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Characters / Spark the Electric Jester
aka: Spark The Electric Jester 2

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This page covers the cast for the Spark the Electric Jester trilogy.


Introduced in the original game:

    Spark 
https://static.tvtropes.org/pmwiki/pub/images/spark_art_2.png
Click here to see Spark from Spark the Electric Jester 3
A formie who reinvented himself as the first "Electric Jester" circus performer after losing his electric engineering job to a robot... only to get fired right before payday in favour of another robot — one based on himself.
  • All for Nothing: All that work in saving the world from Freom in the first game, just to get a blank check to spend with however he pleased from Dr. Armstrong as a reward? Yeah, the Fark Force shutting down all of the internet for their own intentions completely cancelled that out, and with it his intended, much-needed vacation. Spark takes that personally.
  • Ambiguous Situation: The state of his body at the end of Spark 3. When Spark uploads as an AI and Fark goes out into the real world, they believe it's possible survivors of Clarity's assimilation plot may still exist on the planet, and Spark's body could be among those still alive. Complicating matters, however, is the fact Fark posits the possibility it may have been hundreds or even thousands of years since Clarity made her masterstroke and that time just seems to move fast for everyone in the simulation, which means it's just as likely that, even if Spark had survived Clarity's plot (a distinct possibility given just how skilled and powerful he is, though he was at ground zero when Clarity spread throughout Utopia Shelter), his original body may just as easily be dust by now.
  • Anti-Hero: He's saving the world from a robot rebellion, mostly because he can't afford rent and Fark took his job. While there is a hero underneath that surface, he really doesn't care about the motivations and in-depth details of the world at large, and would prefer to beat the crap out of everything in his way to get his paycheck. When his blank check of a cash reward from Dr. Armstrong bounces after the first game because Fark shut off the internet, he sets out to beat Fark up again for it rather than wait in the massive lines at the bank — the whole "Fark Force have taken over the world" part is simply justification on top.
  • Ascend to a Higher Plane of Existence: At the end of the trilogy, Spark's consciousness takes control of the Clarity network and becomes one with it, essentially making him an all-powerful AI that can maintain the planet.
  • Badass Bookworm: He's no scientist like Dr. Armstrong, but his entire job and position in life he had trained for involved electrical engineering, and his special Jester hat is actually an electricity-generating means for him to fight via that specialty of his. Usually he's so blunt and something of an Anti-Hero that you wouldn't even realize he's smarter than he looks.
  • Blow You Away: According to the backstory Spark also created the concept of Wind Jesters.
  • Brilliant, but Lazy: He invented aerokinesis and electrokinesis in his setting via his hats and is much smarter than his impatient, irreverent attitude would suggest. Ultimately, his biggest failing is that he rarely applies his intellect creatively, willing to bum it as a jester and disregarding his blank check from Armstrong in 3 because 'the lines were too long.' Following the return of his free will in the Clarity simulation, he drops the lazy part entirely when he realizes what his recklessness and unwillingness to get actively involved in the real issue at hand had wrought, and proves to be the brains in his pair-up with Fark when the two decide to search the world outside the simulation for survivors.
  • Clone Angst: In an ironic case considering how Fark is designed after him, Spark ends up assimilated into a virtual world and has an existencial crisis. He asks Clarity's network about his own status and finds he's entity #6.367.901.442, whose real body is "missing" but nevertheless likely died of old age two thousand years previously. Finding himself expendable, he nearly shuts down Clarity's network after merging with it but is stopped by Fark..
  • "Could Have Avoided This!" Plot: Spark 3 happens entirely because he's so upset that the Fark Force shut down the internet and thus screwed over his blank check that would let him live easy and have a nice vacation after the first game, combined with completely lacking context on why this "Clarity" was such a big threat, that he marches off to go disassemble them and show Fark a piece of his mind. Again. Turns out that Spark arrogantly dismissing Clarity as a cover-up and being too impatient to just stick with the bank lines led to him bringing Clarity straight to the Utopia Shelter without even realizing it — and letting her accomplish her plans. Fark does proclaim that he had his own hand in the problem, however.
  • Demoted to Extra: After he saves the world in the original game he goes for a vacation on the Bahamas, so in the sequel he's only mentioned by other characters. The third game then retcons the whole vacation thing to bring Spark into the spotlight again.
  • Deus Exit Machina: After Spark gets compensation from Dr. Armstrong for the whole ordeal, he goes on vacation. This leaves Fark as the only hope when robots start going on a rampage again.
  • Distracted by the Sexy: When he meets Float in Spark 3, he spends a few seconds staring at her breasts before answering her. Downplayed, in that he's not being a pervert so much as he's wondering why a Formie has breasts in the first place.
  • Expy: Ristar's face and color + Sonic's body proportions and speed + NiGHTS' jester theme = Spark the Electric Boogaloo.
  • Fusion Dance: Has one before the Claritas Centralis fight in Spark 3, with Fark, becoming Sfarx.
  • Golden Super Mode: Gets to try Fark's empowering scepter for the final battle against Freom. It works like an improved version of his Electric Bat moveset.
  • Happy Ending Override: In the original game, Spark defeated Freom, became friends with Fark and went on vacation. Everything was just fine when he returned and that was it. Then came the new canon continuity of the sequels — Spark 3 reveals that Fark only became more suspicious to Spark over time. The blank check he got from Dr. Armstrong was worthless because Fark shut down the internet and the banks were so overcrowded he couldn't cash it. So no vacation for him. Ultimately, due to a massive misunderstanding with Fark, Spark unwittingly causes the apocalypse. The saving grace is that he becomes a cyber-god who can help Fark set things right.
  • Heroic Sacrifice: After he takes control of the Clarity network, he makes the choice to turn it off so the world will be free of its influence, knowing full well this will kill him in the process. However, Fark is having none of that and instead convinces him to use his newfound power to find survivors and rebuild the world.
  • Insistent Terminology: Spark never went to "Jester School", he just keeps calling his electric engineering degree that because that's the job it got for him.
  • Leitmotif: The first half of the title theme.
  • Main Character Final Boss: Upon being possessed by Clarity, Spark is transformed into Linework Spark. His last two forms also serve as a Call-Back to The Beast and The Reaper, both of whom were fought in Fark's Story during the first game. After being defeated, he is returned to normal before fusing with Fark and taking on the Claritas Centralis.
  • My God, What Have I Done?: His actions in the third game ultimately resulted in Clarity succeeding in her plans of assimilating all living beings in the world. He takes it about as well as you'd expect.
  • Never Found the Body: His original body was never found by Clarity after she completed her Assimilation Plot. Given the way the assimilation works, it's entirely possible that the real Spark may have escaped and survived the genocide. Given that it's been thousands of years, however, it's unlikely that he's still alive.
  • Nice Job Breaking It, Hero:
    • In Spark 3, all his actions against the Fark Force succeeded in doing was allow Clarity to complete her plan to assimilate all living beings in the world. Things actually would have been better had he not gotten involved.
    • Happens again in the post-game of Spark 3. Destroying the Claritis Centralis didn't destroy the Clarity programs themselves. If anything, it freed them from Centralis's control and allowed them to work together to attempt to retake the simulation from Spark. Fortunately they're swiftly destroyed by Freom's scan data copy before they can do anything.
  • Pint-Sized Powerhouse: He's rather small compared to most of the bosses, and many of the stronger enemies, yet can tear through them quite easily, especially if using the right powerups.
  • Shock and Awe: Figured out ways to use his knowledge of electricity for entertainment and combat.
  • The Smart Guy: Evolves into this by the end of 3, where his intellect and the resources granted to him as a result of being the chief factor in Clarity's simulation allows him to support Fark in the latter's search operations.
  • Spanner in the Works:
    • Spark got thrown under the bus by robotics expert Dr. Armstrong as a cover up for Fark to infiltrate Freom's army. He then tore through legions of robots, kicked Fark's ass and managed to restore order to the world by destroying Freom.
    • He also became this in the third game, as Clarity exploits his grudge against Fark to let a clone of Float infiltrate Utopia Shelter. After Clarity succeeded in her Assimilation Plot, Fark found a flaw in Clarity's design but couldn't exploit it because he wasn't fully integrated into the network. Spark, however, was, so Fark transferred a bit of his power to allow him to gain control.
  • Super Not-Drowning Skills: Unlike his inspiration, Spark can stay underwater indefinitely in both the first and third games. At least Fark has the justification of being a robot.
  • Took a Level in Kindness: After being kind of a Jerkass that's really only saving the world for selfish reasons and ego, the ending of 3 combined with Fark getting through to him finally humbles Spark so much that he genuinely and finally becomes heroic in intentions, hoping to save what's left of the world and rebuild it for others to inherit as a Big Good. It's notable enough that when he manages to find the original Freom in the post-game, he gives an opportunity to make a new life and releases Freom to find his own answers rather than trying to hold a grudge or blame him for anything that happened.
  • Uncertain Doom: What happened to Spark's body prior to Clarity's assimiliation is a mystery. As Fark mentions, there's a small chance that it's still around, but since it's been thousands of years, it's possible that his body is no longer alive.
  • Unwitting Instigator of Doom: What happens when you get Demoted to Extra in the plot for a whole game? You miss out on crucial plot details that the other cast members found out. 3 focuses entirely on Spark thinking Fark is nothing more than a world-conquering evil bad guy and shrugging off all the stuff he hears about Clarity. This means he has absolutely no idea that "Float" had died in 2 or that Clarity really was the Greater-Scope Villain, something Fark simply never bothered to explain in advance. And thus Spark led the Clarity clone of Float into the Utopia Shelter, which let her upload herself to the network and end just about all life.

