling you "If you can hear this, then one of us is going to die." The Doctor then goes on to narrate a story which is pretty standard Doctor Who fare. A nasty alien entity which is composed entirely of sound has taken over the pirate radio ship and is killing everyone aboard before going on to conquer all of Earth. Throughout the recording there are instances of static bursts, occasional distortion in sound, jumps in the recording that give you snippets of odd music that was on the tape until the Doctor recorded over it, and at one point a tinny voice overlapping the recording begging for help. In the final confrontation between the Doctor and the big bad, the Doctor traps the monster in a recording, the very one the audience is listening to. The monster taunts that as soon as anyone listens to the recording the monster will be free, and the Doctor announces that no one will ever listen to the recording, because he put a warning on the tape to not listen to it. With such a warning in place, who could possibly be stupid enough to listen all the way to the end of the recording? The Doctor then says a cheerful "Goodbye!" and the tape immediately cuts to a distorted portion of blaring music which clicks into static. The story ends with the sound of a tape running out...
- Used to great effect in the Big Finish Doctor Who audio Scherzo, where the Eighth Doctor and Charley are trapped in a White Void Room and slowly lose all of their senses except hearing, including their sense of time. That the listener already only perceives the story through hearing punches it up to almost unbearably tense.
- DC had a horror anthology title in the 80s called Wasteland. Due to one error or another, issue #5 was published with issue #6's cover. When the real #6 came out, it was numbered "the real number six", and the cover, apart from framing elements, was pure white. For a horror comic, it worked quite well.
- The Gigantic Beard That Was Evil: We never find out what There actually is or what exists across the sea. We never find out why There ended up invading in the form of Dave's beard either, which is actually addressed in-story.
- The Walking Dead has this in one of its most infamous defining moments in issue 66. Rick and his group have outsmarted the group of cannibal hunters that have been stalking them and although they promise not to eat them, they will still kill them. Rick tells the others to hold them down, and then the comic cuts to the aftermath. All we see are the bloody weapons they used on the hunters and the mess left behind before the group throws the dead bodies into a fire. We never find out exactly how the hunters were killed, but this event is referred to several times by the group members, wondering if they went too far and what they have become because of this moment.
- The Pony POV Series has the first Big Bad of the Reharmonized Series Loneliness, a Shapeshifter and Trixie's Enemy Within. We never find out if any of the forms she assumes are her true one, if she even has one, or what she is. Is she a figment of Trixie's imagination? A split personality? An Eldritch Abomination? Some kind of parasitic monster? We don't know, and Word of God has invoked Multiple-Choice Past on her so we'll probably never find out. Made even worse by the fact there's a complete chapter between our first notice of her existence and actually seeing her. It's quite effective at making her legitimately terrifying.
- Royal Heights has the Elite undergoing their first Vision under the Headmaster's guidance which is a literal look into pure nothingness. It's meant to help them understand that nothingness takes place of everything that once existed but all it really does is terrify them.
- In Wizard Runemaster, when Harry and company explore the bottom half of Karazhan (which is a direct mirror of the above ground tower), they find absolutely nothing for most of the journey. Just a lot of evidence that there used to be many horrific things locked away there.
- In the Italian remake of Battle Fantasia Project there's a mention of the White Dragon of the Anglo-Saxons trying to force the centaurs of the Lands of Myth into becoming his minions. He disappeared, and, thanks to those who knew dying without telling anyone, nobody knows what the centaurs did to him.
- In the fanfic Concerning a Drifter, what happened to Ryuuko isn't described in full detail but it's obvious by implication. Likewise and invoked when Satsuki (and Houka) come across an illegal website, the which is only described as "total depravity" and, while watching a video, she had "no words" for what she had seen, both of those things not being named (besides the video's title being apt).
- In chapters nine and ten (and, like many other examples, laced with Fridge Horror) of Lost, Found, we find out that some time ago, there was the first test subject and, according to Nui, due to the experiments, the girl, "Child 00-000-000-0001", was left as something "not human" and that "animal" could be the closest they could call her, which makes one wonder as to what the experiments did to that girl and what they could have done to her and Ryuuko. What doesn't help that is that a good many of the test subjects died.
- The experiments themselves. Outside of a few details, we don't know what they are or why they're being performed.
- In Young Justice: Darkness Falls, Darkseid's fate for his son Kalibak is never mentioned, but it's mentioned that all of Darkseid's minions mention that they'd prefer 50 lashes to being sent to where he is now.
- In The Weaver Option one of the objectives during the raid on Commorragh is to ensure the Oblivion Gate remains sealed. What exactly lies on the other side is never revealed but later author notes explain it's the entrance to a pocket dimension containing something for which the term "eldritch abomination" is lacking. The Aeldari at their height couldn't destroy it and even the Drukhari weren't deluded enough to try and mess with it.
- Man from Bambi. We never see the hunters. Ever. The result is one of the creepiest villains of Disney history. Especially effective is the silence of the scene of Bambi's mother's killing, since the hunters are so stealthy that we don't hear a sound from them until the shot that slays Bambi's mother rings out - yet the mother still knows they're coming (perhaps she can smell them).
