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Web Video / Petscop

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Alright, so, uh... this is just to, um, prove to you that I'm not lying about this game that I found...
Paul, in the first video

Petscop is a series of YouTube videos chronicling someone's bizarre experiences with a mysterious and unfinished PlayStation game known as the titular "Petscop".

The series begins with the uploader of the videos, known as "Paul", saying he found the game with a strange note attached and wants to show a secret he discovered. At first, the game starts off normally, with Paul traversing through a colorful and cheery world with the goal of collecting "pets". However, once Paul inputs a code written on the note, it becomes clear that there is much more to be uncovered about the game...

The series can be a bit confusing in that there's more than one "protagonist" being referred to. "Paul" is the human man who is playing the game and giving commentary (fans also refer to "Paul", in a meta sense, as the series creator). "Newmaker" refers to the protagonist within the Petscop game, a strange, puffy, yellow thing.


As of April 21, 2019, there are 21 videos on the channel. The only confirmed source of information from Petscop is the YouTube channel itself.

Petscop shows examples of the following tropes:

  • Abusive Parents: Once things go dark, this appears to be a Central Theme.
  • Absentee Actor: Petscop 12 goes entirely without commentary from Paul, and it's implied that he's no longer playing the game during that part. Paul is also completely absent from Petscop 15 through 21, though he may or may not be the red dot whose position is being tracked in Petscop 16.
  • Aerith and Bob: Some of the pets have strange names like Pen, Wavey, Roneth, and Toneth... but then you have Amber and Randice.
  • Amazing Technicolor Population: Character colours in the game range from green, to blue, to purple, to red, to yellow, to pink.
  • Ambiguous Gender:
    • All of the Pets appear as this, but their gender seems to be clarified in their pause menu descriptions.
    • As well as the in-game protagonist "Newmaker", since neither Paul or the game ever refer to it directly.
  • Anachronic Order: It's speculated that some of the footage in the videos are reenacting events that have happened and said footage is given in a non-linear order.
  • And Now for Someone Completely Different: An increasing number of later videos feature gameplay from players other than Paul.
  • Anti-Poopsocking: The game's pause screen leaves the rather goofy message of "Your butt leaves a cavity in the chair," at the end of Petscop 20, which is likely an attempt to get people to stand up and do something else if they've been playing for a while.
  • Arc Symbol: The Tool.
    • The house, school, and windmill also qualify.
    • Later videos would add cars and wheels to this list.
  • Arc Words: "Rebirthing", and, related, "Do you remember being born"?
  • Armless Biped: Newmaker, Marvin, and the Quitter are all armless - they actually share an identical armless torso sprite. At one point it's mentioned (and later confirmed) that Newmaker doesn't know how to open doors due to this. A popular theory is that they're wearing straitjackets.
  • Art Shift: After Paul inputs the code written on the note and leaves the first level, the art style suddenly shifts from a cheery, bright and colorful world to a dark field with more realistic graphics and thick shadows obscuring the surroundings.
  • Breather Episode: Petscop 21 is simply a recording of Care playing the game and "dancing" around in-game. It turns out that the video syncs up with the Ace of Base song "The Sign". Considering the numerous lore-heavy episodes released on the same day, it's definitely a relief.
  • Brick Joke: Paul is unable to catch one of the pets (Toneth) in video 1 due to them not being in Even Care, otherwise capturing everything else available (except Roneth) before heading to the Newmaker Plane - where the rest of the series takes place, and any business about pets and catching them is long forgotten. In video 6, after a very tense moment, Toneth finally appears in the Newmaker plane, and Paul is able to catch it.
    • Roneth is an even longer example of this, as he is also left uncaught in Petscop 1 and is caught in Petscop 13, exactly a year later.
    • Petscop 14 finally features images of the website mentioned in the note that came with the game. It appears to be a set of “discovery pages” documenting aspects of the game, though the low resolution prevents the viewer from making out any details beyond in-game screenshots and title text, let alone the URL.
  • Bystander Syndrome: In Petscop 5, Pink TOOL's responses beg Paul to turn off the PlayStation, and tell him that Marvin picks TOOL up and hurts an unnamed individual while it continues to run. Paul seems to shrug the warnings off as the game pretending to be haunted, and it's implied that Paul keeps the console on for the entire series, the most egregious example being when he leaves the game alone for four hours, recording it the entire time, to fulfill TOOL's earlier request to keep watching the windmill.
