Characters / Final Fantasy Tactics A2

A list of characters from Final Fantasy Tactics A2. Some spoilers are unmarked.
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    Playable Characters 

Luso Clemens
The protagonist of the game, an orphan raised by his aunt and a troublemaker in school. He gets put in detention the day before summer vacation and finds a strange book in the library, which naturally transports him to Ivalice. Unlike Marche, Luso is much more adventurous and not especially eager to get back home, which is handy because he needs to fill his Grimoire end-to-end in order to return.

The leader of Clan Gully. When Luso lands in the middle of their hunt, Cid offers him the clan's protection so the kid won't be killed by a giant chicken-bowling ball hybrid. Cid is competent, world-wise, and good-natured, but he hasn't always been an innocuous clan leader.

Adelle the Cat / Adelaide
A notorious hunter with a reputation as a loner. She poaches a kill from Clan Gully, falls into a trap set by Cid and Luso later, and soon after that forces her way into the clan in the hope of more profitable ventures. Needless to say, it's a rocky relationship.

  • Action Girl: Starts as a Thief, a Fragile Speedster class that is good at combat. She's also been surviving by her wits for some years in a place that's full of monsters and ruffians.
  • A Fool and His New Money Are Soon Parted: Deliberately. She spends whatever she gets right away, as Cid and Luso discover when they try to get their rightful pay for the alarune drill—she'd rather enjoy herself now than save for later.
  • The Ageless: She isn't old yet, but being a Gifted, she has biological immortality.
  • All Take and No Give: Her dealings with Clan Gully at first.
  • Anti-Hero: She starts out as an Nominal Hero who joins Clan Gully only for her personal gain. After her Character Development, she is more of a Pragmatic Hero.
  • Blessed with Suck: How she views being a Gifted. As time goes on, she confronts this issue.
  • Brainwashed and Crazy: During one battle, thanks to Illua. Leading to...
  • Broken Bird: She doesn't look like it, but for all her snarks and tease, the girl has issues.
  • Cat Girl: Downplayed — she has a feline theme to her outfit, but no physical traits. Note the ribbon cat-ear-like ribbon, the tail, and the paw-print symbol on her knees. Her nickname is also "Adelle the Cat".
  • Character Development: At the end of the game, she makes a remark about what "the old her" would have thought of the situation.
  • Child Prodigy: Used to be this.
  • Cry Cute: Near the ending, when she realizes Luso will have to go back to his own world soon.
  • Deadpan Snarker
  • Defeat Means Friendship: A very strange variant. The first time she meets with Clan Gully, she offers them her services, only to double-cross them at the last minute. Later, she attempts to do it again, only to end up double-crossed by them. After this, she decided it was more profitable to just stick with them for a while, and basically forced them to include her in their clan.
  • Defrosting Ice Queen: Initially joined Clan Gully only for profit, but eventually genuinely befriends them.
  • Doomed Hometown: They all died of a plague. Adelle, as a Gifted, survived.
  • Duel Boss: With Lennart, the first Gifted she encounters.
  • Exact Words: When they learn the history of Frimelda and Luc Sardac, and that Luc is the one who put out the bounty on Frimelda, Adelle suggests they fulfill his request to "never look on this creature again" by killing him.
  • The Fashionista: If she doesn't spend her takings on dessert, it's on fancy clothes.
  • Fragile Speedster: Starts out as a Thief with an above average speed growth unique to her, but as her default class would imply she's not taking too many hits. On the same token, she won't have to.
  • Freudian Excuse: Her hometown was ravaged by a plague, and she was the only survivor due to her Gift. Fearing she would end up outliving and as such losing any people she would come to befriend, she chose to be concerned only with her own affairs.
  • The Gift: She has special powers, though it's never stated what the source is.
  • Hartman Hips
  • Heroic B.S.O.D.: Suffers this when she realizes she is forming real bonds with Clan Gully.
  • "I Know You Are in There Somewhere" Fight: Luso has to talk her down when she's brainwashed by Illua.
  • I Just Want to Be Normal: Initially, she rejects her Gifted potential. She gets better.
  • Ineffectual Loner: She tries to avoid forming ties with others to avoid the pain of outliving friends.
  • Lovable Rogue: Admittedly, Luso and Cid disagree with the "lovable" part at first, but she grows on them.
  • Mystical White Hair: Her white hair may be a subtle clue of her nature as one of the Gifted.
  • The Smart Guy
  • Sticky Fingers: Starts with the Thief class and nabs some loot from Clan Gully.
  • Super Empowering: On the receiving end; once she embraces her Gift, her questline consists in meeting other Gifted who grant her their own Gifted abilities, typically by givin her their own weapons.
  • Supernatural Gold Eyes
  • The Trickster
  • Vitriolic Best Buds: With Luso and Cid. Especially Luso.
  • Who Wants to Live Forever?: One of the reasons she's not happy about being a Gifted.

