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Hel, the Realm of the Dead, is a grim, desolate land. The antagonistic force in Book III of Fire Emblem Heroes. Ruled by Hel, she seeks to have all those who have fallen join her ranks so that she can rule over all the worlds.


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Hel, The Realm of the Dead

    In General 
https://static.tvtropes.org/pmwiki/pub/images/hel_official.png
The Skull of Hel
  • Back from the Dead: Their main M.O. Hel's army consists mainly of fallen Embla mooks, but two of the biggest examples are the generals Líf and Thrasir, the founders of Askr and Embla, respectively, and the latest addition to their ranks is Gustav.
  • Big Boo's Haunt: Hel is the realm of the dead, full of dead trees and murky swamps, and is inhabited by unworthy souls.
  • Body Horror: If your skeleton is visible right through you, then it certainly counts. For Líf, it's his abdomen and right shoulder; for Thrasir, it's from her lower body downward, though part of her upper arms are exposed as well, and Hel's lower jaw and ribcage are visible. Eir is the only named character who is an exception to this, and that's because she's not a native to Hel.
  • Bubblegloop Swamp: Hel is full of murky swamps.
  • Came Back Wrong: Both Líf and Thrasir were once respected rulers of their nations before passing away, but being risen by Hel has turned them into Omnicidal Maniacs that want to kill as many as possible, even the very people they once ruled over. Though as Hel tells Surtr her realm of the dead is a place for those who don't deserve better, implying they did something bad enough to go to Hel when they died. But then again, they might have died either from old age or an illness, as Hel in Norse Mythology is the afterlife where people who died of old age or sickness go, as not going to Valhalla is punishment enough.
  • Dem Bones: Most of them have translucent skin that shows off their skeletons in certain parts of their bodies. The only exceptions are Eir and Gustav, and Eir has a major reason why she doesn't have her skeleton showing.
  • Leitmotif: All bosses from Hel share a boss theme that's notable for being the first vocal theme in the game.
  • No Body Left Behind: The Order of Heroes note that whenever the soldiers of Hel are slain, they vanish afterwards.
  • Skeletons in the Coat Closet: The named character from Hel are unusual in that they are showing off their own skeleton, befitting to their risen dead motif. Eir again is an exception to this, and that's because she's not Hel's biological daughter.

    Hel 
https://static.tvtropes.org/pmwiki/pub/images/helheroes.png
Death Sovereign
"I am Hel. I rule over the dead. Those who are unworthy of a greater reward enter my dark realm. [...] Resign yourself to your fate. You cannot fight it. You cannot best death."
The ruler of the land of the dead, who gets more powerful the more dead people are within her realm and plans on expanding that population. Currently plans to kill the members of the Order of Heroes and rule over the 9 Worlds. In late July 2020, she was released as a Mythic Hero of Dark.
Voiced by: Mami Koyama (Japanese), Barbara Goodson (English)
Artist: Yusuke Kozaki
Class: Axe Flier

  • Abusive Parents: Killing your adoptive daughter over and over again just to power yourself up, and sending her on an implied suicide mission on her last life and expecting complete obedience from her tends to count you as this.
  • Achilles' Heel:
    • Magic and Staff users not only strike her abysmal Res, but can also bypass the Miracle effect that her Hel Scythe and Hel's Reaper gives her.
    • Since she is counted as a flying unit, she is also weak to Anti-Air weapons despite her high defense (though they have to contend with the Miracle effect since most Anti-Air weapons are physical). Her playable version's Hel's Reaper however removes her flying weakness, making her take normal damage from Anti-Air weapons instead being weak to them.
  • Arc Villain: She's the main antagonist of Book III.
  • Armor-Piercing Attack: Her playable version has Luna, where it ignores 50% of the foe's defenses when it activates.
  • An Axe to Grind: Her Hel Scythe and Hel's Reaper are classified as an axe for gameplay purposes.
  • The Bad Guy Wins: In "Líf's" realm. After all of "Líf's" efforts to form an alliance with Embla and seal Hel with the "forbidden heart", with it taking lives every pulse it takes to maintain the seal to the point that there was no more life in "Líf's" realm, Hel eventually escapes and has already achieved her goal, even if she didn't take those lives herself.
    "Líf": I made a dangerous wager and I lost, we all did. Hel won!
  • Cold Ham: None of her lines really has her raising her voice or yelling, but she speaks in a quiet, sinister tone that paints her as some grand inevitable force of nature. It is fitting however, as her lines are how no one can escape death and that she is the embodiment of death itself.
  • Counter-Attack: Her playable version has Distant Counter, which allows her to counterattack foes regardless of range.
  • Curse: One of her specialties. After seemingly being defeated by the Order of Heroes in Book III Chapter 3, she curses Alfonse by surprise, leaving him with 9 days to live. The nature of the curse, however, has a loophole in it, as in Book III Chapter 4 reveals at the end, that the person's bloodline is connected to the curse has to die, rather than the person itself.
  • Damage-Increasing Debuff: Her playable variant's Secret Art Inevitable Death allows her to inflict -4 Atk/Spd/Def/Res to all foes within 2 spaces of the user during combat.
  • Damage Reduction: Her playable version has Guard Bearing, which allows her to reduce damage taken by 50% during the first battle of each enemy phase.
  • Dark Is Evil: Hel is a Dark-elemental Mythic Hero, is the evil ruler of the realm of the dead, and has a grim reaper-esque design.
  • The Death of Death: Her ultimate fate at the hands of the Order of Heroes.
  • Did You Just Scam Cthulhu?: Alfonse is currently in the Realm of the Dead when Hel tries to curse him a second time, but this time he shows no fear whatsoever. Instead, he calmly points out that his assured death in nine days means that, by extension, he's invincible before that time is up, which would give him leave to turn Hel's realm inside out and find her weakness. Hel panics and relents, which not only frees Alfonse from the curse, but confirms that she does have a weakness.
  • The Dreaded: King Gustav spells out in no uncertain terms that Hel can't be stopped in a straight fight; his attempt merely earned him his facial scar. He warns the the Order of Heroes to stay far away if she enters the battlefield. Shame that cursing Alfonse was why Hel personally showed up in the first place.
  • Even Evil Can Be Loved: At the end of Book III, Eir mourns her death despite all of the crap she put her through. Hel is dumbfounded.
  • Evil Cannot Comprehend Good: During Gustav's Heroic Sacrifice, she tells him that he is no king. He retorts that she has no idea what being a king entails before leaving his kingdom in the hands of his son. Happens again at the end of her arc—she fails to realize that Eir, having received The Power of Trust from the Order of Heroes by Hel's own orders, has turned on her for that very reason.
  • Fan Disservice: Her clothes have both Absolute Cleavage and sideboobs, but all they reveal are her transparent purple skin and her rib cage.
  • Final Boss: She's the final boss and last opponent of Book III.
  • Finishing Move: Has a particularly spectacular one unique from other heroes, as she doesn't even use her weapon to attack for it. Instead, she summons a portal with her weapon, from which an army of skeletons come out and finish her opponent off.
  • God Save Us from the Queen!: Hel is the queen of her own realm, and is the incarnation of death. She can kill the living and turn them into her servants, and use them for her own purposes. The living would surely cower in fear by just looking at her.
  • Grim Reaper: She resides in the land of the dead, carries a scythe, has a skeletal body, and even proclaims that she is death itself. She fits this trope to a tee.
  • Hate Sink: Gains a lot of contempt from Alfonse and the Order of Heroes - specifically from killing Gustav and deceiving Eir into thinking she was her daughter alongside killing her countless times. Even Veronica formed an alliance with the Order of Heroes to get rid of Hel.
