A list of characters from Final Fantasy XII
and its sequel Final Fantasy XII: Revenant Wings
. Note that some spoilers are unmarked.
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"One of these days I’ll fly an airship of my own. I’ll be a sky pirate, free to go where I will."
Voiced by Kouhei Takeda (Japanese) and Bobby Edner (English)
An energetic street urchin living in Rabanastre who talks big about rebelling against the occupying Empire and becoming a Sky Pirate
. He is an orphan, his parents having died from the plague when he was young, and lives with Penelo at Migelo's house. When he sneaks into the royal palace and steals an incredibly rare (and significant
) piece of magicite, he becomes entangled in the uprising against the Empire.
He acts as the Audience Surrogate
in Final Fantasy XII
, but becomes the main protagonist in Revenant Wings
. He later makes appearances in Final Fantasy Tactics A2
as a Hidden Character
and Dissidia 012 Final Fantasy
as one of the main cast.
- The Ace: Heavily implied in Final Fantasy XII, and made more explicit in Final Fantasy Tactics A2. In the former, it's not readily apparent since he's only of nominal importance to the plot, but side quests and NPC conversations paint him as nothing if not hypercompetent, and he has the stats of a god. You could call him an "Ace in training"; he's got the potential, but he's still young and inexperienced.
- All-Loving Hero: He goes out of his way to help a lot of people during the side quests, as well as letting the refugee Aegyl live on his airship.
- Audience Surrogate: He's often criticized for being superfluous to the plot of FFXII, but it can be argued that the more "mythic" personalities in the cast like the warrior-princess Ashe and noble knight Basch would have been harder to identify with, and his status as a commoner not privy to a lot of the intrigues going on and the ways of the larger world does give the opportunity for some much-needed exposition.
- Battle Couple: In Tactics A2, he and Penelo are Sky Pirate partners and are inseparable on and off the battlefield. Doubles as a Sword and Sorcerer pair for bonus points.
- Badass: This is all he has to distinguish himself in the original game, though his relative inexperience diminishes it. In Revenant Wings, he's the only one able to hold his own against the Physical God Big Bad; the rest of his team can do the same when working together and they finish him off together. And in Tactics Advanced 2, he's attracted the attention of whole cartels due to his exploits (and in some cases, scares them off through reputation alone).
- Big Brother Mentor: He's unofficially the leader of the Lowtown orphans by virtue of this trope. They not only look up to him but run to him for aid with their problems.
- Butt Monkey: In the manga spin-off, the group regularly lampshades his Idiot Hero status and insults him to his face.
- Chronic Hero Syndrome: Even in the sequels where he is a Sky Pirate, Vaan can never stop doing what's right. Though he still has Sticky Fingers.
- Dark-Skinned Blond: Depending on the Artist. Some incarnations look about like what you'd expect somebody from a desert nation to, others look suspiciously Nordic.
- The Face: In Final Fantasy XII and Revenant Wings. In the former, he does almost all the talking to the nigh hundreds of NPCs and in the dozens of side quests.
- Foil: To Ashe, paralleling her in backstory and Character Development as a citizen of Rabanastre who lost a loved one to the Empire and desires vengeance. However, while Vaan eventually realizes how pointless revenge is and lets go of Reks' death, Ashe takes longer to get over Rasler. Atop the Pharos when he tells this lesson to Gabranth, Vaan's example inspires her to follow his lead and not use the Sun-Cryst's power.
- Friend to All Children: He's the leader of the young orphans in Oldtown.
- Glowing Eyes: Vaan's eyes will momentarily flash blue when he uses Pyroclasm.
- He Cleans Up Nicely: In Tactics A2, the addition of a fine white shirt to his wardrobe takes him from scruffy street thief to dashing Sky Pirate.
- The Hero: In Revenant Wings, he properly steps up as the protagonist of the story and not just a supporting role.
- Infinity+1 Sword: In Revenant Wings he gains the exclusive weapon Anastasia, the best weapon in the game once a bonus dungeon is completed to power it up.
- Idiot Hero: Subverted in the original game; though he's impulsive and a bit naive, Vaan is clever, resourceful, and has a fair amount of scenes where he shows a more inquisitive and insightful side. The manga, however, makes this his defining trait, cranking up his Hot Bloodedness and making him rather arrogant and cocky, but lacking the skill and intelligence to back them up. Dissidia 012 likewise dials up the idiocy to the point he has trouble remembering simple names.
- Impossible Thief: Revenant Wings shows where all the that Level Grinding from XII went, as Vaan can casually steal concepts and attributes from an enemy, up to and including their sense of time, and make use of it himself. He steps it up by Final Fantasy Tactics A2, where he's essentially become the Carmen Sandiego of Ivalice.
- Limit Break: His Quickenings are Red Spiral, White Whorl, and Pyroclasm, but they consume a substantial amount of MP to use and need skill and luck to chain together.
- Living Emotional Crutch: He becomes one to Ashe during a scene in Jahara village. See Turn the Other Cheek below.
- Magikarp Power: Begins at Level 1 with no LP, no magic, and barely anything else to his name. By Level 99, he's your party's MVP bar none.
- Master of All: He's got all around amazing stats in XII, having emphasis on strength (best score along with Basch), magick (second best score), vitality (best score), and speed (second best). Stats-wise, he's easily the best character of your party. The cherry on top of the cake is that even his attack animations are faster – Vaan can deliver combos in under half the time than the rest of the party (save Basch and Balthier) needs to execute the same amount of blows.
- Only One Name: In a game where most characters either have a last name or have taken an alias, Vaan never has his full name reveled. Courtesy of Old Dalan it's sometimes thought to be "Ratsbane", but it's a joke on how much time he spends fighting rats in the sewers and not actually his name.
- Overshadowed by Awesome: Vaan isn't really a bad character, he just happens to be in a game where, as far as Western audiences are concerned, he and Penelo are not as interesting or developed as the other cast members.
- Overrated And Underleveled: While he and Penelo are far from slackers in Tactics A2, their default classes don't have very good stat growths. However, the trope is otherwise subverted in that the class abilities are more than decent. Vaan's Life of Crime ability has potential to deal 999 damage every time with 100% accuracy provided you have stolen enough. They're best moved to other jobs after learning their unique abilities and aren't bad as guests, either.
- Percussive Pickpocket: He does this to an Imperial soldier that he sees harassing a helpless merchant.
- Persona Non Grata: Comes close to being banned from Bhujerba due to the whole pretending-to-be-Basch-very-loudly ordeal. Thereafter, the city guides are eternally pissed at him and caution him to stay away from ledges and cliffs.
- Primal Stance: Seems to favor these sorts of stances with his fighting style.
- Sky Pirate: His goal is to become one, to escape the streets of Rabanastre and find freedom and fortune as an outlaw. In the sequels he's fully stepped into the role.
- Street Urchin: At the start of XII, he lives on the streets of Rabanastre picking pockets and doing odd jobs for Migelo to take care of himself.
- Supporting Protagonist: He serves as a Foil to Ashe, both of them wanting to see Dalmasca restored and to claim vengeance for the death of their loved ones. However, Vaan's actions only drive the story up to when Ashe joins the party; after that the game follows her entirely, and Vaan just advises her like the other characters and acts as party leader in non-combat areas. He gets over this role in Revenant Wings, though, whereas Ashe's is somewhat downplayed.
- The Sneaky Guy: He was able to infiltrate the Royal Palace of Rabanastre with a little prompting from Old Dalan and find its hidden Treasure Room. Balthier, a legendary sky pirate, considers it a feat on his level and he and Fran had to wait for the chaos of La Résistance's attack to achieve the same.
- Spanner in the Works: His willingness to spare Gabranth is what prevents Ashe from completing her Roaring Rampage of Revenge and becoming an Unwitting Pawn to the Occuria. It's also implied that he was going to be the Occuria's plan B since he saw Reks at first where Ashe saw Rasler. Him letting go of his hatred for the Empire foiled that and led him to spare Gabranth.
- Tagalong Kid: He is only two years younger than Ashe and is more of The Lancer towards her, but does not have a true connection to the main plot. This is averted in Revenant Wings, though, in which he really is the main character.
- Team Dad: To the war orphans in Lowtown.
- There Is Another: It is strongly implied that the Occuria are grooming him as a replacement for Dynast-King if their manipulations of Ashe don't work; Vaan can see Rasler's ghost too, but to him it looks like Reks.
- Tragic Keepsake: His pendant is all Vaan has left to remember Reks by.
- Turn the Other Cheek: Vaan's willingness to forsake revenge is what stops Ashe from giving into Gabranth's Breaking Speech and Jumping Off the Slippery Slope.
- Took a Level in Badass: Once in Revenant Wings, and another, huge one in Tactics A2, where he is regarded as the greatest Sky Pirate who ever lived. Even a Criminal Syndicate has a flee-on-sight order when confronting him.
- Underrated And Overleveled: Despite being just "a petty thief", Vaan's stats are demolishing gameplay-wise, easily surpassing Ashe, Penelo, and Fran in physical attack, Basch in magic, and Balthier in both. All of this summed up makes him the most versatile and overall best character in the game.
- Walking Shirtless Scene: The little vest he wears in XII doesn't leave much to the imagination of what his torso looks like. Averted in the sequel and Tactics A2
- Weapon of Choice: Swords are his starting weapon and preferred weapons in sequels and in artwork. They (along with sabers and blades anyway) are the only weapons available to the Sky Pirate class in Tactics A2.
"I'll be going too, of course. Every good sky pirate needs a partner, right?"
Voiced by Yuna Mikuni (Japanese) and Cat Taber (English)
Vaan's childhood friend and Love Interest
. When Vaan's parents died, Penelo's family adopted him and his brother. However, after the war between Dalmasca and Archadia began, her parents and older brothers were killed in a raid and left her an orphan. She now lives at Migelo's house with Vaan, and works odd jobs in Lowtown to get by. Penelo remains a perky and responsible girl who keeps Vaan's immaturity in check. She's abducted by Ba'Gamnan as a ploy to capture Balthier, and much like Vaan gets caught up in the power struggles of the war for it, though not on the same side.
She reappears as the main heroine of Revenant Wings
and alongside Vaan in Final Fantasy Tactics A2
. She also makes a cameo appearance in the character tutorials of Dissidia: Final Fantasy
, where she interjects her own amusing opinions on the Dissidia
- Aborted Arc: Pre-release material mentioned Penelo's elder brothers as former soldiers and the ones who taught her how to defend herself; come the game's actual release, and they have no mention until Revenant Wings, though the backstory is still represented in a cursory mention in the instructions booklet.
- Battle Couple: In Tactics A2, with Vaan of course. Doubles as a Sword and Sorcerer pair for bonus points.
- The Chick: The sweet and loving member of the group.
- Dance Battler: Uses dances to activate her Quickenings and is a Dancer in Revenant Wings and Tactics A2.
- Flat Character: She had little characterization in the main game other than being Vaan's maybe Love Interest and her Odd Friendship with Larsa. This is fixed in subsequent games, where she serves as a Foil to Vaan. A lot of this is due to Executive Meddling. One of the two writers of the game, Daisuke Watanabe, has said that Penelo is his favorite character mainly due to a lot of content he wrote around her that ended up on the cutting room floor in development.
