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* TheUnderworld: Much like the realm it is based on, Hel is one of the afterlife realms; a gloomy, swamp-ridden realm where those who are unworthy of a greater reward go when they die.
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[[center: [-[[Characters/FireEmblemHeroes Main Page]] | Midgard ([[Characters/FireEmblemHeroes Askr]] | [[Characters/FireEmblemHeroesEmbla Embla]]) | [[Characters/FireEmblemHeroesNifl Nifl]] | [[Characters/FireEmblemHeroesMuspell Múspell]] | '''Hel''' | [[Characters/FireEmblemHeroesLjosalfheimr Ljósálfheimr]] | [[Characters/FireEmblemHeroesDokkalfheimr Dökkálfheimr]] | [[Characters/FireEmblemHeroesNidavellir Niðavellir]] | [[Characters/FireEmblemHeroesJotunheimr Jötunheimr]] | [[Characters/FireEmblemHeroesVanaheimr Vanaheimr]] | [[Characters/FireEmblemHeroesAsgardr Ásgarðr]] | [[Characters/FireEmblemHeroesOtherRealms Other Realms]] -]]]

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[[center: [-[[Characters/FireEmblemHeroes Main Page]] | Midgard ([[Characters/FireEmblemHeroes ([[Characters/FireEmblemHeroesAskr Askr]] | [[Characters/FireEmblemHeroesEmbla Embla]]) | [[Characters/FireEmblemHeroesNifl Nifl]] | [[Characters/FireEmblemHeroesMuspell Múspell]] | '''Hel''' | [[Characters/FireEmblemHeroesLjosalfheimr Ljósálfheimr]] | [[Characters/FireEmblemHeroesDokkalfheimr Dökkálfheimr]] | [[Characters/FireEmblemHeroesNidavellir Niðavellir]] | [[Characters/FireEmblemHeroesJotunheimr Jötunheimr]] | [[Characters/FireEmblemHeroesVanaheimr Vanaheimr]] | [[Characters/FireEmblemHeroesAsgardr Ásgarðr]] | [[Characters/FireEmblemHeroesOtherRealms Other Realms]] -]]]



[[folder:Hel in General]]

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[[folder:Hel [[folder:Realm of Hel in General]]

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Moving the Ymir characters to a different page where the minor realms go.


[[center: [-[[Characters/FireEmblemHeroes Main Page]] | [[Characters/FireEmblemHeroesMidgard Midgard]] | [[Characters/FireEmblemHeroesNifl Nifl]] | [[Characters/FireEmblemHeroesMuspell Múspell]] | '''Hel''' | [[Characters/FireEmblemHeroesLjosalfheimrAndDokkalfheimr Ljósálfheimr and Dökkálfheimr]] | [[Characters/FireEmblemHeroesNidavellir Niðavellir]] | [[Characters/FireEmblemHeroesVanaheimr Vanaheimr]] -]]]

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[[center: [-[[Characters/FireEmblemHeroes Main Page]] | [[Characters/FireEmblemHeroesMidgard Midgard]] Midgard ([[Characters/FireEmblemHeroes Askr]] | [[Characters/FireEmblemHeroesEmbla Embla]]) | [[Characters/FireEmblemHeroesNifl Nifl]] | [[Characters/FireEmblemHeroesMuspell Múspell]] | '''Hel''' | [[Characters/FireEmblemHeroesLjosalfheimrAndDokkalfheimr Ljósálfheimr and [[Characters/FireEmblemHeroesLjosalfheimr Ljósálfheimr]] | [[Characters/FireEmblemHeroesDokkalfheimr Dökkálfheimr]] | [[Characters/FireEmblemHeroesNidavellir Niðavellir]] | [[Characters/FireEmblemHeroesJotunheimr Jötunheimr]] | [[Characters/FireEmblemHeroesVanaheimr Vanaheimr]] -]]]
| [[Characters/FireEmblemHeroesAsgardr Ásgarðr]] | [[Characters/FireEmblemHeroesOtherRealms Other Realms]] -]]]

!Hel, the Realm of the Dead
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hel_official.png]]
[[caption-width-right:350:The Skull of Hel]]






!!Ymir, the Realm of Life
[[folder:In General]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ymir_crest.png]]
* FertileFeet: Ymir and Ascended Eir have flowers and grass growing at their feet as they walk.
* FriendToAllLivingThings: As the bearers of new life, this is a given. Lampshaded in one of Ymir's voice lines:
-->'''Ymir''': All living things are precious to me -- every plant and every creature.
* TheLostWoods: Ymir is the realm of life, towering with dense forests, endless beds of flowers, birds and butterflies, and flowing rivers.
* GoldAndWhiteAreDivine: Their main color scheme, which hints at their divinity.

to:

!!Ymir, the Realm of Life
[[folder:In
[[folder:Hel in General]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ymir_crest.png]]
* FertileFeet: Ymir BackFromTheDead: Their main M.O. Hel's army consists mainly of fallen Embla {{mook}}s, but two of the biggest examples are the generals Líf and Ascended Eir have flowers Thrasir, the founders of Askr and grass growing at Embla, respectively, [[spoiler:and the latest addition to their feet as they walk.
* FriendToAllLivingThings: As the bearers of new life, this
ranks is a given. Lampshaded in one of Ymir's voice lines:
-->'''Ymir''': All living things are precious to me -- every plant and every creature.
Gustav]].
* TheLostWoods: Ymir BigBoosHaunt: Hel is the realm of life, towering the dead, full of dead trees and murky swamps, and is inhabited by unworthy souls.
* BodyHorror: If your skeleton is visible right through you, then it certainly counts. For Líf, it's his abdomen and right shoulder; for Thrasir, it's from her lower body downward, though part of her upper arms are exposed as well; for Hel's lower jaw and ribcage are visible, and for Ganglöt her jaw, ribcage and femurs are visible. Eir is the only named character who is an exception to this, [[spoiler:and that's because she's not a native to Hel]].
* BubblegloopSwamp: Hel is full of murky swamps.
* CameBackWrong: Both Líf and Thrasir were once respected rulers of their nations before passing away, but being risen by Hel has turned them into {{Omnicidal Maniac}}s that want to kill as many as possible, even the very people they once ruled over. Though as Hel tells Surtr, her realm of the dead is a place for those [[LaserGuidedKarma who don't deserve better]], implying they did something bad enough to go to Hel when they died. But then again, they might have died either from old age or an illness, as Hel in Myth/NorseMythology is the afterlife where people who died of old age or sickness go, as not going to Valhalla is punishment enough.
* DemBones: Most of them have translucent skin that shows off their skeletons in certain parts of their bodies. The only exceptions are Eir and [[spoiler:Gustav, and Eir has a major reason why she doesn't have her skeleton showing]].
* FanDisservice: Every character from Hel has outfits that exposes certain elements, such as their naval, pelvic, and/or chest areas. However, those areas instead expose their skeleton and transparent colorful skin.
* {{Leitmotif}}: All bosses from Hel share [[https://youtube.com/watch?v=wbzMqqcQ6VQ a boss theme]] that's notable for being the first vocal theme in the game.
* MagicallyBindingContract: If one makes a contract
with dense forests, endless beds the ruler of flowers, birds and butterflies, and flowing rivers.
* GoldAndWhiteAreDivine: Their main color scheme,
Hel, it is unbreakable, even if the ruler the contract was actually made with has died, in which hints at it will simply transfer to whoever takes their divinity.place, as the contract states it's with [[ExactWords the ruler of Hel]].
* NoBodyLeftBehind: The Order of Heroes note that whenever the soldiers of Hel are slain, they vanish afterwards.
* SkeletonsInTheCoatCloset: The named character from Hel are unusual in that they are showing off their ''own'' skeleton, befitting to their risen dead motif. Eir again is an exception to this, [[spoiler:and that's because she's not Hel's biological daughter]].
* SuccessionCrisis: The "Life & Death" Tempest Trials+ explore this trope due to the events of Book III; [[spoiler:with Hel dead and Eir refusing to take up the throne, the dead now wander around without anyone to follow. Ganglöt wants to be the next Death Sovereign, but has to kill Eir first as there are still some who would prefer Eir to be the ruler]].



[[folder:Ymir]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ymir_feh.png]]
[[caption-width-right:350:[[labelnote:Click here to see her dragon form]]https://static.tvtropes.org/pmwiki/pub/images/ymir_dragon_heroes.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Click here to see Summer Firsts Ymir & Eir]] https://static.tvtropes.org/pmwiki/pub/images/img_0570.png]][[/labelnote]]
[[caption-width-right:350:Life-Mother / Seasons of Life]]
->''"Though I knew this would eventually come to pass, it still saddens me to see you in such distress now..."''

The mysterious dragon who comes from the eponymous realm of life, where Eir's true home is. She gave her life to Eir, and thus, only she can see her spirit.

->'''Voiced by:''' Creator/HiyoriKouno (Japanese), Creator/ErinYvette (English)
->'''Artist:''' Niji Hayashi (Regular), ichikawa Halu (''Summer Firsts'')
->'''Class:''' Green Breath Cavalier (Regular), Colorless Mage (''Summer Firsts'')

to:

[[folder:Ymir]]
[[folder:Hel]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ymir_feh.org/pmwiki/pub/images/helheroes.png]]
[[caption-width-right:350:[[labelnote:Click here [[caption-width-right:350:Death Sovereign]]
->''"I am Hel. I rule over the dead. Those who are unworthy of a greater reward enter my dark realm.'' [...] ''Resign yourself
to see her dragon form]]https://static.tvtropes.org/pmwiki/pub/images/ymir_dragon_heroes.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Click here to see Summer Firsts Ymir & Eir]] https://static.tvtropes.org/pmwiki/pub/images/img_0570.png]][[/labelnote]]
[[caption-width-right:350:Life-Mother / Seasons of Life]]
->''"Though I knew this would eventually come to pass, it still saddens me to see you in such distress now...
your fate. You cannot fight it. You cannot best death."''

The mysterious dragon ruler of the land of the dead, who comes from gets more powerful the eponymous more dead people are within her realm of life, where Eir's true home is. and plans on expanding that population. She gave her life plans to Eir, kill the members of the Order of Heroes and thus, only rule over the Nine Realms. In late July 2020, she can see her spirit.

was released as a Mythic Hero of Dark.
->'''Voiced by:''' Creator/HiyoriKouno Creator/MamiKoyama (Japanese), Creator/ErinYvette (English)
->'''Artist:''' Niji Hayashi (Regular), ichikawa Halu (''Summer Firsts'')
->'''Class:''' Green Breath Cavalier (Regular), Colorless Mage (''Summer Firsts'')
Creator/BarbaraGoodson (English)\\
'''Artist:''' Yusuke Kozaki\\
'''Class:''' Axe Flier



* ActionInitiative:
** Her regular version's Everliving Breath allows her to perform a guaranteed follow-up attack if she is at 25% HP or above at the start of combat.
** Summer Duo Ymir & Eir's Sparkling Sun allows them to perform a guaranteed follow-up attack if they are within 3 spaces of an ally.
* AntiDebuff:
** Her regular version's Everliving Breath allows her to remove any [Penalty] on herself and all allies within 2 spaces of her and her target ally if either she uses or is a target for a Rally or movement assist skill.
** Summer Duo Ymir & Eir's Duo Skill allows them to remove any [Penalty] on themselves and all alliws within 2 spaces of them.
* ArmorPiercingAttack:
** Her regular version's Everliving Breath has the standard effect of post-2.0.0 Breath weapons, where it allows her to target the lower defensive stat of her foe during combat if they wield a ranged weapon.
** Summer Duo Ymir & Eir has by default Moonbow, where when it activates, ignores 30% of the foe's defenses.
* BreathWeapon: Her regular version's Everliving Breath gives her +3 Atk, targets the lower defensive stat of her foe during combat if they wield a ranged weapon, allows her to recover 10 HP then remove any [Penalty] on herself and all allies within 2 spaces of her and her target ally if either she uses or is a target for a Rally or movement assist skill, and if she is at 25% HP or above at the start of combat she gains +5 Atk/Spd/Def/Res during combat and a guaranteed follow-up attack.
* CombatMedic: Bizarrely for a goddess of life, the ''non''-healing effects of Everliving Breath -- an inherent +3 to Atk, as well as +5 to Atk/Spd/Def/Res during combat and an automatic follow-up -- give Ymir a shockingly strong offensive presence.
* DamageIncreasingDebuff:
** Her regular version has A/R Near Trace 3, which inflicts -3 Atk/Res on the foe during combat.
** Summer Duo Ymir & Eir's Sparkling Sun inflicts -6 Atk/Res on the foe during combat, as well as additional debuffs to the foe's Atk/Res during combat equal to 30% of their HP at the start of combat, totalling together up to -18 Atk/Res. Considering that their HP is at default 38, they need to reach 40 HP to reach the maximum theshold, which their Fireflood Boost 3's effect of granting +5 HP put it just above that threshold.
* DamageReduction: Summer Duo Ymir & Eir's Sparkling Sun allows them to reduce damage taken from non-Røkkr AOE specials by 75%, and by that same amount if the foe can make a follow-up attack, both which activates if they are within 3 spaces of an ally.
* {{Egopolis}}: The realm of life is named after her.
* FertileFeet: Exaggerated. Not only do grass and flowers grow at her feet, her cape supplies the water for them and sunlight peers through her wreath! (In dragon form, the water pours from her tail, and the sunlight comes through her tree-antlers.)
* {{Foil}}:
** To Hel. Both Ymir and Hel are the governors of their respective realms that are named after them, but while Ymir has the power to grant life, Hel has the power to take the lives of others. Additionally, Ymir is a kind and caring motherly figure who cares deeply about Eir, while Hel is abusive and uncaring of her adoptive daughter Eir.
** Ymir is this to both Nifl and Múspell. All three are Zenith gods that are classified as Breath/Dragon Cavalry units in gameplay. While Nifl is an aloof IceQueen clad in blue and Múspell is an arrogant BloodKnight clad in red, Ymir contrasts the both of them by being a FriendToAllLivingThings clad in yellow and green. Also, while Nifl and Múspell's A-skills are both Aether Raids-focused (AR-D Atk/Spd and AR-D Def/Res respectively), Ymir's A-slot skill is instead Atk/Res Unity, which is not focused on Aether Raids.
* GenderBlenderName: The mythological Ymir is commonly depicted as being a male jötun, while this Ymir is painted as being more like an EarthMother.
* GreenThumb: Her method of attack involves unleashing a green beam of plants, birds, and butterflies.
* HairOfGoldHeartOfGold: Her hair is a bright golden color, showing off how gentle and kind she is.
* HealingHands:
** Her regular version's Everliving Breath allows her to recover 10 HP to herself and all allies within 2 spaces of her and her target ally if either she uses or is a target for a Rally or movement assist skill.
** Summer Duo Ymir & Eir's Duo Skill allows them to restore 20 HP to themselves and all allies within 2 spaces of them.
* HealThyself: Summer Duo Ymir & Eir's Mystic Boost 4 allows them to restores 10 HP after combat.
* HeroicSacrifice: [[spoiler:She allows Ganglöt to absorb her, enabling Ymir to destroy Ganglöt]].
* HiddenBuxom: While her normal attire is tight enough to show that she's quite well endowed, her summer duo variant with Eir shows that she has a pretty impressive bust size now that her cleavage is on full display, most obviously seen in their damaged artwork.
* HitAndRunTactics: Her regular version's native B-skill A/R Near Trace 3 allows her to, after combat, move a number of spaces equal to 1 plus however many spaces she did not already travel, on top of inflicting -3 Atk/Res on her opponent.
* HotGoddess: While more on the cute side as oppposed to hot thanks to Ymir's motherly kind nature, HairOfGoldHeartOfGold, bright blue eyes and being surrounded by lots of greenery and birds, she's still got quite a curvaceous figure as seen in her summer duo variant.
* LastChanceHitPoint: Her regular version's Everliving Domain, in addition to granting +4 Def/Res during combat, grants her and any allies within 2 spaces of her to survive a lethal attack at 1 HP left if the user is at 75% HP or above at the start of the foe's attack if she is within 2 spaces of an ally.
* MightyGlacier:
** Downplayed, but with her regular version by default she has fantastic Atk at 40 and good Def at 35 and Res at 34, but below average HP at 38 and Spd at 26.
** Summer Duo Ymir & Eir have outstanding Atk at 45, fantastic Res at 41, and good Def at 35, but middling HP at 38 and poor Spd at 18.
* MotherNature: She is a creator goddess who has the power to create new life, which is further emphasised by her matronly physique, as well as the abundance of trees, water, flowers, sunlight, and animals coming from her.
* NoSell: Summer Duo Ymir & Eir's Mystic Boost 4 skill makes her immune to adaptive damage (skills/weapons that target the lower of the target's defenses) and the Wrathful Staff effect (that makes healers deal full damage instead of half), and skills that prevents her counterattacks if the foe wields a Staff weapon.
* OneSteveLimit: Unlike Alfaðör, Ymir averts this, sharing her name with a character from ''VideoGame/FireEmblemShadowDragon''.
* OurDragonsAreDifferent: So different that her dragon form resembles one of a beast instead. Her dragon form is a MixAndMatchCreature of a deer and a bird with streamlined HeadWings alongside pegasus wings, vegetation growing on her back and antlers, and her tail ending into a water stream.

to:

* ActionInitiative:
AbusiveParents: [[spoiler:Killing your adoptive daughter ''over and over again'' just to power yourself up, and sending her on an implied suicide mission on her last life and expecting complete obedience from her tends to count you as this]].
* AchillesHeel:
** Magic and Staff users not only strike her abysmal Res, but can also bypass the Miracle effect that her Hel Scythe and Hel's Reaper gives her.
** Since she is counted as a flying unit, she is also weak to AntiAir weapons despite her high defense (though they have to contend with the Miracle effect since most Anti-Air weapons are physical).
Her regular playable version's Everliving Breath allows Hel's Reaper however removes her flying weakness, making her take normal damage from AntiAir weapons instead being weak to perform a guaranteed follow-up attack them.
* ArcVillain: She's the main antagonist of Book III.
* ArmorPiercingAttack: Her playable version has Luna, where it ignores 50% of the foe's defenses when it activates.
* TheBadGuyWins: [[spoiler:In "Líf's" realm. After all of "Líf's" efforts to form an alliance with Embla and seal Hel with the "forbidden heart", with it taking lives every pulse it takes to maintain the seal to the point that there was no more life in "Líf's" realm, Hel eventually escapes and has already achieved her goal, even
if she didn't take those lives herself]].
-->'''"Líf":''' [[spoiler:I made a dangerous wager and I lost, we all did. Hel won!]]
* BalanceBuff: Update 7.9.0 in September 2023 gives her a remix, where it refines her Hel's Reaper, which the refined version grants the additional effect of granting her +4 Atk/Spd/Def/Res during combat and restores 7 HP to her after combat if the foe either initiates combat or
is at 25% 50% HP or above at the start of combat.
** Summer Duo Ymir & Eir's Sparkling Sun allows them to perform a guaranteed follow-up attack if they are within 3 spaces of
combat, and the unique refine grants her an ally.
* AntiDebuff:
** Her regular version's Everliving Breath
additional +4 Atk/Spd/Def/Res during combat, allows her to remove any [Penalty] on herself and all allies within 2 spaces deal true damage equal to 20% of her Spd before and her target ally if either she uses or is a target for a Rally or movement assist skill.
** Summer Duo Ymir & Eir's Duo Skill allows them to remove any [Penalty] on themselves and all alliws within 2 spaces of them.
* ArmorPiercingAttack:
** Her regular version's Everliving Breath has the standard effect of post-2.0.0 Breath weapons, where it allows her to target the lower defensive stat of her foe
during combat if they wield a ranged weapon.
** Summer Duo Ymir & Eir has by default Moonbow, where when it activates, ignores 30% of
and reduces damage taken from the foe's defenses.
* BreathWeapon: Her regular version's Everliving Breath gives her +3 Atk, targets the lower defensive stat of her foe during combat if they wield a ranged weapon, allows her to recover 10 HP then remove any [Penalty] on herself and
first attack by 30%, all allies within 2 spaces of her and her target ally which activates if either she uses or is a target for a Rally or movement assist skill, and if she is at 25% HP or above at the start of combat she gains +5 or a [Penalty] is active on the foe, gives her Inevitable Death+, which allows her to warp to the nearest adjacent spaces of a foe within 4 spaces of her, inflicts -5 Atk/Spd/Def/Res to all foes within 2 spaces of her during combat, and allows her to ignore skills that guarantee the foe's follow-up attacks and deny any of her follow-up attacks if she is faster than her foe during combat, and gives her Distant Pressure.
* CastFromHitPoints: Her Distant Pressure grants her +5 Spd
during combat if she is at 25% HP or above at the start of combat, but deals 5 damage to her after combat if she attacked.
* ColdHam: Normally, she speaks in a quiet, sinister tone that paints her as some grand inevitable force of nature. It is fitting however, as her lines are about how no one can escape death
and a guaranteed follow-up attack.
* CombatMedic: Bizarrely for a goddess of life,
that she is the ''non''-healing effects embodiment of Everliving Breath -- an inherent +3 death itself. Occasionally though, Hel does raise her voice or breaks her stoic demeanor, such as cackling wildly when attacking in battle, or shouting at Eir to Atk, obey her.
* CounterAttack: Her playable version has Distant Counter, which allows her to counterattack foes regardless of range, and Distant Pressure, where, in addition to having the same effect
as well Distant Counter, also grants her +5 Spd during combat if she is at 25% HP or above at the start of combat, but deals 5 damage to her after combat if she attacked.
* {{Curse}}: One of her specialties. After [[spoiler:seemingly being defeated by the Order of Heroes in Book III Chapter 3, she curses Alfonse by surprise, leaving him with [[YourDaysAreNumbered 9 days to live]]. The nature of the curse, however, has a loophole in it,
as +5 in Book III Chapter 4 reveals at the end, that the person's bloodline is connected to the curse has to die, rather than the person itself]].
* DamageIncreasingDebuff: Her playable variant's SecretArt Inevitable Death allows her to inflict -4
Atk/Spd/Def/Res during combat and an automatic follow-up -- give Ymir a shockingly strong offensive presence.
* DamageIncreasingDebuff:
** Her regular version has A/R Near Trace 3, which inflicts -3 Atk/Res on the foe during combat.
** Summer Duo Ymir & Eir's Sparkling Sun inflicts -6 Atk/Res on the foe
to all foes within 2 spaces of her during combat, as well as additional debuffs Inevitable Death+, which allows her to the foe's Atk/Res inflict -5 Atk/Spd/Def/Res to all foes within 2 spaces of her during combat equal to 30% of their HP at the start of combat, totalling together up to -18 Atk/Res. Considering that their HP is at default 38, they need to reach 40 HP to reach the maximum theshold, which their Fireflood Boost 3's effect of granting +5 HP put it just above that threshold.
combat.
* DamageReduction: Summer Duo Ymir & Eir's Sparkling Sun Her playable version has the unique refine for her Hel's Reaper reduces damage taken from the foe's first attack by 30% if either she is at 25% HP or above at the start of combat or a [Penalty] is active on the foe, and Guard Bearing 3, which allows them her to reduce damage taken from non-Røkkr AOE specials by 75%, 50% during the first battle of each enemy phase.
* DarkIsEvil: Hel is a Dark-elemental Mythic Hero, is the evil ruler of the realm of the dead,
and by has a grim reaper-esque design.
* TheDeathOfDeath: [[spoiler:Her ultimate fate at the hands of the Order of Heroes in Book III]].
* DidYouJustScamCthulhu: [[spoiler:Alfonse is currently in the Realm of the Dead when Hel tries to curse him a second time, but this time he shows no fear whatsoever. Instead, he calmly points out
that same amount if the foe can make a follow-up attack, both his assured death in nine days means that, by extension, he's ''invincible'' before that time is up, which activates would give him leave to turn Hel's realm inside out and find her weakness. Hel panics and relents, which not only frees Alfonse from the curse, but confirms that she ''does'' have a weakness]].
* TheDreaded: King Gustav spells out in no uncertain terms that Hel can't be stopped in a straight fight; his attempt merely earned him his facial scar. He warns the the Order of Heroes to stay far away
if they are within 3 spaces of an ally.
she enters the battlefield. [[spoiler:[[YouCantThwartStageOne Shame that cursing Alfonse was why Hel personally showed up in the first place]]]].
* {{Egopolis}}: The realm of life the dead is named after her.
* FertileFeet: Exaggerated. Not EvenEvilCanBeLoved: At the end of Book III, [[spoiler:Eir mourns her death despite all of the crap she put her through. Hel is dumbfounded]].
-->'''Hel:''' Why do you wear... that look upon your face?\\
'''Eir:''' Because I am sad.\\
'''Hel:''' [[spoiler:To see me perish... makes you sad?]]\\
'''Eir:''' Yes. I may not have been a daughter to you, in your mind... But you were my
only do grass and flowers grow family. To me... You will always be my mother.\\
'''Hel:''' [[StunnedSilence ...]]
* EvilCannotComprehendGood: [[spoiler:During Gustav's HeroicSacrifice, she tells him that he is no king. He retorts that she has no idea what being a king entails before leaving his kingdom in the hands of his son. Happens again
at the end of her feet, her cape supplies the water for them and sunlight peers through her wreath! (In dragon form, the water pours arc--she fails to realize that Eir, having received ThePowerOfTrust from the Order of Heroes ''by Hel's own orders'', has turned on her tail, for that very reason.]]
* FinalBoss: She's the final boss
and last opponent of Book III.
* FinishingMove: Has a particularly spectacular one unique from other heroes, as she doesn't even use her weapon to attack for it. Instead, she summons a portal with her weapon, from which an army of skeletons come out and finish her opponent off.
* FlatCharacter: As
the sunlight comes through her tree-antlers.)
embodiment of death, this is Hel's only personality trait.
* {{Foil}}:
**
{{Foil}}: To Hel. Ymir. Both Hel and Ymir and Hel are the governors of their respective realms that are named after them, but while Ymir has the power to grant life, Hel has the power to take the lives of others. mortals, Ymir has the power to grant life anew. Additionally, Hel is abusive and uncaring of her adoptive daughter Eir, while Ymir is a kind and caring motherly figure who cares deeply about Eir, while Eir.
* GenericDoomsdayVillain: Compared to the other villains in every other Book, Hel doesn't have any motivation or personality, other than just wanting to kill everyone to rule over the Nine Realms.
* GodSaveUsFromTheQueen:
Hel is abusive the queen of the realm of the dead, and uncaring is the incarnation of death. She can kill the living and turn them into her adoptive servants, and use them for her own purposes. The living would surely cower in fear by just looking at her.
* GrimReaper: She resides in the land of the dead, carries a scythe, has a skeletal body, and proclaims that she is death itself. She fits this trope to a tee.
* HatedByAll: Gains ''a lot'' of contempt from Alfonse and the Order of Heroes - specifically from killing Gustav and deceiving Eir [[spoiler:into thinking she was her
daughter Eir.
** Ymir is this
alongside killing her countless times]]. [[EnemyMine Veronica formed an alliance with the Order of Heroes to both Nifl get rid of Hel]], and Múspell. All three are Zenith gods that are classified as Breath/Dragon Cavalry units in gameplay. While Nifl is an aloof IceQueen clad in blue and Múspell is an arrogant BloodKnight clad in red, Ymir contrasts the both of them by being a FriendToAllLivingThings clad in yellow and green. Also, while Nifl and Múspell's A-skills are both Aether Raids-focused (AR-D Atk/Spd and AR-D Def/Res respectively), Ymir's A-slot skill is instead Atk/Res Unity, which is not focused on Aether Raids.
* GenderBlenderName: The mythological Ymir is commonly depicted as being a male jötun, while this Ymir is painted as being more
even her generals don't like an EarthMother.
* GreenThumb: Her method of attack involves unleashing a green beam of plants, birds, and butterflies.
* HairOfGoldHeartOfGold: Her hair is a bright golden color, showing off how gentle and kind she is.
* HealingHands:
** Her regular version's Everliving Breath allows
her, [[spoiler:considering they tried to kill her only to recover 10 HP to herself and all allies within 2 spaces of her and her target ally if either she uses or is a target for a Rally or movement assist skill.
** Summer Duo Ymir & Eir's Duo Skill allows them to restore 20 HP to themselves and all allies within 2 spaces of them.
die]].
* HealThyself: Summer Duo Ymir & Eir's Mystic Boost 4 allows them to restores 10 HP after combat.
* HeroicSacrifice: [[spoiler:She allows Ganglöt to absorb her, enabling Ymir to destroy Ganglöt]].
* HiddenBuxom: While her normal attire is tight enough to show that she's quite well endowed, her summer duo variant with Eir shows that she has a pretty impressive bust size now that her cleavage is on full display, most obviously seen in their damaged artwork.
* HitAndRunTactics:
Her regular version's native B-skill A/R Near Trace 3 refined Hel's Reaper allows her to, to restore 7 HP after combat, move a number of spaces equal to 1 plus however many spaces she did not already travel, on top of inflicting -3 Atk/Res on combat if her opponent.
* HotGoddess: While more on the cute side as oppposed to hot thanks to Ymir's motherly kind nature, HairOfGoldHeartOfGold, bright blue eyes and being surrounded by lots of greenery and birds, she's still got quite a curvaceous figure as seen in her summer duo variant.
* LastChanceHitPoint: Her regular version's Everliving Domain, in addition to granting +4 Def/Res during combat, grants her and any allies within 2 spaces of her to survive a lethal attack at 1 HP left if the user
foe either initiates combat or is at 75% 50% HP or above at the start of combat. Considering that she needs to be at more than 1 HP to get her LastChanceHitPoint against non-Tome and Staff foes and that her Distant Pressure deals 5 damage to her after combat, this helps her survivability immensely.
* HeroKiller: As
the foe's embodiment of death, nobody is safe from her. [[spoiler:Gustav just happens to be one of her latest victims.]]
* KilledOffForReal: [[spoiler:She gets a taste of her own medicine at the end of Book III Chapter 13.]]
* KillTheParentRaiseTheChild: [[spoiler:Hel killed Eir's parents then wiped her memories to make her believe she was her mother.]]
* KnightOfCerebus: While ''Heroes'' wasn't without serious and/or sad moments before Hel's debuts, things go down to Hel once she arrives... literally! Hel turns out to be more abusive than [[BrainwashedAndCrazy Veronica]] and [[OmnicidalManiac Surtr]] to the point were the latter two ''are actually on the heroes side this time''. [[spoiler:She also curses Alfonse, kills his dad and revives said dad so Alfonse has to kill him ''again'' in only a couple of chapters, setting the darker tone of the rest of story]].
* KryptoniteProofSuit: Her playable version's Hel's Reaper removes her flying weakness, unlike her Hel Scythe.
* LargeAndInCharge: The ruler of the dead has an imposing stature indeed, she's OneHeadTaller than everyone else in the game. [[note]]The only exception is the previous boss, Surtr who is roughly the same height as Hel; however, he is bulkier and wears a suit of armor making him appear larger.[[/note]] The official height chart shows that she stands at 205cm (or 6'9").
* LastChanceHitPoint: Her Hel Scythe and her playable version's Hel's Reaper allows her to survive a lethal non-magic
attack with 1 HP remaining if she is within 2 spaces of an ally.
* MightyGlacier:
** Downplayed,
has more than that beforehand, but with her regular version by default only once per combat. Even death can cheat death.
* LightningBruiser: She may have average HP and very low Res, but
she has fantastic Atk at 40 Atk, Def, and good Def at 35 and Res at 34, but below average HP at 38 and Spd at 26.
** Summer Duo Ymir & Eir have
outstanding Atk at 45, Spd. Her playable version has fantastic Res at Spd of 41, great Atk of 38, and good average HP and Def at 35, of 40 and 30, respectively, but middling HP at 38 and poor Spd at 18.
* MotherNature: She is a creator goddess who has
Res of 18, but with her default Guard Bearing 3 making her be able to reduce damage from enemy hits during the power to create new life, which is further emphasised by her matronly physique, first battle in each enemy phase, as well as her Hel's Reaper removing her flying weakness, it alleviates her defenses, especially her Res.
* MythologyGag: This is not
the abundance of trees, water, flowers, sunlight, and animals coming from her.
first ''Fire Emblem'' [[VideoGame/FireEmblemThracia776 game]] to show [[https://static.tvtropes.org/pmwiki/pub/images/2_ch1_002.png Hel alongside skeletons.]]
* NamesToRunAwayFromReallyFast: When modern {{Hell}} is named after you, your enemies better run really fast.
* NoSell: Summer Duo Ymir & Eir's Mystic Boost 4 skill makes Her playable version's Inevitable Death+ allows her immune to adaptive damage (skills/weapons that target the lower of the target's defenses) and the Wrathful Staff effect (that makes healers deal full damage instead of half), and ignore skills that prevents guarantee the foe's follow-up attacks and deny any of her counterattacks follow-up attacks if the she is faster than her foe wields a Staff weapon.
during combat.
* OneSteveLimit: Unlike Alfaðör, Ymir averts this, sharing her name with a character from ''VideoGame/FireEmblemShadowDragon''.
* OurDragonsAreDifferent: So different that her dragon form resembles
NotQuiteDead: If Hel is summoned, one of her quotes cites Breidablik as the weapon that destroyed her, meaning she did in fact die, but she has somehow been resurrected. [[spoiler:Hel seems to return in Book IV to fight the Order of Heroes once more, although it turns out to have been an actualized nightmare brought on by Triandra]].
* OneHeadTaller: In the intro video for Book III, she stands
a beast instead. Her dragon form head taller than Eir; also, her in-game sprite is the same size as a MixAndMatchCreature cavalry unit, making her taller than everyone else in the game.
* OrcusOnHerThrone: Despite being able to easily kill the Order
of a deer and a bird Heroes with streamlined HeadWings alongside pegasus wings, vegetation growing on her back one fell swoop and antlers, having claimed the lives of many, she spends the majority of Book III doing nothing, content on having Eir and her tail ending into generals do all of her work.
* PetTheDog: Implied. She was
a water stream.horrifically abusive mother to Eir, but as [[spoiler:she is dying]] her daughter says she recalls Hel warmly embracing her when she was a small child. Hel denies this and claims [[spoiler:this was just an imitation of Eir's biological mother but that does not stop Eir from [[EvenEvilCanBeLoved grieving]]]].



-->''"Do no more harm!"'' (regular)\\
''"Never again!"'' (regular)\\
''"Life is delicate..."'' (regular)\\
''"Rebirth awaits."'' (regular)\\
''"Have a lively summer!"'' (''Summer Start'', with Eir)\\
''"Together!"'' (''Summer Start'')
--->'''Eir:''' ''"Yes."'' (''Summer Start'')
-->''"Enjoying the weather?"'' (''Summer Start'')
--->'''Eir:''' ''"A dazzling light..."'' (''Summer Start'')
* SecretArt: Everliving Domain, which gives her and any allies within 2 spaces of her +4 Def/Res during combat, as well as grants her and any allies within 2 spaces of her to survive a lethal attack with 1 HP left if the user is at 75% HP or above at the start of the foe's attack if she is within 2 spaces of an ally.
* StatusBuff:
** Her regular version's Everliving Breath gives her +5 Atk/Spd/Def/Res during combat if she is at 25% HP or above at the start of combat. She also has Rally Up Atk+, which grants +6 Atk to the target ally as well as any allies within 2 spaces of the target, Atk/Res Unity, which gives her +5 Atk/Res during combat as well as reverse any field stat debuffs she has on her those stats during combat, and Everliving Domain, which gives her and any allies within 2 spaces of her +4 Def/Res during combat if she is within 2 spaces of an ally.
** Summer Duo Ymir & Eir's Fireflood Boost 3 grants them +7 Atk/Res during combat if they are at 50% HP or above at the start of combat, and the above Everliving Domain.
* ThemeNaming: Ymir is the ancestor of all jötun, whom he was slain by Odin and his brothers and his corpse was later used and harvested for the creation of everything in Norse Mythology, such as his blood for the oceans, his skull for the heavens, his flesh for the earth, and so on.

to:

-->''"Do no -->''"Accept your death."''\\
''"Death comes for all."''\\
''"Death is absolute."''\\
''"I am death itself."''
* PowerFloats: She is seen floating in her animations, and as such she is classified as a flying unit.
* TheProblemWithFightingDeath: Although [[SoreLoser she's annoyed that you defeated her]], Hel doesn't fight you after being summoned. Hel's level 40 quote points out that she doesn't need to fight you, she just needs to wait.
* PromotedToPlayable: She was released as a Mythic Hero of Dark in late July 2020,
more harm!"'' (regular)\\
''"Never again!"'' (regular)\\
''"Life is delicate..."'' (regular)\\
''"Rebirth awaits."'' (regular)\\
''"Have
than half a lively summer!"'' (''Summer Start'', with Eir)\\
''"Together!"'' (''Summer Start'')
--->'''Eir:''' ''"Yes."'' (''Summer Start'')
-->''"Enjoying
year after the weather?"'' (''Summer Start'')
--->'''Eir:''' ''"A dazzling light..."'' (''Summer Start'')
end of Book III.
* SecretArt: Everliving Domain, RedemptionPromotion: Her playable version's weapon, Hel's Reaper, has the same effects as her boss version's weapon but it also allows her to nullify flier effective damage, removing her weakness to archers. In addition, she also gets a unique skill in Inevitable Death, which gives her and any allies inflicts -4 Atk/Spd/Def/Res to all foes within 2 spaces of her +4 Def/Res during combat, as well as grants and Inevitable Death+, where it allows her and any allies to warp to the nearest adjacent spaces of a foe within 4 spaces of her, inflicts -5 Atk/Spd/Def/Res to all foes within 2 spaces of her during combat, and allows her to ignore skills that guarantee the foe's follow-up attacks and deny any of her follow-up attacks if she is faster than her foe during combat.
* RemovedAchillesHeel: The playable version of Hel has her flying weakness nullified thanks to Hel's Reaper.
* SecretArt: She has Inevitable Death, which allows her to inflict -4 Atk/Spd/Def/Res to all foes within 2 spaces of the user during combat. She also learns Inevitable Death+, where it allows her to warp to the nearest adjacent spaces of a foe within 4 spaces of her, inflicts -5 Atk/Spd/Def/Res to all foes within 2 spaces of her during combat, and allows her to ignore skills that guarantee the foe's follow-up attacks and deny any of her follow-up attacks if she is faster than her foe during combat.
* SinisterScythe: Fitting for a GrimReaper archetype, she wields the Hel Scythe, which gives her -1 special cooldown, allows her to target the Res of non-Tome and Staff enemies, and allows her
to survive a lethal attack with 1 HP left if she would be hit with a lethal non-magic attack. Her playable version's Hel's Reaper has the same effect as Hel Scythe, except that it also removes her flying weakness as well as being refinable.
* SituationalDamageAttack: The unique refine for her Hel's Reaper allows her to deal true damage equal to 20% of her Spd before and during combat, so the more Spd she has the more true damage she will deal.
* SoreLoser: A quote from her playable version indicates that she did not take her defeat well. She's especially unhappy seeing Breidablik again.
-->'''Hel:''' How tasteless... That, in your hand. Is that the weapon that undid me?
* SpellBlade: With her Hel Scythe and Hel's Reaper, enemies without tomes or staves have their Res targeted instead of their Def. While this usually allows her to strike ''significantly'' harder than it would initially seem (most non-magic users have more Def than Res, and vice versa for magic users), it's not as useful if she fights a unit with lopsided defenses like the regular variants of [[VideoGame/FireEmblemShadowDragon Merric]], [[VideoGame/FireEmblemTheBindingBlade Fir]], [[VideoGame/FireEmblemFates Felicia]], or even her own daughter.
* StatusBuff:
** Her playable variant's Hel's Reaper has the refined version grants +4 Atk/Spd/Def/Res during combat
if the user foe either initiates combat or is at 75% 50% HP or above at the start of combat, and the foe's attack if she is within 2 spaces of unique refine grants an ally.
* StatusBuff:
** Her regular version's Everliving Breath gives her +5
additional +4 Atk/Spd/Def/Res during combat if either she is at 25% HP or above at the start of combat or the foe has a [Penalty] active on them. She also has Distant Pressure, where it grants her +5 Spd during combat if she is at 25% HP or above at the start of combat. She also has Rally Up Atk+, which grants +6 Atk to the target combat.
** As a Mythic Hero of Dark, if an
ally as well as any allies within 2 spaces of the target, Atk/Res Unity, which gives her +5 Atk/Res has a Dark Blessing during combat as well as reverse any field stat debuffs Dark season in Aether Raids, she has gives them +5 HP/Def if they're on her those stats during combat, and Everliving Domain, the battlefield, which gives her and any allies within 2 spaces can be stacked with other Mythic Heroes of her +4 Def/Res during combat if Dark, including copies of herself.
* TheStoic: Displays very little emotion, with a few exceptions. The only thing
she talks about is within 2 spaces how [[WeAllDieSomeday all mortals will eventually die]]. Her handmaiden puts it best.
-->'''Ganglöt''': Lady Hel was free
of an ally.
** Summer Duo Ymir & Eir's Fireflood Boost 3 grants them +7 Atk/Res during combat if they are at 50% HP or above at the start of combat, and the above Everliving Domain.
all passion... Completely.
* ThemeNaming: Ymir Hel is the ancestor daughter of all jötun, whom he was slain by Odin Loki and his brothers is the ruler of the land of the dead (mainly those who died of old age or sickness), which is named after her and his corpse was later used occasionally called Helheim.
* WalkingWasteland: The Book III Intro movie shows Eir dancing in a field holding a flower; when Hel shows up, the flower
and harvested for the creation of everything in Norse Mythology, such as his blood for around them wilt away and eventually disintegrates.
* YouCantFightFate: She consistently holds that death is
the oceans, his skull for one true absolute and that you can't escape either it or her (since she is the heavens, his flesh for living personification of death). More specifically, [[spoiler:she tells Alfonse this after cursing him to die within 9 days in Book III Chapter 3]]. Alfonse comes to realize this can actually be {{Exploited}}: [[spoiler:since you really can't avoid dying in 9 days, that also means you can't die ''before'' those 9 days are up either. That means the earth, and so on.cursed is completely immortal until fate takes its toll]].
* YouHaveOutlivedYourUsefulness: [[spoiler:After Eir seemingly completes her last mission, Hel plans on doing this to her]].
-->'''Hel''': Excellent. Now there is none left capable of resisting me. Your services are no longer required, [[spoiler:Eir. I will now claim what remains of your life.]]



