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Consider the other section as a dumping ground for places and things that we know suck, but don't fit into any other category (warning: Nausea Fuel coming up).

Important Note: Any additions need to be considered objectively horrible. A restaurant or infomercial product with a few bad reviews and mostly average reviews doesn't qualify. Also, don't include products that have been mentioned on other pages, such as toys. Bad infomercials do not belong here; place those into the Advertising page instead. Likewise for bad automobiles and theme parks; they should go onto the The Alleged Car and Crappy Carnival pages under the Real Life folder.

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    Conventions 
In fan conventions, there are pros and cons. And then there's these, which are nothing but cons.
  • DashCon was a convention organized in 2014 by and for community members and artists on Tumblr. The convention was first conceived the previous year after successfully raising $4,000 in donations. Approximately 1,000 attendees were present on the first day, only to see the convention descend into farce:
    • Right off the bat, several high-profile guests cancelled their appearances due to not receiving their fees. This limited the highlights of the convention to include a "games room" which was nothing but a single TV and console in the middle of an empty room, a 'ball pit' — a blue kiddy pool filled with colorful balls (pay for an extra hour in the ball pit) — and a bounce house in a large, mostly empty room. Even more outrageous is the emergency donation the convention had to hold in order to avoid being thrown out of their hosting hotel on the very first night. They successfully raised the $17,000 needed to keep it going, but it also led to speculation that the entire convention was a quick money-making scam (an assumption not helped by the hefty $65 weekend pass cost).
    • Later, the organizers offered refunds to everyone who'd helped raise the $17,000, but it's unclear how many (if any) people actually got a refund. See, many of the people who helped raise money gave it in cash at the convention, and got no written proof of donating. At one point the arrangers said they'd just trust people to be honest and refund everyone who claimed to have donated, but as to whether they did it, that's a different story. Or to sum the refund question up: As of this writing, there haven't been reports of attendees ever being given a refund.
    • The failures of DashCon have been chronicled on various websites, including KnowYourMeme, Daily Dot, and by the Internet Historian. To top the disaster off, the ballpit was defiled on the regular—one attendant urinated in it, and rumor quickly spread that lice and venereal diseases were spreading through it.
    • You know a convention is a huge disaster when a) the restaurant Denny's makes fun of DashCon and b) people start cosplaying AS DashCon.
    • It's possible the fallout from the con even helped kill the entire Superwholock fandom, or at the least made it undesirable to publicly claim affiliation with it, as people began to notice after the con that the presence of the fandoms on the site dropped considerably. While there were likely other factors at play, DashCon seems to have been the turning point. See here for further analysis.
    • In the Other sub-page in our Troubled Production trope page are some of the sordid details on how this disaster of an event came to be and how badly it evolved.
  • Fortnite Live was held from February 16-17, 2019 in the United Kingdom city of Norwich. It was to feature activities like dance battles, archery and rock-climbing, and a bank of computers available to play Fortnite on. Tickets were priced between 12-20 poundsnote , and just below 3000 attendees (many of whom were children) showed up, with hundreds waiting hours just to be let into the event. There was also a big lack of activities, with only one rock wall that only three people (at most)at a time could climb up. Attendees quickly realized that you had to pay money to actually play Fortnite at the convention, something that can be done for free at home. There was not enough staff employed at the event, and it wasn't even licensed by Epic Games (who later filed a lawsuit against the organizers). The event was more of a scam than anything, with many angry parents of disappointed kids wanting refunds. Massively Overpowered looks at it here.
  • GamerCon was a generically named Irish gaming convention which was the first attempt to run a professional gaming convention in Ireland, and one which failed miserably. For starters, it quickly became notorious for sheer overcrowding. Despite the convention hall only supporting 9000 people, they inexplicably decided to sell 24,000 tickets. The results were predictable, with long lines of families being stuck for hours outside - and Ireland's not exactly known for bright and sunny weather. The problems went beyond that, too. According to one volunteer eyewitness account, when people started coming in every game needed an update because nobody thought to check for that, and nobody thought to actually buy copies of Street Fighter V for the tournament they were meant to have, either, leaving them having to try to download twelve copies of the game on wi-fi being used by thousands of people. That volunteer was also one of only five trying to manage an entire convention filled with thousands, and they ended up abandoning the entire convention the day after. Kotaku has more details of the entire affair.
  • Throughout the 1930s, the town of Hollister, California had run an annual Gypsy Tour over the Fourth of July weekend, a motorcycle rally sponsored by the American Motorcycle Association designed to boost tourism. While the event had been suspended during World War II, in 1947 Hollister and the AMA brought it back into town. Unfortunately, the popularity of motorcycles had grown dramatically since the end of the war, with returning veterans picking up used military surplus bikes on the cheap, and while previous Gypsy Tours had been relatively sedate affairs, this year the town was faced with roughly four thousand motorcyclists at an event that had been planned for less than half that. Hollister was plagued for three days with a swarm of drunks who trashed bars and storefronts, ran street races, got into fights, left litter all over town, and slept on sidewalks, in parks, and on people's lawns because all of the hotels in the area were booked solid, with the town's seven-man police force helpless to stop them and the California Highway Patrol eventually having to step in with tear gas. A photo of a man sitting on his motorcycle with a bottle of beer in each hand and a bunch of broken bottles at his feet was immortalized as the defining image of the event when it was published in Life magazine. Sixty people were injured (all of them visitors), local and later national press soon sensationalized the gathering as the "Hollister riot", and the All Bikers Are Hells Angels trope was birthed overnight, with the AMA forced to distance themselves from the 1947 Gypsy Tour and the 1953 film The Wild One being loosely based on it. Later rallies in Hollister, fortunately, would be far less troubled, the town having learned hard lessons in how to properly manage such gatherings, and they would even host a 50th anniversary event in 1997 to commemorate it.
  • Las Pegasus UniCon, a My Little Pony: Friendship Is Magic convention, was organized in Las Vegas in February 2013. It promised to be a huge event with over twenty-two special guests from the show, including John de Lancie, Tara Strong, and several of the show's writers and musicians, and promised dealer room and artist alley vendors a crowd of over 2000 attendees. It took place at the Riviera, a rather old, rather dumpy Vegas Strip hotel best known for its nude showgirl revues. It became infamous pretty damn quick for overworked, underprepared staff, low attendance (1200 at most, and maybe even half of that if not less), lack of respect for the special guests (Tara Strong was served food she was allergic to and Nicole Oliver was forgotten at the airport), and its cheaply-made, error-filled convention program. On Sunday the convention collapsed totally from lack of funds. Thus, neither the hotel nor the special guests got paid for their efforts, and vendors and artists lost money on the deal. Funds earmarked to go to charity went missing, and some ticket holders got double-charged for rooms they thought they were getting for free. It took a huge community outreach to save face and assure the fandom stayed in Hasbro's good graces, one which involved multiple other convention organizers. The event quickly became memetic, and not in a good way—it pretty much killed any chance of there being another brony convention in Las Vegas. A more detailed account of the fiasco can be read here, with a first-person account from an artist alley vendor available here.
    • Artist alley patrons were ripped off as they were offered to use the fictional currency Pony Bits. Eerily mirroring the scene from The Simpsons where Homer bought Itchy and Scratchy money because it was "more fun", people found out that they can't trade Pony Bits for real money because the organizers already left.
