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Characters / Final Fantasy XI Other Locations And Independent Characters

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Navigation The Adventurer | The Republic of Bastok | The Kingdom of San d'Oria | The Federation of Windurst | The Grand Duchy of Jueno | The Marquisate of Tavnazia | The Empire of Aht Urhgan | The Sacred City of Adoulin | The Ulbuka Wilderness | Other Locations and Independent Characters | Beastmen | Deities, Avatars, and Immortal Entities | Jobs

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A small pirate town located in the Elshimo Islands. This is the central headquarters of the Tenshodo, a network of pirates and smugglers with contacts that range all across Vana'diel. Norg has a tendency to take in a large range of refugees and outlaws, including many of the survivors of the battle Tavnazia. As a result Norg's culture is somewhat disjointed and diverse for such a small town


The main character of Rise of The Zilart. A girl that The Adventurer meets during their travels across Vana'Diel. Lion spends most of her time investigating the true cause of the Crystal War, eventually discovering the existence of the Mothercrystals that each Beastman race protects and the Zilart's role in manipulating Vana'diel to gain control over them. She eventually sacrifices herself to stop Eald'narche from destroying Vana'diel in an act of petty revenge. She is the closest thing to a main chracter in the original game and the first expansion.

The leader of the Tenshodo, based in Norg. Is not the bumbling world-hopper you may remember from a previous installment of the series, but rather an entirely new character with the same name.
  • Blade on a Stick: While he doesn't participate in combat in the story, his Alter Ego uses this as a weapon.
  • Cool Old Guy: He is in charge or an international band of smuggles despite his age. This carries over to his Abyssea, where he plays a large role in the resistance against the onslaught of monsters.
  • Eye Patch Of Power: Being the leader of the Tenshodo and all
  • Mercy Kill: Like Pieuje, he commissions the player to kill the restless spirits that fell during the battle of Tavnazia and have been wondering Vana'diel ever since
  • Name's the Same: With the other Giglamesh that appears throughout the series
  • Pirate
  • Samurai: His job of choice.
  • Sealed Evil in a Can: He inherited a helmet from his father that was used to seal an ancient demon
  • Shout-Out - Sharing a name with a beloved character of the series may be one of the reasons why said character is yet to make an appearance in a game that can be updated with more characters at any time...


The Temple of Uggalepih

An ancient temple that was once the home of the Kuluu. Memory of what the temple once was has been forgotten after the Kuluu where transformed into tornberries during the great meltdown
An old scholar who lead the Kuluu during the war against the Zilart until she was transformed into a tornberry like the rest of the Kuluu. She remains the only one who has any memory or her time as a Kuluu.
  • Baleful Polymorph: She was transformed into a tornberry.
  • Big Good: She stopped the Zilart from opening the gates of paradise and lead the Taru-taru to Horutoto Ruins where they gained their magical ability.
  • Last of Their Kind: She is the last of the Uggalepih Kuluu to remember being Kuluu.
  • Minor Major Character: One of the most significant characters in the lore of Vana'diel, but she only appears in four quick cutscenes across four major story arcs.
  • Tribal Face Paint: She has red markings over her face.

The Far East

The general term used to refer to a large collection of nations to the east of the Aradjiah Continent, including the bulk of the Yagudo Theomilitary. The Far East is constantly in war, not just with the imperialistic Empire of Aht Urghan to the west, but also between each other.

A Samurai that first appeared in Chains of Promathia, he came to Jeuno from the Far East in order to investigate the appearance of The Emptiness. He carries around a sword that contains the soul of the avatar Phoenix.

He comes back to play an important role in Rhapsodies of Vana'diel, being the father of Iroha, the lead protagonist.

  • Apologetic Attacker: To the player
  • Battle Couple: We find out that in the future he becomes this with Kagero
  • Climatic Boss
  • Empathic Weapon: His sword has a fragment of Phoenix in it, who directs him through the plot
  • Flaming Sword: Due to is being infused with a chunk of Phoenix.
  • Heroic Sacrifice: In the bad future in Rhapsodies of Vana'diel he passes on Phoniex's blessing to his daughter Iroha. This saved her but dooms him to The Cloud of Darkness
  • I Did What I Had to Do: Killing people with his sword maintains Phoenix's life force. And between the wars that have been fought over possession of the blade and the people the have succumbed to The Emptiness, there have been a lot of chances for Tenzen kill people with his sword.
  • Katanas Are Just Better: Especially when infused with he power of an Avatar
  • Papa Wolf: To his daughter Iroha
  • Poor Communication Kills: Attacks the player after misunderstanding Phoenix's last words
  • Samurai
  • Well-Intentioned Extremist: Tenzen is not afraid of getting his hands bloody for the right reasons. Having said that, he is aware enough that these actions full him with a lot of grief


The main character of Rhapsodies of Vana'diel. Your character's apprentice from the future, arriving to present day Vana'diel to try and prevent a calamity that left her as the only survivor.