[[folder:Eir]]
[[quoteright:332:https://static.tvtropes.org/pmwiki/pub/images/eir_feh.png]]
[[caption-width-right:332:[[labelnote:Click here to see Ascended Eir]]https://static.tvtropes.org/pmwiki/pub/images/ascended_eir_feh.png]][[/labelnote]]
[[caption-width-right:332:[[labelnote:Click here to see ''Renewed Spirit'' Eir]]https://static.tvtropes.org/pmwiki/pub/images/new_years_eir.png]][[/labelnote]]
[[caption-width-right:332:Merciful Death / Life Ascendant / Renewed Life]]
->''"I know how this sounds. It must seem so selfish of me to ask so much of you... Still, though, I wish to join you. If you ever find cause to distrust me... kill me then and there."''

A princess and the daughter of its ruler, Hel, and a Mythic Hero of Light. She allies with the Order of Heroes after she was captured on purpose on the account of making her mother proud by one day killing all of them, but is starting to have second thoughts. In reality, she is the princess of Ymir, the realm of life, having been kidnapped at such a young age.
->'''Voiced by:''' Creator/SoraAmamiya (Japanese), Creator/XantheHuynh (English)\\
'''Artist:''' Yusuke Kozaki (regular), HACCAN (Ascended) Misei Ito, (Renewed Spirit), ichikawa Halu (''Summer Firsts'')\\
'''Class:''' Dagger Flier (''Heroes'', regular), Red Dagger Flier (Renewed Spirit), Green Dagger Cavalier (Ascended), Dark Princess (''[[TabletopGame/FireEmblemCipher Cipher]]'')

to:

[[folder:Eir]]
[[quoteright:332:https://static.
[[folder:Ganglöt]]
[[quoteright:337:https://static.
tvtropes.org/pmwiki/pub/images/eir_feh.org/pmwiki/pub/images/ganglot_feh.png]]
[[caption-width-right:332:[[labelnote:Click here to see Ascended Eir]]https://static.tvtropes.org/pmwiki/pub/images/ascended_eir_feh.png]][[/labelnote]]
[[caption-width-right:332:[[labelnote:Click here to see ''Renewed Spirit'' Eir]]https://static.tvtropes.org/pmwiki/pub/images/new_years_eir.png]][[/labelnote]]
[[caption-width-right:332:Merciful Death / Life Ascendant / Renewed Life]]
->''"I
[[caption-width-right:337:Death Anew]]
->''"You should
know how this sounds. It must seem so selfish of me the answer to ask so much of you... Still, though, that question by now. I wish have come to join you. If ruin you, just like you ever find cause to distrust me... kill me then and there.ruined Hel."''

A princess and Hel's handmaid who served the daughter of its ruler, Hel, and a Mythic Hero of Light. She allies Death Sovereign until the incident with the Order of Heroes after she was captured Heroes, and is now on purpose on a quest to return the account Realm of making her mother proud by one day killing all of them, but is starting to have second thoughts. In reality, she is the princess of Ymir, the realm of life, having been kidnapped at such a young age.
Dead back to working order.
->'''Voiced by:''' Creator/SoraAmamiya Creator/YoTaichi (Japanese), Creator/XantheHuynh Creator/SharaKirby (English)\\
'''Artist:''' Yusuke Kozaki (regular), HACCAN (Ascended) Misei Ito, (Renewed Spirit), ichikawa Halu (''Summer Firsts'')\\
Asatami Tomoyo\\
'''Class:''' Dagger Flier (''Heroes'', regular), Red Dagger Flier (Renewed Spirit), Green Dagger Cavalier (Ascended), Dark Princess (''[[TabletopGame/FireEmblemCipher Cipher]]'')Axe Fighter



* ActionInitiative:
** Her regular variant's unrefined Lyfjaberg, in addition to giving her +4 Atk/Spd during combat if she has at least 50% HP ore at the start of combat, lets her deny any of the foe's follow-up attacks if she initiates combat and is within the same HP threshold, and her refined Lyfjaberg reduces the requirement to 25% HP at the start of combat and either she initiates combat or has more Spd than the foe during combat.
** Her Ascended variant's Ymir, Everliving allows her to ignore skills that deny any of her follow-up attack if either she initiates combat or the foe wields a ranged weapon. She also has Mystic Boost 4, where if the foe is a Staff unit, she ignore skills that prevents her counterattack.
* ArcHeroine: She's the deuteragonist of Book III and the main character of the "Life & Death" Tempest Trials+.
* BadLiar: When Anna asks her why she joined them instead of returning to Hel in Book III, Eir says it's a secret. Anna is naturally instantly suspicious.
* BalanceBuff: Update 6.2.0 refines her Lyfjaberg where, in addition to the base +3 Res and standard [Dagger 7] effect, gives her +4 Atk/Spd/Def/Res during combat and if she either initiates combat or has more Spd than the foe during combat, denies the foe's follow-up attack and inflicts -1 special buildup on them per attack during combat, all which activates if she has at least 25% HP at the start of combat, while also removing the HP cost from the base version, and the unique refine allows her to gain +4 Atk/Spd/Def/Res during combat, boost her Atk and Res further equal to 20% of her current HP at the start of combat, and restore 7 HP to herself and all allies within 2 spaces of her after combat if she has an ally within 3 spaces of her, as well as giving her Sparking Boost+, where it allows her to recover 20 HP to the most damaged ally at the start of her turn, as well as grant +5 Res to an ally during combat if they start at 50% HP or above at the start of combat, both which exclude Eir herself, and gives her Atk/Res Unity.
* CastFromHitPoints: Regular Eir's unrefined Lyfjaberg allows her to gain +4 Atk/Spd during combat, and if she initiates combat she prevents the foe from performing a follow-up attack if she has at least 50% HP at the start of combat, but if she attacked it deals 4 damage to her after combat. This however get alleviated with her Mystic Boost 3 recovering 6 HP after combat, even if she didn't attack. Her refined Lyfjaberg averts this as it gives her more stats and effects, lowers the HP threshold and removes the HP cost.
* CombatMedic: Despite being a Dagger unit, Regular and Ascended Eir still serves as this since her [[SecretArt exclusive]] skill Sparkling Boost and Sparking Boost+ heals other heroes every turn. However, she [[NoSelfBuffs cannot heal herself]] with it, although her native Mystic Boost 3/4 skill and the unique refine for her regular variant's Lyfjaberg helps with that.
* CooldownManipulation: Regular Eir's refined Lyfjaberg inflicts the Inverted version, as it allows her to inflict -1 special buildup on the foe per attack if she is at 25% HP or above at the start of combat and she either initiates combat or has more Spd than the foe during combat.

to:

* ActionInitiative:
**
ActionInitiative: Her regular variant's unrefined Lyfjaberg, in addition to giving her +4 Atk/Spd during combat if she has at least 50% HP ore at the start of combat, lets her deny any of the foe's follow-up attacks if she initiates combat and is within the same HP threshold, and her refined Lyfjaberg reduces the requirement to 25% HP at the start of combat and either she initiates combat or has more Spd than the foe during combat.
** Her Ascended variant's Ymir, Everliving
Arcane Downfall allows her to ignore skills that deny any of her prevent the foe from making a follow-up attack if either she initiates combat or the foe wields a ranged weapon. She also has Mystic Boost 4, where if the foe is a Staff unit, she ignore skills that prevents her counterattack.
* ArcHeroine: She's the deuteragonist of Book III and the main character of the "Life & Death" Tempest Trials+.
* BadLiar: When Anna asks her why she joined them instead of returning to Hel in Book III, Eir says it's a secret. Anna is naturally instantly suspicious.
* BalanceBuff: Update 6.2.0 refines her Lyfjaberg where, in addition to the base +3 Res and standard [Dagger 7] effect, gives her +4 Atk/Spd/Def/Res during combat and if she either initiates combat or has more Spd than the foe during combat, denies the foe's follow-up attack and inflicts -1 special buildup on them per attack during combat, all which activates if she has
at least 25% HP at the start of combat, while also removing the HP cost from the base version, and the unique refine allows her to gain +4 Atk/Spd/Def/Res during combat, boost her Atk and Res further equal to 20% of her current HP at the start of combat, and restore 7 HP to herself and all allies within 2 spaces of her after combat if she has an ally within 3 spaces of her, as well as giving her Sparking Boost+, where it allows her to recover 20 HP to the most damaged ally at the start of her turn, as well as grant +5 Res to an ally during combat if they start at 50% HP or above at the start of combat, both combat. She also has Quick Riposte 4, which exclude Eir herself, and gives her Atk/Res Unity.
* CastFromHitPoints: Regular Eir's unrefined Lyfjaberg
allows her to gain +4 Atk/Spd during combat, and if she initiates combat she prevents the foe from performing perform a guaranteed follow-up attack if she has at least 50% HP at the start of combat, but if she attacked it deals 4 damage to her after combat. This however get alleviated with her Mystic Boost 3 recovering 6 HP after combat, even if she didn't attack. Her refined Lyfjaberg averts this as it gives her more stats and effects, lowers the HP threshold and removes the HP cost.
* CombatMedic: Despite being a Dagger unit, Regular and Ascended Eir still serves as this since her [[SecretArt exclusive]] skill Sparkling Boost and Sparking Boost+ heals other heroes every turn. However, she [[NoSelfBuffs cannot heal herself]] with it, although her native Mystic Boost 3/4 skill and the unique refine for her regular variant's Lyfjaberg helps with that.
* CooldownManipulation: Regular Eir's refined Lyfjaberg inflicts the Inverted version, as it allows her to inflict -1 special buildup on the foe per
attack if she is at 25% HP or above at the start of combat and she either the foe initiates combat.
* ArcVillain: She is the villain of the "Life & Death" Tempest Trials series.
* AssimilationBackfire: In "Life & Death Finale", [[spoiler:she kills Eir again and absorbs her soul. Unfortunately for her, [[FailureGambit this was exactly what she and Ymir planned]], since Ymir resided with Eir's soul. Ymir proceeds to [[TakingYouWithMe kill both of the Ganglöt and herself]], freeing the Realm of the Dead once more.]]
* AvengingTheVillain: Ganglöt wants Eir dead not only so her ascension as ruler of Hel is unopposed by those who would prefer Eir on the throne, but also to get revenge on the one who killed her mistress.
* ClassyCravat: She wears one and is a powerful ruler after Hel's passing. She loses it in her damage art, exposing more of her chest and [[FanDisservice the ribcage inside it.]]
* CooldownManipulation: Her Arcane Downfall gives her +1 special buildup per attack performed if she is at 25% HP or above at the start of combat.
* CounterAttack: She has Distant Stance, which allows her to counterattack regardless of the foe's range and gives her +5 Res during
combat or if the foe initiates combat.
* DamageReduction: Her Quick Riposte 4 reduces damage from the foe's first attack by 25% if the foe initiates combat, in addition to granting her a guaranteed follow-up attack.
* TheFaceless: Initially, Ganglöt appears as a silhouette of her surrounded by darkness, before being revealed in Life & Death 5.
* FinalBoss: Of the "Life & Death 5" and "Life & Death Finale" Tempest Trials+ events.
* JackOfAllStats: Ganglöt
has well-rounded stats, with average HP of 40, fantastic Atk at 44, great Def at 38 and good Res at 35, and average Spd at 30.
* LifeDrain: Her Arcane Downfall allows her to restore 7 HP with each attack she performs if she is at 25% HP or above at the start of combat.
* LostInTranslation: The name of her weapon Arcane Downfall in Japanese is "魔器・絶死ヘル", which can be translated to "Magic Weapon - Absolute Death Hel", meaning that it is a variant of Hel's weapons Hel Scythe and Hel's Reaper.[[note]]Hel Scythe's Japanese name is "ヘル", translated as "Hel", and Hel's Reaper's Japanese name is "死鎌ヘル", translated as "Death Scythe Hel"[[/note]]
* MeaningfulName: "Ganglöt" was said to have been one of Hel's servants in ''Prose Edda'' alongside Ganglati.
* PreMortemOneLiner:
-->''"Death is upon you."''\\
''"Die and serve."''\\
''"In Hel's name!"''\\
''"Traitorous!"''
* SinisterScythe: She carries Hel Scythe with her now that its original wielder is no longer with her. Said scythe has been repurposed into the Arcane Downfall, which gives -1 maximum special cooldown, and gives +5 Atk/Spd/Def/Res, prevents her foe from making a follow-up attack, +1 special buildup per attack and restores 7 HP per attack she performs, all which activates if she is at 25% HP or above at the start of combat.
* StatusBuff: Her Arcane Downfall gives her +5 Atk/Spd/Def/Res during combat if she is at 25% HP or above at the start of combat. She also has Distant Stance, which gives her +5 Res if the foe initiates combat, and Joint Dist. Guard, which gives herself and all allies within 2 spaces of her +4 Def/Res during combat if the foe wields a ranged weapon and she is within 2 spaces of an ally.
* SuperEmpowering: After claiming the throne of Hel, Ganglöt grants Líf new power to kill Eir with, by turning him into his Rearmed form.
[[/folder]]

[[folder:Líf]]
[[quoteright:257:https://static.tvtropes.org/pmwiki/pub/images/lif_feh.png]]
[[caption-width-right:257:[[labelnote:Click here to see Rearmed Líf]]https://static.tvtropes.org/pmwiki/pub/images/lif_ascended.png]][[/labelnote]]
[[caption-width-right:257:[[labelnote:Click here to see ''Love of a King'' Líf & Thrasir]]https://static.tvtropes.org/pmwiki/pub/images/valentines_lif_thrasir.png]][[/labelnote]]
[[caption-width-right:257:Lethal Swordsman / Arcane Blade / Undying Ties Duo]]
->''"My name is Líf. [...] Tremble before Sökkvabekkr, the sword of ruin...as I destroy this world."''

A general of Hel. In life, he was the founder of Askr and was well respected by his people. He has now risen again to kill as many to expand Hel's army, including his own people. [[MonsterOfTheWeek He is the one issuing the Contracts in Book III's Heroes]]. In late January 2020, he was released as a Mythic Hero of Anima.
->'''Voiced by:''' Creator/TomoakiMaeno (Japanese), Creator/EdwardBosco (English)\\
'''Artist:''' Yusuke Kozaki (regular, Rearmed), Azuza (Love of a King)\\
'''Class:''' Sword Fighter (''Heroes'', regular), Red Cavalier (Love of a King), Sword Cavalier (Rearmed), Myrmidon (''[[TabletopGame/FireEmblemCipher Cipher]]'')
----
* ActionInitiative:
** His regular variant has Sökkvabekkr, where in addition to giving him +4 Atk/Spd/Def/Res during combat unrefined, guarantee him a follow-up attack if he is within 3 spaces of an ally (4 spaces with the refined version).
** Valentine Duo Líf & Thrasir has Þjálfi, where in addition to giving them +6 Atk/Spd/Def/Res during combat and halving the foe's DamageReduction, they gain a guaranteed follow-up attack if they are within 3 spaces of an ally.
** His Rearmed variant's Arcane Éljúðnir allows him to perform a guaranteed follow-up attack and prevent the foe from performing a follow-up attack if he is at 25% HP or above at the start of combat.
* AllForNothing: [[spoiler:Book III Chapter 8 reveals that in the past, "Líf" tried to stop his version of Hel from killing everyone and gaining power, which eventually leads him to join forces with Embla and create a "forbidden heart", but while both Askr and Embla eventually defeated Hel, the "forbidden heart" had an unexpected side effect of taking away one life per pulse, until there was no life left in "Líf's" world. By the end of it, what "Líf" tried to protect by creating the "forbidden heart" ended up being the price of defeating Hel, and with Hel escaping as a result of having the "forbidden heart" unable to take anymore lives, "Líf" claims that ItsAllMyFault after all what he has done]].
* AlternateSelf: Book III Chapter 8 reveals that [[spoiler:"Líf" is actually another Alfonse, being older and
more Spd than willing to take many lives]].
* ApologeticAttacker: In the "Life & Death" Tempest Trials+ Series, he doesn't actually want to kill Eir, but since Ganglöt wants her dead, and as the new ruler of Hel, he has no choice but to obey her due to his contract stating [[ExactWords he works for the ruler of dead]], he must if he wants to not disappear.
* AscendedExtra: Líf is first mentioned in the opening cutscene of Aether Raids, explaining that he was the original king that left behind the Aether Keep, which he used to do battle with other realms. This cutscene existed before his appearance in the story proper. [[spoiler:Subverted when Book III Chapter 8 reveals that the "Líf" you face is not actually the real Líf, but an older Alfonse taking on his name]].
* BackFromTheDead: [[spoiler:The ending of Book III has him be alive alongside "Thrasir" in a cutscene after the defeat of Hel. Xenologue 5 confirmed that they came back to life]].
* BadassLongcoat: His Rearmed variant wears a long black longcoat alongside his fur cape.
* BalanceBuff: In update 7.5.0, his regular version's Sökkvabekkr received a refine, where it now gives him +6 Atk/Spd/Def/Res during combat, a guaranteed follow-up attack, and deals 5 damage and restores 7 HP per attack if he either triggers his special before or during that combat, all which activates if he is within 4 spaces of an ally but deals 20 damage to the nearest ally if he attacked, and the unique refine gives him -1 maximum special cooldown, gives him -2 special cooldown at the start of turn 1, and gains +4 Atk/Spd/Def/Res during combat and reduces damage taken from the foe's first attack by 30% if he is at 25% HP or above at the start of combat, as well as Deadly Balance+, where it inflicts -5 Atk/Spd/Def on
the foe during combat.combat and -1 special buildup per attack on the foe, grants him +1 special buildup per foe's attack, and ignores non-Special DamageReduction skills when he triggers his special, all which activates if he either is at 25% HP or above at the start of combat or a [Penalty] is active on him, and he gets -2 special cooldown after combat if he triggered his special before or during combat, and he received Even Tempest 3.
* BalancingDeathsBooks: [[spoiler:He made a contract with Hel that would allow him to balance the cohort of the dead in a way that if someone from another realm is killed, someone from his own realm would be saved]].
* BigShutUp: He yells "Silence!" to Alfonse when [[spoiler:Alfonse is about to tell everyone what "Líf's" true name is Book III Chapter 8 and in the "Cohort of the Dead" cinematic]].
* TheCameo: [[spoiler:He reappears alongside "Thrasir" in the Book IV ending movie, offering Triandra and Plumeria to join Alfaðör in order to bring Freyja back to life and cryptically warning Alfonse about the threat of Niðavellir.]]
* CooldownManipulation:
** His playable regular and Rearmed versions has Deadly Balance, which gives him +1 special buildup for every foe's attack if either he has at least 50% HP or a [Penalty] inflicted on him. His regular version also has Deadly Balance+ has the above effect as well as the Inverted version where he inflicts -1 special buildup per attack on the foe per attack if he either is at 25% HP or above at the start of combat or if a [Penalty] is active on him, and he gets -2 special cooldown after combat if he triggered his special before or during combat.
** His playable regular version has Time's Pulse 3, where if the user is at maximum special cooldown at the start of the user's turn, they gain -1 special cooldown.
** The unique refine for his regular version's Sökkvabekkr gives him -1 maximum special cooldown, as well as -2 special cooldown at the start of turn 1. Combined with his Open the Future, it allows him to charge it fully from the word go.
* CoolSword:
** His regular variant wields Sökkvabekkr, which grants him +4 Atk/Spd/Def/Res during combat and guarantees him a follow-up attack if he has an ally within 3 spaces of him, but deals 20 damage to the nearest one after combat, the refined version gives him +6 Atk/Spd/Def/Res during combat, a guaranteed follow-up attack, and deals 5 damage and restores 7 HP per attack if he either triggers his special before or during that combat, all which activates if he is within 4 spaces of an ally but deals 20 damage to the nearest ally if he attacked, and the unique refine gives him -1 maximum special cooldown, gives him -2 special cooldown at the start of turn 1, and gains +4 Atk/Spd/Def/Res during combat and reduces damage taken from the foe's first attack by 30% if he is at 25% HP or above at the start of combat.
** His Rearmed variant wields Arcane Éljúðnir, which gives -1 maximum special cooldown, and grants him a guaranteed follow-up attack, prevents the foe from performing a follow-up attack, and inflicts -1 special buildup on the foe per attack, all which activates if he is at 25% HP or above at the start of combat.
* CoolMask: His regular and Rearmed versions has one that resembles a dragon's mouth. Given how it seems to glow like the skeletal parts of his body, it can be inferred that his entire mouth has become skeletal.
* CounterAttack: His playable version has Distant Counter in his default skill kit, which allows him counter attack enemies wielding a ranged weapon.
* CreepyShadowedUndereyes: As part of his undeathly pale demeanor, he has darkened eyebags.
* CynicismCatalyst: [[spoiler:Sharena's murder, and his unintentional sacrifice of everyone in Askr]] drove him into becoming a WellIntentionedExtremist hellbent on righting those wrongs [[spoiler:by killing everyone in our Alfonse's world to resurrect his own]].



** As a Dagger unit, her Regular, New Year and Ascended variants allows her to inflict debuffs to the foe's Def/Res after combat if she attacked, the most being -7 Def/Res.
** Her New Year variant has Temari+, where if the foe has 3 Res or less than her and they are adjacent to any of their allies, she inflicts -5 Atk/Spd at the start of her turn.
* ADayInTheLimelight: Much like Fjörm before her in the "Ice & Flame" series, Eir became the main focus of her own set of Tempest Trials, "Life & Death", in the back half of 2022.
* DefeatMeansPlayable: After you beat her forces in the main story, she joins you for free.
* DesperatelyLookingForAPurposeInLife: In her Lvl.40 confession, she mentions that she wants to be happy and that she will find it if she at least made someone other than herself at least smile by her generosity and kindness, knowing that her life now has purpose.
* DeviousDaggers:
** Her regular variant wields Lyfjaberg, which gives her +3 Res and the standard [Dagger 7] effect, as well as have the unrefined version give her +4 Atk/Spd during combat and prevents the for from performing a follow-up attack if she initiates combat, both which activate if she has at least 50% HP at the start of combat, but these bonuses activating cost her 4 HP after combat if she attacked; the refined version instead gives her +4 Atk/Spd/Def/Res during combat and if she either initiates combat or has more Spd than the foe during combat she prevents them from performing a follow-up attack and inflicts -1 special buildup on them per attack during combat, all which activates if she has at least 25% HP at the start of combat, while also removing the HP cost from the base version, and the unique refine allows her to gain +4 Atk/Spd/Def/Res during combat, boost her Atk and Res further equal to 20% of her current HP at the start of combat, and restore 7 HP to herself and all allies within 2 spaces of her after combat if an ally is within 3 spaces of her.
** Her Ascended variant wields Ymir, Everliving, which gives -1 maximum special cooldown, the standard [Dagger 7] effect, and if either she initiates combat or the foe wields a ranged weapon, she gets +5 Atk/Spd/Def/Res during combat, boost her Atk during combat equal to 40% of the current HP of the second lowest HP ally, up to +20 Atk, and does not activates if there is only 1 or no allies active, ignores skills that deny any of her follow-up attacks, and she survives a lethal attack at 1 HP left if she is at 25% HP or above before the foe's attack.
* DiscardAndDraw: Update 6.2.0 gives her Atk/Res Unity, rather then giving her something upgraded from Swift Sparrow 2. Alongside with the unique refine for her Lyfjaberg, this makes Eir more geared towards tanking magical units than being a player phase attacker.
* DontFearTheReaper: Discusses this in one of her quotes, saying that death is deliverance.
* DragonAncestry: Book III Chapter 6 reveals that she has dragon blood within her, telling the Order of Heroes that her body had thousands of lives in it and that she would resurrect every time she died, until she was on her last one, which Hel spared her for one more task. [[spoiler:The "Life & Death" Tempest Trials+ story reveals that said dragon blood was of Ymir, the Dragon of Life herself.]]
* DualWielding: Her regular variant is seen wielding Lyfjaberg in each hand in her art and in finishing attacks.
* TheEeyore: The poor girl looks incredibly depressed most of the time, and often talks about how meaningless it is to escape death. [[spoiler:Dying thousands of times at your own mother's hands will do that to you]].
* FateWorseThanDeath: Also discussed in some of her quotes, explaining that people who suffer from disease or unending pain would consider death a kindness. [[spoiler:Considering that she had to experience the pain of death from her adoptive mother over and over again, it's justified why she has this mindset.]]
* FinalBoss: Of the "Life & Death 4" Tempest Trials+ event, in her Ascended form.
* FinishingMove: Has one where she twirls Lyfjaberg in her hands before striking the enemy with twin dagger blows.
* {{Foreshadowing}}:
** The fact that Eir isn't shown to have transparent skin and showing off her skeleton like the other characters of Hel should tell that she's not a native to it, let alone be Hel's biological daughter. There's also the fact that her name is from a Valkyrie from Norse Mythology instead of one related to Hel is another tell that she's adopted.
** Despite coming from the realm of the dead, Eir's Mythic Hero element was Light, as opposed to Anima or Dark like the others. This serves as a subtle hint that her true home is Ymir.
* FragileSpeedster:
** Her regular variant has great Spd at 37, average Atk at 32 and Res at 31, but low HP at 35 and poor Def at 14.
** Her New Year variant has good Spd at 36, above average Res at 34, and average Atk at 31, but below average HP at 39 and low Def at 21.
** Her Ascended variant has fantastic Spd at 45, above average Atk at 42, and good Res 35, but below average HP 35 and poor Def at 16.
* HappilyAdopted: [[spoiler:{{Zigzagged|trope}}. While she has suffered and was made expendable in Book III Chapter 13, and after she knew that her real parents died by Hel's hand, she still remembers how Hel was warm when she embraced Eir and that she was sad when Hel was dying]].
* HealingHands:
** Although not a Staff unit, regular and Ascended Eir's Sparkling Boost and Sparkling Boost+ (for regular Eir only) allows her to heal the most damaged ally at the start of her turn, with recovering 10 HP for Sparkling Boost and 20 HP with Sparkling Boost+.
** The unique refine for regular Eir's Lyfjaberg, in addition to restoring 7 HP to herself after combat, allows her to recover 7 HP to all allies within 2 spaces of her after combat if she has an ally within 3 spaces of her.
* HealThyself:
** Her regular variant's Mystic Boost 3 restores 6 HP after combat, even if she didn't attack, while her Ascended variant's Mystic Boost 4 restores 10 HP after combat. With her regular variant's Lyfjaberg's unrefined effect activated though, it restores only 2 HP when she has at least 50% HP, due to the 4 HP cost of her weapon.
** The unique refine for regular Eir's Lyfjaberg allows her to recover 7 HP to herself and all allies within 2 spaces of her after combat if she has an ally within 3 spaces of her, even if she didn't attack. Combined with her Mystic Boost 3, she recovers 13 HP after combat.
* HeroicSacrifice: [[spoiler:Book III Chapter 11 reveals in a flashback with "Líf"/Alfonse that she attempted this to make sure that information about Hel her and her forces would reach "Líf"/Alfonse, even if she was tortured or killed when Hel finds out about her cooperating with the enemy. "Líf"/Alfonse however refuses to let her go to her mother, stating that he will protect everyone in Askr, including Eir]].
* HiddenBuxom: While her normal variant shows a sizeable cleavage not present in her other ones, her summer duo artwork shows that Eir has a chest size comparable to Ymir.
* LadyOfWar: A demure princess of Hel who wields two knives with considerable grace while riding a pegasus.
* LaserGuidedAmnesia: Book III Chapter 7 notes that she is having trouble remembering certain details with Líf, [[spoiler:but in Book III Chapter 8, Líf reveals that her mother Hel erased them]].
* LastChanceHitPoint: Her Ascended variant's Ymir, Everliving allows her to survive a lethal attack at 1 HP left if she is at 25% HP or above at the start of the foe's attack if either she initiates combat or the foe wields a ranged weapon.
* LastOfHisKind: [[spoiler:Eir is the last living princess of the realm of Ymir]].
* LightIsGood: Eir is a Light-Elemental Mythic Hero, [[spoiler:due to her true heritage of being from the realm of Ymir]]. She is much more compassionate than her mother, and has the ability to heal her wounded allies at the start of her turn.
* MageKiller: What regular Eir mainly focuses on with what she received in update 6.2.0. The unique refine for her Lyfjaberg gives her +4 Atk/Spd/Def/Res during combat as well as gain Atk and Res during combat equal to 20% of her current HP at the start of combat if she is within 3 spaces of an ally, and with her default 35 HP, she gains +7 Atk/Res during combat, and that gets higher the more HP she gets, where if she is a bonus unit on Aether Raids, has +10 merges, +15 Dragonflowers boosts and Summoner Support, that goes to +12 Atk/Res, alongside receiving Atk/Res Unity, where she gains +5 Atk/Res during combat, as well as effectively reverse any field stat debuffs she has on her Atk and Res during combat if she is within 2 spaces of an ally, where with her refined Lyfjaberg and Atk/Res Unity combined with her default statline, she gets 66 Atk, 45 Spd, 22 Def and 49 Res, allowing her to tank magic hits.
* MindRape: Hel explicitly does this to Eir, forcing her to forget certain memories. [[spoiler:She even made her think that she was her own mother as well]].
* TheMole: She joins the Order at the command of her mother, so that she can stab them in the back when given the opportunity. [[spoiler:A flashback in Book III Chapter 11 has her attempt to be this for "Líf"/Alfonse, surveying information about Hel and her forces, even if it means that she will be tortured or killed if her mother found out, but "Líf"/Alfonse refused to let her go in order to protect her from that happening should she get caught]].
* MsExposition: She is often the one who explains stuff about Hel to the heroes.
* NoSell: {{Downplayed|trope}}, but her regular variant's native Mystic Boost 3 skill makes her immune to adaptive damage (skills/weapons that target the lower of the target's defenses) and the Wrathful Staff effect (that makes healers deal full damage instead of half), and Ascended Eir's Mystic Boost 4 also ignores skills that prevents her counterattacks if the foe wields a Staff weapon. This allows her to do things like forcing dragons to target her hefty Res stat instead of going for her much weaker Def, tanking Wrathful Staff healers that would normally do much more damage, and counterattack Dazzling Staff and Flash/Candlelight(+) healers that would normally do not fear counterattacks.
* OutOfContinues: [[spoiler:She used to carry thousands of lives inside her, meaning that even if she were to die she could come back alive the next day. Unfortunately Hel used this fact to repeatedly kill her to make herself stronger until Eir was brought down to her last life]].
* PerpetualFrowner: Her default expression is a look of sorrow, and she mentions smiling only rarely during her confession.
* PowerAtAPrice: Not too noticeable since her native Mystic Boost 3 negates the penalties of her weapon, but in order to get her unrefined Lyfjaberg's bonuses with regular Eir, [[CastFromHitPoints she will take 4 damage after every round of combat that they activate]]. For convenience's sake, this will stop occurring below 50% HP, although she'll also lose the bonuses to compensate. Later averted with her refined Lyfjaberg, as it further buffs her while also removing the HP cost after combat.
* ThePowerOfFriendship:
** Update 6.2.0 gives her regular variant Atk/Res Unity, where if she is within 2 spaces of an ally, she gains +5 Atk/Res during combat, as well as effectively reversing any field stat debuffs on her Atk and Res, where for example if she has -4 Atk and -7 Res, she gains +8 Atk and +14 Res during combat, effectively gaining +4 Atk and +7 Res on top of the +5 Atk/Res.
** The unique refine for her regular variant's Lyfjaberg allows her to gain +4 Atk/Spd/Def/Res during combat and further boost her Atk and Res during combat equal to 20% of her current HP at the start of combat and restores 7 HP to herself and all allies within 2 spaces of her after combat if she is within 3 spaces of an ally.
* ThePowerOfTrust: [[spoiler:In Book III Chapter 13, Hel attempts to compel Eir to kill the [[PlayerCharacter Summoner]]. After a scene where it seems that Eir has done just that, it's eventually revealed that the Summoner is still alive and well, and that the trust that the Order of Heroes placed in her overcame Hel's command]].

to:

** As a Dagger unit, her Regular, New Year His regular and Ascended Rearmed variants allows her to have Deadly Balance, which can inflict debuffs to the foe's Def/Res after -5 Atk/Def on his foe during combat if she attacked, the most being -7 Def/Res.
** Her New Year variant
he has Temari+, where if the foe has 3 Res either at 50% HP or less than her and they are adjacent to any of their allies, she inflicts -5 Atk/Spd above at the start of her turn.
combat or a [Penalty] active on him, while Deadly Balance+ inflicts -5 Atk/Spd/Def on the foe during combat if he is at 25% HP or above at the start of combat or a [Penalty] active on him.
** Valentine Duo Líf & Thrasir has Atk/Res Lull 3, where they inflict -3 Atk/Res on the foe during combat, as well as negate any field stat buff the foe has on those stats during combat.
** His Rearmed version has Arcane Éljúðnir, which inflict -6 Atk/Def on the foe during combat if he is at 25% HP or above at the start of combat. He also has the above Deadly Balance and Atk/Def Menace, which inflicts -6 Atk/Def on the nearest foe at the start of his turn if there is a foe within 4 spaces of him.
* ADayInTheLimelight: Much like Fjörm before her DamageReduction: The unique refine of his regular version's Sökkvabekkr reduces damage taken from the foe's first attack by 30% if he is at 25% HP or above at the start of combat.
* DeadPersonImpersonation: [[spoiler:"Líf" is actually an older Alfonse impersonating the first king of Askr]].
* DealWithTheDevil: [[spoiler:Book III Chapter 9, as well
in the "Ice & Flame" series, Eir became "Cohort of the main focus of her own set of Tempest Trials, "Life & Death", Dead" cinematic, reveals that after everyone in his Askr died, "Líf" made a deal with Hel to kill everyone in Alfonse's Askr so that everyone in Askr in his version will be revived]].
* DespairEventHorizon: [[spoiler:While everyone in his Askr died, the breaking point for "Líf" was when his sister Sharena died, as shown
in the intro of Book III]].
* DifficultButAwesome: Sökkvabekkr and Þjálfi has very strong and potent effects, and can even enable Brazen/Vantage/Desperation strategies easily, but outside of that, it requires proper positioning of your other units to avoid unnecessary recoil damage, as improper positioning can and ''will'' result in unexpected casualties.
* TheDragon: The main commander of Hel and the secondary antagonist of Book III. [[spoiler:After the events of Book III, he and Thrasir are Thorr's CoDragons]].
* DragonWithAnAgenda: [[spoiler:He only works for Hel and later Thórr because they promise to resurrect the people of his and Thrasir's homeworld, in exchange for their services]]. [[spoiler:Also he plans to backstab Thórr]].
* DullEyesOfUnhappiness: Líf is shown with his eyes lacking the reflection of light compared to the other characters, most evident in the intro of Book III [[spoiler:and the "Cohort of the Dead" cinematic]]. His eyes get the reflections
back half with his Rearmed version, though.
* EvilCounterpart: [[spoiler:Not just to Alfonse, but to [[VideoGame/FireEmblemAwakening Lucina]]. An alternate version
of 2022.
a present day character that hails from a possible future, who lost many people important to them, and took on the namesake of an ancestor to hide their identity. They both also wear masks that hide their face]].
* DefeatMeansPlayable: After you beat EvilOnlyHasToWinOnce: A variant in Book III Chapter 11: [[spoiler:Alfonse needs to find the weapon created from the "forbidden heart" to kill Hel, find and fight her and all her forces in the main story, she joins you for free.
* DesperatelyLookingForAPurposeInLife: In her Lvl.40 confession, she mentions that she wants
way to win, while "Líf" only needs to kill Alfonse to win. Since the latter is much easier to achieve, "Líf" only needed to be happy a LoadBearingBoss to his version of the Order of Heroes castle to take down Alfonse and his Order of Heroes]].
* ExpendableAlternateUniverse: [[spoiler:He considers the playable Alfonse's Askr to be a price worth paying to bring back his own Askr]].
-->[[spoiler:''(To Alfonse) Hel bade me balance the cohort of the dead. When someone from another realm dies... someone here is saved. It would be like no one ever died... Even Sharena... On those terms, I forged a contract with Hel. To save our world... I will decimate yours.'']]
* FaceHeelTurn: [[spoiler:After all his efforts to stop Hel from killing everyone in his realm, the deaths of everyone around him from the cost of maintaining the "forbidden heart" to seal Hel, which eventually runs out of lives to take and as a result made Hel escape, eventually made him strike a deal with of Hel, changing his name from "Alfonse" to "Líf" in the process]].
* FallenHero: [[spoiler:When the normally heroic [[TheHero Alfonse]] is more than willing to take lives for Hel, he counts as one]].
* FinalBoss: His Rearmed variant in the "Life & Death 3" Tempest Trials+ event.
* FinishingMove: Has one where he'll twirl his blade before leaping into the air and striking a lethal blow on his foe.
* FireForgedFriends: With Thrasir, [[spoiler:as they're really AlternateUniverse versions of Alfonse and Veronica who were enemies until they became allies against Hel and later still generals under her. "Líf" reciprocates "Thrasir's" admittance
that she will find it if she she's glad after all the hell they've gone through they were at least made someone other than herself at least smile by able to become friends, and like her generosity expressed a desire to continue being so once their realm is restored]]. They even get a ShipTease together.
* {{Foil}}:
** In terms of design
and kindness, knowing gameplay-wise with his playable version, to New Year Duo Alfonse & Sharena, his descendants. While both Regular Líf and Duo Alfonse & Sharena are {{Mighty Glacier}}s, have weapons that her life now has purpose.
* DeviousDaggers:
** Her regular variant wields Lyfjaberg, which gives her +3 Res and the standard [Dagger 7] effect, as well as have the unrefined version
give her +4 Atk/Spd them boost to their stats and change how many attacks that occur during combat combat, access to Open the Future as their special, Counter skills as their A skill, B skills that decrease their Special cooldown, self-buffing C Skills, and prevents having exclusive mechanics that benefit other units:
*** Líf's Sökkvabekkr is a physical melee weapon that actively harms anyone that is within 3 spaces of
the for from performing user if he attacks in order to give him +4 Atk/Spd/Def/Res and a guaranteed follow-up attack if she initiates during combat, both which activate while Duo Alfonse & Sharena's Imbued Koma is a magical ranged weapon that gives them -1 special cooldown allows them to gain +5 Atk/Spd/Def/Res and deny any enemy follow-up attacks during combat if she they have their Special ready at the start of combat, ''not'' hurting their allies in the process.
*** Líf has Distant Counter to counterattack ranged foes, while Duo Alfonse & Sharena has Close Counter to counterattack melee foes.
*** Duo Alfonse & Sharena's Special Spiral allows them to gain -2 special cooldown if they activated their special before or during combat, while Líf's Deadly Balance allows him to inflict -5 Atk/Def on the foe and gain +1 special buildup for every foe's attack during combat if he either
has at least 50% HP at the start of combat, but these bonuses activating cost her 4 HP after combat if she attacked; the refined version instead gives her +4 Atk/Spd/Def/Res during combat and if she either initiates combat or has more Spd than the foe during a [Penalty] inflicted on him, requiring him to enter combat she prevents them from performing a follow-up attack and inflicts -1 special buildup on them per attack during combat, all more to charge up his special.
*** Duo Alfonse & Sharena have Def/Res Oath 3,
which activates if she has at least 25% HP gives them +5 Def/Res at the start of combat, their turn if they are adjacent to an ally, while also removing the HP cost from the base version, and the unique refine allows her to gain +4 Atk/Spd/Def/Res during combat, boost her Atk and Res further equal to 20% of her current HP Líf's Time's Pulse 3 grants him -1 special cooldown at the start of combat, his turn if his special cooldown is at maximum, making him buff himself regardless of his allies.
*** Líf's Anima effect allows him to passively give +5 HP
and restore 7 HP +4 Spd to herself anyone with the Anima Blessing if they are in the same team in Aether Raids, while Duo Alfonse & Sharena's Duo Skill has them needed to be activated in order to have them and all any Infantry allies within 2 spaces of 3 columns and 3 rows with them in the center -2 Special cooldown.
*** Finally, [[spoiler:Alfonse has Sharena with him to help him out, while "Líf" lost his Sharena after Hel killed her, with his motivation serving Hel mainly being able to revive
her after combat if an ally he snapped]].
** In terms of backstory, [[spoiler:To [[VideoGame/FireEmblemAwakening Masked Marth/Lucina]]. While "Líf"/Alfonse and Masked Marth/Lucina are both blue-haired infantry sword units who wear masks and travel to another version of their home after nearly everyone dies in theirs and
is within 3 spaces in ruins, with them even impersonating a famous ancestor of her.
** Her Ascended variant wields Ymir, Everliving, which gives -1 maximum special cooldown,
theirs, Lucina did so to save another world in the standard [Dagger 7] effect, past from falling into the same ruin as hers, while "Líf" wants to brings ruin and if either she initiates combat or the foe wields a ranged weapon, she gets +5 Atk/Spd/Def/Res during combat, boost her Atk during combat equal death to 40% another Askr in order to save his]].
* {{Foreshadowing}}: There are a lot
of the current HP of the second lowest HP ally, up to +20 Atk, and does not activates if there is only 1 or no allies active, ignores skills clues that deny any of her follow-up attacks, show that [[spoiler:"Líf" is actually another Alfonse, who lost his sister Sharena and she survives is now the servant of Hel]]:
** [[spoiler:Both "Líf" and Alfonse resemble each other
a lethal little ''too'' much, with even both of them shown in official art opposite of each other, and their attack at 1 HP left if she is at 25% HP or above before the foe's attack.
* DiscardAndDraw: Update 6.2.0 gives her Atk/Res Unity, rather then giving her something upgraded from Swift Sparrow 2. Alongside with the unique refine for her Lyfjaberg, this makes Eir more geared towards tanking magical units than
pose being a player phase attacker.
* DontFearTheReaper: Discusses this in one
the same stance]].
** [[spoiler:Both
of her quotes, saying them have identical weapon and movement types, and a similar statline, being {{Mighty Glacier}}s. "Líf" also commonly has Death Blow as a skill, which is a skill Alfonse is capable of learning without skill inheritance]].
** [[spoiler:At the beginning of Paralogue 19-3, after meeting their Spring counterparts, Alfonse explains to Sharena
that death is deliverance.
* DragonAncestry:
there are alternative universes, each with their own Alfonse and Sharena]].
** [[spoiler:In the Book III intro, Alfonse's clothes, armor, and part of his face are stained black when he falls and wades through the black liquid]].
** [[spoiler:In the Book III intro, look carefully at Alfonse when he's in the black liquid where he witnessed Sharena die: his hair tips are not blond, but ''gray'']].
** [[spoiler:In
Book III Chapter 6 reveals that she has dragon blood within her, telling 3, when Gustav talks with Alfonse about Hel and his encounter with her 20 years ago, he never mentions anything about meeting Líf, Gustav and Alfonse's ancestor, at all, meaning he's a recent addition to the forces of Hel]].
** [[spoiler:In Book III Chapter 7,
the Order of Heroes finds a shrine covered in flowers in the ruined Askr, with the conclusion that her body had thousands of lives in it and "Líf" placed them there to honor the dead. Sharena notes that they were her favorite, something that Alfonse knows]].
** [[spoiler:In the beginning of Book III Chapter 8, Alfonse notes that "Líf" hesitates to point his weapon at Sharena]].
** [[spoiler:"Líf" is the one issuing the contracts with Heroes for Hel. Only a few people are known to issue contracts, including Alfonse]].
** [[spoiler:During Book III Chapter 3, Reyson mentions that "Líf's" heart is "completely clouded". Additionally, in the Japanese version, he mentions "that man's heart, it's like everything..." foreshadowing something really tragic happened to him]].
** [[spoiler:Despite claiming to be the resurrected corpse of Askr's founder, "Líf" has a completely different appearance than Gustav when he was resurrected as Hel's minion]].
* FutileHandReach: [[spoiler:Watching the intro of Book III knowing that "Líf" is actually another Alfonse, shows ''him'' doing this to Sharena when
she would resurrect every is about to be killed by Hel, rather than the Alfonse on your side]]. The Writhe cinematic does this again, scene by scene [[spoiler:only this time she died, until she was on her last one, which Hel spared her for one more task. [[spoiler:The "Life & Death" Tempest Trials+ story reveals that said dragon blood was as "Líf" instead of Ymir, the Dragon of Life herself.Alfonse.]]
* DualWielding: Her regular GenderBlenderName: Líf in Norse Mythology is the human ''woman'' who survived Ragnarok.
* GlassCannon: His Rearmed
variant is seen wielding Lyfjaberg in each hand in her art the "Life & Death 3" Tempest Trials+ has fantastic HP and in finishing attacks.
Spd and great Atk, but low Def and Res.
* TheEeyore: The poor girl looks incredibly depressed GracefulLoser: [[spoiler:The end of Book III Chapter 12 has "Líf" be defeated by the Order of Heroes once and for all, but before he dies he tells Alfonse to never allow Alfonse's Askr to fall into death and ruin like his, and knowing that at least another Askr didn't fall like his]].
* TheHeavy: While Hel is the main threat,
most of the time, later parts of Book III details Líf's struggle against the Order of Heroes, and often talks about how meaningless it [[spoiler:Book III's theme song is actually his VillainSong]]. The final fight with Hel almost seems like an afterthought in comparison.
* HellishHorse: He gains an undead mount with his Rearmed variant, similar looking
to escape death. [[spoiler:Dying thousands of times at your own mother's hands will do Eir's pegasus.
* HumanResources: In order to gain +4 Atk/Spd/Def/Res during combat and a guaranteed follow-up attack from the unrefined Sökkvabekkr and the +6 Atk/Spd/Def/Res during combat, a guaranteed follow-up attack, and deals 5 damage and restores 7 HP per attack if he either triggers his special before or during
that combat with the refined version, he needs at least an ally within 3 spaces of him (4 spaces with the refined version) while also dealing 20 damage to you]].
* FateWorseThanDeath: Also discussed in some of her quotes, explaining
the closest one after combat if he attacked, implying that people who suffer he's extracting their life essence to boost his strength. Valentine Duo Líf & Thrasir's Þjálfi has a similar effect, where they gain +6 Atk/Spd/Def/Res during combat, halving the foe's DamageReduction, and gain a guaranteed follow-up attack if the user is within 3 space of an ally, but still inflicts 20 damage to the nearest ally after combat.
* IdenticalGrandson: He looks almost exactly like an older, grizzled Alfonse. [[spoiler:Subverted when it turns out he ''is'' Alfonse, or at least another version of him
from disease or unending pain would consider death a kindness. [[spoiler:Considering that she had to experience the pain of death from her adoptive mother over and over again, it's justified why she has this mindset.an alternate universe.]]
* FinalBoss: Of the "Life & Death 4" Tempest Trials+ event, in her Ascended form.
* FinishingMove: Has one where she twirls Lyfjaberg in her hands before striking the enemy with twin dagger blows.
* {{Foreshadowing}}:
** The fact that Eir isn't
IHatePastMe: [[spoiler:"Líf" and Alfonse go against each other a lot, examples shown to have transparent skin in the game startup splash screen and showing off her skeleton like in the other characters intro of Hel should tell Book III, and with knowledge that she's not a native to it, let alone be Hel's biological daughter. There's also the fact "Líf" is actually an older Alfonse, shows that her name he is from a Valkyrie from Norse Mythology instead of one related more willing to Hel is another tell that she's adopted.
** Despite coming from the realm of the dead, Eir's Mythic Hero element was Light, as opposed to Anima or Dark like the others. This serves as a subtle hint that her true home is Ymir.
take down his younger self without hesitation]].
* FragileSpeedster:
** Her regular variant has great Spd at 37, average Atk at 32 and Res at 31, but low HP at 35 and poor Def at 14.
** Her New Year variant has good Spd at 36, above average Res at 34, and average Atk at 31, but below average HP at 39 and low Def at 21.
** Her Ascended variant has fantastic Spd at 45, above average Atk at 42, and good Res 35, but below average HP 35 and poor Def at 16.
* HappilyAdopted: [[spoiler:{{Zigzagged|trope}}. While she has suffered and was made expendable in Book III Chapter 13, and after she knew that her real parents died by Hel's hand, she still remembers how Hel was warm when she embraced Eir and that she was sad when Hel was dying]].
* HealingHands:
** Although not a Staff unit, regular and Ascended Eir's Sparkling Boost and Sparkling Boost+ (for regular Eir only) allows her to heal the most damaged ally at the start of her turn, with recovering 10 HP for Sparkling Boost and 20 HP with Sparkling Boost+.
** The unique refine for regular Eir's Lyfjaberg, in addition to restoring 7 HP to herself after combat, allows her to recover 7 HP to all allies within 2 spaces of her after combat if she has an ally within 3 spaces of her.
* HealThyself:
** Her regular variant's Mystic Boost 3 restores 6 HP after combat, even if she didn't attack, while her Ascended variant's Mystic Boost 4 restores 10 HP after combat. With her regular variant's Lyfjaberg's unrefined effect activated though, it restores only 2 HP when she has at least 50% HP, due to the 4 HP cost of her weapon.
** The unique refine for regular Eir's Lyfjaberg allows her to recover 7 HP to herself and all allies within 2 spaces of her after combat if she has an ally within 3 spaces of her, even if she didn't attack. Combined with her Mystic Boost 3, she recovers 13 HP after combat.
* HeroicSacrifice:
IKnowYouKnowIKnow: [[spoiler:Book III Chapter 11 reveals in a flashback with "Líf"/Alfonse has Alfonse figure out that she attempted this to make sure that information about Hel her and her forces would reach "Líf"/Alfonse, even if she was tortured or killed when Hel finds out about her cooperating "Líf" will be at his version of the Order of Heroes castle with the enemy. "Líf"/Alfonse however refuses to let her go to her mother, weapon the "forbidden heart" created, stating that he will protect everyone would do this if he was in Askr, including Eir]].
* HiddenBuxom: While her normal variant shows a sizeable cleavage not present
"Lífs" position. However, "Líf" was counting on Alfonse to confront him in her other ones, her summer duo artwork shows that Eir has a chest size comparable to Ymir.
* LadyOfWar: A demure princess of Hel who wields two knives
the castle, with considerable grace while riding the castle collapsing as a pegasus.
* LaserGuidedAmnesia:
trap should he fail to take down Alfonse by combat, taking Alfonse by surprise. Book III Chapter 7 notes 12 reveals that she Alfonse did escape knowing where it would be safe and chases "Líf" down]].
* ImprobableWeaponUser: Valentine Duo Líf & Thrasir wield Þjálfi, which
is having trouble remembering certain details a flower vase, as a tome.
* ItsAllMyFault: [[spoiler:Book III Chapter 9, as well as the "Cohort of the Dead" cinematic, reveals that in the past, after using the "forbidden heart" to defeat Hel, and the consequence of everyone dying as a result, "Líf" admits to this, and would do anything to set things right, even if it means that another world dies like his]].
* {{Irony}}: In an ironic twist, considering [[spoiler:he's an alternate Alfonse and he's the one issuing contracts to the other heroes in this book. Veronica temporarily joins sides
with Líf, [[spoiler:but the Order of Heroes, and considering she's the one who issued the contracts in Books I and II, it's strange that Alfonse is the one sending the heroes against Veronica and others]].
* JackOfAllStats:
** His regular variant has great Atk at 37, good Def at 34, and above average HP at 42, but average Spd at 30 and Res at 28.
** His Valentine's Duo version with Thrasir have fantastic Atk at 39, and average HP and Def at 39 and 30, respectively, but have below average Spd and average Res at 25 each.
** His Rearmed variant has fantastic Atk at 43 and Def at 41, and average HP at 41, but below average Spd at 29 and average Res at 26.
* KilledOffForReal: [[spoiler:"Líf" dies at the end of
Book III Chapter 8, 12, after encouraging the main Alfonse to not allow his Askr to end up like "Líf's" own]].
* LateArrivalSpoiler: Valentine Duo
Líf & Thrasir reveals that her mother Hel erased them]].
[[spoiler:"Líf" is actually Alfonse, with "Thrasir" namedropping him in their quotes]], which the Duo Hero was released more than a year after the end of Book III.
* LastChanceHitPoint: Her Ascended variant's Ymir, Everliving LifeDrain:
** His regular and Rearmed versions learn Open the Future, which, in addition to boosting his damage by 50% of his Def during combat, heals him for 25% of the damage he deals once it activates.
** His refined Sökkvabekkr
allows her him to survive a lethal restores 7 HP per attack if he either triggers his special before or during the current combat and is within 4 spaces of an ally.
* LoadBearingBoss: [[spoiler:At the end of Book III Chapter 11, "Líf" intentionally sets himself as one for his version of the Order of Heroes Castle as a back-up plan in order to guarantee that he
at 1 HP left least takes down Alfonse, if she killing him outright has failed]].
* MeaningfulRename: [[spoiler:After becoming a servant of Hel, this older Alfonse changed his name to "Líf", after the first king of Askr, due to being the last one technically alive from his version of Askr]].
* MoralityChain: [[spoiler:As Book III Chapter 8 reveals, "Líf" cares a ''lot'' for Sharena, but as he lost his own Sharena in his ruined Askr, her death broke him and caused him to perform a FaceHeelTurn and now serve Hel]].
* MoralityChainBeyondTheGrave: [[spoiler:Even in death, "Líf's" Sharena is this for him. Book III Chapter 12 has the main Sharena try to talk some sense into him, with Sharena not knowing exactly what "Líf's" Sharena would tell him at this time, but this brief talk has him realize what his Sharena would tell him in that situation and finally gain some of his sanity back]].
* MyGreatestFailure: [[spoiler:Book III Chapter 8, as well as the [[https://youtu.be/K3JO2fWD_1Y "Cohort of the Dead"]] movie, reveals that resorting to the "forbidden heart" to defeat Hel was "Líf" greatest mistake, and everyone around him paid for it]].
* MyGreatestSecondChance: [[spoiler:A dark example. "Líf" sided with Hel and started killing everyone in Alfonse's Askr because Hel offered to revive those who lost their lives in "Líf's" Askr if he destroyed the other Askrs, an opportunity he did not hesitate to take]].
* NoSell:
** His Rearmed variant has Atk/Def Clash 4, where, in addition to granting him +6 Atk/Def during combat if either him or his foe initiated combat and moved to a different space, and +1 additional Atk/Def during combat for each space the initiator moved, up to +4 Atk/Def during combat, has him ignore any field stat debuffs on his Atk/Def during combat if the initiator moved at least 2 spaces before combat.
** His regular version also has Deadly Balance+, where it allows him to ignores non-Special DamageReduction skills when he triggers his special if he either
is at 25% HP or above at the start of the foe's attack if either she initiates combat or a [Penalty] is active on him.
* NotQuiteDead: [[spoiler:Chapter 13-3 has him and "Thrasir's" bodies be controlled like mindless puppets in order to slow down
the foe wields a ranged weapon.
Order of Heroes.]]
* LastOfHisKind: [[spoiler:Eir is TheParagon: When he was alive, he was blessed by the last living princess of the realm of Ymir]].
* LightIsGood: Eir is a Light-Elemental Mythic Hero, [[spoiler:due
Divine Dragon Askr and united and led his people to her true heritage of prosperity, being from respected as a true hero and king to the realm people of Ymir]]. She is much more compassionate than her mother, Askr. His revenant version, [[OmnicidalManiac however...]] [[spoiler:That is, the Alfonse who named himself "Líf"]].
* PowerAtAPrice: Sökkvabekkr
and has Þjálfi grants the ability to heal her wounded allies at the start of her turn.
* MageKiller: What regular Eir mainly focuses on with what she received in update 6.2.0. The unique refine for her Lyfjaberg gives her +4 Atk/Spd/Def/Res during combat as well as gain Atk
user significant stat buffs and Res during combat equal to 20% of her current HP at the start of combat a guaranteed double if she an ally is within 3 spaces of an ally, and with her default 35 HP, she gains +7 Atk/Res during combat, and that gets higher the more HP she gets, where if she is a bonus unit on Aether Raids, has +10 merges, +15 Dragonflowers boosts and Summoner Support, that goes to +12 Atk/Res, alongside receiving Atk/Res Unity, where she gains +5 Atk/Res during combat, as well as effectively reverse any field stat debuffs she has on her Atk and Res during combat if she is within 2 (4 spaces of an ally, where with her the refined Lyfjaberg and Atk/Res Unity combined with her default statline, she gets 66 Atk, 45 Spd, 22 Def and 49 Res, allowing her to tank magic hits.
* MindRape: Hel explicitly does this to Eir, forcing her to forget certain memories. [[spoiler:She even made her think that she was her own mother as well]].
* TheMole: She joins the Order at the command of her mother, so that she can stab them in the back when given the opportunity. [[spoiler:A flashback in Book III Chapter 11 has her attempt to be this for "Líf"/Alfonse, surveying information about Hel and her forces, even if it means that she will be tortured or killed if her mother found out,
Sökkvabekkr), but "Líf"/Alfonse refused to let her go in order to protect her from that happening should she get caught]].
* MsExposition: She is often the one who explains stuff about Hel
it also deals 20 damage to the heroes.
* NoSell: {{Downplayed|trope}}, but her regular variant's native Mystic Boost 3 skill makes her immune
user's nearest ally afterwards, which is guaranteed to adaptive damage (skills/weapons that target heavily injure them or outright leave them on the lower brink of the target's defenses) and the Wrathful Staff effect (that makes healers deal full damage instead of half), and Ascended Eir's Mystic Boost 4 also ignores skills that prevents her counterattacks if the foe wields a Staff weapon. This allows her to do things like forcing dragons to target her hefty Res stat instead of going for her much weaker Def, tanking Wrathful Staff healers that would normally do much more damage, and counterattack Dazzling Staff and Flash/Candlelight(+) healers that would normally do not fear counterattacks.
* OutOfContinues: [[spoiler:She used to carry thousands of lives inside her, meaning that even if she were to die she could come back alive the next day. Unfortunately Hel used this fact to repeatedly kill her to make herself stronger until Eir was brought down to her last life]].
* PerpetualFrowner: Her default expression is a look of sorrow, and she mentions smiling only rarely during her confession.
* PowerAtAPrice: Not too noticeable since her native Mystic Boost 3 negates the penalties of her weapon, but in order to get her unrefined Lyfjaberg's bonuses with regular Eir, [[CastFromHitPoints she will take 4 damage after every round of combat that they activate]]. For convenience's sake, this will stop occurring below 50% HP, although she'll also lose the bonuses to compensate. Later averted with her refined Lyfjaberg, as it further buffs her while also removing the HP cost after combat.
* ThePowerOfFriendship:
** Update 6.2.0 gives her regular variant Atk/Res Unity, where if she is within 2 spaces of an ally, she gains +5 Atk/Res during combat, as well as effectively reversing any field stat debuffs on her Atk and Res, where for example if she has -4 Atk and -7 Res, she gains +8 Atk and +14 Res during combat, effectively gaining +4 Atk and +7 Res on top of the +5 Atk/Res.
** The unique refine for her regular variant's Lyfjaberg allows her to gain +4 Atk/Spd/Def/Res during combat and further boost her Atk and Res during combat equal to 20% of her current HP at the start of combat and restores 7 HP to herself and all allies within 2 spaces of her after combat if she is within 3 spaces of an ally.
* ThePowerOfTrust: [[spoiler:In Book III Chapter 13, Hel attempts to compel Eir to kill the [[PlayerCharacter Summoner]]. After a scene where it seems that Eir has done just that, it's eventually revealed that the Summoner is still alive and well, and that the trust that the Order of Heroes placed in her overcame Hel's command]].
death.



-->''"[[MercyKill A merciful death.]]"'' (regular)\\
''"Fly, Lyfja!"'' (regular)\\
''"And now, you rest."'' (regular)\\
''"You won't suffer."'' (regular)\\
''"A new year dawns."'' (''Renewed Spirit'')\\
''"Dazzling."'' (''Renewed Spirit'')\\
''"Another year together."'' (''Renewed Spirit'')\\
''"Happy New Year."'' (''Renewed Spirit'')\\
''"What is to come?"'' (Ascended)\\
''"There is too much at stake."'' (Ascended)\\
''"This is my power."'' (Ascended)\\
''"Ought I be the one?"'' (Ascended)
* ThePromise: [[spoiler:At Book III Chapter 13, Sharena made a promise with Eir to go on a hill and do some stargazing with her and Alfonse after they defeat Hel. A flashback in the same chapter has Eir made a similar promise with "Líf's" Sharena, but is left unfulfilled unlike the main Sharena]].
* RememberedTooLate: [[spoiler:Before the Order of Heroes encounter Hel in Book III Chapter 3, she doesn't know who her mother would kill first until it was too late]].
* ResurrectiveImmortality: [[spoiler:In Book III Chapter 6, she ''used'' to have this, as her Dragon blood within her made her have thousands of lives, but her mother killed her once a day to bolster Hel's power, and Eir would always revive the next day, until she was on her last life]].
* SecretArt: Her regular and Ascended variants has Sparkling Boost, which restores 10 HP to an ally who is the most damaged at the start of her turn, but does not include herself. Update 6.2.0 also gives her regular variant Sparking Boost+, where it allows her to recover 20 HP to the most injured ally at the start of her turn, as well as grant +5 Res to an ally during combat if they at the start of combat start at at least 50% HP, both which excludes Eir herself.
* SexyBacklessOutfit: Her regular variant's outfit shows off her backside rather prominently.
* SituationalDamageAttack: Her Ascended variant's Ymir, Everliving grants her Atk during combat equal to 40% of the current HP of the second lowest HP ally she has on the team, up to 20 Atk during combat, if she either initiates combat or the foe wields a ranged weapon, and does not activate if she only has 1 or none allies active on the map. With the average HP of heroes being around 40, she would gain +16 Atk during combat, so ideally she would need the second lowest HP ally be at 50 HP or above to reach the +20 Atk cap.
* SoulJar: [[spoiler:All of the thousands of lives she had before Hel started removing them from Eir one by one? Those were the lives of everyone else who lived in the Realm of Life that Ymir tried to save by sealing their souls inside Eir so that she could hopefully one day release them and return everything back to normal. Unfortunately, Hel realized Ymir's trick and used it against her.]]

to:

-->''"[[MercyKill A merciful death.]]"'' -->''"I must be ruthless!"'' (regular)\\
''"Fly, Lyfja!"'' (regular)\\
''"And now, you rest.
''"Do not stand in my way."'' (regular)\\
''"You won't suffer.''"I will get what I want!"'' (regular)\\
''"And now, it is your turn.
"'' (regular)\\
''"A new year dawns.gift."'' (''Renewed Spirit'')\\
''"Dazzling.
(''Love of a King'', with Thrasir)\\
''"Let us go.
"'' (''Renewed Spirit'')\\
''"Another year together.
(''Love of a King'')
--->'''Thrasir:''' ''"Yes.
"'' (''Renewed Spirit'')\\
''"Happy New Year.
(''Love of a King'')
-->''"This too, is my duty.
"'' (''Renewed Spirit'')\\
''"What is to come?"'' (Ascended)\\
''"There is too much at stake.
(''Love of a King'')
--->'''Thrasir:''' ''"Take this.
"'' (Ascended)\\
''"This is my power.
(''Love of a King'')
-->''"Be silenced.
"'' (Ascended)\\
''"Ought
(Rearmed)\\
''"The strong triumph."'' (Rearmed)\\
''"Abandon hope."'' (Rearmed)\\
''"That which
I be the one?"'' (Ascended)
desire..."'' (Rearmed)
* ThePromise: [[spoiler:At PromotedToPlayable: He was released as a Mythic Hero of Anima in late January 2020, after Book III Chapter 13, Sharena made a promise with Eir ended.
* PunnyName: In addition
to go on his names Norse origins, his name befits a hill and do some stargazing with her and Alfonse after they man that wielded a flying castle.
* RapidFireNo: His regular variant's English
defeat Hel. A flashback in the same chapter has Eir made a similar promise with "Líf's" Sharena, but quote.
* RecurringBoss: In Book III, he
is left unfulfilled unlike the main Sharena]].
* RememberedTooLate: [[spoiler:Before the Order of Heroes encounter Hel
fought 10 times. [[spoiler:And one more in Book III Chapter 3, she doesn't know who her mother would kill 13 after his supposed death in Book III Chapter 12 as a mindless puppet]].
* RedemptionPromotion: Unlike most OriginalGeneration villain characters that are made playable, the playable Regular Líf is more powerful than his enemy variant, having 1 more stat in his Atk and Res, as well as access to the {{Secret Art}}s Open the Future and Deadly Balance(+).
* RedEyesTakeWarning: He has red eyes, which sometimes glow, but it is unknown if he was born with them or gained them when he was recruited by Hel. [[spoiler:Since he is actually an older Alfonse, he gained them when he was recruited by Hel]].
* TheReveal: The end of Book III Chapter 8 and the "Cohort of the Dead" movie reveals that [[spoiler:"Líf" is not the undead
first until it was too late]].
king of Askr, but actually an undead Alfonse from another Askr, ruined and devoid of life]].
* ResurrectiveImmortality: RewatchBonus: Looking at the intro of Book III [[spoiler:knowing that "Líf" is another Alfonse is a lot more interesting if you're observant on which Alfonse is shown on certain scenes, especially showing what color hairtips he has at that moment]].
* SanitySlippage:
[[spoiler:In Book III Chapter 6, she ''used'' to have this, 9, as her Dragon blood within her made her have thousands of lives, but her mother killed her once a day to bolster Hel's power, and Eir would always revive well as in the next day, "Cohort of the Dead" cinematic, after "Líf" ItsAllMyFault moment due to everyone dying around him, including his Sharena, he admits that his sanity "died with them". It was until she was on her last life]].
he properly interacted with the main Sharena in Book III Chapter 12 that he gained some sanity back]].
* SecretArt: Her regular SecretArt:
** His playable
and Ascended variants Rearmed version has Sparkling Boost, Open the Future, which restores 10 boosts his damage by 50% of his Def and recovers HP equal to an ally who is 25% of the most damaged damage dealt when it activates. He shares this skill with his descendants, namely Duo Alfonse & Sharena. [[spoiler:Although in truth, Líf and Alfonse are one and the same]].
** His playable and Rearmed versions has Deadly Balance, which if the user is either at 50% HP or over
at the start combat or a [Penalty] is active on the user, the user inflicts -5 Atk/Def on the foe and grants the user +1 special buildup for each of her turn, but does not include herself. Update 6.2.0 also gives her the foe's attacks. His regular variant Sparking Boost+, version also has Deadly Balance+, where it allows her to recover 20 HP to inflicts -5 Atk/Spd/Def on the most injured ally at the start of her turn, as well as grant +5 Res to an ally foe during combat and -1 special buildup per attack on the foe, grants him +1 special buildup per foe's attack, and ignores non-Special DamageReduction skills when he triggers his special, all which activates if they he either is at 25% HP or above at the start of combat start at at least or a [Penalty] is active on him, and he gets -2 special cooldown after combat if he triggered his special before or during combat.
** Valentine Duo Líf & Thrasir's have their Duo Skill exclusive to them, where it allows them to inflict damage equal to 10 +
50% HP, both which excludes Eir herself.
of the total HP missing of all allies within 3 spaces of them, up to 40 damage dealt, and inflict -7 Atk/Spd to all foes within 3 spaces of them.
* SexyBacklessOutfit: Her SerratedBladeOfPain: His Rearmed variant's Arcane Éljúðnir has the metal part have a few large curved points on the sharp side of the blade, and is more powerful compared to his regular variant's outfit shows off unrefined Sökkvabekkr.
* ShipTease: With Thrasir. They're paired up together as one hero ''for Valentine's'', their quotes include lines about never being parted, and they mutually admit that while they have nothing else, they at least have each other. Thrasir even says if their bond is to be called love, then she wants that love from Líf to carry
her backside rather prominently.
forward.
* SituationalDamageAttack: Her Ascended variant's Ymir, Everliving grants her Atk SignificantDoubleCasting: Only in the English version, but Creator/EdwardBosco voices both Gustav, Alfonse's father, and Líf. [[spoiler:However, the generation gap is much closer between Gustav and "Líf", as it is revealed during combat equal to 40% Book III that "Líf" is actually an older, omnicidal Alfonse from a ruined Askr]].
* SoleSurvivor: [[spoiler:"Líf" is this in his version
of the current HP Askr, on a technicality of the second lowest HP ally she has on the team, up to 20 Atk during combat, if she either initiates combat or the foe wields a ranged weapon, and does not activate if she only has 1 or none allies active on the map. With the average HP of heroes being around 40, she would gain +16 Atk during combat, so ideally she would need "alive"]].
* TheStarscream: [[spoiler:Valentine Duo "Líf" & "Thrasir" has
the second lowest HP ally be at 50 HP or above to reach the +20 Atk cap.
* SoulJar: [[spoiler:All
both of the thousands of lives she had before Hel started removing them from Eir one by one? Those were together intending to be this to the lives of everyone else who lived gods, namely Thórr, in the Realm of Life that Ymir tried to save by sealing their souls inside Eir so that she could hopefully one day release them and return everything back voicelines with "Líf" trying to normal. Unfortunately, Hel realized Ymir's trick and used it against her.]]find out their weaknesses]].



** Her regular variant's unrefined Lyfjaberg allows her to gain +4 Atk/Spd during combat if she has at least 50% HP at the start of combat, but inflicts 4 damage to her after combat if she attacked, the refined version allows her to gain +4 Atk/Spd/Def/Res during combat if she has at least '''25%''' HP at the start of combat and removes the HP cost, and the unique refine allows her to gain +4 Atk/Spd/Def/Res during combat plus additional Atk and Res during combat equal to 20% of her current HP at the start of combat if she has an ally within 3 spaces of her. She also learns Swift Sparrow 2, which grants her +4 Atk/Spd during combat if she initiates combat. Update 6.2.0 also gives her Atk/Res Unity, where if she is within 2 spaces of an ally, she gains +5 Atk/Res during combat, as well as effectively reversing any field stat debuffs on her Atk and Res, and Sparking Boost+, which gives +5 Res to an ally during combat if they are at 50% HP or above at the start of combat.
*** As a Mythic Hero of Light, if an ally has a Light Blessing during Light season in Aether Raids, she gives them +5 HP/Res if they're on the battlefield, which can be stacked with other Mythic Heroes of Light, including copies of herself.
** Her New Year variant has Spd Tactic, which gives all allies within 2 spaces of her +6 Spd if they currently do not share more than one of the same movement type in the team, including New Year's Eir herself.
** Her Ascended variant wields Ymir, Everliving gives +5 Atk/Spd/Def/Res during combat, and boost her Atk during combat equal to 40% of the current HP of the second lowest HP ally, up to +20 Atk, and does not activates if there is only 1 or no allies active. She also has Atk/Spd Catch 4, where it grants her +7 Atk/Spd during combat if the foe either has a [Penalty] active on them or is at full HP at the start of combat, and an additional +2 Atk/Spd during combat if both conditions are met.
* SuperMode: Her Ascended variant, as she has been empowered by Ymir.

to:

** Her His regular variant's variant wields Sökkvabekkr, which the unrefined Lyfjaberg allows her to gain +4 Atk/Spd during combat if she has at least 50% HP at the start of combat, but inflicts 4 damage to her after combat if she attacked, the refined version allows her to gain grants him +4 Atk/Spd/Def/Res during combat if she has at least '''25%''' HP at there is an ally within 3 spaces of him, the start of refined version gives him +6 Atk/Spd/Def/Res during combat and removes the HP cost, if he is within 4 spaces of an ally, and the unique refine allows her to gain gives +4 Atk/Spd/Def/Res during combat plus additional Atk and Res during combat equal to 20% of her current HP if he is at the start of combat if she has an ally within 3 spaces of her. She also learns Swift Sparrow 2, which grants her +4 Atk/Spd during combat if she initiates combat. Update 6.2.0 also gives her Atk/Res Unity, where if she is within 2 spaces of an ally, she gains +5 Atk/Res during combat, as well as effectively reversing any field stat debuffs on her Atk and Res, and Sparking Boost+, which gives +5 Res to an ally during combat if they are at 50% 25% HP or above at the start of combat.
***
combat. He also has Even Tempest 3, which gives him +1 movement at the start of even turns.
**
As a Mythic Hero of Light, Anima, if an ally has a Light an Anima Blessing during Light Anima season in Aether Raids, she he gives them +5 HP/Res HP and +4 Spd if they're on the battlefield, which can be stacked with other Mythic Heroes of Light, Anima, including copies of herself.
himself.
** Her New Year variant has Spd Tactic, Valentine Duo Líf & Thrasir have Þjálfi, which gives all allies within 2 spaces of her him +6 Spd if they currently do not share more than one of the same movement type in the team, including New Year's Eir herself.
** Her Ascended variant wields Ymir, Everliving gives +5
Atk/Spd/Def/Res during combat, and boost her Atk during combat equal to 40% of the current HP of the second lowest HP ally, up to +20 Atk, and does not activates if there is only 1 or no allies active. She an ally within 3 spaces of them during combat. They also has Atk/Spd Catch have Atk/Def Push 4, where it grants her they gain +7 Atk/Spd Atk/Def during combat if the foe either has a [Penalty] active on them or is they have at full least 25% HP at the start of combat, and an additional +2 Atk/Spd but costing 5 HP after combat if they attacked.
** His Rearmed variant has Atk/Def Clash 4, where it gives him +6 Atk/Def
during combat if both conditions are met.
he or his foe initiated combat and moved from a different space, and additional +1 Atk/Def during combat for each space moved, up to +4 additional Atk/Def during combat. He also gets Atk/Def Menace, where it grants him +6 Atk/Def at the start of his turn if there is a foe within 4 spaces of him.
* SuperMode: Her Ascended His Rearmed variant, as she he has been empowered by Ymir.Ganglöt after claiming the throne of Hel.
* TakingYouWithMe: [[spoiler:"Líf" attempts this to Alfonse at the end of Book III Chapter 11 by intentionally collapsing his version of the Order of Heroes castle, with the both them still inside it when it started. Both live the collapsing castle at the start of Book III Chapter 12]].



