- The Legend Of Zelda C Di Games
- The Legend of Zelda: A Link to the Past
- The Legend of Zelda: Link's Awakening
- The Legend of Zelda: Ocarina of Time
- The Legend of Zelda: Majora's Mask
- The Legend of Zelda: Oracle Games
- The Legend of Zelda: The Wind Waker
- The Legend of Zelda: Twilight Princess
- The Legend of Zelda: Spirit Tracks
- The Legend of Zelda: Skyward Sword
- The Legend of Zelda: A Link Between Worlds
- Hyrule Warriors
- The Legend of Zelda: Tri Force Heroes
- The Legend of Zelda: Breath of the Wild
- The Legend of Zelda: Tears of the Kingdom
Due to the enormity of this page, we also have the following pages for specific WMG discussion.
- The Legend of Zelda: Timeline
- The Legend of Zelda: Triforce
- The Legend of Zelda: Single Link Theory (There is only one Link/Zelda/Ganon, reincarnated in each game.)
- The Legend of Zelda: Link
- The Legend of Zelda: Sheik (For Sheik and the Sheikah race)
- The Legend of Zelda: Goddesses
Furthermore, due to size restrictions, additional WMG entries can go on the following page:
- This troper speculates that Hyrule's planet is Gallifrey in the distant future, having been rebuit after its destruction by Din, Nayru and Farore. The Sacred Realm is the Matrix, and all the different races are evolved from the Time Lords.
- Better yet, Gohma is a mutated Dalek that has cast aside its metal shell, and obtained the gift of regeneration from a freak accident.
- What Zelda game are you talking about? I haven't heard of a Zelda game with stone tablets and a Heroine of Light.
- BS The Legend of Zelda: Ancient Stone Tablets was only released in Japan (and no legal copies exist now). In it, you play as a boy or girl (called the Hero(ine) of Light) from another world who must save Hyrule from Ganon in Link's absence (presumably because he's busy waking the Wind Fish). As for the part in the spoiler tag, After you defeat Ganon if you re-enter the Pyramid of Power you'll see guards whom if spoken to will ask you to defeat Ganon which indicates you failed to do so. This troper chose to use the Heroine of Light for this WMG because it works better that way; also, the Hero of Light has a stupid looking hat.
- But those games aren't part of the canon, last I checked...
- BS The Legend of Zelda is basically a third and fourth quest for The Legend of Zelda (except you don't play as Link) and thus not canon. BS The Legend of Zelda: Triforce of the Gods is a port of A Link to the Past and is thus as canon as the SNES version of that game. Ancient Stone Tablets on the other hand tells a new story which doesn't contradict anything in the other Zelda games and thus there isn't any reason to exclude it.
- That would be like saying that the CDi Zelda games are canon because nothing contradicts the rest of the series (speaking from an objective standpoint here). Also, if you have a wanna-be Zelda game that has the exact same subtitle as the Japanese name of the game, of course it's gonna be a port. Unless they're ignorant and/or plagiarists.
- The BS Zelda games were made by Nintendo, the CDi games weren't BIG difference.
- Wow, you jammed in the "X is Haruhi" WMG earlier then I would've thought. Don't worry folks, there's another down the line.
My guess is that Haruhi played some Zelda (probably Ocarina of Time) and started telling the brigade how great that game is and how they should make one of those themselves. Kyon objected ("Can you program? No? Neighter can I") and so she trapped him and herself in what she imagined to be the PERFECT sequel to the game.It was awesome.
- Right, because Suzumiya came out before Wind Waker. Oh and you spelt "neither" wrong.
- Also, the barrel thing isn't that bizarre. Both Japanese and European pirates and sometimes even naval forces would use that as a legitimate method of infiltration, though typically minus the catapult. It was more like "appear to be drifting salvage/whatever from a shipwreck".
- Above troper, will you marry me?
- Even better, what if the Windmill is a TARDIS in disguise?
- True, Link and Big Boss are both serious Chick Magnets. But this troper can't help wondering what sort of repercussions this theory, if it were true, would have on Super Smash Bros. Brawl...
- Well, considering that the connection is between Big Boss and the Alpha Link, and the Links in Brawl were Beta and Omega, all it adds is a curiosity. Depending on how you look at it, Adult Link and Solid Snake are cousins, brothers, or reincarnated-father and son, the last one being in the vein of Soma Cruz and "Genya Arikado", a familial relationship with no easy-reference name. Toon is, at best, a distant relative-by-reincarnation, too far down the wheel-of-karma tree for the reincarnated-father aspect to be significant.
- Link has a cape that turns into wings.
- ...so Link is Meta Knight?! But what does this mean when Kirby dons a Link hat...
- THE GODDAMN KEESEMAN
- Give me a Word of God that says that dungeon was based on Spider-Man. Then I'll acknowledge it.
- Shiggy said that he came up with the City in the Sky while reading a Spider-Man comic. TAKE THAT!
- Duke Nukem Forever: A corrupted Link has to freeze the whole universe completely to defeat his foe. The timleine may never recover.
- Isn't this "The Hero with a Thousand Faces"? Most of the games follow the model of these legends. This wiki has a good overview.
- Guest starring Ridley as the boss. Yeah, I can actually see it now.
On that note...
In a gender swap, Samus is the reincarnated Hero of Time. Some of the Lizalfos evolved into the space pirates, while others settled on Bryyo and became the Bryyonians. Elysia is actually Hyrule after some incident covered it in toxic gas, and the Cities in the Sky are the only things that survived. The Chozo are the evolved descendants of the Oocca, or possibly the Cucco. Ridley is the only remaining Dragon from Hyrule, and they keep resurrecting him in hopes they'll eventually be able to bring Dragons out of extinction. Dark Aether is in the same dimension as Termina. Mother Brain could be a corrupted holder of the Triforce of Wisdom, and Kraid could be a permutation of Ganon's beast mode.
- Alternatively, Ridley is Ganondorf in some distorted form. He has been known to change his form into a monstrous one, And by then, he's gone through so many he has lost his original name, and it would fit the rivalry both of them had.
- If another WMG about the three gods is correct, that would also make Alex Roivas a hero of time, due to Identical Grandson...
- I had a similar theory. Other evidence pointing to this being plausible: the presence of the Rito, who are bird-folk like the Chozo. There are similarities in equipment (Suits that grant heat resistance and ability to move unhindered in water, grappling beam/hookshots and whips), both series have an emphasis on exploring. Samus and many Links have blonde hair and blue eyes (and they both have a history of outrageous hair color beforehand), so it's not difficult to believe her to be a descendant/holder of the Triforce. Ridley, of course, is Demise's incarnation of hatred, being brought back at an accelerated rate because SCIENCE.
Before Wind Waker, the world was flooded, and the country of the real Zanarkand may or may not be on an oceanic world, but it is long ago in Spira's history, with plenty of time for Hyrule, a neighboring kingdom, to become magically flooded and the waters to spill over to the rest of the world. The reason Hyrule never really has an increase in technological level is because the goddesses want to keep it safe from Sin. The WiiTV April Fools' commercial (which isn't actually a prank, but Nintendo hushed them up about it) shares the building style and potentially the now-lost technology of Zanarkand, and possibly takes place there before Link goes to Hyrule fleeing the Big Bad who later becomes/enables/is replaced by Ganondorf/Ganon. The MacGuffin is the artifact that will eventually become the Master Sword, which becomes depowered not after waiting, but rather after incarnating Link's soul- Steve, or (my preferred name) as suggested by another troper on the Headscratchers page, Reido is a (possibly living) statue that houses the machinery: It crystallizes a soul and enables it to be "unfrozen" later in time — usually in a different body, but in rare cases like Ocarina of Time, the same body several years later. The first Link (likely with a different canon name, something with a similar meaning to "anchor") has a Pyrrhic Victory at the end of the game, just escaping the Big Bad at the cost of his life, and having fled to what would eventually be Hyrule, must himself use the device to keep the Big Bad from being able to take over the world by unfreezing each time he reincarnates or comes back into power. The Goddesses made the soul fragments into the shards of the Triforce (Power for Ganon-to-be and Courage for Link, no idea who Wisdom/Zelda are yet) before making Hyrule (the country, not the world, although they could easily have made the world in the first place).
Anyway, back to Spira: the world floods between OoT and TWW, the continent of Zanarkand becomes the archipelago of Spira, and meanwhile, the Legend of Zelda games are taking place, following the The Wind Waker timeline. The Island Fish in Link's Awakening (no matter the timeline) is a version of Sin, hanging out in the ocean while it regenerates, and Marin was an unsent, influencing Link's dream and allowing her to get her happy ending and manifest as a seagull instead of a fiend. Possibly the guardian of the last High Summoner previous to Link's Awakening, trying to find a way to escape being bound by Sin's body, at least for a short time.
- There are also some more — excuse me — serious reasons why this theory could be correct. First, look at Sora's Drive-Form: Valor, Wisdom and Master. OK, Valor and Wisdom obviously correspond with Courage and Wisdom in Zelda. Then, the Master Form is Power, which fits. Also, it's called "Master" Form and the term "Master" for something powerful is very common in Zelda. Some more evidence: The Master Sword. It has a chosen wielder and in The Wind Waker, Ganondorf claimed it had also similar functions to a key, being able to cast and release seals. Its power also seems to be that of holy light. Sounds a lot like a keyblade, huh? The keychain could be the yellow jewel, meaning that Link is also a chosen keyblade-wielder, like Sora. Also, all of the "Light and Darkness" and "I will bring an age of Darkness" talk and Large-Hamming of the Big Bads. Then, the fairies. When Sora calls on Tinkerbell, she acts similar to the Zelda fairies, restoring his life and disappearing and reviving him in case he dies. Also, she's green, like the Kokiri guardian fairies, and she is also supposed to a guardian fairy (of Peter Pan, who's story also bares a lot of resemblance to the Kokiri tribe.) Also, the elements of magic: For Ice, we have the Ice-arrows, for Fire we have Din's Inferno and the Fire-Arrows. Lightning is absent from Zelda, but the "Cure" spells have a counterpart in Fairy magic and there's enough wind magic in Zelda to cover "Aero". The Light Arrows, commonly used by Princess Zelda mirror the Light Powers the Kingdom Hearts universe's royalty seems to have: The 7 princesses of hearts and Queen Minnie use similar beams of Light to fight. Heck, Zelda even may be a Princess of Hearts herself, she has all the needed qualities! There may be more similarities, but I think that's a nice start.
