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Vanaheimr, the Realm of Light

https://static.tvtropes.org/pmwiki/pub/images/vanaheimrsymbol.png
The Star of Vanaheimr

Book VII of Fire Emblem Heroes takes place in a tropical realm known as Vanaheimr, the realm of light, inhabited by gods known as the vanir. A vanir known as the Golden Seer seeks to destroy Midgard as the other vanir gods and the Order of Heroes attempt to stop her.


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    Realm of Vanaheimr in General 
  • Animal Motifs:
    • Goats, since Freyr and Freyja are actually vanir and they along with Nerþuz and Eitr can transform into goats, while Seiðr and Kvasir both ride a goat as a mount.
    • Snakes are a common motif when it comes to those who are associated with Gullveig, most likely drawing inspiration from the Ouroboros. Njörðr's armor also draws inspiration from the Hydra, which a type of sea serpent, a hint that he is the one behind Gullveig's creation.
  • Evolution Power-Up: It appears that as Vanir gods age, they take on different names:
    • Kvasir becomes Seiðr and eventually becomes Gullveig.
    • Eitr is revealed to be a younger Freyja.
  • Horned Humanoid: Some of the vanir, such as Freyr, Freyja, Njörðr, and Gullveig have horns on their heads. Additionally, Freyr, Freyja, Nerþuz, and Eitr are able to shapeshift into a goat form.
  • Jungle Japes: Several parts of Vanaheimr such as the Land Temple and the top of the Gold-Spun River are filled with much more plantlife, giving off the appearance of a tropical rainforest.
  • Light 'em Up: As they are associated with light, the vanir attack with light-elemental spells.
  • Palmtree Panic: As well as deserts, Vanaheimr also has a cliffside area by what looks to be a beach, which is also home to a cave where the Summoner is nursed back to health.
  • Qurac: Vanaheimr's cities and temples have an Arabian style to the architecture, such as interior of Njörðr's throne room looking like something out of an Islamic palace. The exterior of the Light Temple and Njörðr's treasure vault also looks to be inspired by Egyptian architecture.
  • Seers: The vanir gods have the ability to see into the future, true to the source material.
  • Shifting Sand Land: Vanaheimr is the realm of light, meaning it has much more sunlight than other realms. As a result, the realm has sweltering deserts with several fertile oases found outside of cities, as well as the Land and Light temples being overgrown with plants and grass.
  • World of Buxom: Most of the goddesses from Vanaheimr are very top-heavy, due to being gods of fertility. Special mention goes to Nerþuz, who is an actual mother to other Vanir, and Freyja, who acts like a mother to her subordinates, both of whom play this trope the straightest. Kvasir is the exception to this, although seeing as she's Seiðr and Gullveig in the past, her body hasn't matured yet.

    Njörðr 
https://static.tvtropes.org/pmwiki/pub/images/njordr_feh.png
"All things are within my grasp, from the wide reach of Vanaheimr to the smallest wave upon the sea... At this moment, the servants of the seer run rampant across Vanaheimr itself—and they must be dealt with."

The king of Vanaheimr, vanir god of the sea, superior to Seiðr and Heiðr, and father of Freyr and Freyja. He aids the Order of Heroes in combat against the Golden Seer Gullveig.

Artist: Yoshiku

  • Apocalypse How: He intends to use Gullveig to pull off a Class X-4, wanting to erase all of time due to how the gods are dwindling in numbers while mortals are multiplying. While Gullveig ends up killing Njörðr after bringing the Golden Seer into existence, she still carries out his will, albeit on a much smaller scale.
  • Arc Villain: Subverted. While he is the one responsible for the creation of the Golden Seer, Gullveig does him in immediately after summoning her and the story continues with Gullveig as the true Arc Villain.
  • Asshole Victim: Gullveig ends up killing him herself as her first onscreen kill outside of the Bad Future, then tells Seiðr that, as her past self, Seiðr wanted to do the same to him. Seiðr notably has nothing to say to refute that.
  • Batman Gambit: He turned Heiðr into a monster so that Seiðr would have no choice but to put her down before she does any real damage. Unfortunately, this was exactly what was necessary for him to enact his plan to turn Seiðr into Gullveig and use her power for his own goals.
  • Beard of Evil: Njörðr is one of the few characters in Heroes that sports facial hair, including a white beard and mustache. It's another clue that he is actually evil.
  • Big Bad Wannabe: Book VII, Chapter 9 sets him up to be true villain of Book VII, only for him to die anticlimatically at the hands of Gullveig as soon as he summons him in Chapter 10.
  • The Chessmaster: Njörðr is a cunning and manipulative king, and he uses such intellect to trick Seiðr and the Order of Heroes into aiding in his evil plan to turn the former into Golden Seer, revealing his true colors at the end of Book VII, Chapter 9.
  • Dirty Coward: He orchestrated Seiðr to become Gullveig in the future, but the moment the latter turns on him and targets him first, he's quick to plead for his life before she erases him from existence without hesitation.
  • Evil All Along: Book VII, Chapter 9 reveals that he is the one responsible for turning Seiðr into Gullveig, as part of his plans to bring destruction to all.
  • Evil Is Not a Toy: Finds this out the hard way, when Gullveig ages him into dust in Chapter 10 immediately after summoning her. It's a testament to his arrogance that he gloated about orchestrating Seiðr turning into Gullveig in the first place, and yet never anticipated that Gullveig would want to exact revenge on him for that scheme.
  • Evil Is Petty: His motivation to destroy the world boils down to petty vanity; he is angry that a god like him is having his power fade away while mortals continue to prosper.
  • Foil: To his sister, Nerþuz. Design-wise, Njörðr's color scheme is blue, while Nerþuz's color scheme is pink. Their powers are complete opposites as well; Njörðr is the god of the sea, while Nerþuz is the goddess of the land. Additionally, Njörðr is stern and hates mortals, while Nerþuz is doting and loves mortals.
  • Foreshadowing: There are many hints that shows Njörðr isn't as he seems:
    • Nerþuz refuses to return the Ár to her brother Njörðr, saying he must not have it. Additionally, she remarks that if her brother finds them, they will be in big trouble. As it turns out, Nerþuz was right on the mark: Njörðr's intentions are not good, and he seeks to bring despair and destruction by turning Seiðr into Gullveig.
    • When Alfonse going to the past and killing Gullveig before she goes too strong, Njörðr replies "Aha... Sharp for a mortal.". This is because Njörðr actually hates mortals, and seeks to exterminate them.
    • He orders Seiðr to bear a child with the Summoner, which is a request that neither she or anyone else know what the reason is for. The reason is because Heiðr is their child from the future, and is necessary for Njörðr to turn Seiðr into Gullveig.
  • Hate Sink: He's nothing more than a cowardly, manipulative megalomaniac who commits horrid actions and uses everyone as his puppets, purely out of disdain for mortals.
  • Hoist by His Own Petard: He wishes to destroy the world out of spite by using Gullveig as his tool of destruction. Gullveig kills Njörðr for what he did to her as Seiðr.
  • Horned Humanoid: He has two large horns protruding from the side of his head curved forward.
  • Humans Are Insects: Njörðr looks down upon mortals in disgust, thinking they are inferior to the gods. This is also the entire reason why he wants to bring destruction to all of time: according to him, while the gods are slowly dying out, mortals constantly reproduce and multiply.
  • Jerk with a Heart of Jerk: At first, Njörðr comes across as a very strict king, but with a softer and caring side by attempting to help the Order of Heroes to stop Gullveig, heal Heiðr with the light from his Ár, and create a better future for their realm. Turns out he was manipulating Seiðr and Heiðr the whole time for his own selfish goals, wanting to turn Seiðr into Gullveig by tricking her into killing Heiðr, and purposely turning the latter into a monster to do it.
  • Kill All Humans: He considers humanity a pest that must be removed because he really dislikes the fact that they can multiply while gods' numbers are much far less and can only disappear in time.
  • Light Is Not Good: Njörðr is also known as the King of Light, and is the ruler of Vanaheimr, the realm of light. Too bad he's also the one who turns Seiðr into Gullveig with the light from his Ár and wants to destroy the world...
  • Mandatory Motherhood: Njörðr orders Seiðr to create a baby with the Summoner, a situation she herself isn't exactly thrilled to follow but must fulfill regardless. Said baby was needed to trick Seiðr into becoming the very person she fought to avoid becoming.
  • Mortality Phobia: As Gullveig herself states before killing him, his ultimate fear is witnessing his youth and power fade away with the ages. So she'll end him here and now before he can fully waste away.
  • Oh, Crap!: As soon as he realizes that he's about to become Gullveig's first (and only) victim, the look on his face quickly turns into horror as he's completely annihilated without a trace. There's even a CG image of it.
  • Posthumous Villain Victory: Technically, in the future, Njörðr won due to his plan of destroying the realm of Midgard succeeding by unleashing Gullveig onto the world. Even if the King of Light isn't alive to see the fruits of his labor, he still wins due how the Golden Seer is unstoppable, and drives humanity to extinction.
  • Psychotic Smirk: He gives an unsettling one at the end of Book VII, Chapter 9, when he reveals himself to be the mastermind behind Gullveig's arrival.
  • Reasonable Authority Figure: Supports the Order of Heroes in their quest to defeat Gullveig in Book VII. At least, in the present day; in the past, he doesn't take kindly to the Order of Heroes going around his castle unauthorized. Subverted when he turns out to be the one turning Seiðr into Gullveig.
  • Seize Them!: Upon seeing the Order of Heroes trespassing in his castle in the past, he orders his guards to capture them to bring them to justice for trespassing.
  • Self-Disposing Villain: Book VII, Chapter 10 ends with Njörðr's death at the hands of his own creation before the Order of Heroes could face him in battle.
  • Theme Naming: Njörðr is a god of the sea, the king of Vanaheimr, and the father of Freyr and Freyja.
  • The Unfought: Njörðr is never fought in battle during Book VII, as he summons Gullveig in Chapter 10, only to immediately get killed by her afterwards.
  • Villains Want Mercy: While Gullveig was a villain herself, she begans her reign of terror by targeting Njörðr first which results in him cowardly trying to talk her out of it. However since he kickstarted the events, it was a fat lot of good it did for him as she proceeds to erase him for good then and there.
  • Walking Spoiler: If the abundance of spoiler tags are anything to go by, talking about Njörðr's role in the story without delving into major spoilers about Book VII proves to be very difficult, and for good reason.
  • What the Hell Are You?: Inquires Kvasir about her identity in Book VII Chapter 3, since Njörðr can sense other gods he's aware of in his realm, she is not a god that he can recognize, later having Kvasir tell him that she is Gullveig.