** Eir is a valkyrie that is associated with medical skill.
** Lyfjaberg is the mountain where Menglöð and her nine handmaidens sit, including Eir, which has healing properties.
* TookALevelInCheerfulness: Her Ascended form is considerably more upbeat than her other, more dour forms.
* TrojanPrisoner: After her defeat in Book III, she purposely surrenders to the Order of Heroes and attempts to gain their trust, waiting for the day that her mother gives the order to kill them all.
* WellDoneDaughterGirl: After her mother Hel dismisses her as weak, she begs for a chance to prove her wrong.
* WistfulAmnesia: After returning to the Realm of the Dead and meeting her mother, Eir vaguely recalls a memory where her mother was so warm and kind to her. Hel simply ignores it and tells her to continue in her mission.
* WhenSheSmiles: Her smiling portrait just doesn't appear during the first chapters of Book III, but she does flash it every once in a while, such as once during the "An Alliance of Princesses" Tempest Trials+ event.

to:

** Eir Just like Askr and Embla are the names of the first humans in Myth/NorseMythology; Líf and Lif'''thrasir''' are the two human survivors of Ragnarok. [[spoiler:Doubles as a MeaningfulName, as he is a valkyrie technically the last survivor of his Askr, changing from "Alfonse" to "Líf" when he became Hel's servant.]]
** Sökkvabekkr[[labelnote:*]]Sunken Bank in Norse[[/labelnote]] is wisdom
that Sága is associated with medical skill.
with, in which Odin is known to drink from.
** Lyfjaberg Þjálfi is the mountain where Menglöð and her nine handmaidens sit, including Eir, brother of Röskva, who the former once sucked the marrow out of a leg bone of one of the goats of Thor during their dinner, which has healing properties.
* TookALevelInCheerfulness: Her Ascended form
did not heal the next day, enraging Thor and demands his parents to have him and his sister be his servants as compensation.
** Éljúðnir
is considerably more upbeat than her other, more dour forms.
the name of the hall of Hel in Nifl.
* TrojanPrisoner: After her defeat ThemeSongReveal: In his [[https://www.youtube.com/watch?v=SpTOkODXHIo release trailer]], it uses [[spoiler:the Book III boss theme for the majority of the trailer, connecting "Líf" with that music, and by extension, the lyrics connecting to his motivation in Book III, she purposely surrenders to III]].
* TragicKeepsake: Book III Chapter 12 reveals that [[spoiler:the Breidablik of
the Order of Heroes Summoner from "Líf's" realm is this, and attempts also the key to gain their trust, waiting defeating Hel, as it was enchanted in the "forbidden heart" ritual and has defeated Hel once before]].
* TragicVillain: [[spoiler:Revelations in Book III show "Líf" to be a broken, insane version of Alfonse who witnessed the deaths of his entire nation, his family, and the Summoner, [[NiceJobBreakingItHero because of his own actions]]. His servitude to Hel is [[DealWithTheDevil out of desperate hope]] that [[BalancingDeathsBooks by killing Alfonse's Askr, he can restore his own]]. It's very hard not to pity him after learning all this.]]
* UncannyFamilyResemblance: He looks a lot like an older Alfonse wearing a mask. He even shares both his class and [[https://feheroes.gamepedia.com/File:Líf_Lethal_Swordsman_BtlFace.png attack]] [[https://feheroes.gamepedia.com/File:Alfonse_Prince_of_Askr_BtlFace.png pose]]. [[spoiler:It's all foreshadowing that "Líf" is an Alfonse from an alternate future]].
* UndeathlyPallor: Since he has been risen from the dead, he has this by default.
* VillainSong: [[spoiler:It's implied (and later confirmed with the "Cohort of the Dead" cinematic) that the second part of ''Fallen'', which is used in the intro of Book III and is also the [[https://youtu.be/rLvIVJ3YrSA boss theme
for the day leaders of Hel]], is actually a song about "Líf" and his motivations, with the lyrics "sacrifice another self", and the fact that her mother gives the order vocals of the Japanese version song is sung by Creator/TatsuhisaSuzuki, Alfonse's Japanese voice actor, are the major factors bridging the connection with the song and him]].
-->[[spoiler:''Throw away everything... To bring a dead world back
to kill them all.
life... Sacrifice another self...'']]
* WellDoneDaughterGirl: After her mother Hel dismisses her WalkingSpoiler: Book III Chapter 8 and the "Cohort of the Dead" movie reveals a lot on who he ''really'' is.
* WoundThatWillNotHeal: Valentine Duo Líf & Thrasir have Fatal Smoke 3, where they negate any skills and weapons that allow the foe to recover HP during and after combat,
as weak, she begs for a chance to prove her wrong.
* WistfulAmnesia: After returning
well as inflict the [Deep Wounds] status effect to the Realm target and all foes within 2 spaces of the Dead and meeting her mother, Eir vaguely recalls a memory where her mother was so warm and kind target, which the status effect have the user be unable to her. Hel simply ignores it and tells her to continue in her mission.
* WhenSheSmiles: Her smiling portrait just doesn't appear
recover HP during the first chapters of Book III, but she does flash it every once in a while, such as once during the "An Alliance of Princesses" Tempest Trials+ event.their next turn.



!!Hel, the Realm of the Dead
[[folder:In General]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hel_official.png]]
[[caption-width-right:350:The Skull of Hel]]

* BackFromTheDead: Their main M.O. Hel's army consists mainly of fallen Embla {{mook}}s, but two of the biggest examples are the generals Líf and Thrasir, the founders of Askr and Embla, respectively, [[spoiler:and the latest addition to their ranks is Gustav]].
* BigBoosHaunt: Hel is the realm of the dead, full of dead trees and murky swamps, and is inhabited by unworthy souls.
* BodyHorror: If your skeleton is visible right through you, then it certainly counts. For Líf, it's his abdomen and right shoulder; for Thrasir, it's from her lower body downward, though part of her upper arms are exposed as well; for Hel's lower jaw and ribcage are visible, and for Ganglöt her jaw, ribcage and femurs are visible. Eir is the only named character who is an exception to this, [[spoiler:and that's because she's not a native to Hel]].
* BubblegloopSwamp: Hel is full of murky swamps.
* CameBackWrong: Both Líf and Thrasir were once respected rulers of their nations before passing away, but being risen by Hel has turned them into {{Omnicidal Maniac}}s that want to kill as many as possible, even the very people they once ruled over. Though as Hel tells Surtr, her realm of the dead is a place for those [[LaserGuidedKarma who don't deserve better]], implying they did something bad enough to go to Hel when they died. But then again, they might have died either from old age or an illness, as Hel in Myth/NorseMythology is the afterlife where people who died of old age or sickness go, as not going to Valhalla is punishment enough.
* DemBones: Most of them have translucent skin that shows off their skeletons in certain parts of their bodies. The only exceptions are Eir and [[spoiler:Gustav, and Eir has a major reason why she doesn't have her skeleton showing]].
* FanDisservice: Every character from Hel has outfits that exposes certain elements, such as their naval, pelvic, and/or chest areas. However, those areas instead expose their skeleton and transparent colorful skin.
* {{Leitmotif}}: All bosses from Hel share [[https://youtube.com/watch?v=wbzMqqcQ6VQ a boss theme]] that's notable for being the first vocal theme in the game.
* MagicallyBindingContract: If one makes a contract with the ruler of Hel, it is unbreakable, even if the ruler the contract was actually made with has died, in which it will simply transfer to whoever takes their place, as the contract states it's with [[ExactWords the ruler of Hel]].
* NoBodyLeftBehind: The Order of Heroes note that whenever the soldiers of Hel are slain, they vanish afterwards.
* SkeletonsInTheCoatCloset: The named character from Hel are unusual in that they are showing off their ''own'' skeleton, befitting to their risen dead motif. Eir again is an exception to this, [[spoiler:and that's because she's not Hel's biological daughter]].
* SuccessionCrisis: The "Life & Death" Tempest Trials+ explore this trope due to the events of Book III; [[spoiler:with Hel dead and Eir refusing to take up the throne, the dead now wander around without anyone to follow. Ganglöt wants to be the next Death Sovereign, but has to kill Eir first as there are still some who would prefer Eir to be the ruler]].
[[/folder]]

[[folder:Hel]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/helheroes.png]]
[[caption-width-right:350:Death Sovereign]]
->''"I am Hel. I rule over the dead. Those who are unworthy of a greater reward enter my dark realm.'' [...] ''Resign yourself to your fate. You cannot fight it. You cannot best death."''

The ruler of the land of the dead, who gets more powerful the more dead people are within her realm and plans on expanding that population. She plans to kill the members of the Order of Heroes and rule over the Nine Realms. In late July 2020, she was released as a Mythic Hero of Dark.
->'''Voiced by:''' Creator/MamiKoyama (Japanese), Creator/BarbaraGoodson (English)\\
'''Artist:''' Yusuke Kozaki\\
'''Class:''' Axe Flier

to:

!!Hel, the Realm of the Dead
[[folder:In General]]
[[quoteright:350:https://static.
[[folder:Thrasir]]
[[quoteright:280:https://static.
tvtropes.org/pmwiki/pub/images/hel_official.org/pmwiki/pub/images/thrasir_feh.png]]
[[caption-width-right:350:The Skull of Hel]]

* BackFromTheDead: Their main M.O. Hel's army consists mainly of fallen Embla {{mook}}s, but two of the biggest examples are the generals Líf and Thrasir, the founders of Askr and Embla, respectively, [[spoiler:and the latest addition to their ranks is Gustav]].
* BigBoosHaunt: Hel is the realm of the dead, full of dead trees and murky swamps, and is inhabited by unworthy souls.
* BodyHorror: If your skeleton is visible right through you, then it certainly counts. For Líf, it's his abdomen and right shoulder; for Thrasir, it's from her lower body downward, though part of her upper arms are exposed as well; for Hel's lower jaw and ribcage are visible, and for Ganglöt her jaw, ribcage and femurs are visible. Eir is the only named character who is an exception to this, [[spoiler:and that's because she's not a native to Hel]].
* BubblegloopSwamp: Hel is full of murky swamps.
* CameBackWrong: Both Líf and Thrasir were once respected rulers of their nations before passing away, but being risen by Hel has turned them into {{Omnicidal Maniac}}s that want to kill as many as possible, even the very people they once ruled over. Though as Hel tells Surtr, her realm of the dead is a place for those [[LaserGuidedKarma who don't deserve better]], implying they did something bad enough to go to Hel when they died. But then again, they might have died either from old age or an illness, as Hel in Myth/NorseMythology is the afterlife where people who died of old age or sickness go, as not going to Valhalla is punishment enough.
* DemBones: Most of them have translucent skin that shows off their skeletons in certain parts of their bodies. The only exceptions are Eir and [[spoiler:Gustav, and Eir has a major reason why she doesn't have her skeleton showing]].
* FanDisservice: Every character from Hel has outfits that exposes certain elements, such as their naval, pelvic, and/or chest areas. However, those areas instead expose their skeleton and transparent colorful skin.
* {{Leitmotif}}: All bosses from Hel share [[https://youtube.com/watch?v=wbzMqqcQ6VQ a boss theme]] that's notable for being the first vocal theme in the game.
* MagicallyBindingContract: If one makes a contract with the ruler of Hel, it is unbreakable, even if the ruler the contract was actually made with has died, in which it will simply transfer to whoever takes their place, as the contract states it's with [[ExactWords the ruler of Hel]].
* NoBodyLeftBehind: The Order of Heroes note that whenever the soldiers of Hel are slain, they vanish afterwards.
* SkeletonsInTheCoatCloset: The named character from Hel are unusual in that they are showing off their ''own'' skeleton, befitting to their risen dead motif. Eir again is an exception to this, [[spoiler:and that's because she's not Hel's biological daughter]].
* SuccessionCrisis: The "Life & Death" Tempest Trials+ explore this trope due to the events of Book III; [[spoiler:with Hel dead and Eir refusing to take up the throne, the dead now wander around without anyone to follow. Ganglöt wants to be the next Death Sovereign, but has to kill Eir first as there are still some who would prefer Eir to be the ruler]].
[[/folder]]

[[folder:Hel]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/helheroes.png]]
[[caption-width-right:350:Death Sovereign]]
[[caption-width-right:280:Omnicidal Witch]]
->''"I am Hel. I rule over Thrasir, general of the realm of the dead. Those who are unworthy of a greater reward enter my dark realm.'' [...] ''Resign yourself to your fate. You cannot fight it. You cannot best death.I am feared as the Omnicidal Witch. Everyone will perish. That is why I have come..."''

The ruler A general of Hel. In life, she was the land founder of the dead, who gets more Embla and was known for her powerful the more dead people are within her realm and plans on expanding magic. She has risen again to use that population. She plans magic to kill expand Hel's army by taking the members lives of the Order of Heroes and rule over the Nine Realms. many. In late July 2020, September 2019, she was released as a Mythic Hero of Dark.
Anima.
->'''Voiced by:''' Creator/MamiKoyama Creator/YuiOgura (Japanese), Creator/BarbaraGoodson Creator/LizzieFreeman (English)\\
'''Artist:''' Yusuke Kozaki\\
Kozaki (regular), Azuza (Love of a King)\\
'''Class:''' Axe FlierGreen Mage (''Heroes''), Dark Mage (''[[TabletopGame/FireEmblemCipher Cipher]]'')



* AbusiveParents: [[spoiler:Killing your adoptive daughter ''over and over again'' just to power yourself up, and sending her on an implied suicide mission on her last life and expecting complete obedience from her tends to count you as this]].
* AchillesHeel:
** Magic and Staff users not only strike her abysmal Res, but can also bypass the Miracle effect that her Hel Scythe and Hel's Reaper gives her.
** Since she is counted as a flying unit, she is also weak to AntiAir weapons despite her high defense (though they have to contend with the Miracle effect since most Anti-Air weapons are physical). Her playable version's Hel's Reaper however removes her flying weakness, making her take normal damage from AntiAir weapons instead being weak to them.
* ArcVillain: She's the main antagonist of Book III.
* ArmorPiercingAttack: Her playable version has Luna, where it ignores 50% of the foe's defenses when it activates.
* TheBadGuyWins: [[spoiler:In "Líf's" realm. After all of "Líf's" efforts to form an alliance with Embla and seal Hel with the "forbidden heart", with it taking lives every pulse it takes to maintain the seal to the point that there was no more life in "Líf's" realm, Hel eventually escapes and has already achieved her goal, even if she didn't take those lives herself]].
-->'''"Líf":''' [[spoiler:I made a dangerous wager and I lost, we all did. Hel won!]]
* BalanceBuff: Update 7.9.0 in September 2023 gives her a remix, where it refines her Hel's Reaper, which the refined version grants the additional effect of granting her +4 Atk/Spd/Def/Res during combat and restores 7 HP to her after combat if the foe either initiates combat or is at 50% HP or above at the start of combat, and the unique refine grants her an additional +4 Atk/Spd/Def/Res during combat, allows her to deal true damage equal to 20% of her Spd before and during combat and reduces damage taken from the foe's first attack by 30%, all which activates if either she is at 25% HP or above at the start of combat or a [Penalty] is active on the foe, gives her Inevitable Death+, which allows her to warp to the nearest adjacent spaces of a foe within 4 spaces of her, inflicts -5 Atk/Spd/Def/Res to all foes within 2 spaces of her during combat, and allows her to ignore skills that guarantee the foe's follow-up attacks and deny any of her follow-up attacks if she is faster than her foe during combat, and gives her Distant Pressure.
* CastFromHitPoints: Her Distant Pressure grants her +5 Spd during combat if she is at 25% HP or above at the start of combat, but deals 5 damage to her after combat if she attacked.
* ColdHam: Normally, she speaks in a quiet, sinister tone that paints her as some grand inevitable force of nature. It is fitting however, as her lines are about how no one can escape death and that she is the embodiment of death itself. Occasionally though, Hel does raise her voice or breaks her stoic demeanor, such as cackling wildly when attacking in battle, or shouting at Eir to obey her.
* CounterAttack: Her playable version has Distant Counter, which allows her to counterattack foes regardless of range, and Distant Pressure, where, in addition to having the same effect as Distant Counter, also grants her +5 Spd during combat if she is at 25% HP or above at the start of combat, but deals 5 damage to her after combat if she attacked.
* {{Curse}}: One of her specialties. After [[spoiler:seemingly being defeated by the Order of Heroes in Book III Chapter 3, she curses Alfonse by surprise, leaving him with [[YourDaysAreNumbered 9 days to live]]. The nature of the curse, however, has a loophole in it, as in Book III Chapter 4 reveals at the end, that the person's bloodline is connected to the curse has to die, rather than the person itself]].
* DamageIncreasingDebuff: Her playable variant's SecretArt Inevitable Death allows her to inflict -4 Atk/Spd/Def/Res to all foes within 2 spaces of her during combat, as well as Inevitable Death+, which allows her to inflict -5 Atk/Spd/Def/Res to all foes within 2 spaces of her during combat.
* DamageReduction: Her playable version has the unique refine for her Hel's Reaper reduces damage taken from the foe's first attack by 30% if either she is at 25% HP or above at the start of combat or a [Penalty] is active on the foe, and Guard Bearing 3, which allows her to reduce damage taken by 50% during the first battle of each enemy phase.
* DarkIsEvil: Hel is a Dark-elemental Mythic Hero, is the evil ruler of the realm of the dead, and has a grim reaper-esque design.
* TheDeathOfDeath: [[spoiler:Her ultimate fate at the hands of the Order of Heroes in Book III]].
* DidYouJustScamCthulhu: [[spoiler:Alfonse is currently in the Realm of the Dead when Hel tries to curse him a second time, but this time he shows no fear whatsoever. Instead, he calmly points out that his assured death in nine days means that, by extension, he's ''invincible'' before that time is up, which would give him leave to turn Hel's realm inside out and find her weakness. Hel panics and relents, which not only frees Alfonse from the curse, but confirms that she ''does'' have a weakness]].
* TheDreaded: King Gustav spells out in no uncertain terms that Hel can't be stopped in a straight fight; his attempt merely earned him his facial scar. He warns the the Order of Heroes to stay far away if she enters the battlefield. [[spoiler:[[YouCantThwartStageOne Shame that cursing Alfonse was why Hel personally showed up in the first place]]]].
* {{Egopolis}}: The realm of the dead is named after her.
* EvenEvilCanBeLoved: At the end of Book III, [[spoiler:Eir mourns her death despite all of the crap she put her through. Hel is dumbfounded]].
-->'''Hel:''' Why do you wear... that look upon your face?\\
'''Eir:''' Because I am sad.\\
'''Hel:''' [[spoiler:To see me perish... makes you sad?]]\\
'''Eir:''' Yes. I may not have been a daughter to you, in your mind... But you were my only family. To me... You will always be my mother.\\
'''Hel:''' [[StunnedSilence ...]]
* EvilCannotComprehendGood: [[spoiler:During Gustav's HeroicSacrifice, she tells him that he is no king. He retorts that she has no idea what being a king entails before leaving his kingdom in the hands of his son. Happens again at the end of her arc--she fails to realize that Eir, having received ThePowerOfTrust from the Order of Heroes ''by Hel's own orders'', has turned on her for that very reason.]]
* FinalBoss: She's the final boss and last opponent of Book III.
* FinishingMove: Has a particularly spectacular one unique from other heroes, as she doesn't even use her weapon to attack for it. Instead, she summons a portal with her weapon, from which an army of skeletons come out and finish her opponent off.
* FlatCharacter: As the embodiment of death, this is Hel's only personality trait.
* {{Foil}}: To Ymir. Both Hel and Ymir are the governors of their respective realms that are named after them, but while Hel has the power to take the lives of mortals, Ymir has the power to grant life anew. Additionally, Hel is abusive and uncaring of her adoptive daughter Eir, while Ymir is a kind and caring motherly figure who cares deeply about Eir.
* GenericDoomsdayVillain: Compared to the other villains in every other Book, Hel doesn't have any motivation or personality, other than just wanting to kill everyone to rule over the Nine Realms.
* GodSaveUsFromTheQueen: Hel is the queen of the realm of the dead, and is the incarnation of death. She can kill the living and turn them into her servants, and use them for her own purposes. The living would surely cower in fear by just looking at her.
* GrimReaper: She resides in the land of the dead, carries a scythe, has a skeletal body, and proclaims that she is death itself. She fits this trope to a tee.
* HatedByAll: Gains ''a lot'' of contempt from Alfonse and the Order of Heroes - specifically from killing Gustav and deceiving Eir [[spoiler:into thinking she was her daughter alongside killing her countless times]]. [[EnemyMine Veronica formed an alliance with the Order of Heroes to get rid of Hel]], and even her generals don't like her, [[spoiler:considering they tried to kill her only to die]].
* HealThyself: Her refined Hel's Reaper allows her to restore 7 HP after combat if her foe either initiates combat or is at 50% HP or above at the start of combat. Considering that she needs to be at more than 1 HP to get her LastChanceHitPoint against non-Tome and Staff foes and that her Distant Pressure deals 5 damage to her after combat, this helps her survivability immensely.
* HeroKiller: As the embodiment of death, nobody is safe from her. [[spoiler:Gustav just happens to be one of her latest victims.]]
* KilledOffForReal: [[spoiler:She gets a taste of her own medicine at the end of Book III Chapter 13.]]
* KillTheParentRaiseTheChild: [[spoiler:Hel killed Eir's parents then wiped her memories to make her believe she was her mother.]]
* KnightOfCerebus: While ''Heroes'' wasn't without serious and/or sad moments before Hel's debuts, things go down to Hel once she arrives... literally! Hel turns out to be more abusive than [[BrainwashedAndCrazy Veronica]] and [[OmnicidalManiac Surtr]] to the point were the latter two ''are actually on the heroes side this time''. [[spoiler:She also curses Alfonse, kills his dad and revives said dad so Alfonse has to kill him ''again'' in only a couple of chapters, setting the darker tone of the rest of story]].
* KryptoniteProofSuit: Her playable version's Hel's Reaper removes her flying weakness, unlike her Hel Scythe.
* LargeAndInCharge: The ruler of the dead has an imposing stature indeed, she's OneHeadTaller than everyone else in the game. [[note]]The only exception is the previous boss, Surtr who is roughly the same height as Hel; however, he is bulkier and wears a suit of armor making him appear larger.[[/note]] The official height chart shows that she stands at 205cm (or 6'9").
* LastChanceHitPoint: Her Hel Scythe and her playable version's Hel's Reaper allows her to survive a lethal non-magic attack with 1 HP remaining if she has more than that beforehand, but only once per combat. Even death can cheat death.
* LightningBruiser: She may have average HP and very low Res, but she has fantastic Atk, Def, and outstanding Spd. Her playable version has fantastic Spd of 41, great Atk of 38, and average HP and Def of 40 and 30, respectively, but poor Res of 18, but with her default Guard Bearing 3 making her be able to reduce damage from enemy hits during the first battle in each enemy phase, as well as her Hel's Reaper removing her flying weakness, it alleviates her defenses, especially her Res.
* MythologyGag: This is not the first ''Fire Emblem'' [[VideoGame/FireEmblemThracia776 game]] to show [[https://static.tvtropes.org/pmwiki/pub/images/2_ch1_002.png Hel alongside skeletons.]]
* NamesToRunAwayFromReallyFast: When modern {{Hell}} is named after you, your enemies better run really fast.
* NoSell: Her playable version's Inevitable Death+ allows her to ignore skills that guarantee the foe's follow-up attacks and deny any of her follow-up attacks if she is faster than her foe during combat.
* NotQuiteDead: If Hel is summoned, one of her quotes cites Breidablik as the weapon that destroyed her, meaning she did in fact die, but she has somehow been resurrected. [[spoiler:Hel seems to return in Book IV to fight the Order of Heroes once more, although it turns out to have been an actualized nightmare brought on by Triandra]].
* OneHeadTaller: In the intro video for Book III, she stands a head taller than Eir; also, her in-game sprite is the same size as a cavalry unit, making her taller than everyone else in the game.
* OrcusOnHerThrone: Despite being able to easily kill the Order of Heroes with one fell swoop and having claimed the lives of many, she spends the majority of Book III doing nothing, content on having Eir and her generals do all of her work.
* PetTheDog: Implied. She was a horrifically abusive mother to Eir, but as [[spoiler:she is dying]] her daughter says she recalls Hel warmly embracing her when she was a small child. Hel denies this and claims [[spoiler:this was just an imitation of Eir's biological mother but that does not stop Eir from [[EvenEvilCanBeLoved grieving]]]].

to:

* AbusiveParents: [[spoiler:Killing your adoptive daughter ''over and over again'' just ActionInitiative:
** Her unrefined Ífingr, in addition
to power yourself up, and sending giving her on an implied suicide mission on her last life and expecting complete obedience from her tends to count you as this]].
* AchillesHeel:
** Magic and Staff users not only strike her abysmal Res, but can also bypass the Miracle effect that her Hel Scythe and Hel's Reaper gives her.
** Since she is counted as a flying unit, she is also weak to AntiAir weapons despite her high defense (though they have to contend with the Miracle effect since most Anti-Air weapons are physical). Her playable version's Hel's Reaper however removes her flying weakness, making her take normal damage from AntiAir weapons instead being weak to them.
* ArcVillain: She's the main antagonist of Book III.
* ArmorPiercingAttack: Her playable version has Luna, where it ignores 50% of the foe's defenses when it activates.
* TheBadGuyWins: [[spoiler:In "Líf's" realm. After all of "Líf's" efforts to form an alliance with Embla and seal Hel with the "forbidden heart", with it taking lives every pulse it takes to maintain the seal to the point that there was no more life in "Líf's" realm, Hel eventually escapes and has already achieved her goal, even if she didn't take those lives herself]].
-->'''"Líf":''' [[spoiler:I made a dangerous wager and I lost, we all did. Hel won!]]
* BalanceBuff: Update 7.9.0 in September 2023 gives her a remix, where it refines her Hel's Reaper, which the refined version grants the additional effect of granting her +4 Atk/Spd/Def/Res during combat and restores 7 HP to her after combat if the foe either initiates combat or is at 50% HP or above at the start of combat, and the unique refine grants her an additional
+4 Atk/Spd/Def/Res during combat, allows her to deal true damage equal to 20% of her Spd before and during combat and reduces damage taken from the foe's first attack by 30%, all which activates if either she is at 25% HP or above at the start of combat or a [Penalty] is active on the foe, gives her Inevitable Death+, which allows her to warp to the nearest adjacent spaces of a foe within 4 spaces of her, inflicts -5 Atk/Spd/Def/Res to all foes within 2 spaces of her during combat, and allows her to ignore skills that guarantee the foe's follow-up attacks and if she is within 3 spaces of an ally, while the refined version also allows her to ignore skills that deny any of her follow-up attacks if she is faster than her under the same condition.
** Her playable variant's Killing Intent(+), in addition to inflicting -5 Spd/Res on the
foe during combat, allows her to have any of her follow-up attacks go before the foe can counterattack if she initiates combat and the foe either is not at full HP at the start of combat or has a [Penalty] inflicted on them, such as a stat debuff or the [Panic] status.
* AlternateSelf: [[spoiler:Book III Chapter 10 reveals that, just like "Líf", "Thrasir" is actually the Veronica of the ruined Embla]].
* ArmorPiercingAttack: Her playable variant has by default Moonbow, where when it activates, ignores 30% of the foe's defenses.
* BackFromTheDead: [[spoiler:The ending of Book III has her be alive alongside "Líf" in a cutscene after the defeat of Hel. Xenologue 5 confirmed that they came back to life]].
* BalanceBuff: In update 7.2.0, she received a refine for her Ífingr, which upgrades to giving her +6 Atk/Spd/Def/Res and ignore skills that deny any of her follow-up attacks and guarantee the foe's follow-up attacks, and the unique refine gives her -1 maximum special cooldown,
and gives her Distant Pressure.
* CastFromHitPoints: Her Distant Pressure grants her +5 Spd
+4 Atk/Spd/Def/Res during combat and ignore any field stat buffs the foe has on their Spd and Res if she is at 25% HP or above at the start of combat, but deals 5 damage to her after combat if she attacked.
* ColdHam: Normally, she speaks in a quiet, sinister tone that paints her as some grand inevitable force of nature. It is fitting however, as her lines are about how no one can escape death and that she is the embodiment of death itself. Occasionally though, Hel does raise her voice or breaks her stoic demeanor, such as cackling wildly when attacking in battle, or shouting at Eir to obey her.
* CounterAttack: Her playable version has Distant Counter, which allows her to counterattack foes regardless of range, and Distant Pressure,
She also received Killing Intent+, where, in addition to having the same effect as Distant Counter, Killing Intent, also grants her +5 Spd during combat if she is at 25% HP or above at inflicts [Exposure] to the start of combat, but deals nearest foes within 5 damage to her after combat if she attacked.
* {{Curse}}: One
spaces of her specialties. After [[spoiler:seemingly being defeated by the Order of Heroes in Book III Chapter 3, she curses Alfonse by surprise, leaving him with [[YourDaysAreNumbered 9 days to live]]. The nature of the curse, however, has a loophole in it, as in Book III Chapter 4 reveals at the end, that the person's bloodline is connected to the curse has to die, rather than the person itself]].
* DamageIncreasingDebuff: Her playable variant's SecretArt Inevitable Death allows her to inflict -4 Atk/Spd/Def/Res to
and all foes within 2 spaces of that foe at the start of her turn, where [Exposure] has the one inflicted with it receive +10 damage from attacks during combat, as well as Inevitable Death+, which allows her receive Atk/Spd Ideal 4.
* BalancingDeathsBooks: [[spoiler:Much like "Líf" is sent
to inflict -5 Atk/Spd/Def/Res to all foes within 2 spaces of her during combat.
* DamageReduction: Her playable
another version has the unique refine for of his world revive his Askr, "Thrasir" is sent to revive her Hel's Reaper reduces damage taken from the foe's first attack by 30% if either she is at 25% HP or above at the start of combat or a [Penalty] is active on the foe, and Guard Bearing 3, which allows her to reduce damage taken by 50% during the first battle of each enemy phase.
* DarkIsEvil: Hel is a Dark-elemental Mythic Hero, is the evil ruler of the realm of the dead, and has a grim reaper-esque design.
* TheDeathOfDeath: [[spoiler:Her ultimate fate at the hands of the Order of Heroes in Book III]].
* DidYouJustScamCthulhu: [[spoiler:Alfonse is currently in the Realm of the Dead when Hel tries to curse him a second time, but this time he shows no fear whatsoever. Instead, he calmly points out that his assured death in nine days means that, by extension, he's ''invincible'' before that time is up, which would give him leave to turn Hel's realm inside out and find her weakness. Hel panics and relents, which not only frees Alfonse from the curse, but confirms that she ''does'' have a weakness]].
* TheDreaded: King Gustav spells out in no uncertain terms that Hel can't be stopped in a straight fight; his attempt merely earned him his facial scar. He warns the the Order of Heroes to stay far away if she enters the battlefield. [[spoiler:[[YouCantThwartStageOne Shame that cursing Alfonse was why Hel personally showed up in the first place]]]].
* {{Egopolis}}: The realm of the dead is named after her.
* EvenEvilCanBeLoved: At the end of Book III, [[spoiler:Eir mourns her death despite all of the crap she put her through. Hel is dumbfounded]].
-->'''Hel:''' Why do you wear... that look upon your face?\\
'''Eir:''' Because I am sad.\\
'''Hel:''' [[spoiler:To see me perish... makes you sad?]]\\
'''Eir:''' Yes. I may not have been a daughter to you, in your mind... But you were my only family. To me... You will always be my mother.\\
'''Hel:''' [[StunnedSilence ...
brother Bruno.]]
* EvilCannotComprehendGood: [[spoiler:During Gustav's HeroicSacrifice, she tells him BeautyIsNeverTarnished: Despite the FanDisservice, notice that he Líf, Hel and Ganglöt are missing skin on the lower halves of their faces. Thrasir is no king. He retorts not.
* BigBrotherWorship: [[spoiler:Much like the original Veronica, "Thrasir" cares about her brother Bruno a lot, so much
that she would kill her younger self and bring ruin to Veronica's Embla to revive him]].
* TheCameo: [[spoiler:She reappears alongside "Líf" in the Book IV ending movie, offering Triandra and Plumeria to join Alfaðör in order to bring Freyja back to life. Unlike "Líf", "Thrasir" remains silent during this appearance]].
* CoDragons: She and Líf are the two main generals Hel. [[spoiler:They are later this to Thórr]].
* CooldownManipulation:
** Her playable variant
has no idea what being a king entails Flashing Blade 4, where if she has more Spd than the enemy during combat, in addition to dealing +5 damage, gives the user +1 special buildup for every attack they perform. The unique refine for her Ífingr gives -1 maximum special cooldown.
* CoolMask: Her regular variant has one that goes around her eyes and has protruding horns on the top of her head.
* DamageIncreasingDebuff: Her playable variant's Killing Intent, in addition to having any of her follow-up attacks go
before leaving his kingdom in the hands of his son. Happens again foe can counterattack if she initiates combat, allows her to inflict -5 Spd/Res on them during combat if the foe either is not at full HP at the end start of combat or has a [Penalty] inflicted on them, such as a stat debuff or the [Panic] status. Killing Intent+ also inflicts [Exposure] to the nearest foes within 5 spaces of her arc--she fails to realize and all foes within 2 spaces of that Eir, having received ThePowerOfTrust foe at the start of her turn, where [Exposure] has the one inflicted with it receive +10 damage from attacks during combat.
* DoNotCallMePaul: [[spoiler:She doesn't like being called "Veronica" and insists to be called "Thrasir", since she is not like
the Order of Heroes ''by Hel's own orders'', has turned on her for that very reason.main Veronica and tries to distance away from identifying with her. The only one who get a pass is "Líf".]]
* FinalBoss: She's the final boss and last opponent of Book III.
* FinishingMove: Has a particularly spectacular one unique from other heroes, as she doesn't even use her weapon to attack for it. Instead, she summons a portal with her weapon, from which an army of skeletons come out and finish her opponent off.
* FlatCharacter: As the embodiment of death, this is Hel's only personality trait.
* {{Foil}}: To Ymir. Both Hel and Ymir are the governors of their respective realms
TheDreaded: Alfonse notes that are named after them, but while Hel has the power to take the lives of mortals, Ymir has the power to grant life anew. Additionally, Hel is abusive and uncaring of her adoptive daughter Eir, while Ymir is a kind and caring motherly figure who cares deeply about Eir.
* GenericDoomsdayVillain: Compared to the other villains in every other Book, Hel doesn't have any motivation or personality, other than just wanting to kill everyone to rule over the Nine Realms.
* GodSaveUsFromTheQueen: Hel is the queen of the realm of the dead, and is the incarnation of death. She can kill the living and turn them into her servants, and use them
she was alive, she was feared for her own purposes. The living would surely cower in fear by just looking at her.
* GrimReaper: She resides in
powerful magic, and had the land of the dead, carries potential to raze a scythe, has a skeletal body, and proclaims that realm if she is death itself. She fits chose to. [[spoiler:Not this trope to a tee.
* HatedByAll: Gains ''a lot'' of contempt from Alfonse
"Thrasir" however, as she's really an alternate universe Veronica and nowhere near as powerful. She is taken down rather easily by the Order of Heroes - specifically from killing Gustav in Book III Chapter 10]].
* DragonWithAnAgenda: [[spoiler:She works for Hel
and deceiving Eir [[spoiler:into thinking she was her daughter alongside killing her countless times]]. [[EnemyMine Veronica formed an alliance with the Order of Heroes to get rid of Hel]], and even her generals don't like her, [[spoiler:considering later Thórr, but only because they tried promise to kill her only to die]].
* HealThyself: Her refined Hel's Reaper allows her to restore 7 HP after combat if her foe either initiates combat or is at 50% HP or above at
resurrect the start of combat. Considering that she needs to be at more than 1 HP to get her LastChanceHitPoint against non-Tome and Staff foes and that her Distant Pressure deals 5 damage to her after combat, this helps her survivability immensely.
* HeroKiller: As the embodiment of death, nobody is safe from her. [[spoiler:Gustav just happens to be one
people of her latest victims.and "Líf's" homeworld, in exchange for their services]]. [[spoiler:[[TheStarscream She plans to backstab Thórr]] and tries to figure out her weakness to boot]].
* EnemyMine: [[spoiler:She was willing to co-operate with her once mortal enemy Alfonse in order to revive the ones they love, changing their names into "Líf" and "Thrasir" in the process.
]]
* KilledOffForReal: [[spoiler:She gets EnergyBall: The animation for her weapon of choice Ífingr is a taste giant purple energy sphere that tears apart the ground on its way to its target.
* TheEvilGenius: The witch and Trapmaster of Hel.
* FinishingMove: Has one where she charges up for a moment before firing a magic blast.
* FireForgedFriends: With Líf, [[spoiler:as they're really AlternateUniverse versions of Alfonse and Veronica who were enemies until they became allies against Hel and later still generals under her. Thrasir admits to Líf that if there was a silver lining in the hell they've gone through, it's that she was able to become friends with him, and she expressed a desire to maintain that friendship if they managed to restore their realm]]. They even get ShipTease together.
* {{Foreshadowing}}: There are some clues that [[spoiler:"Thrasir" is actually another Veronica from a ruined Embla]].
** [[spoiler:Both "Thrasir" and Veronica resemble each other a little ''too'' much, with even sharing a special attack pose]].
** [[spoiler:Both of them share the same weapon and movement type, being Green Tome Infantry. The playable Thrasir also has Panic Smoke, which also inflicts Panic on foes just like Veronica's tome does]].
** [[spoiler:Considering that "Líf" was revealed to be another Alfonse two chapters earlier in Book III, it isn't a stretch of an imagination that "Thrasir" is another Veronica]].
** [[spoiler:Alfonse and Veronica co-operated in the past through TeethClenchTeamwork in order to achieve a larger goal]].
* GenderBlenderName: Lif'''thrasir''' in Norse Mythology is the human ''man'' who survived Ragnarok.
* HumanResources: In order to gain the +4 Atk/Spd/Def/Res boost during combat and ignore skills that guarantee the foe's follow-up attacks from Ífingr unrefined and +6 Atk/Spd/Def/Res during combat and ignore skills that guarantee the foe's follow-up attacks and deny any of
of her own medicine follow-up attacks refined, she needs at least an ally within 3 spaces of her while also reducing their stats by -4 Atk/Spd/Def/Res to the end of Book III Chapter 13.closest after combat, implying that she's draining her ally's strength to boost her own.
* IHatePastMe: [[spoiler:The playable "Thrasir" outright calls her past self, Veronica, foolish and beyond help.
]]
* KillTheParentRaiseTheChild: [[spoiler:Hel killed Eir's parents then wiped her memories IfWeGetThroughThis: [[spoiler:A flashback in Book III Chapter 11 shows that before the events of Book III Chapter 10, "Thrasir"/Veronica made a promise to make her believe "Líf"/Alfonse that after BalancingDeathsBooks and reviving everyone in their realm, she was her mother.wants to have both of them talk together again as allies and not as enemies, which "Líf" agrees to. However, this promise is cut short with "Thrasir" being KilledOffForReal at the end of Book III Chapter 10.]]
* KnightOfCerebus: While ''Heroes'' wasn't without serious and/or sad moments before Hel's debuts, things go KilledOffForReal: [[spoiler:"Thrasir" goes down to Hel once she arrives... literally! Hel turns out to be more abusive than [[BrainwashedAndCrazy Veronica]] and [[OmnicidalManiac Surtr]] to in Book III Chapter 10 by the point were the latter two ''are actually on the heroes side this time''. [[spoiler:She also curses Alfonse, kills his dad and revives said dad so Alfonse has to kill him ''again'' in only a couple of chapters, setting the darker tone efforts of the rest Order of story]].
* KryptoniteProofSuit: Her playable version's Hel's Reaper removes her flying weakness, unlike her Hel Scythe.
* LargeAndInCharge: The ruler of the dead has an imposing stature indeed, she's OneHeadTaller than everyone else in the game. [[note]]The only exception is the previous boss, Surtr who is roughly the same height as Hel; however, he is bulkier and wears a suit of armor making him appear larger.[[/note]] The official height chart shows that she stands at 205cm (or 6'9").
* LastChanceHitPoint: Her Hel Scythe and her playable version's Hel's Reaper allows her to survive a lethal non-magic attack with 1 HP remaining if she has more than that beforehand, but only once per combat. Even death can cheat death.
* LightningBruiser: She may have average HP and very low Res, but she has fantastic Atk, Def, and outstanding Spd. Her playable version has fantastic Spd of 41, great Atk of 38, and average HP and Def of 40 and 30, respectively, but poor Res of 18, but with her default Guard Bearing 3 making her be able to reduce damage from enemy hits during the first battle in each enemy phase, as well as her Hel's Reaper removing her flying weakness, it alleviates her defenses, especially her Res.
* MythologyGag: This is not the first ''Fire Emblem'' [[VideoGame/FireEmblemThracia776 game]] to show [[https://static.tvtropes.org/pmwiki/pub/images/2_ch1_002.png Hel alongside skeletons.
Heroes.]]
* NamesToRunAwayFromReallyFast: When modern {{Hell}} LadyOfBlackMagic: A general of the realm of the dead feared as the Omnicidal Witch with an eerie, calm demeanor.
* LateArrivalSpoiler: Valentine Duo Líf & Thrasir reveals that [[spoiler:"Thrasir"
is actually Veronica, with "Líf" namedropping her in their quotes]], which the Duo Hero was released more than a year after the end of Book III.
* MeaningfulRename: [[spoiler:She
named herself after you, your enemies better run really fast.
the first [[SheIsTheKing Emperor]] of Embla due to being the last one alive from her Embla]].
* NoSell: Her playable version's Inevitable Death+ Ífingr allows her to ignore skills that guarantee the foe's follow-up attacks and if she is within 3 spaces of an ally. The refined version also allows her to ignore skills that deny any of her follow-up attacks, and the unique refine allows her to ignore any field stat buffs the foe has on their Spd/Res during combat if she is at 25% HP or above at the start of combat.
* NotQuiteDead: [[spoiler:Chapter 13-3 has her and "Líf's" bodies be controlled like mindless puppets in order to slow down the Order of Heroes]].
* OutGambitted: [[spoiler:"Thrasir" in Book III intentionally left a book about the weapon the "forbidden heart" created in her version of Embla so she could lure Veronica to the Temple of Blood and kill her counterpart in order to revive her brother. However, she didn't count on Alfonse intentionally springing the trap and defeating her there and then]].
* PowerAtAPrice: Ífingr unrefined grants her +4 Atk/Spd/Def/Res and ignore skills that guarantee the foe's follow-up attacks and refined gives +6 Atk/Spd/Def/Res during combat and ignores skills that guarantee the foe's follow-up attacks and denies
any of her follow-up attacks if she an ally is faster than within 3 spaces, but heavily cripples her foe during combat.
* NotQuiteDead: If Hel is summoned, one of her quotes cites Breidablik as the weapon that destroyed her, meaning she did in fact die, but she has somehow been resurrected. [[spoiler:Hel seems to return in Book IV to fight the Order of Heroes once more, although it turns out to have been an actualized nightmare brought on by Triandra]].
* OneHeadTaller: In the intro video for Book III, she stands a head taller than Eir; also, her in-game sprite is the same size as a cavalry unit, making her taller than everyone else in the game.
* OrcusOnHerThrone: Despite being able to easily kill the Order of Heroes
nearest ally with one fell swoop and having claimed the lives of many, she spends the majority of Book III doing nothing, content on having Eir and her generals do all of her work.
* PetTheDog: Implied. She was a horrifically abusive mother to Eir, but as [[spoiler:she is dying]] her daughter says she recalls Hel warmly embracing her when she was a small child. Hel denies this and claims [[spoiler:this was just an imitation of Eir's biological mother but that does not stop Eir from [[EvenEvilCanBeLoved grieving]]]].
-4 Atk/Spd/Def/Res right afterwards.



