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Characters / Final Fantasy XI Sacred City Of Adoulin

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Navigation The Adventurer | The Republic of Bastok | The Kingdom of San d'Oria | The Federation of Windurst | The Grand Duchy of Jeuno | The Marquisate of Tavnazia | The Empire of Aht Urhgan | The Sacred City of Adoulin | The Ulbuka Wilderness | Other Locations and Independent Characters | Beastmen | Deities, Avatars, and Immortal Entities | Jobs

https://static.tvtropes.org/pmwiki/pub/images/adoulinflag_9.jpg
The city state located on the western continent of Ulbuka. The city is split into two halves - The western half is located on the Ulbuka continent, and the eastern half is located on The Isle of Adoulin. The two halves are connected by The Big Bridge in the middle. The city was founded centuries ago by August Adoulin and his loyal eleven knights who cleared the region of the local beastmen and built the castle on The Isle of Man, from which the city grew around. After years of a peaceful reign, Adoulin and his eleven knights left on a expedition into the Ulbuka wilderness to fight off an expanding evil. Although they succeeded in fighting back the evil, all but one of the knights had died, including King August himself. On his death bed he formed a pact the the spirits of Ulbuka that no more would a citizen of Adoulin step foot into the Ulbuka wilderness.

In the current day, The Sacred City of Adoulin are ruled by twelve orders founded by King August and his eleven knights. At the centre is the Order of Adoulin, descendants of King August himself, the head of which takes up the position of Grand Chancellor. Around The Grand Chancellor are the heads of five of the remaining orders, who serve as the five ministers charged with the administrative responsibility over the city. While the Grand Chancellor is seen as the head of the council, the council as a whole have the final say in the running of the city, making the Chancellor's position one less of power and more of leadership. Finally, the six remaining orders take control of the six coalitions, six public enterprises tasked providing services for the citizens of Adoulin.

Recently, the council has decided to undo King August's pact with the wilderness and restart on its colonisation efforts within the Ulbuka wildness, a controversial decision that has caused massive divides within the city. To help with its effort, the city has began recruiting from the middle lands, helped by its use of teleporters.

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The Order of Adoulin

The order started by King August, the first ruler of The City of Adoulin. For the majority of the cities life, the Adoulin family acted as royal family, with power being passed from heir to heir. Some time after The Great Expedition, rule of the city was instead separated among the heads of the remaining orders. However, the head of The Order of Adoulin and the Adoulin family still takes the role of The Grand Chancellor, and the people still often look to the Adoulin family for leadership and guidance.

    Grand Chancellor Ygnas S. Adoulin 

https://static.tvtropes.org/pmwiki/pub/images/rsz_11rsz_ygnas_s_adoulin.png

Appears in Missions: Seekers of Adoulin.
Appears in Quests: The Ygnas Directive.

Arciela's brother and the current Grand Chancellor of the city of Adoulin. To much controversy, he has recently ordered the city to resume its colonisation efforts after centuries of rest, seemingly breaking the city's pact with the forest that surrounds it. He has been transformed into a leafkin for most of the story.


  • Abdicate the Throne: He does this at the end of the story, to give Arciela the chancellorship
  • Bunny-Ears Lawyer: His ways of going of approaching his job are somewhat unusual, much to Arcielia's frustration.
  • Cursed with Awesome: His transformation was meant to be a curse for reversing King August's decree. Instead he uses it as a chance to learn about what it means to be closer to nature.
  • Cute Mute: Since he's still not used to his leafkin body, things like his balance is off giving him a more goofy appearance.
  • Karmic Transformation: Not that it bothers him
  • Non-Human Sidekick: He becomes this to Arciela after his t.ransformation.
  • Plant Person: As a leafkin.
  • Transflormation: At the hands of King August.
  • Trickster Mentor: Shows shades of this towards Arciela during the main story and to other characters in The Ygnas Directive sidequest.
  • Voluntary Shapeshifting: After the Seekers of Adoulin story, he gains the ability change from his hume form and leafkin versions at will.

    Arciela V Adoulin 
https://static.tvtropes.org/pmwiki/pub/images/adoulin_character_2.png
Appears in Missions: Seekers of Adoulin, Rhapsodies of Vana'diel
Appears in Quests: The Ygnas Directive.

The main character of Seekers of Adoulin. A descendant of Adoulin's founder king. While not officially in a position of power in the city, she still carries from influence and gets involved with the city's issues and partakes in many incursions into the wild lands outside it.