  • Hero Killer: As the embodiment of death, nobody is safe from her. Gustav just happens to be one of her latest victims.
  • Killed Off for Real: She gets a taste of her own medicine at the end of Book III Chapter 13.
  • Kryptonite-Proof Suit: Her playable version's Hel's Reaper removes her flying weakness unlike her Hel Scythe.
  • Large and in Charge: The ruler of the dead has an imposing stature indeed, she's One Head Taller than everyone else in the game. note 
  • Last Chance Hit Point: Her Hel Scythe and her playable version's Hel's Reaper allows her to survive a lethal non-magic attack with 1 HP remaining if she has more than that beforehand, but only once per combat. Even death can cheat death.
  • Lightning Bruiser: She may have average HP and very low Res, but she has fantastic Atk, Def, and outstanding Spd. Her playable version has an outstanding Spd of 41, fantastic Atk of 38, average HP and Def of 40 and 30, respectively, but poor Res of 18, but with her default Guard Bearing making her be able to reduce damage from enemy hits during the first battle in each enemy phase, as well as her Hel's Reaper removing her flying weakness, it alleviates her defenses, especially her Res.
  • Mythology Gag: This is not the first Fire Emblem game to show Hel alongside skeletons.
  • Names to Run Away from Really Fast: When modern Hell is named after you, your enemies better run really fast.
  • Not Quite Dead: If Hel is summoned one of her quotes cites Breidablik as the weapon that destroyed her, meaning she did in fact die, but she has somehow been resurrected. Hel seems to return in Book IV to fight the Order of Heroes once more, although it turns out to have been an actualized nightmare brought on by Triandra.
  • One Head Taller: In the intro video for Book III, she stands a head taller than Eir; also, her in-game sprite is the same size as a cavalry unit, making her taller than everyone else in the game.
  • Orcus On Her Throne: Despite being able to easily kill the Order of Heroes with one fell swoop and having claimed the lives of many, she spends the majority of Book III doing nothing, content on having Eir and her generals do all of her work.
  • Pre-Mortem One-Liner:
    "Accept your death."
    "Death comes for all."
    "Death is absolute."
    "I am death itself."
  • Power Floats: She is seen floating in her animations, and as such she is classified as a flying unit.
  • Promoted to Playable: She was released as a Mythic Hero of Dark in late July 2020, more than half a year after the end of Book III.
  • Redemption Promotion: Her playable version's weapon, Hel's Reaper, has the same effects as her boss version's weapon but it also allows her to nullify flier effective damage, removing her weakness to archers. In addition, she also gets a unique skill in Inevitable Death, which inflicts -4 Atk/Spd/Def/Res to all foes within 2 spaces of her during combat.
  • Removed Achilles' Heel: The playable version of Hel has her flying weakness nullified thanks to Hel's Reaper.
  • Secret Art: She has Inevitable Death, which allows her to inflict -4 Atk/Spd/Def/Res to all foes within 2 spaces of the user during combat.
  • Sinister Scythe: Fitting for a Grim Reaper archetype, she wields the Hel Scythe, which gives her -1 special cooldown, allows her to target the Res of non-Tome and Staff enemies, and allows her to survive with 1 HP if she would be hit with a lethal non-magic attack. Her playable version's Hel's Reaper has the same effect as Hel Scythe, except that it also removes her flying weakness.
  • Sore Loser: A quote from her playable version indicates that she did not take her defeat well.
    Hel: How tasteless... That, in your hand. Is that the weapon that undid me?
  • Spell Blade: With her Hel Scythe and Hel's Reaper, enemies without tomes or staves have their Res targeted instead of their Def. While this usually allows her to strike significantly harder than it would initially seem (most non-magic users have more Def than Res, and vice versa for magic users), it's not as useful if she fights a unit with lopsided defenses like Fir, Felicia, or even her own daughter.
  • Status Buff: As a Mythic Hero of Dark, if an ally has a Dark Blessing during Dark season in Aether Raids, she gives them +5 HP/Def if they're on the battlefield, which can be stacked with other Mythic Heroes of Dark, including copies of herself.
  • Theme Naming: Hel is the daughter of Loki and is the ruler of the land of the dead (mainly those who died of old age or sickness), which is named after her and occasionally called Helheim.
  • Walking Wasteland: The Book III Intro movie shows Eir dancing in a field holding a flower; when Hel shows up, the flower and everything around them wilt away and eventually disintegrates.
  • Weapon of Choice:
    • She wields the Hel Scythe, which gives her -1 special cooldown, allows her to target the Res of non-Tome and Staff enemies, and allows her to survive a lethal non-magic attack with 1 HP if she has more than that beforehand.
    • Her playable version has Hel's Reaper, which possesses all of the benefits of the Hel Scythe and also removes her flying weakness.
  • You Can't Fight Fate: She consistently holds that death is the one true absolute and that you can't escape either it or her (since she is the living personification of death). More specifically, she tells Alfonse this after cursing him to die within 9 days in Book III Chapter 3. Alfonse comes to realize this can actually be Exploited: since you really can't avoid dying in 9 days, that also means you can't die before those 9 days are up either. That means the cursed is completely immortal until fate takes its toll.

    Eir 
https://static.tvtropes.org/pmwiki/pub/images/eir_feh.png
Click here to see Renewed Spirit Eir 
Merciful Death / Renewed Life
"I know how this sounds. It must seem so selfish of me to ask so much of you... Still, though, I wish to join you. If you ever find cause to distrust me... kill me then and there."
A princess and the daughter of its ruler, Hel, and a Mythic Hero of Light. She allies with the Order of Heroes after she was captured on purpose on the account of making her mother proud by one day killing all of them, but is starting to have second thoughts.
Voiced by: Sora Amamiya (Japanese), Xanthe Huynh (English)
Artist: Yusuke Kozaki (regular), Misei Ito (Renewed Spirit)
Class: Dagger Flier (Heroes, regular), Red Dagger Flier (Renewed Spirit), Dark Princess (Cipher)

  • Action Initiative: Her Lyfjaberg, in addition to giving her +4 Atk/Spd during combat if she is at 50% HP or more at the start of combat, allow her to deny any of the foe's follow-up attacks if she initiates combat and is within the same HP threshold.
  • Arc Hero: She's the deuteragonist of Book III.
  • Bad Liar: When Anna asks her why she joined them instead of returning to Hel, Eir says it's a secret. Anna is naturally instantly suspicious.
  • Combat Medic: Despite being a Dagger unit, she still serves as this since her exclusive skill Sparkling Boost heals other heroes every turn. However, she cannot heal herself with it, although her native Mystic Boost skill helps with that.
  • Damage-Increasing Debuff: Her New Year variant has Temari+, where if the foe has 3 Res or less than her and they are adjacent to any of their allies, she inflicts -5 Atk/Spd at the start of her turn.
  • Defeat Means Playable: After you beat her forces in the main story, she joins you for free.
  • Desperately Looking for a Purpose in Life: In her Lvl.40 confession, she mentions that she wants to be happy and that she will find it if she at least made someone other than herself at least smile by her generosity and kindness, knowing that her life now has purpose.
  • Don't Fear the Reaper: Discusses this in one of her quotes, saying that death is deliverance.
  • Dragon Ancestry: Book III Chapter 6 reveals that she has dragon blood within her, telling the Order of Heroes that her body had thousands of lives in it and that she would resurrect every time she dies, until she was on her last one, which Hel spared her for one more task.
  • Dual Wielding: She is seen wielding Lyfjaberg in each hand in her art and in finishing attacks.