- Girl Next Door: Has this vibe to her, especially to Vaan, given that she's also a street urchin.
- Girlish Pigtails: For cuteness and it grows even longer in the sequel.
- Hair of Gold, Heart of Gold: Young, sweet, innocent, and genuinely nice.
- I Have Brothers: According to the instructions booklet, Penelo's elder brothers were soldiers who tutored her in martial arts.
- The Lancer: Shares the role with Llyud in Revenant Wings as foils and sidekicks for Vaan, who has truly stepped into The Hero mold.
- Lethal Chef: Initially her cooking was dreadful but she improves to Team Chef over the course of Revenant Wings.
- Like Brother and Sister: Her relationship with Vaan was something like siblings (with Migelo as the father figure) until she is upgraded to Victorious Childhood Friend after their Relationship Upgrade in Revenant Wings.
- Little Miss Badass: As Vaan's partner in Revenant Wings and Tactics A2, she is a formitable sky pirate.
- Little Miss Snarker: Gets a few good snarks on Vaan and Basch. This trait is particularly evident in her Dissidia cameo.
- Limit Break: Her Quickenings are Intercession, Evanescence, and Resplendence, but they consume a substantial amount of MP to use and need skill and luck to chain together.
- Magic Dance: All her Quickenings and non-White Magic skills in Revenant Wings and Tactics A2.
- Nightmare Fetishist: In both Dissidia games, she says she thinks that the Cloud of Darkness' snake creatures are "cute."
- Odd Friendship: With Larsa. They still communicate regularly through letters and remain close friends after the first game has ended.
- Only One Name: As with Vaan, her family name is unknown.
- Overrated And Underleveled: Zigzagged in A2, where her and Vaan's default classes don't have very good stat gains even though they are rather helpful as guest characters and can be good in other classes, too. Her Dancer class is good as a secondary skillset. 0-cost debuffs are quite good, and the Sword Dancenote attack is very useful if she is a Spellblade or Assassinnote .
- Plucky Girl: Defies the tradition of a long line of Final Fantasy Genki Girls for a more subdued but still somewhat perky characterization.
- Replacement Goldfish: When Penelo grew close with Velis in Revenant Wings, she remarked how much he reminded her of her deceased elder brothers.
- Satellite Character: In XII, she doesn't have much to do in the plot but talk to other characters. She improves in later games.
- She-Fu: When equipped with certain weapons, such as Poles or Unarmed, Penelo will show how acrobatic she really is.
- Sky Pirate: She joints Vaan in his occupation by the end of the game and sequels.
- Stripperiffic: Modest enough in the first game (especially compared to Ashe and Fran), but Revenant Wings and Tactics A2, she's still wearing more than Ashe or Fran, but still less than originally.
- Squishy Wizard: She and Ashe are equals for the most magically powerful characters, but has the lowest strength and HP scores.
- Tagalong Kid: Even more so than Vaan, who's the POV and has his brother vengance. She's just there for him.
- Team Mom: To the war orphans in Lowtown.
- Weapon of Choice: Knives to start, but all sequels and artwork give her a Simple Staff more becoming of her Squishy Wizard status.
- White Mage: In Revenant Wings, she focuses on white magic.
- Women Are Wiser: She plays this role for Vaan, being more level-headed and cautious to Vaan's sometimes reckless impulses.
"Princess! No need to worry. I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies."
An infamous Sky Pirate
, Balthier is well-mannered, witty, and charming, travelling the skies on his personal airship, the Strahl
. He proudly proclaims himself "the leading man", considering the quest his own story he's to see out. He and Fran are pulled into the conflict when they choose to break into the royal palace in the midst of an rebel attack, and are subsequently lopped in with them by enemy and ally alike. Balthier's stake in events is more personal than he lets on though, as his past catches up with him in ways he'd rather not admit.
- The Ace: He likes to think of himself as one and he certainly live up to his claims.
- Badass: Has a history of sky piracy and the skills to back it up. Being a former Judge certainly helps.
- Badass Boast: His Quickening phrases.
Fires of War: "I never miss."
Tides of Fate: "Let me show you how it's done".
Element of Treachery: "There's a proper way to do everything."
- Berserk Button: While he doesn't exactly go "berserk", discussing nethicite is a good way to get his attention and make him break his usually calm and laid-back attitude. There's a very good reason for that.
- Big Brother Mentor: To Vaan, though not on purpose. Balthier balks at the idea when others mention the trope, and Vaan is likewise not impressed, but in practice they do have this dynamic.
Vaan: Since when am I Balthier's apprentice?
Balthier: Not the first time I've heard that joke. I'm still not laughing.
- Casual Danger Dialogue: It's remarkably difficult to get Balthier to lose his cool, even when he's at a considerable disadvantage. Held at swordpoint, he comments dryly that "At least your sword is to the point," and one of his lines when defeated in combat is to snark calmly, "Is that your best?"
- Catch Phrase: "I play the leading man, who else?"
- Dark and Troubled Past: He's actually Ffamran mied Bunansa, son of Arcadia's Dr. Cid, and a former Judge. When he saw what Cid was becoming though, he abandoned his life and his name for freedom.
- Expy: Of Han Solo; a snarky gunslinging outlaw that gets roped into the adventure on promise of money and sticks around when he becomes friends with the cast.
- Fighting Your Friend: He and Fran are bosses in Revenant Wings and fight Vaan and Penelo.
- Flynning: His attacks tend to be the least practical and have the most theatrical flourishes. It makes sense when it's revealed he's actually from The Empire.
- Foreshadowing: Quite a lot of it regarding his true past. Further, in the English version of the game, Balthier is the only character amoung the heroes who speaks with an English accent courtesy of Gideon Emery. Dalmascans speak with American accents, thus making it an instant giveaway that he's not one of Vaan's countrymen. You know which characters do speak with English accents? The Archadians.
- Fragile Speedster: While he's definitely agile both stat- and story-wise, Balthier has less physical and magickal prowess than Vaan.
- Gentleman Thief: Looter and pilferer as he may be, Balthier never stops being educated and charming.
- Genre Savvy: Generally, he predicts what tropes will come into play exceptionally well: he immediately believes Basch's story about having an Evil Twin, is aware that the ancient tomb they're about to break into will be full of booby traps and monsters, and so forth. However, he's Wrong Genre Savvy in presuming he's The Hero: Ashe is. Fran lampshades this in the ending, but Balthier scoffs at the idea.
- Getting Crap Past the Radar: When Fran goes ballistic, he comments on her dislike of being "tied up" in the same suave voice he uses whenever he breaks out the charm... and then he immediately turns to Ashe and asks, "How about you?" Hrm...
- Guest Fighter: In the Updated Re-release of Final Fantasy Tactics.
- Handsome Lech: Has shades in the original game, while his manga adaptation seems to be taking cues from Zidane — flirting with Ashe before he even knows her name. He later tells Basch one should only show off for ladies and that, as such, using his bravado and strength to save Vaan is a waste.
- The Hero: Subverted. While he insists that he's "the leading man" every other cutscene, which isn't entirely unjustified as he knows he's more important than the Kid Heroes (given his connections to The Empire), but it's Ashe who is the true hero of the story and who decides where the party goes and what it does.
- Heroic Sacrifice: He makes a point of mentioning that he may be required to invoke this trope eventually, as the sort of thing that a "leading man" might be expected to do. He goes through with it during the ending when he stays behind on the collapsing Bahamut to fix its engines to fly it away from the city as it crashes (only to subvert the trope by surviving the experience).
- Firing One-Handed: His crossbow and rifle animations are this, which while cool slows him down a decent bit when using these weapons.
- Implied Love Interest: While there's definite Ship Tease between him and Fran, it's just subtle enough to be seen as platonic. If they are, or were once, in a romantic relationship isn't fully clear.
- Improbable Piloting Skills: At the helm of the Strahl during the Battle of Rabanastre. 'Nuff said.
- Improbable Use of a Weapon: Balthier uses all hafted weapons one-handed, notably attacking with poles in an odd manner very reminiscent of a baton twirler. His wielding spears are likewise executed from the same bizarre grip.
- Informed Attribute: Promotional materials refer to him as a silver-tongued womanizer, but, as noted under Handsome Lech, he really doesn't show it at all during the game. There's a couple hints he has a relationship with his partner in-crime, a brief handkerchief scene with Penelo, and one NPC says she's smitten with him, if you find her.
- The Ladys Favor: Played with. Balthier hands Penelo his handkerchief to assure her that he will bring Vaan back safely when they are arrested for aiding La Résistance. This leads to Penelo being kidnapped by Ba'Gamnan.
- Lampshade Hanging: As the profile quote demonstrates, Balthier is perfectly content to perform a Heroic Sacrifice because he believes that he's The Hero, and thus cannot die thanks to Plot Armor. He's proven correct when he survives the destruction of the Bahamut at the end of the game.
- Large Ham: Balthier's speech patterns tend to be flowery and boastful, though he usually avoids raising his voice too much. His dad more than picks up the slack.
- Let's You and Him Fight: In Revenant Wings, he fights Vaan and company for personal reasons.
- Limit Break: His Quickenings are Fires of War, Tides of Fate, and Element of Treachery, but they consume a substantial amount of MP to use and need skill and luck to chain together.
- Mythology Gag: His true name is taken from Mid Previa and Mustadio Bunansa.
- Nervesof Steel: He is unflappable, rather secretive, and can be hilariously indifferent to nasty surprises, such as being thrown in a dungeon (where he implies he's seen it all before), finding out 'Amalia' is actually Princess Ashe ("Huh. Can't believe that was the princess."), or witnessing his partner flying into a Mist-induced frenzy.
Ashe: What's wrong with her?
Balthier: I always knew Fran didn't like being tied up. I just never knew how much.
- Not in This for Your Revolution: In keeping with his Han Solo traits, he and Fran only stick around on the promise of payment from Ashe, being that she's a princess pursuing ancient relics of royal heritage. Balthier has no interest in the rebellion or Archadia, though at the end of the game he gets invested in finding out what Dr. Cid was up to for all those years before he left.
- Outlaw Couple: He and Fran are a pair of Sky Pirates with huge bounties on their heads. However, it's unclear how far the romantic angle of their partnership goes.
- Poor Communication Kills: In Revenant Wings, where it leads to a boss battle with him and Fran and eventually him getting slugged in the face.
- Sky Pirate: He's one of the most infamous Sky Pirates in all Ivalice, and ends up being Vaan's role model as he becomes one himself.
- That Man Is Dead: Though he doesn't reject it as fiercely as some, he doesn't appreciate being called by his real name when he runs into people who know his past.
- The Charmer: Of a more subtle flavor. It helps that he has a beautifully smooth voice, but is noticeable when he and party rescue Penelo.
Penelo: Here, Balthier...your handkerchief. I thought you might want it back.
Balthier: I shall wear it close to my heart.
- Weapon of Choice: Guns. Ironically the special animation he has with guns makes his firing speed a fraction of a second slower then other characters.
"I have discarded Wood and village. I won my freedom. Yet my past had been cut away forever."