    Nerþuz 
https://static.tvtropes.org/pmwiki/pub/images/nerthuz_feh.png
Click here to see Ring In the Year Nerþuz
Click here to see her beast form
God of the Land / New-Year Doter
"You, children of Midgard! Each and every one of you! Look at you... Could you be any more adorable?"

The younger sister of Njörðr, vanir goddess of the land and the aunt of Freyr and Freyja. She dotes on the Order of Heroes as if they were her children. In April 2023, she was released as a Mythic Hero of Light.

Voiced by: Noriko Hidaka (Japanese), Cristina Valenzuela (English)
Artist: Yoshiku (regular), Yoshiro Ambe (Ring In the Year)
Class: Blue Beast Cavalier (regular), Colorless Beast Cavalier (Ring In the Year)

  • Action Initiative:
    • As a Beast Cavalier, her weapons, including her Horn of the Land, has the standard pre-7.7.0 effect of denying any of the foe's follow-up attacks if she initiates combat and is transformed.
    • Her regular version's Horn of the Land and New Year variant's Cute Paper Crane allows her to ignore skills that guarantee her foe's follow-up attacks and denies any of her follow-up attacks if she is at 25% HP or above at the start of combat.
  • Anti-Gravity Clothing: The ends of her skirt are suspended in midair, showing off her divine nature.
  • Armor-Piercing Attack: Her New Year variant learns Aether by default, which, in addition to healing her equal to 50% of the damage dealt, ignores 50% of the foe's defenses when it triggers.
  • Attack Reflector: Her Fruit of Life reduces damage taken from the foe's first attack by 40% and boost the damage of her next attack equal to the amount of damage reduced if she is at 25% HP or above at the start of combat.
  • Cooldown Manipulation:
    • Her regular version's Horn of the Land grants her -1 maximum special cooldown, as well as grant her +1 special buildup per attack if she is at 25% HP or above at the start of combat.
    • Her New Year variant's Cute Paper Crane grants her -1 maximum special cooldown, and her Atk/Spd Wild grants her +1 special buildup per attack if she either there is at most 1 non-Dragon or Beast ally adjacent to her or she is transformed.
  • Cuddle Bug: She is extremely doting on mortals, and just about every single line in her playable variant shows her expressing a desire to squeeze the Summoner.
  • Cuteness Proximity: Whenever she sees a mortal, she becomes delighted and dotes on them a lot. This is also the reason why she reluctantly gives the Ár to the Order of Heroes in Book VII Chapter 7 and lets them pass after encountering them in Book VII Chapter 3.
  • Damage-Increasing Debuff: Her Fruit of Life inflicts -5 Spd/Def on the foe during combat if she is at 25% HP or above at the start of combat.
  • Damage Reduction:
    • Her Fruit of Life reduces damage taken from the foe's first attack by 40% if she is at 25% HP or above at the start of combat.
    • Her New Year variant, in addition to having the standard post-7.7.0 Cavalry Beast effect of reducing damage taken from the foe's first attack by 30% if the initiator moved at least 2 spaces before combat if she is transformed, also allows her to reduce damage taken from the foe's first attack by 25% of her Spd, including from both attacks from double attacks, if she is at 25% HP or above at the start of combat, and she has Spd Smoke 4, which gives her the [Dodge]note  status effect after combat for 1 turn.
  • Earth Mother: Nerþuz is the goddess of the land and is fittingly a very motherly person with very ample proportions.
  • Extra Turn: Her base kit has Galeforce, which allows her to act again after combat once per turn if it was fully charged after combat.
  • Foil: To her brother, Njörðr. Design-wise, Nerþuz's color scheme is primarily pink, while Njörðr's color scheme is mainly blue. Their powers are complete opposites as well; Nerþuz is the goddess of the land, while Njörðr is the god of the sea. Additionally, Nerþuz is doting and loves the mortals, while Njörðr is stern and hates mortals.
  • Friend to All Living Things: As the Land Goddess, Nerþuz adores all living creatures, including mortals.
  • Gemstone Assault: Her attacks consist of lasers that leave behind great masses of crystal on impact.
  • Heal Thyself: Her New Year variant has Atk/Spd Wild, which allows her to recover 7 HP after combat if she either there is at most 1 non-Dragon or Beast ally adjacent to her or she is transformed.
  • Hit-and-Run Tactics: Her New Year variant has Cute Paper Crane has [Canto (2)], which allows her to move up to 2 spaces after attacking a foe or structure or using an Assist skill on an ally once per turn.
  • Horned Humanoid: She has two purple curved Ibex goat-like horns at the sides of her head, and is a Beast unit in gameplay.
  • Hot Goddess: Like her niece Freyja, she is a goddess (in this case, of the land itself) and is also extremely attractive, with long, flowing colorful hair, a curvy figure and enormous boobs. And unlike Freyja, who completely covered up her large chest and figure with her dress, Nerþuz actually wears nothing but sheer fabric over her chest, so her physique ends up even more emphasized in her normal clothes than her niece's.
  • I Let You Win: At the end of Book VII Chapter 7 and Book VII Chapter 2, it seems like the Order has defeated Nerþuz in battle, but she reveals that there was no way that mortals could have won against a god, and that she let them win and take back the Ár because she finds them too cute to defeat.
  • Life Drain: Her New Year variant learns Aether by default, which, in addition to ignoring 50% of the foe's defenses, heals her equal to 50% of the damage dealt when it triggers.
  • Light Is Good: Regular Nerþuz is a Mythic Hero of Light, and she helps the Order of Heroes on their quest to defeat Gullveig.
  • Lightning Bruiser:
    • Her regular version has outstanding Spd at 47, fantastic Atk at 42, and average HP at 40 and Def at 30, but low Res at 20.
    • Her New Year variant has outstanding Spd at 47 and Atk at 45, above average Def at 32 and average HP at 40, but low Res at 21.
  • Marshmallow Hell: She does this to the Askr trio in Book VII Chapter 7, which would explain why all of them are seen blushing after her simple loving compliments to them. It's not even subtle because she adores giving hugs to humans.
  • Ms. Exposition: Book VII, Chapter 11 has her explain to Seiðr and the Order of Heroes how the serpents must be destroyed in all times to break the cycle, due to how they grow more and more powerful with each cycle, and that both Gullveig and Kvasir must both be destroyed.
  • No-Sell:
    • Her regular version's Horn of the Land and New Year variant's Cute Paper Crane allows her to ignore skills that guarantee her foe's follow-up attacks and denies any of her follow-up attacks if she is at 25% HP or above at the start of combat.
    • Her regular version's Atk/Spd Clash 4, in addition to granting her Atk/Spd during combat, also has her ignore any field stat debuffs on her Atk/Spd during combat if the initiator moved at least 2 spaces before combat.
    • Her Fruit of Life allows her to ignores skills that inflict -X special buildup per attack on her if there is at most 1 ally adjacent to her and she is at 25% HP or above at the start of combat.
  • Pre-Mortem One-Liner:
    "Oh, aren't you cute?"
    "Into my embrace..."
    "Land undo you!"
    "Bad! Bad!"
  • Promoted to Playable: She was released as a Mythic Hero in late April 2023, which was partially through Book VII.
  • Rose-Haired Sweetie: She has purple pink hair and she's very friendly to the Order of Heroes.
  • Secret Art: She has Fruit of Life exclusive to her, where it inflicts -5 Spd/Def on the foe during combat, reduces damage taken from the foe's first attack by 40% and boost the damage of her next attack equal to the amount of damage reduces, and if there is at most 1 adjacent ally she ignores skills that inflict -X special buildup per attack on her and she inflicts [Gravity] to the foe and all foes adjacent to that foe after combat, all which activates if she is at 25% HP or above at the start of combat.
  • Shoot the Dog: She's the one who makes it clear that in order to stop the Golden Seer and the destruction of the world, they will have to kill Kvasir and Gullveig. She doesn't fault the Order of Heroes and Seiðr for their hesitation to kill the former given Kvasir is a Broken Bird and just as much a victim in this whole scheme, but it's the only way as much as Nerþuz herself might wish otherwise.
  • Spanner in the Works: Nerþuz is ultimately the key figure in breaking Gullveig's seemingly endless cycle. She has the ability to bless a weapon with the land's power, though she can only do so once, and this alone isn't enough to overpower Gullveig's Golden Curse. However, Nerþuz pieces together that the Breidablik the Summoner has is from the previous cycles, where previous iterations of herself have given the same blessing to the weapon many times over; her own blessing finally gives Breidablik sufficient power to destroy the curse.
  • Status Buff:
    • Her regular version's Horn of the Land gives her +5 Atk/Spd/Def/Res during combat and additional +2 Atk/Spd/Def/Res during combat for each point of value she has on her maximum special cooldown if she is at 25% HP or above at the start of combat. She also has Atk/Spd Clash 4, where it gives him +6 Atk/Spd during combat if she or her foe initiated combat and moved from a different space, and additional +1 Atk/Spd during combat for each space moved, up to +4 additional Atk/Spd during combat, and Atk/Spd Alarm, where she gains +6 Atk/Spd and [Canto (1)] if she is adjacent to 2 or less allies at the start of her turn and +3 Atk/Spd during combat if there is at most 1 ally adjacent to her.
    • As a Mythic Hero of Light, if an ally has a Light Blessing during Light season in Aether Raids, she gives them +5 HP and +4 Spd if they're on the battlefield, which can be stacked with other Mythic Heroes of Light, including copies of herself.
    • Her New Year variant's Cute Paper Crane gives her +5 Atk/Spd/Def/Res during combat and additional +2 Atk/Spd/Def/Res during combat for each point of value she has on her maximum special cooldown if she is at 25% HP or above at the start of combat. She also has Atk/Spd Wild, which gives her +7 Atk/Spd during combat if she either there is at most 1 non-Dragon or Beast ally adjacent to her or she is transformed, and Spd Smoke 4, which gives her +6 Spd after combat for 1 turn.
  • Status Infliction Attack: Her Fruit of Life inflicts the [Gravity] status effect on her foes after combat, which limits their movement to 1 space for a turn, if she is at 25% HP or above at the start of combat and there is at most 1 ally adjacent to her.
  • Sweet Sheep: She is able to transform into an Ibex goat, much like her niece Freyja, and like her nephew Freyr, she is a very nice person.
  • Team Mom: She has a very gentle demeanor, treating the Order of Heroes as if she were their mother. She is the aunt of Freyja and Freyr, who themselves also act very motherly and fatherly to their subordinates.
  • Theme Naming: Nerþuz, or Nerthus, is the Norse Vanir goddess of peace and fertility and was worshipped through a ritualistic cart procession. It is theorized that she is either a female version of Njörðr or the sister-wife of Njörðr, the father of Freyr and Freyja.
  • Voluntary Shapeshifting: Nerþuz transforms into a divine Ibex goat to attack, and so is counted as a Beast unit in gameplay.