Montblanc's younger brother and a Moogle bard who enlists Clan Gully's help in procuring materials for a splendid new musical instrument. He repays them by giving his services to Clan Gully and composes a song about Luso.

    Secret Playable Characters 

Frimelda Lotice
A former Blademaster who roamed Jylland with her partner Luc Sardac. She was renowned for her swordfighting skills. Unfortunately, she seems to be in less than stellar condition these days. Namely, she's a zombie.

The same fellow from Final Fantasy XII and its sequel. Vaan and Penelo return here as a sky pirate pair and have several encounters with Clan Gully before joining it.

Vaan's partner as a sky pirate, who as usual has to keep him grounded (so to speak) in the land of common sense and rationality. She eventually joins the clan along with Vaan.

Al-Cid Margrace
The man from Rozarria. His behavior towards the player characters is markedly different in this game than in Final Fantasy XII. He uses Luso and Clan Gully mainly as couriers. Everything is on a need-to-know basis, and Luso isn't on that list.

  • The Casanova: Not only does he flirt with every single attractive girl he meets in-game (including Adelle and Penelo), but his entire skillset is based around this.
  • Cool Shades
  • The Gunslinger
  • Optional Party Member
  • Overrated and Underleveled: You can't get him until after you beat the game, and even when you do, most of his abilities are useless or not very useful unless you have a lot of female units on the field.
    • He can't even change jobs. As the only unit with this restriction, this shoots his usefulness in the clan straight to the bottom. A pity; a Hume who wields guns could've been so useful.
  • The Computer Is a Cheating Bastard: When you fight him in one mission, he has the computer-only "Impervious" Support ability that makes him immune to all status. When he joins you, he doesn't have this ability any more. Indeed, he can't learn any Support abilities, thanks to his inability to class change.
  • Sharp-Dressed Man
  • Taking the Bullet: Has a skill that does this. But only for women.
  • Tuxedo and Martini: His Agent job is based on the gentleman spy archtype.
  • Useless Useful Skill: His custom Agent job.

A good-natured moogle traveller. He left Clan Centurio in order to search for the Gigas Pendant.

    Non-Playable Characters 

A very ancient old Rev who lives in a cottage up in the mountains and knows a lot about most everything. He introduced the system of judges to Jylland long ago.

Ezel Berbier
An eccentric Nu Mou inventor and scientist who charges ridiculous prices for his merchandise.

  • Funetik Aksent: Unlike the original game.
  • Honest John's Dealership: Subverted. He charges outrageous prices and the stuff may appear to be junk at first blush, but the card he sells Luso keeps Illua from disabling the clan's Judge.
  • Irony: Spent the first game inventing cards to undermine Judges and the Law. Here, he sells Luso the aforementioned Judge-saving card.
  • Mad Scientist

Mr. Randell
The school's librarian. Yes, his first name is Mewt.

  • Cassandra Truth: Averted in the ending. He believes Luso's story about being transported to Ivalice, telling him how he too had gone there years ago.
  • Continuity Nod: His presence.
  • Hot Librarian: Getting a haircut between age 12 and 22 helped a lot.


The Big Bad of the game and the leader of the crime syndicate Khamja. Like Luso, she possesses a Grimoire. She has a grudge against Cid, but her motivations and goals are unclear.

