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YMMV / Crash Team Racing: Nitro-Fueled

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  • Anti-Climax Boss: Oxide in Adventure Mode is pretty easy. You race him at Oxide Station, which is pretty generous with speed boosts, and he throws red beakers when he gets in front of you, which are easy to avoid. It doesn't help that the bosses prior to him consistently built up how much of a challenge he allegedly is. Of course, the fact that he was nerfed to tumble after being hit instead of spinning out probably doesn't help matters...
  • Author's Saving Throw:
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    • Fans were disappointed that Nitros Oxide couldn't be unlocked in the original version, at least partly due to technical limitations of the time. Said technical limitations no longer pose a threat, so he's now an unlockable character in the remake. He's also available right from the start if you buy the Nitros Oxide Edition of the game.
    • Like Oxide before, the home console version of Nitro Kart made the boss characters, Krunk, Nash, Norm (as both Small Norm and Big Norm), and Geary, unplayable, with the GBA version of the game being the only version where they were unlockable. Now they join Oxide as being Promoted to Playable.
    • The fact that the game has characters from the post-Naughty Dog games is this for those who feared those games would be ignored entirely in the newer titles.
    • While all the extra characters had been welcomed, some were growing a little concerned that Coco was apparently the only female character in the entire roster. This was fixed with the announcement of Tawna and the Trophy Girls being added in not long post-launch. By proxy, Tawna's inclusion meant that Naughty Dog characters that weren't in the original game are taken into consideration after all.
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    • Much like Spyro Reignited Trilogy, you have the option to switch between the remastered soundtrack of Nitro-Fueled or the original "Legacy" soundtrack from Crash Team Racing. This was a point of major praise for Reignited Trilogy considering Crash Bandicoot N. Sane Trilogy did not have this feature.
    • A minor nitpick a lot of fans had was the Nitro Kart bosses using Uka Uka as their mask rather than the Velo mask they originally had.note  The game's first big patch on July 3, 2019, which coincided with the first Grand Prix, brought back the Velo mask.
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    • After wallowing for a while as a Snark Bait when it comes to loading times (particularly the Switch version, though some say the other versions are apparently not much better), updates have been released that lessen them, pleasing all players of all three consoles. Some still laugh at the fact that this is not done in the base game, though.
    • N. Trance was considered a pain for many players to receive due to being exclusive to the Summer Time skin pack, which was put out of the Pit Stop's rotation during Nitro Tour. Cut to the Back N. Time Grand Prix and he's now available to unlock without said pack. The same goes for the Beach Dingodile and Princess Coco skins, which were similarly restricted.
    • Though well-liked, Nitro Tour was criticized for forcing players to exclusively use new content in order to gain Nitro multipliers: in particular the Nitro Squad in their Motorsport skins each carried a whopping 25% Nitro boost alone. In response, Back N. Time includes Nitro multipliers for both past kart parts and characters who receive new skins in the Pit Stop, allowing for more freedom of character variety online. This also saves players more on Wumpa Coins since most of the relevant content is either available at launch or free to earn in Adventure Mode.
    • The shortcut in Sewer Speedway has been criticized for being way too strict and inconsistent; to access it, one would have to approach it from a near-perfect 180 degree angle and jump at the last possible moment. Despite that the jump could occasionally fail, causing the player to face plant into a wall. After the Back N. Time update, the shortcut has been made a lot more forgiving in its use, bringing it closer to its state from the original Crash Team Racing.
    • While the game was well received upon unveiling, many fans were still divided over the continuing of remakes over making a new Crash game. Nitro Fuelled ultimately takes a happy medium, remaking CTR fully and faithfully (as well as reimagining a fair amount of Nitro Kart) but using the ongoing Grand Prix to add a plethora of new material.
    • For those who wanted to play as their favorite characters but are sorely disappointed that they have to play as either a Turning or Balanced Class, the Engine Swap feature is now available to the player's liking as of the Halloween Grand Prix, which also introduced a drifting-centric class.
    • As of the October Grand Prix, the weekend bonus will now apply to any races in arcade mode as long as the console is connected to the internet, meaning that people without online subscriptions will have a much easier time gaining coins.
    • The Spooky Grand Prix has allowed the Oxide Station track to finally be included in an arcade mode cup, the Lost Cup, alongside Clockwork Wumpa from Nitro Kart and the newly-added Twilight Tour and Prehistoric Playground.