- The opening scene from The Fox and the Hound plays out eerily similar to the scary scenes from Bambi. As the credits roll, we are treated to an dark forest and Ominous Fog where the only sounds are at first the occasional bird chirp, frog croak, only for them to be replaced by dogs barking, and eerie music. Then, Tod's mother shows up, running from a hunter, the music speeds up and gets louder and more drastic, and yet we never see the hunter or his dog, save for barking, and two gunshots at the end.
- Finding Nemo:
- The opening scene with the Barracuda. We don't get to see what happens to Marlin's wife, Coral, but it's easy to imagine, and it is horrifying.
- The trench scene, one of the most effectively ominous moments of the film as the characters never enter the terrifying trench and find out what lies inside, apart from the skeleton of a fish at its entrance. Ironically, the trench was said to be the safer route and the wide open space ends up proving more dangerous.
- Although it's hardly a noisy film, The Prince of Egypt tells most of its story through its epic, sweeping score, so the audience gets very acclimated to hearing that even when very tragic things are happening. Even the Ten Plagues of Egypt are depicted through (an admittedly awesome) musical montage, all except for the last and worst of all of them, where (no pun intended) the whole movie goes absolutely dead silent. After more than an hour of bright colors and emotive music, it is unbelievably eerie to watch the whole land of Egypt go grayscale as the Angel of Death descends to Earth in complete silence, with no sound effects on the audio track AT ALL except for a soft whispering wind as it blows through the streets and the almost gentle sighing of its victims. It ends up being far, far more terrifying and haunting to watch than the plague of rats, frogs, boils, and raining hellfire only a few scenes earlier.
- Pooh's Grand Adventure features Pooh, Piglet, Tigger, Eeyore and Rabbit on a quest to find Christopher Robin, and the primary threat on their journey is the Skullasaurus, a beast Owl warns lurks in the "Great Unknown" beyond the Hundred Acre Wood that they know. Sure enough, not long into their journey, the gang is haunted by hellish roars off in the distance, and some very close. We don't see the Skullasaurus during these encounters, but that's what makes it so scary. It turns out that there was never a Skullasaurus; the roars were actually the roars of Pooh's hungry tummy.
- The cover art for Orbital's 1996 single 'The Box' is weirdly unsettling, despite the fact that it just shows a house with, well, nothing going on. The tracks on the single (especially track 2) just add to the fear factor of the house...
- Similarly, the cover art◊ for Brian Eno's and David Byrne's album Everything that Happens Will Happen Today. In this case, the artist deliberately added some unsettling details to the pictures inside the liner notes: for example, there's a discarded condom wrapper in the roof gutter, a silhouette of some person looking through binoculars in a upstairs window, and one of the interior rooms has a large, sealed, metal door. The deluxe edition of the album takes this several few steps further by adding a sound chip to the packaging, so that it plays the sound of a door creaking open and footsteps when you open the tin.
- Oddly, yet another example involving an album cover depicting nothing but a nondescript house - Silversun Pickups' Neck Of The Woods◊.
- A similar design appears on the cover◊ of Harvey Danger's album Where Have All the Merrymakers Gone?
- Possibly referenced in "Where Your Eyes Don't Go" by They Might Be Giants.
Should you worry when the skullhead is in front of youOr is it worse because it's always waiting where your eyes don't go?
- The Bad Plus and Wendy's Lewis's cover of Pink Floyd's famous "Comfortably Numb" replaces the "Aaaaaa-aa-aaaahhh!" that follows "there'll be no more" with several beats of complete silence. Considering most TBP fans probably expected the often bombastic trio to exaggerate that moment, it makes the silence all the more unsettling.
- Steve Roden, and moreover the entire lowercase genre, make surprisingly good use out of this. With their songs being so minimal and abstract it gives the feeling of being lost and isolated.
- Iron Maiden:
- This appears to be what "Fear of the Dark" is getting at: it doesn't matter whether or not something is there, because the mere fact that it could be there is terrifying enough.
- The cover◊ of Maiden's upcoming 16th album, The Book of Souls. All there is is just Eddie... staring at you. Not making a crazy face, nothing in the background. Just Eddie staring right into your soul.
- "Still Grey" by Pendulum makes use of this. The song isn't discordant, but it keeps picking up, being cheerful, but still not giving a drop or building up to anything. Then it just fades as it ends, giving an empty feeling.
- Similarly, "The 2nd Law: Isolated System" by Muse is a song that never picks up completely. Much of the first half is just piano, soft guitar, a creepy voice repeating the phrase, "In an isolated system, the entropy can only increase.", with sound clips from radio broadcasts and a soft, distant trance beat. In the second half, after a short piano and string break, the song resumes the trance beat and Dom comes in with a pounding drumbeat, almost teasing the listener into thinking it's going to explode into something big and epic... and then it just winds down and closes, never taking off, leaving a fade out with said repeated voice repeating over and over. It's very unnerving.
- "Mer Girl" from Madonna's album Ray of Light is a slow, plodding, aimless and quiet tune. It's scary for that very reason. Never mind the gory lyrics, her soft and quiet singing and mixed with the monotonous music leaves you with the most disturbed feeling ever.
- Norwegian satirist Odd Børretzen commented on this in his "musical monologue" called Redd (Scared), explaining why it was necessary to remain in bed, and not, for any reason in the world, to leave it before morning:
"If I hear a man walking around in the attic with a wooden leg during the night, I will not go up to the attic to turn on the light, assuring myself that there is no man with a wooden leg there. I rather hide under my sheets until morning comes and removes the abomination. Because: If I go to the attic and confirms that there is nothing there, return to my bed, and still hear the man walking around in the attic with a wooden leg, then I know there is an invisible man walking around up there with a wooden leg. And does that actually make things better?"