  • Cartoon Creature: Amber is a ball, Wavey is a cloud, Randice is a flower, Toneth is a bird (possibly a robin) and Roneth is an odd mixture of a head almost identical to Toneth's, a body that looks like a drillbit, and a green bean at the bottom. But what is Pen supposed to be? Her torso seems to be sort of an umbrella, but that's all you can really compare to real life besides the fact that she has a face.
    • Also the in-game Protagonist "Newmaker".
  • Censor Box: In the later videos, whoever is uploading to the channel is censoring objects and presumably cutting out footage. Right now, they "can't say why". In Petscop 7, it was an object on a table in a child's room - whatever it was confused Paul. The video ends with a message saying that, in the future, 'they' are planning to censor "a big present with a sticker on it", something on a wall in a black house, and something written on a chalkboard.
    • In Petscop 9, the big present appears. Instead of censoring the box itself, what's censored is a giant, red, upside-down, spinning pyramid that comes out of it; the object seems to disturb Paul, who makes this evident.
    • In Petscop 10, Tool's answer to Paul's question ("Where was the windmill?") is censored.
    • In Petscop 14, something on the wall of Care's house is censored.
    • In Petscop 16, the phone number that the game provides in censored, although the area code can still be briefly glimpsed.
    • In Petscop 20, the censored objects are finally revealed: the object on the table was a red vase; the spinning pyramid has an image of Care's icon on it; the thing on the wall was one of Marvin's murals; and the thing that was written on a chalkboard seems to have been Tool's answer to "Where was the windmill?" (the fonts seem to match up, though it is too small to tell for sure).
  • Cerebus Syndrome: Petscop goes from a fun (albeit unfinished) game about collecting pets and finding their homes to a dark and twisted story that increasingly seems like Paul is a key figure in.
  • Chekhov's Gun: In Petscop 1, Paul's note describes how to "walk downstairs and, in the bottom, turn right instead of proceeding" to become a "shadow monster man". Paul ignores this, instead repeating a cheat code to enter the Newmaker Plane. Eight videos later, Paul finally tries the original instructions and becomes a Living Shadow, allowing him to progress further.
    • An inverse of this: Paul catches the moving tool in a later part of the game by luring it into the bucket. He caught Roneth (via a new file) the same way.
  • Christmas Episode: Petscop 11 was uploaded on Christmas Day, 2017. Apart from a house with a Christmas tree in it, this video is devoid of actually celebrating the holiday, to the point that Paul doesn't seem to recognize the significance of what looks like a fir tree on December 25 on the calendars.
  • Colour-Coded for Your Convenience: To help identify certain characters, they are representend with color coded text:
    • Tool is red, unless it switches to Pink Tool, in which it is pink (quite obviously).
    • Michael Hammond is a faded reddish pinkish colour. Petscop 17 associates Lina with the same color
    • Care is yellow. As of Petscop 14, so is Paul.
    • Marvin is heavily associated with green.
    • The Wife is blue.
    • Tiara/Belle is purple.
    • The unknown character in Petscop 9-12, heavily implied to be Rainer or another developer, addresses the player(s) and appears to have a conversation with the Wife in the default white color of the text box, and might be the writer of at least a few of the short messages in black text in the pause menu.
  • Death of a Child: Michael Hammond, who lived from 1988 to 1995, which would make him six or seven years old at the time of death. His tombstone is found in video 2, along with the inscription "Mike was a gift".
    • As of Petscop 17, another has been revealed: Lina Leskowitz, the windmill girl, who lived from 1968 to 1977.
  • Disappeared Dad: While Paul has mentioned his mother two times, he never refers to his father.
  • Does This Remind You of Anything?: In Even Care, there are signs about bringing pets home. Two of them say "When choosing pets, pick somebody that you like. You don't have to love them right away," and "Don't be discouraged if they run from you! They really want a home. They're afraid. Show them there's nothing to be afraid of." (emphasis ours)
    • There's a pet who's kept in a cage, and is awarded for staying there. Her description is "Amber is a young ball. She's afraid to leave home. If her home is good, this is not a problem. She is very heavy, and that makes her life a little harder, as well as yours. What's the safest place you can put her in? You should start thinking about that." In hindsight, the reactive attachment disorder themes were there from the beginning. And to bring it home, there are human children later available as "pets".