    • The Drift class was heavily disliked due to it’s stats not matching up with it’s display, as of the October 10th update however, it was given a tweak now being able to represent it’s actual stats and able to go nearly as fast as the speed class.
    • A tiny issue, but in the base game Pinstripe's voice actor was miscredited to Jess Harnell instead of Robbie Daymond. This got fixed as the Grand Prix events rolled along.
  • Awesome Ego: Liz and Pinstripe deserve special mention; Liz is the only member of the already-popular Nitro Squad to race for selfish reasons, and is beloved for her naughty quirks, while Pinstripe has his larger-than-life gangster personality given even more focus in his adventure mode cutscenes.
  • Awesome Music: The remixed soundtrack sounds amazing and is widely enjoyed. The fact that the original soundtracks can be played as well just adds to the awesomeness.
  • Breather Level:
    • The track challenges from Crash Nitro Kart seem to be under the impression that you're playing Nitro Kart, as they're pretty generous compared to the Team Racing tracks, which does thankfully make the N. Tropy time trials a bit easier. The only noticeable exception is Tiny Temple, as noted under That One Level.
    • In regards to Relic Races, both Slide Coliseum and Turbo Track are surprisingly easy to get Platinum on (especially on easy) when compared to previous levels like N. Gin Labs and Cortex Castle. In fact, anyone who knows about power-sliding could very well get the rank without even trying.
  • Captain Obvious Reveal: In the roadmap for the second batch of grand prixes, the character headlining the Neon Circus GP is a silhouette of a pigtailed girl. Despite this subterfuge, perceptive veteran Crash fans have recognized her to be Pasadena O' Possum. In the same token, the roadmap for the GP had part of the Koala Carnival track name removed to keep Koala Kong's inclusion a surprise, but some eagle-eyed fans managed to spot his mug on the screenshot for it anyway.
  • Cargo Ship: Pinstripe and his machine gun.
  • Complacent Gaming Syndrome:
    • Before engine select got added with the Spooky GP, Speed characters were by far the most used characters in Online Matchmaking; moreso ones wearing a skin that has a Nitro multiplier (which provides an extra Nitro boost on top of the character themselves), which changed depending on the current Grand Prix at the time. During Nitro Tour, for example, Motorsport Ami was the most frequently seen due to being the *only* character that fit these criteria, while Back N. Time featured Tiny and N. Tropy, who received new Nitro skins. Those gained through the Grand Prix-exclusive Nitro rewards were also common, such as Tawna and Racer Crunch during Nitro Tour and Baby T and Dashing Fake Crash during Back N. Time.
    • Thanks to the new engine swap that was introduced in the Spooky Grand Prix, Speed engines have been the go-to choice as a whole. While the character may not matter much beyond flavor, Speed still dominates online races and Time Trial records.
    • Roo's Tubes and Android Alley are highly popular when playing online because of how easy they are to get through and their excellent coin rates compared to the average amount of time it takes to get through them. As far as Oxide times are concerned, Tiny Temple is the most financially efficient track in the game but that's based on extensive periods of retaining blue fire.
  • Ensemble Dark Horse:
    • Isabella, Ami, Liz, and Megumi of the Nitro Squad. While they already had a minor following in the original Crash Team Racing as the Trophy Girls, they otherwise weren't seen as anything special beyond charming visual flair. Thanks to a grand return in Nitro-Fueled as playable racers with newly-established personalities (alongside Tawna, who became their leader), the girls' popularity exploded and they have become more beloved for it.
    • The Nitro Kart bosses all got a lot more love when they were announced. In particular Nash was a common sight online for a time, up until the Nitro Squad debuted.
    • King Chicken quickly got a following after his unveiling, because of 1) being the first driver to come with a drifting class by default, and 2) the novelty of an ordinary chicken that wears a crown and can drive.
  • Epileptic Trees: Chickens. After a datamine that revealed a mysterious character only named "King Chicken", alongside the discovery of hidden chickens in nearly every track in the game, and a mysterious door in the Lost Ruins with an image of a chicken on it and five empty slots shaped like eggs, fans have been trying to figure out what any of this means. Some think there will be an event added in later relating to it all, while some think that the chickens are just there for visual humor. The fifth Grand Prix, Neon Circus, proved the first side right by implementing a sidequest in Adventure Mode: find the five gold eggs hidden in the hub worlds to unlock the door and unlock King Chicken.