  • Action Girl: One of the best examples in the game.
  • Badass Bookworm: She's seen reading more than any other character in the game. There is barely an issue that doesn't lead her to investigate at the library.
  • The Chains of Commanding: She finds this to be the case during the post story side quest, after taking on the role of Grand Chancellor
  • I Just Want My Beloved to Be Happy: Despite falling in love with The Adventurer, she acknowledges that they can't settle down in Adoulin, and will always need to be free
  • In Harmony with Nature: Not to the extent that most other examples of this trope reach, but Arciela has a stronger relationship with the spirits of the forest than the other characters in the city
  • The Horseshoe Effect: She often gets caught in between the two warring factions of the cities. As time goes on, she eventually becomes so frustrated by the two factions bickering that she completely gives up on both sides
  • Kung-Fu Wizard: She combines magic with hand to hand combat
  • The Man Behind the Man: Since Ygnas was cursed and unable to communicate, Arciela has been taking up his responsibilities in secret.
  • Memento MacGuffin: Her Ortharsyne Sword, given to her by her brother and passed down the family tree turns out to be the key to gaining Rosulatia's trust.
  • Of Corsets Sexy: Part of her outfit.
  • Politically-Active Princess: Despite officially having no power due to her lineage, she is very involved with the current political climate of Adoulin. Especially has her brother and head of the order of the twelve, Ygnas, was transformed into a leafkin
  • Reasonable Authority Figure: She becomes this at the end of the story, as she takes up the role of Chancellor.
  • "The Reason You Suck" Speech: Aimed at the heads of the orders and their constant bickering.

    King August 
https://static.tvtropes.org/pmwiki/pub/images/rsz_august_5.png
Appears in Missions: Seekers of Adoulin.

The legendary founder of The Sacred City of Adoulin. He cleared the area of the beastmen tribes before building the castle that he would go on to be the centre of the city. After a successful golden reign, August took his eleven most loyal knights into the wildness to stop Hades in his evil plot. Although he was successful in stopping Hades, August and all but one of the knights had died in the process.


  • The Ace: He was a powerful warrior, a just and wise king that ruled over a golden age and had the charisma to sway many of his enemies over to his side.
  • And I Must Scream: He has been trapped in Tartarus for thousands of years. Having said that his spirits are surprisingly good when he gets out
  • Big Damn Heroes: He turns up to finally stop Hades at the very end of the game
  • Charm Person: August has a great record of turning enemies into friends, including Darrcuiln's father, Sajj'aka and the seven Nakul.
  • Difficult, but Awesome: His trust spell is one of the most difficult to get in the game, but he is up there with the Elvaan Ark Angel as one of the best tank trusts in the game.
  • The Good King: Very much so. He is perhaps the most just and competent leader in the game.
  • Ideal Hero: Probably the most straight forward example of this trope in the game.
  • Interspecies Friendship: Part of his myth tells about how he befriended a tiger. He has also made friends with the dragon Sajj'aka, the leafkin Rosulatia and the Xol, Teodor
  • Light Is Good: He uses a lot of light based attacks.
  • Living Legend: He is revealed to be this during the final moments of the Seekers of Adoulin story.
  • Master of All: He utlizes a wide range of weapons in battle.
  • Reports of My Death Were Greatly Exaggerated: Despite history claiming that he died during his battle with Hades, he has actually been alive the whole time, trapped in the dark dimension of Tartarus.
  • Royals Who Actually Do Something: He helped clear the area that would later become The Sacred City if Adoulin, and at the end of a sucesful reign took his 12 loyal soldiers to combat the darkness being spread by Hades

The Ministers

    Melvien de Malecroi 
https://static.tvtropes.org/pmwiki/pub/images/adoulin_character_3.png

Appears in Missions: Seekers of Adoulin.

The current minister of finance who runs an incredibly efficient ministry. Recently however, people have began noticing some cracks in his work.


  • Badass Bureaucrat: He takes on a tiger and wins.
  • Bookworm: Is noted to often has his nose in the book, even as a young child.
  • Cynicism Catalyst: The death of his father changed his personality and priorities according to those who where friends with him.
  • Childhood Friends: With Margret from The Scouts Coalition.
  • Demonic Possession: He spends most of the story possessed by Hades.
  • Disappeared Dad: Both him and his father was hit by a bolt of lightning when he was younger. While he survived, his father was killed.
  • Fragile Speedster: Despite attacking Melvien from behind, Darrcuiln, a fully grown tiger is completely unable to land a hit on Melvien. Of course Melvien was being possesed by Hades at the time
  • Minored In Ass Kicking: On top of being an incredibly affective administrator, he can also really kick ass.
  • Not Himself: It's been noted by his friends and acquaintances that his standard has been slipping lately. This is because he has been possessed by Hades.