    • "The Child Library accepts people." (emphasis ours) Paul gives Care N.L.M.—a haggard-looking child—to the Child Library despite knowing that he can turn them into Child A, a happier version. It can easily be seen as an allegory for (adoptive) parents who "give up" on their child and "give them back" rather than raise and treat them properly. He immediately enters her room and “catches” her again, suggesting that he was simply testing the Child Library’s return slot.
    • It's worth mentioning that in Petscop 9 the sign changes from 'find somebody that you like' to 'find one that you like'.
  • Domestic Abuse: Petscop 11 implies that Marvin is this, if the note left behind by the Wife is a clue and the fact that Marvin is shown to kidnap Care.
  • Double Take: Marvin does one in Petscop 20. The picture of the windmill is the only one he looks at twice - he approaches it, examines it, exits out, stands there for a few seconds, and then examines it again. The scene cuts before we get to see what he does afterwards. Given his involvement with the windmill, this is telling.
  • Everyone Is Related: It is heavily implied that almost all of the major figures in the story are a part of the same extended family. The in-game "Child Library" is evidence to this, as it is explicitly stated that only family members have their facial features recorded in it.
    • The biggest bombshell in this regard? It includes Paul, who finds his own room in the Child Library by inputting the facial features of Care and the eyebrows of Michael Hammond.
    • Curiously subverted with Belle/Tiara, who is explicitly stated to not be part of the family in Episode 12; why exactly she is the only one in the game not to fit this pattern is currently unknown.
  • Exact Words: For a long time, the description of the Petscop channel (believed to have been written by the mysterious people running the channel) read as follows: "The purpose of this YouTube channel is to preserve and display the recordings within the video game "Petscop" while keeping some of their content private." Note the use of the phrase "recordings within the video game", rather than "recordings of the video game". That's because, as revealed in the Easter 2019 uploads, the game actually contains a hidden recording function with a huge amount of stored data on past players, including Marvin and Care.
  • Freeze-Frame Bonus: In Petscop 19, a couple of times, the pause menu appears for a second before the game screen zooms in and covers it completely. Pausing at the right time (if you need help, the "comma" and "period" keys make the video advance by one frame at the time) it's possible to see that the text under the score changed:
    • At 2:03, the text became "Everything is a trick".
    • At 3:15, it became "There are no changes, only replacements."
  • The Ghost / Unknown Character: Quite a few actually:
    • On the Ghost side: Michael Hammond, on account of being actually dead. Later Rainer, a figure who is possibly Petscop's developer or at least responsible for the Newmaker Part of the game, joins him.
    • On the Unknown side: In-game notes refers to a wife, a husband, a sister... we don't know which names refer to who, or who's even writing the notes. Paul also spends a lot of time talking on the phone to an unknown person, and never explains or acknowledges this, though they seem to be a family member.
    • Who are the people who force Paul to play Petscop? Are they benelovent? A bigger threat than Marvin out there? We know nothing about them.
  • Halloween Episode: Petscop 16 was released to Youtube on 10/31/2018, Which is Halloween.
  • Haunted Technology: Many fans believe this is the source of the game's strangeness, but Paul himself subverts this trope, expressing his belief that it's not "ghosts", but that the happenings are pre-recorded. It was left ambiguous until Paul himself seems to be mentally affected by the game looping and resetting.
    • As of Petscop 14, Paul has encountered an in-game conversation that he remembers having in real life shortly before he acquired the game, negating any possibility of coincidence. Despite his insistence that it has to be a prank, he quickly looks up how to modify a CD-R and is disappointed to find that doing so in a way that would explain the existence of the conversation would have been impossible.
  • Hidden Villain: In video 5, a character named "Marvin" is revealed, described as hitting somebody (possibly a child) with a tool for having the PlayStation on. From this it can be assumed he is an evil person, but he later appears - as a Newmaker body with a strange, green blob for a head - to guide the player.
  • Lampshade Hanging:
    • The first few episodes contain things that are typical for a story about a video game that is haunted. From graves, to weird messages, to just being creepy. Near the end of Episode 6, Paul does a long talk addressing this, talking about how the game is trying to seem haunted, and he addresses things like the hidden messages, and basically says he doesn't buy it.