    • An ad showcasing various games that are on the PS4, including Nitro-Fueled, had shown a mysterious mask trailing behind Coco and near Crash, Aku Aku and Neo Cortex. The mask hasn't been seen anywhere in the series before, so some fans took it as an early tease towards an upcoming game or a Nitro-Fueled character related to said mask, while others assumed that it could be an oversight by a staffer that might not be entirely familiar with the Crash series.
  • Fan-Preferred Couple: Quite a few people have latched on to the idea of pairing Crunch and Ami, since both of them are fitness-inclined bandicoots who love flexing, so it's a natural fit.
  • Fandom Rivalry: Has something of one with Mario Kart 8 Deluxe and Team Sonic Racing, especially the latter as it came out only a month prior.
  • Fountain of Memes: Liz. Good lord, Liz. Practically every other line coming out of her is comedy gold coated in British snark and it works brilliantly.
    • "Your mum's an armadillo!"
    • "You're gonna see my name in lights!"
    • "VROOOOOOOMMMM!"
    • "Oi! Watch yourself!"
    • "Pardon me!"
    • "Impressive, innit?"
    • "Biscuit, anyone?"
    • "You havin' a laugh?!"
    • "Catch me at the winner's circle!"
  • Germans Love David Hasselhoff / Mexicans Love Speedy Gonzales: Unsurprisingly, the Nitro Squad is pretty beloved in other parts of the world, up to and including countries represented by certain members of it.
  • Good Bad Bugs:
    • While in an online game, it's possible to give your character another character's model but still retain the first character's animations and skeleton, warping them into a horrific abomination.
    • A minor one, but when players win a race as Crunch, his losing animation plays right after his victory animation, making it look like Crunch intentionally punches himself to keep in line. Sadly, this was patched on the Spooky Grand Prix.
    • When the Back N. Time Grand Prix had just started, players had reported getting the eponymous decal already despite it being that Grand Prix's ranked prize. It took until near the end of the event to be addressed by Beenox, in which case a new Back N. Time Decal was offered as the proper prize.
    • Every lap skip exploit, even reaching Mario Kart Wii levels of brokenness. Use of this online is obviously loathed, but offline is free real-estate for easy Wumpa Coin farming.
    • When playing with AI controlled characters on Electron Avenue, for a time, it was not uncommon to see an AI in last place driving in circles at the exact same bend and ramming into the walls constantly as a result.
    • Some players reported being granted access to the Spooky Grand Prix decal for the Champion kart the day after it ended, a few days before it was supposed to be given out for the Pit Stop reset.
  • Growing the Beard: The use of the Grand Prix allowed the game to be expanded and polished through updates with each new event. The October "Spooky" GP however is considered when it really ups its game. Not only does the event mark a good helping of the most awaited characters such as Nina and N. Brio playable at last, but the GP challenges are more varied and utilise unique mechanics to make grinding for items more fun and less repetitive. The update with the GP also brought in some beloved extra bells and whistles such as the engine selection option and a new cup, with a lot of long-awaited bug fixes implemented by this point (even if the first few days of this GP introduced some glitches of its own).
  • He Really Can Act: Those who are used to Robbie Daymond's roles in Eastern video games ended up being impressed by his performance as Pinstripe, showing how much range he truly has.
  • Heartwarming Moments:
    • Crash and Coco do a highfive and then dance together in the true ending.
    • In a really weird and kind of twisted way, the way that Pinstripe now hugs his gun whenever he loses.
    • Megumi takes losing really well, to the point where she happily claps and gives thumbs up to whoever actually won the race.
    • When Spyro places second or third, Sparx tries to cheer him up by flying around and doing some tricks.
  • Hilarious in Hindsight: With their release dates being only one month apart, this game and Team Sonic Racing were considered to be Dueling Games. As it turns out, Chick Gizzard Lips (Stew's co-host) is voiced by Roger Craig Smith, the voice of Sonic.
  • It's the Same, Now It Sucks!:
    • As was the case in the original game, Komodo Joe is fought solo, with his brother Moe being nowhere to be found. Fans of the duo were disappointed that the battle wasn't changed to accommodate both brothers (akin to the Norm boss race in Crash Nitro Kart), not even for the Nitro-Fueled version of Adventure Mode. Komodo Moe would eventually join the game in the October Grand Prix.