  • Pokemon GO Fest was Niantic's first convention for the game. Despite its gradual decline in popularity, the game still maintained an active playerbase. The event promised the ability to obtain rare Pokémon like Unown, and even the promise of being able to catch the first legendaries of the game to be released. Unfortunately, while the concept for the event sounded good on paper, when it came to the execution everything just went completely awry: Massive, poorly managed lines, not being handicap accessible (to the point where they were rejecting people for having life-saving medication), complaints over the warm July weather in the Chicago park the con took place in, and the game simply refusing to load due to the heavy demand and overwhelmed cell service providers all led to pissed-off players booing the CEO of Niantic, tossing water bottles at one of the other emcees, or just leaving the event early. Niantic attempted to save some face by expanding the scope of the event to a two-mile radius outside of the park the con took place in, refunding everyone's cash note , giving players $100 in Coins, and even giving everyone a free Lugia, but it was too little, too late, and the convention was still considered a total wash. The app and developer's already shaky reputations only just barely survived the incident. The Verge has more details. Some attendees filed a lawsuit against Niantic, demanding refunds for the ticket prices, wanting Niantic to pay a $1.5 million dollar settlement to said irate attendees. This eventually succeeded.
    • John Hanke, the CEO of Niantic himself, would later admit that the event was a flop, the only upshot of which was that they learned what not to do the following year. This wound up redeeming them pretty quickly come the date of the second festival, which was leaps and bounds more successful than the first one.
  • RainFurrest was one of the most popular furry conventions on the west coast, based in Seattle. However, the 2015 iteration deserves mention here. The convention was plagued from the get-go with characters too unsavory to realistically be described here, openly wearing all manner of fetish gear; in one case, a congoer repeatedly called it "a fetish con" when anyone asked questions. The attendees pretty much went to town on the hotel; they wreaked havoc on the plumbing, to the point of flooding an entire floor, getting the pool shut down and getting the hotel frequent visits from the local repairmen. The parking lot was overrun by vandals and druggies, and two people got arrested for assault. Another two, perhaps more, were hospitalized. The fire department got called twice, and one attendee nearly singlehandedly ended the con by tampering with his room's smoke detector. Amidst four arrests, thousands of USD worth of damage, and constant complaints from patrons outside the convention, the Hilton hotel took matters into their own hands; they kicked the entire con out and banned its staff outright. The next year's convention, and then the convention on the whole, were cancelled completely, as organizers could not find a hotel willing to do business with them afterwards. Internet Historian covered this convention, and one of its organizers wrote a very damning post-mortem detailing the events that led to it being such a disaster.
  • TanaCon, a direct competitor to the YouTube-run VidCon, founded for spite by vlogger Tana Mongeau. She made the decision only a month in advance, when VidCon denied her Featured Creator status. The convention promised panels and meet-and-greets with numerous prominent YouTubers (including people who were already booked at VidCon), a gift bag worth several times the $65 VIP ticket price, and a rare public appearance from Shane Dawson, among other things. General admission was free. The con took place in the Anaheim Marriott, which was booked more than five times over its capacity. As a result, there was a several-hour line for admission (which VIPs were also forced to wait in, despite the con's promises), and a few people wound up hospitalized. Panels and meet and greets were few and far between and less than 200 people were allowed into any of them, through a process which, in practice, was totally arbitrary. Several guests just didn't turn up, citing scheduling conflicts or safety concerns. The halls were barren, without even food or water. The VIP gift bags (which quickly ran out) consisted of cheap fashion accessories, a shopping guide, stickers, and a convention-branded condom. Six hours in, the entire convention was cancelled outright, despite the promises of Mongeau and convention staff. Mongeau immediately resorted to damage control, even Blatant Lies, to save her own image and that of the con.
  • Tentmoot, a planned series of events in the Lord of the Rings fandom, fell apart very quickly. Concieved in 2003, it was spearheaded by J. R. R. Tolkien fan group Bit of Earth and their chairman Jordan Wood. Wood was an enigmatic man known for his litany of unlikely claims, including blood ties to Elijah Wood, an unnamed medical condition, and a history that seemed to change every time it came up. Nevertheless, hype for the convention was very high - Bit of Earth claimed they'd donated to a children's reading garden, and Wood swore to arrange a summer concert in Oregon, with a meet-and-greet with actors who starred in the films. When none of these actually happened, ticket sales fell. To compensate, Wood tried jacking up prices however he could. As the sorry affair drug on, it eventually came out that Bit of Earth had falsified all of their donations. Then, shortly before the event was supposed to start, Jordan Wood was identified to the police as Andrew Blake—his deadname was on the list of missing persons after he signed a bogus suicide note with it, and bore a similar reputation. Blake promptly admitted that this was all just a ploy to establish a new identity. The convention never even opened in light of all the controversy, and Blake has been persona non grata throughout the state of Oregon ever since. Even now, well after he finished transitioning and swore to never again try and be a fandom figure, his reputation as a con man precedes him—he's gone on to pull the same racket several times, on several fandoms, under several names.

    E3 presentations 
E3 presentations are one of the best times for console and game developers to grab people's attention and drum up hype for their consoles and games. However, there are some that instead end up driving people away, often costing developers dearly in the long run.

  • Easily the biggest misfire in the history of E3 presentations was Sega's surprise launch of the Sega Saturn in 1995. The console was intended to launch in September of that year, but Sega suddenly decided to move the release date back by 4 months and launch it during the presentation instead. Intended as a chance to gain a head start, it instead backfired spectacularly, and served a major role in the downfall of Sega as a console developer, for the following reasons:
    • Most retailers, including Walmart, were caught off guard, and were pissed that Sega had circumvented them for their rivals. This gave them little incentive to sell the Saturn, and they teamed up with their rivals instead.
    • As a consequence of their lack of planning, only 6 games were available at launch, and the intended console seller Virtua Fighter ended up being a buggy mess as a result of the early launch.
    • Its $400 price tag, combined with the above problems, ensured that there was little interest among consumers in picking one up. Add in Sony upstaging Sega with a lower $300 for their hyped PlayStation, and the fate of the Saturn was all but sealed.
  • The Sony 2006 Presentation, despite having some highlights such as the Metal Gear Solid 4 and Uncharted trailers, was considered a disaster by most everyone. Mainly intended to drum up hype for their then upcoming PlayStation 3, it instead left people unenthused about it. This presentation helped ensure that the PlayStation 3 stayed in dead last among their competition in the 7th console generation for a long time, despite dominating the industry for the past 2 generations and their solid recovery efforts that barely put its sales ahead of the Xbox 360 years later. Josh Scorcher declared it as Sony's #2 biggest failure and details why here. Or watch the presentation in its entirety here. Among the lowlights were:
    • The presentation of Ridge Racer, or "Riiiiiidge Racer" to advertise their PlayStation Network Service offering PlayStation games on the PSP. That the audience was completely silent during this part shows just how little anybody cared.
    • The Genji: Days of the Blade presentation, where Sony was billing how it was based off of real Japanese historical events, only to instantly disprove this by showing a Boss Battle with the Trope Namer for Giant Enemy Crab. While certainly a So Bad, It's Good moment that instantly went Memetic, it wasn't persuasive to most people that the launch library of the PlayStation 3 was worth their time.
    • Then there's the Sixaxis demonstration, where they show off its capabilities and brag about how innovative it is, trying to convince people it was more than a last second effort to upstage the Wii's more impressive motion controls. Nobody was fooled, and it didn't help that it came at the expense of Rumble, which had otherwise been an industry standard since the Nintendo 64 (scuttlebug was the Sixaxis only happened because of legal issues Sony had with the Rumble feature of prior controllers at the time).
    • The final nail in the coffin came with the announcement of the PlayStation 3's "599 US Dollars" launch price. With this being the most expensive launch price of a console in almost a decade, few would end up rushing to pick one up, and Sony's arrogant statements making clear how justified they thought the price tag was did no favors. Not even being a comparatively cheap Blu-Ray player at the time was enough to convince people. It also allowed Nintendo to effortlessly upstage Sony with the Wii's $250 launch price, and for Microsoft to regain their footing after the RROD debacle. The disastrous launch of the PlayStation 3 that was in no small part a result of the conference left Sony with little choice but to drop its price, several times, in order to get people to start buying the system.
