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Flower Division (Original Imperial Combat Revue)

A fighting squadron stationed at the Imperial Theater in Ginza, the Flower Division served as the main combat unit of Tokyo's Imperial Combat Revue. Initially under the command of Maria Tachibana, the division consisted of Sakura Shinguji, Sumire Kanzaki, Iris Châteaubriand, Kohran Li, and Kanna Kirishima.

By 1923, naval ensign Ichiro Ogami replaced Maria as captain. One year later, Leni Milchstraße and Orihime Soletta were recruited into the team. Following the battle with Okubo Nagayasu in 1926, Ogami succeeded Ikki Yoneda as commander.

In 1930, the Flower Division fought in the Great Demon War and ultimately sealed themselves in Shadow Tokyo to thwart the demon invasion, leaving Sumire Kanzaki as the only surviving member of the team.

    As a group 
https://static.tvtropes.org/pmwiki/pub/images/imperial_combat_revue_flower_division.png
"A Taisho era tale to touch hearts!"
  • Ace Custom: While most of the games had the Flower Division using standard Kobus with unique weaponry, the fourth game and In Hot Blood further diversifies them with special parts and accessories to greatly enhance the natural capabilities of the pilots. The change in design philosophy stems from Kohran exchanging ideas with the mechanic team of the Paris Combat Revue in Is Paris Burning?.
  • Action Heroes: Ogami and Sakura are capable of wielding swords, Maria is a sharpshooter, Sumire is a naginata expert, Kanna is a karate disciple from Okinawa, and Leni is a skilled fencer.
  • All Musicals Are Adaptations: Most if not all of their stage plays are derived from both Asian and Western literature. Their fame is such that they've even expanded to acting in the silver screen as shown in the second OVA series.
  • Amazon Brigade: With the exception of Ogami, the Flower Division is comprised of female members. This is justified due to women typically producing more spiritual power than men.
  • Arch-Enemy: While the Flower Division has fought lots of enemies in the past, each member is given a nemesis of their own to deal with.
    • Sakura considers Aoi Satan her worst enemy in the TV series, having gotten her blade broken during their first duel and being briefly brainwashed by him into killing the Flower Division.
    • Sumire's worst enemy in the TV series is Miroku who is vengeful towards the former for killing her once. The second game has her and Kanna share an enmity towards Tsuchigumo for attacking the Kanzaki Estate.
    • In every iteration of the story, Maria views Setsuna as her greatest threat due to his ability to read minds and control others. In the second game, she becomes one for Kongou.
    • The manga has Iris play a more pivotal role in Rasetsu's defeat, earning her his grudge after being revived by Satan. She is also given a special rivalry with Mokujiki in CR Sakura Wars 2.
    • Kohran has one in Aoi Satan who she considers to be a Broken Pedestal in both the TV anime and manga. The second game gives her a more personal foe in Kasha whose love of fire and arson triggers her pyrophobia.
    • In the TV series, Kanna is often pitted against Rasetsu who almost kills her in every encounter. The second game has her and Sumire form a shared rivalry with Tsuchigumo.
    • Orihime has an intense grudge towards Kasha for almost getting her and Seiya killed, making it appropriate for her to be the one who brings him down.
    • Leni has no love lost for Suiko after being manipulated by her into attacking her comrades. She also plays an important part in defeating the latter.
  • Aristocrat Team: Three of the Flower Division members (Sumire, Iris, Orihime) come from rather privileged backgrounds.
  • Back from the Dead: In the first game and its remake, most of the Flower Division were killed fighting their way to Satan's lair in the final chapter. Fortunately, they end up being resurrected by Ayame who transcended as the Archangel Michael.
  • Badass in Distress: The second half of Thou Shalt Not Die sees most of the Flower Division members captured by Kyogoku and entrapped in crystals, forcing Ogami and his chosen love interest to save them first.
  • Balanced Harem: Each member of the Flower Division is given an episode that focuses more on their personal struggles and issues.
    • The remake of the first title gives Kohran her own episode.
    • It also gets played with by Kanna and Sumire who share the same episode in the first two games.
  • Ballet: Just the second episode of the first OVA series shows this to be part of their training regimen, as Maria, Iris, and Kanna can attest to.
  • Barrier Maiden: During the Great Demon War, they were forced to seal themselves alongside the Paris and New York Combat Revues in order to keep the Demon Emperor in check. Even after a decade they're still holding him back. The only exception was Sumire who was off the front lines by then.
  • Battle Couple: In the games, each of the girls can partner up with Ogami to perform combination attacks depending on how strong his relationship with them are.
  • Battle Harem: All of the female members of the Flower Division can be wooed by Ogami in the games with the fourth title poking fun at this if none of them become his romantic partner.
  • Beauty, Brains, and Brawn: Is Paris Burning? portrays Maria, Kohran, and Kanna as this, having traveled to France together in order to train the Paris Combat Revue. Maria is the Beauty due to her attractiveness, Kohran is the Brains because of her intelligence, and Kanna is the Brawns by virtue of being the strongest in terms of physical prowess.
  • Blonde, Brunette, Redhead: In the first game, Ogami's initial teammates comprise of Maria (blonde), Sakura (brunette), and Sumire (reddish-brown).
  • Break Out the Museum Piece: The manga has the Flower Division borrow the Obu once operated by Sumire in the past after their Kobus get obliterated by Satan's group. It happens again in the movie where Orihime and Leni are forced to pilot their old Eisenkleids, though the latter gets a Retro Upgrade in the form of a booster pack.
  • Breaking the Fellowship: This almost happens to them during the first half of the second game thanks to the Black Demons' machinations. Various attempts to break the group involve trapping Sumire in an unwanted marriage, attempting to assassinate Sakura and Kohran via arson attack, brainwashing Leni into becoming a mindless killing machine, using Orihime and her father as disposable hostages, etc.
  • Career Versus Man: Gets explored in the last two episodes of the second OVA series when the rest of the Flower Division assumes Sakura is heading back to Sendai in order to get married. Even Sakura and her mother have a brief discussion about it with the latter being glad that her daughter gets to have more options in her life.
    • In the fourth game, it becomes sort of a moot issue as whoever Ogami picks as his romantic partner gets to have her cake and eat it too.
  • Celebrity Masquerade: All of them minus Ogami count as this.
  • Celibate Hero: Ogami can end up becoming one in the fourth game if he refuses to get together with any of his love interests. This results in him being hilariously chased after by all 13 of them.
  • Changing of the Guard: Ends up happening to the original Flower Division long after the rest of them minus Sumire sacrifice themselves to seal off the Archdemon.
  • Classy Cravat: The Flower Division members minus Iris wear one as part of their initial uniform. Only Ogami retains it in the sequels.
  • Color-Coded Characters: Each Flower Division member has their own color scheme for their uniforms and machines: white for Ogami, pink for Sakura, purple for Sumire, indigo or black for Maria, yellow for Iris, green for Kohran, red for Kanna, magenta for Orihime and blue for Leni.
  • Combat and Support:
    • Combat: Sakura, Sumire, Kanna, and Leni are the combatants who work best in taking out foes in front of them.
    • Support: Maria, Iris, Kohran, and Orihime work best in providing cover fire to soften up enemies, taking down weaker targets from a safe distance, or employing group healing in Iris' case.
    • Balance: Ogami is essentially this due to having exclusive abilities that enable him to provide tactical support while fighting effectively on the front lines.
  • Costume Drama: All of the Flower Division's stage performances involve numerous costumes inspired by various cultures and eras.
  • Crosscast Role: Commonly happens with Maria, Kanna, and Leni whenever they perform on stage. Kohran also does this at times for certain roles.
  • Curb-Stomp Battle: There are instances of them handing these out to some of their foes throughout the series. For instance, the movie shows them wiping the floor with Brent Furlong once Ogami rejoins the team and Kohran identifies the Japhkiel's weakness.
    • The second half of the first game sees them easily beaten by the actual monsters from the Demon Wars. It's only when the team finally receives their Jinbu that they can stand on even footing with these creatures.
    • In the third game, three of them alone (Sakura, Sumire, Iris) were enough to take down half of the empowered foes that previously gave the Paris Combat Revue a hard time.
  • Deadly Upgrade: In the manga, the Jinbu prototype built for the Flower Division serves as this due to its creator Shinnosuke Yamazaki intentionally designing it to harness immense power while sapping the pilot's life force, turning it into a makeshift Majinki. Kohran chooses to omit that function entirely, making it safer to use.
  • Declaration of Protection: Every member of the Flower Division does this at some point in both the games and anime.
  • Dwindling Party: At the end of the first Sakura Wars game, every member aside from Ogami and the top-ranking girl is killed at the hands of Satan's henchmen, but not without performing their own Dying Moment of Awesome to help the survivors make their way through the final battle. Fortunately, Michael revives them just in time for the Final Battle against Satan. The manga averts this entirely by having them survive the final battle.
  • Earn Your Happy Ending: After enduring many years of fighting the demons, they finally brought peace to Tokyo in Fall in Love, Maidens and Because You Were There. At least, that's what everyone thought before the first Sakura Wars (2019) trailer premiered in April 2019...
  • Everybody Cries: In the TV anime series, everyone ends up doing this after Iris tearfully thanks them for giving her the birthday she always wanted.
  • Exact Eavesdropping: The women in this group are known for being collectively nosy, often eavesdropping on Ogami's conversations with Yoneda and Ayame. This is especially prevalent in the first game.
  • Famed In-Story: The Flower Division members are well-renowned throughout Japan as top-tier actors. They become Legendary in the Sequel after their military exploits become public knowledge during the 2019 game.
  • Family of Choice: Everyone within the Flower Division considers each other family by the end of the first game.
  • Flower Motifs: They wouldn't be called the Flower Division without this trope in effect. Most artworks depicting all three combat revues tend to portray this group with lots of flowers, particularly cherry blossoms.
  • Four-Girl Ensemble: In the first game, the Flower Division starts off as this with Sakura as the admirable character helping hold the team together, Sumire as the pretty or sexy one, Maria as the tomboyish one, and Iris as the sweet-naïve girl.
  • Freudian Trio:
    • Sumire, Iris, Kanna, and Orihime are perfect examples of the Id as their more lively personalities mean they never hold back when it comes to expressing themselves.
    • Sakura and Kohran represent the Ego, being able to emphasize with others without it clouding their judgment too much.
    • Maria and Leni are the Superego due to their reliance on cold, hard logic to solve issues or get by.
    • Ogami can represent either the Id, the Ego, or the Superego depending on his choice of words in the games. This is especially prevalent in Is Paris Burning? and In Hot Blood.
  • Game Changer: The Flower Division fulfills this trope twice with the second attempt convincing the higher-ups to establish new combat revues in both Paris and New York.
  • The Gift: The members of the Flower Division are gifted with both unique talents and the spiritual power necessary to pilot anti-demon killing machines.
  • Happy Ending Override: The backstory and plot of Sakura Wars (2019) reveal that the heroes ended up failing their goals after defeating the Hive of Darkness, the Black Demons, Douglas-Stewart, and Nagayasu, with the Great Demon War ruining everyone's lives. Sumire Kanzaki subsequently replaces Ogami as the team's commander and rebuilds the Flower Division from scratch.
  • Harem-Powered: Near the end of the second episode in Fall in Love, Maidens, Ogami invokes the powers of both the Imperial and Paris Combat Revues to help him destroy Monster of the Week.
  • Heartbroken Badass:
    • During the final volume of the manga, the heroines are all reduced to tears after Ogami seemingly dies in battle. Rather than give up, they become even more determined to continue the fight against Satan in their captain's memory.
    • A more minor example happens in the end of Fall in Love, Maidens if the player opts to accompany their Parisian love interest back to France rather than stay in the Imperial Theater with any of the Flower Division members.
  • Heroic Sacrifice:
    • At the end of the first game, each of the female members minus the one Ogami has the highest affection for dies defeating the Twilight Knights.
    • A non-fatal example occurs in the backstory of the 2019 game. The division seal themselves to stop the demons. Sumire is the only survivor of that event.
  • Heroic Second Wind: Happens in the first game when the rest of the Flower Division members are brought back to life thanks to Michael's intervention.
  • Hover Skates: In the TV anime, the Kobus of the Flower Division are equipped with steam propellers that allow them to hover quickly and jump higher.
  • I Want My Beloved to Be Happy: If Ogami chooses to spend the rest of his life with the Paris Combat Revue in the fourth game, the girl he happens to be closest to within the Imperial Combat Revue will allow him to leave albeit with a heavy heart.
  • Instant Costume Change: Justified due to their dressing tubes designed to enforce Changing Clothes Is a Free Action before a mission.
  • Knight, Knave, and Squire: Each of the girls fit in one of the three positions of this trope.
    • Sakura, Sumire, and Kanna are the Knights, eager to take the most straightforward approach in fighting demons.
    • Maria, Orihime, and Leni are the Knaves, willing to employ battle tactics and subversion to gain the upper hand.
    • Iris and Kohran are the Squires, being the least experienced in actual combat compared to their peers.
  • La Résistance: The movie has them do a more covert variation of this trope in order to liberate the theater and reclaim their mechs to thwart Furlong's scheme.
  • Lady Looks Like a Dude: Maria, Leni, and Kanna take advantage of this trope by playing male roles in stage plays. For Leni, she pulls it off so well that the entire Flower Division initially thinks she's actually a boy upon joining them.
  • Last Stand: During the Great Demon War in 1930, the Flower Division went for a last stand against the demons along with the Paris and New York revues. Eventually, the revues sealed themselves and brought peace to Earth, at least for the next 10 years.
  • Leave Me Alone!: Certain episodes have each of the female Flower Divisions do this to Ogami, mostly in the games they were introduced in.
    • Sakura invokes the trope towards Ogami in the first two games during her bouts of jealousy towards Ayame and Saki.
    • Sumire and Kanna inconsistently behave this way in the fifth episode of the first game due to their feud.
    • Maria briefly turns more hostile towards Ogami after he or Sakura risk themselves saving a young boy in battle.
    • Iris locks herself in her room after her date with Ogami in Asakusa ends disastrously.
    • In Hot Blood has Kohran protest the Flower Division's neglect of their mechs by shutting herself inside her own Kobu.
    • Orihime initially gives Ogami this treatment in the second game to the point where he can't score a lot of trust points with her at all until the next few episodes.
    • Leni isolates herself from the team once she starts questioning her purpose in life.
  • Leitmotif: Each of the girls is given their own theme song in the first two games. The fourth title reuses their themes from the second installment. The original six members get new songs for the TV anime series and the pachinko version of In Hot Blood.
  • Living Legends: They are highly-regarded heroes in the 2019 game.
  • Locked Out of the Loop: The Flower Division is mostly kept in the dark concerning Yoneda's dealings with the higher-ups in order to prevent their morale from being affected. They also have no idea of the Majinki's existence until the final portion of the first game.
  • Meet the In-Laws: While this trope doesn't necessarily apply to everyone, the second game allows Ogami to meet with the friends and families of his chosen love interest during their well-earned vacation.
  • Military Maverick: The strong individualities of the Flower Division members mean they're more likely to break protocol more often than not at times which complicates matters for the higher-ups. Nonetheless, they are a highly effective unit capable of defeating demons and have even held their own against the Japanese army during a coup attempt in the second game.
  • Misfit Mobilization Moment: The whole team becomes this trope with Ogami at the helm, seizing important victories and overcoming numerous odds against them.
  • Multinational Team: Due to how they were recruited, the Flower Division is this with their members hailing from Japan, Russia, France, China, and Okinawa. In 2, they gain new recruits from Italy and Germany.
  • Nice Mean And In Between: While the Flower Division members are generally good, the degree of niceness and meanness each girl has varies greatly. Sakura, Iris, Kohran, and Kanna are on the nice end of the spectrum, Sumire and Orihime are on the mean end, and Maria and Leni lie somewhere in between.
  • No Celebrities Were Harmed: Oji Hiroi based the Flower Division on the all-female Takarazuka and Shochiku revues.
  • Personality Blood Types:
    • Maria and Leni are type O. While confident in their own abilities, they do have trouble getting along with Ogami at first.
    • Ogami and Sakura are type A. Both of them are very cooperative members with more uptight personalities.
    • Sumire, Kohran, Kanna, and Orihime are type B. They are collectively passionate and outgoing, but also selfish and eccentric. Sumire and Orihime tend to clash with Ogami and Sakura, both of whom happen to have type A blood.
    • Iris is type AB. She is able to adapt to her surroundings and happens to be quite talented as an actor.
  • Physical, Mystical, Technological: While the Flower Division members make use of all three traits at varying levels, each of them is far more proficient with one particular aspect. Ogami, Sumire, Kanna, and Leni are more physically adept in combat, Sakura, and Iris rely a lot on mystical effects for their moves, and Maria, Kohran, and Orihime depend on technological long-range tactics.
  • The Power of Acting: One reason why the Flower Division puts on plays is to help ease the hearts of the people, preventing their negative emotions from fueling the strength of the demons. This in turn empowers the members' confidence, enabling them to better harness their own spiritual energy.
  • Private Military Contractors: Functionally, they are this: a defense organization disguised as an acting troupe.
  • Ragtag Bunch of Misfits: They have this group dynamic upon being fully established.
  • Red Oni, Blue Oni: Some of the characters have this dynamic when paired together.
    • Being contemporaries who joined the team at the same time, Kanna is the Red Oni (passionate and violent) to Maria's Blue Oni (rational and intimidating).
    • Orihime and Leni also have this dynamic, with the former's extroverted personality contrasting the latter's detached attitude. Even their colors almost fit the trope.
  • Romantic Runner-Up: In Fall in Love, Maidens, any of the female Flower Division members can fall into this trope if Ogami decides to go with his Parisian love interest to France rather than stay in Japan.
  • Second Episode Introduction: Orihime and Leni make their first appearance in Thou Shalt Not Die.
  • Secret Identity: The group disguises itself as a theater troupe to both ease the people's hearts and covertly fund their operations in protecting the capital. Subverted in the 2019 game where their deeds were brought to light and they became widely-regarded heroes.
  • Sixth Ranger: Both Orihime and Leni start off as this in Thou Shalt Not Die, having different uniforms, mechs, and combat philosophies before fully integrating with the Flower Division.
  • Sorting Algorithm of Weapon Effectiveness: The first game has the Flower Division receive upgraded mech models when their Kobus prove ineffective against stronger foes. This happens again in the sequel, though it gets subverted when unforeseen circumstances force the team to use their previous mechs for the final battle.
  • The Squad: They are technically this, though designed to handle supernatural threats.
  • Stylish Protection Gear: The battle uniforms of the Flower Division members are quite stylish, taking cues from Western tailcoat outfits while being made out of extremely durable material. While Ogami's uniform remains unchanged throughout the games, those worn by the female members have been revamped twice with the latest design change originating from the movie. Throughout the second game, Orihime and Leni wear uniforms from their time in the European Star Division until officially receiving their own Kobus in the final battle.
  • Super Prototype: In Thou Shalt Not Die, the Eisenkleid piloted by the former European Star Division members is this. While stronger than the Kobu Kai in terms of raw power, it puts more strain on the user's spiritual power and is hard to properly maintain.
  • Superior Successor: The Flower Division is this for the Anti-Demon Squad, having defended the Imperial Capital from major threats several times with their last battle giving Japan a decade's worth of peace.
  • Synchronization: While it's not apparent in the games, the TV anime stresses the importance of the pilots synchronizing their spiritual powers and Kobu together perfectly in order to fight more effectively.
  • Tareme Eyes: Sakura, Iris, Kohran, and Leni have these eyes to accentuate their more innocent personalities.
  • Teeth-Clenched Teamwork: Before Ogami's arrival, the team had been suffering from this due to Maria's harsh leadership style not being suited for mitigating conflicts between various members.
  • The Three Faces of Eve: During their trip to France in Is Paris Burning?, the trio of Sakura, Sumire, and Iris portray the roles of Wife, Seductress, and Child respectively based on their personalities. However, it also leads to them clashing with their Parisian counterparts for those same reasons. Sakura, being the Wife, becomes extremely jealous when she thinks Ogami and Erica have been romantically intimate with one another. Sumire, representing the Seductress, gets into a fight with the more conservative Glycine who's offended by the former flaunting her Nouveau Riche status. Iris, who happens to be the Child, accuses Coquelicot of being rude to Ogami due to her addressing him via First-Name Basis.
  • To Be Lawful or Good: Most of the Flower Division members have no qualms violating orders or rules if it means doing what they think is right. Even Maria and Leni are capable of overcoming their more lawful traits at times.
  • Tracking Device: The uniforms of the Flower Division are equipped with tracking devices to help them locate any members that go missing. This proves useful in the first game when Ogami receives back-up from his teammates and the Skywhale after going alone to rescue Maria from Setsuna's clutches.
  • Training Montage: The second half of the first game has the Flower Division go through one before receiving their upgraded mech models.
  • True Companions: The Flower Division become very close friends by the end of the first game, with Orihime and Leni joining in Sakura Wars 2: Thou Shalt Not Die.
  • Tsurime Eyes: Sumire, Maria, Kanna, and Orihime have these to further portray their willingness to get into conflict.
  • We ARE Struggling Together: Despite tensions between the girls and Ogami, they are capable of helping each other out during battles.
  • We Have Become Complacent: After going up against a Wake-Up Call Boss in the second half of the first game, the Flower Division realizes they've allowed themselves to be complacent. This leads to a brief schism among the team with one side eager to undergo Training from Hell to improve and the other side wanting to develop better weapons. Eventually, Ogami decides to let the other members do what they feel is necessary to improve on their own.
  • White Gloves: The female members wear white gloves as part of their pilot uniform.
  • Wrecked Weapon: In the Flower Division's case, its their Kobus that usually get wrecked after almost every battle. While this can be mostly averted in the games by playing competently, the destruction of the Kobus cannot be avoided in the second half of the first title. The TV series shows this happening in almost every battle.

    Ichiro Ogami 

Captain Ichiro Ogami

https://static.tvtropes.org/pmwiki/pub/images/ichiro_ogami_1.png
Click here to see Ogami in uniform.
Click here to see Ogami's Kobu Type-2.
Voiced by: Akio Suyama (Japanese), Brian Gaston (English, Sakura Wars 1 and 2 OVAs), Corey M. Gagne (English, Sakura Wars (2000)), Daniel Katsük (English, Sakura Wars: École de Paris), Dave Wittenberg (English, Sakura Wars V, Sakura Wars: The Movie, and Sakura Taisen: ~Su~Mi~Re~, as "Dave Lelyveld") Click to see other languages
Portrayed by: Akio Suyama (stage plays)

The main protagonist and hero of the first four games. Ogami is a young, recently-commissioned Imperial Japanese Navy ensign who finds himself in charge of the Imperial Combat Revue's Flower Division.

By the time he defeats the Black Demons in 1926, he is promoted to lieutenant and travels for Paris to lead the Paris Combat Revue's own flower division.

After returning from Tokyo and defeating Brent Furlong as well as Ōkubo Nagayasu, Ogami replaces Ikki Yoneda as the commander of the Imperial Combat Revue.