- Freaky coincidence: There's about a month's difference between the releases of Spirit Tracks and Birth By Sleep. The former has collectible star fragments while the latter has the hunt for star fragments as a subplot. The star fragments in both games look almost identical.
- Keeping going. Let's examine the two latest installments of the split timelines of Zelda: Spirit Tracks and Twilight Princess. In Twilight Princess, we see a world that is perpetually twilight. In Kingdom Hearts II, there is Twilight Town. Twilight Princess features the Shadow Beasts, which could have evolved into the KH Shadows. Darknuts could have become Soldier Heartless as well. Meanwhile, in Spirit Tracks, Byrne looks and acts almost exactly like Saïx. Saïx has pointy Hylian ears. Embrose the Lokomo has Axel's hair, and he is the Fire Lokomo. Steem the ice Lokomo plays a blue Shamisen that looks and sounds almost exactly like Demyx's blue Sitar.
- Ergo, if the TP timeline continues, KH happens. If the WW timeline continues, Saïx, Demyx, and Axel are born instead as the Lokomo Byrne, Steem, and Embrose.
- Dark Link has red eyes, Heartless have yellow eyes.
- Oh come on. He could be his own type of Heartless.
- Something to think about; The red eyes are only part of one version. Version 2 is completely black. Version 3 has the same eyes as Link's, which are EVER SO slightly yellow. Plus, it's possible he could be disguising his true form...
- Are you implying Vanitas? Glad I'm not the only person who noticed. -Zelda Hearts 1337
- Considering that Fitzgerald drove his wife Zelda mad and destroyed her spirit, this has BAD implications for the Zelda/Link pairing...
- Maybe Fitzgerald was actually Ganon instead.
- This is just too funny to disagree with it.
- This makes more sense than any Zelda timeline, really.
- That's a joke theory.
- Also, the Imprisoned's relation to Demise is exactly like Iblis's relation to Solaris. Thank Hylia Demise didn't have any equivalent to Mephiles (no, Ghirahim doesn't count, as he's Demise's weapon, not his consciousness; that's stuck in the Master Sword). Otherwise Hyrule would have been fucked.
- The child, the creator of Hyrule, you could say, is a our-world version of Link. With his imagination being vibrant and innocent as a child's always is, he comes up with numerous adventures, all involving the classic bad guy kidnaps good girl, hero rescues said girl plot. That's why it's so simple in the beginning, the child has just come up with the idea. Then, getting bored with the story, he comes up with more complex plots. The Darker and Edgier stories are when the child nearly becomes insane, or when generally not good stuff happens. The child is always center in the plot (through Link) because the child views Him/Herself as The Hero and feels very protective of his/her made-up fantasy of Hyrule.
- With the time travel elements in the ocarina and a floating island at one point, it makes sense. All the different races might be the evolution of humans and Mystics/Fiends interbreeding. Schala and Marle are possibly ancestors/past incarnations of Zelda, while Crono is one of Link's, and the various sages reincarnations of the other party members in CT (and/or the Gurus of Zeal). Demise/Ganon would be the vengeful spirit of Lavos. Note that this entire theory completely ignores Chrono Cross.
- Some have postulated this was achieved by the Oracle series.
- Please elaborate.
- I'm guessing the theory is that since there are two ways of playing the Oracle games (you can play either one first and the other one will follow it) that each way of playing takes place in a different timeline and that since both ways end the same, that Hyrule's history ends up being the same from that point on.
- That sounds AWESOME! Lets get on this idea... you could through bombs like grenades, and use the hookshot in first-person.. oh and it should definitely be grittily realistic.
- Does Zelda behaving an awfully lot like Tea in Spirit Tracks count?
- Please explain. How does she act like Téa again?
- Ehem... "Link and me defeated you through Friendship, because our Friendship allows us to do anything, since we are friendly friends, who work together!... Hey don't walk out on me, I haven't finished talking about Friendship yet!!"
- Or... y'know... a crossbow...
- It has been confirmed that they are working on implementing a two-player mode into Breath of the Wild 2.
- Or Ganondorf, to be precise. At some point, we'll get a game detailing Ganondorf's origins, with him being the protagonist. It will take us from his early life as the King of the Gerudo with Koume and Kotake, his rise as a great thief, his desire to gain entrance into the Sacred Realm and claim the Triforce, all leading up to his version of Ocarina of Time, conquering the lands of Hyrule with the Triforce of Power. The end? He wins, giving us a concrete starting point to the Fallen Hero timeline.
- If you're talking about that Spaceworld demo that showed Link and Ganondorf fighting and was the cause of the whole Wind Waker Backlash: Personally, I found that demo's graphics to be disgustingly ugly. Link looked like Tidus from Final Fantasy X and Ganondorf looked just retarded. I was actually glad that The Wind Waker looked different from that. Also, Twilight Princess looks a whole lot better as well.
- Regarding the trailer. Anyone else notice that Link had the *EFF!*ing Hero's Shield from Majora's Mask? This troper was like "WTF?" when he noticed it.
- It looks like a remake if anything. It's about as much of a game as Meowth's Party, which was a tech demo.
An alternate version would place Bellum as Pestilence (as he drains the life out of everyone, like an illness), which would mean the Bellum comes from somewhere other than Latin (perhaps a part of the brain, to indicate that this one was formed in Oshus' head as an illness that, by sucking his power, could eventually get into the real world) and Malladus as War (due to his obviously violent nature). Then it would continue to Famine and Death after that.
- Here's a thought. You know another word for Death? "Demise". Maybe Bellum, Malladus, and the missing Famine one were originally his Co-Dragons.
- Or maybe Skyward Sword was also part of the quadrilogy and Famine is the only one that hasn't yet appeared.
- No.
- The only way there will be two Zeldas, is if they go back to Zelda 2, where the original Zelda was put under a Sleeping Beauty-spell, and her brother had all future Princesses be named Zelda. By the game's ending, this Princess woke up. Unless something happened to the Zelda from the first game, that is the only one with two Zeldas.
- Exactly, every future firstborn-female. If you have twins, I can imagine the parents going, "eh, let's name them both Zelda".
- Not altogether a bad idea really.
- Exactly, every future firstborn-female. If you have twins, I can imagine the parents going, "eh, let's name them both Zelda".
- This is kind of an interesting idea, mostly because this troper has read Drowtales. One twin is Zelda, the princess, the other is Sheik, the princess' guardian. If Zelda dies, Sheik takes her name and her position (a la Vy'chiriel and Yaeminira, without the Bodyguard Betrayal).
- Made even more interesting if Sheik is a boy. Prince masquerading as a princess? Maybe they'd castrate him at a young age.
- So... you'd pull it out of Ganondorf's head?
- Which would naturally bring him back to life.
- Taking place before Ocarina of Time again, it will detail the establishment of the kingdom of Hyrule and how the various races fought amongst each other for the Triforce. It will also have a Princess Zelda being put to sleep, leading to the decree that all females in the Royal Family will be named Zelda, as detailed in the backstory of Zelda II: The Adventure of Link.
- It follows that this game will be about the end of the Era of Chaos, with the sealing of the Sacred Realm and the founding of the Kingdom of Hyrule — possibly even the rise of the Sages.
- There would be one question though — would this center around the second use of the Master Sword, as hinted at by the Sealing of the Sacred Realm (to which the Master Sword is part of the lock), or would it center around the Picori Blade, as hinted by said blade's cultural prominence in the set-comparatively-shortly-thereafter Minish Cap?
- But Demise is destroyed at the end of SS. Only his consciousness was sealed in the Master Sword, and even that is eradicated eventually. The incarnation that becomes Ganondorf isn't so much a host for Demise as it is a successor — a separate entity that was created by Demise but doesn't serve or identify with him.
- Alternatively, given that Demise isn't around to turn on, it will be a metaphorical turning, as Ganondorf becomes an Aloof Ally of Link against some other villain, helping save the world while being a total jerk in dialogue and minor annoyance in behavior to Link and Zelda in order to fulfill the letter of the cursenote he embodies while rejecting the spirit of the cursenote .
- Which goes very, very well with the "Ganondorf is a descendant of Groose" WMG on the Skyward Sword page; Ganondorf would be repeating his ancestor's Character Development!
- Hm. That sounds incredibly depressing and full of Unfortunate Implications, but given how much the franchise loves predestination and classist/racist tropes, a The Farmer and the Viper-type story doesn't seem unlikely.
- I'm all for it! As long as Zelda is not ruined by making Sheik physically male for seven years, instead of just pretending to be one.
Zelda's playstyle ought to differ from Link's, at least to a sufficient degree to make her seem more than a purely aesthetic face swap. In general, Zelda is not really portrayed as a melee fighter, but usually has powerful magic and is skilled with a bow. Thus, a playable Zelda would probably be a more range-focused character than Link is, with decent or middling melee attack but as good a bow game as Link and a range of powerful magical attacks and techniques. Mechanic advancement could focus on refining her ability to channel magic and learning more powerful spells.
- Confirmed. In The Champions' Ballad DLC of Breath of the Wild, a rune you can earn lets you summon the Master Cycle Zero.