Illua's right-hand man. He's sent out to do her dirty work and occasionally observes during certain quests, alerting you to the fact that Khamja has a hand in this.

  • The Dragon: Falls between this and Elite Mook.
  • Establishing Character Moment: To Khamja as a whole; his first two appearances respectively involve him shooting Cid to establish the group has a past history with him, and then trying to force Luso into selling him his judge, establishing Khamja as a criminal organization and the main antagonistic force.
  • Hoist by His Own Petard: During the second battle with Khamja, Illua disables the Judges to ensure Clan Gully won't benefit protection; turns out it works for Khamja as well, meaning Ewen will die for real if you defeat him this time. Not that Illua cares.
  • Killed Off for Real: If he's killed in any of your battles with him, he'll never appear again; presumably, he wasn't under a Judge's protection.
  • Ninja: His class is officially "Nightfall," but it's basically the same.
  • Slouch of Villainy: Right in the artwork.
  • Underestimating Badassery: During his first battle with Clan Gully, he assumes Luso won't be a threat once his Judge disabled. Luso wastes no time in proving him wrong.
  • We Have Reserves: If you kill him in battle, Illua is slightly miffed over losing a "pawn."


Some kind of semi-solid purple... entity... from another dimension. Nobody who knows about it wants it in Ivalice for very, very good reason.

  • Blob Monster: It's made mostly of some kind of purple slime. It's also big enough to walk around on.
  • Eldritch Abomination: Oh yeah.
  • Eldritch Location: Where it normally lives.
  • Final Boss
  • Puzzle Boss: The first battle allows you to activate switches on the map to damage it, but this is pointless, as any party that can clear the previous fight is more than able to just kick its ass the old fashioned way, and it's even quicker that way too.
  • Oh, Crap!: A resounding this from Clan Gully when they meet it.
  • Walking Spoiler

    Rival Clans 


Khamja is a crime syndicate that operates out of Graszton, and the main antagonistic force of the game. Officially, they build and sell ships. This is a from for a great many illegal activities committed across Jylland. Illua is their leader, Ewen is a high-ranking member and Cid is a former member.

  • Awakening the Sleeping Giant: In the Duelhorn questline. The Duelhorn's invasion of Jylland was going all smoothly, until the point where Duke Snakeheart decided to threaten Khamja. Then they started treating them seriously, and the Duelhorn ended up slowly but surely crushed.
  • Dark is Evil: They have access to two unique job, respectively named Nightfall and Nightshade. They also happen to be the main antagonist Clan of the game.
  • Evil Poacher: Poaching is one of their operations. They use Carm Mercantile to identify rare monsters, though most of the latter's members are unaware of this.
  • Kick the Dog: Their actions on-screen include trying to force Clans into selling them their Judges, killing members who try to leave and making profit from poaching endangered species.
  • Mob War: Between them and Duelhorn. Khamja wins.
  • Power Nullifier: Their leaders know a spell to temporarly disable a Judge, forcing you to fight them without your privilieges or the ability to raise defeated party members.
  • Replacement Goldfish: Horeme the Dragoon is this for Ewen after he dies.
  • Resignations Not Accepted: Cid found this out the hard way.
  • The Unfought: It's possible to go the whole game without ever seeing Horeme, and even if he is seen, he only ever appears to bail out other Khamja members and never fights Clan Gully.
  • Villain with Good Publicity: They are using the Karm Society, an organisation devoted to the protection of endangered species, as a cover.
  • We Are Everywhere: According to Maquis, they control all of Jylland.


Duelhorn is a crime syndicate from an unspecified distant land that seeks to extend its grip over Jylland. Technically, they are not a clan at first, calling themselves a "war-band," but acclimate to Jylland's culture pretty rapidly. Over the course of the game, rivalry with the much more villainous Khamja for control over Jylland leads them into an Enemy Mine situation with Clan Gully.

