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Characters: Final Fantasy Tactics A2
A list of characters from Final Fantasy Tactics A2.
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    Playable Characters 

Luso Clemens

The protagonist of the game, an orphan raised by his aunt and a troublemaker in school. He gets put in detention the day before summer vacation and finds a strange book in the library, which naturally transports him to Ivalice. Unlike Marche, Luso is much more adventurous and not especially eager to get back home, which is handy because he needs to fill his Grimoire end-to-end in order to return.

Cid

The leader of Clan Gully. When Luso lands in the middle of their hunt, Cid offers him the clan's protection so the kid won't be killed by a giant chicken-bowling ball hybrid. Cid is competent, world-wise, and good-natured, but he hasn't always been an innocuous clan leader.

  • Big Brother Mentor: Towards Luso and Clan Gully in general.
  • Crutch Character: Appears as such in a few early missions. By the time he joins for real, he's just a Bangaa (job wise) with no unique abilities that can't gain easy JP or EXP via dispatch, and unlike Luso/Adelle, is not forced for any missions.
  • Death Is Not Permanent: In-story version. He swore himself to a Judge right after getting shot for leaving Khamja.
  • Dark and Troubled Past: Used to be a member of Khamja. It comes back to haunt shoot him, literally.
  • Defector from Decadence: Perhaps not that decadent per se, but he decided that the power that came with Khamja wasn't worth their methods.
  • Horned Humanoid
  • The Lancer: He's much more mature and savvy than Luso.
  • Large and in Charge: Initially.
  • Quickly Demoted Leader: Hands over the reins to Luso after getting shot, and is more-or-less an adviser after he recovers.
  • Resignations Not Accepted: Finds this out about Khamja the hard way.
  • The Worf Effect: Combined with the aforementioned demotion to show how dangerous Khamja is.

Adelle the Cat AKA Adelaide

A notorious hunter with a reputation as a loner. She poaches a kill from Clan Gully, falls into a trap set by Cid and Luso later, and soon after that forces her way into the clan in the hope of more profitable ventures. Needless to say, it's a rocky relationship.

Hurdy

Montblanc's younger brother and a Moogle bard who enlists Clan Gully's help in procuring materials for a splendid new musical instrument. He repays them by giving his services to Clan Gully and composes a song about Luso.

    Secret Playable Characters 

Frimelda Lotice

A former Blademaster who roamed Jylland with her partner Luc Sardac. She was renowned for her swordfighting skills. Unfortunately, she seems to be in less than stellar condition these days. Namely, she's a zombie.

  • Back from the Dead: She kind of died, but she just turned into a zombie.
  • Badass: It is well worth it to get her on your team.
    • Saying it's worth it is an understatement. She comes in the Paladin class (which has good all around stats , except for speed, and great defenses), she has an increased attack stat which other than her only Luso has, she comes with the Dual Wield ability pre-learned and comes with two decent weapons of her own. If you want to fix the speed problem you can always turn her into a thief or, later, a ninja, she will still be a badass.
  • The Big Guy: A very powerful physical attacker and defender.
  • Determinator: Subconsciously. She refused to die and remained in the world as a zombie.
  • Driven by Envy: It turns out Luc Sardac poisoned her because he could not surpass her skill with the blade.
  • Dual Wielding: With swords. Yes, she does in fact start out with this skill, hence the Badass classification.
  • Duel Boss: Against Ghi Yelghi.
  • Knight Errant: This used to be her job.
  • Incorruptible Pure Pureness: Even as a zombie.
  • Lady of War
  • The Paladin
  • Optional Party Member: Her quest line isn't part of the main story.
  • Unexplained Recovery: Averted. She does recover, but it takes a whole quest line for it to happen.
  • What Have I Become?: Initially this is a literal question; she really doesn't know that she's a zombie.

Vaan

The same fellow from Final Fantasy XII and its sequel. Vaan and Penelo return here as a sky pirate pair and have several encounters with Clan Gully before joining it.

Penelo

Vaan's partner as a sky pirate, who as usual has to keep him grounded (so to speak) in the land of common sense and rationality. She eventually joins the clan along with Vaan.