- The original incarnation of Hylia's Chosen Hero, the focus of the SS manga in HH. Whether or not this game will resemble the manga remains to be seen.
- FS prequel — In the instruction booklet for the GBA re-release of ALttP, FS revealed that Vaati had been defeated once before, when he was sealed in the Four Sword. The hero in this story could be a descendant and/or reincarnation of TMC!Link, receiving the Four Sword from his family/retrieving the Four Sword from wherever his predecessor left it and going off to challenge Vaati.
- MM/TP interquel — Nonspecific adventure where the Hero of Time learns the Hidden Skills that he passes on to TP!Link.
- What sets this apart from other And the Adventure Continues ideas is that it fills the plot hole of where the Hero of Time picked up the Hidden Skills in the first place.
- FSA prequel — If you pay attention to FSA's opening text, you'll notice a line that implies that Vaati has, in the past, broken out of his prison and gotten pwned by FSA!Link, all before the events of FSA even take place.
- The pre-HH theory was that FS was what was being referenced, just as the backstory for FS was believed to be referencing TMC, but HH Jossed both by (A) placing TMC and FS before OoT, (B) placing FSA after TP, and (C) providing the aforementioned statement of Vaati the Minish being Killed Off for Real in TMC.
- OoT interquel — A game following Zelda/Sheik over the years during which Link is sealed in the Temple of Time and Ganondorf is establishing his control over Hyrule. The point of the game would be learning and collecting the songs that Sheik teaches Link in the main game, explaining where these songs came form in the first place. It would be a much more stealth-focused game, as Sheik might be better suited for a more careful and cautious playstyle than the more aggressive combat style Link's skillset tends to gravitate to.
- BotW prequel — A game set in the ten thousand-years-ago period described in Breath of the Wild's backstory, describing the ancient hero and princess facing the original rise of the Calamity Ganon.
However, Two Hyrules is back and as others have mentioned the map bears similarities to the Hyrule maps of ALttP and LOZ. Meaning those games, (and Twilight Princess) could now be set after Spirit Tracks. Why has he done this? Because, after thinking about it, he's changed his mind and wants a fully linear timeline.
- I fully and completely doubt that, because of the fact that Twilight Princess was originally set to play in the TWW timeline (Aonuma once stated it was supposed to show the last days of ancient Hyrule before being flooded), before they moved it to the Majora's Mask timeline instead, in order to be able to have a (sort of) happy end. They wouldn't have done that if they were actually planning to move every single game into the The Wind Waker timeline. Also, Spirit Tracks having a New Hyrule merely allows to set more games in the The Wind Waker timeline, but most definitely not all of them. Some just wouldn't fit.
- Not to endorse the OP, but TWW's intro pretty unambiguously states that there were no Links between OoT and TWW. I quote: "and The people believed that the Hero of Time would again come to save them. But the hero did not appear."
- Objection! This is the same legend that has forgotten the name "Hyrule." It is equally likely that in the time it took for the legend to fade into obscurity, all the previous Heroes were amalgamated into a mythical (heh) Hero of Time. As a single timeline heretic, I must admit that the WW Master Sword chamber is MUCH more compelling than the prologue.
- If that's true, then you'd think you'd hear King Daphnes talk about it, since he was kind of there when Hyrule was flooded and sealed beneath the sea. He expressed guilt for not being able to save his kingdom himself, and had a hero been there, he probably would've recognized said hero as such and not forgotten his services. However, on the other hand, since he didn't recall anything (if the hero even existed to begin with), we can assume that he really didn't appear due to complete erasure from the Adult Timeline or was Doomed by Canon before he could make an impact on Ganondorf's forces.
- Let's not forget that every character that would have probably been able to remember the old legends accurately (The Great Deku Tree, the King of Red Lions, Ganondorf, maybe Valoo and Jabun) give no indication of that they know of any Link other than the one from Ocarina. Plus, there's the fact that the Ganon back-stories of Twilight Princess and Wind Waker are inherently irreconcilable unless we either split the timeline or accept that Twilight Princess's Ganondorf was a completely separate individual from the one in Ocarina and Wind Waker. Also, there so far has been absolutely nothing either with regards to Word of God or in-game that has yet contradicted Aonuma's statement that the timeline got split, so the single timeline idea is out, at least until Nintendo chooses to contradict themselves once more (I'm looking at you, Imprisoning War).
- Not to endorse the OP, but TWW's intro pretty unambiguously states that there were no Links between OoT and TWW. I quote: "and The people believed that the Hero of Time would again come to save them. But the hero did not appear."
- Wasn't that announcement made before Minish Cap came out? I assumed they meant it was the first at the time, but they were free to make earlier ones later.
- I'm pretty sure that statement was actually made before Ocarina had even come out.
- Announcements aside, Ganon's Start of Darkness is pretty airtight evidence.
- But Ganon isn't actually in Minish Cap (which is Vaati's Start of Darkness), so the theory still stands.
- But Ganon IS in FSA, which occurs after FS (FSA mentions the Link you play as sealing Vaati before being called by Zelda), which possibly occurs roughly 50 yrs after MC. This is, of course, dependent on whether or not the Hero who sealed Vaati prior to FS was in fact the same Hero in MC.
- I've always thought it was. I mean, come on, Vaati is taken down after the Four Sword is created. Sure, the game presents it as him dying (probably forgot that if it's a prequel to ''FS'' he needs to be sealed).
- I thought so, too, but the FS legend doesn't mesh with MC. Plus there's the whole Palace of the Four Sword in the GBA version of LttP. Since I'm a single timeline heretic who takes great liberties with the WW legend anyway, I figure that MC actually predates the FS legend, which itself is post-LttP. MC may even predate the Triforce wars and the banishment of the Twili, since the Four Sword needs to have been placed within the Palace of the Four Sword in the Golden Land at some point.
- If I read that right (and if I didn't, here's my theory) it's MC> everything else prior to LttP> FS> FSA> other games that happen later.
- FSA actually occurs in the Adult Timeline, after TP.
- But Ganon IS in FSA, which occurs after FS (FSA mentions the Link you play as sealing Vaati before being called by Zelda), which possibly occurs roughly 50 yrs after MC. This is, of course, dependent on whether or not the Hero who sealed Vaati prior to FS was in fact the same Hero in MC.
- ALTTP can't happen before it, both because The Legend of Zelda: Ocarina of Time was Ganondorf's Start of Darkness and because ALTTP's ending says that the "Master Sword sleeps again forever", precluding its use in future games.
- The ending of ALTTP is mistaken.
- Or, more likely, was using hyperbole. When it said "forever", it meant "a really long time".
- ALBW showed that "forever" apparently meant "a century or two".
- Then Skyward Sword came.
- Are you really calling Shigeru Miyamoto a Nazi sympathizer?
- No, back when Shiggy was at the helm, Link had brown hair, black eyes, and everyone was Hylian. It was only after he left being in charge that the Nazi sympathizers turned it to their whims.
- Um, the Gerudo are pretty blatantly caricatures of Middle-Eastern cultures. Still . . .
- No, back when Shiggy was at the helm, Link had brown hair, black eyes, and everyone was Hylian. It was only after he left being in charge that the Nazi sympathizers turned it to their whims.
- Perhaps somewhat more plausibly, the characters in the Legend of Zelda were deliberately designed by Nintendo to appear exotic and unusual in Japanese eyes. The game takes place in a fantasy setting after all, and didn't Square do this with Terra from FFVI's former name, Tina? Also, by this troper's examination, few if any Hylians, Gerudans, Sheikah, etc., have the "standard" Japanese phenotype of black hair, brown eyes, etc.
- But seriously, WWII forever linked wartime Japan and Germany. It's completely feasible!
- Actually, I was thinking about this same thing when I remembered Nintendo had a game about WWII, called 1942. Also, Italy was linked with the other two also. So we have an Italian plumber, made by the Japanese. Coincidence? Probably.
- Let's take a look at the plotline of the more recent main-series games. You start out with a kinda-wimpy sword, you explore three caves (!) to get a better (and occasionally bigger) sword, sometimes there's a complicated sidequest to get an even bigger and stronger sword than that, you go and explore more caves with your bigger swords, your final battle is with a tall, dark-skinned, extremely masculine badass who either has the biggest sword in the game, or in The Wind Waker, two swords, in order to "save" and thus obtain the most desirable woman in the game. In a Freudian sense, it's about Link overcoming his insecurity about his effeminate appearance by proving that he's at least as much of a "man" as his more masculine rival Ganondorf by "exploring caves" with his "sword".
- I am, in fact, sure that this is the case. That's also how they got my father to play Super Mario 64 after all.
- Supporting this, Ganondorf froze over part of the world in Ocarina of Time.
Redeads are infact the corpses of Zelda fangirls who derail Link and others into their lovers and/or friends in fanfiction! It all makes sense! The creepy way they attack, the insane scary as all hell screams, etc. They still cling to the deluded belief that all of Hyrule; nay the world, love them and want them!
- I can already imagine what Zelda had to put up with, all because these monsters still wanted Sheik to be their abusable male.
- Answer: They're all Word of Dante.
- Canonically, none of the shipping options happen. At the end of the Ocarina of Time, Zelda sends Link back in time to when he was a child, creating two timelines. In the original timeline, the "Adult Timeline", where most of the game takes place, Link permanently disappears. If think about it for a little bit, Fridge Horror sets in. All of the people Link meets and becomes friends with never see Link again after the ending. Link's friends will live out the rest of their lives without ever seeing him again. Sure, the shipping options are still possible in the "Child Timeline" that Link gets sent back in time to, but the versions of the characters in that timeline aren't the versions of the characters that you met during the game.
- He was attacked by a dog, then he was attacked by angry male pigs. When he grew up, he created enemies based off of him.