  • Always with You: At the end of the story after she is erasd from Vana'diel after her timeline is prevented.
  • And the Adventure Continues: After the climactic battle in Rhapsodies of Vana'diel, Iroha is teleported to Eorzea where she encounters that world's Warrior of Light. By the end of the event (in XIV) that brought her there, she finds herself unable to return to Vana'diel and decides that it is the goddess' will for her to remain in Eorzea to train herself and help others.
  • The Apprentice: To the player character.
  • Avengers, Assemble!: Happens as part of one of the bonus boss battle against her, where she summons the five other lead characters to battle along side her
  • Blade on a Stick
  • Broke Your Arm Punching Out Cthulhu: Stopping the Cloud of Darkness destroys her time line, making it look like she dies at end. Fortunately, she only ends up in Eorzea
  • The Bus Came Back: Over two and a half years after the release of the final chapter of Rhapsodies of Vana'diel when she left Vana'diel due to fixing the timeline, she comes back for a couple of training matches against The Adventurer
  • Death Is Cheap: She dies several times during the story, but keeps on coming back due to Phoenix's blessing. In the final battle she freely resurrects The Adventurer all throughout the final battle
  • 11th-Hour Superpower: Through Phoenix, the remaining avatars and Selh'teus give her a power up just before her final battle. To put things in perspective, Odins blessing alone is able to transform a capable swordsmen into monstrous One Man Armies and Promathia absorbing Selh'teus transformed him into Shinryu. One can only wonder how strong she was going into that final battle
  • Fake Memories: During the Journey to Remember cross-promotional event with Final Fantasy XIV, Iroha ends up in Eorzea with a case of amnesia. The only things she ends up remembering are her name, bits of her home world, and the memories of a series of impossible heroic feats which she initially believes to be her own. When the event is completed, she realizes those memories and actions were not her own, but rather those of the Player Character from XI.
  • Fiery Redhead: She is usually some what unsure about herself. This changes when the Avatars grant her and Phoenix their strength, turning her hair red in the process
  • Important Haircut: She cuts her ponytail at the end of her story in order to give The Adventurer Phoenix's blessing
  • Last of Her Kind: She is the last of the five races left in her ruined future
  • Meta Gal: Its implicit through out most of the story, but during the end she out and out breaks the fourth wall to thank the player for the past fourteen years of service
  • That Was Not a Dream: She originally believed her time in Eorzea was just a dream. After a few failed attempts to wake up, she starts to question this belief.
  • You Remind Me of X: She compares the player character from XIV with that from XI.


Celestial Capital of Al'Taieu

The capital city of the Zilart civilization over ten thousand years ago, originally located on the Qufim island. As the Zilart began their plans to open the gates to paradise, the city was attacked by Bahamut and his army of dragons. Sometime during the war, the city was presumably destroyed. It was actually teleported into another dimension, taking the Galka mothercrystal with it

The voice of The Emptiness is within you. Any attempt to escape from it is futile

A boy that appears at the beginning of Chains of Promathia, seemingly causing the Mothercrystals to fail. He turns out to be protecting the fifth Mothercrystal from being drained by the other four

He later plays a massive role in Rhapsodies of Vana'diel, where he creates a brand new mothercrystal to fight back against The Cloud of Darkness