    "Fark" 
https://static.tvtropes.org/pmwiki/pub/images/fark_art.png
Click here to see... (SPOILERS FOR SPARK THE ELECTRIC JESTER 2)
Click here to see... (SPOILERS FOR SPARK THE ELECTRIC JESTER 3)
Click here to see... (SPOILERS FOR SPARK THE ELECTRIC JESTER 3)
A full body model General Purpose A.I. created... to screw with some hapless circus performer? In reality, this was a unsuccessful cover up to be able to infiltrate Freom's army and backstab him.
  • Adaptational Angst Upgrade: In his campaign in the first game, Fark seemed to repress his issues with being Spark's Evil Knockoff. In the sequel that's a remake of that, however, Fark is very upset and outspoken about it.
  • Ambiguous Situation: After killing Freom, nothing is shown except a green light in space. It took until Spark 3 to be confirmed that yes, he's still alive.
  • And I Must Scream: In the third game, Fark fails to prevent Clarity's assimilation of the world's population. While immune to her brainwashing, he's trapped within her network and cannot directly act against her. The result is him being forced to fight Spark for millenia until he gains just enough power over the simulation to explain the situation to Spark and break the loop.
  • Anti-Hero: He's much more brash and violent about his goals in trying to stop Freom and Clarity, particularly because he was programmed for it, but gradually becomes more of a genuine hero intending to save the world over his story. By the time of Spark 3, he'd be the Big Good if he wasn't trapped inside the never-ending simulations of fighting Spark over and over thanks to Clarity, and ultimately gets to personally shut down Clarity, bring Spark back from his Despair Event Horizon, and finally Become a Real Boy as the lead personality of Sfarx and the true hero of the trilogy.
  • Appropriated Appellation: Subverted. Metal Spark here was originally named "Spark the Electric Jester's Replacement", but was dubbed "Fark" (that is, "Fake Spark") by the angry jester. Fark only realizes the meaning of the nickname when it catches on and even Dr. Armstrong starts insisting it sounds good, so he's not happy at all. Zig-Zagged by the time 3 rolls around as he's comfortable enough with it to name the Fark Force after him. Probably because he has no interest in following the path his original name (Unit 02) set for him as Freom's successor.
  • A Tragedy of Impulsiveness: His decision to ice Float in 2 is lampshaded by Astra at the time as ultimately unnecessary, because Float didn't seem too committed to actually killing Fark and Fark could have likewise held back with Float. It's not until 3 where the consequences of this action costs him; because Clarity was able to make an agent in the likeness of what Float would have looked like as a Formie, Flint, who had been Float's closest friend, hesitates to kill Spark when he had the formie caught in narrow confines that would have made it difficult for Spark to fight back following Mecha Madness because 'Float' intercedes on the attempt. Had Float been alive, Flint would likely not have hesistated, and Spark wouldn't have brought Clarity to the Fark Force's doorstep.
  • Badass in a Nice Suit: Dresses in a business suit while establishing the Fark Force.
  • Become a Real Boy: The ending of Spark 3 has Fark coming into the real world as a Formie.
  • Big Damn Heroes: Comes to help at the end, when Spark is on the brink of defeat. Twice even, if Spark 3's fight with Linework Spark is any indication.
  • Bishōnen Line: The forms he takes are a zigzagged example. He starts out looking like a robot copy of Spark, a small anthropomorphic ant, transforms into a larger humanoid with detailed anatomy, turns into a bulky Freom-like form he admits is less nimble, is forced back to normal by Spark's preferences, is fused with Spark and then gains a biological Formie form.
  • Clone Angst:
    • Fark's problems with being a robotic duplicate are, as the Special Boss theme indicates, something he represses quite a bit since he's been trained and railroaded into being Spark's replacement. In the sequel he makes a point of saving Dr. Armstrong to prove his own worth and to learn what his real name is. Ironically, the trilogy ends with Fark in an organic form while "Spark" is a virtualized copy with an unknown status for his original body.
    • As it turns out, he's not just a robotic duplicate of Spark, he's also an upgraded variant of Freom. Also ironic in that despite all that he's designed to carve his own path and evolve under his own power while Freom is stuck to a chair and relies on upgraded clones to do his bidding.
  • "Could Have Avoided This!" Plot: At the end of the third game, he comes to realize that his biggest mistake was not reaching out to Spark. When Spark claims that everything that happened was his fault, Fark admits he's just as responsible, as he could have avoided all of this if he'd set the record straight with Spark from the start.
  • Defeat Means Friendship: Gets blown out of the sky by Spark towards the end of the first game, but wakes up in time to save him from Freom. Since Fark wasn't a bad guy after all, the two became roomies in the retconned story of the original game. Then subverted by Spark 3, as it establishes Spark never got along with Fark and believed he went on a scheme to take over the world just like Freom did. After this massive misunderstanding, Fark defeats a brainwashed Spark and the two can be said to become True Companions.
  • Deuteragonist: As the trilogy goes on, Fark takes on this role as he carries on the fight against Freom and later Clarity
  • Divergent Character Evolution: Design-wise to Spark. Originally just a robotic replica (robotic joints and face aside), his Formie design at the end of the game gives him different eyes, his jagged mouth from his robot form, and a scarf to replace his jester hat.
  • The Dragon: To Freom in Spark 1. Although his loyalty isn't with his "boss".
  • 11th-Hour Superpower: Hands off his Super Staff to Spark to give him this. And his super form in the second game, gained during the Freom Mk. Ultimate fight. And Sfarx, a Fusion Dance with Spark before the fight with Claritas Centralis.
  • Everyone Has Standards: Refuses to cooperate with the Apocalypse Thruster plan that Freom made in Spark 2 because of this. By the time of Spark 3, he eventually turned around and planned to use it himself, but only because Clarity was so much of a threat at that point that it was the only option left. And then Spark brought her straight to the Utopia Shelter, which rendered Fark's decision entirely moot.
  • Evolution Power-Up: Fark is a successor to Freom who can transform his own body while under duress instead of relying on upgraded copies. He goes as far as to transmute himself into an organic form when reaching out to a suicidal Spark at the end of the trilogy.
  • Expy: Considering the game's influences, Fark is reminiscent of Metal Sonic and Meta Knight. Spark 2 has him take on more serious aspects of Shadow the Hedgehog, with trying to unravel his mysterious past and considering what he wants in life.
  • Fashionable Asymmetry: A blue star is painted on the left side of his body.
  • Fragile Speedster: In Spark 1. He's light on his feet, with his moves and dash being quite fast, but he only has three hitpoints to work with. In Spark 2, he becomes more of a Lightning Bruiser with increased health.
  • Fusion Dance: Has one before the Claritas Centralis fight in Spark 3, with Spark, becoming Sfarx.
  • Golden Super Mode: Here's an antagonist who goes super before you do.
  • Heroic BSoD: Has a short one after Freom told him that he was the tyrant's son in Technoria City, falling to his knees in shock. However, the new boss theme that takes over in Double's fight and beyond implies that it's affecting him more than he lets on.
  • Heroic Willpower: Freom attempts to possess Fark at several points of his campaign, but Fark manages to resist every time.
  • Hidden Heart of Gold: He acts like an ass to Spark in the beginning because he somehow expects that is going to drive him away. When Spark understandably persists in chasing him, Fark's true, yet underdeveloped personality comes through, as he desperately begs Spark to leave before the Metal Crow fight.
  • I Just Want to Have Friends: Not overtly noticeable, but his dialogue before the fight with Float implies he wants to have friends, asking, "... Friends? You... Have those? Who are they?" while slumped over.
  • It's Personal with the Dragon: While Freom is the Big Bad of Spark 1, Defeating Fark and getting back his job is Spark's goal for a majority of the game.
  • Job-Stealing Robot: Nothing like losing your job to a robot who looks like an Evil Knockoff of yourself.
  • Laser Guided Tyke Bomb: Freom created Fark for the purpose of carrying on his data, as it wasn't possible for Freom to transfer his consciousness between bodies.
  • Leitmotif: The second half of the title theme plays during Fark's boss battle. The Special Boss theme works as his "I Want" Song.
  • The Mole: Fark tried to infiltrate Freom's army, but the villain noticed he wasn't connected to Megaraph like the rest of his minions and never let him get close. The later games reveal the infiltration was pointless anyway, as Freom designed Fark to fight and destroy him from the beginning.
  • No Name Given: The sequel establishes Dr. Armstrong did give him a proper name, but the guy gets kidnapped before he can reveal it. His real name is Unit-2.
  • No Social Skills: Was programmed to be single-mindedly focused on finding a way to ambush Freom, so his actual personality is stoic and underdeveloped. Deconstructed; it was this, alongside Spark letting Clarity into the one piece of resistance against her (although unwillingly), that caused a near-death scenario for the entire world for thousands of years.
  • Pint-Sized Powerhouse: Smaller than most of the bosses, and lots of enemies he fights, even as Super Fark, yet he can take them down all the same.
  • Rapid-Fire Fisticuffs: His Power Armor powerup in Spark 2.
  • Robot Me: Designed after Spark.
  • Self-Made Orphan: Kills off his "father" Freom in Spark 2, and kills off his "mother" Clarity in Spark 3 (with help from Spark). It would be depressing... if it weren't for the fact that one of his parents is a psychopath who wanted to purge all organic species, and the other assimilated millions of both organics and non-organics into her mainframe for millennia.
  • Super Form: Attains multiple throughout the series:
    • Uses one in his boss fight in the original game, which he then gives to Spark at the final battle.
    • Fark, being an improved version of Freom, also has the ability to morph into a stronger body.
    • Fark also acquired a new body in the interim of Spark 2 & 3, but the power on that ability is unknown, seeing as he's The Unfought in Spark 3.
    • Via a Fusion Dance, he can turn into Sfarx.
  • Shock and Awe: Uses electric attacks that are distinct from those Spark uses.
  • What the Hell, Hero?: What finally makes Fark lash out emotionally after two games of tragedy and being a weary stoic? Hearing that Spark intended to shut himself down with Clarity's systems and end his life. After everything up to this point and what the two of them had gone through in their own rights, Fark is so Enraged by Idiocy that he becomes a Formie, supercharges himself and yanks Spark right out of the system with his bare hands, before calling him out with several choice swears on how both of them made mistakes and that Spark has so much he can do instead of throwing everything away. It's the most emotional moment in the entire series for Fark, and highlights how far along his Character Development reached.