  • Anti-Villain: All except for Duke Snakeheart. Alys does not like harming innocents, and Maquis is motivated by a desire to one day end war. Even The Night Dancer gives candy to a crying kid who witnessed him fight another clan to force them to work for Duelhorn. The Night Dancer also seems to be looking for a challenge more than anything, and otherwise can be as kind and helpful as Alys to innocents.
  • Blood Knight: Duke Snakeheart deliberately reveals Duelhorn's plans to Clan Gully right after he and the other Four Bosses get off the boat just to provoke them into a battle for the fun of it.
    • He also provokes Khamja so he can fight them, which costs Duelhorn their turf war with them.
  • Camp Gay: The Night Dancer. Note that it's more than him cross-dressing and acting flamboyantly: he can be affected by Al-Cid's special abilities that only work on women normally.
  • Confusion Fu: Duelhorn mooks tend to rely heavily on secondary abilities that don't match the class they look like, tripping up inattentive players. This is probably meant to show that their homeland has different methods of fighting that don't quite match what Jylland is used to.
  • Enemy Mine: They will side with and occasionally call for Clan Gully's aid against Khamja, but they are still enemies in the end.
  • Equal-Opportunity Evil: Each member of Duelhorn is from a different race: Marquis is a hume, Alys is a viera, the Night Dancer is a bangaa and Duke Snakeheart is a nu mou.
  • Expy: Duke Snakeheart seems very similar to Kefka in personality and also has similar eye markings.
  • Gameplay and Story Segregation: Alys the Ensorceled claims that battling with several status ailments strengthens her magical power. This is false.
  • I Fight for the Strongest Side: Subverted, villainous version. After the Four Bosses arrive, they split up and run around beating up smaller, weaker clans to force them to work for Duelhorn. Oddly enough, they seem to treat their forced converts pretty well afterwards, and none seems to grumble too much, so this trope is in play for their recruits.
  • Laughing Mad: Duke Snakeheart.
  • Me's a Crowd: Maquis can create copies of himself during battles. He does so when you try to stop him from going on a suidical charge against Khamja. In fact, this capability is why he is know as the Phantasm.
  • Names to Run Away from Really Fast: "Snakeheart".
  • Smug Snake: Duke Snakeheart. Out of all the leaders in the Duelhorn clan, Snakeheart fits the mold of this trope. He acts like everything goes according to plan and how he will never be beaten. Once he drops his facade and reveals that he was working to dismantle his clan against his fellow leaders so he can take over, he gets even more arrogant until you actually kill him, to which he uses his dying breath wondering why he is getting so cold.
  • The Starscream: Duke Snakeheart, to the rest of Duelhorn.
  • The Syndicate: Unlike Khamja, though, they are willing to operate in the open using legitimate means to conquer Jylland as well, like the auction house system.
  • Token Evil Teammate: Duke Snakeheart.
  • Utopia Justifies the Means: Maquis the Phantasm.
    • Alys has similar views.
  • Villainous Crossdresser: The Night Dancer. The "Laws" for missions involving him seem to be in place only to trip people up on it. Appropriately, his class is "Trickster".
  • Would Not Shoot a Civilian: Except for Duke Snakeheart.

House Bowen

A small, elite clan of four pursuing Klestia, the monster you encounter in your first battle, led by a Fighter named Bowen. You help them pursue their vengeance against the beast and also introduce them to Veis, an assassin who wishes to join them, teaching you her class in the process.

Prima Donna

A clan/band of four Idol Singers — two Viera and two Gria. They have a large, popular following and even have two perpetual Fanboys following them around. They also happen to be pretty skilled warriors.

  • Action Girl: Every single one. During the Bonga Bugle mission where you try to interview them, thugs show up to try to kidnap the band. The editor promises that his assistants will protect them, but they counter that he's the one who most needs protection and attack the thugs first.
  • Beauty Mark: Valentyne.
  • Emotionless Girl: Lili, if her flat expression is any indication.
  • Hot-Blooded: Mayhew.
  • Little Bit Beastly: Mayhew and Lili are Gria.
  • Luck-Based Mission: The "Kidnapped!?" mission revolves around trying to keep them out of water that their two fliers can close on in two turns, one of which you'll need just to get in range of them. You better hope your lock-down powers don't miss.
  • Meaningful Name: Subverted. They're pretty personable and nice. Only Lili lacks a friendly smile in her portrait.
  • Musical Assassin: Averted. There is a Spoony Bard class in the game, but none of them have its powers.
  • Not What It Looks Like: Clan Gully gets this from Prima Donna in one mission. The four have skipped off to go take a bath, but forgot to tell their manager, who hired Clan Gully to find and rescue them from kidnappers. When the two groups meet, they mistake Clan Gully's motives.
  • Petting Zoo People: Aluette and Valentyne are Viera.