- More like chickens. It's cuccos that are death incarnate if you mess with them too much.
The exceptions to this are certain bosses, some spirit-type enemies like Poe, and the Garo. When they die, the Garo say that they will leave no corpse, implying that this is different than the other enemies. Some bosses do burn up in magic fire as the dark magic that created them dissolves. This is not universal among bosses (see King Dongongo). Spirits do not have bodies necessary to leave corpses.
I will admit that I like this theory mostly because it allows for the badass mental image of Wolf Link, while carrying Injured!Midna, muzzle soaked in the blood of the monsters that stood in his way while their corpses lay on the ground with their throats torn out. The Hero of the Twilight does have some serious Papa Wolf tendencies.
- I must object to this. The Garo are nought but spirits now, for one. "Badass" said image may be (to you), Twilight Princess would've had the power to show this, and in fact just watch Zant's invasion to see that the dead soldiers didn't poof out of existence. Rusl, if you should visit him after c learing Faron of Twilight, is visibly bloody, so by all means there shouldn't be an issue with showing monsters bleed or leave their bodies behind rather than poofing instantly. Not to mention how NOBODY would be okay with that. (In-universe, I mean. Nobody would be mentally sound after that)
This becomes even more apparent in Skyward Sword: Skyloft (home of the Hylians' ancestors) is a sort of impressionist Arcadia, with no visible technology more advanced than a windmill, but at least one of the people there knows enough about the ancient robots to repair one to working order, Beedle's managed to rig up an airship, a pedal-powered propulsion system, and what appears to be a television(!) out of Bamboo Technology, and Groose has no trouble throwing a makeshift railway together in a matter of days. It even hints at a possible reason for their resistance to technology: the industrialized magitek civilization in Lanayru, which was implied to have caused the desertification that led to their demise.
In Zelda 2, there is no currency. Designated individuals in town will refill your life and magic meter. To get any other item or service, you have to run all over doing favors for people, in an underground bartering system. Scarcity is a real problem, as Link had to climb up and through Death Mountain just to get a hammer! Clearly, while the absolute necessities are provided, anything beyond keeping people alive is hard to find.
Also consider that all the merchants are hiding in caves, some behind walls you have to blow up, in the first LoZ game. Rupees are valuable gems in nations outside of Hyrule, but the government hoards these gems and forbids their use as a form of currency. So all the merchants hide in the most inhospitable portion of Death Mountain, running their black market from behind rock walls, protected by the wild monsters that roam the lands. They pack up shop once Link becomes a hero of the Crown, afraid that he'll rat them out.
- Because there is literally nothing scarier in all of Hyrule, QED they become fearless warriors... genius! So what's the Bottom of The Well for, easing them in?
- The well is below the area the old man claimed the rich family that could "see the truth" lived on. Obviously, the place now referred to as the Bottom of the Well used to be their own private torture dungeon. Any relation to the Shadow Temple is coincidental, or perhaps the dungeon was based on the temple.
- The well is supposedly the basement of some guy, who was probably the Hyrule equivilent of the psychopath you hear about on the news with a bunch of dead bodies and tortured people in his basement. He's also believed to be Bongo-Bongo.
- Sweet Zombie Jesus, I'd completely forgotten all about of that. Given that Kakariko used to be the Sheikah village, the fact that it's based on the temple would make sense. So I'd like to contribute to the nightmares: Why is the entrance to the private torture dungeon only big enough for a child to fit through?
- According to this encyclopedia (check Kakariko Well), the well was constructed by Sheik, although I think that should be be Impa, to seal away an evil spirit, aka Bongo-Bongo. So that could mean that in order to seal away Bongo-Bongo, Sheik/Impa either a) designed the well to look like the Shadow Temple in order to confuse Bongo-Bongo into believing that it was still in the temple, or b) sacrificed a bunch of people by torturing them to death to seal Bongo in the well.
- The well is below the area the old man claimed the rich family that could "see the truth" lived on. Obviously, the place now referred to as the Bottom of the Well used to be their own private torture dungeon. Any relation to the Shadow Temple is coincidental, or perhaps the dungeon was based on the temple.
- Firstly, there's a tendency for humanoid enemies to have names ending in -fos — stalfos, lizalfos, chillfos, wolfos. The latter three used it as a modifier for something describing what they are — humanoid lizards, humanoid ice, humanoid wolves — suggesting that the same applies to the stalfos. Further, almost all skeletal enemies have names beginning with the stal- prefix — staltroops, Stallord, staldras, stalchildren, stalkoblins, etc. The most basic member of these undeas are hopping, animated skulls simply called stals — thus, "fos" can be presumed to mean "man" or "person" and "stal" to mean skull. This would make "stalfos" mean something like "skull-man" or "skull-person".
- Items, enemies and characters related to plant life and the Lost Woods often incorporate the word "deku" in their names — deku scrubs, deku babas, deku nuts, the deku leaf, the Great Deku Tree. "Plant" and "forest" both seem possible translations, but the use of this term for animals with little connection to plant life beyond living in forested areas — such as the Deku Toad — suggests that "forest" or maybe "nature" is the most appropriate term.
- Not to mention that the entire Arbiter's Grounds is a horrifying suggestion of what might have happened. Examine the architecture, and you will see many areas that appear to be the remains of older Gerudo architecture (Spirit Temple as an example) but are covered over with slightly 'newer' Hylian-like architecture, like the theatricals/execution ring at the top of the whole thing. Even Gerudo idols have been re-purposed. When you take into account that the Arbiter's Grounds was a PRISON, and that for some reason they were keeping a DRAGON there chained in a pit... all of those bones lying around there had to come from somebody, and it's more than a bit disturbing to realize that if your fridge logic's right, the Gerudo weren't just slaughtered: they were taken and punished for their 'crimes' in a death prison built over their own holy Spirit Temple... The Mirror of Twilight was probably only there to get it away from Hyrule major, it being a remote place for unpleasant things in Hylian eyes.
- This would also explain why the Gerudo Desert is inaccessible by normal means of travel: the Hylian royal family tried to block it off so nobody would discover the truth.
- Isn't this the same crap that led to the Sheikah building... oh no. Sweet Nayru no. If we go with this, that would mean that... that... that the Arbiter's Grounds are the Shadow Temple of the Twilight Princess world?
- Imprisoning all the Gerudo in the Arbiter's Grounds seems both unfair (not all Gerudo sided with Ganondorf. Nabooru and her allies would have sided with Hyrule) and overkill (I think a grand total of three Gerudo know magic — Koume, Kotake, and Ganondorf. The Arbiter's Grounds seem to have been designed to imprison various magical monsters. Unless Ganondorf had a large army, the castle dungeons could have dealt with the rest of the Gerudo).
- The pre-battle dialogue with Zant positively reeks of this theory. Watch here. And in the cutscene after you defeat him, Midna says "... a lust for power burning in your pupils... Did you think we'd forget our ancestors lost their king to such greed?" Now think back to Ganondorf...
- Actually, no, it doesn't. The Twili were already in existence long before Ganondorf's execution... and said execution didn't even go through as planned; the sages ultimately had to banish him to the Twilight Realm. So how would that be seen as the Twili "losing their king?" He was subjected to the same fate as the rest of them. (If this is true.) Even if we ignore all that, though, Four Swords Adventures features the Gerudo populating Hyrule again, so they clearly weren't killed off.
- Supported by FSA, in which the Gerudo settlement is made of vaguely teepee-like buildings.
Now look in some of the Kokiri's homes. We have what looks like well-made glass and glazed pottery. In Saria's house, you see very finely-woven fabric, not rough knitted-looking things like you'd expect. The fence around the training ground seems to be made of cut metal.
In link's house, there's a big, steel axe. There's also a pile of hay and a pitchfork in there. And across from that? A meat cleaver.
- Perhaps when Link's mother brought him to the Great Deku Tree, she convinced him to extend the magic to Link, so that while he would age to match the Kokiri, he would only "grow up" if he left the forest.
- Or maybe anyone inside the forest stops aging naturally, and over time becomes a Kokiri and the reason no Kokiri ever points out the oddity of Link growing up, unlike the rest of them, is because all Kokiri are formerly Hylian children who escaped from the war. The Deku Tree blessed the forest so that no one in the forest would grow up.
- Due to something hinted at in TWW regarding the spring water, that being The Great Deku Tree explaining that the water was not normal, and that it also expired if taken away from the forest, it's possible that the water within reach of any Great Deku Tree is akin to a Fountain of Youth. Anyone drinking this water with the blessings of the Great Deku Tree will not be permitted to age, or if so, ages at an extremely gradual rate. As for those who drink the water without GDT's blessing... Well, how do you think Stalfos and Skullchildren came to be? I think that the blessing has a cursed effect based on how impure the drinker is. Children become reclusive and twisted, whilst adults are turned into mindless monsters. It's explicitly pointed out than any adults who wander into the forest become Stalfos. Link is an exception to this, as he not only has the blessing of the late GDT, but then immediately is given this same blessing by his successor. Consider further that before the sprout took over guarding the forest, every monster that came to plague the village was either Plant or Water based. Once these monsters found the water was blessed again, they had to retreat or die.
- Or maybe anyone inside the forest stops aging naturally, and over time becomes a Kokiri and the reason no Kokiri ever points out the oddity of Link growing up, unlike the rest of them, is because all Kokiri are formerly Hylian children who escaped from the war. The Deku Tree blessed the forest so that no one in the forest would grow up.
The humanoid Kokiri forms may have come about because Link needed to be adopted by the forest. That's why they're all broadly similar-looking to him and the same physical age. The Korok forms take less forest-magic to maintain, so they can stay out of the woods longer, and are sustained on their yearly journeys by the saplings they're planting across the Great Sea.