  • Absence Makes the Heart Go Yonder: During the events of the third game, Ogami ends up romancing a member of the Paris Combat Revue despite having formed a relationship with one of his teammates in the Imperial Combat Revue. This comes to a head in the fourth game where he has to decide who to stick with in the end. Future games imply that he chose to stand by his Tokyo love interest, though it's purposely kept ambiguous for story reasons.
  • Accidental Misnaming: Sumire once called him "Ensign Ogawa" during their first meeting. Let's say he tried to turn the tables on her in the manga before it backfired quite spectacularly...
  • Accidental Pervert: He has an (un)fortunate knack for running into some of his female comrades in varying states of undress. The "accidental" part can be rather... questionable.
  • Adaptational Angst Upgrade: The manga ramps up Ogami's initial disappointment in being forced to work as a ticket clipper to the point where he angrily kicks down a trash bin and cries out his anguish during a Gray Rain of Depression.
  • Adaptational Badass: Zigzagged depending on the work. The TV series in particular shows him as more competent and skilled in certain things like hand-to-hand combat.
  • Adaptational Romance Downgrade: Ogami gets this treatment in both the manga and TV series due to the story plot taking top priority over romance.
  • All Your Powers Combined: Near the end of the third game, Ogami is able to perform a special attack that invokes the powers of both the Imperial and Paris Flower Divisions.
    • Extra source materials suggest that this ability is a unique trait of his own spiritual power.
  • Almighty Janitor: His cover outside of the Flower Division is an usher and ticket collector. Heck, at the end of The Radiant Gorgeous Blooming Cherry Blossoms OVA, we even see him cleaning up the stage!
  • Always Save the Girl: In the games, he often saves his female teammates one way or another in their respective chapters. The Sliding Scale of Gameplay and Story Integration also applies to this trope as Ogami will automatically deflect enemy attacks aimed at the girl he has the highest trust with during battles.
  • Amazon Chaser: Ogami can potentially become this in the games if players have him pursue some of the less delicate members of the Flower Division.
  • Animal Motifs: All of his attacks are named after wolves.
  • Asskicking Leads to Leadership: He's a naval officer and swordsman who is capable of fighting demons with the Flower Division. Aside from having the spiritual power necessary to pilot a Kobu, his acts of bravery have not gone unnoticed by Yoneda and the higher-ups.
  • Attack Pattern Alpha: Introduced in the second game, Ogami is able to order the entire division to employ one of four different tactics at a time based on the concepts of Furinkazan, making certain actions more effective depending on the situation at hand. The wind formation emphasizes mobility while foregoing the ability to defend, the forest formation provides versatility by allowing members to perform all available actions as needed, the fire formation prioritizes all-out offense while sacrificing the ability to heal, and the mountain formation focuses on pure defense while denying the usage of special techniques.
  • Authoritative in Public, Docile in Private: Ogami can be this in the games if the player mostly picks the more gentle and submissive options when interacting with the female cast.
  • Awesomeness by Analysis: It's clear that Ogami's position as team leader is not just for show as he utilizes actual military strategy and tactics to overcome his foes. In the second game, he is able to change the flow of almost every battle by making certain decisions beforehand. The manga also demonstrates his tactical acumen during a war game against the naval academy's superiors.
  • Badass Biker: Ogami is shown to be a proficient motorcyclist, using this ability to distract Aoi Satan in the TV series' final episode.
  • Beleaguered Assistant: He's shown to be this for Yoneda and the Flower Division members in the theater, often putting up with their quirks while doing various mundane tasks that have nothing to do with his naval experience. Fortunately, he learns to take it in stride after realizing the true nature of the Imperial Combat Revue.
  • Big Damn Heroes: In the film, he shows up just in time to help the Flower Division kill Brent.
  • Big Eater: In the second game, Ogami can become this if he completes all of Kanna's chain events which involve eating competitions.
  • Big Good: He becomes the main driving force of the Imperial Combat Revue after his promotion in Fall in Love, Maidens. That lasts until he and the other members of the Flower Division seal themselves to fight the demons in the Phantom Capital.
  • Book Smart: Is surprisingly this, having graduated at the top of his class. It gets brought up in the games where some of the girls test his knowledge on various topics.
  • Bound and Gagged: If Ogami chooses to pursue Glycine romantically, he ends up getting hogtied by her maids to prepare him as a bridegroom for the Bleumer family.
  • But Now I Must Go: The endings of the second and third games have him do this. He can do it again in the fourth title if paired up with a member of the Paris Combat Revue.
  • But Thou Must!: In the manga, Ogami wasn't allowed to turn down his post with the Imperial Combat Revue after being kept in the dark about its true nature at the time.
  • Butt-Monkey: There are times when he is at the receiving end of slapstick and abuse from the girls under his command. During the first game, he tries to stop Sakura and Sumire's Cat Fight only to get accidentally slapped by both of them. The third game has him lose to Glycine in a duel and be forced to work as a maid for the whole day, complete with female uniform.
    • In the manga, he gets treated like a rag doll during the feud between Sumire and Kanna, leaving him with an upset stomach induced by stress.
  • The Cabin Boy: Started out as this as shown during the first OVA series.
  • Cassandra Truth: After being forced to swap bodies with Kohran during her story in Hanagumi Taisen Columns 2, Ogami tries to insist he's not her when surrounded by angry members of the Flower Division who were affected by the former's mischief.
  • Chevalier vs. Rogue: Despite being on the same side, Ogami and Glycine (Chevaliers) have this dynamic with Lobelia (Rogue). However, the former is more willing to bend the rules to accommodate others while the latter stubbornly clings to them.
  • Chick Magnet: He's a bonafide ladies' man, able to charm his way into the hearts of each of his 13 female teammates. And that's not even counting the girls who don't get endings with him, like Mell and Ci.
  • Comedic Hero: In the games, he can be given this characterization by making humorous choices, though that won't exactly endear him to many of the more serious love interests.
  • Commanding Coolness: Becomes this after being promoted as commander of the Imperial Combat Revue by Yoneda.
  • Commended for Pushback: Near the end of the third game, he impresses Grand-Mère and Sakomizu by refusing to let himself or his teammates die fighting for Paris and instead seize victory while coming back alive.
  • Contagious Heroism: Throughout Is Paris Burning?, Ogami's heroism and belief in others gradually rubs off on Lobelia, especially during her personal route.
  • Cloudcuckoolander's Minder: There are times where Ogami serves as this for some of the more quirky members within the Flower Division as well as Kayama once he reveals himself for the first time. It also applies during his time with Erica in the third game.
  • Cry into Chest: During the third game, he allows Coquelicot and Hanabi to do this near the end of their respective chapters. He also lets Ratchet do the same in the novelization of the movie after she confesses her role in aiding Brent.
  • Dating Catwoman: Ogami can invoke this trope in later games by romantically pursuing Lobelia.
  • Defend Command: In the games, Ogami has a special command that allows him to automatically deflect incoming attacks from his teammates. Not only does this maneuver typically nullify damage completely, it also earns him trust points with the person being defended. The second game nerfs it by limiting the amount of times Ogami can defend others.
  • The Defroster: Takes on this role for the more emotionally distant girls in the games.
  • Demonic Possession: In one of the episodes of the second OVA series, Ogami becomes possessed by the ghost of a dead actress who bore a grudge against Sumire. Fortunately, he gets freed from her influence near the end of the episode.
  • Demoted to Extra: Despite appearing as the main protagonist of the first four games, his role in So Long, My Love is reduced substantially along with Sakura's due to it taking place in New York.
  • Did Not Get the Girl: Can potentially end up alone in the fourth game if the player refuses to commit with a love interest from both the Imperial and Paris Combat Revues. Also doubles as a case of Dump Them All.
  • Did You Just Punch Out Cthulhu?: In the manga's final volume, he briefly wounds Satan's final form... by shooting him on the forehead with a gun.
  • Disney Death: Goes through this in the final volume of the manga after using up all his strength to attack Satan. Luckily enough, he is revived in time by the Archangel Michael.
  • Distressed Dude: Happens to him in one episode of the TV anime series. Fortunately, Sakura and Maria come to his rescue before their foes could continue torturing him.
  • Diving Save: In the TV series, Ogami does this to save Ayame from Satan's spiritual blast. He also rescues Hanabi this way during her first suicide attempt in Is Paris Burning.
  • Dogged Nice Guy: In the games, he's mostly this when dealing with conflicts involving the female members of the Flower Division.
  • Double Jump: He gains the ability to do this during Kanna's mini-game in Thou Shalt Not Die which complements well with the latter being the fastest runner of the two.
  • Drill Sergeant Nasty: The TV series has him take up a harsher approach in training the girls after Yoneda coldly criticizes the attack formation he designed for the Flower Division. He comes to regret the decision afterwards.
  • Dual Wielding: Ogami's signature weapons are a pair of razor-sharp katanas.
  • Ensign Newbie: In the manga, he doesn't take his position as ticket collector well until The Reveal.
  • Exhausted Eye Bags: Ogami gets these a lot in both the manga and games, having to put up with various situations that place lots of stress on him.
  • The Face: Ogami has the potential to become this in the games by making clever decisions that earn him the favor of every member in his team. And the more happy a female member is, the more effective she becomes in battle.
  • Get A Hold Of Yourself Man: Ends up having to do this in varying degrees to some of the girls throughout the games in order to help snap them out of a Freak Out or Heroic BSoD. In the first game, he angrily scolds Sumire and Kanna when the two of them almost jeopardize a mission due to succumbing to their personal fears. By contrast, he is far more gentle to Hanabi and Erica during their lowest points in the third title.
  • Gentle Touch vs. Firm Hand: Throughout the games, players have the option of shaping Ogami's personality based on whether he should be more gentle with his teammates or more strict towards them. The gentle touch choices usually earn him the approval of nicer characters like Sakura and Erica. However, making cold but rational decisions can have Ogami gain the respect of Maria, Sumire, and Glycine. Other characters will respond better to choices that happen to be in between the two different approaches depending on their personalities and the situation at hand.
  • The Good Captain: Ogami is notably referred to as a captain by Maria, Kanna, and Leni.
  • Good Wears White: He wears white and is one of the good guys.
  • Guile Hero: Some instances in the games have Ogami demonstrating shades of this trope.
    • During the second game, he and Maria use the enemy's radio to trick Kongou into luring his reinforcements at the wrong time while calling for Kaede to bring in the Kobu.
    • The third game has him expose Leon's true identity in front of Glycine by goading him into a duel.
  • Handsome Lech: In the games, Ogami can end up being viewed this way by his teammates if the player opts for blatant flirtation over more subtle options.
  • Heart Is Where the Home Is: Near the end of the fourth game, players can have Ogami fulfill this trope by opting to stay behind with his Tokyo love interest rather than move back to France alongside his Parisian girlfriend.
  • Heroic Ambidexterity: A heroic figure who wields a katana on each hand while piloting a Kobu.
  • Heroic Mime: He has little-to-no spoken dialogue in the games, despite having a more solidified personality than most examples. Later games allow players to influence the type of special attacks Ogami can perform depending on the things he says or does during the dating sim phase.
  • Hope Bringer: Serves as this for both the Imperial and Paris Combat Revue, often renewing their sense of hope with his hot-blooded determination.
  • Honor Before Reason: It's part of what makes him a hero, but he can sometimes take it so far that Maria even calls him out on it at one point.
  • Hot-Blooded: One of the types of responses the player can make is to have Ogami be loud and passionate. If his pre-battle dialogue with Batsu in Project × Zone is any indication, he definitely had this attitude when he was younger, and likely is seen this way even in the present.
  • Humiliating Wager: Gets Dragged into Drag in the third game due to a wager between him and Glycine. Players can have him express utter embarrassment over this or opt to be more open-minded about it much to everyone else's suprise.
  • Inconsistent Spelling: Is it Ogami, Oogami, Ohgami, or Ohkami? Sakura Wars: So Long, My Love, Project × Zone, and Super Robot Wars 30 use Ogami.
  • Jabba Table Manners: Ogami is humorously shown to have lackadaisical table manners in one of the drama CD stories, slurping pasta like soba much to Orihime's disgust.
  • Jet Pack: In the later games, Ogami's Kobu F2 and Type-2 are equipped with jet pack boosters that provide additional mobility and firepower in battle.
  • Katanas Are Just Better: And wields two of them to boot! Dramatic Dungeon allows him to equip other types of weapons aside from katanas.
  • Last-Name Basis: Most of the women he works with tend to refer to Ogami by his surname. Only Coquelicot of the Paris Flower Division defies it via First-Name Basis.
  • The Leader: Takes on this role within the Flower Division.
  • Lightning Bruiser: In later games, his Kobu is specifically designed to inflict as much damage on the front lines as possible while offering superior mobility.
  • Limit Break: He has the most amount of special techniques by virtue of being the protagonist. Many of them are named after Japanese idioms or proverbs.
    • Rouko Mekkyaku: Kaitou RanmaTranslation - A powerful lightning-infused sword strike that deals heavy damage to a single target at close range. Serves as Ogami's special move in the first game and its remake.
    • Rouko Mekkyaku: Juu'ou MujinTranslation - A special move Ogami obtains in the remake if his kind side is emphasized the most.
    • Rouko Mekkyaku: Senpen BankaTranslation - A special move Ogami acquires in the remake if his aggressive side is prioritized above all else.
    • Rouko Mekkyaku: Kokushi MusouTranslation - A special move Ogami receives in the remake if his serious side becomes his defining feature.
    • Rouko Mekkyaku: Musou Ten'iTranslation - A leaping sword slash that generates a large pillar of electric energy. Serves as Ogami's special move in the first game and its remake once he pilots the Jinbu.
    • Rouko Mekkyaku: Dogou ResshinTranslation - Replaces Musou Ten'i in the remake if Ogami's kind side is emphasized the most.
    • Rouko Mekkyaku: Ittou RyoudanTranslation - Replaces Musou Ten'i in the remake if Ogami's aggressive side is prioritized above all else.
    • Rouko Mekkyaku: Gaishuu IsshokuTranslation - Replaces Musou Ten'i in the remake if Ogami's serious side becomes his defining feature.
    • Rouko Mekkyaku: Tenka MusouTranslation - An ultimate move meant to kill the Final Boss in the remake. This attack can be unlocked beforehand if certain requirements are metnote .
    • Rouko Mekkyaku: Tenchi IsshiTranslation - Serves as Ogami's special move in the second game.
    • Rouko Mekkyaku: Sanjin SeikoTranslation - Serves as Ogami's special move in the second game once he pilots his Tenbu.
    • Rouko Mekkyaku: Tenrou TengeTranslation - Replaces Ogami's special move in the second game once he reuses his Kobu Kai in the final battle.
    • Rouko Mekkyaku: Toukou Ken'eiTranslation - A cross slash that causes lightning to scatter unto a single target. Serves as Ogami's default special move in the third game.
    • Rouko Mekkyaku: Shippuu JinraiTranslation - A group attack which causes red lightning to rain down around the area. Serves as an alternate special move for Ogami in the third game depending on his interactions with others.
    • Rouko Mekkyaku: Kin'ou MuketsuTranslation - A healing move that sends out streams of golden electricity within a radial pattern to restore the health of nearby allies. Serves as an alternate special move for Ogami in the third game depending on his interactions with others.
    • Rouko Mekkyaku: Shiden IssenTranslation - A fierce attack that sends out lightning waves traveling at different directions while phasing through the target. Serves as an improvement to Toukou Ken'ei once Ogami pilots his Kobu F2.
    • Rouko Mekkyaku: Kokon MusouTranslation - A stronger group attack that has Ogami unleash rapid showers of red lightning followed by a large explosion. Serves as an improvement to Shippuu Jinrai once Ogami pilots his Kobu F2.
    • Rouko Mekkyaku: Kinjou TeppekiTranslation - A superior healing move that generates the image of a golden wolf bathed in golden light. Serves as an improvement to Kin'ou Muketsu once Ogami pilots his Kobu F2.
    • Rouko Mekkyaku: Shinten DouchiTranslation - Uses the combined powers of both the Imperial and Paris Combat Revues to inflict massive damage on all enemies. Can only be unlocked if Ogami manages to obtain the title of "Black-Haired Gentleman" in the third game.
    • Rouko Mekkyaku: Tenchi ShinmeiTranslation - A simple yet powerful cross slash that sends down fierce lightning bolts on the target. Serves as Ogami's special move in the fourth game.
    • Rouko Mekkyaku: Denkou SekkaTranslation - An exclusive special move for Ogami in Sakura Wars V Episode 0, it has him unleash multiple fiery swipes to set foes ablaze. It is notably the only fire elemental attack in his arsenal of moves.
  • Lost at Sea: During the Que Sera Sera Paris stage play, Ogami gets himself lost at sea during his trip to visit the Paris Combat Revue. He is fortunately rescued by Takeda along the way.
  • Lost Lenore: If Sumire is chosen as his romantic option, then he'll become this for her in the 2019 game.
  • Loved by All: By the end of the fourth game, Ogami has essentially earned the love and respect of the revues he has worked under.
  • Making the Choice for You: In Thou Shalt Not Die, Ogami does this for Sakura by destroying one of the Majinki, robbing her of the choice to sacrifice herself for the greater good.
  • Manly Tears: Shows these during the manga's sadder moments, particularly when he is forced to cut down Ayame at her own request.
  • Master of the Mixed Message: The games avoid this trope for the most part by railroading Ogami to have a love interest from both the Imperial and Paris Combat Revues. Nonetheless, he can leave the girls guessing his own feelings for them by picking less romantic dialogue or choices. The fourth game even gives him the option of remaining single much to everyone else's chagrin.
  • Mistaken for Cheating: Ogami happens to get this a lot in the games especially from Sakura.
  • Mistaken for Gay: In the third game, greeting some of the side characters while dressed as a maid will cause them to question Ogami's preferences. The fourth game even has Sakura suspecting him of being the same as the Rose Division if he happily agrees to put up with their antics.
  • More Powered Protégé: Ends up becoming a protégé of sorts for Yoneda throughout the series, eventually replacing him by the end of the fourth game.
  • My Greatest Failure: The loss of Ayame at the end of the first game hits Ogami hard to the point where he opts to always pick decisions that prioritize the safety of his teammates and allies above all else during the sequels.
  • Naïve Newcomer: He's basically this in the first game and manga. The TV series averts this by giving him a more formal introduction to the Flower Division.
  • Named Weapons: His Kobu is equipped with two special blades called Hakurou (White Wolf) and Ginrou (Silver Wolf). The swords for his Jinbu and Tenbu are called Jinrou (God Wolf) and Tenrou (Heavenly Wolf) respectively.
  • No-Respect Guy: In both the games and manga, Ogami initially doesn't get much respect while being forced to work as a ticket collector upon joining the Flower Division. Despite the whole thing being a ruse by Yoneda to test him, he still has to work hard in earning the trust of each member. It happens again in the second game when the new recruits Orihime and Leni refuse to fully abide by his command at first.
  • No Romantic Resolution: Played with. The stories after the fourth game are ambiguous over which girl Ogami ends up with, though some titles imply he either got together with Sakura or remained single in order to focus on his role as commander.
  • Noble Male, Roguish Male: He and Kayama have this dynamic with Ogami fitting the role of the honorable yet romantic Noble Male and the latter being more of the quirky but secretive Roguish Male.
  • Not What I Signed on For: Subverted in that Ogami is made to believe that the Imperial Combat Revue is nothing more than an ordinary theater troupe at first in order to test his resolve. This does not happen in the TV anime.
  • Not What It Looks Like: This happens to him during certain moments in the games, earning him the ire of Sakura most of all.
  • Officer and a Gentleman: The man wears his uniform well alongside his various acts of heroism, gallantry, and overall reliability as both a leader and a human being.
  • One Degree of Separation: Ogami served in the same naval fleet as Kojiro Akechi, the protagonist of Mysterious Paris, though only the latter is aware of him due to his stellar reputation.
  • The One Guy: He's the only male member of the Flower Division due to exuding enough spiritual power to pilot a Kobu.
  • Only Sane Man: Sometimes comes across as this when the collective quirks of the Flower Division members clash against one another.
  • Outdoor Bath Peeping: More like "Indoor Bath Peeping" in this case, but the same principle applies. Should the player choose, he can spy on any of the girls when the opportunity presents itself, on the excuse that "my body is moving on its own toward the baths..." (It rarely ends well.)
  • Practically Different Generations: Implied; given that Ogami is only 6 years older than his nephew Shinjiro,note  there'd have to be at least a decade age gap between him and his sister Futaba.
  • Previous Player-Character Cameo: He appears as an NPC in Sakura Wars V. Its sequel for the DS has him return as a playable protagonist alongside his nephew.
  • The Protagonist: Ogami is the POV character for the first four games.
  • Psychic Dreams for Everyone: His spiritual powers allow him get these in most of the games with some meant to foreshadow things to come.
  • Quad Damage: In Hot Blood provides Ogami with a special attack finisher that temporarily boosts his damage output.
  • Rank Up: One of Yoneda's last assignments in Fall in Love, Maidens is to promote Ogami to Commander. And before that, he had been made a lieutenant for his deeds after the second game.
  • Reasonable Authority Figure: Ogami is very much this throughout his tenure as leader of the Flower Division.
  • Reassigned to Antarctica: In the manga adaptation, Ogami thinks his superiors in the academy gave him the Imperial Combat Revue covert post because he was the one responsible for leading a team of officer cadets against a steam tank, despite the fact that it was a win by technical count.
  • The Redeemer: He becomes this for Lobelia in Is Paris Burning? if the player chooses to pursue her as a romantic partner.
  • Save the Jerk: During his first sortie in Paris, Ogami shields a nobleman who had previously insulted him with racial slurs. While this act unnerves Glycine who had also been offended by the same nobleman, it also leads her and Erica to respect him even more as their captain.
  • Saved by the Phlebotinum: The Dramatic Dungeon game sees him grievously wounded by Joan of Arc. If not for the spiricle regeneration tank healing his wounds in time, he likely wouldn't have survived.
  • Screw Destiny: In the second game, he firmly believes that Sakura should not be tied by her family's cursed destiny anymore, and makes a point of destroying the Majinki to prove just that.
  • Screw the Rules, I'm Doing What's Right!: Although Ogami is normally deferential to authority, he will gladly defy that if it means protecting his teammates and the capital.
  • Screw This, I'm Outta Here: The fifth chapter of the manga has him attempt to resign from his post in the Imperial Theater due to the recent demon attacks and Yoneda's seemingly apathetic reaction towards it.
  • Second Love: To Maria or Hanabi if either of their routes in the games are pursued.
  • Secret Character: Can be unlocked as a secret character in Sakura Wars V Episode 0.
  • Shock and Awe: Most of his Kobu's attacks can generate lightning to shock and electrocute foes.
  • Shoot the Hostage: In the first game, Ogami can do this to a possessed Ayame in order to stop her from completely handing over the Majinki to Aoi Satan. In Hot Blood even adds a huge boost to his aggressive side if he actually goes through with it.
  • The Soft-Hearted Warrior: Ogami is this in the games, being a stern and fierce captain who happens to have a soft spot for his female colleagues. The second game can have him fully become this trope by picking less aggressive choices.
  • Sharp-Dressed Man: Some of the character endings in the games see Ogami in a fine suit or tuxedo.
  • Soul-Crushing Desk Job: In the manga, Ogami initially considers his job as ticket clipper and usher to be this. He eventually comes to appreciate it once the truth about the Imperial Combat Revue is revealed to him.
  • Spiky Hair: His hairstyle definitely counts. Also counts as Stubborn Hair when he tries and fails to change it in the manga.
  • Sudden Principled Stand: In the third game, Ogami refuses to abide by Grand-Mère's request to have the Paris Combat Revue die for their motherland. Instead, he orders them all to seize victory and come back alive, something that both his teammates and superiors find more acceptable.
  • Suddenly Shouting: Ogami does this a lot (mostly in the manga) after he finds out that he's in charge of taking people's tickets and "ruins" his first night on the job.
  • Super Swimming Skills: Is a very skilled swimmer due to his naval training. The games have him employ this ability to save Sumire and Maria from drowning.
  • Supporting Leader: While he serves as The Protagonist of the first four games, the Alternate Timeline TV series, the canonical OVAs, and the film primarily focus on the Flower Division, with him simply being their commanding officer.
  • Take a Third Option: Is the most willing to pursue alternative options that result in the least amount of casualties or suffering. This gets tested a lot in the games where Ogami has to take decisive action while under pressure.
  • Talking Down the Suicidal: Is Paris Burning? has him successfully do this to a suicidal Hanabi in order to stop her from succumbing to Masque de Corbeau's illusions. In the fourth game, he also convinces Kohran not to activate her Kobu's self-destruct system once it goes haywire.
  • Think Nothing of It: He's quite humble when it comes to aiding his comrades and doing the right thing.
  • Those Two Guys: With Kayama when they were both officer cadets.
  • Understanding Boyfriend: Ogami has the capacity to be this towards his chosen love interest in the games depending on the player's decisions.
  • Universally Beloved Leader: Can potentially becomes this in the games by making choices that please just about everyone including the side characters.
  • Unplanned Crossdressing: Happens to him in the third game after losing to a duel against Glycine.
  • What the Hell, Hero?: In the games, Ogami tends to get these whenever he makes foolish decisions or messes up in certain events.
  • White Gloves: Wears them as part of his IJN uniform.
  • White Wolves Are Special: Is often depicted alongside a white wolf when performing some of his special attacks in the games.
  • You Are Better Than You Think You Are: He often has to encourage his teammates this way whenever they feel down about something, especially towards Sakura and Erica.
  • You Are in Command Now: Gets to display his leadership skills in dire situations despite his young age.
    • After arriving in Tokyo at the beginning of Sakura Wars, Ogami becomes the Flower Division's captain.
    • In the TV series, he temporarily takes up the position of commander in Yoneda and Ayame's absence.
    • He becomes the new commanding officer of the Imperial Combat Revue after Yoneda decides to retire following the events of Fall in Love, Maidens.
  • You Remind Me of X: In Super Robot Wars 30, he references his teammates from the Imperial and Paris Combat Revues individually when up against certain opponents in battle.

    Sakura Shinguji 

Sakura Shinguji

https://static.tvtropes.org/pmwiki/pub/images/sakura_shinguji_1.png
Click here to see Sakura in uniform.
Click here to see Sakura's Kobu Type-2.
Voiced by: Chisa Yokoyama (Japanese), Amber Quinn (English, Sakura Wars 1 OVA, as "Amber Allison"), Katherine Catmull (English, Sakura Wars 2 OVA), Jenny Larson (English, Sakura Wars (2000)), Wendee Lee (English, Sakura Wars V, Sakura Wars: The Movie, and Sakura Taisen: ~Su~Mi~Re~) Click to see other languages
Portrayed by: Chisa Yokoyama (stage plays)

The daughter of Kazuma and Wakana Shinguji, Sakura was born in Sendai on July 28, 1905. She is a Country Mouse Samurai, a recruit in the Imperial Combat Revue's Flower Division, and the main female lead of the first two Sakura Wars games.