Voiced by Rika Fukami
(Japanese) and Nicole Fantl (English)
Balthier's steadfast companion and a master of weapons, magic and mechanics. Fran is one of the Viera, a One-Gender Race
tribe of bunny-women
who live in the Golmore Jungle and command powerful magical abilities, such as the ability to "hear" the god-like spirit of the Wood. Fran disagreed with the Viera's philosophy of isolation and left her home village, sacrificing many of her natural abilities to live a life of freedom.
- Action Girl: She's a female and the most physically inclined of the cast for story reasons.
- Adaptational Badass: Fran's pretty badass in the original game, but she's on a far higher tier in the manga, having super-speed and a Blizzard-enchanted claw attack that deals a One-Hit Kill to Firemane and freezes Ghis's sword. In the game, she finds an exit from the Nalbina Dungeons but the magick bindings are too strong to break. The manga, she's perfectly able to break them, it's the Imperials outside that stops them from leaving.
- Badass Driver: She's got a hoverbike and is an amazingly cool pilot on it.
- Combat Stilettos: As with all Viera, she wears them to compensate for her much longer feet.
- Cute Monster Girl: She has rabbit ears and claws, but otherwise has the body of a tall and shapely hume woman.
- Deadpan Snarker: Gets a few good lines here and there.
Vossler: We've secured an Atomos, come!
Balthier: An Atomos? All skiff, no ship...hardly fit for a leading man.
Vaan: So I can fly it?
Fran: Are you mad?
- Fighting Your Friend: She and Balthier are bosses in Revenant Wings.
- Gameplay and Story Segregation: Viera are supposed to be very magically adept, but Fran's magical stats are mediocre at best, square middle among the six main party members. Also, despite the fact that she is supposed to be a skilled archer, her firing animation with the bow is actually slightly longer than normal, reducing her DPS and effectiveness with it compared to any other character. Her weak magic is due to the fact she's left the Wood and thus her abilities have diminished, but that's one heck of a power loss when the Humes are now better than her.
- I Have No Son: She inverts this on her sister, Mjrn, advising her to forget about her since she has left the Wood and should no longer exist to her.
- Let's You and Him Fight: In Revenant Wings, fights Vaan and company for personal reasons.
- Limit Break: Her Quickenings are Feral Strike, Whip Kick, and Shatterheart, but they consume a substantial amount of MP to use and need skill and luck to chain together.
- Master of None: Like Vaan she is an all around styled character, but with all her stats being all around low. In fact, stats-wise, she probably is the worst character of your party, being overshadowed by everyone else.
- Ms. Fanservice: Along with the rest of her race. She's got a shapely body covered up by what can best be described as a wire bikini, and it's quite form-fitting too.
- Multi-Melee Master: Noted to be a master of weapons. Not that you can tell from her stats.
- No Sense of Humor: Averted. Despite being The Stoic, The Fair Folk and a Really 700 Years Old all rolled into one, can be quite humorous, in a sly, blunt way.
Fran: Then it's settled. We should leave before the Marquis notices she's missing, like proper kidnappers.
- Older Than They Look: She appears to be a young woman, but she's old enough that she left home fifty years prior to the story. Vieras age far slower than humans, so she's probably young by Viera standards anyway. It's unclear whether it's any indication, but she gets somewhat offended when Vaan asks for her age.
- Only One Name: As with all Viera.
- Our Elves Are Different: The Viera are elves in practice, a magic-inclined race living isolated from the world. They just happen to have bunny ears instead of traditional pointed ones.
- Outlaw Couple: With Balthier as a pair of Sky Pirates that travel Ivalice. However it's not fully clear if they're in a romantic or platonic relationship.
- Petting Zoo People: As a Viera, she's a literal bunny-person.
- She's Got Legs: She's very tall, as with most Viera, and a lot of it is in the legs.
- Sky Pirate: Along with Balthier, she forms a duo of two famous Sky Pirates.
- Statuesque Stunner: Although not as tall as she appears at first glance because of her ears and stilettos. In reality, she's slightly taller than Balthier, which still puts her over six feet.
- Sugar and Ice Personality: But more amiable than usual for the trope. She's just very quiet.
- The Reliable One: For a fanservice character who's on the more minor side of the main cast, she's one of the most useful throughout the course of the game, average fighting stats notwithstanding. She saves members of the main cast not once, not twice, but three times, rescues her sister, indirectly rescues Basch, and is often the one the party turns to for advice, such as directing the princess to those who can help her with the Sun Cryst, translating texts, or just beating up a bunch of guards that have captured everyone.
- The Stoic: Generally quiet, dignified and level-headed. However, there are a few moments in the game where her cool cracks a little.
- Token Nonhuman: The only non-Hume of the party.
- Unusual Ears: Large and tall rabbit ears.
- Verbal Tic?: She has a slight but noticeable (and consistent) lisp due to her overbite. Superlative Dubbing turns this into a sexy voice—she feels inherently different from the Hume party members, yet always friendly and understanding.
- Weapon of Choice: A bow and arrow, but unlike other characters her promotional artwork shows her wielding many different weapons such as swords and guns. She also has a unique bow-firing animation making her fire a bit slower than other characters, even though the bow is her iconic weapon of choice.
- You Are a Credit to Your Race: Averted. Balthier mentions it, but is clearly joking. This doesn't spare him from a well-placed comeback.
Balthier: (notices Vaan staring at Fran) Not many Viera where you come from, thief?
Vaan: It's Vaan. (looks to Fran) Sorry.
Balthier: Well, Fran is special, in that she'd deign to partner with a Hume.
Fran: Oh? Like a sky pirate who chooses to steal through the sewers?
- You Can't Go Home Again: When she does eventually return to visit the Viera village, it's implied they miss her, but Fran holds this opinion; She can no longer hear "the Green Word", i.e. the voice of the forest. Even though her fellows insist the the forest wants her to stay, she doesn't believe it. She's made her choice and must live with it, for better or worse.
Captain Basch fon Ronsenburg
"If I could protect but one person from war's horror... then I would bear any shame. I would bear it proudly."
The former captain of the "Order of Knights of Dalmasca", Basch was framed for the assassination of Dalmasca's king. The king's death was the cause for peace talks to break down and Dalmasca fall to the Empire, and Basch was executed as a traitor. However, this is only a cover story: in reality he was kept prisoner to be interrogated about the resistance that was forming. Vaan and company find his cell during their escape from the Nalbina Dungeons, and reluctantly allow him to join to aid their escape. Having failed the royal family of Dalmasca once, Basch is determined to protect and serve Ashe in her quest to reclaim the throne. His sense of honour and loyalty to Dalmasca is second to none.
- A Father to His Men: He was this as his scenes with Reks could attest too, which made it that much harder on the poor boy when he died.
- Badass: Easily the most awesome party member of the game. He's a former knight captain, and it shows.
- Beard of Sorrow: When in prison, but he trims it to a reasonable length once he escapes.
- The Big Guy: As the heroic war veteran and military captain, he has the greatest military experience. When Ashe seeks advice on deviousness she asks the sky pirates, but when it comes to military/politics/moralty, she asks Basch.
- Boring but Practical: His attack animations are all pretty basic stuff with little to no acrobatics, but comes out very quickly and would actually really hurt if done in real life.
- The Captain: Before the main events of the game, he was a captain in Dalmasca's military. In the Japanese version his rank was General.
- Clear My Name: Everyone thinks he killed Raminas, but he's innocent. He wants to change that first part.Subverted in the end. By the end of the game the public at large still thinks he's dead and guilty, and the people who know he's alive also know he's innocent.
- Horse Archer: He's one in the opening movie, being mounted on a Chocobo.
- Declaration of Protection: If you want to hurt Ashe, you'll have to step over Basch's limp corpse to get to her.
- Determinator: Basch will stop at nothing to protect Ashe and see Dalmasca restored. Nothing.
- Easily Forgiven: He was framed by his Evil Twin Gabranth and Vaan saw Gabranth interrogating him. And to the rest of the populace, his name was never cleared and his supposed death still took place.
- Failure Knight: As Gabranth notes, everything and everyone Basch has ever tried to protect has been destroyed or disgraced. He's well aware of it too.
- El Cid Ploy: In the ending, he pulls this for Gabranth, impersonating him as Larsa's bodyguard to uphold the new peace they've managed to create.
- Good Scars, Evil Scars: He has a scar above his eye. The manga establishes he got it in a duel with Gabranth.
- Knight in Shining Armor: Lacks the actual armor, but is this in practice, a stalwart and noble protector of morality.
- Limit Break: His Quickenings are Fulminating Darkness, Ruin Impendent, and Flame Purge, but they consume a substantial amount of MP to use and need skill and luck to chain together.
- Mighty Glacier: Physically strongest of the party (with Vaan) and has the most health, but has low speed and, like Balthier, pitiful magick skills. In fact, despite his high health, he has by far the lowest Vitality score. One could guess that spending 2 years in prison malnutritioned isn't good for your body.
- Missing Mom: She died sometimes after he left for the war.
- Mr. Fanservice: That "manly keyhole" gives it away. Also, his imprisonment's "attire".
- The Paladin: In Revenant Wings, it's his character class, and thus he wields large swords, wears heavy armor, and a combination of light-based offensive attacks and defense-based support magic.
- Pull the Thread: Larsa practically invokes the trope by name regarding Basch and Ashe. The world thinks Basch dead, but someone kept him alive in secret. There are reasons for that, and his survival will really shake up the status quo as word gets around.
- Purple Prose: More so than any of the other party members, he tends to be very eloquent.
- Rummage Sale Reject: Is that a potholder?
- The Quiet One: He goes a good dozen cutscenes in a row without a peep.
- Shell-Shocked Veteran: Though a high-functioning war veteran, he's clearly traumatized by what he's been through.
- Supporting Leader: In story, to Ashe since he's older and more experienced; in gameplay and presentation, to Vaan and for the same reason.
- War Is Hell: "If I could protect but one person from war's horror, I would bear any shame. I would bear it proudly."
- Weapon of Choice: Great Swords in all sequels and normal swords in XII.
Princess Ashelia "Ashe" B'nargin Dalmasca
"I am simply myself. No more and no less. And I want only to be free."
The crown princess of Dalmasca and the last true heir to the kingdom. Ashe lost her father and husband only a week after her wedding when Archadia invaded Nabradia, and was soon announced to have committed suicide out of grief. In reality, she fled underground to lead the resistance against Archadia's occupation of Dalmasca. She is determined to restore Dalmasca whatever the cost, driven by her hatred of Archadia and her own feelings of responsibility as the crown princess.
- The Hero: Despite what Balthier says, in practice it's Ashe's desires and motivations that guide the party in their quest and her desires are more heroically minded than the profited mind sky pirate.
- The Leader: She's the one that sets the agenda for the hero party. The other party members tag along with her for various reasons and offer her support and advice.
- Jerk with a Heart of Gold: She's rude and abrasive at first, but gradually warms up and accepts the party as friends and allies.
- Lady of War: Even in the heat of battle, Ashe remains poised and graceful.
- Limit Break: Her Quickenings are Northswain's Glow, Heaven's Wrath, and Maelstrom's Bolt, but they consume a substantial amount of MP to use and need skill and luck to chain together.
- Glass Cannon: Has high magick and strength stats, but her HP is low.
- Magic Knight: Wielding a sword, casting magic and summoning espers.