  • The Eeyore: The poor girl looks incredibly depressed most of the time, and often talks about how meaningless it is to escape death. Dying thousands of times at your own mother's hands will do that to you.
  • Fate Worse than Death: Also discussed in some of her quotes, explaining that people who suffer from disease or unending pain would consider death a kindness. Considering that she had to experience the pain of death from her adoptive mother over and over again, it's justified why she has this mindset.
  • Finishing Move: Has one where she twirls Lyfjaberg in her hands before striking the enemy with twin dagger blows.
  • Foreshadowing: The fact that Eir isn't shown to have transparent skin and showing off her skeleton like the other characters of Hel should tell that she's not a native to it, let alone be Hel's biological daughter. There's also the fact that her name is from a Valkyrie from Norse Mythology instead of one related to Hel is another tell that she's adopted.
  • Fragile Speedster: She has high Speed coupled with average Attack and Resistance, but below average HP and low Defense.
  • Happily Adopted: Zigzagged. While she has suffered and was made expendable in Book III Chapter 13, and after she knew that her real parents died by Hel's hand, she still remembers how Hel was warm when she embraced Eir and that she was sad when Hel was dying.
  • Heroic Sacrifice: Book III Chapter 11 reveals in a flashback with "Líf"/Alfonse that she attempted this to make sure that information about Hel her and her forces would reach "Líf"/Alfonse, even if she was tortured or killed when Hel finds out about her cooperating with the enemy. "Líf"/Alfonse however refuses to let her go to her mother, stating that he will protect everyone in Askr, including Eir.
  • Knife Nut: She wields Lyfjaberg, which gives her +3 Res and if she is at 50% HP and over, gives her +4 Atk/Spd during combat and, if she initiates combat, prevents their follow-up attacks. If she receives these buffs, however, she loses 4 HP after combat.
  • Lady of War: A demure princess of Hel who wields two knives with considerable grace while riding a pegasus.
  • Laser-Guided Amnesia: Book III Chapter 7 notes that she is having trouble remembering certain details with Líf, but in Book III Chapter 8, Líf reveals that her mother Hel erased them.
  • Life Drain: Her native Mystic Boost gives her +6 HP after combat if she has attacked. With Lyfjaberg's effect activated though, it restores only 2 HP when she is at or above 50% HP, due to the 4 HP cost of her weapon.
  • Light Is Good: Eir is a Light-Elemental Mythic Hero, despite coming from the realm of the dead. She is much more compassionate than her mother, and has the ability to heal her wounded allies at the start of her turn.
  • Mind Rape: Hel explicitly does this to Eir, forcing her to forget certain memories. She even made her think that she was her own mother as well.
  • The Mole: She joins the Order at the command of her mother, so that she can stab them in the back when given the opportunity. A flashback in Book III Chapter 11 has her attempt to be this for "Líf"/Alfonse, surveying information about Hel and her forces, even if it means that she will be tortured or killed if her mother found out, but "Líf"/Alfonse refused to let her go in order to protect her from that happening should she get caught.
  • Ms. Exposition: She is often the one who explains stuff about Hel to the heroes.
  • No-Sell: Downplayed, but her native Mystic Boost skill makes her immune to adaptive damage (skills/weapons that target the lower of the target's defenses) and the Wrathful Staff effect (that makes healers deal full damage instead of half). This allows her to do things like forcing dragons to target her hefty Res stat instead of going for her much weaker Def, or tanking Wrathful Staff healers that would normally do much more damage.
  • Out of Continues: She used to carry thousands of lives inside her, meaning that even if she were to die she could come back alive the next day. Unfortunately Hel used this fact to repeatedly kill her to make herself stronger until Eir was brought down to her last life.
  • Perpetual Frowner: Her default expression is a look of sorrow, and she mentions smiling only rarely during her confession.
  • Power at a Price: Not too noticeable since her native Mystic Boost negates the penalties of her weapon, but in order to get Lyfjaberg's bonuses, Eir will take 4 damage after every round of combat that they activate. For convenience's sake, this will stop occurring below 50% HP, although she'll also lose the bonuses to compensate.
  • The Power of Trust: In Book III Chapter 13, Hel attempts to compel Eir to kill the Summoner. After a scene where it seems that Eir has done just that, it's eventually revealed that the Summoner is still alive and well, and that the trust that the Order of Heroes placed in her overcame Hel's command.
  • Pre-Mortem One-Liner:
    "A merciful death." (regular)
    "Fly, Lyfja!" (regular)
    "And now, you rest." (regular)
    "You won't suffer." (regular)
    "A new year dawns." (Renewed Spirit)
    "Dazzling." (Renewed Spirit)
    "Another year together." (Renewed Spirit)
    "Happy New Year." (Renewed Spirit)
  • The Promise: At Book III Chapter 13, Sharena made a promise with Eir to go on a hill and do some stargazing with her and Alfonse after they defeat Hel. A flashback in the same chapter has Eir made a similar promise with "Líf's" Sharena, but is left unfulfilled unlike the main Sharena.
  • Remembered Too Late: Before the Order of Heroes encounter Hel in Book III Chapter 3, she doesn't know who her mother would kill first until it was too late.
  • Resurrective Immortality: In Book III Chapter 6, she used to have this, as her Dragon blood within her made her have thousands of lives, but her mother killed her once a day to bolster Hel's power, and Eir would always revive the next day, until she was on her last life.
  • Secret Art: She has Sparkling Boost, which restores 10 HP to an ally who is the most damaged at the start of her turn, but does not include herself.
  • Sexy Backless Outfit: Her outfit shows off her backside rather prominently.
  • Status Buff:
    • With her regular variant as a Mythic Hero of Light, if an ally has a Light Blessing during Light season in Aether Raids, she gives them +5 HP/Res if they're on the battlefield, which can be stacked with other Mythic Heroes of Light, including copies of herself.
    • Her New Year variant has Spd Tactic, which gives all allies within 2 spaces of her +6 Spd if they currently do not share more than one of the same movement type in the team, including New Year's Eir herself.
  • Theme Naming:
    • Eir is a valkyrie that is associated with medical skill.
    • Lyfjaberg is the mountain where Menglöð and her nine handmaidens sit, including Eir, which has healing properties.
  • Trojan Prisoner: After her defeat, she purposely surrenders to the Order of Heroes and attempts to gain their trust, waiting for the day that her mother gives the order to kill them all.
  • Weapon of Choice: The dagger Lyfjaberg, which passively grants her +3 Res and packs the signature -7 Def/Res after-combat area debuff that most daggers have. In addition, if she engages in combat above half health, she'll gain a +4 Atk/Spd buff while also nullifying enemy follow-up attacks if she initiated. These bonuses activating cost her 4 HP after combat.
  • "Well Done, Daughter!" Girl: After her mother Hel dismisses her as weak, she begs for a chance to prove her wrong.
  • Wistful Amnesia: After returning to the Realm of the Dead and meeting her mother, Eir vaguely recalls a memory where her mother was so warm and kind to her. Hel simply ignores it and tells her to continue in her mission.
  • When She Smiles: Her smiling portrait just doesn't appear during the first chapters of Book III, but she flashes it once during the "An Alliance of Princesses" Tempest Trials+.

    Líf 
https://static.tvtropes.org/pmwiki/pub/images/lif_feh.png
Click here to see Love of a King Líf & Thrasir 
Lethal Swordsman / Undying Ties Duo
"My name is Líf. [...] Tremble before Sökkvabekkr, the sword of ruin...as I destroy this world."