    Seiðr 
https://static.tvtropes.org/pmwiki/pub/images/seidr_feh.png
Click here to see Ring In the Year Seiðr & Heiðr
Goddess of Hope / Time's Goddesses
"Do not be afraid, children of Midgard. I am not your foe. I have come here to save your mortal world from the wicked Golden Seer."

A vanir who is sent by Njörðr to aid the Order of Heroes to change their doomed future. She is a Mythic Hero of Astra.

Voiced by: Hina Yomiya (Japanese), Valeria Rodriguez (English)
Artist: Yoshiku (regular), cuboon (Ring In the Year)
Class: Green Cavalier (regular), Blue Flier (Ring In the Year)

  • Achilles' Heel: New Year Duo Seiðr & Heiðr are treated as a Flying unit, and therefore are weak to bows and certain tomes, which the former can take them down easily due to their poor Def.
  • Action Initiative:
    • Her regular version's eponymous weapon Seiðr grants the [Prevent Follow-Up] status effect to herself and all allies within 2 spaces of her if she is within 2 spaces of an ally at the start of her turn, and allows her to perform a guaranteed follow-up attack if she either initiates combat or is within 2 spaces of an ally.
    • New Year Duo Seiðr & Heiðr's Goddess Temari grants the [Prevent Follow-Up] status effect to themselves and all allies within 2 spaces of them if they are at 25% HP or above at the start of their turn and allows them the attack twice in one round if they are at 25% HP or above at the start of combat, initiate combat, have 5 or more Res than the foe during combat and either it is turn 4 onwards or the foe is inflicted with the [Time's Grip] status effect, and their Future-Sighted grants them a guaratneed follow-up attack if they are within 3 spaces of an ally.
  • Affectionate Nickname: Seiðr calls her sister "Heið," but only when she thinks people besides her sister aren't listening.
  • Anti-Gravity Clothing: Her shawl is always floating behind her, which indicates she is an otherworldly being.
  • Arc Heroine: She's the deuteragonist of Book VII.
  • Babies Make Everything Better: Tries to invoke this. She requests the Summoner to have a baby with her, but not in the usual way, but rather in a magical way through a soul ritual for the good of Vanaheimr. Unlike most examples, Seiðr's merely following Njörðr's orders; she herself isn't thrilled about it and even tells the Summoner they don't need to take care of their child in an attempt to ease their minds, although she indicates that she wouldn't do it with anyone other than the Summoner. The baby in question turns out to be Heiðr, who is the child of her future self Gullveig and the Summoner, but Seiðr herself does not realize she is her future daughter, nor does she realize that Njörðr asked Seiðr to do this to further his own goals.
  • Breaking Old Trends:
    • Seiðr is the first Arc Heroine to be a green unit, as opposed to being blue, colorless, or red.
    • Unlike past Arc Heroines, Seiðr does not appear on the game's app icon at the beginning of Book VII, with Gullveig there in her place. However, this is a dead giveaway that Gullveig and Seiðr are the same character in different time periods.
  • Break the Cutie: Oh, poor Seiðr. She starts the story with a hopeful attitude as she teams up with the Order of Heroes to stop Gullveig, only to later that Gullveig is her future self, and that she is destined to become Gullveig no matter how much she tries to fight it. Then she's forced to return to the present to put down her beloved Heiðr after her curse transforms her into a monster, and then it turns out Njörðr orchestrated the whole thing to turn Seiðr into Gullveig, and can only wail in pain as her king betrays her by transferring the Golden Curse to her. After that, Seiðr slowly falls into despair due to the loss of her beloved Heiðr and knowing she is doomed to destroy the world and death is far behond her reach. This girl really needs a hug.
  • Cool Big Sis: She's rather close to her sister Heiðr, who, in turn, adores her.
  • Cute Clumsy Girl: Seiðr a goddess who does her best to follow her king's orders, but she often makes situations worse due to her clumsiness. First is that she has No Sense of Direction, which is enough for her to bemoan it so much that everyone will see her as the goddess who gets lost easily. Additionally, Seiðr tries to ask the Summoner if they would create a child with her, only to make the scene awkward with how she words it poorly.
  • Damage-Increasing Debuff:
    • Her regular version has Chill Atk/Res 3, which inflicts -6 Atk/Res on the foes with the highest Atk+Res sum and all foes within 2 spaces of those foes at the start of her turn.
    • New Year Duo Seiðr & Heiðr has Sabotage S/R 3, which inflicts -6 Spd/Res on foes adjacent to other foes if that foe have less Res than them at the start of their turn, as well as inflict -3 Spd/Res on the foe during combat and additional debuffs on the foe's Spd/Res during combat equal to the highest field stat debuffs on each stat on either the foe or foes within 2 spaces of the foe if they have more Res than the foe, and their Future-Sighted inflicts the [Time's Grip] status effect, which, in addition to having the one inflicted with it disable their skill during their ally's combat, inflicts -4 Atk/Spd/Def/Res on them during combat.
  • Damage Reduction: New Year Duo Seiðr & Heiðr has Remote Mirror, which reduces damage taken from the foe's first attack by 30% if they initiate combat, and their Future-Sighted reduces damage taken from the foe's first attack by 30% if they are within 3 spaces of an ally.
  • Dull Eyes of Unhappiness: The shine in Seiðr's eyes disappears in one of her facial expressions, which happens after she is betrayed by Njörðr after losing her sister step-sister Heiðr.
  • Foil: To her younger sister, Heiðr. Seiðr tries to be stoic and professional as a goddess, while Heiðr is unafraid to express her emotions.
  • Foreshadowing:
    • Seiðr does not appear on the game's app icon in Book VII; Gullveig does instead. It turns out that Gullveig is her future self, having been turned into Gullveig as part of Njörðr's plans.
    • Seiðr, with the light given to her by Njörðr, performs the Rite of Light and searches across the Nine Realms to find the present version of Gullveig, but is unable to locate her. The reason why she cannot find Gullveig is because she is the present version of Gullveig.
    • Seiðr sends herself and the Order of Heroes into the past via Time Travel to escape from Gullveig. That may not seem like a case of foreshadowing, but as Gullveig is also a master of time and is able to time travel just like Seiðr, it's another hint that Seiðr and Gullveig are one and the same.
  • Future Me Scares Me: She is horrified to learn that Gullveig is her own future self, repeatedly declaring that she will never become her. Gullveig, for her part, claims to have gone through the exact same thing when she was Seiðr.
  • Gathering Steam: New Year Duo Seiðr & Heiðr's Goddess Temari grants them additional effects the longer the battle goes one, as while it has the base effect of granting +5 Atk/Spd/Def/Res during combat, grant them an additional +2 Atk/Spd/Def/Res during combat for each turn from the start, up to turn 4, turn 2 onwards grants them [Canto (1)], turn 3 onwards allows them to deal damage equal to the total highest field stat buffs between them and allies within 2 spaces of them during combat, and turn 4 onward allows them to attack twice in one round if they initiate combat and have 5 or more Res higher than their foe during combat, which, besides [Canto (1)], all which activates if they are at 25% HP or above at the start of combat, and all are treated as if was turn 4 if the foe is inflicted with [Time's Grip].
  • Have We Met?: Despite having only met the player character during the start of the story, she feels she has met them previously, but is unsure why. This is because her past self is Kvasir, who nursed the Summoner back to health, who would later become Seiðr, and in turn become Gullveig.
  • Herd-Hitting Attack: Or debuff in this case, but her regular version's Chill Atk/Res 3 inflicts -6 Atk/Res on the foes with the highest Atk+Res sum and all foes within 2 spaces of those foes at the start of her turn.
  • Heroic BSoD: After being horrified to learn that Njörðr planned to turn her into Gullveig all along, requiring her to kill her step-sister Heiðr to do so, Seiðr falls into a depressed state, knowing that her future self was right.
  • Horse of a Different Color: As a Cavalry unit, Regular Seiðr rides on a white goat in battle, as opposed to the standard horse.
  • Idiot Hair: Seiðr has a notable strand of hair on the top of her head that sticks upwards, which hints at her clumsy personality.
  • Irony: The person most adamant about stopping Gullveig's plans turns out to be her own younger self.
  • Laser-Guided Amnesia: Implied. Seiðr noticeably doesn't realize Kvasir is her own past self when the Order of Heroes time-travels until Alfonse has to bring up several oddities about her and Gullveig to let her connect the dots, and also is completely in the dark about her identity as Gullveig which Kvasir has at least some knowledge about. This would suggest she completely forgot about it all at some point in the past.