- Ms. Fanservice: In the game's manga adaptation. She's the subject of a Panty Shot, a bathing scene, a shot of her half-naked rear, and there's a full-frontal scene of her nude with Barbie Doll Anatomy.
- Pimped-Out Dress: Her wedding dress and her funeral dress are suitably fancy for a princess/queen but surprisingly no fancy Queen or Princess dresses are shown.
- Perfectly Arranged Marriage: With Rassler; they joke about how everyone thought it was a political marriage.
- Politically Active Princess: Zig-zagged. At first, she tries to take Rabanastre by force. Later, she attempts to reclaim her kingdom by bargaining with The Empire and other factions for most of the game. Although she's a Badass Princess and would rather fight against the Archadians, she slowly understands that the easiest way to avoid bloodshed is to take the diplomatic route.
- Pyrrhic Victory: Ultimately realizes she's setting herself up for this. She could take the power of the Sun-Cryst and use deifacted nethicite to fight Arcadia, but it would entirely betray the ideals and principles of the kingdom she's been fighting for, and at that point her cause will be truly lost.
- Revenge Before Reason: She treads this path for a very long time until she takes Vaan's example to fight for what's right rather than for vengeance.
- Royals Who Actually Do Something: Her defining trope more than anything else, Ashe takes her position as Princess very seriously and is fully committed to the political responsibilities that it entails.
- Stripperiffic: You'd expect something more practical on royalty, wouldn't you?
- Spare To The Throne: If you pay attention to the NPC conversations you will find out that Ashe was the youngest of nine siblings with eight older brothers who have all died from war or sickness.
- Unscrupulous Hero: She spends most of the game focused on gaining nethicite with her ultimate goal being using it to destroy the Archadian Empire to avenge her husband and restore her kingdom. Character Development sees her gaining scrupuls.
- Weapon of Choice: Swords of various different styles, even when she uses bombs in the sequel she still has a sword in her artwork. She also likes her shield. Even her unarmed animation has her putting up her left hand like she's got one on there.
- Who Wears Short Shorts?: Ashe's wardrobe has lent itself to confusion and theorizing as to whether this trope is correct or her skirt is magic. Since camera and pose manipulation reveal material of the same color in what would ordinarily be a Panty Shot, some fans have even gone as far as to try to make sense of it with complicated, annotated design sketches◊ (full version here).
- Zettai Ryouiki: Her outfit leaves her thighs bare between armor and skirt.
Allies of Dalmasca
Vossler York Azelas
"The future of Dalmasca will not be stolen!"
A former captain of the Dalmasca militia. Vossler is one of the top soldiers in the Resistance, and takes on the duty of protecting Ashe after she is forced underground. He has a deep respect for Basch, and works tirelessly to restore Dalmasca. However, two years of little success have begun to wear down his resolve. As a result he cuts a deal with the Empire to restore Ashe to the throne as a Puppet King
, feeling that outright defiance will gain them nothing.
- Bodyguard Betrayal: He's Ashe's protector until Basch steps in, and then he sells her out.
- The Captain: His official title is "Captain" even as he leads the resistance against the Empire and personally steps onto the battlefield to command them. It's a holdover from his days in the Dalmascan militia where he held the rank.
- Climax Boss: You can really feel the emotional intensity when you're forced to fight him. The conflict effectively serves to close Act 1 of the game and shifts the narrative considerably.
- Face-Heel Turn: He turns on the party and sides with the Empire, though it's not as clear-cut as "he's actually evil."
- Foil: To Basch, given their friendship despite coming from different stations in life. Taken further when, after Basch's absolute loyalty to Ashe is proven, Vossler himself becomes a traitor.
- Guest Star Party Member: Joins the party as a Guest twice.
- Hero Antagonist: Without a doubt, after his Face-Heel Turn because it makes him antagonistic to Ashe and the main heroes but his goal remains the same. He just has different ideas about reaching it.
- Knight in Sour Armor: He fights for a good cause, but is not optimistic about the results.
- La Résistance: He's the leader of the resistance against the Empire.
- My Country, Right or Wrong: He puts the wellbeing of Dalmasca first and foremost.
- Sacrificial Lion: His death and Ashe's refusal to accept his bargain with the Empire firmly establishes what her priorities are: vengeance first, Dalmasca second. His betrayal also shakes the game up on a meta level, truly introducing the grey morality of the antagonists and the heroes.
- The Sixth Ranger: An outsider to your main part of six who helps them from behind the scenes.
- Sixth Ranger Traitor: As a floater ally who betrays the protagonists.
- Take Up My Sword: Tells Basch to protect Ashe in his stead after his defeat.
- Utopia Justifies the Means: Will restore Dalmasca no matter what, even if he must betray her rightful ruler to do it.
- Weapon of Choice: A BFS called Nightmare.
Marquis Halim Ondore IV
"I once knew a girl whose only wish was to be carried in her uncle’s arms. Her Majesty is a woman grown now."
The leader of Bhujerba, a city floating in the sky with rich magicite mines. Though Bhujerba claims to be neutral, it is an open secret that Ondore is allied with Archadia to prevent them from simply conquering his city. However, he is also secretly funding resistance movements against Archadia and seeks to reclaim Bhujerba's independance. He is the narrator of the game.
- Big Good: He's basically the leader of La Résistance by the end of the game and the one with the broader scope of things than Vossler.
- The Chessmaster: Manipulates a lot of events behind the scenes without directly getting his hands dirty. Since he's closely watched by the Empire, he has to be secretive about it to avoid his true plans being discovered.
- Cool Old Guy: He's old, but still a good player in the political field.
- La Résistance: Not a member, but a close ally. After Vossler's death he effectively becomes the leader of it.
- Minor Major Character: Only several actual appearances but, as both the Narrator and the ally of La Résistance, he's pretty important as far as characters go.
- Narrator: Major events are shown as part of the Marquis' historical accounts.
- Parental Substitute: He's an advisor/parental figure to Ashe.
- Reasonable Authority Figure: He's the leader of Bhujerba and one of the few politically powerful figures who wants to do something about Archadia.
- Staff of Authority: Walks with an ornate cane.
- Unreliable Narrator: Infamously so, in-universe he's known for publicly lying and concealing the truth for assorted political reasons. There's a reason "Don't listen to Ondore's lies" is a Memetic Mutation.
"I would lay down my life at a single word to be sure… but I harbor no maundering delusions of valiant grandeur".
A member of the ruling family of Rozzaria, a nation rival to Archadia. He works alongside Larsa to avert the war brewing between the two empires, as the cost of such a war would devastate both sides.
- Ascended Extra: A meta example, he was a minor supporting character before Norio Wakamoto was cast. His vocal performance considerably endeared Al-Cid to the developers and netted him a bigger part in the game.
- Carpet of Virility: His chest hair is magnificent to behold.
- The Casanova: His special abilities in Tactics A2 let him help and power up the girls on the team.
- The Charmer: He's very flirtatious and flattering with ladies, including Ashe.
- Chick Magnet: From the looks of it, none of the other girls mind the flirting.
- Cool Shades: It's slightly anachronistic, but he wears sunglasses.
- One Steve Limit: Played with — this game gives us both Al-Cid and Dr. Cid. Word of God has clarified that Dr. Cid is the official "Cid" of the game, while Al-Cid is just another character who happens to also be named Cid.
- Overrated And Underleveled: In Tactics A2, he cannot change classes. He is the only unit who cannot change classes. Even Vaan and Penelo, who also join with unique classes, are able to class change. This means he can't use any than other than guns, can't ever learn a secondary skillset other than Item, and can never learn any Support or Reaction abilities.
- Royals Who Actually Do Something: He gets involved with the events and does what he can to try and prevent another outbreak of war. He's not even the true/direct heir to Rozarrio, but implied to be one of many.
- Sharp-Dressed Man: His sense of grooming is impeccable, and he's a smooth-talking casanova to boot.
- Sexy Secretary: He's always accompanied by one whose main job seems to be holding his sunglasses.
- Tuxedo and Martini: Tactics A2 reveals that he is this sort of Spy for Rozzaria with the unique Agent job.
- The Spymaster: Claims to have "little birds" who tell him things. We never fully find out what that means, but Al-Cid clearly has connections.
- The Wise Prince: Some of his activities aside, he's a very clever man and a competent politician. When he first meets Ashe he bring up important matters for her to consider, and when the party's shown determined to seek out the deifacted nethicite, he makes important points such as needing to find what they're looking for. Plus see his above quote.
"The past can bind a man as surely as irons."
The head of the pirate city of Balfonheim, who turned it from a den of corruption into an outlaw but ultimately moral city. Reddas has the honor of being the final Guest Star Party Member
in the game, and is a surprise ally of the party that's aiding Ondore's war efforts.
"No, sir. I want to fight. For my homeland and for my parents."
Vaan's older brother. He was a member of the "Order of Knights of Dalmasca" under Basch. When he rushed to prevent the assassination of King Raminas, he found his comrades slaughtered and the king dead, supposedly at the hands of Basch. He was stabbed, and lived long enough to testify his version of events before dying.
- Big Brother Instinct: He went to war to protect his brother.
- Chainmail Bikini: Its no wonder he died, he's wearing a military issue sports bra and thigh highs with short shorts.
- Decoy Protagonist: A role he shares with his brother Vaan, only in Rek's case it's more obvious.
- Flower Motifs: The Galbana Lily was his favorite flower, Vaan even names his airship after this flower in the sequel.
- Impaled with Extreme Prejudice: He's stabbed in the gut by Basch in the game's prologue.
- Nice Guy: According to the people who knew him, Reks was very kind and noble.
- Promotion to Parent: After his and Vaan's parents died, five years before the main events of the game.
- Sacrificial Lamb: Hand-in-hand with Decoy Protagonist, Reks exists to die in the introduction and demonstrate clearly this game will not be shy about killing off important characters.
- Tragic Keepsake: His pendant which Vaan is seen wearing for the entirety of the game.
- Unwitting Pawn: He is allowed to survive the attack on Nalbina because the Archadians need a witness to testify it was Basch who killed Raminas. Not knowing it was a frame job, Reks played right into their hands.
- Weapon of Choice: A standard issue sword and shield.
- White Void Room: Vaan remembers his brother dying in one as he sat unresponsive in a catatonic state.
"The nethicite is ours to give, to chosen bearer or to none."
Voiced by Seiko Tomoe (Japanese) and Bernice Stegers (English)
The leader of the god-like Ocurria. She guides Ashe, and by extension the party on their quest to topple the Empire by appearing to the Princess in visions. However, this is a case of Small Role, Big Impact
: Gerun is a critical figure in the game's plot in lots of spoiler-riffic ways.
Vayne Carudas Solidor
"Ivalice will know a new Dynast King, and Man will keep his own history!"
Voiced by Nobuo Tobita
(Japanese) and Elijah Alexander (English)
The son of the current Emperor of the Archadian Empire, and recently appointed Consul to Dalmasca. His affable nature cloaks his intelligence and utter ruthlessness, and his schemes permeate every part of the plot. Vayne has the entire world gripped in fear of what would happen should be take the Archadian throne, and that includes Archadia's own imperial senate, who don't trust him. While he has the fairly traditional goal of Take Over the World
, the motives and causes that prompt Vayne to seek the path of world conquest make him considerably more complex than standard Final Fantasy
Larsa Ferrinas Solidor
"The men of my family, we are taught to place the needs of others before those of our own."