    Hildebert 
https://static.tvtropes.org/pmwiki/pub/images/hildebert.jpeg
Appears in Missions: Seekers of Adoulin.

The current minister of Judication, which puts both The Peacekeeping Coalition and The Exorcists under his jurisdiction. He is the biggest voice against the colonization efforts in the council, which often brings him into conflict with the leaders of the other orders.


    Ikhi Askamot  
https://static.tvtropes.org/pmwiki/pub/images/rsz_ikhi.png
Appears in Missions: Seekers of Adoulin.
Appears in Quests: Geomancer.

The minister of education and the head of the Order of Renaye, the order of geomancers. She deeply opposes the recent colonization efforts, but is more reserved in her criticisms than others on her side.


  • In Harmony with Nature: Being the head of the geomancers and the supposed reincarnation of the primal geomancer. It turns out that she isn't as in tune with nature as she thought.
  • Nice Job Breaking It, Hero: The end of the geomancer storyline reveals that the geomancers were the ones causing their own sickness.
  • Reasonable Authority Figure: Unlike the other geomancers, Ikhi Askamot treats Sylvie and her father with respect.
  • Reincarnation: She is said to be the reincarnation of Sih Reneye, the primal geomancer that revolutionized the technique.

The Coalitions

    Lhe Lhangavo 
Appears in Missions: Seekers of Adoulin.
Appears in Quests: The Ygnas Directive.

Head of The Pioneers Coalition, the coalition most focused on the current colonization efforts. Despite having a rough exterior, she is quick to reward success when she sees it.


  • Eyepatch of Power Being the leader of the Pioneers Coalition. She isn't afraid to get involved with the coalitions fieldwork when he has to.
  • Jerk with a Heart of Gold: This is what separates her from Naja Salaheem. Whereas Naja is just out for money and abuses her employees - all the while keeping them in a cycle of debt - Lhe is working for the best of her city and recognises and rewards hard workers.
  • Reasonable Authority Figure: Despite her tough persona she takes care of her workers. Or at least those that work hard for her.
  • Suspiciously Similar Substitute: To Naja Salaheem. Both are hardass Mithra who head an enterprise with the goal to recruit outsides for the city states current political goals. The big difference is the Naja Salaheem is a greedy Bad Boss, where as Lhe Lhangavo is tough but fair.

    Amchuchu  
https://static.tvtropes.org/pmwiki/pub/images/rsz_images_3_5.jpg
Appears in Missions: Seekers of Adoulin.
Appears in Quests: Rune Fencer.

Head of The Inventors Coalition, the enterprise whose inventions are used to help improve the lives of Adoulin's citizens. Amchuchu is particularly interested in ways to help with the productivity of vegetable growth within Adolins water ways.


    Midras 
https://static.tvtropes.org/pmwiki/pub/images/midras.png
Appears in Quests: The Ygnas Directive.

Cid's son, who was adopted by him after his biological father was killed in the Palborough Mines incident. Years before Adoulin City resumed its colonization effort, Midras traveled to the city to study under and work with Amchuchu.


  • Clear Their Name: Raibaht hinted that Midras wanted to clear Cids name from the Palborough Mines incidentby investigating explosives. He ends up doing this with the help of The Adventurer.
  • Happily Adopted: With Cid.
  • Legacy Character: He resumes the Final Fantasy tradition of Cid having a younger relation called Mid.
  • Lovable Coward: He is easily scared by Leafkin.
  • The Mole: He has actually being working for The Tenshodo in secret, passing on information about Adoulin and the Ulbuka wilderness.

Other Citizens of Adoulin

    Teodor (Unmarked Seekers of Adoulin Spoilers) 
https://static.tvtropes.org/pmwiki/pub/images/teodor.png

Appears in Missions: Seekers of Adoulin.
A mysterious man in black that helps Arciela and The Adventurer at several points during the story. While he appears hume, he is in fact the seventh Naakual, former Xol under Hades and loyal friend to King August.
  • Big Damn Heroes: He turns up half way through the battle with Hades.
  • Complete Immortality: He is literally killed by The Adventurer during the latter part of the story....only for him to get up and continue on as normal.
  • Cultured Warrior: He is well read, well dressed and One of Hades' former generals.
  • Dark Is Not Evil: Despite his appearance he is really friendly and helps Arciela out throught the story.
  • Heel–Face Turn: He was originally aligned with Hades, but swapped sides to August with the rest of the Naakual.
  • The Gambler: He spends much of his time gambling at the Mummers Coalition. You have to play a game with him to get information out of him.
  • Humanoid Abomination: He lost his humanity centuries ago. Whatever he is now, he definitely isn't human.
  • Intrigued by Humanity: The reason he hangs around Adoulin is because he enjoys being able to interact with humanity.
  • Mr. Exposition: He is incredibly well informed of Adoulin's history.
  • Really 700 Years Old: He was already centuries old when Morimar was born.
  • Was Once a Man: He stopped being human over a millennium ago.
  • Walking Spoiler: Although he is introduced fairly early on, his true role in the story is only revealed during the final parts of the story.