Al-Cid Margrace

The man from Rozarria. His behavior towards the player characters is markedly different in this game than in Final Fantasy XII. He uses Luso and Clan Gully mainly as couriers. Everything is on a need-to-know basis, and Luso isn't on that list.

  • The Casanova: His entire skillset is based around this.
  • Cool Shades
  • The Gunslinger
  • Optional Party Member
  • Overrated And Underleveled: You can't get him until after you beat the game, and even when you do, most of his abilities are useless or not very useful unless you have a lot of female units on the field.
    • He can't even change jobs. As the only unit with this restriction, this shoots his usefulness in the clan straight to the bottom. A pity; a Hume who wields guns could've been so useful.
  • The Computer Is a Cheating Bastard: When you fight him in one mission, he has the computer-only "Impervious" Support ability that makes him immune to all status. When he joins you, he doesn't have this ability any more. Indeed, he can't learn any Support abilities, thanks to his inability to class change.
  • Sharp-Dressed Man
  • Taking the Bullet: Has a skill that does this. But only for women.
  • Tuxedo and Martini: His Agent job is based on the gentleman spy archtype.
  • Useless Useful Skill: His custom Agent job.

Montblanc

A good-natured moogle traveller. He left Clan Centurio in order to search for the Gigas Pendant.

    Non-Playable Characters 

Lezaford

A very ancient old Rev who lives in a cottage up in the mountains and knows a lot about most everything. He introduced the system of judges to Jylland long ago.

Ezel Berbier

An eccentric Nu Mou inventor and scientist who charges ridiculous prices for his merchandise.

  • Funetik Aksent: Unlike the original game.
  • Honest John's Dealership: Subverted. He charges outrageous prices and the stuff may appear to be junk at first blush, but the card he sells Luso keeps Illua from disabling the clan's Judge.
  • Irony: Spent the first game inventing cards to undermine Judges and the Law. Here, he sells Luso the aforementioned Judge-saving card.
  • Mad Scientist

Mr. Randell

The school's librarian. Yes, his first name is Mewt.

    Villains 

Illua

The Big Bad of the game and the leader of the crime syndicate Khamja. Like Luso, she possesses a Grimoire. She has a grudge against Cid, but her motivations and goals are unclear.

Ewen

Illua's right-hand man. He's sent out to do her dirty work and occasionally observes during certain quests, alerting you to the fact that Khamja has a hand in this.

  • The Dragon: Falls between this and Elite Mook.
  • Killed Off for Real: If he's killed in any of your battles with him, he'll never appear again; presumably, he wasn't under a Judge's protection.
  • Ninja: His class is officially "Nightfall," but it's basically the same.
  • Slouch of Villainy: Right in the artwork.
  • We Have Reserves: If you kill him in battle, Illua is slightly miffed over losing a "pawn."

Neukhia

Some kind of semi-solid purple... entity... from another dimension. Nobody who knows about it wants it in Ivalice for very, very good reason.

  • Blob Monster: It's made mostly of some kind of purple slime. It's also big enough to walk around on.
  • Eldritch Abomination: Oh yeah.
  • Eldritch Location: Where it normally lives.
  • Final Boss
  • Puzzle Boss: The first battle allows you to activate switches on the map to damage it, but this is pointless, as any party that can clear the previous fight is more than able to just kick its ass the old fashioned way, and it's even quicker that way too.
  • Oh Crap: A resounding this from Clan Gully when they meet it.

    Rival Clans 

Khamja

Khamja is a crime syndicate that operates out of Graszton. Officially, they build and sell ships. This is a from for a great many illegal activities committed across Jylland. Illua is their leader, Ewen is a high-ranking member and Cid is a former member.

  • Evil Poacher: Poaching is one of their operations. They use Carm Mercantile to identify rare monsters, though most of the latter's members are unaware of this.
  • Mob War: Between them and Duelhorn. Khamja wins.
  • Resignations Not Accepted: Cid found this out the hard way.
  • The Syndicate
  • Villain with Good Publicity: They are using the Karm Society, an organisation devoted to the protection of endangered species, as a cover.