  • Adaptational Angst Upgrade: Because the TV series focuses on Sakura as the main character, much of her emotional anguish and implied hardships in the first game gets thoroughly fleshed out and amplified.
  • Adaptational Protagonist: While Sakura is a major character in the games, the TV series turns her into the main protagonist.
  • All of the Other Reindeer: In the TV anime, Sakura was emotionally shunned at first by Sumire, Maria, and Iris as all three expected the newcomer to pull her own weight as both a combatant and actor. It takes a while for all three to warm up to her even after the more welcoming members (Kohran and Kanna) rejoin the team.
  • Alliterative Name: Sakura Shinguji.
  • Ancestral Weapon: Her sword Arataka was originally owned by her late father Kazuma, making it a Tragic Keepsake. Also counts as an Empathic Weapon in the TV anime, enabling the Flower Division to locate one of the Tenpu Stones sealing Tenkai.
  • Apologises a Lot: And tends to behave extremely docile while doing so.
  • Back from the Dead: One of the stage play stories has Sakura die to save a woman and her child from a mad scientist's creation. It takes Iris's healing powers and the combined spiritual energy of the Flower Division to revive her.
  • Bad "Bad Acting": During her first year with the Flower Division, Sakura's flawed acting was often made the subject of mockery by the audience. It takes playing the lead role well for her to gain enough confidence as an actor and earn the viewers' respect.
  • Badass Adorable: Don't let her cute and clumsy exterior fool you, she is a very capable swordswoman.
  • Betty and Veronica: She's the Betty to Sumire's Veronica.
  • Beware the Nice Ones: While normally a nice and caring person, never ever try to test Sakura's temper by attacking her friends or insulting her father.
  • Big Sister Instinct: She becomes quite protective of Iris in the TV series, especially once the demons start to invade the theater.
  • Birds of a Feather: Sakura remarkably gets along with Ogami due to their similar ideals, fighting styles, and shared status as the rookies of the team. What keeps their relationship from being perfect is Sakura's jealous streak and Ogami's habit of womanizing the other female members whether intentionally or not.
  • Book Ends: In the first game, Ogami and Sakura first meet beneath a cherry blossom tree. Her ending in the fourth game takes place on the same spot.
  • Break the Cutie: The TV anime's first episode has Sakura go through one thanks to a series of mishaps on her part. By the end of the episode, she's been kicked out and left emotionally rejected.
  • Calling Your Attacks: She always calls out her special attacks during battle.
  • Cheery Pink: Sakura fits the trope due to her being generally cheerful and wearing pink most of the time.
  • Cherry Blossom Girl: A samurai girl named "Sakura" who wears pink, is continually associated with the actual flower, and is a main Love Interest? Yup.
  • Chronic Hero Syndrome: Tries to do everything she can to help or save people. Unfortunately, this sometimes causes her to make rash decisions in the heat of the moment.
  • Clear My Name: In one of the stage plays, Sakura is mistaken for an Identical Stranger who robs others and gets arrested, forcing the other Flower Division members to clear her name by finding the real culprit.
  • Clingy Jealous Girl: She becomes jealous whenever she believes Ogami is being romantic with other girls besides her. This is downplayed in the TV series which focuses more on her insecurities as a Flower Division member. In the second game, Sakura's jealousy towards the new secretary Saki Kageyama becomes a deliberate example of Sliding Scale of Gameplay and Story Integration; the more Ogami interacts with Saki, the lower his relationship with Sakura becomes.
  • Combination Attack: Can perform certain attacks if her trust level with Ogami is high enough.
    • Haja Kensei: Ouka RanbuTranslation - Serves as her combination move with Ogami in the first game.
    • Itsumo Futari deTranslation - Serves as her combination move with Ogami in the remake.
    • Haja Kensei: Ouka TenbuTranslation - Serves as her first combination move with Ogami in the second game.
    • Futari wa... Sakura iro...Translation - Serves as her final combination move with Ogami in the second game.
    • Rouko Mekkyaku: Ouka KenranTranslation - Serves as her combination move with Ogami if chosen as a co-pilot for the Sobu.
  • Country Mouse: She's from Sendai, which is considered the boonies compared to a huge metropolis like Tokyo. Sumire, most of the time, mocks her country roots for being the source of the division's problem in both the theater and in the field. This gradually gets subverted the more accustomed Sakura becomes with her current position.
  • Cute Clumsy Girl: She has her moments, particularly whenever she tries to help out with theater preparations. She's nowhere near as bad as Erica, though.
  • Daddy's Girl: During the second game, Sakura does NOT take it well when a smug officer insults her late father to her face.
  • Damage-Increasing Debuff: In Hot Blood enables Sakura to prevent foes from using the defend command in battle with her special attack finisher.
  • Dead Person Conversation: Sakura interacts with her father's ghost a few times in the TV anime with the last one taking place during her trial to repair the Arataka.
  • The Defroster: Becomes this for Iris and to a lesser extension Maria in the TV series.
  • Demoted to Extra: Similar to Ogami, she appears very briefly in the first chapter of So Long, My Love despite being one of the major characters for three of the first four games.
  • Destructive Saviour: Early on in the TV series, Sakura has been known to cause the most amount of Collateral Damage while piloting a Kobu due to her inexperience with it at the time.
  • Diagonal Cut: Sakura has been known to do this on minor foes in both the games and TV anime.
  • Eek, a Mouse!!: She freaks out at the sight of mice. Her mini-game in the first installment involves trying to avoid them.
  • Endearingly Dorky: When not fighting demons, Sakura comes off as rather socially awkward and naïve early on. While this endears her to Ogami early on, it only causes friction between her and the other Flower Division members, particularly Sumire.
  • Establishing Character Moment: The first game has Sakura slay a demon while taking a walk at Ueno Park.
  • Even the Loving Hero Has Hated Ones: Despite being a loving and forgiving individual, Sakura absolutely detests Kyogoku for not only insulting her late father, but also using him as an undead puppet.
  • "Facing the Bullets" One-Liner: Gets one in the first game if she isn't Ogami's love interest, though her lines vary depending on who the latter's chosen partner is.
  • Fatal Flaw: Her impatience serves as one early on in the TV anime. If Sakura had simply chosen to wait instead of rushing off, she wouldn't have made a bad first impression towards her teammates right from the start.
  • Fear of Thunder: She's scared to death of it ever since she was a child. Ironic considering her love interest Ogami being associated with it. In Dramatic Dungeon, she is the least likely character to be able to master lightning resistance skills.
  • First Girl Wins: If the player gets her ending.
  • Floral Theme Naming: Named after cherry blossoms, obviously enough.
  • Friend to All Children: Definitely seems to have a thing for kids. The TV series highlights this trait with her attempts to befriend Iris, becoming a surrogate mother figure for the young girl.
  • Generation Xerox: Like Kazuma before her, Sakura becomes a swordswoman and joins a squadron to fight off the demons in Tokyo. This sometimes worries Yoneda and Ayame who fear the higher-ups might force Sakura to use the Majinki and suffer her father's fate.
  • Going Home Again: The series has Sakura going back to Sendai repeatedly for various reasons, some of which include repairing the Arataka or undergoing swordsmanship training.
  • Good Samaritan: Sakura is this, often helping Ogami and others whenever they're in trouble.
  • Greater-Scope Paragon: Becomes one in the 2019 game, having rescued Sakura Amamiya in the past and even becoming a source of inspiration for the younger girl throughout many years. She also resurrects the newly-formed Flower Division after their deaths at the hands of Yaksha during the final battle.
  • Grew a Spine: One of the episodes of the first OVA series shows Sakura being rather timid towards the more domineering Sumire. But by the start of the original game, she's learned to stand up to her more effectively. The TV series averts this by having her remain more deferential to Sumire due to her remaining insecurities.
  • Grin of Audacity: In the penultimate volume of the manga, Sakura gives a very confident smirk to one of the Twilight Knights upon dueling with them, showing how far she's come in terms of growth.
  • The Heart: Official descriptions of the series often describe Sakura as the heart and soul of the Flower Division. It also helps that she often tries to mend or mitigate any conflicts that erupt within the team alongside Maria or Ogami.
  • A Hero To Her Hometown: Sakura is well-loved by the people in her hometown as shown in the second OVA series.
  • The Hero's Idol: She becomes one for Sakura Amamiya in the 2019 game.
  • Heroes Fight Barehanded: During instances where Sakura has to fight without her katana, she is shown to be capable of fending off human opponents with her fists. The second game and stage plays have her fight against multiple men barehanded. Even one episode in the TV series shows a possessed Sakura tossing Ogami across the floor after being disarmed by him.
  • Heroes Prefer Swords: She primarily uses the Arataka, the katana originally owned by Kazuma Shinguji, as her weapon.
  • Heroic Lineage: Her father Kazuma was a hero who served in the original anti-demon squadron during the Demon Wars.
  • Heroic Self-Deprecation: Sakura is shown to be rather self-depreciating early on in the TV series as she constantly struggles to both pilot the Kobu and perform on stage. Even after improving gradually, it still takes quite a while for her to start gaining more confidence.
  • Hesitant Sacrifice: In the second game, Sakura is aware of the power that lies within her lineage and knows that unleashing the full power of the Majinki can outright kill her. Despite understanding the necessity of sacrificing herself if push comes to shove, she does not truly want to die and just wants to spend the rest of her life as an ordinary girl.
  • Hime Cut: Sakura has a long hairstyle typical of a Japanese swordswoman.
  • Holding Hands: Does this with Ogami during her ending in the fourth game to symbolize how intimate they've truly become.
  • Honor Before Reason: She has a very strong sense of justice both in and out of the battlefield.
  • Horrible Judge of Character: In the later half of the TV series, Sakura is tricked into befriending Aoi Satan who used his Human Disguise to blend in at the time. She is then handed a cursed bell that causes her to be gradually Brainwashed and Crazy until Iris and Ayame destroy it.
  • Hot-Blooded: Much like her Captain, she tends to be loud and passionate during battle.
  • Humble Hero: She's quite humble and meek despite her heroics.
  • Iaijutsu Practitioner: Can split water drops in half.
  • Iconic Outfit: Her most iconic look in the series is her pink kimono and red hakama.
  • In the Blood: Sakura not only inherited her demon-slaying powers from her father, but she also has his moral fiber and sense of honor.
  • The Ingenue: She fits the trope quite well, though her naïveté makes it difficult for her to adapt to life in the capital at first.
  • Innocent Soprano: Once Sakura becomes more confident in her acting skills, she begins taking on roles that fulfill the trope.
  • Innocently Insensitive: In the first episode of the TV series, she inadvertently alienates the rest of the Flower Division (sans Kohran and Kanna) with her clumsy actions and remarks. While Sakura could have chosen to let them cool off first, her impatience only makes things worse.
    • Her tendency to pry on other people's traumas also pops up in later episodes with Iris getting triggered at the mention of her parents, Maria firing violently at the gun range when asked about her locket, and Kohran telling Sakura off for seemingly pitying her.
  • Insecure Love Interest: Starts off as the most insecure member of the Flower Division when it comes to matters of romance. She's somewhat clingy towards Ogami and fears he might find other women more attractive than her.
  • Instant Expert: In the TV anime, Sakura greatly struggles in piloting the Kobu due to her spiritual power not properly synchronizing with it. Even with Kohran's help, it takes quite a while for her to become an effective pilot.
  • It Sucks to Be the Chosen One: During the second game, it's clear that the thought of having to potentially sacrifice her own life to annihilate the demons troubles Sakura greatly. Deep down, a part of her just wants to live like an ordinary girl.
  • It's All My Fault: Has this reaction when she gets kicked out of the theater in the first episode of the TV series.
  • It's Personal: In Thou Shalt Not Die, Sakura has every reason to despise Keigo Kyogoku for not only attempting to ruin the Imperial Combat Revue in various ways, but also for brainwashing her dead father into becoming The Dragon.
  • Jack of All Stats: In the Hanagumi Taisen Columns series, Sakura is the most well-rounded character available to players, possessing stats that scale well through each level while remaining consistent in terms of drop counters.
  • Jumped at the Call: While eager to live up to her father's legacy, Sakura initially didn't know what she was getting into by joining the Flower Division as both a Kobu pilot and an actor. This is best shown in both the first OVA series and the TV anime.
  • Katanas Are Just Better: Her sole weapon is the Arataka originally owned by her father Kazuma Shinguji.
  • Kimono Is Traditional: When not in the field, she always wears a pink kimono.
  • Lady of War: When it counts, she is one of the most serious warriors of the Flower Division.
  • Legendary in the Sequel: By the time of the 2019 game, she has become a legendary top star in the Imperial Combat Revue to the point where Sakura Amamiya tries to emulate her style.
  • Leitmotif:
    • SakuraTranslation - Serves as her image song in the first game.
    • Ikusa KoiutaTranslation - Serves as her image song in CR Sakura Wars.
    • Haru ga KuruTranslation - Serves as her image song in the second and fourth games.
  • Light Feminine and Dark Feminine: Has this dynamic with Sumire, being more wholesome and kind than the latter. Even her color is a light shade of pink.
  • Lightning Bruiser: Similar to Ogami, Sakura's Kobu in later games is designed to handle melee combat while providing defensive enhancements that don't get in the way of her mobility. This is best exemplified by her Kobu Type-2 having hakama-like leg guards for added protection.
  • Limit Break: Utilizing swordsmanship in conjunction with her high spiritual powers, Sakura is able to unleash some rather devastating attacks on the front lines.
    • Haja Kensei: Ouka HoushinTranslation - A Sword Beam attack that slices through multiple enemies within a straight line. Serves as Sakura's special move in the first game and its remake. Also counts as a Shared Signature Move due to it being used by her father in the second game.
    • Haja Kensei: Hyakka RyouranTranslation - Zips through the enemy twice in a burst of fiery energy (original) or unleashes a more massive wave of spiritual energy with cherry blossom petals scattered (remake). Serves as Sakura's special move in the first game and its remake once she pilots her Jinbu.
    • Haja Kensei: Ouka MushouTranslation - Works similarly to Ouka Houshin, but is green in color. Serves as Sakura's special move in the second game.
    • Haja Kensei: Hyakka SeihouTranslation - Serves as Sakura's special move in the second game once she pilots her Tenbu.
    • Haja Kensei: Ouka RanmanTranslation - Replaces Sakura's special move in the second game once she reuses her Kobu Kai in the final battle.
    • Haja Kensei: Ouka TenshouTranslation - An improved version of Ouka Houshin. Serves as Sakura's special move in the fourth game.
  • Lineage Comes from the Father: Sakura inherited her swordsmanship and ability to exorcise demons from her father Kazuma.
  • Long Hair Is Feminine: She has long hair and is one of the more feminine members of the Flower Division despite her tomboyish traits.
  • Love at First Sight: While it's not immediately obvious at first, the story makes it perfectly clear that Sakura has feelings for Ogami and becomes rather possessive of him.
  • Martial Pacifist: Despite her prowess with the katana, Sakura prefers talking things out with others if they can be reasoned with. In the Sea God's Villa play, she tries to do just that to the vengeful fox spirits possessing her comrades before banishing them with the Arataka when they refuse to heed her pleas.
  • Master Swordswoman: She's known for her mastery of the katana, as demonstrated when she uses the Arataka to easily cut down a Wakiji in the Action Prologue to the 1996 game. The TV series downplays it by having her initial attempts fail before learning to infuse the Arataka with spiritual power.
  • Military Brat: Her father, Kazuma, was involved in the Imperial Japanese Army as an officer and was one of the many soldiers who died fighting the demon forces in Tokyo.
  • Mind-Control Eyes: She gets these when Aoi Satan briefly mind-controlled her late in the TV series.
  • Naïve Newcomer: Sakura is naïve in both the first OVA and TV series. It takes a long while for her to get used to being a Flower Division member and earn the respect of her peers.
  • Named Weapons: Reiken Arataka is the name of her sword. Her Kobu also has a giant katana called Ippon Zakura, named after a real century-year old cherry blossom tree in Kurume.
  • Nice Girl: Clingy Jealous Girl tendencies aside, she has a generous demeanor and can be rather humble.
  • Not Afraid to Die: The second game has the normally brave Sakura subvert this trope by admitting her fear of dying without being able to live life like a normal girl.
  • One-Hit Kill: Some cutscenes depict Sakura doing this to a single Wakiji without even using her Koubu.
  • Only the Chosen May Wield: Because of her bloodline, Sakura is the only person who can wield the Arataka as a spiritual weapon.
  • Passive-Aggressive Kombat: Tends to do this when in verbal conflict with some of the other Flower Division members, most particularly Sumire or Orihime. She even takes not-so-subtle digs against Erica whenever the latter acts clingy to Ogami.
    • Not even Ogami is immune to this when he makes choices that greatly displease her. In one chapter of the manga, she gives him a rather backhanded compliment during his date with Iris.
  • Performance Anxiety: Suffers a severe case of stage fright the day before she makes her leading debut in the TV series. It takes some Tough Love from Sumire to make her snap out of it.
  • Pink Girl, Blue Boy: Has this dynamic with Ogami even though the latter only wears blue as an accent color.
  • Pink Heroine: Wears pink and is the main heroine of the series most of the time.
  • Pink Means Feminine: Her casual outfits and uniform tend to be decked in pink, though Sakura herself plays with the trope by demonstrating some tomboyish traits every now and then.
  • Positive Friend Influence: In the TV series, her positive influence helps Iris overcome her trust issues and become a full-fledged member of the team.
  • Protagonist Title: She is the eponymous protagonist of the first, second, and fourth games, as well as the OVAs and movie.
  • Pursuing Parental Perils: Like her late father before her, Sakura is determined to perform her duty of protecting Tokyo from demons.
  • Repeated Rehearsal Failure: This is one of the many ways Sakura has constantly screwed up the Flower Division's play according to episode 18 of the TV series.
  • The Rival: Becomes one for Erica in the third game especially when it comes to Ogami. It carries over in numerous collaboration titles featuring the two of them.
  • Save the Jerk: Ends up saving Sumire from Miroku in the TV series, though it only causes the other woman to resent her even more.
  • Screw the Rules, I'm Doing What's Right!: She frequently disobeys orders when the chips are down, especially in the TV anime. One episode has her defy orders to stand by in order to save Ogami from Setsuna.
  • Secret Character: She can be unlocked as a secret character in Sakura Wars V Episode 0.
  • She's Back: After suddenly collapsing during the first game, Sakura eventually comes back in heroic fashion to help the team win a difficult battle.
  • Shut Up, Hannibal!: She gets to hand these out to Aoi Satan in the TV series and to Kyogoku in the second game.
  • Signature Headgear: Is easily recognizable with her iconic red ribbon used to tie up her Tomboyish Ponytail.
  • Sitcom Arch-Nemesis: Sakura gains one in Erica whenever the latter gushes about Ogami. It doesn't help that they're both the main heroines of their respective revues and happen to be closest to him.
  • Skilled, but Naive: As skilled as Sakura is with handling a katana, she's practically a fish out of water in the Imperial Capital due to having lived in the countryside throughout most of her life.
  • Small Role, Big Impact: At the end of Sakura Wars (2019), Sakura uses her powers to revive the Flower Division members who were killed in the battle against Yaksha.
  • Spoiled Sweet: Despite coming from a prominent family in Sendai, she is a kind, compassionate, and honest girl who never uses her position to look down on others.
  • Superpowerful Genetics: Sakura's bloodline has the power to extinguish evil, though this sometimes comes at the cost of their life especially if it's used in conjunction with the Majinki.
  • Taking the Bullet: Near the conclusion of the manga, Sakura does this to protect Ogami from being killed by Ayame's demon self. Fortunately, she survives.
  • Thou Shalt Not Kill: While Sakura has no qualms killing supernatural villains, she is expressly forbidden from ever using her swordsmanship to take human lives. In the TV series, her remembering this precept at the right time leads her to overcome the trial needed to repair the Arataka.
  • Tomboy and Girly Girl: The tomboy to Sumire's girly girl. Compared to her, Sakura is quite clumsy and a real country girl, and out of the whole Flower Brigade, she is far more serious with her role as a warrior than as an actor. In the TV series, Sakura struggles to balance both roles until Sumire explicitly points out that being on the stage is the same as being on the battlefield.
  • Tomboy with a Girly Streak: That said, pink is her theme color and features in many of her outfits, and she's also afraid of thunder and mice. Plus, she tends to be the leading lady whenever Sumire isn't.
  • Trauma Conga Line: The later half of Thou Shalt Not Die is not very kind towards Sakura. Not only is she made a target by Kyogoku during his coup d'état, circumstances eventually force her to fight her own father Kazuma who had been resurrected as an undead puppet. And after freeing him, she then watches him die a second time while shielding her from a devastating blast.
  • Unskilled, but Strong: She starts out this way early on when it comes to piloting a Kobu and harnessing her own spiritual powers.
  • What the Hell, Hero?: In the first episode of the TV series, Sakura gets a verbal thrashing from Sumire for unwittingly destroying the Kobu. The next episode has her do the same towards the current Flower Division members when they choose to let the Wakiji destroy the row houses for tactical reasons.
  • Wide-Eyed Idealist: She's very much a warrior of justice.
  • Wolverine Publicity: Well, she is essentially the mascot for the entire series and pretty much the primary heroine in all entries of the series in which she is a major character (i.e. most of them). The title of the series is even, more or less, named after her.
  • Woman Scorned: Sakura behaves like this whenever she catches Ogami flirting with another woman. While this is normally played for laughs, it gets taken advantage of by Saki in the second game to sow discord within the Flower Division.
  • Wrecked Weapon: Happens in the TV series when Sakura duels against Aoi Satan for the first time. She becomes so aghast by what he's done to her Arataka that she almost lets herself be killed by him until Ayame takes the blow.
  • Yamato Nadeshiko: Certainly looks and acts the part, though she's not as refined as Sumire when it comes to more traditional arts like flower arrangement and dancing.
  • You Remind Me of X: Super Robot Wars 30 has Sakura directly mention her teammates when facing certain opponents on the battlefield. The only exception is Orihime due to Chisa Yokoyama's real-life feud with Maya Okamoto.

    Sumire Kanzaki 

Sumire Kanzaki

https://static.tvtropes.org/pmwiki/pub/images/sumire_kanzaki_1.png
Click here to see Sumire in uniform.
Click here to see Sumire's Kobu Type-2.
Voiced by: Michie Tomizawa (Japanese), Sascha Biesi (English, Sakura Wars 1 OVA), Lauren Zinn (English, Sakura Wars 2 OVA), Leigh Anderson Fisher (English, Sakura Wars (2000)), Michelle Ruff (English, Sakura Wars: The Movie), Christiana Yuuki (English, Sakura Taisen: ~Su~Mi~Re~) Click to see other languages
Portrayed by: Michie Tomizawa (stage plays), Moemi Katayama (Sakura Wars the Stage onwards)

A naginata expert, Sumire is the heiress of Kanzaki Heavy Industries which developed the Kobu armor, being the daughter of Shigeki and Hinako Kanzaki as well as the granddaughter of Tadayoshi Kanzaki. She was born on January 8, 1907 in Kanagawa.

After the Flower Division's battle with Ōkubo Nagayasu, Sumire steps down as a member due to her failing spirit power. Following the Great Demon War in 1930, she becomes the Imperial Theater's general manager and, after sensing the demons' inevitable return, forms a new Flower Division nine years later.