  • Shockingly, around the point when E3 was getting mainstream publicity equal to major tech conferences, Disney chose to try and host a presentation at the conference. Their 2007 presentation was only an hour long, had very little revealed besides licensed games, the presenters were all exceptionally wooden (included "volunteers" who were blatantly just paid actors) and it concluded on one of the most cringe inducing events in the history of the conference, where a full team of cheerleaders came in and begun a fully choreographed music number in the style of High School Musical, an event which left a little remaining audience in a state of, to quote a journalist who attended, "incredulity, despair, and extreme embarassment". Needless to say, Disney didn't hold a show the following year.
  • The Nintendo 2008 Presentation is considered an all time low for a variety of reasons. Arlo recounts the entire sorry presentation here, or you can watch it yourself here. In short:
    • The entire show consisted of a long series of segments that were largely dedicated to market research and unfunny jokes that would be more at-home at an office meeting than at a big show dedicated to fun and games.
    • The scant few actual game reveals were mostly third-party titles and/or lacking information, most infamously the Shawn White's Snowboarding segment. The reveal of the Guest Star drew a bit of applause and cheering, but once that faded, viewers were left with the sight of a grown man badly playing a video game in front of a quiet audience while emitting forced laughs, which is exactly as cringe-inducing as it sounds.
    • The few first party announcements were either bare-bones (new Mario and Zelda games, with no information other than that they're in development) or for casual games: Animal Crossing: City Folk, Wii Sports Resort, and Wii Music (see below). Animal Crossing alone wasn't enough to save the show, and Wii Sports Resort had the misfortune of being attached to the reveal of the Wii Motion Plus, which was another flop, as Reggie was clearly expecting applause, only to get nothing.
    • Finally, the most infamous part of the presentation: the Wii Music reveal, which Nintendo was banking on as the big "hype generator" of the presentation, a mark they missed by a wide margin. Even worse were the gameplay demonstrations, featuring drums being banged randomly with no sense of rhythm and a very bad performance of the Super Mario Bros. theme.
  • For some 2010 presentations that were considered wholly terrible, look no further than the Microsoft 2010 Presentations, and yes, that was a plural. This was the year where they launched the Kinect, and they made a huge effort promoting it. Neither of their events did much good for publicity of the peripheral, but for more specific details:
    • The exclusive sunday Kinect presentation. They were clearly trying to put on a show for those invited, even paying for Cirque du Soleil. Among those who attended, however, it became infamous for having everybody wear white ponchos and be uncomfortably crammed together with everybody else in the venue, a bunch of bizarre performances, and very few details about the Kinect itself with only some brief game footage (details were saved for the main e3 presentation). Most of the game journalists who attended and reported on it were not impressed.
    • Even more infamous was the main e3 presentation. While they briefly gave air time to titles most fans were interested in, such as Halo: Reach, they devoted the vast majority of time to the Kinect, showing off the upcoming games in more detail, almost all of which were Blatant rip-offs of games already available on the Wii. They also showed of many features with unconvincing actors, a Justin Bieber song when his hatedom was still going strong, and how you could use it to control watching movies, most of which, are passive activities that gel poorly with a peripheral requiring you to stand up to function properly. It's telling that the main highlight was the unveiling of a new Xbox 360 model and giving a bunch out for free, seemingly as an apology for the conference. These conferences irreparably tainted the Kinect brand, making it dreaded anytime Microsoft talked about it in future conferences and forcing Microsoft to drop support for all versions of it by the end of 2017.
  • The Microsoft 2013 presentation. While it did have some games to show off to garner some hype, Microsoft was going into this conference after having already garnered a lot of negative publicity with the initial unveiling of the Xbox One, which, to put it briefly (see Miscellaneous for full details), included always online DRM, anti-used games measures, and a mandatory Kinect bundled that was also always on. This was their best chance to turn things around in their favor, but when pressed on the controversial policies, Microsoft, at best, simply dodged the questions entirely. Most infamously, however, they showed outright contempt, especially with Don Mattrick recommending that gamers alienated by the online DRM stick with the Xbox 360. This, naturally, only further fueled the flames of outrage that consumers had built towards them. It also allowed Sony to effortlessly upstage Microsoft by revealing that the PlayStation 4 would not restrict offline play or used games in any way. Sony even released a "instructional video" on game sharing as a very memorable Take That! to Microsoft. As Jim Sterling pointed out, Sony was applauded for doing nothing different from normal, almost entirely because what Microsoft was doing different was so consumer-hostile. Shortly after E3, Microsoft would finally address complaints by doing away all the controversial policies, but with their best chance to undo the negative publicity out the window, the Xbox One never fully recovered, selling so poorly compared to the PS4 that Microsoft would seemingly grow too embarrassed to share the official sales numbers a year after launch, with most estimates suggesting the Xbox One has been outsold by the PS4 by more than 2:1.

    Foods 
  • Haribo, in an attempt at being health-conscious, released a sugar-free version of their famous gummy bears. The only problem? The sweetener they decided to use to replace the sugar was lycasin, a sugar subtitute that the human body cannot digest properly. Thus, if too much of it is consumed, it can cause heavy diarrhea or flatulence, and sometimes even Potty Failure. Despite the warnings on the packaging, people still had horrible experiences with it; if some of the reviews are true, then it even caused hospitalization. The only positive thing is that it works as an impressive colon cleanser and weight loss treatment. You can watch professional stunt eater L.A. Beast eat an entire 5-pound bag of it to predictable results here. It also led to many hilarious Amazon reviews.
  • In 1996, the FDA approved selling food made with Olestra, a fake-fat ingredient that could completely replace the fats and oils in many foods. Unfortunately, the idea soon proved too good to be true. Olestra has a nasty habit of depriving the body of its ability to absorb vitamins and other vital components. It also came with a host of unwanted side effects, including abdominal cramping, gas, and loose bowel movements. Olestra is not approved for use in several countries including Canada and the U.K., but despite this, it remains on the FDA's approved list, and the initial warning labels were even removed in 2003. TIME magazine included Olestra in its list of the 50 worst inventions. It did eventually find another market though... as a firearms lubricant and a remedy for certain chemical exposure.
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    Household Products 
When we watch infomercials, we're never sure if the products are as good as they claim to be without a second opinion. While there are in fact several products which are quite useful and worth the price, these... aren't. Here are a few examples.
  • The AutoCool is a small, solar-powered air conditioning gizmo that you're supposed to attach to the window of your parked car to cool down the interior during the summer. Despite the claims made by its advertisers, the device will only barely affect the temperature inside your car (lowering or even raising the temperature by only a few degrees, while the TV commercials claim it can lower the temp to 30 degrees). The manufacturer also admits that the AutoCool is not recommended for use in cars with automatic windows, even though 1.) most cars produced within the last thirty years exclusively have automatic windows, 2.) the commercials do not mention that the device is not suitable for automatic windows, and 3.) the commercials clearly show the AutoCool being used on automatic windows.
  • The Infinity Razor claims to be a razor which never requires replacement or sharpening. In reality, it's an overpriced disposable razor that dulls quickly.
  • The Steam Buddy is intended to de-wrinkle clothes easily, and looks to be a cross between an iron and lint roller. If you like getting your garments wet and still leaving them wrinkled, then by all means, get one now.
  • The MXZ Pocket Saw is an "An Seen on TV!" product that claimed to be able to cut through anything, including brick, glass, tile, and drywall. To its credit, it can... provided you have the strength and endurance of a dozen men and don't mind working at it for a long time. The commercial for it was deceptive to the point of false advertising: a careful eye could spot that several of the items it was supposedly sawing through had already been cut. As Attack of the Show demonstrates, it's not even useful for cutting through a lamb's head. MOST IMPORTANTLY, the blade can be switched out for regular reciprocating saw blades, which is perfect for finishing the more tricky cuts.