A general of Hel. In life, he was the founder of Askr and was well respected by his people. He has now risen again to kill as many to expand Hel's army, including his own people. He is the one issuing the Contracts in Book III's Heroes. In late January 2020, he was released as a Mythic Hero of Anima.
Voiced by: Tomoaki Maeno (Japanese), Edward Bosco (English)
Artist: Yusuke Kozaki (regular), Azuza (Love of a King)
Class: Sword Fighter (Heroes, regular), Red Cavalier (Love of a King), Myrmidon (Cipher)

  • Action Initiative:
    • His regular variant has Sökkvabekkr, where in addition to giving him +4 Atk/Spd/Def/Res during combat, allow him to have a guaranteed follow-up attack if he is within 3 spaces of an ally.
    • Valentine Duo Líf & Thrasir has Þjálfi, where in addition to giving them +6 Atk/Spd/Def/Res during combat and halving the foe's Damage Reduction, they gain a guaranteed follow-up attack if they are within 3 space of an ally.
  • All for Nothing: Book III Chapter 8 reveals that in the past, "Líf" tried to stop his version of Hel from killing everyone and gaining power, which eventually leads him to join forces with Embla and create a "forbidden heart", but while both Askr and Embla eventually defeated Hel, the "forbidden heart" had an unexpected side effect of taking away one life per pulse, until there was no life left in "Líf's" world. By the end of it, what "Líf" tried to protect by creating the "forbidden heart" ended up being the price of defeating Hel, and with Hel escaping as a result of having the "forbidden heart" unable to take anymore lives, "Líf" claims that It's All My Fault after all what he has done.
  • Alternate Self: Book III Chapter 8 reveals that "Líf" is actually another Alfonse, being older and more willing to take many lives.
  • Ascended Extra: Líf is first mentioned in the opening cutscene of Aether Raids, explaining that he was the original king that left behind the Aether Keep, which he used to do battle with other realms. This cutscene existed before his appearance in the story proper. Subverted when Book III Chapter 8 reveals that the "Líf" you face is not actually the real Líf, but an older Alfonse taking on his name.
  • Back from the Dead: The ending of Book III has him be alive alongside "Thrasir" in a cutscene after the defeat of Hel. Xenologue 5 confirmed that they came back to life.
  • Balancing Death's Books: He made a contract with Hel that would allow him to balance the cohort of the dead in a way that if someone from another realm is killed, someone from his own realm would be saved.
  • Bare Your Midriff: His attire has his entire abdomen exposed. However, said abdomen only shows his ribcage and spine.
  • Big "SHUT UP!": He yells "Silence!" to Alfonse when Alfonse is about to tell everyone what "Líf's" true name is Book III Chapter 8 and in the "Cohort of the Dead" cinematic.
  • The Cameo: He reappears alongside "Thrasir" in the Book IV ending movie, offering Triandra and Plumeria to join Alfaðör in order to bring Freyja back to life and cryptically warning Alfonse about the threat of Niðavellir.
  • Cooldown Manipulation:
    • His playable version has Deadly Balance, which inflicts -5 Atk/Def during combat on the foe and gives him +1 special buildup for every foe's attack if either he's at 50% HP or over or he has a penalty inflicted on him.
    • His playable version has Time's Pulse, where if the user is at maximum special cooldown at the start of the user's turn, they gain -1 special cooldown.
  • Cool Sword: Sökkvabekkr grants him +4 Atk/Spd/Def/Res during combat and guarantees that he has a follow-up attack if there is an ally within 3 spaces of him, but deals 20 damage to the nearest ally after combat.
  • Cool Mask: His regular variant has one that resembles a dragon's mouth. Given how it seems to glow like the skeletal parts of his body, it can be inferred that his entire mouth has become skeletal.
  • Counter-Attack: His playable version has Distant Counter in his default skill kit, which allows him counter attack enemies wielding a ranged weapon.
  • Creepy Shadowed Undereyes: As part of his undead pale demeanor, he has darkened eyebags.
  • Damage-Increasing Debuff:
    • His regular variant has Deadly Balance, where in addition to giving him +1 special buildup for every foe's attack, allows him to inflict -5 Atk/Def on the foe during combat if he either is at 50% HP or over at the start of combat or has a [Penalty] inflicted on him.
    • Valentine Duo Líf & Thrasir has Atk/Res Lull, where they inflict -3 Atk/Res on the foe during combat, as well as ignore any field stat buff the foe has on those stats during combat.
  • Dead Person Impersonation: "Líf" is actually an older Alfonse impersonating the first king of Askr.
  • Deal with the Devil: Book III Chapter 9, as well in the "Cohort of the Dead" cinematic, reveals that after everyone in his Askr died, "Líf" made a deal with Hel to kill everyone in Alfonse's Askr so that everyone in Askr in his version will be revived.
  • Despair Event Horizon: While everyone in his Askr died, the breaking point for "Líf" was when his sister Sharena died, as shown in the intro of Book III.
  • Difficult, but Awesome: Sökkvabekkr and Þjálfi has very strong and potent effects, and can even enable Brazen/Vantage/Desperation strategies easily, but outside of that, it requires proper positioning of your other units to avoid unnecessary recoil damage, as improper positioning can and will result in unexpected casualties.
  • Dull Eyes of Unhappiness: Líf is shown with his eyes lacking the reflection of light compared to the other characters, most evident in the intro of Book III and the "Cohort of the Dead" cinematic.
  • Evil Counterpart: Not just to Alfonse, but to Lucina. An alternate version of a present day character that hails from a possible future, who lost many people important to them, and took on the namesake of an ancestor to hide their identity. They both also wear masks that hide their face.
  • Evil Only Has to Win Once: A variant in Book III Chapter 11: Alfonse needs to find the weapon created from the "forbidden heart" to kill Hel, find and fight her and all her forces in the way to win, while "Líf" only needs to kill Alfonse to win. Since the latter is much easier to achieve, "Líf" only needed to be a Load-Bearing Boss to his version of the Order of Heroes castle to take down Alfonse and his Order of Heroes.
  • Expendable Alternate Universe: He considers the playable Alfonse's Askr to be a price worth paying to bring back his own Askr.
    (To Alfonse) Hel bade me balance the cohort of the dead. When someone from another realm dies... someone here is saved. It would be like no one ever died... Even Sharena... On those terms, I forged a contract with Hel. To save our world... I will decimate yours.
  • Face–Heel Turn: After all his efforts to stop Hel from killing everyone in his realm, the deaths of everyone around him from the cost of maintaining the "forbidden heart" to seal Hel, which eventually runs out of lives to take and as a result made Hel escape, eventually made him strike a deal with of Hel, changing his name from "Alfonse" to "Líf" in the process.
  • Fallen Hero: When the normally heroic Alfonse is more than willing to take lives for Hel, he counts as one.
  • Finishing Move: Has one where he'll twirl his blade before leaping into the air and striking a lethal blow on his foe.
  • Fire-Forged Friends: With Thrasir, as they're really Alternate Universe versions of Alfonse and Veronica who were enemies until they became allies against Hel and later still generals under her. "Líf" reciprocates "Thrasir's" admittance that she's glad after all the hell they've gone through they were at least able to become friends, and like her expressed a desire to continue being so once their realm is restored. This later on goes into Ship Tease territory with the Valentine Duo "Líf" & "Thrasir", as not only they are paired up together as one hero, but the both of them admit to having each other if they have nothing else, with even "Thrasir" asking if their bond was to be called love, then she wants that love from "Líf" to carry her forward.