    • One of the criticisms given to the game was that it runs at 30 frames per second as opposed to 60 (seen in Mario Kart 8, for example). Some were hoping that the new game would yield higher framerates than the original CTR, but that wasn't the case.
  • Memetic Loser: As of the Neon Circus Grand Prix, Geary is notable for being the only base-game character without a legendary skin. In addition, his appearance in this game makes him a lot smaller than he was in Crash Nitro Kart, to the point of being Narm. A lot of people have been treating him as The Woobie because of this.
  • Memetic Molester:
    • Nitros Oxide has become a minor example thanks to his "Hot Rod" skin's podium winning animation. When Oxide wins using this skin, the exhaust pipes in his head will ignite and he'll look to the sides while striking a "riding" pose. This frequently makes him look as if he's ogling the ass of whoever's in third place while metaphorically "revving the engine". His sticking his tongue out while doing so makes him appear lecherous, furthering any Unfortunate Implications.
    • Fake Crash became something of one, due to the premise for Prehistoric Playground: stealing N. Tropy's scepter and messing with the timeline, which resulted in the track essentially being made in his image. This has lead to some jokes about him having had intercourse with every living creature in the Mesozoic.
  • Memetic Mutation:
    • Coco's "Bandicoot Power!" line has caught onto the fanbase, even moreso than in the original Crash Team Racing. It helps that there are more bandicoots in this game besides her, Crash and Fake Crash compared to the original game, such as Crunch, Tawna, the baby versions of Crash & Coco and all four Trophy Girls of Tawna's Nitro Squad.
    • Papu Papu's "big breakfast" line is also quite popular.
    • Stew's Jaw Drop during the intro for the Back N. Time Grand Prix has found use as an effective reaction face.
    • CHARACTERNAME_A/B/C, ITEMNAME_A, TRACKNAME_A, Juiced Up to the Finish Line 999/999note .
    • Farming N. Gin Labs.note 
      • Farming Dingo Canyon/Thunder Struck.note 
  • Memetic Troll: N. Tropy gained this reputation upon the reveal of a data corruption glitch connected to his time trials in the PlayStation 4 version, which players have to beat if they want to unlock him. The fandom promptly latched onto that as N. Tropy using his time powers to intentionally mess with players who want to use him, which fits surprisingly well with his natural personality.
  • Moe:
  • Most Annoying Sound: Spyro's puns tend to irritate a lot of people, especially his win quote involving his opponents "dragon their feet". He has two victory quotes but he almost never uses his other one.
  • Nightmare Fuel: October 2019's Spooky Grand Prix's new track, Nina's Nightmare, is dominated by an enormous jack-o-lantern spider abomination with multiple glowing green eyes and a fanged, hungry grin.
  • Older Than They Think:
    • One aspect of the updated tracks that is universal is the addition of unique looking CTR banners at the starting/finish lines, whereas the original game used the same checkered banner for each track. This is actually something that was considered for the original game, but ended up being scrapped due to technical limitations of the original PlayStation.
    • The game having customizable kart options, including the body and wheels, was an idea originally proposed in the cancelled Crash Team Racing reboot from 2010. However, unlike that game, the customization options here are purely cosmetic and have no effect on gameplay.
    • Crash Nitro Kart was similarly planned to be a nostalgia game for CTR, with recreated tracks from the first game and even an early online mode planned late in the game's development. Nitro Fuelled takes these ditched elements and makes them the centrepiece.
    • Although some fans aren't keen about the brainwashed mutant Coco skin being labelled Evil Coco instead of the Twinsanity-inspired Dark Coco, there is a precedent for this; N-Tranced had Coco get this designation for her boss level, while under N. Trance's influence.
  • Paranoia Fuel: When racing online, a Warp Orb or N. Tropy Clock can be used at any time. They can hit at the beginning of the race, potentially negating an early lead, or during a shortcut or a jump, costing the victim a significant amount of time. Even worse is that both can be used multiple times in short succession. Players will be keeping their eyes on the map and hoping for a shield power up if they’re doing even remotely well online. Thankfully, patches decreased the appearances of those items.