  • The Package Shark is a tool claimed to be able to cut open clamshell packages. However, many reviewers say it doesn't work and they describe it as an overpriced razor blade. You know something's bad when it comes in the same kind of package it's supposed to open.
  • The Emery Cat is a cat toy that is basically a rest with an emery board on it and filled with catnip, advertised as being designed to prevent pet owners from having to clip their cats' nails all the time. A great idea... that's very poorly executed. The board is VERY flimsy and is easily breakable, the emery board isn't scratchable enough, a strong kitten can break off the "playful toy" mounted on the side and carry it triumphantly away, and the whole thing can just flip over very easily.
  • Smooth Away is a hair removal system where the user takes a pink buffing oval thingy and rubs it against needed areas. Unfortunately, it doesn't work. The buffing system can remove dead skin cells, but not hairs, the whole thing can irritate, or even SWELL certain areas (such as lips), and the whole "exfoliating skin" effect is actually done by leftover crystals from the buffer.
  • HeadOn, which is known for ads being deliberately unclear about its purpose but considers itself a homeopathic medicine, is almost entirely paraffin wax. You would get the same result applying a candle directly to your forehead, and you wouldn't be rubbing something made with a toxic plant extract and a known carcinogen on your skin (which is happily diluted to nothing in the final product).
  • The Pocket Hose claims to be an innovative water hose that is very long and compresses back into a smaller size once shut off. A novel concept that sadly has a wide variety of issues. The construction of the hose is made of cloth webbing and plastic, which means despite the retractable aspect, it's not as durable as a regular hose and it can easily burst open, develop holes, and/or leak a lot. Even worse is the fact that it's attached to two plastic levers. After a flood of negative reviews on Amazon, Telebrands responded by making a "3x stronger" version... which gained just as negative reviews. They then made another version which replaced the plastic connectors with brass. It still didn't change a thing.
  • The Infinity Gauntlet oven mitt by LootCrate (based on Thanos' Iconic Item) is a poorly-designed oven mitt that could burn one's skin. While stated to be resistant to temperatures up to 500 degrees, in reality attempting to use said mitt at 425 degrees will destroy the mitt and burn your hand, as stated in this example here. Thankfully, LootCrate is now recalling them due to these major safety flaws.
  • The Juicero, a cold-press juicing machine that promised to be a game-changer for the way households bought and processed vegetables. It folded just a few months after officially launching, and was laughed at by virtually everyone, including industry advocates and those who bought their juicers. What happened?
    • The $400 (originally $700) device had a needlessly-complex setup procedure. To start with, there's online DRM on a juicer. Those who bought the juicer were required to setup an account and connect to a cloud-based service in order to activate it in the first place. Don't have easy access to an internet connection? Too bad. It was speculated by Bloomberg News and other sources during the machine's launch that the user information was being harvested by Google (which helped co-develop the machine) as a condition of funding the juicer in the first place.
    • The machine itself is not actually a juicer, but a large press. The machine only worked with pre-approved, overpriced packets (the creators outright stated it would average to $10 per day and that this is somehow "cheap") that had to be ordered from Juicero's website and had a limited shelf life of less than two weeks. Not only were you paying more for the machine, but you had to sign up for a subscription plan. In the event that you couldn't (or didn't bother to) buy the packets, the machine became functionally useless.
    • A QR code on each packet had to be scanned into the machine when you used it. The QR codes served to make sure people didn't use any unapproved packs (their excuse being that it prevented you from using spoiled juice packs). If you attempted to scan a QR code from an "expired" juice pack, the machine would brick and simply not work. Questions about how the codes would function in the event of a sudden food recall or other extenuating circumstance were never fully answered by the company.
    • The company's fate was sealed when Bloomberg put out a damning feature in April 2017 showing that it wasn't even necessary to own a Juicero to get juice out of the packs. Merely squeezing the packs by hand is enough to get the same amount of juice out, and faster than the machine would do it. CEO Jeff Dunn was roundly mocked for claiming that people who were squeezing the packs were "hacking" the product. Even Juicero's own investors didn't know what was happening, with two publicly claiming that they didn't realize the problems until they were highlighted by the media. Funding dried up within days, and the company quickly started hemorrhaging $4 million per month. By September 1, 2017, Juicero officially shut down and offered refunds to those who bought the product.
    • The reason why it was so expensive is made clear by examining the hardware: the machine is filled with custom machined parts, expensive steel gears, a completely custom power supply (that had to have been certified, creating additional cost), expensive molded plastic for the sleek outer shell, and needlessly complicated design: it took over 23 parts just to hold the door closed. A lot of this is also due to the odd design choice of extracting the juice by spreading the force over the entire bag, like closing a book. Anyone with any knowledge of high school physics knows that pressure is inversely proportionate to surface area, meaning you need a lot more force and thus a much more powerful mechanism to provide the same amount of pressure, hence why the bags can be squeezed by hand. If it weren't for this textbook example of overengineering, the Juicero could have easily been sold for a fraction of the price.
    • Cr1TiKaL highlighted everything wrong with the Juicero while watching its instructional video.
  • The Nostalgia Grilled Cheese Toaster is advertised as a way to make a grilled cheese sandwich with no mess, and claims to make two sandwiches at a time. Good idea in theory, but terrible execution. The toaster itself is a potential safety hazard, as the toasting baskets that keep the sandwiches in place are made of metal (since metal and toasters don't go together), and if one actually tries to make a grilled cheese sandwich in the toaster, the toaster lets out a bad smoking smell similar to a fryer, and it could potentially catch fire and burn the sandwich if cooked long enough, as seen in the video by Barry Lewis of My Virgin Kitchen.
  • The Handy Heater is advertised as a mini-stove designed to be as powerful as a heating fan or radiator and sold for $30. It is advertised that it would heat up rooms up to 5 square meters, but in reality it would struggle to heat even a closet. The problem is that it uses a lot of voltage and tends to overheat and turn off. It won't even work as a hair or hand dryer, and Freakin' Reviews agrees.

    Promotions 
  • In October of 2017, McDonald's announced that for one day only, they'd be bringing back Szechuan sauce, which was originally a limited-time promotional tie-in for the movie Mulan in 1998, after the season 3 premiere of Rick and Morty sparked a huge interest in it. However, there was a series of problems. For starters, many of the restaurants listed as carrying the sauce didn't have it. The ones that did have it had a mere 20 packets when hundreds of people were lined up outside of the store. There were some cases where they ran out of the sauce before the scheduled time. Riots broke out, fans had mental breakdowns, police had to be called in to handle the situation, and there were even cases of little kids crying. If the responses to their half-hearted apology on Twitter are any indication, Where's Herb might have some competition. The Double Toasted crew had a field day when discussing the chaos that transpired. RebelTaxi ranked the incident at #5 on his "Top 10 WORST CARTOON News of 2017" list. And AniMat's "Pick of the Week" on The Animation Podcast was about the aftermath and called out the fans for taking the meme too seriously and McDonald's for being responsible for the whole thing. Naturally, people were skeptical when McDonald's announced a second run of the sauce. While the second attempt was executed much better, the mark has been made, especially in how it has come to characterize the show's fandom as being incredibly toxic.