  • Magic Staff: Her regular version's eponymous weapon Seiðr is a staff that allows her to summon a rain of rainbow light beams on her enemy. Said weapon gives her -1 maximum special cooldown, grants the [Prevent Follow-Up] status effect to herself and all allies within 2 spaces of her if she is within 2 spaces of an ally at the start of her turn, and gives her +5 Atk/Spd/Def/Res during combat, allows her to perform a guaranteed follow-up attack, and deal true damage equal to 20% of her Res when she attacks, including with AOE specials, all which activates if she either initiates combat or is within 2 spaces of an ally.
  • Mercy Kill: Is forced to kill Heiðr when the curse turns her into a monster, something Njörðr says is the only thing that can be done for the victim at this point. While Heiðr was almost certainly beyond saving, and thanks Seiðr for putting her out of her misery, Njörðr actually had Seiðr kill Heiðr to manipulate her into transferring Gullveig's curse into herself.
  • My Future Self and Me: Seiðr manages to be on both ends of this trope: She is the future self to Kvasir, while Gullveig is the future self to Seiðr.
  • Nice Job Breaking It, Hero: It turns out that mercy killing Heiðr when the curse turns her into an orochi was exactly what was needed for Njörðr to turn Seiðr into Gullveig for his own nefarious purposes.
  • No Good Deed Goes Unpunished: After her step-sister Heiðr turns into an orochi monster, she does the right thing and kills her out of mercy to stop her suffering. Too bad it was a trap set up by Njörðr so that Seiðr would become Gullveig, and she fell for it.
  • No Sense of Direction: Despite how she is a goddess who can see into the future, she tends to get lost very easily. She fears that she'll only be remembered as the goddess who misled the heroes.
  • Not So Stoic: She tries to maintain a godly composure, but slips out a few times, such as when she gets a good level-up, Seiðr shouts "Hooray" before cutting herself off, and showing emotion after saving her sister Heiðr.
  • Once Done, Never Forgotten: After her slipup with guiding the Order of Heroes to Vanaheimr in Book VII Chapter 5, she fears that she'll be remembered as the goddess who led the Heroes the wrong direction. Sharena wants to reassure her, while Anna and Alfonse are concerned about her.
  • Power Floats: New Year Duo Seiðr & Heiðr is seen floating despite not having wings or is on a mount, and so are classified as a Flying unit.
  • Pre-Mortem One-Liner:
    "There is hope yet!"
    "I must keep going!"
    "Revealing light!"
    "You can stop this!"'
  • Screw Destiny: Seiðr is determined to prevent the future from happening, and teams up with the Order of Heroes to stop Gullveig. Too bad she's part of a Self-Fulfilling Prophecy; no matter what she and the Order do, she is unable to change her fate of becoming the destroyer of the world.
  • Secret Art:
    • Regular Seiðr has Future-Focused exclusive to her, which at the start of the enemy's odd turn, after activating their start of turn skills, if the nearest foes in cardinal directions of her have either at least equal Res or 3 or more Res than the foe for each space between her and that foe, they immediately end their turn and are unable to act.
    • New Year Duo Seiðr & Heiðr has Future-Sighted exclusive to them, which at the start of the enemy's turn, after activating their start of turn skills, if the nearest foes in cardinal directions of them have either have no more than 5 Res lower than their foe, which the threshold increased by 3 for each space between them and their foe, and are not inflicted with the [Time's Grip] status effect, they immediately end their turn and are unable to act and are inflicted with [Time's Grip] through their next actions, where [Time's Grip] has the one affected by it be inflicted with -4 Atk/Spd/Def/Res during combat and have their skills disabled during their ally's combat, as well as grants them +4 Atk/Spd/Def/Res during combat, a guaranteed follow-up attack and reduces damage taken from the foe's first attack by 30%, all which activates if they are within 3 spaces of an ally.
  • Sibling Team: Although not sisters by blood, Seiðr and Heiðr team up together as a Duo Hero for their New Year variant.
  • Situational Damage Attack:
    • Her regular version's eponymous weapon Seiðr allows her to deal true damage equal to 20% of her Res, so the more Res she has the more true damage she will deal. With her going up to 52 Res with her Still Water 4 and Seiðr active by default, this means that she will deal 10 true damage per attack.
    • New Year Duo Seiðr & Heiðr's Goddess Temari allows them to deal damage equal to the highest total field stat buffs between them and allies within 2 spaces of them during combat if they are at 25% HP or above at the start of combat and either it is turn 3 onwards or the foe is inflicted with the [Time's Grip] status effect, so the more field stat buffs either they or their allies have the more true damage they will deal, and with Goddess Temari granting +6 Atk/Res to themselves and allies within 2 spaces of them if they are at 25% HP or above at the start of their turn, they will deal at least 12 true damage per attack they perform.
  • Squishy Wizard:
    • Her regular version has fantastic Atk at 43 and Res at 40, and average HP at 39 and Spd at 30, but she has poor Def at 17, which is further amplified with her default Still Water 4, which gives her +7 Atk/Res but inflicts -5 Def.
    • New Year Duo Seiðr & Heiðr has outstanding Atk at 47 and Res at 46 and average HP at 40, but below average Spd at 29 and poor Def at 17.
  • Status Buff:
    • Her regular version's eponymous weapon Seiðr grants the [Prevent Follow-Up] status effect to herself and all allies within 2 spaces of her if she is within 2 spaces of an ally at the start of her turn, and gives her +5 Atk/Spd/Def/Res during combat if she either initiates combat or is within 2 spaces of an ally.
    • As a Mythic Hero of Astra, if an ally has an Astra Blessing during Astra season in Aether Raids, she gives them +5 HP and +3 Atk if they're on the battlefield, which can be stacked with other Mythic Heroes of Astra, including copies of herself.
    • New Year Duo Seiðr & Heiðr has Goddess Temari, which grants them and allies within 2 spaces of them +6 Atk/Res at the start of their turn if they are at 25% HP or above at the start of their turn, them +5 Atk/Spd/Def/Res during combat and an additional +2 Atk/Spd/Def/Res during combat for each turn beyond the first, up to turn 4, and is treated as turn 4 if the foe is inflicted with the [Time's Grip] status effect, if they are at 25% HP or above at the start of combat. They also have Remote Mirror, which grants them +7 Atk and +10 Res during combat if they initiate combat, and Future-Sighted grants them +4 Atk/Spd/Def/Res during combat if they are within 3 spaces of an ally.
  • Theme Naming: Seiðr is the magic commonly associated with future telling and changing, which is what the vanir are most known for.
  • Time Travel: In Book VII, Chapter 8, she uses her power bestowed by Njörðr to travel with the Order of Heroes to the past in order to escape from Gullveig's clutches, though she admits that she barely knows how to use it but has no choice but to rely on it to flee to safety. Although she was successful in escaping from Gullveig, Seiðr and the Order of Heroes are actually hundreds of years in the past in Book VII Chapter 2, with the Summoner being sent back 100 days earlier and heavily injured, needed to be nursed back to health by Kvasir, a native goddess from that time period.
  • Tomato in the Mirror: In Book VII Chapter 4, when Alfonse told Seiðr to spare Kvasir when Seiðr was attempting to kill her because Kvasir would later become Gullveig, and that she couldn't detect where Gullveig was in Book VII Chapter 8 despite her power to see in every realm until Gullveig from the far future arrived at her location, Seiðr realizes that she is actually both Kvasir and Gullveig.
    Seiðr: When performing the Rite of Light, I was unable to sense her at all. No matter how I searched...I could not find her. Which means... ...Which means...I am her. Kvasir is...me. And I...become Gullveig.
  • Unwitting Pawn: Throughout Book VII, everything that Seiðr did to try to stop Gullveig only helped Njörðr realize his plans. First, she is ordered to return his Ár from Nerþuz, who warns her and the Order of Heroes he must not have it. Second, Seiðr tries to escape Gullveig by time traveling into the past only to learn she is Kvasir and she becomes Gullveig. Finally, she is tricked into killing Heiðr when she turns into a monster, which was needed for Njörðr to pass the curse to her and complete her transformation into the Golden Seer.
  • Used to Be a Sweet Kid: Inverted compared to her past self, Kvasir: the kind, well-meaning, and rather emotional Seiðr with the brooding, fatalistic, and quiet Kvasir she used to be. Granted, Seiðr has the advantage of not knowing (or possibly forgetting) who she's destined to become unlike Kvasir. However, this is played straight compared to her future self, Gullveig.