    Ingrid 
https://static.tvtropes.org/pmwiki/pub/images/ingrid_4.jpeg
Appears in Missions: Seekers of Adoulin.
A young exorcist whose repratation for her ability is matched only by her repratation for her attitude. She is brought back to Adoulin to try and lift Ygnas's curse.
  • Break the Haughty: After she is attacked by monsters and saved by The Adventurer.
  • Easily Forgiven: Arciela forgives her pretty easily for trying to steal her soul.
  • Defrosting the Ice Queen: It takes until after the main story, but eventually she does warm to The Adventurer after they help her come to terms with her mothers death.
  • Jerk with a Heart of Gold: She becomes this post character development.
  • Jerk with a Heart of Jerk: When you first met her.
  • Know-Nothing Know-It-All: While regarded as one of the greatest exorcists in Vana'diel, it becomes quickly apparent that she knows little about the Adoulin Jungle and the influences it is having on the people in the city. In contrast, while Arciela is less book smart, her curiosity and willingness to take the time to investigate the situation gives her a much better understanding on the situation
  • Missing Mom: As revealed after the main story, her mum died years ago. She has one last reunion with her before her spirit finally passes away.
  • Smug Snake: Despite her ego, she is completely unable to comprehend what's going on with the curse.
  • Starter Villain: She acts as an early story antagonist. After she is defeated is the story starts to focus more on Hades.

    Lhaiso Neftereh 
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Appears in Quests: Geomancer.

Ikhi's teacher in the art of geomancy. Although Ikhi is now the head of the Order of Renaya, Lhaiso still acts as a close advisor.


  • Achievement In Ignorance: What ever she was trying to do to save Sylvie, holding a true communion with The Higher Power wasn't what she had planned.
  • Awakening the Sleeping Giant: In her attempt to save Sylvie, she ends up waking The Higher Power / Siren who then curses the geomancers. It turns out that it isn't The Higher Powers doing, but a result of the geomancers loosing their way.
  • Brutal Honesty: After Sylvie goes to her for help, the first thing Lhaiso tells her is that her father is probably already dead.
  • Due to the Dead: She makes sure Sylvia's father is given a proper burial, despite their ideological difference.
  • The Mentor: To Ikhi Askamot.
  • Neutral No Longer: She tells Sylvie that she isn't able to help with her father's disappearance. This doesn't end up lasting long, as she turns up soon afterwards go help The Adventurer from a bunch of malboros.
  • Reasonable Authority Figure: Like Ikhi, she treats Sylvie with respect.

    Sylvie 
https://static.tvtropes.org/pmwiki/pub/images/rsz_unnamed.jpg
Appears in Quests: Geomancer.

The geomancer who guides The Adventurer through their own development. Sylvie and her father often give support to the colonization efforts, which makes her somewhat of an outcast among the order of geomancers.


  • Accidental Innuendo: She calls geomancy Adoulins oldest profession, and accidentally makes it sound like she is trying to hook you up with her father.
  • All the Other Reindeer: Most of the other gemonacers look down on her and her father for both their support of the colonization efforts and because she is a descendant of Zacriah, the traitor.
  • The Descendants of Cain: She is a descendant of Zacariah, the disciple of Sih Renaye who betrayed her. It turns out that that was false, and the teachings of Zacariah regarding the lifestream are what ends up saving the day.
  • Disappeared Dad: Her father disappears part way through the geomancer. He dies soon after Sylvie finds him.
  • The Ditz: Mainly tied with her social awkwardness.
  • In Harmony with Nature: Naturally, being a geomancer and all. It turns out she is more in tune with nature than the other geomancers thought.
  • The Lifestream: She teaches The Adventurer about it. The Vana'diel version is somewhat different from other versions, in that the souls of the five races aren't part of it (they are instead reincarnated via the five mother crystals.)
  • The Mentor: To the Adventurer.
  • Mentor Occupational Hazard: Not her, her own mentor, her father dies part way through the geomancer story
  • Mixed Metaphor: A common occurrence.
  • Motor Mouth: Due to her being so nervous.
  • Socially Awkward Hero: Has a tendency to talk too much.

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