  • During the summer of 2018, Build-A-Bear announced an event called: "Pay Your Age" to be held on July 12, 2018 where patrons could "build-a-bear" and pay a price equal to their age instead of normal prices (i.e. an eight-year-old child would only have to pay $8 for their new fuzzy pal). It sounded like a novel concept on paper, but when July 12 came, the event ended up a complete and utter disaster. Lines of thousands of people and families wanting to take advantage of the deal at Build-a-Bears across the US, Canada, and the UK either filled indoor malls entirely or stretched for blocks on end outside as the hot summer temperatures (and tempers) began to heat up. Fights broke out among parents and children in lines around stores. Making matters worse was when stores were forced to close up shop due to either running out of materials for the stuffed animals or overcrowding, resulting in distraught customers, having been waiting for up to hours on end to take advantage of the promotion only to be turned away, getting angrier and, in some places, causing riots (with the police being called to mediate the situation around a UK location in Leeds). Build-A-Bear attempted to save face by apologizing and giving out vouchers for free stuffed animals, but the damage had been done, and disgruntled parents and upset children took to the internet in droves to express their disappointment in the beloved toy company. Michael Hann for UK news site The Guardian gives a post-mortem to the heavily botched promotion here and gives out insight for why the promotion failed as spectacularly as it did; criticizing Build-A-Bear for not adequately preparing their stores for the massive crowds the promotion brought. Chadtronic has also given his two-cents on the debacle, accusing the promotion of being a scam.

    Vanity Plates 
Nope, not even vanity plates are safe from being horrible.
  • Boyd's Videos and Video Films, whose only known releases are The Mandarin Magician and Puma Man, used perhaps the most amateurish, incompetent vanity plate ever created. It's literally two slides on what appears to be an office projector kept up for way too long, separated by a pink screen, resulting in a logo which could have easily lasted 12 seconds taking almost a minute. Both slides are zoomed in way too far initially, forcing whoever created the logo to zoom out slowly and awkwardly, stopping constantly. The pink doesn't cover the whole screen, meaning you can see the slides being swapped, revealing that this was all done in one take. No wonder the Closing Logos Group called it "The Personification of All That is Truly Awful".
  • The logo for Argentine home video company Class Video forms very slowly, without too much movement and emotion being added into it. The logomark comes together so slowly (like one minute slowly) that the Closing Logos Group said even fast-forwarding it makes the wait still completely exhausting. Add the magic of some dated computer animation and poorly added music that isn't clearly audible for most of the time (possibly due to auto-tracking) and the result is one of the worst Argentine home video logos ever made, or even the worse home video logo ever made, period.
  • As you can probably tell from two Argentine logos being featured successively, Argentina has a dreadful track record when it comes to home video logos, but the logo Enterprise Producciones used takes the cake. It's literally another logo, that of Prism Entertainment, except it's cheaply paused near the end for Enterprise Producciones' logo to be animated with very cheap computer animation, all while the (now awkwardly repeated) music from the original logo plays. It's such an absurdly blatant theft that it defies intelligent description. The Closing Logos Group unfavourably compared it to the logo Pioneer Films used for Manila Boy.
  • An Indian movie company called FADYO (short for "Film and Drama Youth Organization") used this rather cheap vanity plate that depicts a globe spinning in space... which is quite blatantly stolen from the Universal 1990-1997 logo. The logo also steals music from The Beatles and uses it as its background music. And all that without even mentioning that the logo itself is so horrendous in quality that it looks less like an opening logo and more like a GIF. The Closing Logos Group gave it the nickname "What Happens When Money and Ideas are Not Abundant".
  • The vanity plate for the Portuguese VHS company The Video Bancorp is literally an off-screen photo of the logo, as drawn on a paint program, complete with the '90s CRT computer monitor bulge and the program's interface clearly visible on the sides. Needless to say, the Closing Logos Group didn't give it the nicknames "The Big Rigs: Over the Road Racing of Logos" and "Boyd's Video's Worse and More Obscure Cousin" for nothing.note  Interestingly, due to the design of the logo, the Closing Logos Group originally misinterpreted the "thanks you for using our product" part of the logo as a grammatically incorrect sentence due to the use of "thanks you".
  • Like Argentina, Greece has many very bad home video logos (most of them relying on character generator effects/Scanimation and stolen music), but the logos of Photo Video are both trainwrecks, even for the standard:
    • The first logo literally has no order, and mostly consists of random doodling, giving the impression that the people who made it were extremely bored due to a lack of ideas. The trailing effects are a complete eyesore, and when the logo is still, it looks like the title screen for an Atari game. The fireworks are also unnecessary, the animation is very primitive, apparently done on an old computer like the Apple ][ and looks more like a twisted arcade game than anything else, and the logo shows up possibly hundreds of times accounting for the weird trailing segments. The music is also stolen, being a very bad quality excerpt of "Equinoxe, Pt. 5" by Jean-Michel Jarre.
    • The second one actually manages to be even worse than the previous logo. The logo is extremely dated for 1993, the animation is still heavily pixelated, almost looking like something out of an Atari ST game, the fonts are very cheap, an extremely clear jump cut happens between the black background and space background, the backing away from the background is extremely slow, lasting 20 seconds (moving back once every second), when it could have been much quicker, the logo is pasted on top of the space background, and the harbor footage is cropped incorrectly, looking out of shape and severely wavy on the sides, possibly due to generation loss or tape deterioration. The only redeeming quality is that "Equinoxe, Pt. 5" sounds a lot better. The Closing Logos Group unsurprisingly compared it to the aforementioned FADYO logo and gave it the nicknames "Poke a Hole Through the Barrel!" and "Beat That, Argentina!".
  • Greek company Carrey Video's logo is almost as horrible and unprofessional as the aforementioned Photo Video logos. First off, the logomark, text and animation have been stolen from another logo, specifically that of the similarly named British distributor Carey Home Video. It looks like they put their effort more into the (still cheap) music than the animation, though they did a rather poor job of getting rid of the original music as you can still hear it. The text "Carrey Video" is also cheaply overlaid via a character generator and not centered well with the logomark, and it fades out faster than the C.
  • Similar to Argentina and Greece, South Korea is infamous for having bad home video logos in the logo community, and the Home Game logo proves why. It steals a Showtime "It's Showtime" bumper (seen here) and blatantly uses a picture of Pac-Man to try to cover the blue ball, which fails because the picture has an awkward flight path and movement (it just changes place every half of a second, and when it zooms out of sight, the logo looks even worse). At the end it shows the Pac-Man picture with a green tint and the text "HOME GAME", which stays on screen for a few seconds only to pixelate, spread out, and crunch up in favor of a Korean version of the text instead, while there was room for both.
  • The aforementioned Pioneer Films logo has exactly the same animation as the 1987 Motion Picture Corporation of America logo (only the text is different), and while it isn't as bad as the Enterprise logo (which stole the music as well as the animation), it still is very unoriginal (you can still see the TM symbol next to the logo).
  • Golumbia Video's logo definitely qualifies. Despite being created in 2010, the animation looks like it was done in the 90's and on Flash and the quality (both audio and video) seems like it's from a VHS, which died as a commercial format in 2007.
  • The American Egale Video logo looks like the person who made it just took an eagle image and added text in Windows Movie Maker or Microsoft Office PowerPoint. The whole thing looks like a rushed job, especially considering there's a copyright symbol next to the eagle and the spelling mistake of spelling "Eagle" as "Egale".
  • There exists a rare variant of the Walt Disney Home Video logo that looks like a placeholder that accidentally made it onto a finished tape. There's no animation of any sort, and it doesn't even use the corporate logo, instead using a boring generic font. Not only that, it appears to be ripped off from a similar theatrical logo for sister company Walt Disney Pictures which is widely considered the superior logo despite having all of the aforementioned flaws plus only using the opening themes, if that, of the motion pictures it preceded for its music (it helps that that logo appeared mainly, if not exclusively, on the label's Darker and Edgier fare). Why this was used when they could have used the then-current normal logo, which uses the same music, is a Riddle for the Ages, and the Closing Logos Group was baffled that Disney ever used this for actual releases.
  • ArtsMagic's first logo was created in 1996 and used until 2002. You wouldn't know that from looking at it, though; it looks worse than the cheapest, shittiest pre-cert logos (that aren't Boyd's Videos and Video Films). It's pretty much twinkling as dust that turns into the logo ascends, with a bizarre sustained baritone note as the dust turns into the logo - a badly drawn jester on a strange playing card - and a blue background appears. The Closing Logos Group decribed this as inexcusable and more reminiscent of something from the 70s than 1996.