- I just assumed it was canon.
They are never seen because the Gorons don't want you to bang them; they're that attractive, and the Gorons have a really bad case of Bizarre Sexual Dimorphism.
- I've always thought we did see them, but both sexes appear the same.
- Confirmed in Phantom Hourglass. They inhabit an island farther out in the Great Sea.
- Actually, the events of Phantom Hourglass take place in a separate world from the Great Sea.
- Confirmed in The Wind Waker. Goron merchants can be found on various islands.
A Link Between Worlds and Breath of the Wild provide further evidence of this — Rosso, one of the sages in ALBW, shares traits with both Gorons (his rotund stature, beady eyes, great strength, and proximity to Death Mountain) and Hylians (mainly his pointed ears), and a few of the Gerudo in BotW express an interest in accepting Gorons as their husbands.
- This, however, only strictly requires them to gestate their children — all live-bearing mammals have bellybuttons, and taken by itself, their presence only requires Gorons to be placentals. Consequently, it's also theoretically possible that Gorons are a) hermaphrodites or b) reproduce asexually, and simply happen to give live birth and adopt masculine personas for whichever reason. Gorons are also permitted to enter Gerudo Town if they so wish, which in turn implies that they are at least not male in the way that the Gerudo use and understand the term.
- So the Rito and Zora becoming two different races could be explained by the original zoras getting split apart and having enough time to settle into their new forms with them likely embracing the powers of their great divine beasts
One potential solution is to assume that a distinct, fully avian rito species has always existed. Some support for this comes from the various games' maps of Hyrule. Most tend to show major landmarks in the same places (Death Mountain in the northeast, a large lake due south or in the southeast, a desert surrounded by highlands west or southwest, etc.), but which sometimes change in relative position between games; this can be explained by both increasing or decreasing cartographic accuracy in-universe and by Hyrule itself expanding and shrinking, so that something on its very edges may become more centrally located or vice versa. With that in mind, note that the snow mountain region of Snowpeak/Hebra only features in the far northwest corner of two games, Twilight Princess and Breath of the Wild — other games put the Lost Woods there if anything in particular, which BotW has further east. This can be taken to mean that only those two games' Hyrules had expanded enough to cover it.
Now, in Breath of the Wild, Rito Village — presumably their traditional homeland, same as the other races' settlements — is smack in the middle of that same area that by the above logic most games simply wouldn't reach; note that its geography in Breath of the Wild also favors isolation, with the high massif of Hebra to the north, the deep rift of Tanagar Canyon south and east, and generally rocky and difficult terrain filling the area between these barriers. Between that and its geographical remoteness, it can be seen how only a Hyrule at its greatest extend could expand to cover this area and, consequently, an entire society could exist in isolation from the rest of the setting.
This would explain why "true" rito never appear anywhere else, but leaves the question of how the Great Sea rito got their name. This can be explained by assuming that stories of the original rito did reach Hyrule and survive into the Great Sea era, but the Future Imperfect prevalent there would have obscured any reliable history of the ancient rito tribe, perhaps until even the term "rito" became little beyond a synonym for "bird people" — one that the former zora, having come to terms with no longer being the same people as their forebears and casting about for a new identity, might very well have latched onto for themselves.
I think it worked out something like this: A Gerudo woman and her concubine are exiled from the tribe and sent into the desert. They wander around until they find the Spirit Temple, where Koume and Kotake approach them. The woman makes some sort of deal to have them merge into Twinrova form and get impregnated by the concubine (poor bastard). Nine months later, the exile returns with a Gerudo son. To the Gerudo's knowledge, no non-Gerudo could have possibly survived out there long enough to carry a child to term. Besides, the boy doesn't look Hylian at all. Indeed, he's marked as special by his green skin, and even demonstrates magical abilities. They take him to be the prophecied son of the Gerudo, and thus Ganon is born.
- Look up the definition of "surrogate" some time. By the very definition, Twinrova is/are NOT Ganondorf's biological mother. And this editor was under the impression that Koume and Kotake were Gerudo (with magic powers) the whole time anyway. In fact, I don't even understand this theory at all, even supposing you didn't know any of that. Just sayin'.
- For that matter, go replay Ocarina of Time. Green skin?
- Some people see Ganon's skin as a dark green. Though I never really saw it.
This originates from an old theory of mine that Twinrova brainwashed Ganondorf into plotting to rule Hyrule. You'll have to bear with me on this, as it will take some explaining. And there are alternate versions I have developed based on uncertainties I have about various points of time. And just to clear things up, when I say Twinrova, I am referring to Kotake and Koume at the same time. Their unified form is a spell, or so I believe.
Ganondorf was born, but after x amount of years (or even during childbirth), his mother died. His father's whereabouts I really don't know, as I have yet to focus on the subject of what Gerudo do with the guys they abduct (or if any actually come along willingly; for all we know, the Hylian men who claim they were prisoners or taken by force could be lying their arses off to avoid persecution from their own people... moreso if they were already engaged or married). But in any case, sooner or later (typically while he's young and thus easier to mislead), Twinrova meet him. Now, being that they claimed to be over seven-hundred years old in Ocarina of Time (but we must remember that one or both could be senile, but they ARE old hags at any rate), they must had planned out a portion of the events. In one version of the events, they were responsible for Ganondorf's mother's death.
Anyway, Twinrova are kind to him and console him on his loss. In fact, as he starts to warm up to them, they begin teaching him magic. Minor stuff, of course. They intend to teach him the GOOD stuff when they have him firmly in their clutches. Later, within a few years before he's old enough to properly lead his people, Twinrova have Ganondorf come to their home (location unknown, but I believe that they have made an actual livable home beneath the sands of the Gerudo Desert) where they'll teach him a powerful spell as a gift for his oncoming rule or alternatively his birthday. They first give him a drink that weakens his mental resistance and then unleash the mind-controlling spell. Over the next decade or two (or three; I forget if he had a certain age at the time), they train him and mould him into the fierce, power-hungry warlock that we all know and love. He believes that he's the one in command, but he's just a puppet king.
Of course, you might be wondering about how come he's not free from their magic as he's reincarnated a lot of time. He is. However, he was under their spell for so long that his real personality is almost indistinguishable from the one he had when he stole the Triforce. However, there are moments when a psuedo-softer side of him is shown, such as in Wind Waker where he looks back and remembers the horrible desert winds and thinks that all he had done was for his people (note I said "thinks", as speech is a completely different thing).
Now that all that "exposition" is out of the way, I'll show you what led me to my initial thought that Twinrova had brainwashed Ganondorf.
First of all, remember that huge gem on his forehead? Yeah, the one that looked about as big as his fist. Very pretty, I know. Keep that in mind and remember Nabooru. When she was freed from being brainwashed by Twinrova into a loyal Iron Knuckle when the armor was broken off. I believe that Twinrova uses items to focus the mind-altering enchantment, which serves to keep the spell active even if the casters themselves died. The huge forehead-gem on Ganondorf is just such an item, although it is generally ignored by the Gerudo because everyone else has forehead gems (but not as huge as his).
- Also supported in the Ocarina Of Time manga. Ingo and Nabooru are brainwashed in this way.
That initial connection led me to wondering about Ganondorf's past and if he was really the villain or if he was just another victim.
- Twinrova was Ganondorf's surrogate mother. This would give him greater affection for her.
- Given that the Gerudo seem to have died out by the time of most of the games, where is his mother coming from?
- The Gerudo have been featured in four games. OoT, Majora's Mask (the pirates are obviously Gerudo, and if Termina's Gorons and Zoras are the same as Hyrule's, why wouldn't the Gerudo be?), the Oracle games (Koume and Kotake), and Four Swords Adventures (which can pretty much be slotted into the timeline anywhere, so Hyrule's Gerudo could very well have appeared a second time).
- Jossed. The Master Sword, Light Arrows, and/or Silver Arrows can pierce Ganondorf's ultimate defenses. Not so for cuccos, who are 100% invincible and can only be made angrier.
- Confirmed in Skyward Sword. Ganondorf is the reincarnation of Demise's hatred.
When Link fights other villains, it's just him being reincarnated to do some other jobs for the Goddesses.
- Granted, the killing of Ganondorf is still rather troubling in this timeline in that in doing so, Hyrule was destroyed forever, the Master Sword can never be used to battle evil again, and Demise's curse will remain on the line of heroes so long as the bloodline/reincarnation continues, so sooner or later something will replace Ganondorf in this timeline, and the Wind Waker timeline swords that are used as replacements for the Master Sword don't seem to have its staying power...
- Most likely true; however, there's still two other timelines to contend with, one of which lets you kill him twice (TP and FSA) and another that sees his end THREE TIMES (ALttP, OOS/A, and LoZ). Sure your timeline is safe?
While The Wind Waker may seem to disprove this, it actually shows Character Development. After being alive for so long, Ganon began to develop his own soul, gradually becoming less an entity of pure hatred and more a complete person. Perhaps the Triforce, seeing how it's a balance weighing the forces of Power, Wisdom, and Courage, is responsible for this in some fashion; maybe bearing one part of it causes properties from the other two to begin to rub off onto an individual to slowly make them more balanced, and Ganon was the only one who went long enough between reincarnations to show any signs of it. While this process doesn't seem to have been completed, no one can deny that it did begin.
Note that recently he has been appearing as Ganondorf (i.e. the version sealed in the sacred realm at the end of OoT) in all the games, the blue pig man and his powerful magic trident have been strangely absent. However, despite not being the same, Ganondorf still has a connection to boars stylistically, giving him the illusion of being the Ganon we are familiar with. This means that the original Zelda games are all set after the child Link ending, while most of the new games are set after the adult Link ending.
