Navigation The Adventurer | The Republic of Bastok | The Kingdom of San d'Oria | The Federation of Windurst | The Grand Duchy of Jueno | The Marquisate of Tavnazia | The Empire of Aht Urhgan | The Sacred City of Adoulin | The Ulbuka Wilderness | Other Locations and Independent Characters | Beastmen | Deities, Avatars, and Immortal Entities | Jobs
The youngest of the four nations of The Alliance. Jeuno was an initially a small fishing village within the Republic of Bastok before the sudden appearance of a mysterious young man named Kam'lanaut and his younger brother Eald'narche. Kam'lanaut introduced to the people of Jeuno crystal synthesis and other such technologies. This began a massive increase in Jeuno's wealth and standards of living. Shortly after The Crystal War broke out, Jeuno seceded from Bastok before playing a vital part in uniting the four nations
Despite having little in terms of military prowess and land, Jeuno holds significant sway on the international stage. Its central location means it plays a vital role in diplomacy and trade while the invention of of the airship, through a collaboration between Kam'lanaut and Cid, gives Jeuno access an incredible reach across Vana'diel. It remains a huge centre in scientific discovery thanks in part to the Armathrwn Society, a group of researches that investigate the likes of The Emptiness and the Voidwalkers. Viewed as a hero of The Crystal War, Kam'lanaut still leads Jueno as the Archduke of Jueno with the leader of the Armathrwn Society, Duke Vicarious Esha'ntarl as his second in command.
Kam'lanaut and Eald'narche
The Archduke of Jeuno and the man responsible for the nations prosperity, Kam'lanaut introduced crystal synthesis to the world of Vana'diel. A powerful and respected leader who united the four warring nations of Vana'diel against the Shadowlord's army during the Crystal War. In truth, he is a Zilart prince and one of the last few remaining Zilart in existence. Together with his brother Eald'narche, they resume their centuries old plot to open the Gate to Paradise.
- The Ace: He introduced crystal synthesis to Vana'diel, collaborated with Cid on the invention of the airship and created The Alliance
- A Sinister Clue: The only left-handed known in Vana'diel.
- Big Bad Wannabe: He sees himself as being on equal standing with Eald'narche. He soon finds out he is wrong.
- Broken Pedestal: Became this to Aldo during the mission "return to Delkfutt's Tower" after he learned that the archduke is not the hero or humanitarian that the people of Jeuno think he is.
- Combat Stilettos: In his knight outfit.
- Cool Sword: Uses one in battle
- Deadly Disc: He uses his shield as one thanks to it being a Flying Weapon.
- The Dragon: To his brother
- Facial Markings: He has purple markings on both sides of his cheeks.
- Genius Bruiser: As well as being the scientist/engineer responsible for crystal synthesis and airships, he is also an accomplished swordsman.
- Gold and White Are Divine: His battle costume.
- Light 'em Up: His unique Light Blade weaponskill, which also functions as a Sword Beam.
- Light Is Not Good: It turns out he is trying to destroy Vana'diel.
- Long-Haired Pretty Boy: Just look at him.
- Magic Knight: He combines magic with a sword and shield.
- Spellblade: His specialty En-spells.
- Older Than They Look: And from an in-game newspaper, it seems like the entire Jeuno knows that Kam'lanaut and his brother are older then they appear because they look exactly like that since 50 years ago, yet they doesn't say anything about it.
- Power Floats: In combat he floats instead of just walking around.
The brother of Archduke Kam'lanaut who constantly sits in on his meetings, often to his older brothers frustration. Despite his youth, he is somewhat of a genius himself
One of the last Zilart nobles in existence, his botched attempt to open the Gate to Paradise led to the destruction of his race. He and his brother were frozen in stasis, only to be inadvertently awoken centuries later by Raogrimm. He is actually the elder of the two brothers, but his body was frozen in time after being exposed to one of the Mothercrystals.
Eald'narche is the final boss of the Rise of the Zilart expansion, as he continues his insane vision to open the Gate of the Gods.
- Big Bad: Of the Expansion and arguably the game's main storyline.
- Beehive Barrier: He has one during the first stage of the final boss.
- Black Mage
- Child Mage
- Enfant Terrible This is ultimately subverted, as he is Actually the older of the two brothers.
- Even Evil Has Loved Ones: While he leaves his younger brother to die, the end of the expansion implies that he still greatly cares for his sister, The Dawn Maiden Yve'noile
- Evil Genius
- Eyepatch of Power: Notable because he uses it to cover his crystallized left eye that he got in an accident which made him stuck in the body of a child forever. Subverted because in his Final Boss battle, he throws said eyepatch away and is clearly stronger that way.
- Flunky Boss: He hides behind his exoplates and orbitals in the first battle with him.
- Immortal Immaturity: It's just an act.
- Kick the Dog Tricked Papsque Shamode into unleashing Lightbringer, the sword responsible for the destruction of Tavnazia
- Mad Scientist: It's revealed in Rise of the Zilart.