-->''"Accept your death."''\\
''"Death comes for all."''\\
''"Death is absolute."''\\
''"I am death itself."''
* PowerFloats: She is seen floating in her animations, and as such she is classified as a flying unit.
* TheProblemWithFightingDeath: Although [[SoreLoser she's annoyed that you defeated her]], Hel doesn't fight you after being summoned. Hel's level 40 quote points out that she doesn't need to fight you, she just needs to wait.
* PromotedToPlayable: She was released as a Mythic Hero of Dark in late July 2020, more than half a year after the end of Book III.
* RedemptionPromotion: Her playable version's weapon, Hel's Reaper, has the same effects as her boss version's weapon but it also allows her to nullify flier effective damage, removing her weakness to archers. In addition, she also gets a unique skill in Inevitable Death, which inflicts -4 Atk/Spd/Def/Res to all foes within 2 spaces of her during combat, and Inevitable Death+, where it allows her to warp to the nearest adjacent spaces of a foe within 4 spaces of her, inflicts -5 Atk/Spd/Def/Res to all foes within 2 spaces of her during combat, and allows her to ignore skills that guarantee the foe's follow-up attacks and deny any of her follow-up attacks if she is faster than her foe during combat.
* RemovedAchillesHeel: The playable version of Hel has her flying weakness nullified thanks to Hel's Reaper.
* SecretArt: She has Inevitable Death, which allows her to inflict -4 Atk/Spd/Def/Res to all foes within 2 spaces of the user during combat. She also learns Inevitable Death+, where it allows her to warp to the nearest adjacent spaces of a foe within 4 spaces of her, inflicts -5 Atk/Spd/Def/Res to all foes within 2 spaces of her during combat, and allows her to ignore skills that guarantee the foe's follow-up attacks and deny any of her follow-up attacks if she is faster than her foe during combat.
* SinisterScythe: Fitting for a GrimReaper archetype, she wields the Hel Scythe, which gives her -1 special cooldown, allows her to target the Res of non-Tome and Staff enemies, and allows her to survive with 1 HP if she would be hit with a lethal non-magic attack. Her playable version's Hel's Reaper has the same effect as Hel Scythe, except that it also removes her flying weakness as well as being refinable.
* SituationalDamageAttack: The unique refine for her Hel's Reaper allows her to deal true damage equal to 20% of her Spd before and during combat, so the more Spd she has the more true damage she will deal.
* SoreLoser: A quote from her playable version indicates that she did not take her defeat well. She's especially unhappy seeing Breidablik again.
-->'''Hel:''' How tasteless... That, in your hand. Is that the weapon that undid me?
* SpellBlade: With her Hel Scythe and Hel's Reaper, enemies without tomes or staves have their Res targeted instead of their Def. While this usually allows her to strike ''significantly'' harder than it would initially seem (most non-magic users have more Def than Res, and vice versa for magic users), it's not as useful if she fights a unit with lopsided defenses like the regular variants of [[VideoGame/FireEmblemShadowDragon Merric]], [[VideoGame/FireEmblemTheBindingBlade Fir]], [[VideoGame/FireEmblemFates Felicia]], or even her own daughter.

to:

-->''"Accept your death.-->''"All will perish."'')\\
''"Weak.
"''\\
''"Death comes for all."''\\
''"Death is absolute."''\\
''"I am death itself."''
* PowerFloats: She is seen floating
''"Don't get in her animations, and as such she is classified as a flying unit.
* TheProblemWithFightingDeath: Although [[SoreLoser she's annoyed that
my way."'')\\
''"Won't
you defeated her]], Hel doesn't fight you after being summoned. Hel's level 40 quote points out that she doesn't need to fight you, she just needs to wait.
die?"''
* PromotedToPlayable: She was released as a Mythic Hero of Dark Anima in late July 2020, more than half a year after September 2019, before the end of Book III.
III, [[spoiler:but after being KilledOffForReal.]]
* RedAndBlackAndEvilAllOver: Like her distant descendant Veronica, she primarily dresses in black and red and is an antagonist.
* RedemptionPromotion: Unlike most OriginalGeneration villain characters that are made playable, the playable Thrasir is stronger than her enemy variant, as she has 2 more Spd, as well as access to Ífingr's refine and the SecretArt Killing Intent(+).
* RedEyesTakeWarning: She has red eyes, but it is unknown if she was born with them or gained them when she was recruited by Hel. However, considering that her descendant Veronica has them as well, it is very likely that she was born with them, [[spoiler:as she actually is Veronica from another realm]].
* TheReveal: Book III Chapter 10 reveals [[spoiler:that "Thrasir" is actually another Veronica who served Hel in order to revive her brother Bruno]].
* RhetoricalQuestionBlunder: [[spoiler:The conclusion to Book III has Thórr offering her and "Líf" a place in their army, to which she (understandably) snarks back if Thórr can give back their world in exchange. She is not prepared for the BluntYes she gets in reply, as apparently Alfaðör ''can'' do that]].
* SecretArt:
Her playable version's weapon, Hel's Reaper, variant has Killing Intent, where if the foe either is not at full HP at the start of combat or has a [Penalty], she inflicts -5 Spd/Res on them during combat, and if she initiates combat, any follow-up attack she makes will occur consecutively, allowing her to strike twice before the enemy can counterattack, and Killing Intent+, which, while having the same effects effect as her boss version's weapon but it Killing Intent, also allows inflicts [Exposure] to the nearest foes within 5 spaces of her and all foes within 2 spaces of that foe at the start of her turn.
* SheIsTheKing: Unlike Veronica, she's called an Emperor instead of an Empress.
* ShipTease: With Líf. They're paired up together as one hero ''for Valentine's'', their quotes include lines about never being parted, and they mutually admit that while they have nothing else, they at least have each other. Thrasir even says if their bond is
to nullify flier be called love, then she wants that love from Líf to carry her forward.
* SpellBook: Ífingr deals
effective damage, removing damage against dragons and grants her weakness to archers. In addition, +4 Atk/Spd/Def/Res during combat and prevents enemy skills that guarantee their follow-up attacks if she also gets has a unique skill in Inevitable Death, which ally within 3 spaces of her, but inflicts -4 Atk/Spd/Def/Res to the nearest ally after combat.
* SquishyWizard: She has high Spd and Atk, decent HP and Res, but low Def. Her playable version on the otherhand has fantastic Spd at 39, average HP, Atk and Res of 40, 33, and 27, respectively, but a low Def of 23.
* StatusEffects:
** Her playable version has Panic Smoke 3, where after combat she inflict the target and any enemies within 2 spaces of them [Panic], converting field stat bonuses into penalties.
** Her Killing Intent+ inflicts [Exposure] to the nearest foes within 5 spaces of her and
all foes within 2 spaces of her during combat, and Inevitable Death+, where it allows her to warp to that foe at the nearest adjacent spaces of a foe within 4 spaces of her, inflicts -5 Atk/Spd/Def/Res to all foes within 2 spaces start of her during combat, and allows her to ignore skills that guarantee turn, where [Exposure] has the foe's follow-up one inflicted with it receive +10 damage from attacks and deny any of her follow-up attacks if she is faster than her foe during combat.
* RemovedAchillesHeel: The playable version of Hel has her flying weakness nullified thanks to Hel's Reaper.
* SecretArt: She has Inevitable Death, which allows her to inflict -4 Atk/Spd/Def/Res to all foes within 2 spaces of the user during combat. She also learns Inevitable Death+, where it allows her to warp to the nearest adjacent spaces of a foe within 4 spaces of her, inflicts -5 Atk/Spd/Def/Res to all foes within 2 spaces of her during combat, and allows her to ignore skills that guarantee the foe's follow-up attacks and deny any of her follow-up attacks if she is faster than her foe during combat.
* SinisterScythe: Fitting for a GrimReaper archetype, she wields the Hel Scythe, which gives her -1 special cooldown, allows her to target the Res of non-Tome and Staff enemies, and allows her to survive with 1 HP if she would be hit with a lethal non-magic attack. Her playable version's Hel's Reaper
TheStarscream: [[spoiler:Valentine Duo "Líf" & "Thrasir" has the same effect as Hel Scythe, except that it also removes her flying weakness as well as being refinable.
* SituationalDamageAttack: The unique refine for her Hel's Reaper allows her
both of them together intending to deal true damage equal be this to 20% of her Spd before and during combat, so the more Spd she has the more true damage she will deal.
* SoreLoser: A quote from her playable version indicates that she did not take her defeat well. She's especially unhappy seeing Breidablik again.
-->'''Hel:''' How tasteless... That,
gods, namely Thórr, in your hand. Is that the weapon that undid me?
* SpellBlade: With her Hel Scythe and Hel's Reaper, enemies without tomes or staves have
their Res targeted instead of voicelines with "Líf" trying to find out their Def. While this usually allows her to strike ''significantly'' harder than it would initially seem (most non-magic users have more Def than Res, and vice versa for magic users), it's not as useful if she fights a unit with lopsided defenses like the regular variants of [[VideoGame/FireEmblemShadowDragon Merric]], [[VideoGame/FireEmblemTheBindingBlade Fir]], [[VideoGame/FireEmblemFates Felicia]], or even her own daughter.weaknesses]].



** Her playable variant's Hel's Reaper has the refined version grants +4 Atk/Spd/Def/Res during combat if the foe either initiates combat or is at 50% HP or above at the start of combat, and the unique refine grants an additional +4 Atk/Spd/Def/Res during combat if either she is at 25% HP or above at the start of combat or the foe has a [Penalty] active on them. She also has Distant Pressure, where it grants her +5 Spd during combat if she is at 25% HP or above at the start of combat.
** As a Mythic Hero of Dark, if an ally has a Dark Blessing during Dark season in Aether Raids, she gives them +5 HP/Def if they're on the battlefield, which can be stacked with other Mythic Heroes of Dark, including copies of herself.
* TheStoic: Displays very little emotion, with a few exceptions. The only thing she talks about is how [[WeAllDieSomeday all mortals will eventually die]]. Her handmaiden puts it best.
-->'''Ganglöt''': Lady Hel was free of all passion... Completely.
* ThemeNaming: Hel is the daughter of Loki and is the ruler of the land of the dead (mainly those who died of old age or sickness), which is named after her and occasionally called Helheim.
* WalkingWasteland: The Book III Intro movie shows Eir dancing in a field holding a flower; when Hel shows up, the flower and everything around them wilt away and eventually disintegrates.
* YouCantFightFate: She consistently holds that death is the one true absolute and that you can't escape either it or her (since she is the living personification of death). More specifically, [[spoiler:she tells Alfonse this after cursing him to die within 9 days in Book III Chapter 3]]. Alfonse comes to realize this can actually be {{Exploited}}: [[spoiler:since you really can't avoid dying in 9 days, that also means you can't die ''before'' those 9 days are up either. That means the cursed is completely immortal until fate takes its toll]].
* YouHaveOutlivedYourUsefulness: [[spoiler:After Eir seemingly completes her last mission, Hel plans on doing this to her]].
-->'''Hel''': Excellent. Now there is none left capable of resisting me. Your services are no longer required, [[spoiler:Eir. I will now claim what remains of your life.]]
[[/folder]]

[[folder:Ganglöt]]
[[quoteright:337:https://static.tvtropes.org/pmwiki/pub/images/ganglot_feh.png]]
[[caption-width-right:337:Death Anew]]
->''"You should know the answer to that question by now. I have come to ruin you, just like you ruined Hel."''

Hel's handmaid who served the Death Sovereign until the incident with the Order of Heroes, and is now on a quest to return the Realm of the Dead back to working order.
->'''Voiced by:''' Creator/YoTaichi (Japanese), Creator/SharaKirby (English)\\
'''Artist:''' Asatami Tomoyo\\
'''Class:''' Axe Fighter
----
* ActionInitiative: Her Arcane Downfall allows her to prevent the foe from making a follow-up attack if she is at 25% HP or above at the start of combat. She also has Quick Riposte 4, which allows her to perform a guaranteed follow-up attack if she is at 25% HP or above at the start of combat and the foe initiates combat.
* ArcVillain: She is the villain of the "Life & Death" Tempest Trials series.
* AssimilationBackfire: In "Life & Death Finale", [[spoiler:she kills Eir again and absorbs her soul. Unfortunately for her, [[FailureGambit this was exactly what she and Ymir planned]], since Ymir resided with Eir's soul. Ymir proceeds to [[TakingYouWithMe kill both of the Ganglöt and herself]], freeing the Realm of the Dead once more.]]
* AvengingTheVillain: Ganglöt wants Eir dead not only so her ascension as ruler of Hel is unopposed by those who would prefer Eir on the throne, but also to get revenge on the one who killed her mistress.
* ClassyCravat: She wears one and is a powerful ruler after Hel's passing. She loses it in her damage art, exposing more of her chest and [[FanDisservice the ribcage inside it.]]
* CooldownManipulation: Her Arcane Downfall gives her +1 special buildup per attack performed if she is at 25% HP or above at the start of combat.
* CounterAttack: She has Distant Stance, which allows her to counterattack regardless of the foe's range and gives her +5 Res during combat if the foe initiates combat.
* DamageReduction: Her Quick Riposte 4 reduces damage from the foe's first attack by 25% if the foe initiates combat, in addition to granting her a guaranteed follow-up attack.
* TheFaceless: Initially, Ganglöt appears as a silhouette of her surrounded by darkness, before being revealed in Life & Death 5.
* FinalBoss: Of the "Life & Death 5" and "Life & Death Finale" Tempest Trials+ events.
* JackOfAllStats: Ganglöt has well-rounded stats, with average HP of 40, fantastic Atk at 44, great Def at 38 and good Res at 35, and average Spd at 30.
* LifeDrain: Her Arcane Downfall allows her to restore 7 HP with each attack she performs if she is at 25% HP or above at the start of combat.
* LostInTranslation: The name of her weapon Arcane Downfall in Japanese is "魔器・絶死ヘル", which can be translated to "Magic Weapon - Absolute Death Hel", meaning that it is a variant of Hel's weapons Hel Scythe and Hel's Reaper.[[note]]Hel Scythe's Japanese name is "ヘル", translated as "Hel", and Hel's Reaper's Japanese name is "死鎌ヘル", translated as "Death Scythe Hel"[[/note]]
* MeaningfulName: "Ganglöt" was said to have been one of Hel's servants in ''Prose Edda'' alongside Ganglati.
* PreMortemOneLiner:
-->''"Death is upon you."''\\
''"Die and serve."''\\
''"In Hel's name!"''\\
''"Traitorous!"''
* SinisterScythe: She carries Hel Scythe with her now that its original wielder is no longer with her. Said scythe has been repurposed into the Arcane Downfall, which gives -1 maximum special cooldown, and gives +5 Atk/Spd/Def/Res, prevents her foe from making a follow-up attack, +1 special buildup per attack and restores 7 HP per attack she performs, all which activates if she is at 25% HP or above at the start of combat.
* StatusBuff: Her Arcane Downfall gives her +5 Atk/Spd/Def/Res during combat if she is at 25% HP or above at the start of combat. She also has Distant Stance, which gives her +5 Res if the foe initiates combat, and Joint Dist. Guard, which gives herself and all allies within 2 spaces of her +4 Def/Res during combat if the foe wields a ranged weapon and she is within 2 spaces of an ally.
* SuperEmpowering: After claiming the throne of Hel, Ganglöt grants Líf new power to kill Eir with, by turning him into his Rearmed form.
[[/folder]]

[[folder:Líf]]
[[quoteright:257:https://static.tvtropes.org/pmwiki/pub/images/lif_feh.png]]
[[caption-width-right:257:[[labelnote:Click here to see Rearmed Líf]]https://static.tvtropes.org/pmwiki/pub/images/lif_ascended.png]][[/labelnote]]
[[caption-width-right:257:[[labelnote:Click here to see ''Love of a King'' Líf & Thrasir]]https://static.tvtropes.org/pmwiki/pub/images/valentines_lif_thrasir.png]][[/labelnote]]
[[caption-width-right:257:Lethal Swordsman / Arcane Blade / Undying Ties Duo]]
->''"My name is Líf. [...] Tremble before Sökkvabekkr, the sword of ruin...as I destroy this world."''

A general of Hel. In life, he was the founder of Askr and was well respected by his people. He has now risen again to kill as many to expand Hel's army, including his own people. [[MonsterOfTheWeek He is the one issuing the Contracts in Book III's Heroes]]. In late January 2020, he was released as a Mythic Hero of Anima.
->'''Voiced by:''' Creator/TomoakiMaeno (Japanese), Creator/EdwardBosco (English)\\
'''Artist:''' Yusuke Kozaki (regular, Rearmed), Azuza (Love of a King)\\
'''Class:''' Sword Fighter (''Heroes'', regular), Red Cavalier (Love of a King), Sword Cavalier (Rearmed), Myrmidon (''[[TabletopGame/FireEmblemCipher Cipher]]'')
----
* ActionInitiative:
** His regular variant has Sökkvabekkr, where in addition to giving him +4 Atk/Spd/Def/Res during combat unrefined, guarantee him a follow-up attack if he is within 3 spaces of an ally (4 spaces with the refined version).
** Valentine Duo Líf & Thrasir has Þjálfi, where in addition to giving them +6 Atk/Spd/Def/Res during combat and halving the foe's DamageReduction, they gain a guaranteed follow-up attack if they are within 3 spaces of an ally.
** His Rearmed variant's Arcane Éljúðnir allows him to perform a guaranteed follow-up attack and prevent the foe from performing a follow-up attack if he is at 25% HP or above at the start of combat.
* AllForNothing: [[spoiler:Book III Chapter 8 reveals that in the past, "Líf" tried to stop his version of Hel from killing everyone and gaining power, which eventually leads him to join forces with Embla and create a "forbidden heart", but while both Askr and Embla eventually defeated Hel, the "forbidden heart" had an unexpected side effect of taking away one life per pulse, until there was no life left in "Líf's" world. By the end of it, what "Líf" tried to protect by creating the "forbidden heart" ended up being the price of defeating Hel, and with Hel escaping as a result of having the "forbidden heart" unable to take anymore lives, "Líf" claims that ItsAllMyFault after all what he has done]].
* AlternateSelf: Book III Chapter 8 reveals that [[spoiler:"Líf" is actually another Alfonse, being older and more willing to take many lives]].
* ApologeticAttacker: In the "Life & Death" Tempest Trials+ Series, he doesn't actually want to kill Eir, but since Ganglöt wants her dead, and as the new ruler of Hel, he has no choice but to obey her due to his contract stating [[ExactWords he works for the ruler of dead]], he must if he wants to not disappear.
* AscendedExtra: Líf is first mentioned in the opening cutscene of Aether Raids, explaining that he was the original king that left behind the Aether Keep, which he used to do battle with other realms. This cutscene existed before his appearance in the story proper. [[spoiler:Subverted when Book III Chapter 8 reveals that the "Líf" you face is not actually the real Líf, but an older Alfonse taking on his name]].
* BackFromTheDead: [[spoiler:The ending of Book III has him be alive alongside "Thrasir" in a cutscene after the defeat of Hel. Xenologue 5 confirmed that they came back to life]].
* BadassLongcoat: His Rearmed variant wears a long black longcoat alongside his fur cape.
* BalanceBuff: In update 7.5.0, his regular version's Sökkvabekkr received a refine, where it now gives him +6 Atk/Spd/Def/Res during combat, a guaranteed follow-up attack, and deals 5 damage and restores 7 HP per attack if he either triggers his special before or during that combat, all which activates if he is within 4 spaces of an ally but deals 20 damage to the nearest ally if he attacked, and the unique refine gives him -1 maximum special cooldown, gives him -2 special cooldown at the start of turn 1, and gains +4 Atk/Spd/Def/Res during combat and reduces damage taken from the foe's first attack by 30% if he is at 25% HP or above at the start of combat, as well as Deadly Balance+, where it inflicts -5 Atk/Spd/Def on the foe during combat and -1 special buildup per attack on the foe, grants him +1 special buildup per foe's attack, and ignores non-Special DamageReduction skills when he triggers his special, all which activates if he either is at 25% HP or above at the start of combat or a [Penalty] is active on him, and he gets -2 special cooldown after combat if he triggered his special before or during combat, and he received Even Tempest 3.
* BalancingDeathsBooks: [[spoiler:He made a contract with Hel that would allow him to balance the cohort of the dead in a way that if someone from another realm is killed, someone from his own realm would be saved]].
* BigShutUp: He yells "Silence!" to Alfonse when [[spoiler:Alfonse is about to tell everyone what "Líf's" true name is Book III Chapter 8 and in the "Cohort of the Dead" cinematic]].
* TheCameo: [[spoiler:He reappears alongside "Thrasir" in the Book IV ending movie, offering Triandra and Plumeria to join Alfaðör in order to bring Freyja back to life and cryptically warning Alfonse about the threat of Niðavellir.]]
* CooldownManipulation:
** His playable regular and Rearmed versions has Deadly Balance, which gives him +1 special buildup for every foe's attack if either he has at least 50% HP or a [Penalty] inflicted on him. His regular version also has Deadly Balance+ has the above effect as well as the Inverted version where he inflicts -1 special buildup per attack on the foe per attack if he either is at 25% HP or above at the start of combat or if a [Penalty] is active on him, and he gets -2 special cooldown after combat if he triggered his special before or during combat.
** His playable regular version has Time's Pulse 3, where if the user is at maximum special cooldown at the start of the user's turn, they gain -1 special cooldown.
** The unique refine for his regular version's Sökkvabekkr gives him -1 maximum special cooldown, as well as -2 special cooldown at the start of turn 1. Combined with his Open the Future, it allows him to charge it fully from the word go.
* CoolSword:
** His regular variant wields Sökkvabekkr, which grants him +4 Atk/Spd/Def/Res during combat and guarantees him a follow-up attack if he has an ally within 3 spaces of him, but deals 20 damage to the nearest one after combat, the refined version gives him +6 Atk/Spd/Def/Res during combat, a guaranteed follow-up attack, and deals 5 damage and restores 7 HP per attack if he either triggers his special before or during that combat, all which activates if he is within 4 spaces of an ally but deals 20 damage to the nearest ally if he attacked, and the unique refine gives him -1 maximum special cooldown, gives him -2 special cooldown at the start of turn 1, and gains +4 Atk/Spd/Def/Res during combat and reduces damage taken from the foe's first attack by 30% if he is at 25% HP or above at the start of combat.
** His Rearmed variant wields Arcane Éljúðnir, which gives -1 maximum special cooldown, and grants him a guaranteed follow-up attack, prevents the foe from performing a follow-up attack, and inflicts -1 special buildup on the foe per attack, all which activates if he is at 25% HP or above at the start of combat.
* CoolMask: His regular and Rearmed versions has one that resembles a dragon's mouth. Given how it seems to glow like the skeletal parts of his body, it can be inferred that his entire mouth has become skeletal.
* CounterAttack: His playable version has Distant Counter in his default skill kit, which allows him counter attack enemies wielding a ranged weapon.
* CreepyShadowedUndereyes: As part of his undeathly pale demeanor, he has darkened eyebags.
* CynicismCatalyst: [[spoiler:Sharena's murder, and his unintentional sacrifice of everyone in Askr]] drove him into becoming a WellIntentionedExtremist hellbent on righting those wrongs [[spoiler:by killing everyone in our Alfonse's world to resurrect his own]].
* DamageIncreasingDebuff:
** His regular and Rearmed variants have Deadly Balance, which can inflict -5 Atk/Def on his foe during combat if he has either at 50% HP or above at the start of combat or a [Penalty] active on him, while Deadly Balance+ inflicts -5 Atk/Spd/Def on the foe during combat if he is at 25% HP or above at the start of combat or a [Penalty] active on him.
** Valentine Duo Líf & Thrasir has Atk/Res Lull 3, where they inflict -3 Atk/Res on the foe during combat, as well as negate any field stat buff the foe has on those stats during combat.
** His Rearmed version has Arcane Éljúðnir, which inflict -6 Atk/Def on the foe during combat if he is at 25% HP or above at the start of combat. He also has the above Deadly Balance and Atk/Def Menace, which inflicts -6 Atk/Def on the nearest foe at the start of his turn if there is a foe within 4 spaces of him.
* DamageReduction: The unique refine of his regular version's Sökkvabekkr reduces damage taken from the foe's first attack by 30% if he is at 25% HP or above at the start of combat.
* DeadPersonImpersonation: [[spoiler:"Líf" is actually an older Alfonse impersonating the first king of Askr]].
* DealWithTheDevil: [[spoiler:Book III Chapter 9, as well in the "Cohort of the Dead" cinematic, reveals that after everyone in his Askr died, "Líf" made a deal with Hel to kill everyone in Alfonse's Askr so that everyone in Askr in his version will be revived]].
* DespairEventHorizon: [[spoiler:While everyone in his Askr died, the breaking point for "Líf" was when his sister Sharena died, as shown in the intro of Book III]].
* DifficultButAwesome: Sökkvabekkr and Þjálfi has very strong and potent effects, and can even enable Brazen/Vantage/Desperation strategies easily, but outside of that, it requires proper positioning of your other units to avoid unnecessary recoil damage, as improper positioning can and ''will'' result in unexpected casualties.
* TheDragon: The main commander of Hel and the secondary antagonist of Book III. [[spoiler:After the events of Book III, he and Thrasir are Thorr's CoDragons]].
* DragonWithAnAgenda: [[spoiler:He only works for Hel and later Thórr because they promise to resurrect the people of his and Thrasir's homeworld, in exchange for their services]]. [[spoiler:Also he plans to backstab Thórr]].
* DullEyesOfUnhappiness: Líf is shown with his eyes lacking the reflection of light compared to the other characters, most evident in the intro of Book III [[spoiler:and the "Cohort of the Dead" cinematic]]. His eyes get the reflections back with his Rearmed version, though.
* EvilCounterpart: [[spoiler:Not just to Alfonse, but to [[VideoGame/FireEmblemAwakening Lucina]]. An alternate version of a present day character that hails from a possible future, who lost many people important to them, and took on the namesake of an ancestor to hide their identity. They both also wear masks that hide their face]].
* EvilOnlyHasToWinOnce: A variant in Book III Chapter 11: [[spoiler:Alfonse needs to find the weapon created from the "forbidden heart" to kill Hel, find and fight her and all her forces in the way to win, while "Líf" only needs to kill Alfonse to win. Since the latter is much easier to achieve, "Líf" only needed to be a LoadBearingBoss to his version of the Order of Heroes castle to take down Alfonse and his Order of Heroes]].
* ExpendableAlternateUniverse: [[spoiler:He considers the playable Alfonse's Askr to be a price worth paying to bring back his own Askr]].
-->[[spoiler:''(To Alfonse) Hel bade me balance the cohort of the dead. When someone from another realm dies... someone here is saved. It would be like no one ever died... Even Sharena... On those terms, I forged a contract with Hel. To save our world... I will decimate yours.'']]
* FaceHeelTurn: [[spoiler:After all his efforts to stop Hel from killing everyone in his realm, the deaths of everyone around him from the cost of maintaining the "forbidden heart" to seal Hel, which eventually runs out of lives to take and as a result made Hel escape, eventually made him strike a deal with of Hel, changing his name from "Alfonse" to "Líf" in the process]].
* FallenHero: [[spoiler:When the normally heroic [[TheHero Alfonse]] is more than willing to take lives for Hel, he counts as one]].
* FinalBoss: His Rearmed variant in the "Life & Death 3" Tempest Trials+ event.
* FinishingMove: Has one where he'll twirl his blade before leaping into the air and striking a lethal blow on his foe.
* FireForgedFriends: With Thrasir, [[spoiler:as they're really AlternateUniverse versions of Alfonse and Veronica who were enemies until they became allies against Hel and later still generals under her. "Líf" reciprocates "Thrasir's" admittance that she's glad after all the hell they've gone through they were at least able to become friends, and like her expressed a desire to continue being so once their realm is restored]]. They even get a ShipTease together.
* {{Foil}}:
** In terms of design and gameplay-wise with his playable version, to New Year Duo Alfonse & Sharena, his descendants. While both Regular Líf and Duo Alfonse & Sharena are {{Mighty Glacier}}s, have weapons that give them boost to their stats and change how many attacks that occur during combat, access to Open the Future as their special, Counter skills as their A skill, B skills that decrease their Special cooldown, self-buffing C Skills, and having exclusive mechanics that benefit other units:
*** Líf's Sökkvabekkr is a physical melee weapon that actively harms anyone that is within 3 spaces of the user if he attacks in order to give him +4 Atk/Spd/Def/Res and a guaranteed follow-up attack during combat, while Duo Alfonse & Sharena's Imbued Koma is a magical ranged weapon that gives them -1 special cooldown allows them to gain +5 Atk/Spd/Def/Res and deny any enemy follow-up attacks during combat if they have their Special ready at the start of combat, ''not'' hurting their allies in the process.
*** Líf has Distant Counter to counterattack ranged foes, while Duo Alfonse & Sharena has Close Counter to counterattack melee foes.
*** Duo Alfonse & Sharena's Special Spiral allows them to gain -2 special cooldown if they activated their special before or during combat, while Líf's Deadly Balance allows him to inflict -5 Atk/Def on the foe and gain +1 special buildup for every foe's attack during combat if he either has at least 50% HP at the start of combat or a [Penalty] inflicted on him, requiring him to enter combat more to charge up his special.
*** Duo Alfonse & Sharena have Def/Res Oath 3, which gives them +5 Def/Res at the start of their turn if they are adjacent to an ally, while Líf's Time's Pulse 3 grants him -1 special cooldown at the start of his turn if his special cooldown is at maximum, making him buff himself regardless of his allies.
*** Líf's Anima effect allows him to passively give +5 HP and +4 Spd to anyone with the Anima Blessing if they are in the same team in Aether Raids, while Duo Alfonse & Sharena's Duo Skill has them needed to be activated in order to have them and any Infantry allies within 3 columns and 3 rows with them in the center -2 Special cooldown.
*** Finally, [[spoiler:Alfonse has Sharena with him to help him out, while "Líf" lost his Sharena after Hel killed her, with his motivation serving Hel mainly being able to revive her after he snapped]].
** In terms of backstory, [[spoiler:To [[VideoGame/FireEmblemAwakening Masked Marth/Lucina]]. While "Líf"/Alfonse and Masked Marth/Lucina are both blue-haired infantry sword units who wear masks and travel to another version of their home after nearly everyone dies in theirs and is in ruins, with them even impersonating a famous ancestor of theirs, Lucina did so to save another world in the past from falling into the same ruin as hers, while "Líf" wants to brings ruin and death to another Askr in order to save his]].
* {{Foreshadowing}}: There are a lot of clues that show that [[spoiler:"Líf" is actually another Alfonse, who lost his sister Sharena and is now the servant of Hel]]:
** [[spoiler:Both "Líf" and Alfonse resemble each other a little ''too'' much, with even both of them shown in official art opposite of each other, and their attack pose being the same stance]].
** [[spoiler:Both of them have identical weapon and movement types, and a similar statline, being {{Mighty Glacier}}s. "Líf" also commonly has Death Blow as a skill, which is a skill Alfonse is capable of learning without skill inheritance]].
** [[spoiler:At the beginning of Paralogue 19-3, after meeting their Spring counterparts, Alfonse explains to Sharena that there are alternative universes, each with their own Alfonse and Sharena]].
** [[spoiler:In the Book III intro, Alfonse's clothes, armor, and part of his face are stained black when he falls and wades through the black liquid]].
** [[spoiler:In the Book III intro, look carefully at Alfonse when he's in the black liquid where he witnessed Sharena die: his hair tips are not blond, but ''gray'']].
** [[spoiler:In Book III Chapter 3, when Gustav talks with Alfonse about Hel and his encounter with her 20 years ago, he never mentions anything about meeting Líf, Gustav and Alfonse's ancestor, at all, meaning he's a recent addition to the forces of Hel]].
** [[spoiler:In Book III Chapter 7, the Order of Heroes finds a shrine covered in flowers in the ruined Askr, with the conclusion that "Líf" placed them there to honor the dead. Sharena notes that they were her favorite, something that Alfonse knows]].
** [[spoiler:In the beginning of Book III Chapter 8, Alfonse notes that "Líf" hesitates to point his weapon at Sharena]].
** [[spoiler:"Líf" is the one issuing the contracts with Heroes for Hel. Only a few people are known to issue contracts, including Alfonse]].
** [[spoiler:During Book III Chapter 3, Reyson mentions that "Líf's" heart is "completely clouded". Additionally, in the Japanese version, he mentions "that man's heart, it's like everything..." foreshadowing something really tragic happened to him]].
** [[spoiler:Despite claiming to be the resurrected corpse of Askr's founder, "Líf" has a completely different appearance than Gustav when he was resurrected as Hel's minion]].
* FutileHandReach: [[spoiler:Watching the intro of Book III knowing that "Líf" is actually another Alfonse, shows ''him'' doing this to Sharena when she is about to be killed by Hel, rather than the Alfonse on your side]]. The Writhe cinematic does this again, scene by scene [[spoiler:only this time as "Líf" instead of Alfonse.]]
* GenderBlenderName: Líf in Norse Mythology is the human ''woman'' who survived Ragnarok.
* GlassCannon: His Rearmed variant in the "Life & Death 3" Tempest Trials+ has fantastic HP and Spd and great Atk, but low Def and Res.
* GracefulLoser: [[spoiler:The end of Book III Chapter 12 has "Líf" be defeated by the Order of Heroes once and for all, but before he dies he tells Alfonse to never allow Alfonse's Askr to fall into death and ruin like his, and knowing that at least another Askr didn't fall like his]].
* TheHeavy: While Hel is the main threat, most of the later parts of Book III details Líf's struggle against the Order of Heroes, and [[spoiler:Book III's theme song is actually his VillainSong]]. The final fight with Hel almost seems like an afterthought in comparison.
* HellishHorse: He gains an undead mount with his Rearmed variant, similar looking to Eir's pegasus.
* HumanResources: In order to gain +4 Atk/Spd/Def/Res during combat and a guaranteed follow-up attack from the unrefined Sökkvabekkr and the +6 Atk/Spd/Def/Res during combat, a guaranteed follow-up attack, and deals 5 damage and restores 7 HP per attack if he either triggers his special before or during that combat with the refined version, he needs at least an ally within 3 spaces of him (4 spaces with the refined version) while also dealing 20 damage to the closest one after combat if he attacked, implying that he's extracting their life essence to boost his strength. Valentine Duo Líf & Thrasir's Þjálfi has a similar effect, where they gain +6 Atk/Spd/Def/Res during combat, halving the foe's DamageReduction, and gain a guaranteed follow-up attack if the user is within 3 space of an ally, but still inflicts 20 damage to the nearest ally after combat.
* IdenticalGrandson: He looks almost exactly like an older, grizzled Alfonse. [[spoiler:Subverted when it turns out he ''is'' Alfonse, or at least another version of him from an alternate universe.]]
* IHatePastMe: [[spoiler:"Líf" and Alfonse go against each other a lot, examples shown in the game startup splash screen and in the intro of Book III, and with knowledge that "Líf" is actually an older Alfonse, shows that he is more willing to take down his younger self without hesitation]].
* IKnowYouKnowIKnow: [[spoiler:Book III Chapter 11 has Alfonse figure out that "Líf" will be at his version of the Order of Heroes castle with the weapon the "forbidden heart" created, stating that he would do this if he was in "Lífs" position. However, "Líf" was counting on Alfonse to confront him in the castle, with the castle collapsing as a trap should he fail to take down Alfonse by combat, taking Alfonse by surprise. Book III Chapter 12 reveals that Alfonse did escape knowing where it would be safe and chases "Líf" down]].
* ImprobableWeaponUser: Valentine Duo Líf & Thrasir wield Þjálfi, which is a flower vase, as a tome.
* ItsAllMyFault: [[spoiler:Book III Chapter 9, as well as the "Cohort of the Dead" cinematic, reveals that in the past, after using the "forbidden heart" to defeat Hel, and the consequence of everyone dying as a result, "Líf" admits to this, and would do anything to set things right, even if it means that another world dies like his]].
* {{Irony}}: In an ironic twist, considering [[spoiler:he's an alternate Alfonse and he's the one issuing contracts to the other heroes in this book. Veronica temporarily joins sides with the Order of Heroes, and considering she's the one who issued the contracts in Books I and II, it's strange that Alfonse is the one sending the heroes against Veronica and others]].
* JackOfAllStats:
** His regular variant has great Atk at 37, good Def at 34, and above average HP at 42, but average Spd at 30 and Res at 28.
** His Valentine's Duo version with Thrasir have fantastic Atk at 39, and average HP and Def at 39 and 30, respectively, but have below average Spd and average Res at 25 each.
** His Rearmed variant has fantastic Atk at 43 and Def at 41, and average HP at 41, but below average Spd at 29 and average Res at 26.
* KilledOffForReal: [[spoiler:"Líf" dies at the end of Book III Chapter 12, after encouraging the main Alfonse to not allow his Askr to end up like "Líf's" own]].
* LateArrivalSpoiler: Valentine Duo Líf & Thrasir reveals that [[spoiler:"Líf" is actually Alfonse, with "Thrasir" namedropping him in their quotes]], which the Duo Hero was released more than a year after the end of Book III.
* LifeDrain:
** His regular and Rearmed versions learn Open the Future, which, in addition to boosting his damage by 50% of his Def during combat, heals him for 25% of the damage he deals once it activates.
** His refined Sökkvabekkr allows him to restores 7 HP per attack if he either triggers his special before or during the current combat and is within 4 spaces of an ally.
* LoadBearingBoss: [[spoiler:At the end of Book III Chapter 11, "Líf" intentionally sets himself as one for his version of the Order of Heroes Castle as a back-up plan in order to guarantee that he at least takes down Alfonse, if killing him outright has failed]].
* MeaningfulRename: [[spoiler:After becoming a servant of Hel, this older Alfonse changed his name to "Líf", after the first king of Askr, due to being the last one technically alive from his version of Askr]].
* MoralityChain: [[spoiler:As Book III Chapter 8 reveals, "Líf" cares a ''lot'' for Sharena, but as he lost his own Sharena in his ruined Askr, her death broke him and caused him to perform a FaceHeelTurn and now serve Hel]].
* MoralityChainBeyondTheGrave: [[spoiler:Even in death, "Líf's" Sharena is this for him. Book III Chapter 12 has the main Sharena try to talk some sense into him, with Sharena not knowing exactly what "Líf's" Sharena would tell him at this time, but this brief talk has him realize what his Sharena would tell him in that situation and finally gain some of his sanity back]].
* MyGreatestFailure: [[spoiler:Book III Chapter 8, as well as the [[https://youtu.be/K3JO2fWD_1Y "Cohort of the Dead"]] movie, reveals that resorting to the "forbidden heart" to defeat Hel was "Líf" greatest mistake, and everyone around him paid for it]].
* MyGreatestSecondChance: [[spoiler:A dark example. "Líf" sided with Hel and started killing everyone in Alfonse's Askr because Hel offered to revive those who lost their lives in "Líf's" Askr if he destroyed the other Askrs, an opportunity he did not hesitate to take]].
* NoSell:
** His Rearmed variant has Atk/Def Clash 4, where, in addition to granting him +6 Atk/Def during combat if either him or his foe initiated combat and moved to a different space, and +1 additional Atk/Def during combat for each space the initiator moved, up to +4 Atk/Def during combat, has him ignore any field stat debuffs on his Atk/Def during combat if the initiator moved at least 2 spaces before combat.
** His regular version also has Deadly Balance+, where it allows him to ignores non-Special DamageReduction skills when he triggers his special if he either is at 25% HP or above at the start of combat or a [Penalty] is active on him.
* NotQuiteDead: [[spoiler:Chapter 13-3 has him and "Thrasir's" bodies be controlled like mindless puppets in order to slow down the Order of Heroes.]]
* TheParagon: When he was alive, he was blessed by the Divine Dragon Askr and united and led his people to prosperity, being respected as a true hero and king to the people of Askr. His revenant version, [[OmnicidalManiac however...]] [[spoiler:That is, the Alfonse who named himself "Líf"]].
* PowerAtAPrice: Sökkvabekkr and Þjálfi grants the user significant stat buffs and a guaranteed double if an ally is within 3 spaces (4 spaces with the refined Sökkvabekkr), but it also deals 20 damage to the user's nearest ally afterwards, which is guaranteed to heavily injure them or outright leave them on the brink of death.
* PreMortemOneLiner:
-->''"I must be ruthless!"'' (regular)\\
''"Do not stand in my way."'' (regular)\\
''"I will get what I want!"'' (regular)\\
''"And now, it is your turn."'' (regular)\\
''"A gift."'' (''Love of a King'', with Thrasir)\\
''"Let us go."'' (''Love of a King'')
--->'''Thrasir:''' ''"Yes."'' (''Love of a King'')
-->''"This too, is my duty."'' (''Love of a King'')
--->'''Thrasir:''' ''"Take this."'' (''Love of a King'')
-->''"Be silenced."'' (Rearmed)\\
''"The strong triumph."'' (Rearmed)\\
''"Abandon hope."'' (Rearmed)\\
''"That which I desire..."'' (Rearmed)
* PromotedToPlayable: He was released as a Mythic Hero of Anima in late January 2020, after Book III ended.
* PunnyName: In addition to his names Norse origins, his name befits a man that wielded a flying castle.
* RapidFireNo: His regular variant's English defeat quote.
* RecurringBoss: In Book III, he is fought 10 times. [[spoiler:And one more in Book III Chapter 13 after his supposed death in Book III Chapter 12 as a mindless puppet]].
* RedemptionPromotion: Unlike most OriginalGeneration villain characters that are made playable, the playable Regular Líf is more powerful than his enemy variant, having 1 more stat in his Atk and Res, as well as access to the {{Secret Art}}s Open the Future and Deadly Balance(+).
* RedEyesTakeWarning: He has red eyes, which sometimes glow, but it is unknown if he was born with them or gained them when he was recruited by Hel. [[spoiler:Since he is actually an older Alfonse, he gained them when he was recruited by Hel]].
* TheReveal: The end of Book III Chapter 8 and the "Cohort of the Dead" movie reveals that [[spoiler:"Líf" is not the undead first king of Askr, but actually an undead Alfonse from another Askr, ruined and devoid of life]].
* RewatchBonus: Looking at the intro of Book III [[spoiler:knowing that "Líf" is another Alfonse is a lot more interesting if you're observant on which Alfonse is shown on certain scenes, especially showing what color hairtips he has at that moment]].
* SanitySlippage: [[spoiler:In Book III Chapter 9, as well as in the "Cohort of the Dead" cinematic, after "Líf" ItsAllMyFault moment due to everyone dying around him, including his Sharena, he admits that his sanity "died with them". It was until he properly interacted with the main Sharena in Book III Chapter 12 that he gained some sanity back]].
* SecretArt:
** His playable and Rearmed version has Open the Future, which boosts his damage by 50% of his Def and recovers HP equal to 25% of the damage dealt when it activates. He shares this skill with his descendants, namely Duo Alfonse & Sharena. [[spoiler:Although in truth, Líf and Alfonse are one and the same]].
** His playable and Rearmed versions has Deadly Balance, which if the user is either at 50% HP or over at the start combat or a [Penalty] is active on the user, the user inflicts -5 Atk/Def on the foe and grants the user +1 special buildup for each of the foe's attacks. His regular version also has Deadly Balance+, where it inflicts -5 Atk/Spd/Def on the foe during combat and -1 special buildup per attack on the foe, grants him +1 special buildup per foe's attack, and ignores non-Special DamageReduction skills when he triggers his special, all which activates if he either is at 25% HP or above at the start of combat or a [Penalty] is active on him, and he gets -2 special cooldown after combat if he triggered his special before or during combat.
** Valentine Duo Líf & Thrasir's have their Duo Skill exclusive to them, where it allows them to inflict damage equal to 10 + 50% of the total HP missing of all allies within 3 spaces of them, up to 40 damage dealt, and inflict -7 Atk/Spd to all foes within 3 spaces of them.
* SerratedBladeOfPain: His Rearmed variant's Arcane Éljúðnir has the metal part have a few large curved points on the sharp side of the blade, and is more powerful compared to his regular variant's unrefined Sökkvabekkr.
* ShipTease: With Thrasir. They're paired up together as one hero ''for Valentine's'', their quotes include lines about never being parted, and they mutually admit that while they have nothing else, they at least have each other. Thrasir even says if their bond is to be called love, then she wants that love from Líf to carry her forward.
* SignificantDoubleCasting: Only in the English version, but Creator/EdwardBosco voices both Gustav, Alfonse's father, and Líf. [[spoiler:However, the generation gap is much closer between Gustav and "Líf", as it is revealed during Book III that "Líf" is actually an older, omnicidal Alfonse from a ruined Askr]].
* SoleSurvivor: [[spoiler:"Líf" is this in his version of Askr, on a technicality of being "alive"]].
* TheStarscream: [[spoiler:Valentine Duo "Líf" & "Thrasir" has the both of them together intending to be this to the gods, namely Thórr, in their voicelines with "Líf" trying to find out their weaknesses]].
* StatusBuff:
** His regular variant wields Sökkvabekkr, which the unrefined version grants him +4 Atk/Spd/Def/Res during combat if there is an ally within 3 spaces of him, the refined version gives him +6 Atk/Spd/Def/Res during combat if he is within 4 spaces of an ally, and the unique refine gives +4 Atk/Spd/Def/Res during combat if he is at 25% HP or above at the start of combat. He also has Even Tempest 3, which gives him +1 movement at the start of even turns.
** As a Mythic Hero of Anima, if an ally has an Anima Blessing during Anima season in Aether Raids, he gives them +5 HP and +4 Spd if they're on the battlefield, which can be stacked with other Mythic Heroes of Anima, including copies of himself.
** Valentine Duo Líf & Thrasir have Þjálfi, which gives him +6 Atk/Spd/Def/Res during combat if there is an ally within 3 spaces of them during combat. They also have Atk/Def Push 4, where they gain +7 Atk/Def during combat if they have at least 25% HP at the start of combat, but costing 5 HP after combat if they attacked.
** His Rearmed variant has Atk/Def Clash 4, where it gives him +6 Atk/Def during combat if he or his foe initiated combat and moved from a different space, and additional +1 Atk/Def during combat for each space moved, up to +4 additional Atk/Def during combat. He also gets Atk/Def Menace, where it grants him +6 Atk/Def at the start of his turn if there is a foe within 4 spaces of him.
* SuperMode: His Rearmed variant, as he has been empowered by Ganglöt after claiming the throne of Hel.
* TakingYouWithMe: [[spoiler:"Líf" attempts this to Alfonse at the end of Book III Chapter 11 by intentionally collapsing his version of the Order of Heroes castle, with the both them still inside it when it started. Both live the collapsing castle at the start of Book III Chapter 12]].