- I have to disagree. FSA Zelda calls him "an ancient demon reborn," and the inscription in the desert pyramid pretty much says that an ancient evil (presumably Ganon) had his spirit sealed away in the trident for some reason or another. We know that possessions are possible, so if the spirit was freed from the trident it'd likely take over the host body. Besides, in OoT Link was supposed to close the Door of Time, which coupled with the column of blue light suggest that he still opened the portal to the Sacred Realm in the past. There's no way Ganondorf would just let Link close the portal without claiming the Triforce first. The fact that Link still has Courage when he meets up with Zelda afterward means Ganondorf did actually claim Power, but was then unable to do anything with it because he can't get back to Hyrule.
The sages in Twilight Princess were right: Ganon was chosen by the Goddesses. He was meant to be the incarnation of power, joining with courage and wisdom to wield to full power of the Goddesses to defeat Majora/Bellum to save all creation. Ganon was corrupted, however, and only uses it to serve his own evil ends.
- To connect this with the Spirit Tracks WMGs above: The Demon King is actually Phantom Ganon with Ganon's consciousness. Would explain the whole Phantom theme in a game that has no Bellum whatsoever in it... but that would also mean that the Evil Chancellor wants to put Ganon into Zelda's body... UGH.
- In OoT, Phantom Ganon was "banished to the realm between dimensions." Thing is, Ganon was banished in a similar fashion. When the legends say that Ganon escaped the Sages' seal, they were half right: Ganon escaped by transferring to the banished Phantom and breaking out of that seal.
Additionally, this means that TSA is in fact the latest incarnation of Link. Why else do you think he can power through the games so quickly?
- Link travelling between Lorule and Hyrule briefly flashes, and, for a split second, he appears as Dark Link.
- On the Nintendo 3DS Street-Pass, all the other players and their respective Links appear in your game, your universe, as Shadow Links.
- In Ocarina of Time, you weren't fighting a twisted mirror clone created by Ganon. You were fighting another hero, whose universe briefly intertwined with yours. Just as you were trying to save your version of Hyrule, he was trying to save his own version of Hyrule, until your fateful meeting. Think about the consequences of successfully killing that "Dark Link" for a second and moving on.
- And now you know where the Downfall timeline came from.
- Another line by that same character josses this:Hero's Spirit: "Although I accepted life as the hero, I could not convey the lessons of that life to those that came after. At last, I have eased my regrets."
- Potentially de-jossed, as Dark Link could be the remnant of an erased timeline where Link became corrupted. The Goddesses decided to screw with time and erase that. However, Link was too strong, and he remained as a shadow. He decided that if he couldn't BE the hero, he would redeem himself by training the Hero of Time to face Ganondorf. Their encounters are Dark's attempts to HELP him, not destroy him. The Hero's Shade trains Link as well, so they could be one and the same...
- Jossed by Hyrule Historia.
- Link = Captain/Leader: who better to lead a new colony too far away to receive aid from earth then a courageous to a fault and charismatic leader?
- Zelda = Head scientist: known for being extremely intelligent, she would have made an excellent leader for a research team investigating a new planet.
- Ganon/Ganondorf = Head Mechanic/Technician: a powerfully built man with the strength and cleverness to keep everything working properly.
The Triforce is just a set of administrator keys to the systems that control the extremely advanced technology that allows a cloud of nanites in the air to disassemble and reassemble nearly anything, but due to its potential destructive capabilities you need all three department heads or their nearest equivalent to activate the system. The glowing orbs of light referred to as fairies are just clusters of nanites programmed to care for the crew and settlers, as well as ensure that if they die their DNA combination will reappear not long after.
The Master Sword is just a decorative blade from the homeworlds, but since it comes from a much more advanced place its unusual durability and sharpness can't be replicated. The same goes for the various out of place advanced bits of machinery in places like the Lanaru desert in Skyward Sword. For that matter, Skyloft is probably built from the remains of the ship, or at least its engine system.
However, the truly genius part of this theory is monsters — all the strange and terrifying creatures the player/Link slaughters their way through are either alien life upset about the terraforming of their world, or artificial life meant to perform menial labor. For example: Deku scrubs, semi-intelligent, good at digging, and very shrewd merchants. Like-Likes, they confiscate objects made out of wood, working as living biofilters to keep out alien materials. Zora, intelligent and capable of aquatic habitation. Gorons, strong but not too bright. All of this can be explained by bioengineering. This process may even be ongoing as the world changes explaining the disappearance of certain species right as others come into existence, like the swap of Zora for Rito.
- This theory has been around for quite some time now. A hint towards it is that Hyrule castle seems to be in two different kinds of terrain in each of the Oracle games' intros (leading some to believe that each of them takes place in one of the two timelines). It would also explain why the geography of Ocarina of Time/Twilight Princess/Wind Waker is so radically different from the geography in the original game/Zelda II/A Link to the Past.
- The Links in both Oracle games are one and the same, so both games are set in the same timeline. But yes, in many games Hyrule's geography is very different compared to others, which could be explained by this theory.
- Couldn't it be that the Oracle games simply were the point where the timelines merged again? With very similar people? Wouldn't that explain why the order you play the game in doesn't really matter (since it would happen parallel anyway?)
- Depending on what timeline would prevail over the other, that would imply that either every game chronologically following Wind Waker never happened (because Hyrule 1 was never flooded and thus everything onwards is erased) or that everything chronologically following Twilight Princess never happened. And if both timelines somehow WERE successfully merged without one deleting the other, we'd have two Princess Zeldas, two Links, two Master Swords, two Triforces of Courage and Wisdom and two Hyrules filled with clones (assuming Hyrule 1 isn't suddenly flooded in the fusion and everyone dies). Not to mention the huge mindfuck historians would face...
- Be fair, it's possible that since they're the temporal equivalents of each other, the more important characters merged, or fused. The less important characters and resulting landscape, however, was damaged, fused improperly, or straight up obliterated, therefore accounting for the fewer people, and lower level tech and culture, despite the earlier games occurring later chronologically. This is possibly why Ganon is only defeated in the original game; he was using the dual universe mechanic to keep himself alive, as he couldn't be killed unless he was killed in both universes at the same time, having been there when they were split.
- Confirmed, insofar as Spirit Tracks is set in a second country called New Hyrule.
- This means that they are the REAL reason that most of the world in The Wind Waker is underwater: The Gorons ate up all the land ;)
- I would hate to see what happens when those Gorons die... *SPLASH*
Originally, the Wind Fish / Giants / Ocean King was supposed to stay asleep to keep the dream world of Termina existing, but after the Majora-incident, this dream world was, after all, infested by Majora's Mask's evil, and it would later manifest as Bellum from Phantom Hourglass, aka The Nightmare from Link's Awakening. Note how Bellum's full title in Japanese is "Dream Demon Bellum". Also: Bellum's eyes look a lot like Majora's Mask's eyes. So—> Majora's Mask—> destroyed—> essence becomes Bellum: Dream Demon = Nightmare.
First, the Ocean King / Wind Fish was able to hold everything pretty well together, so the evil power was "only" resulting in the flooding of Termina (similar to the flooding of Hyrule, only that it happened in both timelines here), but as time passed, the evil grew stronger and stronger and (in Timeline Number 1) consumed most of the dream world, until only Koholint Island was left and it wasn't possible to stop the evil anymore without giving up on what was left of that world. Because of the split-timeline, however, a sooner Link (aka Wind Waker Link) arrived in the dream world in Phantom Hourglass (Timeline Number 2) and could stop the process, before it was as advanced as in the other timeline in ''Links Awakening".
So, to sum it all up: The giants are becoming the Ocean King, who is later known as the Wind Fish, and Phantom Hourglass is basically Link stopping the Ocean King's dream world from becoming Koholint Island in the second timeline as well.
Supporting this Theory: All three of this world have many characters who are considered Expies of characters from the corresponding predecessor game, even in-game. It is common for dream-dimensions in fiction to have their population based upon people from "the real world". Then there's the way Link is shown entering those worlds in all of the three games: In Majora's Mask, he gets a short sequence that looks like childish-doodles on Speed; in Link's Awakening, he, well, awakens on the shore of Koholint Island. Phantom Hourglass unites aspects of both of this instances, by having Link wake up on a shore, after having a pretty acid-like vision of Tetra's light being swallowed by darkness. Another thing that is supporting this theory: The way the wind fish and the Ocean King tend to reward Link's helpers: Marin was wishing for wings, Linebeck was wishing for being able to travel the seas in his S.S. Linebeck. Neighter of them was wishing to see the "Real World". Yet, both of them suddenly turn up and get their wishes granted in Link's world, after the quests is completed: Marin flies away as angel/seagull and Linebeck's ship is spotted on the horizon by Link, after he and Tetra returned. The Wind Fish/Ocean King probably intentionally rewarded them both with "freedom from the boundaries of the dream world", in addition to granting their wishes.
- BEST. FANFIC IDEA. EVER. Seriously, this would be a perfect way to get loads of different concepts from the Hyrulean mythology and dump them all together into this one epic story.
Keeta was running out of soldiers. With no other options, he turned to the children of the Kingdom. Child soldiers known as Stalchildren were used in the war, but they were not enough. Ikana sent Stalfos Knights and Stalchildren to travel through the forest to the south to Hyrule to ask for assistance. However, while they were in the forest, the Stalfos Knights were ambushed by Garo and completely wiped out. Some Stalchildren managed to escape, but they were quickly cut down in the fields on the way to the castle town. The Garo cursed the forest, which was the only road between Ikana and Hyrule, and made it so that anyone who tried to travel through the forest would lose their way and die. The forest would later be known as the Lost Woods.
The war in the Kingdom of Ikana never ended, and the entire kingdom was cursed so that the dead would rise from their graves and haunt the land. The Garo remained in the Kingdom, waiting at their posts ready to fight should the Stalfos return.