  • Rescued from the Scrappy Heap:
    • Characters debuting in Crash Nitro Kart, including the Promoted to Playable bosses and Zam, whose updated design and more expressive dog-like personality have given him a fair few fans. Zem remains a pretty contentious character, though he has received new skins that tone down his Gasshole characteristics.
    • When it comes to the tracks, while the Nitro Kart tracks weren’t hated per se, they were often seen as duller versions of the tracks in Team Racing. However, thanks to this game's much faster gameplay, the design of these tracks have become much better received, with Deep Sea Driving and Electron Avenue commonly being cited as favorites from the entire selection.
    • While Slide Coliseum and Turbo Track weren't hated in the original Crash Team Racing, they were seen as having relatively boring designs compared to the other 16 tracks as they are mostly flat with little decoration aside from a load of tires everywhere. In this game, Slide Coliseum now is themed around a concert with holograms of the original eight characters, the bosses aside from Oxide and the trophy girls. Turbo Track has signs of Crash, Coco, and Cortex hung up along a huge screen of Chick and Stew from Crash Tag Team Racing. Turbo Track also exists in its original form exclusively for the PS4 version as Retro Stadium.
    • Coco and Crunch's brainwashed selves from Mind Over Mutant, now referred to as Evil Coco and Evil Crunch. They weren't hated on their own, but their game of origin symbolized the temporary death of the Crash franchise for years before N. Sane Trilogy came into being. Evil Coco and Evil Crunch reappearing as skins has not only shown Beenox's willingness to pull content from any game (even a controversial one from the late Radical era), but got some fans appreciating how Creepy Awesome they look.
    • For the first several months of release, balanced and turning-based characters weren't exactly beloved due to their terrible statspreads. Relief was omnipresent amongst the playerbase and people who like to play as those characters with the advent of engine swapping as of the Spooky Grand Prix, allowing any character to use any statspread.
  • Scrappy Mechanic:
    • As with the original games, you can't just get a certain goal time in Time Trials to label the Tropy/Oxide ghosts beaten. You must race the ghosts proper to defeat them. Unlike the original game, the ghosts are not enabled instantly after they're unlocked, meaning you have to go back to the main menu and manually enable the ghosts for your next run through a track. Doubly so for Oxide, should you decide to go beat his times too and unlock N. Tropy's Digital skin.
    • While the cosmetics have been incredibly well received, the Pit Stop you buy them in and the Wumpa Coins you buy them with have not. The Pit Stop works on a daily rotation, meaning that you'll have to wait a while in order to get costumes for characters that you like. This would be less of an issue if Wumpa Coins were easy to get, but how you get them is obtuse. You get a number of coins for every race, but the number of coins depends on the actual track, which range from 20 coins to 80 coins. Items in the Pit Stop cost well over 1000 coins. In order to gain more coins than the pitiful amounts given per race Players must race online. For the first thirty minutes of race-time-total, a five-times multiplier is given to all coins earned with an overall double bonus during weekends outside of the bonus time. Because it requires a farily stable and speedy online connection, not to mention being the subscription services necessary to be online in the first place, this can get pretty expensive for some players. To cap it off, if a player is incapable of being online at all, they cannot earn Wumpa Coins nor can they access the Pit Stop. Needless to say, quite a number of players are not happy about this. Another potential negative for the Pit Stop is that an interview with Canadian Guy Eh and a Beenox developer revealed that the some Pit Stop items and even the Grand Prix rewards could be anywhere from seasonal or even Temporary Online Content, depending on what direction they take for the items.
    • While you can select a difficulty when starting a Nitro-Fueled Adventure, you are locked into that difficulty for the entire playthrough. Find an event too hard? You'll have to start a completely new save if you want to change it.
    • Prior to Back N. Time, N. Trance and certain character skins were only unlockable as part of certain packs. During Nitro Tour, the slot in the Pit Stop that N. Trance's pack Summer Time appeared in was dedicated solely to the Nitro Squad and would remain completely empty after all four of their packs were obtained. It was also feared that there would only be a four-day grace period following the end of Nitro Tour and the beginning of Back N. Time to obtain N. Trance, with a number of players frustrated that the window was so narrow, though the entry for Author's Saving Throw above explains how Beenox alleviated this. However, it would take until an update patch midway through the Spooky Grand Prix in October for N. Trance's Life Saver skin is to be available on its own at last, four months after the Summer Time bundle was last available.