Voiced by Yuka Imai
(Japanese) and Johnny McKeown (English)
Vayne's younger brother, and competition for the throne of Archadia. Unlike Vayne, Larsa ultimately desires peace and works with the protagonists to unravel the web of secrets that his brother has spun. As a child of twelve, Larsa is too young to fully understand the harsh realities of the world. Several factions plot from the shadows to either take advantage of his naivety or to protect his innocence and idealism.
- A Child Shall Lead Them: A classic example, Larsa is young and naive and champions doing the moral thing no matter what the politics may say. This is why so many respect him.
- Adorably Precocious Child: A reconstruction, he takes on responsibility because he is competent enough to be a player on the world stage regardless of his age.
- Badass Adorable: As a guest party member he can be fairly high level—at age twelve—and seems to be fully trained in some style of Archadian fencing. It can be odd to see him engage a nine-foot-tall Werewolf with an expression of Dissonant Serenity.
- Break the Cutie: By the end of the game, everyone this kid loves and cares for is dead. You see him break multiple times as a result.
- Cain and Abel: Averted, Larsa and Vayne clearly love each other dearly. Ultimately Larsa challenges his brother's authority when he feels he can no longer stay idle to his plans.
- Combat Medic: You'll probably appreciate Larsa most for his healing skills, but he's a decent fighter too.
- Crutch Character: It isn't a bad idea to save the optional sidequests and bosses for Larsa's second time joining the party. Besides the fact that Guest Party members are always a good thing for the fourth swordarm, Larsa's infinite supply of Hi-Potions make a lot of the optional parts of the game much easier. His Gambits have him use a Hi-Potion any time someone dips below 50% HP, and at 10% he uses an X-Potion instead, likely a full heal or close to it either way. He's also got the Telekinesis Technick, allowing him to attack flying enemies physically, while your party members will be relying on ranged weapons and magick.
- Guest Star Party Member: Twice, first as "Lamont", later under his own name.
- Heroic BSOD: Has a brief one when Al-Cid reveals that his father passed away.
- Hyperspace Arsenal: The kid is famous for having an infinite supply of Hi-Potions and X-Potions, and he is not at all shy about using them. Subverted in the International Zodiac Job System re-release, where Guest party members use items from your inventory instead. This means that Larsa no longer has infinite items, but this is compensated by him getting very useful white magic—more powerful than you likely have at his parts of the game.
- Intergenerational Friendship: With Al-Cid. His relationship with most of the main party could count as well.
- Item Caddy: Larsa has potions up the wazoo and you will appreciate them.
- Magic Knight: In the International Zodiac Job System, he has Cura, Bubble, Water and Balance, along with some status-healing spells, and knows the Shades of Black Technick that casts random Black Magic for free.
- Odd Friendship: With Penelo. They still communicate regularly through letters and remain close friends after the first game has ended. He even revamps Penelo's entire airship kitchen when her cooking finally proves tasteful.
- Princely Young Man: He provides the page picture. Much like Vayne, Larsa technically isn't royalty, but is a prince in manner nonetheless..
- Reasonable Authority Figure: His goal is to be this for Arcadia, doing what is best for the country and all of Ivalice instead of pursuing personal ambitions.
- Royals Who Actually Do Something: He's a definitive version, leaving Archadia to try and bring the war to an end peacefully by working with the other side.
- The Red Mage: In the International Zodiac Job System, Larsa becomes one (though different from the Zodiac Job's version of the game). He loses his infinite supply of Hi-Potion, but is granted many powerful white spells before anyone else, and even some black spells (plus the Shades of Black technique), making him a jack of all trades. Combined with his quite high Magic power, high MP pool, his ability to wield a sword and his very high evasion, he is a force to be reckoned with, though he still lacks in the HP department.
- Sheltered Aristocrat: While he is certainly skilled in politics, especially for a twelve-year-old boy, he is still incredibly naive.
- The Sixth Ranger: The second introduced in the story (after Vossler and before Reddas).
- Weapon of Choice: Dual wields a Royal Rapier called Joyeuse and a Swordbreaker.
- Wise Beyond Their Years: He's only twelve, but is very intelligent, mature, and well-spoken, and manages to play a few rounds of Xanatos Speed Chess against his older brother. He seems to be quite effective at sweet-talking the ladies as well.
- Youngest Child Wins: Towards Vayne. And his other two older brothers, who Vayne himself assassinated several years before the first game took place.
Doctor Cidolfus Demen Bunansa
"The reins of history, back in the hands of man."
The head researcher of Archadia's Draklor Laboratories, and notably the first Cid to be a major villain. He is the creator of manufacted nethicite, the substance that powers Archadia's war machines, and of various other technical marvels such as airships that can traverse Jagd. However, Cid has higher designs than world conquest that he hopes to achieve with his stones. Often seen talking to him under his breath and carrying on conversations with empty air, it's widely believed and accepted that Cid has long gone insane, but he's still brilliant.
Emperor Gramis Gana Solidor
"A convenient thing, justice. And so I must now make a choice... between my throne, and my son."
Voiced by Hidekatsu Shibata (Japanese) and Roger L. Jackson (English)
The current patriarch of House Solidor, father of Vayne and Larsa, and The Emperor
of Archadia. Gramis was once a powerful emperor who led Archadia to conquest over Nabradia and Dalmasca with the aid of his sons, but in his old age he has become sickly and weak, leading to an uneasy political climate in Archadia over which of his sons, if either, will take the throne when he dies.
- Bigger Bad: As the ruler of Archadia he's the real villain behind their plays for power, but does nothing personally to be an antagonist.
- The Emperor: His current title and station as the ruler of Archadia and leader of the enemy forces.
- High Collar of Doom: It's almost as tall as his head.
- Incurable Cough of Death: We don't know what exactly is wrong with him other than "he's sick", so we just see him cough now and then.
- My Death Is Just the Beginning: When he dies, the true gambits of Vayne and Cid begin to turn.
- Orcus on His Throne: He's very old and sickly and can't afford to do much of anything now.
- Sacrificial Lion: Vayne kills him and frames the Senate for it as pretense to become the sole authority in Archadia's government in a power play that really turns the game's plot on its head.
- Small Role, Big Impact: He's the reason Archadia is undergoing a power shift, and his death drastically changes the course of events.
- Staff of Authority: Carries an impressive ceremonial staff to go with his position. Also fits with him clearly being very old and experienced in his position.
- the following profile has unmarked spoilers for the end of the game.
"The Cryst is sundered, Age of Stones, complete. From the Undying ones the world is freed."
A rebel Occuria who disagreed with the philosophy of its kin, and sought to break the control of the Occuria over Ivalice. To accomplish this she aligns with Cid and Vayne, revealing the secret to creating nethicite so they may throw off the Occuria's control.
- Affably Evil: Is very polite and well mannered towards others, yet she is a major antagonist acting against the party regularly.
- Ambiguous Gender: Is specifically voiced by a woman, yet the body is ... confusing, to say the least. The voice is also digitally modulated to mimic certain masculine vocal inflections too. Since the Occuria leader Gerun is in the same circumstance, it's tough to say whether the Occuria even have genders at all, or if 'female' is the standard definition for them (as opposed to male). Or they just all have female voices regardless of gender. Either way, it's never specified what gender Venat is, but for simplicity's sake, she's referred to as female in this section from here on out.
- Anti-Villain: Type III. She orchestrates a world war in the name of freeing humanity from the control of the gods.
- The Bad Guy Wins: Her goal was to stop the Occuria's manipulation, something that heroes have no problems with, and in the end she succeeds.
- Blue and Orange Morality: Like the rest of the Occuria, Venat's motivations are as unknowable as her actions. In siding with Ivalice's mortal races and desiring to free them from her brethren, she's willing to engage in atrocities on the scale of genocide, but treats her allies in this quest with kindness and honor, and only does as much evil as is absolutely necessary to bring about the "greater good." By the end of the game she succeeds.
- Defector from Decadence: She didn't think it right that the Occuria manipulate humanity from afar and sought to change that.
- Did You Just Flip Off Cthulhu?: Essentially her entire plan. The Occuria use nethicite and its power to control the fate of Ivalice via controlling its rulers. Venat decides this is wrong, and the way to undo it is to teach humans how to make nethicite themselves and shake up the status quo.
- Early-Bird Cameo: That ink spot on the cover, alongside the Judge? It's her.
- Energy Beings: Just like the rest of the Occuria, she's a glowing indeterminate mass shrouded in Mist with an invisible face.
- Fusion Dance: She merges with Vayne at the end of the game to become The Undying, the Final Boss.
- The Heretic: Directly declares as such by the other Occuria, who declare her so for daring to let humanity govern its own affairs.
- Invisible to Normals: Venat is invisible to anyone she doesn't want to interact with.
- Man Behind the Man: Vayne and Cid are threats, but only because Venat's aid enables them to be.
- Necessarily Evil: The only real way to shake off Occurian rule is to get rid of those they've put on the throne of world power. That unfortunately means an international war or two.
- Pet the Dog: After Vayne is mortally wounded, Venat offers up her immortality so that he doesn't have to die alone. Similarly, her final farewell to Dr. Cid, saying it was a pleasure working with him.
- Puny Humans: In sharp contrast to the rest of the Occuria, her motivation is that she does not believe that the Occuria (including herself) have the right to manipulate mortal affairs, and believes so precisely because the Occuria are above them.
"Indeed what claim does Gerun
have on history's reins, seated on throne immortal, rent from time?"
- Purple Prose: Everything it says is flowery and poetic. As a reference to William Shakespeare, her sentences are constructed in iambic pentameter, aside from the actual words used.
- Real After All: The party all thought Doctor Cid was talking to himself. Then they find out Venat really does exist.
- Satan Is Good: A rogue god rebelling against the status quo and aiding the villains... and it turns out she's got quite benevolent and understandable reasons for it.
- Villainous Friendship: With Cid and Vayne. There is no manipulation on Venat's part, the two are actively aware of what they're doing with her and work towards the goal as her equals. Venat speaks and treats them like friends, not pawns or minions.
- Voice of the Legion: Has a distorted voice similar to the other Occuria.
- Well-Intentioned Extremist: See the entry on Blue and Orange Morality. She's orchestrating a lot of war and destruction, but to a good end.
- You Are Not Alone: Venat forsakes its immortality so that Vayne does not have to die alone.
The Judges of Archadia
The Entire Group
The highest-ranking officers in Archadia, essentially making them the most powerful military authority in Archadia. but also the chief magistrates of the Archadian nation, making them the Supreme Court as well. They are also unofficially obedient to House Solidor.
- Anti-Villain: Aside from Bergan, they all rank as Type Is, and individually they variably verge into the other three. All of the Judges (again, except for Bergan) show themselves to have some level of nobility and honor, and some do question the direction the rulers of Archadia are taking the country. In fitting with the Grey and Gray Morality of the game, it's just that they're on the other side of the war from the playable party, not that any of them are really "evil".
- Badass Cape: Standard attire for them is a long black cape with the sigil of the Empire in red.