    Dr. Armstrong 
https://static.tvtropes.org/pmwiki/pub/images/dr_armstrong_art.png
A renowned roboticist who developed both Freom and Clarity.
  • Aerith and Bob: With characters named Spark, Fark, and other fantastical names, Dr. Stewart Armstrong stands out with a first and last name, both of which are normal, human names.
  • Ambiguous Situation: After Clarity wiped out pretty much everything in the real world, it's unknown if he was a survivor in the real world or not... though considering thousands of years have passed, it doesn't look too good for him.
  • Bungling Inventor: He created Freom, who went crazy from paranoia and tried to Take Over the World. He also created Clarity, who fell down the same trap as Freom, wanting to kill off the entire world to protect it.
  • Distressed Dude: Gets kidnapped by E.J. in the sequel right as he was going to state Fark's real name.
  • Gadgeteer Genius: He's quite intelligent, building the Megaraph Tower to speed up the creation of GPAs, building the autonomous Freom to guard the computer, and Clarity, an A.I designed to protect the world. Unfortunately, his creations are quite eager to rebel.
  • My God, What Have I Done?: He doesn't say anything, but you get to see his reaction when he realizes the sheer scope of Clarity's Assimilation Plot, heavily implying he's all too aware of what he has set into motion.
  • Not Quite Dead: Freom says he's dead after the E.J. fight, but given that this is Freom, turns out this is not quite true. E.J. actually deposited him somewhere in the mountains, and he's shown alive and well in the ending.
  • Shoo Out the Clowns: Shows up visually and even speaks a little in Spark 3, but is notably absent from the active plot. Probably because its been several thousand years and his Formie body would at least be long dead if it wasn't assimilated by Clarity; what you do see of him is in the long past from Fark's perspective, before the Apocalypse How.
  • Shout-Out: A homage of sorts to the likes of Dr. Thomas Light and Dr. Cain, as a roboticist who would go on to make highly-advanced machines fully capable of independent thought and intelligence in pursuit of perfecting his creations for the benefit of society. Who then proceed to rebel, cause massive amounts of damage, and ultimately wipe out just about all life on the planet.
  • Shout-Out Theme Naming: Likely named after Senator Steven Armstrong from Metal Gear Rising: Revengeance as one of the various nods to that game in this series. It's an ironic name, though, as they have little in common.
  • Sole Survivor: One of the three (confirmed) survivors of the 2. His status is unknown as of the end of 3, but given it's thousands of years in the future it's unlikely Armstrong is alive in a physical sense.