  • Foil:
    • In terms of design and gameplay-wise with his playable version, to New Year Duo Alfonse & Sharena, his descendants. While both Regular Líf and Duo Alfonse & Sharena are Mighty Glaciers, have weapons that give them boost to their stats and change how many attacks that occur during combat, access to Open the Future as their special, Counter skills as their A skill, B skills that decrease their Special cooldown, self-buffing C Skills, and even having exclusive mechanics that benefit other units:
      • Líf's Sökkvabekkr is a physical melee weapon that actively harms anyone that is within 3 spaces of the user if he attacks in order to give him +4 Atk/Spd/Def/Res and a guaranteed follow-up attack during combat, while Duo Alfonse & Sharena's Imbued Koma is a magical ranged weapon that gives them -1 special cooldown allows them to gain +5 Atk/Spd/Def/Res and deny any enemy follow-up attacks during combat if they have their Special ready at the start of combat, not hurting their allies in the process.
      • Líf has Distant Counter to counterattack ranged foes, while Duo Alfonse & Sharena has Close Counter to counterattack melee foes.
      • Duo Alfonse & Sharena's Special Spiral allows them to gain -2 special cooldown if they activated their special before or during combat, while Líf's Deadly Balance allows him to inflict -5 Atk/Def on the foe and gain +1 special buildup for every foe's attack during combat if he either is at 50% HP or over at the start of combat or is inflicted with a [Penalty], making him need to enter combat more to charge up his special.
      • Duo Alfonse & Sharena have Def/Res Oath, which gives them +5 Def/Res at the start of their turn if they are adjacent to an ally, while Líf's Time's Pulse allows him to have -1 special cooldown at the start of his turn if his special cooldown is at maximum, making him buff himself regardless of his allies.
      • Líf's Anima effect allows him to passively give +5 HP and +4 Spd to anyone with the Anima Blessing if they are in the same team in Aether Raids, while Duo Alfonse & Sharena's Duo Skill has them needed to be activated in order to have them and any Infantry allies within 3 columns and 3 rows with them in the center -2 Special cooldown.
      • Finally, Alfonse has Sharena with him to help him out, while "Líf" lost his Sharena after Hel killed her, with his motivation serving Hel mainly being able to revive her after he snapped.
    • In terms of backstory, To Masked Marth/Lucina. While "Líf"/Alfonse and Masked Marth/Lucina are both blue-haired infantry sword units who wear masks and travel to another version of their home after nearly everyone dies in theirs and is in ruins, with them even impersonating a famous ancestor of theirs, Lucina did so to save another world in the past from falling into the same ruin as hers, while "Líf" wants to brings ruin and death to another Askr in order to save his.
  • Foreshadowing: There are a lot of clues that show that "Líf" is actually another Alfonse, who lost his sister Sharena and is now the servant of Hel:
    • Both "Líf" and Alfonse resemble each other a little too much, with even both of them shown in official art opposite of each other, and even their attack pose being the same stance.
    • Both of them have identical weapon and movement types, and even a similar statline, being Mighty Glaciers. "Líf" also commonly has Death Blow as a skill, which is a skill Alfonse is capable of learning without skill inheritance.
    • At the beginning of Paralogue 19-3, after meeting their Spring counterparts, Alfonse explains to Sharena that there are alternative universes, each with their own Alfonse and Sharena.
    • In the Book III intro, Alfonse's clothes, armor, and part of his face are stained black when he falls and wades through the black liquid.
    • In the Book III intro, look carefully at Alfonse when he's in the black liquid where he witnessed Sharena die: his hair tips are not blond, but gray.
    • In Book III Chapter 3, when Gustav talks with Alfonse about Hel and his encounter with her 20 years ago, he never mentions anything about meeting Líf, Gustav and Alfonse's ancestor, at all, meaning he's a recent addition to the forces of Hel.
    • In Book III Chapter 7, the Order of Heroes finds a shrine covered in flowers in the ruined Askr, with the conclusion that "Líf" placed them there to honor the dead. Sharena notes that they were her favorite, something that Alfonse knows.
    • In the beginning of Book III Chapter 8, Alfonse notes that "Líf" hesitates to point his weapon at Sharena.
    • "Líf" is the one issuing the contracts with Heroes for Hel. Only a few people are known to issue contracts, including Alfonse.
    • During Book III Chapter 3, Reyson mentions that "Líf's" heart is "completely clouded". Additionally, in the Japanese version, he mentions "that man's heart, it's like everything..." pretty much foreshadowing something really tragic happened to him.
    • Despite claiming to be the resurrected corpse of Askr's founder, "Líf" has a completely different appearance than Gustav when he was resurrected as Hel's minion.
  • Futile Hand Reach: Watching the intro of Book III knowing that "Líf" is actually another Alfonse, shows him doing this to Sharena when she is about to be killed by Hel, rather than the Alfonse on your side.
  • Graceful Loser: The end of Book III Chapter 12 has "Líf" be defeated by the Order of Heroes once and for all, but before he dies he tells Alfonse to never allow Alfonse's Askr to fall into death and ruin like his, and knowing that at least another Askr didn't fall like his.
  • Gender-Blender Name: Líf in Norse Mythology is the human woman who survived Ragnarok.
  • The Heavy: While Hel is the main threat, most of the later parts of Book III details Líf's struggle against the Order of Heroes, and Book III's theme song is actually his Villain Song. The final fight with Hel almost seems like an afterthought in comparison.
  • Human Resources: In order to gain +4 Atk/Spd/Def/Res during combat and a guaranteed follow-up attack from Sökkvabekkr, he needs at least an ally within 3 spaces of him while also dealing 20 damage to the closest ally after combat if he attacked, implying that he's extracting their life essence to boost his strength. Valentine Duo Líf & Thrasir's Þjálfi has a similar effect, where they gain +6 Atk/Spd/Def/Res during combat, halving the foe's Damage Reduction, and gain a guaranteed follow-up attack if the user is within 3 space of an ally, but still inflicts 20 damage to the nearest ally after combat.
  • Identical Grandson: He looks almost exactly like an older, grizzled Alfonse. Subverted when it turns out he is Alfonse, or at least another version of him from an alternate universe.
  • I Hate Past Me: "Líf" and Alfonse go against each other a lot, examples shown in the game startup splash screen and in the intro of Book III, and with knowledge that "Líf" is actually an older Alfonse, shows that he is more willing to take down his younger self without hesitation.
  • I Know You Know I Know: Book III Chapter 11 has Alfonse figure out that "Líf" will be at his version of the Order of Heroes castle with the weapon the "forbidden heart" created, stating that he would do this if he was in "Lífs" position. However, "Líf" was counting on Alfonse to confront him in the castle, with the castle collapsing as a trap should he fail to take down Alfonse by combat, taking Alfonse by surprise. Book III Chapter 12 reveals that Alfonse did escape knowing where it would be safe and chases "Líf" down.
  • Improbable Weapon User: Valentine Duo Líf & Thrasir wield Þjálfi, which is a flower vase, as a tome.
  • It's All My Fault: Book III Chapter 9, as well as the "Cohort of the Dead" cinematic, reveals that in the past, after using the "forbidden heart" to defeat Hel, and the consequence of everyone dying as a result, "Líf" admits to this, and would do anything to set things right, even if it means that another world dies like his.
  • Irony: In an ironic twist, considering he's an alternate Alfonse and he's the one issuing contracts to the other heroes in this book. Veronica temporarily joins sides with the Order of Heroes, and considering she's the one who issued the contracts in Books 1 and 2, it's strange that Alfonse is the one sending the heroes against Veronica and others.
  • Killed Off for Real: "Líf" dies at the end of Book III Chapter 12, after encouraging the main Alfonse to not allow his Askr to end up like "Líf's" own.