    • With microtransactions confirmed as another way of obtaining Wumpa Coins starting with the Back N. Time update, fans' reaction has become intense, especially considering that this is a full-priced game to begin with.
    • For much of the online community, the N. Tropy clock and Warp Orb powerups have become this. In the original game, since AI racers didn't have access to the items and the game only allowed up to four players in multiplayer mode, getting hit by these items was relatively uncommon and seldom ever happened multiple times in a row. In Nitro Fueled's online multiplayer, however, all eight racers can potentially have access to the powerups, which frequently results in one being bombarded with them over and over, utterly killing the pace of the race. In the worst cases, players have reported as many as five Warp Orbs traversing the race course simultaneously.
    • During the middle of the Back N. Time Grand Prix, it was discovered that whatever chooses the daily challenges can choose impossible ones when a No Boost Needed challenge involved Hyper Spaceway, one of the tracks where boost pads cannot be avoided as they are too large to jump over and are required to make the many jumps across the track.
    • There are items that are only obtainable from redeeming codes from real-life products such as Trident and Sour Patch Kids. Said products are US-only, natch, and thus only work on US copies. Unlike the platform-exclusive items (which are justified), this is considered by the playerbase as being on the same level as the Microtransactions issue mentioned above.
  • Squick:
    • Ripper Roo now vomits up his boss key upon being defeated. Thankfully, he tucks his head outside the edges of the screen as he expels the key.
    • Zem's defeat animation involves him sticking a finger up his ear and licking it.
    • In his winning animation, Bulldog Zam struggles for a few seconds before urinating off the side the podium and looking... quite pleased. If you see him in the Pit Stop, you can rotate the camera to see water emerging from Zam's crotch, but thankfully there are no naughty bits on his model.
    • The Academy of Evil group portrait has its version of kid Cortex sporting his signature beard, oddly enough.
  • That One Level:
    • The Tropy and Oxide ghosts on Oxide Station. The original game featured an unintentional shortcut which eliminated much of the difficulty; in Nitro Fueled, it was removed. Tropy's time is a mere three seconds slower than Oxide, and is significantly harder than any of his other ghosts. Merely unlocking Tropy's ghost requires coming within two seconds of his own time—most tracks have more wiggle room to trigger the unlock (several seconds). In order to have a ghost of a chance, you absolutely must hold on to the USF for as long as possible, which is much easier said than done, and the methods through which this is done vary depending on the speed, acceleration, and handling of your character.
    • Tiny Temple, despite its simple layout, has deceptively difficult ghosts. The first lap is standard, but then the ghosts gain USF from the ramp at the end (Tropy keeps it for roughly half the track each lap, while Oxide keeps it for the entire remaining two laps), flying through the level at breakneck speeds. If you haven't learned how to utilize USF for yourself, it's all but impossible to keep up with them.
    • On Blizzard Bluff, the Tropy ghost takes the ice pond jump shortcut on two of the three laps. Miss one jump over the pond or get crushed by the giant boulder while trying to build up enough speed to jump the pond and you might as well reset.
    • Similarly, Sewer Speedway, due to the ludicrously high shortcut that the Tropy and Oxide ghosts (especially the Oxide one, which will always take that shortcut every lap) will take. Getting through it requires timing your jump perfectly in order to take it, unless you don't mind smacking headfirst into a wall (thankfully, it has been made more lenient with the August 2nd update). And the less said about the barrels, the better...
    • In regards to regular tracks, Hot Air Skyway, already notorious for lacking railings à la Rainbow Road and having the most difficult boss race before Oxide, inexplicably got even worse, as the developers decided to add dense packets of clouds obscuring most of the edges and turns ahead of you as well as patching out nearly every shortcut and exploit to keep you from skipping large swathes of the course.
    • Dragon Mines is also just as bad as it was in the original, with very steep turning needed for the ramp up the mines and an incredibly risky shortcut midway through the track. The ghosts here are also no joke and will be the bane of the N. Tropy sidequest alongside the previously mentioned tracks.