- The Vocaloid song "Pilom-san"/"Mr. Pilom". The only lyrics of the song are "Pilom-san!" with the occasional droning "aaaaaaah". The accompanying video consists solely of "Pilom-san", a stick figure that appears to have crawled from the deepest depths of the Uncanny Valley, standing there, staring off into space and occasionally acknowledging the lyrics, briefly looking at YOU and smiling the single most horrifying smile imaginable. The song and PV never once explain who or what Pilom-san is. He just seems to be...there.
- David Bowie never revealed why exactly Major Tom's communication cut out at the end of "Space Oddity"...
- Pretty◊ much◊ all◊ of◊ Jandek's album◊ covers◊. Much like the Internet History example below, they're all contextless shots of seemingly mundane scenery such as living rooms and city streets, often in either black and white or extremely dim lighting, with no accompanying artist information or any other text. Even without hearing the often haunting, agonized music contained within, there's just something indefinably eerie about the covers by themselves. This trope could honestly apply to Jandek in general, considering his disturbing music and the fact that almost nothing is known about him.
- The concept photos (pictures found inside the album) of the "E" version of BTS' LOVE YOURSELF: Answer have each one of the members sitting inside (what seems to be) a small bubble or crystal ball with nothing else with them except flowers and plants, with the outside being a big, empty interior of what appears to be a house. The sheer surreality and emptiness of the scenery, plus the poses of the members (which suggest that this is a Gilded Cage) and a close look revealing that the flowers in Jungkook's bubble are dead, gives the pictures an unsettling effect the more you look at them despite the bright, pastel colors.
- Similarly, the concept photos for version 1 of MAP OF THE SOUL: 7 feature the members in what looks like an old, abandoned house (to the point the walls are deteriorating), sitting or standing very close to a huge hole in the wooden floorboards. In the hole, you can't see anything except pure black.
- Siivagunner's "Game Over - Spider-Man: Friend or Foe" is a 20 second video of a non-descript bedroom with a bright lamp, dark corners, and no visible windows. That's it: there's no music, no apparent joke, not even any Jump Scares; just the video itself and the accompanying Drone Of The Dead. Several commenters mentioned feeling unnerved by the video.
- Often used in Welcome to Night Vale, something which the purely audio-format makes particularly effective. We don't know what exactly re-education, Valentines Day or Street Cleaning entails, but we can imagine that it is terrible.
Cecil: Listeners, the only thing more terrifying than seeing the devil is no longer being able to see the devil.
- Quiet Please! uses this in the very first episode, entitled, fittingly enough, Nothing Behind The Door. The protagonist and his friends try to rob a small house on a mountainside, only to find that there is literally nothing behind the door, as in, a completely empty void. Anything that passes through the door simply ceases to exist.
- Punchdrunk Theater Company's Hitchcock inspired, haunted-house-Choose-Your-Own-Adventure-1940's Noir ballet of Macbeth Sleep No More. The audience is given a creepy ''bird'' mask told not to talk and set loose in the 100 room, five floor, Mckittrick Hotel to find their own way through a series of beautiful, unsettling rooms. You're allowed to touch/eat/read/open anything you find and follow the performers at will. It's instantly terrifying. Nothing will ever jump out at you or even attempt to scare you and there's no conventional Haunted House elements, besides the atmosphere of dread and general creepiness of the design. After a while you get into the swing of things, the place becomes familiar and you can start to really enjoy exploring or following the story- but the first twenty minutes after getting off the elevator, faced with room after creepy room, with no direction and separated from your friends, is pants-wettingly, paralyzingly scary. Part of what they do is get groups in the elevator together and the deliberately separate them as much as possible. You are alone. You are lost and confused. Meanwhile a variant of Macbeth is going on around you.
- One of the Dungeons & Dragons trap compendiums includes a room with a timer and a button on a wall. When the party enters, the doors are slammed shut and the timer begins to countdown. The button restarts the timer. Cue the party frantically looking for a way out, leaving someone to reset the timer repeatedly. The catch is, when the timer reaches zero, the doors open without any ill effects. The fact that the adventurers were so scared of what was to come was the trap. It's only when they steel themselves and prepare to face what was to come that they get to leave.
- Eclipse Phase: the Gatecrashing sourcebook gets a lot of mileage out of alien worlds that are uninhabited but have the ruins of a lost civilization on them; extinction is a major theme in the game, and as a result a lot of areas are left completely depopulated. Some of them go the extra mile, like the planet where there's a massive, self-repairing virtual reality network, with easily enough storage space for the minds of an entire planetary populace...but the network seems to be empty, with simple programs and predesigned environments but no actually intelligent beings, and no-one is quite sure why.
- Note that there is one known living sentient alien race, the Factors, who for some reason they haven't explained do not use Pandora Gates and strongly advise transhumanity against using them either.