  • Late-Arrival Spoiler: Valentine Duo Líf & Thrasir reveals that "Líf" is actually Alfonse, with "Thrasir" namedropping him in their quotes, which the Duo Hero was released more than a year after the end of Book III.
  • Life Drain: His playable version learns Open the Future, which, in addition to boosting his damage by 50% of his Def during combat, heals him for 25% of the damage he deals once it activates.
  • Load-Bearing Boss: At the end of Book III Chapter 11, "Líf" intentionally sets himself as one for his version of the Order of Heroes Castle as a back-up plan in order to guarantee that he at least takes down Alfonse, if killing him outright has failed.
  • Meaningful Rename: After becoming a servant of Hel, this older Alfonse changed his name to "Líf", after the first king of Askr, due to being the last one technically alive from his version of Askr.
  • Mighty Glacier:
    • Downplayed with his regular variant where he has fantastic Atk at 37 and good Def at 34, but average HP at 42, Spd at 30 and Res at 28.
    • Played Straight with Valentine Duo Líf & Thrasir, where they have fantastic Atk at 39, and average HP and Def at 39 and 30, respectively, but have low Spd and Res at 25 each. However, this is also Downplayed with their Þjálfi equipped, which gives him +6 Atk/Spd/Def/Res during combat, as well as granting them a guaranteed follow-up attack if they are within 3 spaces of an ally.
  • Morality Chain: As Book III Chapter 8 reveals, "Líf" cares a lot for Sharena, but as he lost his own Sharena in his ruined Askr, her death broke him and caused him to perform a Face–Heel Turn and now serve Hel.
  • Morality Chain Beyond the Grave: Even in death, "Líf's" Sharena is this for him. Book III Chapter 12 has the main Sharena try to talk some sense into him, with Sharena not knowing exactly what "Líf's" Sharena would tell him at this time, but this brief talk has him realize what his Sharena would tell him in that situation and finally gain some of his sanity back.
  • Multicolored Hair: He has dark blue hair with dark gray tips. However, the dark gray tips used to be blond.
  • My Greatest Failure: Book III Chapter 8, as well as the "Cohort of the Dead" movie, reveals that resorting to the "forbidden heart" to defeat Hel was "Líf" greatest mistake, and everyone around him paid for it.
  • My Greatest Second Chance: A dark example. "Líf" sided with Hel and started killing everyone in Alfonse's Askr because Hel offered to revive those who lost their lives in "Líf's" Askr if he destroyed the other version's, an opportunity he did not hesitate to take.
  • Not Quite Dead: Chapter 13-3 has him and "Thrasir's" bodies be controlled like mindless puppets in order to slow down the Order of Heroes.
  • The Paragon: When he was alive, he was blessed by the Divine Dragon Askr and united and led his people to prosperity, being respected as a true hero and king to the people of Askr. His revenant version, however... That is, the Alfonse who named himself "Líf".
  • Power at a Price: Sökkvabekkr and Þjálfi grants the user significant stat buffs and a guaranteed double if an ally is within 3 spaces, but it also deals 20 damage to the user's nearest ally afterwards, which is guaranteed to heavily injure them or outright leave them on the brink of death.
  • Pre-Mortem One-Liner:
    "I must be ruthless!" (regular)
    "Do not stand in my way." (regular)
    "I will get what I want!" (regular)
    "And now, it is your turn." (regular)
    "A gift." (Love of a King, with Thrasir)
    "Let us go." (Love of a King)
    Thrasir: "Yes." (Love of a King)
    "This too, is my duty." (Love of a King)
    Thrasir: "Take this." (Love of a King)
  • Promoted to Playable: He was released as a Mythic Hero of Anima in late January 2020, after Book III ended.
  • Punny Name: In addition to his names Norse origins, his name befits a man that wielded a flying castle.
  • Rapid-Fire "No!": His English defeat quote.
  • Recurring Boss: In Book III, he is fought 10 times. And one more in Book III Chapter 13 after his supposed death in Book III Chapter 12 as a mindless puppet.
  • Redemption Promotion: Unlike most Original Generation villain characters that are made playable, the playable Regular Líf is more powerful than his enemy variant, having 1 more stat in his Atk and Res, as well as access to the Secret Arts Open the Future and Deadly Balance.
  • Red Eyes, Take Warning: He has red eyes, which sometimes glow, but it is unknown if he was born with them or gained them when he was recruited by Hel. Since he is actually an older Alfonse, he gained them when he was recruited by Hel.
  • The Reveal: The end of Book III Chapter 8 and the "Cohort of the Dead" movie reveals that "Líf" is not the undead first king of Askr, but actually an undead Alfonse from another Askr, ruined and devoid of life.
  • Rewatch Bonus: Looking at the intro of Book III knowing that "Líf" is another Alfonse is a lot more interesting if you're observant on which Alfonse is shown on certain scenes, especially showing what color hairtips he has at that moment.
  • Sanity Slippage: In Book III Chapter 9, as well as in the "Cohort of the Dead" cinematic, after "Líf" It's All My Fault moment due to everyone dying around him, including his Sharena, he admits that his sanity "died with them". It was until he properly interacted with the main Sharena in Book III Chapter 12 that he gained some sanity back.
  • Secret Art:
    • His playable version has Open the Future, which boosts his damage by 50% of his Def and recovers HP equal to 25% of the damage dealt when it activates. He shares this skill with his descendants, namely Duo Alfonse & Sharena. Although in truth, Líf and Alfonse are one and the same.
    • His playable version has Deadly Balance, which if the user is either at 50% HP or over at the start combat or a [Penalty] is active on the user, the user inflicts -5 Atk/Def on the foe and grants the user +1 special buildup for each of the foe's attacks.
    • Valentine Duo Líf & Thrasir's have their Duo Skill exclusive to them, where it allows them to inflict damage equal to 10 + 50% of the total HP missing of all allies within 3 spaces of them, up to 40 damage dealt, and inflict -7 Atk/Spd to all foes within 3 spaces of them.
  • Significant Double Casting: Only in the English version, but Edward Bosco voices both Gustav, Alfonse's father, and Líf. However, the generation gap is much closer between Gustav and "Líf", as it is revealed during Book III that "Líf" is actually an older, omnicidal Alfonse from a ruined Askr.
  • Sole Survivor: "Líf" is this in his version of Askr, on a technicality of being "alive".
  • The Starscream: Valentine Duo "Líf" & "Thrasir" has the both of them together intending to be this to the gods, namely Thórr, in their voicelines with "Líf" trying to find out their weaknesses.
  • Status Buff:
    • His regular variant wields Sökkvabekkr, which grants him +4 Atk/Spd/Def/Res during combat if there is an ally within 3 spaces of him.
    • As a Mythic Hero of Anima, if an ally has an Anima Blessing during Anima season in Aether Raids, he gives them +5 HP and +4 Spd if they're on the battlefield, which can be stacked with other Mythic Heroes of Anima, including copies of himself.
    • Valentine Duo Líf & Thrasir have Þjálfi, which gives him +6 Atk/Spd/Def/Res during combat if there is an ally within 3 spaces of them during combat. They also have Atk/Def Push 4, where they gain +7 Atk/Def during combat if they have 25% HP or more at the start of combat, but deals 5 damage to them after combat if they attacked.
  • Taking You with Me: "Líf" attempts this to Alfonse at the end of Book III Chapter 11 by intentionally collapsing his version of the Order of Heroes castle, with the both them still inside it when it started. Both live the collapsing castle at the start of Book III Chapter 12.