    • In Petscop 14, when Paul is doing the Moon Logic Puzzle of getting into the parent's room, when he goes up to the table with the disk, not knowing what's going on, he assumes if he presses x, a text box will appear. He says "I’m gonna press–I pressed X, and a text box appeared with text in it, that is probably cryptic, and we don’t really care too much about it, so we’re gonna press X a bunch of times..." He acknowledges the fact that most stuff in the game is cryptic.
  • The Last of These Is Not Like the Others: The pause menu shows Resume Game, Options, Pets, and Book of Baby Names. So far, selecting it doesn't do anything.
  • Living Shadow: The "Shadow Monster Man", implied to be Marvin. Most of the time, he's seen as a pitch black figure roaming the Newmaker Plane. In Petscop 9, Paul glitches the game's lighting system to temporarily become one, gaining access to the Windmill.
  • Ludicrous Precision: Petscop 12 reveals how long the game has been played down to the second. Or, to be more specific, 553758221 seconds or 153822 hours. Justified as the game is probably reading off the system's internal clock, which has the capacity to be just that accurate.
  • Mercy Kill: Toneth's description has a story about a person whose dog gets hit by a car and survives, and they end up being the only person who still wants to put it down. This story ends up going off the text box because of how long it is.
    It makes me think about the dog actually. Because when the car hit him I thought "at least it will be over soon." He survived it, and I was the only one who still wanted to put him down.
  • Mickey Mousing: Petscop 21 syncs up perfectly with the classic Ace of Base hit "The Sign".
  • Mirror Routine / The Mirror Shows Your True Self: Mirrors, and mirrored actions, are a repeating motif. The Quitter Room has a girl on one side and Paul on the other, their movements synced, most of the time. In Petscop 12, the Mirror Routine incident from Petscop 10 is repeated, only from the other person's perspective; they now sport Newmaker's face, while the original Newmaker sports a pyramid head.
    • As the series goes on, the player character in the “DEMO” recordings starts to precisely mimic Paul’s earlier actions. The first obvious example is in Petscop 9: in the first scene, the demo player lowers the number on the treadmill with the exact same timing that Paul pulled the petals off of the giant daisy in Petscop 2. The demo deviating by lowering the count to -1 gives Paul the hint he needs to catch Care NLM. Later, Paul realizes that mimicking what the green-headed man does helps him make progress, but he also starts falling into new loops that he doesn’t seem to recognize...
  • Mons: The game appears to have a focus on collecting strange creatures referred to as Pets.
  • Mood Whiplash:
    • When Paul catches Toneth in video 6, the same fun, colorful animation that played in video 1 whenever he caught a pet appears, clashing with the dark ambience that's been shown ever since Paul entered the Newmaker Plane.
    • The pause screen remains the same as it was from the beginning, bright and pink.
    • A small part of Petscop 9 involves "Paul" going back to the original beginning of the game, before he entered the Newmaker Plane. At least, it looks like Even Care. Pay attention, and you’ll notice that a few things are a bit off now...
  • Moon Logic Puzzle: In-universe. 14 opens with the revelation that several of the segments marked "Demo" are actually the game having recorded Paul's inputs for its demo mode and proceeding to play them back in a different area of the game, or the same area with different rules. As a result, some parts of his progression have involved closing his eyes and pretending he's navigating the rooms he sees in some demos, then wait for the game to play it back at a time of its own choosing to see what his previous actions produced.
  • Mr. Exposition: The strange artifact "Tool" is the closest thing to an expositor we have, providing a text box to ask questions - though it rarely returns a helpful answer. The person speaking through the text boxes (most likely Rainer) does a better job in Episodes 12, 17, and 20, though he still leaves a lot of things unsaid.
  • No Name Given: The game's controllable character was unnamed for several videos, and until "Tool" answers the question "Who am I?" with "Newmaker". This is still vague as "Newmaker" also seems to be used as a title, as Rainer refers to himself as one.
    • Petscop 18 shows that the sprite name of the game's controllable character is called "guardian," giving another possible name for it.
  • Noodle Incident: The "Windmill Incident" of 1977 mentioned in Petscop 9. It's not really said what happened, besides that the windmill disappeared and the Wife's sister didn't come back with them, either. However, the video implies that it was a crime (the which is interpreted to be a murder).