- Man Behind the Man He is actually the older of the two brothers, and is the one who is truly in charge
- Older Than They Look: He is over twenty years, having been found with this brother before The Crystal War
- Really 700 Years Old: He is actually A Zilart Prince who tried open the gates to paradise over 10,000 years ago.
- Power Floats
- Red Right Hand: His crystal eye under the eyepatch.
- Stronger Sibling: He is revealed to be not only more powerful than his brother, but well above the Ark Angels as well.
- You Have Outlived Your Usefulness: To his own brother, no less!
- Weirdness Censor: No one seems to notice that he still has the body of a child, despite being close to thirty
The Armathrwn Society.The mysterious organisation that are charged with investigating super natural phenomenon like the spread of the emptiness and the Planar Rifts. They also make up some of the most important figures in Jueno politics, including the Duke Vicarious Esha'ntarl and Jueno's most important diplomat, Nag'molada.
The Duke Vicarious while the Archduke is absent during the Chains of Promathia story line and the leader of The Armathrwn Society. Like Kam'lanaut, she is a Zilart. Her end goal is to prevent Promathia's resurrection. To do so she spent some time in Tavnazia as Cardinal Mildaurion
- Badass Preacher: As Cardinal Mildaurion
- Big Good: Probably the biggest example in the Chains of Promathia story
- Foil: Of Kam'lanaut. Both are Zilart who have leadership positions with Jeuno, and both are trying to finish plans that have started 10,000 years ago. The difference being that Eshan'tarl's fights for Vana'diel, where Kam'lanaunt is actively trying to destroy it
- I Will Wait for You: An antagonistic version of the this trope, as Cardinal Mildaurion, she has spent 10000 years waiting for The Keeper of the Apocalypse in order to lure out and kill Promathia
- Late-Arrival Spoiler: Her Alter Ego is named Mildaurion and can easily be gained before starting the Chains of Promathia storyline
- My Species Doth Protest Too Much: Her goals are almost entirely against the goals of rest of the Zilart. Noticeably she is the only one of the surviving Zilart or Kuluu characters that puts the well being of the 5 races front and centre
- Offscreen Moment of Awesome: She leads an armada of airships against Bahamuts army of dragons while the main party is dealing with Promathia
- The Omniscient Council of Vagueness
- The Plan: A good chunk of Chains of Promathia is spent trying to figure out what her plans where Her plan was to lure Promathia out in his god form and kill him then.
- Reasonable Authority Figure: The ending credits of Rhapsodies of Vana'diel implies that she takes control of Jueno permanently following Kam'lanaut's demise
- Really 700 Years Old
- Token Good Teammate: Of the Zilart and Kuluu based in Jeuno
- Walking Spoiler: One of two major spoiler characters in the Chains of Promathia
- Anti-Villain - His jealousy leads him to commit some incredibly stupid and questionable acts, but for the most part he does what he can to stop Promathia's resurrection, until Promathia brainwashes him at the end
- Driven by Envy: His jealousy of Selh'teus drives a huge amount of his actions during the story
- I Just Want to Be Special: Being a Kuluu among Zilart has given him a massive inferiority complex.
- Reasonable Authority Figure: Despite his actions in Chains if Promathia, he is actually quite reasonable in Wings of the Goddess, particularly in the scholar storyline where he acknowledges Erlene's innocence in the string of murders he was investigating
- The Starscream: He ends up trying to kill Eshan'Tarl.
- Unwitting Pawn: Promathia uses Nag'molada to free himself
- We Used to Be Friends: He was friends with Selh'teus when they where younger.
The Ducal GuardThe only military in Jueno, The Ducal Guard are tasked with defending the Jueno people as well as acting as a police force throughout the city.
- Blatant Lies: Sure Wolgang, you just happened to drop the key your best friend was after
- Call-Back: Part way through the Chains of Promathia, he reminisces about how he and Dr Monberaux often looked at Jueno through a some soft blue glass. This is a call back to the opening cinematic where the image of the mother crystal is superimposed over Aldo looking at Tavnazia through his fingers.
- Childhood Friends: With Dr Monberaux
- Friendship Moment: He has one during the latter parts of Chains of Promathia where he reminisces about his past with Dr Monberaux and "accidentally" drops the key the player needs
- Friendship Trinket: The blue glass him and Monberaux he looked at Jueno through
- Knight in Shining Armor
- Like Father, Like Son: His father was the Captain Of the Guard during the Crystal War
- My Country, Right or Wrong: His position often puts him into morally ambiguous situations.
- Reasonable Authority Figure: Eventually
- To Be Lawful or Good: This is a big part of his development in Chains of Promathia and what brings him in conflict with Dr Monberaux
- We Used to Be Friends: Wolfgang's dedication to his job has put a schism between him and Monberaux.
- Good Cop/Bad Cop:Plays the role of good cop during a negotiation with San d'Oria over a crashed airship at the beginning of the San d'Oria [s] story.
- Like Father, Like Son: He is the Captain of the Ducal guards, just like his son will go on to be.