    • Deep Sea Driving is probably the Nitro Kart track that has caught the most amount of heat by the fans for its difficulty. While the track layout itself isn't that difficult, what makes it an example of this trope are the spinning sawblades that appear throughout most of the track. Their pattern is extremely difficult to predict, and there are five of them, two of them right nearby one another, in the tube section. This, coupled up with the invisible walls in that same section, makes holding USF for the entire race a massive ordeal. Even the Oxide Ghost has trouble navigating that part cleanly.
    • Turbo Track is mostly a very straightfoward track. Flat ground, no jumps, no hazards. Maintaining USF is pretty easy too, since there are many turbo pads and they all grant it. However, one section has three extremely tight turns in a row. If you haven't mastered U-turning, you will lose your speed during this section. That's more than enough to put you at a massive disadvantage against players that have mastered this section, who can zip through while maintaining USF the entire time.
  • That One Sidequest:
    • Unlocking N. Tropy still requires you to beat all of his Time Trial ghosts, but this time you have to do it across both the Team Racing and Nitro Kart tracks. The key word here is "ghosts"; even if you've already beaten Tropy's time on the first attempt, you have to unlock and beat his ghost for it to actually count. Similarly, there's getting N. Tropy's Digital skin, which involves beating all the Oxide ghosts, who are way faster than the N. Tropy ones.
    • Getting the higher-ranked Relics remains as nail-bitingly tricky as ever, especially as, like with Time Trials, you have to do it across thirty-plus tracks. Your reward for accomplishing this task is special Gold and Platnium paint jobs for your kart- which is thankfully obtainable just by getting Relics on the original Crash Team Racing tracks. Papu's Pyramid's Relic Race in particular deserves special mention: everything listed on the original game's That One Sidequest section still applies here.
  • They Changed It, Now It Sucks!:
    • While most of the Crash Nitro Kart track redesigns were well-received by the fanbase, Hyper Spaceway's redesign caught some flack for cutting out the first anti-gravity section (and consequently the second jump through the colosseum) altogether instead of reworking it, making the track feel more like a series of straight lines than the ultimate final showdown it was in the original game.
    • A minor example: In the original Crash Team Racing, the Invincibility music when you get the Aku Aku Mask included a cheery xylophone to go with the manic drumbeat. In Nitro-Fueled, however, it's only the drums, making it sound like it was directly ripped from N. Sane Trilogy.
    • Uka Uka's voice in Adventure Mode. While he's still voiced by John DiMaggio, he's a lot less scary than he was in N. Sane Trilogy. While this change in tone was also the case for when he was played by Clancy Brown in the original versions of Warped and CTR, the difference here is a lot more noticeable and jarring, with a lot of people comparing his voice to Otto Mann from The Simpsons.
    • Another minor example comes from the credits. While the minor changes to the epilogues themselves have been accepted, the removal of the Nitro Squad has not. Even with their reintroduction as racers has not changed the credits. Further, the CNK racers were not included so they continue to feel like an afterthought to some players' eyes.
    • Microtransactions. Adding the ability to pay for stuff in a game that already costs money to begin with, alongside noticeably higher prices on bundles note , brought in lots of displeasure from people who thought the game was already fine as it was, as well as the usual complaints about microtransactions being awful. Further adding fuel to the fire are accusations that the choice of adding them after launch was done deliberately to avoid the ESRB’s “in-game purchases” label with the launch versions of the game.
  • Tier-Induced Scrappy:
    • As was the case in the original game, Turning characters are unfortunately considered terrible due to their poor design: their main draw is supposed to be their great handling allowing them to take corners better than the other types, but this is usually more of a hindrance than a benefit due to this ensuring they can't snake effectively on straightways and thus struggle to retain their reserves. In addition, they're the slowest of the four classes, meaning that if they do end up leading, they're likely to be overtaken anyways, with their only niche being on tracks that heavily utilise USF such as Oxide Station and Cortex Castle. It's gotten to the point where Turning characters are not only the least-used class online, but fans are actively dreading the idea of their requested characters being Turning.
    • Balanced characters unfortunately don't fare that much better. This is mostly due to the fact that like in the original game, the stats listed for the Balanced characters are deceptively low: although their speed stat is stated to be one point higher than the Acceleration characters, they're actually slower than them and have worse acceleration than the already-slow Turning characters, resulting in them being heavily outclassed by Acceleration and Turning in everything they can possibly do. Even their comparatively better turning is considered a flaw: due to a technique called u-turning, which allows players to turn incredibly fast without losing much speed by braking while hopping, the turn stat is often regarded as a redundant Dump Stat by experienced players at best, and an active detriment at worst due to the tighter turning ensuring it's much harder to snake on straightways consistently coming to the point that a low turn stat is considered a Game-Breaker online. Balanced characters are considered so terrible that there's active demand to buff them to actually reflect their in-game stats, as they can't even function as the Jack-of-All-Stats they're supposed to be.