  • As mentioned, many Greek home video logos are generally cheap/low-quality, but even by those standards, Aligator Video Enterprises is a bad case. It amounts to the company name appearing word-by-word on a generic space background via trail effect. The words are badly centered on the screen and the overall aesthetic looks uninspired, not to mention the music is stolen from the early 80's PolyGram Video logo repeated twice, and it misspells "alligator" too. The Closing Logos Group was not impressed, for obvious reasons.
  • What happens when the composer doesn't realise the logo they're composing for, already too long at the intended speed, was clearly rendered at the wrong speed and is so astronomically slow you could verbally count the frames per second? You get the logo used by Selena Studios, a 2 minute and 23 second 4 FPS slideshow of nothing. It's so long that Lazy Game Reviews - who uploaded the capture of the logo and reviewed the edutainment games it came from - reported that the screensaver triggered during the logo. And nothing even warrants it being that long - initial animation that lasts 45 seconds, followed by the world's slowest shooting star a minute in, then nothing for the last minute, as if it was meant to be, at most, 40 seconds long but was, as mentioned before, rendered at the wrong speed.

    Miscellaneous 
  • The U.S. version of Kitchen Nightmares reached almost memetic status when it featured Amy's Baking Company, a bistro in Scottsdale, Arizona owned by Amy and Samy Bouzaglo. The restaurant is a perfect example of how not to run a business in nearly every way possible. The Bouzaglos are spiteful egomaniacs who believe everyone is conspiring against them and have no respect for their staff or customers. They've picked fights with customers who complained about the awful service they received, to the point where the police had to be called in. Over 100 staff members have been hired and fired since the restaurant's opening, many of whom were culinary school graduates who had more cooking experience than the owner. One girl was fired in front of the camera because she dared to question Amy (she was actually asking Amy to confirm the table the meal was suppose to go to). Samy tried to defuse the situation by telling her that she isn't fired (which makes it the only nice thing he did in the episode).

    They've also employed deceptive tactics such as stealing pictures of food off the internet to put in their menus and filling their shelves with desserts bought from other bakeries. Samy even confessed to pocketing every tip meant for the waitresses, an action that is illegal in the U.S. To top it all off, Amy herself is an incredibly incompetent chef, taking hours to poorly cook a meal for a single customer. To date, it remains the only episode in the history of the U.S. version where Gordon Ramsay called it quits and left before he could even begin to fix the place. If you're wondering how they manage to get customers at all, it's because they are right next to a movie theater.

    Since the episode aired, some customers have become curious if it was actually that bad. It actually was. In fact, due to the nearly memetic response, the show went back to the bakery at the start of the following season. Keep in mind that they dedicated an entire episode to revisiting Amy; this has never happened before as revisit episodes feature multiple restaurants. In this case, however, Ramsay did not come along, which was probably for the best... because it looks like nothing changed at all. In July 2015, Amy's finally closed, but the owners intend to go into other cooking-related ventures...
  • cpedia was a bizarre attempt by failed Google competitor Cuil to combine a search with an encyclopedia. Basically a search engine that would format the results as wiki-like pages, cpedia's pages were little more than incomprehensible, schizophrenic messes. Cuil (and by extension, cpedia) has since been put out of its misery, but many reports of its failure remain. But at least we got a meme out of it.
    "I threw up a little in my mouth trying to decipher the results for Batman Returns, which according to Cpedia includes such characters as Heath Ledger and Edward Scissorhands."
  • The Chauchat in .30-06 Springfield, commonly described as the worst gun ever, was a conversion of the Chauchat chambered in .30-06 for use by American forces. It quickly became hated by US soldiers, as it took the Chauchat with its numerous flaws (questionable ergonomics, plenty of open space for dirt and debris to get into, and flimsy magazines), and did a poor conversion to .30-06, with chambers often cut short, which would cause the cases to be stuck, and in many cases the rims would be torn off by the extractor. Many of the guns wouldn't pass factory inspection, and those that did go into front-line service were almost discarded immediately for better weapons.
  • DIVX (not to be confused with the video compression codec), short for Digital Video Express, is perhaps the single most inept home video format to ever be conceived. The brainchild of Circuit City, DIVX was marketed as the alternative to Toshiba's DVD format, seemingly setting the stage for a format war to rival Betamax vs. VHS and CED vs. laser videodisc. Unfortunately, just viewing the discs proved to be more complicated than it should have been—purchasing the discs was simple enough, but then you had 48 hours to watch it after the first time, and afterwards, you had to pay a continuation fee to "renew" the disc for 48 hours more, and you had to set up an account with DIVX over the phone. Not only that, but the discs, it turned out, were just glorified bare-bonesnote , rental-only DVDs that weren't even compatible with regular DVD players, and compatible players were mostly low-quality budget models with DIVX circuitry added. What's worse, what's far worse, is that if it was any more successful, there was a very real danger of it becoming the norm, with major support from DreamWorks, 20th Century Fox, and Paramount due in no small part to the strong copy protection DIVX boasted, the DIVX coalition regularly referring to DVD using insulting terms such as "Basic DVD" (for the discs)note  and "DIVX-enhanced" (for players with DIVX compatibility), and accusations of spying and anti-competitive measures which were confirmed in an independent study conducted by David Dranove of Northwestern University and Neil Gandal of Tel Aviv University and University of California, Berkeley. Fortunately, too many people were turned off by this horrible idea for it to be even vaguely commercially viable, most retailers other than Circuit Citynote  stuck with Open DVDnote  rather than stocking DIVX discs or "enhanced" DVD players, and the final blow came with major rental player Blockbuster Video also throwing their hat into Open DVD's ring and refusing to carry anything DIVX. These latter two blows likely happened for much the same reasons some video game retailers would later refuse to stock the PSPgo - what Circuit City were apparently too deluded to realize is that DIVX would be seen as a competitor's product by not only rival retailers since it was Circuit City's brainchild, but rental stores for reasons basically amounting to "You have become a RIVAL!", drastically limiting the number of chains willing to stock the discs and players. Though far from the only reason, DIVX was a contributing factor in Circuit City's noughties financial problems and eventual 2009 bankruptcy. Oh, and for those hoping to collect DIVX discs out of some misplaced sense of weird nostalgia or an obsession with failed media formats, don't bother—all discs that weren't destroyed as unsold stock were effectively bricked midway through 2001, when the DRM server, only kept active as a grace period for anyone who still had discs when Circuit City admitted defeat, finally shut down, and there hasn't been a single amateur effort to crack the DIVX DRM, which is no surprise considering it is, to date, the only major failed media format without a dedicated fanbase (Betamax, CED, and HD-DVD all had their shortcomings, but they do have at least decent followings) nor even a legacy to leave popular culture and, unlike Betamax and HD-DVD, doesn't even get mentioned in discussions about current format wars (CED isn't, either, but mostly because that format war wasn't quite as earth-shattering as the ones Betamax and HD-DVD lost). Watch Ben Minnotte of the Oddity Archive tear the format apart in the last three or four minutes of this video and the first half of this video.