  • Ascend to a Higher Plane of Existence: After he is resurrected by Phoenix
  • Barrier Maiden: In Rhapsodies Of Vana'diel he transforms himself into a sixth Mothercrystal. In the future, its the last one to fall to the Cloud of Darkness and what keeps Iroha alive long enough for Phoenix and The Adventurer to send her back in time
  • Came Back Strong: It's revealed during the final chapter of Chains of Promathia that he was killed trying to absorb the emptiness, but was resurrected by Phoenix. The combination of Phoenix's energy and the emptiness in his body gives him plethora of new abilities and powers.
  • Creepy Child: In early Chains of Promathia.
  • Deity of Human Origin: By the time you meet him, he has ascended well above the mortal level. By the end of Rhapsodies of Vana'diel he becomes a sixth Mothercrystal
  • Foil: To Eald'narche. Both are Zilart who have immense power but are stuck in the bodies of children. The big difference between the two of them is that Eald'narche is only concerned about himself, where as Selh'teus is all about Vana'diel as a whole. Even if means wiping out humanity to save it.
  • Good Wings, Evil Wings: He gets both after he is resurrected by Phoenix
  • Guardian Angel: He is one to Iroha in the future. He is also one to the fifth Mothercrystal
  • Light 'em Up:He uses light based attacks.
  • New Powers as the Plot Demands. This becomes notable in Rhapsodies of Vana'diel where he can suddenly travel across the multiverse and build himself an entirely new mother crystal.
  • Offscreen Teleportation: He has a tendency to just appear during a scene. This is because he is using the crystal line to travel from place to place.
  • Power Floats: After gaining his wings.
  • Power Gives You Wings: He gains his wings after he is resurrected by Phoenix.
  • Walking the Multiverse
  • Walking Spoiler: He plays significant roles in both Chains of Promathia and Rhapsodies of Vana'diel, but its not until much later in both stories that the importance of his role is actually revealed
  • Well-Intentioned Extremist: He was the one who had made the deal with Bahamut. He also had planned on killing The Adventurer to restore power to the last mothercrystal, but was talked out of it
  • Yin-Yang Bomb: He was killed trying to absorb Promathia's emptiness, but was brought back to life by Phoenix. In his new form, he is essentially a being of darkness who utilizes light themed attacks.

    Dawn Maiden Yve'noile

The leader of the Dawn Maidens during the Kuluu-Zilart wars. Despite being Zilart themselves, Yve'noile and the Dawn Maidens sided with the Kuluu and the Terrestrial Avatars, and where able to stop the Zilart from opening the Gate to Paradise, albeit at a terrible cost.


The alternative dimension ruled by Diablos. It is a dark reflection of the real Vana'diel full of never ending conflict. During Rise of the Zilart the player is recruited in order to prevent The Dynamis Lord from escaping the land of Dynamis and invade Vana'diel.

In Chains of Promathia, Diablos recruits The Adventurer into investigate a dream that has begun to corrupt Dynamis.

The avatar of dreams and rule of Dynamis. He remains off screen during the first the fist Dynamis story, only appearing as a voice of the darkness. He shows up in person during the second Dynamis story to recruit The Adventurer in order to aid him with his investigations into a dangerous dream that has threatened his realm.

For more information, see Deities Avatars And Other Immortal Entities - Terrestrial Avatars

    The Hydra Corps 
An elite unit made out of members of all nations of The Alliance during The Crystal War. They disappeared during the final days of the war, consumed into Diablos's dream world.
  • Aborted Arc: Despite a big deal being made about their appearance in the Wings of the Goddess story, they never appear after that first appearance and it never leads to anything. It ends up just being a Call-Forward.
  • And I Must Scream: Their final fate inside Dynamis
  • The Cameo: They make a brief appearance in Wings of The Goddess
  • Fate Worse than Death: Caught in a never ending battle that drives them mad.
  • Multinational Team: The members are recruited across all major nations involved in the wer
  • Retirony: The diary of one of the members mentions that he planned on marrying his girlfiend when he gets back.
  • Talking Weapon: One of The Hydra Corps members mentions having one of these.

    The Dynamis Lord
A fragment of The Shadow Lord's rage that found it's into Dynamis after Raogrimm made his pledge to Odin. Over the following thirty years it grew into its own monster that slowly corrupted the dream world. He is now looking for a way to leave the world of Dynamis and lead his armies against the people of Vana'diel.

    Diablos' Shadow 
A copy of Diablos that was created in order to investigate the new dream that is influencing Dyanmis.

Sin Hunters

A group of Mithran tasked for hunting down sinners according to Mithran law. As sin isn't absolved upon death, they are also tasked with hunting down children of sinners who where killed before they could meet their punishment.
    The Sin Hunters in general 

     Shikaree G
A Sin Hunter who made her way to the middle lands in order to hunt down Nhev Befrathi and Lehko Habhoka during The Crystal War.
  • Deathbed Confession: Her confession is what leads Shikaree M to make her way to the middelands to bunt down Syu
  • Foregone Conclusion: Her entire story in Wings of The Goddess is already stated in the Ranger quest in the main game
  • Killed Offscreen: She dies just before the main story starts.
  • Kill It with Water: How she kills Lehko. He gets better though
  • Like Mother Like Daughter: She is a lot like her oldest daughter, Shikaree Z. Both are dragoons who use tridents as their weapons and decide to let their targets go at the end of their stories
  • Pet the Dog: She lets Syu Befrathi go at the end of the Windurst Crystal War story
  • Prongs of Poseidon: Her weapon opf choice
  • Would Hurt a Child: She hunts down Nhev Befrathhi and her daughter. She ends up subverting this when she chooses to let Nhev's daughter go.