- Screw the Rules, I'm Doing What's Right!: He ignores Nag'molada's command of surrender during The Crystal War. Of course it turns out not to the real Nag'molada
The Tenshodo - Jueno ChapterA network of pirates, smugglers and thieves that operate out of Norg. They have a base of operations in Neptune's Spire led by Aldo
- Always Save the Girl: He is very protective over the women in his life.
- Big Brother Instinct - To Verena, who may or may not be his real sister — she's certainly not the one he lost in the game's intro sequence.
- Conveniently an Orphan: His parents where killed in the Battle of Tavnazia
- Lovable Rogue
- Neighbourhood-Friendly Gangsters: The Tenshodo aren't shown doing much thieving of villainy, despite being a collection of thieves and smuggler
- Opening Narration - Aldo is the young boy shown in the intro video.
- Damsel in Distress: She is kidnapped by Eald'narche at beginning of the Rise of Zilart
- The Empath: This allows her to build friendships with everyone, including beastmen
- Incorruptible Pure Pureness: Perhaps the best example in the game
- Interspecies Friendship: With Fickblix, a goblin.
- Mafia Princess: She is more aware of this than other examples of this trope, but she is still much more pure than her older brother.
- Unwitting Pawn
Other Inhabitants of Jueno.
An old man in Jeuno who has mastered every single job in existence. Players must defeat him in a Mirror Match to raise their level cap to Lv.75.
- Bare-Fisted Monk: Despite being a master of all the jobs, he is more commonly portrayed as a monk in outside of the limit break quests.
- Mirror Boss: His training ends with a match between you and Maat with Maat using whatever job you are using
- Nice Hat: He will give it to you if you can pass his battle with all all pre Treasures of Aht Urghan jobs
- Old Master: He has mastered all of the pre Treasure of Aht Urghan jobs.
- The Rival: Has one in his friend Degenhard. The two have a sparring match in one of the limit break quests
- Unwitting Instigator of Doom He reveals that he was the one that found the two Zilart princes, and brought them back to Jeuno
- Ascended Extra: He has a minor role in the story in the original release, but plays a much bigger role in Chains of Promathia.
- Call-Back: The game he used to play with Wolfgang as a child is a call back to the intro cinematic.
- Childhood Friends: With Wolfgang
- Friendship Moment: How his story ends, with he and Wolfgang reminiscing about their childhood together.
- Friendship Trinket: The soft blue glass he and Wolfgang played with as children.
- The Medic: His job.
- Rebuilt Pedestal: After Wolfgang "accidentally" leaves a key behind that the player needs to progress
- Screw the Rules, I'm Doing What's Right!: This what leads to his conflicts with Wolfgang
- Non-Action Big Bad: He isn't fought at all during A Moogle Kupo d'Etat subverted as Riko is the actual main villain, and Toto is just a puppet.
- Real Estate Scam: His whole plan is raising the rent on the properties, forcing The Adventurer and Moogle to turn to the loan shark, Riko Kupenreich, who is in on the scam.
- Sketchy Successor: He is no way near the moogle his father was.
- Smug Snake: See's himself as some kind of mastermind and partner to Riko Kupenreich. Then Riko kicks him to the curb.
- You Have Out Lived Your Usefulness A non fatal version, but he is one the receiving end if one of these when Riko takes over.
- Villain: Exit, Stage Left: After Riko is back to his sense, Toto gets out as soon as possible.
- Bare Your Midriff: Like the other female dancers.
- Child Prodigy: Even as a child she demonstrates talent recognizable to those around her.
- Dance Battler: As revealed during the final dancer quest, she's not just a talented dancer.
- Insufferable Genius: A mild example, but she is one of the best dancers in the land and has quiet the ego about her.
- Like Mother, Like Daughter:She has succeeded her mother as the leader of Troupe Brilioth.
- Loophole Abuse: Despite being beaten by the player in combat during the Limit Break quest, she refuses to give up the title of "Diva," claiming that The Adventurer has a greater destiny outside of Troupe Brilioth.
- Pyrrhic Victory: She succeeds in stealing all the attention from the travelling circus that turned her down years ago, but the drive to do so sapped all of the joy of the dance for her.
- Unknown Rival: Her rival has no idea that she resents him as much as she does.
- Used to Be a Sweet Kid: You see her as a child several times during the dancer story.
- Action Survivor: He shows no signs of any amazing combat abilities, and his alter ego is a bard. Yet he has survived the war zone that it is Abyssea.
- The Bard: His official job.
- Beneath the Mask: When you first meet him he comes of as a rather cheerful, social man. You soon learn that he comes from a dimension that has been over run by monsters and that he is recruiting adventurers to join in a battle that he thinks they can't win. He gets better though
- Eye Patch Of Power: Averted. His role is purely recruitment.
- La Résistance: He is part of the recruitment for a resistance lead by Gilgamesh.
- Lovable Coward: He is happy to be able to stay in Vana'diel as opposed to fighting against the monsters in Abyssea
- Pirate: Naturally, seeing as he works for Gilgamesh.