Tropes pertaining to Sumire in the 1920s:
  • Adaptational Jerkass: The TV series ramps up Sumire's hostility towards Sakura due to the former's growing insecurity over the latter's growth within the team. Fortunately, their relationship improves by the end of the final episode once Sumire gets over her personal issues.
  • Alto Villainess: Sumire tends to use a lower vocal register when performing villainous roles. Much to her chagrin, everyone thinks she's a natural at it.
  • Animal Motifs: Many of Sumire's special techniques in the games are named after various majestic animals.
  • Arranged Marriage: In Thou Shalt Not Die, Sumire's grandfather Tadayoshi blackmails her into an arranged marriage in order to ensure the Kanzaki family would financially fund the Imperial Combat Revue. But thanks to the team's intervention, she defies his will on her own volition.
    • The official prequel novel has Sumire expressing her distaste at the idea of being raised as a submissive housewife.
  • Aw, Look! They Really Do Love Each Other: Sumire genuinely cares for Kanna deep down even though they constantly get on each other's nerves with her retirement further cementing it. Also applies to her father in the TV series once she reconciles with him.
  • Back Stab: In the manga, she kills a revived Rasetsu this way during his rampage.
  • Backhanded Apology: One of the ways Sumire insults people is handing out backhanded apologies that serve to highlight the recipient's folly in her eyes.
  • Beauty Breeds Laziness: Averted hard. As glamorous as Sumire is, she always puts a lot of work into maintaining her beauty and skills in secret while making it look so effortless in public.
  • Beneath the Mask: While seemingly a haughty individual who has no qualms picking fights with the other members of the Flower Division, only a select few understand how much emotional baggage Sumire actually has. Due to her lonely childhood, she's had to constantly prove herself worthy of love and attention while becoming hypercritical when people fail to live up to her lofty expectations.
  • Betty and Veronica: She's the Veronica to Sakura's Betty.
  • Big Ego, Hidden Depths: For all her egotism and self-centeredness, Sumire does have a heart deep down and is willing to swallow her pride if it means helping the people she cares for the most.
  • Big Fancy House: She used to live in a large house before moving to the theater's dormitories.
  • Big "WHAT?!": Tends to say this out loud whenever something happens that shocks or surprises her. In the TV series, she has this reaction when Sakura is chosen to play as Cinderella.
  • Birds of a Feather: She has this relationship with Iris due to their similar backgrounds and upbringings.
  • Break the Haughty: Sumire experiences this in the TV series when she starts to feel threatened by Sakura's growing prominence within the Flower Division. She gets over it after reconciling with Shigeki.
  • Brought Down to Normal: Due to the strain of fighting the demons, as well as her days as a test pilot for the original Kobu, Sumire's spiritual power waned considerably to the point that she could no longer become a Kobu pilot. However, the stage plays and Dramatic Dungeon game emphasize that she can still fight demons with only her naginata, making it a case of Brought Down to Badass.
  • Brutal Honesty: While not emotionally honest about herself, Sumire has no problem being brutally frank about the flaws and mistakes done by her fellow teammates, particularly Sakura and Kanna.
  • Bully Turned Buddy: Sumire becomes a genuine friend for Sakura in later games even though she doesn't necessarily show it due to her Tsundere personality.
  • The Bus Came Back: Sumire was Put on a Bus after retiring from the Imperial Combat Revue in the ~Su~Mi~Re~ OVA, but did later reappear in a few of the stage shows. She finally makes her return in Dramatic Dungeon and gets a more prominent role in Sakura Wars (2019) as the Flower Division's commander. This is justified since she still has enough spiritual power to fight without a Kobu which had been rendered useless by the Big Bad there.
  • Can't Hold His Liquor: She gets easily inebriated by alcohol as shown in the game and manga.
  • Can't Tie His Tie: Does this for Ogami during her ending scene in the second game.
  • The Caretaker: Secretly becomes one for the Imperial Theater in the first game, having used her family's connections to gather funds needed to keep it afloat. She revives it years later in the 2019 game while serving as its general manager.
  • Character Check: The last drama CD featuring the original Flower Division has Sumire take on a colder tone towards Sakura and Kohran due to her new position as director of Kanzaki Heavy Industries. After chiding them both for attempting to modify the Kobu without permission from the company and the Sage Organization, she later runs into Kanna whose antics cause her to revert back to her old self again.
  • Cleavage Window: Sumire's kimono shows off a good portion of her bosom. In the 2019 game, she covers it up.
  • Clothing Reflects Personality: Throughout the series, Sumire's customized kimono is meant to reflect her more sensual and showy personality. The fact that she covers herself up more in the 2019 game serves as an indicator of her maturity.
  • Combination Attack: Can perform certain attacks if her trust level with Ogami is high enough.
    • Kanzaki Fujin Ryuu: Sekinetsu HousenkaTranslation - Serves as her combination move with Ogami in the first game.
    • Towa he no Virgin RoadTranslation - The sequences starts with Sumire about to reluctantly marry someone else until Ogami shows up to the chapel via motorcycle and offers his hand to her. She happily takes it and the two of them ride off together while leaving the diamond ring behind. Serves as her combination move with Ogami in the remake.
    • Kanzaki Fujin Ryuu: Shisen KakitsubataTranslation - Serves as her first combination move with Ogami in the second game.
    • Futari no Ai wa Eien ni...Translation - Serves as her final combination move with Ogami in the second game.
    • Rouko Mekkyaku: A'un no MaiTranslation - Serves as her combination move with Ogami if chosen as a co-pilot for the Sobu.
  • Compassionate Critic: Becomes one for Sakura later on in the series to subtly help her become a better actor.
  • Condescending Compassion: Whenever Sumire's not scolding Sakura for messing up, she usually gives her this treatment early on. It eventually fades once she comes to acknowledge the latter's worth for herself.
  • Conspicuous Consumption: On occasion, Sumire isn't afraid to flaunt her wealth, sometimes even buying multiple items while out shopping.
  • Counter-Attack: In Dramatic Dungeon, she is the only playable character who has this as an innate skill.
  • Crowd Pleaser: She enjoys basking in the limelight a lot as the Flower Division's top star, with one song dedicated to her love of the center spot.
  • Cultured Badass: Sumire is a sophisticated heiress who happens to be knowledgeable in both high-end Japanese and Western cultures. This comes up in the anime when she and Maria are the only ones who know what birthday parties normally entail.
  • Dance Battler: Sumire's naginata fighting style employs lots of graceful movements and twirls to keep opponents at a distance, making it suited for a talented performer like her.
  • Dance of Romance: Her ending in the first game prominently features this.
  • A Day in the Limelight: Chapter 5 of the original game puts her and Kanna in the spotlight. Likewise, Chapter 3 of the second game gives her some focus.
  • Death Glare: Whenever someone frustrates her, Sumire stares down at them with an angered glare. Just ask Sakura.
  • Demonic Possession: During the Sea God's Villa stage play, Sumire gets mistakenly accused of stealing a fox spirit's offering and gets possessed. She is freed after Sakura exorcises the spirit with her Arataka.
  • Dislikes the New Guy: Sumire disagrees with the higher-ups about Sakura joining the Flower Division... at first.
  • Disrupting the Theater: In the TV series, she absolutely hates this trope with a passion which fuels her initial dislike towards Sakura.
  • Divergent Character Evolution: To better distinguish her from Orihime in the second game, Sumire is given a more flirtatious personality towards Ogami while maintaining some of her Tsundere traits in the previous installment.
  • Does Not Know How to Say "Thanks": Has this problem when the other members do something nice for her, though she seems to have no trouble thanking Ogami due to her own attraction towards him.
  • Don't You Dare Pity Me!: Due to her massive pride, she absolutely hates being pitied on. The TV anime has her lash out at Sakura when she assumes the latter is feeling sorry for her upon losing to Miroku.
  • Dramatically Missing the Point: Early on in the TV series, Sumire cuts off Kohran's explanation on why she performed worse than Sakura during their virtual training session, believing it was due to her feeling under the weather. In truth, the problem stems more from her inconsistent spiritual power which worsens over time due to her growing insecurity.
  • Easy Amnesia: Sumire goes through this during her story in Hanagumi Taisen Columns 2. She regains her memories after Kanna accidentally slams the door on her face. Also counts as a Injury Bookend due to a previous mishap causing her amnesia in the first place.
  • Elemental Personalities: Sumire's fiery personality matches well with her fire-based attacks.
  • Elite School Means Elite Brain: Downplayed as Sumire spent much of her formative years attending an elite all-girl school that encouraged its students to become proper wives instead of applying their lessons in more practical fields much to her dismay.
  • Enraged by Idiocy: Let's just say she doesn't suffer fools gladly, being often critical to Sakura whenever she screws up or if Ogami makes stupid decisions in the games.
  • "Facing the Bullets" One-Liner: Gets one in the first game if she isn't Ogami's love interest.
    Sumire: Ensign... All of you... I'll leave the curtain call to you...
  • The Fashionista: She's shown to be the most fashion-forward member of the Flower Division, especially in the TV series where she wears different outfits in just about every episode.
  • Floral Theme Naming: "Sumire", the Japanese name for Manchurian violets.
  • Freak Out: Sumire loses all composure whenever she sees a spider near her as shown in the first game. In one of the drama CDs, she absolutely loses it after being told that a time bomb got stuck on her.
  • Get Out!: The first episode of the TV series has Sumire say this to Sakura after putting up with her clumsiness one too many times.
  • Go-Getter Girl: According to the novels, Sumire had to constantly prove herself in school by constantly getting perfect scores on various subjects like languages, math, geometry, and dancing.
  • Graceful Ladies Like Purple: Sumire's main color scheme is purple and her standard outfit is a purple kimono customized to her liking.
  • Hammerspace: In the third game, she somehow manages to pull out her naginata out of nowhere while dueling with Glycine.
  • Hard-Drinking Party Girl: Is revealed to be one after partaking in alcohol after Ogami's first battle in the game. It doesn't help that she's an easy drunkard.
  • Hates Their Parent: In the TV series, Sumire greatly resents her father for focusing more on his work over her. But upon realizing he had been working hard for the purpose of aiding her and the Flower Division, she finally lets her resentment go.
  • Hidden Heart of Gold: She's arrogant and conceited, but does genuinely care about the whole team in her own way. In the 2019 video game, her heart of gold is no longer hidden.
  • High-Class Fan: Is sometimes seen holding a fan in both the games and manga.
  • Honest Corporate Executive: One of the drama CDs after Sumire's retirement shows her to be a strict but fair executive who refuses to tolerate corporate corruption, scolding two managers for wanting to lay off numerous personnel without putting any effort in finding alternatives to help keep the company afloat.
  • Humble Parent, Spoiled Kids: Sumire is quite spoiled and arrogant compared to her more down-to-earth parents. However, it's mostly a front to hide her vulnerability.
  • Humiliating Wager: In one episode of the TV series, she is forced to put on a Meido outfit and serve Kanna after losing a bet against her.
  • Iconic Outfit: Her purple kimono robe.
  • Important Haircut: The first OVA series reveals how she used to have long hair before cutting it to signify her departure from the Kanzaki family and entry into the Flower Division.
  • Impossibly-Low Neckline: Her kimono sometimes looks like it's one deep breath away from a wardrobe malfunction. By the time Sumire's in her thirties, she's chosen to cover her shoulders.
  • Improv: In one of the episodes of the second OVA series, Sumire is shown to be very good at this while performing as the Crimson Lizard. It even comes up in the manga where she has to ad-lib to properly end a performance because of Sakura's clumsiness wrecking the stage.
  • Improvised Weapon: During a physical fight between her and Kanna in the manga, she attempts to attack the latter with a mop.
  • Indignant Slap: She's prone to slapping people who offend her. She threatens to slap Sakura during the first OVA series and actually does it in the TV anime. The manga has her doing this to Ogami when he deliberately mispronounces her name.
  • Insecure Protagonist, Arrogant Antagonist: Played with by Sumire who happens to be a more heroic character herself yet acts antagonistic towards the more insecure Sakura. This dynamic also gets parodied in some of the Flower Division's stage plays.
  • Insult of Endearment: Has a tendency of calling Kanna "Gorilla Woman" due to her large stature and brash attitude.
  • Jack of All Stats: In the Hanagumi Taisen Columns series, Sumire is also a well-rounded character like Sakura albeit with a stronger focus on Charged Attack tactics.
  • Jerkass Has a Point: Despite being unnecessarily harsh about it, Sumire does make some good points every now and then.
    • During the first game, she vehemently opposes the idea of training the whole team after suffering defeat at the hands of the Twilight Knights, believing their time would be better spent doing what they personally think could actually help the Imperial Combat Revue. Thanks to her suggestion, Kohran is able to develop the Jinbu in time while she herself gathers funds from Tokyo's wealthy elite in order to continue the Combat Revue's operations.
    • In the TV series, she is against the idea of Sakura taking the leading role not merely out of petty spite, but due to the latter running the risk of potentially ruining the Imperial Theater's reputation with her inexperience.
    • One of the drama CDs after Sumire's retirement has her reprimand Kohran for attempting to modify the Kobu Type-2 with unnecessary features that would not mesh well with the Imperial Capital's environment.
  • Jerkass to One: While a bit of a snobby Rich Bitch, Sumire is generally a Jerk with a Heart of Gold. However, at least early on, she's especially jerkish and mean to Sakura; in the first game alone, when Sakura accidentally causes her to faceplant by stepping on her kimono during a rehearsal, Sumire immediately explodes on her before degrading her for being a "rude" and "vulgar" Country Mouse. The TV series ramps it up when Sakura's potential threatens to upend Sumire's own position within the Flower Division.
    Sumire: "Unbelievable! You certainly have a knack for tripping over your own feet! The mark of a true bumpkin... You're crude, clumsy... and on top of that, rustic... A perfect trifecta of incompetence!"
  • Jerk with a Heart of Gold: Although she's a Rich Bitch, it becomes clear that she deeply cares about the team later on. By the 2019 game, she has since grown out both of the "Jerk" and "Bitch" part, and is far nicer.
  • Kimono Fanservice: Her purple kimono often exposes her shoulders. When she becomes the new Commander of the Flower Division, she covers them.
  • Kimono Is Traditional: Subverted in that Sumire typically wears her kimono in way that goes against tradition in order to better fit her more cosmopolitan tastes.
  • Lady of War: Graceful and very capable with her naginata.
  • Lascivious Beauty Mark: Has one right below her left eye.
  • Leeroy Jenkins: Does this a couple of times in order to prove her superiority to the team.
  • Leitmotif:
    • Nayamashi MamboTranslation - Serves as her image song in the first game.
    • My Favorite Mirror - Serves as her image song in CR Sakura Wars.
    • Zettai Unmei no TangoTranslation - Serves as her image song in the second and fourth games.
  • Lethal Chef: The second game shows that she's a horrid cook. While the TV anime zigzags this trope by having Sumire refuse to even touch knives, she at least knows enough about making curry rice and cakes.
  • Light Feminine and Dark Feminine: Has this dynamic with Sakura, willing to use her sex appeal to charm Ogami or dazzle the audience. Her personal color is also darker than the latter's.
  • Limit Break: Performs fiery naginata attacks inspired by the movements of various creatures.
    • Kanzaki Fujin Ryuu: Koucho no MaiTranslation - A fiery naginata slash that burns through surrounding enemies. Serves as Sumire's special move in the first game and its remake.
    • Kanzaki Fujin Ryuu: Hou'ou no MaiTranslation - Sends out a fiery bird spreading multiple small explosions as it flies into the sky. Serves as Sumire's special move in the first game and its remake once she pilots her Jinbu.
    • Kanzaki Fujin Ryuu: Renjaku no MaiTranslation - Serves as Sumire's special move in the second game.
    • Kanzaki Fujin Ryuu: Hiryuu no MaiTranslation - Serves as Sumire's special move in the second game once she pilots her Tenbu.
    • Kanzaki Fujin Ryuu: Fushichou no MaiTranslation - Replaces Sumire's special move in the second game once she reuses her Kobu Kai in the final battle.
    • Kanzaki Fujin Ryuu: Kujaku no MaiTranslation - Serves as Sumire's special move in the fourth game.
  • Lonely Rich Kid: This is the cause of her tendencies to be such a jerk. Her parents and grandfather were so absorbed into their work that she was left emotionally scarred and doubtful about their love for her. Reversed later, when Shigeki appears and is revealed to be a rather decent guy otherwise, even apologizing to Sumire for not being able to spend more time with her. She forgives him.
    • According to the novel, she also had a rather lonely time in school with only one person being kind enough to be her friend. However, said person eventually turned against her after losing almost everything because of the Kanzaki family.
  • Malicious Misnaming: Ogami "insults" her by calling her "Tsumire Kanzaki". She doesn't take it well.
    Sumire: It behooves you to remember that my name is SUMIRE!
  • Mean Character, Nice Actor: Played with. In plays, Sumire often draws the short stick and plays haughty and evil villains, if she's not Playing a Tree. This stems from her being able to invoke the aura of an antagonist so well, especially with her distinctive Noblewoman's Laugh. While Sumire can be a scathing and haughty lady off-stage due to her wealth and influence, she's still a caring lady who only wants what's best for the troupe.
  • Mighty Glacier: In Hot Blood has Sumire's Kobu function as this, being strong in terms of damage yet often being the last to act during each turn.
  • Naginatas Are Feminine: Her weapon of choice. During the 2019 game, she keeps it in her office.
  • Named After Somebody Famous: She was named after real-life Takarazuka actor Sumire Haruno.
  • Named Weapons: Her Kobu's naginata is called Miyabi (Elegance). In the fourth game, she gets a brand new polearm called Fuuga which also has the same meaning as her initial one.
  • Nice Job Breaking It Heroine: One episode in the TV series has Sumire go through a brief mental breakdown after Setsuna exposes her Inferiority Superiority Complex to the team. This leads to her distracting Sakura enough to render their new attack formation useless.
  • Nice to the Waiter: Sumire's shown to be quite nice towards her family's butler due to him being almost like a surrogate fatherly figure to her.
  • Noblewoman's Laugh: She has a very distinctive laugh. And to her dismay, this trait of hers is translated into "This lady is PERFECT for villainess roles!", when Sumire sometimes dreams of getting more prominent, heroic parts.
  • Nouveau Riche: She is definitely not afraid to flaunt her wealth, something that offends Glycine's sensibilities greatly during their introduction in the third game.
    • In the prequel novel, she had to endure being called one by her more aristocratic peers in school. This gave Sumire a complex that spurred her into becoming an overachiever.
  • Offended by an Inferior's Success: In the TV series, she treats Sakura's success within the Flower Division this way, especially once the latter overshadows her as both a leading actor and a combatant. Subverted in the game's continuity where Sumire comes to acknowledge her rival's growth and even personally passes on the title of top star to her before retiring.
  • Ojou: She's a more haughty and flamboyant version of what most people would expect from this trope.
  • Passing the Torch: During the OVA featuring her retirement, Sumire passes the title of top star to Sakura, having fully acknowledged her growth as a stage actor.
  • The Paralyzer: In In Hot Blood, Sumire special attack involves dousing foes in a paralytic poison that hampers their movements and actions. This effect is invaluable against bosses.
  • Parasol of Pain: One of the stage plays has Sumire deftly defend herself against a group of fox spirits with just her parasol before being possessed.
  • The Perfectionist: As an actor, she does not tolerate anyone messing up her performances. This often leads to conflicts between her and Sakura or Kanna due to their different approaches to acting.
  • Playing a Tree: Sumire drew the short straw during casting on Shonen Red (Red Lad); she gets to play one of the Faceless Goons, who only says "Kiii!". Bitter? Oh, a tad...
  • Playing with Fire: Much of Sumire's unique moves produce fire to burn down demons. Her Kobu Type-2 even comes equipped with kimono-shaped sleeves containing flamethrower ducts to invoke this effect.
  • Pride: Her most notable flaw. Sumire takes great pride in her beauty, status, and skills, though it's caused her to engage in petty arguments with other members like Kanna, Sakura, and Orihime.
  • Prodigal Hero: The second half of the first game has the prideful Sumire return home to her family and humbly ask for their help in keeping the Imperial Combat Revue afloat with funds.
  • Properly Paranoid: In the second game, she is the first person to suspect that a spy had been sabotaging the Imperial Combat Revue from within. She turns out to be right a few moments later. The 2019 game also has her suspicions concerning President G being proven true when he reveals his true identity as a demon.
  • Proud Beauty: Believes herself to be the most beautiful member of the Flower Division. To be fair, she's not exactly wrong as artists often favor her when producing billboards for various plays.
  • Proud Peacock: Sumire's Jinbu in In Hot Blood is decked with peacock feathers that spread out whenever she performs her most powerful attacks.
  • Purple Is Powerful: She wears purple clothes in all of her scenes and throughout the series, she proves to be a capable fighter as the rest of the Flower Division. She takes this one step further when she becomes the Imperial Combat Revue's new commander after the Great Demon War apparently annihilated the original revue.
  • Rage Breaking Point: The first episode of the TV anime has Sumire trying to hold back her anger on Sakura for ruining her performance on stage and interrupting a photoshoot she had been doing afterwards. But when the latter ends up destroying the Kobu by accident, it culminates in her slapping the newcomer and angrily throwing her out of the theater.
  • Refusal of the Call: In the prequel novel, Sumire initially refused Ayame's offer of joining the Flower Division, but ended up doing so after falling out with her family.
  • The Resenter: In the TV series, she greatly resents Sakura for gradually overshadowing her in both acting and fighting. Fortunately, it does not last long.
  • Rich Bitch: Sumire was raised as a spoiled brat. She does eventually grows out of this by the 2019 game.
  • The Rival: Deems herself as one for Sakura, especially in the TV series. Also extends this to her French counterpart Glycine during the events of Is Paris Burning?.
  • Screw This, I'm Outta Here: A thwarted example occurs in the TV anime when Sakura's constant screw-ups during practice annoys her enough to want to leave the team. However, she has a stern talk with her father and sees how much effort everyone is going through to make their current performance a success.
  • Smug Smiler: Likes to do this when she thinks she has the upper hand.
  • Spiders Are Scary: She developed a fear of spiders after being bitten by one in the gardens of the Kanzaki Estate when she was a little girl. This comes up in both the first game and manga.
  • Spoiled Brat: She's quite the self-entitled heiress during her service in the Flower Division.
  • Taking You with Me: If Sumire is not Ogami's top-ranking girl in the first game, she will die taking down one of the Twilight Knights with her. Fortunately, she is revived thanks to Michael's divine intervention.
  • Talented, but Trained: Is a naturally talented actor who personally trained under her mother's guidance.
  • Tea Is Classy: Loves drinking black tea and even personally teaches Ogami how to prepare it in the second game.
  • Team Prima Donna: Sumire is a self-professed star of the Flower Division, both on stage and on the battlefield.
  • The Tease: She's a lighter shade of this trope when not being a Tsundere towards Ogami.
  • This Is Unforgivable!: In the first game and the manga, Sumire's initially unwilling to forgive Sakura after the latter's disastrous debut in Ai Yue Ni leads to the destruction of the Imperial Theater's stage. In the TV series, she briefly forces Sakura out of the Flower Division for inadvertently causing their Kobu to go haywire.
  • Tomboy and Girly Girl: Girly girl to Sakura's tomboy. Sumire is known for being quite graceful, and her weapon of choice is the naginata, not to mention she's practically an Ojou.
  • Too Important to Remember You: Her inability to remember Ogami's name is why she settles for simply calling him Ensign or Lieutenant.
  • Tsundere: During her time as an active member of the Flower Division, she acts harshly towards others, but still shows her sweeter side from time to time. However, in contrary to the archetype's association with denial of romantic feelings, Sumire is fairly open about her interest in Ogami.
  • Unexpected Kindness: Sumire sometimes shows unexpected bouts of kindness depending on her mood. The TV series has her give these to Sakura in critical moments, helping the latter out immensely.
  • Unlimited Wardrobe: The TV anime makes it a point to depict her wearing different outfits in almost every episode to further emphasize her wealth.
  • Uptown Girl: Averted due to Sumire's family approving of her and Ogami's relationship if they happen to get together in the games.
  • Vitriolic Best Buds: Sumire works well with Kanna, in spite of their frequent arguing. She is also this for Sakura to a lesser extent.
  • Walking Swimsuit Scene: She is sometimes seen wearing provocative swimwear in the first two games.
  • We Used to Be Friends: In the novel, Sumire used to have a best friend named Setsuko while growing up. However, their friendship ended after the latter's family suffered financial ruin due to Kanzaki Heavy Industries driving them out of business. Despite Sumire's attempts to make amends, Setsuko wants nothing to do with her anymore and bitterly calls her a Nouveau Riche out of spite. This incident fractures the Kanzaki family to the point where Sumire decides to declare her independence from them by joining the Flower Division.
  • Weapon Twirling: Being a naginata expert, Sumire can twirl it effortlessly to block attacks.
  • Wounded Gazelle Gambit: In the Red Lizard stage play, she fakes a leg injury in order to save face after screwing up a revue performance for the first time.
  • Younger Than They Look: Contrary to appearances, Sumire is actually younger than Sakura, being only 16 during the first game.