    • Why the Gift Plane staff left isn't said and neither is it said if they left of their own accord, if something happened, or if they simply weren't programmed into the game. Likewise, we don't really know what happened to the other forty-three pets besides the ones we see.
    • How Micheal died isn't known either.
    • The circumstances of Lina's death are also unknown, but its heavily implied she was run over by a car while no one was paying attention to her.
  • Nothing Is Scarier: This whole playthrough has much of the "Nothing At All" type.
    • As of Petscop 13, nothing seen in a typical horror game or creepypasta is present, aside from darkness and disturbing text. Usually, the only source of light emanates from the player character, making every room unusually disturbing. Even when the room is lit, there's always something very off about how the room looks; especially, the school.
    • We don't know what the black boxes were censoring in Petscop 7 and 9. All we know is that it noticeably shocked and confused Paul, based on the shakiness in his voice afterwards. He talks less and less after this event. The censor in Petscop 9 is strong enough for a Precision F-Strike. The later videos strongly imply that the censored objects tie Paul to the game in some way.
  • Ominous Visual Glitch
    • Throughout the series, some text appears to be fluttering. The most famous example is in the first installment, when Paul is putting in his name, and the button options are below. The Triangle button is shown to mean "Go Back" this seems like it means if you press that button, you'll go back, but the triangle is fluttering, almost like it's scared. This can be seen as a warning, telling the player to go back.
    • In Petscop 2, when Paul removes all petals from the daisy, and goes to see Care under the shack, Care's whole body is glitched, pixelated, has no face. Care now is moving in a weird way, almost like they're melted.
    • The face on Mike's grave appears to randomly move throughout the series
    • Near the end of Petscop 5, when Paul is wrapping up, his avatar's face and body and the area around it suddenly glitches a bit, and it kind of looks like the avatar's face is melted a bit.
    • In Petscop 15 around 2:50, when the avatar is sitting on a chair, for a split second a small amount of a copy of the avatar appears to the right of it.
  • O.O.C. Is Serious Business: Paul appears to be swearing far more in Petscop 11 than in previous videos. Conveniently, this is just after it is revealed that Paul "passed ownership of the channel" to an enigmatic "us", and it is strongly implied that Paul is being forced against his will to continue making videos.
  • Precision F-Strike:
    • Whatever Paul saw in Petscop 9 has him give this reaction:
      Paul: What the fuck?
    • Rainer gets one in Petscop 11:
      Fuck you all, and fuck me as well. Merry Christmas.
    • In Petscop 14, when the game crashes simply by Paul attempting to enter a room, Paul emits a single "fuck" right before the video ends.
  • Reality Ensues: Yeah, it's not very easy for a character with no arms to open doors, now is it?
  • Red Herring: The real-life Candice Newmaker case is referenced a few times early in the series. While it originally led many to view the game as re-exploring the child abuse involved in that case, as of Petscop 10, it seems that the series was actually using the incident allegorically, to give in-game people and places an inferred context; and, as of Petscop 11, that the series is looking more like an exploration of the damage done to children by adoptive parents who treat them more like objects than people.
  • The Reveal: The 2019 Easter videos are essentially reveal after reveal after reveal, including A sound test option, Care's full name, the names of various family members, the windmill girl's identity, recordings of at least 48 different people who took part in petscop, and finally, the censored objects.
  • Shout-Out:
    • The phrase "good grief and alas" is a reference to Daisy-Head Mayzie by Dr. Seuss.
    • "Sit here for the present", which Marvin says in Petscop 15, is a reference to Ramona the Pest by Beverly Cleary.
    • In Petscop 21, the movements of Guardian (presumably controlled by Care) perfectly sync up with "The Sign" by Ace of Base. The video's description even consists solely of the song's title.
  • The Stoic: Despite all the crazy stuff he sees, Paul manages to keep a calm attitude most of the time. Key word being most.
  • Subverted Kids Show: It seems to be the type of game you might have played in your childhood, but as it progresses it becomes more subtly creepy and depressing with themes of many an allusion to child abuse.
  • Timey-Wimey Ball:
    • A windmill disappeared in 1977, along with a girl. There is a hovering, translucent disc in the Newmaker plane, and "becoming a shadow monster man" allows one to visit the windmill in the same spot.