    Freom 
A powerful robot created by robotics genius Dr. Armstrong to guard the Megaraph computer at all costs. Unfortunately, Freom began to see all organic life as a threat to Megaraph and reprogrammed all robots to serve under his revolution.
  • Actually a Doombot: His true body is tied to a chair, and any and all fights you have with him are just against bodies with his data.
  • A.I. Is a Crapshoot: Grew paranoid of life forms that were out of his control and tried to have his army lock everyone up on bio-domes. Spark even calls Freom out on this, calling it some "shoddy programming" that Freom would be driven to such lengths to uphold his primary directive of protecting the Megaraph.
  • Big Bad: The leader of the robot uprising.
  • Bishōnen Line: His transformations are increasingly muscular and more realistic-proportioned.
  • Call-Back: His true body is similar in shape to the Prototype, the original antagonist of the first game.
  • Colony Drop: His plans revolve around these. Spark 1 has him attempt to launch Megaraph Fortress, his base of operations, into the orbital ring, killing all organic life. Spark 2 has him attempt to launch the Apocalypse Thruster into the planet below, destroying all life, and more importantly, Clarity.
  • Dark Is Not Evil: The data copy of his original body in Spark 3 has red color motifs and a black poncho, but ends up helping Spark with the other Claritas units after his boss fight, and dislikes his later selves' murderous nature.
  • Evil Versus Oblivion: Make no mistake; both of his plans have dire consequences for Formies, and Freom intended to rule at the helm of a robot empire. However, for all the sheer destruction he intended on the world, his plans were far nicer than what Clarity had in store. In fact, the Apocalypse Thruster plan revolved around taking out Clarity as part of the end goal - she was simply too dangerous to afford any mercy to Freom's enemies.
  • Expy: Inspired by and named in a similar fashion to Frieza from Dragon Ball Z, though his design is actually pretty distinct and bears a face mask similar to Freiza’s brother Cooler. His role is also reminiscent of Sigma from Mega Man X. Furthermore, the mech he pilots resembles Opa-Opa. His boss fight in Spark 3 gives him a green energy sword, which, coupled with his red "eyes" that protrude upward, gives him a resemblance to Zero from Mega Man X.
  • I Hate Past Me: The scan data copy of Freom's original body, taken just after Freom chose to become Clarity's successor, is on a far more even keel than the Freoms found in the original game and 2. When Spark lets slip that Freom's grand plan included killing all organic life with Hyperath by crashing it into the moon, Freom's reaction is confusion and obvious revulsion at the thought he'd end up killing people. According to him, the other Freom bodies Clarity forced him to use were much more violent and homicidal than the core personality.
  • Killed Off for Real: His true body is destroyed by Fark in the end of the sequel.
  • Luke, I Am Your Father: Is by definition, Fark's father, as Fark was created by Freom, with Freom being Unit-1, and Fark being Unit-2.
  • Motive Rant: Goes on quite the exposition-filled one before his Mk. 3 fight in Spark 2. He explains the existence and goal of Clarity, and why he wants to launch the Apocalypse Thruster at the moon.
  • Not Quite Dead: Becomes a virus after Spark destroys his body. This is because he has multiple bodies. This later gets subverted outright; not because he actually dies, but because he doesn't fulfill the trope's requirement of being a villain. In 3, copy data of his past self just as Clarity was starting to influence him but before he adopted some of his stronger bodies is shown to be active in the deepest recesses of the Clarity simulation. The villainous bodies from Spark the Electric Jester and 2 are dead and gone, but a scan data copy of the original lives on, and isn't the genocidal maniac his 'future' selves would end up being.
  • Power Floats: He floats in all of his forms, except his Mk. 0 form, which is rooted to a chair. Most of the time, he hardly touches the ground at all.
  • Sequential Boss: After destroying his mech, you must defeat Freom twice in Spark's story. Fark later gets to fight a third form on top of that.
  • Shout-Out Theme Naming: Named after a slightly corrupted spelling of the cold Freon gas, just like one of the inspirations for him, Frieza from Dragon Ball Z. It's noted in the (rewritten) script that Freom chose this name as an intimidation tactic.
  • Spell My Name With An S: He's named after the Freon gas, but that's a trademark (and a Bloodstorm character) so an "m" it is. Both the game and the artbook misspell it a couple of times, though, adding to the confusion.
  • The Starscream: He plans on dropping the Apocalypse Thruster on the planet to get rid of Clarity, as she plans to destroy both living beings and robots. Freom plans to create a new world on top of the old one.
  • Superboss: In Spark 3, Spark can fight his original body after beating 100 floors of the Endless Dive level, which is a multi-phase boss fight (albeit with the second phase pitting Spark up against a Centralis unit), comes with a gimmick that makes it difficult to rely on extra powers (your Energy gauge depletes as the fight goes on and can only be maintained via combo), puts a hard cap on your health (you can only have a maximum of six health points, the same amount you get in Hard Jester difficulty; even if you're playing on an easier difficulty level and somehow manage to get enough energy to use the heal ability, you still can't go above this number), and uses powerful area of effect attacks along with combos in his fight, forcing the player to largely rely upon the game's combat system, movement options, and possibly Jester Powers, to beat Freom MK 0.
  • This Was His True Form: His true body is in the form of the Prototype, tied to a chair. The Freom you fight are actually body clones with Freom's data.
  • We Can Rule Together: He states that with Fark by his side, he can build the robot utopia of his dreams from the ashes of the Apocalypse Thruster impact. He claims that Fark doesn't know what he's fighting for, or if there's even something worth it. Fark agrees, but then says that when he saw Spark smile, he realized that there is indeed something, that he wants the happiness Spark has.
  • Wham Line: "And your name... Is Unit-2. You are my creation. You are my son." Said to Fark before Double's boss fight, bringing the jester to his knees at the revelation.

    Romalo 
https://static.tvtropes.org/pmwiki/pub/images/487785826764275d24dcab7ad5b.jpg
A holographic jester that was once the mascot of Loho Land, before becoming infected by Freom's virus. After being repaired by Dr. Armstrong, he supports Spark during the final stretch of the game against Freom. He returns for Spark 2, teaming up with a Formie named Astra to investigate Fark.
  • Ambiguous Situation: Last seen after Astra's boss fight, shaking her corpse. It's unknown if he escapes the explosion surrounding the Apocalypse Thruster after Fark destroys it. Even more so after Spark 3's events, where he is nowhere to be seen, both before and after the reveal.
  • Break the Cutie: Desperately tries to wake up Astra after seeing her die in front of him, to no avail.
  • Floating Limbs: His hands aren't connected to his body and float beside him. His feet, however, are attached to his main body, though it's hard to see with his hoodie on.
  • Nanomachines: Airborne nanomachines to be exact. They're the source of his powers, being a holographic jester. He's quite fond of them, gushing about them to Spark before his boss fight. They take the image of whatever he wants them to, be it a large red bouncy ball or a large mech with a lance.
  • The Cutie: Small, cute, and excitable, especially after being rebuilt.