https://static.tvtropes.org/pmwiki/pub/images/sumire_kanzaki_3.png
Tropes pertaining to Sumire in 1940:
  • The Ace: By 1940, everyone has heard of the Imperial Theater's superstar Sumire Kanzaki. The other Combat Revues give her nothing but respect.
  • Benevolent Boss: She cares very deeply about the new Flower Division once she becomes commander, often giving emotional support and encouragement to the team.
  • Big Good: By the time of the 2019 game, she's become the commander of the Imperial Combat Revue as well as the Imperial Theater's manager. She's completely faithful in restoring the revue to its former glory and plucks Kamiyama from the navy because of his potential. Not to mention she's still involved with Kanzaki Heavy Industries.
  • The Chooser of the One: Like Ayame before her, Sumire is the one responsible for recruiting the new members of the Flower Division, having been left with a list of potential candidates from the Sage Organization before its dissolution. She also brought in Kamiyama who would go on to help save the world from the demons.
  • Composite Character: In the 2019 game, she becomes a mix between previous commanders and, well... herself. Like previous commanders, she acts as chief benefactor for the theater using her own resources to help maintain her team and guide them. But her advice holds a lot of weight considering she's a veteran not just in battle, but on stage as well. And this being Sumire, she's not above using her own celebrity to her benefit and won't hesitate to take matters into her own hands however she can.
  • Feet-First Introduction: In the 2019 game, she's introduced like this when first meeting Kamiyama.
  • Fluffy Fashion Feathers: By the time of the 2019 game she's taken to wearing a feathered stole.
  • From Hero to Mentor: She earnestly takes on the role of mentor for the new Flower Division.
  • Good Is Not Soft: In the 2019 game, she serves as the Big Good but you still don't want to mess with her. She squelches the argument between Kamiyama and Yui over the incident near the women's baths and has the Mikasa open fire on Genan's fortress in the Imperial Stadium to stop the Final Boss.
  • Her Heart Will Go On: Regardless of whether or not Sumire and Ogami got together, losing him still greatly affects her as she still fondly talks about him and even compares Kamiyama to him if he gets her final scene.
  • High-Powered Career Woman: Becomes a positive example of this trope, using her position and affiliations to wield considerable influence for the greater good.
  • The Idol's Blessing: In the manga, Sumire acknowledges Kamiyama's resolve during his argument with the Shanghai Combat Revue and arms him with a Mugen to help him protect Sakura Amamiya. She also encourages the other Flower Division members in any way possible to help them grow.
  • Iron Lady: While commanding the Flower Division during military operations, Sumire has to constantly put on a strong front for the group.
  • Last of Her Kind: As of the 2019 game, she's the only living member of not just the Imperial Combat Revue but any Combat Revue from the 1920s. The only reason she survived was due to being off the front lines.
  • Mentor Archetype: She serves as Kamiyama's mentor upon his transfer to the Imperial Combat Revue.
  • My Significance Sense Is Tingling: In Hizakura no Koro, Sumire has an uneasy feeling that the demons will return to cause chaos in Tokyo once more. This leads her to start scouting for members of the new Flower Division.
  • Old Hero, New Pals: She gets the most focus out of all the original Flower Division members in the 2019 game and is separated from her friends who have vanished during the Great Demon War. Instead of just lamenting about it, she decides to spend time with Seijuro Kamiyama and the members of the new Flower Division in order to help them grow into their roles as best as they can.
  • Older and Wiser: She's mostly grown out of her haughtiness by the time of the 2019 game, though she still gives the aura of a top actress.
  • Rank Up: Fulfills this trope by establishing and commanding the new Imperial Combat Revue.
  • Reasonable Authority Figure: In Sakura Wars (2019), Sumire has a very reasonable judgment and is willing to listen to Kamiyama and his teammates. Obviously taking cues from Ogami on how to handle her own team.
  • Retired Badass: By the time of Sakura Wars (2019), she's largely retired from the front lines and is now the commander of the new Flower Division.
  • Sexy Mentor: Assumes this role for Kamiyama like Ayame and Kaede before her.
  • Silk Hiding Steel: No longer the haughty and flamboyant individual she once was, Sumire now prefers hiding her strong will beneath a calm and mature façade.
  • Sole Survivor: By the beginning of Sakura Wars (2019), she's the last survivor of the original Combat Revues who fought in the Demon War, since they sealed themselves to stop it.
  • Still Wearing the Old Colors: Ten years after the Great Demon War, Sumire is still wearing her purple kimono.
  • Survivor Guilt: Since she lost her spiritual powers and was forced to retire before the Great Demon War, Sumire could do nothing to help or save her friends when they were wiped out. By the time of the 2019 game, she's still haunted by it.
    Sumire: "To leave me behind... is just unforgivable! Please... Wait! Wait!! I... I don't want to be left alone!!"
  • Tears of Joy: Sheds tears of joy in the manga upon realizing that Sakura and her old teammates are still alive.
  • Took a Level in Kindness: By the events of the 2019 game, Sumire has mellowed out with age, and is now a mostly polite but proud individual.
  • You Are in Command Now: After the original Flower Division sealed themselves in the Great Demon War, Sumire took Ogami's place as the commander of the Imperial Combat Revue.

    Maria Tachibana 

Maria Tachibana

https://static.tvtropes.org/pmwiki/pub/images/maria_tachibana_1.png
Click here to see Maria in uniform.
Click here to see Maria's Kobu Type-2.
Voiced by: Urara Takano (Japanese), Catherine Berry (English, Sakura Wars 1 and 2 OVAs), Kelsey Kling (English, Sakura Wars (2000)), Mari Devon (English, Sakura Wars: The Movie and Sakura Taisen: ~Su~Mi~Re~, as "Jane Alan") Click to see other languages
Portrayed by: Urara Takano (stage plays)

An ice-cold Russian-Japanese gun expert from Kiev, Maria is a combat veteran of the Russian Revolution and the initial captain of the Imperial Combat Revue.

During the civil war against the Bolsheviks, Maria was known in the White Russian movement as Kazuar.


  • Adaptational Jerkass: Maria is more severe to Ogami in the manga, deeming him unfit to be captain based on his behavior to being ticket clipper at the time. She even hurls a derogatory remark towards him in Russian when he attempts to resign.
  • Adaptational Nice Girl: The TV series has her act less resentful towards Ogami for replacing her as team leader.
  • Aloof Leader, Affable Subordinate: Maria and Ogami flip the trope position-wise with the former being the aloof subordinate and the latter playing the role of the affable leader.
  • Anger Born of Worry: In the first game, Maria's anger towards Ogami for recklessly endangering himself stems from not wanting to go through a repeat of what happened with her previous lover in the past.
  • Asskicking Leads to Leadership: A decorated war veteran and markswoman, Maria is a capable leader of the Flower Division.
  • Authority Sounds Deep: Has the deepest vocal register among the female members and served as their captain prior to Ogami replacing her.
  • Badass in a Nice Suit: Her summer suit in the second game fulfills the trope quite well.
  • Bifauxnen: She takes full advantage of this trope in order to play male roles to perfection.
  • Big Damn Heroes: In episode 4 of the second game, she arrives in the nick of time to save her friends from Kasha.
  • Blue Means Cold: Played with. Maria's uniform color is a mix between black and indigo, though her spiritual aura is often depicted as blue.
  • Book Smart: Happens to be one of the more academically-inclined members of the Flower Division.
  • Bookworm: She is an avid reader and often spends time in the theater's library when not sharpening her acting or shooting skills, being particularly fond of Trotsky's works.
  • Brainwashed and Crazy: One episode of the TV series has her briefly fall under Setsuna's spell, causing her to target Sumire until an explosion caused by Kohran snaps her out of it.
  • Broken Bird: Due to her experience fighting at the civil war in Imperial Russia.
  • But Not Too Foreign: She's half Russian and half Japanese.
  • Buxom Beauty Standard: Though not obvious due to her conservative style of clothing, Maria's actually quite stacked.
  • Child Soldier: While most members in the Flower Division are in their mid-to-late teens or early twenties, Maria stands out as being a veteran of the Russian Revolution at 19.
  • Childish Villain, Mature Hero: Gets this dynamic with Setsuna who becomes her personal enemy in every iteration of the series.
  • Cold Sniper: She was an infamous sniper in the Russian Civil War.
  • Combination Attack: Can perform certain attacks if her trust level with Ogami is high enough.
    • Zolotye VorotaTranslation - Serves as her combination move with Ogami in the first game.
    • Ya Vas...Translation - Serves as her combination move with Ogami in the remake.
    • Smertny TanetsTranslation - Serves as her first combination move with Ogami in the second game.
    • Nemurenu Yoru no SerenadaTranslation - Serves as her final combination move with Ogami in the second game.
    • Rouko Mekkyaku: BudushchikhTranslation - Serves as her combination move with Ogami if chosen as a co-pilot for the Sobu.
  • Commander Contrarian: In Sakura Wars, Maria initially takes issue with Ogami's effectiveness as captain with things eventually coming to a head between them when he rescues a child from Setsuna's attack.
  • The Confidant: In Sakura Wars TV, Maria gradually becomes a confidant for Sakura who at that point has almost given in to the pressures of becoming a leading lady. In the games, she is much closer to Kanna due to them joining the Flower Division simultaneously.
  • Connected All Along: During her time as a bouncer in New York, she taught her shooting skills to Brad Basileus, a major character from Sakura Wars V: Episode 0.
  • Consummate Professional: As a war veteran and stage actor, Maria often expects her peers to be as professional as they can. However, her time with the Flower Division does give her more reason to loosen up a bit instead.
  • Creepy Cockroach: Maria has a strong fear of cockroaches.
  • Crucified Hero Shot: Gets bound like this by Setsuna in the first game.
  • Cunning Linguist: Maria is fluent in Russian, English, Japanese, and French.
  • Damage Reduction: In Hot Blood gives Maria a special attack that allows her to weaken a demon's damage output.
  • Damsel in Distress: In the first game, she ends up getting captured by Setsuna during her episode only to be saved by Ogami. The TV series reverses their roles instead to help strengthen her bond with Sakura.
  • Dark and Troubled Past: Born to a Russian diplomat and a Japanese woman, Maria and her family were exiled to Siberia during World War I due to her mother being suspected as a spy. She wound up separated from her parents who died from pneumonia and ended up joining the Russian Revolution which further broke her emotionally. It's also considered her Dark Secret to the point of acting out when other people attempt to carelessly pry into her past.
  • Dark Is Not Evil: She wears an all-black ensemble and serves as the vice-captain of the Flower Division.
  • A Day in the Limelight: Chapter 3 of the original game puts her in the spotlight, and she also gets some focus in Chapter 5 of the second game.
  • Defrosting Ice Queen: Maria begins to warm up to the rest of the team after getting over her Heroic BSoD at the end of her chapter.
  • Depleted Phlebotinum Shells: When Maria's regular ammo fails to faze Patrick in the movie, she finally kills him by using a spirit-powered bullet produced by Kohran.
  • Despair Event Horizon: She fell into despair when she watched her captain die during the Russian Revolution.
  • Disobeyed Orders, Not Punished: In the first game, Maria did not seem to receive any punishment for pursuing Setsuna on her own. The TV anime averts this by having her and Sakura be punished for defying orders to save Ogami.
  • The Dreaded: During her time as Kazuar, she was very much this trope as soldiers would speak of her name in utter fear.
  • Even the Girls Want Her: Has a huge following among female fans of the Flower Division for her princely male roles. Wind Division member Tsubaki happens to be one of them.
  • "Facing the Bullets" One-Liner: Gets one in the first game if she isn't Ogami's love interest.
    Maria: Eat this! Park Vichnoyi!
  • Feminine Women Can Cook: Maria being skillful at cooking is meant to further highlight her more maternal traits in spite of being one of the more masculine members of the team.
  • Floral Theme Naming: Named after the Tachibana orange blossoms.
  • Friendly Rivalry: Has a friendly rivalry with Lobelia of the Paris Combat Revue.
  • From Camouflage to Criminal: Maria used to be a White Russian soldier and left for America to operate as a gangster when the military component of the movement was largely defeated by the Bolsheviks.
  • Gatling Good: In the earlier games, her Kobu is armed with a mounted machine gun on the right limb. The TV anime changes it into a Hand Cannon. Later titles give Maria a variety of guns to expand her attack options.
  • Gentle Touch vs. Firm Hand: Early on in the series, Maria often tries to rein in the quirks of her teammates with a firm hand. After loosening up a bit, she starts to become more gentle and even encourages Ogami to be more empathetic towards Erica after she fails her special training.
  • Get Out!: In the first episode of the TV anime, she all but says this to Sakura when the latter inadvertently offends her while trying to apologize for disrupting the Flower Division's recent play.
  • Glass Cannon: While Maria's Kobu has high range and attack power in the games, she cannot last long in a direct fight.
  • Good Is Not Nice: Mostly due to her suffering a Heroic BSoD from her experiences during the Russian Revolution and following civil war in 1917.
  • Gracefully Demoted: Subverted by Maria who is not impressed with Ogami being her replacement as captain of the Flower Division. It takes a while for her to gracefully accept him.
  • Gratuitous Russian: Speaks in Russian when unleashing her special attacks.
  • Guile Hero: During the fifth episode of the second game, Maria tricks Kongou into messing up the arrival of his reinforcements via false transmission.
  • Had to Be Sharp: Having lived through the Russian Revolution as a young girl, Maria had to toughen up in order to survive.
  • Harmony Versus Discipline: This is Maria's main issue with Ogami in the TV anime as his approach to helping promote solidarity among their teammates runs counter to her idea of fixing their insufficiencies through harsh training. In the end, she decides to settle for the harmony aspect of the trope after seeing its positive impact on Sakura and the others.
  • Heroic Russian Émigré: Originally a soldier who fought and lost in the 1917 Russian Revolution, she fights on the side of good as the vice-captain of the Imperial Combat Revue.
  • Hidden Buxom: She tends to wear clothing that hides her considerable bust size, but there are several instances where one can see that she's quite stacked.
  • Hidden Heart of Gold: While Maria can be cold and aloof most of the time, she does show legitimate concern for her teammates when it really counts.
  • Hitman with a Heart: Even when she worked for gangsters at one point, Maria never becomes completely heartless. This ends up coming back to bite her in an OVA episode when a former foe she reluctantly spared comes to Japan seeking revenge.
  • Honest Advisor: After becoming more cooperate with Ogami, she essentially becomes his second-in-command during missions.
  • An Ice Person: Her special techniques generate lots of ice to cripple demons. In the Dramatic Dungeon game, this enables her to freeze foes solid.
  • Improbable Aiming Skills: She's a crack shot with her revolver and other types of firearms.
  • Iron Lady: Maria initially behaves this way during her time as captain of the Flower Division. Unfortunately, this tends to get in the way of her cooperating or empathizing with the other members.
  • Jerk with a Heart of Gold: As cold as she may be, she really does care about her comrades.
  • Knight in Sour Armor: Maria starts off as this early on, being cold and cynical despite believing in the Flower Division's cause.
  • Lady of War: One who has fought in an actual war, at that.
  • The Leader: Used to be this before being replaced by Ogami.
  • Leitmotif:
    • Only Man - Serves as her image song in the first game.
    • Koroshitai Hodo OOH-LA-LATranslation - Serves as her image song in CR Sakura Wars.
    • Ikiteru YorokobiTranslation - Serves as her image song in the second and fourth games.
  • Limit Break: She employs various ice attacks to damage foes from a distance, some of which are named after various Russian literature.
    • SnegurochkaTranslation - A frosty projectile taking the form of a female ghost that places the target and any enemy nearby on ice. Serves as Maria's special move in the first game and its remake.
    • Park VichnoyiTranslation - A stronger variation of Snegurochka. Serves as Maria's special move in the first game and its remake once she pilots her Jinbu.
    • Pikovaya DamaTranslation - Serves as Maria's special move in the second game.
    • TroitsaTranslation - Serves as Maria's special move in the second game once she pilots her Tenbu.
    • ShchelkunchikTranslation - Replaces Maria's special move in the second game once she reuses her Kobu Kai in the final battle.
    • LednikTranslation - Serves as Maria's special move in the fourth game.
  • Long-Range Fighter: This is mainly Maria's role on the battlefield.
  • Mentor in Sour Armor: Is this for Sakura in the TV series, helping bring her up to speed as an actor.
  • Misunderstood Loner with a Heart of Gold: While Maria's frigid demeanor intimidates some of her teammates, she truly is a good person deep down.
  • Modesty Bedsheet: In chapter 3 of the original game, Maria wakes up from a nightmare about her experiences in the Russian Revolution while invoking this trope.
  • More Dakka: This is Maria's go-to method when fighting stronger demons upfront in her Kobu.
  • More Senior Subordinate: Shares this role with Kanna within the Flower Division.
  • My Greatest Failure: Deems her inability to save her late lover as this. It negatively colors her relationship with Ogami in the first game until the latter finally earns her trust.
  • Named Weapons: Her Kobu Type-2 in the fourth game is equipped with a machinegun called Ruslan and a Sniper Rifle named Ludmila. Both of them are derived from the epic poem of the same name.
  • Nom de Mom: Maria took up her mother's family name due to the latter refusing to convert to Russian Orthodoxy.
  • Not So Stoic: While often calm and composed, there are times when Maria briefly expresses actual anger and terror.
    • In the first game, she lets her emotions get the best of her when Ogami recklessly risks his own life to rescue a child from Setsuna's attack, to the point where she deems him unfit to be captain.
    • She also loses it when Setsuna brings up her past in order to provoke her.
    • The movie shows her being quite horrified upon learning how the Japhkiel are being produced.
  • Number Two: She becomes the vice-captain of the Flower Division after Ogami replaces her.
  • Only Sane Woman: Despite her aloofness, she comes across as the most reasonable female member of the Flower Division.
  • Past Experience Nightmare: In the first game, Maria experiences one where she witnesses her late lover's death all over again.
  • Professional Killer: After the Russian Civil War, she worked as a mafia hitwoman in America before being recruited into the Flower Division.
  • Quickly-Demoted Woman: She starts off as the Flower Division's team captain, but is quickly replaced by Ogami. In the canonical OVA series, she stepped down voluntarily, even citing her own gender as a reason. In the TV series (and to a lesser degree, even the original game), she is much more resentful of Ogami's promotion, but the reason for her demotion seems to be her lack of empathy and inability to pull the team together, not her possession of a second X chromosome.
  • Reasonable Authority Figure: In the second episode of the TV series, she does not blame Sakura for the Kobu self-destructing and even welcomes her near the end once the latter proves herself.
  • "The Reason You Suck" Speech: In the first game, Maria points out to Ogami rescuing the child could have killed him. In the manga, she also harshly berates him for misjudging Yoneda and attempting to quit.
  • Red Baron: During her days as a Russian revolutionary, Maria was fearfully referred to by enemy troops as Kazuar for her merciless approach in battle.
  • The Reliable One: She is essentially this, often going out of her way to ensure that everything is working smoothly for the Flower Division.
  • Revolvers Are Just Better: Maria uses an Enfield No. 2 Mk I revolver as her main weapon.
  • Russian Guy Suffers Most: Out of the original Flower Division members, Maria by far has the harshest past among them. This contributes to her acting cold or distant in order to emotionally protect herself, though it almost leads to her downfall at the hands of Setsuna.
  • A Saint Named Mary: Maria outright averts the various traits expected of this trope. However, this can be played with if she happens to be chosen as the lead for the Miracle Bell play in Thou Shalt Not Die.
  • Scope Snipe: Maria's Kobu Type-2 is equipped with one to provide her with superior shooting accuracy.
  • Second Love: She can possibly have this with Ogami if her route is pursued during the games. Her first love interest Yuri was killed during the Russian Revolution.
  • Sexy Sax Man: In Hot Blood includes a popular bromide of Maria coolly playing the saxophone, making her a gender-flipped example of this trope.
  • Sharp Dressed Woman: Later games have her wear a striped two-piece suit to show she's all business.
  • Shell-Shocked Veteran: Maria is haunted from the experience of fighting in the Russian Revolution.
  • Shoot the Bullet: Maria tries this as a party trick in the canonical OVA series, calling it "Kampai (Cheers)". This become a Chekhov's Skill later on in order to stop an old enemy from destroying the Imperial Theater.
  • Sleeps in the Nude: She has a habit of sleeping naked as shown in both the first game and manga. Fortunately, she's appropriately covered-up.
  • Spam Attack: In the Hanagumi Taisen Columns series, Maria specializes in overwhelming opponents with loads of weak gems that serve to keep them on their toes.
  • Spanner in the Works: The second game has Maria serve as this for the enemy twice. She not only prevents Kasha from killing an important ally of the revue with his explosives, but also foils Suiko's plot to render the Flower Division defenseless during their vacation.
  • Stargazing Scene: Maria's ending in both Hanagumi Taisen Columns games has her enjoy watching the night sky alongside Ogami.
  • Starting a New Life: For Maria, joining the Imperial Combat Revue is essentially this for her. The duty of protecting her new home becomes even sweeter once she warms up to the other members of the Flower Division.
  • Statuesque Stunner: She's taller than most male characters in the series and happens to be very attractive to boot.
  • Stern Teacher: In the TV series, Maria's the one responsible for teaching Sakura the fundamentals of stage acting early on, being both strict and professional.
  • The Stoic: She rarely expresses much emotion early on.
  • Sugar-and-Ice Personality: In the games, Maria starts displaying a warmer side to Ogami after being saved by him and acknowledging his worth as captain of the Flower Division.
  • Sultry Bangs: Happens to sport these, making her look more attractive and mysterious.
  • Super Drowning Skills: Despite her military prowess, Maria surprisingly struggles at swimming. In one of the episodes of the second game, she has to rely on Ogami when they're forced to swim their way out of a death trap.
  • Team Mom: She takes on a more maternal role once she starts thawing emotionally. This is best exemplified in the second half of the TV series where she empathetically comforts Sakura when the latter is suffering from stage fright.
  • Tomboy: The suit alone should tell you that she's not a Girly Girl by any means. She's also the typical choice for taking on male lead roles.
  • Tomboy with a Girly Streak: Despite being one of the more tomboyish women in the group, Maria has a fondness for cute things and is quite handy when it comes to housework.
  • Took a Level in Idealism: Maria's time with the Flower Division has caused her to thaw gradually with Ogami accelerating it enough to make her more gentle and open-hearted.
  • Tough Leader Façade: Played with in that Maria had already been cold and hardened by the time she joined the Flower Division due to her rough past. Nonetheless, she helps lead the team with an iron fist and only softens up thanks to Ogami.
  • Tragic Keepsake: She has one in the form of a locket containing a picture of her late lover.
  • Umbrella of Togetherness: Maria's mini-game in the second game has Ogami try to protect Maria from being splashed by rain water.
  • Vodka Drunkenski: Averted by Maria who's actually a moderate and responsible drinker.
  • When She Smiles: While Maria only smiles during her stage performances, she eventually gains more of a reason to do so outside of that once her relationship with the Flower Division deepens.
  • Workaholic: This is very prevalent in the TV series early on with Maria spending most of her free time training to improve herself on and off the battlefield.
  • Worth Living For: In spite of her cold demeanor, Maria's finds her duty as defender of the Imperial Capital something worth living for. This eventually extends to the other members of the Flower Division with Ogami being her most important person if he ends up pursuing her romantically.
  • You Are in Command Now: After Ogami leaves for Paris at the end of Thou Shalt Not Die, Maria temporarily reassumes her position as the Flower Division's captain.

    Iris Châteaubriand 

Vicomtesse Iris de Châteaubriand

https://static.tvtropes.org/pmwiki/pub/images/iris_chateaubriand_1.png
Click here to see Iris in uniform.
Click here to see Iris's Kobu Type-2.
Voiced by: Kumiko Nishihara (Japanese), Jessica Schwartz (English, Sakura Wars 1 and 2 OVAs), Evita Arce / Larissa Wolcott (English, Sakura Wars (2000)), Carrie Savage (English, Sakura Wars: The Movie and Sakura Taisen: ~Su~Mi~Re~) Click to see other languages
Portrayed by: Kumiko Nishihara (stage plays)

The daughter of Count Robert and Countess Marguerite Châteaubriand, Iris is a French psychic from Champagne.