- Bonus Boss: In the No Export for You version you fight all of them as a team.
- Double Weapon: Each judge has one, which is actually a Bifurcated Weapon that splits apart for them to Dual Wield.
- Evil Old Folks: With the exception of Gabranth, they all appear to be much older than the party or Gabranth.
- Five-Bad Band: Within themselves. Gabranth is their leader, Zargabaath is second-in-command, Ghis is the intellectual plotter, Bergan is the power-craving muscle, and Drace is the lone female. They also have a Sixth Ranger Traitor, Judge Zecht, who has been missing since the fall of Nabudis and is presumed dead or a deserter.
- Four-Star Badass: They're the commanders of Archadia's militia and they kick a lot of ass.
- Judge, Jury, and Executioner: Balthier sums them as "more executioners than judges."
- Red and Black and Evil All Over: Their black cape with the Empire's symbol in red.
- Standard Evil Organization Squad: Each Judge has a distinct weapon and armor styling, and aside from being the enforcers of the Empire their individual goals and motives vary quite a bit.
- Tin Tyrant: All of them wear custom suits of full plate armor.
- Took a Level in Badass: In the game they mostly only use basic magic, if at all, and generally are not very impressive bosses, not counting the International rematch with all five of them. In the manga adaptation of the game, they're each upgraded to One-Man Army. Bergan and Drace march across a battlefield knocking troops aside with ease, and Ghis kills a Firemane with one hit. When a Judge takes the field in the manga, it's a sign to anyone not on their side to go Oh, Crap.
"Silence! All was stripped from me. Only hatred for the brother who fled our homeland remains mine!"
Voiced by Akio Ohtsuka
(Japanese) and Michael Rodgers (English)
An Archadian Judge and the Emperor's right-hand man. The Emperor tasks him with protecting Larsa from the ugly side of politics and war. However, he becomes ensnared in Vayne's machinations and finds his loyalties to the Empire and Larsa tested. He has a deeper connection to the party than is first apparent, but it's a big spoiler how.
He appears in Dissidia: Final Fantasy
as a Hidden Character
- Animal Motifs: A stray dog with no master nor any loyalty or honor for it. Invoked repeatedly by Vayne.
- Anti-Villain: He's a broken man who feels he has no honor or pride after discarding his loyalty to his homeland and his family to side with the Empire that destroyed them.
- Badass Boast: "Even a stray has pride!"
- Break the Haughty: Actually he's already broke; the events of the game simply serve to break what little is left.
- Darth Vader Clone: His echoing voice, servitude to the Emperor, and armored appearance are the tip of the iceberg. He's also Basch's brother who joined the Empire, is deep down a demoralized and broken man, and is convinced by Basch to reclaim his honor and help them defeat Vayne, only to be mortally wounded for his efforts. And on top of this, he's considered more iconic and popular than Vayne, the actual Big Bad.
- The Dog Bites Back: Come the end of the game, he's finally had enough with his treatment and does something about it.
Vayne: The hound strays... treason bears a price!
Gabranth: One I gladly pay!
- Determinator: Of the villainous kind, his hatred of Basch is all that keeps him going when he's lost everything else.
- The Dragon: He's the right-hand man of the Emperor who personally carries out missions. On a larger scale he's Co-Dragons with Zargabaath, who commands the main branch of the airship fleet.
- Eleventh Hour Ranger: Joins the party for the second-to-last fight of the game.
- Evil Cannot Comprehend Good: "You confound me, brother! You failed Landis, you failed Dalmasca, all you were to protect. Yet you still hold on to your honor. How!?"
- Evil Counterpart: To Basch, as a disgraced Failure Knight who keeps fighting, but while Basch fights by holding to honor, Gabranth is motivated by hatred. He was also is an antithesis for Vaan and Ashe who at the games emotional apex chose to Turn the Other Cheek on the man who destroyed their entire lives while he's spent his life letting his hatred destroy him from the inside-out.
- Evil Twin: He's actually a Deconstruction of this trope, having initially had good reason to hate his brother. By the events of the game however, he was serving the country who originally assimilated his homeland. This may originally have been justified to him by his and Basch's mother being Archadian, but by the game's events he's gradually falling ever further, whereas Basch was able to put his life back together and fight on even when all his honor seemed lost. That neither side is entirely right or wrong keeps this trope from being played straight, much like the treatment given to so many other tropes in this game.
- Exact Words: After Vayne transforms into Vayne Novus, Vayne tells Gabranth to defend his brother, Larsa, as he will have "much need in the Hell to follow." Gabranth obeys the command to defend Lord Larsa... by turning his sword against Vayne and aiding the heroes instead.
- Failure Knight: For the Republic of Landis, his homeland that fell to the Empire.
- Guest Star Party Member: When fighting Vayne Novus.
- Heel-Face Turn: Basch convinces him that it isn't too late to invoke this, motivating him to do so and help the party stop Vayne.
- Kick the Dog: The way he tries to goad Ashe into taking revenge by rubbing in the fact that he murdered her father in cold blood.
- Knight In Sour Armour: Villainous version. He faithfully carries out the deeds of his masters but really doesn't care about any of it, and is deeply cynical and bitter.
- Redemption Equals Death: He finally redeems himself, but receives fatal wounds and perishes during the ending.
- Shadow Archetype: He is what Basch would have been had he failed to hold onto his principles and if he had chosen to serve Archadia rather than fight against it. Also, whereas Basch accepts the past for what it was, Gabranth constantly tries to cut ties with it, emphasis on 'tries'.
- Sixth Ranger Traitor: Played with in regards to the other Judge Magisters. Though he eventually turns on Archadia, by that time the Judges aside from him are as one.
- Sword Beam: His signature skill Innocence has him slash the air to sent out waves of energy.
- Unknown Rival: Is on both ends of the trope. He despises Basch and in every interaction with him mocks and goads him, while Basch remains calm and regards him with collected reassurance of himself. On the other end, Ashe and Vaan despise him, but they don't even meet until near the end of the game and Gabranth doesn't think much of their hate except to try and use it to manipulate Ashe.
- Take Up My Sword: When he passes his charge on to his brother.
- That Man Is Dead: Like so many characters, he's discarded his past and his true name. He's actually Basch's twin brother Noah. At the end of the game when Basch calls out to him as such, Gabranth mutters he's lost the right to use that name. He keeps trying to convince others he has cut all ties with the past, while in actuality he is still haunted by it.
- The Power of Hate: As said under Determinator above, this is what he has to motivate him now. Also deconstructed when we see just how hollow and broken he is for living such a life.
"Long have I walked in hatred's company. As long as I can curse your name I shall not be defeated!"
- Tragic Villain: The rest of the tropes here should make it quite obvious.
- Villainous Breakdown: Suffers this after it becomes clear that Basch was able to transcend his past and hardship while Gabranth is still empty and bitter. After Basch defeats him he finally lets go and performs a Heel-Face Turn.
- Wham Line: There's some hints beforehand who Gabranth really is, but he dispels any doubts when he delivers this doozy:
"Yes, it was I who wore Basch's face, who cut down the lifeblood of Dalmasca. Lady Ashe! Your father's murderer is here!"
- What You Are in the Dark: Alone and able to express himself freely near the end of the game, Gabranth betrays Archadia and tries to goad Ashe into causing a war. Comes back to bite him when Cid steps from the shadows and calls him on his treachery.
- You Killed My Father: Ashe is not happy when Gabranth (almost gleefully) admits to killing her father and essentially ruining her life (of course, this was his intention with the confession).
"Too late, and to their sorrow, do those who misplace their trust in gods learn their fate."
One of the Archadian Judges who believes that power and might are the key to ruling. As such he eagerly accepts Vayne as the new emperor when he takes power. Has a small but memorable role when he demonstrates the full extent of his brutality and cruelty.
- Ax-Crazy: He slaughters an entire mountain of peaceful refugees for no reason other than he can.
- Blond Guys Are Evil: In a game full of noble Anti Villains, Bergan is the most despicable and vile of the lot.
- Blood Knight: It's largely implied, but still demonstrated in-game. The manga adaptation shows this is his normal state, with him leading the assault on the Dalmascan troop at Nabudis and clearly enjoying himself immensely.
- The Brute: Of the Judge Magisters as a group, and of the Archadian military as a whole. Presumably.
- Face Palm of Doom: To Drace... With a steel gauntlet. That had to be painful.
- General Ripper: He firmly believes that a leader must be forceful, ruling with an iron fist and showing no mercy to enemies. This drives his loyalty to Vayne.
- Jumping Off the Slippery Slope: If several of these tropes are any indication, Bergan was, if not kind, at least a more sane man at some point before the events of the game. Even in his first appearance in-story, he's rather brusque but somewhat level-headed. In his subsequent scenes, his taking manufacted nethicite into his body causes him to first brutally throw Drace across the room, followed by his slaughtering people at Mt Bur-Omisace before the nethicite destroys his body, killing him.
- Meat Puppet: By Venat, to precipitate the slaughter of the Kiltias and galvanize Ashe's retaliation.
- Might Makes Right: Believes Vayne to be best suited to rule Ivalice by virtue of being the most powerful and ambitious.
- Nay-Theist: See his quote above.
- Psycho Supporter: To Vayne. He's his most loyal supporter but is clearly a bit nuts.
- Serrated Blade of Pain: His "sword" is a jagged mess of spikes instead of a proper blade.
- Super Strength: Justified, since he merged manufacted nethecite into his own body!
- With Great Power Comes Great Insanity: He's one of the most powerful men in the Empire, but also insane and devoid of morality.
"Spare me your lies! I see the serpent coiled here before me!"
Voiced by Yoko Soumi
(Japanese) and Julia Fletcher (English)
Another Archadian Judge, and a more reasonable one. Knowing Vayne is a power-hungry schemer, she conspires with Gabranth to protect Larsa from him if his ambitions go too far. It does not end well for her; when Vayne makes his play for power, she is executed.
"Blood alone does not an emperor make, Vayne."
Voiced by Ryusuke Obayashi (Japanese) and Mark Wing Davey (English)
An Archadian Judge who plays an important role in the early plot by capturing the party members multiple times. Unlike the other Judges, he only seems to be out for himself; in short, he's a careerist and a schemer who is always looking to advance his station.
- Bling of War: While the other Judges wear imposing silver and black armor, Ghis is quite a bit more stylish with a uniform of red and gold with matching weapons.
- The Chessmaster: Tries, but ultimately isn't as good as the bigger and more well-informed Chessmasters.
- The Corrupter: In the manga, he's the one who convinces Vossler the resistance is futile and he should ally with the Empire.
- Even Evil Has Standards: Seems to have shades of this in his first appearances — especially compared to Bergan — but it's really more that he prefers to not dirty his own hands if he can help it. When the party confronts him, he has no further issue with attempting to kill them, though it must be acknowledged that he doesn't appear to hold a grudge afterward. Say what you will about his ethics — or lack thereof — but don't mistake him for a simple-minded mass-murderer.
- Faux Affably Evil: He's definitely cultured and polite, rarely if ever losing his composure even when Ashe's group is fighting against him to escape the Dreadnought Leviathan. He's also got an enormous ego and an inflated opinion of himself which comes from being a cunning social climber. For instance, take this quote — the "last encounter" he refers to was when he launched a Flare spell at Ashe fully intending to kill her.