    • On the other side of this trope, we have the Speed characters. Unlike in the original game, USF speeds are different for each character class, meaning Speed characters are faster than the other classes even while using USF. Additionally, due to the advent of U-turning (which allows them to change how fast they turn in an instant, allowing them to both drift in a straight line and make ridiculous turns while in USF, allowing them to keep USF for longer periods) the main weakness that Speed characters are supposed to have (poor turning) is completely negated. This technique alone makes them feel like they have stats equivalent to PAL Penta in the original game, only they can powerslide on straightways, something that OG PAL Penta couldn't do easily due to his maxed-out turning. The real kicker is that with these attributes, Speed characters on USF tracks are able to actively outrun Warp Orbs, and there has been demand to increase the speed of the Warp Orbs partially because of this. Any single character in this stat category is almost guaranteed to be in the Complacent Gaming Syndrome group mentioned above with the biggest offenders being Crunch, Ami and Spyro due to them already being Ensemble Darkhorses.
  • Ugly Cute: Tiny Tiger, between his victory animations and some of the stuff he says, he comes off more purely childlike in this game than in any other.
  • Uncanny Valley:
    • The "golfer" skins for Big Norm and Small Norm show both of them without their mime makeup and with regular human eyes. The result is that both of them look like semi-realistic humans without noses. The effect is rather off-putting.
    • The baby versions of Crash and Coco mix bulbously formed versions of themselves while also adding realistic human baby proportions to them, resulting in designs that are mocked by the fanbase for being more grotesque than cute.
    • Compared to her original more cartoony design, Pasadena now has a more humanoid build akin to the Nitro Squad.The extra detailed render used for her promo art is particularly awkward, making her look like a Petting Zoo Person.
  • Unexpected Character:
    • All the characters from the post-Naughty Dog era games have been considered unexpected at some point, since the canon status of their games wasn't clear after the N. Sane Trilogy went back to the beginning of the continuity. The first one to be confirmed was Crunch Bandicoot, though at that time it was revealed that the game has tracks from Nitro Kart, so most fans saw him coming.
    • Chick and Stew have a small cameo in the two Stadium tracks and appear in the Grand Prix promo video, confirming that characters from Tag Team Racing are on the table.
    • While many fans figured Tawna and Baby T could become playable, given that their models were already made for the N. Sane Trilogy, absolutely no one expected that the Trophy Girls, now known as the Nitro Squad, would be made playable as well.
    • Revealed alongside Baby T is Baby Crash and Baby Coco, which certainly caught fans by surprise, since Crash and Coco have never been shown as babies before in the series. If it were Baby Cortex and Baby N. Tropy, it would have been a bit less of a surprise, since that actually happened in the Golden Ending of Warped. However, Baby Crash was an alternate costume in Tag Team Racing, as well as briefly appearing in the 100% ending of the DS version of Crash of the Titans, so at least it has some basis in past games; Baby Coco, however, does not.
    • Revealed alongside Spyro and Hunter is Gnasty Gnorc, which caught a lot of Spyro fans off-guard, since Ripto is generally seen as the more popular villain in that series' original trilogy and his voice actor Gregg Berger is listed in the credits even after the Spyro GP ended, so it's odd that Gnasty made the cut instead. In addition, he made only one further appearance aside from the original game and the remake thereof, whereas Ripto had made the most reappearances before the classic series' original end.
  • Visual Effects of Awesome: Carried over from the general quality of Crash Bandicoot N. Sane Trilogy, the environments are rendered in gorgeous stylistic detail, and match the character models ported from there perfectly. In addition, models made explicitly for Nitro-Fueled have particularly excellent detailing to them, such as the slight weathering on Oxide's carapace to imply his age, or the karts and how they interact with the terrain. And all of this is put through the usual cartoony filter of the series, with animation that uses all sorts of animation tricks to give the characters that extra bit of life.
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