  • Adaptation Personality Change: She's a Cheerful Child in the games, while the TV anime goes for a Creepy Child and Shrinking Violet characterization.
  • Adaptation Relationship Overhaul: In second half of the TV series, Iris becomes emotionally close to Sakura the most over time. By contrast, she harbors a stronger resentment towards her parents for locking her up.
  • Adaptational Seriousness: The TV version of Iris lacks the immature and comical aspects of her game counterpart.
  • Adorably Precocious Child: Iris is this in a nutshell, often yearning to become an adult yet continuing to act like someone her age.
  • Affectionate Nickname: Loves calling Ogami "Onii-chan" (Big Brother) as a sign of affection. However, she does not approve of other people calling him that as well.
  • Age-Gap Romance: Forms a close bond with Ogami if chosen as his most-trusted partner in the fourth game, though the age-gap difference between them is bound to raise lots of eyebrows even for fans of the series. The manga averts this by appropriately toning down her obsession with the latter.
  • The Baby of the Bunch: She's the youngest member of the Flower Division and gets treated like a child for it much to her agitation.
  • Banister Slide: Thou Shalt Not Die has Iris do this in an attempt to surprise Leni who ends up rescuing her.
  • Barrier Maiden: She is able to create force fields that can repel dark energy.
  • Because You Were Nice to Me: While Iris has a decent rapport with Sumire and Maria in the TV series, she is more emotionally open to Kanna, Kohran, and eventually Sakura due to their genuine attempts to befriend her.
  • Best Friend: In the games, Iris is more close to Leni than any other character.
  • Better with Non-Human Company: In the TV series, she is initially more used to talking with stuffed animals due to her time being isolated at home.
  • Big Damn Heroes: Episode 14 of the TV anime has Iris use her Kobu to teleport the Flower Division to safety after the antagonists become too much for them to handle. She also does this again in later episodes, saving Kohran from Miroku and Sumire's father from a Wakiji.
  • Big Fancy House: Iris' ending in the first game shows that she used to live in a large chateau with her family.
  • Big "NO!": In the TV series, Iris screams this after waking up and sensing Sakura being possessed by Aoi Satan's dark magic.
  • Blowing a Raspberry: The third game has Iris blow a raspberry on her rival Coquelicot right before their dance competition. In the fourth title, they both do this to Ogami after assuming he had been spying on the women bathing.
  • Blue Blood: Comes from a noble French family.
  • Care-Bear Stare: Iris' standard attacks in the games have her bombard nearby foes with lots of cute stars and glitters. Also counts as Super-Cute Superpowers.
  • Character Development: Much of Iris' character development stems from realizing growing up to adulthood is a process that shouldn't be rushed.
  • Cheerful Child: She's usually portrayed as being a happy and energetic little girl.
  • Child Prodigy: Is shown to be a skilled child actor, ballerina dancer, and pianist.
  • Clingy Jealous Girl: At times, she is shown to almost be as clingy as Sakura when it comes to Ogami.
  • Combat Medic: Iris plays this role in battle by healing wounded teammates from a safe distance.
  • Combination Attack: Can perform certain attacks if her trust level with Ogami is high enough.
    • Iris ExploserTranslation - Serves as her combination move with Ogami in the first game.
    • Iris Opry du MerveilleTranslation - Serves as her combination move with Ogami in the remake.
    • Iris AdulteTranslation - Serves as her first combination move with Ogami in the second game.
    • Je T'aime Mon AmourTranslation - Serves as her final combination move with Ogami in the second game.
    • Rouko Mekkyaku: Fantastique BaiserTranslation - Serves as her combination move with Ogami if chosen as a co-pilot for the Sobu.
  • Companion Cube: Her teddy bear Jean-Paul whom she treats like a Security Blanket.
  • Cover Blowing Super Power: One would think that Iris activating her psychic powers during a movie date and leveling the whole cinema theater would attract the public's eye. Fortunately for the Flower Division, the incident was viewed as an unexpected natural disaster with the Sage Organization helping cover it up.
  • Crying at Your Birthday Party: She does this in the TV anime during the Flower Division's second attempt in celebrating her birthday. In this case, she ends up shedding Tears of Joy after seeing how much effort her teammates have gone through in giving her the party she always wanted. Also counts as Cathartic Crying after going through several episodes of trying to subdue her emotions.
  • Custom Uniform: In the first game, Iris' uniform has lots of ribbons compared to those worn by her teammates. She later gets a more standardized uniform in the second and fourth titles.
  • Cute Mute: In the TV series, Iris is usually silent except when talking to her teddy bear Jean-Paul.
  • Dark and Troubled Past: Was forcibly locked away from society when her powers began to manifest at the tender age of one. While this seemingly did not affect her emotional growth in the games, it did leave her emotionally withdrawn in the TV anime series. The manga also reveals how she was ostracized by other children because of it.
  • A Day in the Limelight: The fourth chapter of the original game and the second chapter of the sequel focus on her.
  • The Defroster: Acts as one for Leni in Thou Shalt Not Die.
  • Defrosting Ice Queen: The TV series has her act cold and distant towards Sakura. However, the older girl's earnest attempts at bonding causes her to gradually defrost, culminating in her finally accepting Sakura as a friend and maternal figure.
  • Disguised in Drag: In the TV series, Iris is made to disguise as a boy by Sakura in order to not attract attention from the public due to her celebrity status.
  • Does Not Like Spam: The fourth game reveals that she does not like fish.
  • Doesn't Like Guns: In the OVA series, her Kobu was initially equipped with an armed machinegun which she had trouble using to the point of accidentally hitting her own allies. This leads to her not using it or any other form of standard weaponry in the games.
  • Elegant Classical Musician: Is shown to be quite good at playing the piano, though she's no virtuoso like Orihime due to her young age. Her chain event in the first game's remake involves practicing the instrument with Ogami's help.
  • Emotional Powers: Her powers can manifest when she's scared or angry. This has led to her being confined to her bedroom before officially joining the Imperial Combat Revue.
  • The Empath: In the first game, Iris has the ability to read people's emotions and uses them to tell whether they're being honest or not.
  • Fille Fatale: In the first game, she desperately wants to grow up in order to be with Ogami, but has to realize that becoming an adult takes time.
  • Floral Theme Naming: Iris.
  • Girls Love Stuffed Animals: Jean-Paul, a stuffed bear, is her signature item. Her psionic ability to heal people even manifests with many copies of him suddenly surrounding the subject.
  • The Glomp: She is quite fond of doing this to Ogami in the games.
  • Go Mad from the Isolation: When Iris gets recruited to join the Imperial Combat Revue, her isolation from the outside world due to her Psychic Powers have taken a toll on her mental state. By the time of the 1996 game, she finally hits her breaking point during her date with Ogami. The frustration she feels is what leads her to trigger the destruction of the movie theater she and Ogami are in.
  • Gold-Colored Superiority: Wears golden yellow as her uniform color and is the strongest in terms of raw spiritual power.
  • Gratuitous French: Many of her special techniques are spoken in French.
  • Hair of Gold, Heart of Gold: Blonde girl as the healer? You betcha! Especially considering her Kobu is gold in color.
  • Healing Hands: Part of her psychic abilities, and she serves as the team's main battlefield medic.
  • Homeschooled Kids: Due to her current living situation, Iris' general education is mostly done at the theater.
  • I'm Having Soul Pains: Has experienced this once in the TV series when the Flower Division suffers its first defeat at the hands of Miroku.
  • Innocent Blue Eyes: Goes really well with her innocent personality.
  • Innocent Soprano: Stage-wise, she has the highest vocal pitch within the group.
  • Just a Kid: Being constantly treated like a child has given Iris no end of grief which spurs her desire to grow up into an adult as soon as possible.
  • Last Request: Gives Ogami one in the first game if she isn't his love interest.
    Iris: Onii-chan, let's go on a date when we're back.
  • Leitmotif:
    • Etude - Serves as her image song in the first game.
    • Mahou no JumonTranslation - Serves as her image song in CR Sakura Wars.
    • Itoshi no Jean-PaulTranslation - Serves as her image song in the second and fourth games.
  • Limit Break: Conjures illusions featuring Jean-Paul and all kinds of cutesy imagery.
    • Iris MarionetteTranslation - Summons multiple copies of Jean-Paul in a nurse's outfit to heal nearby allies, though it does not work on Iris herself. Serves as Iris's special move in the first game and its remake.
    • Iris JardinTranslation - Replenishes the health of nearby allies in greater amount by conjuring a meadow of yellow flowers. In the remake, the move merely summons a large-sized Jean-Paul wearing a doctor's uniform. Serves as Iris's special move in the first game and its remake once she pilots her Jinbu.
    • Iris Petit Jean-PaulTranslation - Works similarly to Iris Marionette, though it also has the benefit of healing Iris as well. Serves as her special move in the second game.
    • Iris Boîte de SecoursTranslation - Serves as Iris's special move in the second game once she pilots her Tenbu.
    • Iris Grand Jean-PaulTranslation - Replaces Iris's special move in the second game once she reuses her Kobu Kai in the final battle.
    • Iris Prodigieuse Jean-PaulTranslation - Serves as Iris's special move in the fourth game.
  • Living Lie Detector: Due to her strong telepathy, Iris is able to tell if someone is lying to her or not.
  • Lonely Rich Kid: Her parents were so scared of her enormous Psychic Powers that they locked her away in a fancy bedroom, leaving her with dolls and teddies for company until Ayame Fujieda arrived; Iris became extremely withdrawn and scared of everyone as a consequence, holding on to her teddy bear Jean-Paul as a way of coping. This is less obvious in the games and manga due to her taking on a cheerful front to hide her sadness.
  • Loose Lips: Iris has a tendency to reveal secrets in the games due to her young age.
  • Love at First Sight: In the games, she falls in love with Ogami the first they meet to the point of even asking him to be her boyfriend.
  • Mechanically Unusual Fighter: In the games, Iris is considered this due to her ability to teleport through walls, heal multiple allies, and attack surrounding foes within a single turn.
  • Meditation Powerup: In the movie, she does this with help from the Dream Division to generate a flower-shaped barrier that instantly vaporizes the demons attacking the theater.
  • Mind over Matter: Being a gifted psychic, Iris has the power to manipulate objects on a whim. However, the amount of control she has is based on her emotional state.
  • Mistaken Death Confirmation: Gets mistaken for dead during Sakura's story in Hanagumi Taisen Columns 2. It turns out she merely fainted with ketchup splattered all over her dress.
  • My God, What Have I Done?: Gets this reaction in the manga after accidentally leveling an entire building with her powers.
  • New Powers as the Plot Demands: The Shin Ai Yue Ni stage play has her gain the ability to revive the dead at the cost of her own life energy. Iris would have sacrificed herself to resurrect a recently slain Sakura until her teammates including Sumire agreed to share the burden using their own spirit powers.
  • Old-Fashioned Rowboat Date: Iris' ending in the second game has her and Ogami go on a date this way.
  • Person of Mass Destruction: During her date with Ogami in the first game, she inadvertently causes her psychic powers to destroy a whole movie complex after getting scared by the film they were watching.
  • Petal Power: In Thou Shalt Not Die, Iris normally attacks foes by conjuring fields of flowers that explode.
  • Positive Friend Influence: Becomes this for Leni during the second game by helping her come out of her shell.
  • Power Floats: Can easily levitate her Kobu into the air while riding it.
  • Power Incontinence: This is partially why she does not have her own Kobu until the middle half of the story.
  • Power Limiter: In the TV anime, the spirit crystal for Iris' Kobu serves as this in order to stabilize its pilot's excessive spiritual powers.
  • Precocious Crush: Wants to marry Ogami when she grows up, though this is omitted in the TV series.
  • Psychic Children: Can perform an array of Psychic Powers due to her immense spiritual power level.
  • Readings Are Off the Scale: In the TV series, Iris is the last member to pilot a Kobu due to her massive spiritual powers causing it to go haywire whenever she commandeers it. Kohran fixes the problem by tinkering its core crystal to reduce the excess spiritual power.
  • Reality Warper: Has the power to warp reality for some of her unique attacks.
  • Rescue Hug: This is how she meets and befriends Leni in the second game.
  • The Rival: She develops a rivalry with Coquelicot after meeting each other in Is Paris Burning?. They eventually let this go and become great friends instead.
  • Self-Proclaimed Love Interest: In the games, Iris likes to proclaim herself as Ogami's girlfriend much to his embarrassment. The other Flower Division members find it cute, though only Sakura treats it seriously enough to trigger her jealousy.
  • Sensor Character: Because of her unusually strong spiritual powers, Iris can easily detect where the other Flower Divisions are. During more pivotal moments, she has used this ability to locate Ogami and Leni in the TV anime and second game respectively.
  • She's All Grown Up: She's 15 by the time the events of Dramatic Dungeon starts, though her appearance is more or less the same.
  • Shock and Awe: She accidentally electrocutes Ogami during their date in the first game. The sequel has her do this on purpose to a bodyguard while attempting to save Sumire from being forcefully married off.
  • Spanner in the Works: During her first sortie in the TV series, she single-handedly saves the Flower Division from being killed by Satan and his henchmen.
  • Stone Wall: In the Hanagumi Taisen Columns series, Iris has the strongest defense stats in the game, enabling her to clear away gems on her side with general ease and earn Victory by Endurance.
  • Strong Family Resemblance: Bears a strong resemblance to her mother Marguerite, especially in the second game. She also has her father's eye color.
  • Superpowerful Genetics: The prequel novel states that some of Iris' ancestors had psychic powers that helped them survive the French Revolution. However, the family has desperately tried to hide this fact from the outside world in order to preserve their image.
  • Sweet Tooth: She has a strong love for sweets. Even her story in Hanagumi Taisen Columns revolves around it.
  • Taking You with Me: If Iris is not Ogami's top-ranking girl in the first game, she finishes off the last of the Twilight Knights by teleporting them and herself to a bottomless pit before the latter can self-destruct. She also gives Ogami once last smile before going out with a bang.
  • Team Kids: She serves as this for the Imperial Combat Revue.
  • Tears of Remorse: Unlike in the first game, the manga has Iris shed tears over her powers inadvertently destroying the movie theater she and Ogami were in.
  • Technical Pacifist: Due to her dislike for conflict and violence, Iris is the only member who doesn't use weapons when deployed in missions. That being said, she isn't afraid to take down foes in self-defense using her psychic abilities.
  • Teleporters and Transporters: Iris can teleport her Kobu around the battlefield, making her useful in bypassing walls or traps. She is also able to use this ability without it.
  • Third-Person Person: The Japanese version has her refer to herself with her name as opposed to any Japanese Pronouns.
  • Token Mini-Moe: She's the smallest and youngest member of the Flower Division, only turning ten during the events of the first game.
  • Took a Level in Badass: Throughout the games, she becomes more competent in straight combat. Even in the first game in her Crippling Overspecialization as Combat Medic, her powers become apparently more important as the game progresses and she becomes such an important asset that the player is encouraged to do well to further increase her capabilities.
  • Unskilled, but Strong: Despite harboring the highest amount of spiritual power among the team, Iris has trouble controlling it early on due to her emotional immaturity.
  • Why Did It Have to Be Snakes?: Being the most spiritually sensitive, Iris has developed a fear for ghosts or evil spirits. In Dramatic Dungeon, she will automatically move away if a ghost-type foe happens to be near her.
  • Wise Beyond Their Years: The TV series emphasizes Iris' prowess in stage acting, allowing her to skillfully perform on the same level as Maria and Sumire. This in turn motivates Sakura to work harder in honing her own acting abilities.

    Kohran Li 

Kohran Li

https://static.tvtropes.org/pmwiki/pub/images/kohran_li_1.png
Click here to see Kohran in uniform.
Click here to see Kohran's Kobu Type-2.
Voiced by: Yuriko Fuchizaki (Japanese), Boni Hester (English, Sakura Wars 1 and 2 OVAs), Samantha Inoue Harte (English, Sakura Wars (2000)), Dorothy Elias-Fahn (English, Sakura Wars: The Movie and Sakura Taisen: ~Su~Mi~Re~, as "Annie Pastrano") Click to see other languages
Portrayed by: Yuriko Fuchizaki (stage plays)

A Chinese Gadgeteer Genius Meganekko from Beijing with a Kansai accent, Kohran is partially responsible for overseeing the development of the Kobu used by the Flower Division.


  • Ace Pilot: Despite her low spiritual power, Kohran's empathy for machines make her the best Kobu pilot early on.
  • Adaptation Deviation: Unlike in the first game, she and Kanna are already acquainted with one another in the TV anime and manga continuities long before Sakura joins the team.
  • All-Loving Hero: She's kind and loving to man and machine alike.
  • Androids Are People, Too: In the remake of the first game, Kohran's episode has her become more disdainful towards the Flower Division when they continue to treat their Kobu like pieces of metal rather than actual friends with feelings.
  • Anime Chinese Girl: Zig-zagged. She was born and initially raised in Beijing, China before Ayame made arrangements for her to move to Japan as part of a plan to be recruited into the Imperial Combat Revue. Though Kohran has the looks to match, she is anything but stereotypical due to her interest in machinery and more complex personality.
  • Ash Face: Kohran's face is always filled with dust whenever her Homemade Inventions explode in front of her.
  • Asian and Nerdy: She fits the trope well enough, but is more social than the average Asian nerd.
  • Awesomeness by Analysis: Being one of the more intelligent members of the team, Kohran is able to assess combat situations that involve machinery.
    • In the movie, she correctly guesses the Japhkiel's weakness and exploits it to great effect.
    • During the first battle of the fourth game, Kohran quickly figures out the cause behind her Kobu going haywire right after calming down from her failed suicide attempt to protect the team.
  • Badass Adorable: Kohran's a cute girl who pilots a Kobu bristling with rockets.
  • Badass Bookworm: She is practically the mechanic for the Kobu and happens to be quite knowledgeable in other scientific fields.
  • Bespectacled Cutie: Wears glasses and is cute to boot.
  • Best Friend: She becomes Sakura's best friend upon meeting her, especially in the TV anime.
  • Better with Non-Human Company: Played with. While Kohran has no trouble socializing with other humans, she tends to bond more with the Kobu due to their ability to empathize with the pilots.
  • Beware the Silly Ones: Despite her eccentric behavior, Kohran is not to be underestimated as she's proven herself to be one of the more powerful members of the Flower Division despite her low spiritual powers. Not only is she responsible for improving the mechs used for killing demons, her own Kobu can dish out heavy damage from a distance with its rocket armaments and drones.
  • BFG: Kohran sometimes uses steam-powered bazookas against demons when not piloting her Kobu.
  • Book Smart: While Kohran never actually attended formal schooling, she did learn everything about engineering and other subjects related to it from her mentor Percy in Kobe.
  • Braids of Action: Wears twin braids and isn't afraid to get her hands dirty in a fight.
  • Broken Pedestal: Kohran undergoes a crisis of faith when she discovers Shinnosuke Yamazaki, whom she has revered for years, is really Aoi Satan. While the first game merely glosses it over, this revelation hurts her deeply in both the TV anime and manga.
  • Bungling Inventor: More often than not, Kohran's inventions have a tendency to blow up or break down. Fortunately, most of the explosions she causes are of the non-fatal variety.
  • Child Prodigy: Kohran's talent for assembling and repairing devices bloomed at a young age according to the prequel novel. Her father was proud of this and even wanted to have her study in America to further hone her gifts.
  • Cinderella Plot: According to the prequel novel, Kohran was often abused by her adoptive mother due to the latter's hatred towards the Han Chinese.
  • Combination Attack: Can perform certain attacks if her trust level with Ogami is high enough.
    • Seizetsu Tenshou RekkaihaTranslation - Serves as her combination move with Ogami in the first game.
    • Teigeki Beam... Hassha!Translation - Serves as her combination move with Ogami in the remake.
    • Chouzetsu Mouka Sekiryuu KoushouTranslation - Serves as her first combination move with Ogami in the second game.
    • Wo Ai NiTranslation - Serves as her final combination move with Ogami in the second game.
    • Rouko Mekkyaku: Tenchi Fuu'unTranslation - Serves as her combination move with Ogami if chosen as a co-pilot for the Sobu.
  • Conveniently an Orphan: Kohran lost her family during the Xinhai Revolution before meeting with Ayame for the first time.
  • Cool Bike: Has one in the form of a steam-powered motorcycle that tends to crash due to technical issues.
  • Culture Equals Costume: Being from China, Kohran often wears a red Qipao with black kung fu shoes.
  • Cyber Green: Kohran is the technology expert of the group and wears green for both her uniform and Kobu.
  • A Day in the Limelight: Chapter 4 of the second game gives her some focus. The remake of the first game even adds a new episode dedicated to her.
  • Demolitions Expert: Has a working knowledge of handling explosives which gets brought up in the second OVA and TV anime.
  • Dish Dash: The first game shows her being able to balance several piles of dishes on sticks to entertain others.
  • Dodge the Bullet: Played with in Kohran's prequel novel which has her divert bullets towards her pocket watch via spiritual power, saving her from harm. This gets her noticed by the Sage Organization who send in Ayame to recruit her right away.
  • Does Not Like Spam: Kohran does not like eating natto.
  • Don't You Dare Pity Me!: When both Kohran and Sakura are stranded during episode 11 of the TV series, the former gets angry when the latter insists on staying by her side instead of finding help.
    Kohran: I don't want that kind of sympathy! That kind of stuff isn't what friends do!
  • Drone Deployer: Her special attacks involve deploying drones to directly damage foes. In In Hot Blood, Kohran's normal attack finisher has her send out specialized drones that employ converging lasers to trigger massive explosions.
  • The Engineer: She serves as the Flower Division's chief engineer, being responsible for making repairs and improvements to the Kobu and other gadgets. In the third game, her expertise results in the Paris Combat Revue receiving their Mid-Season Upgrade in the form of the Kobu F2.
  • Explosive Overclocking: She can do absolutely miraculous things with an iron/coal/steam technology base, but almost everything she makes beyond simple utilitarian items blows up after one incredibly successful use. Or during that use...
  • "Facing the Bullets" One-Liner: Gets one in the first game if she isn't Ogami's love interest.
    Kohran: Don't mess with the Imperial Combar Revue's Flower Division! Science saves the day!
  • Family Extermination: Her immediate family back in China was killed when armed bandits raided her hometown prior to being formally recruited into the Flower Division.
  • Ferris Wheel Date Moment: Kohran's ending in the second game has her and Ogami share a romantic moment together while riding the Ferris Wheel.
  • First Friend: Kohran serves this role for Sakura in the TV series, being the first Flower Division member to treat her like an actual friend before Kanna comes along and Iris opens up more.
  • Floral Theme Naming: "Li" uses the same character as the Japanese plum; "Kohran" is derived from the crimson orchid.
  • The Four Gods: One of Kohran's special moves summons robotic versions of the Four Gods to devastate enemies.
  • Friendless Background: During her childhood, Kohran didn't have any friends to play with, preferring to tinker with machines instead. This caused some people to unfairly view her as a Cloudcuckoolander even though she's far more sensible than most examples.
  • Fun Personified: Acts as the mood maker of the group alongside Kanna. This is also why she excels in comedic roles.
  • Funny Foreigner: Averted. As funny as Kohran can be at times, she completely defies the trope outright due to her familiarity with Japanese customs.
  • Genki Girl: A lighthearted girl who loves a good prank.
  • Get A Hold Of Yourself Man: Receives this treatment from Ogami in the second game when a fire caused by Kasha causes her to panic immensely.
  • Give Geeks a Chance: Becomes the female version of this trope if chosen as Ogami's love interest in the games.
  • Giver of Lame Names: Likes to give her more unique inventions pun-related names.
  • Good with Numbers: Kohran is exceptionally good with math which the Wind Division uses to their advantage during their story in Hanagumi Taisen Columns
  • Happily Adopted: She considers her recruitment by Ayame to be this, having found her purpose as a member of the Imperial Combat Revue.
  • Heart Is an Awesome Power: In the TV anime, Kohran's belief in this is what truly helps the Flower Division to fully synchronize with their Kobu, enabling them move and fight more efficiently.
  • Hero-Worshipper: Has a profound respect for Shinnosuke Yamazaki, the man who created the blueprints for the Kobu. She later becomes crestfallen upon learning that he became Aoi Satan after falling from grace.
  • Hover Skates: Because her Kobu in the fourth game is weighed down by even more rocket launchers than before, it specifically has built-in steam propellers on its legs to make movement easier.
  • The Idiot from Osaka: Subverted. Kohran speaks in the Kansai dialect due to being raised in Osaka, but she's far from an idiot despite her own creations occasionally blowing up in her face. It also gets intentionally parodied by her at times.
  • Implausible Hair Color: Kohran has purple-colored hair.
  • Impoverished Patrician: Upon losing her family and surviving the raid on her hometown, Kohran ended up being adopted by a peasant family whose matriarch constantly abused her for the slightest mistake.
  • In the Blood: The novel reveals that Kohran inherited her affinity for inventions from her father who also had a habit of disassembling gadgets out of curiosity.
  • Intergenerational Friendship: Has a habit of forming friendships with older men, some of which include Sumire's father and Jean Leo.
  • The Knights Who Say "Squee!": Despite being a gifted engineer herself, Kohran heavily admires Shinnosuke Yamazaki for the blueprints he left behind following his disappearance. Unfortunately, she ends up suffering from a severe case of Fan Disillusionment after learning what he's truly become in both the TV anime and manga.
  • Leitmotif:
    • Tokyo Mato KyuujitsuTranslation - Serves as her image song in the first game.
    • Bakuhatsuteki MiraiTranslation - Serves as her image song in CR Sakura Wars.
    • Metro de IkouTranslation - Serves as her image song in the second and fourth games.
  • Life Drain: In Hot Blood gives Kohran a special move that drains the target's health. This is justified since every foe the Flower Division faces in battle are machines whose parts can be salvaged.
  • Limit Break: Deploys miniature robots to attack foes on Kohran's behalf.
    • Chibi-RoboTranslation - Kohran unleashes a swarm of self-destructing robot drones on a single enemy, inflicting heavy damage. Serves as Kohran's special move in the first game and its remake.
    • Seijuu-RoboTranslation - Deploys four Animal Mecha made to resemble The Four Gods and causes them to collide with the target. In the remake, each of the robots perform a unique attack with Seiryu firing a freeze ray, Suzaku spitting out flames, Byakko performing rush attacks thrice in a row, and Genbu delivering the finishing blow with a massive explosion. Serves as Kohran's special move in the first game and its remake once she pilots her Jinbu.
    • Shakuhai-RoboTranslation - Serves as Kohran's special move in the second game.
    • Kyuuden-RoboTranslation - Serves as Kohran's special move in the second game once she pilots her Tenbu.
    • Seijuu-Robo: KaiTranslation - An improved version of Seijuu-Robo. Replaces Kohran's special move in the second game once she reuses her Kobu Kai in the final battle.
    • Chibi-Robo: NishikiTranslation - Named after her old attack in the first game, this move sends out miniature Kobus that toss various objects at the target. Serves as Kohran's special move in the fourth game.
  • Little Miss Snarker: In the games, she doesn't hesitate to snark at Ogami whenever he gets caught in hilarious situations.
  • Long-Range Fighter: Similar to Maria, Kohran's role is to bombard foes from a safe distance. One advantage she has over Maria is the ability to inflict Splash Damage.
  • Machine Empathy: Kohran's spiritual power allows her to do this with machines, particularly her own Kobu. During her own episode in In Hot Blood, she uses this ability to shut down the Wakiji surrounding her in battle.
  • Macross Missile Massacre: Her Kobu's main weapon is to fire several missiles at once.
  • Mad Bomber: A heroic example, to a certain extent.
  • Mad Scientist: Complete with her inventions having a tendency to explode. In Hot Blood ramps this up by having her use Ogami as a guinea pig to make a robotic duplicate of him.
  • Nerds Are Naïve: Averted by Kohran who can be rather sly at times towards the more naïve characters.
  • Nice Girl: Don't assume that her obsession with machines makes her not care about other people.
  • Not a Morning Person: In the TV series, Kohran's not much of a morning person as shown when she dozes off during the group's scheduled breakfast time mandated by Ogami.
  • Not-So-Small Role: Despite not getting much attention in Sakura Wars: The Movie, Kohran's contributions there cannot be understated. Not only was she able to identify the weakness of the Big Bad in time, she even invented a spirit-powered bullet that would later be used by Maria to kill The Dragon.
    • This also applies in the third game which has her make massive improvements to the Kobu F and leave behind a deluxe radar used to pinpoint the phantoms' hideout.
  • Omnidisciplinary Scientist: Aside from her expertise in engineering and machinery, Kohran has been shown to dabble in chemistry, agriculture, physics, mathematics, and even computer science. She is also knowledgeable enough about medical biology to invent a Healing Vat used for mending wounded members. What makes this more impressive is that Kohran herself was never formally educated until Ayame took her in.
  • Out of Focus: Of the founding members of the Flower Division, she gets the least amount of attention in the original game, without a A Day in the Limelight to her name. Fortunately, the remake rectifies that.
  • Painfully Slow Projectile: In the Hanagumi Taisen Columns series, the gems Kohran drops are by far the most durable yet happen to be scarce in number. This makes her playing style the opposite of Maria's even though both benefit from wearing down foes offensively.
  • Positive Friend Influence: Serves as one for Sakura in the TV anime, often helping the other girl become a better Kobu pilot and encouraging her when no one else would.
  • Ray Gun: Dramatic Dungeon has her fight with a ray gun that inflicts a number of Status Effects on foes.
  • Recruited from the Gutter: Kohran went through a horrid time after she lost her family to bandits. It was only after being found and recruited by Ayame did things start to look up for her.
  • Replacement Pedestal: After getting over her idolization of Shinnosuke Yamazaki, Kohran starts to look up to the Paris Combat Revue's mechanic Jean Leo during the third game.
  • Riches to Rags: According to her prequel novel, Kohran came from a wealthy family who owned a Big Fancy House near the outskirts of Beijing. However, this made them a prominent target for bandits during the Xinhai Revolution.
  • Roboteching: In In Hot Blood, Kohran's rocket clusters have a rather odd trajectory that always lead them to drop directly on the target repeatedly.
  • Sadistic Choice: One episode in the TV series has Kohran go through this when Kanna orders her to blow up Rasetsu while holding a dangerous bomb. Due to the amount of damage her Kobu sustained at the time, she either has to blow up both of them or do nothing as Kanna is close to getting devoured by the monster. It takes Iris' timely intervention to prevent her from making a choice.
  • Science Hero: Kohran counts as this due to applying science to create inventions that help the team.
  • Screw This, I'm Outta Here: In In Hot Blood, Kohran becomes frustrated with the other members taking their Kobus for granted and considers going AWOL until Ogami convinces her otherwise.
  • Self-Destruct Mechanism: If Kohran is not Ogami's top-ranking girl in the first game, she self-destructs in a desperate attempt to destroy the magical mechanism used to revive the Twilight Knights and the demons safeguarding it.
    • The fourth game has her attempt this again in order to prevent her malfunctioning Kobu from endangering everyone else. Fortunately, the team talks her out of it.
  • She's Back: In the TV series, Kohran goes missing after learning that her idol Shinnosuke Yamazaki and Aoi Satan are one in the same. After much soul searching, she reunites with her Kobu and rejoins the team as they confront Miroku one last time.
  • Tragic Keepsake: Hers is a pocket watch that once belonged to her father. She used to reassemble it for fun, inspiring her interest in technology. It also saved her life from a bullet fired by one of the bandits who raided her home.
  • Triple Shifter: Compared to the other Flower Division members, Kohran easily takes on multiple roles which include Kobu pilot, mechanic, actor, stagehand, inventor, comedian, etc.
  • Very Loosely Based on a True Story: Much of Kohran's backstory is loosely based on the life of Oji Hiroi's half-Chinese cousin who has the same name as her.
  • Weak, but Skilled: Kohran's empathy with her Kobu and its long-range capabilities compensate for her relatively low power level.
  • Why Did It Have to Be Snakes?: Kohran gets traumatized at the sight of fire, having lost her family to one as a child. In the second game, this causes her to panic uncontrollably until Ogami snaps her out of it with a slap to the face.
  • Wide-Eyed Idealist: She believes in a world where man and machine can march forward to a future of friendship and prosperity.
  • Wrench Wench: She is the division's personal mechanic and the designer of a lot of its gear. She really has no problem grabbing a toolbox and getting to work.
  • Written-In Absence: Got this treatment in some of the stage plays due to being dispatched to the New York Combat Revue at the time.
  • Youthful Freckles: Has these to further emphasize her cuteness and youthful energy.
  • Zerg Rush: Kohran's first special attack involves deploying drone robots to overwhelm targets.