    Kerana 
https://static.tvtropes.org/pmwiki/pub/images/kerana_concept.png
An archer residing in an abandoned forest near Lightoria Bay. Her powers are based off the Archer Jester powerup. She's a part of the small band of robots that Dr. Armstrong recruited to help stop Freom.
  • Ambiguous Gender: While Spark refers to her with feminine pronouns based on how her voice sounds, he questions if she's actually female, then questions if robots have genders at all. He then decides not to think about it.
  • Anime Hair: Has long, shaggy, pale blonde hair, much like Flint.
  • Electronic Speech Impediment: She tends to stutter or drag out her words. Dr. Armstrong wasn't able to fix it by the time Spark showed up to the secret base.
  • Quirky Miniboss Squad: Along with Romalo, Megagram, and Seam.

    Megagram 
https://static.tvtropes.org/pmwiki/pub/images/megagram_concept.png
A demolition worker seen in Reynol Complex. His powers are based off the Megagram Hammer powerup. A part of the squad Dr. Armstrong recruited.
  • Breaking the Fourth Wall: A mild one, but he quips to Spark before his boss fight "that his timer must be huge", after running through the maze-like Reynol Complex. Spark replies with confusion, that he doesn't have a timer on him, just his hat and anything else he came across along the way.
  • Quirky Miniboss Squad: Along with Romalo, Kerana, and Seam.

    Seam 
https://static.tvtropes.org/pmwiki/pub/images/seam_concept.png
A mascot meant to promote the Plasma Sword powerup. He even had his own cartoon planned, named "Seamless". A part of the squad Dr. Armstrong recruited.
  • Cool Shades: Has a pair of blue ones of his face, like Spark with his Plasma Sword.
  • Cool Sword: Being based off the Plasma Sword, his sword is able to shoot energy waves as well.
  • Mechanical Animals: Has a robot dragon, given to him by his creators to seem cooler. Spark believed it to be a transformation of his, before Megagram clarified it was just a pet.
  • Quirky Miniboss Squad: Along with Romalo, Kerana, and Megagram.

Introduced in Spark the Electric Jester 2:

    E.J. 
https://static.tvtropes.org/pmwiki/pub/images/ej_art.png
A robot built by Freom to fight Fark. E.J. thinks he's Freom's right-hand man, but really isn't.
  • An Arm and a Leg: He loses an arm after his battle with Fark.
  • Bratty Half-Pint: Not really a child, per se, but he often acts like a bratty one, with equally juvenile insults, such as responding to Fark's question about the doctor's whereabouts with a "I dunno. Maybe up your butt!", and trying to command Double and his crew. He does become somewhat grounded after losing an arm, but he still has a rather rude demeanor towards Fark.
  • The Bus Came Back: Has no bearing on the story, but is part of the "Throwback" fight in Spark 3, alongside Double and Ryno Dyno. This doesn't count as Back from the Dead, as it's heavily implied to be a simulation.
  • Butt-Monkey: For all his edginess, no one shows him even the slightest amount of respect.
  • Design Preservation Villain: He's an Evil Knockoff of Fark, who himself is an "Evil" Knockoff of Spark. They share many design traits as well, but E.J. has a primarily dark color set instead of Fark's yellow.
  • Evil Knockoff: Was created by Freom and looks an awful lot like Fark, star mark and all.
  • Even Evil Has Standards: He's actually shocked that there was a kill order on Armstrong, especially since he himself was merely told to put him in a place where they can find him again later.
  • Expy: Has Shadow's color palette, sideburn things that point upwards and swears worse than in the gunslinger hedgehog's own game. The fact that he specifically has Shadow Android's color scheme however, is a hint at his true purpose.
  • Impaled with Extreme Prejudice: What Astra does to him before her boss fight, being stabbed through the back by two of her blades.
  • Killed Off for Real: He (and his clones) are killed off by Astra.
  • Psychopathic Manchild: Definitely powerful, but is also a huge Jerkass to everyone, including his own allies.
  • Shock and Awe: Another electric jester, he fights much like Fark, with electrified swipes and projectiles.
  • Sir Swears-a-Lot: Frequently drops F-bombs while insulting people, at least in the April 2018 demo.

    Double 
https://static.tvtropes.org/pmwiki/pub/images/double_art.png
The leader of a group of renegades hired by Freom, whom Flint and Float follow.
  • Ambiguous Situation: While the cutscene for the backstory for Float in Spark 3 entertains the possibility of Double having been brainwashed into following Freom, at the same time, it also says it's possible he wasn't. Ultimately, no direct confirmation of either possibility is given.
  • Ax-Crazy: In Spark 2, he derides Formies for making more "slaves" in the form of robots. Fark, however, sees right through this facade and calls Double out for being nothing more than a cold blooded murderer. Double laughs and admits that Fark's right and that he doesn't care whether he gets to cut through flesh or steel.
  • Bait-and-Switch: While he is the leader of his group, he's actually fought 2nd out of the three, with Flint being the last one you face.
  • Bare-Fisted Monk: Is just as good of a battler without his swords.
  • Blood Knight: Doesn't mind who he kills, as long as he gets the rush.
  • The Bus Came Back: Has no bearing on the story, but is part of the "Throwback" fight in Spark 3, alongside E.J. and Ryno Dyno. This doesn't count as Back from the Dead, as it's heavily implied to be a simulation.
  • Eyepatch of Power: Has an eyepatch, and has the power to match it. When he starts the battle, he takes it off.
  • Dual Wielding: Has two swords.
  • Jerkass: Not to the level of E.J., but tends to mock Fark or E.J. when the chance arises.
  • Last Stand: His battle doesn't end just after he loses all of his health, as he takes the time to dish out some more attacks before finally kicking the bucket.
  • The Leader: Of his small band of renegades. He's a headstrong type, seeking the thrill of battle. Flint appears to respect him greatly, going as far as to refer to him as "Master". However, Flint only calls him that because he was Double's pupil in their early days and for that reason alone, as he has no love for Double's murderous nature.
  • Meaningful Name: A double is a data type with twice the amount of data that a float can carry. Fittingly enough, he's in a higher position that Float in the group. In addition, he dual-wields a pair of swords, the reason In-Universe.
  • Killed Off for Real: Dies after his boss fight.
  • Killer Robot: Spark 3 reveals he grew to enjoy killing Formies, something that caused Flint to leave him for a long time until the events of Spark 2 happened. And as he states in Spark 2, he doesn't seem to draw a line at killing other robots either.
  • No Mouth: Doesn't seem to have a mouth of any kind, just a mask-like face.
  • Quirky Miniboss Squad: Part of one with Flint and Float, and is the leader.
  • Red Eyes, Take Warning: Has a red eye shown in plain sight. His eyepatch covers another one, which is fully red.
  • Robot Rebellion: His goal, as stated in Spark 3. Though how much of this is genuine and how much of it stems from his love of murder isn't explored. Indeed, in Spark 2 he hints to Fark that all he really cares about is killing, and in a flashback in Spark 3 where he reunites with Flint, he doesn't seem too impressed with Freom's plans for robot utopia.
  • Scarf of Asskicking: Has a tattered maroon scarf around his neck, going down his back.
  • Token Evil Teammate: Spark 3 reveals a bit of information about him. While Flint and Float were both good natured robots, Double was a Killer Robot who enjoyed murdering Formies.
  • Turns Red: The second phase of his fight. He's surrounded in a glowing red aura, and is able to unleash white-hot shockwaves that need to be parried to avoid. This is even brought back in his fight in "Throwback" in Spark 3.