Veluga Pirates

A minor, all-Seeq clan based around Grazston who are Exactly What It Says on the Tin. You butt heads with them a few times over the game, and their leader, Lord Grayrl, will teach you the Viking class after one encounter.

  • Bandit Mook: Most of their units that aren't Vikings are Thieves.
  • Blatant Lies: Lord Grayrl will promise to stop his pirating ways if you spare his life. He doesn't.
  • Combat Tropes:
  • Dirty Coward: Lord Grayrl, once beaten.
  • Dumb Muscle: Lord Grayrl, who can't remember just how much money he's trying to extort out of you and keeps upping the numbers, even after you've beaten him.
  • Greed: Lord Grayrl's sole motivation, though he sucks a making demands.
  • Horny Vikings: The clan that can teach your Seeqs the Viking class if you beat them.
  • Pirate

Zedlei Consortium

A minor, all-Seeq clan based out of Zedlei forest who raise malboros and flans for the "produce" they can gather from them.

Bangaa Brotherhood & Nu Mou Nobles

Two rival clans from neighboring villages in the Rupee Mountains that have had a violent feud for years and years. Both sides will post bills requesting aid in settling the score once and for all, and both sides pride their strengths (physical and mental, respectively) while denigrating their opponents corresponding weakness. The leaders of both factions will teach their jobs to you (Arcanist and Cannoneer) when you answer a bill requesting supplies.

  • Combat Tropes:
  • Dumb Muscle: What Madreth of the NMN accuses Mocedad of being. When you speak to him, he doesn't seem all that bad, though, especially compared to some of the dumber Seeq thugs in this game.
  • Escort Mission: Their last quest has you protecting their leaders against House Bowen.
  • Enemy Mine: They band together when someone hires House Bowen to drive them out of the Rupie Mountains. They decide they'd rather end the feud after the battle.
  • Feuding Families: Apparently, they've fought over 100 battles so far.
  • Know-Nothing Know-It-All: Mocedad of the Bangaa Brotherhood accuses the Nu Mou Nobles of being these.
  • Meaningful Name: Mocedad is Spanish for adolescence and youth, which reflects his brash attitude. Madreth resembles madurez (and would be written the same way in Japanese), which reflects his more calm and wise attitude.
    • This names, by the way, were changed in the Spanish version of the game.

Yellow Wings

A clan that acts more like bandits than anything else.

  • Bandit Mook: One of their members is a thief.
  • Enemy Mine: You get hired by them at one point to defend them from pursuers. It turns out that the pursuers are your friends from House Bowen, and they are fleeing because they stole something.
  • The Highwayman: They will block a road in Camoa and demand a toll to pass until you beat them. Many other clans will do this too, but this is more or less explicitly this clan's "hat," and you have to fight them early in the main storyline.
  • Small Name, Big Ego: They're offended to find out that Clan Gully has never heard of them.
  • Starter Villain: They are one of the first clans you face at the beginning of the game, and while they do come back, they are definitely not the strongest of your opponents.

Kthili Surveyors

A clan of profiteering tomb-raiders posing as legitimate archaeologists in the Kthili Sands area. You run into them a few times either in the act of stealing or in the act of fleeing from justice a few times.