    Kanna Kirishima 

Kanna Kirishima

https://static.tvtropes.org/pmwiki/pub/images/kanna_kirishima_1.png
Click here to see Kanna in uniform.
Click here to see Kanna's Kobu Type-2.
Voiced by: Mayumi Tanaka (Japanese), Sheila Gordon (English, Sakura Wars 1 OVA), Lane West (English, Sakura Wars 2 OVA), Lee Eddy (English, Sakura Wars (2000)), Mary Elizabeth McGlynn (English, Sakura Wars: The Movie and Sakura Taisen: ~Su~Mi~Re~, as "Melissa Williamson") Click to see other languages
Portrayed by: Mayumi Tanaka (stage plays)

The daughter of the late Takuma Kirishima, Kanna is an Okinawan karate champion whose stature dwarfs most of the Flower Division members including Ogami. Happens to be a Boisterous Bruiser, a Bruiser with a Soft Center, and a Gentle Giant.


  • Adaptation Deviation: Unlike in the first game, she and Kohran already know each other in the TV anime and manga continuities prior to Sakura joining the team.
  • Adaptational Jerkass: The first two episodes of the original OVA series depicts Kanna as less patient and more temperamental, angrily snapping at Iris when the latter carelessly uses her powers in public.
  • Alliterative Name: Kanna Kirishima.
  • Amazonian Beauty: Kanna is a humongous martial artist who showcases a muscular build whenever she shows some skin and is capable of drop-kicking sharks. She also happens to be a potential love interest for the player in the games.
  • Ambiguously Brown: Has a darker skin shade than the other Flower Division members. Might have something to do with her living in Okinawa and constantly training under the hot sun.
  • Arrogant Kung-Fu Guy: Played with by Kanna who's somewhat boastful but not outright arrogant about her karate skills.
  • Attack! Attack! Attack!: In Dramatic Dungeon, Kanna fights more efficiently this way due to her attack power increasing each time she hits foes repeatedly.
  • Aw, Look! They Really Do Love Each Other: For all Kanna's constant bickering with Sumire, she truly does care for the other girl deep down and becomes the most devastated upon learning of her decision to retire.
  • Badass Longcoat: Some incarnations of the franchise has her wearing this rather than her trademark karate gear.
  • Battle Cry: Being a martial artist, Kanna will sometimes cry out "CHESTO!" when launching an attack.
  • Being Personal Isn't Professional: Normally an easygoing yet temperamental individual, Kanna is shown to be more focused and battle-ready when deployed to the front lines. This is especially evident in the TV series where she doesn't hold it against Ogami and Sumire for leaving her behind during a mission.
  • Bicep-Polishing Gesture: Kanna's known to do this, and showcasing her large guns is one of the things that can (potentially) make Ichiro attracted to her.
  • Bifauxnen: Some might at first mistake her for a "he" instead of a "she", even moreso than Maria. It's reinforced with the fact that her Japanese voice actor is well known for voicing young and heroic boys and she didn't have to change her voice style much for the masculine Kanna.
  • Big Damn Heroes: In the TV series, Kanna's debut episode has her come to Kayama's rescue when he and his companions are ambushed by Setsuna and Rasetsu.
  • Big Eater: Loves to stuff herself with food after a good fight or workout.
  • The Big Guy: Exemplifies this trope within the team.
  • Big Guy Fatality Syndrome: In the first game and its remake, Kanna is the first of the Flower Division to die near the end of the final chapter if she isn't Ogami's most-trusted ally. The manga has her almost suffer this fate until Aya-me heals her out of pure amusement.
  • Boring, but Practical: On the battlefield, most of Kanna's special attacks are far from flashy. However, they're very effective in terms of damage output and can even cripple the defenses of targets in the first game's remake.
  • Boyish Short Hair: Kanna's hair is by far the most boyish among the female members, making her even more ideal for playing male roles while on stage.
  • Brooklyn Rage: She speaks with a heavy Brooklyn accent in the English dub of the TV series.
  • Brutish Character, Brutish Weapon: Being a specialist in melee combat, Kanna's Kobu is armed with knuckle claws to enhance her deadly fighting prowess.
  • Butt-Monkey: Is sometimes treated as the butt of jokes especially in the official stage plays.
  • Caretaking is Feminine: Kanna averts this trope by often looking out for others despite being the most tomboyish member of the Flower Division.
  • Cleavage Window: Kanna's outfits tend to show off her rather ample chest.
  • Close-Range Combatant: Specializes in pummeling foes upfront, though her range tends to be extremely limited.
  • Combination Attack: Can perform certain attacks if her trust level with Ogami is high enough.
    • KururunfaTranslation - Serves as her combination move with Ogami in the first game.
    • Minamikaze Big WaveTranslation - Serves as her combination move with Ogami in the remake.
    • Sei'enchinTranslation - Serves as her first combination move with Ogami in the second game.
    • Kimi to Ayu mou, Junjou IchiroTranslation - Serves as her final combination move with Ogami in the second game.
    • Rouko Mekkyaku: Hakurou KenTranslation - Serves as her combination move with Ogami if chosen as a co-pilot for the Sobu.
  • Cool Big Sis: To the rest of the Flower Division (except Sumire and Maria). She also takes a liking to Coquelicot from the Paris Combat Revue.
  • Cooldown Hug: During the penultimate volume of the manga, Kanna does this to Aya-me in an attempt to undo her brainwashing by Satan. Miraculously enough, it works.
  • Cynic–Idealist Duo: She and Maria have this type of dynamic with her being the experienced idealist in contrast to the latter's worn-down cynicism.
  • Damage-Increasing Debuff: In Hot Blood gives Kanna's full combo attack this effect, enabling her to render foes more vulnerable to damage.
  • A Day in the Limelight: Chapter 5 of the original game focuses on her and Sumire.
  • Diet Episode: Kanna's story in Hanagumi Taisen Columns 2 has her go for a day without eating after being insulted by Sumire for her weight.
  • Emotional Bruiser: Isn't afraid to express anger or distress when fighting in battle.
  • "Facing the Bullets" One-Liner: Gets one in the first game if she isn't Ogami's love interest.
    Kanna: Let me show you the ultimate Kirishima technique... Shihou Kousoukun!
  • Feminine Women Can Cook: Defied by Kanna who's both masculine and a great cook.
  • Fiery Redhead: Has red hair and a fiery personality to match it.
  • Fights Like a Normal: Compared to most of her peers within the Flower Division, Kanna's attacks are simple yet devastatingly effective.
  • Fisticuff-Provoking Comment: This sometimes happens whenever Kanna's arguments with Sumire go a little too far.
  • Floral Theme Naming: Canna lilies, paulownia trees - "Kiri" in Japanese, and/or the "Kirishima" azalea.
  • Forgiveness: Despite being quick to anger, Kanna is ultimately a forgiving person who truly cares for her friends within the Flower Division. This also extends to the man who killed her father after seeing him expressing genuine remorse over it during their confrontation in Hong Kong.
  • Following in Relative's Footsteps: Is so serious about following her father's footsteps as a martial artist that she constantly trains day and night.
  • Freak Out: Has one in the first game upon encountering a snake.
  • Friend to All Children: Due to her harsh childhood, she has a strong empathy towards children and is admired by both Iris and Coquelicot.
  • Fun Personified: Like Kohran, she acts as the mood maker within the Flower Division.
  • Glass Cannon: In the Hanagumi Taisen Columns series, Kanna has both of Sakura and Sumire's strengths when it comes to dropping gems, yet suffers from poor defense stats.
  • Go Through Me: During the final battle against Satan, she forces the other members to move forward without her in order to stall the enemy. While it gets her killed in the first game, the manga has Aya-me heal Kanna on a whim.
  • Good Old Fisticuffs: Her Kobu fights using its bare robot hands. Later models equip her with fist claws.
    • Kanna also uses this when on foot since she was trained to fight with karate.
  • The Grappler: Kanna's short range is compensated by her insane attack power in the games. If fighting under the effects of the fire formation, she can wreck just about any enemy unit with relative ease.
  • Grappling-Hook Pistol: In the movie, her Kobu is equipped with a grappling wire to latch unto nearby foes before pummeling them to death.
  • Hair-Trigger Temper: While normally a friendly and easygoing individual, Kanna goes from calm to extremely angry with minimal provocation at times with Sumire often angering her most.
  • Hope Bringer: During the second game, her return to the theater immediately lifts up the spirits of the other members who had been down about Yoneda's hospitalization and the revue's funding being cut off.
  • Huge Schoolgirl: Visibly taller than her male commander, and larger than just about every woman in the series. If Ogami romances her in the games, the two of them end up having a Tiny Guy, Huge Girl dynamic.
  • Imposed Handicap Training: One episode in the TV series has Kanna wear metal geta during the Flower Division's weekly training session. She offers another pair to one of her teammates, though only Ogami was willing to wear it.
  • In a Single Bound: In Hot Blood gives Kanna the ability to jump over teammates while moving in battle.
  • In Harmony with Nature: Kanna is able to accurately sense typhoons and storms by merely feeling the wind's course. This comes up in the second game and TV anime.
  • Innocent Fanservice Girl: She totally doesn't seem to mind Ogami walking into the showers when she's in it.
  • Insult of Endearment: Loves calling Sumire "Snake Woman" or "Cactus Woman" whenever they get into an argument.
  • The Lad-ette: She has some rather crude language in the original Japanese (though she averts using masculine pronouns). She's given a heavy masculine-sounding Brooklyn accent in the English localization of the TV series.
  • Large Ham: Sometimes plays up her more boisterous side when performing certain male roles during the Flower Division's stage plays. This makes her one of the more likely comedians of the group alongside Kohran.
  • Leitmotif:
    • Shakunetsu BoogieTranslation - Serves as her image song in the first game.
    • Yui Yui HousenkaTranslation - Serves as her image song in CR Sakura Wars.
    • Minami Kaze Go GoTranslation - Serves as her image song in the second and fourth games.
  • Limit Break: Hits foes hard with special moves based on Kirishima-style karate.
    • Super RinpaiTranslation - A powerful bare-handed strike landed on a single enemy, inflicting catastrophic damage. Serves as Kanna's special move in the first game and its remake.
    • Shihou KousoukunTranslation - Performs a single-range Kamehame Hadoken attack accompanied by tiger imagery. Serves as Kanna's special move in the first game and its remake once she pilots her Jinbu.
    • Sanchin TenshouTranslation - Serves as Kanna's special move in the second game.
    • Rouhai GodanTranslation - Serves as Kanna's special move in the second game once she pilots her Tenbu.
    • Sansei RuushouTranslation - Replaces Kanna's special move in the second game once she reuses her Kobu Kai in the final battle.
    • KuushankuuTranslation - Serves as Kanna's special move in the fourth game.
  • Martial Arts Headband: She's never seen without her white headband.
  • Missing Mom: Kanna lost her mother after the latter died giving birth to her. Since then, she was raised to follow in her father's footsteps as a martial artist.
  • Mistaken for Murderer: Sakura's story in Hanagumi Taisen Columns 2 has Kanna be suspected of murdering Iris. In truth, Iris merely fainted after hearing Maria's gun go off and Kanna brought her to the bathroom to clean up once her dress got stained with ketchup.
  • More Senior Subordinate: Shares this role with Maria within the Flower Division.
  • Most Common Superpower: She's easily the most physically-oriented member of the Flower Division, and is also the bustiest among them (though this is relative to her overall body size).
  • Muscle Angst: While Kanna is normally content with being her muscular self, there are times where she becomes self-conscious about it when feuding with Sumire or flirting with Ogami.
  • Mutual Kill: If Kanna is not Ogami's top-ranking girl in the first game, she uses the last of her strength to kill one of the Twilight Knights.
  • Named Weapons: Her Kobu Type-2 in the fourth game has two telescopic claws named Ryuujin (Dragon Blades).
  • Nature Lover: Loves spending time outdoors and even has some of the Flower Division members accompany her on a hiking trip during the second game.
  • Not Afraid to Die: In the TV series, Kanna tries to coerce Kohran into shooting her after ramming a bomb into Rasetsu's mouth to avoid dying in vain. Fortunately, neither of them have to go through with that thanks to Iris saving the day.
  • Odd Friendship: Has a close friendship with Kohran despite their vastly different interests and personalities.
  • Out of Focus: The second game doesn't really have a chapter that serves as A Day in the Limelight for her.
  • Outdoorsy Gal: Loves to spend her time outdoors the most within the Flower Division.
  • Plucky Comic Relief: Kanna sometimes serves as a source of comedic humor which becomes especially noticeable in the TV series due to its darker atmosphere.
  • Prone to Tears: Tends to shed tears when emotionally touched. This is best demonstrated when she cries over Sumire's decision to retire.
  • Raised by Dudes: Because Kanna was raised singlehandedly by her strict father, she never had much of a chance to explore more feminine hobbies or interests.
  • Real Women Don't Wear Dresses: Being the most masculine among the female cast, Kanna is rarely ever seen wearing feminine outfits. Amusingly enough, certain spin-off titles avert this by having her wear dresses when given the role of leading lady.
  • "The Reason You Suck" Speech: Gives a scathing one to Sumire after their botched performance of Journey to the West in the first game.
    Kanna: How many times have you tripped over your own fancy costume now? People are starting to think you've got a fetish for falling flat on your face!
  • Red Hot Masculinity: Wears red and happens to be the most masculine female member of the Flower Division. It also goes well with her violent temper.
  • Red Is Heroic: She's one of the more heroic members of the Flower Division and is associated with the color red.
  • Red Ones Go Faster: Due to her quick reflexes, Kanna is usually one of the fastest front-line fighters in the games.
  • Screw the Rules, I'm Doing What's Right!: Is often the first to take action when something rubs her the wrong way, rules and regulations be damned.
  • Snobs Vs Slobs: This trope is partially why Kanna and Sumire often argue with the former finding the latter's fussiness a pain to deal with.
  • Spanner in the Works: In episode 13 of the TV anime, Kanna manages to seriously cripple a giant Wakiji that would have vaporized both Sakura and Sumire by piercing through its heart.
  • Spirited Competitor: As a martial artist, Kanna has quite the competitive streak when it comes to fighting.
  • Statuesque Stunner: Stands at a whopping 197 cm, making her tower almost everyone else.
  • Strong Family Resemblance: Side materials show that Kanna mostly got her looks from her father.
  • Super-Strength: She's able to demonstrate this at times due to her martial arts prowess and spiritual powers.
  • Super Swimming Skills: In the novel and manga, she swam all the way to Japan without stopping, even knocking away sharks that tried to impede her path.
  • Supreme Chef: Happens to be an excellent chef, specializing in both Japanese and Okinawan cuisines.
  • Sympathy for the Devil: In the second game, she is somewhat sympathetic towards Suiko right after she dies. The manga has her behave this way towards Aya-me in the final volume, causing the latter to regain her human memories.
  • Tank-Top Tomboy: Wears a tank top underneath her karate gi and summer jacket.
  • Tender Tomboyishness, Foul Femininity: Kanna has this dynamic with Sumire with the former being a friendly tomboy and the latter who happens to be an arrogant diva.
  • Tomboy: Kanna's even more of a tomboy than Maria, pursuing more manly endeavors like muscle training and being the least likely to take on feminine roles in the Flower Division's stage plays. She also speaks in a more rough and casual manner compared to her female peers.
  • Training from Hell: Was put through this by her father while growing up, leaving her with little time for playing around.
  • Unwitting Instigator of Doom: In the Sea God's Villa stage play, Kanna inadvertently incurs the wrath of a fox spirit by eating their inarizushi. This results in the fox spirit possessing Sumire who had been passing by and controlling the rest of the Flower Division minus Kanna, Maria, and Sakura like puppets.
  • Vitriolic Best Buds: With Sumire. They may argue all the time, but Kanna is absolutely devastated when she hears that Sumire is going to retire from the Imperial Combat Revue.
  • Why Did It Have to Be Snakes?: Kanna's greatest fear in the world is snakes (Justified, as Okinawa is home to the habu, one of the most venomous species of snakes in the country - and with a nasty habit of getting into people's houses in search of rats to eat).
  • Wrestler of Beasts: The Training Montage in the first game sees Kanna wrestle a live bull to surpass her late father. In Hot Blood changes it by having her face a grown bear instead.
  • You Killed My Father: Subverted by Kanna who chooses to spare the man responsible for her father's death after seeing how truly remorseful he was about it.

    Orihime Soletta 

Orihime Soletta

https://static.tvtropes.org/pmwiki/pub/images/orihime_soletta_1.png
Click here to see Orihime in uniform.
Click here to see Orihime's Kobu Type-2.
Voiced by: Maya Okamoto (Japanese), Jessica Smolins (English, Sakura Wars 2 OVA), Melissa Fahn (English, Sakura Wars: The Movie and Sakura Taisen: ~Su~Mi~Re~, as "Tina Dixon") Click to see other languages
Portrayed by: Maya Okamoto (stage plays)

The daughter of Seiya Ogata and Carino Soletta, Orihime is a half-Italian/half-Japanese spitfire with an intense dislike of Japanese men. She used to be stationed in the Star Division in Europe alongside Leni, Subaru, and Ratchet before being relocated to Japan with Leni.