  • Theme Naming:
    • Just like Askr and Embla are the names of the first humans in Norse Mythology; Líf and Lifthrasir are the two human survivors of Ragnarok. Doubles as a Meaningful Name, as he is technically the last survivor of his Askr, changing from "Alfonse" to "Líf" when he became Hel's servant.
    • Sökkvabekkr is wisdom that Sága is associated with, in which Odin is known to drink from.
    • Þjálfi is the brother of Röskva, who the former once sucked the marrow out of a leg bone of one of the goats of Thor during their dinner, which did not heal the next day, enraging Thor and demands his parents to have him and his sister be his servants as compensation.
  • Theme Song Reveal: In his release trailer, it uses the Book III boss theme for the majority of the trailer, connecting "Líf" with that music, and by extension, the lyrics connecting to his motivation in Book III.
  • Tragic Keepsake: Book III Chapter 12 reveals that the Breidablik of the Summoner from "Líf's" realm is this, and also the key to defeating Hel, as it was enchanted in the "forbidden heart" ritual and has defeated Hel once before.
  • Tragic Villain: Revelations in Book III show "Líf" to be a broken, insane version of Alfonse who witnessed the deaths of his entire nation, his family, and the Summoner, because of his own actions. His servitude to Hel is out of desperate hope that by killing Alfonse's Askr, he can restore his own. It's very hard not to pity him after learning all this.
  • Uncanny Family Resemblance: He looks a lot like an older Alfonse wearing a mask. He even shares both his class and attack pose. It's all foreshadowing that "Líf" is an Alfonse from an alternate future.
  • Undeathly Pallor: Since he has been risen from the dead, he has this by default.
  • Villain Song: It's implied (and later confirmed with the "Cohort of the Dead" cinematic) that the second part of Fallen, which is used in the intro of Book III and is also the boss theme for the leaders of Hel, is actually a song about "Líf" and his motivations, with the lyrics "sacrifice another self", and the fact that the vocals of the Japanese version song is sung by Tatsuhisa Suzuki, Alfonse's Japanese voice actor, are the major factors bridging the connection with the song and him.
    Throw away everything... To bring a dead world back to life... Sacrifice another self...
  • Walking Spoiler: Book III Chapter 8 and the "Cohort of the Dead" movie reveals a lot on who he really is.
  • Weapon of Choice:
    • His regular variant wields Sökkvabekkr, which grants him a guaranteed follow-up attack and +4 Atk/Spd/Def/Res during combat if there is an ally within 3 spaces, at the cost of dealing 20 damage to the nearest ally after combat.
    • Valentine Duo Líf & Thrasir wields Þjálfi, where it gives them +3 Atk, and +6 Atk/Spd/Def/Res during combat, halving the foe's Damage Reduction, and gain a guaranteed follow-up attack if they are within 3 space of an ally, at the cost of dealing 20 damage to the nearest ally after combat.
  • Wound That Will Not Heal: Valentine Duo Líf & Thrasir have Fatal Smoke, where they negate any skills and weapons that allow the foe to recover HP during and after combat, as well as inflict the [Deep Wounds] status effect to the target and all foes within 2 spaces of the target, which the status effect have the user be unable to recover HP during their next turn.
  • You Gotta Have Blue Hair: He has primarily blue hair, the same as his descendants Alfonse and Gustav. The fact that it is nearly the exact shade of blue hair as Alfonse foreshadows who he really is.
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    Thrasir 
https://static.tvtropes.org/pmwiki/pub/images/thrasir_feh.png
Omnicidal Witch
"I am Thrasir, general of the realm of the dead. I am feared as the Omnicidal Witch. Everyone will perish. That is why I have come..."
A general of Hel. In life, she was the founder of Embla and was known for her powerful magic. She has risen again to use that magic to expand Hel's army by taking the lives of many. In late September 2019, she was released as a Mythic Hero of Anima.
Voiced by: Yui Ogura (Japanese), Lizzie Freeman (English)
Artist: Yusuke Kozaki (regular), Azuza (Love of a King)
Class: Green Mage (Heroes), Dark Mage (Cipher)

  • Action Initiative:
    • Her Ífingr, in addition to giving her +4 Atk/Spd/Def/Res during combat, allows her to negate any of the foe's skills that guarantee their follow-up attacks if she is within 3 spaces of an ally.
    • Her playable variant's Killing Intent, in addition to inflicting -5 Spd/Res on the foe during combat, allows her to have any of her follow-up attacks go before the foe can counterattack if she initiates combat and the foe either is not at full HP at the start of combat or has a [Penalty] inflicted on them, such as a stat debuff or the [Panic] status.
  • Alternate Self: Book III Chapter 10 reveals that, just like "Líf", "Thrasir" is actually the Veronica of the ruined Embla.
  • Armor-Piercing Attack: Her playable variant has by default Moonbow, where when it activates, ignores 30% of the enemy's Def/Res.
  • Back from the Dead: The ending of Book III has her be alive alongside "Líf" in a cutscene after the defeat of Hel. Xenologue 5 confirmed that they came back to life.
  • Balancing Death's Books: Much like "Líf" is sent to another version of his world revive his Askr, "Thrasir" is sent to revive her brother Bruno.
  • Beauty Is Never Tarnished: Despite the Fan Disservice below, notice that Líf is missing half his face below the nose. Thrasir is not.
  • Big Brother Worship: Much like the original Veronica, "Thrasir" cares about her brother Bruno a lot, so much that she would kill her younger self and bring ruin to Veronica's Embla to revive him.
  • The Cameo: She reappears alongside "Líf" in the Book IV ending movie, offering Triandra and Plumeria to join Alfaðör in order to bring Freyja back to life. Unlike "Líf", "Thrasir" remains silent during this appearance.
  • Cooldown Manipulation: Her playable variant has Flashing Blade 4, where if she has more Spd than the enemy during combat, in addition to dealing +5 damage, gives the user +1 special buildup for every attack they perform.
  • Cool Mask: Her regular variant has one that goes around her eyes and has protruding horns on the top of her head.
  • Damage-Increasing Debuff: Her playable variant's Killing Intent, in addition to have any of her follow-up attacks go before the foe can counterattack if she initiates combat, allows her to inflict -5 Spd/Res on the foe during combat if the foe either is not at full HP at the start of combat or has a [Penalty] inflicted on them, such as a stat debuff or the [Panic] status.
  • The Dreaded: Alfonse notes that while she was alive, she was feared for her powerful magic, and had the potential to raze an entire realm if she chose to. Not this "Thrasir" however, as she's really an alternate universe Veronica and nowhere near as powerful. She is taken down rather easily by the Order of Heroes in Book III Chapter 10.
  • Do Not Call Me "Paul": She doesn't like being called "Veronica" and insists that you call her "Thrasir", since she is not like the main Veronica and tries to distance away from identifying with her. The only one who get a pass is "Líf".
  • Enemy Mine: She was willing to co-operate with her once mortal enemy Alfonse in order to revive the ones they love, changing their names into "Líf" and "Thrasir" in the process.
  • Energy Ball: The animation for her Weapon of Choice Ífingr is a giant purple energy sphere that tears apart the ground on its way to its target.
  • Fan Disservice: Her outfit shows a lot of exposed skin on her body, especially in her navel and pelvic area, which is not covering her important bits at all. It just so happens that her body's "skin" is tinted red and transparent, revealing the bones inside of her.
  • Finishing Move: Has one where she charges up for a moment before firing a magic blast.