     Shikaree M 
A Sin Hunter involved with the ranger quest. She makes her way the middle lands to hunt down the Syu Befrathi, the daughter of Nhev Befrathi, after Shikaree G confessed to not killing her
  • Inspector Javert
  • Out-Gambitted/ Unwitting Pawn: She completely falls for Perih's gambit. Then again, Perih theorises that her main goal was the Bow of Light, and was using the hunt for Syu as an excuse
  • Taking Up the Mantle: She takes on Shikaree G's task after she dies.
  • The Unfought: Despite being the main antagonist of the ranger quest, she isn't fought at all. She is tricked by Perih instead.
  • We Hardly Knew Ye: She has a lot less screen time and focus than the other four featured Sin Hunters, only having a few apparences in three of the Rangers sidequest.

     Shikaree X

One of Shikaree's G's three daughters. She traveled to the middlelands to hunt down Cardinal Mildaurion and her successor Prishe before finding herself caught up in the race to stop Promathia's resurrection

  • Annoying Younger Sibling: In one side quest, she accidentally wakes up Tiamat by stumbling on top of him. Shikaree Y is not impressed
  • Attack Animal: She summons a rabbit to fight along side her in battle
  • The Beastmaster: Her job
  • Big Sister Worship: She is highly respected Shikaree Z and wishes to be able to fight dragons like she does.
  • Dual Wielding: She uses two knifes as her weapon.
  • Legacy Character: The three Shikaree sisters are Final Fantasy XI's version of The Magus Sisters. Shikaree X is specifically Final Fantasy XI's version of Mindy, being the younger one with who uses knifes.
  • Nemean Skinning: She wears the skin from a monsters head as a helmet.
  • "Shaggy Dog" Story: In the X Marks the Spot side quest. After finding out about Lightbringer, she is directed in to the one man who might know where it will be......unfortunately that man is Rainemard who died during the end of The Crystal War
  • Sibling Team: With her sisters.
  • Terrible Trio: Forms one with her sisters.

     Shikaree Y
One of Shikaree G's three daughters. She traveled to the middle lands in order to try and speak with The Sleeping Gods while aiding her sisters hunt for Cardinal Mildaurion.
  • Ascended Extra: She has a role in a side quest in Rise of Zilart before having a larger role in Chains of Promathia
  • Dark Is Not Evil: Like her sisters she is more of an Anti-Villain than being an out and villain.
  • Early-Bird Cameo: Appears in a Rise of the Zilart side quest before becoming in involved with the main story in Chains of Promathia.
  • Legacy Character: See Shikaree X's entry, although unlike Shikaree X, she is a combination of two of the Magus Sisters instead of just one. She uses a scythe like Cindy, but is the middle child like Sandy
  • Saying Too Much: At the end of the Tuning Out quest, she accidentally lets slip that she is searching for black magicite.
  • "Shaggy Dog" Story: Her side quest about her trying to communicate with Odin finishes with her believing that Odin's protocrystal has been smashed
  • Sibling Team: With her sisters.
  • Sinister Scythe: She wields a dark scythe.
  • Terrible Trio: Forms one with her sisters.

     Shikaree Z/ Mhag
The oldest daughter of Shikaree G. After pursuing Prishe and Cardinal Mildaurion, she decides to team up with them in order to fight back against Bahamut and Promathia.
  • Death from Above: As a dragoon.
  • The Dragonslayer: Implied in a couple of side quests. Shikaree X at one point in X Marks the Spot mentions that her sister hunts down wyrms, and one version of One Good Deed has her hunting down Tiamat.
  • Dying as Yourself Before the final battle with Promathia, she gives The Adventurer her real name, so if she dies she can die not as a Sin Hunter but as a regular Mithra
  • Fire-Forged Friends: With Prishe and her team. She starts out as an antagonist, directly opposed to Prishe, before joining Prish's team and reconsidering her values.
  • Given Name Reveal: When she leaves her sisters to go and fight Promathia.
  • Enemy Mine: Joins up with her targets when she realizes that Promathia is waking up
  • Heel Realization: By the end of the story she is starting to question what a sin is and gives up on being a Sin Hunter
  • The Leader: Of the Shikaree Sisters
  • Legacy Character: See Shikaree X's and Y's entries. Like Shikaree Y, she shares different characteristics of Sandy and Cindy. She's the oldest of the three sisters like Cindy and her real name, Mhag is a reference to Cindy's Japanese name, but she also uses a spear like Sandy
  • Like Mother Like Daughter: Out of the three Shikaree sisters, Shikaree Z is most like her mother. Both are Dragoons who let their prey go during the end of the story
  • Lost in Translation: The reference made by the reveal of her name, Mhag, is somewhat lost on English speaking players due to the character it was referencing having her name translated to something different in all her English appearances.
  • Prongs of Poseidon
  • Sibling Team: With her sisters.
  • Shoulder-Sized Dragon: As a dragoon.
  • Terrible Trio: Forms one with her sisters.