    • The channel's description during the hiatus between Petscop 10 and 11 persistently referred to events that somehow took place on Christmas Day in 1997 and 2000, “the longest day of our lives.”
    • The house is "frozen three times" and may be stuck between 1977, 1997 and 2000, showing significant events that occured during those years.
    • Marvin is seen wandering the Newmaker Plane in the exact same way in Petscop 11 and 12; in 11, Newmaker interacts with him, while in 12, it's Belle.
  • Video Game Cruelty Potential: Paul does some morally ambiguous actions with the pets:
    • Paul deceives Amber to catch her.
    • He plays "Love Me, Love Me Not" with a daisy, affecting Care in a different room. It lands on "Love Me Not", leaving her a crying, disfigured mess.
    • Later, it's revealed he has to "lie" by manipulating the flower to have another petal. He is able to catch her, and the text box explains that while it may be a lie that someone loves her, "it may not be a lie forever". He later abandons her in the Children Library for 6 months.
    • He's eventually able to catch Care A. However, the process involves bursting into her bedroom window in the middle of the night and running away, which is disturbingly similar to a kidnapping.
    • In Petscop 5, Paul is asking the tool questions, when it suddenly turns Pink. Paul tries to ask a question and he get this: "TURN OFF PLAYSTATION" He asks why, and it responds with "MARVIN PICKS UP TOOL HURTS ME WHEN PLAYSTATION ON". This is a disturbing response, implying someone is getting hurt when the PlayStation is on. But Paul ignores it. It's heavily implied that the PlayStation has been on the entire series. Paul is letting this Suffering continue. The game itself supports this suffering. At the end of Petscop 13, after all the Pets are caught, Paul gets a message, one that ends with this: "Please leave the PlayStation on when you leave. You can stand up now." Also In Petscop 16, This Message appears: "No controller input has been detected for a very long time. Family, neighbors, police, (or whoever,) [KEEP GAME CONSOLE RUNNING,] Call provided phone number."
  • Villain Episode: Petscop 20 is all Marvin's gameplay.
  • Wall Bonking: Marvin does this in Petscop 8 before glitching out of bounds
  • Wall of Text: Toneth's description has 2 of these that go off the text box. One of them is about someone wanting to put down a dog after it's been hit by a car, and the other is a repeat of the word 'toneth' 17 times before ending with 'the end' and 'it's yucky outside'.
  • Wham Episode: All of the videos released during Easter 2019.
  • Wham Line: A number of them.
    • For most of the first few episodes, the game is eerie but not necessarily disturbing; Paul is simply exploring a dimly-lit space under the main game, with the occasional momentary surprise or cryptic event. Pink Tool's first line in Episode 5 immediately puts that to rest.
    • Petscop 12 seems to hint the player is Tiara, and/or the presence of someone other than Paul playing the demo.
      Note Writer: I'm calling you Belle because that's who you are. You might be confused as to what happened. I was overeager before, and started calling you Tiara prematurely.
    • Paul's first spoken lines in Petscop 11 reveal that he's quite possibly connected to the game and its creation.
      Paul: ...when I found my room... I was shocked at first, but it made sense. Especially considering where I found the game in the first place... that it'd be tied in some way to me through you.
    • Also in Petscop 11, the line "I met him at a birthday party once." That is, Paul had met Rainer well before his playthrough of Petscop.
    • In Petscop 13, we get the reveal that Roneth is Toneth's baby half brother. We also get the even more shocking reveal that Toneth was hit by a car in one of the most chilling lines in the series during Roneth's description.
      Roneth's description: Because he's younger, he gets to learn from all of Toneth's mistakes. That's why he always looks both ways.
    • In Petscop 14, after a conversation between Care and her mom is shown on screen, Paul decides to bring something up:
      Paul: ...I think... ...I think... ...I think... ...that was based... off of a... conversation... that I had last year on my birthday...
    • Just about everything that is said in Petscop 17 is one of these.
  • Wham Shot: Lina Leskowitz's grave rising from the ground in Petscop 17.
    • All of the censored objects are seen in mini form in Petscop 20.
  • Windmill Scenery: One of the main mysteries is an example of this trope. It keeps disappearing, it rotates the opposite way multiple times, and it's an integral plot point. Apparently even mentioning the location is enough to get censored.



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