Duelhorn

Duelhorn is a crime syndicate from an unspecified distant land that seeks to extend its grip over Jylland. Technically, they are not a clan at first, calling themselves a "war-band," but acclimate to Jylland's culture pretty rapidly. Over the course of the game, rivalry with the much more villainous Khamja for control over Jylland leads them into an Enemy Mine situation with Clan Gully.

  • Anti-Villain: All except for Duke Snakeheart. Alys does not like harming innocents, and Maquis is motivated by a desire to one day end war. Even The Night Dancer gives candy to a crying kid who witnessed him fight another clan to force them to work for Duelhorn. The Night Dancer also seems to be looking for a challenge more than anything, and otherwise can be as kind and helpful as Alys to innocents.
  • Blood Knight: Duke Snakeheart deliberately reveals Duelhorn's plans to Clan Gully right after he and the other Four Bosses get off the boat just to provoke them into a battle for the fun of it.
  • Camp Gay: The Night Dancer. Note that it's more than him cross-dressing and acting flamboyantly: he can be affected by Al-Cid's special abilities that only work on women normally.
  • Enemy Mine: They will side with and occasionally call for Clan Gully's aid against Khamja, but they are still enemies in the end.
  • Expy: Duke Snakeheart seems very similar to Kefka in personality and also has similar eye markings.
  • Gameplay and Story Segregation: Alys the Ensorceled claims that battling with several status ailments strengthens her magical power. This is false.
  • I Fight for the Strongest Side: Subverted, villainous version. After the Four Bosses arrive, they split up and run around beating up smaller, weaker clans to force them to work for Duelhorn. Oddly enough, they seem to treat their forced converts pretty well afterwards, and none seems to grumble too much, so this trope is in play for their recruits.
  • Laughing Mad: Duke Snakeheart.
  • Me's a Crowd: Maquis does this when you try to stop him from going on a suidical charge against Khamja. In fact, this capability is why he is know as the Phantasm.
  • Smug Snake: Duke Snakeheart. Out of all the leaders in the Duelhorn clan, Snakeheart fits the mold of this trope. He acts like everything goes according to plan and how he will never be beaten. Once he drops his facade and reveals that he was working to dismantle his clan against his fellow leaders so he can take over, he gets even more arrogant until you actually kill him, to which he uses his dying breath wondering why he is getting so cold.
  • The Starscream: Duke Snakeheart.
  • The Syndicate: Unlike Khamja, though, they are willing to operate in the open using legitimate means to conquer Jylland as well, like the auction house system.
  • Token Evil Teammate: Duke Snakeheart.
  • Utopia Justifies the Means: Maquis the Phantasm.
    • Alys has similar views.
  • Villainous Crossdresser: The Night Dancer. The "Laws" for missions involving him seem to be in place only to trip people up on it. Appropriately, his class is "Trickster".

House Bowen

A small, elite clan of four pursuing Klestia, the monster you encounter in your first battle, led by a Fighter named Bowen. You help them pursue their vengeance against the beast and also introduce them to Veis, an assassin who wishes to join them, teaching you her class in the process.

Prima Donna

A clan/band of four Idol Singers — two Viera and two Gria. They have a large, popular following and even have two perpetual Fanboys following them around. They also happen to be pretty skilled warriors.

  • Action Girl: Every single one. During the Bonga Bugle mission where you try to interview them, thugs show up to try to kidnap the band. The editor promises that his assistants will protect them, but they counter that he's the one who most needs protection and attack the thugs first.
  • Beauty Mark: Valentyne.
  • Emotionless Girl: Lili, if her flat expression is any indication.
  • Hot-Blooded: Mayhew.
  • Little Bit Beastly: Mayhew and Lili are Gria.
  • Luck-Based Mission: The "Kidnapped!?" mission revolves around trying to keep them out of water that their two fliers can close on in two turns, one of which you'll need just to get in range of them. You better hope your lock-down powers don't miss.
  • Meaningful Name: Subverted. They're pretty personable and nice. Only Lili lacks a friendly smile in her portrait.
  • Musical Assassin: Averted. There is a Spoony Bard class in the game, but none of them have its powers.
  • Not What It Looks Like: Clan Gully gets this from Prima Donna in one mission. The four have skipped off to go take a bath, but forgot to tell their manager, who hired Clan Gully to find and rescue them from kidnappers. When the two groups meet, they mistake Clan Gully's motives.
  • Petting Zoo People: Aluette and Valentyne are Viera.