The Seagull Phratrie

A pirate ship that has rebelled against The Empire of Aht Urhgan. It has recently been stranded in Arrapago Reef, which has lead The Empire to increase its attempt to bring it down

The captain of The Seagull Phratrie and The Adventurer's mentor in their path as a Corsair.

A former member of The Seagull Phratrie who has joined forces with Yazquhl of The Empire of Aht Urhgan to bring down her old crew

Troupe Mayakov

A troupe of dancers that traveled around Vana'diel during The Crystal War in order to provide entertainment for the nations war. The members of the Troupe are also capable warriors, and they would often aid int he military efforts of San d'Oria and The Alliance during the war

The flamboyant founder and leader of Troupe Mayakov.
  • Agent Peacock: He is an highly flamboyant, dancer who also has no problem waltzing around a battlefield.
  • Beware the Silly Ones: Despite being incredibly camp, Mayakov is more than capable to hold his own on the battlefield
  • Big Damn Heroes: He saves Lilisette and The Adventurer during their attempt to rescue Portia.
  • Big Ego, Hidden Depths: He's introduced as a flamboyant and arrogant leader of a dance troupe. Over the course of the story its revealed that he genuinely cares about his troupe, going so far as to charge into enemy territory to save Portia.
  • Camp: Oh boy........
  • Ham-to-Ham Combat: Part way through the Wings of the Goddess story, he and Noillurie help Lilisette and The Adventurer rescue Portia from The Spite Wardens. It maybe more true to say that part way through the story Mayakov and Noillurie make their way into enemy territory and have a competition to see whose the hammiest ham in all of Vana'diel
  • Large Ham: One of the biggest in the game
  • Minored In Ass Kicking: He's the manager of a dance troupe first, manager of a mercenary unit second and a capable soldier thirdly.
  • Speech Impediment: Mayakov lisps, saying any s sound as th (for example, thauthageth instead of sausages). Unfortunately, whether due to "Blind Idiot" Translation or intent, he not only picks many words rich in s sounds, but at one point even lisps on the silent s in trois.

An one of Troupe Mayakov's most experienced dancers.
  • Badass in Distress: Despite being one of Troupe Mayakov, she is captured by The Spite Wardens and used as bait by Lady Lilith
  • Battle Couple: With Ragelise
  • Expy: If we take Ragelise as an expy of Laguna then Portia is an expy of both Julia and Raine. Like Julia she is a wartime performer who falls in love with a soldier and patron of her shows, and like Raine she falls in love with a soldier after nursing him back to health. And like both of them she dies early in her child's life. Although that might have changed due to Lilisette's and Lady Lilith's time traveling plots
  • Florence Nightingale Effect: She falls for Ragelise while nursing him back to health
  • The Lancer: Of Troupe Marakov
  • Love Makes You Evil: She allies herself to Lady Lilith to save with Ragelise
  • Mark of the Beast: After aligning herself to Odin
  • Pregnant Badass: It's never made explict but given we know that she had a child with Sir Ragelise in a time line where he died during the battle at Xarcabard, she must have been pregnant during the latter half of the story

Ladies and gents, get ready for Future Fabulous's Special Double Act!