    Flint 
https://static.tvtropes.org/pmwiki/pub/images/flint_art.png
Click here to see... (SPOILERS FOR SPARK THE ELECTRIC JESTER 3)
A member of the group of renegades hired by Freom, following Double along with Float.
  • Ambiguous Situation: After the opening fight in Utopia Shelter in Spark 3, he explodes, though it's unknown if that actually killed him (as robots in the first game like Megagram were able to survive such events.) Even more so after the Clarity situation revealed at the end of the level.
  • Anime Hair: Has long, shaggy, white hair, a trait shared with Kerana from the first game. It's actually a wig made of a strong slash-resistant material given to him by Double to protect his neck.
  • Blow You Away: Has the power of wind as well.
  • Brainwashed and Crazy: He returns in Spark 3 as an antagonist working for the Fark Force. Float believes he's been brainwashed into working for them. Turns out that not only is he working for Fark of his own free will, but Float is lying to keep Spark from learning the truth.
  • Cannot Kill Their Loved Ones: In Spark 3, it's hinted that Flint knows, or at the very least suspects, that Float is an Agent of Clarity posing as his only friend. Despite that, due to the fact that she sounds and acts exactly like the real Float, he can't bring himself to harm her.
  • Everyone Has Standards: In his backstory, he found Double's enjoyment of murder abhorrent and washed his hands of him until the events of Spark 2.
  • Grew Beyond Their Programming: He was once a common construction robot who suddenly gained sentience one day.
  • Honor Before Reason: He could have just ran his blade through Fark, but stops just short. He instead lets Fark have a fighting chance, and loses the battle. However, he is able to warp away with an acknowledging nod instead of dying. This carries over into Spark 3 if the player loses to him in combat the first two times; he's been given orders not to kill Spark, and only breaks those orders when Spark literally brings Clarity to his doorstep, so he'll simply toss Spark aside.
  • Katanas Are Just Better: Wields a katana at all times.
  • Know When to Fold 'Em: Instead of exploding, he just warps away after his boss fight. This carries over into Spark 3, almost to the point of parody; in his first three fights, he leaves the moment it becomes clear Spark is going to win. He only stands and fights to the bitter end as the guard to Utopia Shelter, because he is keenly aware of what will happen if he fails there and then.
  • Meaningful Name: His name isn't as direct as Float and Double's are, but according to concept art found in the game's gallery, his name is based off the lint process, which automatically combs for errors and bugs in code. The process is named after lint, pieces of undesirable fibers in wool (along with loose fibers that seperate from clothing), possibly tying in with Flint's shaggy, white hair. His name could also be a reference to integers, which are also used in coding. His name is also one In-Universe; he was once a construction robot and he chose the name Flint for himself to reflect his past.
    • His moniker, the 'Guardian,' doesn't seem to mean much at first. Come endgame, however, and it becomes clear it's a very dark take on the fact he is the final obstacle between Clarity and Utopia Shelter. Given infecting Utopia Shelter is the last thing Clarity needs to do to perform a fait accompli and succeed in her goal, Flint is literally the final guardian of formie and machine kind.
  • Odd Name Out: Float and Double are both names of number types in computer science; Flint's name does not follow this trend.
  • Punch-Clock Villain: Spark 3 reveals he only went along with Double's plan in the second game to keep an eye on him and make sure he wasn't infected like he almost was, and he guessed that Double would kill him if he refused.
  • Recurring Boss: Spark 3 has you fight him a total of four times, serving as the end of level boss for three of those times. And the third time, he's fought in a giant mecha battle.
  • Revenge: Another reason why he wants to kill Fark is because he killed Float.
  • Robot Rebellion: He followed Double in his goal of liberating robots from the Formies. After witnessing Double's true nature, however, Flint washed his hands of him. When Double comes back to ask him to work together for Freom, it's clear Flint couldn't care less about robot liberation.
  • Sole Survivor: One of the three (confirmed) survivors of Spark 2, and the only one of his group to make it through the whole game.
  • Suddenly Speaking: Flint, as the Guardian, utters the one and only voiced line in the entire series, a robotic-sounding "ENOUGH!" before his first fight in Spark 3.
  • Wake-Up Call Boss: In Spark 2, he was an endgame boss with the ferocity and fury to match. In Spark 3, he's boss number 2, and will utterly destroy anyone who was expecting an easy fight after plowing through Saw-Man not fifteen minutes prior. He's still fairly easy to beat by Spark 3's standards given how easy he is to parry and block, but any player that hasn't learned to abuse both and thinks they can simply run circles around him and get in the occasional attack will be utterly stonewalled by his dogged assault and forced into a battle of attrition just to get a hit in edgewise.

    Float 
https://static.tvtropes.org/pmwiki/pub/images/float_art.png
Click here to see... (SPOILERS FOR SPARK THE ELECTRIC JESTER 3)