- There is also the belief that the Solar System's Gates were built by the TITANS, those hyper-advance AIs who almost wiped out transhumanity, which makes one wonder who built the others systems' Gates. The GM-only section confirms that it was the TITANS, and that they were infected by a virus of extraterrestrial origin, which has infected many other civilizations before transhumanity's. Whether any of those civilizations survived is left up to the GM, as well as other things like the Factors' true motivations (are they survivors, witnesses, agents of the Viruses creators?), or if the Virus was intended to exterminate or assimilate seeing how the TITANS forcibly uploaded or mutated many of their victims.
- Yu-Gi-Oh! does this with the monsters 'The Thing in the Crater', where all we see is a deep crater filled with lava, and 'Dweller in the Depths', where all we see is a dark cave with stalagmites and stalactites everywhere, aside from very vague silhouettes of something in each.
- Rogue Trader: Even in a terrifying Crapsack World like the Warhammer 40,000 universe , something that stands out are the Halo Devices. These are objects indistinguishable from normal jewelry but somehow have the ability to make you immortal...at the cost. Wearing one will de-age you back to your prime, make you stronger, grant you a Healing Factor, and make you The Needless, but as the device more permanently bonds with you, it also turn you more and more unstable. You'll gradually end up an insane, hard-to-destroy, vaguely insectoid being with an insatiable desire for human tissue. That's par for the course with 40k, but here's the kicker: nobody knows where Halo Devices come from. While mutation is a favorite of Chaos, the devices will not bond with chaos-worshipers, the possessed, or even with psykers. They have no apparent connection to any of the major players in the galaxy and can't even be scanned to figure out what they're made of. What is known is that they've been found in ruins on ancient worlds orbiting dead stars, but with no trace of who lived there, how or why they made these things (if they did), what they used them for or why they disappeared. In a galaxy where Eldritch Abominations are a fact of life, somehow this is even worse.
- In Zero Punctuation's review of Amnesia: The Dark Descent, Yahtzee states that the form of terror Nothing is Scarier invokes (although he does not refer to the trope by name, instead using a humorous example), "is best, because your imagination is doing all the work. All a good horror game needs to do is hand you a piece of sandpaper and shout encouragement as you vigorously massage your own undercarriage."
- In the Creepypasta Suicide Mouse, the majority of the titular episode is just Mickey Mouse walking past some buildings while odd noises play. It somehow managed to make an employee who was watching it commit suicide.
- Eddsworld: In this comic strip, Edd is left visibly shocked after navigating the Internet. We don't see what he's found, and whatever he saw is left to the reader's imagination.
- Rank Amateur's prologue has a brief walk through an abandoned spacestation "where it all started." What happened there and what it started hasn't yet been explained. The only information given is that it's a 'covert' research facility.
- In xkcd, Black Hat Guy hires Rick Astley to show up at a party... and just stand there.
- In Homestuck, we have Doc Scratch's warning to Karkat:
[Don't turn your back on the body.]
- When he turns around, none of the bodies have moved.
- In-universe example from Sluggy Freelance: Torg comes back from the doctor's office and announces that he's had a "magic flap" installed; no one's quite sure what a magic flap is, but imagining what it might be freaks everyone the hell out.
- Owl Turd Comix gives us The Brain Mechanic. He's alone around there... he thinks.
- The blog Internet History, which is devoted to collecting and posting pictures from defunct image-hosting sites, features a surprising amount of this. While most of the pictures featured on the blog are of rather mundane things, there's something quietly unsettling about a lot of them, much of which can be chalked up to the fact that every image is posted completely devoid of context, and some of them are apparently very personal in nature. Often overlaps with Uncanny Valley as well, especially with some of the more bizarre, macabre, and depressing photos.
- 50 second mark of this YouTube Poop: "Hi, I'm Captain Qwark! And believe me, there is nothing worse than nothing! (he he he)"
- How to Survive Camping:
- It's never stated exactly what the man with a skull cup does to those who refuse his drink, but the description was enough to bring the owner to tears whenever she thought about it during the following days.
- The first story features a creature hidden inside a mound of broken branches, which seems to absorb the warmth, light and sound around it. In reality, it is far larger than said mound, with a mere shrug from it making the earth itself shake. It's never stated what exactly it looks like, or even just what it is. Rule #10 does refer to it indirectly, but all it says about it is to neither leave the tent or even look outside until the sun is up.
- Whatever it is that campers who escaped the gray world found at the top of the hill, they don't want to talk about it. Even the owner's uncle, who had no qualms going into gruesome detail about some disembodied half-bird monster, deemed it better not to tell anyone.
- Liminal Spaces. These are basically pictures of empty rooms, offices, playgrounds, malls, etc. The main difference between these pics and a typical "When you see it" pic is that there no hidden scare; the images just look...off. Some have claimed its because of a lack of people in settings you would normally associate with crowds. Some claim it's because the photos invoke nostalgia of a time the viewer can't recall, due to dated decor or equipment in the pictures, or the cheap, dated camera used in some pictures along with unbalanced lighting. Others claim it's both. A great chunk of these photos can be found here.
- This tweet by A Small Fiction is about a canary brought into a mine revealing the presence of something that speaks through it. The nature of it is left to the imagination — the ones carrying the canary don't stick around long enough to find out.
- Technically speaking, very little happens in Marble Hornets. "Nothing happening" will keep you awake for weeks.
- Case in point: Entry 21. Daylight. No audio or video distortion whatsoever except around a small burrow of sorts. Yet when Jay climbs up the tower, you feel like you're gonna die!