The fallen Stalfos Knights refused to give up, even in death. Although the woods were now cursed, they were originally part of the holy Kokiri Forest, and the Knights were reborn as fairies. The fairies went to the Kokiri people and made a pact. The fairies would protect the Kokiri from the Garo's curse, and the Kokiri would promise to one day free Ikana Canyon from the curse that now plagued it.
Eventually, Link, a Hylian boy raised by the Kokiri, would travel to Ikana Canyon and defeat the Garo Master at Stone Tower Temple. He would destroy Twinmold, the temple's guardian, and break the curse on the Kingdom of Ikana once and for all.
- This would, of course, discount the earlier theory that Termina is an Alternate Universe from the main "Hyrule-verse". Or it's perhaps a case of one discounting the other. If this one is true, then Termina CAN'T be an AU. But then, if Termina IS an AU, this theory isn't possible.
- There is at least one passage between the two AUs. That's how the game was possible in the first place.
- Let's take Link's Awakening first: We don't know how technologically advanced Hyrule was in A Link to the Past, due to the shallow story, but we know for sure that it didn't have any phones or crane-games, like Link's Awakening does.
- Next, Majora's Mask: Termina seems to be reeeeaaally ahead of Hyrule as well, featuring a working clock-tower, fireworks, and the complete set-up for a Pop-concert.
- OK, now let's take a look at Phantom Hourglass: While The Wind Waker had a few technological advancements from Ocarina of Time, like the actual invention of the aforementioned Picto Box and the perfection of cannon technology (which, about the same time, came also up in the other timeline), it had no electricity or steam-technology yet. This would only come up after the great spirits' imprisonment of the Demon King in the Spirit Tower (giving them the spirit tracks and thus the base for even coming up with the idea of inventing trains in the first place) — enter Linebeck and his Steamboat
Willie. - Next, Twilight Princess: The Twili are stuck in a parallel dimension. They somehow have mastered the ability to warp, which seems to be lost at this point in Hyrule. Their architecture seems to be highly advanced as well. As well as the City in the Sky, which is just above Hyrule. They made a city that hangs in the sky with no means to support it and advanced architecture.
- And furthermore, it's the real Royal Family's Tomb. The one right below the entrance, where Flat and Sharp's ghosts live? That's just for tourists...
- That actually makes some kind of sick, twisted sense, if we look at everything:
Of course, if we go with this logic, then that would suggest that all those ReDeads in there are the revived corpses of the Royal family. Meaning you're being face-raped by Zeldas of yore.
Some of this can explained by Hyrule as a realm contracting and expanding (as a country's borders stretch, for instance, a location on its borders can become centrally located; similarly, the Hyrule in Breath may simply be the only one to expand far enough to reach the seas). The more extreme changes, however, imply more significant in-universe alterations of the landscape. One way to explain this is to assume that the world of Hyrule is much more tectonically mutable than our own, and that dramatic changes to the landscape are rapid enough that, even if they aren't too much of an issue over a single game's timespan, historic timespans can still see significant changes to the landscape.
The larger and more stable features, such as Death Mountain and the southern cliffs-and-deserts complex, are the least affected by these changes and remain stable anchors through the ages. The vast, deep Lake Hylia sees its coastlines and islands shift and change but mostly retains its general scope and presence, although shifts in the crust beneath it occasionally cause it to flow into new basins — the mountains to its east in Breath of the Wild, for instance, which aren't seen in other games, may have been a relatively recent uplift that forced the waters west. Purely ecological and cultural features are the most deeply affected by these changes, as people and animals usually just have to pack up and move when the landscape turns against them. Thus, there have been multiple iterations of Kakariko Village, built and left behind over the ages as different locations became or ceased to be suitable living areas, while shifts in climate, temperature and rainfall over time caused different parts of the country to become covered in thick forest or to turn barren.
Notably, however, Hyrule Castle is always in more or less in the same place. This could be attributed to divine favor protecting it from the worst of the changes... or it could just be that its original builders happened to notice an unusually stable spot and decided that that seemed like a smart place to build their capital on.
This is likely true for all other locations in Hyrule's world, which can be seen in the geographical changes seen in Labrynna in its past and present ages in Oracle of Ages. Over a period of four hundred years, a large tract of sea dries up, a new river comes into being, and several islands in the sea move to the west.
- A Face–Heel Turn version of WW/PH Link, or
- The son of WW/PH Link and Tetra/Zelda.
- Not likely, as Byrne is a Lokomo, a separate species.
- Alternatively, Byrne was so utterly and shamefully defeated in a "nice friendship battle" between him and (adult) TWW Link that he swore to become stronger than a person with the power of gods/spirits/whatever is big and mighty. This would make Byrne's whole motivation a Nice Job Breaking It, Hero. But we should be used to those from Link right now.
- According to one interview, Shigsy stated that this is what he intended for the series. The part about it being a Word of Mouth tale that changes with the telling, allowing the creators to do whatever the hell they wanted, without worrying about continuity, not the part about the creators being flagrant liars.
- Funny thing is, this makes a pretty good explanation for all the reuse of monsters and items, particularly in the case of Four Swords Adventures (blatantly similar to A Link to the Past) and Oracle of Seasons (reuses a lot of bosses from the first Zelda, and even has the same eyeglass-shaped lake). In both cases, old legends were rewritten to fit into a newer age's mythos.
- This reader's hypothesis is that OoT, MM, TP, WW, and PH are all part of a single (albeit split) timeline, and that all the rest are part of at least one "another legend" storyline — hence the reused plot elements, characters, etc. Fans have succeeded into stringing most of the rest into a fairly sensible timeline — it's just hooking them into the OoT line that remains highly dubious.
- Considering that OoT is an adaptation of LttP 's imprisoning war, essentially rewriting it to fit in dungeons and a hero, this reader has always considered LttP and its confirmed sequels (LA, LoZ, and AoL) to exist in an alternate reality to the OoT-related games, in which no hero emerged during OoT 's story. Conversely, WW's backstory is a parallel to LttP, with the return of Ganon after his first defeat, but again no hero shows up, and problems ensue.
- If no hero showed up, how would there even be any world for the later games to take place in?
- In A Link to the Past/Triforce of the Gods, the backstory tells of the Imprisoning War/Seal War, where no hero was found to wield the Master Sword but the Knights of Hyrule managed to hold back Ganon long enough for the sages to close the door between the Light World and the Dark World, trapping Ganon in the Dark World. In the game itself he escapes using Agahnim. Ocarina of Time was meant to be the Imprisoning War but didn't really match the details. This is one of the biggest issues with timeline theorists, trying to reconcile the different accounts. Miyamoto gutting the story from Four Swords Adventures didn't help either; supposedly it would have explained a lot but it just ended up adding to the mess. Alternate reality where the Hero of Time didn't exist isn't a bad explanation really.
- Actually a pretty good explanation. Just think: many many hundreds of years ago, everything in Zelda happened, so many different versions of the story are bound to be told, with many different elements. The first game is the most primitive version of the story, probably why it's given the plain title of The Legend of Zelda. Other games emphasise different elements. The whistle in LOZ could be a corruption of the Ocarina in Zelda 64. And the fact Link uses a raft in a few stages could be the source of the sailing in The Wind Waker. And how Link goes to all the dungeons collecting medallions? This might have been corrupted in the original legend into having Link collect pieces of the actual Triforce itself.
- While I still hold to the idea that all the games take place in the same continuity (with the alternate timeline of Majora's Mask and Twilight Princess still present), I have considered the possibility of Wind Waker being a "what if" scenario" where Link doesn't appear during ALTTP and Ganon's plan to reenter the Light World via Agahnim's sacrifice of maidens succeeded, resulting in the Flood. The only issue to resolve here would be explaining the relocation of the Master Sword from the Lost Woods to Hyrule Castle.
- OK, same author here. Forget my previous idea. It's pretty clear despite Never Say "Die" that Agahnim killed the King of Hyrule during his rise to power (we even see the King's skeleton in the opening cutscene). That would not work, as the King has to still be alive for the storyline to lead to The Wind Waker.
- This all means that the Majora's Mask would have been... the scary bedtime story that grampa tells you after your parents have finished telling you the real legend. "But, Jimmy, you want to know what happened to the Hero of Time after he saved Hyrule? Well, you see, Navi flew away, and he was following her..."
- Not necessarily. The theory really only applies to the Hyrule legends. The non-Hylian legends may or may not have happened as they have been described. Majora's Mask is in the same mould as Ocarina of Time, and since the latter is a quite reliable source, we can assume that most of what happens in Majora's Mask did happen the way it is portrayed, despite the lack of corroborating evidence. Just to draw on a perfectly sane Biblical comparison, the four accounts of Jesus' life contain numerous incidental variations, while only one of them (Luke's) is followed up by an account of what his disciples did after that. Like The Acts, Majora's Mask is the only version of events we have of the Termina legend, so we have no choice but to accept it as accurate and reliable.
- Basically, Ganon has come back and menaced Hyrule many times, and many times he has been defeated by a chosen hero. However, he is not always defeated by a person in a green tunic wielding the Master Sword. However, over time the storytellers have sort of decided to focus on the most famous tale: the image of Link that we know him as, wearing a green tunic and using the Master Sword. This accounts for the (sometimes small, sometimes large) differences in every Link's background: except for in one or two cases, they weren't Link, at least as we know him.
- So basically Link is a fantasy!version of Ted.
- Keep in mind that "bellum" is also Latin for "war", though.
- Pretty much Jossed by the fact that PH was stated to take place in an alternate universe. Although, this opens up the theory that Ciela is Alternate!Navi.
- So if Link blocks enough hits with a Hyrule Shield, a flock of Shields will appear out of nowhere and gank his opponent? Awesome.