to:

** Her playable variant's Hel's Reaper She has the refined version Ífingr, which unrefined grants +4 Atk/Spd/Def/Res during combat if the foe either initiates combat or she is at 50% HP or above at the start within 3 spaces of an ally, refine gives +6 Atk/Spd/Def/Res during combat, and the unique refine grants gives her an additional +4 Atk/Spd/Def/Res during combat if either she is at 25% HP or above at the start of combat or the foe has a [Penalty] active on them. She also has Distant Pressure, where it grants her +5 Spd during combat if she is at 25% HP or above at the start of combat. She also has Atk/Spd Ideal 4, where if she either is at full HP or has a [Bonus] active on her during combat she gets +7 Atk/Spd during combat, and is at full HP and has a [Bonus] active on her during combat she gets an additional +2 Atk/Spd during combat.
** As a Mythic Hero of Dark, Anima, if an ally has a Dark an Anima Blessing during Dark Anima season in Aether Raids, she gives them +5 HP/Def if they're on the battlefield, which can be stacked with other Mythic Heroes of Dark, Anima, including copies of herself.
* TheStoic: Displays very little emotion, with a few exceptions. The only thing she talks about is how [[WeAllDieSomeday all mortals will eventually die]]. Her handmaiden puts it best.
-->'''Ganglöt''': Lady Hel was free of all passion... Completely.
* ThemeNaming: Hel is the daughter of Loki and is the ruler of the land of the dead (mainly those who died of old age or sickness), which is named after her and occasionally called Helheim.
* WalkingWasteland: The Book III Intro movie shows Eir dancing in a field holding a flower; when Hel shows up, the flower and everything around them wilt away and eventually disintegrates.
* YouCantFightFate: She consistently holds that death is the one true absolute and that you can't escape either it or her (since she is the living personification of death). More specifically, [[spoiler:she tells Alfonse this after cursing him to die within 9 days in Book III Chapter 3]]. Alfonse comes to realize this can actually be {{Exploited}}: [[spoiler:since you really can't avoid dying in 9 days, that also means you can't die ''before'' those 9 days are up either. That means the cursed is completely immortal until fate takes its toll]].
* YouHaveOutlivedYourUsefulness: [[spoiler:After Eir seemingly completes her last mission, Hel plans on doing this to her]].
-->'''Hel''': Excellent. Now there is none left capable of resisting me. Your services are no longer required, [[spoiler:Eir. I will now claim what remains of your life.]]
[[/folder]]

[[folder:Ganglöt]]
[[quoteright:337:https://static.tvtropes.org/pmwiki/pub/images/ganglot_feh.png]]
[[caption-width-right:337:Death Anew]]
->''"You should know the answer to that question by now. I have come to ruin you, just like you ruined Hel."''

Hel's handmaid who served the Death Sovereign until the incident with the Order of Heroes, and is now on a quest to return the Realm of the Dead back to working order.
->'''Voiced by:''' Creator/YoTaichi (Japanese), Creator/SharaKirby (English)\\
'''Artist:''' Asatami Tomoyo\\
'''Class:''' Axe Fighter
----
* ActionInitiative: Her Arcane Downfall allows her to prevent the foe from making a follow-up attack if she is at 25% HP or above at the start of combat. She also has Quick Riposte 4, which allows her to perform a guaranteed follow-up attack if she is at 25% HP or above at the start of combat and the foe initiates combat.
* ArcVillain: She is the villain of the "Life & Death" Tempest Trials series.
* AssimilationBackfire: In "Life & Death Finale", [[spoiler:she kills Eir again and absorbs her soul. Unfortunately for her, [[FailureGambit this was exactly what she and Ymir planned]], since Ymir resided with Eir's soul. Ymir proceeds to [[TakingYouWithMe kill both of the Ganglöt and herself]], freeing the Realm of the Dead once more.]]
* AvengingTheVillain: Ganglöt wants Eir dead not only so her ascension
{{Stripperiffic}}: When appearing as ruler of Hel is unopposed by those who would prefer Eir on the throne, but also to get revenge on the one who killed her mistress.
* ClassyCravat: She wears one and is a powerful ruler after Hel's passing. She loses it in her damage art, exposing more of her chest and [[FanDisservice the ribcage inside it.]]
* CooldownManipulation: Her Arcane Downfall gives her +1 special buildup per attack performed if she is at 25% HP or above at the start of combat.
* CounterAttack: She has Distant Stance, which allows her to counterattack regardless of the foe's range and gives her +5 Res during combat if the foe initiates combat.
* DamageReduction: Her Quick Riposte 4 reduces damage from the foe's first attack by 25% if the foe initiates combat, in addition to granting her a guaranteed follow-up attack.
* TheFaceless: Initially, Ganglöt appears as a silhouette of her surrounded by darkness, before being revealed in Life & Death 5.
* FinalBoss: Of the "Life & Death 5" and "Life & Death Finale" Tempest Trials+ events.
* JackOfAllStats: Ganglöt has well-rounded stats, with average HP of 40, fantastic Atk at 44, great Def at 38 and good Res at 35, and average Spd at 30.
* LifeDrain: Her Arcane Downfall allows her to restore 7 HP with each attack she performs if she is at 25% HP or above at the start of combat.
* LostInTranslation: The name of her weapon Arcane Downfall in Japanese is "魔器・絶死ヘル", which can be translated to "Magic Weapon - Absolute Death Hel", meaning that it is a variant of Hel's weapons Hel Scythe and Hel's Reaper.[[note]]Hel Scythe's Japanese name is "ヘル", translated as "Hel", and Hel's Reaper's Japanese name is "死鎌ヘル", translated as "Death Scythe Hel"[[/note]]
* MeaningfulName: "Ganglöt" was said to have been one of Hel's servants in ''Prose Edda'' alongside Ganglati.
* PreMortemOneLiner:
-->''"Death is upon you."''\\
''"Die and serve."''\\
''"In Hel's name!"''\\
''"Traitorous!"''
* SinisterScythe: She carries Hel Scythe with her now that its original wielder is no longer with her. Said scythe has been repurposed into the Arcane Downfall, which gives -1 maximum special cooldown, and gives +5 Atk/Spd/Def/Res, prevents her foe from making a follow-up attack, +1 special buildup per attack and restores 7 HP per attack she performs, all which activates if she is at 25% HP or above at the start of combat.
* StatusBuff: Her Arcane Downfall gives her +5 Atk/Spd/Def/Res during combat if she is at 25% HP or above at the start of combat. She also has Distant Stance, which gives her +5 Res if the foe initiates combat, and Joint Dist. Guard, which gives herself and all allies within 2 spaces of her +4 Def/Res during combat if the foe wields a ranged weapon and she is within 2 spaces of an ally.
* SuperEmpowering: After claiming the throne of Hel, Ganglöt grants Líf new power to kill Eir with, by turning him into his Rearmed form.
[[/folder]]

[[folder:Líf]]
[[quoteright:257:https://static.tvtropes.org/pmwiki/pub/images/lif_feh.png]]
[[caption-width-right:257:[[labelnote:Click here to see Rearmed Líf]]https://static.tvtropes.org/pmwiki/pub/images/lif_ascended.png]][[/labelnote]]
[[caption-width-right:257:[[labelnote:Click here to see ''Love of a King'' Líf & Thrasir]]https://static.tvtropes.org/pmwiki/pub/images/valentines_lif_thrasir.png]][[/labelnote]]
[[caption-width-right:257:Lethal Swordsman / Arcane Blade / Undying Ties Duo]]
->''"My name is Líf. [...] Tremble before Sökkvabekkr, the sword of ruin...as I destroy this world."''

A
general of Hel. In life, he was the founder of Askr and was well respected by his people. He has now risen again to kill as many to expand Hel's army, including his own people. [[MonsterOfTheWeek He is the one issuing the Contracts in Book III's Heroes]]. In late January 2020, he was released as a Mythic Hero of Anima.
->'''Voiced by:''' Creator/TomoakiMaeno (Japanese), Creator/EdwardBosco (English)\\
'''Artist:''' Yusuke Kozaki (regular, Rearmed), Azuza (Love of a King)\\
'''Class:''' Sword Fighter (''Heroes'', regular), Red Cavalier (Love of a King), Sword Cavalier (Rearmed), Myrmidon (''[[TabletopGame/FireEmblemCipher Cipher]]'')
----
* ActionInitiative:
** His regular variant has Sökkvabekkr, where in addition to giving him +4 Atk/Spd/Def/Res during combat unrefined, guarantee him a follow-up attack if he is within 3 spaces of an ally (4 spaces
her entire stomach, crotch and thighs are almost totally exposed, with the refined version).
** Valentine Duo Líf & Thrasir has Þjálfi, where in addition
little armor around those areas failing to giving them +6 Atk/Spd/Def/Res during combat and halving the foe's DamageReduction, they gain a guaranteed follow-up attack if they are within 3 spaces of an ally.
** His Rearmed variant's Arcane Éljúðnir allows him to perform a guaranteed follow-up attack and prevent the foe from performing a follow-up attack if he
cover anything. The only reason she can get away with this is at 25% HP or above at the start of combat.
* AllForNothing: [[spoiler:Book III Chapter 8 reveals
that in the past, "Líf" tried to stop his version of Hel from killing everyone and gaining power, which eventually leads him to join forces with Embla and create a "forbidden heart", but while both Askr and Embla eventually defeated Hel, the "forbidden heart" had an unexpected side effect of taking away one life per pulse, until there was no life left in "Líf's" world. By the end of it, what "Líf" tried to protect by creating the "forbidden heart" ended up being the price of defeating Hel, and with Hel escaping as a result of having the "forbidden heart" unable to take anymore lives, "Líf" claims that ItsAllMyFault after all what he has done]].
* AlternateSelf: Book III Chapter 8 reveals that [[spoiler:"Líf" is actually another Alfonse, being older and more willing to take many lives]].
* ApologeticAttacker: In the "Life & Death" Tempest Trials+ Series, he doesn't actually want to kill Eir, but since Ganglöt wants her dead, and as the new ruler of Hel, he has no choice but to obey her due to his contract stating [[ExactWords he works for the ruler of dead]], he must if he wants to not disappear.
* AscendedExtra: Líf is first mentioned in the opening cutscene of Aether Raids, explaining that he was the original king that left behind the Aether Keep, which he used to do battle with other realms. This cutscene existed before his appearance in the story proper. [[spoiler:Subverted when Book III Chapter 8 reveals that the "Líf" you face is not actually the real Líf, but an older Alfonse taking on his name]].
* BackFromTheDead: [[spoiler:The ending of Book III has him be alive alongside "Thrasir" in a cutscene after the defeat of Hel. Xenologue 5 confirmed that they came back to life]].
* BadassLongcoat: His Rearmed variant wears a long black longcoat alongside his fur cape.
* BalanceBuff: In update 7.5.0, his regular version's Sökkvabekkr received a refine, where it now gives him +6 Atk/Spd/Def/Res during combat, a guaranteed follow-up attack, and deals 5 damage and restores 7 HP per attack if he either triggers his special before or during that combat, all which activates if he is within 4 spaces of an ally but deals 20 damage to the nearest ally if he attacked, and the unique refine gives him -1 maximum special cooldown, gives him -2 special cooldown at the start of turn 1, and gains +4 Atk/Spd/Def/Res during combat and reduces damage taken from the foe's first attack by 30% if he is at 25% HP or above at the start of combat, as well as Deadly Balance+, where it inflicts -5 Atk/Spd/Def on the foe during combat and -1 special buildup per attack on the foe, grants him +1 special buildup per foe's attack, and ignores non-Special DamageReduction skills when he triggers his special, all which activates if he either is at 25% HP or above at the start of combat or a [Penalty] is active on him, and he gets -2 special cooldown after combat if he triggered his special before or during combat, and he received Even Tempest 3.
* BalancingDeathsBooks: [[spoiler:He made a contract with Hel that would allow him to balance the cohort of the dead in a way that if someone from another realm is killed, someone from his own realm would be saved]].
* BigShutUp: He yells "Silence!" to Alfonse when [[spoiler:Alfonse is about to tell everyone what "Líf's" true name is Book III Chapter 8 and in the "Cohort of the Dead" cinematic]].
* TheCameo: [[spoiler:He reappears alongside "Thrasir" in the Book IV ending movie, offering Triandra and Plumeria to join Alfaðör in order to bring Freyja back to life and cryptically warning Alfonse about the threat of Niðavellir.]]
* CooldownManipulation:
** His playable regular and Rearmed versions has Deadly Balance, which gives him +1 special buildup for every foe's attack if either he has at least 50% HP or a [Penalty] inflicted on him. His regular version also has Deadly Balance+ has the above effect as well as the Inverted version where he inflicts -1 special buildup per attack on the foe per attack if he either is at 25% HP or above at the start of combat or if a [Penalty] is active on him, and he gets -2 special cooldown after combat if he triggered his special before or during combat.
** His playable regular version has Time's Pulse 3, where if the user is at maximum special cooldown at the start of the user's turn, they gain -1 special cooldown.
** The unique refine for his regular version's Sökkvabekkr gives him -1 maximum special cooldown, as well as -2 special cooldown at the start of turn 1. Combined with his Open the Future, it allows him to charge it fully from the word go.
* CoolSword:
** His regular variant wields Sökkvabekkr, which grants him +4 Atk/Spd/Def/Res during combat and guarantees him a follow-up attack if he has an ally within 3 spaces of him, but deals 20 damage to the nearest one after combat, the refined version gives him +6 Atk/Spd/Def/Res during combat, a guaranteed follow-up attack, and deals 5 damage and restores 7 HP per attack if he either triggers his special before or during that combat, all which activates if he is within 4 spaces of an ally but deals 20 damage to the nearest ally if he attacked, and the unique refine gives him -1 maximum special cooldown, gives him -2 special cooldown at the start of turn 1, and gains +4 Atk/Spd/Def/Res during combat and reduces damage taken from the foe's first attack by 30% if he is at 25% HP or above at the start of combat.
** His Rearmed variant wields Arcane Éljúðnir, which gives -1 maximum special cooldown, and grants him a guaranteed follow-up attack, prevents the foe from performing a follow-up attack, and inflicts -1 special buildup on the foe per attack, all which activates if he is at 25% HP or above at the start of combat.
* CoolMask: His regular and Rearmed versions has one that resembles a dragon's mouth. Given how it seems to glow like the skeletal
these parts of his body, it can be inferred that his entire mouth has become skeletal.
* CounterAttack: His playable version has Distant Counter in his default skill kit, which allows him counter attack enemies wielding a ranged weapon.
* CreepyShadowedUndereyes: As part of his undeathly pale demeanor, he has darkened eyebags.
* CynicismCatalyst: [[spoiler:Sharena's murder, and his unintentional sacrifice of everyone in Askr]] drove him into becoming a WellIntentionedExtremist hellbent on righting those wrongs [[spoiler:by killing everyone in our Alfonse's world to resurrect his own]].
* DamageIncreasingDebuff:
** His regular and Rearmed variants have Deadly Balance, which can inflict -5 Atk/Def on his foe during combat if he has either at 50% HP or above at the start of combat or a [Penalty] active on him, while Deadly Balance+ inflicts -5 Atk/Spd/Def on the foe during combat if he is at 25% HP or above at the start of combat or a [Penalty] active on him.
** Valentine Duo Líf & Thrasir has Atk/Res Lull 3, where they inflict -3 Atk/Res on the foe during combat, as well as negate any field stat buff the foe has on those stats during combat.
** His Rearmed version has Arcane Éljúðnir, which inflict -6 Atk/Def on the foe during combat if he is at 25% HP or above at the start of combat. He
her body are also has the above Deadly Balance and Atk/Def Menace, which inflicts -6 Atk/Def on the nearest foe at the start of his turn if there is a foe within 4 spaces of him.
* DamageReduction: The unique refine of his regular version's Sökkvabekkr reduces damage taken from the foe's first attack by 30% if he is at 25% HP or above at the start of combat.
* DeadPersonImpersonation: [[spoiler:"Líf" is actually an older Alfonse impersonating the first king of Askr]].
* DealWithTheDevil: [[spoiler:Book III Chapter 9, as well in the "Cohort of the Dead" cinematic, reveals that after everyone in his Askr died, "Líf" made a deal with Hel to kill everyone in Alfonse's Askr so that everyone in Askr in his version will be revived]].
* DespairEventHorizon: [[spoiler:While everyone in his Askr died, the breaking point for "Líf" was when his sister Sharena died, as shown in the intro of Book III]].
* DifficultButAwesome: Sökkvabekkr and Þjálfi has very strong and potent effects, and can even enable Brazen/Vantage/Desperation strategies easily, but outside of that, it requires proper positioning of your other units to avoid unnecessary recoil damage, as improper positioning can and ''will'' result in unexpected casualties.
* TheDragon: The main commander of Hel and the secondary antagonist of Book III. [[spoiler:After the events of Book III, he and Thrasir are Thorr's CoDragons]].
* DragonWithAnAgenda: [[spoiler:He only works for Hel and later Thórr because they promise to resurrect the people of his and Thrasir's homeworld, in exchange for their services]]. [[spoiler:Also he plans to backstab Thórr]].
* DullEyesOfUnhappiness: Líf is shown with his eyes lacking the reflection of light compared to the other characters, most evident in the intro of Book III [[spoiler:and the "Cohort of the Dead" cinematic]]. His eyes get the reflections back with his Rearmed version, though.
* EvilCounterpart: [[spoiler:Not just to Alfonse, but to [[VideoGame/FireEmblemAwakening Lucina]]. An alternate version of a present day character that hails from a possible future, who lost many people important to them, and took on the namesake of an ancestor to hide their identity. They both also wear masks that hide their face]].
* EvilOnlyHasToWinOnce: A variant in Book III Chapter 11: [[spoiler:Alfonse needs to find the weapon created from the "forbidden heart" to kill Hel, find and fight
transparent, showing off her and all skeleton beneath her forces in the way to win, while "Líf" only needs to kill Alfonse to win. Since the latter is much easier to achieve, "Líf" only needed to be a LoadBearingBoss to his version of the Order of Heroes castle to take down Alfonse and his Order of Heroes]].
* ExpendableAlternateUniverse: [[spoiler:He considers the playable Alfonse's Askr to be a price worth paying to bring back his own Askr]].
-->[[spoiler:''(To Alfonse) Hel bade me balance the cohort of the dead. When someone from another realm dies... someone here is saved. It would be like no one ever died... Even Sharena... On those terms, I forged a contract with Hel. To save our world... I will decimate yours.'']]
* FaceHeelTurn: [[spoiler:After all his efforts to stop Hel from killing everyone in his realm, the deaths of everyone around him from the cost of maintaining the "forbidden heart" to seal Hel, which eventually runs out of lives to take and as a result made Hel escape, eventually made him strike a deal with of Hel, changing his name from "Alfonse" to "Líf" in the process]].
* FallenHero: [[spoiler:When the normally heroic [[TheHero Alfonse]] is
skin more than willing to take lives for Hel, he counts as one]].
* FinalBoss: His Rearmed variant in the "Life & Death 3" Tempest Trials+ event.
* FinishingMove: Has one where he'll twirl his blade before leaping into the air and striking a lethal blow on his foe.
* FireForgedFriends: With Thrasir, [[spoiler:as they're really AlternateUniverse versions of Alfonse and Veronica who were enemies until they became allies against Hel and later still generals under her. "Líf" reciprocates "Thrasir's" admittance that she's glad after all the hell they've gone through they were at least able to become friends, and like
her expressed a desire to continue being so once their realm is restored]]. They even get a ShipTease together.
* {{Foil}}:
** In terms of design and gameplay-wise with his playable version, to New Year Duo Alfonse & Sharena, his descendants. While both Regular Líf and Duo Alfonse & Sharena are {{Mighty Glacier}}s, have weapons that give them boost to their stats and change how many attacks that occur during combat, access to Open the Future as their special, Counter skills as their A skill, B skills that decrease their Special cooldown, self-buffing C Skills, and having exclusive mechanics that benefit other units:
*** Líf's Sökkvabekkr is a physical melee weapon that actively harms anyone that is within 3 spaces of the user if he attacks in order to give him +4 Atk/Spd/Def/Res and a guaranteed follow-up attack during combat, while Duo Alfonse & Sharena's Imbued Koma is a magical ranged weapon that gives them -1 special cooldown allows them to gain +5 Atk/Spd/Def/Res and deny any enemy follow-up attacks during combat if they have their Special ready at the start of combat, ''not'' hurting their allies in the process.
*** Líf has Distant Counter to counterattack ranged foes, while Duo Alfonse & Sharena has Close Counter to counterattack melee foes.
*** Duo Alfonse & Sharena's Special Spiral allows them to gain -2 special cooldown if they activated their special before or during combat, while Líf's Deadly Balance allows him to inflict -5 Atk/Def on the foe and gain +1 special buildup for every foe's attack during combat if he either has at least 50% HP at the start of combat or a [Penalty] inflicted on him, requiring him to enter combat more to charge up his special.
*** Duo Alfonse & Sharena have Def/Res Oath 3, which gives them +5 Def/Res at the start of their turn if they are adjacent to an ally, while Líf's Time's Pulse 3 grants him -1 special cooldown at the start of his turn if his special cooldown is at maximum, making him buff himself regardless of his allies.
*** Líf's Anima effect allows him to passively give +5 HP and +4 Spd to anyone with the Anima Blessing if they are in the same team in Aether Raids, while Duo Alfonse & Sharena's Duo Skill has them needed to be activated in order to have them and any Infantry allies within 3 columns and 3 rows with them in the center -2 Special cooldown.
*** Finally, [[spoiler:Alfonse has Sharena with him to help him out, while "Líf" lost his Sharena after Hel killed her, with his motivation serving Hel mainly being able to revive her after he snapped]].
** In terms of backstory, [[spoiler:To [[VideoGame/FireEmblemAwakening Masked Marth/Lucina]]. While "Líf"/Alfonse and Masked Marth/Lucina are both blue-haired infantry sword units who wear masks and travel to another version of their home after nearly everyone dies in theirs and is in ruins, with them even impersonating a famous ancestor of theirs, Lucina did so to save another world in the past from falling into the same ruin as hers, while "Líf" wants to brings ruin and death to another Askr in order to save his]].
* {{Foreshadowing}}: There are a lot of clues that show that [[spoiler:"Líf" is actually another Alfonse, who lost his sister Sharena and is now the servant of Hel]]:
** [[spoiler:Both "Líf" and Alfonse resemble each other a little ''too'' much, with even both of them shown in official art opposite of each other, and their attack pose being the same stance]].
** [[spoiler:Both of them have identical weapon and movement types, and a similar statline, being {{Mighty Glacier}}s. "Líf" also commonly has Death Blow as a skill, which is a skill Alfonse is capable of learning without skill inheritance]].
** [[spoiler:At the beginning of Paralogue 19-3, after meeting their Spring counterparts, Alfonse explains to Sharena that there are alternative universes, each with their own Alfonse and Sharena]].
** [[spoiler:In the Book III intro, Alfonse's clothes, armor, and part of his face are stained black when he falls and wades through the black liquid]].
** [[spoiler:In the Book III intro, look carefully at Alfonse when he's in the black liquid where he witnessed Sharena die: his hair tips are not blond, but ''gray'']].
** [[spoiler:In Book III Chapter 3, when Gustav talks with Alfonse about Hel and his encounter with her 20 years ago, he never mentions anything about meeting Líf, Gustav and Alfonse's ancestor, at all, meaning he's a recent addition to the forces of Hel]].
** [[spoiler:In Book III Chapter 7, the Order of Heroes finds a shrine covered in flowers in the ruined Askr, with the conclusion that "Líf" placed them there to honor the dead. Sharena notes that they were her favorite, something that Alfonse knows]].
** [[spoiler:In the beginning of Book III Chapter 8, Alfonse notes that "Líf" hesitates to point his weapon at Sharena]].
** [[spoiler:"Líf" is the one issuing the contracts with Heroes for Hel. Only a few people are known to issue contracts, including Alfonse]].
** [[spoiler:During Book III Chapter 3, Reyson mentions that "Líf's" heart is "completely clouded". Additionally, in the Japanese version, he mentions "that man's heart, it's like everything..." foreshadowing something really tragic happened to him]].
** [[spoiler:Despite claiming to be the resurrected corpse of Askr's founder, "Líf" has a completely different appearance than Gustav when he was resurrected as Hel's minion]].
* FutileHandReach: [[spoiler:Watching the intro of Book III knowing that "Líf" is actually another Alfonse, shows ''him'' doing this to Sharena when she is about to be killed by Hel, rather than the Alfonse on your side]]. The Writhe cinematic does this again, scene by scene [[spoiler:only this time as "Líf" instead of Alfonse.]]
* GenderBlenderName: Líf in Norse Mythology is the human ''woman'' who survived Ragnarok.
* GlassCannon: His Rearmed variant in the "Life & Death 3" Tempest Trials+ has fantastic HP and Spd and great Atk, but low Def and Res.
* GracefulLoser: [[spoiler:The end of Book III Chapter 12 has "Líf" be defeated by the Order of Heroes once and for all, but before he dies he tells Alfonse to never allow Alfonse's Askr to fall into death and ruin like his, and knowing that at least another Askr didn't fall like his]].
* TheHeavy: While Hel is the main threat, most of the later parts of Book III details Líf's struggle against the Order of Heroes, and [[spoiler:Book III's theme song is actually his VillainSong]]. The final fight with Hel almost seems like an afterthought in comparison.
* HellishHorse: He gains an undead mount with his Rearmed variant, similar looking to Eir's pegasus.
* HumanResources: In order to gain +4 Atk/Spd/Def/Res during combat and a guaranteed follow-up attack from the unrefined Sökkvabekkr and the +6 Atk/Spd/Def/Res during combat, a guaranteed follow-up attack, and deals 5 damage and restores 7 HP per attack if he either triggers his special before or during that combat with the refined version, he needs at least an ally within 3 spaces of him (4 spaces with the refined version) while also dealing 20 damage to the closest one after combat if he attacked, implying that he's extracting their life essence to boost his strength. Valentine Duo Líf & Thrasir's Þjálfi has a similar effect, where they gain +6 Atk/Spd/Def/Res during combat, halving the foe's DamageReduction, and gain a guaranteed follow-up attack if the user is within 3 space of an ally, but still inflicts 20 damage to the nearest ally after combat.
* IdenticalGrandson: He looks almost exactly like an older, grizzled Alfonse. [[spoiler:Subverted when it turns out he ''is'' Alfonse, or at least another version of him from an alternate universe.]]
* IHatePastMe: [[spoiler:"Líf" and Alfonse go against each other a lot, examples shown in the game startup splash screen and in the intro of Book III, and with knowledge that "Líf" is actually an older Alfonse, shows that he is more willing to take down his younger self without hesitation]].
* IKnowYouKnowIKnow: [[spoiler:Book III Chapter 11 has Alfonse figure out that "Líf" will be at his version of the Order of Heroes castle with the weapon the "forbidden heart" created, stating that he would do this if he was in "Lífs" position. However, "Líf" was counting on Alfonse to confront him in the castle, with the castle collapsing as a trap should he fail to take down Alfonse by combat, taking Alfonse by surprise. Book III Chapter 12 reveals that Alfonse did escape knowing where it would be safe and chases "Líf" down]].
* ImprobableWeaponUser: Valentine Duo Líf & Thrasir wield Þjálfi, which is a flower vase, as a tome.
* ItsAllMyFault: [[spoiler:Book III Chapter 9, as well as the "Cohort of the Dead" cinematic, reveals that in the past, after using the "forbidden heart" to defeat Hel, and the consequence of everyone dying as a result, "Líf" admits to this, and would do anything to set things right, even if it means that another world dies like his]].
* {{Irony}}: In an ironic twist, considering [[spoiler:he's an alternate Alfonse and he's the one issuing contracts to the other heroes in this book. Veronica temporarily joins sides with the Order of Heroes, and considering she's the one who issued the contracts in Books I and II, it's strange that Alfonse is the one sending the heroes against Veronica and others]].
* JackOfAllStats:
** His regular variant has great Atk at 37, good Def at 34, and above average HP at 42, but average Spd at 30 and Res at 28.
** His Valentine's Duo version with Thrasir have fantastic Atk at 39, and average HP and Def at 39 and 30, respectively, but have below average Spd and average Res at 25 each.
** His Rearmed variant has fantastic Atk at 43 and Def at 41, and average HP at 41, but below average Spd at 29 and average Res at 26.
* KilledOffForReal: [[spoiler:"Líf" dies at the end of Book III Chapter 12, after encouraging the main Alfonse to not allow his Askr to end up like "Líf's" own]].
* LateArrivalSpoiler: Valentine Duo Líf & Thrasir reveals that [[spoiler:"Líf" is actually Alfonse, with "Thrasir" namedropping him in their quotes]], which the Duo Hero was released more than a year after the end of Book III.
* LifeDrain:
** His regular and Rearmed versions learn Open the Future, which, in addition to boosting his damage by 50% of his Def during combat, heals him for 25% of the damage he deals once it activates.
** His refined Sökkvabekkr allows him to restores 7 HP per attack if he either triggers his special before or during the current combat and is within 4 spaces of an ally.
* LoadBearingBoss: [[spoiler:At the end of Book III Chapter 11, "Líf" intentionally sets himself as one for his version of the Order of Heroes Castle as a back-up plan in order to guarantee that he at least takes down Alfonse, if killing him outright has failed]].
* MeaningfulRename: [[spoiler:After becoming a servant of Hel, this older Alfonse changed his name to "Líf", after the first king of Askr, due to being the last one technically alive from his version of Askr]].
* MoralityChain: [[spoiler:As Book III Chapter 8 reveals, "Líf" cares a ''lot'' for Sharena, but as he lost his own Sharena in his ruined Askr, her death broke him and caused him to perform a FaceHeelTurn and now serve Hel]].
* MoralityChainBeyondTheGrave: [[spoiler:Even in death, "Líf's" Sharena is this for him. Book III Chapter 12 has the main Sharena try to talk some sense into him, with Sharena not knowing exactly what "Líf's" Sharena would tell him at this time, but this brief talk has him realize what his Sharena would tell him in that situation and finally gain some of his sanity back]].
* MyGreatestFailure: [[spoiler:Book III Chapter 8, as well as the [[https://youtu.be/K3JO2fWD_1Y "Cohort of the Dead"]] movie, reveals that resorting to the "forbidden heart" to defeat Hel was "Líf" greatest mistake, and everyone around him paid for it]].
* MyGreatestSecondChance: [[spoiler:A dark example. "Líf" sided with Hel and started killing everyone in Alfonse's Askr because Hel offered to revive those who lost their lives in "Líf's" Askr if he destroyed the other Askrs, an opportunity he did not hesitate to take]].
* NoSell:
** His Rearmed variant has Atk/Def Clash 4, where, in addition to granting him +6 Atk/Def during combat if either him or his foe initiated combat and moved to a different space, and +1 additional Atk/Def during combat for each space the initiator moved, up to +4 Atk/Def during combat, has him ignore any field stat debuffs on his Atk/Def during combat if the initiator moved at least 2 spaces before combat.
** His regular version also has Deadly Balance+, where it allows him to ignores non-Special DamageReduction skills when he triggers his special if he either is at 25% HP or above at the start of combat or a [Penalty] is active on him.
* NotQuiteDead: [[spoiler:Chapter 13-3 has him and "Thrasir's" bodies be controlled like mindless puppets in order to slow down the Order of Heroes.]]
* TheParagon: When he was alive, he was blessed by the Divine Dragon Askr and united and led his people to prosperity, being respected as a true hero and king to the people of Askr. His revenant version, [[OmnicidalManiac however...]] [[spoiler:That is, the Alfonse who named himself "Líf"]].
* PowerAtAPrice: Sökkvabekkr and Þjálfi grants the user significant stat buffs and a guaranteed double if an ally is within 3 spaces (4 spaces with the refined Sökkvabekkr), but it also deals 20 damage to the user's nearest ally afterwards, which is guaranteed to heavily injure them or outright leave them on the brink of death.
* PreMortemOneLiner:
-->''"I must be ruthless!"'' (regular)\\
''"Do not stand in my way."'' (regular)\\
''"I will get what I want!"'' (regular)\\
''"And now, it is your turn."'' (regular)\\
''"A gift."'' (''Love of a King'', with Thrasir)\\
''"Let us go."'' (''Love of a King'')
--->'''Thrasir:''' ''"Yes."'' (''Love of a King'')
-->''"This too, is my duty."'' (''Love of a King'')
--->'''Thrasir:''' ''"Take this."'' (''Love of a King'')
-->''"Be silenced."'' (Rearmed)\\
''"The strong triumph."'' (Rearmed)\\
''"Abandon hope."'' (Rearmed)\\
''"That which I desire..."'' (Rearmed)
* PromotedToPlayable: He was released as a Mythic Hero of Anima in late January 2020, after Book III ended.
* PunnyName: In addition to his names Norse origins, his name befits a man that wielded a flying castle.
* RapidFireNo: His regular variant's English defeat quote.
* RecurringBoss: In Book III, he is fought 10 times. [[spoiler:And one more in Book III Chapter 13 after his supposed death in Book III Chapter 12 as a mindless puppet]].
* RedemptionPromotion: Unlike most OriginalGeneration villain characters that are made playable, the playable Regular Líf is more powerful than his enemy variant, having 1 more stat in his Atk and Res, as well as access to the {{Secret Art}}s Open the Future and Deadly Balance(+).
* RedEyesTakeWarning: He has red eyes, which sometimes glow, but it is unknown if he was born with them or gained them when he was recruited by Hel. [[spoiler:Since he is actually an older Alfonse, he gained them when he was recruited by Hel]].
* TheReveal: The end of Book III Chapter 8 and the "Cohort of the Dead" movie reveals that [[spoiler:"Líf" is not the undead first king of Askr, but actually an undead Alfonse from another Askr, ruined and devoid of life]].
* RewatchBonus: Looking at the intro of Book III [[spoiler:knowing that "Líf" is another Alfonse is a lot more interesting if you're observant on which Alfonse is shown on certain scenes, especially showing what color hairtips he has at that moment]].
* SanitySlippage: [[spoiler:In Book III Chapter 9, as well as in the "Cohort of the Dead" cinematic, after "Líf" ItsAllMyFault moment due to everyone dying around him, including his Sharena, he admits that his sanity "died with them". It was until he properly interacted with the main Sharena in Book III Chapter 12 that he gained some sanity back]].
* SecretArt:
** His playable and Rearmed version has Open the Future, which boosts his damage by 50% of his Def and recovers HP equal to 25% of the damage dealt when it activates. He shares this skill with his descendants, namely Duo Alfonse & Sharena. [[spoiler:Although in truth, Líf and Alfonse are one and the same]].
** His playable and Rearmed versions has Deadly Balance, which if the user is either at 50% HP or over at the start combat or a [Penalty] is active on the user, the user inflicts -5 Atk/Def on the foe and grants the user +1 special buildup for each of the foe's attacks. His regular version also has Deadly Balance+, where it inflicts -5 Atk/Spd/Def on the foe during combat and -1 special buildup per attack on the foe, grants him +1 special buildup per foe's attack, and ignores non-Special DamageReduction skills when he triggers his special, all which activates if he either is at 25% HP or above at the start of combat or a [Penalty] is active on him, and he gets -2 special cooldown after combat if he triggered his special before or during combat.
** Valentine Duo Líf & Thrasir's have their Duo Skill exclusive to them, where it allows them to inflict damage equal to 10 + 50% of the total HP missing of all allies within 3 spaces of them, up to 40 damage dealt, and inflict -7 Atk/Spd to all foes within 3 spaces of them.
* SerratedBladeOfPain: His Rearmed variant's Arcane Éljúðnir has the metal part have a few large curved points on the sharp side of the blade, and is more powerful compared to his regular variant's unrefined Sökkvabekkr.
* ShipTease: With Thrasir. They're paired up together as one hero ''for Valentine's'', their quotes include lines about never being parted, and they mutually admit that while they have nothing else, they at least have each other. Thrasir even says if their bond is to be called love, then she wants that love from Líf to carry her forward.
* SignificantDoubleCasting: Only in the English version, but Creator/EdwardBosco voices both Gustav, Alfonse's father, and Líf. [[spoiler:However, the generation gap is much closer between Gustav and "Líf", as it is revealed during Book III that "Líf" is actually an older, omnicidal Alfonse from a ruined Askr]].
* SoleSurvivor: [[spoiler:"Líf" is this in his version of Askr, on a technicality of being "alive"]].
* TheStarscream: [[spoiler:Valentine Duo "Líf" & "Thrasir" has the both of them together intending to be this to the gods, namely Thórr, in their voicelines with "Líf" trying to find out their weaknesses]].
* StatusBuff:
** His regular variant wields Sökkvabekkr, which the unrefined version grants him +4 Atk/Spd/Def/Res during combat if there is an ally within 3 spaces of him, the refined version gives him +6 Atk/Spd/Def/Res during combat if he is within 4 spaces of an ally, and the unique refine gives +4 Atk/Spd/Def/Res during combat if he is at 25% HP or above at the start of combat. He also has Even Tempest 3, which gives him +1 movement at the start of even turns.
** As a Mythic Hero of Anima, if an ally has an Anima Blessing during Anima season in Aether Raids, he gives them +5 HP and +4 Spd if they're on the battlefield, which can be stacked with other Mythic Heroes of Anima, including copies of himself.
** Valentine Duo Líf & Thrasir have Þjálfi, which gives him +6 Atk/Spd/Def/Res during combat if there is an ally within 3 spaces of them during combat. They also have Atk/Def Push 4, where they gain +7 Atk/Def during combat if they have at least 25% HP at the start of combat, but costing 5 HP after combat if they attacked.
** His Rearmed variant has Atk/Def Clash 4, where it gives him +6 Atk/Def during combat if he or his foe initiated combat and moved from a different space, and additional +1 Atk/Def during combat for each space moved, up to +4 additional Atk/Def during combat. He also gets Atk/Def Menace, where it grants him +6 Atk/Def at the start of his turn if there is a foe within 4 spaces of him.
* SuperMode: His Rearmed variant, as he has been empowered by Ganglöt after claiming the throne of Hel.
* TakingYouWithMe: [[spoiler:"Líf" attempts this to Alfonse at the end of Book III Chapter 11 by intentionally collapsing his version of the Order of Heroes castle, with the both them still inside it when it started. Both live the collapsing castle at the start of Book III Chapter 12]].
skin itself.



