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Characters / Spark the Electric Jester

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Introduced in the original game:

A formie who reinvented himself as the first "Electric Jester" circus performer after losing his electric engineering job to a robot... only to get fired right before payday in favour of another robot — one based on himself.
  • Blow You Away: According to the backstory Spark also created the concept of Wind Jesters.
  • Demoted to Extra: After he saves the world in the original he goes for a vacation on the Bahamas, so in the sequel he's only mentioned by other characters.
  • Deus Exit Machina: After Spark gets compensation from Dr. Armstrong for the whole ordeal, he goes on vacation. This leaves Fark as the only hope when robots start going on a rampage again.
  • Expy: Ristar's face + Sonic's body proportions + Kirby's Beam ability jester hat = Spark the Electric Boogaloo.
  • Golden Super Mode: Gets to try Fark's empowering scepter for the final battle against Freom. It works like an improved version of his Electric Bat moveset.
  • Insistent Terminology: Spark never went to "Jester School", he just keeps calling his electric engineering degree that because that's the job it got for him.
  • Leitmotif: The first half of the title theme.
  • Shock and Awe: Figured out ways to use his knowledge of electricity for entertainment and combat.
  • Spanner in the Works: Spark got thrown under the bus by robotics expert Dr. Armstrong as a cover up for Fark to infiltrate Freom's army. He then tore through legions of robots, kicked Fark's ass and managed to restore order to the world by destroying Freom.


A full body model General Purpose A.I. designed by robotics master Dr. Armstrong... to screw with some hapless circus performer? In reality, this was a unsuccessful cover up to be able to infiltrate Freom's army and backstab him.
  • Adaptational Angst Upgrade: In his campaign in the first game, Fark seemed to repress his issues with being Spark's Evil Knockoff. In the sequel that's a remake of that, however, Fark is very upset and outspoken about it.
  • Ambiguous Situation: After killing Freom, nothing is shown except a green light in space. At this point, it's currently unknown whether he's alive or not.
  • Appropriated Appellation: Subverted. Metal Spark here was originally named "Spark the Electric Jester's Replacement", but was dubbed "Fark" (that is, "Fake Spark") by the angry jester. Fark only realizes the meaning of the nickname when it catches on and even Dr. Armstrong starts insisting it sounds good, so he's not happy at all.
  • Big Damn Heroes: Comes to help at the end, when Spark is on the brink of defeat.
  • Cloning Blues: Fark's problems with being a robotic duplicate are, as the Special Boss theme indicates, something he represses quite a bit since he's been trained and railroaded into being Spark's replacement. In the sequel he makes a point of saving Dr. Armstrong to prove his own worth and to learn what his real name is.
    • As it turns out, he's not just a robotic duplicate of Spark, he's also an upgraded variant of Freom.
  • Defeat Means Friendship: Gets blown out of the sky by Spark towards the end of the story, but wakes up in time to save him from Freom. Since Fark wasn't a bad guy after all, the two become roomies.
  • Expy: Considering the game's influences, Fark is reminiscent of Metal Sonic and Meta Knight.
  • Fashionable Asymmetry: A blue star is painted on the left side of his body.
  • Golden Super Mode: Here's an antagonist who goes super before you do.
  • Heroic Willpower: Freom attempts to possess Fark at several points of his campaign, but Fark manages to resist every time.
  • Hidden Heart of Gold: He acts like an ass to Spark in the beginning because he somehow expects that is going to drive him away.
  • Job-Stealing Robot: Nothing like losing your job to a robot who looks like an Evil Knockoff of yourself.
  • Laser Guided Tyke Bomb: Freom created Fark for the purpose of carrying on his data, as it wasn't possible for Freom to transfer his consciousness between bodies.
  • Leitmotif: The second half of the title theme plays during Fark's boss battle. The Special Boss theme works as his "I Want" Song.
  • No Name Given: The sequel establishes Dr. Armstrong did give him a proper name, but the guy gets kidnapped before he can reveal it. His real name is Unit-2.
  • No Social Skills: Was programmed to be single-mindedly focused on finding a way to ambush Freom, so his actual personality is stoic and underdeveloped.
  • Reverse Mole: Fark tried to infiltrate Freom's army, but the villain noticed he wasn't connected to Megaraph like the rest of his minions and never let him get close.
  • Robot Me: Designed after Spark.
  • Super Form: Uses one in his boss fight, which he then gives to Spark at the final battle.
    • Fark, being an improved version of Freom, also has the ability to morph into a stronger body.
  • Shock and Awe: Uses electric attacks that are distinct from those Spark uses.

    Dr. Armstrong
A renowned roboticist who developed both Freom and Fark.