- The entirety of Entry 17. It's just a clip of Tim sitting around, running through some lines with J and Alex. It might take some time to notice our friend in the back◊.
- Marble Hornets took this trope to the extreme in Entry #16 - Nothing happens, and you never see Slendy, unlike literally every other entry up to that point. It's one of the scariest entries in the series. Then you notice that midway through, the video tears. Meaning that Slendy was there all along and you never saw him.
- Slenderman was originally supposed to be this trope. Everyone was to see his face differently and the horror is tailored specifically for them, only the camera is not a person so the audience sees only a white blur. Instead the facelessness became Slendy's defining feature but is still a good example, your mind can make his nothing of a face infinitely more terrifying.
- Towards the end of this video from The Onion. The narrator says "Somehow the fear of spiders is even worse than the spiders themselves."
- In Mokey's Show - Slunder, choosing no results in Mokey doing a Death Glare with horrifying music. 4 seconds in, everything goes dead silent as you get a black screen with a message saying "HELP ME". Nothing else happens for the rest of that video.
- This horrifying video, which takes the form of a fictional "extreme emergency" meteorological report about...something to do with the moon, and the helpful "advice" it gives keep getting worse and worse. The whole thing is nothing but white text on a black screen with heavy glitching, but the horrible white noise in the background and the increasingly disturbing warnings to the viewer ("Switch off all lights", "Do not look out any windows", "Do not look at the ceiling", "Do not attempt to investigate any figures you might see out the corner of your eye") will have you sleeping with the lights on for days.
- In this episode of Frame by Frame, Kyle takes on three horror movie classics (The Innkeepers, The Changeling and Let the Right One In) to explore how directors oftentimes make what you DON'T see scarier than what you DO. The threat is outside the frame but it is very very real!
- Both shown and discussed throughout Two Best Friends Play's playthrough of the indie-horror game Phobia. Most of the video is just Pat stumbling around a big, dark, creepy old house and, aside from the looming threat that there is something horrible locked up in the basement trying to get out, nothing really happens. However the ambiance is set up so well that Pat (and the viewer) is genuinely terrified. At the end of the video Pat heads down to the basement to confront the monster, the basement door bursts open and we never find out what the monster looks like or what happens next because the game immediately crashes, which Pat uses as an excuse to end the video before he has a heart attack.
Matt: See, that's what horror games bring to the table: doing something with absolutely nothing.
Pat: Yeah, the absence of "thing" is what's scary.
Matt: The absence of a threat is the biggest threat.
- As of now at least, nothing seen in a typical horror game or creepypasta is present, aside from darkness and text that seems to indicate child abuse. Most of the horror and uneasiness of the series comes from how bleak the game is, how silent the commentary can be sometimes and how little interactivity is seen in levels. Because of this, you're constantly waiting for something to pop out, which in turn is arguably the most scary part of the whole thing.
- We don't know what the black boxes were covering in Episode 7 and 9. All we know is that it might be related to the children and it managed to shock Paul somewhat given how much time he spends on the screen and the noticeable shakiness in his voice afterwards (the one in Petscop 9 even causes him to give a Precision F-Strike.)
- The Minerva Alliance: Many of these videos will rarely (if ever) show the horror they are referring to. If they are shown, there is still some information about them withheld.
- The "thunderstorm" from "Unusual EAS" doesn't seem to be a thunderstorm, based on the odd orders from the emergency broadcast.
- The virus in "Unusual PSA" has no transmission vectors or symptoms shown. And when it attacks, death comes pretty quickly.
- In "Quakin' and Shakin'", the burrower worms only get a few frames of screen time.
- In "Community's Choice", Alazareth appears as a mass of yellowish-green light.
- There's a very creepy episode of Samurai Jack, called "Jack And The Zombies". No prizes for guessing his opponents in this one. However, it begins with him walking into a graveyard, and it is dead silent. Except for children's laughter... and a man's evil cackling... and scraping, rattling noises. It's very, very effective.
- Throw in B.J. Ward in a brief taunting scene doing her best Witch Hagar voice. Jack never actually gets to fight her—she just states their boasting goal and leaves.
- The ending of "The Princess and the Bounty Hunters" uses this in an unusual Villain Protagonist variation. Two-thirds of the episode is the titular bounty hunters setting up their plan to capture Jack. The climax of the episode features a full agonizingly suspenseful minute of nothing but silence, birdsong, and cuts between the wind blowing through the trees, birds sitting in the branches, and a drop of water falling from an icicle as the bounty hunters wait for Jack to appear.
- Parodied in The Simpsons Treehouse of Horror. Lisa reads Edgar Allan Poe's The Raven, causing Bart to comment "You know what would be scarier than nothing? ANYTHING!" Lisa defends it by saying people must have just been easier to scare back then, even though finding nobody outside your room when something just knocked on the door would be pretty spooky. Homer, however, is terrified, because the entire poem runs on Adult Fear.
- In an episode of the 2007 George of the Jungle cartoon, Ursula is telling a scary story to the gang while they're all around the campfire. Ape persuades her to change the ending to something not very scary so that he won't have to deal with George having nightmares. She complies, and when the man in the story opens the door, there is nothing on the other side. George then spends most of the episode literally afraid of nothing.
George: (scared) Ape, check the closet.