    Heiðr 
https://static.tvtropes.org/pmwiki/pub/images/heidr_feh.png
Click here to see Heiðr during Book VII, Chapter 9
Click here to see her monster form
Innocent Goddess / Cursed Goddess
"Well, this is the one to whom you gave your revelation, is it not, Seið? Giving a gift of revelation to a mortal is no small matter for a goddess! To do so is to thoroughly entwine yourself in their destiny. Ohh! I don't want to embarrass Seiðr any more than I have already. Still...how exciting!"

A vanir goddess who treats Seiðr as if she was her older sister. She is afflicted by the Golden Seer's Curse. In June 2023, she was released as a Mythic Hero of Astra.

Voiced by: Suzuko Mimori (Japanese), Alice Himora (English)
Artist: Yoshiku (regular), cuboon (Ring In the Year)
Class: Green Mage

  • Action Initiative: Her Gold Serpent grants the [Dual Strike] status effect to herself and a target ally, where it allows the user to attack twice in one round if the user initiates combat and is adjacent to an ally that also has [Dual Strike].
  • Advertised Extra: She's featured prominently in the Book VII key art, and was name dropped in the Book VII Feh Channel in December 2022, which gives off the indication that she would play a vital role in the story. In reality, her role in the story is very minor; while she is the daughter of the Golden Seer, Heiðr only had a few moments of screentime before being killed off after being turned into a monster. Additionally, while Njörðr was the one who set up the whole thing in the first place, he gets killed off before he gets to fully enact his plans, meaning Heiðr's death was all in vain.
  • Affectionate Nickname: Calls her sister "Seið" and has fewer reservations about doing it than Seiðr. In the original Japanese, she instead calls Seiðr "Onee-sama," a very respectful way to address an older sister.
  • All Loving Heroine: Heiðr is very kind and gentle to everyone she meets, and shares a very close bond with Seiðr. She even cares very much for Njörðr, due to seeing him as a stern but caring father figure, when in reality, it's far from the truth.
  • Armor-Piercing Attack: Her Mag. Null Follow, in addition to inflicting -4 Spd/Res on the foe during combat, allows her to ignore half of the foe's non-special Damage Reduction skills during combat, where for example if the foe has 40% damage reduction, they will have 20% damage reduction instead.
  • Cooldown Manipulation: Her eponymous weapon Heiðr gives her -1 maximum special cooldown, as well as inflicts the Inverted version on foes where she inflicts [Guard]note  on all foes within cardinal directions of herself and her target ally if either uses or is the target of a Rally skill, including her Gold Serpent.
  • Climax Boss: In Book VII, Chapter 9, Heiðr's curse worsens to the point of turning her into a golden orochi, as Njörðr failed to heal her with his light. Due to bearing the Golden Curse, Seiðr and the Order of Heroes have no choice but to kill her before any more harm can be done. 9-5 even plays Sad Battle Music (borrowed from Book VI's climax) to show the seriousness of this particular battle. After the battle, Heiðr dies, and Seiðr mourns her sister. Unfortunately, it turns out to be a trap set up by Njörðr to transform Seiðr into the Golden Seer...
  • Curse: She has been affected with a curse from Gullveig, describing it as snakes writhing around within her. The curse in question turns her into an orochi monster, which transfers into Seiðr after killing Heiðr out of mercy, all as a part of Njörðr's plot to turn the former into Gullveig.
  • Duality Motif: Her eyes are different colors, one being gold and the other being blue. The differing colors on her eyes as well as the scattered bits of gold colors on her body and outfit seem to represent her being affected by the Golden Seer's Curse.
  • Damage-Increasing Debuff: Her eponymous weapon Heiðr allows her to inflict -4 Atk/Spd/Def/Res to all foes within cardinal directions of herself and a target ally if she uses a Rally skill, including her Gold Serpent, her Mag. Null Follow inflicts -4 Spd/Res on the foe during combat, and her Panic Smoke 4 allows her to inflict -3 Atk/Spd/Def/Res and [Panic] to all foes within 2 spaces of the target after combat.
  • Damage Reduction: Her eponymous weapon Heiðr allows her to reduces damage taken from the foe's first attack by 30% if she either initiates combat or is within 2 spaces of an ally, and her Remote Sparrow also reduces damage taken from the foe's first attack by 30% if she initiates combat, and both effects stack, totaling up to 51% damage reduced.
  • Dying Declaration of Love: As she is dying, she asks Seiðr to remember her and tells her that she loves her.
  • Extra Turn: Her Gold Serpent, in addition to granting bonuses to herself and a target ally for 1 turn, also allows her to act again once per turn.
  • Foil: To her older sister, Seiðr. Heiðr is unafraid to express her emotions, while Seiðr tries to be stoic and professional as a goddess.
  • Girlish Pigtails: Heiðr has her hair up in two twintails, which highlights her childlike innocence. It's also a hint that she's a child, more specifically, the child of Gullveig and the Summoner.
  • Glass Cannon: She has outstanding Atk and Spd at 45, but below average HP at 38 and Def at 29, and low Res at 20. However, it is downplayed with her eponymous weapon and Remote Sparrow giving her Damage Reduction from the foe's first attack.
  • Kid from the Future: She's actually the offspring of the Summoner and Gullveig, who is sent to the past by the latter to be the sister of her past self, Seiðr.
  • Magic Staff: Her eponymous weapon Heiðr is a staff that allows her to summon a magical beam of light on her enemy. Said weapon gives her -1 maximum special cooldown, inflicts [Guard] and -5 Atk/Spd/Def/Res in cardinal directions of herself and her enemy if Rally skill is used by her or targets her. Additionally, if she is within 2 spaces of an ally, she gains +5 Atk/Spd/Def/Res, deals 15% more damage based on her Atk stat, and takes 30% less damage from the foe's first attack.
  • Magikarp Power: Her Gold Serpent initially is weak on turn 1, only giving +2 Atk/Spd to herself and her target ally, but gives more stats and effects the longer the battle goes on, as while turn 2 onwards enables after combat mobility with [Canto (1)], turn 3 onwards grants true damage with [Treachery], and turn 4 onwards grants a double attack with [Dual Strike].
  • Non-Mammal Mammaries: Heiðr's monster form in the midpoint trailer has multiple snakes heads on top of a human-like body, but also has a pair of human-like breasts on her chest to indicate she's female.
  • Nice Girl: The nicest and friendliest of all the gods in Vanaheimr.
  • No-Sell: Her Mag. Null Follow allows her to ignore skills that guarantee the foe's follow-up attacks and deny any of her follow-up attacks.
  • Pre-Mortem One-Liner:
    "I will do as Seið would!" (Regular)
    "Will of the gods!" (Regular)
    "Revealing light!" (Regular)
    "We must battle."' (Regular)
    "Seið!" (Serpent)
    "It's too late!" (Serpent)
    "The serpent writhes..." (Serpent)
    "I'm...afraid..." (Serpent)
  • Promoted to Playable: She was made playable with the release of the "New Heroes & Mythic Heiðr" banner in early June 2023.
  • Red Herring: Due to bearing the Golden Seer's curse and having sharing several physical features of Gullveig herself, the game sets her up to be the Present version of Gullveig. They even have the same voice actors in both languages. Not only is this not the case as Seiðr is the present version of Gullveig, but she also turns out to be the offspring of Seiðr (who by the time Heiðr is created has become her future self) and the Summoner. Instead, after her death, the Golden Curse is transferred to Seiðr by Njörðr, which in turn would transform her into Gullveig.
  • Secret Art: She has Gold Serpent exclusive to her, which gives herself and a target ally +2 Atk/Spd for each turn has passed, up to +8 Atk/Spd, if it's turn 1 onwards, [Canto (1)] turn 2 onwards, [Treachery]note  turn 3 onwards, and [Dual Strike]note  turn 4 onwards, and grants her an Extra Turn once per turn.
  • Snakes Are Sinister: Not only does she suffer from a curse that is serpentine in nature, the midpoint trailer has the curse turn her into a golden orochi that attacks Seiðr. Being the daughter of Gullveig certainly does not help matters.
  • Situational Damage Attack: Her eponymous weapon Heiðr allows her to deal true damage equal to 15% of her Atk during combat, so the more Atk she has the more true damage she will deal, and her Gold Serpent gives herself and a target ally [Treachery] from turn 3 onwards, where the user deal true damage equal to the total value of the user's field stat buffs active during combat, so the more field stat buffs she and her ally has the more true damage they will deal, and considering that her Gold Serpent grants +2 Atk/Spd for each turn has passed, up to +8 Atk/Spd, to herself and a target ally, they will deal more damage the later the turn count is.
  • Shipper on Deck: She is curious about who the Summoner is, encouraging them to comfort her sister should she ever be sad, and claims that giving a revelation to a mortal is no small matter. Hilariously enough she's shipping her own parents without even knowing it.
  • Status Buff:
    • Her eponymous weapon Heiðr gives her +5 Atk/Spd/Def/Res during combat if she either initiates combat or is within 2 spaces of an ally. She also has Gold Serpent, which gives herself and a target ally +2 Atk/Spd for each turn has passed, up to +8 Atk/Spd, if it's turn 1 onwards, [Canto (1)] turn 2 onwards, [Treachery] turn 3 onwards, and [Dual Strike] onwards, Remote Sparrow, which gives her +7 Atk/Spd during combat if she initiates, and Panic Smoke 4, where it gives [Foe Penalty Doubler] to herself and all allies in cardinal directions of her after combat.
    • As a Mythic Hero of Astra, if an ally has an Astra Blessing during Astra season in Aether Raids, she gives them +5 HP/Res if they're on the battlefield, which can be stacked with other Mythic Heroes of Astra, including copies of herself.
  • Theme Naming: Heiðr was the name Gullveig later taken on after her third revival from her deaths from the Aesir's hands and studied the magic Seiðr while under that name, and was presumably the same person as Freyja.
  • Too Good for This Sinful Earth: The pure, kind and sweet goddess of Vanaheimr who also happens to be the future child of Seiðr and the Summoner. However, her life is very short-lived due to her curse, to the point where Seiðr and her allies must Mercy Kill the innocent goddess when she turns into a monster.
  • Unwitting Pawn: Ultimately, she's nothing more than a disposable pawn for King Njörðr. Due to bearing the Golden Curse, Njörðr purposely transformed Heiðr into a serpent monster when the time was right, and told Seiðr and the Order of Heroes to kill her. As soon as she is dead, Njörðr gloats upon his plans coming to fruition, as Heiðr's sister is doomed to become Gullveig.
  • Your Days Are Numbered: In Book VII, Chapter 7, Heiðr has a private chat with the Summoner, saying she might not have long to spend time with her sister and the Order of Heroes, due to her curse. Sure enough, she dies in Chapter 9, which happens right after Seiðr and the Order return from the past.
  • You Called Me "X"; It Must Be Serious: She usually calls Seiðr by her nickname, but uses Seiðr's unabbreviated name during her Dying Declaration of Love.

    Gullveig 
https://static.tvtropes.org/pmwiki/pub/images/gullveig_feh.png
Click here to see Turn of Fate Gullveig (Warning: Major Spoilers!)
Golden Seer / Seer Beyond Time
"Future? What future? What you call the future is born from the flow of time. Time's flow bends to my command. And I say you have no future."

A ruthless yet mysterious vanir who has power over all time. She seeks to bring the mortal realm of Midgard to destruction. In November 2023 she was released as a Mythic Hero of Anima.