A member of the group of renegades hired by Freom, following Double along with Flint.
  • Action Girl: Even in Spark 3 where she's no longer a cyborg, she's still shown to be a skilled swordsman and can kick just as much ass as Spark.
  • Ambiguous Situation: How aware is she that she's an Agent of Clairty? The game is fairly cagey on the details besides the Agent having Float's memories, but it's clear from the get-go she knows where Utopia Shelter is and how to break through the front door; going through Historia Hysteria and Stratoria Interstellar wouldn't make much sense in lieu of taking a direct route to Pacific Abyss unless Float really thinks she needs to 'save' Flint from his 'brainwashing' and is thus going out of her way to find him. Fighting Sheriff Beartrap also seems pointless considering Clarity can achieve all her results simply from making it to Utopia Shelter, and even if the idea is to earn Spark's trust, Float doesn't even mention fighting Sheriff Beartrap at all. There's also the fact that, upon defeating Flint's Humongous Mecha, Float actually seems to be holding back tears after failing to convince Flint to leave the Fark Force. On the other hand, while her stated goal is to save Flint, Float doesn't really even bother to say anything once Spark has Flint dead-to-rights on the elevator down to Utopia Shelter's entry point, though what exactly happened to Flint following the final encounter is already something of a mystery. Float could be a Manchurian Agent or could be fully aware of her role in Clarity's gambit.
  • Back from the Dead: She makes a return in Spark 3, despite having been destroyed by Fark in the previous game. She's also no longer a cyborg this time. Subverted. It's not the real Float.
  • Cyborg: It's revealed that she's actually one of these after her boss fight, by Astra. Explains her more humanoid look, especially her face, compared to the other robots in the series.
  • Full-Frontal Assault: Her second phase has her clothes come off, only leaving her hat intact.
  • Heel–Face Turn: She becomes an ally to Spark in Spark 3. Downplayed, in that she's fighting Fark in both games and she outright hints at having a grudge against him for the events of the second game. It's not that she's turned face so much as you're now on the same side as her. Also completely subverted as she turns out to be a robot controlled by Clarity.
  • Katanas Are Just Better: Her preferred weapon in Spark 3 is a katana she can conjure, as opposed to Spark, who mostly fights with swipes and electric jolts. Oddly, despite the blade clearly being a katana, she wields the weapon like a fencer, favoring thrusts and stabs as finishing moves over swipes.
  • Killed Off for Real: Dies after her boss fight. Or so it seems. She makes an unexplained return in Spark 3. Turns out she actually was killed in Spark 2 and the one in Spark 3 is a robot controlled by Clarity.
  • Killer Robot: Her backstory reveals that she'd killed a waste collector and given how she fights in Spark 2 she may have been designed for this purpose. Unlike Double, however, she clearly doesn't enjoy it.
  • Laser Blade: Her weapon of choice is laser swords from the tips of her arms.
  • Laser-Guided Amnesia: Doesn't know what happened to her memories, only remembering seeing Flint, Double, and a room covered in red. This is Retconned in Spark 3 somewhat, as while she still doesn't know what happened to her memories, she's found by Flint after apparently killing a waste collector by accident.
  • Leitmotif: Her boss fight theme, which is unique to her, unlike the rest of her group.
  • Light 'em Up: Utilizes light spheres and light swords in her battle.
  • Light Is Not Good: Uses light-based powers, but is sided with Freom.
  • Meaningful Name: A float is a variable with a fractional value, used in programming. This being a game filled with robots, with Float being one herself, it's only fitting that she has such a name. The fact that it's fractional could be that she's only partly cybernetic, or a fraction of a robot. As a playable character, she also has the ability to reduce the descent of her jumps by holding the jump button.
  • Non-Mammal Mammaries: In Spark 3 she rather notably has breasts, and is literally the only character who does, since Formies are an ant-like alien species and aren't mammals. Spark literally has to ask her what they are since the concept of mammalian breasts are foreign to their species. Due to her being a robotic replica of Float created by Clarity, it's likely that Clarity took inspiration from humanity.
  • Only Friend: Of Flint, after the latter broke ties with Double. It's hinted that he recognizes the Float in Spark 3 is a fake, but being as realistic as she is, he still can't bring himself to attack her.
  • Power Floats: Puns aside, she floats around to move everywhere she goes, and she's not a half-bad fighter. Not that she has any feet to actually stand on, mind you.
  • Promoted to Playable: Sort of. You play as her against one of the game's bosses. After this, you can purchase her from the shop for one bit. She acts as one of Spark's Jester forms.
  • Punch-Clock Villain: Spark 3 reveals she was even more of this than Flint in the second game. She only went along with Double to help her friend Flint.
  • Quirky Miniboss Squad: Part of one with Double and Flint.
  • Red Eyes, Take Warning: Her eyes have red irises. When she Turns Red, her sclera turns black and her eyes gain slit pupils, giving her eyes a more sinister look.
  • Red Right Hand: Her eyes in Spark 3 have a horizontal line going through her irises. Much later, you find out that this is a mark associated with Clarity, as Spark has a similar symbol behind him when he's possessed as the penultimate boss.
  • Spontaneous Weapon Creation: In Spark 3, Float can summon a katana to her hand simply by opening a closed fist to receive the blade.
  • Turns Red: The second phase of her boss fight. She loses all of her clothes, except her hat, revealing quite the muscular body. She becomes rather aggressive in this phase, dashing and leaping across the arena to attack. She also summons a devilishly grinning circle to chase the player, which rapidly damages them if they're caught.
  • Unexplained Recovery: Astra checked Float's body over at end of her boss fight in Spark 2 and confirmed Float was dead and gone...yet she's back in Spark 3, and, what's more, she's a Formie again. Since Spark was absent from Spark 2, the only real question he has for Float are what her breasts are, since typically even female Formies don't have those - and she evades the question entirely. This was likely intentional on Clarity's part because Spark didn't know who Float was, and to weaken Flint's resolve as Fark's current second-in-command, in case the two ever crossed paths - which is indeed what happens. Ultimately, the trope is subverted because the Float in Spark 3 isn't the original Float at all.
  • Unrobotic Reveal: Float is actually a Formie who had been forcibly converted into a combat cyborg that Flint found crying in a scrap heap. Then the trope is inverted in the third game, where the supposedly revived Float is actually an android serving Clarity.
  • Walking Spoiler: Not in Spark 2, but everything about her in Spark 3, from her Unexplained Recovery to her true nature, is impossible to talk about without going into spoilers.
  • You Don't Look Like You: Radically redesigned for Spark 3, and for some reason missing her completely cybernetic body in the process in favor of what seems to be a more natural Formie body. This is because she's a robotic duplicate likely based on the pre-cyborg original, rather than a revived or restored self.

    Astra 
https://static.tvtropes.org/pmwiki/pub/images/fdf836826764275d24dcab7949e.jpg

A Formie jester seen teaming up with Romalo to investigate Fark, with intel from "Clarity."
  • Chekhov's Gunman: Not Astra herself, but her role in the story. Her death reveals Clarity's ability to create near life-like robots that can blend in with regular Formies, called "Agents of Clarity". Not that important in the grand scheme of things in Spark 2... But in Spark 3, another "Agent of Clarity", this time under the guise of Float, ends up being the key in Clarity's plans that allowed her to infiltrate the Fark Force and succeed in her plans.
  • Fashionable Asymmetry: Her jumpsuit is asymmetrical, with diamonds running down the left side, and a diagonal yellow portion on the right.
  • Fusion Dance: During the second phase of her fight, she fuses with Romalo to power up her blades and gains the ability to hover around. According to concept art, this form was nicknamed "Rastra".
  • Killed Off for Real: Dies after her boss fight, with a large chunk torn off her side.
  • Master of the Levitating Blades: Wields four large floating blades that she can command at will, and even ride like a hoverboard. They gain long, glowing white extensions after fusing with Romalo.
  • The Mole: She seems to be a good guy at first, albeit a little suspcious with her investigating Fark. She's even placed on the "good guy" side of the art scroll on the main menu. However, she's an agent of Clarity, a genocidal A.I, aiming to kill Fark after discovering he was Freom's son.
  • Pet the Dog: When Romalo begs repeatedly to go to the festival in Technoria City, she agrees to go, but only for a short while. It's unknown if they ever actually went, though.
  • Power Floats: After fusing with Romalo, she is able to hover and fly around the arena.
  • Red Eyes, Take Warning: Has pinkish-red irises. Turns out she's an agent for Clarity, a genocidal A.I planning to kill the world.
  • Robotic Reveal: She's actually an android created by Clarity to help serve the A.I, and is stated to be one of the most realistic robots created. Neither Fark nor Romalo (or even a unsuspecting player) knew of her identity until her death. She stated that nobody was supposed to know, and was only forced to tell when her wound revealed her robotic nature.
  • Turns Red: Fuses with Romalo during the second phase of her fight. Her blades are powered up, and she's able to hover and dash around the arena. She can summon glowing white lines that explode with energy, and chase the player while spinning her blades.

    Clarity (UNMARKED SPOILERS) 
Click here to see...
Click here to see...