"Such a tremendous honor to again be graced with your presence, Majesty. You left us with such great dispatch upon our last encounter that I must confess... I had begun to worry that we may have given some cause for offense."
- Hoist by His Own Petard: He decides to stick a piece of deifacted nethicite in his airship's machines to test how powerful it is. It's so powerful it blows up the fleet.
- I Gave My Word: A villainous example, Vaan hands him the Dusk Shard but asks he promise not to execute anyone. Ghis doesn't voice agreement, but does order they be imprisoned rather than have them killed, even though three of the party members hold no political value.
- Jerkass: He's polite, yes, but still a creep.
- Magic Knight: He has an Aero spell which is very powerful at the time you fight him and appears to cast Flare during a cutscene.
- Oh, Crap: When he realizes exactly what's about to happen to the Shiva after the deifacted nethicite goes in the ship's drive, and the readings go red.
- Pragmatic Villainy: He recognizes the value in using Ashe as a political pawn to placate Dalmasca's citizens, rather than just having her killed.
- Smug Snake: He's eternally confident and condescending. And his lack of control and foresight gets him blown up.
- The Starscream: He makes a very revealing comment right before his death that implies he'll use the nethicite to put himself on the Archadian throne.
- Starter Villain: The primary Imperial representative to oppose the party in the first act of the game. The manga adaptation effectively elevates him to Big Bad, on account the other villains are Demoted to Extra as a result of the manga being cut short.
- Too Dumb to Live: Really, Ghis — you just had to test the deifacted nethicite while on an airship, not stopping to consider just how powerful it must be if King Raithwall used it to conquer the lands all those years ago? With no safety precautions, or even knowledge of how nethicite actually works? You were asking for trouble.
- The Unfettered: Self-admitted.
"Methods do not interest me. Only results."
- Unwitting Pawn: Of Vayne and Cid, to see just how powerful deifacted nethicite could be.
- Villainous Breakdown: He finally loses his cool when the deifacted nethicite proves too powerful to control and starts to overload his airship's engines.
- You Have Outlived Your Usefulness: Invokes it on Ashe; now that the Empire has the Dawn Shard, they don't need the actual Princess anymore to claim her title.
"The Empire's debts grow legion."
The final of the five Archadian Judges seen in the game, he's more the quiet type and acts as a voice of reason among them. He's an honorable sort, loyal to Archadia as a nation and ideal rather than any person who's in charge.
- Anti-Villain: Type IV. Zargabaath never acts evil in any way, he's just on Archadia's side is all.
- The Dragon: He's the eldest of the Judges, and he's also commander of the Alexander, the flagship of Archadia's largest airship fleet. This also makes him Co-Dragons with Gabranth, who is the Emperor's personal aide.
- Even Evil Has Standards: Fitting given he's not all that evil to begin with. He'll engage the resistance fleet in a battle, but when the Sky Fortress Bahamut is destroyed and her wreck is about to fall on Rabanastre, Zargabaath calls up the enemy and asks for their aid in stopping it (or at least, for them to not interfere while he tries on his own).
- Heroic Sacrifice: Subverted at the last second and called a fool for his efforts. He intends to ram the falling Sky Fortress Bahamut with his airship to keep it from falling on Rabanastre, but Balthier is indignant that he and his efforts to repair the engines are being ignored.
- Minor Major Character: He has the smallest role of the Judge Magisters, yet plays a relatively major role in the final stages of the game.
- My Country, Right or Wrong: He loyally serves the Empire even as he disagrees with what its leaders are doing.
- Only Sane Man: He and Judge Drace are probably the most level-headed and reasonable of the Judges, but unlike Drace he tends to keep his thoughts to himself and refrains from antagonizing his lords. This may be one of the reasons he's the only Judge still alive by the end.
- Pet the Dog: He attempts to talk Vayne out of killing Drace.
- The Quiet One: Even when he does appear, he doesn't talk much.
- Reasonable Authority Figure: Easily the sanest Judge Magister, and arguably more reasonable than both the Senate and the ruling family.
- Satellite Character: Zargabaath gets enough screentime to establish his own character, but doesn't really do anything proactive in terms of story, and if he was quietly cut from the game's plot and replaced with a generic Judge character for most of his scenes, his absence would be negligible. It's telling the only thing he really gets to do himself happens during the ending of the game.
- To Be Lawful or Good: For most of the game, Zargabaath decides on being lawful — either regretting what he's witnessing but not stepping in (like when Bergan went berserk at Mt Bur-Omisace), or appealing to Vayne, being rejected, and going along with it (when Vayne orders Drace's execution).
- Token Good Teammate: Shares this role with Drace: Zargabaath is honourable and a good man among traitors and psychopaths. This is exemplified when he offers to sacrifice himself to save the city of Rabanastre for no other reason than it being the right thing to do.
- The Unfought: Along with Drace, until the Updated Re-release.
- What Happened to the Mouse?: Despite surviving the game, Zargabaath has no mention in the ending or the sequel. His fate is a complete mystery, though it most probable he returned to Archadia with Larsa and Basch and continued to serve with them.
"How fares the hunt, kupo?"
Originally appearing in Final Fantasy Tactics Advance
, he reprises his role in running Clan Centurio
, which will offer you monster hunting sidequests.
- Batman Gambit: The Belito hunt is a hoax he puts out in the hopes of drawing out whoever has been attacking clan members on hunts.
- Breakout Character: Probably the most iconic thing to the Ivalice Alliance after Judges, which is why he came back for this game.
- Edible Theme Naming: Named after this.
- It's Personal: There's a few Elite Marks he puts up bills for himself, because of this trope. This includes the game's Superboss.
- Manipulative Bastard: See Revenge trope below. As adorable as he looks, as patient and kind as he is towards Clan members, his ulterior motives essentially boil down to this. Whether the player sympathizes with him afterwards is another story.
- Mythology Gag: The names of the prominent members of Clan Centurio; Kjrn, Ma'kenroh, Emet and Monid where Clan Nutsy's founding clan members in Final Fantasy Tactics Advance. Unfortunately in the English version of Tactics Advance these names are randomized so the reference is mostly Lost in Translation.
- Ridiculously Cute Critter: He's a moogle — being adorable is part of the package.
- Revenge: His beloved master was slain by the great beast Yiazmat, and all the master's disciples were scattered to the winds. He created Clan Centurio in order to find (or train) the one warrior who would be able to match and slay Yiazmat and thus avenge his master by proxy.
- Verbal Tic Since he's a moogle, he automatically uses "kupo".
"The whole affair has the smell of money. I may have to whet my beak a little."
Ba'Gamnan is voiced by Koji Ishi (Japanese) and Steve Blum
Ba'Gamnan is a bangaa bounty hunter with his eye set on claiming Balthier's bounty. He is incredibly cruel and his methods are wildly illegal. Such methods include kidnapping and attacking innocents to draw out his prey. Ba'Gamnan himself is the green bangaa shown at the bottom, the others are his siblings/minions, brothers Gijuk and Bwagi, and sister Rinok.
- Blade on a Stick: In the original game, Rinok fights with spears.
- Bounty Hunter: He's tracking Balthier to bring him to justice, but only for the money.
- Casting a Shadow: Ba'Gamnan has the Souleater skill, the typical ability of the Dark Knight. Revenant Wings makes it his class and gives him Dark Aura and Drain to go with Souleater.
- Chainsaw Good: Ba'Gamnan's weapon is a rotating saw blade on a pole.
- Color-Coded Characters: Each of the four is colored differently. Ba'Gamnan is bright green, Gijuk is dark green, Bwagi is grey-blue, and Rinok is lavender.
- Demoted to Extra: Ba'Gamnan appears shortly into the beginning with an established desire to get Balthier, and soon after kidnaps Penelo to lure Balthier in. In the following battle, he's so tough it's actually recommended to run from him rather than fight (unless the player's been Level Grinding). Sounds like he'll be a major recurring antagonist, right? Well... no, actually. He basically disappears from the main plot altogether, reappearing as part of a Hunt, and that's it for his appearances in Final Fantasy XII. He does become a recurring villain in Revenant Wings. You even get the chance to play as him for a brief portion of the game.
- Disney Villain Death: He's last seen falling off a refinery tower into the depths of the Sandsea. He gets better in Revenant Wings.
- Expy: Fitting with Balthier being an Expy of Han Solo, Ba'Gamnan is his Boba Fett, allying with the Empire to track him down.
- Fire, Ice, Lightning: Bwagi can cast spells in these three elements. Gijuk uses the three colored fangs for the same.
- Goldfish Poop Gang: He and his siblings in Revenant Wings serve as recurring bosses.
- Guest Star Party Member: In Revenant Wings, he's playable.
- The Gunslinger: Gijuk's weapon is a gun in cutscenes. He trades it in for a crossbow in the actual fights.
- Hopeless Boss Fight: As mentioned above, he and his flunkies appear as enemies after Penelo is rescued, but unless the party is overleveled they're near impossible to defeat, so it's generally better to run.
- Knife Nut: Bwagi and Rinok fight with daggers in Revenant Wings.
- Lizard Folk: As bangaa, they're lizard-men and women.
- Satellite Character: Ba'Gamnan's siblings mostly exist just to be his minions.
- The Smurfette Principle: One of his minions is the only noteworthy female Bangaa of the entire story.
- Unuseable Enemy Equipment: Subverted, their weapons are all obtainable in-game: Rinok wields the Gungnir and the Javelin, while Gijuk has the Aldebran and the Bowgun. The exception is Ba'Gamnan's weapon, a sort of buzzsaw polearm.
Mysterious beings known as The Undying
who act as Gods over Ivalice and dwell within the Great Crystal high above Giruvegan where not even airships can reach.
- Bigger Bad: Their control over history is what spurred Venat to turn, making them responsible for the whole plot. They also act as a collective Bigger Bad for the entire Ivalice Alliance, given how every other game set in Ivalice (except for Tactics Advance) follow this one chronologically.
- Blue and Orange Morality: Essentially, they view their actions as promoting peace among mortals. Sometimes their actions can lead things look beneficial, but if they seem something as an obstacle to their vision of how the world should be, they will take any means to remove it, regardless of what it is.
- Energy Beings: They are mysterious floating masses of mist with blank faces and glowing eyes.
- Enigmatic Empowering Entity: Whatever they are, they grant their favor to those who they deem worthy of power.
- God Is Evil: What Venat thinks, anyways. Not to say she isn't probably right, though.
- Invisible to Normals: Well, to anyone they don't want to talk to anyway.
- Jerkass Gods: Beyond their manipulations, if they see something as an obstacle to how they think the world should be, they don't care if its an entire country, they will use any means to remove it.
- Manipulative Bastard: They manipulate Ashe's emotions via visions of Rasler to encourage her tofight Arcadia..
- No Gender: None of the Occuria are clearly male or female.
- Our Ghosts Are Different: It is they who conjure the ghosts of Rasler and Reks to manipulate Ashe and Vaan.
- Screw You, Elves!: Venat's opinion of them, feeling they have no right to manipulate mortals. Ashe has it by the end of the game.
- Top God: Gerun is their leader.