(Ape opens the closet to reveal a monster with silverware and a bib)
George: What does Ape see?
Ape: (deadpan) A large, hungry monster wearing a bib and holding a knife and fork.
George: (relieved) Phew. Well, better than nothing. Well, goodnight!
(Monster happily waves "goodnight" to George)
- The Justice League episode "Only a Dream":
Dr. Destiny: And now that I'm a doctor, I think I'll perform some surgery.
- We never see exactly what Dr. Destiny did to his ex-wife. We do know, however, that she died without ever waking up.
- Then there's the rather chilling scene end, with Dee himself lying on his cot with his eyes wide open, mumbling the tune to "Frère Jacques" to himself. One can only imagine what he's seeing.
- In Code Lyoko the main antagonist is XANA, an A.I. without a body. While there have been plenty of crazy computers in fiction, XANA stands out because he not only lacks an avatar, he rarely communicates with the heroes at all. The only real representation of him is the symbol he spams everywhere. The whole effect is surprisingly creepy, especially since its clear XANA's strategies and motives are constantly evolving.
- In Dougal and the Blue Cat, as Dougal tells Zebedee about the events of the night before, we are treated to a flashback in which Dougal wakes up and wanders around in the middle of the night and we hear the piercing sound of a cat shrieking, then we hear a sinister female voice singing "Blue is beautiful, blue is best." Nothing happens to Dougal and for now we don't see the source of either of them, but the atmosphere is chilling.
- The Adventure Time episode "No One Can Hear You". Most of the episode is Finn and Jake alone in the Candy Kingdom. It's particularly scary because Adventure Time is a Loads and Loads of Characters show, so not seeing anybody else for almost 10 minutes never happens.
- Soundwave from Transformers: Prime makes heavy use of this trope. Even in situations where you think he'll do something, he's usually content to just stand there and stare directly at the object of his ire (or the camera), boring into their sparks with his blank void of a faceplate, punctuating it with an occasional menacing gesture or two. Otherwise, he mostly just lurks in the background, ever watching, ever waiting...
- The Season 5 finale of My Little Pony: Friendship Is Magic, "The Cutie Re-Mark" uses this. Starlight Glimmer tries to take her revenge on Twilight by traveling back to Rainbow Dash's first Sonic Rainboom in order to prevent the Mane Six from meeting, causing a Bad Future since the Mane Six weren't around to save Equestria. Each time Twilight fails to stop Starlight, the future gets worse and worse. Eventually, when Twilight takes Starlight to see the Bad Future for herself, the only thing there is a barren wasteland, devoid of anything but rocks and dead trees. They never elaborate on how this could have happened, and it's implied that if Starlight continued to change the past, then there would be something even worse.
- My Friends Tigger & Pooh: In "Pooh, Light Up My Life," Lumpy thinks that he saw gobloons in the wood. Pooh points out that gobloons are never actually seen. Roo says that this is what makes them so scary.
There all along!
- In this video, if you follow the instructions of the video, you don't notice the moonwalking bear.
- One Spanish PSA campaign against child abuse used lenticular lenses on its posters to achieve this effect. From an adult's point-of-view, they only see the picture of a sad child and the words "Sometimes, child abuse is only visible to the child suffering it." Children, however, see bruises on the boy's face and a hidden message urging them to call the listed number if they're being abused. Empowering for survivors of child abuse, an eye-opener for everyone else. In a more meta case of this trope, the linked article brings up the possibility of toy companies exploiting this discovery to market directly at children, without the knowledge of parents.
- In the manga adaptation of Yume Nikki, notice how the eye on Madotsuki's sweatshirt logo keeps shifting positions. What purpose this serves is seen in Chapter 4, which it carries Madotsuki's effects with her.
- A good examples from Tiger Mask: when telling of Mr. Chi's first appearance intruding in a battle royal to choose the challenger for a wrestling world championship and crushing everyone, Baba relates that Mr. Chi didn't run and jump in, he just walked on the ring and looked the match for a while before anyone noticed him. Between this and the Curb-Stomp Battle he inflicted on two dozens wrestlers three or four times his size, Baba is comprensibly terrified of him.
- In the graphic novel Blankets, Craig Thompson mentioned a story about a babysitter who did something horrible to him and his little brother. (It's not hard to figure out just what it was...) However, the Babysitter's eyes are never shown. It's a very powerful method to inspire fear - the viewer never sees the full image of the babysitter, making some wonder what the babysitter's gender was, until later.
- Dungeon Keeper Ami invokes and inverts this at one point. Ami is forced to discipline her minions for attempted murder. As the preffered method in the Dungeon Keeper universe is bloody, horrific torture- that she absolutely can not, will not do, she created a selective fear charm (useing a tracking spell and a general fear trap as a basis). She then knocks out the offender (and a Dark Mistress who wanted in on the fun) once they wake up, the fear charm hits them and they are informed that Ami wiped their memory of the torture to preserve her technique for next time. Their imaginations do the rest.
- In Party of None, an insane Pinkie Pie lets it slip that she's been spying on Rainbow Dash months prior to imprisoning her. From Dash's perspective, every single time, there was nothing there when she went to check.
- The Last Equestrian Doom Patrol: "Nobody was there." An impossible entity capable of eliminating even the Mane Six (and terrifying the Physical God princesses), and who is (maybe) capable of turning out to have been there all along, and now it's too late to flee.