  • Maxim's 100 Cable Channels We Don't Want, for essentially the same reasons as AOL Radio's "100 Worst Songs Ever" list (see the horrible music subpage). Each channel's passage about it is completely uninformative and nondescript; for example, The CW's passage reads "Name five CW shows. (This is a trick question. Your ability to answer will greatly affect your chances of being invited to our basketball picnic.)". Not only that, but it goes even further on its qualifications for being SBIH, as the passages are uninformative and nondescript if the channel has a passage at all; none of the channels between TBS ("Good for Seinfeld and Family Guy reruns. That's it.") and BBC America ("Doctor Who isn’t very good. Everyone is lying to you. Trust us.") have any passage whatsoever, not even elitist nonsense (and no, the "joke" for HBO Signature doesn't count, since that wasn't formatted in the same way as the passages), and the last passage is for the entry after BBC America, Showtime 2 (never mind that except for the most insane cable providers, Signature and Showtime 2, along with the Plex and Encore sub-channels always come free with the main networks). Since these were the only ones after the 30th entry, that leaves 67 entries - approximately two thirds of the list - without a passage. The worst is that one entry near the end reading "Those strange channels that air foreign shows and have non-English subtitles", which fans of those channels and natives of foreign areas could argue are anything but unwanted; with this entry, the author comes off as ignorant at best and a xenophobic asshole at worst. At least the aforementioned AOL Radio list actually put uninformative nonsense next to every entry instead of giving up after the 30th entry. The entire article reads more or less like the author originally wrote it as "30 Cable Channels We Don't Want" but was contractually obligated to list 100, and as such pulled the other 70 entries out of their ass. There are also numerous other flaws that are worth mentioning, such as how lazy the list is and how the "jokes" sometimes come off as elitist remarks (like SoapNet's passage, which says "Soap operas are perfect for people who don’t know the Internet exists and/or can’t afford a hobby."), but this entry is dangerously close to becoming a Wall of Text as it is, and listing all the problems would practically warrant a page of its own.
    • What's more, a few of the channels listed here aren't even cable channels. For example, The CW, ABC, and PBS are all over-the-air networks...which you would get for free without cable anyway! Critical Research Failure doesn't even begin to describe this.
  • In 2013, after the success of Blackout Haunted House due to its Refuge in Audacity and expansion to Los Angeles, a man named Russ McKamey organized an "extreme haunt" of his own named McKamey Manor, whose focus was to have its patrons "experience a real horror movie". Like Blackout, guests had to sign a waiver releasing the house of legal liability- except there was a huge difference. Whereas Blackout, while being physical and often having themes of sexual assault, at least showed concern for the patrons' safety, McKamey Manor hyper-focused on extremity to the point where very few people have experienced the whole haunt. For one, guests are in the haunt for four to seven hours, meaning they have to endure four to seven hours of extreme violence performed on them. They are also not allowed to leave at their own free will,note  and are completely at the mercy of the staff until the latter decides to end the tour. People are often seen with bruises and cuts on them upon leaving, and even medical problems and injuries have been caused by the experience. When the trailer premiered on YouTube in 2013, it received almost near-universal negative reception, and reception from its patrons certainly hasn't been any better, with several people accusing it of "legal torture", not made better by McKamey's lack of concern. Despite this, the house still runs, possibly as a result of Bile Fascination and No Such Thing as Bad Publicity, yet its reception has only gotten worse despite only costing dog food. There are a plethora of sites against it and several petitions set up to close it down. You know it's bad when Blackout, which itself is far from a picnic, is seen as heavenly by comparison.
  • Microsoft Bob was a shell for Windows 3.1 designed for people new to computing. The desktop was designed as one of several rooms, with each application represented as an item in said room, and a "guide" character talked the user through whatever they were trying to do. The problems here were severalfold, but the most important: there were multiple complaints that the concept itself treated the user like a child, condescending to them in every way. What's more, Windows 95 debuted soon after Bob's release, proving to be just as - if not more - user-friendly than Bob without the childish overtones. Bob's only two legacies were the Comic Sans font (considered one of the ugliest fonts ever created, and, though it wasn't used in Microsoft Bob itself, was definitely designed with Bob in mind) and the "guides", who inspired the notorious Office Assistant characters that first appeared in Microsoft Office 97 and were eventually removed starting with Office 2007 (yes, this means that Bob inspired Clippy). On top of this, putting your password in wrong three times in a row would result in the system unlocking and recommending you change your password, which made having a password in the first place pointless. It was a flop, particularly due to its hardware requirements,note  which most home computers at the time were not able to meet. Lazy Game Reviews takes a look at Microsoft Bob here, and while he doesn't believe it's as bad as most people think it is, he still has little positive to say about it.
  • Microsoft Windows Me (Millennium Edition): In addition to being a pointless stopgap Windows version between Windows 98 and Windows XP, this OS was a bug-ridden mess with terrible securitynote , horrible stabilitynote  and very poor compatibility with older softwarenote . Its failure resulted in its much-better designed companion OS Windows 2000, originally intended for servers, businesses and expert users, becoming more widespread among the general public. Not surprisingly, Microsoft quickly abandoned Windows Me once Windows XP (which had all of Me's features like System Restore) was released,note  with all support for Windows Me being terminated on the same date as Windows 98 (July 11, 2006),note  and it's now considered by many technology publications and critics to be one of the biggest misfires in computing history. The Science Elf defends Windows Me in this video, calling it "ahead of its time" and cites all of the multimedia features it introduced before Windows XP. He takes it all back in the end because of how many times the OS crashed while recording the video and then says that it really is as bad as people make it out to be.
    • As mentioned on Idiot Programming, the main cause of the infamous BSOD in Millennium Edition was due to it being a transitional OS, supporting both the older VxD driver types and the new DLL system we all know today. It could support either of these adequately... but if a process called for both, it shat itself in spectacular fashion, resulting in a bluescreen and byzantine error code that often referred to the aforementioned VxD. A good deal of the reason that XP was significantly more stable, even while buggy on launch, was because it rejected the old system outright. Old hardware and programs being incompatible upsets people less than the whole OS going kaput. That said, this is even more damning when this is exactly the sort of thing a transitional OS should be designed to handle (especially as Windows 98 featured similar support for both legacy and more modern drivers).
  • The Italian Pokémon-themed magazine Pokémon World in the years passed many iterations, many name changes and a Dork Age (which details are found here that spanned for four years, but in recent times had issues twice:
    • First, the last issue of the original iteration (which was renamed Pokémon Mania at the time). While the actual last issue of the magazine is the March 2014 issue, after that the entire team behind it was fired for no reason from the publisher which made a final "issue" with no experience on the matter whatsoever: All the multi-parter articles that were still going on from last issue were stopped and replaced with stuff blatantly copy-pasted from the web (including an article leaving in a "click here and wait for the image to load" line), the belief that "Flash Fire" is not the name of an ability but the new name for the Fire Pokémon type (as in, "Vulpix is a Flashfire type Pokémon"), a third of the magazine being occupied by a bunch of super easy trivia questions written in a large font in order to fill more pages than it should (to say, trivia quizzes like that occupied half a page when they appeared in the classic issues) and generally half-assed everything.
    • After the accident described above, they made a two-issues comeback from a different publisher named Pokémon Mag in 2015, and later they came back in full strength as Pika Mania in 2016, under yet another publisher. But then, the Pokémon Mag publisher decided to revive its iteration of the magazine... and it's very bad. Not only it suffers the same issues as the April 2014 issue of Pokémon Mania described above, but even worse: they give news that are already old like they were the latest thing (the September 2016 issue explained how Pokéstops work two months after Pokémon GO's release and talked about Solgaleo and Lunala as a brand new thing shown here for the first time, four months after they were unveiled) and the magazine also suffers of GIS Syndrome (many pictures found in the magazine either don't match the article - such as DVD covers in articles about the Trading Card Game - or are thumbnail previews taken from YouTube videos, not to mention that they keep using fanart taken from DeviantArt, including fanmade Mega Evolutions and alternate forms being used in every issue, passing them off as real stuff). Also, they keep giving aids on how to cheat at Pokémon Go, basically helping kids to get banned from the game as soon as possible.