  • Fire-Forged Friends: With Líf, as they're really Alternate Universe versions of Alfonse and Veronica who were enemies until they became allies against Hel and later still generals under her. Thrasir admits to Líf that if there was a silver lining in the hell they've gone through, it's that she was able to become friends with him, and she expressed a desire to maintain that friendship if they managed to restore their realm. This later on goes into Ship Tease territory with the Valentine Duo "Líf" & "Thrasir", as not only they are paired up together as one hero, but the both of them admit to having each other if they have nothing else, with even "Thrasir" asking if their bond was to be called love, then she wants that love from "Líf" to carry her forward.
  • Foreshadowing: There are some clues that "Thrasir" is actually another Veronica from a ruined Embla.
    • Both "Thrasir" and Veronica resemble each other a little too much, with even sharing a special attack pose.
    • Both of them share the same weapon and movement type, being Green Tome Infantry. The playable Thrasir also has Panic Smoke, which also inflicts Panic on foes just like Veronica's tome does.
    • Considering that "Líf" was revealed to be another Alfonse two chapters earlier, it isn't a stretch of an imagination that "Thrasir" is another Veronica.
    • Alfonse and Veronica co-operated in the past through Teeth Clench Teamwork in order to achieve a larger goal.
  • Gender-Blender Name: Lifthrasir in Norse Mythology is the human man who survived Ragnarok.
  • Human Resources: In order to gain the +4 Atk/Spd/Def/Res boost in combat and negate any of the target's skills that guarantee a follow-up attack from Ífingr, she needs at least an ally within 3 spaces of her while also reducing their stats by -4 Atk/Spd/Def/Res to the closest after combat, implying that she's draining her ally's strength to boost her own.
  • I Hate Past Me: The playable "Thrasir" outright calls her past self, Veronica, foolish and beyond help.
  • If We Get Through This...: A flashback in Book III Chapter 11 shows that before the events of Book III Chapter 10, "Thrasir"/Veronica made a promise to "Líf"/Alfonse that after Balancing Death's Books and reviving everyone in their realm, she wants to have both of them talk together again as allies and not as enemies, which "Líf" agrees to. However, this promise is cut short with "Thrasir" being Killed Off for Real at the end of Book III Chapter 10.
  • Killed Off for Real: "Thrasir" goes down in Book III Chapter 10 by the efforts of the Order of Heroes.
  • Lady of Black Magic: A general of the realm of the dead feared as the Omnicidal Witch with an eerie, calm demeanor.
  • Late-Arrival Spoiler: Valentine Duo Líf & Thrasir reveals that "Thrasir" is actually Veronica, with "Líf" namedropping her in their quotes, which the Duo Hero was released more than a year after the end of Book III.
  • Meaningful Rename: She named herself after the first Emperor of Embla due to being the last one alive from her Embla.
  • Not Quite Dead: Chapter 13-3 has her and "Líf's" bodies be controlled like mindless puppets in order to slow down the Order of Heroes.
  • Out-Gambitted: "Thrasir" intentionally left a book about the weapon the "forbidden heart" created in her version of Embla so she could lure Veronica to the Temple of Blood and kill her counterpart in order to revive her brother. However, she didn't count on Alfonse intentionally springing the trap and defeating her there and then.
  • Power at a Price: Ífingr grants her significant stat boosts and the ability to null enemy skills that grant follow-ups if an ally is within 3 spaces, but heavily cripples her nearest ally with -4 to all stats right afterwards.
  • Pre-Mortem One-Liner:
    "All will perish.")
    "Weak."
    "Don't get in my way.")
    "Won't you just die?"
  • Promoted to Playable: She was released as a Mythic Hero of Anima in late September 2019, before the end of Book III, but after being Killed Off for Real.
  • Red and Black and Evil All Over: Like her distant descendant Veronica, she primarily dresses in black and red and is an antagonist.
  • Redemption Promotion: Unlike most Original Generation villain characters that are made playable, the playable Thrasir is stronger than her enemy variant, as she has 2 more Spd, as well as access to the Secret Art Killing Intent.
  • Red Eyes, Take Warning: She has red eyes, but it is unknown if she was born with them or gained them when she was recruited by Hel. However, considering that her descendant Veronica has them as well, it is very likely that she was born with them, as she actually is Veronica from another realm.
  • The Reveal: Book III Chapter 10 reveals that "Thrasir" is actually another Veronica who served Hel in order to revive her brother Bruno.
  • Rhetorical Question Blunder: The conclusion to Book III has Thórr offering her and "Líf" a place in their army, to which she (understandably) snarks back if Thórr can give back their world in exchange. She is not prepared for the Blunt "Yes" she gets in reply, as apparently Alfaðör can do that.
  • Secret Art: Her playable variant has Killing Intent, where if the foe either is not at full HP at the start of combat or has a [Penalty], she inflicts -5 Spd/Res on the foe during combat, and if she initiates combat, any follow up attack she makes will occur consecutively, allowing her to strike twice before the enemy can counterattack.
  • She Is the King: Unlike Veronica, she's called an Emperor instead of an Empress.
  • Spell Book: Ífingr deals effective damage against dragons and grants her +4 Atk/Spd/Def/Res during combat and prevents enemy skill that guarantee their follow-up attacks if she has a ally within 3 spaces of her, but inflicts -4 Atk/Spd/Def/Res to the nearest ally after combat.
  • Squishy Wizard: She has high Spd and Atk, decent HP and Res, but low Def. Her playable version on the otherhand has fantastic Spd at 39, average HP, Atk and Res of 40, 33, and 27, respectively, but a low Def of 23.
  • Standard Status Effects: Her playable version has Panic Smoke, where after combat they inflict the target and any enemies within 2 spaces of them the Panic status, which converts field stat bonuses into penalties.
  • The Starscream: Valentine Duo "Líf" & "Thrasir" has the both of them together intending to be this to the gods, namely Thórr, in their voicelines with "Líf" trying to find out their weaknesses.
  • Status Buff: As a Mythic Hero of Anima, if an ally has an Anima Blessing during Anima season in Aether Raids, she gives them +5 HP/Def if they're on the battlefield, which can be stacked with other Mythic Heroes of Anima, including copies of herself.
  • Stripperiffic: When appearing as general of Hel's army, her entire stomach, crotch and thighs are almost totally exposed, with the little armor around those areas failing to cover anything. The only reason she can get away with this is that these parts of her body are also transparent, showing off her skeleton beneath her skin more than her skin itself.
  • Theme Naming:
    • Just like Askr and Embla are the names of the first humans in Norse Mythology; Líf and Lifthrasir are the two human survivors of Ragnarok. Also a Meaningful Name, since she is the last survivor of her Embla.
    • Ífingr is the river that separates Asgard from Jotunheim.
  • Theme Song Reveal: When the trailer of her playable version was released, it used Veronica's Leitmotif "Veronica" as her theme, but Downplayed since her real identity was revealed over a month earlier, only being a real surprise for those who didn't play Book III Chapter 10 yet.
  • Tragic Keepsake: In one of her castle lines, Ífingr is revealed to be from "Thrasir's" brother Bruno, which, while worn out, she treasures the most.
  • Uncanny Family Resemblance: A distant ancestor of Veronica who looks just like an older version of her. She even shares both her class and her attack pose (albeit being Thrasir's special attack to Veronica's regular one). Another piece of foreshadowing to her true identity as Veronica from an alternate future.
  • Weapon of Choice: Her tome Ífingr, which is effective against dragons, nulls skills that grant her enemy guaranteed follow-ups and grants her +4 Atk/Spd/Def/Res during combat if she has an ally within 3 spaces, at the cost of debuffing her nearest ally by -4 Atk/Spd/Def/Res after combat.
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