- The Elements of Friendship: In Book II, Celestia and Selena infodump a lot of information on Discord to the Main 6, Spike, and Paper Mache. Then Discord suddenly speaks up, running a claw across Celestia's cheek. It turns out he's been floating in plain sight the whole time and nopony noticed him.
- Towards The Sun: the Fire Nations is terrifed of Aang being able to take away people's bending. Many of the palace servants (and later the entire country) have no idea how Aang's energybending works and unsure whether Aang needs to touch people to take away bending. Due to the Fire Nation's spiritual importance on firebending, they see it as Aang ripping out part of people's souls. With public knowledge that the Avatar supported Iroh's usurpation of the popular Fire Lord Zuko and Zuko wasn't able to bend throughout the Agni Kai, Aang is terrifying. What little they know of the Avatar further demonizes him.
- At the end of Beauty and the Beast, Gaston is chasing after the Beast, following him across the roof, running past a row of gargoyles in the darkness. Then one of the gargoyles moves...
- The ever-popular campfire story "The Hook" tells of a couple making out in a car. They hear over the radio that an escaped killer with a Hook Hand has been seen in the area. After they leave and arrive at the girl's house, they find a hook hanging from the handle of the car door. (And yes, the "man door hand hook car door" meme originated from a mangled retelling of this urban legend.)
- "The Boyfriend's Death" similarly starts with a couple making out in the car. The boy steps outside to investigate some noises but never returns. In the pitch darkness, the girl only hears an odd sound and then an irregular tapping against the top of the car. Terrified, she locks the doors, hides, and waits there through the night. When the sun comes back up, a local sheriff arrives and tells her to walk over to his car without looking back — but of course she does look back. In some versions, she sees her boyfriend's severed head impaled on the car's CB antenna. The tapping sound was his blood dripping onto the roof of the car. In other variations, the tapping is the boyfriend's foot tapping against the car roof, as he's been hanged on a tree, or a scraping sound in a similar scenario — only this time he's upside down, so the noise is coming from his fingernails. But the scariest version of all has the killer himself standing outside the car and beating the boyfriend's head against it like a drum, meaning that he could have gotten into the vehicle at any time.
- Fridge Horror makes the last version even scarier. The Sheriff obviously knows that the killer is right there, since he'd have been looking right at him and he told the girl to not look back. Is the Sheriff working with the killer? Or does the Killer wield so much power that not even the Sheriff dares try to arrest him, even when catching him in the act?
- The urban legend "Aren't You Glad You Didn't Turn on the Light?" and its variants.
- In the most popular version, a girl on a university campus picks up some books from her dorm. Knowing her roommate is asleep, she leaves the light off and grabs her books in the dark. When she returns home later and does turn the light on, she finds her roommate dead and a note written in lipstick on the mirror: "Aren't you glad you didn't turn on the light?"
- Another variant involves a woman being woken up at night by an odd sound. She reaches toward the foot of the bed, where the sound originated, and when something licks her hand she decides it's only the dog and goes back to sleep. The next day, she finds the dead dog hanging in the shower and a lipstick note on the mirror: "People can lick too."
- There's a variant of "People..." variant with a different ending: she wakes up, sees the message, but her dog is fine alive, and she can still feel licking... then the killer reaches up from under the bed and kills her.
- The story "High Beams" has a young girl driving home when she notices a large truck following her. She tries to shake it, but it won't go away; occasionally, the truck driver turns on his high-beam headlights for no apparent reason. When the girl gets home and her parents call the police, the truck driver—a huge, bearded man—emerges from his vehicle with a gun and refuses to move from the driveway. The cops show up to arrest him...at which point he says "Not me. Him," pointing to the girl's car. They open the back doors and find a man hiding there with a rope and a knife. It turns out that the attacker was hiding in the car the whole time, and the truck driver was only following her to protect her. Whenever the high beams turned on, the attacker had risen up behind the girl and was preparing to strike; he dropped down and hid again when the beams shone.
- Another famous example that named a trope—"The Babysitter." The titular character is taking care of her charges or, in other versions, has put them to bed, when the phone starts ringing. Every time she answers, a man either laughs insanely or gives a message like "I'll be there soon," "Have you checked the children?", or "I'm getting closer." The babysitter calls the police, who tell her to keep the guy on the line for as long as possible so they can trace the call. After he calls back and the girl (because it's always a girl) talks to him, the police call back and scream at her to get out of the house—the mysterious calls are coming from an upstairs extension! The girl runs from the house, at which point the killer begins to head down the stairs for her. In some versions, the girl escapes with the children; in others, he's already killed the kids and wants the babysitter to come upstairs so he can murder her, too.
- In another version of the story, the girl is babysitting and there's a creepy clown statue that stares and unerves her, even seems to move ever so slightly. She calls the parents and asks if she can cover it up or move it so it doesn't bother her. Then the parents reveal they don't own a clown statue and tell her to get the kids and run.
- A lesser-known but still-creepy story has a woman returning home from work to discover her beloved dog choking on something. She immediately rushes the animal to the vet, who tells her to go back to her place while they perform the operation. Upon getting back, she sees the phone ringing off the hook. It's the vet, who tells her to run—the obstruction was a pair of fingers. A burglar is in the house; the dog bit off his fingers and sent the man hiding somewhere, probably hiding in a closet at that moment.