  • Ability Mixing: In Hanagumi Taisen Columns 2, Orihime's playing style varies greatly depending on her current level. At lower levels, the gems she drops are scarce but super durable like Kohran's. But in higher levels, they become more numerous and easier to break similar to Maria's.
  • Accent Slip-Up: Orihime speaks with a heavy accent, which is based on her Italian upbringing. It briefly fades when she angrily confronts her father for the first time.
  • Aloof Dark-Haired Girl: She certainly does have black hair and is initially hostile to Ogami.
  • At Least I Admit It: If Orihime is Ogami's chosen love interest in the fourth game, she gladly admits to putting up a fuss about wanting to go to Paris in order to see him unlike the other members who are more embarrassed about their behavior during his absence.
  • Badass in Distress: Suffers this the most in the series, having been kidnapped three times in total (four if she wasn't chosen as Ogami's love interest during the second game).
  • Bastard Angst: While she doesn't exactly show it, Orihime is deeply affected by her father's abandonment to the point where it's poisoned her opinion of Japanese men.
  • Bastard Bastard: Orihime can be this at her very worse, though it only seems to flare up whenever she's reminded of her status as a noble born out of wedlock. She stops being this after making amends with Seiya and Ogami.
  • Beam Spam: Many of Orihime's special attacks involve firing multiple laser beams in different directions, albeit with some homing capabilities.
  • Bigot with a Crush: Slowly becomes this over time in the second game especially if Ogami picks a lot of choices that please her greatly. Eventually, her bigotry disappears once she makes amends with her father.
  • Blue Blood: She comes from a well-off family known as the "Red Nobles".
  • Boomerang Bigot: Orihime starts off harboring a strong distaste for Japan and its culture despite being half-Japanese herself.
  • Brainwashed and Crazy: In the movie, Orihime is lured into a trap and briefly becomes Patrick's minion.
  • Break the Haughty: In the second game, her haughtiness gets significantly toned down by Aoi Satan after spending much of the first episode being a jerk towards Ogami and the Flower Division.
  • Broken Bird: Due to being abandoned by Ogata, though she refuses to show vulnerability out of sheer Pride.
  • But Not Too Foreign: She's half-Italian, half-Japanese.
  • The Cameo: She and Leni made brief cameo appearances in both the TV series and the first game's remake.
  • Character Development: Initially hostile and indifferent towards the Flower Division members, she gradually comes to trust them over time and gets over her hatred of Japanese men after reconciling with her father Seiya.
  • Child of Forbidden Love: Is pretty much this, though it takes a while for her to realize that her father's love is actually genuine.
  • Combination Attack: Can perform certain attacks if her trust level with Ogami is high enough.
    • Canzone - Serves as her first combination move with Ogami in the second game.
    • Symphonia - Serves as her final combination move with Ogami in the second game.
    • Classe D'amoreTranslation - Inspired by the Teacher/Student Romance trope, Orihime assumes the role of a rebellious Gyaru Girl resting on the school rooftop while Ogami is her spectacled teacher trying to get her to come back to class. She becomes smitten when he outwardly calls her his most important student and proceeds to join him in announcing the attack's name. Serves as her final combination move with Ogami in CR Sakura Wars 2.
    • Rouko Mekkyaku: DuetTranslation - Serves as her combination move with Ogami if chosen as a co-pilot for the Sobu.
  • Crowd Pleaser: Being a top-notch actor, Orihime enjoys receiving praise and adulation from her audience.
  • Cultural Posturing: Upon arriving in Japan, she first deemed its culture inferior to her birthplace of Italy. It's only after warming up to the Flower Division and reconciling with Seiya that she starts to appreciate the country's cultural aspects.
  • Cultured Badass: She's a well-versed actor with a taste for Italian traditions. After joining the Flower Division, she gradually becomes more open to Japanese culture.
  • Daddy's Girl: After settling her issues with her father, Orihime quite openly adores him. This is best seen in episode 4 of the second OVA series where she tackle-hugs him when he's getting his picture taken.
  • Damsel in Distress: Has this happen to her twice in the second game and once in the third game.
  • Dance of Romance: Orihime's ending in the second game has her dance the night away with Ogami.
  • A Day in the Limelight: Chapter 7 of the second game focuses on her.
  • Does Not Like Men: Orihime hates Japanese men due to her issues with her Disappeared Dad Seiya Ogata. After Ogami helps her find Ogata and make peace with him in chapter 7, she gets better.
  • Dude, Not Funny!: Some of Orihime's jokes can come across as mean-spirited at times. In Hanagumi Taisen Columns 2, she attempts to troll an amnesiac Sumire into thinking she's the theater's ticket clipper much to the anger of Maria. The third game also has her toy around with Glycine and Hanabi by teaching them a fake Japanese dance.
  • Ear Cleaning: Orihime's ending scene in 4 has her do this for Ogami, signifying their intimacy with one another.
  • Elegant Classical Musician: She happens to be an excellent pianist.
  • Everyone Has Standards: Despite being quite the Jerkass early on, Orihime despises unnecessary violence and is even aghast by Kasha trying to burn everything down. She is also against the idea of Sumire marrying against her will despite not having met her at the time.
  • The Fashionista: Orihime's outfits tend to be more on the luxurious side due to her family's wealth.
  • Fatal Flaw: Overconfidence is Orihime's fatal flaw as shown in the first battle of the second game. She would have died at Satan's hands if not for Ogami coming to the rescue.
  • Funny Foreigner: She can be this at times, often showing ignorance of Japanese culture and mangling the language with malapropisms and foreign words.
  • The Gadfly: During her more playful moments, Orihime likes teasing the other characters on occasion. At one point, she even tried to convince an amnesiac Sumire that she was the team's baggage carrier in Hanagumi Taisen Columns 2.
  • Get Out!: During her episode in the second game, she angrily tells Ogata to leave after seeing him inside the Imperial Theater.
  • Glass Cannon: Like Maria and Kohran, Orihime is an indirect attacker who can't take much damage against foes on the front lines, making her more suited for cover fire instead.
  • Going Native: Later spin-off titles show Orihime becoming more acclimated with Japanese culture. Her ending in the fourth game also has her wear a formal kimono for the first time.
  • Gratuitous English: Despite hailing from Italy, she has a habit of peppering her sentences with English words or phrases sometimes.
  • Gratuitous Italian: Orihime speaks in Italian to unleash her special techniques.
  • Hates Their Parent: She resents her Japanese father for leaving her mother behind. Her resentment disappears after nearly sacrificing himself and realizing how much he still loved her.
  • Heel Realization: In Thou Shalt Not Die, Orihime realizes how wrong her actions have been after her father rescues her.
  • Heroic Bastard: Played with in that while Orihime isn't exactly the nicest person due to her family drama, she's still a heroic figure who'll do what's right when it really counts.
  • Homing Lasers: Her mecha is equipped with these, making it ideal for clearing swarms of enemies.
  • Humble Parent, Spoiled Kids: She and her parents fit the trope quite well with Orihime being immature and spoiled in stark contrast to them.
  • Humble Pie: Gets a good serving of this near the end of her first battle in Tokyo when Satan wipes the floor with her.
  • I Owe You My Life: After being saved by Ogami once, Orihime decides to remain with the Flower Division out of gratitude instead of immediately going back to Italy.
  • I Wished You Were Dead: A downplayed example. She angrily tells Seiya to disappear when Ogami forcefully brings her to him. As if on cue, Kasha comes out and tries killing them both only for Seiya to shield Orihime from the ensuing attack. This causes her to deeply regret what she had said beforehand.
  • I Work Alone: Orihime starts out with this mindset in battle, though it almost gets her killed.
  • Innocently Insensitive: The second episode of Thou Shalt Not Die has her inadvertently trigger Iris enough to unleash her powers after making some thoughtless comments concerning family.
  • Insufferable Genius:
    • During her debut episode in the second game, Orihime argues with Sakura over practicing their lines for the upcoming play with the former deeming it a colossal waste of time for one of her caliber. Sakura says practicing together helps coordinate the feelings of the actors together while Orihime retorts acting should be derived by inspiration alone.
    • She also catches Ogami off-guard by testing his knowledge on culture, being somewhat impressed if he manages to get her questions right.
  • Is It Always Like This?: During her initial time with the Flower Division, she can't help but be perturbed by some of their habits like doing victory poses after winning a battle or watching Kanna and Sumire feud with one another.
  • It Runs in the Family: According to Seiya, Orihime happens to share her mother's temper.
  • It's Personal: After Kasha almost kills her and Seiya, she ends up delivering the finishing blow against him in retaliation.
  • Jerk with a Heart of Gold: For all her abrasiveness and hostility, Orihime is a good person deep down. As Ogami wins her over with his actions throughout the game, she steadily comes to respect him.
  • Jumped at the Call: Subverted. Orihime only agreed to come to Japan in order to find her dad and make him apologize for causing her mother to suffer needlessly. Otherwise, she initially wants nothing to do with the country and the Imperial Combat Revue.
  • Kick Chick: In the stage plays, Orihime tends to employ kick attacks during fight scenes.
  • Lady in Red: She loves wearing red dresses, though her actual uniform is more of a rose-colored shade.
  • Latin Lover: If Ogami chooses to pursue her romantically, she eventually becomes this.
  • Leeroy Jenkins: During her first battle in the sequel, Orihime wipes the floor with several Mooks to show off her prowess. Unfortunately, it almost gets her killed at the hands of a revived Aoi Satan.
  • Leitmotif: Orihime's image song in the second and fourth games is MoshimoTranslation.
  • Limit Break: Harms surrounding foes with dazzling laser formations. With the exception of the third move, the rest of them are named after various musical arrangements, befitting Orihime due to her music background.
    • La TraviataTranslation - Serves as Orihime's first special move in Sakura Wars: Song of Sakura.
    • Quattro StagioniTranslation - Sends out a series of lasers that home in on a total of five foes clustered together. Serves as Orihime's special move in the second game.
    • Il Flauto MagicoTranslation - Serves as Orihime's special move in the second game once she pilots her Tenbu.
    • Viaggio RoseTranslation - Replaces Orihime's special move in the second game once she pilots her Kobu Kai in the final battle.
    • O Sole MioTranslation - Serves as Orihime's special move in the fourth game.
  • Little Miss Snarker: She really doesn't hold back when it comes to snarking at times.
  • Loving Bully: As much as Orihime enjoys teasing the Flower Division members, she does come to care for them quite deeply, especially Ogami if the player has him pursue her romantically.
  • Meaningful Name: Orihime's first name is derived from the legend of Tanabata and even her own episode in the second game references it.
    • "Soletta" means lonely or miserable.
  • Named Weapons: Her Eisenkleid's laser weapon is named Tuononote . It is renamed Crommelin once she receives her Kobu Kai near the end of the second game. In Fall in Love, Maidens, she gets a better weapon called Aurora for her Kobu Type-2.
  • Nom de Mom: Uses her mother's family name due to being born out of wedlock and her father leaving them.
  • Nominal Hero: Orihime initially doesn't have much motivation for fighting alongside the Flower Division other than to show off or at least repay Ogami for saving her life. Gradually, she comes to care for her teammates enough to stick around and become a full-fledged hero with them.
  • Not in This for Your Revolution: At first, Orihime could care less about the conflict involving the Flower Division and the demons. But in time, she comes to care for them enough to put aside her selfishness for the greater good especially after making amends with her father Seiya.
  • Not So Similar: Despite sharing many similarities with Sumire, Orihime has a few notable traits that differentiate her from the former. For one, she's far more informal and playful when interacting with other people. Second, her initial hatred for Ogami is contrasted with Sumire being more flirtatious with him. And lastly, she specializes in ranged combat whereas Sumire is proficient in melee combat. Another difference between them is that Orihime has little interest in flaunting her family's wealth compared to Sumire.
  • Ojou: Counts as this despite being more casual and informal.
  • Overheating: Due to the intense heat generated by her lasers, Orihime's Kobu Type-2 is equipped with vapor coolants to prevent it from overheating.
  • Politically Incorrect Hero: Orihime starts off as this due to her disdain for Japan and its men. It fades away during the last half of the second game, enabling Ogami to properly court her as a romantic partner if the player chooses to do so.
  • Princesses Prefer Pink: Wears magenta as her uniform color and hails from an aristocratic family.
  • The Proud Elite: Orihime is quite proud of her family name and talents. This contributes to her initially looking down on the Flower Division until she sees them in action.
  • Put on a Bus: She was notably absent during some of the more recent stage plays due to Maya Okamoto studying in America at the time. The characters in the story Hand Wave this by mentioning her long trip in Italy to visit family.
  • Rambunctious Italian: Orihime counts as this trope due to her feisty personality and short temper.
  • Really Fond of Sleeping: Has a habit of taking siestas whenever something bothers her.
  • Regal Ringlets: Wears her hair in curls to indicate her noble status.
  • Rich Bitch: She comes from a noble family, and is also abrasive like Sumire.
  • Rightly Self-Righteous: Likes to gloat whenever she's right about something.
  • Sheltered Aristocrat: Subverted. Despite living a life of luxury, Orihime has some military experience due to her time in the European Star Division and has even performed in numerous European theaters before joining the Imperial Combat Revue.
  • Silver Spoon Troublemaker: Has elements of this that somewhat fade away over time once she gets to know the Flower Division members better.
  • Smug Smiler: Gives one to Ogami after throwing water in his face to taunt him early on. He doesn't take the bait.
  • Something about a Rose: She's depicted with roses plenty of times, with some of her outfits having a rose motif. Even her attacks invoke rose petals.
  • Spanner in the Works: Becomes one for Ratchet in the movie by insisting on leading the Japhkiels instead of her. While this gets her brainwashed by Patrick into becoming his minion, it also forces Ratchet to abandon her original plan of collaborating with Brent and instead see him for the villain he truly is.
  • Stellar Name "Orihime", the Japanese name of the star Vega. Orihime used to be part of the Star Division.
  • Teeth-Clenched Teamwork: She initially doesn't like having to fight alongside Ogami and the Flower Division, but puts up with them anyway if it means winning.
  • Temporarily Exaggerated Trait: Played with by Orihime whose hatred of Japanese men flares up the most in the first and seventh episodes. By the second half of the story, it fades away completely.
  • Took a Level in Kindness: Orihime becomes a nicer person after reconciling with her father and Ogami.
  • Tsundere: She has a very sharp temper, with Ogami initially bearing the brunt of most of it. It gets toned down greatly after the end of her episode.
  • The Unapologetic: Averted near the end of the seventh chapter where she finally apologizes to Ogami for all the horrible things she said to him.
  • Unknown Item Identification: Due to her cultural knowledge, Orihime can identify whatever items the player comes across in the Dramatic Dungeon game.
  • You Are a Credit to Your Race: If Ogami is able to please Orihime with his responses early on, she gives him proper credit despite his race. It takes a while longer for her to shake off this trope entirely.
  • You're Not My Father: Ashamed that Ogata abandoned her many years ago, she doesn't consider him her father. Well, until they reconcile in the aftermath of Kasha's attack at least...

    Leni Milchstraße 

Leni Milchstraße

https://static.tvtropes.org/pmwiki/pub/images/leni_milchstrasse_1.png
Click here to see Leni in uniform.
Click here to see Leni's Kobu Type-2.
Voiced by: Kazue Ikura (Japanese), Kelley Huston (English, Sakura Wars 2 OVA), Mona Marshall (English, Sakura Wars: The Movie and Sakura Taisen: ~Su~Mi~Re~) Click to see other languages
Portrayed by: Kazue Ikura (stage plays)

Leni is a quiet and introspective German girl who seems to be hiding an old but powerful trauma. She used to be stationed in the Star Division in Europe alongside Orihime, Subaru, and Ratchet before she being transferred to Japan with Orihime.


  • Ambiguously Absent Parent: It's unknown if Leni is an orphan or simply lost contact with her parents.
  • Back Stab: Does this to Mokujiki's mech during her first battle in the Imperial Capital.
  • Bad Bedroom, Bad Life: During episode 6 of the second game, Leni's room is left disheveled to further reflect her inner turmoil. By the start of the fourth game, it becomes neat and organized to show how far she's come as an individual.
  • Badass Bookworm: Has an Encyclopaedic Knowledge of various subjects and topics while being able to kick ass at the same time. In Dramatic Dungeon, she can easily master the most amount of learnable skills thanks to said knowledge.
  • Ballet: She's a rather exceptional dancer, according to supplementary materials.
  • Beware the Quiet Ones: Becomes this when she fights in her Eisenkleid against demonic forces.
  • Big "NO!": Leni yells "No!" when she stops Ratchet from killing Orihime in the movie.
  • Bifauxnen: To the point where the game itself doesn't reveal her true gender until the second disk.
  • Blue Is Calm: Wears blue in battle and happens to be the calmest of the group.
  • Blue Means Cold: Leni is associated with the color blue and is initially cold as ice. It helps that some of her attacks have an ice motif similar to Maria.
  • Book Smart: Comes with the territory of being an actual wunderkind.
  • Brainwashed and Crazy: Happens to her in the second game courtesy of Suiko. Also comes with Mind-Control Eyes.
  • Broken Ace: Gifted in a variety of fields, yet emotionally stunted due to undergoing years of traumatic experimentation.
  • Broken Bird: Due to being a Tyke-Bomb.
  • The Cameo: Like Orihime, she made cameo appearances in both the TV series and the first game's remake.
  • Character Development: Leni becomes friendlier with everyone in the Imperial Combat Revue over the course of Thou Shalt Not Die.
  • Child Soldiers: Was raised to be this which ended up stunting her emotional growth for years. Suiko takes advantage of this to brainwash her into a willing accomplice.
  • Combat Pragmatist: Leni initially adheres to this trope in order to bring about a full victory for her side. In her first battle, she purposely launched a surprise attack on Mokujiki to catch him off-guard.
  • Combination Attack: Can perform certain attacks if her trust level with Ogami is high enough.
    • GötterdämmerungTranslation - Serves as her first combination move with Ogami in the second game.
    • ErlösungTranslation - Serves as her final combination move with Ogami in the second game.
    • Eine Blume Nur Für SieTranslation - Leni and Ogami get into a fierce Sword Fight that ends with the latter giving the former a flower much to her delight. Serves as her final combination move with Ogami in CR Sakura Wars 2.
    • Rouko Mekkyaku: GlücklichkeitTranslation - Serves as her combination move with Ogami if chosen as a co-pilot for the Sobu.
  • The Comically Serious: Has a tendency to do this at times. In the fourth game, she has a rather subdued reaction after the girls assume Ogami wanted to peep on them.
  • Conditioned to Accept Horror: Having joined the European Star Division at the tender age of 8, she's come to accept the horrors of war far too easily.
  • Creepy Blue Eyes: Gets these when under Suiko's control during the second game.
  • Damsel in Distress: Leni's this when she gets caught by phantom forces in Is Paris Burning?.
  • A Day in the Limelight: Chapter 6 of the second game focuses on her.
  • Defrosting Ice Queen: Her initial emotionless phase lessens thanks in large part to both Ogami and Iris.
  • Desperately Looking for a Purpose in Life: After slowly regaining her humanity, Leni starts to question why she fights for the Flower Division to begin with. Her ensuing emotional turmoil gets taken advantage of by Suiko until Ogami and Iris snap her out of it.
  • Dislikes the New Guy: Leni is outright hostile towards Ratchet after the latter temporarily joins the Flower Division in the movie, having remembered their time together as Star Division members in a more negative light.
  • Elegant Classical Musician: She is capable of playing the violin perfectly.
  • Emotionless Girl: Leni starts off very cold and distant. This stems from her being raised as a weapon of war. That being said, she's quite skilled in acting, becoming even more effective once her human emotions start coming back.
  • Energetic and Soft-Spoken Duo: She and Iris have this kind of dynamic with the former being the soft-spoken one and the latter fulfilling the role of the energetic one.
  • Friendless Background: Unlike most of the Flower Division members, Leni did not have any real friends while growing up due to her suppressed emotions and trauma. She even views Orihime as more of a familiar acquaintance than an actual friend once they reunite in Japan.
  • Gender-Blender Name: Subverted in that Leni is revealed to be a girl later on.
  • Germanic Efficiency: She's German and is very efficient both on and off the battlefield.
  • Gratuitous German: Speaks in German when performing some of her special attacks.
  • Hair-Contrast Duo: Exemplifying the trope alongside her former colleague Orihime, Leni has short silver hair and is taciturn to a fault while Orihime sports long dark hair and loves expressing herself without hesitation.
  • Hates Small Talk: Before warming up to the Flower Division, she refused to waste time starting casual conversations, preferring to focus more on her duties instead.
  • Heroes Love Dogs: Enjoys being with the Imperial Combat Revue's dog, as seen in the movie.
  • I Just Want to Be Loved: Part of her character development is realizing that she actually wants to love and be loved like an actual human being.
  • An Ice Person: In the Dramatic Dungeon game, her special attacks have a chance of freezing foes solid.
  • Identity Breakdown: Leni undergoes an identity crisis when she begins to question her purpose in fighting for the Flower Division. With Ogami and Iris' help, she realizes that her true goal is to fight not just for the sake of peace, but for herself and her loved ones.
  • Inconsistent Spelling: Reni or Leni?
  • Interface Spoiler: Averted. Chimes won't sound when you lose or gain her Relationship Values (which are only for the heroines before 3) until her Gender Reveal, hiding the fact that you can end up with her.
  • Jack of All Stats: Leni's Eisenkleid and Kobu have balanced stats, making them highly useful for adaptive combat.
  • Jousting Lance: Her mecha is equipped with one that doubles as a makeshift drill. In the fourth game, it becomes a double-ended lance with a built-in steam jet pack, enabling Leni to hover in the air super fast.
  • The Lancer: She easily becomes one when paired with her more emotional teammates. It also helps that she wields a literal lance in battle.
  • Leitmotif: Leni's image song in the second and fourth games is Icarus no HoshiTranslation.
  • Limit Break: Unleashes devastating attacks against targets. The first three listed below are named after operas from The Ring of the Nibelung while the last one is derived from The Blue Bird.
    • Lohengrin - Serves as Leni's first special move in Sakura Wars: Song of Sakura.
    • Das RheingoldTranslation - A piercing blast of energy moving forward. Serves as Leni's special move in the second game.
    • Die WalküreTranslation - Serves as Leni's special move in the second game once she pilots her Tenbu.
    • Siegfried - Replaces Leni's special move in the second game once she pilots her Kobu Kai in the final battle.
    • Blauer VogelTranslation - Serves as Leni's special move in the fourth game.
  • Logical Latecomer: Initially acts this way upon joining the Flower Division, sometimes questioning the effectiveness of their current tactics or methods.
  • Loner-Turned-Friend: Starts off as a loner who eventually warms up to the Flower Division.
  • Mighty Glacier: In Hanagumi Taisen Columns 2, Leni mostly drops the same number of gems that become harder to destroy the higher her level becomes.
  • Mysterious Past: Even after learning of Leni's experience as a child soldier, not much is known about her past before that.
  • Nerves of Steel: As a result of her indoctrination by Blumenblatt, Leni rarely ever shows anxiety or fear during a mission. This is partially why she was chosen along with Orihime to provide reconnaissance for the Paris Combat Revue in the third game.
  • Never Had a Birthday Party: Subverted when the Flower Division throws Leni her first birthday party after wrapping up their one-time performance of Miracle Bells.
  • Not So Stoic: Leni gets emotional when she and the rest of Flower Division end up having to fight a Brainwashed and Crazy Orihime in the movie.
    Leni: Orihime! Wake up, please! Come on!
  • The Perfectionist: Leni's a more subconscious example of this trope in contrast to Subaru's deliberate perfectionism.
  • Pink Girl, Blue Boy: Leni has this dynamic with former Star Division colleague Orihime, though it gets subverted when the former's true gender is revealed to Ogami.
  • Prematurely Grey-Haired: Leni fits this trope due to having silver-colored hair and suffering from a past traumatic event.
  • Punch-Clock Hero: Leni is initially this, having only joined the Flower Division because she was ordered to. Her episode deconstructs the trope entirely by making her question what purpose she's even fighting for.
  • The Quiet One: She usually doesn't talk much, and even dislikes pointless banter on the battlefield.
  • Reading Lips: She helps the Paris Flower Division by watching the phantoms' conversation with binoculars.
  • Real Women Don't Wear Dresses: Like Kanna, she's never really seen wearing skirts or dresses.
  • Red Herring: The second game's sixth chapter title implies that Leni was the sniper who tried to assassinate Yoneda, but it turns out to be none other than Suiko.
  • Royal Rapier: While not exactly royalty, Leni is capable of wielding a rapier for self-defense when not piloting her Eisenkleid.
  • Samus Is a Girl: Ogami initially thought Leni was a young boy until a certain incident leads him to uncover her true gender.
  • Sole Survivor: Leni was the only survivor of the Wachstum Project spearheaded by the secret Blumenblatt organization to turn children into fighting machines via constant inhumane experimentation. As a result, she closed her heart in order to focus on optimum efficiency above all else.
  • The Spock: She starts off solely focused on how to bring about an efficient victory, and is willing to risk the lives of others to do so. Thankfully, her time with the Flower Division has convinced her to abandon this mindset completely.
  • Spock Speak: Tends to speak like this a lot, and it persists even after she fully opens up to her teammates.
  • Stealth Expert: Is shown to be quite skillful at reconnaissance, even giving the Moon Division members a run for their money. It gets brought up when she and Orihime are entrusted by Grand-Mère to spy on the phantom forces.
  • Stellar Name: "Milchstrasse" - the Milky Way.
  • The Stoic: She has a very calm and logical demeanor, perhaps even more so than Maria.
  • Super Swimming Skills: Happens to be an excellent swimmer. Even her mini-game in Thou Shalt Not Die revolves around this.
  • Taking the Bullet: At the end of the film, Ratchet tries killing Orihime, but Leni intervenes and her Eisenkleid is subsequently destroyed.
  • Teen Genius: Shown to be an excellent soldier, tactician, actor, violinist, and scholar. This also makes her something of a Renaissance Man.
  • Those Two Girls: When with Orihime or later Iris.
  • Tomboy: Leni has very little interest in feminine interests, preferring to focus more on her duties. Her ending in the fourth game subverts this by having her try out lipstick for the first time and test it on Ogami.
  • Tomboyish Ponytail: Had a thin ponytail during her younger years as a Star Division member.
  • Trap Master: In Dramatic Dungeon, she initially starts off with skills that enable her to expose traps and disarm them. The game even demonstrates it by having her rescue Orihime after the latter gets caught in one.
  • Tyke-Bomb: Leni was part of a German program to create children with high spirit power.
  • Wise Beyond Their Years: Has more than enough knowledge and experience in numerous fields to shame most adults. Unfortunately, this comes at the cost of stunting her emotional growth.

    Ratchet Altair (Lachette) 

Ratchet Altair (Lachette)

See her entry on the Star Division page.


Alternative Title(s): Sakura Wars Ichiro Ogami

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