The lead character of Wings of the Goddess.A young dancer from the current day Vana'diel who travels back in time to the Crystal War

  • Bare Your Midriff.
  • Berserk Button: Nothing gets her fired up more than harming her parents.
  • The Chosen One: She us one of two of them in Wings of the Goddess. The Player is the other one.
  • Dance Battler: Like all of Trope Mayakov
  • Dual Wielding: Uses two daggers in combat
  • Fiery Redhead: More so than Lion
  • Genki Girl
  • Good Counterpart: She is revealed to be this to Lady Lilith
  • Half-Human Hybrid - Although there are a few cases of Hume and Elvaan NPCs in relationships (and even one married Galka), she's the only one we ever see with mixed heritage. Might be justified by the fact that at some points Bastok (Humes) and San d'Oria (Elvaans) were at war.
  • Heroic Sacrifice: Of a sort, as she becomes the new Lady Lilith in order to restore balance.
  • Impaled With Extreme Prejudiced: Courtesy of Lady Lilith.
  • Large Ham: Being a dancer and everything.
  • Put on a Bus: She crosses over to the Lady Lilith's time line at the end of The Wings of the Goddess in order to save both time lines
  • Taking Up the Mantle She does this at the end of the game where she takes Lady Lilith's place in the dark universe in the on going war against The Beastman Confederacy
  • Tomato Surprise: She completely freaks out when she finds out that Lady Lilith is the original version of her, and she was from the altered timeline, not the original.
  • Tsundere: Lilisette shows signs of being a Type A, to the point that her stage name of "Moonshade Butterfly" is warped into "Moonshade Wolverine" by her troupe-mates for how she treats men until she meets your character.

Independent Characters

     The Bearer of Darkness
A mysterious robed figure who starts appearing around Windurst soon after the story begins. It is actually the spirits of Karaha-Baruha and Fenrir brought back to life due to the connection between Karaha-Baruha and a newly resurrected Joker
  • Ambiguously Evil: It's not clear what its motivation is, mainly because it doesn't say anything
  • Bald of Evil: Maybe. Possibly.....
  • The Beastmaster: Instead of fighting him at the end of the Windurst story line, you end up fighting two monsters he summons instead
  • Came Back Wrong: He is the mangled spirits of Fenrir and Karaha-Baruha brought back to life
  • Final Boss: Of the Windurst story.
  • Non-Action Big Bad: He isn't fought during the story. Instead he summons two monsters to fight with him.
  • The Quiet One: Its never made clear whether it can speak.
  • Stalking Is Love: Somewhat justified, as he is in part the Star Sibyl's old lover, Karaha-Baruha
  • Unwitting Pawn Joker uses Star Sibyl to lure him to Full Moon Fountain in order to restore Fenrir back to full strength

The Moogle who takes care of your Mog House. He becomes the main character of A Moogle Kupo d'Etat.
  • A Day In The Lime Light: After being little more than a mechanical character for four expansions, be becomes the lead character of A Moogle Kup d'Etat.

    Riko Kupenreich
A notorious moogle loan shark living in Sea Serpe Grotto with a grudge against the Kupeliaure family. The player is forced to turn to him part way through Moogle Kupo d'Etat for a loan after Toto Kupeliaure starts charging for hire. Riko is the true mastermind behind the scheme and serves as the final boss of the add on

    Volto Oscuro/ The Ambassador

A masked man from the same time period as Iroha. He opposes Iroha's attempt to prevent Vana'Diels fall into the void

  • The Ace: A villainous example. The first thing we see him do is brainwash Siren. He then goes in to strip Iroha of Phoenix's blessing and freak out the remaining avatars by gate crashing their meeting. It comes with being the dark side of The Adventurer
  • Balance Between Good and Evil Turns out he is the dark side of The Adventurer. He restores the balance by battling with The Adventurer when they ascend to godhood.
  • Blondes Are Evil: Averted. He is actually possessed.
  • Cool Mask: It is actually a symbol of the Cloud of Darkness's control over him
  • Dark Is Not Evil: Despite being the main characters dark side, he is only evil because he is being possessed by The Cloud of Darkness
  • Demonic Possession: He possesses Siren and is himself possessed by the Cloud of Darkness
  • Deity of Human Origin: He becomes this after an alternative universe version of Promathia gives him all of his darkness.
  • Enemy Without: He is the result the future player character expelling their inner darkness in order to ascend to Godhood
  • Good All Along: He is not evil, just possessed
  • Made of Evil: He was born from The Adventurer's darkness.
  • Malevolent Masked Man
  • Meaningful Name: His name is Italian and roughly translates to "Obscured Face."
  • Power Floats
  • Sharp-Dressed Man.
  • Yin-Yang Clash: He battles with The Adventurer after they both ascend into gods of darkness and light to jump start the winds of change.

A performer that travels around Vana'diel. She can be found putting on events during the Sunbreeze Festivals that happens a few times a year.

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