** Just like Askr and Embla are the names of the first humans in Myth/NorseMythology; Líf and Lif'''thrasir''' are the two human survivors of Ragnarok. [[spoiler:Doubles as a MeaningfulName, as he is technically the last survivor of his Askr, changing from "Alfonse" to "Líf" when he became Hel's servant.]]
** Sökkvabekkr[[labelnote:*]]Sunken Bank in Norse[[/labelnote]] is wisdom that Sága is associated with, in which Odin is known to drink from.
** Þjálfi is the brother of Röskva, who the former once sucked the marrow out of a leg bone of one of the goats of Thor during their dinner, which did not heal the next day, enraging Thor and demands his parents to have him and his sister be his servants as compensation.
** Éljúðnir is the name of the hall of Hel in Nifl.
* ThemeSongReveal: In his [[https://www.youtube.com/watch?v=SpTOkODXHIo release trailer]], it uses [[spoiler:the Book III boss theme for the majority of the trailer, connecting "Líf" with that music, and by extension, the lyrics connecting to his motivation in Book III]].
* TragicKeepsake: Book III Chapter 12 reveals that [[spoiler:the Breidablik of the Summoner from "Líf's" realm is this, and also the key to defeating Hel, as it was enchanted in the "forbidden heart" ritual and has defeated Hel once before]].
* TragicVillain: [[spoiler:Revelations in Book III show "Líf" to be a broken, insane version of Alfonse who witnessed the deaths of his entire nation, his family, and the Summoner, [[NiceJobBreakingItHero because of his own actions]]. His servitude to Hel is [[DealWithTheDevil out of desperate hope]] that [[BalancingDeathsBooks by killing Alfonse's Askr, he can restore his own]]. It's very hard not to pity him after learning all this.]]
* UncannyFamilyResemblance: He looks a lot like an older Alfonse wearing a mask. He even shares both his class and [[https://feheroes.gamepedia.com/File:Líf_Lethal_Swordsman_BtlFace.png attack]] [[https://feheroes.gamepedia.com/File:Alfonse_Prince_of_Askr_BtlFace.png pose]]. [[spoiler:It's all foreshadowing that "Líf" is an Alfonse from an alternate future]].
* UndeathlyPallor: Since he has been risen from the dead, he has this by default.
* VillainSong: [[spoiler:It's implied (and later confirmed with the "Cohort of the Dead" cinematic) that the second part of ''Fallen'', which is used in the intro of Book III and is also the [[https://youtu.be/rLvIVJ3YrSA boss theme for the leaders of Hel]], is actually a song about "Líf" and his motivations, with the lyrics "sacrifice another self", and the fact that the vocals of the Japanese version song is sung by Creator/TatsuhisaSuzuki, Alfonse's Japanese voice actor, are the major factors bridging the connection with the song and him]].
-->[[spoiler:''Throw away everything... To bring a dead world back to life... Sacrifice another self...'']]
* WalkingSpoiler: Book III Chapter 8 and the "Cohort of the Dead" movie reveals a lot on who he ''really'' is.
* WoundThatWillNotHeal: Valentine Duo Líf & Thrasir have Fatal Smoke 3, where they negate any skills and weapons that allow the foe to recover HP during and after combat, as well as inflict the [Deep Wounds] status effect to the target and all foes within 2 spaces of the target, which the status effect have the user be unable to recover HP during their next turn.
[[/folder]]

[[folder:Thrasir]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/thrasir_feh.png]]
[[caption-width-right:280:Omnicidal Witch]]
->''"I am Thrasir, general of the realm of the dead. I am feared as the Omnicidal Witch. Everyone will perish. That is why I have come..."''

A general of Hel. In life, she was the founder of Embla and was known for her powerful magic. She has risen again to use that magic to expand Hel's army by taking the lives of many. In late September 2019, she was released as a Mythic Hero of Anima.
->'''Voiced by:''' Creator/YuiOgura (Japanese), Creator/LizzieFreeman (English)\\
'''Artist:''' Yusuke Kozaki (regular), Azuza (Love of a King)\\
'''Class:''' Green Mage (''Heroes''), Dark Mage (''[[TabletopGame/FireEmblemCipher Cipher]]'')
----
* ActionInitiative:
** Her unrefined Ífingr, in addition to giving her +4 Atk/Spd/Def/Res during combat, allows her to ignore skills that guarantee the foe's follow-up attacks if she is within 3 spaces of an ally, while the refined version also allows her to ignore skills that deny any of her follow-up attacks under the same condition.
** Her playable variant's Killing Intent(+), in addition to inflicting -5 Spd/Res on the foe during combat, allows her to have any of her follow-up attacks go before the foe can counterattack if she initiates combat and the foe either is not at full HP at the start of combat or has a [Penalty] inflicted on them, such as a stat debuff or the [Panic] status.
* AlternateSelf: [[spoiler:Book III Chapter 10 reveals that, just like "Líf", "Thrasir" is actually the Veronica of the ruined Embla]].
* ArmorPiercingAttack: Her playable variant has by default Moonbow, where when it activates, ignores 30% of the foe's defenses.
* BackFromTheDead: [[spoiler:The ending of Book III has her be alive alongside "Líf" in a cutscene after the defeat of Hel. Xenologue 5 confirmed that they came back to life]].
* BalanceBuff: In update 7.2.0, she received a refine for her Ífingr, which upgrades to giving her +6 Atk/Spd/Def/Res and ignore skills that deny any of her follow-up attacks and guarantee the foe's follow-up attacks, and the unique refine gives her -1 maximum special cooldown, and gives +4 Atk/Spd/Def/Res during combat and ignore any field stat buffs the foe has on their Spd and Res if she is at 25% HP or above at the start of combat, She also received Killing Intent+, where, in addition to having the same effect as Killing Intent, also inflicts [Exposure] to the nearest foes within 5 spaces of her and all foes within 2 spaces of that foe at the start of her turn, where [Exposure] has the one inflicted with it receive +10 damage from attacks during combat, as well as receive Atk/Spd Ideal 4.
* BalancingDeathsBooks: [[spoiler:Much like "Líf" is sent to another version of his world revive his Askr, "Thrasir" is sent to revive her brother Bruno.]]
* BeautyIsNeverTarnished: Despite the FanDisservice, notice that Líf, Hel and Ganglöt are missing skin on the lower halves of their faces. Thrasir is not.
* BigBrotherWorship: [[spoiler:Much like the original Veronica, "Thrasir" cares about her brother Bruno a lot, so much that she would kill her younger self and bring ruin to Veronica's Embla to revive him]].
* TheCameo: [[spoiler:She reappears alongside "Líf" in the Book IV ending movie, offering Triandra and Plumeria to join Alfaðör in order to bring Freyja back to life. Unlike "Líf", "Thrasir" remains silent during this appearance]].
* CoDragons: She and Líf are the two main generals Hel. [[spoiler:They are later this to Thórr]].
* CooldownManipulation:
** Her playable variant has Flashing Blade 4, where if she has more Spd than the enemy during combat, in addition to dealing +5 damage, gives the user +1 special buildup for every attack they perform. The unique refine for her Ífingr gives -1 maximum special cooldown.
* CoolMask: Her regular variant has one that goes around her eyes and has protruding horns on the top of her head.
* DamageIncreasingDebuff: Her playable variant's Killing Intent, in addition to having any of her follow-up attacks go before the foe can counterattack if she initiates combat, allows her to inflict -5 Spd/Res on them during combat if the foe either is not at full HP at the start of combat or has a [Penalty] inflicted on them, such as a stat debuff or the [Panic] status. Killing Intent+ also inflicts [Exposure] to the nearest foes within 5 spaces of her and all foes within 2 spaces of that foe at the start of her turn, where [Exposure] has the one inflicted with it receive +10 damage from attacks during combat.
* DoNotCallMePaul: [[spoiler:She doesn't like being called "Veronica" and insists to be called "Thrasir", since she is not like the main Veronica and tries to distance away from identifying with her. The only one who get a pass is "Líf".]]
* TheDreaded: Alfonse notes that while she was alive, she was feared for her powerful magic, and had the potential to raze a realm if she chose to. [[spoiler:Not this "Thrasir" however, as she's really an alternate universe Veronica and nowhere near as powerful. She is taken down rather easily by the Order of Heroes in Book III Chapter 10]].
* DragonWithAnAgenda: [[spoiler:She works for Hel and later Thórr, but only because they promise to resurrect the people of her and "Líf's" homeworld, in exchange for their services]]. [[spoiler:[[TheStarscream She plans to backstab Thórr]] and tries to figure out her weakness to boot]].
* EnemyMine: [[spoiler:She was willing to co-operate with her once mortal enemy Alfonse in order to revive the ones they love, changing their names into "Líf" and "Thrasir" in the process.]]
* EnergyBall: The animation for her weapon of choice Ífingr is a giant purple energy sphere that tears apart the ground on its way to its target.
* TheEvilGenius: The witch and Trapmaster of Hel.
* FinishingMove: Has one where she charges up for a moment before firing a magic blast.
* FireForgedFriends: With Líf, [[spoiler:as they're really AlternateUniverse versions of Alfonse and Veronica who were enemies until they became allies against Hel and later still generals under her. Thrasir admits to Líf that if there was a silver lining in the hell they've gone through, it's that she was able to become friends with him, and she expressed a desire to maintain that friendship if they managed to restore their realm]]. They even get ShipTease together.
* {{Foreshadowing}}: There are some clues that [[spoiler:"Thrasir" is actually another Veronica from a ruined Embla]].
** [[spoiler:Both "Thrasir" and Veronica resemble each other a little ''too'' much, with even sharing a special attack pose]].
** [[spoiler:Both of them share the same weapon and movement type, being Green Tome Infantry. The playable Thrasir also has Panic Smoke, which also inflicts Panic on foes just like Veronica's tome does]].
** [[spoiler:Considering that "Líf" was revealed to be another Alfonse two chapters earlier in Book III, it isn't a stretch of an imagination that "Thrasir" is another Veronica]].
** [[spoiler:Alfonse and Veronica co-operated in the past through TeethClenchTeamwork in order to achieve a larger goal]].
* GenderBlenderName: Lif'''thrasir''' in Norse Mythology is the human ''man'' who survived Ragnarok.
* HumanResources: In order to gain the +4 Atk/Spd/Def/Res boost during combat and ignore skills that guarantee the foe's follow-up attacks from Ífingr unrefined and +6 Atk/Spd/Def/Res during combat and ignore skills that guarantee the foe's follow-up attacks and deny any of of her follow-up attacks refined, she needs at least an ally within 3 spaces of her while also reducing their stats by -4 Atk/Spd/Def/Res to the closest after combat, implying that she's draining her ally's strength to boost her own.
* IHatePastMe: [[spoiler:The playable "Thrasir" outright calls her past self, Veronica, foolish and beyond help.]]
* IfWeGetThroughThis: [[spoiler:A flashback in Book III Chapter 11 shows that before the events of Book III Chapter 10, "Thrasir"/Veronica made a promise to "Líf"/Alfonse that after BalancingDeathsBooks and reviving everyone in their realm, she wants to have both of them talk together again as allies and not as enemies, which "Líf" agrees to. However, this promise is cut short with "Thrasir" being KilledOffForReal at the end of Book III Chapter 10.]]
* KilledOffForReal: [[spoiler:"Thrasir" goes down in Book III Chapter 10 by the efforts of the Order of Heroes.]]
* LadyOfBlackMagic: A general of the realm of the dead feared as the Omnicidal Witch with an eerie, calm demeanor.
* LateArrivalSpoiler: Valentine Duo Líf & Thrasir reveals that [[spoiler:"Thrasir" is actually Veronica, with "Líf" namedropping her in their quotes]], which the Duo Hero was released more than a year after the end of Book III.
* MeaningfulRename: [[spoiler:She named herself after the first [[SheIsTheKing Emperor]] of Embla due to being the last one alive from her Embla]].
* NoSell: Her Ífingr allows her to ignore skills that guarantee the foe's follow-up attacks if she is within 3 spaces of an ally. The refined version also allows her to ignore skills that deny any of her follow-up attacks, and the unique refine allows her to ignore any field stat buffs the foe has on their Spd/Res during combat if she is at 25% HP or above at the start of combat.
* NotQuiteDead: [[spoiler:Chapter 13-3 has her and "Líf's" bodies be controlled like mindless puppets in order to slow down the Order of Heroes]].
* OutGambitted: [[spoiler:"Thrasir" in Book III intentionally left a book about the weapon the "forbidden heart" created in her version of Embla so she could lure Veronica to the Temple of Blood and kill her counterpart in order to revive her brother. However, she didn't count on Alfonse intentionally springing the trap and defeating her there and then]].
* PowerAtAPrice: Ífingr unrefined grants her +4 Atk/Spd/Def/Res and ignore skills that guarantee the foe's follow-up attacks and refined gives +6 Atk/Spd/Def/Res during combat and ignores skills that guarantee the foe's follow-up attacks and denies any of her follow-up attacks if an ally is within 3 spaces, but heavily cripples her nearest ally with -4 Atk/Spd/Def/Res right afterwards.
* PreMortemOneLiner:
-->''"All will perish."'')\\
''"Weak."''\\
''"Don't get in my way."'')\\
''"Won't you just die?"''
* PromotedToPlayable: She was released as a Mythic Hero of Anima in late September 2019, before the end of Book III, [[spoiler:but after being KilledOffForReal.]]
* RedAndBlackAndEvilAllOver: Like her distant descendant Veronica, she primarily dresses in black and red and is an antagonist.
* RedemptionPromotion: Unlike most OriginalGeneration villain characters that are made playable, the playable Thrasir is stronger than her enemy variant, as she has 2 more Spd, as well as access to Ífingr's refine and the SecretArt Killing Intent(+).
* RedEyesTakeWarning: She has red eyes, but it is unknown if she was born with them or gained them when she was recruited by Hel. However, considering that her descendant Veronica has them as well, it is very likely that she was born with them, [[spoiler:as she actually is Veronica from another realm]].
* TheReveal: Book III Chapter 10 reveals [[spoiler:that "Thrasir" is actually another Veronica who served Hel in order to revive her brother Bruno]].
* RhetoricalQuestionBlunder: [[spoiler:The conclusion to Book III has Thórr offering her and "Líf" a place in their army, to which she (understandably) snarks back if Thórr can give back their world in exchange. She is not prepared for the BluntYes she gets in reply, as apparently Alfaðör ''can'' do that]].
* SecretArt: Her playable variant has Killing Intent, where if the foe either is not at full HP at the start of combat or has a [Penalty], she inflicts -5 Spd/Res on them during combat, and if she initiates combat, any follow-up attack she makes will occur consecutively, allowing her to strike twice before the enemy can counterattack, and Killing Intent+, which, while having the same effect as Killing Intent, also inflicts [Exposure] to the nearest foes within 5 spaces of her and all foes within 2 spaces of that foe at the start of her turn.
* SheIsTheKing: Unlike Veronica, she's called an Emperor instead of an Empress.
* ShipTease: With Líf. They're paired up together as one hero ''for Valentine's'', their quotes include lines about never being parted, and they mutually admit that while they have nothing else, they at least have each other. Thrasir even says if their bond is to be called love, then she wants that love from Líf to carry her forward.
* SpellBook: Ífingr deals effective damage against dragons and grants her +4 Atk/Spd/Def/Res during combat and prevents enemy skills that guarantee their follow-up attacks if she has a ally within 3 spaces of her, but inflicts -4 Atk/Spd/Def/Res to the nearest ally after combat.
* SquishyWizard: She has high Spd and Atk, decent HP and Res, but low Def. Her playable version on the otherhand has fantastic Spd at 39, average HP, Atk and Res of 40, 33, and 27, respectively, but a low Def of 23.
* StatusEffects:
** Her playable version has Panic Smoke 3, where after combat she inflict the target and any enemies within 2 spaces of them [Panic], converting field stat bonuses into penalties.
** Her Killing Intent+ inflicts [Exposure] to the nearest foes within 5 spaces of her and all foes within 2 spaces of that foe at the start of her turn, where [Exposure] has the one inflicted with it receive +10 damage from attacks during combat.
* TheStarscream: [[spoiler:Valentine Duo "Líf" & "Thrasir" has the both of them together intending to be this to the gods, namely Thórr, in their voicelines with "Líf" trying to find out their weaknesses]].
* StatusBuff:
** She has Ífingr, which unrefined grants +4 Atk/Spd/Def/Res during combat if she is within 3 spaces of an ally, refine gives +6 Atk/Spd/Def/Res during combat, and the unique refine gives her an additional +4 Atk/Spd/Def/Res during combat if she is at 25% HP or above at the start of combat. She also has Atk/Spd Ideal 4, where if she either is at full HP or has a [Bonus] active on her during combat she gets +7 Atk/Spd during combat, and is at full HP and has a [Bonus] active on her during combat she gets an additional +2 Atk/Spd during combat.
** As a Mythic Hero of Anima, if an ally has an Anima Blessing during Anima season in Aether Raids, she gives them +5 HP/Def if they're on the battlefield, which can be stacked with other Mythic Heroes of Anima, including copies of herself.
* {{Stripperiffic}}: When appearing as general of Hel's army, her entire stomach, crotch and thighs are almost totally exposed, with the little armor around those areas failing to cover anything. The only reason she can get away with this is that these parts of her body are also transparent, showing off her skeleton beneath her skin more than her skin itself.
* ThemeNaming:
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* PetTheDog: Implied. She was a horifically abusive mother to Eir, but as [[spoiler:she is dying]] her daughter says she recalls Hel warmly embracing her. Hel denies this and claims [[spoiler:this was really Eir's biological mother but Eir insists it was Hel]].

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* PetTheDog: Implied. She was a horifically horrifically abusive mother to Eir, but as [[spoiler:she is dying]] her daughter says she recalls Hel warmly embracing her. her when she was a small child. Hel denies this and claims [[spoiler:this was really just an imitation of Eir's biological mother but that does not stop Eir insists it was Hel]].from [[EvenEvilCanBeLoved grieving]]]].
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* PetTheDog: Implied. She was a horifically abusive mother to Eir, but as [[spoiler:she is dying]] her daughter says she recalls Hel warmly embracing her. Hel denies this and claims [[spoiler:this was really Eir's biological mother but Eir insists it was Hel]].
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* KillTheParentRaiseTheChild: [[spoiler:Hel killed Eir's parents then wiped her memories to make her believe she was her mother.]]
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* ColdHam: None of her lines really has her raising her voice or yelling, but she speaks in a quiet, sinister tone that paints her as some grand inevitable force of nature. It is fitting however, as her lines are how no one can escape death and that she is the embodiment of death itself.

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* ColdHam: None of her lines really has her raising her voice or yelling, but Normally, she speaks in a quiet, sinister tone that paints her as some grand inevitable force of nature. It is fitting however, as her lines are about how no one can escape death and that she is the embodiment of death itself.itself. Occasionally though, Hel does raise her voice or breaks her stoic demeanor, such as cackling wildly when attacking in battle, or shouting at Eir to obey her.
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* HiddenBuxom: While her normal attire is tight enough to show that she's quite well endowed, her summer duo variant with Eir shows that she has a pretty impressive bust size now that her cleavage is on full display, most obviously seen in their damaged artwork.


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* HotGoddess: While more on the cute side as oppposed to hot thanks to Ymir's motherly kind nature, HairOfGoldHeartOfGold, bright blue eyes and being surrounded by lots of greenery and birds, she's still got quite a curvaceous figure as seen in her summer duo variant.


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* HiddenBuxom: While her normal variant shows a sizeable cleavage not present in her other ones, her summer duo artwork shows that Eir has a chest size comparable to Ymir.

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* ArcVillain: She is the villain of the "Life & Death" Tempest Trials series.



* ArcVillain: She is the villain of the "Life & Death" Tempest Trials series.
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* ArcVillain: Of the "Life & Death" series of Tempest Trials.

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* ArcVillain: Of She is the villain of the "Life & Death" series of Tempest Trials.Trials series.

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The ruler of the land of the dead, who gets more powerful the more dead people are within her realm and plans on expanding that population. Currently plans to kill the members of the Order of Heroes and rule over the 9 Worlds. In late July 2020, she was released as a Mythic Hero of Dark.

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The ruler of the land of the dead, who gets more powerful the more dead people are within her realm and plans on expanding that population. Currently She plans to kill the members of the Order of Heroes and rule over the 9 Worlds.Nine Realms. In late July 2020, she was released as a Mythic Hero of Dark.


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* GenericDoomsdayVillain: Compared to the other villains in every other Book, Hel doesn't have any motivation or personality, other than just wanting to kill everyone to rule over the Nine Realms.

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* BalanceBuff: Update 7.9.0 in September 2023 gives her a remix, where it refines her Hel's Reaper, which the refined version grants the additional effect of granting her +4 Atk/Spd/Def/Res during combat and restores 7 HP to her after combat if the foe either initiates combat or is at 50% HP or above at the start of combat, and the unique refine grants her an additional +4 Atk/Spd/Def/Res during combat, allows her to deal true damage equal to 20% of her Spd before and during combat and reduces damage taken from the foe's first attack by 30%, all which activates if either she is at 25% HP or above at the start of combat or a [Penalty] is active on the foe, gives her Inevitable Death+, which allows her to warp to the nearest adjacent spaces of a foe within 4 spaces of her, inflicts -5 Atk/Spd/Def/Res to all foes within 2 spaces of her during combat, and allows her to ignore skills that guarantee the foe's follow-up attacks and deny any of her follow-up attacks if she is faster than her foe during combat, and gives her Distant Pressure.



* DamageReduction: Her playable version has Guard Bearing 3, which allows her to reduce damage taken by 50% during the first battle of each enemy phase.

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* DamageReduction: Her playable version has the unique refine for her Hel's Reaper reduces damage taken from the foe's first attack by 30% if either she is at 25% HP or above at the start of combat or a [Penalty] is active on the foe, and Guard Bearing 3, which allows her to reduce damage taken by 50% during the first battle of each enemy phase.



* HealThyself: Her refined Hel's Reaper allows her to restore 7 HP after combat if her foe either initiates combat or is at 50% HP or above at the start of combat. Considering that she needs to be at more than 1 HP to get her LastChanceHitPoint against non-Tome and Staff foes and that her Distant Pressure deals 5 damage to her after combat, this helps her survivability immensely.



* SinisterScythe: Fitting for a GrimReaper archetype, she wields the Hel Scythe, which gives her -1 special cooldown, allows her to target the Res of non-Tome and Staff enemies, and allows her to survive with 1 HP if she would be hit with a lethal non-magic attack. Her playable version's Hel's Reaper has the same effect as Hel Scythe, except that it also removes her flying weakness.

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* SinisterScythe: Fitting for a GrimReaper archetype, she wields the Hel Scythe, which gives her -1 special cooldown, allows her to target the Res of non-Tome and Staff enemies, and allows her to survive with 1 HP if she would be hit with a lethal non-magic attack. Her playable version's Hel's Reaper has the same effect as Hel Scythe, except that it also removes her flying weakness.weakness as well as being refinable.
* SituationalDamageAttack: The unique refine for her Hel's Reaper allows her to deal true damage equal to 20% of her Spd before and during combat, so the more Spd she has the more true damage she will deal.



** Her playable variant learns Distant Pressure, where it grants her +5 Spd during combat if she is at 25% HP or above at the start of combat.

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** Her playable variant learns variant's Hel's Reaper has the refined version grants +4 Atk/Spd/Def/Res during combat if the foe either initiates combat or is at 50% HP or above at the start of combat, and the unique refine grants an additional +4 Atk/Spd/Def/Res during combat if either she is at 25% HP or above at the start of combat or the foe has a [Penalty] active on them. She also has Distant Pressure, where it grants her +5 Spd during combat if she is at 25% HP or above at the start of combat.

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* CastFromHitPoints: Her Distant Pressure grants her +5 Spd during combat if she is at 25% HP or above at the start of combat, but deals 5 damage to her after combat if she attacked.



* CounterAttack: Her playable version has Distant Counter, which allows her to counterattack foes regardless of range.

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* CounterAttack: Her playable version has Distant Counter, which allows her to counterattack foes regardless of range.range, and Distant Pressure, where, in addition to having the same effect as Distant Counter, also grants her +5 Spd during combat if she is at 25% HP or above at the start of combat, but deals 5 damage to her after combat if she attacked.



* DamageIncreasingDebuff: Her playable variant's SecretArt Inevitable Death allows her to inflict -4 Atk/Spd/Def/Res to all foes within 2 spaces of the user during combat.
* DamageReduction: Her playable version has Guard Bearing, which allows her to reduce damage taken by 50% during the first battle of each enemy phase.

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* DamageIncreasingDebuff: Her playable variant's SecretArt Inevitable Death allows her to inflict -4 Atk/Spd/Def/Res to all foes within 2 spaces of the user her during combat, as well as Inevitable Death+, which allows her to inflict -5 Atk/Spd/Def/Res to all foes within 2 spaces of her during combat.
* DamageReduction: Her playable version has Guard Bearing, Bearing 3, which allows her to reduce damage taken by 50% during the first battle of each enemy phase.



* LightningBruiser: She may have average HP and very low Res, but she has fantastic Atk, Def, and outstanding Spd. Her playable version has an outstanding Spd of 41, fantastic Atk of 38, average HP and Def of 40 and 30, respectively, but poor Res of 18, but with her default Guard Bearing making her be able to reduce damage from enemy hits during the first battle in each enemy phase, as well as her Hel's Reaper removing her flying weakness, it alleviates her defenses, especially her Res.

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* LightningBruiser: She may have average HP and very low Res, but she has fantastic Atk, Def, and outstanding Spd. Her playable version has an outstanding fantastic Spd of 41, fantastic great Atk of 38, and average HP and Def of 40 and 30, respectively, but poor Res of 18, but with her default Guard Bearing 3 making her be able to reduce damage from enemy hits during the first battle in each enemy phase, as well as her Hel's Reaper removing her flying weakness, it alleviates her defenses, especially her Res.



* NoSell: Her playable version's Inevitable Death+ allows her to ignore skills that guarantee the foe's follow-up attacks and deny any of her follow-up attacks if she is faster than her foe during combat.



* RedemptionPromotion: Her playable version's weapon, Hel's Reaper, has the same effects as her boss version's weapon but it also allows her to nullify flier effective damage, removing her weakness to archers. In addition, she also gets a unique skill in Inevitable Death, which inflicts -4 Atk/Spd/Def/Res to all foes within 2 spaces of her during combat.

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* RedemptionPromotion: Her playable version's weapon, Hel's Reaper, has the same effects as her boss version's weapon but it also allows her to nullify flier effective damage, removing her weakness to archers. In addition, she also gets a unique skill in Inevitable Death, which inflicts -4 Atk/Spd/Def/Res to all foes within 2 spaces of her during combat, and Inevitable Death+, where it allows her to warp to the nearest adjacent spaces of a foe within 4 spaces of her, inflicts -5 Atk/Spd/Def/Res to all foes within 2 spaces of her during combat, and allows her to ignore skills that guarantee the foe's follow-up attacks and deny any of her follow-up attacks if she is faster than her foe during combat.



* SecretArt: She has Inevitable Death, which allows her to inflict -4 Atk/Spd/Def/Res to all foes within 2 spaces of the user during combat.

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* SecretArt: She has Inevitable Death, which allows her to inflict -4 Atk/Spd/Def/Res to all foes within 2 spaces of the user during combat. She also learns Inevitable Death+, where it allows her to warp to the nearest adjacent spaces of a foe within 4 spaces of her, inflicts -5 Atk/Spd/Def/Res to all foes within 2 spaces of her during combat, and allows her to ignore skills that guarantee the foe's follow-up attacks and deny any of her follow-up attacks if she is faster than her foe during combat.



* StatusBuff: As a Mythic Hero of Dark, if an ally has a Dark Blessing during Dark season in Aether Raids, she gives them +5 HP/Def if they're on the battlefield, which can be stacked with other Mythic Heroes of Dark, including copies of herself.

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* StatusBuff: StatusBuff:
** Her playable variant learns Distant Pressure, where it grants her +5 Spd during combat if she is at 25% HP or above at the start of combat.
**
As a Mythic Hero of Dark, if an ally has a Dark Blessing during Dark season in Aether Raids, she gives them +5 HP/Def if they're on the battlefield, which can be stacked with other Mythic Heroes of Dark, including copies of herself.

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Hated By All fits better with that description of Hel being hated by the other characters.


* {{Foil}}: To Ymir. Both Hel and ymir are the governors of their respective realms that are named after them, but while Hel has the power to take the lives of mortals, Ymir has the power to grant life anew. Additionally, Hel is abusive and uncaring of her adoptive daughter Eir, while Ymir is a kind and caring motherly figure who cares deeply about Eir.

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* FlatCharacter: As the embodiment of death, this is Hel's only personality trait.
* {{Foil}}: To Ymir. Both Hel and ymir Ymir are the governors of their respective realms that are named after them, but while Hel has the power to take the lives of mortals, Ymir has the power to grant life anew. Additionally, Hel is abusive and uncaring of her adoptive daughter Eir, while Ymir is a kind and caring motherly figure who cares deeply about Eir.



* HateSink: Gains ''a lot'' of contempt from Alfonse and the Order of Heroes - specifically from killing Gustav and deceiving Eir [[spoiler:into thinking she was her daughter alongside killing her countless times]]. [[EnemyMine Even Veronica formed an alliance with the Order of Heroes to get rid of Hel]].

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* HateSink: HatedByAll: Gains ''a lot'' of contempt from Alfonse and the Order of Heroes - specifically from killing Gustav and deceiving Eir [[spoiler:into thinking she was her daughter alongside killing her countless times]]. [[EnemyMine Even Veronica formed an alliance with the Order of Heroes to get rid of Hel]].Hel]], and even her generals don't like her, [[spoiler:considering they tried to kill her only to die]].



* TheStoic: Displays no emotion. The only thing she talks about is how [[WeAllDieSomeday all mortals will eventually die]]. Her handmaiden puts it best.

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* TheStoic: Displays no emotion.very little emotion, with a few exceptions. The only thing she talks about is how [[WeAllDieSomeday all mortals will eventually die]]. Her handmaiden puts it best.
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The mysterious dragon who comes from the epynomous realm of life, where Eir's true home is. She gave her life to Eir, and thus, only she can see her spirit.

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The mysterious dragon who comes from the epynomous eponymous realm of life, where Eir's true home is. She gave her life to Eir, and thus, only she can see her spirit.
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The mysterious dragon of life who comes from the realm of life, where Eir's true home is. She gave her life to Eir, and thus, only she can see her spirit.

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The mysterious dragon of life who comes from the epynomous realm of life, where Eir's true home is. She gave her life to Eir, and thus, only she can see her spirit.
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[[caption-width-right:350:[[labelnote:Click here to see Summer Firsts Ymir & Eir]] https://static.tvtropes.org/pmwiki/pub/images/img_0570.png]][[/labelnote]]
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I forgot her A skill boosted HP, whoops


** Summer Duo Ymir & Eir has outstanding Atk at 45, fantastic Res at 41, great HP at 43, and good Def at 35, but poor Spd at 18.

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** Summer Duo Ymir & Eir has have outstanding Atk at 45, fantastic Res at 41, great HP at 43, and good Def at 35, but middling HP at 38 and poor Spd at 18.
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Summer Ymir has 43 HP at base, not 38.


** Summer Duo Ymir & Eir has outstanding Atk at 45, fantastic Res at 41 and good Def at 35, but below average HP at 38 and poor Spd at 18.

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** Summer Duo Ymir & Eir has outstanding Atk at 45, fantastic Res at 41 41, great HP at 43, and good Def at 35, but below average HP at 38 and poor Spd at 18.