- Voice of the Legion: Their voices all echo.
of the game. The rebelled against the gods that created them (presumably the Occuria) for various reasons and were imprisoned in various parts of Ivalice.
- An Ice Person: Mateus, Esper of Ice that attacks with Blizzaja and Flash Freeze.
- Arm Cannon: Shemhazai has crossbows attached to her arms that she uses during her Limit Break.
- The Beastmaster: The bestiary says that Adrammelech led an army of monsters against his creators.
- Beware My Stinger Tail: Cu Chulainn has one that sprouts out of his back during his Limit Break.
- Blow You Away: Chaos, Esper of Wind who attacks with Aeroja, Whirlwind and Aeroga.
- Bonus Boss: You only need to fight five of them in the main storyline.
- Boss Room: Most of them use fairly standard ones.
- Cap: In Tactics A2, summoning Zodiark has a 50% chance of dealing 999 damage to each unit on both sides.
- Casting a Shadow: Zodiark. Esper of Darkness. The Element is instead given to Zalera in Revenant Wings and Tactics A2. In XII, however, his unique ability Banish Ray is dark-elemental and he uses Darkja when fought.
- Cat Folk: Hashmal is a humanoid lion in keeping with him corresponding to the Western Zodiac sign Leo.
- Checkpoint Starvation: There's no save crystal before facing Zodiark. Likewise, Chaos is in an area with no save crystals.
- Colony Drop: Exodus's attacks Comet and Meteor invoke this, as does his pre-battle cutscene.
- The Computer Is a Cheating Bastard: See Field Power Effect below. Some of the Espers can even become temporarily invincible for a time by using Perfect Defense.
- Dem Bones: Zalera. Several skeletons also appear during his boss fight.
- Dishing Out Dirt: Hashmal, Esper of Earth. When fought, he uses Quakeja and an ability called Roxxor, which tosses a boulder at the target.
- Double Unlock: You have to defeat them and activate them on the license board.
- Evil Counterpart: All of the Espers except for Ultima and Zodiark have a counterpart who remained loyal to their creators. You don't get to meet them in-game, though.
- Elemental Powers: Each Esper is associated with a specific element.
- Expy: Of the final bosses of earlier games in multiple cases. Cu Chulainn, Belias, Zalera, Adrammelech, Hashmal, Zodiark, and Ultima hail from Final Fantasy Tactics (which is set in the same continuity as XII), while most of the others are based on the final bosses of Final Fantasy I (Chaos), II (Mateus), III (Famfrit) IV (Zeromus), and V (Exodus). Only Shemhazai has no clear counterpart in the previous games.
- Fallen Angel: All of them, thematically. Ultima is a literal one, having an angelic design.
- Flunky Boss: Mateus, Cu Chulainn, Zalera and Chaos, all summon minions to aid them. Subverted with Adrammelech and Zeromus. The enemies in their areas spawn whether the Espers are there or not, and do so continuously.
- Field Power Effect: Several of them have these when you fight them. They include disabling magic, disabling basic attacks, disabling items, draining health and draining magic. Ultima cycles through them as well as two others used by other bosses.
- Fixed Damage Attack: Zodiark's Limit Break does exactly 50,000 damage. Summoning Zodiark in Tactics A2 has a 50% chance of hitting each unit on both sides for 999 damage.
- Gender Flip: A minor example. Famfrit is based on the female Cloud of Darkness, but is described as being male.
- Glowing Eyes of Doom: Adrammelech has eyes that glow yellow in the sandstorm of the Zertinan Caverns.
- Gravity Master: Zeromus, Esper of Gravity with attacks like Graviga and Gravity Well.
- The Grim Reaper: Zalera was supposed to be this before he rebelled.
- Horned Humanoid: Chaos, Exodus's humanoid section and Belias all have horns. Hashmal has antlers.
- Kill Sat: Ultima's Limit Break animation shows her doing this if you can get her to use it.
- Life Drain: Cu Chulainn's unique ability is Malaise, which is basically a much more powerful Drain spell.
- Light 'em Up: Ultima, Esper of Holy. She uses Holy and Holyja when fought and has a unique ability called Redemption. Zalera also knows Holy and is a holy-aligned Esper in Revenant Wings.
- Limit Break: They all have an ultimate attack they can use that instantly dismisses their summoning when used.
- Living Battery: That blue woman isn't actually Mateus. She's an ice goddess he's using as a power source. Zalera's shamaness has a similar function.
- Making a Splash: Famfrit, Esper of Water with the attacks Briny Cannonade and Waterja.
- Multi-Armed and Dangerous: Belias has a larger pair of arms for attacking and a smaller pair that he seems to use to cast magic.
- Necromancer: Zalera wields the element of Death, and aside from using Instant Death attacks summons undead enemies to aid it in battle.
- Omnicidal Maniac: There was a good reason for imprisoning some of them, namely Exodus. Not surprising considering who he's based on.
- One-Hit Kill: Zalera does this both when summoned and during his boss fight. Zodiark's Darkja ability inflicts this in addition to blind to the entire party. It's less likely to take effect than the blind effect, but there's nothing that grants you immunity to it.
- One-Way Visor: The shamaness attached to Zalera's arm has one.
- Order vs. Chaos: Hashmal's motivation for rebelling was that he saw himself as a bringer of order.
- Our Centaurs Are Different: Shemhazzai is a partly-mechanical centaur, but in contrast to the typical depiction is more like a humanoid horse with parts of a horse body extending from her head.
- Our Dragons Are Different: Adrammelech is a dragon with some goat-like features such as hooves.
- Our Mermaids Are Different: Mateus. See that blue woman? That's not him. He's the fish thing she's attached to.
- Our Monsters Are Weird: Mateus and Zeromus particularly. Belias might also count for looking like two humanoids fused together, giving him two heads.
- Non-Elemental: Exodus has no official elemental alignment, but his "element" is clearly the Colony Drop, being that he wields Comet and Meteor.
- Cu Culainn, Shemhazai, Zalera and Zeromus are all this is terms of game mechanics. In Revenant Wings, Zalera is holy-aligned instead and in Tactics A2, he replaces Zodiark as the dark Esper. Zodiark becomes non-elemental in Reventant Wings and Tactics A2.
- Pint-Sized Powerhouse: Zodiark is the smallest of the Espers, but easily one of the hardest bosses in the game and the most powerful Esper. In fact, his power was the exact reason his creators sealed him away.
- Playing with Fire: Belias, Esper of Fire and attacking with Painflare, Hellfire, and Firaja.
- Poisonous Person: Cu Chulainn, Esper of Poison with the attacks Bio, Malaise, and Toxify.
- Retcon: Tactics A2 gives Zalera power over darkness instead of Zodiark and Revenant Wings makes him holy-aligned.
- Revenge: Belias rebelled out to get revenge on his creators for considering him defective and useless.
- Reincarnation: Chaos had this as a form of immortality.
- Shoot the Hostage: Mateus and Zalera were both banished with their living power sources.
- Shock and Awe: Adrammelech, Esper of Lightning with Thunara, Thundaja, and Flash Arc.
- Significant Anagram: Zalera -> Azrael. The Angel of Death.
- Soul Power: Shemhazai, Esper of Soul with the attacks Soul Purge and Devour Soul.
- Summon Magic: Instant-ally variety, though you can't directly control them. In Tactics A2, the trinkets used to summon them are use the single-attack variety.
- Standard Status Effects: Most of them can inflict at least one during their battles, often as an additional effect of their basic attacks.
- Timed Mission: Zalera's boss fight. You are ejected from the battle and have to start over when the timer runs out.
- Total Party Kill: Zodiark's Darkja ability can inflict KO to each individual party member, with the potential to do this. This is in addition to inflicting Blind, which doesn't wear off after a character is KO'd.
- Western Zodiac: They're each associated with one of the twelve signs, and Zodiark is the thirteenth as the serpent.
- Who Wants to Live Forever?: The Bestiary has this as Chaos's motive for rebelling.
"You must give your anima to the heavens! Only then will you fly on wings undying!"
The self proclaimed God of the aegyl. He has been alive for a long time, thanks to the Auracite
. With the barrier
around Lemurés gone, he has started a plot to get revenge on the world. This vengeance is prompted by the Occuria, who tried to dominate the aegyl, thus causing Feolthanos to take them to Lemurés.
- A God Am I: Considers himself the God of the aegyl.
- Big Bad: He manipulates the Judge of Wings and is the true antagonist of the game.
- Emotion Eater: He eats the Anima of his people and all who use the Auracite to become more powerful.
- God Is Evil: For a certain value of "god."
- Immortality Immorality: His immortality has entirely detached him from any sense of morals.
- Interspecies Romance: He and an unnamed viera woman are the ancestors of the Feol Viera.
- One-Winged Angel: Transforms into Feolthanos Exultant for the final battle.
- Winged Humanoid: As an aegyl, he has a large pair of wings.
The Judge of Wings
"Illusion is the only true reality."
A mysterious armored figure who aims to invade Ivalice from the floating continent of Lemurés and start a war between the aegyl and humes. Sky Pirates call her the Judge of Wings due to her resemblance to the Archadian Judges.
- Brainwashed and Crazy: Thanks to Feolthanos, her mind is not her own and she causes chaos over Ivalice.
- Break the Cutie: The results of Velis' death were... not good for her sanity.
- Easily Forgiven: After killing off her race (who were entirely innocent), playing mind games and whatever, the party (save maybe Fran and Balther) is all sympathy. What?!
- Last of His Kind: She is the last of the Feol Viera, a subspecies born from the union between aegyl and Viera.
- Love Makes You Evil: The loss of her love sparked a chain of events that led her to villainy.
- Samus is a Girl: It's a woman underneath that armor.
- Tragic Dream: The only thing she wanted was to revive Velis, and look what the results were.
- Tin Tyrant: Wears an imposing suit of winged armor.
"I'm gonna learn to fly all by myself! I wanna fly higher than anyone's ever flown before!"
Another orphan from lowtown, Filo follows faithfully in Vaan's footsteps. She still bears the emotional scars of the war, but she doesn't let them interfere with her dream of becoming a sky pirate. She actually appears
in Final Fantasy XII
, but doesn't do
anything until the sequel, where she's part of the main party.
- Ascended Extra: Just one of Vaan's friends in the original game, and now a party member.
- Little Miss Badass: She's only eleven years old in Revenant Wings, yet is more than able to hold her own in battle.
- Trap Master: Her Job relies on her setting traps to lower enemy stats.
"I got my hands full watching the shop... and Old Dalan had something for me to do, but I can't get away."
An orphan living in Rabanastre's Lowtown, Kytes is one of Vaan's closest friends. Hoping to become a sky pirate himself, Kytes practices magick with single-minded determination. Like Filo, he appears as an orphan in Lowtown in Final Fantasy XII
proper, but doesn't have any real characterization until the sequel.
- Ascended Extra: From a bit-player supporting character to party member.
- Black Mage: His job class, and he specializes in offensive magic for it.
A warrior from the sky continent of Lemurés. He exhibits a curiosity not commonly found among the Aegyl, for which he is regarded as something as a curiosity himself
Apparently a former soldier of Dalmasca, the party encounters him on their quest and he aids them for a time.