  • Adventure Archaeologist: Subverted. They pose as researchers but make secret, illegal digs for goods to sell when no one is looking. In other words, they play this trope in a world that takes a much dimmer view on this sort of behavior than the trope's heyday.
  • Bandit Mook: They are pretty much all members of the Thief job or monsters.
  • Fake Charity: Like other rival clans, you can encounter them in their home turf and face the choice of paying 5,000 gil or fighting them. However, unlike most other clans that act outright as The Highwayman, the Surveyors instead ask for a charitable donation for research. If you pay up, they seem pleasantly surprised that you were such a sucker; if you don't, then they jump you.
  • Killed Off for Real: One of the rumors you can pick up in the game reveals that the entire clan was annihilated.
  • Multi-Mook Melee: There is a mission where you have to pick up some spilled gems before they can steal them all. They make no real effort to get the gems first, but you face an unlimited steam of replacement mooks, so there's not much point in fighting them.

Chita's Weaponers

An all-Bangaa clan of blacksmiths. They are just as good at using their weapons as they are at crafting them.

Graszton Seaways

A clan of sailors operating out of Graszton.

The Gifted

A group of people that possess supernatural abilities. They are not a formal clan; very few of them actually work together, and the exact number of them is unknown. Several are encountered during the Heritor quest line.
  • The Ageless
  • Combat Clairvoyance: Hilo uses it to tell the party how to fight the Magick Weapon.
  • Duel Boss: Lennart, with Adelle.
  • Friend to All Living Things: Ldja is able to communicate with monsters.
  • Heroic Sacrifice: Elpe sacrificed herself in order to keep monster attacks at bay. Her skill invokes this, sacrificing the user's life to revive and fully heal all other allies.
  • Infinity+1 Sword: Many of them possess (or possessed) the strongest weapon in several types (specifically, the strongest knife, sword, blade, knightsword, katana, and pole). One is given after each Heritor mission, and they all teach an ability for that class.
  • Non-Elemental: All of the skills named after them. Even Wermut, which has the animation of a water-element spell, is non-elemental.
  • Posthumous Character: Viola and Elpe.
  • Scatterbrained Senior: Wermut tries to pass himself off as this.
  • Telepathy: They're all capable of it with others of their kind.
  • Who Wants to Live Forever?: Lennart refuses to make friends or join clans for this reason.
  • With Great Power Comes Great Insanity: Nesiaam Was Once a Man, but became corrupted by his powers and turned into a monster.
    • Gade, one of Viola's friends, seemed to have this happen to him by proxy. Viola died because of her powers, and Gade became obsessed with seeking out the source of them. His obsession was so strong that it continued into the afterlife, and he became a vengeful spirit who continues to look for it.

     New Classes 


A Hume-exclusive class, they very much resemble samurai in both attire and choice of weaponry. They're the polar opposite of Paladins in that they're designed to dish out as much damage as possible while taking little in return.
  • Fire/Ice/Lightning: Wields all three.
  • Glass Cannon: Boasts some of the highest displays of single-target damage available to any Hume job, but are tied with Thieves and Mages in their terrible defense and their movement speed isn't anything to write home about either. They're strongest attacks require they get right next to their target too, rendering them useless if they can't catch up.
  • Heroic Sacrifice: Their Unburden Soul skill KOs the user to revive all party members and restore them to full health while eliminating all statuses.
  • Iaijutsu Practitioner: The way they sheath their swords after swinging them in their skill animations along with their Iai Blow skill points to this.
  • Katanas Are Just Better
  • One-Hit Kill: Has a change to inflict this with Iai Blow.
  • Razor Wind: Wind Slash.
  • Samurai: All in but name.

Green Mage

A new class for the Viera, it focuses on buffing allies and weakening enemies with a variety of status effects. As their name implies, they wear green and wield Green Magic.
  • Barrier Warrior: Can use both Protect and Shell magicks.
  • Drop the Hammer: One of the more physically oriented Viera classes despite their name, bringing maces and hammers to battle.
  • Fragile Speedster: As per usual to this race, they have especially high Speed growth (second only to Assassins for Viera classes), but lack the armor to take many hits in battle.
  • Non-Indicative Name: Contrary to their title, Green Mages have absolutely horrendous magick growth for a wizard class, which thankfully is not necessary since they lack offensively oriented attacks.
  • Support Party Member: Very lacking in the offensive or the defensive department but instead shine by improving the power of their teammates and leaving their enemies vulnerable.