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* ActionInitiative: Her Everliving Breath allows her to perform a guaranteed follow-up attack if she is at 25% HP or above at the start of combat.
* AntiDebuff: Her Everliving Breath allows her to remove any [Penalty] on herself and all allies within 2 spaces of her and her target ally if either she uses or is a target for a Rally or movement assist skill.
* ArmorPiercingAttack: Her Everliving Breath has the standard effect of post-2.0.0 Breath weapons, where it allows her to target the lower defensive stat of her foe during combat if they wield a ranged weapon.
* BreathWeapon: Her Everliving Breath gives her +3 Atk, targets the lower defensive stat of her foe during combat if they wield a ranged weapon, allows her to recover 10 HP then remove any [Penalty] on herself and all allies within 2 spaces of her and her target ally if either she uses or is a target for a Rally or movement assist skill, and if she is at 25% HP or above at the start of combat she gains +5 Atk/Spd/Def/Res during combat and a guaranteed follow-up attack.

to:

* ActionInitiative: ActionInitiative:
**
Her regular version's Everliving Breath allows her to perform a guaranteed follow-up attack if she is at 25% HP or above at the start of combat.
** Summer Duo Ymir & Eir's Sparkling Sun allows them to perform a guaranteed follow-up attack if they are within 3 spaces of an ally.
* AntiDebuff: AntiDebuff:
**
Her regular version's Everliving Breath allows her to remove any [Penalty] on herself and all allies within 2 spaces of her and her target ally if either she uses or is a target for a Rally or movement assist skill.
** Summer Duo Ymir & Eir's Duo Skill allows them to remove any [Penalty] on themselves and all alliws within 2 spaces of them.
* ArmorPiercingAttack: ArmorPiercingAttack:
**
Her regular version's Everliving Breath has the standard effect of post-2.0.0 Breath weapons, where it allows her to target the lower defensive stat of her foe during combat if they wield a ranged weapon.
** Summer Duo Ymir & Eir has by default Moonbow, where when it activates, ignores 30% of the foe's defenses.
* BreathWeapon: Her regular version's Everliving Breath gives her +3 Atk, targets the lower defensive stat of her foe during combat if they wield a ranged weapon, allows her to recover 10 HP then remove any [Penalty] on herself and all allies within 2 spaces of her and her target ally if either she uses or is a target for a Rally or movement assist skill, and if she is at 25% HP or above at the start of combat she gains +5 Atk/Spd/Def/Res during combat and a guaranteed follow-up attack.



* DamageIncreasingDebuff: She has A/R Near Trace 3, which inflicts -3 Atk/Res on the foe during combat.

to:

* DamageIncreasingDebuff: She DamageIncreasingDebuff:
** Her regular version
has A/R Near Trace 3, which inflicts -3 Atk/Res on the foe during combat.combat.
** Summer Duo Ymir & Eir's Sparkling Sun inflicts -6 Atk/Res on the foe during combat, as well as additional debuffs to the foe's Atk/Res during combat equal to 30% of their HP at the start of combat, totalling together up to -18 Atk/Res. Considering that their HP is at default 38, they need to reach 40 HP to reach the maximum theshold, which their Fireflood Boost 3's effect of granting +5 HP put it just above that threshold.
* DamageReduction: Summer Duo Ymir & Eir's Sparkling Sun allows them to reduce damage taken from non-Røkkr AOE specials by 75%, and by that same amount if the foe can make a follow-up attack, both which activates if they are within 3 spaces of an ally.



* HealingHands: Her Everliving Breath allows her to recover 10 HP to herself and all allies within 2 spaces of her and her target ally if either she uses or is a target for a Rally or movement assist skill.

to:

* HealingHands: HealingHands:
**
Her regular version's Everliving Breath allows her to recover 10 HP to herself and all allies within 2 spaces of her and her target ally if either she uses or is a target for a Rally or movement assist skill.skill.
** Summer Duo Ymir & Eir's Duo Skill allows them to restore 20 HP to themselves and all allies within 2 spaces of them.
* HealThyself: Summer Duo Ymir & Eir's Mystic Boost 4 allows them to restores 10 HP after combat.



* HitAndRunTactics: Her native B-skill A/R Near Trace 3 allows her to, after combat, move a number of spaces equal to 1 plus however many spaces she did not already travel, on top of inflicting -3 Atk/Res on her opponent.
* LastChanceHitPoint: Her Everliving Domain, in addition to granting +4 Def/Res during combat, grants her and any allies within 2 spaces of her to survive a lethal attack at 1 HP left if the user is at 75% HP or above at the start of the foe's attack if she is within 2 spaces of an ally.
* MightyGlacier: Downplayed, but by default she has fantastic Atk at 40 and good Def at 35 and Res at 34, but below average HP at 38 and Spd at 26.

to:

* HitAndRunTactics: Her regular version's native B-skill A/R Near Trace 3 allows her to, after combat, move a number of spaces equal to 1 plus however many spaces she did not already travel, on top of inflicting -3 Atk/Res on her opponent.
* LastChanceHitPoint: Her regular version's Everliving Domain, in addition to granting +4 Def/Res during combat, grants her and any allies within 2 spaces of her to survive a lethal attack at 1 HP left if the user is at 75% HP or above at the start of the foe's attack if she is within 2 spaces of an ally.
* MightyGlacier: MightyGlacier:
**
Downplayed, but with her regular version by default she has fantastic Atk at 40 and good Def at 35 and Res at 34, but below average HP at 38 and Spd at 26.26.
** Summer Duo Ymir & Eir has outstanding Atk at 45, fantastic Res at 41 and good Def at 35, but below average HP at 38 and poor Spd at 18.



* NoSell: Summer Duo Ymir & Eir's Mystic Boost 4 skill makes her immune to adaptive damage (skills/weapons that target the lower of the target's defenses) and the Wrathful Staff effect (that makes healers deal full damage instead of half), and skills that prevents her counterattacks if the foe wields a Staff weapon.



-->''"Do no more harm!"''\\
''"Never again!"''\\
''"Life is delicate..."''\\
''"Rebirth awaits."'''

to:

-->''"Do no more harm!"''\\
harm!"'' (regular)\\
''"Never again!"''\\
again!"'' (regular)\\
''"Life is delicate..."''\\
"'' (regular)\\
''"Rebirth awaits."'''"'' (regular)\\
''"Have a lively summer!"'' (''Summer Start'', with Eir)\\
''"Together!"'' (''Summer Start'')
--->'''Eir:''' ''"Yes."'' (''Summer Start'')
-->''"Enjoying the weather?"'' (''Summer Start'')
--->'''Eir:''' ''"A dazzling light..."'' (''Summer Start'')



* StatusBuff: Her Everliving Breath gives her +5 Atk/Spd/Def/Res during combat if she is at 25% HP or above at the start of combat. She also has Rally Up Atk+, which grants +6 Atk to the target ally as well as any allies within 2 spaces of the target, Atk/Res Unity, which gives her +5 Atk/Res during combat as well as reverse any field stat debuffs she has on her those stats during combat, and Everliving Domain, which gives her and any allies within 2 spaces of her +4 Def/Res during combat if she is within 2 spaces of an ally.

to:

* StatusBuff: StatusBuff:
**
Her regular version's Everliving Breath gives her +5 Atk/Spd/Def/Res during combat if she is at 25% HP or above at the start of combat. She also has Rally Up Atk+, which grants +6 Atk to the target ally as well as any allies within 2 spaces of the target, Atk/Res Unity, which gives her +5 Atk/Res during combat as well as reverse any field stat debuffs she has on her those stats during combat, and Everliving Domain, which gives her and any allies within 2 spaces of her +4 Def/Res during combat if she is within 2 spaces of an ally.ally.
** Summer Duo Ymir & Eir's Fireflood Boost 3 grants them +7 Atk/Res during combat if they are at 50% HP or above at the start of combat, and the above Everliving Domain.



'''Artist:''' Yusuke Kozaki (regular), HACCAN (Ascended) Misei Ito, (Renewed Spirit)\\

to:

'''Artist:''' Yusuke Kozaki (regular), HACCAN (Ascended) Misei Ito, (Renewed Spirit)\\Spirit), ichikawa Halu (''Summer Firsts'')\\
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[[caption-width-right:350:Life-Mother]]

to:

[[caption-width-right:350:Life-Mother]][[caption-width-right:350:Life-Mother / Seasons of Life]]



->'''Artist:''' Niji Hayashi
->'''Class:''' Green Breath Cavalier

to:

->'''Artist:''' Niji Hayashi
Hayashi (Regular), ichikawa Halu (''Summer Firsts'')
->'''Class:''' Green Breath CavalierCavalier (Regular), Colorless Mage (''Summer Firsts'')
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[[center: [-[[Characters/FireEmblemHeroes Main Page]] | [[Characters/FireEmblemHeroesMidgard Midgard]] | [[Characters/FireEmblemHeroesNifl Nifl]] | [[Characters/FireEmblemHeroesMuspell Múspell]] | '''Hel''' | [[Characters/FireEmblemHeroesLjosalfheimrAndDokkalfheimr Ljósálfheimr and Dökkálfheimr]] | [[Characters/FireEmblemHeroesNidavellir Niðavellir]]]] | [[Characters/FireEmblemHeroesVanaheimr Vanaheimr]] -]]]

to:

[[center: [-[[Characters/FireEmblemHeroes Main Page]] | [[Characters/FireEmblemHeroesMidgard Midgard]] | [[Characters/FireEmblemHeroesNifl Nifl]] | [[Characters/FireEmblemHeroesMuspell Múspell]] | '''Hel''' | [[Characters/FireEmblemHeroesLjosalfheimrAndDokkalfheimr Ljósálfheimr and Dökkálfheimr]] | [[Characters/FireEmblemHeroesNidavellir Niðavellir]]]] Niðavellir]] | [[Characters/FireEmblemHeroesVanaheimr Vanaheimr]] -]]]
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Vanaheimr has its own page now.


[[center: [-[[Characters/FireEmblemHeroes Main Page]] | [[Characters/FireEmblemHeroesMidgard Midgard]] | [[Characters/FireEmblemHeroesNifl Nifl]] | [[Characters/FireEmblemHeroesMuspell Múspell]] | '''Hel''' | [[Characters/FireEmblemHeroesLjosalfheimrAndDokkalfheimr Ljósálfheimr and Dökkálfheimr]] | [[Characters/FireEmblemHeroesNidavellir Niðavellir]]]] -]

to:

[[center: [-[[Characters/FireEmblemHeroes Main Page]] | [[Characters/FireEmblemHeroesMidgard Midgard]] | [[Characters/FireEmblemHeroesNifl Nifl]] | [[Characters/FireEmblemHeroesMuspell Múspell]] | '''Hel''' | [[Characters/FireEmblemHeroesLjosalfheimrAndDokkalfheimr Ljósálfheimr and Dökkálfheimr]] | [[Characters/FireEmblemHeroesNidavellir Niðavellir]]]] -]
| [[Characters/FireEmblemHeroesVanaheimr Vanaheimr]] -]]]

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** His regular variant has Sökkvabekkr, where in addition to giving him +4 Atk/Spd/Def/Res during combat, guarantee him a follow-up attack if he is within 3 spaces of an ally.

to:

** His regular variant has Sökkvabekkr, where in addition to giving him +4 Atk/Spd/Def/Res during combat, combat unrefined, guarantee him a follow-up attack if he is within 3 spaces of an ally.ally (4 spaces with the refined version).



* ApologeticAttacker: He doesn't actually want to kill Eir, but since Ganglöt wants her dead, and as the new ruler of Hel, he has no choice but to obey her due to his contract stating [[ExactWords he works for the ruler of dead]], he must if he wants to not disappear.

to:

* ApologeticAttacker: He In the "Life & Death" Tempest Trials+ Series, he doesn't actually want to kill Eir, but since Ganglöt wants her dead, and as the new ruler of Hel, he has no choice but to obey her due to his contract stating [[ExactWords he works for the ruler of dead]], he must if he wants to not disappear.



* BalanceBuff: In update 7.5.0, his regular version's Sökkvabekkr received a refine, where it now gives him +6 Atk/Spd/Def/Res during combat, a guaranteed follow-up attack, and deals 5 damage and restores 7 HP per attack if he either triggers his special before or during that combat, all which activates if he is within 4 spaces of an ally but deals 20 damage to the nearest ally if he attacked, and the unique refine gives him -1 maximum special cooldown, gives him -2 special cooldown at the start of turn 1, and gains +4 Atk/Spd/Def/Res during combat and reduces damage taken from the foe's first attack by 30% if he is at 25% HP or above at the start of combat, as well as Deadly Balance+, where it inflicts -5 Atk/Spd/Def on the foe during combat and -1 special buildup per attack on the foe, grants him +1 special buildup per foe's attack, and ignores non-Special DamageReduction skills when he triggers his special, all which activates if he either is at 25% HP or above at the start of combat or a [Penalty] is active on him, and he gets -2 special cooldown after combat if he triggered his special before or during combat, and he received Even Tempest 3.



** His playable regular and Rearmed versions has Deadly Balance, which gives him +1 special buildup for every foe's attack if either he has at least 50% HP or a [Penalty] inflicted on him. He also has Deadly Balance+ has the above effect as well as the Inverted version where he inflicts -1 special buildup per attack on the foe per attack if he either is at 25% HP or above at the start of combat or if a [Penalty] is active on him, and he gets -2 special cooldown after combat if he triggered his special before or during combat.

to:

** His playable regular and Rearmed versions has Deadly Balance, which gives him +1 special buildup for every foe's attack if either he has at least 50% HP or a [Penalty] inflicted on him. He His regular version also has Deadly Balance+ has the above effect as well as the Inverted version where he inflicts -1 special buildup per attack on the foe per attack if he either is at 25% HP or above at the start of combat or if a [Penalty] is active on him, and he gets -2 special cooldown after combat if he triggered his special before or during combat.



** The unique refine for his regular version's Sökkvabekkr gives him -1 maximum special cooldown, as well as -2 special cooldown at the start of turn 1. Combined with his Open the Future, it allows him to charge it fully from the word go.



** His regular variant wields Sökkvabekkr, which grants him +4 Atk/Spd/Def/Res during combat and guarantees him a follow-up attack if he has an ally within 3 spaces of him, but deals 20 damage to the nearest one after combat.

to:

** His regular variant wields Sökkvabekkr, which grants him +4 Atk/Spd/Def/Res during combat and guarantees him a follow-up attack if he has an ally within 3 spaces of him, but deals 20 damage to the nearest one after combat, the refined version gives him +6 Atk/Spd/Def/Res during combat, a guaranteed follow-up attack, and deals 5 damage and restores 7 HP per attack if he either triggers his special before or during that combat, all which activates if he is within 4 spaces of an ally but deals 20 damage to the nearest ally if he attacked, and the unique refine gives him -1 maximum special cooldown, gives him -2 special cooldown at the start of turn 1, and gains +4 Atk/Spd/Def/Res during combat and reduces damage taken from the foe's first attack by 30% if he is at 25% HP or above at the start of combat.



* CoolMask: His regular variant has one that resembles a dragon's mouth. Given how it seems to glow like the skeletal parts of his body, it can be inferred that his entire mouth has become skeletal.

to:

* CoolMask: His regular variant and Rearmed versions has one that resembles a dragon's mouth. Given how it seems to glow like the skeletal parts of his body, it can be inferred that his entire mouth has become skeletal.



* DamageReduction: The unique refine of his regular version's Sökkvabekkr reduces damage taken from the foe's first attack by 30% if he is at 25% HP or above at the start of combat.



* HumanResources: In order to gain +4 Atk/Spd/Def/Res during combat and a guaranteed follow-up attack from Sökkvabekkr, he needs at least an ally within 3 spaces of him while also dealing 20 damage to the closest one after combat if he attacked, implying that he's extracting their life essence to boost his strength. Valentine Duo Líf & Thrasir's Þjálfi has a similar effect, where they gain +6 Atk/Spd/Def/Res during combat, halving the foe's DamageReduction, and gain a guaranteed follow-up attack if the user is within 3 space of an ally, but still inflicts 20 damage to the nearest ally after combat.

to:

* HumanResources: In order to gain +4 Atk/Spd/Def/Res during combat and a guaranteed follow-up attack from Sökkvabekkr, the unrefined Sökkvabekkr and the +6 Atk/Spd/Def/Res during combat, a guaranteed follow-up attack, and deals 5 damage and restores 7 HP per attack if he either triggers his special before or during that combat with the refined version, he needs at least an ally within 3 spaces of him (4 spaces with the refined version) while also dealing 20 damage to the closest one after combat if he attacked, implying that he's extracting their life essence to boost his strength. Valentine Duo Líf & Thrasir's Þjálfi has a similar effect, where they gain +6 Atk/Spd/Def/Res during combat, halving the foe's DamageReduction, and gain a guaranteed follow-up attack if the user is within 3 space of an ally, but still inflicts 20 damage to the nearest ally after combat.



* LifeDrain: His playable regular version learns Open the Future, which, in addition to boosting his damage by 50% of his Def during combat, heals him for 25% of the damage he deals once it activates.

to:

* LifeDrain: LifeDrain:
**
His playable regular version learns and Rearmed versions learn Open the Future, which, in addition to boosting his damage by 50% of his Def during combat, heals him for 25% of the damage he deals once it activates.activates.
** His refined Sökkvabekkr allows him to restores 7 HP per attack if he either triggers his special before or during the current combat and is within 4 spaces of an ally.



* PowerAtAPrice: Sökkvabekkr and Þjálfi grants the user significant stat buffs and a guaranteed double if an ally is within 3 spaces, but it also deals 20 damage to the user's nearest ally afterwards, which is guaranteed to heavily injure them or outright leave them on the brink of death.

to:

* PowerAtAPrice: Sökkvabekkr and Þjálfi grants the user significant stat buffs and a guaranteed double if an ally is within 3 spaces, spaces (4 spaces with the refined Sökkvabekkr), but it also deals 20 damage to the user's nearest ally afterwards, which is guaranteed to heavily injure them or outright leave them on the brink of death.



* RedemptionPromotion: Unlike most OriginalGeneration villain characters that are made playable, the playable Regular Líf is more powerful than his enemy variant, having 1 more stat in his Atk and Res, as well as access to the {{Secret Art}}s Open the Future and Deadly Balance.

to:

* RedemptionPromotion: Unlike most OriginalGeneration villain characters that are made playable, the playable Regular Líf is more powerful than his enemy variant, having 1 more stat in his Atk and Res, as well as access to the {{Secret Art}}s Open the Future and Deadly Balance.Balance(+).



** His regular variant wields Sökkvabekkr, which grants him +4 Atk/Spd/Def/Res during combat if there is an ally within 3 spaces of him.

to:

** His regular variant wields Sökkvabekkr, which the unrefined version grants him +4 Atk/Spd/Def/Res during combat if there is an ally within 3 spaces of him.him, the refined version gives him +6 Atk/Spd/Def/Res during combat if he is within 4 spaces of an ally, and the unique refine gives +4 Atk/Spd/Def/Res during combat if he is at 25% HP or above at the start of combat. He also has Even Tempest 3, which gives him +1 movement at the start of even turns.
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* SoulJar: [[spoiler:All of the thousands of lives she had before Hel started removing them from Eir one by one? Those were the lives of everyone else who lived in the Realm of Life who Ymir tried to save by sealing their souls inside Eir so that she could hopefully one day release them and return everything back to normal. Unfortunately, Hel realized Ymir's trick and used it against her.]]

to:

* SoulJar: [[spoiler:All of the thousands of lives she had before Hel started removing them from Eir one by one? Those were the lives of everyone else who lived in the Realm of Life who that Ymir tried to save by sealing their souls inside Eir so that she could hopefully one day release them and return everything back to normal. Unfortunately, Hel realized Ymir's trick and used it against her.]]
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** His regular and Rearmed variants have Deadly Balance(+), which can inflict -5 Atk/Def on his foe on top granting him +1 Special cooldown charge per foe's attack if he has either at 50% HP (25% with Deadly Balance+) or above at the start of combat or a [Penalty] active on him.

to:

** His regular and Rearmed variants have Deadly Balance(+), Balance, which can inflict -5 Atk/Def on his foe on top granting him +1 Special cooldown charge per foe's attack during combat if he has either at 50% HP (25% with or above at the start of combat or a [Penalty] active on him, while Deadly Balance+) Balance+ inflicts -5 Atk/Spd/Def on the foe during combat if he is at 25% HP or above at the start of combat or a [Penalty] active on him.



** His playable and Rearmed versions has Deadly Balance, which if the user is either at 50% HP or over at the start combat or a [Penalty] is active on the user, the user inflicts -5 Atk/Def on the foe and grants the user +1 special buildup for each of the foe's attacks. His regular version also has Deadly Balance+, where it inflicts -5 Atk/Def on the foe during combat and -1 special buildup per attack on the foe, grants him +1 special buildup per foe's attack, and ignores non-Special DamageReduction skills when he triggers his special, all which activates if he either is at 25% HP or above at the start of combat or a [Penalty] is active on him, and he gets -2 special cooldown after combat if he triggered his special before or during combat.

to:

** His playable and Rearmed versions has Deadly Balance, which if the user is either at 50% HP or over at the start combat or a [Penalty] is active on the user, the user inflicts -5 Atk/Def on the foe and grants the user +1 special buildup for each of the foe's attacks. His regular version also has Deadly Balance+, where it inflicts -5 Atk/Def Atk/Spd/Def on the foe during combat and -1 special buildup per attack on the foe, grants him +1 special buildup per foe's attack, and ignores non-Special DamageReduction skills when he triggers his special, all which activates if he either is at 25% HP or above at the start of combat or a [Penalty] is active on him, and he gets -2 special cooldown after combat if he triggered his special before or during combat.

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** His playable version has Deadly Balance, which inflicts -5 Atk/Def during combat on the foe and gives him +1 special buildup for every foe's attack if either he has at least 50% HP or a penalty inflicted on him.
** His playable version has Time's Pulse, where if the user is at maximum special cooldown at the start of the user's turn, they gain -1 special cooldown.

to:

** His playable version regular and Rearmed versions has Deadly Balance, which inflicts -5 Atk/Def during combat on the foe and gives him +1 special buildup for every foe's attack if either he has at least 50% HP or a penalty [Penalty] inflicted on him.
him. He also has Deadly Balance+ has the above effect as well as the Inverted version where he inflicts -1 special buildup per attack on the foe per attack if he either is at 25% HP or above at the start of combat or if a [Penalty] is active on him, and he gets -2 special cooldown after combat if he triggered his special before or during combat.
** His playable regular version has Time's Pulse, Pulse 3, where if the user is at maximum special cooldown at the start of the user's turn, they gain -1 special cooldown.



** His regular and Rearmed variants have Deadly Balance, which can inflict -5 Atk/Def on his foe on top granting him +1 Special cooldown charge per foe's attack if he has either at least 50% HP or a stat debuff at the start of combat.

to:

** His regular and Rearmed variants have Deadly Balance, Balance(+), which can inflict -5 Atk/Def on his foe on top granting him +1 Special cooldown charge per foe's attack if he has either at least 50% HP (25% with Deadly Balance+) or a stat debuff above at the start of combat.combat or a [Penalty] active on him.



* EvilCounterpart: [[spoiler:Not just to Alfonse, but to Lucina. An alternate version of a present day character that hails from a possible future, who lost many people important to them, and took on the namesake of an ancestor to hide their identity. They both also wear masks that hide their face]].

to:

* EvilCounterpart: [[spoiler:Not just to Alfonse, but to Lucina.[[VideoGame/FireEmblemAwakening Lucina]]. An alternate version of a present day character that hails from a possible future, who lost many people important to them, and took on the namesake of an ancestor to hide their identity. They both also wear masks that hide their face]].



* {{Irony}}: In an ironic twist, considering [[spoiler:he's an alternate Alfonse and he's the one issuing contracts to the other heroes in this book. Veronica temporarily joins sides with the Order of Heroes, and considering she's the one who issued the contracts in Books 1 and 2, it's strange that Alfonse is the one sending the heroes against Veronica and others]].

to:

* {{Irony}}: In an ironic twist, considering [[spoiler:he's an alternate Alfonse and he's the one issuing contracts to the other heroes in this book. Veronica temporarily joins sides with the Order of Heroes, and considering she's the one who issued the contracts in Books 1 I and 2, II, it's strange that Alfonse is the one sending the heroes against Veronica and others]].



** His regular variant has great Atk at 37, good Def at 34, and good HP at 42, but average Spd at 30 and Res at 28.

to:

** His regular variant has great Atk at 37, good Def at 34, and good above average HP at 42, but average Spd at 30 and Res at 28.



** His Rearmed variant has above average Atk at 43, great Def at 41, and good HP at 41, but below average Spd at 29 and average Res at 26.

to:

** His Rearmed variant has above average fantastic Atk at 43, great 43 and Def at 41, and good average HP at 41, but below average Spd at 29 and average Res at 26.



* NoSell: His Rearmed variant has Atk/Def Clash 4, where, in addition to granting him +6 Atk/Def during combat if either him or his foe initiated combat and moved to a different space, and +1 additional Atk/Def during combat for each space the initiator moved, up to +4 Atk/Def during combat, has him ignore any field stat debuffs on his Atk/Def during combat if the initiator moved at least 2 spaces before combat.

to:

* NoSell: NoSell:
**
His Rearmed variant has Atk/Def Clash 4, where, in addition to granting him +6 Atk/Def during combat if either him or his foe initiated combat and moved to a different space, and +1 additional Atk/Def during combat for each space the initiator moved, up to +4 Atk/Def during combat, has him ignore any field stat debuffs on his Atk/Def during combat if the initiator moved at least 2 spaces before combat.combat.
** His regular version also has Deadly Balance+, where it allows him to ignores non-Special DamageReduction skills when he triggers his special if he either is at 25% HP or above at the start of combat or a [Penalty] is active on him.



** His playable and Rearmed version has Deadly Balance, which if the user is either at 50% HP or over at the start combat or a [Penalty] is active on the user, the user inflicts -5 Atk/Def on the foe and grants the user +1 special buildup for each of the foe's attacks.

to:

** His playable and Rearmed version versions has Deadly Balance, which if the user is either at 50% HP or over at the start combat or a [Penalty] is active on the user, the user inflicts -5 Atk/Def on the foe and grants the user +1 special buildup for each of the foe's attacks.attacks. His regular version also has Deadly Balance+, where it inflicts -5 Atk/Def on the foe during combat and -1 special buildup per attack on the foe, grants him +1 special buildup per foe's attack, and ignores non-Special DamageReduction skills when he triggers his special, all which activates if he either is at 25% HP or above at the start of combat or a [Penalty] is active on him, and he gets -2 special cooldown after combat if he triggered his special before or during combat.



* SerratedBladeOfPain: His Rearmed variant's Arcane Éljúðnir has the metal part have a few large curved points on the sharp side of the blade, and is more powerful compared to his regular variant's Sökkvabekkr.

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* SerratedBladeOfPain: His Rearmed variant's Arcane Éljúðnir has the metal part have a few large curved points on the sharp side of the blade, and is more powerful compared to his regular variant's unrefined Sökkvabekkr.



** His Rearmed variant hsa Atk/Def Clash 4, where it gives him +6 Atk/Def during combat if he or his foe initiated combat and moved from a different space, and additional +1 Atk/Def during combat for each space moved, up to +4 additional Atk/Def during combat. He also gets Atk/Def Menace, where it grants him +6 Atk/Def at the start of his turn if there is a foe within 4 spaces of him.

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** His Rearmed variant hsa has Atk/Def Clash 4, where it gives him +6 Atk/Def during combat if he or his foe initiated combat and moved from a different space, and additional +1 Atk/Def during combat for each space moved, up to +4 additional Atk/Def during combat. He also gets Atk/Def Menace, where it grants him +6 Atk/Def at the start of his turn if there is a foe within 4 spaces of him.



* WoundThatWillNotHeal: Valentine Duo Líf & Thrasir have Fatal Smoke, where they negate any skills and weapons that allow the foe to recover HP during and after combat, as well as inflict the [Deep Wounds] status effect to the target and all foes within 2 spaces of the target, which the status effect have the user be unable to recover HP during their next turn.

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* WoundThatWillNotHeal: Valentine Duo Líf & Thrasir have Fatal Smoke, Smoke 3, where they negate any skills and weapons that allow the foe to recover HP during and after combat, as well as inflict the [Deep Wounds] status effect to the target and all foes within 2 spaces of the target, which the status effect have the user be unable to recover HP during their next turn.
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Bare Your Midriff is no longer a trope.


* BareYourMidriff: His attire has his entire abdomen exposed. However, said abdomen only shows [[FanDisservice his ribcage and spine.]]

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** Her Ífingr, in addition to giving her +4 Atk/Spd/Def/Res during combat, allows her to negate any of the foe's skills that guarantee their follow-up attacks if she is within 3 spaces of an ally.
** Her playable variant's Killing Intent, in addition to inflicting -5 Spd/Res on the foe during combat, allows her to have any of her follow-up attacks go before the foe can counterattack if she initiates combat and the foe either is not at full HP at the start of combat or has a [Penalty] inflicted on them, such as a stat debuff or the [Panic] status.

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** Her unrefined Ífingr, in addition to giving her +4 Atk/Spd/Def/Res during combat, allows her to negate any of the foe's ignore skills that guarantee their the foe's follow-up attacks if she is within 3 spaces of an ally.
ally, while the refined version also allows her to ignore skills that deny any of her follow-up attacks under the same condition.
** Her playable variant's Killing Intent, Intent(+), in addition to inflicting -5 Spd/Res on the foe during combat, allows her to have any of her follow-up attacks go before the foe can counterattack if she initiates combat and the foe either is not at full HP at the start of combat or has a [Penalty] inflicted on them, such as a stat debuff or the [Panic] status.



* ArmorPiercingAttack: Her playable variant has by default Moonbow, where when it activates, ignores 30% of the enemy's Def/Res.

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* ArmorPiercingAttack: Her playable variant has by default Moonbow, where when it activates, ignores 30% of the enemy's Def/Res.foe's defenses.



* BalanceBuff: In update 7.2.0, she received Killing Intent+, where, in addition to having the same effect as Killing Intent, also inflicts [Exposure] to the nearest foes within 5 spaces of her and all foes within 2 spaces of that foe at the start of her turn, where [Exposure] has the one inflicted with it receive +10 damage from attacks during combat, as well as receive Atk/Spd Ideal 4.

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* BalanceBuff: In update 7.2.0, she received a refine for her Ífingr, which upgrades to giving her +6 Atk/Spd/Def/Res and ignore skills that deny any of her follow-up attacks and guarantee the foe's follow-up attacks, and the unique refine gives her -1 maximum special cooldown, and gives +4 Atk/Spd/Def/Res during combat and ignore any field stat buffs the foe has on their Spd and Res if she is at 25% HP or above at the start of combat, She also received Killing Intent+, where, in addition to having the same effect as Killing Intent, also inflicts [Exposure] to the nearest foes within 5 spaces of her and all foes within 2 spaces of that foe at the start of her turn, where [Exposure] has the one inflicted with it receive +10 damage from attacks during combat, as well as receive Atk/Spd Ideal 4.



* CooldownManipulation: Her playable variant has Flashing Blade 4, where if she has more Spd than the enemy during combat, in addition to dealing +5 damage, gives the user +1 special buildup for every attack they perform.

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* CooldownManipulation: CooldownManipulation:
**
Her playable variant has Flashing Blade 4, where if she has more Spd than the enemy during combat, in addition to dealing +5 damage, gives the user +1 special buildup for every attack they perform.perform. The unique refine for her Ífingr gives -1 maximum special cooldown.



* HumanResources: In order to gain the +4 Atk/Spd/Def/Res boost during combat and negate any of the target's skills that guarantee their follow-up attack from Ífingr, she needs at least an ally within 3 spaces of her while also reducing their stats by -4 Atk/Spd/Def/Res to the closest after combat, implying that she's draining her ally's strength to boost her own.

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* HumanResources: In order to gain the +4 Atk/Spd/Def/Res boost during combat and negate any of the target's ignore skills that guarantee their the foe's follow-up attack attacks from Ífingr, Ífingr unrefined and +6 Atk/Spd/Def/Res during combat and ignore skills that guarantee the foe's follow-up attacks and deny any of of her follow-up attacks refined, she needs at least an ally within 3 spaces of her while also reducing their stats by -4 Atk/Spd/Def/Res to the closest after combat, implying that she's draining her ally's strength to boost her own.



* NoSell: Her Ífingr allows her to ignore skills that guarantee the foe's follow-up attacks if she is within 3 spaces of an ally. The refined version also allows her to ignore skills that deny any of her follow-up attacks, and the unique refine allows her to ignore any field stat buffs the foe has on their Spd/Res during combat if she is at 25% HP or above at the start of combat.



* PowerAtAPrice: Ífingr grants her significant stat boosts and the ability to null enemy skills that grant follow-ups if an ally is within 3 spaces, but heavily cripples her nearest ally with -4 Atk/Spd/Def/Res right afterwards.

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* PowerAtAPrice: Ífingr unrefined grants her significant stat boosts +4 Atk/Spd/Def/Res and the ability to null enemy ignore skills that grant follow-ups guarantee the foe's follow-up attacks and refined gives +6 Atk/Spd/Def/Res during combat and ignores skills that guarantee the foe's follow-up attacks and denies any of her follow-up attacks if an ally is within 3 spaces, but heavily cripples her nearest ally with -4 Atk/Spd/Def/Res right afterwards.



* RedemptionPromotion: Unlike most OriginalGeneration villain characters that are made playable, the playable Thrasir is stronger than her enemy variant, as she has 2 more Spd, as well as access to the SecretArt Killing Intent.

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* RedemptionPromotion: Unlike most OriginalGeneration villain characters that are made playable, the playable Thrasir is stronger than her enemy variant, as she has 2 more Spd, as well as access to Ífingr's refine and the SecretArt Killing Intent.Intent(+).



* SecretArt: Her playable variant has Killing Intent, where if the foe either is not at full HP at the start of combat or has a [Penalty], she inflicts -5 Spd/Res on them during combat, and if she initiates combat, any follow-up attack she makes will occur consecutively, allowing her to strike twice before the enemy can counterattack.

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* SecretArt: Her playable variant has Killing Intent, where if the foe either is not at full HP at the start of combat or has a [Penalty], she inflicts -5 Spd/Res on them during combat, and if she initiates combat, any follow-up attack she makes will occur consecutively, allowing her to strike twice before the enemy can counterattack.counterattack, and Killing Intent+, which, while having the same effect as Killing Intent, also inflicts [Exposure] to the nearest foes within 5 spaces of her and all foes within 2 spaces of that foe at the start of her turn.



** Her Killing Intent+ inflicts [Exposure] to the nearest foes within 5 spaces of her and all foes within 2 spaces of that foe at the start of her turn, where [Exposure] has the one inflicted with it receive +10 damage from attacks during combat

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** Her Killing Intent+ inflicts [Exposure] to the nearest foes within 5 spaces of her and all foes within 2 spaces of that foe at the start of her turn, where [Exposure] has the one inflicted with it receive +10 damage from attacks during combatcombat.



** She has Ífingr, which grants +4 Atk/Spd/Def/Res during combat if she is within 3 spaces of an ally. She also has Atk/Spd Ideal 4, where if she either is at full HP or has a [Bonus] active on her during combat she gets +7 Atk/Spd during combat, and is at full HP and has a [Bonus] active on her during combat she gets an additional +2 Atk/Spd during combat.

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** She has Ífingr, which unrefined grants +4 Atk/Spd/Def/Res during combat if she is within 3 spaces of an ally.ally, refine gives +6 Atk/Spd/Def/Res during combat, and the unique refine gives her an additional +4 Atk/Spd/Def/Res during combat if she is at 25% HP or above at the start of combat. She also has Atk/Spd Ideal 4, where if she either is at full HP or has a [Bonus] active on her during combat she gets +7 Atk/Spd during combat, and is at full HP and has a [Bonus] active on her during combat she gets an additional +2 Atk/Spd during combat.

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* BalanceBuff: In update 7.2.0, she received Killing Intent+, where, in addition to having the same effect as Killing Intent, also inflicts [Exposure] to the nearest foes within 5 spaces of her and all foes within 2 spaces of that foe at the start of her turn, where [Exposure] has the one inflicted with it receive +10 damage from attacks during combat, as well as receive Atk/Spd Ideal 4.



* BeautyIsNeverTarnished: Despite the FanDisservice, notice that Líf is missing half his face below the nose. Thrasir is not.

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* BeautyIsNeverTarnished: Despite the FanDisservice, notice that Líf is Líf, Hel and Ganglöt are missing half his face below skin on the nose.lower halves of their faces. Thrasir is not.



* DamageIncreasingDebuff: Her playable variant's Killing Intent, in addition to having any of her follow-up attacks go before the foe can counterattack if she initiates combat, allows her to inflict -5 Spd/Res on them during combat if the foe either is not at full HP at the start of combat or has a [Penalty] inflicted on them, such as a stat debuff or the [Panic] status.

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* DamageIncreasingDebuff: Her playable variant's Killing Intent, in addition to having any of her follow-up attacks go before the foe can counterattack if she initiates combat, allows her to inflict -5 Spd/Res on them during combat if the foe either is not at full HP at the start of combat or has a [Penalty] inflicted on them, such as a stat debuff or the [Panic] status. Killing Intent+ also inflicts [Exposure] to the nearest foes within 5 spaces of her and all foes within 2 spaces of that foe at the start of her turn, where [Exposure] has the one inflicted with it receive +10 damage from attacks during combat.



* HumanResources: In order to gain the +4 Atk/Spd/Def/Res boost in combat and negate any of the target's skills that guarantee a follow-up attack from Ífingr, she needs at least an ally within 3 spaces of her while also reducing their stats by -4 Atk/Spd/Def/Res to the closest after combat, implying that she's draining her ally's strength to boost her own.

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* HumanResources: In order to gain the +4 Atk/Spd/Def/Res boost in during combat and negate any of the target's skills that guarantee a their follow-up attack from Ífingr, she needs at least an ally within 3 spaces of her while also reducing their stats by -4 Atk/Spd/Def/Res to the closest after combat, implying that she's draining her ally's strength to boost her own.



* PowerAtAPrice: Ífingr grants her significant stat boosts and the ability to null enemy skills that grant follow-ups if an ally is within 3 spaces, but heavily cripples her nearest ally with -4 to all stats right afterwards.

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* PowerAtAPrice: Ífingr grants her significant stat boosts and the ability to null enemy skills that grant follow-ups if an ally is within 3 spaces, but heavily cripples her nearest ally with -4 to all stats Atk/Spd/Def/Res right afterwards.



* StatusEffects: Her playable version has Panic Smoke, where after combat they inflict the target and any enemies within 2 spaces of them the Panic status, converting field stat bonuses into penalties.

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* StatusEffects: StatusEffects:
**
Her playable version has Panic Smoke, Smoke 3, where after combat they she inflict the target and any enemies within 2 spaces of them the Panic status, [Panic], converting field stat bonuses into penalties.penalties.
** Her Killing Intent+ inflicts [Exposure] to the nearest foes within 5 spaces of her and all foes within 2 spaces of that foe at the start of her turn, where [Exposure] has the one inflicted with it receive +10 damage from attacks during combat



* StatusBuff: As a Mythic Hero of Anima, if an ally has an Anima Blessing during Anima season in Aether Raids, she gives them +5 HP/Def if they're on the battlefield, which can be stacked with other Mythic Heroes of Anima, including copies of herself.

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* StatusBuff: StatusBuff:
** She has Ífingr, which grants +4 Atk/Spd/Def/Res during combat if she is within 3 spaces of an ally. She also has Atk/Spd Ideal 4, where if she either is at full HP or has a [Bonus] active on her during combat she gets +7 Atk/Spd during combat, and is at full HP and has a [Bonus] active on her during combat she gets an additional +2 Atk/Spd during combat.
**
As a Mythic Hero of Anima, if an ally has an Anima Blessing during Anima season in Aether Raids, she gives them +5 HP/Def if they're on the battlefield, which can be stacked with other Mythic Heroes of Anima, including copies of herself.

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