A powerful robot created by robotics genius Dr. Armstrong to guard the Megaraph computer at all costs. Unfortunately, Freom began to see all organic life as a threat to Megaraph and reprogrammed all robots to serve under his revolution.
  • Actually a Doombot: His true body is tied to a chair, and any and all fights you have with him are just against bodies with his data.
  • A.I. Is a Crapshoot: Grew paranoid of life forms that were out of his control and tried to have his army lock everyone up on bio-domes.
  • Big Bad: The leader of the robot uprising.
  • Bishōnen Line: His transformations are increasingly muscular and more realistic-proportioned.
  • Call-Back: His true body is similar in shape to the Prototype, the original antagonist of the first game.
  • Expy: Inspired by and named in a similar fashion to Frieza from Dragon Ball Z, though his design is actually pretty distinct and bears a face mask similar to Freiza’s brother Cooler. His role is also reminiscent of Sigma from Mega Man X. Furthermore, the mech he pilots resembles Opa-Opa.
  • Killed Off for Real: His true body is destroyed by Fark in the end of the sequel.
  • Luke, I Am Your Father: Is by definition, Fark's father, as Fark was created by Freom, with Freom being Unit-1, and Fark being Unit-2.
  • Not Quite Dead: Becomes a virus after Spark destroys his body.
    • This is because he has multiple bodies.
  • Sequential Boss: After destroying his mech, you must defeat Freon twice in Spark's story. Fark later gets to fight a third form on top of that.
  • Spell My Name with an "S": He's named after the Freon gas, but that's a trademark (and a Bloodstorm character) so an "m" it is. Both the game and the artbook misspell it a couple of times, though, adding to the confusion.
  • The Starscream: He plans on dropping the Apocalypse Thruster on the planet to get rid of Clarity, as she plans to destroy both living beings and robots. Freom plans to create a new world on top of the old one.
  • This Was His True Form: His true body is in the form of the Prototype, tied to a chair. The Freom you fight are actually body clones with Freom's data.


Introduced in Fark the Electric Jester:

A robot built by Freom to fight Fark. E.J. thinks he's Freom's right-hand man, but isn't really.
  • An Arm and a Leg: He loses an arm after his battle with Fark.
  • Cloning Blues: He's actually one of many clones of Fark.
  • Evil Knockoff: Was created by Freom and looks an awful lot like Fark, star mark and all.
  • Even Evil Has Standards: He's actually shocked that there was a kill order on Armstrong, especially since he himself was merely told to put him in a place where they can find him again later.
  • Expy: Has Shadow's color palette, sideburn things that point upwards and swears worse than in the gunslinger hedgehog's own game. The fact that he specifically has Shadow Android's color scheme however, is a hint at his true purpose.
  • Killed Off for Real: He (and his clones) are killed off by Astra.
  • Knife Nut: Presumably wields a red knife like other Edgy Jesters.
  • Psychopathic Manchild: Definitely powerful, but is also a huge Jerkass to everyone, including his own allies.
  • Sir Swears-a-Lot: Frequently drops F-bombs while insulting people.

The leader of a group of renegades following Freom, consisting of Double, Flint, and Float.
  • Bait-and-Switch: While he is the leader of his group, he's actually fought 2nd out of the three, with Flint being the last one you face.
  • Bare-Fisted Monk: Is just as good of a battler without his swords.
  • Blood Knight: Doesn't mind who he kills, as long as he gets the rush.
  • Eyepatch of Power: Has an eyepatch, and has the power to match it. When he starts the battle, he takes it off.
  • Dual Wielding: Has two swords.
  • Jerkass: Not to the level of E.J., but tends to mock Fark or E.J. when the chance arises.
  • Meaningful Name: A double is a data type with twice the amount of data that a float can carry. Fittingly enough, he's in a higher position that Float in the group. In addition, he dual-wields a pair of swords.
  • Killed Off for Real: Dies after his boss fight.
  • Quirky Miniboss Squad: Part of one with Flint and Float.
  • Red Eyes, Take Warning: Has a red eye shown in plain sight. His eyepatch covers another one, which is fully red.

A member of a group of renegades following Freom, consisting of Double, Flint, and Float.
  • Anime Hair: Has long, shaggy, white hair, a trait shared with Kerana from the first game.
  • Blow You Away: Has the power of wind as well.
  • Katanas Are Just Better: Wields a katana at all times.
  • Know When to Fold 'Em: Instead of exploding, he just warps away after his boss fight.
  • The Last of These Is Not Like the Others: Flint, unlike the others, doesn't have a name related to coding variables. He's also the only one of the three renegades who survives his battle with Fark.
  • Revenge: Another reason why he wants to kill Fark is because he killed Float.
  • Sole Survivor: One of the two (confirmed) survivors of the game, and the only one of his group to make it through the whole game.


A member of a group of renegades following Freom, consisting of Double, Flint, and Float.
  • Dark Chick: Female, but definitely on the bad side.
  • Full-Frontal Assault: Her second phase has her clothes come off, only leaving her hat intact.
  • Killed Off for Real: Dies after her boss fight.
  • Laser-Guided Amnesia: Doesn't know what happened to her memories, only remembering seeing Flint, Double, and a room covered in red.
  • Leitmotif: Her boss fight theme, which is unique to her, unlike the rest of her group.
  • Light 'em Up: Utilizes light spheres and light swords in her battle.
  • Light Is Not Good: Uses light-based powers, but is sided with Freom.
  • Meaningful Name: A float is a variable with a fractional value, used in programming. This being a game filled with robots, with Float being one herself, it's only fitting that she has such a name.
  • Nice Hat: Has a red Santa Claus hat.
  • Quirky Miniboss Squad: Part of one with Double and Flint.
  • Red Eyes, Take Warning: Her eyes have red pupils. When she Turns Red, her sclera turns black, giving her eyes a more sinister look.
  • Unrobotic Reveal: Float is actually a Formee who had been forcibly converted into a combat cyborg that Flint and Double saved from a scrapheap after she'd been deemed a failure.


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