- What if it's a reference to the Oocca?
- Maybe it's a reference to the birds in Skyward Sword: We've seen that bird symbol without a beak or the Triforce symbol accompanying it in a trailer (Link draws a heart on it with the motion plus and hearts come out of the shrine-thing its on), and a species of very strong birds is also introduced as a game mechanic a la the King of Red Lions.
- The last Oracle game would have been called "Oracle of Infinity" (Farore was only given the "Secrets" title because of the Password system)
Link is Cursed: In ancient history, a hero named Link failed his quest. The goddesses decreed that as punishment, anyone named Link would have to suffer trials. Ganondorf and Zelda are just along for the ride.Zelda is Cursed: Zelda is a descendant of a despotic tyrant who was also named Zelda. Once again, she is punished to suffer. Ganondorf is the executioner, and it's Link's job to make sure she doesn't suffer too much.Ganondorf is Cursed: Ganondorf is the avatar of a fourth Goddess who attempted to conquer the others and failed. He is cursed to relive his failure over and over again. (See the below WMG.)
- Shot down by Word of God. Ocarina happened before the rest of the series.
- Nope. This statement was made way before Minish Cap was released and even then it just referred to beginning of the fight against Ganon, not to the creation of the Four Sword.
- Jossed. The timeline in Hyrule Historia sets The Minish Cap as the second game in Hyrule's history, and The Adventure of Link as the very last one in its timeline — there are multiple games, and multiple incarnations of Zelda, between them.
"Seems some monstrous Garos appeared at Romani Ranch yesterday. And I heard the wagon carrying their milk was attacked. I tell you, that's a dangerous place... Seems like we're the only ones who have any milk left. Hyuh, hyuh."
Interesting. It was clearly aliens (hereon referred to as "Them", as Romani called them) that attacked the ranch, was it not? Why do the Gorman Brothers think it was Garos? They look nothing like Garos. Further case in point: How do the Gorman Brothers know what Garos are?
One must take note of this fact: The Gorman Brothers have the Garo's Mask. Think back to what the Garos say when they appear as you wear the Garo's Mask.
"Master, you called! ...!! What are you!?"
From this we can conclude that the Garo's Mask is used by Garo Masters to call upon their warriors. When the warriors realize, however, that Link is not a Master, they attack him.
Now let's put the facts together. The Gorman Brothers' message implies something. Their message is obviously meant to taunt Romani Ranch, showing that they attacked the milk wagon. However, they also note the invasion by "Them". This implies that the Gorman Brothers were also responsible for "Them" attacking. Another important note? They said that "They" were Garos, likely in disguise.
The Gorman Brothers both own Garo's Masks, as we know from their attack on the milk wagon. This means that they can summon the Garos. But the Garos immediately recognize Link for what he is while wearing the mask, so why not the Gorman Brothers? Why are the Gorman Brothers able to control the Garos?
Could it be perhaps that they truly are the Masters?
- Since there is no word about TP Link's parents at all, the only thing I can see that would allow Link to be Bo's son and Ilia to have round ears is that the mother had pointy ears, which Link inherited, short hair, which both inherited, and a fiery temper, which Ilia inherited. Link could have inherited Bo's fighting spirit.
- You don't inherit short hair.
- Interesting, if true. Explains why they do that, though IDK why the Gibdos/ReDead Knights in TP didn't do that.
- Now this Troper wants to see a Zelda version of Left 4 Dead.
- Perhaps the Triforce of Courage protects Link from the transformation, kind of like how it protected him from a complete transformation while travelling in the Twilit Realm.
- Funny thing about that is that in TP, abusing Cuccos lets you control them for a while.
- Not for too long, though, and really, was it ever useful?
- I was thinking this too! Awesome! Squee!! OK, now we have at least THREE people in this game (Anjean, Niko, Linebeck), who should notice the clones of ''TWW'' Link and Tetra, who are recently cruising over the world map. I wonder if Link's resemblance to the hero of winds is gonna be Lampshaded, pointed out, or at least Hand Waved by any of them.
- Actually, there's a tombstone for the PH Linebeck right outside the stop where you can purchase train upgrades from Linebeck III. Pretty sure we can call this Jossed.
- Expanding upon this, Demise's phrasing is quite interesting: "all those who share the blood of the goddess and the spirit of the hero." Not 'or'. 'And'. That implies that Link and Zelda founded the Hyrulean Royal Family after the end of Skyward Sword. It's quite reasonable for the Zeldas to be the direct royal line, with the Hylia connection, and the Links to - for the most part - be part of a cadet bloodline. If nothing else, we know that Twilight Princess Link is explicitly a direct descendant of Ocarina of Time Link, and it's not unreasonable that there's other cases. So, they're mostly close enough to the royal family to have close personal links, but not close enough to have a claim to the throne. Add the odd intermarriage every few generations, in games where the contemporary Link and Zelda have particular chemistry, and both bloodlines would technically carry the 'blood of the goddess' and 'the spirit of the hero.'
- Spirit Tracks is so far the game that best connects with it previous iteration after a generation jump, and shows the developers are becoming more conscious of the fans' timeline building. As such, this point we assume very nearly self evident, even if not stated directly.
- Pretty much a given, as the Anoukis tell Link that just this was the case with their tribe. And the inhabitants of Aboda village partly bear resemblances to the inhabitants of Windfall and Outset.
- For some reason, I can't stop imagining old Niko jumping in cheer and shouting "SWABBY!!" upon baby ST Link being born and shown to the village.
- This... would actually make sense, somewhat. Explains why Malladus looks a lot like him in the final battle of ST. Maybe when Ganon was revived in OoS/OoA, it was actually Malladus himself, confused into thinking he was Ganon from being part of Ganon for so long, that was revived in Ganon's transformed body by Twinrova?
- Skyward Sword outright has Zelda as a reincarnation of Hylia, and Demise's parting words hint at Link being eternally reincarnated as well.
- *Cough, Cough* ... Vaati... *Cough, Cough*
- Not seeing it. Vaati just wields generic dark magic.
- Uhm, I guess you only played Minish Cap, and not The Legend of Zelda: Four Swords: Vaati`s title is Wind-Mage or Wind-Demon in the Four Swords games.
- But Vaati isn't an actual demon; that term would be more a descriptive term. As a Picori would simply gain great magical power, he wouldn't seem to have any real reason to pick a fight with the goddesses.
- Vaati is indeed a demon. A demon god, according to the Japanese script. Ganondorf became a demon, why would this be impossible for Vaati?
- Might be an incarnation of one, hence his desire and why he became evil? Probably died with him in FSA.
- All that as it may be, given how tied Bellum and Malladus are to the post-The Wind Waker sequence and how tied Vaati is to the Four Sword one, they're too thematically disconnected to make sense as a set of related villains.
- *Cough, Cough* ... Vaati... *Cough, Cough*
This is because they aren't just plain old precious minerals like rubies, diamonds, and gold nuggets. No, Rupees are simply a naturally-forming condensation of energies flowing throughout all things in the world, be it a patch of grass, a pumpkin, or a freshly-slain Moblin. The ancient Hyleans, and by proxy their descendants the Hyruleans, learned numerous ways to utilize these energies, such as crafting goods out of them (hence why merchants never run out of Bombs to sell to you no matter how many times you buy them; they use a part of the profits from the sale to craft new stock and replace it), or powering ancient artifacts (hence why the Magical Armor drains them, while the bow from the first game used them as ammo). This is also why the Rupoor, which is effectively a condensed void of these energies, is able to take money from you; it's effectively draining a battery (which is what your typical Hyrulean wallet would be.)
These energies can also naturally condense into other forms, such as magical energy (the kind you use to cast Din's Fire or light a lantern) or life force (in small doses, capable of easing small amounts of fatigue; in larger amounts, enough to actually increase your vitality). Sufficiently powerful artifacts could also augment these energies into other forms, such as the Four Sword transmuting them to form Force Gems.
- This Troper basically thought up this idea when wondering why Rupees keep regenerating when you leave the area and come back to smash the same pots/cut grass/etc.
- Related to grasses: Hearts come out of dead enemies... what if the hearts from grass are the player killing fairies?
- Alternately, Kasuto is the real name of Ocarina of Time's Zelda- Zelda itself merely being a regal name for the princesses of Hyrule.
- The Oracle games are not, in fact, sequels to the original two games — they take place a long time before them.
- I was thinking of this too, since at the end Anjean says he'll probably be reincarnated in a few hundred years or so (okay, not that exactly, but something along those lines), which is more or less the time between each Zelda game. If this indeed does happen, the collective screams of fangirls from all over the world will be heard on Japan. Also, unlike Midna's return which is also wanted by fans, this actually has a chance of happening (honestly, considering how Twilight Princess ended, I don't see any way or reason she would be back at all rather than fan-pleasing).
- They are disciples of Twinrova and preparing a ritual to revive Ganon in case Link kills him. After the end of TP, they carried out their evil plan and Hyrule fell to the power of Fangirls.
- Given that the only reasonable alternative is that the delusion is hereditary, which in turn implies that they successfully breed for several dozen generations, this is entirely possible. Also explains his supernatural mapmaking skills; he's actually a Map Fairy or something.
- I always just figured he was a foundling, or otherwise adopted. It's not like the guy at the boat safari shop looked over fifty. But unusually (or preternaturally) long lifespans could account for it.
- Technically, wasn't he cursed into being a type of supernatural being by Uncle Rupee? "Tingle" apparently pertained to anyone cursed by Uncle Rupee with an insatiable desire for Rupees, eventually imprisoning them as his eternal servants once they'd gotten enough rupees for him?
- I always just figured he was a foundling, or otherwise adopted. It's not like the guy at the boat safari shop looked over fifty. But unusually (or preternaturally) long lifespans could account for it.