Voiced by: Suzuko Mimori (Japanese), Alice Himora (English)
Artist: Yoshiku
Class: Colorless Cavalier (Regular), Blue Flier (Brave)

  • Alternate Self: Like many heroes before, Brave Gullveig is a different version of her who is implied to be Seiðr right after she started to become Gullveig.
  • Anti-Villain: While Gullveig may be the one who destroys the world in the future including the Order of Heroes, she's still Seiðr, who used to be an idealistic and hopeful person until Njörðr broke her, turning her into a weapon to erase all of time.
  • Apocalypse How: She pulls off a Class 6 in Book VII, Chapter 13 by killing the Order of Heroes with ease, along with the rest of the realm of Midgard and the mortals that dwell within it. In truth, she carries out Njörðr's will, as he wanted to erase all of time by using Gullveig as his tool of destruction.
  • Arc Villain: She is the main antagonist of Book VII. Book VII, Chapter 9 subverts this as it turns out Njörðr creates the Golden Seer through his grand plan, only for the very next chapter to double subvert it as Gullveig kills him right after he summons her.
  • Armor-Piercing Attack: Her Brave variant has Luna, which allows her to ignore 50% of her foe's defenses when it activates.
  • Ascended to a Higher Plane of Existence: By the end of her story, Seiðr uses her powers to make Gullveig's and Kvasir's spirits reside in Seiðr's spirit so that all her versions can coexist together in spirit.
  • The Bad Guy Wins: Book VII opens with her easily defeating the forces of Askr after already ruining and killing all they left behind. In truth, it's a vision of what will happen sent by Seiðr to ensure it doesn't come to pass.
  • Breaking Old Trends: Her Brave variant is the first blue Brave unit that does not wield a lance.
  • Breakout Character: For players, she managed to win the top female vote for the Choose Your Legends 2023 contest, despite the fact that, by the time the voting was going on, she just appeared in one chapter with very little to go on about her backstory or motivations.
  • Complete Immortality: Gullveig is absolutely invincible and cannot be killed, ever. No amount of fighting will even hope to defeat her, due to her powers over time allowing her to undo her wounds within seconds.
  • Cynicism Catalyst: Gullveig's past self tried to change her fate so that she wouldn't become the Golden Seer, but no matter what she did, her fate remained the same. The tragic death of her step-sister Heiðr, combined with Njörðr's betrayal to turn Seiðr into Gullveig combined were enough for her to fall into despair, knowing the future could not be changed.
  • Damage-Increasing Debuff:
    • Her playable regular version has Occultist's Strike, which inflicts -4 Spd/Res on the foe during combat if she initiates combat. She also has Def/Res Smoke 3, which inflicts -7 Def/Res on the foe and all foes within 2 spaces of that foe after combat.
    • Her Brave variant's Gold Unwinding inflicts -5 Spd/Res on the foe during combat.
  • Damage Reduction:
    • Her regular version's eponymous weapon Gullveig reduces damage taken from the foe's first attack by 60% during combat if she initiates combat and she is faster than her foe. Her playable version's Quietus Gullveig instead reduces damage taken from the foe's first attack by 70% during combat if she initiates combat, regardless of her and her foe's Spd.
    • Her Brave variant's Gold Unwinding reduces damage taken from the foe's first attack by 60% during combat if she initiates combat and she is at 50% HP or above at the start of combat.
  • Death by De-aging: Her main method of killing people, as seen in Chapter 13 Part 5, is reverting them back in time to before they were born.
  • Despair Event Horizon: Gullveig is Seiðr, having fallen into despair and lost all hope. This stems from being forced to kill her sister Heiðr, and being used as an Unwitting Pawn by Njörðr, who transfers the curse to Seiðr.
  • The Dog Bites Back: She kills Njörðr in Chapter 10, likely as revenge for transforming her into the Golden Seer to begin with.
  • Evil Costume Switch: When she was Seiðr, her clothes covered significantly more skin. After changing to Gullveig, her pants are gone, and the shirt and shorts combo was replaced with a leotard.
  • Extra Turn:
    • Her regular version's eponymous weapon (Quietus) Gullveig and Brave variant's Gold Unwinding allows her to act again after combat if she initiates combat, but inflicts [Gravity] on her and any paired-up ally and can only be activated again two turns later.
    • Her regular version's Time Is Light allows her to act again after combat if she initiates combat and trigger it during combat, but inflicts [Gravity] on her and any paired-up ally. Combined with her playable version's Quietus Gullveig, this allows her to act three times in one turn.
  • The Fatalist: Befitting her Time Master powers and implied omniscience, Gullveig makes many statements about inevitability, mainly that she's destined to win and the heroes are powerless to stop that with a very calm tone like she's discussing the weather. Interestingly, this isn't limited to things that benefit her, as she tells Veronica after beating her at the beginning of Book VII that the reason she's still alive is because It Is Not Your Time (the time being only when the lands have fallen into ruin), despite seemingly gaining no advantage to it. Given that she's actually Seiðr who failed to change her fate and had fallen into despair, this makes a lot of sense.
  • Final Boss: She is the last enemy faced in Book VII.
  • Final Boss Preview: Book VII, Chapter 13 starts off with a vision of the future of the Heroes facing off against Gullveig, where she is fought by the Heroes as they are defeated by the Golden Seer.
  • Foreshadowing: Early in Book VII, it is established Gullveig has some sort of connection to the Summoner and even appears to know them personally, but nobody knows why. Book VII Chapter 2 reveals that Kvasir, who nursed the Summoner back to health for 100 days hundreds of years in the past after Seiðr uses a Time Travel Escape from Gullveig, is actually Gullveig in the past, and the Summoner at least shared some stories about them and the Order of Heroes to Kvasir with her willing to listen to those stories again, and Kvasir was concerned about being alone after the Summoner fully recovered and searched for the Order of Heroes. Not only that, but Book VII Chapter 4 also reveals that Kvasir is Seiðr as a child, thus Gullveig retains all of her memories as both Kvasir and Seiðr.
  • Horned Humanoid: Regular Gullveig has a long golden horn on her forehead, while her Brave variant's horn is rainbow-colored. Unlike the other vanir gods with horns however, she does not turn into a Beast in gameplay.
  • I Cannot Self-Terminate: She tells Seiðr in Book VII, Chapter 10 that the serpent inside of her now won't let her die, even by her own hand, in a way that suggests she tried herself.
  • Invincible Villain: Gullveig is a being that is completely invincible. In Book VII, Chapter 13, she easily curbstomps the Order of Heroes after unwinding time to undo her wounds. Additionally, in Book VII Chapter 8, she is equipped with an enemy-exclusive Sacred Seal called Gold Perfection, which renders her completely invincible. This forces the Order of Heroes to time travel to the past to escape from her.
  • Gathering Steam: Her Brave variant's The Cycle's Turn, in addition to granting her +5 Atk/Spd/Def/Res during combat, also grant her additional +2 Atk/Spd time the current turn count, up to +10 Atk/Spd, so while at turn 1 she gets +7 Atk/Spd during combat, which is above average for stat boosts on weapons compared to other units in Heroes, at turn 5 onward she will get +15 Atk/Spd during combat, where not many units can even reach that amount from their weapons alone.
  • Glass Cannon:
    • Regular Gullveig has outstanding Spd at 47 and fantastic Atk at 45, but below average HP at 37 and Def at 27 and poor Res at 18.
    • Brave Gullveig has outstanding Spd at 47, fantastic Atk at 45, and average HP at 40, but below average Def at 27 and poor Res at 19.
  • Good Costume Switch: Her Brave variant, summoned as a heroic counterpart against the evil one, wears the same clothes she had when she was Seiðr.
  • Gorgeous Gorgon: She's a Ms. Fanservice character wearing a skimpy bodysuit and with very large breasts, and the ends of her hair turn into eight golden snakes, with a design that appears to be a mix between Medusa and Yamata no Orochi.
  • Late-Arrival Spoiler: Despite the revelation only coming a few months prior to her release, Brave Gullveig makes no attempt to hide that she's Seiðr in the future.
  • Light Is Not Good: Hailing from the realm of light and per the words of her younger self Kvasir is the actual goddess of light, Gullveig has a notably golden color scheme, but seeks to destroy the world. She also happens to be Seiðr, unwillingly transformed into Gullveig by Njörðr with the light of his Ár and the Golden Curse combined.
  • Love Confession: In Mythic Gullveig's level 40 confession, she says outright that across all three iterations of herself, she loves the Summoner. Similarly, in Book VII Chapter I: Part 3, Gullveig confesses to the Summoner that having someone to talk to in the past was so important to her that they were the first person that she ever had feelings for.
  • Magic Staff: Her eponymous weapon Gullveig is a staff that allows her to launch a swarm of fireballs at her enemy. Said weapon gives her -1 maximum special cooldown, gives her +5 Atk/Spd/Def/Res during combat and ignores skills that guarantee the foe's follow-up attacks and prevents any of her follow-up attacks if either she initiates combat or the foe is at 75% HP or above at the start of combat, reduces damage taken from the foe's first attack by 60% during combat if she initiates combat and she is faster than her foe, and if she initiates combat she gains an Extra Turn after combat once per turn, but inflicts [Gravity] to herself and any paired-up ally and cannot be activated again for two turns.
  • Mascot Villain: She became the game's app icon in Version 7.0.0., at the beginning of Book VII.
  • Ms. Fanservice: Gullveig is a large-chested, long-legged woman who dresses in a very skimpy, navel-exposing bodysuit.
  • Never Trust a Trailer: The Book VII teasers at a handful of points show Gullveig smiling sinisterly, getting touchy-feely with the Summoner and later Kvasir in a creepy way bordering on intimate caressing in the Summoner's case (arguably made worse by the fact that, through some unseen ritual her present self Seiðr mentioned, she mothers Heiðr from the Summoner somehow) and then made even worse somehow after the confirmation that she does indeed carry a torch for the Summoner, and even scowling once when Seiðr foils her attempt to murder Alfonse and the Summoner. Nowhere in the game proper does Gullveig remotely emote in any way that the teasers had shown her to do (she almost never emotes at all, in fact, save for a few instances you can count on one hand).
  • Nice Job Fixing It, Villain: All of her actions throughout the story in an attempt to stop the heroes unwittingly help them instead giving them every tool that is needed to defeat her:
    • First, Gullveig attacks the Order of Heroes, forcing them to escape her by traveling to the past. Turns out it was necessary for the Summoner to get a powered-up Breidablik from her younger self, and sends them back into the future once they find out more about what's going on.
    • Second, she kills Njörðr in Chapter 10. Doing so broke the seal around his treasure vault and allowed Nerþuz to retrieve the Ár, giving the Order of Heroes the MacGuffin needed to finally defeat her.
    • Third, Gullveig brings Kvasir to the present and has her fight against her present self. Not only do the Order of Heroes win, but as a result, Gullveig has nowhere else to run and is ultimately defeated by the Order of Heroes.
    • If her conversation with the Summoner in Chapter 1 is any indication however, it is possible that she knew what she was doing would sabotage her cycle and did so on purpose. She personally asks the Summoner to find a way to break the cycle and kill her, thus subverting the trope.
  • No-Sell:
    • Her regular version's eponymous weapon Gullveig allows her to ignore skills that guarantee the foe's follow-up attacks and prevent any of her follow-up attacks if either she initiates combat or the foe is at 75% HP or above at the start of combat.
    • Her Brave variant's The Cycle's Turn allows her to ignore skills that guarantee the foe's follow-up attacks and prevent any of her follow-up attacks if she either initiates combat or has a [Bonus] active on her.
    • At the end of her opening debut chapter, she effortlessly undoes the injuries she sustained fighting the Askr trio, simply by rewinding time on herself.
  • No Sense of Direction: Brave Gullveig gets lost in the Order's castle during a Forging Bonds segment, much to her own irritation, showing that this is one aspect of her past self as Seiðr that she hasn't left behind.
  • No Sense of Personal Space: Insofar as the teasers are concerned, Gullveig has some inexplicable inability to keep her hands to herself, getting far too close to the Summoner and Kvasir before holding their faces with a smile (sensually in the Summoner's case and eyeing Kvasir like a prize she just won). In the latter case, it is her child self from the distant past whom she plans to groom into becoming her in the future, and in the Summoner's case, both her distant past self Kvasir and her present self Seiðr develop hard romantic towards the Summoner which she keeps and may be acting on in the moment.
  • Orcus On Her Throne: Similarly to Hel in Book III, despite being able to easily defeat the Heroes with the snap of a finger, Gullveig doesn't actively try to stop the Order of Heroes after she destroys the world in many previous cycles. When she does appear before the Seiðr and the Askr trio, every action she does ends up helping the Heroes instead. The first point is justified however in that killing them too soon would only end the cycle by her own hand right then and there when she is trying to break Seiðr into becoming this cycle's version of her.
  • Pet the Dog: Hundreds of years ago in the past, when she was known as Kvasir, she helped nurse the Summoner back to health for a hundred days until their friends came for them. Not only that, but her present self Seiðr was also a very kind and benevolent goddess, especially towards the Summoner, before she herself would become the Golden Seer.
  • Playing with Fire: Brave Gullveig utilizes the element of fire, both visually, with her shawl from her present self Seiðr being set ablaze and in gameplay, using Flared Sparrow to create Flame tiles after combat.
  • Power Floats: Gullveig is seen floating when fighting on the battlefield. While it doesn't have any effect on her regular version due to being a Cavalry unit, her Brave variant is classified as a Flying unit.
  • Prehensile Hair: Gullveig does not hold her Magic Staff with her hands, but instead with the snakes at the end of her hair. This does not apply to her Brave version though, as she actually uses her hand to hold her staff.
  • Pre-Mortem One-Liner:
    "Despair." (regular)
    "Do not resist." (regular)
    "Serpent! Arise!" (regular)
    "This was inevitable." (regular)
    "Fade away!" (Brave)
    "Your future is set." (Brave)
    "Once more, once more!" (Brave)
    "The cycle's power!" (Brave)
  • Promoted to Playable:
    • She placed 1st in the women's division of the seventh Choose Your Legends poll, earning her a playable Brave variant.
    • Her regular version was released as a Mythic Hero of Anima in November 2023, just after Book VII ended.
  • Redemption Promotion: Her playable regular version not only has 2 Atk/Spd and 1 Def over her enemy version, but she also has access to Quietus Gullveig, which has nearly the same effect as Gullveig with the additional effect of granting her Atk/Spd during combat equal to 15% of her Spd at the start of combat if either she initiates combat or the foe is at 75% HP or above at the start of combat and reduces damage taken from the foe's first attack by 70% and restoring 7 HP to her after combat if she initiates combat instead of just reducing damage taken from the foe's first attack by 60% if she initiates combat and is faster than her foe during combat, as well as having Time is Light.
  • Secret Art:
    • Her Brave variant has Gold Unwinding exclusive to her, which is a B skill that inflicts -5 Spd/Res on the foe during combat, reduces damage taken from the foe's first attack by 60% if she is at 50% HP or above at the start of combat, and allows her to act again after combat if she initiates combat, but inflicts [Gravity] to herself and any paired-up ally and can trigger it again after 2 turns have passed.
    • Her playable regular version has Time is Light exclusive to her, which is a 3 cooldown Special cooldown that boost her attack equal to 45% of her Spd when it triggers, allows her to ignore skills that inflict -X special buildup on her, and once per turn allows her to act again if she initiates combat and trigger it during combat, but inflicts [Gravity] to herself and any paired-up ally.
  • Situational Damage Attack: Her Brave variant's The Cycle's Turn grants her +2 Atk/Spd during combat time the turn number, up to +10 Atk/Spd during combat, so the later the turn goes the more Atk and Spd she gets, and allows her to deal damage equal to 20% of her Spd before and during combat, so the more Spd he has she get more true damage for her attacks and AOE specials.
  • Snakes Are Sinister: Gullveig has eight golden snakes surrounding her which are part of her hair, and has the power to control time. Additionally, there are gigantic snake segments surrounding her castle, and the Mooks she sends out to fight the Order if Heroes all have golden serpentine heads.
  • Status Buff:
    • Her regular version's eponymous weapon (Quietus) Gullveig gives her +5 Atk/Spd/Def/Res during combat, and, with Quietus Gullveig, gives Atk/Spd during combat equal to 15% of her Spd during combat if either she initiates combat or the foe is at 75% HP or above at the start of combat. She also has Flared Sparrow, which grants her +7 Atk/Spd during combat if she initiates combat.
    • As a Mythic Hero of Anima, if an ally has an Anima Blessing during Anima season in Aether Raids, she gives them +5 HP and +4 Spd if they're on the battlefield, which can be stacked with other Mythic Heroes of Anima, including copies of herself.
    • Her Brave variant's The Cycle's Turn grant her +5 Atk/Spd/Def/Res during combat and additional +2 Atk/Spd during combat times the current turn count, up to +10 Atk/Spd during combat, if she either initiates combat or has a [Bonus] active on her. She also has Flared Sparrow, which grants her +7 Atk/Spd during combat if she initiates combat, and Atk/Spd Oath 4, which grants her +6 Atk/Spd and [Orders] at the start of her turn if she is within 2 spaces of an ally, and grants her +3 Atk/Spd during combat if she is within 2 spaces of an ally.
  • The Stoic: This is Gullveig's default expression, as nothing she does nor encounters during Book VII fazes her in the slightest. The only instances she slightly emotes however is right before she kills Njörðr, and when talking with Seiðr in the ending after she is defeated.
  • Terrain Sculpting: Her playable regular version and Brave variant's Flared Sparrow, in addition to inflicting 7 damage to the foe at the start of combat and grants her +7 Atk/Spd during combat, also places [Divine Vein (Flame)] on the foe's spaces and two spaces to either the left and right or up and down of the foe depending on where she initiated from compared to the foe, where it makes movement through it difficult for ranged foes, and inflicts 7 damage to the foe at the start of combat and start of the foe's turn if they are on the [Divine Vein (Flame)] tile.
  • Theme Naming: Gullveig was a key figure in the Aesir-Vanir War where her impalement by spears and later burning three times by the Aesir and reviving three times lead to the war, while changing her name to Heiðr and studying the magic Seiðr, and was presumably the same person as Freyja.
  • Time Abyss: Gullveig has won over countless cycles and has lived for an incredibly long time, especially as her past identities, Kvasir and Seiðr.
  • Time Master: In the Book VII Movie, she is seen pausing and rewinding time to stop Kiran and Alfonse from flanking her. In the story, she is shown to be able to freely manipulate time to undo her injuries, or reduce people to the point of non-existence.
  • Time Travel: She travels to the present day from a Bad Future where she emerged from a fight with the Order of Heroes unscathed, and seeks to lay waste to Midgard in the present day.
  • Tragic Villain: After losing her beloved Heiðr due to turning into an orochi from her curse, only to learn that she was tricked by Njörðr into becoming the Gullveig, the once-idealistic Seiðr lost all hope of changing her future and became nothing more than the apocalyptic weapon the King of Light wanted her to be, even after she kills him for what he put her through.
    • Villainous Crush: While she herself never displays any such behavior in the story itself to indicate that she has this toward the Summoner, the Book VII introduction movie did hint toward it before she herself confirmed it in her LV. 40 confession through her normal variant once she became playable.
  • Walking Spoiler: Her Brave variant's outfit alone is a spoiler for a massive plot twist in Book VII.
  • When She Smiles:
    • Gullveig's portrait in Book VII Chapter I: Part 3 shifts from a frown to a visible smile when she confesses how she loves the Summoner.
    • Before and after she's killed and brought to Seiðr's spirit realm, she's finally smiling.
  • Woobie, Destroyer of Worlds: Gullveig is a despair-induced Seiðr, who was turned into the Golden Seer and having lost her beloved Heiðr, both because of Njörðr. As such, she does exactly as she was destined to do; bring destruction to all, including Njörðr and the Order of Heroes.
  • You Can't Fight Fate: Gullveig says this to Seiðr at the beginning of Book VII, Chapter 9, as she is still in denial from knowing she will become Gullveig.
    Seiðr: I-it's not possible! I refuse to become a killer like you! I won't!
    Gullveig: I said the same thing.
    Seiðr: I... I won't!
    Gullveig: Seiðr, the past is Kvasir's time. There is no place for you here. Go back to the time you call your own. You must yet taste all I have known...