- The Misfits track 1,000,000 Years B.C. describes the point of view of an ancient mysterious creature that has been observing humanity since the very beginning.
- Porcupine Tree's song "Blackest Eyes" is a pretty upbeat alternative rock song about a serial killer. However, if one listens to the song at a lower volume than they usually do, they'll notice a sinister voice "speaking the lyrics" with Steven Wilson's singing them. This is only detectable at lower volumes, which makes the lyrics creepier than they already are.
- Played with in episode 33 of Welcome to Night Vale. Teenage Cecil describes a flicker of static that seems to be getting closer each time he turns on his tape recorder, and his mother hiding from him and covering all the mirrors in the house. In the last scene the thing is coming for him, and we get no description of what it is or what it's doing to Cecil, other than tearing, gurgling sounds as though the thing were eating him. The mirrors are uncovered in the last scene, and Cecil doesn't know who did that, and the flickering movement is most visible in the reflection. Then the listener might remember a bit from a previous episode... "Or better yet, destroy all of your mirrors. As my mother used to tell me, 'Someone's going to kill you one day, Cecil, and it will involve a mirror. Mark my words, child!' And then she would stare absently through my eyes until I giggled."
- On the November 11, 2005 WWESmackDown, there was a scene with Edge and Lita backstage with Edge talking about how SmackDown! General Manager Teddy Long putting him in a Street Fight against Batista can't happen and that he was going to talk some sense into Batista and that he was going to put some security on the door so nobody could come into the room. Edge walked out and the room got briefly dark before lighting up again and THE BOOGEYMAN popped up from behind the couch! He told the scared Lita, "Close your eyes! I'm the Boogeyman, and I'm coming to get you!", sending Lita screaming from the room.
- The author of Stand Still, Stay Silent turns it into form of (creeeepy) art. It's not that the troll was there all along — that's clearly visible. It's when you look closer and then you start seeing just why the trolls are so creepy... They're made of people... and there are still human faces on them... full of terror...
- Most photos from The Slender Man Mythos. You'll see, say, a creepy, foggy forest. You'll stare at it for a while, trying to see what all the "OH SHIT" comments are about. Then you'll notice that that one tree off to the side and way in the back isn't a tree.
- The Mind of the Nightmare pulls this off when Devin realizes that, despite his compulsively locking of doors since he was a child, the Rake has somehow managed to sneak in and out of his room while he was asleep for who knows how long, just to sit at the foot of his bed and stare at him. Just think about it. Some creature with razor sharp claws and an unknown agenda could have sneaked its way into your room last night some time after you fell asleep, leaving you completely at its mercy.
- This is the entire point of those infamous "shitbrix" pictures; they show what looks to be a normal picture, with the caption "when you see it, you'll shit bricks". You look and look and after a whole you'll give up and think there's nothing there... but when "it" appears, it jumps out at you, and you wonder how you didn't notice it almost immediately. A◊ few◊ examples◊.
- The previous image for this page◊. At first, it appears to be only a black screen staring at you; look at the screen from an angle (and by that we mean, from above) and you'll discover that there's something else in that image...It's a cat's eye.
- The famous Creepypasta "Masterpiece" uses this to great effect. A teenager hears noises in the middle of the night, goes to the bathroom before investigating, and sees blood all over the carpet near their parent's room. The teen runs back to their bed and hides under the sheets, pretending to be asleep, then sees a strange monster (the lack of description/awareness of what the damn thing is makes it another example of this trope) drag the corpses of their parents into the room. The creature uses blood to draw a pentagram on the wall, writes a message in the middle, then hides under the bed, waiting. The teen lies awake for hours, knowing that death is imminent. As their eyes finally adjust to the light, they are able to make out the words on the wall — "I KNOW YOU'RE AWAKE." Brrrr.
- Survival of the Fittest: Quinn Abert enters a thread with a blank post. Verbatim:
- Quinn Abert continued from One Final Embrace.
- Creep from minds at Fewdio Horror shows a woman talking on her cell phone while driving down the freeway at night, the rest of the car shrouded in darkness. As a car passes her by (or she's passing under a streetlight), the viewers get to see the eyes of a humanoid creature sitting in the back seat, its face between the driver and passenger seats. After hanging up the phone, a beat happens before the woman gasps and turns around... and the video ends.
- This is used surprisingly well in an episode of Postman Pat. When Pat arrives at Garner Hall to deliver a package to Major Forbes, he knocks on the door to find that it's open, he calls to see if anyone's home. No reply. He leaves the package on the hall table, note and when he turns to leave he hears a noise. He boils it down to just imagining things and leaves. When he returns later, he learns that there was a robbery, the Major's collection of toy soldiers gone. We never see the robbers nor find out whether they were dangerous or not, but the idea that Postman Pat was probably this close to being attacked by some desperate villains is very unnerving.
- A fourth-season episode of My Little Pony: Friendship Is Magic ends with this. The entire episode has five of the Mane Six dealing with the notion that there is a Pony of Shadows haunting the Castle of the Two Sisters, but when they find a dark figure playing an organ, it turns out to be a cloaked Pinkie Pie. At the very end, Spike dismisses the idea of a pony of shadows as silly, but we see a long shadow stretch across the library next door. Upon push-in, yellow glowing eyes open. And they don't look too inviting...