Veluga Pirates

A minor, all-Seeq clan based around Grazston who are Exactly What It Says on the Tin. You butt heads with them a few times over the game, and their leader, Lord Grayrl, will teach you the Viking class after one encounter.

  • Bandit Mook: Most of their units that aren't Vikings are Thieves.
  • Blatant Lies: Lord Grayrl will promise to stop his pirating ways if you spare his life. He doesn't.
  • Combat Tropes:
  • Dirty Coward: Lord Grayrl, once beaten.
  • Dumb Muscle: Lord Grayrl, who can't remember just how much money he's trying to extort out of you and keeps upping the numbers, even after you've beaten him.
  • Horny Vikings: The clan that can teach your Seeqs the Viking class if you beat them.
  • Pirate

Zedlei Consortium

A minor, all-Seeq clan based out of Zedlei forest who raise malboros and flans for the "produce" they can gather from them.

Bangaa Brotherhood & Nu Mou Nobles

Two rival clans from neighboring villages in the Rupee Mountains that have had a violent feud for years and years. Both sides will post bills requesting aid in settling the score once and for all, and both sides pride their strengths (physical and mental, respectively) while denigrating their opponents corresponding weakness. The leaders of both factions will teach their jobs to you (Arcanist and Cannoneer) when you answer a bill requesting supplies.

  • Combat Tropes:
  • Dumb Muscle: What Madreth of the NMN accuses Mocedad of being. When you speak to him, he doesn't seem all that bad, though, especially compared to some of the dumber Seeq thugs in this game.
  • Escort Mission: Their last quest has you protecting their leaders against House Bowen.
  • Enemy Mine: They band together when someone hires House Bowen to drive them out of the Rupie Mountains. They decide they'd rather end the feud after the battle.
  • Feuding Families: Apparently, they've fought over 100 battles so far.
  • Know-Nothing Know-It-All: Mocedad of the Bangaa Brotherhood accuses the Nu Mou Nobles of being these.
  • Meaningful Name: Mocedad is Spanish for adolescence and youth, which reflects his brash attitude. Madreth resembles madurez (and would be written the same way in Japanese), which reflects his more calm and wise attitude.
    • This names, by the way, were changed in the Spanish version of the game.

Yellow Wings

A clan that acts more like bandits than anything else.

  • Bandit Mook: One of their members is a thief.
  • Enemy Mine: You get hired by them at one point to defend them from pursuers. It turns out that the pursuers are your friends from House Bowen, and they are fleeing because they stole something.
  • The Highwayman: They will block a road in Camoa and demand a toll to pass until you beat them. Many other clans will do this too, but this is more or less explicitly this clan's "hat," and you have to fight them early in the main storyline.
  • Small Name, Big Ego: They're offended to find out that Clan Gully has never heard of them.

Kthili Surveyors

A clan of profiteering tomb-raiders posing as legitimate archaeologists in the Kthili Sands area. You run into them a few times either in the act of stealing or in the act of fleeing from justice a few times.

  • Adventure Archaeologist: Subverted. They pose as researchers but make secret, illegal digs for goods to sell when no one is looking. In other words, they play this trope in a world that takes a much dimmer view on this sort of behavior than the trope's heyday.
  • Bandit Mook: They are pretty much all members of the Thief job or monsters.
  • Fake Charity: Like other rival clans, you can encounter them in their home turf and face the choice of paying 5,000 gil or fighting them. However, unlike most other clans that act outright as The Highwayman, the Surveyors instead ask for a charitable donation for research. If you pay up, they seem pleasantly surprised that you were such a sucker; if you don't, then they jump you.
  • Killed Off for Real: One of the rumors you can pick up in the game reveals that the entire clan was annihilated.
  • Multi-Mook Melee: There is a mission where you have to pick up some spilled gems before they can steal them all. They make no real effort to get the gems first, but you face an unlimited steam of replacement mooks, so there's not much point in fighting them.

Chita's Weaponers

An all-Bangaa clan of blacksmiths. They are just as good at using their weapons as they are at crafting them.

Graszton Seaways

A clan of sailors operating out of Graszton.


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