  • When Disney's California Adventure was in the planning stages, one of the attractions in development was a standard dark roller coaster themed around Hollywood. The plot of this ride was that the rider had to get to Grauman's Chinese Theater to meet then-CEO Michael Eisner without getting caught by the paparazzi. This would result in a high speed chase from the vicious snappers, forming the basis of the roller coaster. Of course, when Princess Diana died under similar circumstances, Eisner was worried that the ride would come out way Too Soon. So, without either the time or resources for a replacement, the ride was forced under a massive Retool. The end result: Superstar Limo, widely considered the Black Sheep of the Disney Parks. In this version, the ride slowly inched its way to a "Superstar Premiere" where they pass through scenery that wouldn't be out of place in a cheap pop-up book, bad joke after bad joke, and most notoriously, barely moving animatronic caricatures (as in barely passable in a rinky-dink county fair, let alone from the park that pioneered animatronic movement in the first place) of B-List celebrities from shows that were already airing on ABC at the time (including Regis Philbin, Jackie Chan, Drew Carey, and Whoopi Goldberg among others). That was basically it. Suffice to say, rider feedback was swift and scathing (not unlike the reception to the rest of California Adventure at the time). The ride was closed in early 2002, less than a year after opening, and sat vacant for several years before ultimately being replaced (and in some cases, reskinned) with the current attraction Monsters Inc: Mike and Sulley to the Rescue. Defunctland goes into more detail of the situation here.
  • Wikifoundry was born from the ashes of Wetpaint, which crashed in 2013 after having been around for six years and is best known as the place where the Closing Logos Group set up its official wiki. What followed was five more years (and counting) of technical problems and severe crashes, neither of which are helped by the fact that Travis Derouin, the owner of Wikifoundry, has insisted on being the sole person with any access to the Wikifoundry servers, ostensibly for security reasons. The crashes are thankfully not as frequent as the technical problems are, but when they do happen, they severely affect activity on the entire farm for weeks, if not months. This has resulted in the most popular sites, such as CLG Wiki and WCC2, to threaten to leave for another platform from time to time, and after a month-long crash that happened on September 4, 2018, the latter indicated that it may give up on Wikifoundry entirely, and Travis's insistence on having sole access to the Wikifoundry servers was the least helpful during the crash, only stirring up a lot of dissent for the better part of the month, with some going so far as to openly discuss the possibility of legal action over the crash, which took down the login server entirely and effectively locked out for a month anyone who hadn't been logged in at the time, taking so long to fix. Despite the issue finally being fixed on October 3, there's no guarantee that the incident won't repeat itself at any point in the foreseeable future, and the site's notoriety for its general instability is only going to linger in light of the crash and how it was handled.
  • The reveal of the Xbox One was a disaster on par with the Sega Saturn E3 '95 presentation, caused by complacency on Microsoft's part due to the success of the Xbox 360. Instead of getting gamers even more hyped for its new system, the presentation caused the mother of all Hype Backlashes against the Xbox One (or "Xbone," as it was eventually nicknamed).
    • The presentation focused on multimedia features - in particular DVR functionality and Skype calling - at the expense of games. The few games that Microsoft did show largely consisted of AAA blockbuster titles not exclusive to the Xbone. Microsoft's vision was an all-in-one entertainment device, hence the name "Xbox One". But gamers, the people who were most likely to watch the presentation, were obviously more interested in video games, with everything else being a secondary concern.
    • The same presentation also confirmed some rumors that were floating around and causing suspicion and worries among gamers. Among the more troubling rumors were massive restrictions that were going to be placed system-wide:
      • The Xbone would require an online check-in every 24 hours, or else it wouldn't work. This was a particularly bad and unpopular idea, considering the server meltdowns that SimCity (2013) and Diablo III had when they tried the same thing with this sort of DRM. These worries turned out to not be completely unfounded, as just over a year after the PlayStation 4 and Xbone were released, a Christmas Day DDOS attack against both the PlayStation Network and Xbox Live temporarily took down both consoles' networking capabilities. Had Microsoft stuck to their guns on the DRM, new PS4 owners would merely be stuck with offline games, but because there would have been no offline games on the Xbone, every single Xbone would have been a gigantic paperweight until the DDOS ended, a catastrophic PR blow that the Xbox brand probably wouldn't have been able to recover from.
      • The Xbone would have unprecedented restrictions on used games, charging players money just to be able to play a copy of a game someone else had purchased. Not only would this have made borrowing a needless hassle, but even today, a not-insignificant number of gamers can't afford to buy everything new for at least one of a multitude of reasons, including if they were a child with no independent income. In many cases, these people would have to buy a game used, wait for a sale that may not happen, or just not get the game at all. This restriction would have significantly limited their ability to buy games for the Xbone, which may have prompted parents to discourage their children from wanting an Xbone on the basis that "that other console can play used games", and there's no guarantee that these parents found out about the U-turn before their families were committed to the PS4.
      • Every Xbone would come with a Kinect, a camera peripheral that was always on for the purposes of the "Xbox On" command, and would be required to be plugged in for the console to function. At the time, Edward Snowden had just recently exposed underhanded surveillance by the NSA and caused Americans to become concerned about privacy. So the idea of having a device in your living room that was always looking at you and listening to you was met with derision and mockery. Many potential buyers also had no interest in the Kinect, since the previous generation of consoles had caused many people to associate motion controls with gimmicky gameplay and shovelware. In particular, the previous Kinect had done the most serious damage to the perception of motion controls because Microsoft focused too much on one-upping the Wii Remote and the PlayStation Move, and not enough on making something that functioned adequately as a video game control scheme. This meant the Kinect name was tainted no matter how much of an improvement functionality-wise the Xbone's Kinect was. Forcing people to get the expensive peripheral along with the console seemed like a waste of money.
    • Then there was their E3 presentation, which was their best shot at overcoming the bad first impression but only went slightly better than the reveal did. Long story short, they blew it (see the E3 presentations for more details on how); they did nothing to address consumer complaints, at best ignoring them entirely and at worst actively fanning the flames, resulting in Sony exploiting their arrogant, blasé attitude to effortlessly upstage them.
    • The aftermath: Microsoft announced they would remove the 24-hour check-in and the used game policy, despite previously claiming this was impossible. A press release announcing this was taken as a tacit admission by Microsoft that they saw how badly they would lose the upcoming console war if the restrictions remained. In addition, just six months after release, they were forced to release an Xbone SKU without Kinect. Up to this point, an Xbone with a Kinect had led to sales being on par with, if not worse than, those of the Wii U because of a higher launch price. Since the slightly-more-powerful-on-paper PS4 was $100 cheaper, people couldn't justify paying more money for the Xbone. Even after making Kinect optional, there was no way Microsoft could recover from the initial disaster of a reveal because it prevented them from establishing early momentum. The Xbox One's lackluster sales (41 million units sold vs. the PS4's 92 million, as of April 2019), years after all three consoles were established in the marketplace and after Microsoft removed the main things putting people off, are at least partially attributable to the initial terrible presentation. Watch an extremely tired Angry Joe rant semi-coherently about the reveal (yet somehow manage to sum it up best) here, and read an article more coherently explaining everything wrong with Microsoft's approach here.
    If you can't bring the big guns, if you can't bring the good stuff to your reveal, DON'T DO THE REVEAL! Wait until E3!
  • In November of 2017, vlogger Zoella released the Zoella Lifestyle Advent Calendar. For the exorbitant price of 50 pounds, fans would get a pathetic 12 items, half the amount of regular advent calendars. Given the ratio of items to cost and the existence of expensive, high-end advent calendars, the items themselves must be high quality, right? Nope. Instead, you get such things as a small pouch of confetti, a set of seven stickers, a pen, and a small notebook that would have been disappointing to get in a cheap calendar. The highlights of the calendar are a pencil case/makeup bag, a spray bottle of air freshener, and a pair of scented candles, but they don't come close to justifying the cost, since similar items bought separately on Amazon, would cost a mere 21£. Zoella was accused of exploiting her young fanbase for money, and after mass outrage, the price was halved, but it was too late. JaackMaate takes a closer look here.

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