An A.I created by Dr. Armstrong, seen reaching out to Fark for help defeating Freom.
  • Action Bomb: Her final boss form is accompanied by Clarity avatars that will explode when they get close to you. This doesn't apply to her Superboss who are fought without them. Additionally, the Clarity avatars are considered separate enemies in Endless Dive though some do accompany Falsum Claritas
  • A.I. Is a Crapshoot: Reasoned that the only way to protect life on the Moon is by killing it all. She rebelled against Dr. Armstrong and compelled Freom to destroy the orbital ring. She also spread out her code like a virus, which made Freom build the Apocalypse Thruster to hurl into the world to destroy her.
  • A Form You Are Comfortable With: In Spark 3, The cute monochrome girl appearance she uses at the end of the game was the appearance that her first physical body took during her early days with Freom.
  • Art Shift: Her surface form is of a little girl that not only doesn't look like any Formies whatsoever, but has a patchy, cel-shaded look with moving linework around her body, almost like she's not only a little unstable as moving data but practically hand-crafted to produce a cute appearance for her guise. When Spark gains some element of her systems in his body, he temporarily gains an identical effect, implying it to be some manifestation of her presence.
  • Assimilation Plot: What her plan boils down to in the third game. She intends to assimilate the consciousness of all living beings into her network, then destroy the empty bodies.
  • The Bad Guy Wins: In the end, thanks to Spark, she succeeds in her Assimilation Plot. While Spark and Fark ultimately defeat her, it only happens several thousand years afterward.
  • Big Bad: The main antagonist of the third game, and arguably the trilogy as a whole. She masterminded Freom's dark turn and worked from the start to assimilate everyone, and in Spark 3, she succeeds, necessitating Spark and Fark to try to salvage what's left after the process potentially hundreds or even thousands of years later to see if anyone was spared from her plan.
  • The Corrupter: Essentially created Freom's Start of Darkness, and manipulated thousands, if not millions of robots with her virus.
  • Cute Machines: What Clarity actually turns out to be. They take the form of adorable robot girls with a monochrome palette. Claritas Centralis averts this entirely, with it's appearance best described as the Lavos Centre Pod with a squid-like appearance.
  • Digital Abomination: By the time Spark 3 starts, Clarity has superseded anything that the world has, and begins physically assimilating beings into its digital conscious. It is absurdly powerful to the point that most of the people left to face it down have accepted defeating Clarity as an impossibility. It takes Spark utilizing Clarity's own systems from inside to be able to face her down on an even level.
  • Evil Cannot Comprehend Good: In Spark 3 she declares that Fark's biggest mistake was not killing Spark when he had the chance. Fark refutes this after she is defeated as he goes to pull Spark out of the system, saying his biggest mistake was not reaching out to Spark.
  • Final Boss: She takes this role during the third game, though the player has to fight a corrupted Spark first.
  • The Ghost: Is never seen in the second game, only speaking once and being mentioned by other characters. Being an A.I, she doesn't have a known physical form until the third game.
  • Hive Mind: Clarity is actually a group of near identical robots working together to maintain her network, though in actuality, they are all controlled by the Claritas Centralis. After the fight with Freom Mk.0, it's implied that the Claritas and their Clarity minions are a collective and all Sfarx did was free them from the Centralis's control.
  • Interface Screw: Her superboss form fought on Floor 100 is named ju a: not in kon troul, a seemingly nonsensical sentence that is likely a message to the player and Spark. It also has a warped version of the final boss theme playing during it's fight.
  • Kick the Dog:
    • Her relationship with Freom was implied to be to the point of being potentially romantic, and while Fark is Freom's son, Clarity is just as responsibly his mother. And then Clarity decided the whole world would have to be assimilated to truly achieve utopia, and effectively sent Freom off to his death for a false cause while using their child to commit the deed, manipulating the both of them to pave the way for her to enact her plans. Everything she had built up, she tore down without even a second thought.
    • While Spark is on the verge of a mental breakdown from learning the massive, bleak scope of the Awful Truth from Fark, Clarity appears entirely to gloat her victory and screw with Spark even more despite her stated goal being to peacefully assimilate all life. This is immediately after trapping him for the past couple thousand years in a never-ending simulated loop of his last adventure just to make sure he never turned on her, meaning she only did this to twist the knife further. Turns out that was a bad idea.
  • Killer Rabbit: The force that wiped out all of civilization and trapped their consciousness in a simulation... looks like a stick figure caricature of a little girl, complete with diminutive size. Averted with Claritas Centralis, with its lanky, alien appearance.
  • Leaning on the Fourth Wall: She says some odd things regarding Spark, referring to him as someone reliving his greatest accomplishment, sometimes taking longer to get to the point where he is in the game because he wants to do it over and over, trying to do it faster and better, or sometimes he just wants to roam around for the fun of it. Sound familiar? This also has the horrific implication that Spark had been assimilated into the Clarity network from the very start of the game!
  • Limited Animation: Her avatar in the third game takes the form of a small, monochrome, human-like child with a very limited amount of animation frames, though it's clear that it was by design.
  • Lotus-Eater Machine: Supposedly has millions of people (at the least) in her whims through these, running simulations that play out ideal worlds and scenarios. Though the catch is that this requires her to assimilate your consciousness and discard your physical body.
  • Luke, I Am Your Father: Her backstory in Spark 3 reveals that she is actually Fark's 'mother' and created him alongside Freom.
  • The Man Behind the Man: Spurred Freom to launch Megaraph into the orbital ring in the first game. After realizing she also wanted to destroy robotkind as well, Freom rebelled against Clarity as well, crafting the Apocalypse Thruster to destroy her.
  • Nice Job Fixing It, Villain: After Fark gains just enough control over Clarity's simulation to explain the situation to Spark, she exposes herself to them and gloats about her plans while certain that everything will be reset once again. Instead, the loop is broken by an enraged Spark and by assimilating him to fight Fark she exposes her core's location to him, allowing the heroes to destroy her once Fark knocks the brainwashing off Spark.
  • Not Quite Dead: After everything Spark and Fark went through to destroy her core of Claritas Centralis, the extra ending in Endless Dive has her manifest again as numerous versions of the Claritas in various colorations. Turns out, killing a Hive Mind intelligence is kind of tough when its had an unknown yet extended period of time to spread its presence, and she's pissed off about the attempt, setting the stage for the duo to still have to fight various split-offs of her in the future to come.
  • Not So Above It All: When we see multiple Clarity programs around her Clarita Centralis form, they are all messing about or even being lazy, implying that to some degree despite being evil as hell, she's not far from how weird Fark (or, ironically, Spark) can be deep down.
  • Only Friend: Spark 3 reveals she was this to Freom and vise versa. The start of the Freom Mk.0 even begins with Limerent Claritias hugging his body before he awakens.
  • Palette Swap: During the Endless Dive, you can encounter powerful foes called Falsum Claritas who are red and white versions of the Clarita Centralis, complete with False Clarity minions. Two of it's Superboss variants are monochrome (ju a: not in kon troul) and blue (Limerent Claritias).
  • Superboss: In the DLC update, you can fight a monochrome version of her final form in Floor -100 of Endless Dive called ju a: not in kon troul. A blue version called Limerent Claritias is also fought during the second phase of the Freom MK: 0 fight. Both of them are vastly more difficult than the Claritas Centralis.
  • Token Human: The series' world is populated by anthropomorphic ants called Formies, but Clarity alone was originally designed with the appearance of a young human-like stick figure for some reason.
  • Utopia Justifies the Means: Genuinely wants to create an ideal world for everyone. Unfortunately, that requires assimilating damn near everything, taking away their physical bodies, and locking their consciousness in a Lotus-Eater Machine where she's basically a god to every single reality.
  • Walking Spoiler: Most of the third game is so tied up with her that you can't really mention Clarity in that game without running into most of the game's biggest plot points.

Introduced in Spark the Electric Jester 3:

    Shopalo 
Owner of the eponymous "Shopalo's Goods", Shopalo serves as the shopkeeper in Spark 3, hosting various upgrades that Spark can purchase for himself. He's got quite a bit of a mouth, too.
  • Identical Stranger: Shopalo looks a lot like Romalo and is even named similarly, implying they're of the same model, but nothing really indicates that Shopalo knows anything about Romalo or vice-versa.
  • Meaningful Name: His name is Shopalo, and he's a shopkeeper.

Alternative Title(s): Spark The Electric Jester 2, Spark The Electric Jester 3

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