    Kvasir 
https://static.tvtropes.org/pmwiki/pub/images/kvasir_feh_6.png
Click here to see Ring In the Year Kvasir
Seer of the Past / Unknown Future
"You need not thank me. I helped you because...I was alone. If you were to die, I would be alone again..."
The vanir goddess of light, she lives alone in a ravine. She nursed the Summoner back to health after complications from escaping to the past from the Golden Seer Gullveig. In November 2023 she was released as a Mythic Hero of Dark.

Voiced by: Hina Yomiya (Japanese), Valeria Rodriguez (English)
Artist: Yoshiku (regular), ne-on (Ring In the Year)
Class: Red Cavalier (regular), Green Mage (Ring In the Year)

  • Alas, Poor Villain: Her last encounter with the Order of Heroes has her admire Seiðr's beauty, asking her if she's enjoyed her life so far, and telling her to live the happy life that she herself never got to have.
  • Armor-Piercing Attack: Her New Year variant's Faded Paper Fan allows her to ignore 50% of the foe's non-Special Damage Reduction skills per attack if she either initiates combat or is within 2 spaces of an ally.
  • Ascended to a Higher Plane of Existence: By the end of her story, Seiðr uses her powers to make Kvasir's and Gullveig's spirits reside in Seiðr's spirit so that all her versions can coexist together in spirit.
  • Cooldown Manipulation:
    • Her regular version's eponymous weapon Kvasir gives her -1 maximum special cooldown, as well as grant her +1 special buildup per attack during combat if she is at 25% HP or above at the start of combat.
    • Her New Year variant has Flash Sparrow, which, in addition to giving her +7 Atk/Spd during combat, gives her +1 special buildup per attack during combat if she initiates combat and she has no more than 5 Spd less than her foe during combat.
  • Damage-Increasing Debuff:
    • Her regular version's Incipit Kvasir allows her to reduce the foe's Spd/Res during combat equal to 15% of her Spd at the start of combat if she is at 25% HP or above at the start of combat. She also has Lull Spd/Res 4, which inflicts -4 Spd/Res on the foe during combat, as well as a further -1 Spd/Res during combat for each [Bonus] effect active on the foe, and ignore any of the foe's field stat buffs on their Spd/Res during combat.
    • Her New Year variant's Faded Paper Fan allows her to reduce the foe's Spd/Res during combat equal to 20% of her Spd at the start of combat if she either initiates combat or is within 2 spaces of an ally. She also has the above Lull Spd/Res 4.
  • Damage Reduction: Her regular version's eponymous weapon (Incipit) Kvasir and New Year variants's Faded Paper Fan allows her to reduce damage taken from the foe's first attacks by 70%, including both attacks of weapons that attack twice in one round, once per player and enemy phase during combat if she is at 25% HP or above at the start of combat for the former and if she either initiates combat or is within 2 spaces of an ally for the latter.
  • The Fatalist: Given that she is Gullveig reborn and knowing she is destined to become Gullveig in the future, she does nothing but do what is needed to become her future self. Due to how she is a broken Seiðr who was betrayed by Njörðr to become the Golden Seer against her own will, she retains her memories as both Seiðr and Gullveig, thus having lost any hope of breaking the endless cycle.
  • Foreshadowing:
    • In Book VII Chapter 2 Part 2, she states that light is time and time is light, and she is the goddess of light. In Part 5, she reveals that she is actually the younger form of Gullveig, who is known to Time Travel.
    • Her hairstyle and color matches that of another goddess, Seiðr. It turns out that Kvasir is Seiðr of the past, and that her future self is Gullveig.
    • Additionally, the Honest Axe situation mentioned below. The alternate version of Breidablik is given golden highlights. Who else is associated with golden light?
  • Forgetful Jones: Despite being Seiðr and Gullveig of the past, Kvasir tends to forget things often.
    Kvasir: I do not know you very well. Even if I did... I would forget.
  • Glass Cannon:
    • Her regular version has outstanding Spd at 47, fantastic Atk at 44 and average HP at 40, but below average Res at 27 and poor Def 17. However, it is downplayed with her eponymous weapon giving Damage Reduction from the foe's first attacks, including both attacks of weapons that attack twice in one round.
    • Her New Year variant has outstanding Spd at 47 and Atk at 45 and average HP at 40 and Res at 30, but low Def at 21. However, it is also downplayed with her Faded Paper Fan giving Damage Reduction from the foe's first attacks, including both attacks of weapons that attack twice in one round.
  • Hates Being Alone: She nursed back the Summoner because she was alone, and when the Summoner recovered she expressed concern that she might get left behind when the Summoner told her that they need to return to Alfonse and the Order of Heroes in Book VII Chapter 2.
  • Hesitant Sacrifice: She knows full well that she must die in order to break the Golden Seer's cycle, and is more than willing to fulfill that purpose, but a part of her still wants to live beyond anything else.
    Kvasir: ...I want to live...Even if I must die, I still...want to live.
  • Hiding Behind Your Bangs: Kvasir's hair covers her right eye, which further compliments her personality of being a lonely child, as well as her deceptive and manipulative nature, due to being Gullveig of the past.
  • Historical Gender Flip: Kvasir in Norse Mythology is known to be a male Vanir god. In Heroes, Kvasir is a young female Vanir goddess.
  • Hoist by His Own Petard: Kvasir's Light Is Time allows her to boost her attack by 60% of the foe's Atk when it triggers, so the more Atk the foe has the more damage she will deal when it trigger.
  • Honest Axe: She shows the Summoner two Breidabliks, one of them which is shiny and one that is not, invoking this. She does not want the Summoner to lie to her. Book VII, Chapter 11 ends with the Order of Heroes noticing Breidablik looks sparklier than usual, implying that the Summoner lied and took the shiny Breidablik, revealed to have been blessed by Nerþuz in a previous cycle with the power of her Ár.
  • Horse of a Different Color: As a Cavalry unit, Kvasir rides on a black goat in battle, as opposed to the standard horse.
  • Mysterious Waif: A lonely young goddess who lives by herself in a cave hundreds of years in the past. She's also Seiðr as a child, who in turn becomes Gullveig, the Golden Seer.
  • No-Sell:
    • Her regular version's eponymous weapon Kvasir allows her to ignore skills that guarantee the foe's follow-up attacks and deny any of her follow-up attacks if she is at 25% HP or above at the start of combat.
    • Her Light Is Time allows her to ignore skills that inflict -X special buildup on her per attack.
    • Her New Year variant's Inf. Null Follow 4, in addition granting her the [Orders] status effect, also gives her and all Infantry allies within 2 spaces of her the [Null Follow-Up] status effect at the start of her turn if she is within 2 spaces of an ally, which allows the user to ignore skills that guarantee the foe's follow-up attacks and deny any of their follow-up attacks if the user is faster than the foe during combat.
  • Pre-Mortem One-Liner:
    "The void takes."
    "Why continue?"
    "Death into life into..."
    "This must happen."'
  • Promoted to Playable: She was released as a Mythic Hero of Dark in November 2023, just after Book VII ended.
  • Redemption Promotion: Her playable regular version has not only 3 more Atk and 1 Spd/Res over her enemy variant, but she also has access to Incipit Kvasir, which has the same effect as Kvasir with the additional effect of reducing the foe's Spd/Res equal to 15% of her Spd at the start of combat, as well as having Light Is Time.
  • Red Herring: For the identity of the child of the Summoner and Seiðr. She heavily resembles the latter and has an outfit reminiscent of the former. Turns out, she is connected to Seiðr, just not in the way fans were expecting.
  • Secret Art: She has Light Is Time exclusive to her, which is a 5 cooldown Special that boosts her attack equal to 60% of the foe's Atk when it triggers, allows her to ignore skills that inflict -X special buildup on her, and once per turn she gives the ally with the highest HP within 2 spaces of her that has already acted another action and inflicts [Gravity] to that ally and any of those ally's Paired-Up ally if they wield a ranged weapon, and grants herself [Time's Gate]note  otherwise when it triggers when she initiates combat.
  • Stable Time Loop: Kvasir exploits this; as she explains to Seiðr in Book VII Chapter 3, this is what the Golden Seer's Curse is; she will become Gullveig, who in turn will eventually be reborn as Kvasir, who will then become Gullveig once more.
  • Status Buff:
    • Her regular version has (Incipit) Kvasir, which gives her +5 Atk/Spd/Def/Res during combat if she is at 25% HP or above at the start of combat. She also has Def/Res Catch 4, where she gains +7 Atk/Spd during combat if the foe either is inflicted with a [Penalty] or is at full HP at the start of combat, and grants an additional +2 Def/Res if both conditions are active on the foe during combat, and Incite Atk/Spd, which gives her +6 Atk/Spd and [Incited]note  at the start of her turn if there is at most 2 allies adjacent to her, and gives her +3 Atk/Spd during combat if there is at most 1 ally adjacent to her.
    • As a Mythic Hero of Dark, if an ally has a Dark Blessing during Dark season in Aether Raids, she gives them +5 HP and +4 Spd if they're on the battlefield, which can be stacked with other Mythic Heroes of Dark, including copies of herself.
    • Her New Year variant has Faded Paper Fan, which gives her +5 Atk/Spd/Def/Res during combat if she either initiates combat or is within 2 spaces of an ally. She also has Flash Sparrow, which gives her +7 Atk/Spd during combat if she initiates combat.
  • Status Infliction Attack:
    • Her regular version's (Incipit) Kvasir inflicts the [Panic] status effect to her foe and foes within 2 spaces of that foe if she attacked and is at 25% HP or above at the start of combat, where [Panic] reverses the foe's field stat buffs through their next actions.
    • Her New Year variant's Faded Paper Fan [Counter Disrupt] status effect to her foe and foes within 2 spaces of that foe if she attacked and either initiates combat or is within 2 spaces of an ally, where [Counter Distupt] prevents the one inflicted with it from counterattacking through their next actions.
  • Theme Naming: Kvasir is a vanir that was born from the saliva of the Vanir and Aesir after the Aesir-Vanir War as part of a truce, known to be extremely wise and traveled teaching and spreading knowledge, until he was killed by the dvergar Fjalar and Galar, and then drained of his blood. His blood was later mixed with honey to create the Mead of Poetry.
  • Walking Spoiler: If her epithet wasn't enough of a giveaway, it's extremely difficult to talk about Kvasir without mentioning her future self's identity. Or rather identities.
  • You Can't Fight Fate: She says to Njörðr in Book VII Chapter 3 that his fate was already decided from the instant they met.
    Kvasir: Then you know that in speaking to me, hearing my words, the path of your future is already decided. Time is the master of all things. That is the nature of the Golden Seer's curse...
  • Woobie, Destroyer of Worlds: She is all too aware of her nature as one of Gullveig's incarnations and the destruction she will wreak, which combined with her isolation and Friendless Background has made her a very depressive person who believes that You Cannot Fight Fate.

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